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path: root/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp
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-rw-r--r--thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp1068
1 files changed, 0 insertions, 1068 deletions
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp
deleted file mode 100644
index bd9d6bb04b..0000000000
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp
+++ /dev/null
@@ -1,1068 +0,0 @@
-
-/*
-Copyright (c) 2013 Advanced Micro Devices, Inc.
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-//Originally written by Erwin Coumans
-
-bool useGpuInitSolverBodies = true;
-bool useGpuInfo1 = true;
-bool useGpuInfo2 = true;
-bool useGpuSolveJointConstraintRows = true;
-bool useGpuWriteBackVelocities = true;
-bool gpuBreakConstraints = true;
-
-#include "b3GpuPgsConstraintSolver.h"
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-#include "Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h"
-#include <new>
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include <string.h> //for memset
-#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
-
-#include "Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h"
-
-#include "Bullet3OpenCL/RigidBody/kernels/jointSolver.h" //solveConstraintRowsCL
-#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
-
-#define B3_JOINT_SOLVER_PATH "src/Bullet3OpenCL/RigidBody/kernels/jointSolver.cl"
-
-struct b3GpuPgsJacobiSolverInternalData
-{
- cl_context m_context;
- cl_device_id m_device;
- cl_command_queue m_queue;
-
- b3PrefixScanCL* m_prefixScan;
-
- cl_kernel m_solveJointConstraintRowsKernels;
- cl_kernel m_initSolverBodiesKernel;
- cl_kernel m_getInfo1Kernel;
- cl_kernel m_initBatchConstraintsKernel;
- cl_kernel m_getInfo2Kernel;
- cl_kernel m_writeBackVelocitiesKernel;
- cl_kernel m_breakViolatedConstraintsKernel;
-
- b3OpenCLArray<unsigned int>* m_gpuConstraintRowOffsets;
-
- b3OpenCLArray<b3GpuSolverBody>* m_gpuSolverBodies;
- b3OpenCLArray<b3BatchConstraint>* m_gpuBatchConstraints;
- b3OpenCLArray<b3GpuSolverConstraint>* m_gpuConstraintRows;
- b3OpenCLArray<unsigned int>* m_gpuConstraintInfo1;
-
- // b3AlignedObjectArray<b3GpuSolverBody> m_cpuSolverBodies;
- b3AlignedObjectArray<b3BatchConstraint> m_cpuBatchConstraints;
- b3AlignedObjectArray<b3GpuSolverConstraint> m_cpuConstraintRows;
- b3AlignedObjectArray<unsigned int> m_cpuConstraintInfo1;
- b3AlignedObjectArray<unsigned int> m_cpuConstraintRowOffsets;
-
- b3AlignedObjectArray<b3RigidBodyData> m_cpuBodies;
- b3AlignedObjectArray<b3InertiaData> m_cpuInertias;
-
- b3AlignedObjectArray<b3GpuGenericConstraint> m_cpuConstraints;
-
- b3AlignedObjectArray<int> m_batchSizes;
-};
-
-/*
-static b3Transform getWorldTransform(b3RigidBodyData* rb)
-{
- b3Transform newTrans;
- newTrans.setOrigin(rb->m_pos);
- newTrans.setRotation(rb->m_quat);
- return newTrans;
-}
-
-static const b3Matrix3x3& getInvInertiaTensorWorld(b3InertiaData* inertia)
-{
- return inertia->m_invInertiaWorld;
-}
-
-*/
-
-static const b3Vector3& getLinearVelocity(b3RigidBodyData* rb)
-{
- return rb->m_linVel;
-}
-
-static const b3Vector3& getAngularVelocity(b3RigidBodyData* rb)
-{
- return rb->m_angVel;
-}
-
-b3Vector3 getVelocityInLocalPoint(b3RigidBodyData* rb, const b3Vector3& rel_pos)
-{
- //we also calculate lin/ang velocity for kinematic objects
- return getLinearVelocity(rb) + getAngularVelocity(rb).cross(rel_pos);
-}
-
-b3GpuPgsConstraintSolver::b3GpuPgsConstraintSolver(cl_context ctx, cl_device_id device, cl_command_queue queue, bool usePgs)
-{
- m_usePgs = usePgs;
- m_gpuData = new b3GpuPgsJacobiSolverInternalData();
- m_gpuData->m_context = ctx;
- m_gpuData->m_device = device;
- m_gpuData->m_queue = queue;
-
- m_gpuData->m_prefixScan = new b3PrefixScanCL(ctx, device, queue);
-
- m_gpuData->m_gpuConstraintRowOffsets = new b3OpenCLArray<unsigned int>(m_gpuData->m_context, m_gpuData->m_queue);
-
- m_gpuData->m_gpuSolverBodies = new b3OpenCLArray<b3GpuSolverBody>(m_gpuData->m_context, m_gpuData->m_queue);
- m_gpuData->m_gpuBatchConstraints = new b3OpenCLArray<b3BatchConstraint>(m_gpuData->m_context, m_gpuData->m_queue);
- m_gpuData->m_gpuConstraintRows = new b3OpenCLArray<b3GpuSolverConstraint>(m_gpuData->m_context, m_gpuData->m_queue);
- m_gpuData->m_gpuConstraintInfo1 = new b3OpenCLArray<unsigned int>(m_gpuData->m_context, m_gpuData->m_queue);
- cl_int errNum = 0;
-
- {
- cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_gpuData->m_context, m_gpuData->m_device, solveConstraintRowsCL, &errNum, "", B3_JOINT_SOLVER_PATH);
- //cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_gpuData->m_context,m_gpuData->m_device,0,&errNum,"",B3_JOINT_SOLVER_PATH,true);
- b3Assert(errNum == CL_SUCCESS);
- m_gpuData->m_solveJointConstraintRowsKernels = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context, m_gpuData->m_device, solveConstraintRowsCL, "solveJointConstraintRows", &errNum, prog);
