summaryrefslogtreecommitdiff
path: root/thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3Internal.h
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3Internal.h')
-rw-r--r--thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3Internal.h528
1 files changed, 231 insertions, 297 deletions
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3Internal.h b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3Internal.h
index 323aa96dca..2ee35528fd 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3Internal.h
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3Internal.h
@@ -36,172 +36,158 @@ template <typename BP_FP_INT_TYPE>
class btAxisSweep3Internal : public btBroadphaseInterface
{
protected:
-
- BP_FP_INT_TYPE m_bpHandleMask;
- BP_FP_INT_TYPE m_handleSentinel;
+ BP_FP_INT_TYPE m_bpHandleMask;
+ BP_FP_INT_TYPE m_handleSentinel;
public:
-
- BT_DECLARE_ALIGNED_ALLOCATOR();
+ BT_DECLARE_ALIGNED_ALLOCATOR();
class Edge
{
public:
- BP_FP_INT_TYPE m_pos; // low bit is min/max
+ BP_FP_INT_TYPE m_pos; // low bit is min/max
BP_FP_INT_TYPE m_handle;
- BP_FP_INT_TYPE IsMax() const {return static_cast<BP_FP_INT_TYPE>(m_pos & 1);}
+ BP_FP_INT_TYPE IsMax() const { return static_cast<BP_FP_INT_TYPE>(m_pos & 1); }
};
public:
- class Handle : public btBroadphaseProxy
+ class Handle : public btBroadphaseProxy
{
public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
// indexes into the edge arrays
- BP_FP_INT_TYPE m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12
-// BP_FP_INT_TYPE m_uniqueId;
- btBroadphaseProxy* m_dbvtProxy;//for faster raycast
+ BP_FP_INT_TYPE m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12
+ // BP_FP_INT_TYPE m_uniqueId;
+ btBroadphaseProxy* m_dbvtProxy; //for faster raycast
//void* m_pOwner; this is now in btBroadphaseProxy.m_clientObject
-
- SIMD_FORCE_INLINE void SetNextFree(BP_FP_INT_TYPE next) {m_minEdges[0] = next;}
- SIMD_FORCE_INLINE BP_FP_INT_TYPE GetNextFree() const {return m_minEdges[0];}
- }; // 24 bytes + 24 for Edge structures = 44 bytes total per entry
-
+ SIMD_FORCE_INLINE void SetNextFree(BP_FP_INT_TYPE next) { m_minEdges[0] = next; }
+ SIMD_FORCE_INLINE BP_FP_INT_TYPE GetNextFree() const { return m_minEdges[0]; }
+ }; // 24 bytes + 24 for Edge structures = 44 bytes total per entry
+
protected:
- btVector3 m_worldAabbMin; // overall system bounds
- btVector3 m_worldAabbMax; // overall system bounds
+ btVector3 m_worldAabbMin; // overall system bounds
+ btVector3 m_worldAabbMax; // overall system bounds
+
+ btVector3 m_quantize; // scaling factor for quantization
- btVector3 m_quantize; // scaling factor for quantization
+ BP_FP_INT_TYPE m_numHandles; // number of active handles
+ BP_FP_INT_TYPE m_maxHandles; // max number of handles
+ Handle* m_pHandles; // handles pool
- BP_FP_INT_TYPE m_numHandles; // number of active handles
- BP_FP_INT_TYPE m_maxHandles; // max number of handles
- Handle* m_pHandles; // handles pool
-
- BP_FP_INT_TYPE m_firstFreeHandle; // free handles list
+ BP_FP_INT_TYPE m_firstFreeHandle; // free handles list
- Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries)
+ Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries)
void* m_pEdgesRawPtr[3];
btOverlappingPairCache* m_pairCache;
///btOverlappingPairCallback is an additional optional user callback for adding/removing overlapping pairs, similar interface to btOverlappingPairCache.
btOverlappingPairCallback* m_userPairCallback;
-
- bool m_ownsPairCache;
- int m_invalidPair;
+ bool m_ownsPairCache;
+
+ int m_invalidPair;
///additional dynamic aabb structure, used to accelerate ray cast queries.
