diff options
Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup2.h')
-rw-r--r-- | thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup2.h | 600 |
1 files changed, 0 insertions, 600 deletions
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup2.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup2.h deleted file mode 100644 index 1e6e3579b6..0000000000 --- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup2.h +++ /dev/null @@ -1,600 +0,0 @@ -//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project -static const char* solverSetup2CL = - "/*\n" - "Copyright (c) 2012 Advanced Micro Devices, Inc. \n" - "This software is provided 'as-is', without any express or implied warranty.\n" - "In no event will the authors be held liable for any damages arising from the use of this software.\n" - "Permission is granted to anyone to use this software for any purpose, \n" - "including commercial applications, and to alter it and redistribute it freely, \n" - "subject to the following restrictions:\n" - "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n" - "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n" - "3. This notice may not be removed or altered from any source distribution.\n" - "*/\n" - "//Originally written by Takahiro Harada\n" - "#ifndef B3_CONTACT4DATA_H\n" - "#define B3_CONTACT4DATA_H\n" - "#ifndef B3_FLOAT4_H\n" - "#define B3_FLOAT4_H\n" - "#ifndef B3_PLATFORM_DEFINITIONS_H\n" - "#define B3_PLATFORM_DEFINITIONS_H\n" - "struct MyTest\n" - "{\n" - " int bla;\n" - "};\n" - "#ifdef __cplusplus\n" - "#else\n" - "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n" - "#define B3_LARGE_FLOAT 1e18f\n" - "#define B3_INFINITY 1e18f\n" - "#define b3Assert(a)\n" - "#define b3ConstArray(a) __global const a*\n" - "#define b3AtomicInc atomic_inc\n" - "#define b3AtomicAdd atomic_add\n" - "#define b3Fabs fabs\n" - "#define b3Sqrt native_sqrt\n" - "#define b3Sin native_sin\n" - "#define b3Cos native_cos\n" - "#define B3_STATIC\n" - "#endif\n" - "#endif\n" - "#ifdef __cplusplus\n" - "#else\n" - " typedef float4 b3Float4;\n" - " #define b3Float4ConstArg const b3Float4\n" - " #define b3MakeFloat4 (float4)\n" - " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" - " {\n" - " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" - " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" - " return dot(a1, b1);\n" - " }\n" - " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n" - " {\n" - " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n" - " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n" - " return cross(a1, b1);\n" - " }\n" - " #define b3MinFloat4 min\n" - " #define b3MaxFloat4 max\n" - " #define b3Normalized(a) normalize(a)\n" - "#endif \n" - " \n" - "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n" - "{\n" - " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n" - " return false;\n" - " return true;\n" - "}\n" - "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n" - "{\n" - " float maxDot = -B3_INFINITY;\n" - " int i = 0;\n" - " int ptIndex = -1;\n" - " for( i = 0; i < vecLen; i++ )\n" - " {\n" - " float dot = b3Dot3F4(vecArray[i],vec);\n" - " \n" - " if( dot > maxDot )\n" - " {\n" - " maxDot = dot;\n" - " ptIndex = i;\n" - " }\n" - " }\n" - " b3Assert(ptIndex>=0);\n" - " if (ptIndex<0)\n" - " {\n" - " ptIndex = 0;\n" - " }\n" - " *dotOut = maxDot;\n" - " return ptIndex;\n" - "}\n" - "#endif //B3_FLOAT4_H\n" - "typedef struct b3Contact4Data b3Contact4Data_t;\n" - "struct b3Contact4Data\n" - "{\n" - " b3Float4 m_worldPosB[4];\n" - "// b3Float4 m_localPosA[4];\n" - "// b3Float4 m_localPosB[4];\n" - " b3Float4 m_worldNormalOnB; // w: m_nPoints\n" - " unsigned