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-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl283
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h257
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mpr.cl311
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h1445
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl1374
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h1288
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl2018
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl1888
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h2098
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcave.cl1220
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h1456
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h2103
12 files changed, 0 insertions, 15741 deletions
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl
deleted file mode 100644
index faa413441c..0000000000
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl
+++ /dev/null
@@ -1,283 +0,0 @@
-//keep this enum in sync with the CPU version (in btCollidable.h)
-//written by Erwin Coumans
-
-#define SHAPE_CONVEX_HULL 3
-#define SHAPE_CONCAVE_TRIMESH 5
-#define TRIANGLE_NUM_CONVEX_FACES 5
-#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6
-#define SHAPE_SPHERE 7
-
-typedef unsigned int u32;
-
-#define MAX_NUM_PARTS_IN_BITS 10
-
-///btQuantizedBvhNode is a compressed aabb node, 16 bytes.
-///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
-typedef struct
-{
- //12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
- //4 bytes
- int m_escapeIndexOrTriangleIndex;
-} btQuantizedBvhNode;
-
-typedef struct
-{
- float4 m_aabbMin;
- float4 m_aabbMax;
- float4 m_quantization;
- int m_numNodes;
- int m_numSubTrees;
- int m_nodeOffset;
- int m_subTreeOffset;
-
-} b3BvhInfo;
-
-int getTriangleIndex(const btQuantizedBvhNode* rootNode)
-{
- unsigned int x=0;
- unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
- // Get only the lower bits where the triangle index is stored
- return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
-}
-
-int isLeaf(const btQuantizedBvhNode* rootNode)
-{
- //skipindex is negative (internal node), triangleindex >=0 (leafnode)
- return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
-}
-
-int getEscapeIndex(const btQuantizedBvhNode* rootNode)
-{
- return -rootNode->m_escapeIndexOrTriangleIndex;
-}
-
-typedef struct
-{
- //12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
- //4 bytes, points to the root of the subtree
- int m_rootNodeIndex;
- //4 bytes
- int m_subtreeSize;
- int m_padding[3];
-} btBvhSubtreeInfo;
-
-///keep this in sync with btCollidable.h
-typedef struct
-{
- int m_numChildShapes;
- int blaat2;
- int m_shapeType;
- int m_shapeIndex;
-
-} btCollidableGpu;
-
-typedef struct
-{
- float4 m_childPosition;
- float4 m_childOrientation;
- int m_shapeIndex;
- int m_unused0;
- int m_unused1;
- int m_unused2;
-} btGpuChildShape;
-
-
-typedef struct
-{
- float4 m_pos;
- float4 m_quat;
- float4 m_linVel;
- float4 m_angVel;
-
- u32 m_collidableIdx;
- float m_invMass;
- float m_restituitionCoeff;
- float m_frictionCoeff;
-} BodyData;
-
-typedef struct
-{
- union
- {
- float4 m_min;
- float m_minElems[4];
- int m_minIndices[4];
- };
- union
- {
- float4 m_max;
- float m_maxElems[4];
- int m_maxIndices[4];
- };
-} btAabbCL;
-
-
-int testQuantizedAabbAgainstQuantizedAabb(
- const unsigned short int* aabbMin1,
- const unsigned short int* aabbMax1,
- const unsigned short int* aabbMin2,
- const unsigned short int* aabbMax2)
-{
- //int overlap = 1;
- if (aabbMin1[0] > aabbMax2[0])
- return 0;
- if (aabbMax1[0] < aabbMin2[0])
- return 0;
- if (aabbMin1[1] > aabbMax2[1])
- return 0;
- if (aabbMax1[1] < aabbMin2[1])
- return 0;
- if (aabbMin1[2] > aabbMax2[2])
- return 0;
- if (aabbMax1[2] < aabbMin2[2])
- return 0;
- return 1;
- //overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap;
- //overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap;
- //overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap;
- //return overlap;
-}
-
-
-void quantizeWithClamp(unsigned short* out, float4 point2,int isMax, float4 bvhAabbMin, float4 bvhAabbMax, float4 bvhQuantization)
-{
- float4 clampedPoint = max(point2,bvhAabbMin);
- clampedPoint = min (clampedPoint, bvhAabbMax);
-
- float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;
- if (isMax)
- {
- out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));
- out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));
- out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));
- } else
- {
- out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));
- out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));
- out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));
- }
-
-}
-
-
-// work-in-progress
-__kernel void bvhTraversalKernel( __global const int4* pairs,
- __global const BodyData* rigidBodies,
- __global const btCollidableGpu* collidables,
- __global btAabbCL* aabbs,
- __global int4* concavePairsOut,
- __global volatile int* numConcavePairsOut,
- __global const btBvhSubtreeInfo* subtreeHeadersRoot,
- __global const btQuantizedBvhNode* quantizedNodesRoot,
- __global const b3BvhInfo* bvhInfos,
- int numPairs,
- int maxNumConcavePairsCapacity)
-{
- int id = get_global_id(0);
- if (id>=numPairs)
- return;
-
- int bodyIndexA = pairs[id].x;
- int bodyIndexB = pairs[id].y;
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- //once the broadphase avoids static-static pairs, we can remove this test
- if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
- {
- return;
- }
-
- if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)
- return;
-
- int shapeTypeB = collidables[collidableIndexB].m_shapeType;
-
- if (shapeTypeB!=SHAPE_CONVEX_HULL &&
- shapeTypeB!=SHAPE_SPHERE &&
- shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS
- )
- return;
-
- b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];
-
- float4 bvhAabbMin = bvhInfo.m_aabbMin;
- float4 bvhAabbMax = bvhInfo.m_aabbMax;
- float4 bvhQuantization = bvhInfo.m_quantization;
- int numSubtreeHeaders = bvhInfo.m_numSubTrees;
- __global const btBvhSubtreeInfo* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];
- __global const btQuantizedBvhNode* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];
-
-
- unsigned short int quantizedQueryAabbMin[3];
- unsigned short int quantizedQueryAabbMax[3];
- quantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_min,false,bvhAabbMin, bvhAabbMax,bvhQuantization);
- quantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_max,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);
-
- for (int i=0;i<numSubtreeHeaders;i++)
- {
- btBvhSubtreeInfo subtree = subtreeHeaders[i];
-
- int overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
- if (overlap != 0)
- {
- int startNodeIndex = subtree.m_rootNodeIndex;
- int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize;
- int curIndex = startNodeIndex;
- int escapeIndex;
- int isLeafNode;
- int aabbOverlap;
- while (curIndex < endNodeIndex)
- {
- btQuantizedBvhNode rootNode = quantizedNodes[curIndex];
- aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax);
- isLeafNode = isLeaf(&rootNode);
- if (aabbOverlap)
- {
- if (isLeafNode)
- {
- int triangleIndex = getTriangleIndex(&rootNode);
- if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)
- {
- int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
- int pairIdx = atomic_add(numConcavePairsOut,numChildrenB);
- for (int b=0;b<numChildrenB;b++)
- {
- if ((pairIdx+b)<maxNumConcavePairsCapacity)
- {
- int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
- int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB);
- concavePairsOut[pairIdx+b] = newPair;
- }
- }
- } else
- {
- int pairIdx = atomic_inc(numConcavePairsOut);
- if (pairIdx<maxNumConcavePairsCapacity)
- {
- int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,0);
- concavePairsOut[pairIdx] = newPair;
- }
- }
- }
- curIndex++;
- } else
- {
- if (isLeafNode)
- {
- curIndex++;
- } else
- {
- escapeIndex = getEscapeIndex(&rootNode);
- curIndex += escapeIndex;
- }
- }
- }
- }
- }
-
-} \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h
deleted file mode 100644
index f1df8a6970..0000000000
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h
+++ /dev/null
@@ -1,257 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* bvhTraversalKernelCL =
- "//keep this enum in sync with the CPU version (in btCollidable.h)\n"
- "//written by Erwin Coumans\n"
- "#define SHAPE_CONVEX_HULL 3\n"
- "#define SHAPE_CONCAVE_TRIMESH 5\n"
- "#define TRIANGLE_NUM_CONVEX_FACES 5\n"
- "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
- "#define SHAPE_SPHERE 7\n"
- "typedef unsigned int u32;\n"
- "#define MAX_NUM_PARTS_IN_BITS 10\n"
- "///btQuantizedBvhNode is a compressed aabb node, 16 bytes.\n"
- "///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n"
- "typedef struct\n"
- "{\n"
- " //12 bytes\n"
- " unsigned short int m_quantizedAabbMin[3];\n"
- " unsigned short int m_quantizedAabbMax[3];\n"
- " //4 bytes\n"
- " int m_escapeIndexOrTriangleIndex;\n"
- "} btQuantizedBvhNode;\n"
- "typedef struct\n"
- "{\n"
- " float4 m_aabbMin;\n"
- " float4 m_aabbMax;\n"
- " float4 m_quantization;\n"
- " int m_numNodes;\n"
- " int m_numSubTrees;\n"
- " int m_nodeOffset;\n"
- " int m_subTreeOffset;\n"
- "} b3BvhInfo;\n"
- "int getTriangleIndex(const btQuantizedBvhNode* rootNode)\n"
- "{\n"
- " unsigned int x=0;\n"
- " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
- " // Get only the lower bits where the triangle index is stored\n"
- " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
- "}\n"
- "int isLeaf(const btQuantizedBvhNode* rootNode)\n"
- "{\n"
- " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
- " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
- "}\n"
- " \n"
- "int getEscapeIndex(const btQuantizedBvhNode* rootNode)\n"
- "{\n"
- " return -rootNode->m_escapeIndexOrTriangleIndex;\n"
- "}\n"
- "typedef struct\n"
- "{\n"
- " //12 bytes\n"
- " unsigned short int m_quantizedAabbMin[3];\n"
- " unsigned short int m_quantizedAabbMax[3];\n"
- " //4 bytes, points to the root of the subtree\n"
- " int m_rootNodeIndex;\n"
- " //4 bytes\n"
- " int m_subtreeSize;\n"
- " int m_padding[3];\n"
- "} btBvhSubtreeInfo;\n"
- "///keep this in sync with btCollidable.h\n"
- "typedef struct\n"
- "{\n"
- " int m_numChildShapes;\n"
- " int blaat2;\n"
- " int m_shapeType;\n"
- " int m_shapeIndex;\n"
- " \n"
- "} btCollidableGpu;\n"
- "typedef struct\n"
- "{\n"
- " float4 m_childPosition;\n"
- " float4 m_childOrientation;\n"
- " int m_shapeIndex;\n"
- " int m_unused0;\n"
- " int m_unused1;\n"
- " int m_unused2;\n"
- "} btGpuChildShape;\n"
- "typedef struct\n"
- "{\n"
- " float4 m_pos;\n"
- " float4 m_quat;\n"
- " float4 m_linVel;\n"
- " float4 m_angVel;\n"
- " u32 m_collidableIdx;\n"
- " float m_invMass;\n"
- " float m_restituitionCoeff;\n"
- " float m_frictionCoeff;\n"
- "} BodyData;\n"
- "typedef struct \n"
- "{\n"
- " union\n"
- " {\n"
- " float4 m_min;\n"
- " float m_minElems[4];\n"
- " int m_minIndices[4];\n"
- " };\n"
- " union\n"
- " {\n"
- " float4 m_max;\n"
- " float m_maxElems[4];\n"
- " int m_maxIndices[4];\n"
- " };\n"
- "} btAabbCL;\n"
- "int testQuantizedAabbAgainstQuantizedAabb(\n"
- " const unsigned short int* aabbMin1,\n"
- " const unsigned short int* aabbMax1,\n"
- " const unsigned short int* aabbMin2,\n"
- " const unsigned short int* aabbMax2)\n"
- "{\n"
- " //int overlap = 1;\n"
- " if (aabbMin1[0] > aabbMax2[0])\n"
- " return 0;\n"
- " if (aabbMax1[0] < aabbMin2[0])\n"
- " return 0;\n"
- " if (aabbMin1[1] > aabbMax2[1])\n"
- " return 0;\n"
- " if (aabbMax1[1] < aabbMin2[1])\n"
- " return 0;\n"
- " if (aabbMin1[2] > aabbMax2[2])\n"
- " return 0;\n"
- " if (aabbMax1[2] < aabbMin2[2])\n"
- " return 0;\n"
- " return 1;\n"
- " //overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap;\n"
- " //overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap;\n"
- " //overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap;\n"
- " //return overlap;\n"
- "}\n"
- "void quantizeWithClamp(unsigned short* out, float4 point2,int isMax, float4 bvhAabbMin, float4 bvhAabbMax, float4 bvhQuantization)\n"
- "{\n"
- " float4 clampedPoint = max(point2,bvhAabbMin);\n"
- " clampedPoint = min (clampedPoint, bvhAabbMax);\n"
- " float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;\n"
- " if (isMax)\n"
- " {\n"
- " out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));\n"
- " out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));\n"
- " out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));\n"
- " } else\n"
- " {\n"
- " out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));\n"
- " out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));\n"
- " out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));\n"
- " }\n"
- "}\n"
- "// work-in-progress\n"
- "__kernel void bvhTraversalKernel( __global const int4* pairs, \n"
- " __global const BodyData* rigidBodies, \n"
- " __global const btCollidableGpu* collidables,\n"
- " __global btAabbCL* aabbs,\n"
- " __global int4* concavePairsOut,\n"
- " __global volatile int* numConcavePairsOut,\n"
- " __global const btBvhSubtreeInfo* subtreeHeadersRoot,\n"
- " __global const btQuantizedBvhNode* quantizedNodesRoot,\n"
- " __global const b3BvhInfo* bvhInfos,\n"
- " int numPairs,\n"
- " int maxNumConcavePairsCapacity)\n"
- "{\n"
- " int id = get_global_id(0);\n"
- " if (id>=numPairs)\n"
- " return;\n"
- " \n"
- " int bodyIndexA = pairs[id].x;\n"
- " int bodyIndexB = pairs[id].y;\n"
- " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
- " \n"
- " //once the broadphase avoids static-static pairs, we can remove this test\n"
- " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
- " {\n"
- " return;\n"
- " }\n"
- " \n"
- " if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)\n"
- " return;\n"
- " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
- " \n"
- " if (shapeTypeB!=SHAPE_CONVEX_HULL &&\n"
- " shapeTypeB!=SHAPE_SPHERE &&\n"
- " shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS\n"
- " )\n"
- " return;\n"
- " b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];\n"
- " float4 bvhAabbMin = bvhInfo.m_aabbMin;\n"
- " float4 bvhAabbMax = bvhInfo.m_aabbMax;\n"
- " float4 bvhQuantization = bvhInfo.m_quantization;\n"
- " int numSubtreeHeaders = bvhInfo.m_numSubTrees;\n"
- " __global const btBvhSubtreeInfo* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];\n"
- " __global const btQuantizedBvhNode* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];\n"
- " \n"
- " unsigned short int quantizedQueryAabbMin[3];\n"
- " unsigned short int quantizedQueryAabbMax[3];\n"
- " quantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_min,false,bvhAabbMin, bvhAabbMax,bvhQuantization);\n"
- " quantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_max,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);\n"
- " \n"
- " for (int i=0;i<numSubtreeHeaders;i++)\n"
- " {\n"
- " btBvhSubtreeInfo subtree = subtreeHeaders[i];\n"
- " \n"
- " int overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);\n"
- " if (overlap != 0)\n"
- " {\n"
- " int startNodeIndex = subtree.m_rootNodeIndex;\n"
- " int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize;\n"
- " int curIndex = startNodeIndex;\n"
- " int escapeIndex;\n"
- " int isLeafNode;\n"
- " int aabbOverlap;\n"
- " while (curIndex < endNodeIndex)\n"
- " {\n"
- " btQuantizedBvhNode rootNode = quantizedNodes[curIndex];\n"
- " aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax);\n"
- " isLeafNode = isLeaf(&rootNode);\n"
- " if (aabbOverlap)\n"
- " {\n"
- " if (isLeafNode)\n"
- " {\n"
- " int triangleIndex = getTriangleIndex(&rootNode);\n"
- " if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
- " {\n"
- " int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n"
- " int pairIdx = atomic_add(numConcavePairsOut,numChildrenB);\n"
- " for (int b=0;b<numChildrenB;b++)\n"
- " {\n"
- " if ((pairIdx+b)<maxNumConcavePairsCapacity)\n"
- " {\n"
- " int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n"
- " int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB);\n"
- " concavePairsOut[pairIdx+b] = newPair;\n"
- " }\n"
- " }\n"
- " } else\n"
- " {\n"
- " int pairIdx = atomic_inc(numConcavePairsOut);\n"
- " if (pairIdx<maxNumConcavePairsCapacity)\n"
- " {\n"
- " int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,0);\n"
- " concavePairsOut[pairIdx] = newPair;\n"
- " }\n"
- " }\n"
- " } \n"
- " curIndex++;\n"
- " } else\n"
- " {\n"
- " if (isLeafNode)\n"
- " {\n"
- " curIndex++;\n"
- " } else\n"
- " {\n"
- " escapeIndex = getEscapeIndex(&rootNode);\n"
- " curIndex += escapeIndex;\n"
- " }\n"
- " }\n"
- " }\n"
- " }\n"
- " }\n"
- "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mpr.cl b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mpr.cl
deleted file mode 100644
index e754f4e1da..0000000000
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mpr.cl
+++ /dev/null
@@ -1,311 +0,0 @@
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-
-#define AppendInc(x, out) out = atomic_inc(x)
-#define GET_NPOINTS(x) (x).m_worldNormalOnB.w
-#ifdef cl_ext_atomic_counters_32
- #pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable
-#else
- #define counter32_t volatile __global int*
-#endif
-
-
-__kernel void mprPenetrationKernel( __global int4* pairs,
- __global const b3RigidBodyData_t* rigidBodies,
- __global const b3Collidable_t* collidables,
- __global const b3ConvexPolyhedronData_t* convexShapes,
- __global const float4* vertices,
- __global float4* separatingNormals,
- __global int* hasSeparatingAxis,
- __global struct b3Contact4Data* restrict globalContactsOut,
- counter32_t nGlobalContactsOut,
- int contactCapacity,
- int numPairs)
-{
- int i = get_global_id(0);
- int pairIndex = i;
- if (i<numPairs)
- {
- int bodyIndexA = pairs[i].x;
- int bodyIndexB = pairs[i].y;
-
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
-
- //once the broadphase avoids static-static pairs, we can remove this test
- if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
- {
- return;
- }
-
-
- if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))
- {
- return;
- }
-
- float depthOut;
- b3Float4 dirOut;
- b3Float4 posOut;
-
-
- int res = b3MprPenetration(pairIndex, bodyIndexA, bodyIndexB,rigidBodies,convexShapes,collidables,vertices,separatingNormals,hasSeparatingAxis,&depthOut, &dirOut, &posOut);
-
-
-
-
-
- if (res==0)
- {
- //add a contact
-
- int dstIdx;
- AppendInc( nGlobalContactsOut, dstIdx );
- if (dstIdx<contactCapacity)
- {
- pairs[pairIndex].z = dstIdx;
- __global struct b3Contact4Data* c = globalContactsOut + dstIdx;
- c->m_worldNormalOnB = -dirOut;//normal;
- c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
- c->m_batchIdx = pairIndex;
- int bodyA = pairs[pairIndex].x;
- int bodyB = pairs[pairIndex].y;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;
- c->m_childIndexA = -1;
- c->m_childIndexB = -1;
- //for (int i=0;i<nContacts;i++)
- posOut.w = -depthOut;
- c->m_worldPosB[0] = posOut;//localPoints[contactIdx[i]];
- GET_NPOINTS(*c) = 1;//nContacts;
- }
- }
-
- }
-}
-
-typedef float4 Quaternion;
-#define make_float4 (float4)
-
-__inline
-float dot3F4(float4 a, float4 b)
-{
- float4 a1 = make_float4(a.xyz,0.f);
- float4 b1 = make_float4(b.xyz,0.f);
- return dot(a1, b1);
-}
-
-
-
-
-__inline
-float4 cross3(float4 a, float4 b)
-{
- return cross(a,b);
-}
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b)
-{
- Quaternion ans;
- ans = cross3( a, b );
- ans += a.w*b+b.w*a;
-// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
- ans.w = a.w*b.w - dot3F4(a, b);
- return ans;
-}
-
-__inline
-Quaternion qtInvert(Quaternion q)
-{
- return (Quaternion)(-q.xyz, q.w);
-}
-
-__inline
-float4 qtRotate(Quaternion q, float4 vec)
-{
- Quaternion qInv = qtInvert( q );
- float4 vcpy = vec;
- vcpy.w = 0.f;
- float4 out = qtMul(qtMul(q,vcpy),qInv);
- return out;
-}
-
-__inline
-float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)
-{
- return qtRotate( *orientation, *p ) + (*translation);
-}
-
-
-__inline
-float4 qtInvRotate(const Quaternion q, float4 vec)
-{
- return qtRotate( qtInvert( q ), vec );
-}
-
-
-inline void project(__global const b3ConvexPolyhedronData_t* hull, const float4 pos, const float4 orn,
-const float4* dir, __global const float4* vertices, float* min, float* max)
-{
- min[0] = FLT_MAX;
- max[0] = -FLT_MAX;
- int numVerts = hull->m_numVertices;
-
- const float4 localDir = qtInvRotate(orn,*dir);
- float offset = dot(pos,*dir);
- for(int i=0;i<numVerts;i++)
- {
- float dp = dot(vertices[hull->m_vertexOffset+i],localDir);
- if(dp < min[0])
- min[0] = dp;
- if(dp > max[0])
- max[0] = dp;
- }
- if(min[0]>max[0])
- {
- float tmp = min[0];
- min[0] = max[0];
- max[0] = tmp;
- }
- min[0] += offset;
- max[0] += offset;
-}
-
-
-bool findSeparatingAxisUnitSphere( __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,
- const float4 posA1,
- const float4 ornA,
- const float4 posB1,
- const float4 ornB,
- const float4 DeltaC2,
- __global const float4* vertices,
- __global const float4* unitSphereDirections,
- int numUnitSphereDirections,
- float4* sep,
- float* dmin)
-{
-
- float4 posA = posA1;
- posA.w = 0.f;
- float4 posB = posB1;
- posB.w = 0.f;
-
- int curPlaneTests=0;
-
- int curEdgeEdge = 0;
- // Test unit sphere directions
- for (int i=0;i<numUnitSphereDirections;i++)
- {
-
- float4 crossje;
- crossje = unitSphereDirections[i];
-
- if (dot3F4(DeltaC2,crossje)>0)
- crossje *= -1.f;
- {
- float dist;
- bool result = true;
- float Min0,Max0;
- float Min1,Max1;
- project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);
- project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);
-
- if(Max0<Min1 || Max1<Min0)
- return false;
-
- float d0 = Max0 - Min1;
- float d1 = Max1 - Min0;
- dist = d0<d1 ? d0:d1;
- result = true;
-
- if(dist<*dmin)
- {
- *dmin = dist;
- *sep = crossje;
- }
- }
- }
-
-
- if((dot3F4(-DeltaC2,*sep))>0.0f)
- {
- *sep = -(*sep);
- }
- return true;
-}
-
-
-
-__kernel void findSeparatingAxisUnitSphereKernel( __global const int4* pairs,
- __global const b3RigidBodyData_t* rigidBodies,
- __global const b3Collidable_t* collidables,
- __global const b3ConvexPolyhedronData_t* convexShapes,
- __global const float4* vertices,
- __global const float4* unitSphereDirections,
- __global float4* separatingNormals,
- __global int* hasSeparatingAxis,
- __global float* dmins,
- int numUnitSphereDirections,
- int numPairs
- )
-{
-
- int i = get_global_id(0);
-
- if (i<numPairs)
- {
-
- if (hasSeparatingAxis[i])
- {
-
- int bodyIndexA = pairs[i].x;
- int bodyIndexB = pairs[i].y;
-
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
-
- int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-
- float dmin = dmins[i];
-
- float4 posA = rigidBodies[bodyIndexA].m_pos;
- posA.w = 0.f;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
- posB.w = 0.f;
- float4 c0local = convexShapes[shapeIndexA].m_localCenter;
- float4 ornA = rigidBodies[bodyIndexA].m_quat;
- float4 c0 = transform(&c0local, &posA, &ornA);
- float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- float4 ornB =rigidBodies[bodyIndexB].m_quat;
- float4 c1 = transform(&c1local,&posB,&ornB);
- const float4 DeltaC2 = c0 - c1;
- float4 sepNormal = separatingNormals[i];
-
- int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;
- if (numEdgeEdgeDirections>numUnitSphereDirections)
- {
- bool sepEE = findSeparatingAxisUnitSphere( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,
- posB,ornB,
- DeltaC2,
- vertices,unitSphereDirections,numUnitSphereDirections,&sepNormal,&dmin);
- if (!sepEE)
- {
- hasSeparatingAxis[i] = 0;
- } else
- {
- hasSeparatingAxis[i] = 1;
- separatingNormals[i] = sepNormal;
- }
- }
- } //if (hasSeparatingAxis[i])
- }//(i<numPairs)
-}
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h
deleted file mode 100644
index 74959a931c..0000000000
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h
+++ /dev/null
@@ -1,1445 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* mprKernelsCL =
- "/***\n"
- " * ---------------------------------\n"
- " * Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>\n"
- " *\n"
- " * This file was ported from mpr.c file, part of libccd.\n"
- " * The Minkoski Portal Refinement implementation was ported \n"
- " * to OpenCL by Erwin Coumans for the Bullet 3 Physics library.\n"
- " * at http://github.com/erwincoumans/bullet3\n"
- " *\n"
- " * Distributed under the OSI-approved BSD License (the \"License\");\n"
- " * see <http://www.opensource.org/licenses/bsd-license.php>.\n"
- " * This software is distributed WITHOUT ANY WARRANTY; without even the\n"
- " * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n"
- " * See the License for more information.\n"
- " */\n"
- "#ifndef B3_MPR_PENETRATION_H\n"
- "#define B3_MPR_PENETRATION_H\n"
- "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
- "#define B3_PLATFORM_DEFINITIONS_H\n"
- "struct MyTest\n"
- "{\n"
- " int bla;\n"
- "};\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
- "#define B3_LARGE_FLOAT 1e18f\n"
- "#define B3_INFINITY 1e18f\n"
- "#define b3Assert(a)\n"
- "#define b3ConstArray(a) __global const a*\n"
- "#define b3AtomicInc atomic_inc\n"
- "#define b3AtomicAdd atomic_add\n"
- "#define b3Fabs fabs\n"
- "#define b3Sqrt native_sqrt\n"
- "#define b3Sin native_sin\n"
- "#define b3Cos native_cos\n"
- "#define B3_STATIC\n"
- "#endif\n"
- "#endif\n"
- "#ifndef B3_FLOAT4_H\n"
- "#define B3_FLOAT4_H\n"
- "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif\n"
- "#endif\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- " typedef float4 b3Float4;\n"
- " #define b3Float4ConstArg const b3Float4\n"
- " #define b3MakeFloat4 (float4)\n"
- " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
- " {\n"
- " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
- " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
- " return dot(a1, b1);\n"
- " }\n"
- " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
- " {\n"
- " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
- " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
- " return cross(a1, b1);\n"
- " }\n"
- " #define b3MinFloat4 min\n"
- " #define b3MaxFloat4 max\n"
- " #define b3Normalized(a) normalize(a)\n"
- "#endif \n"
- " \n"
- "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
- "{\n"
- " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
- " return false;\n"
- " return true;\n"
- "}\n"
- "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
- "{\n"
- " float maxDot = -B3_INFINITY;\n"
- " int i = 0;\n"
- " int ptIndex = -1;\n"
- " for( i = 0; i < vecLen; i++ )\n"
- " {\n"
- " float dot = b3Dot3F4(vecArray[i],vec);\n"
- " \n"
- " if( dot > maxDot )\n"
- " {\n"
- " maxDot = dot;\n"
- " ptIndex = i;\n"
- " }\n"
- " }\n"
- " b3Assert(ptIndex>=0);\n"
- " if (ptIndex<0)\n"
- " {\n"
- " ptIndex = 0;\n"
- " }\n"
- " *dotOut = maxDot;\n"
- " return ptIndex;\n"
- "}\n"
- "#endif //B3_FLOAT4_H\n"
- "#ifndef B3_RIGIDBODY_DATA_H\n"
- "#define B3_RIGIDBODY_DATA_H\n"
- "#ifndef B3_FLOAT4_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif \n"
- "#endif //B3_FLOAT4_H\n"
- "#ifndef B3_QUAT_H\n"
- "#define B3_QUAT_H\n"
- "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif\n"
- "#endif\n"
- "#ifndef B3_FLOAT4_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif \n"
- "#endif //B3_FLOAT4_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- " typedef float4 b3Quat;\n"
- " #define b3QuatConstArg const b3Quat\n"
- " \n"
- " \n"
- "inline float4 b3FastNormalize4(float4 v)\n"
- "{\n"
- " v = (float4)(v.xyz,0.f);\n"
- " return fast_normalize(v);\n"
- "}\n"
- " \n"
- "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
- "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
- "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
- "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
- "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
- "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
- "{\n"
- " b3Quat ans;\n"
- " ans = b3Cross3( a, b );\n"
- " ans += a.w*b+b.w*a;\n"
- "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
- " ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
- " return ans;\n"
- "}\n"
- "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
- "{\n"
- " b3Quat q;\n"
- " q=in;\n"
- " //return b3FastNormalize4(in);\n"
- " float len = native_sqrt(dot(q, q));\n"
- " if(len > 0.f)\n"
- " {\n"
- " q *= 1.f / len;\n"
- " }\n"
- " else\n"
- " {\n"
- " q.x = q.y = q.z = 0.f;\n"
- " q.w = 1.f;\n"
- " }\n"
- " return q;\n"
- "}\n"
- "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
- "{\n"
- " b3Quat qInv = b3QuatInvert( q );\n"
- " float4 vcpy = vec;\n"
- " vcpy.w = 0.f;\n"
- " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
- " return out;\n"
- "}\n"
- "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
- "{\n"
- " return (b3Quat)(-q.xyz, q.w);\n"
- "}\n"
- "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
- "{\n"
- " return (b3Quat)(-q.xyz, q.w);\n"
- "}\n"
- "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
- "{\n"
- " return b3QuatRotate( b3QuatInvert( q ), vec );\n"
- "}\n"
- "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
- "{\n"
- " return b3QuatRotate( orientation, point ) + (translation);\n"
- "}\n"
- " \n"
- "#endif \n"
- "#endif //B3_QUAT_H\n"
- "#ifndef B3_MAT3x3_H\n"
- "#define B3_MAT3x3_H\n"
- "#ifndef B3_QUAT_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif \n"
- "#endif //B3_QUAT_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "typedef struct\n"
- "{\n"
- " b3Float4 m_row[3];\n"
- "}b3Mat3x3;\n"
- "#define b3Mat3x3ConstArg const b3Mat3x3\n"
- "#define b3GetRow(m,row) (m.m_row[row])\n"
- "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
- "{\n"
- " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
- " b3Mat3x3 out;\n"
- " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
- " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
- " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
- " out.m_row[0].w = 0.f;\n"
- " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
- " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
- " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
- " out.m_row[1].w = 0.f;\n"
- " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
- " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
- " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
- " out.m_row[2].w = 0.f;\n"
- " return out;\n"
- "}\n"
- "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
- "{\n"
- " b3Mat3x3 out;\n"
- " out.m_row[0] = fabs(matIn.m_row[0]);\n"
- " out.m_row[1] = fabs(matIn.m_row[1]);\n"
- " out.m_row[2] = fabs(matIn.m_row[2]);\n"
- " return out;\n"
- "}\n"
- "__inline\n"
- "b3Mat3x3 mtZero();\n"
- "__inline\n"
- "b3Mat3x3 mtIdentity();\n"
- "__inline\n"
- "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
- "__inline\n"
- "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
- "__inline\n"
- "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
- "__inline\n"
- "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
- "__inline\n"
- "b3Mat3x3 mtZero()\n"
- "{\n"
- " b3Mat3x3 m;\n"
- " m.m_row[0] = (b3Float4)(0.f);\n"
- " m.m_row[1] = (b3Float4)(0.f);\n"
- " m.m_row[2] = (b3Float4)(0.f);\n"
- " return m;\n"
- "}\n"
- "__inline\n"
- "b3Mat3x3 mtIdentity()\n"
- "{\n"
- " b3Mat3x3 m;\n"
- " m.m_row[0] = (b3Float4)(1,0,0,0);\n"
- " m.m_row[1] = (b3Float4)(0,1,0,0);\n"
- " m.m_row[2] = (b3Float4)(0,0,1,0);\n"
- " return m;\n"
- "}\n"
- "__inline\n"
- "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
- "{\n"
- " b3Mat3x3 out;\n"
- " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
- " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
- " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
- " return out;\n"
- "}\n"
- "__inline\n"
- "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
- "{\n"
- " b3Mat3x3 transB;\n"
- " transB = mtTranspose( b );\n"
- " b3Mat3x3 ans;\n"
- " // why this doesn't run when 0ing in the for{}\n"
- " a.m_row[0].w = 0.f;\n"
- " a.m_row[1].w = 0.f;\n"
- " a.m_row[2].w = 0.f;\n"
- " for(int i=0; i<3; i++)\n"
- " {\n"
- "// a.m_row[i].w = 0.f;\n"
- " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
- " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
- " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
- " ans.m_row[i].w = 0.f;\n"
- " }\n"
- " return ans;\n"
- "}\n"
- "__inline\n"
- "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
- "{\n"
- " b3Float4 ans;\n"
- " ans.x = b3Dot3F4( a.m_row[0], b );\n"
- " ans.y = b3Dot3F4( a.m_row[1], b );\n"
- " ans.z = b3Dot3F4( a.m_row[2], b );\n"
- " ans.w = 0.f;\n"
- " return ans;\n"
- "}\n"
- "__inline\n"
- "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
- "{\n"
- " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
- " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
- " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
- " b3Float4 ans;\n"
- " ans.x = b3Dot3F4( a, colx );\n"
- " ans.y = b3Dot3F4( a, coly );\n"
- " ans.z = b3Dot3F4( a, colz );\n"
- " return ans;\n"
- "}\n"
- "#endif\n"
- "#endif //B3_MAT3x3_H\n"
- "typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
- "struct b3RigidBodyData\n"
- "{\n"
- " b3Float4 m_pos;\n"
- " b3Quat m_quat;\n"
- " b3Float4 m_linVel;\n"
- " b3Float4 m_angVel;\n"
- " int m_collidableIdx;\n"
- " float m_invMass;\n"
- " float m_restituitionCoeff;\n"
- " float m_frictionCoeff;\n"
- "};\n"
- "typedef struct b3InertiaData b3InertiaData_t;\n"
- "struct b3InertiaData\n"
- "{\n"
- " b3Mat3x3 m_invInertiaWorld;\n"
- " b3Mat3x3 m_initInvInertia;\n"
- "};\n"
- "#endif //B3_RIGIDBODY_DATA_H\n"
- " \n"
- "#ifndef B3_CONVEX_POLYHEDRON_DATA_H\n"
- "#define B3_CONVEX_POLYHEDRON_DATA_H\n"
- "#ifndef B3_FLOAT4_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif \n"
- "#endif //B3_FLOAT4_H\n"
- "#ifndef B3_QUAT_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif \n"
- "#endif //B3_QUAT_H\n"
- "typedef struct b3GpuFace b3GpuFace_t;\n"
- "struct b3GpuFace\n"
- "{\n"
- " b3Float4 m_plane;\n"
- " int m_indexOffset;\n"
- " int m_numIndices;\n"
- " int m_unusedPadding1;\n"
- " int m_unusedPadding2;\n"
- "};\n"
- "typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;\n"
- "struct b3ConvexPolyhedronData\n"
- "{\n"
- " b3Float4 m_localCenter;\n"
- " b3Float4 m_extents;\n"
- " b3Float4 mC;\n"
- " b3Float4 mE;\n"
- " float m_radius;\n"
- " int m_faceOffset;\n"
- " int m_numFaces;\n"
- " int m_numVertices;\n"
- " int m_vertexOffset;\n"
- " int m_uniqueEdgesOffset;\n"
- " int m_numUniqueEdges;\n"
- " int m_unused;\n"
- "};\n"
- "#endif //B3_CONVEX_POLYHEDRON_DATA_H\n"
- "#ifndef B3_COLLIDABLE_H\n"
- "#define B3_COLLIDABLE_H\n"
- "#ifndef B3_FLOAT4_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif \n"
- "#endif //B3_FLOAT4_H\n"
- "#ifndef B3_QUAT_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif \n"
- "#endif //B3_QUAT_H\n"
- "enum b3ShapeTypes\n"
- "{\n"
- " SHAPE_HEIGHT_FIELD=1,\n"
- " SHAPE_CONVEX_HULL=3,\n"
- " SHAPE_PLANE=4,\n"
- " SHAPE_CONCAVE_TRIMESH=5,\n"
- " SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n"
- " SHAPE_SPHERE=7,\n"
- " MAX_NUM_SHAPE_TYPES,\n"
- "};\n"
- "typedef struct b3Collidable b3Collidable_t;\n"
- "struct b3Collidable\n"
- "{\n"
- " union {\n"
- " int m_numChildShapes;\n"
- " int m_bvhIndex;\n"
- " };\n"
- " union\n"
- " {\n"
- " float m_radius;\n"
- " int m_compoundBvhIndex;\n"
- " };\n"
- " int m_shapeType;\n"
- " int m_shapeIndex;\n"
- "};\n"
- "typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
- "struct b3GpuChildShape\n"
- "{\n"
- " b3Float4 m_childPosition;\n"
- " b3Quat m_childOrientation;\n"
- " int m_shapeIndex;\n"
- " int m_unused0;\n"
- " int m_unused1;\n"
- " int m_unused2;\n"
- "};\n"
- "struct b3CompoundOverlappingPair\n"
- "{\n"
- " int m_bodyIndexA;\n"
- " int m_bodyIndexB;\n"
- "// int m_pairType;\n"
- " int m_childShapeIndexA;\n"
- " int m_childShapeIndexB;\n"
- "};\n"
- "#endif //B3_COLLIDABLE_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#define B3_MPR_SQRT sqrt\n"
- "#endif\n"
- "#define B3_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))\n"
- "#define B3_MPR_FABS fabs\n"
- "#define B3_MPR_TOLERANCE 1E-6f\n"
- "#define B3_MPR_MAX_ITERATIONS 1000\n"
- "struct _b3MprSupport_t \n"
- "{\n"
- " b3Float4 v; //!< Support point in minkowski sum\n"
- " b3Float4 v1; //!< Support point in obj1\n"
- " b3Float4 v2; //!< Support point in obj2\n"
- "};\n"
- "typedef struct _b3MprSupport_t b3MprSupport_t;\n"
- "struct _b3MprSimplex_t \n"
- "{\n"
- " b3MprSupport_t ps[4];\n"
- " int last; //!< index of last added point\n"
- "};\n"
- "typedef struct _b3MprSimplex_t b3MprSimplex_t;\n"
- "inline b3MprSupport_t* b3MprSimplexPointW(b3MprSimplex_t *s, int idx)\n"
- "{\n"
- " return &s->ps[idx];\n"
- "}\n"
- "inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size)\n"
- "{\n"
- " s->last = size - 1;\n"
- "}\n"
- "inline int b3MprSimplexSize(const b3MprSimplex_t *s)\n"
- "{\n"
- " return s->last + 1;\n"
- "}\n"
- "inline const b3MprSupport_t* b3MprSimplexPoint(const b3MprSimplex_t* s, int idx)\n"
- "{\n"
- " // here is no check on boundaries\n"
- " return &s->ps[idx];\n"
- "}\n"
- "inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s)\n"
- "{\n"
- " *d = *s;\n"
- "}\n"
- "inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a)\n"
- "{\n"
- " b3MprSupportCopy(s->ps + pos, a);\n"
- "}\n"
- "inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2)\n"
- "{\n"
- " b3MprSupport_t supp;\n"
- " b3MprSupportCopy(&supp, &s->ps[pos1]);\n"
- " b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);\n"
- " b3MprSupportCopy(&s->ps[pos2], &supp);\n"
- "}\n"
- "inline int b3MprIsZero(float val)\n"
- "{\n"
- " return B3_MPR_FABS(val) < FLT_EPSILON;\n"
- "}\n"
- "inline int b3MprEq(float _a, float _b)\n"
- "{\n"
- " float ab;\n"
- " float a, b;\n"
- " ab = B3_MPR_FABS(_a - _b);\n"
- " if (B3_MPR_FABS(ab) < FLT_EPSILON)\n"
- " return 1;\n"
- " a = B3_MPR_FABS(_a);\n"
- " b = B3_MPR_FABS(_b);\n"
- " if (b > a){\n"
- " return ab < FLT_EPSILON * b;\n"
- " }else{\n"
- " return ab < FLT_EPSILON * a;\n"
- " }\n"
- "}\n"
- "inline int b3MprVec3Eq(const b3Float4* a, const b3Float4 *b)\n"
- "{\n"
- " return b3MprEq((*a).x, (*b).x)\n"
- " && b3MprEq((*a).y, (*b).y)\n"
- " && b3MprEq((*a).z, (*b).z);\n"
- "}\n"
- "inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t* hull, b3ConstArray(b3Float4) verticesA)\n"
- "{\n"
- " b3Float4 supVec = b3MakeFloat4(0,0,0,0);\n"
- " float maxDot = -B3_LARGE_FLOAT;\n"
- " if( 0 < hull->m_numVertices )\n"
- " {\n"
- " const b3Float4 scaled = supportVec;\n"
- " int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot);\n"
- " return verticesA[hull->m_vertexOffset+index];\n"
- " }\n"
- " return supVec;\n"
- "}\n"
- "B3_STATIC void b3MprConvexSupport(int pairIndex,int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
- " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
- " b3ConstArray(b3Collidable_t) cpuCollidables,\n"
- " b3ConstArray(b3Float4) cpuVertices,\n"
- " __global b3Float4* sepAxis,\n"
- " const b3Float4* _dir, b3Float4* outp, int logme)\n"
- "{\n"
- " //dir is in worldspace, move to local space\n"
- " \n"
- " b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos;\n"
- " b3Quat orn = cpuBodyBuf[bodyIndex].m_quat;\n"
- " \n"
- " b3Float4 dir = b3MakeFloat4((*_dir).x,(*_dir).y,(*_dir).z,0.f);\n"
- " \n"
- " const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),dir);\n"
- " \n"
- " //find local support vertex\n"
- " int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx;\n"
- " \n"
- " b3Assert(cpuCollidables[colIndex].m_shapeType==SHAPE_CONVEX_HULL);\n"
- " __global const b3ConvexPolyhedronData_t* hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];\n"
- " \n"
- " b3Float4 pInA;\n"
- " if (logme)\n"
- " {\n"
- " b3Float4 supVec = b3MakeFloat4(0,0,0,0);\n"
- " float maxDot = -B3_LARGE_FLOAT;\n"
- " if( 0 < hull->m_numVertices )\n"
- " {\n"
- " const b3Float4 scaled = localDir;\n"
- " int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot);\n"
- " pInA = cpuVertices[hull->m_vertexOffset+index];\n"
- " \n"
- " }\n"
- " } else\n"
- " {\n"
- " pInA = b3LocalGetSupportVertex(localDir,hull,cpuVertices);\n"
- " }\n"
- " //move vertex to world space\n"
- " *outp = b3TransformPoint(pInA,pos,orn);\n"
- " \n"
- "}\n"
- "inline void b3MprSupport(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
- " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
- " b3ConstArray(b3Collidable_t) cpuCollidables,\n"
- " b3ConstArray(b3Float4) cpuVertices,\n"
- " __global b3Float4* sepAxis,\n"
- " const b3Float4* _dir, b3MprSupport_t *supp)\n"
- "{\n"
- " b3Float4 dir;\n"
- " dir = *_dir;\n"
- " b3MprConvexSupport(pairIndex,bodyIndexA,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v1,0);\n"
- " dir = *_dir*-1.f;\n"
- " b3MprConvexSupport(pairIndex,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v2,0);\n"
- " supp->v = supp->v1 - supp->v2;\n"
- "}\n"
- "inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center)\n"
- "{\n"
- " center->v1 = cpuBodyBuf[bodyIndexA].m_pos;\n"
- " center->v2 = cpuBodyBuf[bodyIndexB].m_pos;\n"
- " center->v = center->v1 - center->v2;\n"
- "}\n"
- "inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)\n"
- "{\n"
- " (*v).x = x;\n"
- " (*v).y = y;\n"
- " (*v).z = z;\n"
- " (*v).w = 0.f;\n"
- "}\n"
- "inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w)\n"
- "{\n"
- " (*v).x += (*w).x;\n"
- " (*v).y += (*w).y;\n"
- " (*v).z += (*w).z;\n"
- "}\n"
- "inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w)\n"
- "{\n"
- " *v = *w;\n"
- "}\n"
- "inline void b3MprVec3Scale(b3Float4 *d, float k)\n"
- "{\n"
- " *d *= k;\n"
- "}\n"
- "inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b)\n"
- "{\n"
- " float dot;\n"
- " dot = b3Dot3F4(*a,*b);\n"
- " return dot;\n"
- "}\n"
- "inline float b3MprVec3Len2(const b3Float4 *v)\n"
- "{\n"
- " return b3MprVec3Dot(v, v);\n"
- "}\n"
- "inline void b3MprVec3Normalize(b3Float4 *d)\n"
- "{\n"
- " float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));\n"
- " b3MprVec3Scale(d, k);\n"
- "}\n"
- "inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b)\n"
- "{\n"
- " *d = b3Cross3(*a,*b);\n"
- " \n"
- "}\n"
- "inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)\n"
- "{\n"
- " *d = *v - *w;\n"
- "}\n"
- "inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir)\n"
- "{\n"
- " b3Float4 v2v1, v3v1;\n"
- " b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,\n"
- " &b3MprSimplexPoint(portal, 1)->v);\n"
- " b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,\n"
- " &b3MprSimplexPoint(portal, 1)->v);\n"
- " b3MprVec3Cross(dir, &v2v1, &v3v1);\n"
- " b3MprVec3Normalize(dir);\n"
- "}\n"
- "inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal,\n"
- " const b3Float4 *dir)\n"
- "{\n"
- " float dot;\n"
- " dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);\n"
- " return b3MprIsZero(dot) || dot > 0.f;\n"
- "}\n"
- "inline int portalReachTolerance(const b3MprSimplex_t *portal,\n"
- " const b3MprSupport_t *v4,\n"
- " const b3Float4 *dir)\n"
- "{\n"
- " float dv1, dv2, dv3, dv4;\n"
- " float dot1, dot2, dot3;\n"
- " // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}\n"
- " dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);\n"
- " dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);\n"
- " dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);\n"
- " dv4 = b3MprVec3Dot(&v4->v, dir);\n"
- " dot1 = dv4 - dv1;\n"
- " dot2 = dv4 - dv2;\n"
- " dot3 = dv4 - dv3;\n"
- " dot1 = B3_MPR_FMIN(dot1, dot2);\n"
- " dot1 = B3_MPR_FMIN(dot1, dot3);\n"
- " return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;\n"
- "}\n"
- "inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal, \n"
- " const b3MprSupport_t *v4,\n"
- " const b3Float4 *dir)\n"
- "{\n"
- " float dot;\n"
- " dot = b3MprVec3Dot(&v4->v, dir);\n"
- " return b3MprIsZero(dot) || dot > 0.f;\n"
- "}\n"
- "inline void b3ExpandPortal(b3MprSimplex_t *portal,\n"
- " const b3MprSupport_t *v4)\n"
- "{\n"
- " float dot;\n"
- " b3Float4 v4v0;\n"
- " b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);\n"
- " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);\n"
- " if (dot > 0.f){\n"
- " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);\n"
- " if (dot > 0.f){\n"
- " b3MprSimplexSet(portal, 1, v4);\n"
- " }else{\n"
- " b3MprSimplexSet(portal, 3, v4);\n"
- " }\n"
- " }else{\n"
- " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);\n"
- " if (dot > 0.f){\n"
- " b3MprSimplexSet(portal, 2, v4);\n"
- " }else{\n"
- " b3MprSimplexSet(portal, 1, v4);\n"
- " }\n"
- " }\n"
- "}\n"
- "B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
- " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
- " b3ConstArray(b3Collidable_t) cpuCollidables,\n"
- " b3ConstArray(b3Float4) cpuVertices,\n"
- " __global b3Float4* sepAxis,\n"
- " __global int* hasSepAxis,\n"
- " b3MprSimplex_t *portal)\n"
- "{\n"
- " b3Float4 dir, va, vb;\n"
- " float dot;\n"
- " int cont;\n"
- " \n"
- " \n"
- " // vertex 0 is center of portal\n"
- " b3FindOrigin(bodyIndexA,bodyIndexB,cpuBodyBuf, b3MprSimplexPointW(portal, 0));\n"
- " // vertex 0 is center of portal\n"
- " b3MprSimplexSetSize(portal, 1);\n"
- " \n"
- " b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
- " b3Float4* b3mpr_vec3_origin = &zero;\n"
- " if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)){\n"
- " // Portal's center lies on origin (0,0,0) => we know that objects\n"
- " // intersect but we would need to know penetration info.\n"
- " // So move center little bit...\n"
- " b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);\n"
- " b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);\n"
- " }\n"
- " // vertex 1 = support in direction of origin\n"
- " b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);\n"
- " b3MprVec3Scale(&dir, -1.f);\n"
- " b3MprVec3Normalize(&dir);\n"
- " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 1));\n"
- " b3MprSimplexSetSize(portal, 2);\n"
- " // test if origin isn't outside of v1\n"
- " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);\n"
- " \n"
- " if (b3MprIsZero(dot) || dot < 0.f)\n"
- " return -1;\n"
- " // vertex 2\n"
- " b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,\n"
- " &b3MprSimplexPoint(portal, 1)->v);\n"
- " if (b3MprIsZero(b3MprVec3Len2(&dir))){\n"
- " if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)){\n"
- " // origin lies on v1\n"
- " return 1;\n"
- " }else{\n"
- " // origin lies on v0-v1 segment\n"
- " return 2;\n"
- " }\n"
- " }\n"
- " b3MprVec3Normalize(&dir);\n"
- " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 2));\n"
- " \n"
- " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);\n"
- " if (b3MprIsZero(dot) || dot < 0.f)\n"
- " return -1;\n"
- " b3MprSimplexSetSize(portal, 3);\n"
- " // vertex 3 direction\n"
- " b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,\n"
- " &b3MprSimplexPoint(portal, 0)->v);\n"
- " b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,\n"
- " &b3MprSimplexPoint(portal, 0)->v);\n"
- " b3MprVec3Cross(&dir, &va, &vb);\n"
- " b3MprVec3Normalize(&dir);\n"
- " // it is better to form portal faces to be oriented \"outside\" origin\n"
- " dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);\n"
- " if (dot > 0.f){\n"
- " b3MprSimplexSwap(portal, 1, 2);\n"
- " b3MprVec3Scale(&dir, -1.f);\n"
- " }\n"
- " while (b3MprSimplexSize(portal) < 4){\n"
- " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 3));\n"
- " \n"
- " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);\n"
- " if (b3MprIsZero(dot) || dot < 0.f)\n"
- " return -1;\n"
- " cont = 0;\n"
- " // test if origin is outside (v1, v0, v3) - set v2 as v3 and\n"
- " // continue\n"
- " b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,\n"
- " &b3MprSimplexPoint(portal, 3)->v);\n"
- " dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);\n"
- " if (dot < 0.f && !b3MprIsZero(dot)){\n"
- " b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));\n"
- " cont = 1;\n"
- " }\n"
- " if (!cont){\n"
- " // test if origin is outside (v3, v0, v2) - set v1 as v3 and\n"
- " // continue\n"
- " b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,\n"
- " &b3MprSimplexPoint(portal, 2)->v);\n"
- " dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);\n"
- " if (dot < 0.f && !b3MprIsZero(dot)){\n"
- " b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));\n"
- " cont = 1;\n"
- " }\n"
- " }\n"
- " if (cont){\n"
- " b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,\n"
- " &b3MprSimplexPoint(portal, 0)->v);\n"
- " b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,\n"
- " &b3MprSimplexPoint(portal, 0)->v);\n"
- " b3MprVec3Cross(&dir, &va, &vb);\n"
- " b3MprVec3Normalize(&dir);\n"
- " }else{\n"
- " b3MprSimplexSetSize(portal, 4);\n"
- " }\n"
- " }\n"
- " return 0;\n"
- "}\n"
- "B3_STATIC int b3RefinePortal(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
- " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
- " b3ConstArray(b3Collidable_t) cpuCollidables,\n"
- " b3ConstArray(b3Float4) cpuVertices,\n"
- " __global b3Float4* sepAxis,\n"
- " b3MprSimplex_t *portal)\n"
- "{\n"
- " b3Float4 dir;\n"
- " b3MprSupport_t v4;\n"
- " for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)\n"
