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-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp390
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diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
deleted file mode 100644
index b5f4a3c869..0000000000
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
+++ /dev/null
@@ -1,390 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-
-*/
-
-#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionShapes/btCompoundShape.h"
-#include "BulletCollision/BroadphaseCollision/btDbvt.h"
-#include "LinearMath/btIDebugDraw.h"
-#include "LinearMath/btAabbUtil2.h"
-#include "btManifoldResult.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-btShapePairCallback gCompoundChildShapePairCallback = 0;
-
-btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped)
- : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
- m_isSwapped(isSwapped),
- m_sharedManifold(ci.m_manifold)
-{
- m_ownsManifold = false;
-
- const btCollisionObjectWrapper* colObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
- btAssert(colObjWrap->getCollisionShape()->isCompound());
-
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
- m_compoundShapeRevision = compoundShape->getUpdateRevision();
-
- preallocateChildAlgorithms(body0Wrap, body1Wrap);
-}
-
-void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
-{
- const btCollisionObjectWrapper* colObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
- const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
- btAssert(colObjWrap->getCollisionShape()->isCompound());
-
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
-
- int numChildren = compoundShape->getNumChildShapes();
- int i;
-
- m_childCollisionAlgorithms.resize(numChildren);
- for (i = 0; i < numChildren; i++)
- {
- if (compoundShape->getDynamicAabbTree())
- {
- m_childCollisionAlgorithms[i] = 0;
- }
- else
- {
- const btCollisionShape* childShape = compoundShape->getChildShape(i);
-
- btCollisionObjectWrapper childWrap(colObjWrap, childShape, colObjWrap->getCollisionObject(), colObjWrap->getWorldTransform(), -1, i); //wrong child trans, but unused (hopefully)
- m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap, otherObjWrap, m_sharedManifold, BT_CONTACT_POINT_ALGORITHMS);
-
- btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithmsContact;
- btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithmsClosestPoints;
- }
- }
-}
-
-void btCompoundCollisionAlgorithm::removeChildAlgorithms()
-{
- int numChildren = m_childCollisionAlgorithms.size();
- int i;
- for (i = 0; i < numChildren; i++)
- {
- if (m_childCollisionAlgorithms[i])
- {
- m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
- m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
- }
- }
-}
-
-btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
-{
- removeChildAlgorithms();
-}
-
-struct btCompoundLeafCallback : btDbvt::ICollide
-{
-public:
- const btCollisionObjectWrapper* m_compoundColObjWrap;
- const btCollisionObjectWrapper* m_otherObjWrap;
- btDispatcher* m_dispatcher;
- const btDispatcherInfo& m_dispatchInfo;
- btManifoldResult* m_resultOut;
- btCollisionAlgorithm** m_childCollisionAlgorithms;
- btPersistentManifold* m_sharedManifold;
-
- btCompoundLeafCallback(const btCollisionObjectWrapper* compoundObjWrap, const btCollisionObjectWrapper* otherObjWrap, btDispatcher* dispatcher, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut, btCollisionAlgorithm** childCollisionAlgorithms, btPersistentManifold* sharedManifold)
- : m_compoundColObjWrap(compoundObjWrap), m_otherObjWrap(otherObjWrap), m_dispatcher(dispatcher), m_dispatchInfo(dispatchInfo), m_resultOut(resultOut), m_childCollisionAlgorithms(childCollisionAlgorithms), m_sharedManifold(sharedManifold)
- {
- }
-
- void ProcessChildShape(const btCollisionShape* childShape, int index)
- {
- btAssert(index >= 0);
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape());
- btAssert(index < compoundShape->getNumChildShapes());
-
- if (gCompoundChildShapePairCallback)
- {
- if (!gCompoundChildShapePairCallback(m_otherObjWrap->getCollisionShape(), childShape))
- return;
- }
-
- //backup
- btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
-
- const btTransform& childTrans = compoundShape->getChildTransform(index);
- btTransform newChildWorldTrans = orgTrans * childTrans;
-
- //perform an AABB check first
- btVector3 aabbMin0, aabbMax0;
- childShape->getAabb(newChildWorldTrans, aabbMin0, aabbMax0);
-