short m_restituitionCoeffCmp;\n" - " unsigned short m_frictionCoeffCmp;\n" - " int m_batchIdx;\n" - " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n" - " int m_bodyBPtrAndSignBit;\n" - " int m_childIndexA;\n" - " int m_childIndexB;\n" - " int m_unused1;\n" - " int m_unused2;\n" - "};\n" - "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n" - "{\n" - " return (int)contact->m_worldNormalOnB.w;\n" - "};\n" - "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n" - "{\n" - " contact->m_worldNormalOnB.w = (float)numPoints;\n" - "};\n" - "#endif //B3_CONTACT4DATA_H\n" - "#pragma OPENCL EXTENSION cl_amd_printf : enable\n" - "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n" - "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n" - "#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n" - "#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n" - "#ifdef cl_ext_atomic_counters_32\n" - "#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n" - "#else\n" - "#define counter32_t volatile global int*\n" - "#endif\n" - "typedef unsigned int u32;\n" - "typedef unsigned short u16;\n" - "typedef unsigned char u8;\n" - "#define GET_GROUP_IDX get_group_id(0)\n" - "#define GET_LOCAL_IDX get_local_id(0)\n" - "#define GET_GLOBAL_IDX get_global_id(0)\n" - "#define GET_GROUP_SIZE get_local_size(0)\n" - "#define GET_NUM_GROUPS get_num_groups(0)\n" - "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n" - "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n" - "#define AtomInc(x) atom_inc(&(x))\n" - "#define AtomInc1(x, out) out = atom_inc(&(x))\n" - "#define AppendInc(x, out) out = atomic_inc(x)\n" - "#define AtomAdd(x, value) atom_add(&(x), value)\n" - "#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n" - "#define AtomXhg(x, value) atom_xchg ( &(x), value )\n" - "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n" - "#define make_float4 (float4)\n" - "#define make_float2 (float2)\n" - "#define make_uint4 (uint4)\n" - "#define make_int4 (int4)\n" - "#define make_uint2 (uint2)\n" - "#define make_int2 (int2)\n" - "#define max2 max\n" - "#define min2 min\n" - "///////////////////////////////////////\n" - "// Vector\n" - "///////////////////////////////////////\n" - "__inline\n" - "float fastDiv(float numerator, float denominator)\n" - "{\n" - " return native_divide(numerator, denominator); \n" - "// return numerator/denominator; \n" - "}\n" - "__inline\n" - "float4 fastDiv4(float4 numerator, float4 denominator)\n" - "{\n" - " return native_divide(numerator, denominator); \n" - "}\n" - "__inline\n" - "float fastSqrtf(float f2)\n" - "{\n" - " return native_sqrt(f2);\n" - "// return sqrt(f2);\n" - "}\n" - "__inline\n" - "float fastRSqrt(float f2)\n" - "{\n" - " return native_rsqrt(f2);\n" - "}\n" - "__inline\n" - "float fastLength4(float4 v)\n" - "{\n" - " return fast_length(v);\n" - "}\n" - "__inline\n" - "float4 fastNormalize4(float4 v)\n" - "{\n" - " return fast_normalize(v);\n" - "}\n" - "__inline\n" - "float sqrtf(float a)\n" - "{\n" - "// return sqrt(a);\n" - " return native_sqrt(a);\n" - "}\n" - "__inline\n" - "float4 cross3(float4 a, float4 b)\n" - "{\n" - " return cross(a,b);\n" - "}\n" - "__inline\n" - "float dot3F4(float4 a, float4 b)\n" - "{\n" - " float4 a1 = make_float4(a.xyz,0.f);\n" - " float4 b1 = make_float4(b.xyz,0.f);\n" - " return dot(a1, b1);\n" - "}\n" - "__inline\n" - "float length3(const float4 a)\n" - "{\n" - " return sqrtf(dot3F4(a,a));\n" - "}\n" - "__inline\n" - "float dot4(const float4 a, const float4 b)\n" - "{\n" - " return dot( a, b );\n" - "}\n" - "// for height\n" - "__inline\n" - "float dot3w1(const float4 point, const float4 eqn)\n" - "{\n" - " return