- b3Assert(errNum == CL_SUCCESS);
- m_gpuData->m_initSolverBodiesKernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context, m_gpuData->m_device, solveConstraintRowsCL, "initSolverBodies", &errNum, prog);
- b3Assert(errNum == CL_SUCCESS);
- m_gpuData->m_getInfo1Kernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context, m_gpuData->m_device, solveConstraintRowsCL, "getInfo1Kernel", &errNum, prog);
- b3Assert(errNum == CL_SUCCESS);
- m_gpuData->m_initBatchConstraintsKernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context, m_gpuData->m_device, solveConstraintRowsCL, "initBatchConstraintsKernel", &errNum, prog);
- b3Assert(errNum == CL_SUCCESS);
- m_gpuData->m_getInfo2Kernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context, m_gpuData->m_device, solveConstraintRowsCL, "getInfo2Kernel", &errNum, prog);
- b3Assert(errNum == CL_SUCCESS);
- m_gpuData->m_writeBackVelocitiesKernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context, m_gpuData->m_device, solveConstraintRowsCL, "writeBackVelocitiesKernel", &errNum, prog);
- b3Assert(errNum == CL_SUCCESS);
- m_gpuData->m_breakViolatedConstraintsKernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context, m_gpuData->m_device, solveConstraintRowsCL, "breakViolatedConstraintsKernel", &errNum, prog);
- b3Assert(errNum == CL_SUCCESS);
-
- clReleaseProgram(prog);
- }
-}
-
-b3GpuPgsConstraintSolver::~b3GpuPgsConstraintSolver()
-{
- clReleaseKernel(m_gpuData->m_solveJointConstraintRowsKernels);
- clReleaseKernel(m_gpuData->m_initSolverBodiesKernel);
- clReleaseKernel(m_gpuData->m_getInfo1Kernel);
- clReleaseKernel(m_gpuData->m_initBatchConstraintsKernel);
- clReleaseKernel(m_gpuData->m_getInfo2Kernel);
- clReleaseKernel(m_gpuData->m_writeBackVelocitiesKernel);
- clReleaseKernel(m_gpuData->m_breakViolatedConstraintsKernel);
-
- delete m_gpuData->m_prefixScan;
- delete m_gpuData->m_gpuConstraintRowOffsets;
- delete m_gpuData->m_gpuSolverBodies;
- delete m_gpuData->m_gpuBatchConstraints;
- delete m_gpuData->m_gpuConstraintRows;
- delete m_gpuData->m_gpuConstraintInfo1;
-
- delete m_gpuData;
-}
-
-struct b3BatchConstraint
-{
- int m_bodyAPtrAndSignBit;
- int m_bodyBPtrAndSignBit;
- int m_originalConstraintIndex;
- int m_batchId;
-};
-
-static b3AlignedObjectArray<b3BatchConstraint> batchConstraints;
-
-void b3GpuPgsConstraintSolver::recomputeBatches()
-{
- m_gpuData->m_batchSizes.clear();
-}
-
-b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlySetup(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints, int numConstraints, const b3ContactSolverInfo& infoGlobal)
-{
- B3_PROFILE("GPU solveGroupCacheFriendlySetup");
- batchConstraints.resize(numConstraints);
- m_gpuData->m_gpuBatchConstraints->resize(numConstraints);
- m_staticIdx = -1;
- m_maxOverrideNumSolverIterations = 0;
-
- /* m_gpuData->m_gpuBodies->resize(numBodies);
- m_gpuData->m_gpuBodies->copyFromHostPointer(bodies,numBodies);
-
- b3OpenCLArray<b3InertiaData> gpuInertias(m_gpuData->m_context,m_gpuData->m_queue);
- gpuInertias.resize(numBodies);
- gpuInertias.copyFromHostPointer(inertias,numBodies);
- */
-
- m_gpuData->m_gpuSolverBodies->resize(numBodies);
-
- m_tmpSolverBodyPool.resize(numBodies);
- {
- if (useGpuInitSolverBodies)
- {
- B3_PROFILE("m_initSolverBodiesKernel");
-
- b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_initSolverBodiesKernel, "m_initSolverBodiesKernel");
- launcher.setBuffer(m_gpuData->m_gpuSolverBodies->getBufferCL());
- launcher.setBuffer(gpuBodies->getBufferCL());
- launcher.setConst(numBodies);
- launcher.launch1D(numBodies);
- clFinish(m_gpuData->m_queue);
-
- // m_gpuData->m_gpuSolverBodies->copyToHost(m_tmpSolverBodyPool);
- }
- else
- {
- gpuBodies->copyToHost(m_gpuData->m_cpuBodies);
- for (int i = 0; i < numBodies; i++)
- {
- b3RigidBodyData& body = m_gpuData->m_cpuBodies[i];
- b3GpuSolverBody& solverBody = m_tmpSolverBodyPool[i];
- initSolverBody(i, &solverBody, &body);
- solverBody.m_originalBodyIndex = i;
- }
- m_gpuData->m_gpuSolverBodies->copyFromHost(m_tmpSolverBodyPool);
- }
- }
-
- // int totalBodies = 0;
- int totalNumRows = 0;
- //b3RigidBody* rb0=0,*rb1=0;
- //if (1)
- {
- {
- // int i;
-
- m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
-
- // b3OpenCLArray<b3GpuGenericConstraint> gpuConstraints(m_gpuData->m_context,m_gpuData->m_queue);
-
- if (useGpuInfo1)
- {
- B3_PROFILE("info1 and init batchConstraint");
-
- m_gpuData->m_gpuConstraintInfo1->resize(numConstraints);
-
- if (1)
- {
- B3_PROFILE("getInfo1Kernel");
-
- b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_getInfo1Kernel, "m_getInfo1Kernel");
- launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL());
- launcher.setBuffer(gpuConstraints->getBufferCL());
- launcher.setConst(numConstraints);
