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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_COLLISION_ALGORITHM_H
+#define BT_COLLISION_ALGORITHM_H
+
+#include "LinearMath/btScalar.h"
+#include "LinearMath/btAlignedObjectArray.h"
+
+struct btBroadphaseProxy;
+class btDispatcher;
+class btManifoldResult;
+class btCollisionObject;
+struct btCollisionObjectWrapper;
+struct btDispatcherInfo;
+class btPersistentManifold;
+
+typedef btAlignedObjectArray<btPersistentManifold*> btManifoldArray;
+
+struct btCollisionAlgorithmConstructionInfo
+{
+ btCollisionAlgorithmConstructionInfo()
+ :m_dispatcher1(0),
+ m_manifold(0)
+ {
+ }
+ btCollisionAlgorithmConstructionInfo(btDispatcher* dispatcher,int temp)
+ :m_dispatcher1(dispatcher)
+ {
+ (void)temp;
+ }
+
+ btDispatcher* m_dispatcher1;
+ btPersistentManifold* m_manifold;
+
+// int getDispatcherId();
+
+};
+
+
+///btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatcher.
+///It is persistent over frames
+class btCollisionAlgorithm
+{
+
+protected:
+
+ btDispatcher* m_dispatcher;
+
+protected:
+// int getDispatcherId();
+
+public:
+
+ btCollisionAlgorithm() {};
+
+ btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
+
+ virtual ~btCollisionAlgorithm() {};
+
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;
+
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;
+
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray) = 0;
+};
+
+
+#endif //BT_COLLISION_ALGORITHM_H