dot3F4(point,eqn) + eqn.w;\n" - "}\n" - "__inline\n" - "float4 normalize3(const float4 a)\n" - "{\n" - " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n" - " return fastNormalize4( n );\n" - "// float length = sqrtf(dot3F4(a, a));\n" - "// return 1.f/length * a;\n" - "}\n" - "__inline\n" - "float4 normalize4(const float4 a)\n" - "{\n" - " float length = sqrtf(dot4(a, a));\n" - " return 1.f/length * a;\n" - "}\n" - "__inline\n" - "float4 createEquation(const float4 a, const float4 b, const float4 c)\n" - "{\n" - " float4 eqn;\n" - " float4 ab = b-a;\n" - " float4 ac = c-a;\n" - " eqn = normalize3( cross3(ab, ac) );\n" - " eqn.w = -dot3F4(eqn,a);\n" - " return eqn;\n" - "}\n" - "///////////////////////////////////////\n" - "// Matrix3x3\n" - "///////////////////////////////////////\n" - "typedef struct\n" - "{\n" - " float4 m_row[3];\n" - "}Matrix3x3;\n" - "__inline\n" - "Matrix3x3 mtZero();\n" - "__inline\n" - "Matrix3x3 mtIdentity();\n" - "__inline\n" - "Matrix3x3 mtTranspose(Matrix3x3 m);\n" - "__inline\n" - "Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b);\n" - "__inline\n" - "float4 mtMul1(Matrix3x3 a, float4 b);\n" - "__inline\n" - "float4 mtMul3(float4 a, Matrix3x3 b);\n" - "__inline\n" - "Matrix3x3 mtZero()\n" - "{\n" - " Matrix3x3 m;\n" - " m.m_row[0] = (float4)(0.f);\n" - " m.m_row[1] = (float4)(0.f);\n" - " m.m_row[2] = (float4)(0.f);\n" - " return m;\n" - "}\n" - "__inline\n" - "Matrix3x3 mtIdentity()\n" - "{\n" - " Matrix3x3 m;\n" - " m.m_row[0] = (float4)(1,0,0,0);\n" - " m.m_row[1] = (float4)(0,1,0,0);\n" - " m.m_row[2] = (float4)(0,0,1,0);\n" - " return m;\n" - "}\n" - "__inline\n" - "Matrix3x3 mtTranspose(Matrix3x3 m)\n" - "{\n" - " Matrix3x3 out;\n" - " out.m_row[0] = (float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n" - " out.m_row[1] = (float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n" - " out.m_row[2] = (float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n" - " return out;\n" - "}\n" - "__inline\n" - "Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b)\n" - "{\n" - " Matrix3x3 transB;\n" - " transB = mtTranspose( b );\n" - " Matrix3x3 ans;\n" - " // why this doesn't run when 0ing in the for{}\n" - " a.m_row[0].w = 0.f;\n" - " a.m_row[1].w = 0.f;\n" - " a.m_row[2].w = 0.f;\n" - " for(int i=0; i<3; i++)\n" - " {\n" - "// a.m_row[i].w = 0.f;\n" - " ans.m_row[i].x = dot3F4(a.m_row[i],transB.m_row[0]);\n" - " ans.m_row[i].y = dot3F4(a.m_row[i],transB.m_row[1]);\n" - " ans.m_row[i].z = dot3F4(a.m_row[i],transB.m_row[2]);\n" - " ans.m_row[i].w = 0.f;\n" - " }\n" - " return ans;\n" - "}\n" - "__inline\n" - "float4 mtMul1(Matrix3x3 a, float4 b)\n" - "{\n" - " float4 ans;\n" - " ans.x = dot3F4( a.m_row[0], b );\n" - " ans.y = dot3F4( a.m_row[1], b );\n" - " ans.z = dot3F4( a.m_row[2], b );\n" - " ans.w = 0.f;\n" - " return ans;\n" - "}\n" - "__inline\n" - "float4 mtMul3(float4 a, Matrix3x3 b)\n" - "{\n" - " float4 colx = make_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n" - " float4 coly = make_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n" - " float4 colz = make_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n" - " float4 ans;\n" - " ans.x = dot3F4( a, colx );\n" - " ans.y = dot3F4( a, coly );\n" - " ans.z = dot3F4( a, colz );\n" - " return ans;\n" - "}\n" - "///////////////////////////////////////\n" - "// Quaternion\n" - "///////////////////////////////////////\n" - "typedef float4 Quaternion;\n" - "__inline\n" - "Quaternion qtMul(Quaternion a, Quaternion b);\n" - "__inline\n" - "Quaternion qtNormalize(Quaternion in);\n" - "__inline\n" - "float4 qtRotate(Quaternion q, float4 vec);\n" - "__inline\n" - "Quaternion qtInvert(Quaternion