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diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup2.cl b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup2.cl
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+/*
+Copyright (c) 2012 Advanced Micro Devices, Inc.
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+//Originally written by Takahiro Harada
+
+
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
+
+#pragma OPENCL EXTENSION cl_amd_printf : enable
+#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable
+#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable
+#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable
+#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable
+
+
+#ifdef cl_ext_atomic_counters_32
+#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable
+#else
+#define counter32_t volatile global int*
+#endif
+
+typedef unsigned int u32;
+typedef unsigned short u16;
+typedef unsigned char u8;
+
+#define GET_GROUP_IDX get_group_id(0)
+#define GET_LOCAL_IDX get_local_id(0)
+#define GET_GLOBAL_IDX get_global_id(0)
+#define GET_GROUP_SIZE get_local_size(0)
+#define GET_NUM_GROUPS get_num_groups(0)
+#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
+#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)
+#define AtomInc(x) atom_inc(&(x))
+#define AtomInc1(x, out) out = atom_inc(&(x))
+#define AppendInc(x, out) out = atomic_inc(x)
+#define AtomAdd(x, value) atom_add(&(x), value)
+#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )
+#define AtomXhg(x, value) atom_xchg ( &(x), value )
+
+
+#define SELECT_UINT4( b, a, condition ) select( b,a,condition )
+
+#define make_float4 (float4)
+#define make_float2 (float2)
+#define make_uint4 (uint4)
+#define make_int4 (int4)
+#define make_uint2 (uint2)
+#define make_int2 (int2)
+
+
+#define max2 max
+#define min2 min
+
+
+///////////////////////////////////////
+// Vector
+///////////////////////////////////////
+__inline
+float fastDiv(float numerator, float denominator)
+{
+ return native_divide(numerator, denominator);
+// return numerator/denominator;
+}
+
+__inline
+float4 fastDiv4(float4 numerator, float4 denominator)
+{
+ return native_divide(numerator, denominator);
+}
+
+__inline
+float fastSqrtf(float f2)
+{
+ return native_sqrt(f2);
+// return sqrt(f2);
+}
+
+__inline
+float fastRSqrt(float f2)
+{
+ return native_rsqrt(f2);
+}
+
+__inline
+float fastLength4(float4 v)
+{
+ return fast_length(v);
+}
+
+__inline
+float4 fastNormalize4(float4 v)
+{
+ return fast_normalize(v);
+}
+
+
+__inline
+float sqrtf(float a)
+{
+// return sqrt(a);
+ return native_sqrt(a);
+}
+
+__inline
+float4 cross3(float4 a, float4 b)
+{
+ return cross(a,b);
+}
+
+__inline
+float dot3F4(float4 a, float4 b)
+{
+ float4 a1 = make_float4(a.xyz,0.f);
+ float4 b1 = make_float4(b.xyz,0.f);
+ return dot(a1, b1);
+}
+
+__inline
+float length3(const float4 a)
+{
+ return sqrtf(dot3F4(a,a));
+}
+
+__inline
+float dot4(const float4 a, const float4 b)
+{
+ return dot( a, b );
+}
+
+// for height
+__inline
+float dot3w1(const float4 point, const float4 eqn)
+{
