diff options
Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/Raycast')
3 files changed, 509 insertions, 531 deletions
diff --git a/thirdparty/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.cpp b/thirdparty/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.cpp index 161e304f09..6571f30548 100644 --- a/thirdparty/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.cpp +++ b/thirdparty/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.cpp @@ -4,7 +4,6 @@ #include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" #include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h" - #include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h" #include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h" #include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h" @@ -15,38 +14,35 @@ #include "Bullet3OpenCL/Raycast/kernels/rayCastKernels.h" - #define B3_RAYCAST_PATH "src/Bullet3OpenCL/Raycast/kernels/rayCastKernels.cl" - - struct b3GpuRaycastInternalData { cl_context m_context; cl_device_id m_device; - cl_command_queue m_q; + cl_command_queue m_q; cl_kernel m_raytraceKernel; cl_kernel m_raytracePairsKernel; cl_kernel m_findRayRigidPairIndexRanges; - + b3GpuParallelLinearBvh* m_plbvh; b3RadixSort32CL* m_radixSorter; b3FillCL* m_fill; - + //1 element per ray b3OpenCLArray<b3RayInfo>* m_gpuRays; b3OpenCLArray<b3RayHit>* m_gpuHitResults; b3OpenCLArray<int>* m_firstRayRigidPairIndexPerRay; b3OpenCLArray<int>* m_numRayRigidPairsPerRay; - + //1 element per (ray index, rigid index) pair, where the ray intersects with the rigid's AABB b3OpenCLArray<int>* m_gpuNumRayRigidPairs; - b3OpenCLArray<b3Int2>* m_gpuRayRigidPairs; //x == ray index, y == rigid index - + b3OpenCLArray<b3Int2>* m_gpuRayRigidPairs; //x == ray index, y == rigid index + int m_test; }; -b3GpuRaycast::b3GpuRaycast(cl_context ctx,cl_device_id device, cl_command_queue q) +b3GpuRaycast::b3GpuRaycast(cl_context ctx, cl_device_id device, cl_command_queue q) { m_data = new b3GpuRaycastInternalData; m_data->m_context = ctx; @@ -59,7 +55,7 @@ b3GpuRaycast::b3GpuRaycast(cl_context ctx,cl_device_id device, cl_command_queue m_data->m_plbvh = new b3GpuParallelLinearBvh(ctx, device, q); m_data->m_radixSorter = new b3RadixSort32CL(ctx, device, q); m_data->m_fill = new b3FillCL(ctx, device, q); - + m_data->m_gpuRays = new b3OpenCLArray<b3RayInfo>(ctx, q); m_data->m_gpuHitResults = new b3OpenCLArray<b3RayHit>(ctx, q); m_data->m_firstRayRigidPairIndexPerRay = new b3OpenCLArray<int>(ctx, q); @@ -68,19 +64,17 @@ b3GpuRaycast::b3GpuRaycast(cl_context ctx,cl_device_id device, cl_command_queue m_data->m_gpuRayRigidPairs = new b3OpenCLArray<b3Int2>(ctx, q); { - cl_int errNum=0; - cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_data->m_context,m_data->m_device,rayCastKernelCL,&errNum,"",B3_RAYCAST_PATH); - b3Assert(errNum==CL_SUCCESS); - m_data->m_raytraceKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device,rayCastKernelCL, "rayCastKernel",&errNum,prog); - b3Assert(errNum==CL_SUCCESS); - m_data->m_raytracePairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device,rayCastKernelCL, "rayCastPairsKernel",&errNum,prog); - b3Assert(errNum==CL_SUCCESS); - m_data->m_findRayRigidPairIndexRanges = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device,rayCastKernelCL, "findRayRigidPairIndexRanges",&errNum,prog); - b3Assert(errNum==CL_SUCCESS); + cl_int errNum = 0; + cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_data->m_context, m_data->m_device, rayCastKernelCL, &errNum, "", B3_RAYCAST_PATH); + b3Assert(errNum == CL_SUCCESS); + m_data->m_raytraceKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device, rayCastKernelCL, "rayCastKernel", &errNum, prog); + b3Assert(errNum == CL_SUCCESS); + m_data->m_raytracePairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device, rayCastKernelCL, "rayCastPairsKernel", &errNum, prog); + b3Assert(errNum == CL_SUCCESS); + m_data->m_findRayRigidPairIndexRanges = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device, rayCastKernelCL, "findRayRigidPairIndexRanges", &errNum, prog); + b3Assert(errNum == CL_SUCCESS); clReleaseProgram(prog); } - - } b3GpuRaycast::~b3GpuRaycast() @@ -88,78 +82,80 @@ b3GpuRaycast::~b3GpuRaycast() clReleaseKernel(m_data->m_raytraceKernel); clReleaseKernel(m_data->m_raytracePairsKernel); clReleaseKernel(m_data->m_findRayRigidPairIndexRanges); - + delete m_data->m_plbvh; delete m_data->m_radixSorter; delete m_data->m_fill; - + delete m_data->m_gpuRays; delete m_data->m_gpuHitResults; delete m_data->m_firstRayRigidPairIndexPerRay; delete m_data->m_numRayRigidPairsPerRay; delete m_data->m_gpuNumRayRigidPairs; delete m_data->m_gpuRayRigidPairs; - + delete m_data; } -bool sphere_intersect(const b3Vector3& spherePos, b3Scalar radius, const b3Vector3& rayFrom, const b3Vector3& rayTo, float& hitFraction) +bool sphere_intersect(const b3Vector3& spherePos, b3Scalar radius, const b3Vector3& rayFrom, const b3Vector3& rayTo, float& hitFraction) { - b3Vector3 rs = rayFrom - spherePos; - b3Vector3 rayDir = rayTo-rayFrom; - - float A = b3Dot(rayDir,rayDir); - float B = b3Dot(rs, rayDir); - float C = b3Dot(rs, rs) - (radius * radius); - - float D = B * B - A*C; - - if (D > 0.0) - { - float t = (-B - sqrt(D))/A; - - if ( (t >= 0.0f) && (t < hitFraction) ) - { + b3Vector3 rs = rayFrom - spherePos; + b3Vector3 rayDir = rayTo - rayFrom; + + float A = b3Dot(rayDir, rayDir); + float B = b3Dot(rs, rayDir); + float C = b3Dot(rs, rs) - (radius * radius); + + float D = B * B - A * C; + + if (D > 0.0) + { + float t = (-B - sqrt(D)) / A; + + if ((t >= 0.0f) && (t < hitFraction)) + { hitFraction = t; - return true; + return true; } } return false; } bool rayConvex(const b3Vector3& rayFromLocal, const b3Vector3& rayToLocal, const b3ConvexPolyhedronData& poly, - const b3AlignedObjectArray<b3GpuFace>& faces, float& hitFraction, b3Vector3& hitNormal) + const b3AlignedObjectArray<b3GpuFace>& faces, float& hitFraction, b3Vector3& hitNormal) { float exitFraction = hitFraction; float enterFraction = -0.1f; - b3Vector3 curHitNormal=b3MakeVector3(0,0,0); - for (int i=0;i<poly.m_numFaces;i++) + b3Vector3 curHitNormal = b3MakeVector3(0, 0, 0); + for (int i = 0; i < poly.m_numFaces; i++) { - const b3GpuFace& face = faces[poly.m_faceOffset+i]; - float fromPlaneDist = b3Dot(rayFromLocal,face.m_plane)+face.m_plane.w; - float toPlaneDist = b3Dot(rayToLocal,face.m_plane)+face.m_plane.w; - if (fromPlaneDist<0.f) + const b3GpuFace& face = faces[poly.m_faceOffset + i]; + float fromPlaneDist = b3Dot(rayFromLocal, face.m_plane) + face.m_plane.w; + float toPlaneDist = b3Dot(rayToLocal, face.m_plane) + face.m_plane.w; + if (fromPlaneDist < 0.f) { if (toPlaneDist >= 0.f) { - float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist); - if (exitFraction>fraction) + float fraction = fromPlaneDist / (fromPlaneDist - toPlaneDist); + if (exitFraction > fraction) { exitFraction = fraction; } - } - } else + } + } + else { - if (toPlaneDist<0.f) + if (toPlaneDist < 0.f) { - float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist); + float fraction = fromPlaneDist / (fromPlaneDist - toPlaneDist); if (enterFraction <= fraction) { enterFraction = fraction; curHitNormal = face.m_plane; curHitNormal.w = 0.f; } - } else + } + else { return false; } @@ -176,44 +172,41 @@ bool rayConvex(const b3Vector3& rayFromLocal, const b3Vector3& rayToLocal, const return true; } -void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults, - int numBodies,const struct b3RigidBodyData* bodies, int numCollidables,const struct b3Collidable* collidables, const struct b3GpuNarrowPhaseInternalData* narrowphaseData) +void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults, + int numBodies, const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables, const struct b3GpuNarrowPhaseInternalData* narrowphaseData) { - -// return castRays(rays,hitResults,numBodies,bodies,numCollidables,collidables); + // return castRays(rays,hitResults,numBodies,bodies,numCollidables,collidables); B3_PROFILE("castRaysHost"); - for (int r=0;r<rays.size();r++) + for (int r = 0; r < rays.size(); r++) { b3Vector3 rayFrom = rays[r].m_from; b3Vector3 rayTo = rays[r].m_to; float hitFraction = hitResults[r].m_hitFraction; - int hitBodyIndex= -1; + int hitBodyIndex = -1; b3Vector3 hitNormal; - for (int b=0;b<numBodies;b++) + for (int b = 0; b < numBodies; b++) { - const b3Vector3& pos = bodies[b].m_pos; //const b3Quaternion& orn = bodies[b].m_quat; - + switch (collidables[bodies[b].m_collidableIdx].m_shapeType) { - case SHAPE_SPHERE: + case SHAPE_SPHERE: { b3Scalar radius = collidables[bodies[b].m_collidableIdx].m_radius; - if (sphere_intersect(pos, radius, rayFrom, rayTo,hitFraction)) + if (sphere_intersect(pos, radius, rayFrom, rayTo, hitFraction)) { hitBodyIndex = b; b3Vector3 hitPoint; - hitPoint.setInterpolate3(rays[r].m_from, rays[r].m_to,hitFraction); - hitNormal = (hitPoint-bodies[b].m_pos).normalize(); + hitPoint.setInterpolate3(rays[r].m_from, rays[r].m_to, hitFraction); + hitNormal = (hitPoint - bodies[b].m_pos).normalize(); } } - case SHAPE_CONVEX_HULL: + case SHAPE_CONVEX_HULL: { - b3Transform convexWorldTransform; convexWorldTransform.setIdentity(); convexWorldTransform.setOrigin(bodies[b].m_pos); @@ -222,72 +215,67 @@ void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays, b3A b3Vector3 rayFromLocal = convexWorld2Local(rayFrom); b3Vector3 rayToLocal = convexWorld2Local(rayTo); - - + int shapeIndex = collidables[bodies[b].m_collidableIdx].m_shapeIndex; const b3ConvexPolyhedronData& poly = narrowphaseData->m_convexPolyhedra[shapeIndex]; - if (rayConvex(rayFromLocal, rayToLocal,poly,narrowphaseData->m_convexFaces, hitFraction, hitNormal)) + if (rayConvex(rayFromLocal, rayToLocal, poly, narrowphaseData->m_convexFaces, hitFraction, hitNormal)) { hitBodyIndex = b; } - break; } - default: + default: { - static bool once=true; + static bool once = true; if (once) { - once=false; + once = false; b3Warning("Raytest: unsupported shape type\n"); } } } } - if (hitBodyIndex>=0) + if (hitBodyIndex >= 0) { - hitResults[r].m_hitFraction = hitFraction; - hitResults[r].m_hitPoint.setInterpolate3(rays[r].m_from, rays[r].m_to,hitFraction); + hitResults[r].m_hitPoint.setInterpolate3(rays[r].m_from, rays[r].m_to, hitFraction); hitResults[r].m_hitNormal = hitNormal; hitResults[r].m_hitBody = hitBodyIndex; } - } } ///todo: add some acceleration structure (AABBs, tree etc) -void b3GpuRaycast::castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults, - int numBodies,const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables, - const struct b3GpuNarrowPhaseInternalData* narrowphaseData, class b3GpuBroadphaseInterface* broadphase) +void b3GpuRaycast::castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults, + int numBodies, const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables, + const struct b3GpuNarrowPhaseInternalData* narrowphaseData, class b3GpuBroadphaseInterface* broadphase) { //castRaysHost(rays,hitResults,numBodies,bodies,numCollidables,collidables,narrowphaseData); B3_PROFILE("castRaysGPU"); - + { B3_PROFILE("raycast copyFromHost"); m_data->m_gpuRays->copyFromHost(rays); m_data->m_gpuHitResults->copyFromHost(hitResults); - } - + int numRays = hitResults.size(); { m_data->m_firstRayRigidPairIndexPerRay->resize(numRays); m_data->m_numRayRigidPairsPerRay->resize(numRays); - + m_data->m_gpuNumRayRigidPairs->resize(1); m_data->m_gpuRayRigidPairs->resize(numRays * 16); } - + //run kernel const bool USE_BRUTE_FORCE_RAYCAST = false; - if(USE_BRUTE_FORCE_RAYCAST) + if (USE_BRUTE_FORCE_RAYCAST) { B3_PROFILE("raycast launch1D"); - b3LauncherCL launcher(m_data->m_q,m_data->m_raytraceKernel,"m_raytraceKernel"); + b3LauncherCL launcher(m_data->m_q, m_data->m_raytraceKernel, "m_raytraceKernel"); int numRays = rays.size(); launcher.setConst(numRays); @@ -299,93 +287,88 @@ void b3GpuRaycast::castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3Align launcher.setBuffer(narrowphaseData->m_collidablesGPU->getBufferCL()); launcher.setBuffer(narrowphaseData->m_convexFacesGPU->getBufferCL()); launcher.setBuffer(narrowphaseData->m_convexPolyhedraGPU->getBufferCL()); - + launcher.launch1D(numRays); clFinish(m_data->m_q); } else { - m_data->m_plbvh->build( broadphase->getAllAabbsGPU(), broadphase->getSmallAabbIndicesGPU(), broadphase->getLargeAabbIndicesGPU() ); + m_data->m_plbvh->build(broadphase->getAllAabbsGPU(), broadphase->getSmallAabbIndicesGPU(), broadphase->getLargeAabbIndicesGPU()); m_data->m_plbvh->testRaysAgainstBvhAabbs(*m_data->m_gpuRays, *m_data->m_gpuNumRayRigidPairs, *m_data->m_gpuRayRigidPairs); - + int numRayRigidPairs = -1; m_data->m_gpuNumRayRigidPairs->copyToHostPointer(&numRayRigidPairs, 1); - if( numRayRigidPairs > m_data->m_gpuRayRigidPairs->size() ) + if (numRayRigidPairs > m_data->m_gpuRayRigidPairs->size()) { numRayRigidPairs = m_data->m_gpuRayRigidPairs->size(); m_data->m_gpuNumRayRigidPairs->copyFromHostPointer(&numRayRigidPairs, 1); } - - m_data->m_gpuRayRigidPairs->resize(numRayRigidPairs); //Radix sort needs b3OpenCLArray::size() to be correct - + + m_data->m_gpuRayRigidPairs->resize(numRayRigidPairs); //Radix sort needs b3OpenCLArray::size() to be correct + //Sort ray-rigid pairs by ray index { B3_PROFILE("sort ray-rigid pairs"); - m_data->m_radixSorter->execute( *reinterpret_cast< b3OpenCLArray<b3SortData>* >(m_data->m_gpuRayRigidPairs) ); + m_data->m_radixSorter->execute(*reinterpret_cast<b3OpenCLArray<b3SortData>*>(m_data->m_gpuRayRigidPairs)); } - + //detect start,count of each ray pair { B3_PROFILE("detect ray-rigid pair index ranges"); - + { B3_PROFILE("reset ray-rigid pair index ranges"); - - m_data->m_fill->execute(*m_data->m_firstRayRigidPairIndexPerRay, numRayRigidPairs, numRays); //atomic_min used to find first index + + m_data->m_fill->execute(*m_data->m_firstRayRigidPairIndexPerRay, numRayRigidPairs, numRays); //atomic_min used to find first index m_data->m_fill->execute(*m_data->m_numRayRigidPairsPerRay, 0, numRays); clFinish(m_data->m_q); } - - b3BufferInfoCL bufferInfo[] = - { - b3BufferInfoCL( m_data->m_gpuRayRigidPairs->getBufferCL() ), - - b3BufferInfoCL( m_data->m_firstRayRigidPairIndexPerRay->getBufferCL() ), - b3BufferInfoCL( m_data->m_numRayRigidPairsPerRay->getBufferCL() ) - }; - + + b3BufferInfoCL bufferInfo[] = + { + b3BufferInfoCL(m_data->m_gpuRayRigidPairs->getBufferCL()), + + b3BufferInfoCL(m_data->m_firstRayRigidPairIndexPerRay->getBufferCL()), + b3BufferInfoCL(m_data->m_numRayRigidPairsPerRay->getBufferCL())}; + b3LauncherCL launcher(m_data->m_q, m_data->m_findRayRigidPairIndexRanges, "m_findRayRigidPairIndexRanges"); - launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) ); + launcher.setBuffers(bufferInfo, sizeof(bufferInfo) / sizeof(b3BufferInfoCL)); launcher.setConst(numRayRigidPairs); - + launcher.launch1D(numRayRigidPairs); clFinish(m_data->m_q); } - + { B3_PROFILE("ray-rigid intersection"); - - b3BufferInfoCL bufferInfo[] = - { - b3BufferInfoCL( m_data->m_gpuRays->getBufferCL() ), - b3BufferInfoCL( m_data->m_gpuHitResults->getBufferCL() ), - b3BufferInfoCL( m_data->m_firstRayRigidPairIndexPerRay->getBufferCL() ), - b3BufferInfoCL( m_data->m_numRayRigidPairsPerRay->getBufferCL() ), - - b3BufferInfoCL( narrowphaseData->m_bodyBufferGPU->getBufferCL() ), - b3BufferInfoCL( narrowphaseData->m_collidablesGPU->getBufferCL() ), - b3BufferInfoCL( narrowphaseData->m_convexFacesGPU->getBufferCL() ), - b3BufferInfoCL( narrowphaseData->m_convexPolyhedraGPU->getBufferCL() ), - - b3BufferInfoCL( m_data->m_gpuRayRigidPairs->getBufferCL() ) - }; - + + b3BufferInfoCL