- launcher.launch1D(numConstraints);
- clFinish(m_gpuData->m_queue);
- }
-
- if (m_gpuData->m_batchSizes.size() == 0)
- {
- B3_PROFILE("initBatchConstraintsKernel");
-
- m_gpuData->m_gpuConstraintRowOffsets->resize(numConstraints);
- unsigned int total = 0;
- m_gpuData->m_prefixScan->execute(*m_gpuData->m_gpuConstraintInfo1, *m_gpuData->m_gpuConstraintRowOffsets, numConstraints, &total);
- unsigned int lastElem = m_gpuData->m_gpuConstraintInfo1->at(numConstraints - 1);
- totalNumRows = total + lastElem;
-
- {
- B3_PROFILE("init batch constraints");
- b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_initBatchConstraintsKernel, "m_initBatchConstraintsKernel");
- launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL());
- launcher.setBuffer(m_gpuData->m_gpuConstraintRowOffsets->getBufferCL());
- launcher.setBuffer(m_gpuData->m_gpuBatchConstraints->getBufferCL());
- launcher.setBuffer(gpuConstraints->getBufferCL());
- launcher.setBuffer(gpuBodies->getBufferCL());
- launcher.setConst(numConstraints);
- launcher.launch1D(numConstraints);
- clFinish(m_gpuData->m_queue);
- }
- //assume the batching happens on CPU, so copy the data
- m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints);
- }
- }
- else
- {
- totalNumRows = 0;
- gpuConstraints->copyToHost(m_gpuData->m_cpuConstraints);
- //calculate the total number of contraint rows
- for (int i = 0; i < numConstraints; i++)
- {
- unsigned int& info1 = m_tmpConstraintSizesPool[i];
- // unsigned int info1;
- if (m_gpuData->m_cpuConstraints[i].isEnabled())
- {
- m_gpuData->m_cpuConstraints[i].getInfo1(&info1, &m_gpuData->m_cpuBodies[0]);
- }
- else
- {
- info1 = 0;
- }
-
- totalNumRows += info1;
- }
-
- m_gpuData->m_gpuBatchConstraints->copyFromHost(batchConstraints);
- m_gpuData->m_gpuConstraintInfo1->copyFromHost(m_tmpConstraintSizesPool);
- }
- m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
- m_gpuData->m_gpuConstraintRows->resize(totalNumRows);
-
- // b3GpuConstraintArray verify;
-
- if (useGpuInfo2)
- {
- {
- B3_PROFILE("getInfo2Kernel");
- b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_getInfo2Kernel, "m_getInfo2Kernel");
- launcher.setBuffer(m_gpuData->m_gpuConstraintRows->getBufferCL());
- launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL());
- launcher.setBuffer(m_gpuData->m_gpuConstraintRowOffsets->getBufferCL());
- launcher.setBuffer(gpuConstraints->getBufferCL());
- launcher.setBuffer(m_gpuData->m_gpuBatchConstraints->getBufferCL());
- launcher.setBuffer(gpuBodies->getBufferCL());
- launcher.setBuffer(gpuInertias->getBufferCL());
- launcher.setBuffer(m_gpuData->m_gpuSolverBodies->getBufferCL());
- launcher.setConst(infoGlobal.m_timeStep);
- launcher.setConst(infoGlobal.m_erp);
- launcher.setConst(infoGlobal.m_globalCfm);
- launcher.setConst(infoGlobal.m_damping);
- launcher.setConst(infoGlobal.m_numIterations);
- launcher.setConst(numConstraints);
- launcher.launch1D(numConstraints);
- clFinish(m_gpuData->m_queue);
-
- if (m_gpuData->m_batchSizes.size() == 0)
- m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints);
- //m_gpuData->m_gpuConstraintRows->copyToHost(verify);
- //m_gpuData->m_gpuConstraintRows->copyToHost(m_tmpSolverNonContactConstraintPool);
- }
- }
- else
- {
- gpuInertias->copyToHost(m_gpuData->m_cpuInertias);
-
- ///setup the b3SolverConstraints
-
- for (int i = 0; i < numConstraints; i++)
- {
- const int& info1 = m_tmpConstraintSizesPool[i];
-
- if (info1)
- {
- int constraintIndex = batchConstraints[i].m_originalConstraintIndex;
- int constraintRowOffset = m_gpuData->m_cpuConstraintRowOffsets[constraintIndex];
-
- b3GpuSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[constraintRowOffset];
- b3GpuGenericConstraint& constraint = m_gpuData->m_cpuConstraints[i];
-
- b3RigidBodyData& rbA = m_gpuData->m_cpuBodies[constraint.getRigidBodyA()];
- //b3RigidBody& rbA = constraint.getRigidBodyA();
- // b3RigidBody& rbB = constraint.getRigidBodyB();
- b3RigidBodyData& rbB = m_gpuData->m_cpuBodies[constraint.getRigidBodyB()];
-
- int solverBodyIdA = constraint.getRigidBodyA(); //getOrInitSolverBody(constraint.getRigidBodyA(),bodies,inertias);
- int solverBodyIdB = constraint.getRigidBodyB(); //getOrInitSolverBody(constraint.getRigidBodyB(),bodies,inertias);
-
- b3GpuSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
- b3GpuSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
-
- if (rbA.m_invMass)
- {
- batchConstraints[i].m_bodyAPtrAndSignBit = solverBodyIdA;
- }
- else
- {
- if (!solverBodyIdA)
- m_staticIdx = 0;
- batchConstraints[i].m_bodyAPtrAndSignBit = -solverBodyIdA;
- }
-
- if (rbB.m_invMass)
- {
- batchConstraints[i].m_bodyBPtrAndSignBit = solverBodyIdB;
- }
- else
- {
- if (!solverBodyIdB)
- m_staticIdx = 0;
- batchConstraints[i].m_bodyBPtrAndSignBit = -solverBodyIdB;
- }
-
- int overrideNumSolverIterations = 0; //constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