+ return dot3F4(point,eqn) + eqn.w;
+}
+
+__inline
+float4 normalize3(const float4 a)
+{
+ float4 n = make_float4(a.x, a.y, a.z, 0.f);
+ return fastNormalize4( n );
+// float length = sqrtf(dot3F4(a, a));
+// return 1.f/length * a;
+}
+
+__inline
+float4 normalize4(const float4 a)
+{
+ float length = sqrtf(dot4(a, a));
+ return 1.f/length * a;
+}
+
+__inline
+float4 createEquation(const float4 a, const float4 b, const float4 c)
+{
+ float4 eqn;
+ float4 ab = b-a;
+ float4 ac = c-a;
+ eqn = normalize3( cross3(ab, ac) );
+ eqn.w = -dot3F4(eqn,a);
+ return eqn;
+}
+
+///////////////////////////////////////
+// Matrix3x3
+///////////////////////////////////////
+
+typedef struct
+{
+ float4 m_row[3];
+}Matrix3x3;
+
+__inline
+Matrix3x3 mtZero();
+
+__inline
+Matrix3x3 mtIdentity();
+
+__inline
+Matrix3x3 mtTranspose(Matrix3x3 m);
+
+__inline
+Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b);
+
+__inline
+float4 mtMul1(Matrix3x3 a, float4 b);
+
+__inline
+float4 mtMul3(float4 a, Matrix3x3 b);
+
+__inline
+Matrix3x3 mtZero()
+{
+ Matrix3x3 m;
+ m.m_row[0] = (float4)(0.f);
+ m.m_row[1] = (float4)(0.f);
+ m.m_row[2] = (float4)(0.f);
+ return m;
+}
+
+__inline
+Matrix3x3 mtIdentity()
+{
+ Matrix3x3 m;
+ m.m_row[0] = (float4)(1,0,0,0);
+ m.m_row[1] = (float4)(0,1,0,0);
+ m.m_row[2] = (float4)(0,0,1,0);
+ return m;
+}
+
+__inline
+Matrix3x3 mtTranspose(Matrix3x3 m)
+{
+ Matrix3x3 out;
+ out.m_row[0] = (float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);
+ out.m_row[1] = (float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);
+ out.m_row[2] = (float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);
+ return out;
+}
+
+__inline
+Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b)
+{
+ Matrix3x3 transB;
+ transB = mtTranspose( b );
+ Matrix3x3 ans;
+ // why this doesn't run when 0ing in the for{}
+ a.m_row[0].w = 0.f;
+ a.m_row[1].w = 0.f;
+ a.m_row[2].w = 0.f;
+ for(int i=0; i<3; i++)
+ {
+// a.m_row[i].w = 0.f;
+ ans.m_row[i].x = dot3F4(a.m_row[i],transB.m_row[0]);
+ ans.m_row[i].y = dot3F4(a.m_row[i],transB.m_row[1]);
+ ans.m_row[i].z = dot3F4(a.m_row[i],transB.m_row[2]);
+ ans.m_row[i].w = 0.f;
+ }
+ return ans;
+}
+
+__inline
+float4 mtMul1(Matrix3x3 a, float4 b)
+{
+ float4 ans;
+ ans.x = dot3F4( a.m_row[0], b );
+ ans.y = dot3F4( a.m_row[1], b );
+ ans.z = dot3F4( a.m_row[2], b );
+ ans.w = 0.f;
+ return ans;
+}
+
+__inline
+float4 mtMul3(float4 a, Matrix3x3 b)
+{
+ float4 colx = make_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);
+ float4 coly = make_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);
+ float4 colz = make_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);
+
+ float4 ans;
+ ans.x = dot3F4( a, colx );
+ ans.y = dot3F4( a, coly );
+ ans.z = dot3F4( a, colz );
+ return ans;
+}
+
+///////////////////////////////////////
+// Quaternion
+///////////////////////////////////////
+
+typedef float4 Quaternion;
+
+__inline
+Quaternion qtMul(Quaternion a, Quaternion b);
+
+__inline
+Quaternion qtNormalize(Quaternion in);
+
+__inline
+float4 qtRotate(Quaternion q, float4 vec);
+
+__inline
+Quaternion qtInvert(Quaternion q);