bufferInfo[] = + { + b3BufferInfoCL(m_data->m_gpuRays->getBufferCL()), + b3BufferInfoCL(m_data->m_gpuHitResults->getBufferCL()), + b3BufferInfoCL(m_data->m_firstRayRigidPairIndexPerRay->getBufferCL()), + b3BufferInfoCL(m_data->m_numRayRigidPairsPerRay->getBufferCL()), + + b3BufferInfoCL(narrowphaseData->m_bodyBufferGPU->getBufferCL()), + b3BufferInfoCL(narrowphaseData->m_collidablesGPU->getBufferCL()), + b3BufferInfoCL(narrowphaseData->m_convexFacesGPU->getBufferCL()), + b3BufferInfoCL(narrowphaseData->m_convexPolyhedraGPU->getBufferCL()), + + b3BufferInfoCL(m_data->m_gpuRayRigidPairs->getBufferCL())}; + b3LauncherCL launcher(m_data->m_q, m_data->m_raytracePairsKernel, "m_raytracePairsKernel"); - launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) ); + launcher.setBuffers(bufferInfo, sizeof(bufferInfo) / sizeof(b3BufferInfoCL)); launcher.setConst(numRays); - + launcher.launch1D(numRays); clFinish(m_data->m_q); } } - - //copy results { B3_PROFILE("raycast copyToHost"); m_data->m_gpuHitResults->copyToHost(hitResults); } - }
\ No newline at end of file diff --git a/thirdparty/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.h b/thirdparty/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.h index 3a5cf44b79..f1f6ffd402 100644 --- a/thirdparty/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.h +++ b/thirdparty/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.h @@ -7,26 +7,22 @@ #include "Bullet3Common/b3AlignedObjectArray.h" #include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h" - - class b3GpuRaycast { protected: struct b3GpuRaycastInternalData* m_data; + public: - b3GpuRaycast(cl_context ctx,cl_device_id device, cl_command_queue q); + b3GpuRaycast(cl_context ctx, cl_device_id device, cl_command_queue q); virtual ~b3GpuRaycast(); - void castRaysHost(const b3AlignedObjectArray<b3RayInfo>& raysIn, b3AlignedObjectArray<b3RayHit>& hitResults, - int numBodies, const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables, - const struct b3GpuNarrowPhaseInternalData* narrowphaseData); - - void castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults, - int numBodies,const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables, - const struct b3GpuNarrowPhaseInternalData* narrowphaseData, class b3GpuBroadphaseInterface* broadphase); - + void castRaysHost(const b3AlignedObjectArray<b3RayInfo>& raysIn, b3AlignedObjectArray<b3RayHit>& hitResults, + int numBodies, const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables, + const struct b3GpuNarrowPhaseInternalData* narrowphaseData); - + void castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults, + int numBodies, const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables, + const struct b3GpuNarrowPhaseInternalData* narrowphaseData, class b3GpuBroadphaseInterface* broadphase); }; -#endif //B3_GPU_RAYCAST_H +#endif //B3_GPU_RAYCAST_H diff --git a/thirdparty/bullet/Bullet3OpenCL/Raycast/kernels/rayCastKernels.h b/thirdparty/bullet/Bullet3OpenCL/Raycast/kernels/rayCastKernels.h index 6257909a4d..94f6a8eb9f 100644 --- a/thirdparty/bullet/Bullet3OpenCL/Raycast/kernels/rayCastKernels.h +++ b/thirdparty/bullet/Bullet3OpenCL/Raycast/kernels/rayCastKernels.h @@ -1,381 +1,380 @@ //this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project -static const char* rayCastKernelCL= \ -"#define SHAPE_CONVEX_HULL 3\n" -"#define SHAPE_PLANE 4\n" -"#define SHAPE_CONCAVE_TRIMESH 5\n" -"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n" -"#define SHAPE_SPHERE 7\n" -"typedef struct\n" -"{\n" -" float4 m_from;\n" -" float4 m_to;\n" -"} b3RayInfo;\n" -"typedef struct\n" -"{\n" -" float m_hitFraction;\n" -" int m_hitResult0;\n" -" int m_hitResult1;\n" -" int m_hitResult2;\n" -" float4 m_hitPoint;\n" -" float4 m_hitNormal;\n" -"} b3RayHit;\n" -"typedef struct\n" -"{\n" -" float4 m_pos;\n" -" float4 m_quat;\n" -" float4 m_linVel;\n" -" float4 m_angVel;\n" -" unsigned int m_collidableIdx;\n" -" float m_invMass;\n" -" float m_restituitionCoeff;\n" -" float m_frictionCoeff;\n" -"} Body;\n" -"typedef struct Collidable\n" -"{\n" -" union {\n" -" int m_numChildShapes;\n" -" int m_bvhIndex;\n" -" };\n" -" float m_radius;\n" -" int m_shapeType;\n" -" int m_shapeIndex;\n" -"} Collidable;\n" -"typedef struct \n" -"{\n" -" float4 m_localCenter;\n" -" float4 m_extents;\n" -" float4 mC;\n" -" float4 mE;\n" -" float m_radius;\n" -" int m_faceOffset;\n" -" int m_numFaces;\n" -" int m_numVertices;\n" -" int m_vertexOffset;\n" -" int m_uniqueEdgesOffset;\n" -" int m_numUniqueEdges;\n" -" int m_unused;\n" -"} ConvexPolyhedronCL;\n" -"typedef struct\n" -"{\n" -" float4 m_plane;\n" -" int m_indexOffset;\n" -" int m_numIndices;\n" -"} b3GpuFace;\n" -"///////////////////////////////////////\n" -"// Quaternion\n" -"///////////////////////////////////////\n" -"typedef float4 Quaternion;\n" -"__inline\n" -" Quaternion qtMul(Quaternion a, Quaternion b);\n" -"__inline\n" -" Quaternion qtNormalize(Quaternion in);\n" -"__inline\n" -" Quaternion qtInvert(Quaternion