- if (overrideNumSolverIterations > m_maxOverrideNumSolverIterations)
- m_maxOverrideNumSolverIterations = overrideNumSolverIterations;
-
- int j;
- for (j = 0; j < info1; j++)
- {
- memset(&currentConstraintRow[j], 0, sizeof(b3GpuSolverConstraint));
- currentConstraintRow[j].m_angularComponentA.setValue(0, 0, 0);
- currentConstraintRow[j].m_angularComponentB.setValue(0, 0, 0);
- currentConstraintRow[j].m_appliedImpulse = 0.f;
- currentConstraintRow[j].m_appliedPushImpulse = 0.f;
- currentConstraintRow[j].m_cfm = 0.f;
- currentConstraintRow[j].m_contactNormal.setValue(0, 0, 0);
- currentConstraintRow[j].m_friction = 0.f;
- currentConstraintRow[j].m_frictionIndex = 0;
- currentConstraintRow[j].m_jacDiagABInv = 0.f;
- currentConstraintRow[j].m_lowerLimit = 0.f;
- currentConstraintRow[j].m_upperLimit = 0.f;
-
- currentConstraintRow[j].m_originalContactPoint = 0;
- currentConstraintRow[j].m_overrideNumSolverIterations = 0;
- currentConstraintRow[j].m_relpos1CrossNormal.setValue(0, 0, 0);
- currentConstraintRow[j].m_relpos2CrossNormal.setValue(0, 0, 0);
- currentConstraintRow[j].m_rhs = 0.f;
- currentConstraintRow[j].m_rhsPenetration = 0.f;
- currentConstraintRow[j].m_solverBodyIdA = 0;
- currentConstraintRow[j].m_solverBodyIdB = 0;
-
- currentConstraintRow[j].m_lowerLimit = -B3_INFINITY;
- currentConstraintRow[j].m_upperLimit = B3_INFINITY;
- currentConstraintRow[j].m_appliedImpulse = 0.f;
- currentConstraintRow[j].m_appliedPushImpulse = 0.f;
- currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;
- currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;
- currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations;
- }
-
- bodyAPtr->internalGetDeltaLinearVelocity().setValue(0.f, 0.f, 0.f);
- bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f, 0.f, 0.f);
- bodyAPtr->internalGetPushVelocity().setValue(0.f, 0.f, 0.f);
- bodyAPtr->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f);
- bodyBPtr->internalGetDeltaLinearVelocity().setValue(0.f, 0.f, 0.f);
- bodyBPtr->internalGetDeltaAngularVelocity().setValue(0.f, 0.f, 0.f);
- bodyBPtr->internalGetPushVelocity().setValue(0.f, 0.f, 0.f);
- bodyBPtr->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f);
-
- b3GpuConstraintInfo2 info2;
- info2.fps = 1.f / infoGlobal.m_timeStep;
- info2.erp = infoGlobal.m_erp;
- info2.m_J1linearAxis = currentConstraintRow->m_contactNormal;
- info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
- info2.m_J2linearAxis = 0;
- info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
- info2.rowskip = sizeof(b3GpuSolverConstraint) / sizeof(b3Scalar); //check this
- ///the size of b3GpuSolverConstraint needs be a multiple of b3Scalar
- b3Assert(info2.rowskip * sizeof(b3Scalar) == sizeof(b3GpuSolverConstraint));
- info2.m_constraintError = &currentConstraintRow->m_rhs;
- currentConstraintRow->m_cfm = infoGlobal.m_globalCfm;
- info2.m_damping = infoGlobal.m_damping;
- info2.cfm = &currentConstraintRow->m_cfm;
- info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;
- info2.m_upperLimit = &currentConstraintRow->m_upperLimit;
- info2.m_numIterations = infoGlobal.m_numIterations;
- m_gpuData->m_cpuConstraints[i].getInfo2(&info2, &m_gpuData->m_cpuBodies[0]);
-
- ///finalize the constraint setup
- for (j = 0; j < info1; j++)
- {
- b3GpuSolverConstraint& solverConstraint = currentConstraintRow[j];
-
- if (solverConstraint.m_upperLimit >= m_gpuData->m_cpuConstraints[i].getBreakingImpulseThreshold())
- {
- solverConstraint.m_upperLimit = m_gpuData->m_cpuConstraints[i].getBreakingImpulseThreshold();
- }
-
- if (solverConstraint.m_lowerLimit <= -m_gpuData->m_cpuConstraints[i].getBreakingImpulseThreshold())
- {
- solverConstraint.m_lowerLimit = -m_gpuData->m_cpuConstraints[i].getBreakingImpulseThreshold();
- }
-
- // solverConstraint.m_originalContactPoint = constraint;
-
- b3Matrix3x3& invInertiaWorldA = m_gpuData->m_cpuInertias[constraint.getRigidBodyA()].m_invInertiaWorld;
- {
- //b3Vector3 angularFactorA(1,1,1);
- const b3Vector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
- solverConstraint.m_angularComponentA = invInertiaWorldA * ftorqueAxis1; //*angularFactorA;
- }
-
- b3Matrix3x3& invInertiaWorldB = m_gpuData->m_cpuInertias[constraint.getRigidBodyB()].m_invInertiaWorld;
- {
- const b3Vector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
- solverConstraint.m_angularComponentB = invInertiaWorldB * ftorqueAxis2; //*constraint.getRigidBodyB().getAngularFactor();
- }
-
- {
- //it is ok to use solverConstraint.m_contactNormal instead of -solverConstraint.m_contactNormal
- //because it gets multiplied iMJlB
- b3Vector3 iMJlA = solverConstraint.m_contactNormal * rbA.m_invMass;
- b3Vector3 iMJaA = invInertiaWorldA * solverConstraint.m_relpos1CrossNormal;
- b3Vector3 iMJlB = solverConstraint.m_contactNormal * rbB.m_invMass; //sign of normal?