+
+
+
+
+
+__inline
+Quaternion qtMul(Quaternion a, Quaternion b)
+{
+ Quaternion ans;
+ ans = cross3( a, b );
+ ans += a.w*b+b.w*a;
+// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
+ ans.w = a.w*b.w - dot3F4(a, b);
+ return ans;
+}
+
+__inline
+Quaternion qtNormalize(Quaternion in)
+{
+ return fastNormalize4(in);
+// in /= length( in );
+// return in;
+}
+__inline
+float4 qtRotate(Quaternion q, float4 vec)
+{
+ Quaternion qInv = qtInvert( q );
+ float4 vcpy = vec;
+ vcpy.w = 0.f;
+ float4 out = qtMul(qtMul(q,vcpy),qInv);
+ return out;
+}
+
+__inline
+Quaternion qtInvert(Quaternion q)
+{
+ return (Quaternion)(-q.xyz, q.w);
+}
+
+__inline
+float4 qtInvRotate(const Quaternion q, float4 vec)
+{
+ return qtRotate( qtInvert( q ), vec );
+}
+
+
+
+
+#define WG_SIZE 64
+
+typedef struct
+{
+ float4 m_pos;
+ Quaternion m_quat;
+ float4 m_linVel;
+ float4 m_angVel;
+
+ u32 m_shapeIdx;
+ float m_invMass;
+ float m_restituitionCoeff;
+ float m_frictionCoeff;
+} Body;
+
+typedef struct
+{
+ Matrix3x3 m_invInertia;
+ Matrix3x3 m_initInvInertia;
+} Shape;
+
+typedef struct
+{
+ float4 m_linear;
+ float4 m_worldPos[4];
+ float4 m_center;
+ float m_jacCoeffInv[4];
+ float m_b[4];
+ float m_appliedRambdaDt[4];
+
+ float m_fJacCoeffInv[2];
+ float m_fAppliedRambdaDt[2];
+
+ u32 m_bodyA;
+ u32 m_bodyB;
+
+ int m_batchIdx;
+ u32 m_paddings[1];
+} Constraint4;
+
+
+
+typedef struct
+{
+ int m_nConstraints;
+ int m_start;
+ int m_batchIdx;
+ int m_nSplit;
+// int m_paddings[1];
+} ConstBuffer;
+
+typedef struct
+{
+ int m_solveFriction;
+ int m_maxBatch; // long batch really kills the performance
+ int m_batchIdx;
+ int m_nSplit;
+// int m_paddings[1];
+} ConstBufferBatchSolve;
+
+
+
+
+
+typedef struct
+{
+ int m_valInt0;
+ int m_valInt1;
+ int m_valInt2;
+ int m_valInt3;
+
+ float m_val0;
+ float m_val1;
+ float m_val2;
+ float m_val3;
+} SolverDebugInfo;
+
+
+
+
+// others
+__kernel
+__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
+void ReorderContactKernel(__global struct b3Contact4Data* in, __global struct b3Contact4Data* out, __global int2* sortData, int4 cb )
+{
+ int nContacts = cb.x;
+ int gIdx = GET_GLOBAL_IDX;
+
+ if( gIdx < nContacts )
+ {
+ int srcIdx = sortData[gIdx].y;
+ out[gIdx] = in[srcIdx];
+ }
+}
+
+__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))
+void SetDeterminismSortDataChildShapeB(__global struct b3Contact4Data* contactsIn, __global int2* sortDataOut, int nContacts)
+{
+ int gIdx = GET_GLOBAL_IDX;
+
+ if( gIdx < nContacts )
+ {
+ int2 sd;
+ sd.x = contactsIn[gIdx].m_childIndexB;
+ sd.y = gIdx;
+ sortDataOut[gIdx] = sd;
+ }
+}
+
+__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))
+void SetDeterminismSortDataChildShapeA(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)
+{
+ int gIdx = GET_GLOBAL_IDX;
+
+ if( gIdx < nContacts )
+ {
+ int2 sdIn;
+ sdIn = sortDataInOut[gIdx];
+ int2 sdOut;
+ sdOut.x = contactsIn[sdIn.y].m_childIndexA;
+ sdOut.y = sdIn.y;
+ sortDataInOut[gIdx] = sdOut;
+ }
+}
+
+__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))
+void SetDeterminismSortDataBodyA(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)