///can be disabled using a optional argument in the constructor
- btDbvtBroadphase* m_raycastAccelerator;
- btOverlappingPairCache* m_nullPairCache;
-
+ btDbvtBroadphase* m_raycastAccelerator;
+ btOverlappingPairCache* m_nullPairCache;
// allocation/deallocation
BP_FP_INT_TYPE allocHandle();
void freeHandle(BP_FP_INT_TYPE handle);
-
- bool testOverlap2D(const Handle* pHandleA, const Handle* pHandleB,int axis0,int axis1);
+ bool testOverlap2D(const Handle* pHandleA, const Handle* pHandleB, int axis0, int axis1);
#ifdef DEBUG_BROADPHASE
- void debugPrintAxis(int axis,bool checkCardinality=true);
-#endif //DEBUG_BROADPHASE
+ void debugPrintAxis(int axis, bool checkCardinality = true);
+#endif //DEBUG_BROADPHASE
//Overlap* AddOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
//void RemoveOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
-
-
- void sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
- void sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
- void sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
- void sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
+ void sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps);
+ void sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps);
+ void sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps);
+ void sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps);
public:
+ btAxisSweep3Internal(const btVector3& worldAabbMin, const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE maxHandles = 16384, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
- btAxisSweep3Internal(const btVector3& worldAabbMin,const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE maxHandles = 16384, btOverlappingPairCache* pairCache=0,bool disableRaycastAccelerator = false);
-
- virtual ~btAxisSweep3Internal();
+ virtual ~btAxisSweep3Internal();
BP_FP_INT_TYPE getNumHandles() const
{
return m_numHandles;
}
- virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
-
- BP_FP_INT_TYPE addHandle(const btVector3& aabbMin,const btVector3& aabbMax, void* pOwner, int collisionFilterGroup, int collisionFilterMask,btDispatcher* dispatcher);
- void removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher);
- void updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
- SIMD_FORCE_INLINE Handle* getHandle(BP_FP_INT_TYPE index) const {return m_pHandles + index;}
+ virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
+
+ BP_FP_INT_TYPE addHandle(const btVector3& aabbMin, const btVector3& aabbMax, void* pOwner, int collisionFilterGroup, int collisionFilterMask, btDispatcher* dispatcher);
+ void removeHandle(BP_FP_INT_TYPE handle, btDispatcher* dispatcher);
+ void updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin, const btVector3& aabbMax, btDispatcher* dispatcher);
+ SIMD_FORCE_INLINE Handle* getHandle(BP_FP_INT_TYPE index) const { return m_pHandles + index; }
virtual void resetPool(btDispatcher* dispatcher);
- void processAllOverlappingPairs(btOverlapCallback* callback);
+ void processAllOverlappingPairs(btOverlapCallback* callback);
//Broadphase Interface
- virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr , int collisionFilterGroup, int collisionFilterMask,btDispatcher* dispatcher);
- virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
- virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
- virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
-
- virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
- virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
-
-
+ virtual btBroadphaseProxy* createProxy(const btVector3& aabbMin, const btVector3& aabbMax, int shapeType, void* userPtr, int collisionFilterGroup, int collisionFilterMask, btDispatcher* dispatcher);
+ virtual void destroyProxy(btBroadphaseProxy* proxy, btDispatcher* dispatcher);
+ virtual void setAabb(btBroadphaseProxy* proxy, const btVector3& aabbMin, const btVector3& aabbMax, btDispatcher* dispatcher);
+ virtual void getAabb(btBroadphaseProxy* proxy, btVector3& aabbMin, btVector3& aabbMax) const;
+
+ virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin = btVector3(0, 0, 0), const btVector3& aabbMax = btVector3(0, 0, 0));
+ virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
+
void quantize(BP_FP_INT_TYPE* out, const btVector3& point, int isMax) const;
///unQuantize should be conservative: aabbMin/aabbMax should be larger then 'getAabb' result
- void unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
-
- bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
+ void unQuantize(btBroadphaseProxy* proxy, btVector3& aabbMin, btVector3& aabbMax) const;
+
+ bool testAabbOverlap(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1);
- btOverlappingPairCache* getOverlappingPairCache()
+ btOverlappingPairCache* getOverlappingPairCache()
{
return m_pairCache;
}
- const btOverlappingPairCache* getOverlappingPairCache() const
+ const btOverlappingPairCache* getOverlappingPairCache() const
{
return m_pairCache;
}
- void setOverlappingPairUserCallback(btOverlappingPairCallback* pairCallback)
+ void setOverlappingPairUserCallback(btOverlappingPairCallback* pairCallback)
{
m_userPairCallback = pairCallback;
}
- const btOverlappingPairCallback* getOverlappingPairUserCallback() const
+ const btOverlappingPairCallback* getOverlappingPairUserCallback() const
