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-rw-r--r--thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.cpp137
1 files changed, 137 insertions, 0 deletions
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.cpp b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.cpp
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+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.cpp
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+/*
+Copyright (c) 2012 Advanced Micro Devices, Inc.
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+//Originally written by Erwin Coumans
+
+#include "b3GpuGenericConstraint.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
+
+#include <new>
+#include "Bullet3Common/b3Transform.h"
+
+void b3GpuGenericConstraint::getInfo1 (unsigned int* info,const b3RigidBodyData* bodies)
+{
+ switch (m_constraintType)
+ {
+ case B3_GPU_POINT2POINT_CONSTRAINT_TYPE:
+ {
+ *info = 3;
+ break;
+ };
+ default:
+ {
+ b3Assert(0);
+ }
+ };
+}
+
+void getInfo2Point2Point(b3GpuGenericConstraint* constraint, b3GpuConstraintInfo2* info, const b3RigidBodyData* bodies)
+{
+ b3Transform trA;
+ trA.setIdentity();
+ trA.setOrigin(bodies[constraint->m_rbA].m_pos);
+ trA.setRotation(bodies[constraint->m_rbA].m_quat);
+
+ b3Transform trB;
+ trB.setIdentity();
+ trB.setOrigin(bodies[constraint->m_rbB].m_pos);
+ trB.setRotation(bodies[constraint->m_rbB].m_quat);
+
+ // anchor points in global coordinates with respect to body PORs.
+
+ // set jacobian
+ info->m_J1linearAxis[0] = 1;
+ info->m_J1linearAxis[info->rowskip+1] = 1;
+ info->m_J1linearAxis[2*info->rowskip+2] = 1;
+
+ b3Vector3 a1 = trA.getBasis()*constraint->getPivotInA();
+ //b3Vector3 a1a = b3QuatRotate(trA.getRotation(),constraint->getPivotInA());
+
+ {
+ b3Vector3* angular0 = (b3Vector3*)(info->m_J1angularAxis);
+ b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis+info->rowskip);
+ b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis+2*info->rowskip);
+ b3Vector3 a1neg = -a1;
+ a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ }
+
+ if (info->m_J2linearAxis)
+ {
+ info->m_J2linearAxis[0] = -1;
+ info->m_J2linearAxis[info->rowskip+1] = -1;
+ info->m_J2linearAxis[2*info->rowskip+2] = -1;
+ }
+
+ b3Vector3 a2 = trB.getBasis()*constraint->getPivotInB();
+
+ {
+ // b3Vector3 a2n = -a2;
+ b3Vector3* angular0 = (b3Vector3*)(info->m_J2angularAxis);
+ b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis+info->rowskip);
+ b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis+2*info->rowskip);
+ a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ }
+
+
+
+ // set right hand side
+// b3Scalar currERP = (m_flags & B3_P2P_FLAGS_ERP) ? m_erp : info->erp;
+ b3Scalar currERP = info->erp;
+
+ b3Scalar k = info->fps * currERP;
+ int j;
+ for (j=0; j<3; j++)
+ {
+ info->m_constraintError[j*info->rowskip] = k * (a2[j] + trB.getOrigin()[j] - a1[j] - trA.getOrigin()[j]);
+ //printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
+ }
+#if 0
+ if(m_flags & B3_P2P_FLAGS_CFM)
+ {
+ for (j=0; j<3; j++)
+ {
+ info->cfm[j*info->rowskip] = m_cfm;
+ }
+ }
+#endif
+
+#if 0
+ b3Scalar impulseClamp = m_setting.m_impulseClamp;//
+ for (j=0; j<3; j++)
+ {
+ if (m_setting.m_impulseClamp > 0)
+ {
+ info->m_lowerLimit[j*info->rowskip] = -impulseClamp;
+ info->m_upperLimit[j*info->rowskip] = impulseClamp;
+ }
+ }
+ info->m_damping = m_setting.m_damping;
+#endif
+
+}
+
+void b3GpuGenericConstraint::getInfo2 (b3GpuConstraintInfo2* info, const b3RigidBodyData* bodies)
+{
+ switch (m_constraintType)
+ {
+ case B3_GPU_POINT2POINT_CONSTRAINT_TYPE:
+ {
+ getInfo2Point2Point(this,info,bodies);
+ break;
+ };
+ default:
+ {
+ b3Assert(0);
+ }
+ };
+}