- " //while (1)\n"
- " {\n"
- " // compute direction outside the portal (from v0 throught v1,v2,v3\n"
- " // face)\n"
- " b3PortalDir(portal, &dir);\n"
- " // test if origin is inside the portal\n"
- " if (portalEncapsulesOrigin(portal, &dir))\n"
- " return 0;\n"
- " // get next support point\n"
- " \n"
- " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);\n"
- " // test if v4 can expand portal to contain origin and if portal\n"
- " // expanding doesn't reach given tolerance\n"
- " if (!portalCanEncapsuleOrigin(portal, &v4, &dir)\n"
- " || portalReachTolerance(portal, &v4, &dir))\n"
- " {\n"
- " return -1;\n"
- " }\n"
- " // v1-v2-v3 triangle must be rearranged to face outside Minkowski\n"
- " // difference (direction from v0).\n"
- " b3ExpandPortal(portal, &v4);\n"
- " }\n"
- " return -1;\n"
- "}\n"
- "B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)\n"
- "{\n"
- " b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
- " b3Float4* b3mpr_vec3_origin = &zero;\n"
- " b3Float4 dir;\n"
- " size_t i;\n"
- " float b[4], sum, inv;\n"
- " b3Float4 vec, p1, p2;\n"
- " b3PortalDir(portal, &dir);\n"
- " // use barycentric coordinates of tetrahedron to find origin\n"
- " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,\n"
- " &b3MprSimplexPoint(portal, 2)->v);\n"
- " b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);\n"
- " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,\n"
- " &b3MprSimplexPoint(portal, 2)->v);\n"
- " b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);\n"
- " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,\n"
- " &b3MprSimplexPoint(portal, 1)->v);\n"
- " b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);\n"
- " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,\n"
- " &b3MprSimplexPoint(portal, 1)->v);\n"
- " b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);\n"
- " sum = b[0] + b[1] + b[2] + b[3];\n"
- " if (b3MprIsZero(sum) || sum < 0.f){\n"
- " b[0] = 0.f;\n"
- " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,\n"
- " &b3MprSimplexPoint(portal, 3)->v);\n"
- " b[1] = b3MprVec3Dot(&vec, &dir);\n"
- " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,\n"
- " &b3MprSimplexPoint(portal, 1)->v);\n"
- " b[2] = b3MprVec3Dot(&vec, &dir);\n"
- " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,\n"
- " &b3MprSimplexPoint(portal, 2)->v);\n"
- " b[3] = b3MprVec3Dot(&vec, &dir);\n"
- " sum = b[1] + b[2] + b[3];\n"
- " }\n"
- " inv = 1.f / sum;\n"
- " b3MprVec3Copy(&p1, b3mpr_vec3_origin);\n"
- " b3MprVec3Copy(&p2, b3mpr_vec3_origin);\n"
- " for (i = 0; i < 4; i++){\n"
- " b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);\n"
- " b3MprVec3Scale(&vec, b[i]);\n"
- " b3MprVec3Add(&p1, &vec);\n"
- " b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);\n"
- " b3MprVec3Scale(&vec, b[i]);\n"
- " b3MprVec3Add(&p2, &vec);\n"
- " }\n"
- " b3MprVec3Scale(&p1, inv);\n"
- " b3MprVec3Scale(&p2, inv);\n"
- " b3MprVec3Copy(pos, &p1);\n"
- " b3MprVec3Add(pos, &p2);\n"
- " b3MprVec3Scale(pos, 0.5);\n"
- "}\n"
- "inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b)\n"
- "{\n"
- " b3Float4 ab;\n"
- " b3MprVec3Sub2(&ab, a, b);\n"
- " return b3MprVec3Len2(&ab);\n"
- "}\n"
- "inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P,\n"
- " const b3Float4 *x0,\n"
- " const b3Float4 *b,\n"
- " b3Float4 *witness)\n"
- "{\n"
- " // The computation comes from solving equation of segment:\n"
- " // S(t) = x0 + t.d\n"
- " // where - x0 is initial point of segment\n"
- " // - d is direction of segment from x0 (|d| > 0)\n"
- " // - t belongs to <0, 1> interval\n"
- " // \n"
- " // Than, distance from a segment to some point P can be expressed:\n"
- " // D(t) = |x0 + t.d - P|^2\n"
- " // which is distance from any point on segment. Minimization\n"
- " // of this function brings distance from P to segment.\n"
- " // Minimization of D(t) leads to simple quadratic equation that's\n"
- " // solving is straightforward.\n"
- " //\n"
- " // Bonus of this method is witness point for free.\n"
- " float dist, t;\n"
- " b3Float4 d, a;\n"
- " // direction of segment\n"
- " b3MprVec3Sub2(&d, b, x0);\n"
- " // precompute vector from P to x0\n"
- " b3MprVec3Sub2(&a, x0, P);\n"
- " t = -1.f * b3MprVec3Dot(&a, &d);\n"
- " t /= b3MprVec3Len2(&d);\n"
- " if (t < 0.f || b3MprIsZero(t)){\n"
- " dist = b3MprVec3Dist2(x0, P);\n"
- " if (witness)\n"
- " b3MprVec3Copy(witness, x0);\n"
- " }else if (t > 1.f || b3MprEq(t, 1.f)){\n"
- " dist = b3MprVec3Dist2(b, P);\n"
- " if (witness)\n"
- " b3MprVec3Copy(witness, b);\n"
- " }else{\n"
- " if (witness){\n"
- " b3MprVec3Copy(witness, &d);\n"
- " b3MprVec3Scale(witness, t);\n"
- " b3MprVec3Add(witness, x0);\n"
- " dist = b3MprVec3Dist2(witness, P);\n"
- " }else{\n"
- " // recycling variables\n"
- " b3MprVec3Scale(&d, t);\n"
- " b3MprVec3Add(&d, &a);\n"
- " dist = b3MprVec3Len2(&d);\n"
- " }\n"
- " }\n"
- " return dist;\n"
- "}\n"
- "inline float b3MprVec3PointTriDist2(const b3Float4 *P,\n"
- " const b3Float4 *x0, const b3Float4 *B,\n"
- " const b3Float4 *C,\n"
- " b3Float4 *witness)\n"
- "{\n"
- " // Computation comes from analytic expression for triangle (x0, B, C)\n"
- " // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and\n"
- " // Then equation for distance is:\n"
- " // D(s, t) = | T(s, t) - P |^2\n"
- " // This leads to minimization of quadratic function of two variables.\n"
- " // The solution from is taken only if s is between 0 and 1, t is\n"
- " // between 0 and 1 and t + s < 1, otherwise distance from segment is\n"
- " // computed.\n"
- " b3Float4 d1, d2, a;\n"
- " float u, v, w, p, q, r;\n"
- " float s, t, dist, dist2;\n"
- " b3Float4 witness2;\n"
- " b3MprVec3Sub2(&d1, B, x0);\n"
- " b3MprVec3Sub2(&d2, C, x0);\n"
- " b3MprVec3Sub2(&a, x0, P);\n"
- " u = b3MprVec3Dot(&a, &a);\n"
- " v = b3MprVec3Dot(&d1, &d1);\n"
- " w = b3MprVec3Dot(&d2, &d2);\n"
- " p = b3MprVec3Dot(&a, &d1);\n"
- " q = b3MprVec3Dot(&a, &d2);\n"
- " r = b3MprVec3Dot(&d1, &d2);\n"
- " s = (q * r - w * p) / (w * v - r * r);\n"
- " t = (-s * r - q) / w;\n"
- " if ((b3MprIsZero(s) || s > 0.f)\n"
- " && (b3MprEq(s, 1.f) || s < 1.f)\n"
- " && (b3MprIsZero(t) || t > 0.f)\n"
- " && (b3MprEq(t, 1.f) || t < 1.f)\n"
- " && (b3MprEq(t + s, 1.f) || t + s < 1.f)){\n"
- " if (witness){\n"
- " b3MprVec3Scale(&d1, s);\n"
- " b3MprVec3Scale(&d2, t);\n"
- " b3MprVec3Copy(witness, x0);\n"
- " b3MprVec3Add(witness, &d1);\n"
- " b3MprVec3Add(witness, &d2);\n"
- " dist = b3MprVec3Dist2(witness, P);\n"
- " }else{\n"
- " dist = s * s * v;\n"
- " dist += t * t * w;\n"
- " dist += 2.f * s * t * r;\n"
- " dist += 2.f * s * p;\n"
- " dist += 2.f * t * q;\n"
- " dist += u;\n"
- " }\n"
- " }else{\n"
- " dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);\n"
- " dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);\n"
- " if (dist2 < dist){\n"
- " dist = dist2;\n"
- " if (witness)\n"
- " b3MprVec3Copy(witness, &witness2);\n"
- " }\n"
- " dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);\n"
- " if (dist2 < dist){\n"
- " dist = dist2;\n"
- " if (witness)\n"
- " b3MprVec3Copy(witness, &witness2);\n"
- " }\n"
- " }\n"
- " return dist;\n"
- "}\n"
- "B3_STATIC void b3FindPenetr(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
- " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
- " b3ConstArray(b3Collidable_t) cpuCollidables,\n"
- " b3ConstArray(b3Float4) cpuVertices,\n"
- " __global b3Float4* sepAxis,\n"
- " b3MprSimplex_t *portal,\n"
- " float *depth, b3Float4 *pdir, b3Float4 *pos)\n"
- "{\n"
- " b3Float4 dir;\n"
- " b3MprSupport_t v4;\n"
- " unsigned long iterations;\n"
- " b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
- " b3Float4* b3mpr_vec3_origin = &zero;\n"
- " iterations = 1UL;\n"
- " for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)\n"
- " //while (1)\n"
- " {\n"
- " // compute portal direction and obtain next support point\n"
- " b3PortalDir(portal, &dir);\n"
- " \n"
- " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);\n"
- " // reached tolerance -> find penetration info\n"
- " if (portalReachTolerance(portal, &v4, &dir)\n"
- " || iterations ==B3_MPR_MAX_ITERATIONS)\n"
- " {\n"
- " *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin,&b3MprSimplexPoint(portal, 1)->v,&b3MprSimplexPoint(portal, 2)->v,&b3MprSimplexPoint(portal, 3)->v,pdir);\n"
- " *depth = B3_MPR_SQRT(*depth);\n"
- " \n"
- " if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z))\n"
- " {\n"
- " \n"
- " *pdir = dir;\n"
- " } \n"
- " b3MprVec3Normalize(pdir);\n"
- " \n"
- " // barycentric coordinates:\n"
- " b3FindPos(portal, pos);\n"
- " return;\n"
- " }\n"
- " b3ExpandPortal(portal, &v4);\n"
- " iterations++;\n"
- " }\n"
- "}\n"
- "B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal,float *depth, b3Float4 *dir, b3Float4 *pos)\n"
- "{\n"
- " // Touching contact on portal's v1 - so depth is zero and direction\n"
- " // is unimportant and pos can be guessed\n"
- " *depth = 0.f;\n"
- " b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
- " b3Float4* b3mpr_vec3_origin = &zero;\n"
- " b3MprVec3Copy(dir, b3mpr_vec3_origin);\n"
- " b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);\n"
- " b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);\n"
- " b3MprVec3Scale(pos, 0.5);\n"
- "}\n"
- "B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal,\n"
- " float *depth, b3Float4 *dir, b3Float4 *pos)\n"
- "{\n"
- " \n"
- " // Origin lies on v0-v1 segment.\n"
- " // Depth is distance to v1, direction also and position must be\n"
- " // computed\n"
- " b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);\n"
- " b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);\n"
- " b3MprVec3Scale(pos, 0.5f);\n"
- " \n"
- " b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);\n"
- " *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));\n"
- " b3MprVec3Normalize(dir);\n"
- "}\n"
- "inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,\n"
- " b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,\n"
- " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
- " b3ConstArray(b3Collidable_t) cpuCollidables,\n"
- " b3ConstArray(b3Float4) cpuVertices,\n"
- " __global b3Float4* sepAxis,\n"
- " __global int* hasSepAxis,\n"
- " float *depthOut, b3Float4* dirOut, b3Float4* posOut)\n"
- "{\n"
- " \n"
- " b3MprSimplex_t portal;\n"
- " \n"
- "// if (!hasSepAxis[pairIndex])\n"
- " // return -1;\n"
- " \n"
- " hasSepAxis[pairIndex] = 0;\n"
- " int res;\n"
- " // Phase 1: Portal discovery\n"
- " res = b3DiscoverPortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,hasSepAxis, &portal);\n"
- " \n"
- " \n"
- " //sepAxis[pairIndex] = *pdir;//or -dir?\n"
- " switch (res)\n"
- " {\n"
- " case 0:\n"
- " {\n"
- " // Phase 2: Portal refinement\n"
- " \n"
- " res = b3RefinePortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal);\n"
- " if (res < 0)\n"
- " return -1;\n"
- " // Phase 3. Penetration info\n"
- " b3FindPenetr(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal, depthOut, dirOut, posOut);\n"
- " hasSepAxis[pairIndex] = 1;\n"
- " sepAxis[pairIndex] = -*dirOut;\n"
- " break;\n"
- " }\n"
- " case 1:\n"
- " {\n"
- " // Touching contact on portal's v1.\n"
- " b3FindPenetrTouch(&portal, depthOut, dirOut, posOut);\n"
- " break;\n"
- " }\n"
- " case 2:\n"
- " {\n"
- " \n"
- " b3FindPenetrSegment( &portal, depthOut, dirOut, posOut);\n"
- " break;\n"
- " }\n"
- " default:\n"
- " {\n"
- " hasSepAxis[pairIndex]=0;\n"
- " //if (res < 0)\n"
- " //{\n"
- " // Origin isn't inside portal - no collision.\n"
- " return -1;\n"
- " //}\n"
- " }\n"
- " };\n"
- " \n"
- " return 0;\n"
- "};\n"
- "#endif //B3_MPR_PENETRATION_H\n"
- "#ifndef B3_CONTACT4DATA_H\n"
- "#define B3_CONTACT4DATA_H\n"
- "#ifndef B3_FLOAT4_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif \n"
- "#endif //B3_FLOAT4_H\n"
- "typedef struct b3Contact4Data b3Contact4Data_t;\n"
- "struct b3Contact4Data\n"
- "{\n"
- " b3Float4 m_worldPosB[4];\n"
- "// b3Float4 m_localPosA[4];\n"
- "// b3Float4 m_localPosB[4];\n"
- " b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
- " unsigned short m_restituitionCoeffCmp;\n"
- " unsigned short m_frictionCoeffCmp;\n"
- " int m_batchIdx;\n"
- " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
- " int m_bodyBPtrAndSignBit;\n"
- " int m_childIndexA;\n"
- " int m_childIndexB;\n"
- " int m_unused1;\n"
- " int m_unused2;\n"
- "};\n"
- "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
- "{\n"
- " return (int)contact->m_worldNormalOnB.w;\n"
- "};\n"
- "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
- "{\n"
- " contact->m_worldNormalOnB.w = (float)numPoints;\n"
- "};\n"
- "#endif //B3_CONTACT4DATA_H\n"
- "#define AppendInc(x, out) out = atomic_inc(x)\n"
- "#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
- "#ifdef cl_ext_atomic_counters_32\n"
- " #pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
- "#else\n"
- " #define counter32_t volatile __global int*\n"
- "#endif\n"
- "__kernel void mprPenetrationKernel( __global int4* pairs,\n"
- " __global const b3RigidBodyData_t* rigidBodies, \n"
- " __global const b3Collidable_t* collidables,\n"
- " __global const b3ConvexPolyhedronData_t* convexShapes, \n"
- " __global const float4* vertices,\n"
- " __global float4* separatingNormals,\n"
- " __global int* hasSeparatingAxis,\n"
- " __global struct b3Contact4Data* restrict globalContactsOut,\n"
- " counter32_t nGlobalContactsOut,\n"
- " int contactCapacity,\n"
- " int numPairs)\n"
- "{\n"
- " int i = get_global_id(0);\n"
- " int pairIndex = i;\n"
- " if (i<numPairs)\n"
- " {\n"
- " int bodyIndexA = pairs[i].x;\n"
- " int bodyIndexB = pairs[i].y;\n"
- " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
- " \n"
- " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
- " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
- " \n"
- " \n"
- " //once the broadphase avoids static-static pairs, we can remove this test\n"
- " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
- " {\n"
- " return;\n"
- " }\n"
- " \n"
- " if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n"
- " {\n"
- " return;\n"
- " }\n"
- " float depthOut;\n"
- " b3Float4 dirOut;\n"
- " b3Float4 posOut;\n"
- " int res = b3MprPenetration(pairIndex, bodyIndexA, bodyIndexB,rigidBodies,convexShapes,collidables,vertices,separatingNormals,hasSeparatingAxis,&depthOut, &dirOut, &posOut);\n"
- " \n"
- " \n"
- " \n"
- " \n"
- " if (res==0)\n"
- " {\n"
- " //add a contact\n"
- " int dstIdx;\n"
- " AppendInc( nGlobalContactsOut, dstIdx );\n"
- " if (dstIdx<contactCapacity)\n"
- " {\n"
- " pairs[pairIndex].z = dstIdx;\n"
- " __global struct b3Contact4Data* c = globalContactsOut + dstIdx;\n"
- " c->m_worldNormalOnB = -dirOut;//normal;\n"
- " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
- " c->m_batchIdx = pairIndex;\n"
- " int bodyA = pairs[pairIndex].x;\n"
- " int bodyB = pairs[pairIndex].y;\n"
- " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;\n"
- " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;\n"
- " c->m_childIndexA = -1;\n"
- " c->m_childIndexB = -1;\n"
- " //for (int i=0;i<nContacts;i++)\n"
- " posOut.w = -depthOut;\n"
- " c->m_worldPosB[0] = posOut;//localPoints[contactIdx[i]];\n"
- " GET_NPOINTS(*c) = 1;//nContacts;\n"
- " }\n"
- " }\n"
- " }\n"
- "}\n"
- "typedef float4 Quaternion;\n"
- "#define make_float4 (float4)\n"
- "__inline\n"
- "float dot3F4(float4 a, float4 b)\n"
- "{\n"
- " float4 a1 = make_float4(a.xyz,0.f);\n"
- " float4 b1 = make_float4(b.xyz,0.f);\n"
- " return dot(a1, b1);\n"
- "}\n"
- "__inline\n"
- "float4 cross3(float4 a, float4 b)\n"
- "{\n"
- " return cross(a,b);\n"
- "}\n"
- "__inline\n"
- "Quaternion qtMul(Quaternion a, Quaternion b)\n"
- "{\n"
- " Quaternion ans;\n"
- " ans = cross3( a, b );\n"
- " ans += a.w*b+b.w*a;\n"
- "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
- " ans.w = a.w*b.w - dot3F4(a, b);\n"
- " return ans;\n"
- "}\n"
- "__inline\n"
- "Quaternion qtInvert(Quaternion q)\n"
- "{\n"
- " return (Quaternion)(-q.xyz, q.w);\n"
- "}\n"
- "__inline\n"
- "float4 qtRotate(Quaternion q, float4 vec)\n"
- "{\n"
- " Quaternion qInv = qtInvert( q );\n"
- " float4 vcpy = vec;\n"
- " vcpy.w = 0.f;\n"
- " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
- " return out;\n"
- "}\n"
- "__inline\n"
- "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
- "{\n"
- " return qtRotate( *orientation, *p ) + (*translation);\n"
- "}\n"
- "__inline\n"
- "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
- "{\n"
- " return qtRotate( qtInvert( q ), vec );\n"
- "}\n"
- "inline void project(__global const b3ConvexPolyhedronData_t* hull, const float4 pos, const float4 orn, \n"
- "const float4* dir, __global const float4* vertices, float* min, float* max)\n"
- "{\n"
- " min[0] = FLT_MAX;\n"
- " max[0] = -FLT_MAX;\n"
- " int numVerts = hull->m_numVertices;\n"
- " const float4 localDir = qtInvRotate(orn,*dir);\n"
- " float offset = dot(pos,*dir);\n"
- " for(int i=0;i<numVerts;i++)\n"
- " {\n"
- " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
- " if(dp < min[0]) \n"
- " min[0] = dp;\n"
- " if(dp > max[0]) \n"
- " max[0] = dp;\n"
- " }\n"
- " if(min[0]>max[0])\n"
- " {\n"
- " float tmp = min[0];\n"
- " min[0] = max[0];\n"
- " max[0] = tmp;\n"
- " }\n"
- " min[0] += offset;\n"
- " max[0] += offset;\n"
- "}\n"
- "bool findSeparatingAxisUnitSphere( __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
- " const float4 posA1,\n"
- " const float4 ornA,\n"
- " const float4 posB1,\n"
- " const float4 ornB,\n"
- " const float4 DeltaC2,\n"
- " __global const float4* vertices,\n"
- " __global const float4* unitSphereDirections,\n"
- " int numUnitSphereDirections,\n"
- " float4* sep,\n"
- " float* dmin)\n"
- "{\n"
- " \n"
- " float4 posA = posA1;\n"
- " posA.w = 0.f;\n"
- " float4 posB = posB1;\n"
- " posB.w = 0.f;\n"
- " int curPlaneTests=0;\n"
- " int curEdgeEdge = 0;\n"
- " // Test unit sphere directions\n"
- " for (int i=0;i<numUnitSphereDirections;i++)\n"
- " {\n"
- " float4 crossje;\n"
- " crossje = unitSphereDirections[i]; \n"
- " if (dot3F4(DeltaC2,crossje)>0)\n"
- " crossje *= -1.f;\n"
- " {\n"
- " float dist;\n"
- " bool result = true;\n"
- " float Min0,Max0;\n"
- " float Min1,Max1;\n"
- " project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n"
- " project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n"
- " \n"
- " if(Max0<Min1 || Max1<Min0)\n"
- " return false;\n"
- " \n"
- " float d0 = Max0 - Min1;\n"
- " float d1 = Max1 - Min0;\n"
- " dist = d0<d1 ? d0:d1;\n"
- " result = true;\n"
- " \n"
- " if(dist<*dmin)\n"
- " {\n"
- " *dmin = dist;\n"
- " *sep = crossje;\n"
- " }\n"
- " }\n"
- " }\n"
- " \n"
- " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
- " {\n"
- " *sep = -(*sep);\n"
- " }\n"
- " return true;\n"
- "}\n"
- "__kernel void findSeparatingAxisUnitSphereKernel( __global const int4* pairs, \n"
- " __global const b3RigidBodyData_t* rigidBodies, \n"
- " __global const b3Collidable_t* collidables,\n"
- " __global const b3ConvexPolyhedronData_t* convexShapes, \n"
- " __global const float4* vertices,\n"
- " __global const float4* unitSphereDirections,\n"
- " __global float4* separatingNormals,\n"
- " __global int* hasSeparatingAxis,\n"
- " __global float* dmins,\n"
- " int numUnitSphereDirections,\n"
- " int numPairs\n"
- " )\n"
- "{\n"
- " int i = get_global_id(0);\n"
- " \n"
- " if (i<numPairs)\n"
- " {\n"
- " if (hasSeparatingAxis[i])\n"
- " {\n"
- " \n"
- " int bodyIndexA = pairs[i].x;\n"
- " int bodyIndexB = pairs[i].y;\n"
- " \n"
- " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
- " \n"
- " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
- " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
- " \n"
- " \n"
- " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
- " \n"
- " float dmin = dmins[i];\n"
- " \n"
- " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
- " posA.w = 0.f;\n"
- " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
- " posB.w = 0.f;\n"
- " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
- " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
- " float4 c0 = transform(&c0local, &posA, &ornA);\n"
- " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
- " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
- " float4 c1 = transform(&c1local,&posB,&ornB);\n"
- " const float4 DeltaC2 = c0 - c1;\n"
- " float4 sepNormal = separatingNormals[i];\n"
- " \n"
- " int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;\n"
- " if (numEdgeEdgeDirections>numUnitSphereDirections)\n"
- " {\n"
- " bool sepEE = findSeparatingAxisUnitSphere( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
- " posB,ornB,\n"
- " DeltaC2,\n"
- " vertices,unitSphereDirections,numUnitSphereDirections,&sepNormal,&dmin);\n"
- " if (!sepEE)\n"
- " {\n"
- " hasSeparatingAxis[i] = 0;\n"
- " } else\n"
- " {\n"
- " hasSeparatingAxis[i] = 1;\n"
- " separatingNormals[i] = sepNormal;\n"
- " }\n"
- " }\n"
- " } //if (hasSeparatingAxis[i])\n"
- " }//(i<numPairs)\n"
- "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl
deleted file mode 100644
index 9c9e920f13..0000000000
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl
+++ /dev/null
@@ -1,1374 +0,0 @@
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-
-#define SHAPE_CONVEX_HULL 3
-#define SHAPE_PLANE 4
-#define SHAPE_CONCAVE_TRIMESH 5
-#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6
-#define SHAPE_SPHERE 7
-
-
-#pragma OPENCL EXTENSION cl_amd_printf : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable
-
-#ifdef cl_ext_atomic_counters_32
-#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable
-#else
-#define counter32_t volatile __global int*
-#endif
-
-#define GET_GROUP_IDX get_group_id(0)
-#define GET_LOCAL_IDX get_local_id(0)
-#define GET_GLOBAL_IDX get_global_id(0)
-#define GET_GROUP_SIZE get_local_size(0)
-#define GET_NUM_GROUPS get_num_groups(0)
-#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
-#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)
-#define AtomInc(x) atom_inc(&(x))
-#define AtomInc1(x, out) out = atom_inc(&(x))
-#define AppendInc(x, out) out = atomic_inc(x)
-#define AtomAdd(x, value) atom_add(&(x), value)
-#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )
-#define AtomXhg(x, value) atom_xchg ( &(x), value )
-
-#define max2 max
-#define min2 min
-
-typedef unsigned int u32;
-
-
-
-
-typedef struct
-{
- union
- {
- float4 m_min;
- float m_minElems[4];
- int m_minIndices[4];
- };
- union
- {
- float4 m_max;
- float m_maxElems[4];
- int m_maxIndices[4];
- };
-} btAabbCL;
-
-///keep this in sync with btCollidable.h
-typedef struct
-{
- int m_numChildShapes;
- float m_radius;
- int m_shapeType;
- int m_shapeIndex;
-
-} btCollidableGpu;
-
-typedef struct
-{
- float4 m_childPosition;
- float4 m_childOrientation;
- int m_shapeIndex;
- int m_unused0;
- int m_unused1;
- int m_unused2;
-} btGpuChildShape;
-
-#define GET_NPOINTS(x) (x).m_worldNormalOnB.w
-
-typedef struct
-{
- float4 m_pos;
- float4 m_quat;
- float4 m_linVel;
- float4 m_angVel;
-
- u32 m_collidableIdx;
- float m_invMass;
- float m_restituitionCoeff;
- float m_frictionCoeff;
-} BodyData;
-
-
-typedef struct
-{
- float4 m_localCenter;
- float4 m_extents;
- float4 mC;
- float4 mE;
-
- float m_radius;
- int m_faceOffset;
- int m_numFaces;
- int m_numVertices;
-
- int m_vertexOffset;
- int m_uniqueEdgesOffset;
- int m_numUniqueEdges;
- int m_unused;
-
-} ConvexPolyhedronCL;
-
-typedef struct
-{
- float4 m_plane;
- int m_indexOffset;
- int m_numIndices;
-} btGpuFace;
-
-#define SELECT_UINT4( b, a, condition ) select( b,a,condition )
-
-#define make_float4 (float4)
-#define make_float2 (float2)
-#define make_uint4 (uint4)
-#define make_int4 (int4)
-#define make_uint2 (uint2)
-#define make_int2 (int2)
-
-
-__inline
-float fastDiv(float numerator, float denominator)
-{
- return native_divide(numerator, denominator);
-// return numerator/denominator;
-}
-
-__inline
-float4 fastDiv4(float4 numerator, float4 denominator)
-{
- return native_divide(numerator, denominator);
-}
-
-
-__inline
-float4 cross3(float4 a, float4 b)
-{
- return cross(a,b);
-}
-
-//#define dot3F4 dot
-
-__inline
-float dot3F4(float4 a, float4 b)
-{
- float4 a1 = make_float4(a.xyz,0.f);
- float4 b1 = make_float4(b.xyz,0.f);
- return dot(a1, b1);
-}
-
-__inline
-float4 fastNormalize4(float4 v)
-{
- return fast_normalize(v);
-}
-
-
-///////////////////////////////////////
-// Quaternion
-///////////////////////////////////////
-
-typedef float4 Quaternion;
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b);
-
-__inline
-Quaternion qtNormalize(Quaternion in);
-
-__inline
-float4 qtRotate(Quaternion q, float4 vec);
-
-__inline
-Quaternion qtInvert(Quaternion q);
-
-
-
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b)
-{
- Quaternion ans;
- ans = cross3( a, b );
- ans += a.w*b+b.w*a;
-// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
- ans.w = a.w*b.w - dot3F4(a, b);
- return ans;
-}
-
-__inline
-Quaternion qtNormalize(Quaternion in)
-{
- return fastNormalize4(in);
-// in /= length( in );
-// return in;
-}
-__inline
-float4 qtRotate(Quaternion q, float4 vec)
-{
- Quaternion qInv = qtInvert( q );
- float4 vcpy = vec;
- vcpy.w = 0.f;
- float4 out = qtMul(qtMul(q,vcpy),qInv);
- return out;
-}
-
-__inline
-Quaternion qtInvert(Quaternion q)
-{
- return (Quaternion)(-q.xyz, q.w);
-}
-
-__inline
-float4 qtInvRotate(const Quaternion q, float4 vec)
-{
- return qtRotate( qtInvert( q ), vec );
-}
-
-__inline
-float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)
-{
- return qtRotate( *orientation, *p ) + (*translation);
-}
-
-void trInverse(float4 translationIn, Quaternion orientationIn,
- float4* translationOut, Quaternion* orientationOut)
-{
- *orientationOut = qtInvert(orientationIn);
- *translationOut = qtRotate(*orientationOut, -translationIn);
-}
-
-void trMul(float4 translationA, Quaternion orientationA,
- float4 translationB, Quaternion orientationB,
- float4* translationOut, Quaternion* orientationOut)
-{
- *orientationOut = qtMul(orientationA,orientationB);
- *translationOut = transform(&translationB,&translationA,&orientationA);
-}
-
-
-
-__inline
-float4 normalize3(const float4 a)
-{
- float4 n = make_float4(a.x, a.y, a.z, 0.f);
- return fastNormalize4( n );
-}
-
-
-__inline float4 lerp3(const float4 a,const float4 b, float t)
-{
- return make_float4( a.x + (b.x - a.x) * t,
- a.y + (b.y - a.y) * t,
- a.z + (b.z - a.z) * t,
- 0.f);
-}
-
-
-float signedDistanceFromPointToPlane(float4 point, float4 planeEqn, float4* closestPointOnFace)
-{
- float4 n = (float4)(planeEqn.x, planeEqn.y, planeEqn.z, 0);
- float dist = dot3F4(n, point) + planeEqn.w;
- *closestPointOnFace = point - dist * n;
- return dist;
-}
-
-
-
-inline bool IsPointInPolygon(float4 p,
- const btGpuFace* face,
- __global const float4* baseVertex,
- __global const int* convexIndices,
- float4* out)
-{
- float4 a;
- float4 b;
- float4 ab;
- float4 ap;
- float4 v;
-
- float4 plane = make_float4(face->m_plane.x,face->m_plane.y,face->m_plane.z,0.f);
-
- if (face->m_numIndices<2)
- return false;
-
-
- float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]];
-
- b = v0;
-
- for(unsigned i=0; i != face->m_numIndices; ++i)
- {
- a = b;
- float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]];
- b = vi;
- ab = b-a;
- ap = p-a;
- v = cross3(ab,plane);
-
- if (dot(ap, v) > 0.f)
- {
- float ab_m2 = dot(ab, ab);
- float rt = ab_m2 != 0.f ? dot(ab, ap) / ab_m2 : 0.f;
- if (rt <= 0.f)
- {
- *out = a;
- }
- else if (rt >= 1.f)
- {
- *out = b;
- }
- else
- {
- float s = 1.f - rt;
- out[0].x = s * a.x + rt * b.x;
- out[0].y = s * a.y + rt * b.y;
- out[0].z = s * a.z + rt * b.z;
- }
- return false;
- }
- }
- return true;
-}
-
-
-
-
-void computeContactSphereConvex(int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- __global const BodyData* rigidBodies,
- __global const btCollidableGpu* collidables,
- __global const ConvexPolyhedronCL* convexShapes,
- __global const float4* convexVertices,
- __global const int* convexIndices,
- __global const btGpuFace* faces,
- __global struct b3Contact4Data* restrict globalContactsOut,
- counter32_t nGlobalContactsOut,
- int maxContactCapacity,
- float4 spherePos2,
- float radius,
- float4 pos,
- float4 quat
- )
-{
-
- float4 invPos;
- float4 invOrn;
-
- trInverse(pos,quat, &invPos,&invOrn);
-
- float4 spherePos = transform(&spherePos2,&invPos,&invOrn);
-
- int shapeIndex = collidables[collidableIndexB].m_shapeIndex;
- int numFaces = convexShapes[shapeIndex].m_numFaces;
- float4 closestPnt = (float4)(0, 0, 0, 0);
- float4 hitNormalWorld = (float4)(0, 0, 0, 0);
- float minDist = -1000000.f;
- bool bCollide = true;
-
- for ( int f = 0; f < numFaces; f++ )
- {
- btGpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];
-
- // set up a plane equation
- float4 planeEqn;
- float4 n1 = face.m_plane;
- n1.w = 0.f;
- planeEqn = n1;
- planeEqn.w = face.m_plane.w;
-
-
- // compute a signed distance from the vertex in cloth to the face of rigidbody.
- float4 pntReturn;
- float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);
-
- // If the distance is positive, the plane is a separating plane.
- if ( dist > radius )
- {
- bCollide = false;
- break;
- }
-
-
- if (dist>0)
- {
- //might hit an edge or vertex
- float4 out;
- float4 zeroPos = make_float4(0,0,0,0);
-
- bool isInPoly = IsPointInPolygon(spherePos,
- &face,
- &convexVertices[convexShapes[shapeIndex].m_vertexOffset],
- convexIndices,
- &out);
- if (isInPoly)
- {
- if (dist>minDist)
- {
- minDist = dist;
- closestPnt = pntReturn;
- hitNormalWorld = planeEqn;
-
- }
- } else
- {
- float4 tmp = spherePos-out;
- float l2 = dot(tmp,tmp);
- if (l2<radius*radius)
- {
- dist = sqrt(l2);
- if (dist>minDist)
- {
- minDist = dist;
- closestPnt = out;
- hitNormalWorld = tmp/dist;
-
- }
-
- } else
- {
- bCollide = false;
- break;
- }
- }
- } else
- {
- if ( dist > minDist )
- {
- minDist = dist;
- closestPnt = pntReturn;
- hitNormalWorld.xyz = planeEqn.xyz;
- }
- }
-
- }
-
-
-
- if (bCollide && minDist > -10000)
- {
- float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);
- float4 pOnB1 = transform(&closestPnt,&pos,&quat);
-
- float actualDepth = minDist-radius;
- if (actualDepth<=0.f)
- {
-
-
- pOnB1.w = actualDepth;
-
- int dstIdx;
- AppendInc( nGlobalContactsOut, dstIdx );
-
-
- if (1)//dstIdx < maxContactCapacity)
- {
- __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
- c->m_worldNormalOnB = -normalOnSurfaceB1;
- c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
- c->m_batchIdx = pairIndex;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
- c->m_worldPosB[0] = pOnB1;
- c->m_childIndexA = -1;
- c->m_childIndexB = -1;
-
- GET_NPOINTS(*c) = 1;
- }
-
- }
- }//if (hasCollision)
-
-}
-
-
-
-int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)
-{
- if( nPoints == 0 )
- return 0;
-
- if (nPoints <=4)
- return nPoints;
-
-
- if (nPoints >64)
- nPoints = 64;
-
- float4 center = make_float4(0.f);
- {
-
- for (int i=0;i<nPoints;i++)
- center += p[i];
- center /= (float)nPoints;
- }
-
-
-
- // sample 4 directions
-
- float4 aVector = p[0] - center;
- float4 u = cross3( nearNormal, aVector );
- float4 v = cross3( nearNormal, u );
- u = normalize3( u );
- v = normalize3( v );
-
-
- //keep point with deepest penetration
- float minW= FLT_MAX;
-
- int minIndex=-1;
-
- float4 maxDots;
- maxDots.x = FLT_MIN;
- maxDots.y = FLT_MIN;
- maxDots.z = FLT_MIN;
- maxDots.w = FLT_MIN;
-
- // idx, distance
- for(int ie = 0; ie<nPoints; ie++ )
- {
- if (p[ie].w<minW)
- {
- minW = p[ie].w;
- minIndex=ie;
- }
- float f;
- float4 r = p[ie]-center;
- f = dot3F4( u, r );
- if (f<maxDots.x)
- {
- maxDots.x = f;
- contactIdx[0].x = ie;
- }
-
- f = dot3F4( -u, r );
- if (f<maxDots.y)
- {
- maxDots.y = f;
- contactIdx[0].y = ie;
- }
-
-
- f = dot3F4( v, r );
- if (f<maxDots.z)
- {
- maxDots.z = f;
- contactIdx[0].z = ie;
- }
-
- f = dot3F4( -v, r );
- if (f<maxDots.w)
- {
- maxDots.w = f;
- contactIdx[0].w = ie;
- }
-
- }
-
- if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
- {
- //replace the first contact with minimum (todo: replace contact with least penetration)
- contactIdx[0].x = minIndex;
- }
-
- return 4;
-
-}
-
-#define MAX_PLANE_CONVEX_POINTS 64
-
-int computeContactPlaneConvex(int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- __global const BodyData* rigidBodies,
- __global const btCollidableGpu*collidables,
- __global const ConvexPolyhedronCL* convexShapes,
- __global const float4* convexVertices,
- __global const int* convexIndices,
- __global const btGpuFace* faces,
- __global struct b3Contact4Data* restrict globalContactsOut,
- counter32_t nGlobalContactsOut,
- int maxContactCapacity,
- float4 posB,
- Quaternion ornB
- )
-{
- int resultIndex=-1;
-
- int shapeIndex = collidables[collidableIndexB].m_shapeIndex;
- __global const ConvexPolyhedronCL* hullB = &convexShapes[shapeIndex];
-
- float4 posA;
- posA = rigidBodies[bodyIndexA].m_pos;
- Quaternion ornA;
- ornA = rigidBodies[bodyIndexA].m_quat;
-
- int numContactsOut = 0;
- int numWorldVertsB1= 0;
-
- float4 planeEq;
- planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;
- float4 planeNormal = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);
- float4 planeNormalWorld;
- planeNormalWorld = qtRotate(ornA,planeNormal);
- float planeConstant = planeEq.w;
-
- float4 invPosA;Quaternion invOrnA;
- float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;
- {
-
- trInverse(posA,ornA,&invPosA,&invOrnA);
- trMul(invPosA,invOrnA,posB,ornB,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);
- }
- float4 invPosB;Quaternion invOrnB;
- float4 planeInConvexPos1; Quaternion planeInConvexOrn1;
- {
-
- trInverse(posB,ornB,&invPosB,&invOrnB);
- trMul(invPosB,invOrnB,posA,ornA,&planeInConvexPos1,&planeInConvexOrn1);
- }
-
-
- float4 planeNormalInConvex = qtRotate(planeInConvexOrn1,-planeNormal);
- float maxDot = -1e30;
- int hitVertex=-1;
- float4 hitVtx;
-
-
-
- float4 contactPoints[MAX_PLANE_CONVEX_POINTS];
- int numPoints = 0;
-
- int4 contactIdx;
- contactIdx=make_int4(0,1,2,3);
-
-
- for (int i=0;i<hullB->m_numVertices;i++)
- {
- float4 vtx = convexVertices[hullB->m_vertexOffset+i];
- float curDot = dot(vtx,planeNormalInConvex);
-
-
- if (curDot>maxDot)
- {
- hitVertex=i;
- maxDot=curDot;
- hitVtx = vtx;
- //make sure the deepest points is always included
- if (numPoints==MAX_PLANE_CONVEX_POINTS)
- numPoints--;
- }
-
- if (numPoints<MAX_PLANE_CONVEX_POINTS)
- {
- float4 vtxWorld = transform(&vtx, &posB, &ornB);
- float4 vtxInPlane = transform(&vtxWorld, &invPosA, &invOrnA);//oplaneTransform.inverse()*vtxWorld;
- float dist = dot(planeNormal,vtxInPlane)-planeConstant;
- if (dist<0.f)
- {
- vtxWorld.w = dist;
- contactPoints[numPoints] = vtxWorld;
- numPoints++;
- }
- }
-
- }
-
- int numReducedPoints = numPoints;
- if (numPoints>4)
- {
- numReducedPoints = extractManifoldSequential( contactPoints, numPoints, planeNormalInConvex, &contactIdx);
- }
-
- if (numReducedPoints>0)
- {
- int dstIdx;
- AppendInc( nGlobalContactsOut, dstIdx );
-
- if (dstIdx < maxContactCapacity)
- {
- resultIndex = dstIdx;
- __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
- c->m_worldNormalOnB = -planeNormalWorld;
- //c->setFrictionCoeff(0.7);
- //c->setRestituitionCoeff(0.f);
- c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
- c->m_batchIdx = pairIndex;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
- c->m_childIndexA = -1;
- c->m_childIndexB = -1;
-
- switch (numReducedPoints)
- {
- case 4:
- c->m_worldPosB[3] = contactPoints[contactIdx.w];
- case 3:
- c->m_worldPosB[2] = contactPoints[contactIdx.z];
- case 2:
- c->m_worldPosB[1] = contactPoints[contactIdx.y];
- case 1:
- c->m_worldPosB[0] = contactPoints[contactIdx.x];
- default:
- {
- }
- };
-
- GET_NPOINTS(*c) = numReducedPoints;
- }//if (dstIdx < numPairs)
- }
-
- return resultIndex;
-}
-
-
-void computeContactPlaneSphere(int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- __global const BodyData* rigidBodies,
- __global const btCollidableGpu* collidables,
- __global const btGpuFace* faces,
- __global struct b3Contact4Data* restrict globalContactsOut,
- counter32_t nGlobalContactsOut,
- int maxContactCapacity)
-{
- float4 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;
- float radius = collidables[collidableIndexB].m_radius;
- float4 posA1 = rigidBodies[bodyIndexA].m_pos;
- float4 ornA1 = rigidBodies[bodyIndexA].m_quat;
- float4 posB1 = rigidBodies[bodyIndexB].m_pos;
- float4 ornB1 = rigidBodies[bodyIndexB].m_quat;
-
- bool hasCollision = false;
- float4 planeNormal1 = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);
- float planeConstant = planeEq.w;
- float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;
- {
- float4 invPosA;Quaternion invOrnA;
- trInverse(posA1,ornA1,&invPosA,&invOrnA);
- trMul(invPosA,invOrnA,posB1,ornB1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);
- }
- float4 planeInConvexPos1; Quaternion planeInConvexOrn1;
- {
- float4 invPosB;Quaternion invOrnB;
- trInverse(posB1,ornB1,&invPosB,&invOrnB);
- trMul(invPosB,invOrnB,posA1,ornA1,&planeInConvexPos1,&planeInConvexOrn1);
- }
- float4 vtx1 = qtRotate(planeInConvexOrn1,-planeNormal1)*radius;
- float4 vtxInPlane1 = transform(&vtx1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);
- float distance = dot3F4(planeNormal1,vtxInPlane1) - planeConstant;
- hasCollision = distance < 0.f;//m_manifoldPtr->getContactBreakingThreshold();
- if (hasCollision)
- {
- float4 vtxInPlaneProjected1 = vtxInPlane1 - distance*planeNormal1;
- float4 vtxInPlaneWorld1 = transform(&vtxInPlaneProjected1,&posA1,&ornA1);
- float4 normalOnSurfaceB1 = qtRotate(ornA1,planeNormal1);
- float4 pOnB1 = vtxInPlaneWorld1+normalOnSurfaceB1*distance;
- pOnB1.w = distance;
-
- int dstIdx;
- AppendInc( nGlobalContactsOut, dstIdx );
-
- if (dstIdx < maxContactCapacity)
- {
- __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
- c->m_worldNormalOnB = -normalOnSurfaceB1;
- c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
- c->m_batchIdx = pairIndex;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
- c->m_worldPosB[0] = pOnB1;
- c->m_childIndexA = -1;
- c->m_childIndexB = -1;
- GET_NPOINTS(*c) = 1;
- }//if (dstIdx < numPairs)
- }//if (hasCollision)
-}
-
-
-__kernel void primitiveContactsKernel( __global int4* pairs,
- __global const BodyData* rigidBodies,
- __global const btCollidableGpu* collidables,
- __global const ConvexPolyhedronCL* convexShapes,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const btGpuFace* faces,
- __global const int* indices,
- __global struct b3Contact4Data* restrict globalContactsOut,
- counter32_t nGlobalContactsOut,
- int numPairs, int maxContactCapacity)
-{
-
- int i = get_global_id(0);
- int pairIndex = i;
-
- float4 worldVertsB1[64];
- float4 worldVertsB2[64];
- int capacityWorldVerts = 64;
-
- float4 localContactsOut[64];
- int localContactCapacity=64;
-
- float minDist = -1e30f;
- float maxDist = 0.02f;
-
- if (i<numPairs)
- {
-
- int bodyIndexA = pairs[i].x;
- int bodyIndexB = pairs[i].y;
-
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&
- collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
- {
-
- float4 posB;
- posB = rigidBodies[bodyIndexB].m_pos;
- Quaternion ornB;
- ornB = rigidBodies[bodyIndexB].m_quat;
- int contactIndex = computeContactPlaneConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB,
- rigidBodies,collidables,convexShapes,vertices,indices,
- faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity, posB,ornB);
- if (contactIndex>=0)
- pairs[pairIndex].z = contactIndex;
-
- return;
- }
-
-
- if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
- collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)
- {
-
- float4 posA;
- posA = rigidBodies[bodyIndexA].m_pos;
- Quaternion ornA;
- ornA = rigidBodies[bodyIndexA].m_quat;
-
-
- int contactIndex = computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA,
- rigidBodies,collidables,convexShapes,vertices,indices,
- faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);
-
- if (contactIndex>=0)
- pairs[pairIndex].z = contactIndex;
-
- return;
- }
-
- if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&
- collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)
- {
- computeContactPlaneSphere(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB,
- rigidBodies,collidables,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);
- return;
- }
-
-
- if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
- collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)
- {
-
-
- computeContactPlaneSphere( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA,
- rigidBodies,collidables,
- faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);
-
- return;
- }
-
-
-
-
- if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
- collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
- {
-
- float4 spherePos = rigidBodies[bodyIndexA].m_pos;
- float sphereRadius = collidables[collidableIndexA].m_radius;
- float4 convexPos = rigidBodies[bodyIndexB].m_pos;
- float4 convexOrn = rigidBodies[bodyIndexB].m_quat;
-
- computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB,
- rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,
- spherePos,sphereRadius,convexPos,convexOrn);
-
- return;
- }
-
- if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
- collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)
- {
-
- float4 spherePos = rigidBodies[bodyIndexB].m_pos;
- float sphereRadius = collidables[collidableIndexB].m_radius;
- float4 convexPos = rigidBodies[bodyIndexA].m_pos;
- float4 convexOrn = rigidBodies[bodyIndexA].m_quat;
-
- computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA,
- rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,
- spherePos,sphereRadius,convexPos,convexOrn);
- return;
- }
-
-
-
-
-
-
- if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
- collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)
- {
- //sphere-sphere
- float radiusA = collidables[collidableIndexA].m_radius;
- float radiusB = collidables[collidableIndexB].m_radius;
- float4 posA = rigidBodies[bodyIndexA].m_pos;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
-
- float4 diff = posA-posB;
- float len = length(diff);
-
- ///iff distance positive, don't generate a new contact
- if ( len <= (radiusA+radiusB))
- {
- ///distance (negative means penetration)
- float dist = len - (radiusA+radiusB);
- float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);
- if (len > 0.00001)
- {
- normalOnSurfaceB = diff / len;
- }
- float4 contactPosB = posB + normalOnSurfaceB*radiusB;
- contactPosB.w = dist;
-
- int dstIdx;
- AppendInc( nGlobalContactsOut, dstIdx );
-
- if (dstIdx < maxContactCapacity)
- {
- __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
- c->m_worldNormalOnB = normalOnSurfaceB;
- c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
- c->m_batchIdx = pairIndex;
- int bodyA = pairs[pairIndex].x;
- int bodyB = pairs[pairIndex].y;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
- c->m_worldPosB[0] = contactPosB;
- c->m_childIndexA = -1;
- c->m_childIndexB = -1;
- GET_NPOINTS(*c) = 1;
- }//if (dstIdx < numPairs)
- }//if ( len <= (radiusA+radiusB))
-
- return;
- }//SHAPE_SPHERE SHAPE_SPHERE
-
- }// if (i<numPairs)
-
-}
-
-
-// work-in-progress
-__kernel void processCompoundPairsPrimitivesKernel( __global const int4* gpuCompoundPairs,
- __global const BodyData* rigidBodies,
- __global const btCollidableGpu* collidables,
- __global const ConvexPolyhedronCL* convexShapes,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const btGpuFace* faces,
- __global const int* indices,
- __global btAabbCL* aabbs,
- __global const btGpuChildShape* gpuChildShapes,
- __global struct b3Contact4Data* restrict globalContactsOut,
- counter32_t nGlobalContactsOut,
- int numCompoundPairs, int maxContactCapacity
- )
-{
-
- int i = get_global_id(0);
- if (i<numCompoundPairs)
- {
- int bodyIndexA = gpuCompoundPairs[i].x;
- int bodyIndexB = gpuCompoundPairs[i].y;
-
- int childShapeIndexA = gpuCompoundPairs[i].z;
- int childShapeIndexB = gpuCompoundPairs[i].w;
-
- int collidableIndexA = -1;
- int collidableIndexB = -1;
-
- float4 ornA = rigidBodies[bodyIndexA].m_quat;
- float4 posA = rigidBodies[bodyIndexA].m_pos;
-
- float4 ornB = rigidBodies[bodyIndexB].m_quat;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
-
- if (childShapeIndexA >= 0)
- {
- collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
- float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
- float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
- float4 newPosA = qtRotate(ornA,childPosA)+posA;
- float4 newOrnA = qtMul(ornA,childOrnA);
- posA = newPosA;
- ornA = newOrnA;
- } else
- {
- collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- }
-
- if (childShapeIndexB>=0)
- {
- collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
- float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
- float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = transform(&childPosB,&posB,&ornB);
- float4 newOrnB = qtMul(ornB,childOrnB);
- posB = newPosB;
- ornB = newOrnB;
- } else
- {
- collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
- }
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
- int shapeTypeA = collidables[collidableIndexA].m_shapeType;
- int shapeTypeB = collidables[collidableIndexB].m_shapeType;
-
- int pairIndex = i;
- if ((shapeTypeA == SHAPE_PLANE) && (shapeTypeB==SHAPE_CONVEX_HULL))
- {
-
- computeContactPlaneConvex( pairIndex, bodyIndexA,bodyIndexB, collidableIndexA,collidableIndexB,
- rigidBodies,collidables,convexShapes,vertices,indices,
- faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posB,ornB);
- return;
- }
-
- if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB==SHAPE_PLANE))
- {
-
- computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA,
- rigidBodies,collidables,convexShapes,vertices,indices,
- faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);
- return;
- }
-
- if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB == SHAPE_SPHERE))
- {
- float4 spherePos = rigidBodies[bodyIndexB].m_pos;
- float sphereRadius = collidables[collidableIndexB].m_radius;
- float4 convexPos = posA;
- float4 convexOrn = ornA;
-
- computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA , collidableIndexB,collidableIndexA,
- rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,
- spherePos,sphereRadius,convexPos,convexOrn);
-
- return;
- }
-
- if ((shapeTypeA == SHAPE_SPHERE) && (shapeTypeB == SHAPE_CONVEX_HULL))
- {
-
- float4 spherePos = rigidBodies[bodyIndexA].m_pos;
- float sphereRadius = collidables[collidableIndexA].m_radius;
- float4 convexPos = posB;
- float4 convexOrn = ornB;
-
-
- computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB,
- rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,
- spherePos,sphereRadius,convexPos,convexOrn);
-
- return;
- }
- }// if (i<numCompoundPairs)
-}
-
-
-bool pointInTriangle(const float4* vertices, const float4* normal, float4 *p )
-{
-
- const float4* p1 = &vertices[0];
- const float4* p2 = &vertices[1];
- const float4* p3 = &vertices[2];
-
- float4 edge1; edge1 = (*p2 - *p1);
- float4 edge2; edge2 = ( *p3 - *p2 );
- float4 edge3; edge3 = ( *p1 - *p3 );
-
-
- float4 p1_to_p; p1_to_p = ( *p - *p1 );
- float4 p2_to_p; p2_to_p = ( *p - *p2 );
- float4 p3_to_p; p3_to_p = ( *p - *p3 );
-
- float4 edge1_normal; edge1_normal = ( cross(edge1,*normal));
- float4 edge2_normal; edge2_normal = ( cross(edge2,*normal));
- float4 edge3_normal; edge3_normal = ( cross(edge3,*normal));
-
-
-
- float r1, r2, r3;
- r1 = dot(edge1_normal,p1_to_p );
- r2 = dot(edge2_normal,p2_to_p );
- r3 = dot(edge3_normal,p3_to_p );
-
- if ( r1 > 0 && r2 > 0 && r3 > 0 )
- return true;
- if ( r1 <= 0 && r2 <= 0 && r3 <= 0 )
- return true;
- return false;
-
-}
-
-
-float segmentSqrDistance(float4 from, float4 to,float4 p, float4* nearest)
-{
- float4 diff = p - from;
- float4 v = to - from;
- float t = dot(v,diff);
-
- if (t > 0)
- {
- float dotVV = dot(v,v);
- if (t < dotVV)
- {
- t /= dotVV;
- diff -= t*v;
- } else
- {
- t = 1;
- diff -= v;
- }
- } else
- {
- t = 0;
- }
- *nearest = from + t*v;
- return dot(diff,diff);
-}
-
-
-void computeContactSphereTriangle(int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- __global const BodyData* rigidBodies,
- __global const btCollidableGpu* collidables,
- const float4* triangleVertices,
- __global struct b3Contact4Data* restrict globalContactsOut,
- counter32_t nGlobalContactsOut,
- int maxContactCapacity,
- float4 spherePos2,
- float radius,
- float4 pos,
- float4 quat,
- int faceIndex
- )
-{
-
- float4 invPos;
- float4 invOrn;
-
- trInverse(pos,quat, &invPos,&invOrn);
- float4 spherePos = transform(&spherePos2,&invPos,&invOrn);
- int numFaces = 3;
- float4 closestPnt = (float4)(0, 0, 0, 0);
- float4 hitNormalWorld = (float4)(0, 0, 0, 0);
- float minDist = -1000000.f;
- bool bCollide = false;
-
-
- //////////////////////////////////////
-
- float4 sphereCenter;
- sphereCenter = spherePos;
-
- const float4* vertices = triangleVertices;
- float contactBreakingThreshold = 0.f;//todo?
- float radiusWithThreshold = radius + contactBreakingThreshold;
- float4 edge10;
- edge10 = vertices[1]-vertices[0];
- edge10.w = 0.f;//is this needed?
- float4 edge20;
- edge20 = vertices[2]-vertices[0];
- edge20.w = 0.f;//is this needed?