{
return m_userPairCallback;
}
///getAabb returns the axis aligned bounding box in the 'global' coordinate frame
///will add some transform later
- virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
+ virtual void getBroadphaseAabb(btVector3& aabbMin, btVector3& aabbMax) const
{
aabbMin = m_worldAabbMin;
aabbMax = m_worldAabbMax;
}
- virtual void printStats()
+ virtual void printStats()
{
-/* printf("btAxisSweep3.h\n");
+ /* printf("btAxisSweep3.h\n");
printf("numHandles = %d, maxHandles = %d\n",m_numHandles,m_maxHandles);
printf("aabbMin=%f,%f,%f,aabbMax=%f,%f,%f\n",m_worldAabbMin.getX(),m_worldAabbMin.getY(),m_worldAabbMin.getZ(),
m_worldAabbMax.getX(),m_worldAabbMax.getY(),m_worldAabbMax.getZ());
*/
-
}
-
};
////////////////////////////////////////////////////////////////////
-
-
-
#ifdef DEBUG_BROADPHASE
#include <stdio.h>
@@ -209,75 +195,73 @@ template <typename BP_FP_INT_TYPE>
void btAxisSweep3<BP_FP_INT_TYPE>::debugPrintAxis(int axis, bool checkCardinality)
{
int numEdges = m_pHandles[0].m_maxEdges[axis];
- printf("SAP Axis %d, numEdges=%d\n",axis,numEdges);
+ printf("SAP Axis %d, numEdges=%d\n", axis, numEdges);
int i;
- for (i=0;i<numEdges+1;i++)
+ for (i = 0; i < numEdges + 1; i++)
{
Edge* pEdge = m_pEdges[axis] + i;
Handle* pHandlePrev = getHandle(pEdge->m_handle);
- int handleIndex = pEdge->IsMax()? pHandlePrev->m_maxEdges[axis] : pHandlePrev->m_minEdges[axis];
+ int handleIndex = pEdge->IsMax() ? pHandlePrev->m_maxEdges[axis] : pHandlePrev->m_minEdges[axis];
char beginOrEnd;
- beginOrEnd=pEdge->IsMax()?'E':'B';
- printf(" [%c,h=%d,p=%x,i=%d]\n",beginOrEnd,pEdge->m_handle,pEdge->m_pos,handleIndex);
+ beginOrEnd = pEdge->IsMax() ? 'E' : 'B';
+ printf(" [%c,h=%d,p=%x,i=%d]\n", beginOrEnd, pEdge->m_handle, pEdge->m_pos, handleIndex);
}
if (checkCardinality)
- btAssert(numEdges == m_numHandles*2+1);
+ btAssert(numEdges == m_numHandles * 2 + 1);
}
-#endif //DEBUG_BROADPHASE
+#endif //DEBUG_BROADPHASE
template <typename BP_FP_INT_TYPE>
-btBroadphaseProxy* btAxisSweep3Internal<BP_FP_INT_TYPE>::createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, int collisionFilterGroup, int collisionFilterMask,btDispatcher* dispatcher)
+btBroadphaseProxy* btAxisSweep3Internal<BP_FP_INT_TYPE>::createProxy(const btVector3& aabbMin, const btVector3& aabbMax, int shapeType, void* userPtr, int collisionFilterGroup, int collisionFilterMask, btDispatcher* dispatcher)
{
- (void)shapeType;
- BP_FP_INT_TYPE handleId = addHandle(aabbMin,aabbMax, userPtr,collisionFilterGroup,collisionFilterMask,dispatcher);
-
- Handle* handle = getHandle(handleId);
-
- if (m_raycastAccelerator)
- {
- btBroadphaseProxy* rayProxy = m_raycastAccelerator->createProxy(aabbMin,aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask,dispatcher);
- handle->m_dbvtProxy = rayProxy;
- }
- return handle;
-}
+ (void)shapeType;
+ BP_FP_INT_TYPE handleId = addHandle(aabbMin, aabbMax, userPtr, collisionFilterGroup, collisionFilterMask, dispatcher);
+ Handle* handle = getHandle(handleId);
+ if (m_raycastAccelerator)
+ {
+ btBroadphaseProxy* rayProxy = m_raycastAccelerator->createProxy(aabbMin, aabbMax, shapeType, userPtr, collisionFilterGroup, collisionFilterMask, dispatcher);
+ handle->m_dbvtProxy = rayProxy;
+ }
+ return handle;
+}
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::destroyProxy(btBroadphaseProxy* proxy, btDispatcher* dispatcher)
{
Handle* handle = static_cast<Handle*>(proxy);
if (m_raycastAccelerator)
- m_raycastAccelerator->destroyProxy(handle->m_dbvtProxy,dispatcher);
+ m_raycastAccelerator->destroyProxy(handle->m_dbvtProxy, dispatcher);
removeHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), dispatcher);
}
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher)
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::setAabb(btBroadphaseProxy* proxy, const btVector3& aabbMin, const btVector3& aabbMax, btDispatcher* dispatcher)
{
Handle* handle = static_cast<Handle*>(proxy);
handle->m_aabbMin = aabbMin;
handle->m_aabbMax = aabbMax;
- updateHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), aabbMin, aabbMax,dispatcher);
+ updateHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), aabbMin, aabbMax, dispatcher);
if (m_raycastAccelerator)
- m_raycastAccelerator->setAabb(handle->m_dbvtProxy,aabbMin,aabbMax,dispatcher);
-
+ m_raycastAccelerator->setAabb(handle->m_dbvtProxy, aabbMin, aabbMax, dispatcher);
}
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax)
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin, const btVector3& aabbMax)
{
if (m_raycastAccelerator)
{
- m_raycastAccelerator->rayTest(rayFrom,rayTo,rayCallback,aabbMin,aabbMax);
- } else
+ m_raycastAccelerator->rayTest(rayFrom, rayTo, rayCallback, aabbMin, aabbMax);
+ }
+ else
{
//choose axis?
BP_FP_INT_TYPE axis = 0;
//for each proxy
- for (BP_FP_INT_TYPE i=1;i<m_numHandles*2+1;i++)
+ for (BP_FP_INT_TYPE i = 1; i < m_numHandles * 2 + 1; i++)
{
if (m_pEdges[axis][i].IsMax())
{
@@ -288,22 +272,23 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom,cons
}
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback)
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback)
{
if (m_raycastAccelerator)
{
- m_raycastAccelerator->aabbTest(aabbMin,aabbMax,callback);
- } else
+ m_raycastAccelerator->aabbTest(aabbMin, aabbMax, callback);
+ }
+ else
{
//choose axis?