- b3Vector3 iMJaB = invInertiaWorldB * solverConstraint.m_relpos2CrossNormal;
-
- b3Scalar sum = iMJlA.dot(solverConstraint.m_contactNormal);
- sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
- sum += iMJlB.dot(solverConstraint.m_contactNormal);
- sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
- b3Scalar fsum = b3Fabs(sum);
- b3Assert(fsum > B3_EPSILON);
- solverConstraint.m_jacDiagABInv = fsum > B3_EPSILON ? b3Scalar(1.) / sum : 0.f;
- }
-
- ///fix rhs
- ///todo: add force/torque accelerators
- {
- b3Scalar rel_vel;
- b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(rbA.m_linVel) + solverConstraint.m_relpos1CrossNormal.dot(rbA.m_angVel);
- b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rbB.m_linVel) + solverConstraint.m_relpos2CrossNormal.dot(rbB.m_angVel);
-
- rel_vel = vel1Dotn + vel2Dotn;
-
- b3Scalar restitution = 0.f;
- b3Scalar positionalError = solverConstraint.m_rhs; //already filled in by getConstraintInfo2
- b3Scalar velocityError = restitution - rel_vel * info2.m_damping;
- b3Scalar penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
- b3Scalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
- solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
- solverConstraint.m_appliedImpulse = 0.f;
- }
- }
- }
- }
-
- m_gpuData->m_gpuConstraintRows->copyFromHost(m_tmpSolverNonContactConstraintPool);
- m_gpuData->m_gpuConstraintInfo1->copyFromHost(m_tmpConstraintSizesPool);
-
- if (m_gpuData->m_batchSizes.size() == 0)
- m_gpuData->m_gpuBatchConstraints->copyFromHost(batchConstraints);
- else
- m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints);
-
- m_gpuData->m_gpuSolverBodies->copyFromHost(m_tmpSolverBodyPool);
-
- } //end useGpuInfo2
- }
-
-#ifdef B3_SUPPORT_CONTACT_CONSTRAINTS
- {
- int i;
-
- for (i = 0; i < numManifolds; i++)
- {
- b3Contact4& manifold = manifoldPtr[i];
- convertContact(bodies, inertias, &manifold, infoGlobal);
- }
- }
-#endif //B3_SUPPORT_CONTACT_CONSTRAINTS
- }
-
- // b3ContactSolverInfo info = infoGlobal;
-
- // int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
- // int numConstraintPool = m_tmpSolverContactConstraintPool.size();
- // int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
-
- return 0.f;
-}
-
-///a straight copy from GPU/OpenCL kernel, for debugging
-__inline void internalApplyImpulse(b3GpuSolverBody* body, const b3Vector3& linearComponent, const b3Vector3& angularComponent, float impulseMagnitude)
-{
- body->m_deltaLinearVelocity += linearComponent * impulseMagnitude * body->m_linearFactor;
- body->m_deltaAngularVelocity += angularComponent * (impulseMagnitude * body->m_angularFactor);
-}
-
-void resolveSingleConstraintRowGeneric2(b3GpuSolverBody* body1, b3GpuSolverBody* body2, b3GpuSolverConstraint* c)
-{
- float deltaImpulse = c->m_rhs - b3Scalar(c->m_appliedImpulse) * c->m_cfm;
- float deltaVel1Dotn = b3Dot(c->m_contactNormal, body1->m_deltaLinearVelocity) + b3Dot(c->m_relpos1CrossNormal, body1->m_deltaAngularVelocity);
- float deltaVel2Dotn = -b3Dot(c->m_contactNormal, body2->m_deltaLinearVelocity) + b3Dot(c->m_relpos2CrossNormal, body2->m_deltaAngularVelocity);
-
- deltaImpulse -= deltaVel1Dotn * c->m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn * c->m_jacDiagABInv;
-
- float sum = b3Scalar(c->m_appliedImpulse) + deltaImpulse;
- if (sum < c->m_lowerLimit)
- {
- deltaImpulse = c->m_lowerLimit - b3Scalar(c->m_appliedImpulse);
- c->m_appliedImpulse = c->m_lowerLimit;
- }
- else if (sum > c->m_upperLimit)
- {
- deltaImpulse = c->m_upperLimit - b3Scalar(c->m_appliedImpulse);
- c->m_appliedImpulse = c->m_upperLimit;
- }
- else
- {
- c->m_appliedImpulse = sum;
- }
-
- internalApplyImpulse(body1, c->m_contactNormal * body1->m_invMass, c->m_angularComponentA, deltaImpulse);
- internalApplyImpulse(body2, -c->m_contactNormal * body2->m_invMass, c->m_angularComponentB, deltaImpulse);
-}
-
-void b3GpuPgsConstraintSolver::initSolverBody(int bodyIndex, b3GpuSolverBody* solverBody, b3RigidBodyData* rb)
-{
- solverBody->m_deltaLinearVelocity.setValue(0.f, 0.f, 0.f);
- solverBody->m_deltaAngularVelocity.setValue(0.f, 0.f, 0.f);
- solverBody->internalGetPushVelocity().setValue(0.f, 0.f, 0.f);
- solverBody->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f);
-
- b3Assert(rb);
- // solverBody->m_worldTransform = getWorldTransform(rb);
- solverBody->internalSetInvMass(b3MakeVector3(rb->m_invMass, rb->m_invMass, rb->m_invMass));
- solverBody->m_originalBodyIndex = bodyIndex;
- solverBody->m_angularFactor = b3MakeVector3(1, 1, 1);
- solverBody->m_linearFactor = b3MakeVector3(1, 1, 1);
- solverBody->m_linearVelocity = getLinearVelocity(rb);
- solverBody->m_angularVelocity = getAngularVelocity(rb);
-}
-
-void b3GpuPgsConstraintSolver::averageVelocities()
-{
-}
-
-b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyIterations(b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints1, int numConstraints, const b3ContactSolverInfo& infoGlobal)
-{
- //only create the batches once.
