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Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h')
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h43
1 files changed, 43 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h
new file mode 100644
index 0000000000..952440b7de
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+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h
@@ -0,0 +1,43 @@
+#ifndef BT_COLLISION_OBJECT_WRAPPER_H
+#define BT_COLLISION_OBJECT_WRAPPER_H
+
+///btCollisionObjectWrapperis an internal data structure.
+///Most users can ignore this and use btCollisionObject and btCollisionShape instead
+class btCollisionShape;
+class btCollisionObject;
+class btTransform;
+#include "LinearMath/btScalar.h" // for SIMD_FORCE_INLINE definition
+
+#define BT_DECLARE_STACK_ONLY_OBJECT \
+ private: \
+ void* operator new(size_t size); \
+ void operator delete(void*);
+
+struct btCollisionObjectWrapper;
+struct btCollisionObjectWrapper
+{
+BT_DECLARE_STACK_ONLY_OBJECT
+
+private:
+ btCollisionObjectWrapper(const btCollisionObjectWrapper&); // not implemented. Not allowed.
+ btCollisionObjectWrapper* operator=(const btCollisionObjectWrapper&);
+
+public:
+ const btCollisionObjectWrapper* m_parent;
+ const btCollisionShape* m_shape;
+ const btCollisionObject* m_collisionObject;
+ const btTransform& m_worldTransform;
+ int m_partId;
+ int m_index;
+
+ btCollisionObjectWrapper(const btCollisionObjectWrapper* parent, const btCollisionShape* shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, int index)
+ : m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform),
+ m_partId(partId), m_index(index)
+ {}
+
+ SIMD_FORCE_INLINE const btTransform& getWorldTransform() const { return m_worldTransform; }
+ SIMD_FORCE_INLINE const btCollisionObject* getCollisionObject() const { return m_collisionObject; }
+ SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const { return m_shape; }
+};
+
+#endif //BT_COLLISION_OBJECT_WRAPPER_H