q);\n" - "__inline\n" - "Quaternion qtMul(Quaternion a, Quaternion b)\n" - "{\n" - " Quaternion ans;\n" - " ans = cross3( a, b );\n" - " ans += a.w*b+b.w*a;\n" - "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" - " ans.w = a.w*b.w - dot3F4(a, b);\n" - " return ans;\n" - "}\n" - "__inline\n" - "Quaternion qtNormalize(Quaternion in)\n" - "{\n" - " return fastNormalize4(in);\n" - "// in /= length( in );\n" - "// return in;\n" - "}\n" - "__inline\n" - "float4 qtRotate(Quaternion q, float4 vec)\n" - "{\n" - " Quaternion qInv = qtInvert( q );\n" - " float4 vcpy = vec;\n" - " vcpy.w = 0.f;\n" - " float4 out = qtMul(qtMul(q,vcpy),qInv);\n" - " return out;\n" - "}\n" - "__inline\n" - "Quaternion qtInvert(Quaternion q)\n" - "{\n" - " return (Quaternion)(-q.xyz, q.w);\n" - "}\n" - "__inline\n" - "float4 qtInvRotate(const Quaternion q, float4 vec)\n" - "{\n" - " return qtRotate( qtInvert( q ), vec );\n" - "}\n" - "#define WG_SIZE 64\n" - "typedef struct\n" - "{\n" - " float4 m_pos;\n" - " Quaternion m_quat;\n" - " float4 m_linVel;\n" - " float4 m_angVel;\n" - " u32 m_shapeIdx;\n" - " float m_invMass;\n" - " float m_restituitionCoeff;\n" - " float m_frictionCoeff;\n" - "} Body;\n" - "typedef struct\n" - "{\n" - " Matrix3x3 m_invInertia;\n" - " Matrix3x3 m_initInvInertia;\n" - "} Shape;\n" - "typedef struct\n" - "{\n" - " float4 m_linear;\n" - " float4 m_worldPos[4];\n" - " float4 m_center; \n" - " float m_jacCoeffInv[4];\n" - " float m_b[4];\n" - " float m_appliedRambdaDt[4];\n" - " float m_fJacCoeffInv[2]; \n" - " float m_fAppliedRambdaDt[2]; \n" - " u32 m_bodyA;\n" - " u32 m_bodyB;\n" - " int m_batchIdx;\n" - " u32 m_paddings[1];\n" - "} Constraint4;\n" - "typedef struct\n" - "{\n" - " int m_nConstraints;\n" - " int m_start;\n" - " int m_batchIdx;\n" - " int m_nSplit;\n" - "// int m_paddings[1];\n" - "} ConstBuffer;\n" - "typedef struct\n" - "{\n" - " int m_solveFriction;\n" - " int m_maxBatch; // long batch really kills the performance\n" - " int m_batchIdx;\n" - " int m_nSplit;\n" - "// int m_paddings[1];\n" - "} ConstBufferBatchSolve;\n" - " \n" - "typedef struct \n" - "{\n" - " int m_valInt0;\n" - " int m_valInt1;\n" - " int m_valInt2;\n" - " int m_valInt3;\n" - " float m_val0;\n" - " float m_val1;\n" - " float m_val2;\n" - " float m_val3;\n" - "} SolverDebugInfo;\n" - "// others\n" - "__kernel\n" - "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n" - "void ReorderContactKernel(__global struct b3Contact4Data* in, __global struct b3Contact4Data* out, __global int2* sortData, int4 cb )\n" - "{\n" - " int nContacts = cb.x;\n" - " int gIdx = GET_GLOBAL_IDX;\n" - " if( gIdx < nContacts )\n" - " {\n" - " int srcIdx = sortData[gIdx].y;\n" - " out[gIdx] = in[srcIdx];\n" - " }\n" - "}\n" - "__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n" - "void SetDeterminismSortDataChildShapeB(__global struct b3Contact4Data* contactsIn, __global int2* sortDataOut, int nContacts)\n" - "{\n" - " int gIdx = GET_GLOBAL_IDX;\n" - " if( gIdx < nContacts )\n" - " {\n" - " int2 sd;\n" - " sd.x = contactsIn[gIdx].m_childIndexB;\n" - " sd.y = gIdx;\n" - " sortDataOut[gIdx] = sd;\n" - " }\n" - "}\n" - "__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n" - "void SetDeterminismSortDataChildShapeA(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)\n" - "{\n" - " int gIdx = GET_GLOBAL_IDX;\n" - " if( gIdx < nContacts )\n" - " {\n" - " int2 sdIn;\n" - " sdIn = sortDataInOut[gIdx];\n" - " int2 sdOut;\n" - " sdOut.x = contactsIn[sdIn.y].m_childIndexA;\n" - " sdOut.y = sdIn.y;\n" - " sortDataInOut[gIdx] = sdOut;\n" - " }\n" - "}\n" - "__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n" - "void