- float4 normal = cross3(edge10,edge20);
- normal = normalize(normal);
- float4 p1ToCenter;
- p1ToCenter = sphereCenter - vertices[0];
-
- float distanceFromPlane = dot(p1ToCenter,normal);
-
- if (distanceFromPlane < 0.f)
- {
- //triangle facing the other way
- distanceFromPlane *= -1.f;
- normal *= -1.f;
- }
- hitNormalWorld = normal;
-
- bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;
-
- // Check for contact / intersection
- bool hasContact = false;
- float4 contactPoint;
- if (isInsideContactPlane)
- {
-
- if (pointInTriangle(vertices,&normal, &sphereCenter))
- {
- // Inside the contact wedge - touches a point on the shell plane
- hasContact = true;
- contactPoint = sphereCenter - normal*distanceFromPlane;
-
- } else {
- // Could be inside one of the contact capsules
- float contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;
- float4 nearestOnEdge;
- int numEdges = 3;
- for (int i = 0; i < numEdges; i++)
- {
- float4 pa =vertices[i];
- float4 pb = vertices[(i+1)%3];
-
- float distanceSqr = segmentSqrDistance(pa,pb,sphereCenter, &nearestOnEdge);
- if (distanceSqr < contactCapsuleRadiusSqr)
- {
- // Yep, we're inside a capsule
- hasContact = true;
- contactPoint = nearestOnEdge;
-
- }
-
- }
- }
- }
-
- if (hasContact)
- {
-
- closestPnt = contactPoint;
- float4 contactToCenter = sphereCenter - contactPoint;
- minDist = length(contactToCenter);
- if (minDist>FLT_EPSILON)
- {
- hitNormalWorld = normalize(contactToCenter);//*(1./minDist);
- bCollide = true;
- }
-
- }
-
-
- /////////////////////////////////////
-
- if (bCollide && minDist > -10000)
- {
-
- float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);
- float4 pOnB1 = transform(&closestPnt,&pos,&quat);
- float actualDepth = minDist-radius;
-
-
- if (actualDepth<=0.f)
- {
- pOnB1.w = actualDepth;
- int dstIdx;
-
-
- float lenSqr = dot3F4(normalOnSurfaceB1,normalOnSurfaceB1);
- if (lenSqr>FLT_EPSILON)
- {
- AppendInc( nGlobalContactsOut, dstIdx );
-
- if (dstIdx < maxContactCapacity)
- {
- __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
- c->m_worldNormalOnB = -normalOnSurfaceB1;
- c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
- c->m_batchIdx = pairIndex;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
- c->m_worldPosB[0] = pOnB1;
-
- c->m_childIndexA = -1;
- c->m_childIndexB = faceIndex;
-
- GET_NPOINTS(*c) = 1;
- }
- }
-
- }
- }//if (hasCollision)
-
-}
-
-
-
-// work-in-progress
-__kernel void findConcaveSphereContactsKernel( __global int4* concavePairs,
- __global const BodyData* rigidBodies,
- __global const btCollidableGpu* collidables,
- __global const ConvexPolyhedronCL* convexShapes,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const btGpuFace* faces,
- __global const int* indices,
- __global btAabbCL* aabbs,
- __global struct b3Contact4Data* restrict globalContactsOut,
- counter32_t nGlobalContactsOut,
- int numConcavePairs, int maxContactCapacity
- )
-{
-
- int i = get_global_id(0);
- if (i>=numConcavePairs)
- return;
- int pairIdx = i;
-
- int bodyIndexA = concavePairs[i].x;
- int bodyIndexB = concavePairs[i].y;
-
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
- if (collidables[collidableIndexB].m_shapeType==SHAPE_SPHERE)
- {
- int f = concavePairs[i].z;
- btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
-
- float4 verticesA[3];
- for (int i=0;i<3;i++)
- {
- int index = indices[face.m_indexOffset+i];
- float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
- verticesA[i] = vert;
- }
-
- float4 spherePos = rigidBodies[bodyIndexB].m_pos;
- float sphereRadius = collidables[collidableIndexB].m_radius;
- float4 convexPos = rigidBodies[bodyIndexA].m_pos;
- float4 convexOrn = rigidBodies[bodyIndexA].m_quat;
-
- computeContactSphereTriangle(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA,
- rigidBodies,collidables,
- verticesA,
- globalContactsOut, nGlobalContactsOut,maxContactCapacity,
- spherePos,sphereRadius,convexPos,convexOrn, f);
-
- return;
- }
-} \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h
deleted file mode 100644
index b2e0a2dd47..0000000000
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h
+++ /dev/null
@@ -1,1288 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* primitiveContactsKernelsCL =
- "#ifndef B3_CONTACT4DATA_H\n"
- "#define B3_CONTACT4DATA_H\n"
- "#ifndef B3_FLOAT4_H\n"
- "#define B3_FLOAT4_H\n"
- "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
- "#define B3_PLATFORM_DEFINITIONS_H\n"
- "struct MyTest\n"
- "{\n"
- " int bla;\n"
- "};\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
- "#define B3_LARGE_FLOAT 1e18f\n"
- "#define B3_INFINITY 1e18f\n"
- "#define b3Assert(a)\n"
- "#define b3ConstArray(a) __global const a*\n"
- "#define b3AtomicInc atomic_inc\n"
- "#define b3AtomicAdd atomic_add\n"
- "#define b3Fabs fabs\n"
- "#define b3Sqrt native_sqrt\n"
- "#define b3Sin native_sin\n"
- "#define b3Cos native_cos\n"
- "#define B3_STATIC\n"
- "#endif\n"
- "#endif\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- " typedef float4 b3Float4;\n"
- " #define b3Float4ConstArg const b3Float4\n"
- " #define b3MakeFloat4 (float4)\n"
- " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
- " {\n"
- " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
- " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
- " return dot(a1, b1);\n"
- " }\n"
- " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
- " {\n"
- " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
- " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
- " return cross(a1, b1);\n"
- " }\n"
- " #define b3MinFloat4 min\n"
- " #define b3MaxFloat4 max\n"
- " #define b3Normalized(a) normalize(a)\n"
- "#endif \n"
- " \n"
- "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
- "{\n"
- " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
- " return false;\n"
- " return true;\n"
- "}\n"
- "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
- "{\n"
- " float maxDot = -B3_INFINITY;\n"
- " int i = 0;\n"
- " int ptIndex = -1;\n"
- " for( i = 0; i < vecLen; i++ )\n"
- " {\n"
- " float dot = b3Dot3F4(vecArray[i],vec);\n"
- " \n"
- " if( dot > maxDot )\n"
- " {\n"
- " maxDot = dot;\n"
- " ptIndex = i;\n"
- " }\n"
- " }\n"
- " b3Assert(ptIndex>=0);\n"
- " if (ptIndex<0)\n"
- " {\n"
- " ptIndex = 0;\n"
- " }\n"
- " *dotOut = maxDot;\n"
- " return ptIndex;\n"
- "}\n"
- "#endif //B3_FLOAT4_H\n"
- "typedef struct b3Contact4Data b3Contact4Data_t;\n"
- "struct b3Contact4Data\n"
- "{\n"
- " b3Float4 m_worldPosB[4];\n"
- "// b3Float4 m_localPosA[4];\n"
- "// b3Float4 m_localPosB[4];\n"
- " b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
- " unsigned short m_restituitionCoeffCmp;\n"
- " unsigned short m_frictionCoeffCmp;\n"
- " int m_batchIdx;\n"
- " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
- " int m_bodyBPtrAndSignBit;\n"
- " int m_childIndexA;\n"
- " int m_childIndexB;\n"
- " int m_unused1;\n"
- " int m_unused2;\n"
- "};\n"
- "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
- "{\n"
- " return (int)contact->m_worldNormalOnB.w;\n"
- "};\n"
- "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
- "{\n"
- " contact->m_worldNormalOnB.w = (float)numPoints;\n"
- "};\n"
- "#endif //B3_CONTACT4DATA_H\n"
- "#define SHAPE_CONVEX_HULL 3\n"
- "#define SHAPE_PLANE 4\n"
- "#define SHAPE_CONCAVE_TRIMESH 5\n"
- "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
- "#define SHAPE_SPHERE 7\n"
- "#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
- "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
- "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
- "#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
- "#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
- "#ifdef cl_ext_atomic_counters_32\n"
- "#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
- "#else\n"
- "#define counter32_t volatile __global int*\n"
- "#endif\n"
- "#define GET_GROUP_IDX get_group_id(0)\n"
- "#define GET_LOCAL_IDX get_local_id(0)\n"
- "#define GET_GLOBAL_IDX get_global_id(0)\n"
- "#define GET_GROUP_SIZE get_local_size(0)\n"
- "#define GET_NUM_GROUPS get_num_groups(0)\n"
- "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
- "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
- "#define AtomInc(x) atom_inc(&(x))\n"
- "#define AtomInc1(x, out) out = atom_inc(&(x))\n"
- "#define AppendInc(x, out) out = atomic_inc(x)\n"
- "#define AtomAdd(x, value) atom_add(&(x), value)\n"
- "#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
- "#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
- "#define max2 max\n"
- "#define min2 min\n"
- "typedef unsigned int u32;\n"
- "typedef struct \n"
- "{\n"
- " union\n"
- " {\n"
- " float4 m_min;\n"
- " float m_minElems[4];\n"
- " int m_minIndices[4];\n"
- " };\n"
- " union\n"
- " {\n"
- " float4 m_max;\n"
- " float m_maxElems[4];\n"
- " int m_maxIndices[4];\n"
- " };\n"
- "} btAabbCL;\n"
- "///keep this in sync with btCollidable.h\n"
- "typedef struct\n"
- "{\n"
- " int m_numChildShapes;\n"
- " float m_radius;\n"
- " int m_shapeType;\n"
- " int m_shapeIndex;\n"
- " \n"
- "} btCollidableGpu;\n"
- "typedef struct\n"
- "{\n"
- " float4 m_childPosition;\n"
- " float4 m_childOrientation;\n"
- " int m_shapeIndex;\n"
- " int m_unused0;\n"
- " int m_unused1;\n"
- " int m_unused2;\n"
- "} btGpuChildShape;\n"
- "#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
- "typedef struct\n"
- "{\n"
- " float4 m_pos;\n"
- " float4 m_quat;\n"
- " float4 m_linVel;\n"
- " float4 m_angVel;\n"
- " u32 m_collidableIdx; \n"
- " float m_invMass;\n"
- " float m_restituitionCoeff;\n"
- " float m_frictionCoeff;\n"
- "} BodyData;\n"
- "typedef struct \n"
- "{\n"
- " float4 m_localCenter;\n"
- " float4 m_extents;\n"
- " float4 mC;\n"
- " float4 mE;\n"
- " \n"
- " float m_radius;\n"
- " int m_faceOffset;\n"
- " int m_numFaces;\n"
- " int m_numVertices;\n"
- " \n"
- " int m_vertexOffset;\n"
- " int m_uniqueEdgesOffset;\n"
- " int m_numUniqueEdges;\n"
- " int m_unused;\n"
- "} ConvexPolyhedronCL;\n"
- "typedef struct\n"
- "{\n"
- " float4 m_plane;\n"
- " int m_indexOffset;\n"
- " int m_numIndices;\n"
- "} btGpuFace;\n"
- "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
- "#define make_float4 (float4)\n"
- "#define make_float2 (float2)\n"
- "#define make_uint4 (uint4)\n"
- "#define make_int4 (int4)\n"
- "#define make_uint2 (uint2)\n"
- "#define make_int2 (int2)\n"
- "__inline\n"
- "float fastDiv(float numerator, float denominator)\n"
- "{\n"
- " return native_divide(numerator, denominator); \n"
- "// return numerator/denominator; \n"
- "}\n"
- "__inline\n"
- "float4 fastDiv4(float4 numerator, float4 denominator)\n"
- "{\n"
- " return native_divide(numerator, denominator); \n"
- "}\n"
- "__inline\n"
- "float4 cross3(float4 a, float4 b)\n"
- "{\n"
- " return cross(a,b);\n"
- "}\n"
- "//#define dot3F4 dot\n"
- "__inline\n"
- "float dot3F4(float4 a, float4 b)\n"
- "{\n"
- " float4 a1 = make_float4(a.xyz,0.f);\n"
- " float4 b1 = make_float4(b.xyz,0.f);\n"
- " return dot(a1, b1);\n"
- "}\n"
- "__inline\n"
- "float4 fastNormalize4(float4 v)\n"
- "{\n"
- " return fast_normalize(v);\n"
- "}\n"
- "///////////////////////////////////////\n"
- "// Quaternion\n"
- "///////////////////////////////////////\n"
- "typedef float4 Quaternion;\n"
- "__inline\n"
- "Quaternion qtMul(Quaternion a, Quaternion b);\n"
- "__inline\n"
- "Quaternion qtNormalize(Quaternion in);\n"
- "__inline\n"
- "float4 qtRotate(Quaternion q, float4 vec);\n"
- "__inline\n"
- "Quaternion qtInvert(Quaternion q);\n"
- "__inline\n"
- "Quaternion qtMul(Quaternion a, Quaternion b)\n"
- "{\n"
- " Quaternion ans;\n"
- " ans = cross3( a, b );\n"
- " ans += a.w*b+b.w*a;\n"
- "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
- " ans.w = a.w*b.w - dot3F4(a, b);\n"
- " return ans;\n"
- "}\n"
- "__inline\n"
- "Quaternion qtNormalize(Quaternion in)\n"
- "{\n"
- " return fastNormalize4(in);\n"
- "// in /= length( in );\n"
- "// return in;\n"
- "}\n"
- "__inline\n"
- "float4 qtRotate(Quaternion q, float4 vec)\n"
- "{\n"
- " Quaternion qInv = qtInvert( q );\n"
- " float4 vcpy = vec;\n"
- " vcpy.w = 0.f;\n"
- " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
- " return out;\n"
- "}\n"
- "__inline\n"
- "Quaternion qtInvert(Quaternion q)\n"
- "{\n"
- " return (Quaternion)(-q.xyz, q.w);\n"
- "}\n"
- "__inline\n"
- "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
- "{\n"
- " return qtRotate( qtInvert( q ), vec );\n"
- "}\n"
- "__inline\n"
- "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
- "{\n"
- " return qtRotate( *orientation, *p ) + (*translation);\n"
- "}\n"
- "void trInverse(float4 translationIn, Quaternion orientationIn,\n"
- " float4* translationOut, Quaternion* orientationOut)\n"
- "{\n"
- " *orientationOut = qtInvert(orientationIn);\n"
- " *translationOut = qtRotate(*orientationOut, -translationIn);\n"
- "}\n"
- "void trMul(float4 translationA, Quaternion orientationA,\n"
- " float4 translationB, Quaternion orientationB,\n"
- " float4* translationOut, Quaternion* orientationOut)\n"
- "{\n"
- " *orientationOut = qtMul(orientationA,orientationB);\n"
- " *translationOut = transform(&translationB,&translationA,&orientationA);\n"
- "}\n"
- "__inline\n"
- "float4 normalize3(const float4 a)\n"
- "{\n"
- " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
- " return fastNormalize4( n );\n"
- "}\n"
- "__inline float4 lerp3(const float4 a,const float4 b, float t)\n"
- "{\n"
- " return make_float4( a.x + (b.x - a.x) * t,\n"
- " a.y + (b.y - a.y) * t,\n"
- " a.z + (b.z - a.z) * t,\n"
- " 0.f);\n"
- "}\n"
- "float signedDistanceFromPointToPlane(float4 point, float4 planeEqn, float4* closestPointOnFace)\n"
- "{\n"
- " float4 n = (float4)(planeEqn.x, planeEqn.y, planeEqn.z, 0);\n"
- " float dist = dot3F4(n, point) + planeEqn.w;\n"
- " *closestPointOnFace = point - dist * n;\n"
- " return dist;\n"
- "}\n"
- "inline bool IsPointInPolygon(float4 p, \n"
- " const btGpuFace* face,\n"
- " __global const float4* baseVertex,\n"
- " __global const int* convexIndices,\n"
- " float4* out)\n"
- "{\n"
- " float4 a;\n"
- " float4 b;\n"
- " float4 ab;\n"
- " float4 ap;\n"
- " float4 v;\n"
- " float4 plane = make_float4(face->m_plane.x,face->m_plane.y,face->m_plane.z,0.f);\n"
- " \n"
- " if (face->m_numIndices<2)\n"
- " return false;\n"
- " \n"
- " float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]];\n"
- " \n"
- " b = v0;\n"
- " for(unsigned i=0; i != face->m_numIndices; ++i)\n"
- " {\n"
- " a = b;\n"
- " float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]];\n"
- " b = vi;\n"
- " ab = b-a;\n"
- " ap = p-a;\n"
- " v = cross3(ab,plane);\n"
- " if (dot(ap, v) > 0.f)\n"
- " {\n"
- " float ab_m2 = dot(ab, ab);\n"
- " float rt = ab_m2 != 0.f ? dot(ab, ap) / ab_m2 : 0.f;\n"
- " if (rt <= 0.f)\n"
- " {\n"
- " *out = a;\n"
- " }\n"
- " else if (rt >= 1.f) \n"
- " {\n"
- " *out = b;\n"
- " }\n"
- " else\n"
- " {\n"
- " float s = 1.f - rt;\n"
- " out[0].x = s * a.x + rt * b.x;\n"
- " out[0].y = s * a.y + rt * b.y;\n"
- " out[0].z = s * a.z + rt * b.z;\n"
- " }\n"
- " return false;\n"
- " }\n"
- " }\n"
- " return true;\n"
- "}\n"
- "void computeContactSphereConvex(int pairIndex,\n"
- " int bodyIndexA, int bodyIndexB, \n"
- " int collidableIndexA, int collidableIndexB, \n"
- " __global const BodyData* rigidBodies, \n"
- " __global const btCollidableGpu* collidables,\n"
- " __global const ConvexPolyhedronCL* convexShapes,\n"
- " __global const float4* convexVertices,\n"
- " __global const int* convexIndices,\n"
- " __global const btGpuFace* faces,\n"
- " __global struct b3Contact4Data* restrict globalContactsOut,\n"
- " counter32_t nGlobalContactsOut,\n"
- " int maxContactCapacity,\n"
- " float4 spherePos2,\n"
- " float radius,\n"
- " float4 pos,\n"
- " float4 quat\n"
- " )\n"
- "{\n"
- " float4 invPos;\n"
- " float4 invOrn;\n"
- " trInverse(pos,quat, &invPos,&invOrn);\n"
- " float4 spherePos = transform(&spherePos2,&invPos,&invOrn);\n"
- " int shapeIndex = collidables[collidableIndexB].m_shapeIndex;\n"
- " int numFaces = convexShapes[shapeIndex].m_numFaces;\n"
- " float4 closestPnt = (float4)(0, 0, 0, 0);\n"
- " float4 hitNormalWorld = (float4)(0, 0, 0, 0);\n"
- " float minDist = -1000000.f;\n"
- " bool bCollide = true;\n"
- " for ( int f = 0; f < numFaces; f++ )\n"
- " {\n"
- " btGpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];\n"
- " // set up a plane equation \n"
- " float4 planeEqn;\n"
- " float4 n1 = face.m_plane;\n"
- " n1.w = 0.f;\n"
- " planeEqn = n1;\n"
- " planeEqn.w = face.m_plane.w;\n"
- " \n"
- " \n"
- " // compute a signed distance from the vertex in cloth to the face of rigidbody.\n"
- " float4 pntReturn;\n"
- " float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);\n"
- " // If the distance is positive, the plane is a separating plane. \n"
- " if ( dist > radius )\n"
- " {\n"
- " bCollide = false;\n"
- " break;\n"
- " }\n"
- " if (dist>0)\n"
- " {\n"
- " //might hit an edge or vertex\n"
- " float4 out;\n"
- " float4 zeroPos = make_float4(0,0,0,0);\n"
- " bool isInPoly = IsPointInPolygon(spherePos,\n"
- " &face,\n"
- " &convexVertices[convexShapes[shapeIndex].m_vertexOffset],\n"
- " convexIndices,\n"
- " &out);\n"
- " if (isInPoly)\n"
- " {\n"
- " if (dist>minDist)\n"
- " {\n"
- " minDist = dist;\n"
- " closestPnt = pntReturn;\n"
- " hitNormalWorld = planeEqn;\n"
- " \n"
- " }\n"
- " } else\n"
- " {\n"
- " float4 tmp = spherePos-out;\n"
- " float l2 = dot(tmp,tmp);\n"
- " if (l2<radius*radius)\n"
- " {\n"
- " dist = sqrt(l2);\n"
- " if (dist>minDist)\n"
- " {\n"
- " minDist = dist;\n"
- " closestPnt = out;\n"
- " hitNormalWorld = tmp/dist;\n"
- " \n"
- " }\n"
- " \n"
- " } else\n"
- " {\n"
- " bCollide = false;\n"
- " break;\n"
- " }\n"
- " }\n"
- " } else\n"
- " {\n"
- " if ( dist > minDist )\n"
- " {\n"
- " minDist = dist;\n"
- " closestPnt = pntReturn;\n"
- " hitNormalWorld.xyz = planeEqn.xyz;\n"
- " }\n"
- " }\n"
- " \n"
- " }\n"
- " \n"
- " if (bCollide && minDist > -10000)\n"
- " {\n"
- " float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);\n"
- " float4 pOnB1 = transform(&closestPnt,&pos,&quat);\n"
- " \n"
- " float actualDepth = minDist-radius;\n"
- " if (actualDepth<=0.f)\n"
- " {\n"
- " \n"
- " pOnB1.w = actualDepth;\n"
- " int dstIdx;\n"
- " AppendInc( nGlobalContactsOut, dstIdx );\n"
- " \n"
- " \n"
- " if (1)//dstIdx < maxContactCapacity)\n"
- " {\n"
- " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
- " c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
- " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
- " c->m_batchIdx = pairIndex;\n"
- " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
- " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
- " c->m_worldPosB[0] = pOnB1;\n"
- " c->m_childIndexA = -1;\n"
- " c->m_childIndexB = -1;\n"
- " GET_NPOINTS(*c) = 1;\n"
- " } \n"
- " }\n"
- " }//if (hasCollision)\n"
- "}\n"
- " \n"
- "int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n"
- "{\n"
- " if( nPoints == 0 )\n"
- " return 0;\n"
- " \n"
- " if (nPoints <=4)\n"
- " return nPoints;\n"
- " \n"
- " \n"
- " if (nPoints >64)\n"
- " nPoints = 64;\n"
- " \n"
- " float4 center = make_float4(0.f);\n"
- " {\n"
- " \n"
- " for (int i=0;i<nPoints;i++)\n"
- " center += p[i];\n"
- " center /= (float)nPoints;\n"
- " }\n"
- " \n"
- " \n"
- " \n"
- " // sample 4 directions\n"
- " \n"
- " float4 aVector = p[0] - center;\n"
- " float4 u = cross3( nearNormal, aVector );\n"
- " float4 v = cross3( nearNormal, u );\n"
- " u = normalize3( u );\n"
- " v = normalize3( v );\n"
- " \n"
- " \n"
- " //keep point with deepest penetration\n"
- " float minW= FLT_MAX;\n"
- " \n"
- " int minIndex=-1;\n"
- " \n"
- " float4 maxDots;\n"
- " maxDots.x = FLT_MIN;\n"
- " maxDots.y = FLT_MIN;\n"
- " maxDots.z = FLT_MIN;\n"
- " maxDots.w = FLT_MIN;\n"
- " \n"
- " // idx, distance\n"
- " for(int ie = 0; ie<nPoints; ie++ )\n"
- " {\n"
- " if (p[ie].w<minW)\n"
- " {\n"
- " minW = p[ie].w;\n"
- " minIndex=ie;\n"
- " }\n"
- " float f;\n"
- " float4 r = p[ie]-center;\n"
- " f = dot3F4( u, r );\n"
- " if (f<maxDots.x)\n"
- " {\n"
- " maxDots.x = f;\n"
- " contactIdx[0].x = ie;\n"
- " }\n"
- " \n"
- " f = dot3F4( -u, r );\n"
- " if (f<maxDots.y)\n"
- " {\n"
- " maxDots.y = f;\n"
- " contactIdx[0].y = ie;\n"
- " }\n"
- " \n"
- " \n"
- " f = dot3F4( v, r );\n"
- " if (f<maxDots.z)\n"
- " {\n"
- " maxDots.z = f;\n"
- " contactIdx[0].z = ie;\n"
- " }\n"
- " \n"
- " f = dot3F4( -v, r );\n"
- " if (f<maxDots.w)\n"
- " {\n"
- " maxDots.w = f;\n"
- " contactIdx[0].w = ie;\n"
- " }\n"
- " \n"
- " }\n"
- " \n"
- " if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n"
- " {\n"
- " //replace the first contact with minimum (todo: replace contact with least penetration)\n"
- " contactIdx[0].x = minIndex;\n"
- " }\n"
- " \n"
- " return 4;\n"
- " \n"
- "}\n"
- "#define MAX_PLANE_CONVEX_POINTS 64\n"
- "int computeContactPlaneConvex(int pairIndex,\n"
- " int bodyIndexA, int bodyIndexB, \n"
- " int collidableIndexA, int collidableIndexB, \n"
- " __global const BodyData* rigidBodies, \n"
- " __global const btCollidableGpu*collidables,\n"
- " __global const ConvexPolyhedronCL* convexShapes,\n"
- " __global const float4* convexVertices,\n"
- " __global const int* convexIndices,\n"
- " __global const btGpuFace* faces,\n"
- " __global struct b3Contact4Data* restrict globalContactsOut,\n"
- " counter32_t nGlobalContactsOut,\n"
- " int maxContactCapacity,\n"
- " float4 posB,\n"
- " Quaternion ornB\n"
- " )\n"
- "{\n"
- " int resultIndex=-1;\n"
- " int shapeIndex = collidables[collidableIndexB].m_shapeIndex;\n"
- " __global const ConvexPolyhedronCL* hullB = &convexShapes[shapeIndex];\n"
- " \n"
- " float4 posA;\n"
- " posA = rigidBodies[bodyIndexA].m_pos;\n"
- " Quaternion ornA;\n"
- " ornA = rigidBodies[bodyIndexA].m_quat;\n"
- " int numContactsOut = 0;\n"
- " int numWorldVertsB1= 0;\n"
- " float4 planeEq;\n"
- " planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;\n"
- " float4 planeNormal = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);\n"
- " float4 planeNormalWorld;\n"
- " planeNormalWorld = qtRotate(ornA,planeNormal);\n"
- " float planeConstant = planeEq.w;\n"
- " \n"
- " float4 invPosA;Quaternion invOrnA;\n"
- " float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;\n"
- " {\n"
- " \n"
- " trInverse(posA,ornA,&invPosA,&invOrnA);\n"
- " trMul(invPosA,invOrnA,posB,ornB,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
- " }\n"
- " float4 invPosB;Quaternion invOrnB;\n"
- " float4 planeInConvexPos1; Quaternion planeInConvexOrn1;\n"
- " {\n"
- " \n"
- " trInverse(posB,ornB,&invPosB,&invOrnB);\n"
- " trMul(invPosB,invOrnB,posA,ornA,&planeInConvexPos1,&planeInConvexOrn1); \n"
- " }\n"
- " \n"
- " float4 planeNormalInConvex = qtRotate(planeInConvexOrn1,-planeNormal);\n"
- " float maxDot = -1e30;\n"
- " int hitVertex=-1;\n"
- " float4 hitVtx;\n"
- " float4 contactPoints[MAX_PLANE_CONVEX_POINTS];\n"
- " int numPoints = 0;\n"
- " int4 contactIdx;\n"
- " contactIdx=make_int4(0,1,2,3);\n"
- " \n"
- " \n"
- " for (int i=0;i<hullB->m_numVertices;i++)\n"
- " {\n"
- " float4 vtx = convexVertices[hullB->m_vertexOffset+i];\n"
- " float curDot = dot(vtx,planeNormalInConvex);\n"
- " if (curDot>maxDot)\n"
- " {\n"
- " hitVertex=i;\n"
- " maxDot=curDot;\n"
- " hitVtx = vtx;\n"
- " //make sure the deepest points is always included\n"
- " if (numPoints==MAX_PLANE_CONVEX_POINTS)\n"
- " numPoints--;\n"
- " }\n"
- " if (numPoints<MAX_PLANE_CONVEX_POINTS)\n"
- " {\n"
- " float4 vtxWorld = transform(&vtx, &posB, &ornB);\n"
- " float4 vtxInPlane = transform(&vtxWorld, &invPosA, &invOrnA);//oplaneTransform.inverse()*vtxWorld;\n"
- " float dist = dot(planeNormal,vtxInPlane)-planeConstant;\n"
- " if (dist<0.f)\n"
- " {\n"
- " vtxWorld.w = dist;\n"
- " contactPoints[numPoints] = vtxWorld;\n"
- " numPoints++;\n"
- " }\n"
- " }\n"
- " }\n"
- " int numReducedPoints = numPoints;\n"
- " if (numPoints>4)\n"
- " {\n"
- " numReducedPoints = extractManifoldSequential( contactPoints, numPoints, planeNormalInConvex, &contactIdx);\n"
- " }\n"
- " if (numReducedPoints>0)\n"
- " {\n"
- " int dstIdx;\n"
- " AppendInc( nGlobalContactsOut, dstIdx );\n"
- " if (dstIdx < maxContactCapacity)\n"
- " {\n"
- " resultIndex = dstIdx;\n"
- " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
- " c->m_worldNormalOnB = -planeNormalWorld;\n"
- " //c->setFrictionCoeff(0.7);\n"
- " //c->setRestituitionCoeff(0.f);\n"
- " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
- " c->m_batchIdx = pairIndex;\n"
- " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
- " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
- " c->m_childIndexA = -1;\n"
- " c->m_childIndexB = -1;\n"
- " switch (numReducedPoints)\n"
- " {\n"
- " case 4:\n"
- " c->m_worldPosB[3] = contactPoints[contactIdx.w];\n"
- " case 3:\n"
- " c->m_worldPosB[2] = contactPoints[contactIdx.z];\n"
- " case 2:\n"
- " c->m_worldPosB[1] = contactPoints[contactIdx.y];\n"
- " case 1:\n"
- " c->m_worldPosB[0] = contactPoints[contactIdx.x];\n"
- " default:\n"
- " {\n"
- " }\n"
- " };\n"
- " \n"
- " GET_NPOINTS(*c) = numReducedPoints;\n"
- " }//if (dstIdx < numPairs)\n"
- " } \n"
- " return resultIndex;\n"
- "}\n"
- "void computeContactPlaneSphere(int pairIndex,\n"
- " int bodyIndexA, int bodyIndexB, \n"
- " int collidableIndexA, int collidableIndexB, \n"
- " __global const BodyData* rigidBodies, \n"
- " __global const btCollidableGpu* collidables,\n"
- " __global const btGpuFace* faces,\n"
- " __global struct b3Contact4Data* restrict globalContactsOut,\n"
- " counter32_t nGlobalContactsOut,\n"
- " int maxContactCapacity)\n"
- "{\n"
- " float4 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;\n"
- " float radius = collidables[collidableIndexB].m_radius;\n"
- " float4 posA1 = rigidBodies[bodyIndexA].m_pos;\n"
- " float4 ornA1 = rigidBodies[bodyIndexA].m_quat;\n"
- " float4 posB1 = rigidBodies[bodyIndexB].m_pos;\n"
- " float4 ornB1 = rigidBodies[bodyIndexB].m_quat;\n"
- " \n"
- " bool hasCollision = false;\n"
- " float4 planeNormal1 = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);\n"
- " float planeConstant = planeEq.w;\n"
- " float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;\n"
- " {\n"
- " float4 invPosA;Quaternion invOrnA;\n"
- " trInverse(posA1,ornA1,&invPosA,&invOrnA);\n"
- " trMul(invPosA,invOrnA,posB1,ornB1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
- " }\n"
- " float4 planeInConvexPos1; Quaternion planeInConvexOrn1;\n"
- " {\n"
- " float4 invPosB;Quaternion invOrnB;\n"
- " trInverse(posB1,ornB1,&invPosB,&invOrnB);\n"
- " trMul(invPosB,invOrnB,posA1,ornA1,&planeInConvexPos1,&planeInConvexOrn1); \n"
- " }\n"
- " float4 vtx1 = qtRotate(planeInConvexOrn1,-planeNormal1)*radius;\n"
- " float4 vtxInPlane1 = transform(&vtx1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
- " float distance = dot3F4(planeNormal1,vtxInPlane1) - planeConstant;\n"
- " hasCollision = distance < 0.f;//m_manifoldPtr->getContactBreakingThreshold();\n"
- " if (hasCollision)\n"
- " {\n"
- " float4 vtxInPlaneProjected1 = vtxInPlane1 - distance*planeNormal1;\n"
- " float4 vtxInPlaneWorld1 = transform(&vtxInPlaneProjected1,&posA1,&ornA1);\n"
- " float4 normalOnSurfaceB1 = qtRotate(ornA1,planeNormal1);\n"
- " float4 pOnB1 = vtxInPlaneWorld1+normalOnSurfaceB1*distance;\n"
- " pOnB1.w = distance;\n"
- " int dstIdx;\n"
- " AppendInc( nGlobalContactsOut, dstIdx );\n"
- " \n"
- " if (dstIdx < maxContactCapacity)\n"
- " {\n"
- " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
- " c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
- " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
- " c->m_batchIdx = pairIndex;\n"
- " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
- " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
- " c->m_worldPosB[0] = pOnB1;\n"
- " c->m_childIndexA = -1;\n"
- " c->m_childIndexB = -1;\n"
- " GET_NPOINTS(*c) = 1;\n"
- " }//if (dstIdx < numPairs)\n"
- " }//if (hasCollision)\n"
- "}\n"
- "__kernel void primitiveContactsKernel( __global int4* pairs, \n"
- " __global const BodyData* rigidBodies, \n"
- " __global const btCollidableGpu* collidables,\n"
- " __global const ConvexPolyhedronCL* convexShapes, \n"
- " __global const float4* vertices,\n"
- " __global const float4* uniqueEdges,\n"
- " __global const btGpuFace* faces,\n"
- " __global const int* indices,\n"
- " __global struct b3Contact4Data* restrict globalContactsOut,\n"
- " counter32_t nGlobalContactsOut,\n"
- " int numPairs, int maxContactCapacity)\n"
- "{\n"
- " int i = get_global_id(0);\n"
- " int pairIndex = i;\n"
- " \n"
- " float4 worldVertsB1[64];\n"
- " float4 worldVertsB2[64];\n"
- " int capacityWorldVerts = 64; \n"
- " float4 localContactsOut[64];\n"
- " int localContactCapacity=64;\n"
- " \n"
- " float minDist = -1e30f;\n"
- " float maxDist = 0.02f;\n"
- " if (i<numPairs)\n"
- " {\n"
- " int bodyIndexA = pairs[i].x;\n"
- " int bodyIndexB = pairs[i].y;\n"
- " \n"
- " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
- " \n"
- " if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&\n"
- " collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)\n"
- " {\n"
- " float4 posB;\n"
- " posB = rigidBodies[bodyIndexB].m_pos;\n"
- " Quaternion ornB;\n"
- " ornB = rigidBodies[bodyIndexB].m_quat;\n"
- " int contactIndex = computeContactPlaneConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
- " rigidBodies,collidables,convexShapes,vertices,indices,\n"
- " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity, posB,ornB);\n"
- " if (contactIndex>=0)\n"
- " pairs[pairIndex].z = contactIndex;\n"
- " return;\n"
- " }\n"
- " if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&\n"
- " collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)\n"
- " {\n"
- " float4 posA;\n"
- " posA = rigidBodies[bodyIndexA].m_pos;\n"
- " Quaternion ornA;\n"
- " ornA = rigidBodies[bodyIndexA].m_quat;\n"
- " int contactIndex = computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n"
- " rigidBodies,collidables,convexShapes,vertices,indices,\n"
- " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);\n"
- " if (contactIndex>=0)\n"
- " pairs[pairIndex].z = contactIndex;\n"
- " return;\n"
- " }\n"
- " if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&\n"
- " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
- " {\n"
- " computeContactPlaneSphere(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
- " rigidBodies,collidables,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);\n"
- " return;\n"
- " }\n"
- " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
- " collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)\n"
- " {\n"
- " computeContactPlaneSphere( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n"
- " rigidBodies,collidables,\n"
- " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);\n"
- " return;\n"
- " }\n"
- " \n"
- " \n"
- " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
- " collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)\n"
- " {\n"
- " \n"
- " float4 spherePos = rigidBodies[bodyIndexA].m_pos;\n"
- " float sphereRadius = collidables[collidableIndexA].m_radius;\n"
- " float4 convexPos = rigidBodies[bodyIndexB].m_pos;\n"
- " float4 convexOrn = rigidBodies[bodyIndexB].m_quat;\n"
- " computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
- " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
- " spherePos,sphereRadius,convexPos,convexOrn);\n"
- " return;\n"
- " }\n"
- " if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&\n"
- " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
- " {\n"
- " \n"
- " float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
- " float sphereRadius = collidables[collidableIndexB].m_radius;\n"
- " float4 convexPos = rigidBodies[bodyIndexA].m_pos;\n"
- " float4 convexOrn = rigidBodies[bodyIndexA].m_quat;\n"
- " computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, \n"
- " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
- " spherePos,sphereRadius,convexPos,convexOrn);\n"
- " return;\n"
- " }\n"
- " \n"
- " \n"
- " \n"
- " \n"
- " \n"
- " \n"
- " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
- " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
- " {\n"
- " //sphere-sphere\n"
- " float radiusA = collidables[collidableIndexA].m_radius;\n"
- " float radiusB = collidables[collidableIndexB].m_radius;\n"
- " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
- " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
- " float4 diff = posA-posB;\n"
- " float len = length(diff);\n"
- " \n"
- " ///iff distance positive, don't generate a new contact\n"
- " if ( len <= (radiusA+radiusB))\n"
- " {\n"
- " ///distance (negative means penetration)\n"
- " float dist = len - (radiusA+radiusB);\n"
- " float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);\n"
- " if (len > 0.00001)\n"
- " {\n"
- " normalOnSurfaceB = diff / len;\n"
- " }\n"
- " float4 contactPosB = posB + normalOnSurfaceB*radiusB;\n"
- " contactPosB.w = dist;\n"
- " \n"
- " int dstIdx;\n"
- " AppendInc( nGlobalContactsOut, dstIdx );\n"
- " \n"
- " if (dstIdx < maxContactCapacity)\n"
- " {\n"
- " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
- " c->m_worldNormalOnB = normalOnSurfaceB;\n"
- " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
- " c->m_batchIdx = pairIndex;\n"
- " int bodyA = pairs[pairIndex].x;\n"
- " int bodyB = pairs[pairIndex].y;\n"
- " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
- " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
- " c->m_worldPosB[0] = contactPosB;\n"
- " c->m_childIndexA = -1;\n"
- " c->m_childIndexB = -1;\n"
- " GET_NPOINTS(*c) = 1;\n"
- " }//if (dstIdx < numPairs)\n"
- " }//if ( len <= (radiusA+radiusB))\n"
- " return;\n"
- " }//SHAPE_SPHERE SHAPE_SPHERE\n"
- " }// if (i<numPairs)\n"
- "}\n"
- "// work-in-progress\n"
- "__kernel void processCompoundPairsPrimitivesKernel( __global const int4* gpuCompoundPairs,\n"
- " __global const BodyData* rigidBodies, \n"
- " __global const btCollidableGpu* collidables,\n"
- " __global const ConvexPolyhedronCL* convexShapes, \n"
- " __global const float4* vertices,\n"
- " __global const float4* uniqueEdges,\n"
- " __global const btGpuFace* faces,\n"
- " __global const int* indices,\n"
- " __global btAabbCL* aabbs,\n"
- " __global const btGpuChildShape* gpuChildShapes,\n"
- " __global struct b3Contact4Data* restrict globalContactsOut,\n"
- " counter32_t nGlobalContactsOut,\n"
- " int numCompoundPairs, int maxContactCapacity\n"
- " )\n"
- "{\n"
- " int i = get_global_id(0);\n"
- " if (i<numCompoundPairs)\n"
- " {\n"
- " int bodyIndexA = gpuCompoundPairs[i].x;\n"
- " int bodyIndexB = gpuCompoundPairs[i].y;\n"
- " int childShapeIndexA = gpuCompoundPairs[i].z;\n"
- " int childShapeIndexB = gpuCompoundPairs[i].w;\n"
- " \n"
- " int collidableIndexA = -1;\n"
- " int collidableIndexB = -1;\n"
- " \n"
- " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
- " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
- " \n"
- " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
- " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
- " \n"
- " if (childShapeIndexA >= 0)\n"
- " {\n"
- " collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
- " float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
- " float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
- " float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
- " float4 newOrnA = qtMul(ornA,childOrnA);\n"
- " posA = newPosA;\n"
- " ornA = newOrnA;\n"
- " } else\n"
- " {\n"
- " collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " }\n"
- " \n"
- " if (childShapeIndexB>=0)\n"
- " {\n"
- " collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
- " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
- " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
- " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
- " float4 newOrnB = qtMul(ornB,childOrnB);\n"
- " posB = newPosB;\n"
- " ornB = newOrnB;\n"
- " } else\n"
- " {\n"
- " collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n"
- " }\n"
- " \n"
- " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
- " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
- " \n"
- " int shapeTypeA = collidables[collidableIndexA].m_shapeType;\n"
- " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
- " int pairIndex = i;\n"
- " if ((shapeTypeA == SHAPE_PLANE) && (shapeTypeB==SHAPE_CONVEX_HULL))\n"
- " {\n"
- " computeContactPlaneConvex( pairIndex, bodyIndexA,bodyIndexB, collidableIndexA,collidableIndexB, \n"
- " rigidBodies,collidables,convexShapes,vertices,indices,\n"
- " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posB,ornB);\n"
- " return;\n"
- " }\n"
- " if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB==SHAPE_PLANE))\n"
- " {\n"
- " computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n"
- " rigidBodies,collidables,convexShapes,vertices,indices,\n"
- " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);\n"
- " return;\n"
- " }\n"
- " if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB == SHAPE_SPHERE))\n"
- " {\n"
- " float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
- " float sphereRadius = collidables[collidableIndexB].m_radius;\n"
- " float4 convexPos = posA;\n"
- " float4 convexOrn = ornA;\n"
- " \n"
- " computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA , collidableIndexB,collidableIndexA, \n"
- " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
- " spherePos,sphereRadius,convexPos,convexOrn);\n"
- " \n"
- " return;\n"
- " }\n"
- " if ((shapeTypeA == SHAPE_SPHERE) && (shapeTypeB == SHAPE_CONVEX_HULL))\n"
- " {\n"
- " float4 spherePos = rigidBodies[bodyIndexA].m_pos;\n"
- " float sphereRadius = collidables[collidableIndexA].m_radius;\n"
- " float4 convexPos = posB;\n"
- " float4 convexOrn = ornB;\n"
- " \n"
- " computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
- " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
- " spherePos,sphereRadius,convexPos,convexOrn);\n"
- " \n"
- " return;\n"
- " }\n"
- " }// if (i<numCompoundPairs)\n"
- "}\n"
- "bool pointInTriangle(const float4* vertices, const float4* normal, float4 *p )\n"
- "{\n"
- " const float4* p1 = &vertices[0];\n"
- " const float4* p2 = &vertices[1];\n"
- " const float4* p3 = &vertices[2];\n"
- " float4 edge1; edge1 = (*p2 - *p1);\n"
- " float4 edge2; edge2 = ( *p3 - *p2 );\n"
- " float4 edge3; edge3 = ( *p1 - *p3 );\n"
- " \n"
- " float4 p1_to_p; p1_to_p = ( *p - *p1 );\n"
- " float4 p2_to_p; p2_to_p = ( *p - *p2 );\n"
- " float4 p3_to_p; p3_to_p = ( *p - *p3 );\n"
- " float4 edge1_normal; edge1_normal = ( cross(edge1,*normal));\n"
- " float4 edge2_normal; edge2_normal = ( cross(edge2,*normal));\n"
- " float4 edge3_normal; edge3_normal = ( cross(edge3,*normal));\n"
- " \n"
- " \n"
- " float r1, r2, r3;\n"
- " r1 = dot(edge1_normal,p1_to_p );\n"
- " r2 = dot(edge2_normal,p2_to_p );\n"
- " r3 = dot(edge3_normal,p3_to_p );\n"
- " \n"
- " if ( r1 > 0 && r2 > 0 && r3 > 0 )\n"
- " return true;\n"
- " if ( r1 <= 0 && r2 <= 0 && r3 <= 0 ) \n"
- " return true;\n"
- " return false;\n"
- "}\n"
- "float segmentSqrDistance(float4 from, float4 to,float4 p, float4* nearest) \n"
- "{\n"
- " float4 diff = p - from;\n"
- " float4 v = to - from;\n"
- " float t = dot(v,diff);\n"
- " \n"
- " if (t > 0) \n"
- " {\n"
- " float dotVV = dot(v,v);\n"
- " if (t < dotVV) \n"
- " {\n"
- " t /= dotVV;\n"
- " diff -= t*v;\n"
- " } else \n"
- " {\n"
- " t = 1;\n"
- " diff -= v;\n"
- " }\n"
- " } else\n"
- " {\n"
- " t = 0;\n"
- " }\n"
- " *nearest = from + t*v;\n"
- " return dot(diff,diff); \n"
- "}\n"
- "void computeContactSphereTriangle(int pairIndex,\n"
- " int bodyIndexA, int bodyIndexB,\n"
- " int collidableIndexA, int collidableIndexB, \n"
- " __global const BodyData* rigidBodies, \n"
- " __global const btCollidableGpu* collidables,\n"
- " const float4* triangleVertices,\n"
- " __global struct b3Contact4Data* restrict globalContactsOut,\n"
- " counter32_t nGlobalContactsOut,\n"
- " int maxContactCapacity,\n"
- " float4 spherePos2,\n"
- " float radius,\n"
- " float4 pos,\n"
- " float4 quat,\n"
- " int faceIndex\n"
- " )\n"
- "{\n"
- " float4 invPos;\n"
- " float4 invOrn;\n"
- " trInverse(pos,quat, &invPos,&invOrn);\n"
- " float4 spherePos = transform(&spherePos2,&invPos,&invOrn);\n"
- " int numFaces = 3;\n"
- " float4 closestPnt = (float4)(0, 0, 0, 0);\n"
- " float4 hitNormalWorld = (float4)(0, 0, 0, 0);\n"
- " float minDist = -1000000.f;\n"
- " bool bCollide = false;\n"
- " \n"
- " //////////////////////////////////////\n"
- " float4 sphereCenter;\n"
- " sphereCenter = spherePos;\n"
- " const float4* vertices = triangleVertices;\n"
- " float contactBreakingThreshold = 0.f;//todo?\n"
- " float radiusWithThreshold = radius + contactBreakingThreshold;\n"
- " float4 edge10;\n"
- " edge10 = vertices[1]-vertices[0];\n"
- " edge10.w = 0.f;//is this needed?\n"
- " float4 edge20;\n"
- " edge20 = vertices[2]-vertices[0];\n"
- " edge20.w = 0.f;//is this needed?\n"
- " float4 normal = cross3(edge10,edge20);\n"
- " normal = normalize(normal);\n"
- " float4 p1ToCenter;\n"
- " p1ToCenter = sphereCenter - vertices[0];\n"
- " \n"
- " float distanceFromPlane = dot(p1ToCenter,normal);\n"
- " if (distanceFromPlane < 0.f)\n"
- " {\n"
- " //triangle facing the other way\n"
- " distanceFromPlane *= -1.f;\n"
- " normal *= -1.f;\n"
- " }\n"
- " hitNormalWorld = normal;\n"
- " bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;\n"
- " \n"
- " // Check for contact / intersection\n"
- " bool hasContact = false;\n"
- " float4 contactPoint;\n"
- " if (isInsideContactPlane) \n"
- " {\n"
- " \n"
- " if (pointInTriangle(vertices,&normal, &sphereCenter)) \n"
- " {\n"
- " // Inside the contact wedge - touches a point on the shell plane\n"
- " hasContact = true;\n"
- " contactPoint = sphereCenter - normal*distanceFromPlane;\n"
- " \n"
- " } else {\n"
- " // Could be inside one of the contact capsules\n"
- " float contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;\n"
- " float4 nearestOnEdge;\n"
- " int numEdges = 3;\n"
- " for (int i = 0; i < numEdges; i++) \n"
- " {\n"
- " float4 pa =vertices[i];\n"
- " float4 pb = vertices[(i+1)%3];\n"
- " float distanceSqr = segmentSqrDistance(pa,pb,sphereCenter, &nearestOnEdge);\n"
- " if (distanceSqr < contactCapsuleRadiusSqr) \n"
- " {\n"
- " // Yep, we're inside a capsule\n"
- " hasContact = true;\n"
- " contactPoint = nearestOnEdge;\n"
- " \n"
- " }\n"
- " \n"
- " }\n"
- " }\n"
- " }\n"
- " if (hasContact) \n"
- " {\n"
- " closestPnt = contactPoint;\n"
- " float4 contactToCenter = sphereCenter - contactPoint;\n"
- " minDist = length(contactToCenter);\n"
- " if (minDist>FLT_EPSILON)\n"
- " {\n"
- " hitNormalWorld = normalize(contactToCenter);//*(1./minDist);\n"
- " bCollide = true;\n"
- " }\n"
- " \n"
- " }\n"
- " /////////////////////////////////////\n"
- " if (bCollide && minDist > -10000)\n"
- " {\n"
- " \n"
- " float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);\n"
- " float4 pOnB1 = transform(&closestPnt,&pos,&quat);\n"
- " float actualDepth = minDist-radius;\n"
- " \n"
- " if (actualDepth<=0.f)\n"
- " {\n"
- " pOnB1.w = actualDepth;\n"
- " int dstIdx;\n"
- " \n"
- " float lenSqr = dot3F4(normalOnSurfaceB1,normalOnSurfaceB1);\n"
- " if (lenSqr>FLT_EPSILON)\n"
- " {\n"
- " AppendInc( nGlobalContactsOut, dstIdx );\n"
- " \n"
- " if (dstIdx < maxContactCapacity)\n"
- " {\n"
- " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
- " c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
- " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
- " c->m_batchIdx = pairIndex;\n"
- " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
- " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
- " c->m_worldPosB[0] = pOnB1;\n"
- " c->m_childIndexA = -1;\n"
- " c->m_childIndexB = faceIndex;\n"
- " GET_NPOINTS(*c) = 1;\n"
- " } \n"
- " }\n"
- " }\n"
- " }//if (hasCollision)\n"
- "}\n"
- "// work-in-progress\n"
- "__kernel void findConcaveSphereContactsKernel( __global int4* concavePairs,\n"
- " __global const BodyData* rigidBodies,\n"
- " __global const btCollidableGpu* collidables,\n"
- " __global const ConvexPolyhedronCL* convexShapes, \n"
- " __global const float4* vertices,\n"
- " __global const float4* uniqueEdges,\n"
- " __global const btGpuFace* faces,\n"
- " __global const int* indices,\n"
- " __global btAabbCL* aabbs,\n"
- " __global struct b3Contact4Data* restrict globalContactsOut,\n"
- " counter32_t nGlobalContactsOut,\n"
- " int numConcavePairs, int maxContactCapacity\n"
- " )\n"
- "{\n"
- " int i = get_global_id(0);\n"
- " if (i>=numConcavePairs)\n"
- " return;\n"
- " int pairIdx = i;\n"
- " int bodyIndexA = concavePairs[i].x;\n"
- " int bodyIndexB = concavePairs[i].y;\n"
- " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
- " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
- " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
- " if (collidables[collidableIndexB].m_shapeType==SHAPE_SPHERE)\n"
- " {\n"
- " int f = concavePairs[i].z;\n"
- " btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
- " \n"
- " float4 verticesA[3];\n"
- " for (int i=0;i<3;i++)\n"
- " {\n"
- " int index = indices[face.m_indexOffset+i];\n"
- " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
- " verticesA[i] = vert;\n"
- " }\n"
- " float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
- " float sphereRadius = collidables[collidableIndexB].m_radius;\n"
- " float4 convexPos = rigidBodies[bodyIndexA].m_pos;\n"
- " float4 convexOrn = rigidBodies[bodyIndexA].m_quat;\n"
- " computeContactSphereTriangle(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, \n"
- " rigidBodies,collidables,\n"
- " verticesA,\n"
- " globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
- " spherePos,sphereRadius,convexPos,convexOrn, f);\n"
- " return;\n"
- " }\n"
- "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl
deleted file mode 100644
index a6565fd6fa..0000000000
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl
+++ /dev/null
@@ -1,2018 +0,0 @@
-//keep this enum in sync with the CPU version (in btCollidable.h)
-//written by Erwin Coumans
-
-
-#define SHAPE_CONVEX_HULL 3
-#define SHAPE_CONCAVE_TRIMESH 5
-#define TRIANGLE_NUM_CONVEX_FACES 5
-#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6
-
-#define B3_MAX_STACK_DEPTH 256
-
-
-typedef unsigned int u32;
-
-///keep this in sync with btCollidable.h
-typedef struct
-{
- union {
- int m_numChildShapes;
- int m_bvhIndex;
- };
- union
- {
- float m_radius;
- int m_compoundBvhIndex;
- };
-
- int m_shapeType;
- int m_shapeIndex;
-
-} btCollidableGpu;
-
-#define MAX_NUM_PARTS_IN_BITS 10
-
-///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.