BP_FP_INT_TYPE axis = 0;
//for each proxy
- for (BP_FP_INT_TYPE i=1;i<m_numHandles*2+1;i++)
+ for (BP_FP_INT_TYPE i = 1; i < m_numHandles * 2 + 1; i++)
{
if (m_pEdges[axis][i].IsMax())
{
Handle* handle = getHandle(m_pEdges[axis][i].m_handle);
- if (TestAabbAgainstAabb2(aabbMin,aabbMax,handle->m_aabbMin,handle->m_aabbMax))
+ if (TestAabbAgainstAabb2(aabbMin, aabbMax, handle->m_aabbMin, handle->m_aabbMax))
{
callback.process(handle);
}
@@ -312,66 +297,60 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::aabbTest(const btVector3& aabbMin, co
}
}
-
-
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::getAabb(btBroadphaseProxy* proxy, btVector3& aabbMin, btVector3& aabbMax) const
{
Handle* pHandle = static_cast<Handle*>(proxy);
aabbMin = pHandle->m_aabbMin;
aabbMax = pHandle->m_aabbMax;
}
-
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::unQuantize(btBroadphaseProxy* proxy, btVector3& aabbMin, btVector3& aabbMax) const
{
Handle* pHandle = static_cast<Handle*>(proxy);
unsigned short vecInMin[3];
unsigned short vecInMax[3];
- vecInMin[0] = m_pEdges[0][pHandle->m_minEdges[0]].m_pos ;
- vecInMax[0] = m_pEdges[0][pHandle->m_maxEdges[0]].m_pos +1 ;
- vecInMin[1] = m_pEdges[1][pHandle->m_minEdges[1]].m_pos ;
- vecInMax[1] = m_pEdges[1][pHandle->m_maxEdges[1]].m_pos +1 ;
- vecInMin[2] = m_pEdges[2][pHandle->m_minEdges[2]].m_pos ;
- vecInMax[2] = m_pEdges[2][pHandle->m_maxEdges[2]].m_pos +1 ;
-
- aabbMin.setValue((btScalar)(vecInMin[0]) / (m_quantize.getX()),(btScalar)(vecInMin[1]) / (m_quantize.getY()),(btScalar)(vecInMin[2]) / (m_quantize.getZ()));
+ vecInMin[0] = m_pEdges[0][pHandle->m_minEdges[0]].m_pos;
+ vecInMax[0] = m_pEdges[0][pHandle->m_maxEdges[0]].m_pos + 1;
+ vecInMin[1] = m_pEdges[1][pHandle->m_minEdges[1]].m_pos;
+ vecInMax[1] = m_pEdges[1][pHandle->m_maxEdges[1]].m_pos + 1;
+ vecInMin[2] = m_pEdges[2][pHandle->m_minEdges[2]].m_pos;
+ vecInMax[2] = m_pEdges[2][pHandle->m_maxEdges[2]].m_pos + 1;
+
+ aabbMin.setValue((btScalar)(vecInMin[0]) / (m_quantize.getX()), (btScalar)(vecInMin[1]) / (m_quantize.getY()), (btScalar)(vecInMin[2]) / (m_quantize.getZ()));
aabbMin += m_worldAabbMin;
-
- aabbMax.setValue((btScalar)(vecInMax[0]) / (m_quantize.getX()),(btScalar)(vecInMax[1]) / (m_quantize.getY()),(btScalar)(vecInMax[2]) / (m_quantize.getZ()));
+
+ aabbMax.setValue((btScalar)(vecInMax[0]) / (m_quantize.getX()), (btScalar)(vecInMax[1]) / (m_quantize.getY()), (btScalar)(vecInMax[2]) / (m_quantize.getZ()));
aabbMax += m_worldAabbMin;
}
-
-
-
template <typename BP_FP_INT_TYPE>
-btAxisSweep3Internal<BP_FP_INT_TYPE>::btAxisSweep3Internal(const btVector3& worldAabbMin,const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel,BP_FP_INT_TYPE userMaxHandles, btOverlappingPairCache* pairCache , bool disableRaycastAccelerator)
-:m_bpHandleMask(handleMask),
-m_handleSentinel(handleSentinel),
-m_pairCache(pairCache),
-m_userPairCallback(0),
-m_ownsPairCache(false),
-m_invalidPair(0),
-m_raycastAccelerator(0)
+btAxisSweep3Internal<BP_FP_INT_TYPE>::btAxisSweep3Internal(const btVector3& worldAabbMin, const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE userMaxHandles, btOverlappingPairCache* pairCache, bool disableRaycastAccelerator)
+ : m_bpHandleMask(handleMask),
+ m_handleSentinel(handleSentinel),
+ m_pairCache(pairCache),
+ m_userPairCallback(0),
+ m_ownsPairCache(false),
+ m_invalidPair(0),
+ m_raycastAccelerator(0)
{
- BP_FP_INT_TYPE maxHandles = static_cast<BP_FP_INT_TYPE>(userMaxHandles+1);//need to add one sentinel handle
+ BP_FP_INT_TYPE maxHandles = static_cast<BP_FP_INT_TYPE>(userMaxHandles + 1); //need to add one sentinel handle
if (!m_pairCache)
{
- void* ptr = btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16);
- m_pairCache = new(ptr) btHashedOverlappingPairCache();
+ void* ptr = btAlignedAlloc(sizeof(btHashedOverlappingPairCache), 16);
+ m_pairCache = new (ptr) btHashedOverlappingPairCache();
m_ownsPairCache = true;
}
if (!disableRaycastAccelerator)
{
- m_nullPairCache = new (btAlignedAlloc(sizeof(btNullPairCache),16)) btNullPairCache();
- m_raycastAccelerator = new (btAlignedAlloc(sizeof(btDbvtBroadphase),16)) btDbvtBroadphase(m_nullPairCache);//m_pairCache);
- m_raycastAccelerator->m_deferedcollide = true;//don't add/remove pairs
+ m_nullPairCache = new (btAlignedAlloc(sizeof(btNullPairCache), 16)) btNullPairCache();
+ m_raycastAccelerator = new (btAlignedAlloc(sizeof(btDbvtBroadphase), 16)) btDbvtBroadphase(m_nullPairCache); //m_pairCache);
+ m_raycastAccelerator->m_deferedcollide = true; //don't add/remove pairs
