diff options
Diffstat (limited to 'thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h')
-rw-r--r-- | thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h | 24 |
1 files changed, 8 insertions, 16 deletions
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h index 22953af43f..d47e47530d 100644 --- a/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h @@ -18,34 +18,26 @@ subject to the following restrictions: #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" - - class btSphereShape; class btTriangleShape; - - /// sphere-triangle to match the btDiscreteCollisionDetectorInterface struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface { - virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false); + virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false); - SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold); + SphereTriangleDetector(btSphereShape* sphere, btTriangleShape* triangle, btScalar contactBreakingThreshold); - virtual ~SphereTriangleDetector() {}; + virtual ~SphereTriangleDetector(){}; - bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold); + bool collide(const btVector3& sphereCenter, btVector3& point, btVector3& resultNormal, btScalar& depth, btScalar& timeOfImpact, btScalar contactBreakingThreshold); private: - - - bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p ); - bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal); + bool pointInTriangle(const btVector3 vertices[], const btVector3& normal, btVector3* p); + bool facecontains(const btVector3& p, const btVector3* vertices, btVector3& normal); btSphereShape* m_sphere; btTriangleShape* m_triangle; - btScalar m_contactBreakingThreshold; - + btScalar m_contactBreakingThreshold; }; -#endif //BT_SPHERE_TRIANGLE_DETECTOR_H - +#endif //BT_SPHERE_TRIANGLE_DETECTOR_H |