- //@todo: incrementally update batches when constraints are added/activated and/or removed/deactivated
- B3_PROFILE("GpuSolveGroupCacheFriendlyIterations");
-
- bool createBatches = m_gpuData->m_batchSizes.size() == 0;
- {
- if (createBatches)
- {
- m_gpuData->m_batchSizes.resize(0);
-
- {
- m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints);
-
- B3_PROFILE("batch joints");
- b3Assert(batchConstraints.size() == numConstraints);
- int simdWidth = numConstraints + 1;
- int numBodies = m_tmpSolverBodyPool.size();
- sortConstraintByBatch3(&batchConstraints[0], numConstraints, simdWidth, m_staticIdx, numBodies);
-
- m_gpuData->m_gpuBatchConstraints->copyFromHost(batchConstraints);
- }
- }
- else
- {
- /*b3AlignedObjectArray<b3BatchConstraint> cpuCheckBatches;
- m_gpuData->m_gpuBatchConstraints->copyToHost(cpuCheckBatches);
- b3Assert(cpuCheckBatches.size()==batchConstraints.size());
- printf(".\n");
- */
- //>copyFromHost(batchConstraints);
- }
- int maxIterations = infoGlobal.m_numIterations;
-
- bool useBatching = true;
-
- if (useBatching)
- {
- if (!useGpuSolveJointConstraintRows)
- {
- B3_PROFILE("copy to host");
- m_gpuData->m_gpuSolverBodies->copyToHost(m_tmpSolverBodyPool);
- m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints);
- m_gpuData->m_gpuConstraintRows->copyToHost(m_tmpSolverNonContactConstraintPool);
- m_gpuData->m_gpuConstraintInfo1->copyToHost(m_gpuData->m_cpuConstraintInfo1);
- m_gpuData->m_gpuConstraintRowOffsets->copyToHost(m_gpuData->m_cpuConstraintRowOffsets);
- gpuConstraints1->copyToHost(m_gpuData->m_cpuConstraints);
- }
-
- for (int iteration = 0; iteration < maxIterations; iteration++)
- {
- int batchOffset = 0;
- int constraintOffset = 0;
- int numBatches = m_gpuData->m_batchSizes.size();
- for (int bb = 0; bb < numBatches; bb++)
- {
- int numConstraintsInBatch = m_gpuData->m_batchSizes[bb];
-
- if (useGpuSolveJointConstraintRows)
- {
- B3_PROFILE("solveJointConstraintRowsKernels");
-
- /*
- __kernel void solveJointConstraintRows(__global b3GpuSolverBody* solverBodies,
- __global b3BatchConstraint* batchConstraints,
- __global b3SolverConstraint* rows,
- __global unsigned int* numConstraintRowsInfo1,
- __global unsigned int* rowOffsets,
- __global b3GpuGenericConstraint* constraints,
- int batchOffset,
- int numConstraintsInBatch*/
-
- b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_solveJointConstraintRowsKernels, "m_solveJointConstraintRowsKernels");
- launcher.setBuffer(m_gpuData->m_gpuSolverBodies->getBufferCL());
- launcher.setBuffer(m_gpuData->m_gpuBatchConstraints->getBufferCL());
- launcher.setBuffer(m_gpuData->m_gpuConstraintRows->getBufferCL());
- launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL());
- launcher.setBuffer(m_gpuData->m_gpuConstraintRowOffsets->getBufferCL());
- launcher.setBuffer(gpuConstraints1->getBufferCL()); //to detect disabled constraints
- launcher.setConst(batchOffset);
- launcher.setConst(numConstraintsInBatch);
-
- launcher.launch1D(numConstraintsInBatch);
- }
- else //useGpu
- {
- for (int b = 0; b < numConstraintsInBatch; b++)
- {
- const b3BatchConstraint& c = batchConstraints[batchOffset + b];
- /*printf("-----------\n");
- printf("bb=%d\n",bb);
- printf("c.batchId = %d\n", c.m_batchId);
- */
- b3Assert(c.m_batchId == bb);
- b3GpuGenericConstraint* constraint = &m_gpuData->m_cpuConstraints[c.m_originalConstraintIndex];
- if (constraint->m_flags & B3_CONSTRAINT_FLAG_ENABLED)
- {
- int numConstraintRows = m_gpuData->m_cpuConstraintInfo1[c.m_originalConstraintIndex];
- int constraintOffset = m_gpuData->m_cpuConstraintRowOffsets[c.m_originalConstraintIndex];
-
- for (int jj = 0; jj < numConstraintRows; jj++)
- {
- //
- b3GpuSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[constraintOffset + jj];
- //resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
- resolveSingleConstraintRowGeneric2(&m_tmpSolverBodyPool[constraint.m_solverBodyIdA], &m_tmpSolverBodyPool[constraint.m_solverBodyIdB], &constraint);
- }
- }
- }
- } //useGpu
- batchOffset += numConstraintsInBatch;
- constraintOffset += numConstraintsInBatch;
- }
- } //for (int iteration...
