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Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h')
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h new file mode 100644 index 0000000000..d2086fbc02 --- /dev/null +++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h @@ -0,0 +1,104 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + +*/ + +#ifndef BT_COMPOUND_COLLISION_ALGORITHM_H +#define BT_COMPOUND_COLLISION_ALGORITHM_H + +#include "btActivatingCollisionAlgorithm.h" +#include "BulletCollision/BroadphaseCollision/btDispatcher.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" + +#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" +class btDispatcher; +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" +#include "btCollisionCreateFunc.h" +#include "LinearMath/btAlignedObjectArray.h" +#include "BulletCollision/BroadphaseCollision/btDbvt.h" +class btDispatcher; +class btCollisionObject; + +class btCollisionShape; +typedef bool (*btShapePairCallback)(const btCollisionShape* pShape0, const btCollisionShape* pShape1); +extern btShapePairCallback gCompoundChildShapePairCallback; + +/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes +class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm +{ + btNodeStack stack2; + btManifoldArray manifoldArray; + +protected: + btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms; + bool m_isSwapped; + + class btPersistentManifold* m_sharedManifold; + bool m_ownsManifold; + + + int m_compoundShapeRevision;//to keep track of changes, so that childAlgorithm array can be updated + + void removeChildAlgorithms(); + + void preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap); + +public: + + btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped); + + virtual ~btCompoundCollisionAlgorithm(); + + btCollisionAlgorithm* getChildAlgorithm (int n) const + { + return m_childCollisionAlgorithms[n]; + } + + + virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + + btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + + virtual void getAllContactManifolds(btManifoldArray& manifoldArray) + { + int i; + for (i=0;i<m_childCollisionAlgorithms.size();i++) + { + if (m_childCollisionAlgorithms[i]) + m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray); + } + } + + + struct CreateFunc :public btCollisionAlgorithmCreateFunc + { + virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) + { + void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm)); + return new(mem) btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,false); + } + }; + + struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc + { + virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) + { + void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm)); + return new(mem) btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,true); + } + }; + +}; + +#endif //BT_COMPOUND_COLLISION_ALGORITHM_H |