q);\n" -"__inline\n" -" float dot3F4(float4 a, float4 b)\n" -"{\n" -" float4 a1 = (float4)(a.xyz,0.f);\n" -" float4 b1 = (float4)(b.xyz,0.f);\n" -" return dot(a1, b1);\n" -"}\n" -"__inline\n" -" Quaternion qtMul(Quaternion a, Quaternion b)\n" -"{\n" -" Quaternion ans;\n" -" ans = cross( a, b );\n" -" ans += a.w*b+b.w*a;\n" -" // ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" -" ans.w = a.w*b.w - dot3F4(a, b);\n" -" return ans;\n" -"}\n" -"__inline\n" -" Quaternion qtNormalize(Quaternion in)\n" -"{\n" -" return fast_normalize(in);\n" -" // in /= length( in );\n" -" // return in;\n" -"}\n" -"__inline\n" -" float4 qtRotate(Quaternion q, float4 vec)\n" -"{\n" -" Quaternion qInv = qtInvert( q );\n" -" float4 vcpy = vec;\n" -" vcpy.w = 0.f;\n" -" float4 out = qtMul(q,vcpy);\n" -" out = qtMul(out,qInv);\n" -" return out;\n" -"}\n" -"__inline\n" -" Quaternion qtInvert(Quaternion q)\n" -"{\n" -" return (Quaternion)(-q.xyz, q.w);\n" -"}\n" -"__inline\n" -" float4 qtInvRotate(const Quaternion q, float4 vec)\n" -"{\n" -" return qtRotate( qtInvert( q ), vec );\n" -"}\n" -"void trInverse(float4 translationIn, Quaternion orientationIn,\n" -" float4* translationOut, Quaternion* orientationOut)\n" -"{\n" -" *orientationOut = qtInvert(orientationIn);\n" -" *translationOut = qtRotate(*orientationOut, -translationIn);\n" -"}\n" -"bool rayConvex(float4 rayFromLocal, float4 rayToLocal, int numFaces, int faceOffset,\n" -" __global const b3GpuFace* faces, float* hitFraction, float4* hitNormal)\n" -"{\n" -" rayFromLocal.w = 0.f;\n" -" rayToLocal.w = 0.f;\n" -" bool result = true;\n" -" float exitFraction = hitFraction[0];\n" -" float enterFraction = -0.3f;\n" -" float4 curHitNormal = (float4)(0,0,0,0);\n" -" for (int i=0;i<numFaces && result;i++)\n" -" {\n" -" b3GpuFace face = faces[faceOffset+i];\n" -" float fromPlaneDist = dot(rayFromLocal,face.m_plane)+face.m_plane.w;\n" -" float toPlaneDist = dot(rayToLocal,face.m_plane)+face.m_plane.w;\n" -" if (fromPlaneDist<0.f)\n" -" {\n" -" if (toPlaneDist >= 0.f)\n" -" {\n" -" float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);\n" -" if (exitFraction>fraction)\n" -" {\n" -" exitFraction = fraction;\n" -" }\n" -" } \n" -" } else\n" -" {\n" -" if (toPlaneDist<0.f)\n" -" {\n" -" float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);\n" -" if (enterFraction <= fraction)\n" -" {\n" -" enterFraction = fraction;\n" -" curHitNormal = face.m_plane;\n" -" curHitNormal.w = 0.f;\n" -" }\n" -" } else\n" -" {\n" -" result = false;\n" -" }\n" -" }\n" -" if (exitFraction <= enterFraction)\n" -" result = false;\n" -" }\n" -" if (enterFraction < 0.f)\n" -" {\n" -" result = false;\n" -" }\n" -" if (result)\n" -" { \n" -" hitFraction[0] = enterFraction;\n" -" hitNormal[0] = curHitNormal;\n" -" }\n" -" return result;\n" -"}\n" -"bool sphere_intersect(float4 spherePos, float radius, float4 rayFrom, float4 rayTo, float* hitFraction)\n" -"{\n" -" float4 rs = rayFrom - spherePos;\n" -" rs.w = 0.f;\n" -" float4 rayDir = rayTo-rayFrom;\n" -" rayDir.w = 0.f;\n" -" float A = dot(rayDir,rayDir);\n" -" float B = dot(rs, rayDir);\n" -" float C = dot(rs, rs) - (radius * radius);\n" -" float D = B * B - A*C;\n" -" if (D > 0.0f)\n" -" {\n" -" float t = (-B - sqrt(D))/A;\n" -" if ( (t >= 0.0f) && (t < (*hitFraction)) )\n" -" {\n" -" *hitFraction = t;\n" -" return true;\n" -" }\n" -" }\n" -" return false;\n" -"}\n" -"float4 setInterpolate3(float4 from, float4 to, float t)\n" -"{\n" -" float s = 1.0f - t;\n" -" float4 result;\n" -" result = s * from + t * to;\n" -" result.w = 0.f; \n" -" return result; \n" -"}\n" -"__kernel void rayCastKernel( \n" -" int numRays, \n" -" const __global b3RayInfo* rays, \n" -" __global b3RayHit* hitResults, \n" -" const int numBodies, \n" -" __global Body* bodies,\n" -" __global Collidable* collidables,\n" -" __global const b3GpuFace* faces,\n" -" __global const ConvexPolyhedronCL* convexShapes )\n" -"{\n" -" int i = get_global_id(0);\n" -" if (i>=numRays)\n" -" return;\n" -" hitResults[i].m_hitFraction = 1.f;\n" -" float4 rayFrom = rays[i].m_from;\n" -" float4 rayTo = rays[i].m_to;\n" -" float hitFraction = 1.f;\n" -" float4 hitPoint;\n" -" float4 hitNormal;\n" -" int hitBodyIndex= -1;\n" -" int cachedCollidableIndex = -1;\n" -" Collidable cachedCollidable;\n" -" for (int b=0;b<numBodies;b++)\n" -" {\n" -" if (hitResults[i].m_hitResult2==b)\n" -" continue;\n" -" Body body = bodies[b];\n" -" float4 pos = body.m_pos;\n" -" float4 orn = body.m_quat;\n" -" if (cachedCollidableIndex != body.m_collidableIdx)\n" -" {\n" -" cachedCollidableIndex = body.m_collidableIdx;\n" -" cachedCollidable = collidables[cachedCollidableIndex];\n" -" }\n" -" if (cachedCollidable.m_shapeType == SHAPE_CONVEX_HULL)\n" -" {\n" -" float4 invPos = (float4)(0,0,0,0);\n" -" float4 invOrn = (float4)(0,0,0,0);\n" -" float4 rayFromLocal = (float4)(0,0,0,0);\n" -" float4 rayToLocal = (float4)(0,0,0,0);\n" -" invOrn = qtInvert(orn);\n" -" invPos = qtRotate(invOrn, -pos);\n" -" rayFromLocal = qtRotate( invOrn, rayFrom ) + invPos;\n" -" rayToLocal = qtRotate( invOrn, rayTo) + invPos;\n" -" rayFromLocal.w = 0.f;\n" -" rayToLocal.w = 0.f;\n" -" int numFaces = convexShapes[cachedCollidable.m_shapeIndex].m_numFaces;\n" -" int faceOffset = convexShapes[cachedCollidable.m_shapeIndex].m_faceOffset;\n" -" if (numFaces)\n" -" {\n" -" if (rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal))\n" -" {\n" -" hitBodyIndex = b;\n" -" \n" -" }\n" -" }\n" -" }\n" -" if (cachedCollidable.m_shapeType == SHAPE_SPHERE)\n" -" {\n" -" float radius = cachedCollidable.m_radius;\n" -" \n" -" if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))\n" -" {\n" -" hitBodyIndex = b;\n" -" hitNormal = (float4) (hitPoint-bodies[b].m_pos);\n" -" }\n" -" }\n" -" }\n" -" if (hitBodyIndex>=0)\n" -" {\n" -" hitPoint = setInterpolate3(rayFrom, rayTo,hitFraction);\n" -" hitResults[i].m_hitFraction = hitFraction;\n" -" hitResults[i].m_hitPoint = hitPoint;\n" -" hitResults[i].m_hitNormal = normalize(hitNormal);\n" -" hitResults[i].m_hitResult0 = hitBodyIndex;\n" -" }\n" -"}\n" -"__kernel void findRayRigidPairIndexRanges(__global int2* rayRigidPairs, \n" -" __global int* out_firstRayRigidPairIndexPerRay,\n" -" __global int* out_numRayRigidPairsPerRay,\n" -" int numRayRigidPairs)\n" -"{\n" -" int rayRigidPairIndex = get_global_id(0);\n" -" if (rayRigidPairIndex >= numRayRigidPairs) return;\n" -" \n" -" int rayIndex = rayRigidPairs[rayRigidPairIndex].x;\n" -" \n" -" atomic_min(&out_firstRayRigidPairIndexPerRay[rayIndex], rayRigidPairIndex);\n" -" atomic_inc(&out_numRayRigidPairsPerRay[rayIndex]);\n" -"}\n" -"__kernel void rayCastPairsKernel(const __global b3RayInfo* rays, \n" -" __global b3RayHit* hitResults, \n" -" __global int* firstRayRigidPairIndexPerRay,\n" -" __global int* numRayRigidPairsPerRay,\n" -" \n" -" __global Body* bodies,\n" -" __global Collidable* collidables,\n" -" __global const b3GpuFace* faces,\n" -" __global const ConvexPolyhedronCL* convexShapes,\n" -" \n" -" __global int2* rayRigidPairs,\n" -" int numRays)\n" -"{\n" -" int i = get_global_id(0);\n" -" if (i >= numRays) return;\n" -" \n" -" float4 rayFrom = rays[i].m_from;\n" -" float4 rayTo = rays[i].m_to;\n" -" \n" -" hitResults[i].m_hitFraction = 1.f;\n" -" \n" -" float hitFraction = 1.f;\n" -" float4 hitPoint;\n" -" float4 hitNormal;\n" -" int hitBodyIndex = -1;\n" -" \n" -" //\n" -" for(int pair = 0; pair < numRayRigidPairsPerRay[i]; ++pair)\n" -" {\n" -" int rayRigidPairIndex = pair + firstRayRigidPairIndexPerRay[i];\n" -" int b = rayRigidPairs[rayRigidPairIndex].y;\n" -" \n" -" if (hitResults[i].m_hitResult2 == b) continue;\n" -" \n" -" Body body = bodies[b];\n" -" Collidable rigidCollidable = collidables[body.m_collidableIdx];\n" -" \n" -" float4 pos = body.m_pos;\n" -" float4 orn = body.m_quat;\n" -" \n" -" if (rigidCollidable.m_shapeType == SHAPE_CONVEX_HULL)\n" -" {\n" -" float4 invPos = (float4)(0,0,0,0);\n" -" float4 invOrn = (float4)(0,0,0,0);\n" -" float4 rayFromLocal = (float4)(0,0,0,0);\n" -" float4 rayToLocal = (float4)(0,0,0,0);\n" -" invOrn = qtInvert(orn);\n" -" invPos = qtRotate(invOrn, -pos);\n" -" rayFromLocal = qtRotate( invOrn, rayFrom ) + invPos;\n" -" rayToLocal = qtRotate( invOrn, rayTo) + invPos;\n" -" rayFromLocal.w = 0.f;\n" -" rayToLocal.w = 0.f;\n" -" int numFaces = convexShapes[rigidCollidable.m_shapeIndex].m_numFaces;\n" -" int faceOffset = convexShapes[rigidCollidable.m_shapeIndex].m_faceOffset;\n" -" \n" -" if (numFaces && rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal))\n" -" {\n" -" hitBodyIndex = b;\n" -" hitPoint = setInterpolate3(rayFrom, rayTo, hitFraction);\n" -" }\n" -" }\n" -" \n" -" if (rigidCollidable.m_shapeType == SHAPE_SPHERE)\n" -" {\n" -" float radius = rigidCollidable.m_radius;\n" -" \n" -" if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))\n" -" {\n" -" hitBodyIndex = b;\n" -" hitPoint = setInterpolate3(rayFrom, rayTo, hitFraction);\n" -" hitNormal = (float4) (hitPoint - bodies[b].m_pos);\n" -" }\n" -" }\n" -" }\n" -" \n" -" if (hitBodyIndex >= 0)\n" -" {\n" -" hitResults[i].m_hitFraction = hitFraction;\n" -" hitResults[i].m_hitPoint = hitPoint;\n" -" hitResults[i].m_hitNormal = normalize(hitNormal);\n" -" hitResults[i].m_hitResult0 = hitBodyIndex;\n" -" }\n" -" \n" -"}\n" -; +static const char* rayCastKernelCL = + "#define SHAPE_CONVEX_HULL 3\n" + "#define SHAPE_PLANE 4\n" + "#define SHAPE_CONCAVE_TRIMESH 5\n" + "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n" + "#define SHAPE_SPHERE 7\n" + "typedef struct\n" + "{\n" + " float4 m_from;\n" + " float4 m_to;\n" + "} b3RayInfo;\n" + "typedef struct\n" + "{\n" + " float m_hitFraction;\n" + " int m_hitResult0;\n" + " int m_hitResult1;\n" + " int m_hitResult2;\n" + " float4 m_hitPoint;\n" + " float4 m_hitNormal;\n" + "} b3RayHit;\n" + "typedef struct\n" + "{\n" + " float4 m_pos;\n" + " float4 m_quat;\n" + " float4 m_linVel;\n" + " float4 m_angVel;\n" + " unsigned int m_collidableIdx;\n" + " float m_invMass;\n" + " float m_restituitionCoeff;\n" + " float m_frictionCoeff;\n" + "} Body;\n" + "typedef struct Collidable\n" + "{\n" + " union {\n" + " int m_numChildShapes;\n" + " int m_bvhIndex;\n" + " };\n" + " float m_radius;\n" + " int m_shapeType;\n" + " int m_shapeIndex;\n" + "} Collidable;\n" + "typedef struct \n" + "{\n" + " float4 m_localCenter;\n" + " float4 