-
- if (!useGpuSolveJointConstraintRows)
- {
- {
- B3_PROFILE("copy from host");
- m_gpuData->m_gpuSolverBodies->copyFromHost(m_tmpSolverBodyPool);
- m_gpuData->m_gpuBatchConstraints->copyFromHost(batchConstraints);
- m_gpuData->m_gpuConstraintRows->copyFromHost(m_tmpSolverNonContactConstraintPool);
- }
-
- //B3_PROFILE("copy to host");
- //m_gpuData->m_gpuSolverBodies->copyToHost(m_tmpSolverBodyPool);
- }
- //int sz = sizeof(b3GpuSolverBody);
- //printf("cpu sizeof(b3GpuSolverBody)=%d\n",sz);
- }
- else
- {
- for (int iteration = 0; iteration < maxIterations; iteration++)
- {
- int numJoints = m_tmpSolverNonContactConstraintPool.size();
- for (int j = 0; j < numJoints; j++)
- {
- b3GpuSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j];
- resolveSingleConstraintRowGeneric2(&m_tmpSolverBodyPool[constraint.m_solverBodyIdA], &m_tmpSolverBodyPool[constraint.m_solverBodyIdB], &constraint);
- }
-
- if (!m_usePgs)
- {
- averageVelocities();
- }
- }
- }
- }
- clFinish(m_gpuData->m_queue);
- return 0.f;
-}
-
-static b3AlignedObjectArray<int> bodyUsed;
-static b3AlignedObjectArray<int> curUsed;
-
-inline int b3GpuPgsConstraintSolver::sortConstraintByBatch3(b3BatchConstraint* cs, int numConstraints, int simdWidth, int staticIdx, int numBodies)
-{
- //int sz = sizeof(b3BatchConstraint);
-
- B3_PROFILE("sortConstraintByBatch3");
-
- static int maxSwaps = 0;
- int numSwaps = 0;
-
- curUsed.resize(2 * simdWidth);
-
- static int maxNumConstraints = 0;
- if (maxNumConstraints < numConstraints)
- {
- maxNumConstraints = numConstraints;
- //printf("maxNumConstraints = %d\n",maxNumConstraints );
- }
-
- int numUsedArray = numBodies / 32 + 1;
- bodyUsed.resize(numUsedArray);
-
- for (int q = 0; q < numUsedArray; q++)
- bodyUsed[q] = 0;
-
- int curBodyUsed = 0;
-
- int numIter = 0;
-
-#if defined(_DEBUG)
- for (int i = 0; i < numConstraints; i++)
- cs[i].m_batchId = -1;
-#endif
-
- int numValidConstraints = 0;
- // int unprocessedConstraintIndex = 0;
-
- int batchIdx = 0;
-
- {
- B3_PROFILE("cpu batch innerloop");
-
- while (numValidConstraints < numConstraints)
- {
- numIter++;
- int nCurrentBatch = 0;
- // clear flag
- for (int i = 0; i < curBodyUsed; i++)
- bodyUsed[curUsed[i] / 32] = 0;
-
- curBodyUsed = 0;
-
- for (int i = numValidConstraints; i < numConstraints; i++)
- {
- int idx = i;
- b3Assert(idx < numConstraints);
- // check if it can go
- int bodyAS = cs[idx].m_bodyAPtrAndSignBit;
- int bodyBS = cs[idx].m_bodyBPtrAndSignBit;
- int bodyA = abs(bodyAS);
- int bodyB = abs(bodyBS);
- bool aIsStatic = (bodyAS < 0) || bodyAS == staticIdx;
- bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx;
- int aUnavailable = 0;
- int bUnavailable = 0;
- if (!aIsStatic)
- {
- aUnavailable = bodyUsed[bodyA / 32] & (1 << (bodyA & 31));
- }
- if (!aUnavailable)
- if (!bIsStatic)
- {
- bUnavailable = bodyUsed[bodyB / 32] & (1 << (bodyB & 31));
- }
-
- if (aUnavailable == 0 && bUnavailable == 0) // ok
- {
- if (!aIsStatic)
- {
- bodyUsed[bodyA / 32] |= (1 << (bodyA & 31));
- curUsed[curBodyUsed++] = bodyA;
- }
- if (!bIsStatic)
- {
- bodyUsed[bodyB / 32] |= (1 << (bodyB & 31));
- curUsed[curBodyUsed++] = bodyB;
- }
-
- cs[idx].m_batchId = batchIdx;
-
- if (i != numValidConstraints)
- {
- b3Swap(cs[i], cs[numValidConstraints]);
- numSwaps++;
- }
-
- numValidConstraints++;
- {
- nCurrentBatch++;
- if (nCurrentBatch == simdWidth)
- {
- nCurrentBatch = 0;
- for (int i = 0; i < curBodyUsed; i++)
- bodyUsed[curUsed[i] / 32] = 0;
- curBodyUsed = 0;
- }
- }
- }
- }
- m_gpuData->m_batchSizes.push_back(nCurrentBatch);
- batchIdx++;
- }
- }
-
-#if defined(_DEBUG)
- // debugPrintf( "nBatches: %d\n", batchIdx );
- for (int i = 0; i < numConstraints; i++)
- {
- b3Assert(cs[i].m_batchId != -1);
- }
-#endif
-
- if (maxSwaps < numSwaps)
- {
- maxSwaps = numSwaps;
- //printf("maxSwaps = %d\n", maxSwaps);
- }
-
- return batchIdx;
-}
-
-/// b3PgsJacobiSolver Sequentially applies impulses
-b3Scalar b3GpuPgsConstraintSolver::solveGroup(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias,
- int numBodies, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints, int numConstraints, const b3ContactSolverInfo& infoGlobal)
-{
- B3_PROFILE("solveJoints");
- //you need to provide at least some bodies
-
- solveGroupCacheFriendlySetup(gpuBodies, gpuInertias, numBodies, gpuConstraints, numConstraints, infoGlobal);
-
- solveGroupCacheFriendlyIterations(gpuConstraints, numConstraints, infoGlobal);
-
- solveGroupCacheFriendlyFinish(gpuBodies, gpuInertias, numBodies, gpuConstraints, numConstraints, infoGlobal);
-
- return 0.f;
-}
-
-void b3GpuPgsConstraintSolver::solveJoints(int numBodies, b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias,
- int numConstraints, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints)
-{
- b3ContactSolverInfo infoGlobal;
- infoGlobal.m_splitImpulse = false;
- infoGlobal.m_timeStep = 1.f / 60.f;
- infoGlobal.m_numIterations = 4; //4;
- // infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS|B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION;
- //infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS;
- infoGlobal.m_solverMode |= B3_SOLVER_USE_2_FRICTION_DIRECTIONS;
-
- //if (infoGlobal.m_solverMode & B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
- //if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
-
- solveGroup(gpuBodies, gpuInertias, numBodies, gpuConstraints, numConstraints, infoGlobal);
-}
-
-//b3AlignedObjectArray<b3RigidBodyData> testBodies;
-
-b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyFinish(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints, int numConstraints, const b3ContactSolverInfo& infoGlobal)
-{
- B3_PROFILE("solveGroupCacheFriendlyFinish");
- // int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- // int i,j;
-
- {
- if (gpuBreakConstraints)
- {
- B3_PROFILE("breakViolatedConstraintsKernel");
- b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_breakViolatedConstraintsKernel, "m_breakViolatedConstraintsKernel");
- launcher.setBuffer(gpuConstraints->getBufferCL());
- launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL());
- launcher.setBuffer(m_gpuData->m_gpuConstraintRowOffsets->getBufferCL());
- launcher.setBuffer(m_gpuData->m_gpuConstraintRows->getBufferCL());
- launcher.setConst(numConstraints);
- launcher.launch1D(numConstraints);
- }
- else
- {
- gpuConstraints->copyToHost(m_gpuData->m_cpuConstraints);
- m_gpuData->m_gpuBatchConstraints->copyToHost(m_gpuData->m_cpuBatchConstraints);
- m_gpuData->m_gpuConstraintRows->copyToHost(m_gpuData->m_cpuConstraintRows);
- gpuConstraints->copyToHost(m_gpuData->m_cpuConstraints);
- m_gpuData->m_gpuConstraintInfo1->copyToHost(m_gpuData->m_cpuConstraintInfo1);
- m_gpuData->m_gpuConstraintRowOffsets->copyToHost(m_gpuData->m_cpuConstraintRowOffsets);
-
- for (int cid = 0; cid < numConstraints; cid++)
- {
- int originalConstraintIndex = batchConstraints[cid].m_originalConstraintIndex;
- int constraintRowOffset = m_gpuData->m_cpuConstraintRowOffsets[originalConstraintIndex];
- int numRows = m_gpuData->m_cpuConstraintInfo1[originalConstraintIndex];
- if (numRows)
- {
- // printf("cid=%d, breakingThreshold =%f\n",cid,breakingThreshold);
- for (int i = 0; i < numRows; i++)
- {
- int rowIndex = constraintRowOffset + i;
- int orgConstraintIndex = m_gpuData->m_cpuConstraintRows[rowIndex].m_originalConstraintIndex;
- float breakingThreshold = m_gpuData->m_cpuConstraints[orgConstraintIndex].m_breakingImpulseThreshold;
- // printf("rows[%d].m_appliedImpulse=%f\n",rowIndex,rows[rowIndex].m_appliedImpulse);
- if (b3Fabs(m_gpuData->m_cpuConstraintRows[rowIndex].m_appliedImpulse) >= breakingThreshold)
- {
- m_gpuData->m_cpuConstraints[orgConstraintIndex].m_flags = 0; //&= ~B3_CONSTRAINT_FLAG_ENABLED;
- }
- }
- }
- }
-
- gpuConstraints->copyFromHost(m_gpuData->m_cpuConstraints);
- }
- }
-
- {
- if (useGpuWriteBackVelocities)
- {
- B3_PROFILE("GPU write back velocities and transforms");
-
- b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_writeBackVelocitiesKernel, "m_writeBackVelocitiesKernel");
- launcher.setBuffer(gpuBodies->getBufferCL());
- launcher.setBuffer(m_gpuData->m_gpuSolverBodies->getBufferCL());
- launcher.setConst(numBodies);
- launcher.launch1D(numBodies);
- clFinish(m_gpuData->m_queue);
- // m_gpuData->m_gpuSolverBodies->copyToHost(m_tmpSolverBodyPool);
- // m_gpuData->m_gpuBodies->copyToHostPointer(bodies,numBodies);
- //m_gpuData->m_gpuBodies->copyToHost(testBodies);
- }
- else
- {
- B3_PROFILE("CPU write back velocities and transforms");
-
- m_gpuData->m_gpuSolverBodies->copyToHost(m_tmpSolverBodyPool);
- gpuBodies->copyToHost(m_gpuData->m_cpuBodies);
- for (int i = 0; i < m_tmpSolverBodyPool.size(); i++)
- {
- int bodyIndex = m_tmpSolverBodyPool[i].m_originalBodyIndex;
- //printf("bodyIndex=%d\n",bodyIndex);
- b3Assert(i == bodyIndex);
-
- b3RigidBodyData* body = &m_gpuData->m_cpuBodies[bodyIndex];
- if (body->m_invMass)
- {
- if (infoGlobal.m_splitImpulse)
- m_tmpSolverBodyPool[i].writebackVelocityAndTransform(infoGlobal.m_timeStep, infoGlobal.m_splitImpulseTurnErp);
- else
- m_tmpSolverBodyPool[i].writebackVelocity();
-
- if (m_usePgs)
- {
- body->m_linVel = m_tmpSolverBodyPool[i].m_linearVelocity;
- body->m_angVel = m_tmpSolverBodyPool[i].m_angularVelocity;
- }
- else
- {
- b3Assert(0);
- }
- /*
- if (infoGlobal.m_splitImpulse)
- {
- body->m_pos = m_tmpSolverBodyPool[i].m_worldTransform.getOrigin();
- b3Quaternion orn;
- orn = m_tmpSolverBodyPool[i].m_worldTransform.getRotation();
- body->m_quat = orn;
- }
- */
- }
- } //for
-
- gpuBodies->copyFromHost(m_gpuData->m_cpuBodies);
- }
- }
-
- clFinish(m_gpuData->m_queue);
-
- m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
- m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
- m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0);
- m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(0);
-
- m_tmpSolverBodyPool.resizeNoInitialize(0);
- return 0.f;
-}