-///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
-typedef struct
-{
- //12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
- //4 bytes
- int m_escapeIndexOrTriangleIndex;
-} b3QuantizedBvhNode;
-
-typedef struct
-{
- float4 m_aabbMin;
- float4 m_aabbMax;
- float4 m_quantization;
- int m_numNodes;
- int m_numSubTrees;
- int m_nodeOffset;
- int m_subTreeOffset;
-
-} b3BvhInfo;
-
-
-int getTriangleIndex(const b3QuantizedBvhNode* rootNode)
-{
- unsigned int x=0;
- unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
- // Get only the lower bits where the triangle index is stored
- return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
-}
-
-int getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)
-{
- unsigned int x=0;
- unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
- // Get only the lower bits where the triangle index is stored
- return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
-}
-
-int isLeafNode(const b3QuantizedBvhNode* rootNode)
-{
- //skipindex is negative (internal node), triangleindex >=0 (leafnode)
- return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
-}
-
-int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)
-{
- //skipindex is negative (internal node), triangleindex >=0 (leafnode)
- return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
-}
-
-int getEscapeIndex(const b3QuantizedBvhNode* rootNode)
-{
- return -rootNode->m_escapeIndexOrTriangleIndex;
-}
-
-int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)
-{
- return -rootNode->m_escapeIndexOrTriangleIndex;
-}
-
-
-typedef struct
-{
- //12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
- //4 bytes, points to the root of the subtree
- int m_rootNodeIndex;
- //4 bytes
- int m_subtreeSize;
- int m_padding[3];
-} b3BvhSubtreeInfo;
-
-
-
-
-
-
-
-typedef struct
-{
- float4 m_childPosition;
- float4 m_childOrientation;
- int m_shapeIndex;
- int m_unused0;
- int m_unused1;
- int m_unused2;
-} btGpuChildShape;
-
-
-typedef struct
-{
- float4 m_pos;
- float4 m_quat;
- float4 m_linVel;
- float4 m_angVel;
-
- u32 m_collidableIdx;
- float m_invMass;
- float m_restituitionCoeff;
- float m_frictionCoeff;
-} BodyData;
-
-
-typedef struct
-{
- float4 m_localCenter;
- float4 m_extents;
- float4 mC;
- float4 mE;
-
- float m_radius;
- int m_faceOffset;
- int m_numFaces;
- int m_numVertices;
-
- int m_vertexOffset;
- int m_uniqueEdgesOffset;
- int m_numUniqueEdges;
- int m_unused;
-} ConvexPolyhedronCL;
-
-typedef struct
-{
- union
- {
- float4 m_min;
- float m_minElems[4];
- int m_minIndices[4];
- };
- union
- {
- float4 m_max;
- float m_maxElems[4];
- int m_maxIndices[4];
- };
-} btAabbCL;
-
-#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
-#include "Bullet3Common/shared/b3Int2.h"
-
-
-
-typedef struct
-{
- float4 m_plane;
- int m_indexOffset;
- int m_numIndices;
-} btGpuFace;
-
-#define make_float4 (float4)
-
-
-__inline
-float4 cross3(float4 a, float4 b)
-{
- return cross(a,b);
-
-
-// float4 a1 = make_float4(a.xyz,0.f);
-// float4 b1 = make_float4(b.xyz,0.f);
-
-// return cross(a1,b1);
-
-//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);
-
- // float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);
-
- //return c;
-}
-
-__inline
-float dot3F4(float4 a, float4 b)
-{
- float4 a1 = make_float4(a.xyz,0.f);
- float4 b1 = make_float4(b.xyz,0.f);
- return dot(a1, b1);
-}
-
-__inline
-float4 fastNormalize4(float4 v)
-{
- v = make_float4(v.xyz,0.f);
- return fast_normalize(v);
-}
-
-
-///////////////////////////////////////
-// Quaternion
-///////////////////////////////////////
-
-typedef float4 Quaternion;
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b);
-
-__inline
-Quaternion qtNormalize(Quaternion in);
-
-__inline
-float4 qtRotate(Quaternion q, float4 vec);
-
-__inline
-Quaternion qtInvert(Quaternion q);
-
-
-
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b)
-{
- Quaternion ans;
- ans = cross3( a, b );
- ans += a.w*b+b.w*a;
-// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
- ans.w = a.w*b.w - dot3F4(a, b);
- return ans;
-}
-
-__inline
-Quaternion qtNormalize(Quaternion in)
-{
- return fastNormalize4(in);
-// in /= length( in );
-// return in;
-}
-__inline
-float4 qtRotate(Quaternion q, float4 vec)
-{
- Quaternion qInv = qtInvert( q );
- float4 vcpy = vec;
- vcpy.w = 0.f;
- float4 out = qtMul(qtMul(q,vcpy),qInv);
- return out;
-}
-
-__inline
-Quaternion qtInvert(Quaternion q)
-{
- return (Quaternion)(-q.xyz, q.w);
-}
-
-__inline
-float4 qtInvRotate(const Quaternion q, float4 vec)
-{
- return qtRotate( qtInvert( q ), vec );
-}
-
-__inline
-float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)
-{
- return qtRotate( *orientation, *p ) + (*translation);
-}
-
-
-
-__inline
-float4 normalize3(const float4 a)
-{
- float4 n = make_float4(a.x, a.y, a.z, 0.f);
- return fastNormalize4( n );
-}
-
-inline void projectLocal(const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn,
-const float4* dir, const float4* vertices, float* min, float* max)
-{
- min[0] = FLT_MAX;
- max[0] = -FLT_MAX;
- int numVerts = hull->m_numVertices;
-
- const float4 localDir = qtInvRotate(orn,*dir);
- float offset = dot(pos,*dir);
- for(int i=0;i<numVerts;i++)
- {
- float dp = dot(vertices[hull->m_vertexOffset+i],localDir);
- if(dp < min[0])
- min[0] = dp;
- if(dp > max[0])
- max[0] = dp;
- }
- if(min[0]>max[0])
- {
- float tmp = min[0];
- min[0] = max[0];
- max[0] = tmp;
- }
- min[0] += offset;
- max[0] += offset;
-}
-
-inline void project(__global const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn,
-const float4* dir, __global const float4* vertices, float* min, float* max)
-{
- min[0] = FLT_MAX;
- max[0] = -FLT_MAX;
- int numVerts = hull->m_numVertices;
-
- const float4 localDir = qtInvRotate(orn,*dir);
- float offset = dot(pos,*dir);
- for(int i=0;i<numVerts;i++)
- {
- float dp = dot(vertices[hull->m_vertexOffset+i],localDir);
- if(dp < min[0])
- min[0] = dp;
- if(dp > max[0])
- max[0] = dp;
- }
- if(min[0]>max[0])
- {
- float tmp = min[0];
- min[0] = max[0];
- max[0] = tmp;
- }
- min[0] += offset;
- max[0] += offset;
-}
-
-inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
- const float4 posA,const float4 ornA,
- const float4 posB,const float4 ornB,
- float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)
-{
- float Min0,Max0;
- float Min1,Max1;
- projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);
- project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);
-
- if(Max0<Min1 || Max1<Min0)
- return false;
-
- float d0 = Max0 - Min1;
- float d1 = Max1 - Min0;
- *depth = d0<d1 ? d0:d1;
- return true;
-}
-
-
-
-
-inline bool IsAlmostZero(const float4 v)
-{
- if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)
- return false;
- return true;
-}
-
-
-
-bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
- const float4 posA1,
- const float4 ornA,
- const float4 posB1,
- const float4 ornB,
- const float4 DeltaC2,
-
- const float4* verticesA,
- const float4* uniqueEdgesA,
- const btGpuFace* facesA,
- const int* indicesA,
-
- __global const float4* verticesB,
- __global const float4* uniqueEdgesB,
- __global const btGpuFace* facesB,
- __global const int* indicesB,
- float4* sep,
- float* dmin)
-{
-
-
- float4 posA = posA1;
- posA.w = 0.f;
- float4 posB = posB1;
- posB.w = 0.f;
- int curPlaneTests=0;
- {
- int numFacesA = hullA->m_numFaces;
- // Test normals from hullA
- for(int i=0;i<numFacesA;i++)
- {
- const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
- float4 faceANormalWS = qtRotate(ornA,normal);
- if (dot3F4(DeltaC2,faceANormalWS)<0)
- faceANormalWS*=-1.f;
- curPlaneTests++;
- float d;
- if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))
- return false;
- if(d<*dmin)
- {
- *dmin = d;
- *sep = faceANormalWS;
- }
- }
- }
- if((dot3F4(-DeltaC2,*sep))>0.0f)
- {
- *sep = -(*sep);
- }
- return true;
-}
-
-bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const ConvexPolyhedronCL* hullB,
- const float4 posA1,
- const float4 ornA,
- const float4 posB1,
- const float4 ornB,
- const float4 DeltaC2,
- __global const float4* verticesA,
- __global const float4* uniqueEdgesA,
- __global const btGpuFace* facesA,
- __global const int* indicesA,
- const float4* verticesB,
- const float4* uniqueEdgesB,
- const btGpuFace* facesB,
- const int* indicesB,
- float4* sep,
- float* dmin)
-{
-
-
- float4 posA = posA1;
- posA.w = 0.f;
- float4 posB = posB1;
- posB.w = 0.f;
- int curPlaneTests=0;
- {
- int numFacesA = hullA->m_numFaces;
- // Test normals from hullA
- for(int i=0;i<numFacesA;i++)
- {
- const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
- float4 faceANormalWS = qtRotate(ornA,normal);
- if (dot3F4(DeltaC2,faceANormalWS)<0)
- faceANormalWS *= -1.f;
- curPlaneTests++;
- float d;
- if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))
- return false;
- if(d<*dmin)
- {
- *dmin = d;
- *sep = faceANormalWS;
- }
- }
- }
- if((dot3F4(-DeltaC2,*sep))>0.0f)
- {
- *sep = -(*sep);
- }
- return true;
-}
-
-
-
-bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
- const float4 posA1,
- const float4 ornA,
- const float4 posB1,
- const float4 ornB,
- const float4 DeltaC2,
- const float4* verticesA,
- const float4* uniqueEdgesA,
- const btGpuFace* facesA,
- const int* indicesA,
- __global const float4* verticesB,
- __global const float4* uniqueEdgesB,
- __global const btGpuFace* facesB,
- __global const int* indicesB,
- float4* sep,
- float* dmin)
-{
-
-
- float4 posA = posA1;
- posA.w = 0.f;
- float4 posB = posB1;
- posB.w = 0.f;
-
- int curPlaneTests=0;
-
- int curEdgeEdge = 0;
- // Test edges
- for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
- {
- const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];
- float4 edge0World = qtRotate(ornA,edge0);
-
- for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
- {
- const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];
- float4 edge1World = qtRotate(ornB,edge1);
-
-
- float4 crossje = cross3(edge0World,edge1World);
-
- curEdgeEdge++;
- if(!IsAlmostZero(crossje))
- {
- crossje = normalize3(crossje);
- if (dot3F4(DeltaC2,crossje)<0)
- crossje *= -1.f;
-
- float dist;
- bool result = true;
- {
- float Min0,Max0;
- float Min1,Max1;
- projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
- project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
-
- if(Max0<Min1 || Max1<Min0)
- result = false;
-
- float d0 = Max0 - Min1;
- float d1 = Max1 - Min0;
- dist = d0<d1 ? d0:d1;
- result = true;
-
- }
-
-
- if(dist<*dmin)
- {
- *dmin = dist;
- *sep = crossje;
- }
- }
- }
-
- }
-
-
- if((dot3F4(-DeltaC2,*sep))>0.0f)
- {
- *sep = -(*sep);
- }
- return true;
-}
-
-
-inline bool TestSepAxis(__global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
- const float4 posA,const float4 ornA,
- const float4 posB,const float4 ornB,
- float4* sep_axis, __global const float4* vertices,float* depth)
-{
- float Min0,Max0;
- float Min1,Max1;
- project(hullA,posA,ornA,sep_axis,vertices, &Min0, &Max0);
- project(hullB,posB,ornB, sep_axis,vertices, &Min1, &Max1);
-
- if(Max0<Min1 || Max1<Min0)
- return false;
-
- float d0 = Max0 - Min1;
- float d1 = Max1 - Min0;
- *depth = d0<d1 ? d0:d1;
- return true;
-}
-
-
-bool findSeparatingAxis( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
- const float4 posA1,
- const float4 ornA,
- const float4 posB1,
- const float4 ornB,
- const float4 DeltaC2,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const btGpuFace* faces,
- __global const int* indices,
- float4* sep,
- float* dmin)
-{
-
-
- float4 posA = posA1;
- posA.w = 0.f;
- float4 posB = posB1;
- posB.w = 0.f;
-
- int curPlaneTests=0;
-
- {
- int numFacesA = hullA->m_numFaces;
- // Test normals from hullA
- for(int i=0;i<numFacesA;i++)
- {
- const float4 normal = faces[hullA->m_faceOffset+i].m_plane;
- float4 faceANormalWS = qtRotate(ornA,normal);
-
- if (dot3F4(DeltaC2,faceANormalWS)<0)
- faceANormalWS*=-1.f;
-
- curPlaneTests++;
-
- float d;
- if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, vertices,&d))
- return false;
-
- if(d<*dmin)
- {
- *dmin = d;
- *sep = faceANormalWS;
- }
- }
- }
-
-
- if((dot3F4(-DeltaC2,*sep))>0.0f)
- {
- *sep = -(*sep);
- }
-
- return true;
-}
-
-
-
-
-bool findSeparatingAxisUnitSphere( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
- const float4 posA1,
- const float4 ornA,
- const float4 posB1,
- const float4 ornB,
- const float4 DeltaC2,
- __global const float4* vertices,
- __global const float4* unitSphereDirections,
- int numUnitSphereDirections,
- float4* sep,
- float* dmin)
-{
-
- float4 posA = posA1;
- posA.w = 0.f;
- float4 posB = posB1;
- posB.w = 0.f;
-
- int curPlaneTests=0;
-
- int curEdgeEdge = 0;
- // Test unit sphere directions
- for (int i=0;i<numUnitSphereDirections;i++)
- {
-
- float4 crossje;
- crossje = unitSphereDirections[i];
-
- if (dot3F4(DeltaC2,crossje)>0)
- crossje *= -1.f;
- {
- float dist;
- bool result = true;
- float Min0,Max0;
- float Min1,Max1;
- project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);
- project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);
-
- if(Max0<Min1 || Max1<Min0)
- return false;
-
- float d0 = Max0 - Min1;
- float d1 = Max1 - Min0;
- dist = d0<d1 ? d0:d1;
- result = true;
-
- if(dist<*dmin)
- {
- *dmin = dist;
- *sep = crossje;
- }
- }
- }
-
-
- if((dot3F4(-DeltaC2,*sep))>0.0f)
- {
- *sep = -(*sep);
- }
- return true;
-}
-
-
-bool findSeparatingAxisEdgeEdge( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
- const float4 posA1,
- const float4 ornA,
- const float4 posB1,
- const float4 ornB,
- const float4 DeltaC2,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const btGpuFace* faces,
- __global const int* indices,
- float4* sep,
- float* dmin)
-{
-
-
- float4 posA = posA1;
- posA.w = 0.f;
- float4 posB = posB1;
- posB.w = 0.f;
-
- int curPlaneTests=0;
-
- int curEdgeEdge = 0;
- // Test edges
- for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
- {
- const float4 edge0 = uniqueEdges[hullA->m_uniqueEdgesOffset+e0];
- float4 edge0World = qtRotate(ornA,edge0);
-
- for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
- {
- const float4 edge1 = uniqueEdges[hullB->m_uniqueEdgesOffset+e1];
- float4 edge1World = qtRotate(ornB,edge1);
-
-
- float4 crossje = cross3(edge0World,edge1World);
-
- curEdgeEdge++;
- if(!IsAlmostZero(crossje))
- {
- crossje = normalize3(crossje);
- if (dot3F4(DeltaC2,crossje)<0)
- crossje*=-1.f;
-
- float dist;
- bool result = true;
- {
- float Min0,Max0;
- float Min1,Max1;
- project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);
- project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);
-
- if(Max0<Min1 || Max1<Min0)
- return false;
-
- float d0 = Max0 - Min1;
- float d1 = Max1 - Min0;
- dist = d0<d1 ? d0:d1;
- result = true;
-
- }
-
-
- if(dist<*dmin)
- {
- *dmin = dist;
- *sep = crossje;
- }
- }
- }
-
- }
-
-
- if((dot3F4(-DeltaC2,*sep))>0.0f)
- {
- *sep = -(*sep);
- }
- return true;
-}
-
-
-// work-in-progress
-__kernel void processCompoundPairsKernel( __global const int4* gpuCompoundPairs,
- __global const BodyData* rigidBodies,
- __global const btCollidableGpu* collidables,
- __global const ConvexPolyhedronCL* convexShapes,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const btGpuFace* faces,
- __global const int* indices,
- __global btAabbCL* aabbs,
- __global const btGpuChildShape* gpuChildShapes,
- __global volatile float4* gpuCompoundSepNormalsOut,
- __global volatile int* gpuHasCompoundSepNormalsOut,
- int numCompoundPairs
- )
-{
-
- int i = get_global_id(0);
- if (i<numCompoundPairs)
- {
- int bodyIndexA = gpuCompoundPairs[i].x;
- int bodyIndexB = gpuCompoundPairs[i].y;
-
- int childShapeIndexA = gpuCompoundPairs[i].z;
- int childShapeIndexB = gpuCompoundPairs[i].w;
-
- int collidableIndexA = -1;
- int collidableIndexB = -1;
-
- float4 ornA = rigidBodies[bodyIndexA].m_quat;
- float4 posA = rigidBodies[bodyIndexA].m_pos;
-
- float4 ornB = rigidBodies[bodyIndexB].m_quat;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
-
- if (childShapeIndexA >= 0)
- {
- collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
- float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
- float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
- float4 newPosA = qtRotate(ornA,childPosA)+posA;
- float4 newOrnA = qtMul(ornA,childOrnA);
- posA = newPosA;
- ornA = newOrnA;
- } else
- {
- collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- }
-
- if (childShapeIndexB>=0)
- {
- collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
- float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
- float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = transform(&childPosB,&posB,&ornB);
- float4 newOrnB = qtMul(ornB,childOrnB);
- posB = newPosB;
- ornB = newOrnB;
- } else
- {
- collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
- }
-
- gpuHasCompoundSepNormalsOut[i] = 0;
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
- int shapeTypeA = collidables[collidableIndexA].m_shapeType;
- int shapeTypeB = collidables[collidableIndexB].m_shapeType;
-
-
- if ((shapeTypeA != SHAPE_CONVEX_HULL) || (shapeTypeB != SHAPE_CONVEX_HULL))
- {
- return;
- }
-
- int hasSeparatingAxis = 5;
-
- int numFacesA = convexShapes[shapeIndexA].m_numFaces;
- float dmin = FLT_MAX;
- posA.w = 0.f;
- posB.w = 0.f;
- float4 c0local = convexShapes[shapeIndexA].m_localCenter;
- float4 c0 = transform(&c0local, &posA, &ornA);
- float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- float4 c1 = transform(&c1local,&posB,&ornB);
- const float4 DeltaC2 = c0 - c1;
- float4 sepNormal = make_float4(1,0,0,0);
- bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);
- hasSeparatingAxis = 4;
- if (!sepA)
- {
- hasSeparatingAxis = 0;
- } else
- {
- bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,posA,ornA,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);
-
- if (!sepB)
- {
- hasSeparatingAxis = 0;
- } else//(!sepB)
- {
- bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);
- if (sepEE)
- {
- gpuCompoundSepNormalsOut[i] = sepNormal;//fastNormalize4(sepNormal);
- gpuHasCompoundSepNormalsOut[i] = 1;
- }//sepEE
- }//(!sepB)
- }//(!sepA)
-
-
- }
-
-}
-
-
-inline b3Float4 MyUnQuantize(const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)
-{
- b3Float4 vecOut;
- vecOut = b3MakeFloat4(
- (float)(vecIn[0]) / (quantization.x),
- (float)(vecIn[1]) / (quantization.y),
- (float)(vecIn[2]) / (quantization.z),
- 0.f);
-
- vecOut += bvhAabbMin;
- return vecOut;
-}
-
-inline b3Float4 MyUnQuantizeGlobal(__global const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)
-{
- b3Float4 vecOut;
- vecOut = b3MakeFloat4(
- (float)(vecIn[0]) / (quantization.x),
- (float)(vecIn[1]) / (quantization.y),
- (float)(vecIn[2]) / (quantization.z),
- 0.f);
-
- vecOut += bvhAabbMin;
- return vecOut;
-}
-
-
-// work-in-progress
-__kernel void findCompoundPairsKernel( __global const int4* pairs,
- __global const BodyData* rigidBodies,
- __global const btCollidableGpu* collidables,
- __global const ConvexPolyhedronCL* convexShapes,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const btGpuFace* faces,
- __global const int* indices,
- __global b3Aabb_t* aabbLocalSpace,
- __global const btGpuChildShape* gpuChildShapes,
- __global volatile int4* gpuCompoundPairsOut,
- __global volatile int* numCompoundPairsOut,
- __global const b3BvhSubtreeInfo* subtrees,
- __global const b3QuantizedBvhNode* quantizedNodes,
- __global const b3BvhInfo* bvhInfos,
- int numPairs,
- int maxNumCompoundPairsCapacity
- )
-{
-
- int i = get_global_id(0);
-
- if (i<numPairs)
- {
- int bodyIndexA = pairs[i].x;
- int bodyIndexB = pairs[i].y;
-
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
-
- //once the broadphase avoids static-static pairs, we can remove this test
- if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
- {
- return;
- }
-
- if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) &&(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
- {
- int bvhA = collidables[collidableIndexA].m_compoundBvhIndex;
- int bvhB = collidables[collidableIndexB].m_compoundBvhIndex;
- int numSubTreesA = bvhInfos[bvhA].m_numSubTrees;
- int subTreesOffsetA = bvhInfos[bvhA].m_subTreeOffset;
- int subTreesOffsetB = bvhInfos[bvhB].m_subTreeOffset;
-
-
- int numSubTreesB = bvhInfos[bvhB].m_numSubTrees;
-
- float4 posA = rigidBodies[bodyIndexA].m_pos;
- b3Quat ornA = rigidBodies[bodyIndexA].m_quat;
-
- b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
-
-
- for (int p=0;p<numSubTreesA;p++)
- {
- b3BvhSubtreeInfo subtreeA = subtrees[subTreesOffsetA+p];
- //bvhInfos[bvhA].m_quantization
- b3Float4 treeAminLocal = MyUnQuantize(subtreeA.m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);
- b3Float4 treeAmaxLocal = MyUnQuantize(subtreeA.m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);
-
- b3Float4 aabbAMinOut,aabbAMaxOut;
- float margin=0.f;
- b3TransformAabb2(treeAminLocal,treeAmaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);
-
- for (int q=0;q<numSubTreesB;q++)
- {
- b3BvhSubtreeInfo subtreeB = subtrees[subTreesOffsetB+q];
-
- b3Float4 treeBminLocal = MyUnQuantize(subtreeB.m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);
- b3Float4 treeBmaxLocal = MyUnQuantize(subtreeB.m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);
-
- b3Float4 aabbBMinOut,aabbBMaxOut;
- float margin=0.f;
- b3TransformAabb2(treeBminLocal,treeBmaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);
-
-
-
- bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);
- if (aabbOverlap)
- {
-
- int startNodeIndexA = subtreeA.m_rootNodeIndex+bvhInfos[bvhA].m_nodeOffset;
- int endNodeIndexA = startNodeIndexA+subtreeA.m_subtreeSize;
-
- int startNodeIndexB = subtreeB.m_rootNodeIndex+bvhInfos[bvhB].m_nodeOffset;
- int endNodeIndexB = startNodeIndexB+subtreeB.m_subtreeSize;
-
-
- b3Int2 nodeStack[B3_MAX_STACK_DEPTH];
- b3Int2 node0;
- node0.x = startNodeIndexA;
- node0.y = startNodeIndexB;
- int maxStackDepth = B3_MAX_STACK_DEPTH;
- int depth=0;
- nodeStack[depth++]=node0;
-
- do
- {
- b3Int2 node = nodeStack[--depth];
-
- b3Float4 aMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);
- b3Float4 aMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);
-
- b3Float4 bMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);
- b3Float4 bMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);
-
- float margin=0.f;
- b3Float4 aabbAMinOut,aabbAMaxOut;
- b3TransformAabb2(aMinLocal,aMaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);
-
- b3Float4 aabbBMinOut,aabbBMaxOut;
- b3TransformAabb2(bMinLocal,bMaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);
-
-
- bool nodeOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);
- if (nodeOverlap)
- {
- bool isLeafA = isLeafNodeGlobal(&quantizedNodes[node.x]);
- bool isLeafB = isLeafNodeGlobal(&quantizedNodes[node.y]);
- bool isInternalA = !isLeafA;
- bool isInternalB = !isLeafB;
-
- //fail, even though it might hit two leaf nodes
- if (depth+4>maxStackDepth && !(isLeafA && isLeafB))
- {
- //printf("Error: traversal exceeded maxStackDepth");
- continue;
- }
-
- if(isInternalA)
- {
- int nodeAleftChild = node.x+1;
- bool isNodeALeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.x+1]);
- int nodeArightChild = isNodeALeftChildLeaf? node.x+2 : node.x+1 + getEscapeIndexGlobal(&quantizedNodes[node.x+1]);
-
- if(isInternalB)
- {
- int nodeBleftChild = node.y+1;
- bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);
- int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);
-
- nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBleftChild);
- nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBleftChild);
- nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBrightChild);
- nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBrightChild);
- }
- else
- {
- nodeStack[depth++] = b3MakeInt2(nodeAleftChild,node.y);
- nodeStack[depth++] = b3MakeInt2(nodeArightChild,node.y);
- }
- }
- else
- {
- if(isInternalB)
- {
- int nodeBleftChild = node.y+1;
- bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);
- int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);
- nodeStack[depth++] = b3MakeInt2(node.x,nodeBleftChild);
- nodeStack[depth++] = b3MakeInt2(node.x,nodeBrightChild);
- }
- else
- {
- int compoundPairIdx = atomic_inc(numCompoundPairsOut);
- if (compoundPairIdx<maxNumCompoundPairsCapacity)
- {
- int childShapeIndexA = getTriangleIndexGlobal(&quantizedNodes[node.x]);
- int childShapeIndexB = getTriangleIndexGlobal(&quantizedNodes[node.y]);
- gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);
- }
- }
- }
- }
- } while (depth);
- }
- }
- }
-
- return;
- }
-
-
-
-
-
- if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
- {
-
- if (collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
- {
-
- int numChildrenA = collidables[collidableIndexA].m_numChildShapes;
- for (int c=0;c<numChildrenA;c++)
- {
- int childShapeIndexA = collidables[collidableIndexA].m_shapeIndex+c;
- int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
-
- float4 posA = rigidBodies[bodyIndexA].m_pos;
- float4 ornA = rigidBodies[bodyIndexA].m_quat;
- float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
- float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
- float4 newPosA = qtRotate(ornA,childPosA)+posA;
- float4 newOrnA = qtMul(ornA,childOrnA);
-
- int shapeIndexA = collidables[childColIndexA].m_shapeIndex;
- b3Aabb_t aabbAlocal = aabbLocalSpace[shapeIndexA];
- float margin = 0.f;
-
- b3Float4 aabbAMinWS;
- b3Float4 aabbAMaxWS;
-
- b3TransformAabb2(aabbAlocal.m_minVec,aabbAlocal.m_maxVec,margin,
- newPosA,
- newOrnA,
- &aabbAMinWS,&aabbAMaxWS);
-
-
- if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
- {
- int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
- for (int b=0;b<numChildrenB;b++)
- {
- int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
- int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
- float4 ornB = rigidBodies[bodyIndexB].m_quat;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
- float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
- float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = transform(&childPosB,&posB,&ornB);
- float4 newOrnB = qtMul(ornB,childOrnB);
-
- int shapeIndexB = collidables[childColIndexB].m_shapeIndex;
- b3Aabb_t aabbBlocal = aabbLocalSpace[shapeIndexB];
-
- b3Float4 aabbBMinWS;
- b3Float4 aabbBMaxWS;
-
- b3TransformAabb2(aabbBlocal.m_minVec,aabbBlocal.m_maxVec,margin,
- newPosB,
- newOrnB,
- &aabbBMinWS,&aabbBMaxWS);
-
-
-
- bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinWS,aabbAMaxWS,aabbBMinWS,aabbBMaxWS);
- if (aabbOverlap)
- {
- int numFacesA = convexShapes[shapeIndexA].m_numFaces;
- float dmin = FLT_MAX;
- float4 posA = newPosA;
- posA.w = 0.f;
- float4 posB = newPosB;
- posB.w = 0.f;
- float4 c0local = convexShapes[shapeIndexA].m_localCenter;
- float4 ornA = newOrnA;
- float4 c0 = transform(&c0local, &posA, &ornA);
- float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- float4 ornB =newOrnB;
- float4 c1 = transform(&c1local,&posB,&ornB);
- const float4 DeltaC2 = c0 - c1;
-
- {//
- int compoundPairIdx = atomic_inc(numCompoundPairsOut);
- if (compoundPairIdx<maxNumCompoundPairsCapacity)
- {
- gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);
- }
- }//
- }//fi(1)
- } //for (int b=0
- }//if (collidables[collidableIndexB].
- else//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
- {
- if (1)
- {
- int numFacesA = convexShapes[shapeIndexA].m_numFaces;
- float dmin = FLT_MAX;
- float4 posA = newPosA;
- posA.w = 0.f;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
- posB.w = 0.f;
- float4 c0local = convexShapes[shapeIndexA].m_localCenter;
- float4 ornA = newOrnA;
- float4 c0 = transform(&c0local, &posA, &ornA);
- float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- float4 ornB = rigidBodies[bodyIndexB].m_quat;
- float4 c1 = transform(&c1local,&posB,&ornB);
- const float4 DeltaC2 = c0 - c1;
-
- {
- int compoundPairIdx = atomic_inc(numCompoundPairsOut);
- if (compoundPairIdx<maxNumCompoundPairsCapacity)
- {
- gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,-1);
- }//if (compoundPairIdx<maxNumCompoundPairsCapacity)
- }//
- }//fi (1)
- }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
- }//for (int b=0;b<numChildrenB;b++)
- return;
- }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
- if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)
- && (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
- {
- int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
- for (int b=0;b<numChildrenB;b++)
- {
- int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
- int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
- float4 ornB = rigidBodies[bodyIndexB].m_quat;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
- float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
- float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = qtRotate(ornB,childPosB)+posB;
- float4 newOrnB = qtMul(ornB,childOrnB);
-
- int shapeIndexB = collidables[childColIndexB].m_shapeIndex;
-
-
- //////////////////////////////////////
-
- if (1)
- {
- int numFacesA = convexShapes[shapeIndexA].m_numFaces;
- float dmin = FLT_MAX;
- float4 posA = rigidBodies[bodyIndexA].m_pos;
- posA.w = 0.f;
- float4 posB = newPosB;
- posB.w = 0.f;
- float4 c0local = convexShapes[shapeIndexA].m_localCenter;
- float4 ornA = rigidBodies[bodyIndexA].m_quat;
- float4 c0 = transform(&c0local, &posA, &ornA);
- float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- float4 ornB =newOrnB;
- float4 c1 = transform(&c1local,&posB,&ornB);
- const float4 DeltaC2 = c0 - c1;
- {//
- int compoundPairIdx = atomic_inc(numCompoundPairsOut);
- if (compoundPairIdx<maxNumCompoundPairsCapacity)
- {
- gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,-1,childShapeIndexB);
- }//fi (compoundPairIdx<maxNumCompoundPairsCapacity)
- }//
- }//fi (1)
- }//for (int b=0;b<numChildrenB;b++)
- return;
- }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
- return;
- }//fi ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
- }//i<numPairs
-}
-
-// work-in-progress
-__kernel void findSeparatingAxisKernel( __global const int4* pairs,
- __global const BodyData* rigidBodies,
- __global const btCollidableGpu* collidables,
- __global const ConvexPolyhedronCL* convexShapes,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const btGpuFace* faces,
- __global const int* indices,
- __global btAabbCL* aabbs,
- __global volatile float4* separatingNormals,
- __global volatile int* hasSeparatingAxis,
- int numPairs
- )
-{
-
- int i = get_global_id(0);
-
- if (i<numPairs)
- {
-
-
- int bodyIndexA = pairs[i].x;
- int bodyIndexB = pairs[i].y;
-
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
-
- //once the broadphase avoids static-static pairs, we can remove this test
- if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
- {
- hasSeparatingAxis[i] = 0;
- return;
- }
-
-
- if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))
- {
- hasSeparatingAxis[i] = 0;
- return;
- }
-
- if ((collidables[collidableIndexA].m_shapeType==SHAPE_CONCAVE_TRIMESH))
- {
- hasSeparatingAxis[i] = 0;
- return;
- }
-
- int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-
- float dmin = FLT_MAX;
-
- float4 posA = rigidBodies[bodyIndexA].m_pos;
- posA.w = 0.f;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
- posB.w = 0.f;
- float4 c0local = convexShapes[shapeIndexA].m_localCenter;
- float4 ornA = rigidBodies[bodyIndexA].m_quat;
- float4 c0 = transform(&c0local, &posA, &ornA);
- float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- float4 ornB =rigidBodies[bodyIndexB].m_quat;
- float4 c1 = transform(&c1local,&posB,&ornB);
- const float4 DeltaC2 = c0 - c1;
- float4 sepNormal;
-
- bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,
- posB,ornB,
- DeltaC2,
- vertices,uniqueEdges,faces,
- indices,&sepNormal,&dmin);
- hasSeparatingAxis[i] = 4;
- if (!sepA)
- {
- hasSeparatingAxis[i] = 0;
- } else
- {
- bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,
- posA,ornA,
- DeltaC2,
- vertices,uniqueEdges,faces,
- indices,&sepNormal,&dmin);
-
- if (!sepB)
- {
- hasSeparatingAxis[i] = 0;
- } else
- {
- bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,
- posB,ornB,
- DeltaC2,
- vertices,uniqueEdges,faces,
- indices,&sepNormal,&dmin);
- if (!sepEE)
- {
- hasSeparatingAxis[i] = 0;
- } else
- {
- hasSeparatingAxis[i] = 1;
- separatingNormals[i] = sepNormal;
- }
- }
- }
-
- }
-
-}
-
-
-__kernel void findSeparatingAxisVertexFaceKernel( __global const int4* pairs,
- __global const BodyData* rigidBodies,
- __global const btCollidableGpu* collidables,
- __global const ConvexPolyhedronCL* convexShapes,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const btGpuFace* faces,
- __global const int* indices,
- __global btAabbCL* aabbs,
- __global volatile float4* separatingNormals,
- __global volatile int* hasSeparatingAxis,
- __global float* dmins,
- int numPairs
- )
-{
-
- int i = get_global_id(0);
-
- if (i<numPairs)
- {
-
-
- int bodyIndexA = pairs[i].x;
- int bodyIndexB = pairs[i].y;
-
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
- hasSeparatingAxis[i] = 0;
-
- //once the broadphase avoids static-static pairs, we can remove this test
- if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
- {
- return;
- }
-
-
- if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))
- {
- return;
- }
-
-
- int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-
- float dmin = FLT_MAX;
-
- dmins[i] = dmin;
-
- float4 posA = rigidBodies[bodyIndexA].m_pos;
- posA.w = 0.f;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
- posB.w = 0.f;
- float4 c0local = convexShapes[shapeIndexA].m_localCenter;
- float4 ornA = rigidBodies[bodyIndexA].m_quat;
- float4 c0 = transform(&c0local, &posA, &ornA);
- float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- float4 ornB =rigidBodies[bodyIndexB].m_quat;
- float4 c1 = transform(&c1local,&posB,&ornB);
- const float4 DeltaC2 = c0 - c1;
- float4 sepNormal;
-
- bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,
- posB,ornB,
- DeltaC2,
- vertices,uniqueEdges,faces,
- indices,&sepNormal,&dmin);
- hasSeparatingAxis[i] = 4;
- if (!sepA)
- {
- hasSeparatingAxis[i] = 0;
- } else
- {
- bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,
- posA,ornA,
- DeltaC2,
- vertices,uniqueEdges,faces,
- indices,&sepNormal,&dmin);
-
- if (sepB)
- {
- dmins[i] = dmin;
- hasSeparatingAxis[i] = 1;
- separatingNormals[i] = sepNormal;
- }
- }
-
- }
-
-}
-
-
-__kernel void findSeparatingAxisEdgeEdgeKernel( __global const int4* pairs,
- __global const BodyData* rigidBodies,
- __global const btCollidableGpu* collidables,
- __global const ConvexPolyhedronCL* convexShapes,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const btGpuFace* faces,
- __global const int* indices,
- __global btAabbCL* aabbs,
- __global float4* separatingNormals,
- __global int* hasSeparatingAxis,
- __global float* dmins,
- __global const float4* unitSphereDirections,
- int numUnitSphereDirections,
- int numPairs
- )
-{
-
- int i = get_global_id(0);
-
- if (i<numPairs)
- {
-
- if (hasSeparatingAxis[i])
- {
-
- int bodyIndexA = pairs[i].x;
- int bodyIndexB = pairs[i].y;
-
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
-
- int numFacesA = convexShapes[shapeIndexA].m_numFaces;
-
- float dmin = dmins[i];
-
- float4 posA = rigidBodies[bodyIndexA].m_pos;
- posA.w = 0.f;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
- posB.w = 0.f;
- float4 c0local = convexShapes[shapeIndexA].m_localCenter;
- float4 ornA = rigidBodies[bodyIndexA].m_quat;
- float4 c0 = transform(&c0local, &posA, &ornA);
- float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- float4 ornB =rigidBodies[bodyIndexB].m_quat;
- float4 c1 = transform(&c1local,&posB,&ornB);
- const float4 DeltaC2 = c0 - c1;
- float4 sepNormal = separatingNormals[i];
-
-
-
- bool sepEE = false;
- int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;
- if (numEdgeEdgeDirections<=numUnitSphereDirections)
- {
- sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,
- posB,ornB,
- DeltaC2,
- vertices,uniqueEdges,faces,
- indices,&sepNormal,&dmin);
-
- if (!sepEE)
- {
- hasSeparatingAxis[i] = 0;
- } else
- {
- hasSeparatingAxis[i] = 1;
- separatingNormals[i] = sepNormal;
- }
- }
- /*
- ///else case is a separate kernel, to make Mac OSX OpenCL compiler happy
- else
- {
- sepEE = findSeparatingAxisUnitSphere(&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,
- posB,ornB,
- DeltaC2,
- vertices,unitSphereDirections,numUnitSphereDirections,
- &sepNormal,&dmin);
- if (!sepEE)
- {
- hasSeparatingAxis[i] = 0;
- } else
- {
- hasSeparatingAxis[i] = 1;
- separatingNormals[i] = sepNormal;
- }
- }
- */
- } //if (hasSeparatingAxis[i])
- }//(i<numPairs)
-}
-
-
-
-
-
-inline int findClippingFaces(const float4 separatingNormal,
- const ConvexPolyhedronCL* hullA,
- __global const ConvexPolyhedronCL* hullB,
- const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,
- __global float4* worldVertsA1,
- __global float4* worldNormalsA1,
- __global float4* worldVertsB1,
- int capacityWorldVerts,
- const float minDist, float maxDist,
- const float4* verticesA,
- const btGpuFace* facesA,
- const int* indicesA,
- __global const float4* verticesB,
- __global const btGpuFace* facesB,
- __global const int* indicesB,
- __global int4* clippingFaces, int pairIndex)
-{
- int numContactsOut = 0;
- int numWorldVertsB1= 0;
-
-
- int closestFaceB=0;
- float dmax = -FLT_MAX;
-
- {
- for(int face=0;face<hullB->m_numFaces;face++)
- {
- const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,
- facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);
- const float4 WorldNormal = qtRotate(ornB, Normal);
- float d = dot3F4(WorldNormal,separatingNormal);
- if (d > dmax)
- {
- dmax = d;
- closestFaceB = face;
- }
- }
- }
-
- {
- const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];
- int numVertices = polyB.m_numIndices;
- if (numVertices>capacityWorldVerts)
- numVertices = capacityWorldVerts;
-
- for(int e0=0;e0<numVertices;e0++)
- {
- if (e0<capacityWorldVerts)
- {
- const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
- worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);
- }
- }
- }
-
- int closestFaceA=0;
- {
- float dmin = FLT_MAX;
- for(int face=0;face<hullA->m_numFaces;face++)
- {
- const float4 Normal = make_float4(
- facesA[hullA->m_faceOffset+face].m_plane.x,
- facesA[hullA->m_faceOffset+face].m_plane.y,
- facesA[hullA->m_faceOffset+face].m_plane.z,
- 0.f);
- const float4 faceANormalWS = qtRotate(ornA,Normal);
-
- float d = dot3F4(faceANormalWS,separatingNormal);
- if (d < dmin)
- {
- dmin = d;
- closestFaceA = face;
- worldNormalsA1[pairIndex] = faceANormalWS;
- }
- }
- }
-
- int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;
- if (numVerticesA>capacityWorldVerts)
- numVerticesA = capacityWorldVerts;
-
- for(int e0=0;e0<numVerticesA;e0++)
- {
- if (e0<capacityWorldVerts)
- {
- const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];
- worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);
- }
- }
-
- clippingFaces[pairIndex].x = closestFaceA;
- clippingFaces[pairIndex].y = closestFaceB;
- clippingFaces[pairIndex].z = numVerticesA;
- clippingFaces[pairIndex].w = numWorldVertsB1;
-
-
- return numContactsOut;
-}
-
-
-
-
-// work-in-progress
-__kernel void findConcaveSeparatingAxisKernel( __global int4* concavePairs,
- __global const BodyData* rigidBodies,
- __global const btCollidableGpu* collidables,
- __global const ConvexPolyhedronCL* convexShapes,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const btGpuFace* faces,
- __global const int* indices,
- __global const btGpuChildShape* gpuChildShapes,
- __global btAabbCL* aabbs,
- __global float4* concaveSeparatingNormalsOut,
- __global int* concaveHasSeparatingNormals,
- __global int4* clippingFacesOut,
- __global float4* worldVertsA1GPU,
- __global float4* worldNormalsAGPU,
- __global float4* worldVertsB1GPU,
- int vertexFaceCapacity,
- int numConcavePairs
- )
-{
-
- int i = get_global_id(0);
- if (i>=numConcavePairs)
- return;
-
- concaveHasSeparatingNormals[i] = 0;
-
- int pairIdx = i;
-
- int bodyIndexA = concavePairs[i].x;
- int bodyIndexB = concavePairs[i].y;
-
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
- if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&
- collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)
- {
- concavePairs[pairIdx].w = -1;
- return;
- }
-
-
-
- int numFacesA = convexShapes[shapeIndexA].m_numFaces;
- int numActualConcaveConvexTests = 0;
-
- int f = concavePairs[i].z;
-
- bool overlap = false;
-
- ConvexPolyhedronCL convexPolyhedronA;
-
- //add 3 vertices of the triangle
- convexPolyhedronA.m_numVertices = 3;
- convexPolyhedronA.m_vertexOffset = 0;
- float4 localCenter = make_float4(0.f,0.f,0.f,0.f);
-
- btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
- float4 triMinAabb, triMaxAabb;
- btAabbCL triAabb;
- triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);
- triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);
-
- float4 verticesA[3];
- for (int i=0;i<3;i++)
- {
- int index = indices[face.m_indexOffset+i];
- float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
- verticesA[i] = vert;
- localCenter += vert;
-
- triAabb.m_min = min(triAabb.m_min,vert);
- triAabb.m_max = max(triAabb.m_max,vert);
-
- }
-
- overlap = true;
- overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;
- overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;
- overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;
-
- if (overlap)
- {
- float dmin = FLT_MAX;
- int hasSeparatingAxis=5;
- float4 sepAxis=make_float4(1,2,3,4);
-
- int localCC=0;
- numActualConcaveConvexTests++;
-
- //a triangle has 3 unique edges
- convexPolyhedronA.m_numUniqueEdges = 3;
- convexPolyhedronA.m_uniqueEdgesOffset = 0;
- float4 uniqueEdgesA[3];
-
- uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
- uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
- uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
-
-
- convexPolyhedronA.m_faceOffset = 0;
-
- float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
-
- btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];
- int indicesA[3+3+2+2+2];
- int curUsedIndices=0;
- int fidx=0;
-
- //front size of triangle
- {
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[0] = 0;
- indicesA[1] = 1;
- indicesA[2] = 2;
- curUsedIndices+=3;
- float c = face.m_plane.w;
- facesA[fidx].m_plane.x = normal.x;
- facesA[fidx].m_plane.y = normal.y;
- facesA[fidx].m_plane.z = normal.z;
- facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices=3;
- }
- fidx++;
- //back size of triangle
- {
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[3]=2;
- indicesA[4]=1;
- indicesA[5]=0;
- curUsedIndices+=3;
- float c = dot(normal,verticesA[0]);
- float c1 = -face.m_plane.w;
- facesA[fidx].m_plane.x = -normal.x;
- facesA[fidx].m_plane.y = -normal.y;
- facesA[fidx].m_plane.z = -normal.z;
- facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices=3;
- }
- fidx++;
-
- bool addEdgePlanes = true;
- if (addEdgePlanes)
- {
- int numVertices=3;
- int prevVertex = numVertices-1;
- for (int i=0;i<numVertices;i++)
- {
- float4 v0 = verticesA[i];
- float4 v1 = verticesA[prevVertex];
-
- float4 edgeNormal = normalize(cross(normal,v1-v0));
- float c = -dot(edgeNormal,v0);
-
- facesA[fidx].m_numIndices = 2;
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[curUsedIndices++]=i;
- indicesA[curUsedIndices++]=prevVertex;
-
- facesA[fidx].m_plane.x = edgeNormal.x;
- facesA[fidx].m_plane.y = edgeNormal.y;
- facesA[fidx].m_plane.z = edgeNormal.z;
- facesA[fidx].m_plane.w = c;
- fidx++;
- prevVertex = i;
- }
- }
- convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;
- convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
-
-
- float4 posA = rigidBodies[bodyIndexA].m_pos;
- posA.w = 0.f;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
- posB.w = 0.f;
-
- float4 ornA = rigidBodies[bodyIndexA].m_quat;
- float4 ornB =rigidBodies[bodyIndexB].m_quat;
-
-
-
-
- ///////////////////
- ///compound shape support
-
- if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
- {
- int compoundChild = concavePairs[pairIdx].w;
- int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;
- int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
- float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
- float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = transform(&childPosB,&posB,&ornB);
- float4 newOrnB = qtMul(ornB,childOrnB);
- posB = newPosB;
- ornB = newOrnB;
- shapeIndexB = collidables[childColIndexB].m_shapeIndex;
- }
- //////////////////
-
- float4 c0local = convexPolyhedronA.m_localCenter;
- float4 c0 = transform(&c0local, &posA, &ornA);
- float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- float4 c1 = transform(&c1local,&posB,&ornB);
- const float4 DeltaC2 = c0 - c1;
-
-
- bool sepA = findSeparatingAxisLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- DeltaC2,
- verticesA,uniqueEdgesA,facesA,indicesA,
- vertices,uniqueEdges,faces,indices,
- &sepAxis,&dmin);
- hasSeparatingAxis = 4;
- if (!sepA)
- {
- hasSeparatingAxis = 0;
- } else
- {
- bool sepB = findSeparatingAxisLocalB( &convexShapes[shapeIndexB],&convexPolyhedronA,
- posB,ornB,
- posA,ornA,
- DeltaC2,
- vertices,uniqueEdges,faces,indices,
- verticesA,uniqueEdgesA,facesA,indicesA,
- &sepAxis,&dmin);
-
- if (!sepB)
- {
- hasSeparatingAxis = 0;
- } else
- {
- bool sepEE = findSeparatingAxisEdgeEdgeLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- DeltaC2,
- verticesA,uniqueEdgesA,facesA,indicesA,
- vertices,uniqueEdges,faces,indices,
- &sepAxis,&dmin);
-
- if (!sepEE)
- {
- hasSeparatingAxis = 0;
- } else
- {
- hasSeparatingAxis = 1;
- }
- }
- }
-
- if (hasSeparatingAxis)
- {
- sepAxis.w = dmin;
- concaveSeparatingNormalsOut[pairIdx]=sepAxis;
- concaveHasSeparatingNormals[i]=1;
-
-
- float minDist = -1e30f;
- float maxDist = 0.02f;
-
-
-
- findClippingFaces(sepAxis,
- &convexPolyhedronA,
- &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- worldVertsA1GPU,
- worldNormalsAGPU,
- worldVertsB1GPU,
- vertexFaceCapacity,
- minDist, maxDist,
- verticesA,
- facesA,
- indicesA,
- vertices,
- faces,
- indices,
- clippingFacesOut, pairIdx);
-
-
- } else
- {
- //mark this pair as in-active
- concavePairs[pairIdx].w = -1;
- }
- }
- else
- {
- //mark this pair as in-active
- concavePairs[pairIdx].w = -1;
- }
-
- concavePairs[pairIdx].z = -1;//now z is used for existing/persistent contacts
-}
-
-
-
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl
deleted file mode 100644
index f433971741..0000000000
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl
+++ /dev/null
@@ -1,1888 +0,0 @@
-
-#define TRIANGLE_NUM_CONVEX_FACES 5
-
-
-
-#pragma OPENCL EXTENSION cl_amd_printf : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable
-#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable
-
-#ifdef cl_ext_atomic_counters_32
-#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable
-#else
-#define counter32_t volatile __global int*
-#endif
-
-#define GET_GROUP_IDX get_group_id(0)
-#define GET_LOCAL_IDX get_local_id(0)
-#define GET_GLOBAL_IDX get_global_id(0)
-#define GET_GROUP_SIZE get_local_size(0)
-#define GET_NUM_GROUPS get_num_groups(0)
-#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
-#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)
-#define AtomInc(x) atom_inc(&(x))
-#define AtomInc1(x, out) out = atom_inc(&(x))
-#define AppendInc(x, out) out = atomic_inc(x)
-#define AtomAdd(x, value) atom_add(&(x), value)
-#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )
-#define AtomXhg(x, value) atom_xchg ( &(x), value )
-
-#define max2 max
-#define min2 min
-
-typedef unsigned int u32;
-
-
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-
-
-#define GET_NPOINTS(x) (x).m_worldNormalOnB.w
-
-
-
-#define SELECT_UINT4( b, a, condition ) select( b,a,condition )
-
-#define make_float4 (float4)
-#define make_float2 (float2)
-#define make_uint4 (uint4)
-#define make_int4 (int4)
-#define make_uint2 (uint2)
-#define make_int2 (int2)
-
-
-__inline
-float fastDiv(float numerator, float denominator)
-{
- return native_divide(numerator, denominator);
-// return numerator/denominator;
-}
-
-__inline
-float4 fastDiv4(float4 numerator, float4 denominator)
-{
- return native_divide(numerator, denominator);
-}
-
-
-__inline
-float4 cross3(float4 a, float4 b)
-{
- return cross(a,b);
-}
-
-//#define dot3F4 dot
-
-__inline
-float dot3F4(float4 a, float4 b)
-{
- float4 a1 = make_float4(a.xyz,0.f);
- float4 b1 = make_float4(b.xyz,0.f);
- return dot(a1, b1);
-}
-
-__inline
-float4 fastNormalize4(float4 v)
-{
- return fast_normalize(v);
-}
-
-
-///////////////////////////////////////
-// Quaternion
-///////////////////////////////////////
-
-typedef float4 Quaternion;
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b);
-
-__inline
-Quaternion qtNormalize(Quaternion in);
-
-__inline
-float4 qtRotate(Quaternion q, float4 vec);
-
-__inline
-Quaternion qtInvert(Quaternion q);
-
-
-
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b)
-{
- Quaternion ans;
- ans = cross3( a, b );
- ans += a.w*b+b.w*a;
-// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
- ans.w = a.w*b.w - dot3F4(a, b);
- return ans;
-}
-
-__inline
-Quaternion qtNormalize(Quaternion in)
-{
- return fastNormalize4(in);
-// in /= length( in );
-// return in;
-}
-__inline
-float4 qtRotate(Quaternion q, float4 vec)
-{
- Quaternion qInv = qtInvert( q );
- float4 vcpy = vec;
- vcpy.w = 0.f;
- float4 out = qtMul(qtMul(q,vcpy),qInv);
- return out;
-}
-
-__inline
-Quaternion qtInvert(Quaternion q)
-{
- return (Quaternion)(-q.xyz, q.w);
-}
-
-__inline
-float4 qtInvRotate(const Quaternion q, float4 vec)
-{
- return qtRotate( qtInvert( q ), vec );
-}
-
-__inline
-float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)
-{
- return qtRotate( *orientation, *p ) + (*translation);
-}
-
-
-
-__inline
-float4 normalize3(const float4 a)
-{
- float4 n = make_float4(a.x, a.y, a.z, 0.f);
- return fastNormalize4( n );
-}
-
-
-__inline float4 lerp3(const float4 a,const float4 b, float t)
-{
- return make_float4( a.x + (b.x - a.x) * t,
- a.y + (b.y - a.y) * t,
- a.z + (b.z - a.z) * t,
- 0.f);
-}
-
-
-
-// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
-int clipFaceGlobal(__global const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, __global float4* ppVtxOut)
-{
-
- int ve;
- float ds, de;
- int numVertsOut = 0;
- //double-check next test
- if (numVertsIn < 2)
- return 0;
-
- float4 firstVertex=pVtxIn[numVertsIn-1];
- float4 endVertex = pVtxIn[0];
-
- ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;
-
- for (ve = 0; ve < numVertsIn; ve++)
- {
- endVertex=pVtxIn[ve];
- de = dot3F4(planeNormalWS,endVertex)+planeEqWS;
- if (ds<0)
- {
- if (de<0)
- {
- // Start < 0, end < 0, so output endVertex
- ppVtxOut[numVertsOut++] = endVertex;
- }
- else
- {
- // Start < 0, end >= 0, so output intersection
- ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
- }
- }
- else
- {
- if (de<0)
- {
- // Start >= 0, end < 0 so output intersection and end
- ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
- ppVtxOut[numVertsOut++] = endVertex;
- }
- }
- firstVertex = endVertex;
- ds = de;
- }
- return numVertsOut;
-}
-
-
-
-// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
-int clipFace(const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, float4* ppVtxOut)
-{
-
- int ve;
- float ds, de;
- int numVertsOut = 0;
-//double-check next test
- if (numVertsIn < 2)
- return 0;
-
- float4 firstVertex=pVtxIn[numVertsIn-1];
- float4 endVertex = pVtxIn[0];
-
- ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;
-
- for (ve = 0; ve < numVertsIn; ve++)
- {
- endVertex=pVtxIn[ve];
-
- de = dot3F4(planeNormalWS,endVertex)+planeEqWS;
-
- if (ds<0)
- {
- if (de<0)
- {
- // Start < 0, end < 0, so output endVertex
- ppVtxOut[numVertsOut++] = endVertex;
- }
- else
- {
- // Start < 0, end >= 0, so output intersection
- ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
- }
- }
- else
- {
- if (de<0)
- {
- // Start >= 0, end < 0 so output intersection and end
- ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
- ppVtxOut[numVertsOut++] = endVertex;
- }
- }
- firstVertex = endVertex;
- ds = de;
- }
- return numVertsOut;
-}
-
-
-int clipFaceAgainstHull(const float4 separatingNormal, __global const b3ConvexPolyhedronData_t* hullA,
- const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,
- float4* worldVertsB2, int capacityWorldVertsB2,
- const float minDist, float maxDist,
- __global const float4* vertices,
- __global const b3GpuFace_t* faces,
- __global const int* indices,
- float4* contactsOut,
- int contactCapacity)
-{
- int numContactsOut = 0;
-
- float4* pVtxIn = worldVertsB1;
- float4* pVtxOut = worldVertsB2;
-
- int numVertsIn = numWorldVertsB1;
- int numVertsOut = 0;
-
- int closestFaceA=-1;
- {
- float dmin = FLT_MAX;
- for(int face=0;face<hullA->m_numFaces;face++)
- {
- const float4 Normal = make_float4(