}
//btAssert(bounds.HasVolume());
@@ -382,13 +361,13 @@ m_raycastAccelerator(0)
btVector3 aabbSize = m_worldAabbMax - m_worldAabbMin;
- BP_FP_INT_TYPE maxInt = m_handleSentinel;
+ BP_FP_INT_TYPE maxInt = m_handleSentinel;
- m_quantize = btVector3(btScalar(maxInt),btScalar(maxInt),btScalar(maxInt)) / aabbSize;
+ m_quantize = btVector3(btScalar(maxInt), btScalar(maxInt), btScalar(maxInt)) / aabbSize;
// allocate handles buffer, using btAlignedAlloc, and put all handles on free list
m_pHandles = new Handle[maxHandles];
-
+
m_maxHandles = maxHandles;
m_numHandles = 0;
@@ -404,14 +383,14 @@ m_raycastAccelerator(0)
// allocate edge buffers
for (int i = 0; i < 3; i++)
{
- m_pEdgesRawPtr[i] = btAlignedAlloc(sizeof(Edge)*maxHandles*2,16);
- m_pEdges[i] = new(m_pEdgesRawPtr[i]) Edge[maxHandles * 2];
+ m_pEdgesRawPtr[i] = btAlignedAlloc(sizeof(Edge) * maxHandles * 2, 16);
+ m_pEdges[i] = new (m_pEdgesRawPtr[i]) Edge[maxHandles * 2];
}
}
//removed overlap management
// make boundary sentinels
-
+
m_pHandles[0].m_clientObject = 0;
for (int axis = 0; axis < 3; axis++)
@@ -425,10 +404,8 @@ m_raycastAccelerator(0)
m_pEdges[axis][1].m_handle = 0;
#ifdef DEBUG_BROADPHASE
debugPrintAxis(axis);
-#endif //DEBUG_BROADPHASE
-
+#endif //DEBUG_BROADPHASE
}
-
}
template <typename BP_FP_INT_TYPE>
@@ -439,14 +416,14 @@ btAxisSweep3Internal<BP_FP_INT_TYPE>::~btAxisSweep3Internal()
m_nullPairCache->~btOverlappingPairCache();
btAlignedFree(m_nullPairCache);
m_raycastAccelerator->~btDbvtBroadphase();
- btAlignedFree (m_raycastAccelerator);
+ btAlignedFree(m_raycastAccelerator);
}
for (int i = 2; i >= 0; i--)
{
btAlignedFree(m_pEdgesRawPtr[i]);
}
- delete [] m_pHandles;
+ delete[] m_pHandles;
if (m_ownsPairCache)
{
@@ -470,13 +447,12 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::quantize(BP_FP_INT_TYPE* out, const b
out[2] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getZ() & m_bpHandleMask) | isMax);
#else
btVector3 v = (point - m_worldAabbMin) * m_quantize;
- out[0]=(v[0]<=0)?(BP_FP_INT_TYPE)isMax:(v[0]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[0]&m_bpHandleMask)|isMax);
- out[1]=(v[1]<=0)?(BP_FP_INT_TYPE)isMax:(v[1]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[1]&m_bpHandleMask)|isMax);
- out[2]=(v[2]<=0)?(BP_FP_INT_TYPE)isMax:(v[2]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[2]&m_bpHandleMask)|isMax);
-#endif //OLD_CLAMPING_METHOD
+ out[0] = (v[0] <= 0) ? (BP_FP_INT_TYPE)isMax : (v[0] >= m_handleSentinel) ? (BP_FP_INT_TYPE)((m_handleSentinel & m_bpHandleMask) | isMax) : (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[0] & m_bpHandleMask) | isMax);
+ out[1] = (v[1] <= 0) ? (BP_FP_INT_TYPE)isMax : (v[1] >= m_handleSentinel) ? (BP_FP_INT_TYPE)((m_handleSentinel & m_bpHandleMask) | isMax) : (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[1] & m_bpHandleMask) | isMax);
+ out[2] = (v[2] <= 0) ? (BP_FP_INT_TYPE)isMax : (v[2] >= m_handleSentinel) ? (BP_FP_INT_TYPE)((m_handleSentinel & m_bpHandleMask) | isMax) : (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[2] & m_bpHandleMask) | isMax);
+#endif //OLD_CLAMPING_METHOD
}
-
template <typename BP_FP_INT_TYPE>
BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::allocHandle()
{
@@ -500,9 +476,8 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::freeHandle(BP_FP_INT_TYPE handle)
m_numHandles--;
}
-
template <typename BP_FP_INT_TYPE>
-BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btVector3& aabbMin,const btVector3& aabbMax, void* pOwner, int collisionFilterGroup, int collisionFilterMask,btDispatcher* dispatcher)
+BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btVector3& aabbMin, const btVector3& aabbMax, void* pOwner, int collisionFilterGroup, int collisionFilterMask, btDispatcher* dispatcher)
{
// quantize the bounds
BP_FP_INT_TYPE min[3], max[3];
@@ -511,10 +486,9 @@ BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btVector3&
// allocate a handle
BP_FP_INT_TYPE handle = allocHandle();
-
Handle* pHandle = getHandle(handle);
-
+
pHandle->m_uniqueId = static_cast<int>(handle);
//pHandle->m_pOverlaps = 0;
pHandle->m_clientObject = pOwner;
@@ -524,11 +498,9 @@ BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btVector3&
// compute current limit of edge arrays
BP_FP_INT_TYPE limit = static_cast<BP_FP_INT_TYPE>(m_numHandles * 2);
-
// insert new edges just inside the max boundary edge
for (BP_FP_INT_TYPE axis = 0; axis < 3; axis++)
{
-
m_pHandles[0].m_maxEdges[axis] += 2;
m_pEdges[axis][limit + 1] = m_pEdges[axis][limit - 1];
