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Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h')
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h42
1 files changed, 19 insertions, 23 deletions
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h
index b4eac6841a..0e5c6fec12 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h
@@ -25,50 +25,46 @@ subject to the following restrictions:
class b3GpuRigidBodyPipeline
{
protected:
- struct b3GpuRigidBodyPipelineInternalData* m_data;
+ struct b3GpuRigidBodyPipelineInternalData* m_data;
int allocateCollidable();
public:
-
-
- b3GpuRigidBodyPipeline(cl_context ctx,cl_device_id device, cl_command_queue q , class b3GpuNarrowPhase* narrowphase, class b3GpuBroadphaseInterface* broadphaseSap, struct b3DynamicBvhBroadphase* broadphaseDbvt, const b3Config& config);
+ b3GpuRigidBodyPipeline(cl_context ctx, cl_device_id device, cl_command_queue q, class b3GpuNarrowPhase* narrowphase, class b3GpuBroadphaseInterface* broadphaseSap, struct b3DynamicBvhBroadphase* broadphaseDbvt, const b3Config& config);
virtual ~b3GpuRigidBodyPipeline();
- void stepSimulation(float deltaTime);
- void integrate(float timeStep);
- void setupGpuAabbsFull();
+ void stepSimulation(float deltaTime);
+ void integrate(float timeStep);
+ void setupGpuAabbsFull();
- int registerConvexPolyhedron(class b3ConvexUtility* convex);
+ int registerConvexPolyhedron(class b3ConvexUtility* convex);
//int registerConvexPolyhedron(const float* vertices, int strideInBytes, int numVertices, const float* scaling);
//int registerSphereShape(float radius);
//int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant);
-
+
//int registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, const float* scaling);
//int registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes);
-
- int registerPhysicsInstance(float mass, const float* position, const float* orientation, int collisionShapeIndex, int userData, bool writeInstanceToGpu);
+ int registerPhysicsInstance(float mass, const float* position, const float* orientation, int collisionShapeIndex, int userData, bool writeInstanceToGpu);
//if you passed "writeInstanceToGpu" false in the registerPhysicsInstance method (for performance) you need to call writeAllInstancesToGpu after all instances are registered
- void writeAllInstancesToGpu();
- void copyConstraintsToHost();
- void setGravity(const float* grav);
+ void writeAllInstancesToGpu();
+ void copyConstraintsToHost();
+ void setGravity(const float* grav);
void reset();
-
- int createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB,float breakingThreshold);
+
+ int createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, float breakingThreshold);
int createFixedConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, const float* relTargetAB, float breakingThreshold);
void removeConstraintByUid(int uid);
- void addConstraint(class b3TypedConstraint* constraint);
- void removeConstraint(b3TypedConstraint* constraint);
-
- void castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults);
+ void addConstraint(class b3TypedConstraint* constraint);
+ void removeConstraint(b3TypedConstraint* constraint);
- cl_mem getBodyBuffer();
+ void castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults);
- int getNumBodies() const;
+ cl_mem getBodyBuffer();
+ int getNumBodies() const;
};
-#endif //B3_GPU_RIGIDBODY_PIPELINE_H \ No newline at end of file
+#endif //B3_GPU_RIGIDBODY_PIPELINE_H \ No newline at end of file