+{
+ int gIdx = GET_GLOBAL_IDX;
+
+ if( gIdx < nContacts )
+ {
+ int2 sdIn;
+ sdIn = sortDataInOut[gIdx];
+ int2 sdOut;
+ sdOut.x = contactsIn[sdIn.y].m_bodyAPtrAndSignBit;
+ sdOut.y = sdIn.y;
+ sortDataInOut[gIdx] = sdOut;
+ }
+}
+
+
+__kernel
+__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
+void SetDeterminismSortDataBodyB(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)
+{
+ int gIdx = GET_GLOBAL_IDX;
+
+ if( gIdx < nContacts )
+ {
+ int2 sdIn;
+ sdIn = sortDataInOut[gIdx];
+ int2 sdOut;
+ sdOut.x = contactsIn[sdIn.y].m_bodyBPtrAndSignBit;
+ sdOut.y = sdIn.y;
+ sortDataInOut[gIdx] = sdOut;
+ }
+}
+
+
+
+
+typedef struct
+{
+ int m_nContacts;
+ int m_staticIdx;
+ float m_scale;
+ int m_nSplit;
+} ConstBufferSSD;
+
+
+__constant const int gridTable4x4[] =
+{
+ 0,1,17,16,
+ 1,2,18,19,
+ 17,18,32,3,
+ 16,19,3,34
+};
+
+__constant const int gridTable8x8[] =
+{
+ 0, 2, 3, 16, 17, 18, 19, 1,
+ 66, 64, 80, 67, 82, 81, 65, 83,
+ 131,144,128,130,147,129,145,146,
+ 208,195,194,192,193,211,210,209,
+ 21, 22, 23, 5, 4, 6, 7, 20,
+ 86, 85, 69, 87, 70, 68, 84, 71,
+ 151,133,149,150,135,148,132,134,
+ 197,27,214,213,212,199,198,196
+
+};
+
+
+
+
+#define USE_SPATIAL_BATCHING 1
+#define USE_4x4_GRID 1
+
+__kernel
+__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
+void SetSortDataKernel(__global struct b3Contact4Data* gContact, __global Body* gBodies, __global int2* gSortDataOut,
+int nContacts,float scale,int4 nSplit,int staticIdx)
+
+{
+ int gIdx = GET_GLOBAL_IDX;
+
+ if( gIdx < nContacts )
+ {
+ int aPtrAndSignBit = gContact[gIdx].m_bodyAPtrAndSignBit;
+ int bPtrAndSignBit = gContact[gIdx].m_bodyBPtrAndSignBit;
+
+ int aIdx = abs(aPtrAndSignBit );
+ int bIdx = abs(bPtrAndSignBit);
+
+ bool aStatic = (aPtrAndSignBit<0) ||(aPtrAndSignBit==staticIdx);
+ bool bStatic = (bPtrAndSignBit<0) ||(bPtrAndSignBit==staticIdx);
+
+#if USE_SPATIAL_BATCHING
+ int idx = (aStatic)? bIdx: aIdx;
+ float4 p = gBodies[idx].m_pos;
+ int xIdx = (int)((p.x-((p.x<0.f)?1.f:0.f))*scale) & (nSplit.x-1);
+ int yIdx = (int)((p.y-((p.y<0.f)?1.f:0.f))*scale) & (nSplit.y-1);
+ int zIdx = (int)((p.z-((p.z<0.f)?1.f:0.f))*scale) & (nSplit.z-1);
+ int newIndex = (xIdx+yIdx*nSplit.x+zIdx*nSplit.x*nSplit.y);
+
+#else//USE_SPATIAL_BATCHING
+ #if USE_4x4_GRID
+ int aa = aIdx&3;
+ int bb = bIdx&3;
+ if (aStatic)
+ aa = bb;
+ if (bStatic)
+ bb = aa;
+
+ int gridIndex = aa + bb*4;
+ int newIndex = gridTable4x4[gridIndex];
+ #else//USE_4x4_GRID
+ int aa = aIdx&7;
+ int bb = bIdx&7;
+ if (aStatic)
+ aa = bb;
+ if (bStatic)
+ bb = aa;
+
+ int gridIndex = aa + bb*8;
+ int newIndex = gridTable8x8[gridIndex];
+ #endif//USE_4x4_GRID
+#endif//USE_SPATIAL_BATCHING
+
+
+ gSortDataOut[gIdx].x = newIndex;
+ gSortDataOut[gIdx].y = gIdx;
+ }
+ else
+ {
+ gSortDataOut[gIdx].x = 0xffffffff;
+ }
+}
+
+__kernel
+__attribute__((reqd_work_group_size(WG_SIZE,1,1)))
+void CopyConstraintKernel(__global struct b3Contact4Data* gIn, __global struct b3Contact4Data* gOut, int4 cb )
+{
+ int gIdx = GET_GLOBAL_IDX;
+ if( gIdx < cb.x )
+ {
+ gOut[gIdx] = gIn[gIdx];
+ }
+}
+
+
+