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Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h')
-rw-r--r-- | thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h deleted file mode 100644 index 0e5c6fec12..0000000000 --- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h +++ /dev/null @@ -1,70 +0,0 @@ -/* -Copyright (c) 2013 Advanced Micro Devices, Inc. - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -//Originally written by Erwin Coumans - -#ifndef B3_GPU_RIGIDBODY_PIPELINE_H -#define B3_GPU_RIGIDBODY_PIPELINE_H - -#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h" -#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h" - -#include "Bullet3Common/b3AlignedObjectArray.h" -#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h" - -class b3GpuRigidBodyPipeline -{ -protected: - struct b3GpuRigidBodyPipelineInternalData* m_data; - - int allocateCollidable(); - -public: - b3GpuRigidBodyPipeline(cl_context ctx, cl_device_id device, cl_command_queue q, class b3GpuNarrowPhase* narrowphase, class b3GpuBroadphaseInterface* broadphaseSap, struct b3DynamicBvhBroadphase* broadphaseDbvt, const b3Config& config); - virtual ~b3GpuRigidBodyPipeline(); - - void stepSimulation(float deltaTime); - void integrate(float timeStep); - void setupGpuAabbsFull(); - - int registerConvexPolyhedron(class b3ConvexUtility* convex); - - //int registerConvexPolyhedron(const float* vertices, int strideInBytes, int numVertices, const float* scaling); - //int registerSphereShape(float radius); - //int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant); - - //int registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, const float* scaling); - //int registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes); - - int registerPhysicsInstance(float mass, const float* position, const float* orientation, int collisionShapeIndex, int userData, bool writeInstanceToGpu); - //if you passed "writeInstanceToGpu" false in the registerPhysicsInstance method (for performance) you need to call writeAllInstancesToGpu after all instances are registered - void writeAllInstancesToGpu(); - void copyConstraintsToHost(); - void setGravity(const float* grav); - void reset(); - - int createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, float breakingThreshold); - int createFixedConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, const float* relTargetAB, float breakingThreshold); - void removeConstraintByUid(int uid); - - void addConstraint(class b3TypedConstraint* constraint); - void removeConstraint(b3TypedConstraint* constraint); - - void castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults); - - cl_mem getBodyBuffer(); - - int getNumBodies() const; -}; - -#endif //B3_GPU_RIGIDBODY_PIPELINE_H
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