@@ -544,22 +516,19 @@ BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btVector3&
}
// now sort the new edges to their correct position
- sortMinDown(0, pHandle->m_minEdges[0], dispatcher,false);
- sortMaxDown(0, pHandle->m_maxEdges[0], dispatcher,false);
- sortMinDown(1, pHandle->m_minEdges[1], dispatcher,false);
- sortMaxDown(1, pHandle->m_maxEdges[1], dispatcher,false);
- sortMinDown(2, pHandle->m_minEdges[2], dispatcher,true);
- sortMaxDown(2, pHandle->m_maxEdges[2], dispatcher,true);
-
+ sortMinDown(0, pHandle->m_minEdges[0], dispatcher, false);
+ sortMaxDown(0, pHandle->m_maxEdges[0], dispatcher, false);
+ sortMinDown(1, pHandle->m_minEdges[1], dispatcher, false);
+ sortMaxDown(1, pHandle->m_maxEdges[1], dispatcher, false);
+ sortMinDown(2, pHandle->m_minEdges[2], dispatcher, true);
+ sortMaxDown(2, pHandle->m_maxEdges[2], dispatcher, true);
return handle;
}
-
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher)
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::removeHandle(BP_FP_INT_TYPE handle, btDispatcher* dispatcher)
{
-
Handle* pHandle = getHandle(handle);
//explicitly remove the pairs containing the proxy
@@ -567,50 +536,43 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::removeHandle(BP_FP_INT_TYPE handle,bt
///@todo: compare performance
if (!m_pairCache->hasDeferredRemoval())
{
- m_pairCache->removeOverlappingPairsContainingProxy(pHandle,dispatcher);
+ m_pairCache->removeOverlappingPairsContainingProxy(pHandle, dispatcher);
}
// compute current limit of edge arrays
int limit = static_cast<int>(m_numHandles * 2);
-
+
int axis;
- for (axis = 0;axis<3;axis++)
+ for (axis = 0; axis < 3; axis++)
{
m_pHandles[0].m_maxEdges[axis] -= 2;
}
// remove the edges by sorting them up to the end of the list
- for ( axis = 0; axis < 3; axis++)
+ for (axis = 0; axis < 3; axis++)
{
Edge* pEdges = m_pEdges[axis];
BP_FP_INT_TYPE max = pHandle->m_maxEdges[axis];
pEdges[max].m_pos = m_handleSentinel;
- sortMaxUp(axis,max,dispatcher,false);
-
+ sortMaxUp(axis, max, dispatcher, false);
BP_FP_INT_TYPE i = pHandle->m_minEdges[axis];
pEdges[i].m_pos = m_handleSentinel;
+ sortMinUp(axis, i, dispatcher, false);
- sortMinUp(axis,i,dispatcher,false);
+ pEdges[limit - 1].m_handle = 0;
+ pEdges[limit - 1].m_pos = m_handleSentinel;
- pEdges[limit-1].m_handle = 0;
- pEdges[limit-1].m_pos = m_handleSentinel;
-
#ifdef DEBUG_BROADPHASE
- debugPrintAxis(axis,false);
-#endif //DEBUG_BROADPHASE
-
-
+ debugPrintAxis(axis, false);
+#endif //DEBUG_BROADPHASE
}
-
// free the handle
freeHandle(handle);
-
-
}
template <typename BP_FP_INT_TYPE>
@@ -625,19 +587,16 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::resetPool(btDispatcher* /*dispatcher*
m_pHandles[m_maxHandles - 1].SetNextFree(0);
}
}
-}
-
+}
//#include <stdio.h>
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::calculateOverlappingPairs(btDispatcher* dispatcher)
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::calculateOverlappingPairs(btDispatcher* dispatcher)
{
-
if (m_pairCache->hasDeferredRemoval())
{
-
- btBroadphasePairArray& overlappingPairArray = m_pairCache->getOverlappingPairArray();
+ btBroadphasePairArray& overlappingPairArray = m_pairCache->getOverlappingPairArray();
//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
@@ -645,18 +604,15 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::calculateOverlappingPairs(btDispatche
overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
m_invalidPair = 0;
-
int i;
btBroadphasePair previousPair;
previousPair.m_pProxy0 = 0;
previousPair.m_pProxy1 = 0;
previousPair.m_algorithm = 0;
-
-
- for (i=0;i<overlappingPairArray.size();i++)
+
+ for (i = 0; i < overlappingPairArray.size(); i++)
{
-
btBroadphasePair& pair = overlappingPairArray[i];
bool isDuplicate = (pair == previousPair);
@@ -668,91 +624,90 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::calculateOverlappingPairs(btDispatche
if (!isDuplicate)
{
///important to use an AABB test that is consistent with the broadphase
- bool hasOverlap = testAabbOverlap(pair.m_pProxy0,pair.m_pProxy1);
+ bool hasOverlap = testAabbOverlap(pair.m_pProxy0, pair.m_pProxy1);
if (hasOverlap)
{
- needsRemoval = false;//callback->processOverlap(pair);
- } else
+ needsRemoval = false; //callback->processOverlap(pair);
+ }
+ else
{
needsRemoval = true;
}
- } else
+ }
+ else
{
//remove duplicate
needsRemoval = true;
//should have no algorithm
btAssert(!pair.m_algorithm);
}
-
+
if (needsRemoval)
{
- m_pairCache->cleanOverlappingPair(pair,dispatcher);