- faces[hullA->m_faceOffset+face].m_plane.x,
- faces[hullA->m_faceOffset+face].m_plane.y,
- faces[hullA->m_faceOffset+face].m_plane.z,0.f);
- const float4 faceANormalWS = qtRotate(ornA,Normal);
-
- float d = dot3F4(faceANormalWS,separatingNormal);
- if (d < dmin)
- {
- dmin = d;
- closestFaceA = face;
- }
- }
- }
- if (closestFaceA<0)
- return numContactsOut;
-
- b3GpuFace_t polyA = faces[hullA->m_faceOffset+closestFaceA];
-
- // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
- int numVerticesA = polyA.m_numIndices;
- for(int e0=0;e0<numVerticesA;e0++)
- {
- const float4 a = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+e0]];
- const float4 b = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+((e0+1)%numVerticesA)]];
- const float4 edge0 = a - b;
- const float4 WorldEdge0 = qtRotate(ornA,edge0);
- float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
- float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);
-
- float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);
- float4 worldA1 = transform(&a,&posA,&ornA);
- float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);
-
- float4 planeNormalWS = planeNormalWS1;
- float planeEqWS=planeEqWS1;
-
- //clip face
- //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);
- numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);
-
- //btSwap(pVtxIn,pVtxOut);
- float4* tmp = pVtxOut;
- pVtxOut = pVtxIn;
- pVtxIn = tmp;
- numVertsIn = numVertsOut;
- numVertsOut = 0;
- }
-
-
- // only keep points that are behind the witness face
- {
- float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
- float localPlaneEq = polyA.m_plane.w;
- float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);
- float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);
- for (int i=0;i<numVertsIn;i++)
- {
- float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;
- if (depth <=minDist)
- {
- depth = minDist;
- }
-
- if (depth <=maxDist)
- {
- float4 pointInWorld = pVtxIn[i];
- //resultOut.addContactPoint(separatingNormal,point,depth);
- contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
- }
- }
- }
-
- return numContactsOut;
-}
-
-
-
-int clipFaceAgainstHullLocalA(const float4 separatingNormal, const b3ConvexPolyhedronData_t* hullA,
- const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,
- float4* worldVertsB2, int capacityWorldVertsB2,
- const float minDist, float maxDist,
- const float4* verticesA,
- const b3GpuFace_t* facesA,
- const int* indicesA,
- __global const float4* verticesB,
- __global const b3GpuFace_t* facesB,
- __global const int* indicesB,
- float4* contactsOut,
- int contactCapacity)
-{
- int numContactsOut = 0;
-
- float4* pVtxIn = worldVertsB1;
- float4* pVtxOut = worldVertsB2;
-
- int numVertsIn = numWorldVertsB1;
- int numVertsOut = 0;
-
- int closestFaceA=-1;
- {
- float dmin = FLT_MAX;
- for(int face=0;face<hullA->m_numFaces;face++)
- {
- const float4 Normal = make_float4(
- facesA[hullA->m_faceOffset+face].m_plane.x,
- facesA[hullA->m_faceOffset+face].m_plane.y,
- facesA[hullA->m_faceOffset+face].m_plane.z,0.f);
- const float4 faceANormalWS = qtRotate(ornA,Normal);
-
- float d = dot3F4(faceANormalWS,separatingNormal);
- if (d < dmin)
- {
- dmin = d;
- closestFaceA = face;
- }
- }
- }
- if (closestFaceA<0)
- return numContactsOut;
-
- b3GpuFace_t polyA = facesA[hullA->m_faceOffset+closestFaceA];
-
- // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
- int numVerticesA = polyA.m_numIndices;
- for(int e0=0;e0<numVerticesA;e0++)
- {
- const float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];
- const float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];
- const float4 edge0 = a - b;
- const float4 WorldEdge0 = qtRotate(ornA,edge0);
- float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
- float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);
-
- float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);
- float4 worldA1 = transform(&a,&posA,&ornA);
- float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);
-
- float4 planeNormalWS = planeNormalWS1;
- float planeEqWS=planeEqWS1;
-
- //clip face
- //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);
- numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);
-
- //btSwap(pVtxIn,pVtxOut);
- float4* tmp = pVtxOut;
- pVtxOut = pVtxIn;
- pVtxIn = tmp;
- numVertsIn = numVertsOut;
- numVertsOut = 0;
- }
-
-
- // only keep points that are behind the witness face
- {
- float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
- float localPlaneEq = polyA.m_plane.w;
- float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);
- float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);
- for (int i=0;i<numVertsIn;i++)
- {
- float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;
- if (depth <=minDist)
- {
- depth = minDist;
- }
-
- if (depth <=maxDist)
- {
- float4 pointInWorld = pVtxIn[i];
- //resultOut.addContactPoint(separatingNormal,point,depth);
- contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
- }
- }
- }
-
- return numContactsOut;
-}
-
-int clipHullAgainstHull(const float4 separatingNormal,
- __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,
- const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,
- float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,
- const float minDist, float maxDist,
- __global const float4* vertices,
- __global const b3GpuFace_t* faces,
- __global const int* indices,
- float4* localContactsOut,
- int localContactCapacity)
-{
- int numContactsOut = 0;
- int numWorldVertsB1= 0;
-
-
- int closestFaceB=-1;
- float dmax = -FLT_MAX;
-
- {
- for(int face=0;face<hullB->m_numFaces;face++)
- {
- const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x,
- faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);
- const float4 WorldNormal = qtRotate(ornB, Normal);
- float d = dot3F4(WorldNormal,separatingNormal);
- if (d > dmax)
- {
- dmax = d;
- closestFaceB = face;
- }
- }
- }
-
- {
- const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];
- const int numVertices = polyB.m_numIndices;
- for(int e0=0;e0<numVertices;e0++)
- {
- const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];
- worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);
- }
- }
-
- if (closestFaceB>=0)
- {
- numContactsOut = clipFaceAgainstHull(separatingNormal, hullA,
- posA,ornA,
- worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,vertices,
- faces,
- indices,localContactsOut,localContactCapacity);
- }
-
- return numContactsOut;
-}
-
-
-int clipHullAgainstHullLocalA(const float4 separatingNormal,
- const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,
- const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,
- float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,
- const float minDist, float maxDist,
- const float4* verticesA,
- const b3GpuFace_t* facesA,
- const int* indicesA,
- __global const float4* verticesB,
- __global const b3GpuFace_t* facesB,
- __global const int* indicesB,
- float4* localContactsOut,
- int localContactCapacity)
-{
- int numContactsOut = 0;
- int numWorldVertsB1= 0;
-
-
- int closestFaceB=-1;
- float dmax = -FLT_MAX;
-
- {
- for(int face=0;face<hullB->m_numFaces;face++)
- {
- const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,
- facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);
- const float4 WorldNormal = qtRotate(ornB, Normal);
- float d = dot3F4(WorldNormal,separatingNormal);
- if (d > dmax)
- {
- dmax = d;
- closestFaceB = face;
- }
- }
- }
-
- {
- const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB];
- const int numVertices = polyB.m_numIndices;
- for(int e0=0;e0<numVertices;e0++)
- {
- const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
- worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);
- }
- }
-
- if (closestFaceB>=0)
- {
- numContactsOut = clipFaceAgainstHullLocalA(separatingNormal, hullA,
- posA,ornA,
- worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,
- verticesA,facesA,indicesA,
- verticesB,facesB,indicesB,
- localContactsOut,localContactCapacity);
- }
-
- return numContactsOut;
-}
-
-#define PARALLEL_SUM(v, n) for(int j=1; j<n; j++) v[0] += v[j];
-#define PARALLEL_DO(execution, n) for(int ie=0; ie<n; ie++){execution;}
-#define REDUCE_MAX(v, n) {int i=0;\
-for(int offset=0; offset<n; offset++) v[i] = (v[i].y > v[i+offset].y)? v[i]: v[i+offset]; }
-#define REDUCE_MIN(v, n) {int i=0;\
-for(int offset=0; offset<n; offset++) v[i] = (v[i].y < v[i+offset].y)? v[i]: v[i+offset]; }
-
-int extractManifoldSequentialGlobal(__global const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)
-{
- if( nPoints == 0 )
- return 0;
-
- if (nPoints <=4)
- return nPoints;
-
-
- if (nPoints >64)
- nPoints = 64;
-
- float4 center = make_float4(0.f);
- {
-
- for (int i=0;i<nPoints;i++)
- center += p[i];
- center /= (float)nPoints;
- }
-
-
-
- // sample 4 directions
-
- float4 aVector = p[0] - center;
- float4 u = cross3( nearNormal, aVector );
- float4 v = cross3( nearNormal, u );
- u = normalize3( u );
- v = normalize3( v );
-
-
- //keep point with deepest penetration
- float minW= FLT_MAX;
-
- int minIndex=-1;
-
- float4 maxDots;
- maxDots.x = FLT_MIN;
- maxDots.y = FLT_MIN;
- maxDots.z = FLT_MIN;
- maxDots.w = FLT_MIN;
-
- // idx, distance
- for(int ie = 0; ie<nPoints; ie++ )
- {
- if (p[ie].w<minW)
- {
- minW = p[ie].w;
- minIndex=ie;
- }
- float f;
- float4 r = p[ie]-center;
- f = dot3F4( u, r );
- if (f<maxDots.x)
- {
- maxDots.x = f;
- contactIdx[0].x = ie;
- }
-
- f = dot3F4( -u, r );
- if (f<maxDots.y)
- {
- maxDots.y = f;
- contactIdx[0].y = ie;
- }
-
-
- f = dot3F4( v, r );
- if (f<maxDots.z)
- {
- maxDots.z = f;
- contactIdx[0].z = ie;
- }
-
- f = dot3F4( -v, r );
- if (f<maxDots.w)
- {
- maxDots.w = f;
- contactIdx[0].w = ie;
- }
-
- }
-
- if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
- {
- //replace the first contact with minimum (todo: replace contact with least penetration)
- contactIdx[0].x = minIndex;
- }
-
- return 4;
-
-}
-
-
-int extractManifoldSequentialGlobalFake(__global const float4* p, int nPoints, float4 nearNormal, int* contactIdx)
-{
- contactIdx[0] = 0;
- contactIdx[1] = 1;
- contactIdx[2] = 2;
- contactIdx[3] = 3;
-
- if( nPoints == 0 ) return 0;
-
- nPoints = min2( nPoints, 4 );
- return nPoints;
-
-}
-
-
-
-int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int* contactIdx)
-{
- if( nPoints == 0 ) return 0;
-
- nPoints = min2( nPoints, 64 );
-
- float4 center = make_float4(0.f);
- {
- float4 v[64];
- for (int i=0;i<nPoints;i++)
- v[i] = p[i];
- //memcpy( v, p, nPoints*sizeof(float4) );
- PARALLEL_SUM( v, nPoints );
- center = v[0]/(float)nPoints;
- }
-
-
-
- { // sample 4 directions
- if( nPoints < 4 )
- {
- for(int i=0; i<nPoints; i++)
- contactIdx[i] = i;
- return nPoints;
- }
-
- float4 aVector = p[0] - center;
- float4 u = cross3( nearNormal, aVector );
- float4 v = cross3( nearNormal, u );
- u = normalize3( u );
- v = normalize3( v );
-
- int idx[4];
-
- float2 max00 = make_float2(0,FLT_MAX);
- {
- // idx, distance
- {
- {
- int4 a[64];
- for(int ie = 0; ie<nPoints; ie++ )
- {
-
-
- float f;
- float4 r = p[ie]-center;
- f = dot3F4( u, r );
- a[ie].x = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);
-
- f = dot3F4( -u, r );
- a[ie].y = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);
-
- f = dot3F4( v, r );
- a[ie].z = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);
-
- f = dot3F4( -v, r );
- a[ie].w = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);
- }
-
- for(int ie=0; ie<nPoints; ie++)
- {
- a[0].x = (a[0].x > a[ie].x )? a[0].x: a[ie].x;
- a[0].y = (a[0].y > a[ie].y )? a[0].y: a[ie].y;
- a[0].z = (a[0].z > a[ie].z )? a[0].z: a[ie].z;
- a[0].w = (a[0].w > a[ie].w )? a[0].w: a[ie].w;
- }
-
- idx[0] = (int)a[0].x & 0xff;
- idx[1] = (int)a[0].y & 0xff;
- idx[2] = (int)a[0].z & 0xff;
- idx[3] = (int)a[0].w & 0xff;
- }
- }
-
- {
- float2 h[64];
- PARALLEL_DO( h[ie] = make_float2((float)ie, p[ie].w), nPoints );
- REDUCE_MIN( h, nPoints );
- max00 = h[0];
- }
- }
-
- contactIdx[0] = idx[0];
- contactIdx[1] = idx[1];
- contactIdx[2] = idx[2];
- contactIdx[3] = idx[3];
-
-
- return 4;
- }
-}
-
-
-
-__kernel void extractManifoldAndAddContactKernel(__global const int4* pairs,
- __global const b3RigidBodyData_t* rigidBodies,
- __global const float4* closestPointsWorld,
- __global const float4* separatingNormalsWorld,
- __global const int* contactCounts,
- __global const int* contactOffsets,
- __global struct b3Contact4Data* restrict contactsOut,
- counter32_t nContactsOut,
- int contactCapacity,
- int numPairs,
- int pairIndex
- )
-{
- int idx = get_global_id(0);
-
- if (idx<numPairs)
- {
- float4 normal = separatingNormalsWorld[idx];
- int nPoints = contactCounts[idx];
- __global const float4* pointsIn = &closestPointsWorld[contactOffsets[idx]];
- float4 localPoints[64];
- for (int i=0;i<nPoints;i++)
- {
- localPoints[i] = pointsIn[i];
- }
-
- int contactIdx[4];// = {-1,-1,-1,-1};
- contactIdx[0] = -1;
- contactIdx[1] = -1;
- contactIdx[2] = -1;
- contactIdx[3] = -1;
-
- int nContacts = extractManifoldSequential(localPoints, nPoints, normal, contactIdx);
-
- int dstIdx;
- AppendInc( nContactsOut, dstIdx );
- if (dstIdx<contactCapacity)
- {
- __global struct b3Contact4Data* c = contactsOut + dstIdx;
- c->m_worldNormalOnB = -normal;
- c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
- c->m_batchIdx = idx;
- int bodyA = pairs[pairIndex].x;
- int bodyB = pairs[pairIndex].y;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;
- c->m_childIndexA = -1;
- c->m_childIndexB = -1;
- for (int i=0;i<nContacts;i++)
- {
- c->m_worldPosB[i] = localPoints[contactIdx[i]];
- }
- GET_NPOINTS(*c) = nContacts;
- }
- }
-}
-
-
-void trInverse(float4 translationIn, Quaternion orientationIn,
- float4* translationOut, Quaternion* orientationOut)
-{
- *orientationOut = qtInvert(orientationIn);
- *translationOut = qtRotate(*orientationOut, -translationIn);
-}
-
-void trMul(float4 translationA, Quaternion orientationA,
- float4 translationB, Quaternion orientationB,
- float4* translationOut, Quaternion* orientationOut)
-{
- *orientationOut = qtMul(orientationA,orientationB);
- *translationOut = transform(&translationB,&translationA,&orientationA);
-}
-
-
-
-
-__kernel void clipHullHullKernel( __global int4* pairs,
- __global const b3RigidBodyData_t* rigidBodies,
- __global const b3Collidable_t* collidables,
- __global const b3ConvexPolyhedronData_t* convexShapes,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const b3GpuFace_t* faces,
- __global const int* indices,
- __global const float4* separatingNormals,
- __global const int* hasSeparatingAxis,
- __global struct b3Contact4Data* restrict globalContactsOut,
- counter32_t nGlobalContactsOut,
- int numPairs,
- int contactCapacity)
-{
-
- int i = get_global_id(0);
- int pairIndex = i;
-
- float4 worldVertsB1[64];
- float4 worldVertsB2[64];
- int capacityWorldVerts = 64;
-
- float4 localContactsOut[64];
- int localContactCapacity=64;
-
- float minDist = -1e30f;
- float maxDist = 0.02f;
-
- if (i<numPairs)
- {
-
- int bodyIndexA = pairs[i].x;
- int bodyIndexB = pairs[i].y;
-
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- if (hasSeparatingAxis[i])
- {
-
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
-
-
-
- int numLocalContactsOut = clipHullAgainstHull(separatingNormals[i],
- &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],
- rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,
- rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,
- worldVertsB1,worldVertsB2,capacityWorldVerts,
- minDist, maxDist,
- vertices,faces,indices,
- localContactsOut,localContactCapacity);
-
- if (numLocalContactsOut>0)
- {
- float4 normal = -separatingNormals[i];
- int nPoints = numLocalContactsOut;
- float4* pointsIn = localContactsOut;
- int contactIdx[4];// = {-1,-1,-1,-1};
-
- contactIdx[0] = -1;
- contactIdx[1] = -1;
- contactIdx[2] = -1;
- contactIdx[3] = -1;
-
- int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);
-
-
- int mprContactIndex = pairs[pairIndex].z;
-
- int dstIdx = mprContactIndex;
- if (dstIdx<0)
- {
- AppendInc( nGlobalContactsOut, dstIdx );
- }
-
- if (dstIdx<contactCapacity)
- {
- pairs[pairIndex].z = dstIdx;
-
- __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;
- c->m_worldNormalOnB = -normal;
- c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
- c->m_batchIdx = pairIndex;
- int bodyA = pairs[pairIndex].x;
- int bodyB = pairs[pairIndex].y;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
- c->m_childIndexA = -1;
- c->m_childIndexB = -1;
-
- for (int i=0;i<nReducedContacts;i++)
- {
- //this condition means: overwrite contact point, unless at index i==0 we have a valid 'mpr' contact
- if (i>0||(mprContactIndex<0))
- {
- c->m_worldPosB[i] = pointsIn[contactIdx[i]];
- }
- }
- GET_NPOINTS(*c) = nReducedContacts;
- }
-
- }// if (numContactsOut>0)
- }// if (hasSeparatingAxis[i])
- }// if (i<numPairs)
-
-}
-
-
-__kernel void clipCompoundsHullHullKernel( __global const int4* gpuCompoundPairs,
- __global const b3RigidBodyData_t* rigidBodies,
- __global const b3Collidable_t* collidables,
- __global const b3ConvexPolyhedronData_t* convexShapes,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const b3GpuFace_t* faces,
- __global const int* indices,
- __global const b3GpuChildShape_t* gpuChildShapes,
- __global const float4* gpuCompoundSepNormalsOut,
- __global const int* gpuHasCompoundSepNormalsOut,
- __global struct b3Contact4Data* restrict globalContactsOut,
- counter32_t nGlobalContactsOut,
- int numCompoundPairs, int maxContactCapacity)
-{
-
- int i = get_global_id(0);
- int pairIndex = i;
-
- float4 worldVertsB1[64];
- float4 worldVertsB2[64];
- int capacityWorldVerts = 64;
-
- float4 localContactsOut[64];
- int localContactCapacity=64;
-
- float minDist = -1e30f;
- float maxDist = 0.02f;
-
- if (i<numCompoundPairs)
- {
-
- if (gpuHasCompoundSepNormalsOut[i])
- {
-
- int bodyIndexA = gpuCompoundPairs[i].x;
- int bodyIndexB = gpuCompoundPairs[i].y;
-
- int childShapeIndexA = gpuCompoundPairs[i].z;
- int childShapeIndexB = gpuCompoundPairs[i].w;
-
- int collidableIndexA = -1;
- int collidableIndexB = -1;
-
- float4 ornA = rigidBodies[bodyIndexA].m_quat;
- float4 posA = rigidBodies[bodyIndexA].m_pos;
-
- float4 ornB = rigidBodies[bodyIndexB].m_quat;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
-
- if (childShapeIndexA >= 0)
- {
- collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
- float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
- float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
- float4 newPosA = qtRotate(ornA,childPosA)+posA;
- float4 newOrnA = qtMul(ornA,childOrnA);
- posA = newPosA;
- ornA = newOrnA;
- } else
- {
- collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- }
-
- if (childShapeIndexB>=0)
- {
- collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
- float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
- float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = transform(&childPosB,&posB,&ornB);
- float4 newOrnB = qtMul(ornB,childOrnB);
- posB = newPosB;
- ornB = newOrnB;
- } else
- {
- collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
- }
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
- int numLocalContactsOut = clipHullAgainstHull(gpuCompoundSepNormalsOut[i],
- &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- worldVertsB1,worldVertsB2,capacityWorldVerts,
- minDist, maxDist,
- vertices,faces,indices,
- localContactsOut,localContactCapacity);
-
- if (numLocalContactsOut>0)
- {
- float4 normal = -gpuCompoundSepNormalsOut[i];
- int nPoints = numLocalContactsOut;
- float4* pointsIn = localContactsOut;
- int contactIdx[4];// = {-1,-1,-1,-1};
-
- contactIdx[0] = -1;
- contactIdx[1] = -1;
- contactIdx[2] = -1;
- contactIdx[3] = -1;
-
- int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);
-
- int dstIdx;
- AppendInc( nGlobalContactsOut, dstIdx );
- if ((dstIdx+nReducedContacts) < maxContactCapacity)
- {
- __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;
- c->m_worldNormalOnB = -normal;
- c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
- c->m_batchIdx = pairIndex;
- int bodyA = gpuCompoundPairs[pairIndex].x;
- int bodyB = gpuCompoundPairs[pairIndex].y;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
- c->m_childIndexA = childShapeIndexA;
- c->m_childIndexB = childShapeIndexB;
- for (int i=0;i<nReducedContacts;i++)
- {
- c->m_worldPosB[i] = pointsIn[contactIdx[i]];
- }
- GET_NPOINTS(*c) = nReducedContacts;
- }
-
- }// if (numContactsOut>0)
- }// if (gpuHasCompoundSepNormalsOut[i])
- }// if (i<numCompoundPairs)
-
-}
-
-
-
-__kernel void sphereSphereCollisionKernel( __global const int4* pairs,
- __global const b3RigidBodyData_t* rigidBodies,
- __global const b3Collidable_t* collidables,
- __global const float4* separatingNormals,
- __global const int* hasSeparatingAxis,
- __global struct b3Contact4Data* restrict globalContactsOut,
- counter32_t nGlobalContactsOut,
- int contactCapacity,
- int numPairs)
-{
-
- int i = get_global_id(0);
- int pairIndex = i;
-
- if (i<numPairs)
- {
- int bodyIndexA = pairs[i].x;
- int bodyIndexB = pairs[i].y;
-
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
- collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)
- {
- //sphere-sphere
- float radiusA = collidables[collidableIndexA].m_radius;
- float radiusB = collidables[collidableIndexB].m_radius;
- float4 posA = rigidBodies[bodyIndexA].m_pos;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
-
- float4 diff = posA-posB;
- float len = length(diff);
-
- ///iff distance positive, don't generate a new contact
- if ( len <= (radiusA+radiusB))
- {
- ///distance (negative means penetration)
- float dist = len - (radiusA+radiusB);
- float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);
- if (len > 0.00001)
- {
- normalOnSurfaceB = diff / len;
- }
- float4 contactPosB = posB + normalOnSurfaceB*radiusB;
- contactPosB.w = dist;
-
- int dstIdx;
- AppendInc( nGlobalContactsOut, dstIdx );
- if (dstIdx < contactCapacity)
- {
- __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
- c->m_worldNormalOnB = -normalOnSurfaceB;
- c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
- c->m_batchIdx = pairIndex;
- int bodyA = pairs[pairIndex].x;
- int bodyB = pairs[pairIndex].y;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
- c->m_worldPosB[0] = contactPosB;
- c->m_childIndexA = -1;
- c->m_childIndexB = -1;
-
- GET_NPOINTS(*c) = 1;
- }//if (dstIdx < numPairs)
- }//if ( len <= (radiusA+radiusB))
- }//SHAPE_SPHERE SHAPE_SPHERE
- }//if (i<numPairs)
-}
-
-__kernel void clipHullHullConcaveConvexKernel( __global int4* concavePairsIn,
- __global const b3RigidBodyData_t* rigidBodies,
- __global const b3Collidable_t* collidables,
- __global const b3ConvexPolyhedronData_t* convexShapes,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const b3GpuFace_t* faces,
- __global const int* indices,
- __global const b3GpuChildShape_t* gpuChildShapes,
- __global const float4* separatingNormals,
- __global struct b3Contact4Data* restrict globalContactsOut,
- counter32_t nGlobalContactsOut,
- int contactCapacity,
- int numConcavePairs)
-{
-
- int i = get_global_id(0);
- int pairIndex = i;
-
- float4 worldVertsB1[64];
- float4 worldVertsB2[64];
- int capacityWorldVerts = 64;
-
- float4 localContactsOut[64];
- int localContactCapacity=64;
-
- float minDist = -1e30f;
- float maxDist = 0.02f;
-
- if (i<numConcavePairs)
- {
- //negative value means that the pair is invalid
- if (concavePairsIn[i].w<0)
- return;
-
- int bodyIndexA = concavePairsIn[i].x;
- int bodyIndexB = concavePairsIn[i].y;
- int f = concavePairsIn[i].z;
- int childShapeIndexA = f;
-
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
- ///////////////////////////////////////////////////////////////
-
-
- bool overlap = false;
-
- b3ConvexPolyhedronData_t convexPolyhedronA;
-
- //add 3 vertices of the triangle
- convexPolyhedronA.m_numVertices = 3;
- convexPolyhedronA.m_vertexOffset = 0;
- float4 localCenter = make_float4(0.f,0.f,0.f,0.f);
-
- b3GpuFace_t face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
-
- float4 verticesA[3];
- for (int i=0;i<3;i++)
- {
- int index = indices[face.m_indexOffset+i];
- float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
- verticesA[i] = vert;
- localCenter += vert;
- }
-
- float dmin = FLT_MAX;
-
- int localCC=0;
-
- //a triangle has 3 unique edges
- convexPolyhedronA.m_numUniqueEdges = 3;
- convexPolyhedronA.m_uniqueEdgesOffset = 0;
- float4 uniqueEdgesA[3];
-
- uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
- uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
- uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
-
-
- convexPolyhedronA.m_faceOffset = 0;
-
- float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
-
- b3GpuFace_t facesA[TRIANGLE_NUM_CONVEX_FACES];
- int indicesA[3+3+2+2+2];
- int curUsedIndices=0;
- int fidx=0;
-
- //front size of triangle
- {
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[0] = 0;
- indicesA[1] = 1;
- indicesA[2] = 2;
- curUsedIndices+=3;
- float c = face.m_plane.w;
- facesA[fidx].m_plane.x = normal.x;
- facesA[fidx].m_plane.y = normal.y;
- facesA[fidx].m_plane.z = normal.z;
- facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices=3;
- }
- fidx++;
- //back size of triangle
- {
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[3]=2;
- indicesA[4]=1;
- indicesA[5]=0;
- curUsedIndices+=3;
- float c = dot3F4(normal,verticesA[0]);
- float c1 = -face.m_plane.w;
- facesA[fidx].m_plane.x = -normal.x;
- facesA[fidx].m_plane.y = -normal.y;
- facesA[fidx].m_plane.z = -normal.z;
- facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices=3;
- }
- fidx++;
-
- bool addEdgePlanes = true;
- if (addEdgePlanes)
- {
- int numVertices=3;
- int prevVertex = numVertices-1;
- for (int i=0;i<numVertices;i++)
- {
- float4 v0 = verticesA[i];
- float4 v1 = verticesA[prevVertex];
-
- float4 edgeNormal = normalize(cross(normal,v1-v0));
- float c = -dot3F4(edgeNormal,v0);
-
- facesA[fidx].m_numIndices = 2;
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[curUsedIndices++]=i;
- indicesA[curUsedIndices++]=prevVertex;
-
- facesA[fidx].m_plane.x = edgeNormal.x;
- facesA[fidx].m_plane.y = edgeNormal.y;
- facesA[fidx].m_plane.z = edgeNormal.z;
- facesA[fidx].m_plane.w = c;
- fidx++;
- prevVertex = i;
- }
- }
- convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;
- convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
-
-
- float4 posA = rigidBodies[bodyIndexA].m_pos;
- posA.w = 0.f;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
- posB.w = 0.f;
- float4 ornA = rigidBodies[bodyIndexA].m_quat;
- float4 ornB =rigidBodies[bodyIndexB].m_quat;
-
-
- float4 sepAxis = separatingNormals[i];
-
- int shapeTypeB = collidables[collidableIndexB].m_shapeType;
- int childShapeIndexB =-1;
- if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)
- {
- ///////////////////
- ///compound shape support
-
- childShapeIndexB = concavePairsIn[pairIndex].w;
- int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
- shapeIndexB = collidables[childColIndexB].m_shapeIndex;
- float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
- float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = transform(&childPosB,&posB,&ornB);
- float4 newOrnB = qtMul(ornB,childOrnB);
- posB = newPosB;
- ornB = newOrnB;
-
- }
-
- ////////////////////////////////////////
-
-
-
- int numLocalContactsOut = clipHullAgainstHullLocalA(sepAxis,
- &convexPolyhedronA, &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- worldVertsB1,worldVertsB2,capacityWorldVerts,
- minDist, maxDist,
- &verticesA,&facesA,&indicesA,
- vertices,faces,indices,
- localContactsOut,localContactCapacity);
-
- if (numLocalContactsOut>0)
- {
- float4 normal = -separatingNormals[i];
- int nPoints = numLocalContactsOut;
- float4* pointsIn = localContactsOut;
- int contactIdx[4];// = {-1,-1,-1,-1};
-
- contactIdx[0] = -1;
- contactIdx[1] = -1;
- contactIdx[2] = -1;
- contactIdx[3] = -1;
-
- int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);
-
- int dstIdx;
- AppendInc( nGlobalContactsOut, dstIdx );
- if (dstIdx<contactCapacity)
- {
- __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;
- c->m_worldNormalOnB = -normal;
- c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
- c->m_batchIdx = pairIndex;
- int bodyA = concavePairsIn[pairIndex].x;
- int bodyB = concavePairsIn[pairIndex].y;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
- c->m_childIndexA = childShapeIndexA;
- c->m_childIndexB = childShapeIndexB;
- for (int i=0;i<nReducedContacts;i++)
- {
- c->m_worldPosB[i] = pointsIn[contactIdx[i]];
- }
- GET_NPOINTS(*c) = nReducedContacts;
- }
-
- }// if (numContactsOut>0)
- }// if (i<numPairs)
-}
-
-
-
-
-
-
-int findClippingFaces(const float4 separatingNormal,
- __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,
- const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,
- __global float4* worldVertsA1,
- __global float4* worldNormalsA1,
- __global float4* worldVertsB1,
- int capacityWorldVerts,
- const float minDist, float maxDist,
- __global const float4* vertices,
- __global const b3GpuFace_t* faces,
- __global const int* indices,
- __global int4* clippingFaces, int pairIndex)
-{
- int numContactsOut = 0;
- int numWorldVertsB1= 0;
-
-
- int closestFaceB=-1;
- float dmax = -FLT_MAX;
-
- {
- for(int face=0;face<hullB->m_numFaces;face++)
- {
- const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x,
- faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);
- const float4 WorldNormal = qtRotate(ornB, Normal);
- float d = dot3F4(WorldNormal,separatingNormal);
- if (d > dmax)
- {
- dmax = d;
- closestFaceB = face;
- }
- }
- }
-
- {
- const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];
- const int numVertices = polyB.m_numIndices;
- for(int e0=0;e0<numVertices;e0++)
- {
- const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];
- worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);
- }
- }
-
- int closestFaceA=-1;
- {
- float dmin = FLT_MAX;
- for(int face=0;face<hullA->m_numFaces;face++)
- {
- const float4 Normal = make_float4(
- faces[hullA->m_faceOffset+face].m_plane.x,
- faces[hullA->m_faceOffset+face].m_plane.y,
- faces[hullA->m_faceOffset+face].m_plane.z,
- 0.f);
- const float4 faceANormalWS = qtRotate(ornA,Normal);
-
- float d = dot3F4(faceANormalWS,separatingNormal);
- if (d < dmin)
- {
- dmin = d;
- closestFaceA = face;
- worldNormalsA1[pairIndex] = faceANormalWS;
- }
- }
- }
-
- int numVerticesA = faces[hullA->m_faceOffset+closestFaceA].m_numIndices;
- for(int e0=0;e0<numVerticesA;e0++)
- {
- const float4 a = vertices[hullA->m_vertexOffset+indices[faces[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];
- worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);
- }
-
- clippingFaces[pairIndex].x = closestFaceA;
- clippingFaces[pairIndex].y = closestFaceB;
- clippingFaces[pairIndex].z = numVerticesA;
- clippingFaces[pairIndex].w = numWorldVertsB1;
-
-
- return numContactsOut;
-}
-
-
-
-int clipFaces(__global float4* worldVertsA1,
- __global float4* worldNormalsA1,
- __global float4* worldVertsB1,
- __global float4* worldVertsB2,
- int capacityWorldVertsB2,
- const float minDist, float maxDist,
- __global int4* clippingFaces,
- int pairIndex)
-{
- int numContactsOut = 0;
-
- int closestFaceA = clippingFaces[pairIndex].x;
- int closestFaceB = clippingFaces[pairIndex].y;
- int numVertsInA = clippingFaces[pairIndex].z;
- int numVertsInB = clippingFaces[pairIndex].w;
-
- int numVertsOut = 0;
-
- if (closestFaceA<0)
- return numContactsOut;
-
- __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];
- __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];
-
-
-
- // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
-
- for(int e0=0;e0<numVertsInA;e0++)
- {
- const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];
- const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];
- const float4 WorldEdge0 = aw - bw;
- float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];
- float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);
- float4 worldA1 = aw;
- float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);
- float4 planeNormalWS = planeNormalWS1;
- float planeEqWS=planeEqWS1;
- numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);
- __global float4* tmp = pVtxOut;
- pVtxOut = pVtxIn;
- pVtxIn = tmp;
- numVertsInB = numVertsOut;
- numVertsOut = 0;
- }
-
- //float4 planeNormalWS = worldNormalsA1[pairIndex];
- //float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);
-
-
-
- /*for (int i=0;i<numVertsInB;i++)
- {
- pVtxOut[i] = pVtxIn[i];
- }*/
-
-
-
-
- //numVertsInB=0;
-
- float4 planeNormalWS = worldNormalsA1[pairIndex];
- float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);
-
- for (int i=0;i<numVertsInB;i++)
- {
- float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;
- if (depth <=minDist)
- {
- depth = minDist;
- }
-
- if (depth <=maxDist)
- {
- float4 pointInWorld = pVtxIn[i];
- pVtxOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
- }
- }
-
- clippingFaces[pairIndex].w =numContactsOut;
-
-
- return numContactsOut;
-
-}
-
-
-
-
-__kernel void findClippingFacesKernel( __global const int4* pairs,
- __global const b3RigidBodyData_t* rigidBodies,
- __global const b3Collidable_t* collidables,
- __global const b3ConvexPolyhedronData_t* convexShapes,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const b3GpuFace_t* faces,
- __global const int* indices,
- __global const float4* separatingNormals,
- __global const int* hasSeparatingAxis,
- __global int4* clippingFacesOut,
- __global float4* worldVertsA1,
- __global float4* worldNormalsA1,
- __global float4* worldVertsB1,
- int capacityWorldVerts,
- int numPairs
- )
-{
-
- int i = get_global_id(0);
- int pairIndex = i;
-
-
- float minDist = -1e30f;
- float maxDist = 0.02f;
-
- if (i<numPairs)
- {
-
- if (hasSeparatingAxis[i])
- {
-
- int bodyIndexA = pairs[i].x;
- int bodyIndexB = pairs[i].y;
-
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
-
-
- int numLocalContactsOut = findClippingFaces(separatingNormals[i],
- &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],
- rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,
- rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,
- worldVertsA1,
- worldNormalsA1,
- worldVertsB1,capacityWorldVerts,
- minDist, maxDist,
- vertices,faces,indices,
- clippingFacesOut,i);
-
-
- }// if (hasSeparatingAxis[i])
- }// if (i<numPairs)
-
-}
-
-
-
-
-__kernel void clipFacesAndFindContactsKernel( __global const float4* separatingNormals,
- __global const int* hasSeparatingAxis,
- __global int4* clippingFacesOut,
- __global float4* worldVertsA1,
- __global float4* worldNormalsA1,
- __global float4* worldVertsB1,
- __global float4* worldVertsB2,
- int vertexFaceCapacity,
- int numPairs,
- int debugMode
- )
-{
- int i = get_global_id(0);
- int pairIndex = i;
-
-
- float minDist = -1e30f;
- float maxDist = 0.02f;
-
- if (i<numPairs)
- {
-
- if (hasSeparatingAxis[i])
- {
-
-// int bodyIndexA = pairs[i].x;
- // int bodyIndexB = pairs[i].y;
-
- int numLocalContactsOut = 0;
-
- int capacityWorldVertsB2 = vertexFaceCapacity;
-
- __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];
- __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];
-
-
- {
- __global int4* clippingFaces = clippingFacesOut;
-
-
- int closestFaceA = clippingFaces[pairIndex].x;
- int closestFaceB = clippingFaces[pairIndex].y;
- int numVertsInA = clippingFaces[pairIndex].z;
- int numVertsInB = clippingFaces[pairIndex].w;
-
- int numVertsOut = 0;
-
- if (closestFaceA>=0)
- {
-
-
-
- // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
-
- for(int e0=0;e0<numVertsInA;e0++)
- {
- const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];
- const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];
- const float4 WorldEdge0 = aw - bw;
- float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];
- float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);
- float4 worldA1 = aw;
- float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);
- float4 planeNormalWS = planeNormalWS1;
- float planeEqWS=planeEqWS1;
- numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);
- __global float4* tmp = pVtxOut;
- pVtxOut = pVtxIn;
- pVtxIn = tmp;
- numVertsInB = numVertsOut;
- numVertsOut = 0;
- }
-
- float4 planeNormalWS = worldNormalsA1[pairIndex];
- float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);
-
- for (int i=0;i<numVertsInB;i++)
- {
- float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;
- if (depth <=minDist)
- {
- depth = minDist;
- }
-
- if (depth <=maxDist)
- {
- float4 pointInWorld = pVtxIn[i];
- pVtxOut[numLocalContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
- }
- }
-
- }
- clippingFaces[pairIndex].w =numLocalContactsOut;
-
-
- }
-
- for (int i=0;i<numLocalContactsOut;i++)
- pVtxIn[i] = pVtxOut[i];
-
- }// if (hasSeparatingAxis[i])
- }// if (i<numPairs)
-
-}
-
-
-
-
-
-__kernel void newContactReductionKernel( __global int4* pairs,
- __global const b3RigidBodyData_t* rigidBodies,
- __global const float4* separatingNormals,
- __global const int* hasSeparatingAxis,
- __global struct b3Contact4Data* globalContactsOut,
- __global int4* clippingFaces,
- __global float4* worldVertsB2,
- volatile __global int* nGlobalContactsOut,
- int vertexFaceCapacity,
- int contactCapacity,
- int numPairs
- )
-{
- int i = get_global_id(0);
- int pairIndex = i;
-
- int4 contactIdx;
- contactIdx=make_int4(0,1,2,3);
-
- if (i<numPairs)
- {
-
- if (hasSeparatingAxis[i])
- {
-
-
-
-
- int nPoints = clippingFaces[pairIndex].w;
-
- if (nPoints>0)
- {
-
- __global float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity];
- float4 normal = -separatingNormals[i];
-
- int nReducedContacts = extractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);
-
- int mprContactIndex = pairs[pairIndex].z;
-
- int dstIdx = mprContactIndex;
-
- if (dstIdx<0)
- {
- AppendInc( nGlobalContactsOut, dstIdx );
- }
-//#if 0
-
- if (dstIdx < contactCapacity)
- {
-
- __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
- c->m_worldNormalOnB = -normal;
- c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
- c->m_batchIdx = pairIndex;
- int bodyA = pairs[pairIndex].x;
- int bodyB = pairs[pairIndex].y;
-
- pairs[pairIndex].w = dstIdx;
-
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
- c->m_childIndexA =-1;
- c->m_childIndexB =-1;
-
- switch (nReducedContacts)
- {
- case 4:
- c->m_worldPosB[3] = pointsIn[contactIdx.w];
- case 3:
- c->m_worldPosB[2] = pointsIn[contactIdx.z];
- case 2:
- c->m_worldPosB[1] = pointsIn[contactIdx.y];
- case 1:
- if (mprContactIndex<0)//test
- c->m_worldPosB[0] = pointsIn[contactIdx.x];
- default:
- {
- }
- };
-
- GET_NPOINTS(*c) = nReducedContacts;
-
- }
-
-
-//#endif
-
- }// if (numContactsOut>0)
- }// if (hasSeparatingAxis[i])
- }// if (i<numPairs)
-
-
-
-}
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h
deleted file mode 100644
index 907809d8bd..0000000000
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h
+++ /dev/null
@@ -1,2098 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* satClipKernelsCL =
- "#define TRIANGLE_NUM_CONVEX_FACES 5\n"
- "#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
- "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
- "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
- "#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
- "#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
- "#ifdef cl_ext_atomic_counters_32\n"
- "#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
- "#else\n"
- "#define counter32_t volatile __global int*\n"
- "#endif\n"
- "#define GET_GROUP_IDX get_group_id(0)\n"
- "#define GET_LOCAL_IDX get_local_id(0)\n"
- "#define GET_GLOBAL_IDX get_global_id(0)\n"
- "#define GET_GROUP_SIZE get_local_size(0)\n"
- "#define GET_NUM_GROUPS get_num_groups(0)\n"
- "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
- "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
- "#define AtomInc(x) atom_inc(&(x))\n"
- "#define AtomInc1(x, out) out = atom_inc(&(x))\n"
- "#define AppendInc(x, out) out = atomic_inc(x)\n"
- "#define AtomAdd(x, value) atom_add(&(x), value)\n"
- "#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
- "#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
- "#define max2 max\n"
- "#define min2 min\n"
- "typedef unsigned int u32;\n"
- "#ifndef B3_CONTACT4DATA_H\n"
- "#define B3_CONTACT4DATA_H\n"
- "#ifndef B3_FLOAT4_H\n"
- "#define B3_FLOAT4_H\n"
- "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
- "#define B3_PLATFORM_DEFINITIONS_H\n"
- "struct MyTest\n"
- "{\n"
- " int bla;\n"
- "};\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
- "#define B3_LARGE_FLOAT 1e18f\n"
- "#define B3_INFINITY 1e18f\n"
- "#define b3Assert(a)\n"
- "#define b3ConstArray(a) __global const a*\n"
- "#define b3AtomicInc atomic_inc\n"
- "#define b3AtomicAdd atomic_add\n"
- "#define b3Fabs fabs\n"
- "#define b3Sqrt native_sqrt\n"
- "#define b3Sin native_sin\n"
- "#define b3Cos native_cos\n"
- "#define B3_STATIC\n"
- "#endif\n"
- "#endif\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- " typedef float4 b3Float4;\n"
- " #define b3Float4ConstArg const b3Float4\n"
- " #define b3MakeFloat4 (float4)\n"
- " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
- " {\n"
- " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
- " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
- " return dot(a1, b1);\n"
- " }\n"
- " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
- " {\n"
- " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
- " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
- " return cross(a1, b1);\n"
- " }\n"
- " #define b3MinFloat4 min\n"
- " #define b3MaxFloat4 max\n"
- " #define b3Normalized(a) normalize(a)\n"
- "#endif \n"
- " \n"
- "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
- "{\n"
- " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
- " return false;\n"
- " return true;\n"
- "}\n"
- "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
- "{\n"
- " float maxDot = -B3_INFINITY;\n"
- " int i = 0;\n"
- " int ptIndex = -1;\n"
- " for( i = 0; i < vecLen; i++ )\n"
- " {\n"
- " float dot = b3Dot3F4(vecArray[i],vec);\n"
- " \n"
- " if( dot > maxDot )\n"
- " {\n"
- " maxDot = dot;\n"
- " ptIndex = i;\n"
- " }\n"
- " }\n"
- " b3Assert(ptIndex>=0);\n"
- " if (ptIndex<0)\n"
- " {\n"
- " ptIndex = 0;\n"
- " }\n"
- " *dotOut = maxDot;\n"
- " return ptIndex;\n"
- "}\n"
- "#endif //B3_FLOAT4_H\n"
- "typedef struct b3Contact4Data b3Contact4Data_t;\n"
- "struct b3Contact4Data\n"
- "{\n"
- " b3Float4 m_worldPosB[4];\n"
- "// b3Float4 m_localPosA[4];\n"
- "// b3Float4 m_localPosB[4];\n"
- " b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
- " unsigned short m_restituitionCoeffCmp;\n"
- " unsigned short m_frictionCoeffCmp;\n"
- " int m_batchIdx;\n"
- " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
- " int m_bodyBPtrAndSignBit;\n"
- " int m_childIndexA;\n"
- " int m_childIndexB;\n"
- " int m_unused1;\n"
- " int m_unused2;\n"
- "};\n"
- "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
- "{\n"
- " return (int)contact->m_worldNormalOnB.w;\n"
- "};\n"
- "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
- "{\n"
- " contact->m_worldNormalOnB.w = (float)numPoints;\n"
- "};\n"
- "#endif //B3_CONTACT4DATA_H\n"
- "#ifndef B3_CONVEX_POLYHEDRON_DATA_H\n"
- "#define B3_CONVEX_POLYHEDRON_DATA_H\n"
- "#ifndef B3_FLOAT4_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif \n"
- "#endif //B3_FLOAT4_H\n"
- "#ifndef B3_QUAT_H\n"
- "#define B3_QUAT_H\n"
- "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif\n"
- "#endif\n"
- "#ifndef B3_FLOAT4_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif \n"
- "#endif //B3_FLOAT4_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- " typedef float4 b3Quat;\n"
- " #define b3QuatConstArg const b3Quat\n"
- " \n"
- " \n"
- "inline float4 b3FastNormalize4(float4 v)\n"
- "{\n"
- " v = (float4)(v.xyz,0.f);\n"
- " return fast_normalize(v);\n"
- "}\n"
- " \n"
- "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
- "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
- "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
- "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
- "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
- "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
- "{\n"
- " b3Quat ans;\n"
- " ans = b3Cross3( a, b );\n"
- " ans += a.w*b+b.w*a;\n"
- "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
- " ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
- " return ans;\n"
- "}\n"
- "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
- "{\n"
- " b3Quat q;\n"
- " q=in;\n"
- " //return b3FastNormalize4(in);\n"
- " float len = native_sqrt(dot(q, q));\n"
- " if(len > 0.f)\n"
- " {\n"
- " q *= 1.f / len;\n"
- " }\n"
- " else\n"
- " {\n"
- " q.x = q.y = q.z = 0.f;\n"
- " q.w = 1.f;\n"
- " }\n"
- " return q;\n"
- "}\n"
- "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
- "{\n"
- " b3Quat qInv = b3QuatInvert( q );\n"
- " float4 vcpy = vec;\n"
- " vcpy.w = 0.f;\n"
- " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
- " return out;\n"
- "}\n"
- "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
- "{\n"
- " return (b3Quat)(-q.xyz, q.w);\n"
- "}\n"
- "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
- "{\n"
- " return (b3Quat)(-q.xyz, q.w);\n"
- "}\n"
- "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
- "{\n"
- " return b3QuatRotate( b3QuatInvert( q ), vec );\n"
- "}\n"
- "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
- "{\n"
- " return b3QuatRotate( orientation, point ) + (translation);\n"
- "}\n"
- " \n"
- "#endif \n"
- "#endif //B3_QUAT_H\n"
- "typedef struct b3GpuFace b3GpuFace_t;\n"
- "struct b3GpuFace\n"
- "{\n"
- " b3Float4 m_plane;\n"
- " int m_indexOffset;\n"
- " int m_numIndices;\n"
- " int m_unusedPadding1;\n"
- " int m_unusedPadding2;\n"
- "};\n"
- "typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;\n"
- "struct b3ConvexPolyhedronData\n"
- "{\n"
- " b3Float4 m_localCenter;\n"
- " b3Float4 m_extents;\n"
- " b3Float4 mC;\n"
- " b3Float4 mE;\n"
- " float m_radius;\n"
- " int m_faceOffset;\n"
- " int m_numFaces;\n"
- " int m_numVertices;\n"
- " int m_vertexOffset;\n"
- " int m_uniqueEdgesOffset;\n"
- " int m_numUniqueEdges;\n"
- " int m_unused;\n"
- "};\n"
- "#endif //B3_CONVEX_POLYHEDRON_DATA_H\n"
- "#ifndef B3_COLLIDABLE_H\n"
- "#define B3_COLLIDABLE_H\n"
- "#ifndef B3_FLOAT4_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif \n"
- "#endif //B3_FLOAT4_H\n"
- "#ifndef B3_QUAT_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif \n"
- "#endif //B3_QUAT_H\n"
- "enum b3ShapeTypes\n"
- "{\n"
- " SHAPE_HEIGHT_FIELD=1,\n"
- " SHAPE_CONVEX_HULL=3,\n"
- " SHAPE_PLANE=4,\n"
- " SHAPE_CONCAVE_TRIMESH=5,\n"
- " SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n"
- " SHAPE_SPHERE=7,\n"
- " MAX_NUM_SHAPE_TYPES,\n"
- "};\n"
- "typedef struct b3Collidable b3Collidable_t;\n"
- "struct b3Collidable\n"
- "{\n"
- " union {\n"
- " int m_numChildShapes;\n"
- " int m_bvhIndex;\n"
- " };\n"
- " union\n"
- " {\n"
- " float m_radius;\n"
- " int m_compoundBvhIndex;\n"
- " };\n"
- " int m_shapeType;\n"
- " int m_shapeIndex;\n"
- "};\n"
- "typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
- "struct b3GpuChildShape\n"
- "{\n"
- " b3Float4 m_childPosition;\n"
- " b3Quat m_childOrientation;\n"
- " int m_shapeIndex;\n"
- " int m_unused0;\n"
- " int m_unused1;\n"
- " int m_unused2;\n"
- "};\n"
- "struct b3CompoundOverlappingPair\n"
- "{\n"
- " int m_bodyIndexA;\n"
- " int m_bodyIndexB;\n"
- "// int m_pairType;\n"
- " int m_childShapeIndexA;\n"
- " int m_childShapeIndexB;\n"
- "};\n"
- "#endif //B3_COLLIDABLE_H\n"
- "#ifndef B3_RIGIDBODY_DATA_H\n"
- "#define B3_RIGIDBODY_DATA_H\n"
- "#ifndef B3_FLOAT4_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif \n"
- "#endif //B3_FLOAT4_H\n"
- "#ifndef B3_QUAT_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif \n"
- "#endif //B3_QUAT_H\n"
- "#ifndef B3_MAT3x3_H\n"
- "#define B3_MAT3x3_H\n"
- "#ifndef B3_QUAT_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif \n"
- "#endif //B3_QUAT_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "typedef struct\n"
- "{\n"
- " b3Float4 m_row[3];\n"
- "}b3Mat3x3;\n"
- "#define b3Mat3x3ConstArg const b3Mat3x3\n"
- "#define b3GetRow(m,row) (m.m_row[row])\n"
- "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
- "{\n"
- " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
- " b3Mat3x3 out;\n"
- " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
- " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
- " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
- " out.m_row[0].w = 0.f;\n"
- " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
- " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
- " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
- " out.m_row[1].w = 0.f;\n"
- " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
- " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
- " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
- " out.m_row[2].w = 0.f;\n"
- " return out;\n"
- "}\n"
- "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
- "{\n"
- " b3Mat3x3 out;\n"
- " out.m_row[0] = fabs(matIn.m_row[0]);\n"
- " out.m_row[1] = fabs(matIn.m_row[1]);\n"
- " out.m_row[2] = fabs(matIn.m_row[2]);\n"
- " return out;\n"
- "}\n"
- "__inline\n"
- "b3Mat3x3 mtZero();\n"
- "__inline\n"
- "b3Mat3x3 mtIdentity();\n"
- "__inline\n"
- "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
- "__inline\n"
- "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
- "__inline\n"
- "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
- "__inline\n"
- "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
- "__inline\n"
- "b3Mat3x3 mtZero()\n"
- "{\n"
- " b3Mat3x3 m;\n"
- " m.m_row[0] = (b3Float4)(0.f);\n"
- " m.m_row[1] = (b3Float4)(0.f);\n"
- " m.m_row[2] = (b3Float4)(0.f);\n"
- " return m;\n"
- "}\n"
- "__inline\n"
- "b3Mat3x3 mtIdentity()\n"
- "{\n"
- " b3Mat3x3 m;\n"
- " m.m_row[0] = (b3Float4)(1,0,0,0);\n"
- " m.m_row[1] = (b3Float4)(0,1,0,0);\n"
- " m.m_row[2] = (b3Float4)(0,0,1,0);\n"
- " return m;\n"
- "}\n"
- "__inline\n"
- "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
- "{\n"
- " b3Mat3x3 out;\n"
- " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
- " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
- " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
- " return out;\n"
- "}\n"
- "__inline\n"
- "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
- "{\n"
- " b3Mat3x3 transB;\n"
- " transB = mtTranspose( b );\n"
- " b3Mat3x3 ans;\n"
- " // why this doesn't run when 0ing in the for{}\n"
- " a.m_row[0].w = 0.f;\n"
- " a.m_row[1].w = 0.f;\n"
- " a.m_row[2].w = 0.f;\n"
- " for(int i=0; i<3; i++)\n"
- " {\n"
- "// a.m_row[i].w = 0.f;\n"
- " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
- " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
- " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
- " ans.m_row[i].w = 0.f;\n"
- " }\n"
- " return ans;\n"
- "}\n"
- "__inline\n"
- "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
- "{\n"
- " b3Float4 ans;\n"
- " ans.x = b3Dot3F4( a.m_row[0], b );\n"
- " ans.y = b3Dot3F4( a.m_row[1], b );\n"
- " ans.z = b3Dot3F4( a.m_row[2], b );\n"
- " ans.w = 0.f;\n"
- " return ans;\n"
- "}\n"
- "__inline\n"
- "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
- "{\n"
- " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
- " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
- " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
- " b3Float4 ans;\n"
- " ans.x = b3Dot3F4( a, colx );\n"
- " ans.y = b3Dot3F4( a, coly );\n"
- " ans.z = b3Dot3F4( a, colz );\n"
- " return ans;\n"
- "}\n"
- "#endif\n"
- "#endif //B3_MAT3x3_H\n"
- "typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
- "struct b3RigidBodyData\n"
- "{\n"
- " b3Float4 m_pos;\n"
- " b3Quat m_quat;\n"
- " b3Float4 m_linVel;\n"
- " b3Float4 m_angVel;\n"
- " int m_collidableIdx;\n"
- " float m_invMass;\n"
- " float m_restituitionCoeff;\n"
- " float m_frictionCoeff;\n"
- "};\n"
- "typedef struct b3InertiaData b3InertiaData_t;\n"
- "struct b3InertiaData\n"
- "{\n"
- " b3Mat3x3 m_invInertiaWorld;\n"
- " b3Mat3x3 m_initInvInertia;\n"
- "};\n"
- "#endif //B3_RIGIDBODY_DATA_H\n"
- " \n"
- "#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
- "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
- "#define make_float4 (float4)\n"
- "#define make_float2 (float2)\n"
- "#define make_uint4 (uint4)\n"
- "#define make_int4 (int4)\n"
- "#define make_uint2 (uint2)\n"
- "#define make_int2 (int2)\n"
- "__inline\n"
- "float fastDiv(float numerator, float denominator)\n"
- "{\n"
- " return native_divide(numerator, denominator); \n"
- "// return numerator/denominator; \n"
- "}\n"
- "__inline\n"
- "float4 fastDiv4(float4 numerator, float4 denominator)\n"
- "{\n"