m_extents;\n" + " float4 mC;\n" + " float4 mE;\n" + " float m_radius;\n" + " int m_faceOffset;\n" + " int m_numFaces;\n" + " int m_numVertices;\n" + " int m_vertexOffset;\n" + " int m_uniqueEdgesOffset;\n" + " int m_numUniqueEdges;\n" + " int m_unused;\n" + "} ConvexPolyhedronCL;\n" + "typedef struct\n" + "{\n" + " float4 m_plane;\n" + " int m_indexOffset;\n" + " int m_numIndices;\n" + "} b3GpuFace;\n" + "///////////////////////////////////////\n" + "// Quaternion\n" + "///////////////////////////////////////\n" + "typedef float4 Quaternion;\n" + "__inline\n" + " Quaternion qtMul(Quaternion a, Quaternion b);\n" + "__inline\n" + " Quaternion qtNormalize(Quaternion in);\n" + "__inline\n" + " Quaternion qtInvert(Quaternion q);\n" + "__inline\n" + " float dot3F4(float4 a, float4 b)\n" + "{\n" + " float4 a1 = (float4)(a.xyz,0.f);\n" + " float4 b1 = (float4)(b.xyz,0.f);\n" + " return dot(a1, b1);\n" + "}\n" + "__inline\n" + " Quaternion qtMul(Quaternion a, Quaternion b)\n" + "{\n" + " Quaternion ans;\n" + " ans = cross( a, b );\n" + " ans += a.w*b+b.w*a;\n" + " // ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n" + " ans.w = a.w*b.w - dot3F4(a, b);\n" + " return ans;\n" + "}\n" + "__inline\n" + " Quaternion qtNormalize(Quaternion in)\n" + "{\n" + " return fast_normalize(in);\n" + " // in /= length( in );\n" + " // return in;\n" + "}\n" + "__inline\n" + " float4 qtRotate(Quaternion q, float4 vec)\n" + "{\n" + " Quaternion qInv = qtInvert( q );\n" + " float4 vcpy = vec;\n" + " vcpy.w = 0.f;\n" + " float4 out = qtMul(q,vcpy);\n" + " out = qtMul(out,qInv);\n" + " return out;\n" + "}\n" + "__inline\n" + " Quaternion qtInvert(Quaternion q)\n" + "{\n" + " return (Quaternion)(-q.xyz, q.w);\n" + "}\n" + "__inline\n" + " float4 qtInvRotate(const Quaternion q, float4 vec)\n" + "{\n" + " return qtRotate( qtInvert( q ), vec );\n" + "}\n" + "void trInverse(float4 translationIn, Quaternion orientationIn,\n" + " float4* translationOut, Quaternion* orientationOut)\n" + "{\n" + " *orientationOut = qtInvert(orientationIn);\n" + " *translationOut = qtRotate(*orientationOut, -translationIn);\n" + "}\n" + "bool rayConvex(float4 rayFromLocal, float4 rayToLocal, int numFaces, int faceOffset,\n" + " __global const b3GpuFace* faces, float* hitFraction, float4* hitNormal)\n" + "{\n" + " rayFromLocal.w = 0.f;\n" + " rayToLocal.w = 0.f;\n" + " bool result = true;\n" + " float exitFraction = hitFraction[0];\n" + " float enterFraction = -0.3f;\n" + " float4 curHitNormal = (float4)(0,0,0,0);\n" + " for (int i=0;i<numFaces && result;i++)\n" + " {\n" + " b3GpuFace face = faces[faceOffset+i];\n" + " float fromPlaneDist = dot(rayFromLocal,face.m_plane)+face.m_plane.w;\n" + " float toPlaneDist = dot(rayToLocal,face.m_plane)+face.m_plane.w;\n" + " if (fromPlaneDist<0.f)\n" + " {\n" + " if (toPlaneDist >= 0.f)\n" + " {\n" + " float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);\n" + " if (exitFraction>fraction)\n" + " {\n" + " exitFraction = fraction;\n" + " }\n" + " } \n" + " } else\n" + " {\n" + " if (toPlaneDist<0.f)\n" + " {\n" + " float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);\n" + " if (enterFraction <= fraction)\n" + " {\n" + " enterFraction = fraction;\n" + " curHitNormal = face.m_plane;\n" + " curHitNormal.w = 0.f;\n" + " }\n" + " } else\n" + " {\n" + " result = false;\n" + " }\n" + " }\n" + " if (exitFraction <= enterFraction)\n" + " result = false;\n" + " }\n" + " if (enterFraction < 0.f)\n" + " {\n" + " result = false;\n" + " }\n" + " if (result)\n" + " { \n" + " hitFraction[0] = enterFraction;\n" + " hitNormal[0] = curHitNormal;\n" + " }\n" + " return result;\n" + "}\n" + "bool sphere_intersect(float4 spherePos, float radius, float4 rayFrom, float4 rayTo, float* hitFraction)\n" + "{\n" + " float4 rs = rayFrom - spherePos;\n" + " rs.w = 0.f;\n" + " float4 rayDir = rayTo-rayFrom;\n" + " rayDir.w = 0.f;\n" + " float A = dot(rayDir,rayDir);\n" + " float B = dot(rs, rayDir);\n" + " float C = dot(rs, rs) - (radius * radius);\n" + " float D = B * B - A*C;\n" + " if (D > 0.0f)\n" + " {\n" + " float t = (-B - sqrt(D))/A;\n" + " if ( (t >= 0.0f) && (t < (*hitFraction)) )\n" + " {\n" + " *hitFraction = t;\n" + " return true;\n" + " }\n" + " }\n" + " return false;\n" + "}\n" + "float4 setInterpolate3(float4 from, float4 to, float t)\n" + "{\n" + " float s = 1.0f - t;\n" + " float4 result;\n" + " result = s * from + t * to;\n" + " result.w = 0.f; \n" + " return result; \n" + "}\n" + "__kernel void rayCastKernel( \n" + " int numRays, \n" + " const __global b3RayInfo* rays, \n" + " __global b3RayHit* hitResults, \n" + " const int numBodies, \n" + " __global Body* bodies,\n" + " __global Collidable* collidables,\n" + " __global const b3GpuFace* faces,\n" + " __global const ConvexPolyhedronCL* convexShapes )\n" + "{\n" + " int i = get_global_id(0);\n" + " if (i>=numRays)\n" + " return;\n" + " hitResults[i].m_hitFraction = 1.f;\n" + " float4 rayFrom = rays[i].m_from;\n" + " float4 rayTo = rays[i].m_to;\n" + " float hitFraction = 1.f;\n" + " float4 hitPoint;\n" + " float4 hitNormal;\n" + " int hitBodyIndex= -1;\n" + " int cachedCollidableIndex = -1;\n" + " Collidable