+ m_pairCache->cleanOverlappingPair(pair, dispatcher);
- // m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
- // m_overlappingPairArray.pop_back();
+ // m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
+ // m_overlappingPairArray.pop_back();
pair.m_pProxy0 = 0;
pair.m_pProxy1 = 0;
m_invalidPair++;
- }
-
- }
+ }
+ }
- ///if you don't like to skip the invalid pairs in the array, execute following code:
- #define CLEAN_INVALID_PAIRS 1
- #ifdef CLEAN_INVALID_PAIRS
+///if you don't like to skip the invalid pairs in the array, execute following code:
+#define CLEAN_INVALID_PAIRS 1
+#ifdef CLEAN_INVALID_PAIRS
//perform a sort, to sort 'invalid' pairs to the end
overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
m_invalidPair = 0;
- #endif//CLEAN_INVALID_PAIRS
-
+#endif //CLEAN_INVALID_PAIRS
+
//printf("overlappingPairArray.size()=%d\n",overlappingPairArray.size());
}
-
}
-
template <typename BP_FP_INT_TYPE>
-bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
+bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testAabbOverlap(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
{
const Handle* pHandleA = static_cast<Handle*>(proxy0);
const Handle* pHandleB = static_cast<Handle*>(proxy1);
-
+
//optimization 1: check the array index (memory address), instead of the m_pos
for (int axis = 0; axis < 3; axis++)
- {
- if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] ||
- pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis])
- {
- return false;
- }
- }
+ {
+ if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] ||
+ pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis])
+ {
+ return false;
+ }
+ }
return true;
}
template <typename BP_FP_INT_TYPE>
-bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testOverlap2D(const Handle* pHandleA, const Handle* pHandleB,int axis0,int axis1)
+bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testOverlap2D(const Handle* pHandleA, const Handle* pHandleB, int axis0, int axis1)
{
//optimization 1: check the array index (memory address), instead of the m_pos
- if (pHandleA->m_maxEdges[axis0] < pHandleB->m_minEdges[axis0] ||
+ if (pHandleA->m_maxEdges[axis0] < pHandleB->m_minEdges[axis0] ||
pHandleB->m_maxEdges[axis0] < pHandleA->m_minEdges[axis0] ||
pHandleA->m_maxEdges[axis1] < pHandleB->m_minEdges[axis1] ||
- pHandleB->m_maxEdges[axis1] < pHandleA->m_minEdges[axis1])
- {
- return false;
- }
+ pHandleB->m_maxEdges[axis1] < pHandleA->m_minEdges[axis1])
+ {
+ return false;
+ }
return true;
}
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher)
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin, const btVector3& aabbMax, btDispatcher* dispatcher)
{
-// btAssert(bounds.IsFinite());
+ // btAssert(bounds.IsFinite());
//btAssert(bounds.HasVolume());
Handle* pHandle = getHandle(handle);
@@ -776,34 +731,28 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::updateHandle(BP_FP_INT_TYPE handle, c
// expand (only adds overlaps)
if (dmin < 0)
- sortMinDown(axis, emin,dispatcher,true);
+ sortMinDown(axis, emin, dispatcher, true);
if (dmax > 0)
- sortMaxUp(axis, emax,dispatcher,true);
+ sortMaxUp(axis, emax, dispatcher, true);
// shrink (only removes overlaps)
if (dmin > 0)
- sortMinUp(axis, emin,dispatcher,true);
+ sortMinUp(axis, emin, dispatcher, true);
if (dmax < 0)
- sortMaxDown(axis, emax,dispatcher,true);
+ sortMaxDown(axis, emax, dispatcher, true);
#ifdef DEBUG_BROADPHASE
- debugPrintAxis(axis);
-#endif //DEBUG_BROADPHASE
+ debugPrintAxis(axis);
+#endif //DEBUG_BROADPHASE
}
-
-
}
-
-
-
// sorting a min edge downwards can only ever *add* overlaps
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* /* dispatcher */, bool updateOverlaps)
{
-
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pPrev = pEdge - 1;
Handle* pHandleEdge = getHandle(pEdge->m_handle);
@@ -815,16 +764,15 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinDown(int axis, BP_FP_INT_TYPE
if (pPrev->IsMax())
{
// if previous edge is a maximum check the bounds and add an overlap if necessary
- const int axis1 = (1 << axis) & 3;
- const int axis2 = (1 << axis1) & 3;
- if (updateOverlaps && testOverlap2D(pHandleEdge, pHandlePrev,axis1,axis2))
+ const int axis1 = (1 << axis) & 3;
+ const int axis2 = (1 << axis1) & 3;
+ if (updateOverlaps && testOverlap2D(pHandleEdge, pHandlePrev, axis1, axis2))
{
- m_pairCache->addOverlappingPair(pHandleEdge,pHandlePrev);
+ m_pairCache->addOverlappingPair(pHandleEdge, pHandlePrev);
if (m_userPairCallback)
