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diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
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--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
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@@ -1,169 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef BT_COLLISION__DISPATCHER_H
-#define BT_COLLISION__DISPATCHER_H
-
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "LinearMath/btAlignedObjectArray.h"
-
-class btIDebugDraw;
-class btOverlappingPairCache;
-class btPoolAllocator;
-class btCollisionConfiguration;
-
-#include "btCollisionCreateFunc.h"
-
-#define USE_DISPATCH_REGISTRY_ARRAY 1
-
-class btCollisionDispatcher;
-///user can override this nearcallback for collision filtering and more finegrained control over collision detection
-typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
-
-///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
-///Time of Impact, Closest Points and Penetration Depth.
-class btCollisionDispatcher : public btDispatcher
-{
-protected:
- int m_dispatcherFlags;
-
- btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
-
- btNearCallback m_nearCallback;
-
- btPoolAllocator* m_collisionAlgorithmPoolAllocator;
-
- btPoolAllocator* m_persistentManifoldPoolAllocator;
-
- btCollisionAlgorithmCreateFunc* m_doubleDispatchContactPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
-
- btCollisionAlgorithmCreateFunc* m_doubleDispatchClosestPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
-
- btCollisionConfiguration* m_collisionConfiguration;
-
-public:
- enum DispatcherFlags
- {
- CD_STATIC_STATIC_REPORTED = 1,
- CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2,
- CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4
- };
-
- int getDispatcherFlags() const
- {
- return m_dispatcherFlags;
- }
-
- void setDispatcherFlags(int flags)
- {
- m_dispatcherFlags = flags;
- }
-
- ///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
- void registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
-
- void registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
-
- int getNumManifolds() const
- {
- return int(m_manifoldsPtr.size());
- }
-
- btPersistentManifold** getInternalManifoldPointer()
- {
- return m_manifoldsPtr.size() ? &m_manifoldsPtr[0] : 0;
- }
-
- btPersistentManifold* getManifoldByIndexInternal(int index)
- {
- btAssert(index>=0);
- btAssert(index<m_manifoldsPtr.size());
- return m_manifoldsPtr[index];
- }
-
- const btPersistentManifold* getManifoldByIndexInternal(int index) const
- {
- btAssert(index>=0);
- btAssert(index<m_manifoldsPtr.size());
- return m_manifoldsPtr[index];
- }
-
- btCollisionDispatcher(btCollisionConfiguration* collisionConfiguration);
-
- virtual ~btCollisionDispatcher();
-
- virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0, const btCollisionObject* b1);
-
- virtual void releaseManifold(btPersistentManifold* manifold);
-
- virtual void clearManifold(btPersistentManifold* manifold);
-
- btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType);
-
- virtual bool needsCollision(const btCollisionObject* body0, const btCollisionObject* body1);
-
- virtual bool needsResponse(const btCollisionObject* body0, const btCollisionObject* body1);
-
- virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& dispatchInfo, btDispatcher* dispatcher);
-
- void setNearCallback(btNearCallback nearCallback)
- {
- m_nearCallback = nearCallback;
- }
-
- btNearCallback getNearCallback() const
- {
- return m_nearCallback;
- }
-
- //by default, Bullet will use this near callback
- static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
-
- virtual void* allocateCollisionAlgorithm(int size);
-
- virtual void freeCollisionAlgorithm(void* ptr);
-
- btCollisionConfiguration* getCollisionConfiguration()
- {
- return m_collisionConfiguration;
- }
-
- const btCollisionConfiguration* getCollisionConfiguration() const
- {
- return m_collisionConfiguration;
- }
-
- void setCollisionConfiguration(btCollisionConfiguration* config)
- {
- m_collisionConfiguration = config;
- }
-
- virtual btPoolAllocator* getInternalManifoldPool()
- {
- return m_persistentManifoldPoolAllocator;
- }
-
- virtual const btPoolAllocator* getInternalManifoldPool() const
- {
- return m_persistentManifoldPoolAllocator;
- }
-};
-
-#endif //BT_COLLISION__DISPATCHER_H