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-rw-r--r--thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h70
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diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h
deleted file mode 100644
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--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h
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-/*
-Copyright (c) 2013 Advanced Micro Devices, Inc.
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-#ifndef B3_GPU_RIGIDBODY_PIPELINE_H
-#define B3_GPU_RIGIDBODY_PIPELINE_H
-
-#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
-
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
-
-class b3GpuRigidBodyPipeline
-{
-protected:
- struct b3GpuRigidBodyPipelineInternalData* m_data;
-
- int allocateCollidable();
-
-public:
- b3GpuRigidBodyPipeline(cl_context ctx, cl_device_id device, cl_command_queue q, class b3GpuNarrowPhase* narrowphase, class b3GpuBroadphaseInterface* broadphaseSap, struct b3DynamicBvhBroadphase* broadphaseDbvt, const b3Config& config);
- virtual ~b3GpuRigidBodyPipeline();
-
- void stepSimulation(float deltaTime);
- void integrate(float timeStep);
- void setupGpuAabbsFull();
-
- int registerConvexPolyhedron(class b3ConvexUtility* convex);
-
- //int registerConvexPolyhedron(const float* vertices, int strideInBytes, int numVertices, const float* scaling);
- //int registerSphereShape(float radius);
- //int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant);
-
- //int registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, const float* scaling);
- //int registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes);
-
- int registerPhysicsInstance(float mass, const float* position, const float* orientation, int collisionShapeIndex, int userData, bool writeInstanceToGpu);
- //if you passed "writeInstanceToGpu" false in the registerPhysicsInstance method (for performance) you need to call writeAllInstancesToGpu after all instances are registered
- void writeAllInstancesToGpu();
- void copyConstraintsToHost();
- void setGravity(const float* grav);
- void reset();
-
- int createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, float breakingThreshold);
- int createFixedConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, const float* relTargetAB, float breakingThreshold);
- void removeConstraintByUid(int uid);
-
- void addConstraint(class b3TypedConstraint* constraint);
- void removeConstraint(b3TypedConstraint* constraint);
-
- void castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults);
-
- cl_mem getBodyBuffer();
-
- int getNumBodies() const;
-};
-
-#endif //B3_GPU_RIGIDBODY_PIPELINE_H \ No newline at end of file