- btVector3 extendAabb(m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold);
- aabbMin0 -= extendAabb;
- aabbMax0 += extendAabb;
-
- btVector3 aabbMin1, aabbMax1;
- m_otherObjWrap->getCollisionShape()->getAabb(m_otherObjWrap->getWorldTransform(), aabbMin1, aabbMax1);
-
-
- if (TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1))
- {
- btTransform preTransform = childTrans;
- if (this->m_compoundColObjWrap->m_preTransform)
- {
- preTransform = preTransform *(*(this->m_compoundColObjWrap->m_preTransform));
- }
- btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap, childShape, m_compoundColObjWrap->getCollisionObject(), newChildWorldTrans, preTransform, -1, index);
-
- btCollisionAlgorithm* algo = 0;
- bool allocatedAlgorithm = false;
-
- if (m_resultOut->m_closestPointDistanceThreshold > 0)
- {
- algo = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, 0, BT_CLOSEST_POINT_ALGORITHMS);
- allocatedAlgorithm = true;
- }
- else
- {
- //the contactpoint is still projected back using the original inverted worldtrans
- if (!m_childCollisionAlgorithms[index])
- {
- m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, m_sharedManifold, BT_CONTACT_POINT_ALGORITHMS);
- }
- algo = m_childCollisionAlgorithms[index];
- }
-
- const btCollisionObjectWrapper* tmpWrap = 0;
-
- ///detect swapping case
- if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject())
- {
- tmpWrap = m_resultOut->getBody0Wrap();
- m_resultOut->setBody0Wrap(&compoundWrap);
- m_resultOut->setShapeIdentifiersA(-1, index);
- }
- else
- {
- tmpWrap = m_resultOut->getBody1Wrap();
- m_resultOut->setBody1Wrap(&compoundWrap);
- m_resultOut->setShapeIdentifiersB(-1, index);
- }
-
- algo->processCollision(&compoundWrap, m_otherObjWrap, m_dispatchInfo, m_resultOut);
-
-#if 0
- if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
- {
- btVector3 worldAabbMin,worldAabbMax;
- m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1));
- m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1));
- }
-#endif
-
- if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject())
- {
- m_resultOut->setBody0Wrap(tmpWrap);
- }
- else
- {
- m_resultOut->setBody1Wrap(tmpWrap);
- }
- if (allocatedAlgorithm)
- {
- algo->~btCollisionAlgorithm();
- m_dispatcher->freeCollisionAlgorithm(algo);
- }
- }
- }
- void Process(const btDbvtNode* leaf)
- {
- int index = leaf->dataAsInt;
-
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape());
- const btCollisionShape* childShape = compoundShape->getChildShape(index);
-
-#if 0
- if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
- {
- btVector3 worldAabbMin,worldAabbMax;
- btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
- btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax);
- m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0));
- }
-#endif
-
- ProcessChildShape(childShape, index);
- }
-};
-
-void btCompoundCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- const btCollisionObjectWrapper* colObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
- const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
-
- btAssert(colObjWrap->getCollisionShape()->isCompound());
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
-
- ///btCompoundShape might have changed:
- ////make sure the internal child collision algorithm caches are still valid
- if (compoundShape->getUpdateRevision() != m_compoundShapeRevision)
- {
- ///clear and update all
- removeChildAlgorithms();
-
- preallocateChildAlgorithms(body0Wrap, body1Wrap);
- m_compoundShapeRevision = compoundShape->getUpdateRevision();
- }
-
- if (m_childCollisionAlgorithms.size() == 0)
- return;
-
- const btDbvt* tree = compoundShape->getDynamicAabbTree();
- //use a dynamic aabb tree to cull potential child-overlaps
- btCompoundLeafCallback callback(colObjWrap, otherObjWrap, m_dispatcher, dispatchInfo, resultOut, &m_childCollisionAlgorithms[0], m_sharedManifold);
-
- ///we need to refresh all contact manifolds
- ///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
- ///so we should add a 'refreshManifolds' in the btCollisionAlgorithm
- {
- int i;
- manifoldArray.resize(0);
- for (i = 0; i < m_childCollisionAlgorithms.size(); i++)
- {
- if (m_childCollisionAlgorithms[i])
- {
- m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
- for (int m = 0; m < manifoldArray.size(); m++)
- {
- if (manifoldArray[m]->getNumContacts())
- {
- resultOut->setPersistentManifold(manifoldArray[m]);
- resultOut->refreshContactPoints();
- resultOut->setPersistentManifold(0); //??necessary?