- " return native_divide(numerator, denominator); \n"
- "}\n"
- "__inline\n"
- "float4 cross3(float4 a, float4 b)\n"
- "{\n"
- " return cross(a,b);\n"
- "}\n"
- "//#define dot3F4 dot\n"
- "__inline\n"
- "float dot3F4(float4 a, float4 b)\n"
- "{\n"
- " float4 a1 = make_float4(a.xyz,0.f);\n"
- " float4 b1 = make_float4(b.xyz,0.f);\n"
- " return dot(a1, b1);\n"
- "}\n"
- "__inline\n"
- "float4 fastNormalize4(float4 v)\n"
- "{\n"
- " return fast_normalize(v);\n"
- "}\n"
- "///////////////////////////////////////\n"
- "// Quaternion\n"
- "///////////////////////////////////////\n"
- "typedef float4 Quaternion;\n"
- "__inline\n"
- "Quaternion qtMul(Quaternion a, Quaternion b);\n"
- "__inline\n"
- "Quaternion qtNormalize(Quaternion in);\n"
- "__inline\n"
- "float4 qtRotate(Quaternion q, float4 vec);\n"
- "__inline\n"
- "Quaternion qtInvert(Quaternion q);\n"
- "__inline\n"
- "Quaternion qtMul(Quaternion a, Quaternion b)\n"
- "{\n"
- " Quaternion ans;\n"
- " ans = cross3( a, b );\n"
- " ans += a.w*b+b.w*a;\n"
- "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
- " ans.w = a.w*b.w - dot3F4(a, b);\n"
- " return ans;\n"
- "}\n"
- "__inline\n"
- "Quaternion qtNormalize(Quaternion in)\n"
- "{\n"
- " return fastNormalize4(in);\n"
- "// in /= length( in );\n"
- "// return in;\n"
- "}\n"
- "__inline\n"
- "float4 qtRotate(Quaternion q, float4 vec)\n"
- "{\n"
- " Quaternion qInv = qtInvert( q );\n"
- " float4 vcpy = vec;\n"
- " vcpy.w = 0.f;\n"
- " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
- " return out;\n"
- "}\n"
- "__inline\n"
- "Quaternion qtInvert(Quaternion q)\n"
- "{\n"
- " return (Quaternion)(-q.xyz, q.w);\n"
- "}\n"
- "__inline\n"
- "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
- "{\n"
- " return qtRotate( qtInvert( q ), vec );\n"
- "}\n"
- "__inline\n"
- "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
- "{\n"
- " return qtRotate( *orientation, *p ) + (*translation);\n"
- "}\n"
- "__inline\n"
- "float4 normalize3(const float4 a)\n"
- "{\n"
- " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
- " return fastNormalize4( n );\n"
- "}\n"
- "__inline float4 lerp3(const float4 a,const float4 b, float t)\n"
- "{\n"
- " return make_float4( a.x + (b.x - a.x) * t,\n"
- " a.y + (b.y - a.y) * t,\n"
- " a.z + (b.z - a.z) * t,\n"
- " 0.f);\n"
- "}\n"
- "// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut\n"
- "int clipFaceGlobal(__global const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, __global float4* ppVtxOut)\n"
- "{\n"
- " \n"
- " int ve;\n"
- " float ds, de;\n"
- " int numVertsOut = 0;\n"
- " //double-check next test\n"
- " if (numVertsIn < 2)\n"
- " return 0;\n"
- " \n"
- " float4 firstVertex=pVtxIn[numVertsIn-1];\n"
- " float4 endVertex = pVtxIn[0];\n"
- " \n"
- " ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;\n"
- " \n"
- " for (ve = 0; ve < numVertsIn; ve++)\n"
- " {\n"
- " endVertex=pVtxIn[ve];\n"
- " de = dot3F4(planeNormalWS,endVertex)+planeEqWS;\n"
- " if (ds<0)\n"
- " {\n"
- " if (de<0)\n"
- " {\n"
- " // Start < 0, end < 0, so output endVertex\n"
- " ppVtxOut[numVertsOut++] = endVertex;\n"
- " }\n"
- " else\n"
- " {\n"
- " // Start < 0, end >= 0, so output intersection\n"
- " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
- " }\n"
- " }\n"
- " else\n"
- " {\n"
- " if (de<0)\n"
- " {\n"
- " // Start >= 0, end < 0 so output intersection and end\n"
- " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
- " ppVtxOut[numVertsOut++] = endVertex;\n"
- " }\n"
- " }\n"
- " firstVertex = endVertex;\n"
- " ds = de;\n"
- " }\n"
- " return numVertsOut;\n"
- "}\n"
- "// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut\n"
- "int clipFace(const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, float4* ppVtxOut)\n"
- "{\n"
- " \n"
- " int ve;\n"
- " float ds, de;\n"
- " int numVertsOut = 0;\n"
- "//double-check next test\n"
- " if (numVertsIn < 2)\n"
- " return 0;\n"
- " float4 firstVertex=pVtxIn[numVertsIn-1];\n"
- " float4 endVertex = pVtxIn[0];\n"
- " \n"
- " ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;\n"
- " for (ve = 0; ve < numVertsIn; ve++)\n"
- " {\n"
- " endVertex=pVtxIn[ve];\n"
- " de = dot3F4(planeNormalWS,endVertex)+planeEqWS;\n"
- " if (ds<0)\n"
- " {\n"
- " if (de<0)\n"
- " {\n"
- " // Start < 0, end < 0, so output endVertex\n"
- " ppVtxOut[numVertsOut++] = endVertex;\n"
- " }\n"
- " else\n"
- " {\n"
- " // Start < 0, end >= 0, so output intersection\n"
- " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
- " }\n"
- " }\n"
- " else\n"
- " {\n"
- " if (de<0)\n"
- " {\n"
- " // Start >= 0, end < 0 so output intersection and end\n"
- " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
- " ppVtxOut[numVertsOut++] = endVertex;\n"
- " }\n"
- " }\n"
- " firstVertex = endVertex;\n"
- " ds = de;\n"
- " }\n"
- " return numVertsOut;\n"
- "}\n"
- "int clipFaceAgainstHull(const float4 separatingNormal, __global const b3ConvexPolyhedronData_t* hullA, \n"
- " const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,\n"
- " float4* worldVertsB2, int capacityWorldVertsB2,\n"
- " const float minDist, float maxDist,\n"
- " __global const float4* vertices,\n"
- " __global const b3GpuFace_t* faces,\n"
- " __global const int* indices,\n"
- " float4* contactsOut,\n"
- " int contactCapacity)\n"
- "{\n"
- " int numContactsOut = 0;\n"
- " float4* pVtxIn = worldVertsB1;\n"
- " float4* pVtxOut = worldVertsB2;\n"
- " \n"
- " int numVertsIn = numWorldVertsB1;\n"
- " int numVertsOut = 0;\n"
- " int closestFaceA=-1;\n"
- " {\n"
- " float dmin = FLT_MAX;\n"
- " for(int face=0;face<hullA->m_numFaces;face++)\n"
- " {\n"
- " const float4 Normal = make_float4(\n"
- " faces[hullA->m_faceOffset+face].m_plane.x, \n"
- " faces[hullA->m_faceOffset+face].m_plane.y, \n"
- " faces[hullA->m_faceOffset+face].m_plane.z,0.f);\n"
- " const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
- " \n"
- " float d = dot3F4(faceANormalWS,separatingNormal);\n"
- " if (d < dmin)\n"
- " {\n"
- " dmin = d;\n"
- " closestFaceA = face;\n"
- " }\n"
- " }\n"
- " }\n"
- " if (closestFaceA<0)\n"
- " return numContactsOut;\n"
- " b3GpuFace_t polyA = faces[hullA->m_faceOffset+closestFaceA];\n"
- " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
- " int numVerticesA = polyA.m_numIndices;\n"
- " for(int e0=0;e0<numVerticesA;e0++)\n"
- " {\n"
- " const float4 a = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+e0]];\n"
- " const float4 b = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+((e0+1)%numVerticesA)]];\n"
- " const float4 edge0 = a - b;\n"
- " const float4 WorldEdge0 = qtRotate(ornA,edge0);\n"
- " float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
- " float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);\n"
- " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
- " float4 worldA1 = transform(&a,&posA,&ornA);\n"
- " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
- " \n"
- " float4 planeNormalWS = planeNormalWS1;\n"
- " float planeEqWS=planeEqWS1;\n"
- " \n"
- " //clip face\n"
- " //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);\n"
- " numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);\n"
- " //btSwap(pVtxIn,pVtxOut);\n"
- " float4* tmp = pVtxOut;\n"
- " pVtxOut = pVtxIn;\n"
- " pVtxIn = tmp;\n"
- " numVertsIn = numVertsOut;\n"
- " numVertsOut = 0;\n"
- " }\n"
- " \n"
- " // only keep points that are behind the witness face\n"
- " {\n"
- " float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
- " float localPlaneEq = polyA.m_plane.w;\n"
- " float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);\n"
- " float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);\n"
- " for (int i=0;i<numVertsIn;i++)\n"
- " {\n"
- " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
- " if (depth <=minDist)\n"
- " {\n"
- " depth = minDist;\n"
- " }\n"
- " if (depth <=maxDist)\n"
- " {\n"
- " float4 pointInWorld = pVtxIn[i];\n"
- " //resultOut.addContactPoint(separatingNormal,point,depth);\n"
- " contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
- " }\n"
- " }\n"
- " }\n"
- " return numContactsOut;\n"
- "}\n"
- "int clipFaceAgainstHullLocalA(const float4 separatingNormal, const b3ConvexPolyhedronData_t* hullA, \n"
- " const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,\n"
- " float4* worldVertsB2, int capacityWorldVertsB2,\n"
- " const float minDist, float maxDist,\n"
- " const float4* verticesA,\n"
- " const b3GpuFace_t* facesA,\n"
- " const int* indicesA,\n"
- " __global const float4* verticesB,\n"
- " __global const b3GpuFace_t* facesB,\n"
- " __global const int* indicesB,\n"
- " float4* contactsOut,\n"
- " int contactCapacity)\n"
- "{\n"
- " int numContactsOut = 0;\n"
- " float4* pVtxIn = worldVertsB1;\n"
- " float4* pVtxOut = worldVertsB2;\n"
- " \n"
- " int numVertsIn = numWorldVertsB1;\n"
- " int numVertsOut = 0;\n"
- " int closestFaceA=-1;\n"
- " {\n"
- " float dmin = FLT_MAX;\n"
- " for(int face=0;face<hullA->m_numFaces;face++)\n"
- " {\n"
- " const float4 Normal = make_float4(\n"
- " facesA[hullA->m_faceOffset+face].m_plane.x, \n"
- " facesA[hullA->m_faceOffset+face].m_plane.y, \n"
- " facesA[hullA->m_faceOffset+face].m_plane.z,0.f);\n"
- " const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
- " \n"
- " float d = dot3F4(faceANormalWS,separatingNormal);\n"
- " if (d < dmin)\n"
- " {\n"
- " dmin = d;\n"
- " closestFaceA = face;\n"
- " }\n"
- " }\n"
- " }\n"
- " if (closestFaceA<0)\n"
- " return numContactsOut;\n"
- " b3GpuFace_t polyA = facesA[hullA->m_faceOffset+closestFaceA];\n"
- " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
- " int numVerticesA = polyA.m_numIndices;\n"
- " for(int e0=0;e0<numVerticesA;e0++)\n"
- " {\n"
- " const float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];\n"
- " const float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];\n"
- " const float4 edge0 = a - b;\n"
- " const float4 WorldEdge0 = qtRotate(ornA,edge0);\n"
- " float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
- " float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);\n"
- " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
- " float4 worldA1 = transform(&a,&posA,&ornA);\n"
- " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
- " \n"
- " float4 planeNormalWS = planeNormalWS1;\n"
- " float planeEqWS=planeEqWS1;\n"
- " \n"
- " //clip face\n"
- " //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);\n"
- " numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);\n"
- " //btSwap(pVtxIn,pVtxOut);\n"
- " float4* tmp = pVtxOut;\n"
- " pVtxOut = pVtxIn;\n"
- " pVtxIn = tmp;\n"
- " numVertsIn = numVertsOut;\n"
- " numVertsOut = 0;\n"
- " }\n"
- " \n"
- " // only keep points that are behind the witness face\n"
- " {\n"
- " float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
- " float localPlaneEq = polyA.m_plane.w;\n"
- " float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);\n"
- " float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);\n"
- " for (int i=0;i<numVertsIn;i++)\n"
- " {\n"
- " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
- " if (depth <=minDist)\n"
- " {\n"
- " depth = minDist;\n"
- " }\n"
- " if (depth <=maxDist)\n"
- " {\n"
- " float4 pointInWorld = pVtxIn[i];\n"
- " //resultOut.addContactPoint(separatingNormal,point,depth);\n"
- " contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
- " }\n"
- " }\n"
- " }\n"
- " return numContactsOut;\n"
- "}\n"
- "int clipHullAgainstHull(const float4 separatingNormal,\n"
- " __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
- " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, \n"
- " float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,\n"
- " const float minDist, float maxDist,\n"
- " __global const float4* vertices,\n"
- " __global const b3GpuFace_t* faces,\n"
- " __global const int* indices,\n"
- " float4* localContactsOut,\n"
- " int localContactCapacity)\n"
- "{\n"
- " int numContactsOut = 0;\n"
- " int numWorldVertsB1= 0;\n"
- " int closestFaceB=-1;\n"
- " float dmax = -FLT_MAX;\n"
- " {\n"
- " for(int face=0;face<hullB->m_numFaces;face++)\n"
- " {\n"
- " const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x, \n"
- " faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
- " const float4 WorldNormal = qtRotate(ornB, Normal);\n"
- " float d = dot3F4(WorldNormal,separatingNormal);\n"
- " if (d > dmax)\n"
- " {\n"
- " dmax = d;\n"
- " closestFaceB = face;\n"
- " }\n"
- " }\n"
- " }\n"
- " {\n"
- " const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];\n"
- " const int numVertices = polyB.m_numIndices;\n"
- " for(int e0=0;e0<numVertices;e0++)\n"
- " {\n"
- " const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];\n"
- " worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
- " }\n"
- " }\n"
- " if (closestFaceB>=0)\n"
- " {\n"
- " numContactsOut = clipFaceAgainstHull(separatingNormal, hullA, \n"
- " posA,ornA,\n"
- " worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,vertices,\n"
- " faces,\n"
- " indices,localContactsOut,localContactCapacity);\n"
- " }\n"
- " return numContactsOut;\n"
- "}\n"
- "int clipHullAgainstHullLocalA(const float4 separatingNormal,\n"
- " const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
- " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, \n"
- " float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,\n"
- " const float minDist, float maxDist,\n"
- " const float4* verticesA,\n"
- " const b3GpuFace_t* facesA,\n"
- " const int* indicesA,\n"
- " __global const float4* verticesB,\n"
- " __global const b3GpuFace_t* facesB,\n"
- " __global const int* indicesB,\n"
- " float4* localContactsOut,\n"
- " int localContactCapacity)\n"
- "{\n"
- " int numContactsOut = 0;\n"
- " int numWorldVertsB1= 0;\n"
- " int closestFaceB=-1;\n"
- " float dmax = -FLT_MAX;\n"
- " {\n"
- " for(int face=0;face<hullB->m_numFaces;face++)\n"
- " {\n"
- " const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x, \n"
- " facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
- " const float4 WorldNormal = qtRotate(ornB, Normal);\n"
- " float d = dot3F4(WorldNormal,separatingNormal);\n"
- " if (d > dmax)\n"
- " {\n"
- " dmax = d;\n"
- " closestFaceB = face;\n"
- " }\n"
- " }\n"
- " }\n"
- " {\n"
- " const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
- " const int numVertices = polyB.m_numIndices;\n"
- " for(int e0=0;e0<numVertices;e0++)\n"
- " {\n"
- " const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
- " worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
- " }\n"
- " }\n"
- " if (closestFaceB>=0)\n"
- " {\n"
- " numContactsOut = clipFaceAgainstHullLocalA(separatingNormal, hullA, \n"
- " posA,ornA,\n"
- " worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,\n"
- " verticesA,facesA,indicesA,\n"
- " verticesB,facesB,indicesB,\n"
- " localContactsOut,localContactCapacity);\n"
- " }\n"
- " return numContactsOut;\n"
- "}\n"
- "#define PARALLEL_SUM(v, n) for(int j=1; j<n; j++) v[0] += v[j];\n"
- "#define PARALLEL_DO(execution, n) for(int ie=0; ie<n; ie++){execution;}\n"
- "#define REDUCE_MAX(v, n) {int i=0; for(int offset=0; offset<n; offset++) v[i] = (v[i].y > v[i+offset].y)? v[i]: v[i+offset]; }\n"
- "#define REDUCE_MIN(v, n) {int i=0; for(int offset=0; offset<n; offset++) v[i] = (v[i].y < v[i+offset].y)? v[i]: v[i+offset]; }\n"
- "int extractManifoldSequentialGlobal(__global const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n"
- "{\n"
- " if( nPoints == 0 )\n"
- " return 0;\n"
- " \n"
- " if (nPoints <=4)\n"
- " return nPoints;\n"
- " \n"
- " \n"
- " if (nPoints >64)\n"
- " nPoints = 64;\n"
- " \n"
- " float4 center = make_float4(0.f);\n"
- " {\n"
- " \n"
- " for (int i=0;i<nPoints;i++)\n"
- " center += p[i];\n"
- " center /= (float)nPoints;\n"
- " }\n"
- " \n"
- " \n"
- " \n"
- " // sample 4 directions\n"
- " \n"
- " float4 aVector = p[0] - center;\n"
- " float4 u = cross3( nearNormal, aVector );\n"
- " float4 v = cross3( nearNormal, u );\n"
- " u = normalize3( u );\n"
- " v = normalize3( v );\n"
- " \n"
- " \n"
- " //keep point with deepest penetration\n"
- " float minW= FLT_MAX;\n"
- " \n"
- " int minIndex=-1;\n"
- " \n"
- " float4 maxDots;\n"
- " maxDots.x = FLT_MIN;\n"
- " maxDots.y = FLT_MIN;\n"
- " maxDots.z = FLT_MIN;\n"
- " maxDots.w = FLT_MIN;\n"
- " \n"
- " // idx, distance\n"
- " for(int ie = 0; ie<nPoints; ie++ )\n"
- " {\n"
- " if (p[ie].w<minW)\n"
- " {\n"
- " minW = p[ie].w;\n"
- " minIndex=ie;\n"
- " }\n"
- " float f;\n"
- " float4 r = p[ie]-center;\n"
- " f = dot3F4( u, r );\n"
- " if (f<maxDots.x)\n"
- " {\n"
- " maxDots.x = f;\n"
- " contactIdx[0].x = ie;\n"
- " }\n"
- " \n"
- " f = dot3F4( -u, r );\n"
- " if (f<maxDots.y)\n"
- " {\n"
- " maxDots.y = f;\n"
- " contactIdx[0].y = ie;\n"
- " }\n"
- " \n"
- " \n"
- " f = dot3F4( v, r );\n"
- " if (f<maxDots.z)\n"
- " {\n"
- " maxDots.z = f;\n"
- " contactIdx[0].z = ie;\n"
- " }\n"
- " \n"
- " f = dot3F4( -v, r );\n"
- " if (f<maxDots.w)\n"
- " {\n"
- " maxDots.w = f;\n"
- " contactIdx[0].w = ie;\n"
- " }\n"
- " \n"
- " }\n"
- " \n"
- " if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n"
- " {\n"
- " //replace the first contact with minimum (todo: replace contact with least penetration)\n"
- " contactIdx[0].x = minIndex;\n"
- " }\n"
- " \n"
- " return 4;\n"
- " \n"
- "}\n"
- "int extractManifoldSequentialGlobalFake(__global const float4* p, int nPoints, float4 nearNormal, int* contactIdx)\n"
- "{\n"
- " contactIdx[0] = 0;\n"
- " contactIdx[1] = 1;\n"
- " contactIdx[2] = 2;\n"
- " contactIdx[3] = 3;\n"
- " \n"
- " if( nPoints == 0 ) return 0;\n"
- " \n"
- " nPoints = min2( nPoints, 4 );\n"
- " return nPoints;\n"
- " \n"
- "}\n"
- "int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int* contactIdx)\n"
- "{\n"
- " if( nPoints == 0 ) return 0;\n"
- " nPoints = min2( nPoints, 64 );\n"
- " float4 center = make_float4(0.f);\n"
- " {\n"
- " float4 v[64];\n"
- " for (int i=0;i<nPoints;i++)\n"
- " v[i] = p[i];\n"
- " //memcpy( v, p, nPoints*sizeof(float4) );\n"
- " PARALLEL_SUM( v, nPoints );\n"
- " center = v[0]/(float)nPoints;\n"
- " }\n"
- " \n"
- " { // sample 4 directions\n"
- " if( nPoints < 4 )\n"
- " {\n"
- " for(int i=0; i<nPoints; i++) \n"
- " contactIdx[i] = i;\n"
- " return nPoints;\n"
- " }\n"
- " float4 aVector = p[0] - center;\n"
- " float4 u = cross3( nearNormal, aVector );\n"
- " float4 v = cross3( nearNormal, u );\n"
- " u = normalize3( u );\n"
- " v = normalize3( v );\n"
- " int idx[4];\n"
- " float2 max00 = make_float2(0,FLT_MAX);\n"
- " {\n"
- " // idx, distance\n"
- " {\n"
- " {\n"
- " int4 a[64];\n"
- " for(int ie = 0; ie<nPoints; ie++ )\n"
- " {\n"
- " \n"
- " \n"
- " float f;\n"
- " float4 r = p[ie]-center;\n"
- " f = dot3F4( u, r );\n"
- " a[ie].x = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
- " f = dot3F4( -u, r );\n"
- " a[ie].y = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
- " f = dot3F4( v, r );\n"
- " a[ie].z = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
- " f = dot3F4( -v, r );\n"
- " a[ie].w = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
- " }\n"
- " for(int ie=0; ie<nPoints; ie++)\n"
- " {\n"
- " a[0].x = (a[0].x > a[ie].x )? a[0].x: a[ie].x;\n"
- " a[0].y = (a[0].y > a[ie].y )? a[0].y: a[ie].y;\n"
- " a[0].z = (a[0].z > a[ie].z )? a[0].z: a[ie].z;\n"
- " a[0].w = (a[0].w > a[ie].w )? a[0].w: a[ie].w;\n"
- " }\n"
- " idx[0] = (int)a[0].x & 0xff;\n"
- " idx[1] = (int)a[0].y & 0xff;\n"
- " idx[2] = (int)a[0].z & 0xff;\n"
- " idx[3] = (int)a[0].w & 0xff;\n"
- " }\n"
- " }\n"
- " {\n"
- " float2 h[64];\n"
- " PARALLEL_DO( h[ie] = make_float2((float)ie, p[ie].w), nPoints );\n"
- " REDUCE_MIN( h, nPoints );\n"
- " max00 = h[0];\n"
- " }\n"
- " }\n"
- " contactIdx[0] = idx[0];\n"
- " contactIdx[1] = idx[1];\n"
- " contactIdx[2] = idx[2];\n"
- " contactIdx[3] = idx[3];\n"
- " return 4;\n"
- " }\n"
- "}\n"
- "__kernel void extractManifoldAndAddContactKernel(__global const int4* pairs, \n"
- " __global const b3RigidBodyData_t* rigidBodies, \n"
- " __global const float4* closestPointsWorld,\n"
- " __global const float4* separatingNormalsWorld,\n"
- " __global const int* contactCounts,\n"
- " __global const int* contactOffsets,\n"
- " __global struct b3Contact4Data* restrict contactsOut,\n"
- " counter32_t nContactsOut,\n"
- " int contactCapacity,\n"
- " int numPairs,\n"
- " int pairIndex\n"
- " )\n"
- "{\n"
- " int idx = get_global_id(0);\n"
- " \n"
- " if (idx<numPairs)\n"
- " {\n"
- " float4 normal = separatingNormalsWorld[idx];\n"
- " int nPoints = contactCounts[idx];\n"
- " __global const float4* pointsIn = &closestPointsWorld[contactOffsets[idx]];\n"
- " float4 localPoints[64];\n"
- " for (int i=0;i<nPoints;i++)\n"
- " {\n"
- " localPoints[i] = pointsIn[i];\n"
- " }\n"
- " int contactIdx[4];// = {-1,-1,-1,-1};\n"
- " contactIdx[0] = -1;\n"
- " contactIdx[1] = -1;\n"
- " contactIdx[2] = -1;\n"
- " contactIdx[3] = -1;\n"
- " int nContacts = extractManifoldSequential(localPoints, nPoints, normal, contactIdx);\n"
- " int dstIdx;\n"
- " AppendInc( nContactsOut, dstIdx );\n"
- " if (dstIdx<contactCapacity)\n"
- " {\n"
- " __global struct b3Contact4Data* c = contactsOut + dstIdx;\n"
- " c->m_worldNormalOnB = -normal;\n"
- " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
- " c->m_batchIdx = idx;\n"
- " int bodyA = pairs[pairIndex].x;\n"
- " int bodyB = pairs[pairIndex].y;\n"
- " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;\n"
- " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;\n"
- " c->m_childIndexA = -1;\n"
- " c->m_childIndexB = -1;\n"
- " for (int i=0;i<nContacts;i++)\n"
- " {\n"
- " c->m_worldPosB[i] = localPoints[contactIdx[i]];\n"
- " }\n"
- " GET_NPOINTS(*c) = nContacts;\n"
- " }\n"
- " }\n"
- "}\n"
- "void trInverse(float4 translationIn, Quaternion orientationIn,\n"
- " float4* translationOut, Quaternion* orientationOut)\n"
- "{\n"
- " *orientationOut = qtInvert(orientationIn);\n"
- " *translationOut = qtRotate(*orientationOut, -translationIn);\n"
- "}\n"
- "void trMul(float4 translationA, Quaternion orientationA,\n"
- " float4 translationB, Quaternion orientationB,\n"
- " float4* translationOut, Quaternion* orientationOut)\n"
- "{\n"
- " *orientationOut = qtMul(orientationA,orientationB);\n"
- " *translationOut = transform(&translationB,&translationA,&orientationA);\n"
- "}\n"
- "__kernel void clipHullHullKernel( __global int4* pairs, \n"
- " __global const b3RigidBodyData_t* rigidBodies, \n"
- " __global const b3Collidable_t* collidables,\n"
- " __global const b3ConvexPolyhedronData_t* convexShapes, \n"
- " __global const float4* vertices,\n"
- " __global const float4* uniqueEdges,\n"
- " __global const b3GpuFace_t* faces,\n"
- " __global const int* indices,\n"
- " __global const float4* separatingNormals,\n"
- " __global const int* hasSeparatingAxis,\n"
- " __global struct b3Contact4Data* restrict globalContactsOut,\n"
- " counter32_t nGlobalContactsOut,\n"
- " int numPairs,\n"
- " int contactCapacity)\n"
- "{\n"
- " int i = get_global_id(0);\n"
- " int pairIndex = i;\n"
- " \n"
- " float4 worldVertsB1[64];\n"
- " float4 worldVertsB2[64];\n"
- " int capacityWorldVerts = 64; \n"
- " float4 localContactsOut[64];\n"
- " int localContactCapacity=64;\n"
- " \n"
- " float minDist = -1e30f;\n"
- " float maxDist = 0.02f;\n"
- " if (i<numPairs)\n"
- " {\n"
- " int bodyIndexA = pairs[i].x;\n"
- " int bodyIndexB = pairs[i].y;\n"
- " \n"
- " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
- " if (hasSeparatingAxis[i])\n"
- " {\n"
- " \n"
- " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
- " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
- " \n"
- " \n"
- " int numLocalContactsOut = clipHullAgainstHull(separatingNormals[i],\n"
- " &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
- " rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,\n"
- " rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,\n"
- " worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
- " minDist, maxDist,\n"
- " vertices,faces,indices,\n"
- " localContactsOut,localContactCapacity);\n"
- " \n"
- " if (numLocalContactsOut>0)\n"
- " {\n"
- " float4 normal = -separatingNormals[i];\n"
- " int nPoints = numLocalContactsOut;\n"
- " float4* pointsIn = localContactsOut;\n"
- " int contactIdx[4];// = {-1,-1,-1,-1};\n"
- " contactIdx[0] = -1;\n"
- " contactIdx[1] = -1;\n"
- " contactIdx[2] = -1;\n"
- " contactIdx[3] = -1;\n"
- " \n"
- " int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
- " \n"
- " \n"
- " int mprContactIndex = pairs[pairIndex].z;\n"
- " int dstIdx = mprContactIndex;\n"
- " if (dstIdx<0)\n"
- " {\n"
- " AppendInc( nGlobalContactsOut, dstIdx );\n"
- " }\n"
- " if (dstIdx<contactCapacity)\n"
- " {\n"
- " pairs[pairIndex].z = dstIdx;\n"
- " __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
- " c->m_worldNormalOnB = -normal;\n"
- " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
- " c->m_batchIdx = pairIndex;\n"
- " int bodyA = pairs[pairIndex].x;\n"
- " int bodyB = pairs[pairIndex].y;\n"
- " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
- " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
- " c->m_childIndexA = -1;\n"
- " c->m_childIndexB = -1;\n"
- " for (int i=0;i<nReducedContacts;i++)\n"
- " {\n"
- " //this condition means: overwrite contact point, unless at index i==0 we have a valid 'mpr' contact\n"
- " if (i>0||(mprContactIndex<0))\n"
- " {\n"
- " c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
- " }\n"
- " }\n"
- " GET_NPOINTS(*c) = nReducedContacts;\n"
- " }\n"
- " \n"
- " }// if (numContactsOut>0)\n"
- " }// if (hasSeparatingAxis[i])\n"
- " }// if (i<numPairs)\n"
- "}\n"
- "__kernel void clipCompoundsHullHullKernel( __global const int4* gpuCompoundPairs, \n"
- " __global const b3RigidBodyData_t* rigidBodies, \n"
- " __global const b3Collidable_t* collidables,\n"
- " __global const b3ConvexPolyhedronData_t* convexShapes, \n"
- " __global const float4* vertices,\n"
- " __global const float4* uniqueEdges,\n"
- " __global const b3GpuFace_t* faces,\n"
- " __global const int* indices,\n"
- " __global const b3GpuChildShape_t* gpuChildShapes,\n"
- " __global const float4* gpuCompoundSepNormalsOut,\n"
- " __global const int* gpuHasCompoundSepNormalsOut,\n"
- " __global struct b3Contact4Data* restrict globalContactsOut,\n"
- " counter32_t nGlobalContactsOut,\n"
- " int numCompoundPairs, int maxContactCapacity)\n"
- "{\n"
- " int i = get_global_id(0);\n"
- " int pairIndex = i;\n"
- " \n"
- " float4 worldVertsB1[64];\n"
- " float4 worldVertsB2[64];\n"
- " int capacityWorldVerts = 64; \n"
- " float4 localContactsOut[64];\n"
- " int localContactCapacity=64;\n"
- " \n"
- " float minDist = -1e30f;\n"
- " float maxDist = 0.02f;\n"
- " if (i<numCompoundPairs)\n"
- " {\n"
- " if (gpuHasCompoundSepNormalsOut[i])\n"
- " {\n"
- " int bodyIndexA = gpuCompoundPairs[i].x;\n"
- " int bodyIndexB = gpuCompoundPairs[i].y;\n"
- " \n"
- " int childShapeIndexA = gpuCompoundPairs[i].z;\n"
- " int childShapeIndexB = gpuCompoundPairs[i].w;\n"
- " \n"
- " int collidableIndexA = -1;\n"
- " int collidableIndexB = -1;\n"
- " \n"
- " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
- " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
- " \n"
- " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
- " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
- " \n"
- " if (childShapeIndexA >= 0)\n"
- " {\n"
- " collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
- " float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
- " float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
- " float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
- " float4 newOrnA = qtMul(ornA,childOrnA);\n"
- " posA = newPosA;\n"
- " ornA = newOrnA;\n"
- " } else\n"
- " {\n"
- " collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " }\n"
- " \n"
- " if (childShapeIndexB>=0)\n"
- " {\n"
- " collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
- " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
- " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
- " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
- " float4 newOrnB = qtMul(ornB,childOrnB);\n"
- " posB = newPosB;\n"
- " ornB = newOrnB;\n"
- " } else\n"
- " {\n"
- " collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n"
- " }\n"
- " \n"
- " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
- " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
- " \n"
- " int numLocalContactsOut = clipHullAgainstHull(gpuCompoundSepNormalsOut[i],\n"
- " &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
- " posA,ornA,\n"
- " posB,ornB,\n"
- " worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
- " minDist, maxDist,\n"
- " vertices,faces,indices,\n"
- " localContactsOut,localContactCapacity);\n"
- " \n"
- " if (numLocalContactsOut>0)\n"
- " {\n"
- " float4 normal = -gpuCompoundSepNormalsOut[i];\n"
- " int nPoints = numLocalContactsOut;\n"
- " float4* pointsIn = localContactsOut;\n"
- " int contactIdx[4];// = {-1,-1,-1,-1};\n"
- " contactIdx[0] = -1;\n"
- " contactIdx[1] = -1;\n"
- " contactIdx[2] = -1;\n"
- " contactIdx[3] = -1;\n"
- " \n"
- " int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
- " \n"
- " int dstIdx;\n"
- " AppendInc( nGlobalContactsOut, dstIdx );\n"
- " if ((dstIdx+nReducedContacts) < maxContactCapacity)\n"
- " {\n"
- " __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
- " c->m_worldNormalOnB = -normal;\n"
- " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
- " c->m_batchIdx = pairIndex;\n"
- " int bodyA = gpuCompoundPairs[pairIndex].x;\n"
- " int bodyB = gpuCompoundPairs[pairIndex].y;\n"
- " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
- " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
- " c->m_childIndexA = childShapeIndexA;\n"
- " c->m_childIndexB = childShapeIndexB;\n"
- " for (int i=0;i<nReducedContacts;i++)\n"
- " {\n"
- " c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
- " }\n"
- " GET_NPOINTS(*c) = nReducedContacts;\n"
- " }\n"
- " \n"
- " }// if (numContactsOut>0)\n"
- " }// if (gpuHasCompoundSepNormalsOut[i])\n"
- " }// if (i<numCompoundPairs)\n"
- "}\n"
- "__kernel void sphereSphereCollisionKernel( __global const int4* pairs, \n"
- " __global const b3RigidBodyData_t* rigidBodies, \n"
- " __global const b3Collidable_t* collidables,\n"
- " __global const float4* separatingNormals,\n"
- " __global const int* hasSeparatingAxis,\n"
- " __global struct b3Contact4Data* restrict globalContactsOut,\n"
- " counter32_t nGlobalContactsOut,\n"
- " int contactCapacity,\n"
- " int numPairs)\n"
- "{\n"
- " int i = get_global_id(0);\n"
- " int pairIndex = i;\n"
- " \n"
- " if (i<numPairs)\n"
- " {\n"
- " int bodyIndexA = pairs[i].x;\n"
- " int bodyIndexB = pairs[i].y;\n"
- " \n"
- " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
- " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
- " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
- " {\n"
- " //sphere-sphere\n"
- " float radiusA = collidables[collidableIndexA].m_radius;\n"
- " float radiusB = collidables[collidableIndexB].m_radius;\n"
- " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
- " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
- " float4 diff = posA-posB;\n"
- " float len = length(diff);\n"
- " \n"
- " ///iff distance positive, don't generate a new contact\n"
- " if ( len <= (radiusA+radiusB))\n"
- " {\n"
- " ///distance (negative means penetration)\n"
- " float dist = len - (radiusA+radiusB);\n"
- " float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);\n"
- " if (len > 0.00001)\n"
- " {\n"
- " normalOnSurfaceB = diff / len;\n"
- " }\n"
- " float4 contactPosB = posB + normalOnSurfaceB*radiusB;\n"
- " contactPosB.w = dist;\n"
- " \n"
- " int dstIdx;\n"
- " AppendInc( nGlobalContactsOut, dstIdx );\n"
- " if (dstIdx < contactCapacity)\n"
- " {\n"
- " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
- " c->m_worldNormalOnB = -normalOnSurfaceB;\n"
- " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
- " c->m_batchIdx = pairIndex;\n"
- " int bodyA = pairs[pairIndex].x;\n"
- " int bodyB = pairs[pairIndex].y;\n"
- " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
- " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
- " c->m_worldPosB[0] = contactPosB;\n"
- " c->m_childIndexA = -1;\n"
- " c->m_childIndexB = -1;\n"
- " GET_NPOINTS(*c) = 1;\n"
- " }//if (dstIdx < numPairs)\n"
- " }//if ( len <= (radiusA+radiusB))\n"
- " }//SHAPE_SPHERE SHAPE_SPHERE\n"
- " }//if (i<numPairs)\n"
- "} \n"
- "__kernel void clipHullHullConcaveConvexKernel( __global int4* concavePairsIn,\n"
- " __global const b3RigidBodyData_t* rigidBodies, \n"
- " __global const b3Collidable_t* collidables,\n"
- " __global const b3ConvexPolyhedronData_t* convexShapes, \n"
- " __global const float4* vertices,\n"
- " __global const float4* uniqueEdges,\n"
- " __global const b3GpuFace_t* faces,\n"
- " __global const int* indices,\n"
- " __global const b3GpuChildShape_t* gpuChildShapes,\n"
- " __global const float4* separatingNormals,\n"
- " __global struct b3Contact4Data* restrict globalContactsOut,\n"
- " counter32_t nGlobalContactsOut,\n"
- " int contactCapacity,\n"
- " int numConcavePairs)\n"
- "{\n"
- " int i = get_global_id(0);\n"
- " int pairIndex = i;\n"
- " \n"
- " float4 worldVertsB1[64];\n"
- " float4 worldVertsB2[64];\n"
- " int capacityWorldVerts = 64; \n"
- " float4 localContactsOut[64];\n"
- " int localContactCapacity=64;\n"
- " \n"
- " float minDist = -1e30f;\n"
- " float maxDist = 0.02f;\n"
- " if (i<numConcavePairs)\n"
- " {\n"
- " //negative value means that the pair is invalid\n"
- " if (concavePairsIn[i].w<0)\n"
- " return;\n"
- " int bodyIndexA = concavePairsIn[i].x;\n"
- " int bodyIndexB = concavePairsIn[i].y;\n"
- " int f = concavePairsIn[i].z;\n"
- " int childShapeIndexA = f;\n"
- " \n"
- " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
- " \n"
- " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
- " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
- " \n"
- " ///////////////////////////////////////////////////////////////\n"
- " \n"
- " \n"
- " bool overlap = false;\n"
- " \n"
- " b3ConvexPolyhedronData_t convexPolyhedronA;\n"
- " //add 3 vertices of the triangle\n"
- " convexPolyhedronA.m_numVertices = 3;\n"
- " convexPolyhedronA.m_vertexOffset = 0;\n"
- " float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
- " b3GpuFace_t face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
- " \n"
- " float4 verticesA[3];\n"
- " for (int i=0;i<3;i++)\n"
- " {\n"
- " int index = indices[face.m_indexOffset+i];\n"
- " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
- " verticesA[i] = vert;\n"
- " localCenter += vert;\n"
- " }\n"
- " float dmin = FLT_MAX;\n"
- " int localCC=0;\n"
- " //a triangle has 3 unique edges\n"
- " convexPolyhedronA.m_numUniqueEdges = 3;\n"
- " convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
- " float4 uniqueEdgesA[3];\n"
- " \n"
- " uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
- " uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
- " uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
- " convexPolyhedronA.m_faceOffset = 0;\n"
- " \n"
- " float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
- " \n"
- " b3GpuFace_t facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
- " int indicesA[3+3+2+2+2];\n"
- " int curUsedIndices=0;\n"
- " int fidx=0;\n"
- " //front size of triangle\n"
- " {\n"
- " facesA[fidx].m_indexOffset=curUsedIndices;\n"
- " indicesA[0] = 0;\n"
- " indicesA[1] = 1;\n"
- " indicesA[2] = 2;\n"
- " curUsedIndices+=3;\n"
- " float c = face.m_plane.w;\n"
- " facesA[fidx].m_plane.x = normal.x;\n"
- " facesA[fidx].m_plane.y = normal.y;\n"
- " facesA[fidx].m_plane.z = normal.z;\n"
- " facesA[fidx].m_plane.w = c;\n"
- " facesA[fidx].m_numIndices=3;\n"
- " }\n"
- " fidx++;\n"
- " //back size of triangle\n"
- " {\n"
- " facesA[fidx].m_indexOffset=curUsedIndices;\n"
- " indicesA[3]=2;\n"
- " indicesA[4]=1;\n"
- " indicesA[5]=0;\n"
- " curUsedIndices+=3;\n"
- " float c = dot3F4(normal,verticesA[0]);\n"
- " float c1 = -face.m_plane.w;\n"
- " facesA[fidx].m_plane.x = -normal.x;\n"
- " facesA[fidx].m_plane.y = -normal.y;\n"
- " facesA[fidx].m_plane.z = -normal.z;\n"
- " facesA[fidx].m_plane.w = c;\n"
- " facesA[fidx].m_numIndices=3;\n"
- " }\n"
- " fidx++;\n"
- " bool addEdgePlanes = true;\n"
- " if (addEdgePlanes)\n"
- " {\n"
- " int numVertices=3;\n"
- " int prevVertex = numVertices-1;\n"
- " for (int i=0;i<numVertices;i++)\n"
- " {\n"
- " float4 v0 = verticesA[i];\n"
- " float4 v1 = verticesA[prevVertex];\n"
- " \n"
- " float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
- " float c = -dot3F4(edgeNormal,v0);\n"
- " facesA[fidx].m_numIndices = 2;\n"
- " facesA[fidx].m_indexOffset=curUsedIndices;\n"
- " indicesA[curUsedIndices++]=i;\n"
- " indicesA[curUsedIndices++]=prevVertex;\n"
- " \n"
- " facesA[fidx].m_plane.x = edgeNormal.x;\n"
- " facesA[fidx].m_plane.y = edgeNormal.y;\n"
- " facesA[fidx].m_plane.z = edgeNormal.z;\n"
- " facesA[fidx].m_plane.w = c;\n"
- " fidx++;\n"
- " prevVertex = i;\n"
- " }\n"
- " }\n"
- " convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
- " convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
- " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
- " posA.w = 0.f;\n"
- " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
- " posB.w = 0.f;\n"
- " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
- " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
- " float4 sepAxis = separatingNormals[i];\n"
- " \n"
- " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
- " int childShapeIndexB =-1;\n"
- " if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
- " {\n"
- " ///////////////////\n"
- " ///compound shape support\n"
- " \n"
- " childShapeIndexB = concavePairsIn[pairIndex].w;\n"
- " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
- " shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
- " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
- " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
- " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
- " float4 newOrnB = qtMul(ornB,childOrnB);\n"
- " posB = newPosB;\n"
- " ornB = newOrnB;\n"
- " \n"
- " }\n"
- " \n"
- " ////////////////////////////////////////\n"
- " \n"
- " \n"
- " \n"
- " int numLocalContactsOut = clipHullAgainstHullLocalA(sepAxis,\n"
- " &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
- " posA,ornA,\n"
- " posB,ornB,\n"
- " worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
- " minDist, maxDist,\n"
- " &verticesA,&facesA,&indicesA,\n"
- " vertices,faces,indices,\n"
- " localContactsOut,localContactCapacity);\n"
- " \n"
- " if (numLocalContactsOut>0)\n"
- " {\n"
- " float4 normal = -separatingNormals[i];\n"
- " int nPoints = numLocalContactsOut;\n"
- " float4* pointsIn = localContactsOut;\n"
- " int contactIdx[4];// = {-1,-1,-1,-1};\n"
- " contactIdx[0] = -1;\n"
- " contactIdx[1] = -1;\n"
- " contactIdx[2] = -1;\n"
- " contactIdx[3] = -1;\n"
- " \n"
- " int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
- " \n"
- " int dstIdx;\n"
- " AppendInc( nGlobalContactsOut, dstIdx );\n"
- " if (dstIdx<contactCapacity)\n"
- " {\n"
- " __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
- " c->m_worldNormalOnB = -normal;\n"
- " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
- " c->m_batchIdx = pairIndex;\n"
- " int bodyA = concavePairsIn[pairIndex].x;\n"
- " int bodyB = concavePairsIn[pairIndex].y;\n"
- " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
- " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
- " c->m_childIndexA = childShapeIndexA;\n"
- " c->m_childIndexB = childShapeIndexB;\n"
- " for (int i=0;i<nReducedContacts;i++)\n"
- " {\n"
- " c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
- " }\n"
- " GET_NPOINTS(*c) = nReducedContacts;\n"
- " }\n"
- " \n"
- " }// if (numContactsOut>0)\n"
- " }// if (i<numPairs)\n"
- "}\n"
- "int findClippingFaces(const float4 separatingNormal,\n"
- " __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,\n"
- " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
- " __global float4* worldVertsA1,\n"
- " __global float4* worldNormalsA1,\n"
- " __global float4* worldVertsB1,\n"
- " int capacityWorldVerts,\n"
- " const float minDist, float maxDist,\n"
- " __global const float4* vertices,\n"
- " __global const b3GpuFace_t* faces,\n"
- " __global const int* indices,\n"
- " __global int4* clippingFaces, int pairIndex)\n"
- "{\n"
- " int numContactsOut = 0;\n"
- " int numWorldVertsB1= 0;\n"
- " \n"
- " \n"
- " int closestFaceB=-1;\n"
- " float dmax = -FLT_MAX;\n"
- " \n"
- " {\n"
- " for(int face=0;face<hullB->m_numFaces;face++)\n"
- " {\n"
- " const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x,\n"
- " faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
- " const float4 WorldNormal = qtRotate(ornB, Normal);\n"
- " float d = dot3F4(WorldNormal,separatingNormal);\n"
- " if (d > dmax)\n"
- " {\n"
- " dmax = d;\n"
- " closestFaceB = face;\n"
- " }\n"
- " }\n"
- " }\n"
- " \n"
- " {\n"
- " const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];\n"
- " const int numVertices = polyB.m_numIndices;\n"
- " for(int e0=0;e0<numVertices;e0++)\n"
- " {\n"
- " const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];\n"
- " worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
- " }\n"
- " }\n"
- " \n"
- " int closestFaceA=-1;\n"
- " {\n"
- " float dmin = FLT_MAX;\n"
- " for(int face=0;face<hullA->m_numFaces;face++)\n"
- " {\n"
- " const float4 Normal = make_float4(\n"
- " faces[hullA->m_faceOffset+face].m_plane.x,\n"
- " faces[hullA->m_faceOffset+face].m_plane.y,\n"
- " faces[hullA->m_faceOffset+face].m_plane.z,\n"
- " 0.f);\n"
- " const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
- " \n"
- " float d = dot3F4(faceANormalWS,separatingNormal);\n"
- " if (d < dmin)\n"
- " {\n"
- " dmin = d;\n"
- " closestFaceA = face;\n"
- " worldNormalsA1[pairIndex] = faceANormalWS;\n"
- " }\n"
- " }\n"
- " }\n"
- " \n"
- " int numVerticesA = faces[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
- " for(int e0=0;e0<numVerticesA;e0++)\n"
- " {\n"
- " const float4 a = vertices[hullA->m_vertexOffset+indices[faces[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
- " worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
- " }\n"
- " \n"
- " clippingFaces[pairIndex].x = closestFaceA;\n"
- " clippingFaces[pairIndex].y = closestFaceB;\n"
- " clippingFaces[pairIndex].z = numVerticesA;\n"
- " clippingFaces[pairIndex].w = numWorldVertsB1;\n"
- " \n"
- " \n"
- " return numContactsOut;\n"
- "}\n"
- "int clipFaces(__global float4* worldVertsA1,\n"
- " __global float4* worldNormalsA1,\n"
- " __global float4* worldVertsB1,\n"
- " __global float4* worldVertsB2, \n"
- " int capacityWorldVertsB2,\n"
- " const float minDist, float maxDist,\n"
- " __global int4* clippingFaces,\n"
- " int pairIndex)\n"
- "{\n"
- " int numContactsOut = 0;\n"
- " \n"
- " int closestFaceA = clippingFaces[pairIndex].x;\n"
- " int closestFaceB = clippingFaces[pairIndex].y;\n"
- " int numVertsInA = clippingFaces[pairIndex].z;\n"
- " int numVertsInB = clippingFaces[pairIndex].w;\n"
- " \n"
- " int numVertsOut = 0;\n"
- " \n"
- " if (closestFaceA<0)\n"
- " return numContactsOut;\n"
- " \n"
- " __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];\n"
- " __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];\n"
- " \n"
- " \n"
- " \n"
- " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
- " \n"
- " for(int e0=0;e0<numVertsInA;e0++)\n"
- " {\n"
- " const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];\n"
- " const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];\n"
- " const float4 WorldEdge0 = aw - bw;\n"
- " float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];\n"
- " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
- " float4 worldA1 = aw;\n"
- " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
- " float4 planeNormalWS = planeNormalWS1;\n"
- " float planeEqWS=planeEqWS1;\n"
- " numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);\n"
- " __global float4* tmp = pVtxOut;\n"
- " pVtxOut = pVtxIn;\n"
- " pVtxIn = tmp;\n"
- " numVertsInB = numVertsOut;\n"
- " numVertsOut = 0;\n"
- " }\n"
- " \n"
- " //float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
- " //float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
- " \n"
- " /*for (int i=0;i<numVertsInB;i++)\n"
- " {\n"
- " pVtxOut[i] = pVtxIn[i];\n"
- " }*/\n"
- " \n"
- " \n"
- " \n"
- " \n"
- " //numVertsInB=0;\n"
- " \n"
- " float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
- " float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
- " for (int i=0;i<numVertsInB;i++)\n"
- " {\n"
- " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
- " if (depth <=minDist)\n"
- " {\n"
- " depth = minDist;\n"
- " }\n"
- " \n"
- " if (depth <=maxDist)\n"
- " {\n"
- " float4 pointInWorld = pVtxIn[i];\n"
- " pVtxOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
- " }\n"
- " }\n"
- " \n"
- " clippingFaces[pairIndex].w =numContactsOut;\n"
- " \n"
- " \n"
- " return numContactsOut;\n"
- "}\n"
- "__kernel void findClippingFacesKernel( __global const int4* pairs,\n"
- " __global const b3RigidBodyData_t* rigidBodies,\n"
- " __global const b3Collidable_t* collidables,\n"
- " __global const b3ConvexPolyhedronData_t* convexShapes,\n"
- " __global const float4* vertices,\n"
- " __global const float4* uniqueEdges,\n"
- " __global const b3GpuFace_t* faces,\n"
- " __global const int* indices,\n"
- " __global const float4* separatingNormals,\n"
- " __global const int* hasSeparatingAxis,\n"
- " __global int4* clippingFacesOut,\n"
- " __global float4* worldVertsA1,\n"
- " __global float4* worldNormalsA1,\n"
- " __global float4* worldVertsB1,\n"
- " int capacityWorldVerts,\n"
- " int numPairs\n"
- " )\n"
- "{\n"
- " \n"
- " int i = get_global_id(0);\n"
- " int pairIndex = i;\n"
- " \n"
- " \n"
- " float minDist = -1e30f;\n"
- " float maxDist = 0.02f;\n"
- " \n"
- " if (i<numPairs)\n"
- " {\n"
- " \n"
- " if (hasSeparatingAxis[i])\n"
- " {\n"
- " \n"
- " int bodyIndexA = pairs[i].x;\n"
- " int bodyIndexB = pairs[i].y;\n"
- " \n"
- " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
- " \n"
- " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
- " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
- " \n"
- " \n"
- " \n"
- " int numLocalContactsOut = findClippingFaces(separatingNormals[i],\n"
- " &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
- " rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,\n"
- " rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,\n"
- " worldVertsA1,\n"
- " worldNormalsA1,\n"
- " worldVertsB1,capacityWorldVerts,\n"
- " minDist, maxDist,\n"
- " vertices,faces,indices,\n"
- " clippingFacesOut,i);\n"
- " \n"
- " \n"
- " }// if (hasSeparatingAxis[i])\n"
- " }// if (i<numPairs)\n"
- " \n"
- "}\n"
- "__kernel void clipFacesAndFindContactsKernel( __global const float4* separatingNormals,\n"
- " __global const int* hasSeparatingAxis,\n"
- " __global int4* clippingFacesOut,\n"
- " __global float4* worldVertsA1,\n"
- " __global float4* worldNormalsA1,\n"
- " __global float4* worldVertsB1,\n"
- " __global float4* worldVertsB2,\n"
- " int vertexFaceCapacity,\n"
- " int numPairs,\n"
- " int debugMode\n"
- " )\n"
- "{\n"
- " int i = get_global_id(0);\n"
- " int pairIndex = i;\n"
- " \n"
- " \n"
- " float minDist = -1e30f;\n"
- " float maxDist = 0.02f;\n"
- " \n"
- " if (i<numPairs)\n"
- " {\n"
- " \n"
- " if (hasSeparatingAxis[i])\n"
- " {\n"
- " \n"
- "// int bodyIndexA = pairs[i].x;\n"
- " // int bodyIndexB = pairs[i].y;\n"
- " \n"
- " int numLocalContactsOut = 0;\n"
- " int capacityWorldVertsB2 = vertexFaceCapacity;\n"
- " \n"
- " __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];\n"
- " __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];\n"
- " \n"
- " {\n"
- " __global int4* clippingFaces = clippingFacesOut;\n"
- " \n"
- " \n"
- " int closestFaceA = clippingFaces[pairIndex].x;\n"
- " int closestFaceB = clippingFaces[pairIndex].y;\n"
- " int numVertsInA = clippingFaces[pairIndex].z;\n"
- " int numVertsInB = clippingFaces[pairIndex].w;\n"
- " \n"
- " int numVertsOut = 0;\n"
- " \n"
- " if (closestFaceA>=0)\n"
- " {\n"
- " \n"
- " \n"
- " \n"
- " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
- " \n"
- " for(int e0=0;e0<numVertsInA;e0++)\n"
- " {\n"
- " const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];\n"
- " const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];\n"
- " const float4 WorldEdge0 = aw - bw;\n"
- " float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];\n"
- " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
- " float4 worldA1 = aw;\n"
- " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
- " float4 planeNormalWS = planeNormalWS1;\n"
- " float planeEqWS=planeEqWS1;\n"
- " numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);\n"
- " __global float4* tmp = pVtxOut;\n"
- " pVtxOut = pVtxIn;\n"
- " pVtxIn = tmp;\n"
- " numVertsInB = numVertsOut;\n"
- " numVertsOut = 0;\n"
- " }\n"
- " \n"
- " float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
- " float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
- " \n"
- " for (int i=0;i<numVertsInB;i++)\n"
- " {\n"
- " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
- " if (depth <=minDist)\n"
- " {\n"
- " depth = minDist;\n"
- " }\n"
- " \n"
- " if (depth <=maxDist)\n"
- " {\n"
- " float4 pointInWorld = pVtxIn[i];\n"
- " pVtxOut[numLocalContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
- " }\n"
- " }\n"
- " \n"
- " }\n"
- " clippingFaces[pairIndex].w =numLocalContactsOut;\n"
- " \n"
- " }\n"
- " \n"
- " for (int i=0;i<numLocalContactsOut;i++)\n"
- " pVtxIn[i] = pVtxOut[i];\n"
- " \n"
- " }// if (hasSeparatingAxis[i])\n"
- " }// if (i<numPairs)\n"
- " \n"
- "}\n"
- "__kernel void newContactReductionKernel( __global int4* pairs,\n"
- " __global const b3RigidBodyData_t* rigidBodies,\n"
- " __global const float4* separatingNormals,\n"
- " __global const int* hasSeparatingAxis,\n"
- " __global struct b3Contact4Data* globalContactsOut,\n"
- " __global int4* clippingFaces,\n"
- " __global float4* worldVertsB2,\n"
- " volatile __global int* nGlobalContactsOut,\n"
- " int vertexFaceCapacity,\n"
- " int contactCapacity,\n"
- " int numPairs\n"
- " )\n"
- "{\n"
- " int i = get_global_id(0);\n"
- " int pairIndex = i;\n"
- " \n"
- " int4 contactIdx;\n"
- " contactIdx=make_int4(0,1,2,3);\n"
- " \n"
- " if (i<numPairs)\n"
- " {\n"
- " \n"
- " if (hasSeparatingAxis[i])\n"
- " {\n"
- " \n"
- " \n"
- " \n"
- " \n"
- " int nPoints = clippingFaces[pairIndex].w;\n"
- " \n"
- " if (nPoints>0)\n"
- " {\n"
- " __global float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity];\n"
- " float4 normal = -separatingNormals[i];\n"
- " \n"
- " int nReducedContacts = extractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);\n"
- " \n"
- " int mprContactIndex = pairs[pairIndex].z;\n"
- " int dstIdx = mprContactIndex;\n"
- " if (dstIdx<0)\n"
- " {\n"
- " AppendInc( nGlobalContactsOut, dstIdx );\n"
- " }\n"
- "//#if 0\n"
- " \n"
- " if (dstIdx < contactCapacity)\n"
- " {\n"
- " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
- " c->m_worldNormalOnB = -normal;\n"
- " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
- " c->m_batchIdx = pairIndex;\n"
- " int bodyA = pairs[pairIndex].x;\n"
- " int bodyB = pairs[pairIndex].y;\n"
- " pairs[pairIndex].w = dstIdx;\n"
- " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
- " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
- " c->m_childIndexA =-1;\n"
- " c->m_childIndexB =-1;\n"
- " switch (nReducedContacts)\n"
- " {\n"
- " case 4:\n"
- " c->m_worldPosB[3] = pointsIn[contactIdx.w];\n"
- " case 3:\n"
- " c->m_worldPosB[2] = pointsIn[contactIdx.z];\n"
- " case 2:\n"
- " c->m_worldPosB[1] = pointsIn[contactIdx.y];\n"
- " case 1:\n"
- " if (mprContactIndex<0)//test\n"
- " c->m_worldPosB[0] = pointsIn[contactIdx.x];\n"
- " default:\n"
- " {\n"
- " }\n"
- " };\n"
- " \n"
- " GET_NPOINTS(*c) = nReducedContacts;\n"
- " \n"
- " }\n"
- " \n"
- " \n"
- "//#endif\n"
- " \n"
- " }// if (numContactsOut>0)\n"
- " }// if (hasSeparatingAxis[i])\n"
- " }// if (i<numPairs)\n"
- " \n"
- " \n"
- "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcave.cl b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcave.cl
deleted file mode 100644
index 31ca43b8cd..0000000000
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcave.cl
+++ /dev/null
@@ -1,1220 +0,0 @@
-
-//keep this enum in sync with the CPU version (in btCollidable.h)
-//written by Erwin Coumans
-
-
-#define SHAPE_CONVEX_HULL 3
-#define SHAPE_CONCAVE_TRIMESH 5
-#define TRIANGLE_NUM_CONVEX_FACES 5
-#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6
-
-#define B3_MAX_STACK_DEPTH 256
-
-
-typedef unsigned int u32;
-
-///keep this in sync with btCollidable.h
-typedef struct
-{
- union {
- int m_numChildShapes;
- int m_bvhIndex;
- };
- union
- {
- float m_radius;
- int m_compoundBvhIndex;
- };
-
- int m_shapeType;
- int m_shapeIndex;
-
-} btCollidableGpu;
-
-#define MAX_NUM_PARTS_IN_BITS 10
-
-///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.
