summaryrefslogtreecommitdiff
path: root/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h')
-rw-r--r--thirdparty/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h113
1 files changed, 113 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h
new file mode 100644
index 0000000000..7b0f9489af
--- /dev/null
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h
@@ -0,0 +1,113 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_DISPATCHER_H
+#define BT_DISPATCHER_H
+#include "LinearMath/btScalar.h"
+
+class btCollisionAlgorithm;
+struct btBroadphaseProxy;
+class btRigidBody;
+class btCollisionObject;
+class btOverlappingPairCache;
+struct btCollisionObjectWrapper;
+
+class btPersistentManifold;
+class btPoolAllocator;
+
+struct btDispatcherInfo
+{
+ enum DispatchFunc
+ {
+ DISPATCH_DISCRETE = 1,
+ DISPATCH_CONTINUOUS
+ };
+ btDispatcherInfo()
+ :m_timeStep(btScalar(0.)),
+ m_stepCount(0),
+ m_dispatchFunc(DISPATCH_DISCRETE),
+ m_timeOfImpact(btScalar(1.)),
+ m_useContinuous(true),
+ m_debugDraw(0),
+ m_enableSatConvex(false),
+ m_enableSPU(true),
+ m_useEpa(true),
+ m_allowedCcdPenetration(btScalar(0.04)),
+ m_useConvexConservativeDistanceUtil(false),
+ m_convexConservativeDistanceThreshold(0.0f)
+ {
+
+ }
+ btScalar m_timeStep;
+ int m_stepCount;
+ int m_dispatchFunc;
+ mutable btScalar m_timeOfImpact;
+ bool m_useContinuous;
+ class btIDebugDraw* m_debugDraw;
+ bool m_enableSatConvex;
+ bool m_enableSPU;
+ bool m_useEpa;
+ btScalar m_allowedCcdPenetration;
+ bool m_useConvexConservativeDistanceUtil;
+ btScalar m_convexConservativeDistanceThreshold;
+};
+
+enum ebtDispatcherQueryType
+{
+ BT_CONTACT_POINT_ALGORITHMS = 1,
+ BT_CLOSEST_POINT_ALGORITHMS = 2
+};
+
+///The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs.
+///For example for pairwise collision detection, calculating contact points stored in btPersistentManifold or user callbacks (game logic).
+class btDispatcher
+{
+
+
+public:
+ virtual ~btDispatcher() ;
+
+ virtual btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType) = 0;
+
+ virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1)=0;
+
+ virtual void releaseManifold(btPersistentManifold* manifold)=0;
+
+ virtual void clearManifold(btPersistentManifold* manifold)=0;
+
+ virtual bool needsCollision(const btCollisionObject* body0,const btCollisionObject* body1) = 0;
+
+ virtual bool needsResponse(const btCollisionObject* body0,const btCollisionObject* body1)=0;
+
+ virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) =0;
+
+ virtual int getNumManifolds() const = 0;
+
+ virtual btPersistentManifold* getManifoldByIndexInternal(int index) = 0;
+
+ virtual btPersistentManifold** getInternalManifoldPointer() = 0;
+
+ virtual btPoolAllocator* getInternalManifoldPool() = 0;
+
+ virtual const btPoolAllocator* getInternalManifoldPool() const = 0;
+
+ virtual void* allocateCollisionAlgorithm(int size) = 0;
+
+ virtual void freeCollisionAlgorithm(void* ptr) = 0;
+
+};
+
+
+#endif //BT_DISPATCHER_H