- }
- }
- manifoldArray.resize(0);
- }
- }
- }
-
- if (tree)
- {
- btVector3 localAabbMin, localAabbMax;
- btTransform otherInCompoundSpace;
- otherInCompoundSpace = colObjWrap->getWorldTransform().inverse() * otherObjWrap->getWorldTransform();
- otherObjWrap->getCollisionShape()->getAabb(otherInCompoundSpace, localAabbMin, localAabbMax);
- btVector3 extraExtends(resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold);
- localAabbMin -= extraExtends;
- localAabbMax += extraExtends;
-
- const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds = btDbvtVolume::FromMM(localAabbMin, localAabbMax);
- //process all children, that overlap with the given AABB bounds
- tree->collideTVNoStackAlloc(tree->m_root, bounds, stack2, callback);
- }
- else
- {
- //iterate over all children, perform an AABB check inside ProcessChildShape
- int numChildren = m_childCollisionAlgorithms.size();
- int i;
- for (i = 0; i < numChildren; i++)
- {
- callback.ProcessChildShape(compoundShape->getChildShape(i), i);
- }
- }
-
- {
- //iterate over all children, perform an AABB check inside ProcessChildShape
- int numChildren = m_childCollisionAlgorithms.size();
- int i;
- manifoldArray.resize(0);
- const btCollisionShape* childShape = 0;
- btTransform orgTrans;
-
- btTransform newChildWorldTrans;
- btVector3 aabbMin0, aabbMax0, aabbMin1, aabbMax1;
-
- for (i = 0; i < numChildren; i++)
- {
- if (m_childCollisionAlgorithms[i])
- {
- childShape = compoundShape->getChildShape(i);
- //if not longer overlapping, remove the algorithm
- orgTrans = colObjWrap->getWorldTransform();
-
- const btTransform& childTrans = compoundShape->getChildTransform(i);
- newChildWorldTrans = orgTrans * childTrans;
-
- //perform an AABB check first
- childShape->getAabb(newChildWorldTrans, aabbMin0, aabbMax0);
- otherObjWrap->getCollisionShape()->getAabb(otherObjWrap->getWorldTransform(), aabbMin1, aabbMax1);
-
- if (!TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1))
- {
- m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
- m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
- m_childCollisionAlgorithms[i] = 0;
- }
- }
- }
- }
-}
-
-btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
-{
- btAssert(0);
- //needs to be fixed, using btCollisionObjectWrapper and NOT modifying internal data structures
- btCollisionObject* colObj = m_isSwapped ? body1 : body0;
- btCollisionObject* otherObj = m_isSwapped ? body0 : body1;
-
- btAssert(colObj->getCollisionShape()->isCompound());
-
- btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
-
- //We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
- //If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals
- //given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means:
- //determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1
- //then use each overlapping node AABB against Tree0
- //and vise versa.
-
- btScalar hitFraction = btScalar(1.);
-
- int numChildren = m_childCollisionAlgorithms.size();
- int i;
- btTransform orgTrans;
- btScalar frac;
- for (i = 0; i < numChildren; i++)
- {
- //btCollisionShape* childShape = compoundShape->getChildShape(i);
-
- //backup
- orgTrans = colObj->getWorldTransform();
-
- const btTransform& childTrans = compoundShape->getChildTransform(i);
- //btTransform newChildWorldTrans = orgTrans*childTrans ;
- colObj->setWorldTransform(orgTrans * childTrans);
-
- //btCollisionShape* tmpShape = colObj->getCollisionShape();
- //colObj->internalSetTemporaryCollisionShape( childShape );
- frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj, otherObj, dispatchInfo, resultOut);
- if (frac < hitFraction)
- {
- hitFraction = frac;
- }
- //revert back
- //colObj->internalSetTemporaryCollisionShape( tmpShape);
- colObj->setWorldTransform(orgTrans);
- }
- return hitFraction;
-}