-///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
-typedef struct
-{
- //12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
- //4 bytes
- int m_escapeIndexOrTriangleIndex;
-} b3QuantizedBvhNode;
-
-typedef struct
-{
- float4 m_aabbMin;
- float4 m_aabbMax;
- float4 m_quantization;
- int m_numNodes;
- int m_numSubTrees;
- int m_nodeOffset;
- int m_subTreeOffset;
-
-} b3BvhInfo;
-
-
-int getTriangleIndex(const b3QuantizedBvhNode* rootNode)
-{
- unsigned int x=0;
- unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
- // Get only the lower bits where the triangle index is stored
- return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
-}
-
-int getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)
-{
- unsigned int x=0;
- unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
- // Get only the lower bits where the triangle index is stored
- return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
-}
-
-int isLeafNode(const b3QuantizedBvhNode* rootNode)
-{
- //skipindex is negative (internal node), triangleindex >=0 (leafnode)
- return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
-}
-
-int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)
-{
- //skipindex is negative (internal node), triangleindex >=0 (leafnode)
- return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
-}
-
-int getEscapeIndex(const b3QuantizedBvhNode* rootNode)
-{
- return -rootNode->m_escapeIndexOrTriangleIndex;
-}
-
-int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)
-{
- return -rootNode->m_escapeIndexOrTriangleIndex;
-}
-
-
-typedef struct
-{
- //12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
- //4 bytes, points to the root of the subtree
- int m_rootNodeIndex;
- //4 bytes
- int m_subtreeSize;
- int m_padding[3];
-} b3BvhSubtreeInfo;
-
-
-
-
-
-
-
-typedef struct
-{
- float4 m_childPosition;
- float4 m_childOrientation;
- int m_shapeIndex;
- int m_unused0;
- int m_unused1;
- int m_unused2;
-} btGpuChildShape;
-
-
-typedef struct
-{
- float4 m_pos;
- float4 m_quat;
- float4 m_linVel;
- float4 m_angVel;
-
- u32 m_collidableIdx;
- float m_invMass;
- float m_restituitionCoeff;
- float m_frictionCoeff;
-} BodyData;
-
-
-typedef struct
-{
- float4 m_localCenter;
- float4 m_extents;
- float4 mC;
- float4 mE;
-
- float m_radius;
- int m_faceOffset;
- int m_numFaces;
- int m_numVertices;
-
- int m_vertexOffset;
- int m_uniqueEdgesOffset;
- int m_numUniqueEdges;
- int m_unused;
-} ConvexPolyhedronCL;
-
-typedef struct
-{
- union
- {
- float4 m_min;
- float m_minElems[4];
- int m_minIndices[4];
- };
- union
- {
- float4 m_max;
- float m_maxElems[4];
- int m_maxIndices[4];
- };
-} btAabbCL;
-
-#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
-#include "Bullet3Common/shared/b3Int2.h"
-
-
-
-typedef struct
-{
- float4 m_plane;
- int m_indexOffset;
- int m_numIndices;
-} btGpuFace;
-
-#define make_float4 (float4)
-
-
-__inline
-float4 cross3(float4 a, float4 b)
-{
- return cross(a,b);
-
-
-// float4 a1 = make_float4(a.xyz,0.f);
-// float4 b1 = make_float4(b.xyz,0.f);
-
-// return cross(a1,b1);
-
-//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);
-
- // float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);
-
- //return c;
-}
-
-__inline
-float dot3F4(float4 a, float4 b)
-{
- float4 a1 = make_float4(a.xyz,0.f);
- float4 b1 = make_float4(b.xyz,0.f);
- return dot(a1, b1);
-}
-
-__inline
-float4 fastNormalize4(float4 v)
-{
- v = make_float4(v.xyz,0.f);
- return fast_normalize(v);
-}
-
-
-///////////////////////////////////////
-// Quaternion
-///////////////////////////////////////
-
-typedef float4 Quaternion;
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b);
-
-__inline
-Quaternion qtNormalize(Quaternion in);
-
-__inline
-float4 qtRotate(Quaternion q, float4 vec);
-
-__inline
-Quaternion qtInvert(Quaternion q);
-
-
-
-
-__inline
-Quaternion qtMul(Quaternion a, Quaternion b)
-{
- Quaternion ans;
- ans = cross3( a, b );
- ans += a.w*b+b.w*a;
-// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
- ans.w = a.w*b.w - dot3F4(a, b);
- return ans;
-}
-
-__inline
-Quaternion qtNormalize(Quaternion in)
-{
- return fastNormalize4(in);
-// in /= length( in );
-// return in;
-}
-__inline
-float4 qtRotate(Quaternion q, float4 vec)
-{
- Quaternion qInv = qtInvert( q );
- float4 vcpy = vec;
- vcpy.w = 0.f;
- float4 out = qtMul(qtMul(q,vcpy),qInv);
- return out;
-}
-
-__inline
-Quaternion qtInvert(Quaternion q)
-{
- return (Quaternion)(-q.xyz, q.w);
-}
-
-__inline
-float4 qtInvRotate(const Quaternion q, float4 vec)
-{
- return qtRotate( qtInvert( q ), vec );
-}
-
-__inline
-float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)
-{
- return qtRotate( *orientation, *p ) + (*translation);
-}
-
-
-
-__inline
-float4 normalize3(const float4 a)
-{
- float4 n = make_float4(a.x, a.y, a.z, 0.f);
- return fastNormalize4( n );
-}
-
-inline void projectLocal(const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn,
-const float4* dir, const float4* vertices, float* min, float* max)
-{
- min[0] = FLT_MAX;
- max[0] = -FLT_MAX;
- int numVerts = hull->m_numVertices;
-
- const float4 localDir = qtInvRotate(orn,*dir);
- float offset = dot(pos,*dir);
- for(int i=0;i<numVerts;i++)
- {
- float dp = dot(vertices[hull->m_vertexOffset+i],localDir);
- if(dp < min[0])
- min[0] = dp;
- if(dp > max[0])
- max[0] = dp;
- }
- if(min[0]>max[0])
- {
- float tmp = min[0];
- min[0] = max[0];
- max[0] = tmp;
- }
- min[0] += offset;
- max[0] += offset;
-}
-
-inline void project(__global const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn,
-const float4* dir, __global const float4* vertices, float* min, float* max)
-{
- min[0] = FLT_MAX;
- max[0] = -FLT_MAX;
- int numVerts = hull->m_numVertices;
-
- const float4 localDir = qtInvRotate(orn,*dir);
- float offset = dot(pos,*dir);
- for(int i=0;i<numVerts;i++)
- {
- float dp = dot(vertices[hull->m_vertexOffset+i],localDir);
- if(dp < min[0])
- min[0] = dp;
- if(dp > max[0])
- max[0] = dp;
- }
- if(min[0]>max[0])
- {
- float tmp = min[0];
- min[0] = max[0];
- max[0] = tmp;
- }
- min[0] += offset;
- max[0] += offset;
-}
-
-inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
- const float4 posA,const float4 ornA,
- const float4 posB,const float4 ornB,
- float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)
-{
- float Min0,Max0;
- float Min1,Max1;
- projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);
- project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);
-
- if(Max0<Min1 || Max1<Min0)
- return false;
-
- float d0 = Max0 - Min1;
- float d1 = Max1 - Min0;
- *depth = d0<d1 ? d0:d1;
- return true;
-}
-
-
-
-
-inline bool IsAlmostZero(const float4 v)
-{
- if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)
- return false;
- return true;
-}
-
-
-
-bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
- const float4 posA1,
- const float4 ornA,
- const float4 posB1,
- const float4 ornB,
- const float4 DeltaC2,
-
- const float4* verticesA,
- const float4* uniqueEdgesA,
- const btGpuFace* facesA,
- const int* indicesA,
-
- __global const float4* verticesB,
- __global const float4* uniqueEdgesB,
- __global const btGpuFace* facesB,
- __global const int* indicesB,
- float4* sep,
- float* dmin)
-{
-
-
- float4 posA = posA1;
- posA.w = 0.f;
- float4 posB = posB1;
- posB.w = 0.f;
- int curPlaneTests=0;
- {
- int numFacesA = hullA->m_numFaces;
- // Test normals from hullA
- for(int i=0;i<numFacesA;i++)
- {
- const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
- float4 faceANormalWS = qtRotate(ornA,normal);
- if (dot3F4(DeltaC2,faceANormalWS)<0)
- faceANormalWS*=-1.f;
- curPlaneTests++;
- float d;
- if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))
- return false;
- if(d<*dmin)
- {
- *dmin = d;
- *sep = faceANormalWS;
- }
- }
- }
- if((dot3F4(-DeltaC2,*sep))>0.0f)
- {
- *sep = -(*sep);
- }
- return true;
-}
-
-bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const ConvexPolyhedronCL* hullB,
- const float4 posA1,
- const float4 ornA,
- const float4 posB1,
- const float4 ornB,
- const float4 DeltaC2,
- __global const float4* verticesA,
- __global const float4* uniqueEdgesA,
- __global const btGpuFace* facesA,
- __global const int* indicesA,
- const float4* verticesB,
- const float4* uniqueEdgesB,
- const btGpuFace* facesB,
- const int* indicesB,
- float4* sep,
- float* dmin)
-{
-
-
- float4 posA = posA1;
- posA.w = 0.f;
- float4 posB = posB1;
- posB.w = 0.f;
- int curPlaneTests=0;
- {
- int numFacesA = hullA->m_numFaces;
- // Test normals from hullA
- for(int i=0;i<numFacesA;i++)
- {
- const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
- float4 faceANormalWS = qtRotate(ornA,normal);
- if (dot3F4(DeltaC2,faceANormalWS)<0)
- faceANormalWS *= -1.f;
- curPlaneTests++;
- float d;
- if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))
- return false;
- if(d<*dmin)
- {
- *dmin = d;
- *sep = faceANormalWS;
- }
- }
- }
- if((dot3F4(-DeltaC2,*sep))>0.0f)
- {
- *sep = -(*sep);
- }
- return true;
-}
-
-
-
-bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
- const float4 posA1,
- const float4 ornA,
- const float4 posB1,
- const float4 ornB,
- const float4 DeltaC2,
- const float4* verticesA,
- const float4* uniqueEdgesA,
- const btGpuFace* facesA,
- const int* indicesA,
- __global const float4* verticesB,
- __global const float4* uniqueEdgesB,
- __global const btGpuFace* facesB,
- __global const int* indicesB,
- float4* sep,
- float* dmin)
-{
-
-
- float4 posA = posA1;
- posA.w = 0.f;
- float4 posB = posB1;
- posB.w = 0.f;
-
- int curPlaneTests=0;
-
- int curEdgeEdge = 0;
- // Test edges
- for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
- {
- const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];
- float4 edge0World = qtRotate(ornA,edge0);
-
- for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
- {
- const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];
- float4 edge1World = qtRotate(ornB,edge1);
-
-
- float4 crossje = cross3(edge0World,edge1World);
-
- curEdgeEdge++;
- if(!IsAlmostZero(crossje))
- {
- crossje = normalize3(crossje);
- if (dot3F4(DeltaC2,crossje)<0)
- crossje *= -1.f;
-
- float dist;
- bool result = true;
- {
- float Min0,Max0;
- float Min1,Max1;
- projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
- project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
-
- if(Max0<Min1 || Max1<Min0)
- result = false;
-
- float d0 = Max0 - Min1;
- float d1 = Max1 - Min0;
- dist = d0<d1 ? d0:d1;
- result = true;
-
- }
-
-
- if(dist<*dmin)
- {
- *dmin = dist;
- *sep = crossje;
- }
- }
- }
-
- }
-
-
- if((dot3F4(-DeltaC2,*sep))>0.0f)
- {
- *sep = -(*sep);
- }
- return true;
-}
-
-
-
-inline int findClippingFaces(const float4 separatingNormal,
- const ConvexPolyhedronCL* hullA,
- __global const ConvexPolyhedronCL* hullB,
- const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,
- __global float4* worldVertsA1,
- __global float4* worldNormalsA1,
- __global float4* worldVertsB1,
- int capacityWorldVerts,
- const float minDist, float maxDist,
- const float4* verticesA,
- const btGpuFace* facesA,
- const int* indicesA,
- __global const float4* verticesB,
- __global const btGpuFace* facesB,
- __global const int* indicesB,
- __global int4* clippingFaces, int pairIndex)
-{
- int numContactsOut = 0;
- int numWorldVertsB1= 0;
-
-
- int closestFaceB=0;
- float dmax = -FLT_MAX;
-
- {
- for(int face=0;face<hullB->m_numFaces;face++)
- {
- const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,
- facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);
- const float4 WorldNormal = qtRotate(ornB, Normal);
- float d = dot3F4(WorldNormal,separatingNormal);
- if (d > dmax)
- {
- dmax = d;
- closestFaceB = face;
- }
- }
- }
-
- {
- const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];
- int numVertices = polyB.m_numIndices;
- if (numVertices>capacityWorldVerts)
- numVertices = capacityWorldVerts;
- if (numVertices<0)
- numVertices = 0;
-
- for(int e0=0;e0<numVertices;e0++)
- {
- if (e0<capacityWorldVerts)
- {
- const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
- worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);
- }
- }
- }
-
- int closestFaceA=0;
- {
- float dmin = FLT_MAX;
- for(int face=0;face<hullA->m_numFaces;face++)
- {
- const float4 Normal = make_float4(
- facesA[hullA->m_faceOffset+face].m_plane.x,
- facesA[hullA->m_faceOffset+face].m_plane.y,
- facesA[hullA->m_faceOffset+face].m_plane.z,
- 0.f);
- const float4 faceANormalWS = qtRotate(ornA,Normal);
-
- float d = dot3F4(faceANormalWS,separatingNormal);
- if (d < dmin)
- {
- dmin = d;
- closestFaceA = face;
- worldNormalsA1[pairIndex] = faceANormalWS;
- }
- }
- }
-
- int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;
- if (numVerticesA>capacityWorldVerts)
- numVerticesA = capacityWorldVerts;
- if (numVerticesA<0)
- numVerticesA=0;
-
- for(int e0=0;e0<numVerticesA;e0++)
- {
- if (e0<capacityWorldVerts)
- {
- const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];
- worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);
- }
- }
-
- clippingFaces[pairIndex].x = closestFaceA;
- clippingFaces[pairIndex].y = closestFaceB;
- clippingFaces[pairIndex].z = numVerticesA;
- clippingFaces[pairIndex].w = numWorldVertsB1;
-
-
- return numContactsOut;
-}
-
-
-
-
-// work-in-progress
-__kernel void findConcaveSeparatingAxisVertexFaceKernel( __global int4* concavePairs,
- __global const BodyData* rigidBodies,
- __global const btCollidableGpu* collidables,
- __global const ConvexPolyhedronCL* convexShapes,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const btGpuFace* faces,
- __global const int* indices,
- __global const btGpuChildShape* gpuChildShapes,
- __global btAabbCL* aabbs,
- __global float4* concaveSeparatingNormalsOut,
- __global int* concaveHasSeparatingNormals,
- __global int4* clippingFacesOut,
- __global float4* worldVertsA1GPU,
- __global float4* worldNormalsAGPU,
- __global float4* worldVertsB1GPU,
- __global float* dmins,
- int vertexFaceCapacity,
- int numConcavePairs
- )
-{
-
- int i = get_global_id(0);
- if (i>=numConcavePairs)
- return;
-
- concaveHasSeparatingNormals[i] = 0;
-
- int pairIdx = i;
-
- int bodyIndexA = concavePairs[i].x;
- int bodyIndexB = concavePairs[i].y;
-
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
- if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&
- collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)
- {
- concavePairs[pairIdx].w = -1;
- return;
- }
-
-
-
- int numFacesA = convexShapes[shapeIndexA].m_numFaces;
- int numActualConcaveConvexTests = 0;
-
- int f = concavePairs[i].z;
-
- bool overlap = false;
-
- ConvexPolyhedronCL convexPolyhedronA;
-
- //add 3 vertices of the triangle
- convexPolyhedronA.m_numVertices = 3;
- convexPolyhedronA.m_vertexOffset = 0;
- float4 localCenter = make_float4(0.f,0.f,0.f,0.f);
-
- btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
- float4 triMinAabb, triMaxAabb;
- btAabbCL triAabb;
- triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);
- triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);
-
- float4 verticesA[3];
- for (int i=0;i<3;i++)
- {
- int index = indices[face.m_indexOffset+i];
- float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
- verticesA[i] = vert;
- localCenter += vert;
-
- triAabb.m_min = min(triAabb.m_min,vert);
- triAabb.m_max = max(triAabb.m_max,vert);
-
- }
-
- overlap = true;
- overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;
- overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;
- overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;
-
- if (overlap)
- {
- float dmin = FLT_MAX;
- int hasSeparatingAxis=5;
- float4 sepAxis=make_float4(1,2,3,4);
-
- int localCC=0;
- numActualConcaveConvexTests++;
-
- //a triangle has 3 unique edges
- convexPolyhedronA.m_numUniqueEdges = 3;
- convexPolyhedronA.m_uniqueEdgesOffset = 0;
- float4 uniqueEdgesA[3];
-
- uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
- uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
- uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
-
-
- convexPolyhedronA.m_faceOffset = 0;
-
- float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
-
- btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];
- int indicesA[3+3+2+2+2];
- int curUsedIndices=0;
- int fidx=0;
-
- //front size of triangle
- {
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[0] = 0;
- indicesA[1] = 1;
- indicesA[2] = 2;
- curUsedIndices+=3;
- float c = face.m_plane.w;
- facesA[fidx].m_plane.x = normal.x;
- facesA[fidx].m_plane.y = normal.y;
- facesA[fidx].m_plane.z = normal.z;
- facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices=3;
- }
- fidx++;
- //back size of triangle
- {
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[3]=2;
- indicesA[4]=1;
- indicesA[5]=0;
- curUsedIndices+=3;
- float c = dot(normal,verticesA[0]);
- float c1 = -face.m_plane.w;
- facesA[fidx].m_plane.x = -normal.x;
- facesA[fidx].m_plane.y = -normal.y;
- facesA[fidx].m_plane.z = -normal.z;
- facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices=3;
- }
- fidx++;
-
- bool addEdgePlanes = true;
- if (addEdgePlanes)
- {
- int numVertices=3;
- int prevVertex = numVertices-1;
- for (int i=0;i<numVertices;i++)
- {
- float4 v0 = verticesA[i];
- float4 v1 = verticesA[prevVertex];
-
- float4 edgeNormal = normalize(cross(normal,v1-v0));
- float c = -dot(edgeNormal,v0);
-
- facesA[fidx].m_numIndices = 2;
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[curUsedIndices++]=i;
- indicesA[curUsedIndices++]=prevVertex;
-
- facesA[fidx].m_plane.x = edgeNormal.x;
- facesA[fidx].m_plane.y = edgeNormal.y;
- facesA[fidx].m_plane.z = edgeNormal.z;
- facesA[fidx].m_plane.w = c;
- fidx++;
- prevVertex = i;
- }
- }
- convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;
- convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
-
-
- float4 posA = rigidBodies[bodyIndexA].m_pos;
- posA.w = 0.f;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
- posB.w = 0.f;
-
- float4 ornA = rigidBodies[bodyIndexA].m_quat;
- float4 ornB =rigidBodies[bodyIndexB].m_quat;
-
-
-
-
- ///////////////////
- ///compound shape support
-
- if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
- {
- int compoundChild = concavePairs[pairIdx].w;
- int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;
- int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
- float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
- float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = transform(&childPosB,&posB,&ornB);
- float4 newOrnB = qtMul(ornB,childOrnB);
- posB = newPosB;
- ornB = newOrnB;
- shapeIndexB = collidables[childColIndexB].m_shapeIndex;
- }
- //////////////////
-
- float4 c0local = convexPolyhedronA.m_localCenter;
- float4 c0 = transform(&c0local, &posA, &ornA);
- float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- float4 c1 = transform(&c1local,&posB,&ornB);
- const float4 DeltaC2 = c0 - c1;
-
-
- bool sepA = findSeparatingAxisLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- DeltaC2,
- verticesA,uniqueEdgesA,facesA,indicesA,
- vertices,uniqueEdges,faces,indices,
- &sepAxis,&dmin);
- hasSeparatingAxis = 4;
- if (!sepA)
- {
- hasSeparatingAxis = 0;
- } else
- {
- bool sepB = findSeparatingAxisLocalB( &convexShapes[shapeIndexB],&convexPolyhedronA,
- posB,ornB,
- posA,ornA,
- DeltaC2,
- vertices,uniqueEdges,faces,indices,
- verticesA,uniqueEdgesA,facesA,indicesA,
- &sepAxis,&dmin);
-
- if (!sepB)
- {
- hasSeparatingAxis = 0;
- } else
- {
- hasSeparatingAxis = 1;
- }
- }
-
- if (hasSeparatingAxis)
- {
- dmins[i] = dmin;
- concaveSeparatingNormalsOut[pairIdx]=sepAxis;
- concaveHasSeparatingNormals[i]=1;
-
- } else
- {
- //mark this pair as in-active
- concavePairs[pairIdx].w = -1;
- }
- }
- else
- {
- //mark this pair as in-active
- concavePairs[pairIdx].w = -1;
- }
-}
-
-
-
-
-// work-in-progress
-__kernel void findConcaveSeparatingAxisEdgeEdgeKernel( __global int4* concavePairs,
- __global const BodyData* rigidBodies,
- __global const btCollidableGpu* collidables,
- __global const ConvexPolyhedronCL* convexShapes,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const btGpuFace* faces,
- __global const int* indices,
- __global const btGpuChildShape* gpuChildShapes,
- __global btAabbCL* aabbs,
- __global float4* concaveSeparatingNormalsOut,
- __global int* concaveHasSeparatingNormals,
- __global int4* clippingFacesOut,
- __global float4* worldVertsA1GPU,
- __global float4* worldNormalsAGPU,
- __global float4* worldVertsB1GPU,
- __global float* dmins,
- int vertexFaceCapacity,
- int numConcavePairs
- )
-{
-
- int i = get_global_id(0);
- if (i>=numConcavePairs)
- return;
-
- if (!concaveHasSeparatingNormals[i])
- return;
-
- int pairIdx = i;
-
- int bodyIndexA = concavePairs[i].x;
- int bodyIndexB = concavePairs[i].y;
-
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
-
- int numFacesA = convexShapes[shapeIndexA].m_numFaces;
- int numActualConcaveConvexTests = 0;
-
- int f = concavePairs[i].z;
-
- bool overlap = false;
-
- ConvexPolyhedronCL convexPolyhedronA;
-
- //add 3 vertices of the triangle
- convexPolyhedronA.m_numVertices = 3;
- convexPolyhedronA.m_vertexOffset = 0;
- float4 localCenter = make_float4(0.f,0.f,0.f,0.f);
-
- btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
- float4 triMinAabb, triMaxAabb;
- btAabbCL triAabb;
- triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);
- triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);
-
- float4 verticesA[3];
- for (int i=0;i<3;i++)
- {
- int index = indices[face.m_indexOffset+i];
- float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
- verticesA[i] = vert;
- localCenter += vert;
-
- triAabb.m_min = min(triAabb.m_min,vert);
- triAabb.m_max = max(triAabb.m_max,vert);
-
- }
-
- overlap = true;
- overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;
- overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;
- overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;
-
- if (overlap)
- {
- float dmin = dmins[i];
- int hasSeparatingAxis=5;
- float4 sepAxis=make_float4(1,2,3,4);
- sepAxis = concaveSeparatingNormalsOut[pairIdx];
-
- int localCC=0;
- numActualConcaveConvexTests++;
-
- //a triangle has 3 unique edges
- convexPolyhedronA.m_numUniqueEdges = 3;
- convexPolyhedronA.m_uniqueEdgesOffset = 0;
- float4 uniqueEdgesA[3];
-
- uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
- uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
- uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
-
-
- convexPolyhedronA.m_faceOffset = 0;
-
- float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
-
- btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];
- int indicesA[3+3+2+2+2];
- int curUsedIndices=0;
- int fidx=0;
-
- //front size of triangle
- {
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[0] = 0;
- indicesA[1] = 1;
- indicesA[2] = 2;
- curUsedIndices+=3;
- float c = face.m_plane.w;
- facesA[fidx].m_plane.x = normal.x;
- facesA[fidx].m_plane.y = normal.y;
- facesA[fidx].m_plane.z = normal.z;
- facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices=3;
- }
- fidx++;
- //back size of triangle
- {
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[3]=2;
- indicesA[4]=1;
- indicesA[5]=0;
- curUsedIndices+=3;
- float c = dot(normal,verticesA[0]);
- float c1 = -face.m_plane.w;
- facesA[fidx].m_plane.x = -normal.x;
- facesA[fidx].m_plane.y = -normal.y;
- facesA[fidx].m_plane.z = -normal.z;
- facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices=3;
- }
- fidx++;
-
- bool addEdgePlanes = true;
- if (addEdgePlanes)
- {
- int numVertices=3;
- int prevVertex = numVertices-1;
- for (int i=0;i<numVertices;i++)
- {
- float4 v0 = verticesA[i];
- float4 v1 = verticesA[prevVertex];
-
- float4 edgeNormal = normalize(cross(normal,v1-v0));
- float c = -dot(edgeNormal,v0);
-
- facesA[fidx].m_numIndices = 2;
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[curUsedIndices++]=i;
- indicesA[curUsedIndices++]=prevVertex;
-
- facesA[fidx].m_plane.x = edgeNormal.x;
- facesA[fidx].m_plane.y = edgeNormal.y;
- facesA[fidx].m_plane.z = edgeNormal.z;
- facesA[fidx].m_plane.w = c;
- fidx++;
- prevVertex = i;
- }
- }
- convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;
- convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
-
-
- float4 posA = rigidBodies[bodyIndexA].m_pos;
- posA.w = 0.f;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
- posB.w = 0.f;
-
- float4 ornA = rigidBodies[bodyIndexA].m_quat;
- float4 ornB =rigidBodies[bodyIndexB].m_quat;
-
-
-
-
- ///////////////////
- ///compound shape support
-
- if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
- {
- int compoundChild = concavePairs[pairIdx].w;
- int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;
- int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
- float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
- float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = transform(&childPosB,&posB,&ornB);
- float4 newOrnB = qtMul(ornB,childOrnB);
- posB = newPosB;
- ornB = newOrnB;
- shapeIndexB = collidables[childColIndexB].m_shapeIndex;
- }
- //////////////////
-
- float4 c0local = convexPolyhedronA.m_localCenter;
- float4 c0 = transform(&c0local, &posA, &ornA);
- float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- float4 c1 = transform(&c1local,&posB,&ornB);
- const float4 DeltaC2 = c0 - c1;
-
-
- {
- bool sepEE = findSeparatingAxisEdgeEdgeLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- DeltaC2,
- verticesA,uniqueEdgesA,facesA,indicesA,
- vertices,uniqueEdges,faces,indices,
- &sepAxis,&dmin);
-
- if (!sepEE)
- {
- hasSeparatingAxis = 0;
- } else
- {
- hasSeparatingAxis = 1;
- }
- }
-
-
- if (hasSeparatingAxis)
- {
- sepAxis.w = dmin;
- dmins[i] = dmin;
- concaveSeparatingNormalsOut[pairIdx]=sepAxis;
- concaveHasSeparatingNormals[i]=1;
-
- float minDist = -1e30f;
- float maxDist = 0.02f;
-
-
- findClippingFaces(sepAxis,
- &convexPolyhedronA,
- &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- worldVertsA1GPU,
- worldNormalsAGPU,
- worldVertsB1GPU,
- vertexFaceCapacity,
- minDist, maxDist,
- verticesA,
- facesA,
- indicesA,
- vertices,
- faces,
- indices,
- clippingFacesOut, pairIdx);
-
-
- } else
- {
- //mark this pair as in-active
- concavePairs[pairIdx].w = -1;
- }
- }
- else
- {
- //mark this pair as in-active
- concavePairs[pairIdx].w = -1;
- }
-
- concavePairs[i].z = -1;//for the next stage, z is used to determine existing contact points
-}
-
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h
deleted file mode 100644
index a60702ca62..0000000000
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h
+++ /dev/null
@@ -1,1456 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* satConcaveKernelsCL =
- "//keep this enum in sync with the CPU version (in btCollidable.h)\n"
- "//written by Erwin Coumans\n"
- "#define SHAPE_CONVEX_HULL 3\n"
- "#define SHAPE_CONCAVE_TRIMESH 5\n"
- "#define TRIANGLE_NUM_CONVEX_FACES 5\n"
- "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
- "#define B3_MAX_STACK_DEPTH 256\n"
- "typedef unsigned int u32;\n"
- "///keep this in sync with btCollidable.h\n"
- "typedef struct\n"
- "{\n"
- " union {\n"
- " int m_numChildShapes;\n"
- " int m_bvhIndex;\n"
- " };\n"
- " union\n"
- " {\n"
- " float m_radius;\n"
- " int m_compoundBvhIndex;\n"
- " };\n"
- " \n"
- " int m_shapeType;\n"
- " int m_shapeIndex;\n"
- " \n"
- "} btCollidableGpu;\n"
- "#define MAX_NUM_PARTS_IN_BITS 10\n"
- "///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.\n"
- "///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n"
- "typedef struct\n"
- "{\n"
- " //12 bytes\n"
- " unsigned short int m_quantizedAabbMin[3];\n"
- " unsigned short int m_quantizedAabbMax[3];\n"
- " //4 bytes\n"
- " int m_escapeIndexOrTriangleIndex;\n"
- "} b3QuantizedBvhNode;\n"
- "typedef struct\n"
- "{\n"
- " float4 m_aabbMin;\n"
- " float4 m_aabbMax;\n"
- " float4 m_quantization;\n"
- " int m_numNodes;\n"
- " int m_numSubTrees;\n"
- " int m_nodeOffset;\n"
- " int m_subTreeOffset;\n"
- "} b3BvhInfo;\n"
- "int getTriangleIndex(const b3QuantizedBvhNode* rootNode)\n"
- "{\n"
- " unsigned int x=0;\n"
- " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
- " // Get only the lower bits where the triangle index is stored\n"
- " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
- "}\n"
- "int getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
- "{\n"
- " unsigned int x=0;\n"
- " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
- " // Get only the lower bits where the triangle index is stored\n"
- " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
- "}\n"
- "int isLeafNode(const b3QuantizedBvhNode* rootNode)\n"
- "{\n"
- " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
- " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
- "}\n"
- "int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
- "{\n"
- " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
- " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
- "}\n"
- " \n"
- "int getEscapeIndex(const b3QuantizedBvhNode* rootNode)\n"
- "{\n"
- " return -rootNode->m_escapeIndexOrTriangleIndex;\n"
- "}\n"
- "int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
- "{\n"
- " return -rootNode->m_escapeIndexOrTriangleIndex;\n"
- "}\n"
- "typedef struct\n"
- "{\n"
- " //12 bytes\n"
- " unsigned short int m_quantizedAabbMin[3];\n"
- " unsigned short int m_quantizedAabbMax[3];\n"
- " //4 bytes, points to the root of the subtree\n"
- " int m_rootNodeIndex;\n"
- " //4 bytes\n"
- " int m_subtreeSize;\n"
- " int m_padding[3];\n"
- "} b3BvhSubtreeInfo;\n"
- "typedef struct\n"
- "{\n"
- " float4 m_childPosition;\n"
- " float4 m_childOrientation;\n"
- " int m_shapeIndex;\n"
- " int m_unused0;\n"
- " int m_unused1;\n"
- " int m_unused2;\n"
- "} btGpuChildShape;\n"
- "typedef struct\n"
- "{\n"
- " float4 m_pos;\n"
- " float4 m_quat;\n"
- " float4 m_linVel;\n"
- " float4 m_angVel;\n"
- " u32 m_collidableIdx;\n"
- " float m_invMass;\n"
- " float m_restituitionCoeff;\n"
- " float m_frictionCoeff;\n"
- "} BodyData;\n"
- "typedef struct \n"
- "{\n"
- " float4 m_localCenter;\n"
- " float4 m_extents;\n"
- " float4 mC;\n"
- " float4 mE;\n"
- " \n"
- " float m_radius;\n"
- " int m_faceOffset;\n"
- " int m_numFaces;\n"
- " int m_numVertices;\n"
- " int m_vertexOffset;\n"
- " int m_uniqueEdgesOffset;\n"
- " int m_numUniqueEdges;\n"
- " int m_unused;\n"
- "} ConvexPolyhedronCL;\n"
- "typedef struct \n"
- "{\n"
- " union\n"
- " {\n"
- " float4 m_min;\n"
- " float m_minElems[4];\n"
- " int m_minIndices[4];\n"
- " };\n"
- " union\n"
- " {\n"
- " float4 m_max;\n"
- " float m_maxElems[4];\n"
- " int m_maxIndices[4];\n"
- " };\n"
- "} btAabbCL;\n"
- "#ifndef B3_AABB_H\n"
- "#define B3_AABB_H\n"
- "#ifndef B3_FLOAT4_H\n"
- "#define B3_FLOAT4_H\n"
- "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
- "#define B3_PLATFORM_DEFINITIONS_H\n"
- "struct MyTest\n"
- "{\n"
- " int bla;\n"
- "};\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
- "#define B3_LARGE_FLOAT 1e18f\n"
- "#define B3_INFINITY 1e18f\n"
- "#define b3Assert(a)\n"
- "#define b3ConstArray(a) __global const a*\n"
- "#define b3AtomicInc atomic_inc\n"
- "#define b3AtomicAdd atomic_add\n"
- "#define b3Fabs fabs\n"
- "#define b3Sqrt native_sqrt\n"
- "#define b3Sin native_sin\n"
- "#define b3Cos native_cos\n"
- "#define B3_STATIC\n"
- "#endif\n"
- "#endif\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- " typedef float4 b3Float4;\n"
- " #define b3Float4ConstArg const b3Float4\n"
- " #define b3MakeFloat4 (float4)\n"
- " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
- " {\n"
- " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
- " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
- " return dot(a1, b1);\n"
- " }\n"
- " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
- " {\n"
- " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
- " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
- " return cross(a1, b1);\n"
- " }\n"
- " #define b3MinFloat4 min\n"
- " #define b3MaxFloat4 max\n"
- " #define b3Normalized(a) normalize(a)\n"
- "#endif \n"
- " \n"
- "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
- "{\n"
- " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
- " return false;\n"
- " return true;\n"
- "}\n"
- "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
- "{\n"
- " float maxDot = -B3_INFINITY;\n"
- " int i = 0;\n"
- " int ptIndex = -1;\n"
- " for( i = 0; i < vecLen; i++ )\n"
- " {\n"
- " float dot = b3Dot3F4(vecArray[i],vec);\n"
- " \n"
- " if( dot > maxDot )\n"
- " {\n"
- " maxDot = dot;\n"
- " ptIndex = i;\n"
- " }\n"
- " }\n"
- " b3Assert(ptIndex>=0);\n"
- " if (ptIndex<0)\n"
- " {\n"
- " ptIndex = 0;\n"
- " }\n"
- " *dotOut = maxDot;\n"
- " return ptIndex;\n"
- "}\n"
- "#endif //B3_FLOAT4_H\n"
- "#ifndef B3_MAT3x3_H\n"
- "#define B3_MAT3x3_H\n"
- "#ifndef B3_QUAT_H\n"
- "#define B3_QUAT_H\n"
- "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif\n"
- "#endif\n"
- "#ifndef B3_FLOAT4_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif \n"
- "#endif //B3_FLOAT4_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- " typedef float4 b3Quat;\n"
- " #define b3QuatConstArg const b3Quat\n"
- " \n"
- " \n"
- "inline float4 b3FastNormalize4(float4 v)\n"
- "{\n"
- " v = (float4)(v.xyz,0.f);\n"
- " return fast_normalize(v);\n"
- "}\n"
- " \n"
- "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
- "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
- "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
- "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
- "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
- "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
- "{\n"
- " b3Quat ans;\n"
- " ans = b3Cross3( a, b );\n"
- " ans += a.w*b+b.w*a;\n"
- "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
- " ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
- " return ans;\n"
- "}\n"
- "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
- "{\n"
- " b3Quat q;\n"
- " q=in;\n"
- " //return b3FastNormalize4(in);\n"
- " float len = native_sqrt(dot(q, q));\n"
- " if(len > 0.f)\n"
- " {\n"
- " q *= 1.f / len;\n"
- " }\n"
- " else\n"
- " {\n"
- " q.x = q.y = q.z = 0.f;\n"
- " q.w = 1.f;\n"
- " }\n"
- " return q;\n"
- "}\n"
- "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
- "{\n"
- " b3Quat qInv = b3QuatInvert( q );\n"
- " float4 vcpy = vec;\n"
- " vcpy.w = 0.f;\n"
- " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
- " return out;\n"
- "}\n"
- "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
- "{\n"
- " return (b3Quat)(-q.xyz, q.w);\n"
- "}\n"
- "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
- "{\n"
- " return (b3Quat)(-q.xyz, q.w);\n"
- "}\n"
- "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
- "{\n"
- " return b3QuatRotate( b3QuatInvert( q ), vec );\n"
- "}\n"
- "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
- "{\n"
- " return b3QuatRotate( orientation, point ) + (translation);\n"
- "}\n"
- " \n"
- "#endif \n"
- "#endif //B3_QUAT_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "typedef struct\n"
- "{\n"
- " b3Float4 m_row[3];\n"
- "}b3Mat3x3;\n"
- "#define b3Mat3x3ConstArg const b3Mat3x3\n"
- "#define b3GetRow(m,row) (m.m_row[row])\n"
- "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
- "{\n"
- " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
- " b3Mat3x3 out;\n"
- " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
- " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
- " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
- " out.m_row[0].w = 0.f;\n"
- " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
- " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
- " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
- " out.m_row[1].w = 0.f;\n"
- " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
- " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
- " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
- " out.m_row[2].w = 0.f;\n"
- " return out;\n"
- "}\n"
- "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
- "{\n"
- " b3Mat3x3 out;\n"
- " out.m_row[0] = fabs(matIn.m_row[0]);\n"
- " out.m_row[1] = fabs(matIn.m_row[1]);\n"
- " out.m_row[2] = fabs(matIn.m_row[2]);\n"
- " return out;\n"
- "}\n"
- "__inline\n"
- "b3Mat3x3 mtZero();\n"
- "__inline\n"
- "b3Mat3x3 mtIdentity();\n"
- "__inline\n"
- "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
- "__inline\n"
- "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
- "__inline\n"
- "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
- "__inline\n"
- "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
- "__inline\n"
- "b3Mat3x3 mtZero()\n"
- "{\n"
- " b3Mat3x3 m;\n"
- " m.m_row[0] = (b3Float4)(0.f);\n"
- " m.m_row[1] = (b3Float4)(0.f);\n"
- " m.m_row[2] = (b3Float4)(0.f);\n"
- " return m;\n"
- "}\n"
- "__inline\n"
- "b3Mat3x3 mtIdentity()\n"
- "{\n"
- " b3Mat3x3 m;\n"
- " m.m_row[0] = (b3Float4)(1,0,0,0);\n"
- " m.m_row[1] = (b3Float4)(0,1,0,0);\n"
- " m.m_row[2] = (b3Float4)(0,0,1,0);\n"
- " return m;\n"
- "}\n"
- "__inline\n"
- "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
- "{\n"
- " b3Mat3x3 out;\n"
- " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
- " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
- " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
- " return out;\n"
- "}\n"
- "__inline\n"
- "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
- "{\n"
- " b3Mat3x3 transB;\n"
- " transB = mtTranspose( b );\n"
- " b3Mat3x3 ans;\n"
- " // why this doesn't run when 0ing in the for{}\n"
- " a.m_row[0].w = 0.f;\n"
- " a.m_row[1].w = 0.f;\n"
- " a.m_row[2].w = 0.f;\n"
- " for(int i=0; i<3; i++)\n"
- " {\n"
- "// a.m_row[i].w = 0.f;\n"
- " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
- " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
- " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
- " ans.m_row[i].w = 0.f;\n"
- " }\n"
- " return ans;\n"
- "}\n"
- "__inline\n"
- "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
- "{\n"
- " b3Float4 ans;\n"
- " ans.x = b3Dot3F4( a.m_row[0], b );\n"
- " ans.y = b3Dot3F4( a.m_row[1], b );\n"
- " ans.z = b3Dot3F4( a.m_row[2], b );\n"
- " ans.w = 0.f;\n"
- " return ans;\n"
- "}\n"
- "__inline\n"
- "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
- "{\n"
- " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
- " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
- " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
- " b3Float4 ans;\n"
- " ans.x = b3Dot3F4( a, colx );\n"
- " ans.y = b3Dot3F4( a, coly );\n"
- " ans.z = b3Dot3F4( a, colz );\n"
- " return ans;\n"
- "}\n"
- "#endif\n"
- "#endif //B3_MAT3x3_H\n"
- "typedef struct b3Aabb b3Aabb_t;\n"
- "struct b3Aabb\n"
- "{\n"
- " union\n"
- " {\n"
- " float m_min[4];\n"
- " b3Float4 m_minVec;\n"
- " int m_minIndices[4];\n"
- " };\n"
- " union\n"
- " {\n"
- " float m_max[4];\n"
- " b3Float4 m_maxVec;\n"
- " int m_signedMaxIndices[4];\n"
- " };\n"
- "};\n"
- "inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n"
- " b3Float4ConstArg pos,\n"
- " b3QuatConstArg orn,\n"
- " b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n"
- "{\n"
- " b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n"
- " localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n"
- " b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n"
- " b3Mat3x3 m;\n"
- " m = b3QuatGetRotationMatrix(orn);\n"
- " b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n"
- " b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n"
- " \n"
- " b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n"
- " b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n"
- " b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n"
- " 0.f);\n"
- " *aabbMinOut = center-extent;\n"
- " *aabbMaxOut = center+extent;\n"
- "}\n"
- "/// conservative test for overlap between two aabbs\n"
- "inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n"
- " b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n"
- "{\n"
- " bool overlap = true;\n"
- " overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n"
- " overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n"
- " overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n"
- " return overlap;\n"
- "}\n"
- "#endif //B3_AABB_H\n"
- "/*\n"
- "Bullet Continuous Collision Detection and Physics Library\n"
- "Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org\n"
- "This software is provided 'as-is', without any express or implied warranty.\n"
- "In no event will the authors be held liable for any damages arising from the use of this software.\n"
- "Permission is granted to anyone to use this software for any purpose,\n"
- "including commercial applications, and to alter it and redistribute it freely,\n"
- "subject to the following restrictions:\n"
- "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
- "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
- "3. This notice may not be removed or altered from any source distribution.\n"
- "*/\n"
- "#ifndef B3_INT2_H\n"
- "#define B3_INT2_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#define b3UnsignedInt2 uint2\n"
- "#define b3Int2 int2\n"
- "#define b3MakeInt2 (int2)\n"
- "#endif //__cplusplus\n"
- "#endif\n"
- "typedef struct\n"
- "{\n"
- " float4 m_plane;\n"
- " int m_indexOffset;\n"
- " int m_numIndices;\n"
- "} btGpuFace;\n"
- "#define make_float4 (float4)\n"
- "__inline\n"
- "float4 cross3(float4 a, float4 b)\n"
- "{\n"
- " return cross(a,b);\n"
- " \n"
- "// float4 a1 = make_float4(a.xyz,0.f);\n"
- "// float4 b1 = make_float4(b.xyz,0.f);\n"
- "// return cross(a1,b1);\n"
- "//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);\n"
- " \n"
- " // float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);\n"
- " \n"
- " //return c;\n"
- "}\n"
- "__inline\n"
- "float dot3F4(float4 a, float4 b)\n"
- "{\n"
- " float4 a1 = make_float4(a.xyz,0.f);\n"
- " float4 b1 = make_float4(b.xyz,0.f);\n"
- " return dot(a1, b1);\n"
- "}\n"
- "__inline\n"
- "float4 fastNormalize4(float4 v)\n"
- "{\n"
- " v = make_float4(v.xyz,0.f);\n"
- " return fast_normalize(v);\n"
- "}\n"
- "///////////////////////////////////////\n"
- "// Quaternion\n"
- "///////////////////////////////////////\n"
- "typedef float4 Quaternion;\n"
- "__inline\n"
- "Quaternion qtMul(Quaternion a, Quaternion b);\n"
- "__inline\n"
- "Quaternion qtNormalize(Quaternion in);\n"
- "__inline\n"
- "float4 qtRotate(Quaternion q, float4 vec);\n"
- "__inline\n"
- "Quaternion qtInvert(Quaternion q);\n"
- "__inline\n"
- "Quaternion qtMul(Quaternion a, Quaternion b)\n"
- "{\n"
- " Quaternion ans;\n"
- " ans = cross3( a, b );\n"
- " ans += a.w*b+b.w*a;\n"
- "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
- " ans.w = a.w*b.w - dot3F4(a, b);\n"
- " return ans;\n"
- "}\n"
- "__inline\n"
- "Quaternion qtNormalize(Quaternion in)\n"
- "{\n"
- " return fastNormalize4(in);\n"
- "// in /= length( in );\n"
- "// return in;\n"
- "}\n"
- "__inline\n"
- "float4 qtRotate(Quaternion q, float4 vec)\n"
- "{\n"
- " Quaternion qInv = qtInvert( q );\n"
- " float4 vcpy = vec;\n"
- " vcpy.w = 0.f;\n"
- " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
- " return out;\n"
- "}\n"
- "__inline\n"
- "Quaternion qtInvert(Quaternion q)\n"
- "{\n"
- " return (Quaternion)(-q.xyz, q.w);\n"
- "}\n"
- "__inline\n"
- "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
- "{\n"
- " return qtRotate( qtInvert( q ), vec );\n"
- "}\n"
- "__inline\n"
- "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
- "{\n"
- " return qtRotate( *orientation, *p ) + (*translation);\n"
- "}\n"
- "__inline\n"
- "float4 normalize3(const float4 a)\n"
- "{\n"
- " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
- " return fastNormalize4( n );\n"
- "}\n"
- "inline void projectLocal(const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
- "const float4* dir, const float4* vertices, float* min, float* max)\n"
- "{\n"
- " min[0] = FLT_MAX;\n"
- " max[0] = -FLT_MAX;\n"
- " int numVerts = hull->m_numVertices;\n"
- " const float4 localDir = qtInvRotate(orn,*dir);\n"
- " float offset = dot(pos,*dir);\n"
- " for(int i=0;i<numVerts;i++)\n"
- " {\n"
- " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
- " if(dp < min[0]) \n"
- " min[0] = dp;\n"
- " if(dp > max[0]) \n"
- " max[0] = dp;\n"
- " }\n"
- " if(min[0]>max[0])\n"
- " {\n"
- " float tmp = min[0];\n"
- " min[0] = max[0];\n"
- " max[0] = tmp;\n"
- " }\n"
- " min[0] += offset;\n"
- " max[0] += offset;\n"
- "}\n"
- "inline void project(__global const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
- "const float4* dir, __global const float4* vertices, float* min, float* max)\n"
- "{\n"
- " min[0] = FLT_MAX;\n"
- " max[0] = -FLT_MAX;\n"
- " int numVerts = hull->m_numVertices;\n"
- " const float4 localDir = qtInvRotate(orn,*dir);\n"
- " float offset = dot(pos,*dir);\n"
- " for(int i=0;i<numVerts;i++)\n"
- " {\n"
- " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
- " if(dp < min[0]) \n"
- " min[0] = dp;\n"
- " if(dp > max[0]) \n"
- " max[0] = dp;\n"
- " }\n"
- " if(min[0]>max[0])\n"
- " {\n"
- " float tmp = min[0];\n"
- " min[0] = max[0];\n"
- " max[0] = tmp;\n"
- " }\n"
- " min[0] += offset;\n"
- " max[0] += offset;\n"
- "}\n"
- "inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
- " const float4 posA,const float4 ornA,\n"
- " const float4 posB,const float4 ornB,\n"
- " float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)\n"
- "{\n"
- " float Min0,Max0;\n"
- " float Min1,Max1;\n"
- " projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);\n"
- " project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);\n"
- " if(Max0<Min1 || Max1<Min0)\n"
- " return false;\n"
- " float d0 = Max0 - Min1;\n"
- " float d1 = Max1 - Min0;\n"
- " *depth = d0<d1 ? d0:d1;\n"
- " return true;\n"
- "}\n"
- "inline bool IsAlmostZero(const float4 v)\n"
- "{\n"
- " if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)\n"
- " return false;\n"
- " return true;\n"
- "}\n"
- "bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
- " const float4 posA1,\n"
- " const float4 ornA,\n"
- " const float4 posB1,\n"
- " const float4 ornB,\n"
- " const float4 DeltaC2,\n"
- " \n"
- " const float4* verticesA, \n"
- " const float4* uniqueEdgesA, \n"
- " const btGpuFace* facesA,\n"
- " const int* indicesA,\n"
- " __global const float4* verticesB, \n"
- " __global const float4* uniqueEdgesB, \n"
- " __global const btGpuFace* facesB,\n"
- " __global const int* indicesB,\n"
- " float4* sep,\n"
- " float* dmin)\n"
- "{\n"
- " \n"
- " float4 posA = posA1;\n"
- " posA.w = 0.f;\n"
- " float4 posB = posB1;\n"
- " posB.w = 0.f;\n"
- " int curPlaneTests=0;\n"
- " {\n"
- " int numFacesA = hullA->m_numFaces;\n"
- " // Test normals from hullA\n"
- " for(int i=0;i<numFacesA;i++)\n"
- " {\n"
- " const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
- " float4 faceANormalWS = qtRotate(ornA,normal);\n"
- " if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
- " faceANormalWS*=-1.f;\n"
- " curPlaneTests++;\n"
- " float d;\n"
- " if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))\n"
- " return false;\n"
- " if(d<*dmin)\n"
- " {\n"
- " *dmin = d;\n"
- " *sep = faceANormalWS;\n"
- " }\n"
- " }\n"
- " }\n"
- " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
- " {\n"
- " *sep = -(*sep);\n"
- " }\n"
- " return true;\n"
- "}\n"
- "bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const ConvexPolyhedronCL* hullB, \n"
- " const float4 posA1,\n"
- " const float4 ornA,\n"
- " const float4 posB1,\n"
- " const float4 ornB,\n"
- " const float4 DeltaC2,\n"
- " __global const float4* verticesA, \n"
- " __global const float4* uniqueEdgesA, \n"
- " __global const btGpuFace* facesA,\n"
- " __global const int* indicesA,\n"
- " const float4* verticesB,\n"
- " const float4* uniqueEdgesB, \n"
- " const btGpuFace* facesB,\n"
- " const int* indicesB,\n"
- " float4* sep,\n"
- " float* dmin)\n"
- "{\n"
- " float4 posA = posA1;\n"
- " posA.w = 0.f;\n"
- " float4 posB = posB1;\n"
- " posB.w = 0.f;\n"
- " int curPlaneTests=0;\n"
- " {\n"
- " int numFacesA = hullA->m_numFaces;\n"
- " // Test normals from hullA\n"
- " for(int i=0;i<numFacesA;i++)\n"
- " {\n"
- " const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
- " float4 faceANormalWS = qtRotate(ornA,normal);\n"
- " if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
- " faceANormalWS *= -1.f;\n"
- " curPlaneTests++;\n"
- " float d;\n"
- " if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))\n"
- " return false;\n"
- " if(d<*dmin)\n"
- " {\n"
- " *dmin = d;\n"
- " *sep = faceANormalWS;\n"
- " }\n"
- " }\n"
- " }\n"
- " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
- " {\n"
- " *sep = -(*sep);\n"
- " }\n"
- " return true;\n"
- "}\n"
- "bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
- " const float4 posA1,\n"
- " const float4 ornA,\n"
- " const float4 posB1,\n"
- " const float4 ornB,\n"
- " const float4 DeltaC2,\n"
- " const float4* verticesA, \n"
- " const float4* uniqueEdgesA, \n"
- " const btGpuFace* facesA,\n"
- " const int* indicesA,\n"
- " __global const float4* verticesB, \n"
- " __global const float4* uniqueEdgesB, \n"
- " __global const btGpuFace* facesB,\n"
- " __global const int* indicesB,\n"
- " float4* sep,\n"
- " float* dmin)\n"
- "{\n"
- " float4 posA = posA1;\n"
- " posA.w = 0.f;\n"
- " float4 posB = posB1;\n"
- " posB.w = 0.f;\n"
- " int curPlaneTests=0;\n"
- " int curEdgeEdge = 0;\n"
- " // Test edges\n"
- " for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n"
- " {\n"
- " const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];\n"
- " float4 edge0World = qtRotate(ornA,edge0);\n"
- " for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n"
- " {\n"
- " const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];\n"
- " float4 edge1World = qtRotate(ornB,edge1);\n"
- " float4 crossje = cross3(edge0World,edge1World);\n"
- " curEdgeEdge++;\n"
- " if(!IsAlmostZero(crossje))\n"
- " {\n"
- " crossje = normalize3(crossje);\n"
- " if (dot3F4(DeltaC2,crossje)<0)\n"
- " crossje *= -1.f;\n"
- " float dist;\n"
- " bool result = true;\n"
- " {\n"
- " float Min0,Max0;\n"
- " float Min1,Max1;\n"
- " projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);\n"
- " project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);\n"
- " \n"
- " if(Max0<Min1 || Max1<Min0)\n"
- " result = false;\n"
- " \n"
- " float d0 = Max0 - Min1;\n"
- " float d1 = Max1 - Min0;\n"
- " dist = d0<d1 ? d0:d1;\n"
- " result = true;\n"
- " }\n"
- " \n"
- " if(dist<*dmin)\n"
- " {\n"
- " *dmin = dist;\n"
- " *sep = crossje;\n"
- " }\n"
- " }\n"
- " }\n"
- " }\n"
- " \n"
- " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
- " {\n"
- " *sep = -(*sep);\n"
- " }\n"
- " return true;\n"
- "}\n"
- "inline int findClippingFaces(const float4 separatingNormal,\n"
- " const ConvexPolyhedronCL* hullA, \n"
- " __global const ConvexPolyhedronCL* hullB,\n"
- " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
- " __global float4* worldVertsA1,\n"
- " __global float4* worldNormalsA1,\n"
- " __global float4* worldVertsB1,\n"
- " int capacityWorldVerts,\n"
- " const float minDist, float maxDist,\n"
- " const float4* verticesA,\n"
- " const btGpuFace* facesA,\n"
- " const int* indicesA,\n"
- " __global const float4* verticesB,\n"
- " __global const btGpuFace* facesB,\n"
- " __global const int* indicesB,\n"
- " __global int4* clippingFaces, int pairIndex)\n"
- "{\n"
- " int numContactsOut = 0;\n"
- " int numWorldVertsB1= 0;\n"
- " \n"
- " \n"
- " int closestFaceB=0;\n"
- " float dmax = -FLT_MAX;\n"
- " \n"
- " {\n"
- " for(int face=0;face<hullB->m_numFaces;face++)\n"
- " {\n"
- " const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,\n"
- " facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
- " const float4 WorldNormal = qtRotate(ornB, Normal);\n"
- " float d = dot3F4(WorldNormal,separatingNormal);\n"
- " if (d > dmax)\n"
- " {\n"
- " dmax = d;\n"
- " closestFaceB = face;\n"
- " }\n"
- " }\n"
- " }\n"
- " \n"
- " {\n"
- " const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
- " int numVertices = polyB.m_numIndices;\n"
- " if (numVertices>capacityWorldVerts)\n"
- " numVertices = capacityWorldVerts;\n"
- " if (numVertices<0)\n"
- " numVertices = 0;\n"
- " \n"
- " for(int e0=0;e0<numVertices;e0++)\n"
- " {\n"
- " if (e0<capacityWorldVerts)\n"
- " {\n"
- " const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
- " worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
- " }\n"
- " }\n"
- " }\n"
- " \n"
- " int closestFaceA=0;\n"
- " {\n"
- " float dmin = FLT_MAX;\n"
- " for(int face=0;face<hullA->m_numFaces;face++)\n"
- " {\n"
- " const float4 Normal = make_float4(\n"
- " facesA[hullA->m_faceOffset+face].m_plane.x,\n"
- " facesA[hullA->m_faceOffset+face].m_plane.y,\n"
- " facesA[hullA->m_faceOffset+face].m_plane.z,\n"
- " 0.f);\n"
- " const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
- " \n"
- " float d = dot3F4(faceANormalWS,separatingNormal);\n"
- " if (d < dmin)\n"
- " {\n"
- " dmin = d;\n"
- " closestFaceA = face;\n"
- " worldNormalsA1[pairIndex] = faceANormalWS;\n"
- " }\n"
- " }\n"
- " }\n"
- " \n"
- " int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