- m_userPairCallback->addOverlappingPair(pHandleEdge,pHandlePrev);
+ m_userPairCallback->addOverlappingPair(pHandleEdge, pHandlePrev);
//AddOverlap(pEdge->m_handle, pPrev->m_handle);
-
}
// update edge reference in other handle
@@ -847,8 +795,7 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinDown(int axis, BP_FP_INT_TYPE
#ifdef DEBUG_BROADPHASE
debugPrintAxis(axis);
-#endif //DEBUG_BROADPHASE
-
+#endif //DEBUG_BROADPHASE
}
// sorting a min edge upwards can only ever *remove* overlaps
@@ -867,25 +814,21 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinUp(int axis, BP_FP_INT_TYPE ed
{
Handle* handle0 = getHandle(pEdge->m_handle);
Handle* handle1 = getHandle(pNext->m_handle);
- const int axis1 = (1 << axis) & 3;
- const int axis2 = (1 << axis1) & 3;
-
+ const int axis1 = (1 << axis) & 3;
+ const int axis2 = (1 << axis1) & 3;
+
// if next edge is maximum remove any overlap between the two handles
- if (updateOverlaps
+ if (updateOverlaps
#ifdef USE_OVERLAP_TEST_ON_REMOVES
- && testOverlap2D(handle0,handle1,axis1,axis2)
-#endif //USE_OVERLAP_TEST_ON_REMOVES
- )
+ && testOverlap2D(handle0, handle1, axis1, axis2)
+#endif //USE_OVERLAP_TEST_ON_REMOVES
+ )
{
-
-
- m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher);
+ m_pairCache->removeOverlappingPair(handle0, handle1, dispatcher);
if (m_userPairCallback)
- m_userPairCallback->removeOverlappingPair(handle0,handle1,dispatcher);
-
+ m_userPairCallback->removeOverlappingPair(handle0, handle1, dispatcher);
}
-
// update edge reference in other handle
pHandleNext->m_maxEdges[axis]--;
}
@@ -903,15 +846,12 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinUp(int axis, BP_FP_INT_TYPE ed
pEdge++;
pNext++;
}
-
-
}
// sorting a max edge downwards can only ever *remove* overlaps
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps)
{
-
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pPrev = pEdge - 1;
Handle* pHandleEdge = getHandle(pEdge->m_handle);
@@ -925,28 +865,25 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxDown(int axis, BP_FP_INT_TYPE
// if previous edge was a minimum remove any overlap between the two handles
Handle* handle0 = getHandle(pEdge->m_handle);
Handle* handle1 = getHandle(pPrev->m_handle);
- const int axis1 = (1 << axis) & 3;
- const int axis2 = (1 << axis1) & 3;
+ const int axis1 = (1 << axis) & 3;
+ const int axis2 = (1 << axis1) & 3;
- if (updateOverlaps
+ if (updateOverlaps
#ifdef USE_OVERLAP_TEST_ON_REMOVES
- && testOverlap2D(handle0,handle1,axis1,axis2)
-#endif //USE_OVERLAP_TEST_ON_REMOVES
- )
+ && testOverlap2D(handle0, handle1, axis1, axis2)
+#endif //USE_OVERLAP_TEST_ON_REMOVES
+ )
{
//this is done during the overlappingpairarray iteration/narrowphase collision
-
- m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher);
+ m_pairCache->removeOverlappingPair(handle0, handle1, dispatcher);
if (m_userPairCallback)
- m_userPairCallback->removeOverlappingPair(handle0,handle1,dispatcher);
-
-
-
+ m_userPairCallback->removeOverlappingPair(handle0, handle1, dispatcher);
}
// update edge reference in other handle
- pHandlePrev->m_minEdges[axis]++;;
+ pHandlePrev->m_minEdges[axis]++;
+ ;
}
else
pHandlePrev->m_maxEdges[axis]++;
@@ -963,11 +900,9 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxDown(int axis, BP_FP_INT_TYPE
pPrev--;
}
-
#ifdef DEBUG_BROADPHASE
debugPrintAxis(axis);
-#endif //DEBUG_BROADPHASE
-
+#endif //DEBUG_BROADPHASE
}
// sorting a max edge upwards can only ever *add* overlaps
@@ -982,19 +917,19 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxUp(int axis, BP_FP_INT_TYPE ed
{
Handle* pHandleNext = getHandle(pNext->m_handle);
- const int axis1 = (1 << axis) & 3;
- const int axis2 = (1 << axis1) & 3;
+ const int axis1 = (1 << axis) & 3;
+ const int axis2 = (1 << axis1) & 3;
if (!pNext->IsMax())
{
// if next edge is a minimum check the bounds and add an overlap if necessary
- if (updateOverlaps && testOverlap2D(pHandleEdge, pHandleNext,axis1,axis2))
+ if (updateOverlaps && testOverlap2D(pHandleEdge, pHandleNext, axis1, axis2))
{
Handle* handle0 = getHandle(pEdge->m_handle);
Handle* handle1 = getHandle(pNext->m_handle);
- m_pairCache->addOverlappingPair(handle0,handle1);
+ m_pairCache->addOverlappingPair(handle0, handle1);
if (m_userPairCallback)
- m_userPairCallback->addOverlappingPair(handle0,handle1);
+ m_userPairCallback->addOverlappingPair(handle0, handle1);
}
// update edge reference in other handle
@@ -1014,7 +949,6 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxUp(int axis, BP_FP_INT_TYPE ed
pEdge++;
pNext++;
}
-
}
#endif