cachedCollidable;\n" + " for (int b=0;b<numBodies;b++)\n" + " {\n" + " if (hitResults[i].m_hitResult2==b)\n" + " continue;\n" + " Body body = bodies[b];\n" + " float4 pos = body.m_pos;\n" + " float4 orn = body.m_quat;\n" + " if (cachedCollidableIndex != body.m_collidableIdx)\n" + " {\n" + " cachedCollidableIndex = body.m_collidableIdx;\n" + " cachedCollidable = collidables[cachedCollidableIndex];\n" + " }\n" + " if (cachedCollidable.m_shapeType == SHAPE_CONVEX_HULL)\n" + " {\n" + " float4 invPos = (float4)(0,0,0,0);\n" + " float4 invOrn = (float4)(0,0,0,0);\n" + " float4 rayFromLocal = (float4)(0,0,0,0);\n" + " float4 rayToLocal = (float4)(0,0,0,0);\n" + " invOrn = qtInvert(orn);\n" + " invPos = qtRotate(invOrn, -pos);\n" + " rayFromLocal = qtRotate( invOrn, rayFrom ) + invPos;\n" + " rayToLocal = qtRotate( invOrn, rayTo) + invPos;\n" + " rayFromLocal.w = 0.f;\n" + " rayToLocal.w = 0.f;\n" + " int numFaces = convexShapes[cachedCollidable.m_shapeIndex].m_numFaces;\n" + " int faceOffset = convexShapes[cachedCollidable.m_shapeIndex].m_faceOffset;\n" + " if (numFaces)\n" + " {\n" + " if (rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal))\n" + " {\n" + " hitBodyIndex = b;\n" + " \n" + " }\n" + " }\n" + " }\n" + " if (cachedCollidable.m_shapeType == SHAPE_SPHERE)\n" + " {\n" + " float radius = cachedCollidable.m_radius;\n" + " \n" + " if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))\n" + " {\n" + " hitBodyIndex = b;\n" + " hitNormal = (float4) (hitPoint-bodies[b].m_pos);\n" + " }\n" + " }\n" + " }\n" + " if (hitBodyIndex>=0)\n" + " {\n" + " hitPoint = setInterpolate3(rayFrom, rayTo,hitFraction);\n" + " hitResults[i].m_hitFraction = hitFraction;\n" + " hitResults[i].m_hitPoint = hitPoint;\n" + " hitResults[i].m_hitNormal = normalize(hitNormal);\n" + " hitResults[i].m_hitResult0 = hitBodyIndex;\n" + " }\n" + "}\n" + "__kernel void findRayRigidPairIndexRanges(__global int2* rayRigidPairs, \n" + " __global int* out_firstRayRigidPairIndexPerRay,\n" + " __global int* out_numRayRigidPairsPerRay,\n" + " int numRayRigidPairs)\n" + "{\n" + " int rayRigidPairIndex = get_global_id(0);\n" + " if (rayRigidPairIndex >= numRayRigidPairs) return;\n" + " \n" + " int rayIndex = rayRigidPairs[rayRigidPairIndex].x;\n" + " \n" + " atomic_min(&out_firstRayRigidPairIndexPerRay[rayIndex], rayRigidPairIndex);\n" + " atomic_inc(&out_numRayRigidPairsPerRay[rayIndex]);\n" + "}\n" + "__kernel void rayCastPairsKernel(const __global b3RayInfo* rays, \n" + " __global b3RayHit* hitResults, \n" + " __global int* firstRayRigidPairIndexPerRay,\n" + " __global int* numRayRigidPairsPerRay,\n" + " \n" + " __global Body* bodies,\n" + " __global Collidable* collidables,\n" + " __global const b3GpuFace* faces,\n" + " __global const ConvexPolyhedronCL* convexShapes,\n" + " \n" + " __global int2* rayRigidPairs,\n" + " int numRays)\n" + "{\n" + " int i = get_global_id(0);\n" + " if (i >= numRays) return;\n" + " \n" + " float4 rayFrom = rays[i].m_from;\n" + " float4 rayTo = rays[i].m_to;\n" + " \n" + " hitResults[i].m_hitFraction = 1.f;\n" + " \n" + " float hitFraction = 1.f;\n" + " float4 hitPoint;\n" + " float4 hitNormal;\n" + " int hitBodyIndex = -1;\n" + " \n" + " //\n" + " for(int pair = 0; pair < numRayRigidPairsPerRay[i]; ++pair)\n" + " {\n" + " int rayRigidPairIndex = pair + firstRayRigidPairIndexPerRay[i];\n" + " int b = rayRigidPairs[rayRigidPairIndex].y;\n" + " \n" + " if (hitResults[i].m_hitResult2 == b) continue;\n" + " \n" + " Body body = bodies[b];\n" + " Collidable rigidCollidable = collidables[body.m_collidableIdx];\n" + " \n" + " float4 pos = body.m_pos;\n" + " float4 orn = body.m_quat;\n" + " \n" + " if (rigidCollidable.m_shapeType == SHAPE_CONVEX_HULL)\n" + " {\n" + " float4 invPos = (float4)(0,0,0,0);\n" + " float4 invOrn = (float4)(0,0,0,0);\n" + " float4 rayFromLocal = (float4)(0,0,0,0);\n" + " float4 rayToLocal = (float4)(0,0,0,0);\n" + " invOrn = qtInvert(orn);\n" + " invPos = qtRotate(invOrn, -pos);\n" + " rayFromLocal = qtRotate( invOrn, rayFrom ) + invPos;\n" + " rayToLocal = qtRotate( invOrn, rayTo) + invPos;\n" + " rayFromLocal.w = 0.f;\n" + " rayToLocal.w = 0.f;\n" + " int numFaces = convexShapes[rigidCollidable.m_shapeIndex].m_numFaces;\n" + " int faceOffset = convexShapes[rigidCollidable.m_shapeIndex].m_faceOffset;\n" + " \n" + " if (numFaces && rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal))\n" + " {\n" + " hitBodyIndex = b;\n" + " hitPoint = setInterpolate3(rayFrom, rayTo, hitFraction);\n" + " }\n" + " }\n" + " \n" + " if (rigidCollidable.m_shapeType == SHAPE_SPHERE)\n" + " {\n" + " float radius = rigidCollidable.m_radius;\n" + " \n" + " if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))\n" + " {\n" + " hitBodyIndex = b;\n" + " hitPoint = setInterpolate3(rayFrom, rayTo, hitFraction);\n" + " hitNormal = (float4) (hitPoint - bodies[b].m_pos);\n" + " }\n" + " }\n" + " }\n" + " \n" + " if (hitBodyIndex >= 0)\n" + " {\n" + " hitResults[i].m_hitFraction = hitFraction;\n" + " hitResults[i].m_hitPoint = hitPoint;\n" + " hitResults[i].m_hitNormal = normalize(hitNormal);\n" + " hitResults[i].m_hitResult0 = hitBodyIndex;\n" + " }\n" + " \n" + "}\n"; |