SetDeterminismSortDataBodyA(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)\n" - "{\n" - " int gIdx = GET_GLOBAL_IDX;\n" - " if( gIdx < nContacts )\n" - " {\n" - " int2 sdIn;\n" - " sdIn = sortDataInOut[gIdx];\n" - " int2 sdOut;\n" - " sdOut.x = contactsIn[sdIn.y].m_bodyAPtrAndSignBit;\n" - " sdOut.y = sdIn.y;\n" - " sortDataInOut[gIdx] = sdOut;\n" - " }\n" - "}\n" - "__kernel\n" - "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n" - "void SetDeterminismSortDataBodyB(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)\n" - "{\n" - " int gIdx = GET_GLOBAL_IDX;\n" - " if( gIdx < nContacts )\n" - " {\n" - " int2 sdIn;\n" - " sdIn = sortDataInOut[gIdx];\n" - " int2 sdOut;\n" - " sdOut.x = contactsIn[sdIn.y].m_bodyBPtrAndSignBit;\n" - " sdOut.y = sdIn.y;\n" - " sortDataInOut[gIdx] = sdOut;\n" - " }\n" - "}\n" - "typedef struct\n" - "{\n" - " int m_nContacts;\n" - " int m_staticIdx;\n" - " float m_scale;\n" - " int m_nSplit;\n" - "} ConstBufferSSD;\n" - "__constant const int gridTable4x4[] = \n" - "{\n" - " 0,1,17,16,\n" - " 1,2,18,19,\n" - " 17,18,32,3,\n" - " 16,19,3,34\n" - "};\n" - "__constant const int gridTable8x8[] = \n" - "{\n" - " 0, 2, 3, 16, 17, 18, 19, 1,\n" - " 66, 64, 80, 67, 82, 81, 65, 83,\n" - " 131,144,128,130,147,129,145,146,\n" - " 208,195,194,192,193,211,210,209,\n" - " 21, 22, 23, 5, 4, 6, 7, 20,\n" - " 86, 85, 69, 87, 70, 68, 84, 71,\n" - " 151,133,149,150,135,148,132,134,\n" - " 197,27,214,213,212,199,198,196\n" - " \n" - "};\n" - "#define USE_SPATIAL_BATCHING 1\n" - "#define USE_4x4_GRID 1\n" - "__kernel\n" - "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n" - "void SetSortDataKernel(__global struct b3Contact4Data* gContact, __global Body* gBodies, __global int2* gSortDataOut, \n" - "int nContacts,float scale,int4 nSplit,int staticIdx)\n" - "{\n" - " int gIdx = GET_GLOBAL_IDX;\n" - " \n" - " if( gIdx < nContacts )\n" - " {\n" - " int aPtrAndSignBit = gContact[gIdx].m_bodyAPtrAndSignBit;\n" - " int bPtrAndSignBit = gContact[gIdx].m_bodyBPtrAndSignBit;\n" - " int aIdx = abs(aPtrAndSignBit );\n" - " int bIdx = abs(bPtrAndSignBit);\n" - " bool aStatic = (aPtrAndSignBit<0) ||(aPtrAndSignBit==staticIdx);\n" - " bool bStatic = (bPtrAndSignBit<0) ||(bPtrAndSignBit==staticIdx);\n" - "#if USE_SPATIAL_BATCHING \n" - " int idx = (aStatic)? bIdx: aIdx;\n" - " float4 p = gBodies[idx].m_pos;\n" - " int xIdx = (int)((p.x-((p.x<0.f)?1.f:0.f))*scale) & (nSplit.x-1);\n" - " int yIdx = (int)((p.y-((p.y<0.f)?1.f:0.f))*scale) & (nSplit.y-1);\n" - " int zIdx = (int)((p.z-((p.z<0.f)?1.f:0.f))*scale) & (nSplit.z-1);\n" - " int newIndex = (xIdx+yIdx*nSplit.x+zIdx*nSplit.x*nSplit.y);\n" - " \n" - "#else//USE_SPATIAL_BATCHING\n" - " #if USE_4x4_GRID\n" - " int aa = aIdx&3;\n" - " int bb = bIdx&3;\n" - " if (aStatic)\n" - " aa = bb;\n" - " if (bStatic)\n" - " bb = aa;\n" - " int gridIndex = aa + bb*4;\n" - " int newIndex = gridTable4x4[gridIndex];\n" - " #else//USE_4x4_GRID\n" - " int aa = aIdx&7;\n" - " int bb = bIdx&7;\n" - " if (aStatic)\n" - " aa = bb;\n" - " if (bStatic)\n" - " bb = aa;\n" - " int gridIndex = aa + bb*8;\n" - " int newIndex = gridTable8x8[gridIndex];\n" - " #endif//USE_4x4_GRID\n" - "#endif//USE_SPATIAL_BATCHING\n" - " gSortDataOut[gIdx].x = newIndex;\n" - " gSortDataOut[gIdx].y = gIdx;\n" - " }\n" - " else\n" - " {\n" - " gSortDataOut[gIdx].x = 0xffffffff;\n" - " }\n" - "}\n" - "__kernel\n" - "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n" - "void CopyConstraintKernel(__global struct b3Contact4Data* gIn, __global struct b3Contact4Data* gOut, int4 cb )\n" - "{\n" - " int gIdx = GET_GLOBAL_IDX;\n" - " if( gIdx < cb.x )\n" - " {\n" - " gOut[gIdx] = gIn[gIdx];\n" - " }\n" - "}\n"; |