- " if (numVerticesA>capacityWorldVerts)\n"
- " numVerticesA = capacityWorldVerts;\n"
- " if (numVerticesA<0)\n"
- " numVerticesA=0;\n"
- " \n"
- " for(int e0=0;e0<numVerticesA;e0++)\n"
- " {\n"
- " if (e0<capacityWorldVerts)\n"
- " {\n"
- " const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
- " worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
- " }\n"
- " }\n"
- " \n"
- " clippingFaces[pairIndex].x = closestFaceA;\n"
- " clippingFaces[pairIndex].y = closestFaceB;\n"
- " clippingFaces[pairIndex].z = numVerticesA;\n"
- " clippingFaces[pairIndex].w = numWorldVertsB1;\n"
- " \n"
- " \n"
- " return numContactsOut;\n"
- "}\n"
- "// work-in-progress\n"
- "__kernel void findConcaveSeparatingAxisVertexFaceKernel( __global int4* concavePairs,\n"
- " __global const BodyData* rigidBodies,\n"
- " __global const btCollidableGpu* collidables,\n"
- " __global const ConvexPolyhedronCL* convexShapes,\n"
- " __global const float4* vertices,\n"
- " __global const float4* uniqueEdges,\n"
- " __global const btGpuFace* faces,\n"
- " __global const int* indices,\n"
- " __global const btGpuChildShape* gpuChildShapes,\n"
- " __global btAabbCL* aabbs,\n"
- " __global float4* concaveSeparatingNormalsOut,\n"
- " __global int* concaveHasSeparatingNormals,\n"
- " __global int4* clippingFacesOut,\n"
- " __global float4* worldVertsA1GPU,\n"
- " __global float4* worldNormalsAGPU,\n"
- " __global float4* worldVertsB1GPU,\n"
- " __global float* dmins,\n"
- " int vertexFaceCapacity,\n"
- " int numConcavePairs\n"
- " )\n"
- "{\n"
- " \n"
- " int i = get_global_id(0);\n"
- " if (i>=numConcavePairs)\n"
- " return;\n"
- " \n"
- " concaveHasSeparatingNormals[i] = 0;\n"
- " \n"
- " int pairIdx = i;\n"
- " \n"
- " int bodyIndexA = concavePairs[i].x;\n"
- " int bodyIndexB = concavePairs[i].y;\n"
- " \n"
- " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
- " \n"
- " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
- " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
- " \n"
- " if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&\n"
- " collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
- " {\n"
- " concavePairs[pairIdx].w = -1;\n"
- " return;\n"
- " }\n"
- " \n"
- " \n"
- " \n"
- " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
- " int numActualConcaveConvexTests = 0;\n"
- " \n"
- " int f = concavePairs[i].z;\n"
- " \n"
- " bool overlap = false;\n"
- " \n"
- " ConvexPolyhedronCL convexPolyhedronA;\n"
- " \n"
- " //add 3 vertices of the triangle\n"
- " convexPolyhedronA.m_numVertices = 3;\n"
- " convexPolyhedronA.m_vertexOffset = 0;\n"
- " float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
- " \n"
- " btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
- " float4 triMinAabb, triMaxAabb;\n"
- " btAabbCL triAabb;\n"
- " triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n"
- " triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n"
- " \n"
- " float4 verticesA[3];\n"
- " for (int i=0;i<3;i++)\n"
- " {\n"
- " int index = indices[face.m_indexOffset+i];\n"
- " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
- " verticesA[i] = vert;\n"
- " localCenter += vert;\n"
- " \n"
- " triAabb.m_min = min(triAabb.m_min,vert);\n"
- " triAabb.m_max = max(triAabb.m_max,vert);\n"
- " \n"
- " }\n"
- " \n"
- " overlap = true;\n"
- " overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n"
- " overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n"
- " overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n"
- " \n"
- " if (overlap)\n"
- " {\n"
- " float dmin = FLT_MAX;\n"
- " int hasSeparatingAxis=5;\n"
- " float4 sepAxis=make_float4(1,2,3,4);\n"
- " \n"
- " int localCC=0;\n"
- " numActualConcaveConvexTests++;\n"
- " \n"
- " //a triangle has 3 unique edges\n"
- " convexPolyhedronA.m_numUniqueEdges = 3;\n"
- " convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
- " float4 uniqueEdgesA[3];\n"
- " \n"
- " uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
- " uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
- " uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
- " \n"
- " \n"
- " convexPolyhedronA.m_faceOffset = 0;\n"
- " \n"
- " float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
- " \n"
- " btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
- " int indicesA[3+3+2+2+2];\n"
- " int curUsedIndices=0;\n"
- " int fidx=0;\n"
- " \n"
- " //front size of triangle\n"
- " {\n"
- " facesA[fidx].m_indexOffset=curUsedIndices;\n"
- " indicesA[0] = 0;\n"
- " indicesA[1] = 1;\n"
- " indicesA[2] = 2;\n"
- " curUsedIndices+=3;\n"
- " float c = face.m_plane.w;\n"
- " facesA[fidx].m_plane.x = normal.x;\n"
- " facesA[fidx].m_plane.y = normal.y;\n"
- " facesA[fidx].m_plane.z = normal.z;\n"
- " facesA[fidx].m_plane.w = c;\n"
- " facesA[fidx].m_numIndices=3;\n"
- " }\n"
- " fidx++;\n"
- " //back size of triangle\n"
- " {\n"
- " facesA[fidx].m_indexOffset=curUsedIndices;\n"
- " indicesA[3]=2;\n"
- " indicesA[4]=1;\n"
- " indicesA[5]=0;\n"
- " curUsedIndices+=3;\n"
- " float c = dot(normal,verticesA[0]);\n"
- " float c1 = -face.m_plane.w;\n"
- " facesA[fidx].m_plane.x = -normal.x;\n"
- " facesA[fidx].m_plane.y = -normal.y;\n"
- " facesA[fidx].m_plane.z = -normal.z;\n"
- " facesA[fidx].m_plane.w = c;\n"
- " facesA[fidx].m_numIndices=3;\n"
- " }\n"
- " fidx++;\n"
- " \n"
- " bool addEdgePlanes = true;\n"
- " if (addEdgePlanes)\n"
- " {\n"
- " int numVertices=3;\n"
- " int prevVertex = numVertices-1;\n"
- " for (int i=0;i<numVertices;i++)\n"
- " {\n"
- " float4 v0 = verticesA[i];\n"
- " float4 v1 = verticesA[prevVertex];\n"
- " \n"
- " float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
- " float c = -dot(edgeNormal,v0);\n"
- " \n"
- " facesA[fidx].m_numIndices = 2;\n"
- " facesA[fidx].m_indexOffset=curUsedIndices;\n"
- " indicesA[curUsedIndices++]=i;\n"
- " indicesA[curUsedIndices++]=prevVertex;\n"
- " \n"
- " facesA[fidx].m_plane.x = edgeNormal.x;\n"
- " facesA[fidx].m_plane.y = edgeNormal.y;\n"
- " facesA[fidx].m_plane.z = edgeNormal.z;\n"
- " facesA[fidx].m_plane.w = c;\n"
- " fidx++;\n"
- " prevVertex = i;\n"
- " }\n"
- " }\n"
- " convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
- " convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
- " \n"
- " \n"
- " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
- " posA.w = 0.f;\n"
- " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
- " posB.w = 0.f;\n"
- " \n"
- " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
- " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
- " \n"
- " \n"
- " \n"
- " \n"
- " ///////////////////\n"
- " ///compound shape support\n"
- " \n"
- " if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
- " {\n"
- " int compoundChild = concavePairs[pairIdx].w;\n"
- " int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n"
- " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
- " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
- " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
- " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
- " float4 newOrnB = qtMul(ornB,childOrnB);\n"
- " posB = newPosB;\n"
- " ornB = newOrnB;\n"
- " shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
- " }\n"
- " //////////////////\n"
- " \n"
- " float4 c0local = convexPolyhedronA.m_localCenter;\n"
- " float4 c0 = transform(&c0local, &posA, &ornA);\n"
- " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
- " float4 c1 = transform(&c1local,&posB,&ornB);\n"
- " const float4 DeltaC2 = c0 - c1;\n"
- " \n"
- " \n"
- " bool sepA = findSeparatingAxisLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
- " posA,ornA,\n"
- " posB,ornB,\n"
- " DeltaC2,\n"
- " verticesA,uniqueEdgesA,facesA,indicesA,\n"
- " vertices,uniqueEdges,faces,indices,\n"
- " &sepAxis,&dmin);\n"
- " hasSeparatingAxis = 4;\n"
- " if (!sepA)\n"
- " {\n"
- " hasSeparatingAxis = 0;\n"
- " } else\n"
- " {\n"
- " bool sepB = findSeparatingAxisLocalB( &convexShapes[shapeIndexB],&convexPolyhedronA,\n"
- " posB,ornB,\n"
- " posA,ornA,\n"
- " DeltaC2,\n"
- " vertices,uniqueEdges,faces,indices,\n"
- " verticesA,uniqueEdgesA,facesA,indicesA,\n"
- " &sepAxis,&dmin);\n"
- " \n"
- " if (!sepB)\n"
- " {\n"
- " hasSeparatingAxis = 0;\n"
- " } else\n"
- " {\n"
- " hasSeparatingAxis = 1;\n"
- " }\n"
- " } \n"
- " \n"
- " if (hasSeparatingAxis)\n"
- " {\n"
- " dmins[i] = dmin;\n"
- " concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n"
- " concaveHasSeparatingNormals[i]=1;\n"
- " \n"
- " } else\n"
- " { \n"
- " //mark this pair as in-active\n"
- " concavePairs[pairIdx].w = -1;\n"
- " }\n"
- " }\n"
- " else\n"
- " { \n"
- " //mark this pair as in-active\n"
- " concavePairs[pairIdx].w = -1;\n"
- " }\n"
- "}\n"
- "// work-in-progress\n"
- "__kernel void findConcaveSeparatingAxisEdgeEdgeKernel( __global int4* concavePairs,\n"
- " __global const BodyData* rigidBodies,\n"
- " __global const btCollidableGpu* collidables,\n"
- " __global const ConvexPolyhedronCL* convexShapes,\n"
- " __global const float4* vertices,\n"
- " __global const float4* uniqueEdges,\n"
- " __global const btGpuFace* faces,\n"
- " __global const int* indices,\n"
- " __global const btGpuChildShape* gpuChildShapes,\n"
- " __global btAabbCL* aabbs,\n"
- " __global float4* concaveSeparatingNormalsOut,\n"
- " __global int* concaveHasSeparatingNormals,\n"
- " __global int4* clippingFacesOut,\n"
- " __global float4* worldVertsA1GPU,\n"
- " __global float4* worldNormalsAGPU,\n"
- " __global float4* worldVertsB1GPU,\n"
- " __global float* dmins,\n"
- " int vertexFaceCapacity,\n"
- " int numConcavePairs\n"
- " )\n"
- "{\n"
- " \n"
- " int i = get_global_id(0);\n"
- " if (i>=numConcavePairs)\n"
- " return;\n"
- " \n"
- " if (!concaveHasSeparatingNormals[i])\n"
- " return;\n"
- " \n"
- " int pairIdx = i;\n"
- " \n"
- " int bodyIndexA = concavePairs[i].x;\n"
- " int bodyIndexB = concavePairs[i].y;\n"
- " \n"
- " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
- " \n"
- " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
- " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
- " \n"
- " \n"
- " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
- " int numActualConcaveConvexTests = 0;\n"
- " \n"
- " int f = concavePairs[i].z;\n"
- " \n"
- " bool overlap = false;\n"
- " \n"
- " ConvexPolyhedronCL convexPolyhedronA;\n"
- " \n"
- " //add 3 vertices of the triangle\n"
- " convexPolyhedronA.m_numVertices = 3;\n"
- " convexPolyhedronA.m_vertexOffset = 0;\n"
- " float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
- " \n"
- " btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
- " float4 triMinAabb, triMaxAabb;\n"
- " btAabbCL triAabb;\n"
- " triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n"
- " triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n"
- " \n"
- " float4 verticesA[3];\n"
- " for (int i=0;i<3;i++)\n"
- " {\n"
- " int index = indices[face.m_indexOffset+i];\n"
- " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
- " verticesA[i] = vert;\n"
- " localCenter += vert;\n"
- " \n"
- " triAabb.m_min = min(triAabb.m_min,vert);\n"
- " triAabb.m_max = max(triAabb.m_max,vert);\n"
- " \n"
- " }\n"
- " \n"
- " overlap = true;\n"
- " overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n"
- " overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n"
- " overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n"
- " \n"
- " if (overlap)\n"
- " {\n"
- " float dmin = dmins[i];\n"
- " int hasSeparatingAxis=5;\n"
- " float4 sepAxis=make_float4(1,2,3,4);\n"
- " sepAxis = concaveSeparatingNormalsOut[pairIdx];\n"
- " \n"
- " int localCC=0;\n"
- " numActualConcaveConvexTests++;\n"
- " \n"
- " //a triangle has 3 unique edges\n"
- " convexPolyhedronA.m_numUniqueEdges = 3;\n"
- " convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
- " float4 uniqueEdgesA[3];\n"
- " \n"
- " uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
- " uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
- " uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
- " \n"
- " \n"
- " convexPolyhedronA.m_faceOffset = 0;\n"
- " \n"
- " float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
- " \n"
- " btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
- " int indicesA[3+3+2+2+2];\n"
- " int curUsedIndices=0;\n"
- " int fidx=0;\n"
- " \n"
- " //front size of triangle\n"
- " {\n"
- " facesA[fidx].m_indexOffset=curUsedIndices;\n"
- " indicesA[0] = 0;\n"
- " indicesA[1] = 1;\n"
- " indicesA[2] = 2;\n"
- " curUsedIndices+=3;\n"
- " float c = face.m_plane.w;\n"
- " facesA[fidx].m_plane.x = normal.x;\n"
- " facesA[fidx].m_plane.y = normal.y;\n"
- " facesA[fidx].m_plane.z = normal.z;\n"
- " facesA[fidx].m_plane.w = c;\n"
- " facesA[fidx].m_numIndices=3;\n"
- " }\n"
- " fidx++;\n"
- " //back size of triangle\n"
- " {\n"
- " facesA[fidx].m_indexOffset=curUsedIndices;\n"
- " indicesA[3]=2;\n"
- " indicesA[4]=1;\n"
- " indicesA[5]=0;\n"
- " curUsedIndices+=3;\n"
- " float c = dot(normal,verticesA[0]);\n"
- " float c1 = -face.m_plane.w;\n"
- " facesA[fidx].m_plane.x = -normal.x;\n"
- " facesA[fidx].m_plane.y = -normal.y;\n"
- " facesA[fidx].m_plane.z = -normal.z;\n"
- " facesA[fidx].m_plane.w = c;\n"
- " facesA[fidx].m_numIndices=3;\n"
- " }\n"
- " fidx++;\n"
- " \n"
- " bool addEdgePlanes = true;\n"
- " if (addEdgePlanes)\n"
- " {\n"
- " int numVertices=3;\n"
- " int prevVertex = numVertices-1;\n"
- " for (int i=0;i<numVertices;i++)\n"
- " {\n"
- " float4 v0 = verticesA[i];\n"
- " float4 v1 = verticesA[prevVertex];\n"
- " \n"
- " float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
- " float c = -dot(edgeNormal,v0);\n"
- " \n"
- " facesA[fidx].m_numIndices = 2;\n"
- " facesA[fidx].m_indexOffset=curUsedIndices;\n"
- " indicesA[curUsedIndices++]=i;\n"
- " indicesA[curUsedIndices++]=prevVertex;\n"
- " \n"
- " facesA[fidx].m_plane.x = edgeNormal.x;\n"
- " facesA[fidx].m_plane.y = edgeNormal.y;\n"
- " facesA[fidx].m_plane.z = edgeNormal.z;\n"
- " facesA[fidx].m_plane.w = c;\n"
- " fidx++;\n"
- " prevVertex = i;\n"
- " }\n"
- " }\n"
- " convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
- " convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
- " \n"
- " \n"
- " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
- " posA.w = 0.f;\n"
- " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
- " posB.w = 0.f;\n"
- " \n"
- " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
- " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
- " \n"
- " \n"
- " \n"
- " \n"
- " ///////////////////\n"
- " ///compound shape support\n"
- " \n"
- " if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
- " {\n"
- " int compoundChild = concavePairs[pairIdx].w;\n"
- " int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n"
- " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
- " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
- " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
- " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
- " float4 newOrnB = qtMul(ornB,childOrnB);\n"
- " posB = newPosB;\n"
- " ornB = newOrnB;\n"
- " shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
- " }\n"
- " //////////////////\n"
- " \n"
- " float4 c0local = convexPolyhedronA.m_localCenter;\n"
- " float4 c0 = transform(&c0local, &posA, &ornA);\n"
- " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
- " float4 c1 = transform(&c1local,&posB,&ornB);\n"
- " const float4 DeltaC2 = c0 - c1;\n"
- " \n"
- " \n"
- " {\n"
- " bool sepEE = findSeparatingAxisEdgeEdgeLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
- " posA,ornA,\n"
- " posB,ornB,\n"
- " DeltaC2,\n"
- " verticesA,uniqueEdgesA,facesA,indicesA,\n"
- " vertices,uniqueEdges,faces,indices,\n"
- " &sepAxis,&dmin);\n"
- " \n"
- " if (!sepEE)\n"
- " {\n"
- " hasSeparatingAxis = 0;\n"
- " } else\n"
- " {\n"
- " hasSeparatingAxis = 1;\n"
- " }\n"
- " }\n"
- " \n"
- " \n"
- " if (hasSeparatingAxis)\n"
- " {\n"
- " sepAxis.w = dmin;\n"
- " dmins[i] = dmin;\n"
- " concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n"
- " concaveHasSeparatingNormals[i]=1;\n"
- " \n"
- " float minDist = -1e30f;\n"
- " float maxDist = 0.02f;\n"
- " \n"
- " findClippingFaces(sepAxis,\n"
- " &convexPolyhedronA,\n"
- " &convexShapes[shapeIndexB],\n"
- " posA,ornA,\n"
- " posB,ornB,\n"
- " worldVertsA1GPU,\n"
- " worldNormalsAGPU,\n"
- " worldVertsB1GPU,\n"
- " vertexFaceCapacity,\n"
- " minDist, maxDist,\n"
- " verticesA,\n"
- " facesA,\n"
- " indicesA,\n"
- " vertices,\n"
- " faces,\n"
- " indices,\n"
- " clippingFacesOut, pairIdx);\n"
- " \n"
- " \n"
- " } else\n"
- " { \n"
- " //mark this pair as in-active\n"
- " concavePairs[pairIdx].w = -1;\n"
- " }\n"
- " }\n"
- " else\n"
- " { \n"
- " //mark this pair as in-active\n"
- " concavePairs[pairIdx].w = -1;\n"
- " }\n"
- " \n"
- " concavePairs[i].z = -1;//for the next stage, z is used to determine existing contact points\n"
- "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h
deleted file mode 100644
index e627af2799..0000000000
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h
+++ /dev/null
@@ -1,2103 +0,0 @@
-//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* satKernelsCL =
- "//keep this enum in sync with the CPU version (in btCollidable.h)\n"
- "//written by Erwin Coumans\n"
- "#define SHAPE_CONVEX_HULL 3\n"
- "#define SHAPE_CONCAVE_TRIMESH 5\n"
- "#define TRIANGLE_NUM_CONVEX_FACES 5\n"
- "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
- "#define B3_MAX_STACK_DEPTH 256\n"
- "typedef unsigned int u32;\n"
- "///keep this in sync with btCollidable.h\n"
- "typedef struct\n"
- "{\n"
- " union {\n"
- " int m_numChildShapes;\n"
- " int m_bvhIndex;\n"
- " };\n"
- " union\n"
- " {\n"
- " float m_radius;\n"
- " int m_compoundBvhIndex;\n"
- " };\n"
- " \n"
- " int m_shapeType;\n"
- " int m_shapeIndex;\n"
- " \n"
- "} btCollidableGpu;\n"
- "#define MAX_NUM_PARTS_IN_BITS 10\n"
- "///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.\n"
- "///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n"
- "typedef struct\n"
- "{\n"
- " //12 bytes\n"
- " unsigned short int m_quantizedAabbMin[3];\n"
- " unsigned short int m_quantizedAabbMax[3];\n"
- " //4 bytes\n"
- " int m_escapeIndexOrTriangleIndex;\n"
- "} b3QuantizedBvhNode;\n"
- "typedef struct\n"
- "{\n"
- " float4 m_aabbMin;\n"
- " float4 m_aabbMax;\n"
- " float4 m_quantization;\n"
- " int m_numNodes;\n"
- " int m_numSubTrees;\n"
- " int m_nodeOffset;\n"
- " int m_subTreeOffset;\n"
- "} b3BvhInfo;\n"
- "int getTriangleIndex(const b3QuantizedBvhNode* rootNode)\n"
- "{\n"
- " unsigned int x=0;\n"
- " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
- " // Get only the lower bits where the triangle index is stored\n"
- " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
- "}\n"
- "int getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
- "{\n"
- " unsigned int x=0;\n"
- " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
- " // Get only the lower bits where the triangle index is stored\n"
- " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
- "}\n"
- "int isLeafNode(const b3QuantizedBvhNode* rootNode)\n"
- "{\n"
- " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
- " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
- "}\n"
- "int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
- "{\n"
- " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
- " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
- "}\n"
- " \n"
- "int getEscapeIndex(const b3QuantizedBvhNode* rootNode)\n"
- "{\n"
- " return -rootNode->m_escapeIndexOrTriangleIndex;\n"
- "}\n"
- "int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
- "{\n"
- " return -rootNode->m_escapeIndexOrTriangleIndex;\n"
- "}\n"
- "typedef struct\n"
- "{\n"
- " //12 bytes\n"
- " unsigned short int m_quantizedAabbMin[3];\n"
- " unsigned short int m_quantizedAabbMax[3];\n"
- " //4 bytes, points to the root of the subtree\n"
- " int m_rootNodeIndex;\n"
- " //4 bytes\n"
- " int m_subtreeSize;\n"
- " int m_padding[3];\n"
- "} b3BvhSubtreeInfo;\n"
- "typedef struct\n"
- "{\n"
- " float4 m_childPosition;\n"
- " float4 m_childOrientation;\n"
- " int m_shapeIndex;\n"
- " int m_unused0;\n"
- " int m_unused1;\n"
- " int m_unused2;\n"
- "} btGpuChildShape;\n"
- "typedef struct\n"
- "{\n"
- " float4 m_pos;\n"
- " float4 m_quat;\n"
- " float4 m_linVel;\n"
- " float4 m_angVel;\n"
- " u32 m_collidableIdx;\n"
- " float m_invMass;\n"
- " float m_restituitionCoeff;\n"
- " float m_frictionCoeff;\n"
- "} BodyData;\n"
- "typedef struct \n"
- "{\n"
- " float4 m_localCenter;\n"
- " float4 m_extents;\n"
- " float4 mC;\n"
- " float4 mE;\n"
- " \n"
- " float m_radius;\n"
- " int m_faceOffset;\n"
- " int m_numFaces;\n"
- " int m_numVertices;\n"
- " int m_vertexOffset;\n"
- " int m_uniqueEdgesOffset;\n"
- " int m_numUniqueEdges;\n"
- " int m_unused;\n"
- "} ConvexPolyhedronCL;\n"
- "typedef struct \n"
- "{\n"
- " union\n"
- " {\n"
- " float4 m_min;\n"
- " float m_minElems[4];\n"
- " int m_minIndices[4];\n"
- " };\n"
- " union\n"
- " {\n"
- " float4 m_max;\n"
- " float m_maxElems[4];\n"
- " int m_maxIndices[4];\n"
- " };\n"
- "} btAabbCL;\n"
- "#ifndef B3_AABB_H\n"
- "#define B3_AABB_H\n"
- "#ifndef B3_FLOAT4_H\n"
- "#define B3_FLOAT4_H\n"
- "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
- "#define B3_PLATFORM_DEFINITIONS_H\n"
- "struct MyTest\n"
- "{\n"
- " int bla;\n"
- "};\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
- "#define B3_LARGE_FLOAT 1e18f\n"
- "#define B3_INFINITY 1e18f\n"
- "#define b3Assert(a)\n"
- "#define b3ConstArray(a) __global const a*\n"
- "#define b3AtomicInc atomic_inc\n"
- "#define b3AtomicAdd atomic_add\n"
- "#define b3Fabs fabs\n"
- "#define b3Sqrt native_sqrt\n"
- "#define b3Sin native_sin\n"
- "#define b3Cos native_cos\n"
- "#define B3_STATIC\n"
- "#endif\n"
- "#endif\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- " typedef float4 b3Float4;\n"
- " #define b3Float4ConstArg const b3Float4\n"
- " #define b3MakeFloat4 (float4)\n"
- " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
- " {\n"
- " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
- " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
- " return dot(a1, b1);\n"
- " }\n"
- " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
- " {\n"
- " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
- " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
- " return cross(a1, b1);\n"
- " }\n"
- " #define b3MinFloat4 min\n"
- " #define b3MaxFloat4 max\n"
- " #define b3Normalized(a) normalize(a)\n"
- "#endif \n"
- " \n"
- "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
- "{\n"
- " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
- " return false;\n"
- " return true;\n"
- "}\n"
- "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
- "{\n"
- " float maxDot = -B3_INFINITY;\n"
- " int i = 0;\n"
- " int ptIndex = -1;\n"
- " for( i = 0; i < vecLen; i++ )\n"
- " {\n"
- " float dot = b3Dot3F4(vecArray[i],vec);\n"
- " \n"
- " if( dot > maxDot )\n"
- " {\n"
- " maxDot = dot;\n"
- " ptIndex = i;\n"
- " }\n"
- " }\n"
- " b3Assert(ptIndex>=0);\n"
- " if (ptIndex<0)\n"
- " {\n"
- " ptIndex = 0;\n"
- " }\n"
- " *dotOut = maxDot;\n"
- " return ptIndex;\n"
- "}\n"
- "#endif //B3_FLOAT4_H\n"
- "#ifndef B3_MAT3x3_H\n"
- "#define B3_MAT3x3_H\n"
- "#ifndef B3_QUAT_H\n"
- "#define B3_QUAT_H\n"
- "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif\n"
- "#endif\n"
- "#ifndef B3_FLOAT4_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#endif \n"
- "#endif //B3_FLOAT4_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- " typedef float4 b3Quat;\n"
- " #define b3QuatConstArg const b3Quat\n"
- " \n"
- " \n"
- "inline float4 b3FastNormalize4(float4 v)\n"
- "{\n"
- " v = (float4)(v.xyz,0.f);\n"
- " return fast_normalize(v);\n"
- "}\n"
- " \n"
- "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
- "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
- "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
- "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
- "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
- "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
- "{\n"
- " b3Quat ans;\n"
- " ans = b3Cross3( a, b );\n"
- " ans += a.w*b+b.w*a;\n"
- "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
- " ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
- " return ans;\n"
- "}\n"
- "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
- "{\n"
- " b3Quat q;\n"
- " q=in;\n"
- " //return b3FastNormalize4(in);\n"
- " float len = native_sqrt(dot(q, q));\n"
- " if(len > 0.f)\n"
- " {\n"
- " q *= 1.f / len;\n"
- " }\n"
- " else\n"
- " {\n"
- " q.x = q.y = q.z = 0.f;\n"
- " q.w = 1.f;\n"
- " }\n"
- " return q;\n"
- "}\n"
- "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
- "{\n"
- " b3Quat qInv = b3QuatInvert( q );\n"
- " float4 vcpy = vec;\n"
- " vcpy.w = 0.f;\n"
- " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
- " return out;\n"
- "}\n"
- "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
- "{\n"
- " return (b3Quat)(-q.xyz, q.w);\n"
- "}\n"
- "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
- "{\n"
- " return (b3Quat)(-q.xyz, q.w);\n"
- "}\n"
- "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
- "{\n"
- " return b3QuatRotate( b3QuatInvert( q ), vec );\n"
- "}\n"
- "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
- "{\n"
- " return b3QuatRotate( orientation, point ) + (translation);\n"
- "}\n"
- " \n"
- "#endif \n"
- "#endif //B3_QUAT_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "typedef struct\n"
- "{\n"
- " b3Float4 m_row[3];\n"
- "}b3Mat3x3;\n"
- "#define b3Mat3x3ConstArg const b3Mat3x3\n"
- "#define b3GetRow(m,row) (m.m_row[row])\n"
- "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
- "{\n"
- " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
- " b3Mat3x3 out;\n"
- " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
- " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
- " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
- " out.m_row[0].w = 0.f;\n"
- " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
- " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
- " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
- " out.m_row[1].w = 0.f;\n"
- " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
- " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
- " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
- " out.m_row[2].w = 0.f;\n"
- " return out;\n"
- "}\n"
- "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
- "{\n"
- " b3Mat3x3 out;\n"
- " out.m_row[0] = fabs(matIn.m_row[0]);\n"
- " out.m_row[1] = fabs(matIn.m_row[1]);\n"
- " out.m_row[2] = fabs(matIn.m_row[2]);\n"
- " return out;\n"
- "}\n"
- "__inline\n"
- "b3Mat3x3 mtZero();\n"
- "__inline\n"
- "b3Mat3x3 mtIdentity();\n"
- "__inline\n"
- "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
- "__inline\n"
- "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
- "__inline\n"
- "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
- "__inline\n"
- "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
- "__inline\n"
- "b3Mat3x3 mtZero()\n"
- "{\n"
- " b3Mat3x3 m;\n"
- " m.m_row[0] = (b3Float4)(0.f);\n"
- " m.m_row[1] = (b3Float4)(0.f);\n"
- " m.m_row[2] = (b3Float4)(0.f);\n"
- " return m;\n"
- "}\n"
- "__inline\n"
- "b3Mat3x3 mtIdentity()\n"
- "{\n"
- " b3Mat3x3 m;\n"
- " m.m_row[0] = (b3Float4)(1,0,0,0);\n"
- " m.m_row[1] = (b3Float4)(0,1,0,0);\n"
- " m.m_row[2] = (b3Float4)(0,0,1,0);\n"
- " return m;\n"
- "}\n"
- "__inline\n"
- "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
- "{\n"
- " b3Mat3x3 out;\n"
- " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
- " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
- " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
- " return out;\n"
- "}\n"
- "__inline\n"
- "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
- "{\n"
- " b3Mat3x3 transB;\n"
- " transB = mtTranspose( b );\n"
- " b3Mat3x3 ans;\n"
- " // why this doesn't run when 0ing in the for{}\n"
- " a.m_row[0].w = 0.f;\n"
- " a.m_row[1].w = 0.f;\n"
- " a.m_row[2].w = 0.f;\n"
- " for(int i=0; i<3; i++)\n"
- " {\n"
- "// a.m_row[i].w = 0.f;\n"
- " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
- " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
- " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
- " ans.m_row[i].w = 0.f;\n"
- " }\n"
- " return ans;\n"
- "}\n"
- "__inline\n"
- "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
- "{\n"
- " b3Float4 ans;\n"
- " ans.x = b3Dot3F4( a.m_row[0], b );\n"
- " ans.y = b3Dot3F4( a.m_row[1], b );\n"
- " ans.z = b3Dot3F4( a.m_row[2], b );\n"
- " ans.w = 0.f;\n"
- " return ans;\n"
- "}\n"
- "__inline\n"
- "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
- "{\n"
- " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
- " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
- " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
- " b3Float4 ans;\n"
- " ans.x = b3Dot3F4( a, colx );\n"
- " ans.y = b3Dot3F4( a, coly );\n"
- " ans.z = b3Dot3F4( a, colz );\n"
- " return ans;\n"
- "}\n"
- "#endif\n"
- "#endif //B3_MAT3x3_H\n"
- "typedef struct b3Aabb b3Aabb_t;\n"
- "struct b3Aabb\n"
- "{\n"
- " union\n"
- " {\n"
- " float m_min[4];\n"
- " b3Float4 m_minVec;\n"
- " int m_minIndices[4];\n"
- " };\n"
- " union\n"
- " {\n"
- " float m_max[4];\n"
- " b3Float4 m_maxVec;\n"
- " int m_signedMaxIndices[4];\n"
- " };\n"
- "};\n"
- "inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n"
- " b3Float4ConstArg pos,\n"
- " b3QuatConstArg orn,\n"
- " b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n"
- "{\n"
- " b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n"
- " localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n"
- " b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n"
- " b3Mat3x3 m;\n"
- " m = b3QuatGetRotationMatrix(orn);\n"
- " b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n"
- " b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n"
- " \n"
- " b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n"
- " b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n"
- " b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n"
- " 0.f);\n"
- " *aabbMinOut = center-extent;\n"
- " *aabbMaxOut = center+extent;\n"
- "}\n"
- "/// conservative test for overlap between two aabbs\n"
- "inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n"
- " b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n"
- "{\n"
- " bool overlap = true;\n"
- " overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n"
- " overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n"
- " overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n"
- " return overlap;\n"
- "}\n"
- "#endif //B3_AABB_H\n"
- "/*\n"
- "Bullet Continuous Collision Detection and Physics Library\n"
- "Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org\n"
- "This software is provided 'as-is', without any express or implied warranty.\n"
- "In no event will the authors be held liable for any damages arising from the use of this software.\n"
- "Permission is granted to anyone to use this software for any purpose,\n"
- "including commercial applications, and to alter it and redistribute it freely,\n"
- "subject to the following restrictions:\n"
- "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
- "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
- "3. This notice may not be removed or altered from any source distribution.\n"
- "*/\n"
- "#ifndef B3_INT2_H\n"
- "#define B3_INT2_H\n"
- "#ifdef __cplusplus\n"
- "#else\n"
- "#define b3UnsignedInt2 uint2\n"
- "#define b3Int2 int2\n"
- "#define b3MakeInt2 (int2)\n"
- "#endif //__cplusplus\n"
- "#endif\n"
- "typedef struct\n"
- "{\n"
- " float4 m_plane;\n"
- " int m_indexOffset;\n"
- " int m_numIndices;\n"
- "} btGpuFace;\n"
- "#define make_float4 (float4)\n"
- "__inline\n"
- "float4 cross3(float4 a, float4 b)\n"
- "{\n"
- " return cross(a,b);\n"
- " \n"
- "// float4 a1 = make_float4(a.xyz,0.f);\n"
- "// float4 b1 = make_float4(b.xyz,0.f);\n"
- "// return cross(a1,b1);\n"
- "//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);\n"
- " \n"
- " // float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);\n"
- " \n"
- " //return c;\n"
- "}\n"
- "__inline\n"
- "float dot3F4(float4 a, float4 b)\n"
- "{\n"
- " float4 a1 = make_float4(a.xyz,0.f);\n"
- " float4 b1 = make_float4(b.xyz,0.f);\n"
- " return dot(a1, b1);\n"
- "}\n"
- "__inline\n"
- "float4 fastNormalize4(float4 v)\n"
- "{\n"
- " v = make_float4(v.xyz,0.f);\n"
- " return fast_normalize(v);\n"
- "}\n"
- "///////////////////////////////////////\n"
- "// Quaternion\n"
- "///////////////////////////////////////\n"
- "typedef float4 Quaternion;\n"
- "__inline\n"
- "Quaternion qtMul(Quaternion a, Quaternion b);\n"
- "__inline\n"
- "Quaternion qtNormalize(Quaternion in);\n"
- "__inline\n"
- "float4 qtRotate(Quaternion q, float4 vec);\n"
- "__inline\n"
- "Quaternion qtInvert(Quaternion q);\n"
- "__inline\n"
- "Quaternion qtMul(Quaternion a, Quaternion b)\n"
- "{\n"
- " Quaternion ans;\n"
- " ans = cross3( a, b );\n"
- " ans += a.w*b+b.w*a;\n"
- "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
- " ans.w = a.w*b.w - dot3F4(a, b);\n"
- " return ans;\n"
- "}\n"
- "__inline\n"
- "Quaternion qtNormalize(Quaternion in)\n"
- "{\n"
- " return fastNormalize4(in);\n"
- "// in /= length( in );\n"
- "// return in;\n"
- "}\n"
- "__inline\n"
- "float4 qtRotate(Quaternion q, float4 vec)\n"
- "{\n"
- " Quaternion qInv = qtInvert( q );\n"
- " float4 vcpy = vec;\n"
- " vcpy.w = 0.f;\n"
- " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
- " return out;\n"
- "}\n"
- "__inline\n"
- "Quaternion qtInvert(Quaternion q)\n"
- "{\n"
- " return (Quaternion)(-q.xyz, q.w);\n"
- "}\n"
- "__inline\n"
- "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
- "{\n"
- " return qtRotate( qtInvert( q ), vec );\n"
- "}\n"
- "__inline\n"
- "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
- "{\n"
- " return qtRotate( *orientation, *p ) + (*translation);\n"
- "}\n"
- "__inline\n"
- "float4 normalize3(const float4 a)\n"
- "{\n"
- " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
- " return fastNormalize4( n );\n"
- "}\n"
- "inline void projectLocal(const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
- "const float4* dir, const float4* vertices, float* min, float* max)\n"
- "{\n"
- " min[0] = FLT_MAX;\n"
- " max[0] = -FLT_MAX;\n"
- " int numVerts = hull->m_numVertices;\n"
- " const float4 localDir = qtInvRotate(orn,*dir);\n"
- " float offset = dot(pos,*dir);\n"
- " for(int i=0;i<numVerts;i++)\n"
- " {\n"
- " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
- " if(dp < min[0]) \n"
- " min[0] = dp;\n"
- " if(dp > max[0]) \n"
- " max[0] = dp;\n"
- " }\n"
- " if(min[0]>max[0])\n"
- " {\n"
- " float tmp = min[0];\n"
- " min[0] = max[0];\n"
- " max[0] = tmp;\n"
- " }\n"
- " min[0] += offset;\n"
- " max[0] += offset;\n"
- "}\n"
- "inline void project(__global const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
- "const float4* dir, __global const float4* vertices, float* min, float* max)\n"
- "{\n"
- " min[0] = FLT_MAX;\n"
- " max[0] = -FLT_MAX;\n"
- " int numVerts = hull->m_numVertices;\n"
- " const float4 localDir = qtInvRotate(orn,*dir);\n"
- " float offset = dot(pos,*dir);\n"
- " for(int i=0;i<numVerts;i++)\n"
- " {\n"
- " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
- " if(dp < min[0]) \n"
- " min[0] = dp;\n"
- " if(dp > max[0]) \n"
- " max[0] = dp;\n"
- " }\n"
- " if(min[0]>max[0])\n"
- " {\n"
- " float tmp = min[0];\n"
- " min[0] = max[0];\n"
- " max[0] = tmp;\n"
- " }\n"
- " min[0] += offset;\n"
- " max[0] += offset;\n"
- "}\n"
- "inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
- " const float4 posA,const float4 ornA,\n"
- " const float4 posB,const float4 ornB,\n"
- " float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)\n"
- "{\n"
- " float Min0,Max0;\n"
- " float Min1,Max1;\n"
- " projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);\n"
- " project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);\n"
- " if(Max0<Min1 || Max1<Min0)\n"
- " return false;\n"
- " float d0 = Max0 - Min1;\n"
- " float d1 = Max1 - Min0;\n"
- " *depth = d0<d1 ? d0:d1;\n"
- " return true;\n"
- "}\n"
- "inline bool IsAlmostZero(const float4 v)\n"
- "{\n"
- " if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)\n"
- " return false;\n"
- " return true;\n"
- "}\n"
- "bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
- " const float4 posA1,\n"
- " const float4 ornA,\n"
- " const float4 posB1,\n"
- " const float4 ornB,\n"
- " const float4 DeltaC2,\n"
- " \n"
- " const float4* verticesA, \n"
- " const float4* uniqueEdgesA, \n"
- " const btGpuFace* facesA,\n"
- " const int* indicesA,\n"
- " __global const float4* verticesB, \n"
- " __global const float4* uniqueEdgesB, \n"
- " __global const btGpuFace* facesB,\n"
- " __global const int* indicesB,\n"
- " float4* sep,\n"
- " float* dmin)\n"
- "{\n"
- " \n"
- " float4 posA = posA1;\n"
- " posA.w = 0.f;\n"
- " float4 posB = posB1;\n"
- " posB.w = 0.f;\n"
- " int curPlaneTests=0;\n"
- " {\n"
- " int numFacesA = hullA->m_numFaces;\n"
- " // Test normals from hullA\n"
- " for(int i=0;i<numFacesA;i++)\n"
- " {\n"
- " const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
- " float4 faceANormalWS = qtRotate(ornA,normal);\n"
- " if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
- " faceANormalWS*=-1.f;\n"
- " curPlaneTests++;\n"
- " float d;\n"
- " if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))\n"
- " return false;\n"
- " if(d<*dmin)\n"
- " {\n"
- " *dmin = d;\n"
- " *sep = faceANormalWS;\n"
- " }\n"
- " }\n"
- " }\n"
- " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
- " {\n"
- " *sep = -(*sep);\n"
- " }\n"
- " return true;\n"
- "}\n"
- "bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const ConvexPolyhedronCL* hullB, \n"
- " const float4 posA1,\n"
- " const float4 ornA,\n"
- " const float4 posB1,\n"
- " const float4 ornB,\n"
- " const float4 DeltaC2,\n"
- " __global const float4* verticesA, \n"
- " __global const float4* uniqueEdgesA, \n"
- " __global const btGpuFace* facesA,\n"
- " __global const int* indicesA,\n"
- " const float4* verticesB,\n"
- " const float4* uniqueEdgesB, \n"
- " const btGpuFace* facesB,\n"
- " const int* indicesB,\n"
- " float4* sep,\n"
- " float* dmin)\n"
- "{\n"
- " float4 posA = posA1;\n"
- " posA.w = 0.f;\n"
- " float4 posB = posB1;\n"
- " posB.w = 0.f;\n"
- " int curPlaneTests=0;\n"
- " {\n"
- " int numFacesA = hullA->m_numFaces;\n"
- " // Test normals from hullA\n"
- " for(int i=0;i<numFacesA;i++)\n"
- " {\n"
- " const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
- " float4 faceANormalWS = qtRotate(ornA,normal);\n"
- " if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
- " faceANormalWS *= -1.f;\n"
- " curPlaneTests++;\n"
- " float d;\n"
- " if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))\n"
- " return false;\n"
- " if(d<*dmin)\n"
- " {\n"
- " *dmin = d;\n"
- " *sep = faceANormalWS;\n"
- " }\n"
- " }\n"
- " }\n"
- " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
- " {\n"
- " *sep = -(*sep);\n"
- " }\n"
- " return true;\n"
- "}\n"
- "bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
- " const float4 posA1,\n"
- " const float4 ornA,\n"
- " const float4 posB1,\n"
- " const float4 ornB,\n"
- " const float4 DeltaC2,\n"
- " const float4* verticesA, \n"
- " const float4* uniqueEdgesA, \n"
- " const btGpuFace* facesA,\n"
- " const int* indicesA,\n"
- " __global const float4* verticesB, \n"
- " __global const float4* uniqueEdgesB, \n"
- " __global const btGpuFace* facesB,\n"
- " __global const int* indicesB,\n"
- " float4* sep,\n"
- " float* dmin)\n"
- "{\n"
- " float4 posA = posA1;\n"
- " posA.w = 0.f;\n"
- " float4 posB = posB1;\n"
- " posB.w = 0.f;\n"
- " int curPlaneTests=0;\n"
- " int curEdgeEdge = 0;\n"
- " // Test edges\n"
- " for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n"
- " {\n"
- " const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];\n"
- " float4 edge0World = qtRotate(ornA,edge0);\n"
- " for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n"
- " {\n"
- " const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];\n"
- " float4 edge1World = qtRotate(ornB,edge1);\n"
- " float4 crossje = cross3(edge0World,edge1World);\n"
- " curEdgeEdge++;\n"
- " if(!IsAlmostZero(crossje))\n"
- " {\n"
- " crossje = normalize3(crossje);\n"
- " if (dot3F4(DeltaC2,crossje)<0)\n"
- " crossje *= -1.f;\n"
- " float dist;\n"
- " bool result = true;\n"
- " {\n"
- " float Min0,Max0;\n"
- " float Min1,Max1;\n"
- " projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);\n"
- " project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);\n"
- " \n"
- " if(Max0<Min1 || Max1<Min0)\n"
- " result = false;\n"
- " \n"
- " float d0 = Max0 - Min1;\n"
- " float d1 = Max1 - Min0;\n"
- " dist = d0<d1 ? d0:d1;\n"
- " result = true;\n"
- " }\n"
- " \n"
- " if(dist<*dmin)\n"
- " {\n"
- " *dmin = dist;\n"
- " *sep = crossje;\n"
- " }\n"
- " }\n"
- " }\n"
- " }\n"
- " \n"
- " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
- " {\n"
- " *sep = -(*sep);\n"
- " }\n"
- " return true;\n"
- "}\n"
- "inline bool TestSepAxis(__global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
- " const float4 posA,const float4 ornA,\n"
- " const float4 posB,const float4 ornB,\n"
- " float4* sep_axis, __global const float4* vertices,float* depth)\n"
- "{\n"
- " float Min0,Max0;\n"
- " float Min1,Max1;\n"
- " project(hullA,posA,ornA,sep_axis,vertices, &Min0, &Max0);\n"
- " project(hullB,posB,ornB, sep_axis,vertices, &Min1, &Max1);\n"
- " if(Max0<Min1 || Max1<Min0)\n"
- " return false;\n"
- " float d0 = Max0 - Min1;\n"
- " float d1 = Max1 - Min0;\n"
- " *depth = d0<d1 ? d0:d1;\n"
- " return true;\n"
- "}\n"
- "bool findSeparatingAxis( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
- " const float4 posA1,\n"
- " const float4 ornA,\n"
- " const float4 posB1,\n"
- " const float4 ornB,\n"
- " const float4 DeltaC2,\n"
- " __global const float4* vertices, \n"
- " __global const float4* uniqueEdges, \n"
- " __global const btGpuFace* faces,\n"
- " __global const int* indices,\n"
- " float4* sep,\n"
- " float* dmin)\n"
- "{\n"
- " \n"
- " float4 posA = posA1;\n"
- " posA.w = 0.f;\n"
- " float4 posB = posB1;\n"
- " posB.w = 0.f;\n"
- " \n"
- " int curPlaneTests=0;\n"
- " {\n"
- " int numFacesA = hullA->m_numFaces;\n"
- " // Test normals from hullA\n"
- " for(int i=0;i<numFacesA;i++)\n"
- " {\n"
- " const float4 normal = faces[hullA->m_faceOffset+i].m_plane;\n"
- " float4 faceANormalWS = qtRotate(ornA,normal);\n"
- " \n"
- " if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
- " faceANormalWS*=-1.f;\n"
- " \n"
- " curPlaneTests++;\n"
- " \n"
- " float d;\n"
- " if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, vertices,&d))\n"
- " return false;\n"
- " \n"
- " if(d<*dmin)\n"
- " {\n"
- " *dmin = d;\n"
- " *sep = faceANormalWS;\n"
- " }\n"
- " }\n"
- " }\n"
- " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
- " {\n"
- " *sep = -(*sep);\n"
- " }\n"
- " \n"
- " return true;\n"
- "}\n"
- "bool findSeparatingAxisUnitSphere( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
- " const float4 posA1,\n"
- " const float4 ornA,\n"
- " const float4 posB1,\n"
- " const float4 ornB,\n"
- " const float4 DeltaC2,\n"
- " __global const float4* vertices,\n"
- " __global const float4* unitSphereDirections,\n"
- " int numUnitSphereDirections,\n"
- " float4* sep,\n"
- " float* dmin)\n"
- "{\n"
- " \n"
- " float4 posA = posA1;\n"
- " posA.w = 0.f;\n"
- " float4 posB = posB1;\n"
- " posB.w = 0.f;\n"
- " int curPlaneTests=0;\n"
- " int curEdgeEdge = 0;\n"
- " // Test unit sphere directions\n"
- " for (int i=0;i<numUnitSphereDirections;i++)\n"
- " {\n"
- " float4 crossje;\n"
- " crossje = unitSphereDirections[i]; \n"
- " if (dot3F4(DeltaC2,crossje)>0)\n"
- " crossje *= -1.f;\n"
- " {\n"
- " float dist;\n"
- " bool result = true;\n"
- " float Min0,Max0;\n"
- " float Min1,Max1;\n"
- " project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n"
- " project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n"
- " \n"
- " if(Max0<Min1 || Max1<Min0)\n"
- " return false;\n"
- " \n"
- " float d0 = Max0 - Min1;\n"
- " float d1 = Max1 - Min0;\n"
- " dist = d0<d1 ? d0:d1;\n"
- " result = true;\n"
- " \n"
- " if(dist<*dmin)\n"
- " {\n"
- " *dmin = dist;\n"
- " *sep = crossje;\n"
- " }\n"
- " }\n"
- " }\n"
- " \n"
- " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
- " {\n"
- " *sep = -(*sep);\n"
- " }\n"
- " return true;\n"
- "}\n"
- "bool findSeparatingAxisEdgeEdge( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
- " const float4 posA1,\n"
- " const float4 ornA,\n"
- " const float4 posB1,\n"
- " const float4 ornB,\n"
- " const float4 DeltaC2,\n"
- " __global const float4* vertices, \n"
- " __global const float4* uniqueEdges, \n"
- " __global const btGpuFace* faces,\n"
- " __global const int* indices,\n"
- " float4* sep,\n"
- " float* dmin)\n"
- "{\n"
- " \n"
- " float4 posA = posA1;\n"
- " posA.w = 0.f;\n"
- " float4 posB = posB1;\n"
- " posB.w = 0.f;\n"
- " int curPlaneTests=0;\n"
- " int curEdgeEdge = 0;\n"
- " // Test edges\n"
- " for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n"
- " {\n"
- " const float4 edge0 = uniqueEdges[hullA->m_uniqueEdgesOffset+e0];\n"
- " float4 edge0World = qtRotate(ornA,edge0);\n"
- " for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n"
- " {\n"
- " const float4 edge1 = uniqueEdges[hullB->m_uniqueEdgesOffset+e1];\n"
- " float4 edge1World = qtRotate(ornB,edge1);\n"
- " float4 crossje = cross3(edge0World,edge1World);\n"
- " curEdgeEdge++;\n"
- " if(!IsAlmostZero(crossje))\n"
- " {\n"
- " crossje = normalize3(crossje);\n"
- " if (dot3F4(DeltaC2,crossje)<0)\n"
- " crossje*=-1.f;\n"
- " \n"
- " float dist;\n"
- " bool result = true;\n"
- " {\n"
- " float Min0,Max0;\n"
- " float Min1,Max1;\n"
- " project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n"
- " project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n"
- " \n"
- " if(Max0<Min1 || Max1<Min0)\n"
- " return false;\n"
- " \n"
- " float d0 = Max0 - Min1;\n"
- " float d1 = Max1 - Min0;\n"
- " dist = d0<d1 ? d0:d1;\n"
- " result = true;\n"
- " }\n"
- " \n"
- " if(dist<*dmin)\n"
- " {\n"
- " *dmin = dist;\n"
- " *sep = crossje;\n"
- " }\n"
- " }\n"
- " }\n"
- " }\n"
- " \n"
- " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
- " {\n"
- " *sep = -(*sep);\n"
- " }\n"
- " return true;\n"
- "}\n"
- "// work-in-progress\n"
- "__kernel void processCompoundPairsKernel( __global const int4* gpuCompoundPairs,\n"
- " __global const BodyData* rigidBodies, \n"
- " __global const btCollidableGpu* collidables,\n"
- " __global const ConvexPolyhedronCL* convexShapes, \n"
- " __global const float4* vertices,\n"
- " __global const float4* uniqueEdges,\n"
- " __global const btGpuFace* faces,\n"
- " __global const int* indices,\n"
- " __global btAabbCL* aabbs,\n"
- " __global const btGpuChildShape* gpuChildShapes,\n"
- " __global volatile float4* gpuCompoundSepNormalsOut,\n"
- " __global volatile int* gpuHasCompoundSepNormalsOut,\n"
- " int numCompoundPairs\n"
- " )\n"
- "{\n"
- " int i = get_global_id(0);\n"
- " if (i<numCompoundPairs)\n"
- " {\n"
- " int bodyIndexA = gpuCompoundPairs[i].x;\n"
- " int bodyIndexB = gpuCompoundPairs[i].y;\n"
- " int childShapeIndexA = gpuCompoundPairs[i].z;\n"
- " int childShapeIndexB = gpuCompoundPairs[i].w;\n"
- " \n"
- " int collidableIndexA = -1;\n"
- " int collidableIndexB = -1;\n"
- " \n"
- " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
- " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
- " \n"
- " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
- " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
- " \n"
- " if (childShapeIndexA >= 0)\n"
- " {\n"
- " collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
- " float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
- " float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
- " float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
- " float4 newOrnA = qtMul(ornA,childOrnA);\n"
- " posA = newPosA;\n"
- " ornA = newOrnA;\n"
- " } else\n"
- " {\n"
- " collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " }\n"
- " \n"
- " if (childShapeIndexB>=0)\n"
- " {\n"
- " collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
- " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
- " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
- " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
- " float4 newOrnB = qtMul(ornB,childOrnB);\n"
- " posB = newPosB;\n"
- " ornB = newOrnB;\n"
- " } else\n"
- " {\n"
- " collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n"
- " }\n"
- " \n"
- " gpuHasCompoundSepNormalsOut[i] = 0;\n"
- " \n"
- " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
- " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
- " \n"
- " int shapeTypeA = collidables[collidableIndexA].m_shapeType;\n"
- " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
- " \n"
- " if ((shapeTypeA != SHAPE_CONVEX_HULL) || (shapeTypeB != SHAPE_CONVEX_HULL))\n"
- " {\n"
- " return;\n"
- " }\n"
- " int hasSeparatingAxis = 5;\n"
- " \n"
- " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
- " float dmin = FLT_MAX;\n"
- " posA.w = 0.f;\n"
- " posB.w = 0.f;\n"
- " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
- " float4 c0 = transform(&c0local, &posA, &ornA);\n"
- " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
- " float4 c1 = transform(&c1local,&posB,&ornB);\n"
- " const float4 DeltaC2 = c0 - c1;\n"
- " float4 sepNormal = make_float4(1,0,0,0);\n"
- " bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n"
- " hasSeparatingAxis = 4;\n"
- " if (!sepA)\n"
- " {\n"
- " hasSeparatingAxis = 0;\n"
- " } else\n"
- " {\n"
- " bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,posA,ornA,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n"
- " if (!sepB)\n"
- " {\n"
- " hasSeparatingAxis = 0;\n"
- " } else//(!sepB)\n"
- " {\n"
- " bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n"
- " if (sepEE)\n"
- " {\n"
- " gpuCompoundSepNormalsOut[i] = sepNormal;//fastNormalize4(sepNormal);\n"
- " gpuHasCompoundSepNormalsOut[i] = 1;\n"
- " }//sepEE\n"
- " }//(!sepB)\n"
- " }//(!sepA)\n"
- " \n"
- " \n"
- " }\n"
- " \n"
- "}\n"
- "inline b3Float4 MyUnQuantize(const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)\n"
- "{\n"
- " b3Float4 vecOut;\n"
- " vecOut = b3MakeFloat4(\n"
- " (float)(vecIn[0]) / (quantization.x),\n"
- " (float)(vecIn[1]) / (quantization.y),\n"
- " (float)(vecIn[2]) / (quantization.z),\n"
- " 0.f);\n"
- " vecOut += bvhAabbMin;\n"
- " return vecOut;\n"
- "}\n"
- "inline b3Float4 MyUnQuantizeGlobal(__global const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)\n"
- "{\n"
- " b3Float4 vecOut;\n"
- " vecOut = b3MakeFloat4(\n"
- " (float)(vecIn[0]) / (quantization.x),\n"
- " (float)(vecIn[1]) / (quantization.y),\n"
- " (float)(vecIn[2]) / (quantization.z),\n"
- " 0.f);\n"
- " vecOut += bvhAabbMin;\n"
- " return vecOut;\n"
- "}\n"
- "// work-in-progress\n"
- "__kernel void findCompoundPairsKernel( __global const int4* pairs, \n"
- " __global const BodyData* rigidBodies, \n"
- " __global const btCollidableGpu* collidables,\n"
- " __global const ConvexPolyhedronCL* convexShapes, \n"
- " __global const float4* vertices,\n"
- " __global const float4* uniqueEdges,\n"
- " __global const btGpuFace* faces,\n"
- " __global const int* indices,\n"
- " __global b3Aabb_t* aabbLocalSpace,\n"
- " __global const btGpuChildShape* gpuChildShapes,\n"
- " __global volatile int4* gpuCompoundPairsOut,\n"
- " __global volatile int* numCompoundPairsOut,\n"
- " __global const b3BvhSubtreeInfo* subtrees,\n"
- " __global const b3QuantizedBvhNode* quantizedNodes,\n"
- " __global const b3BvhInfo* bvhInfos,\n"
- " int numPairs,\n"
- " int maxNumCompoundPairsCapacity\n"
- " )\n"
- "{\n"
- " int i = get_global_id(0);\n"
- " if (i<numPairs)\n"
- " {\n"
- " int bodyIndexA = pairs[i].x;\n"
- " int bodyIndexB = pairs[i].y;\n"
- " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
- " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
- " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
- " //once the broadphase avoids static-static pairs, we can remove this test\n"
- " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
- " {\n"
- " return;\n"
- " }\n"
- " if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) &&(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
- " {\n"
- " int bvhA = collidables[collidableIndexA].m_compoundBvhIndex;\n"
- " int bvhB = collidables[collidableIndexB].m_compoundBvhIndex;\n"
- " int numSubTreesA = bvhInfos[bvhA].m_numSubTrees;\n"
- " int subTreesOffsetA = bvhInfos[bvhA].m_subTreeOffset;\n"
- " int subTreesOffsetB = bvhInfos[bvhB].m_subTreeOffset;\n"
- " int numSubTreesB = bvhInfos[bvhB].m_numSubTrees;\n"
- " \n"
- " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
- " b3Quat ornA = rigidBodies[bodyIndexA].m_quat;\n"
- " b3Quat ornB = rigidBodies[bodyIndexB].m_quat;\n"
- " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
- " \n"
- " for (int p=0;p<numSubTreesA;p++)\n"
- " {\n"
- " b3BvhSubtreeInfo subtreeA = subtrees[subTreesOffsetA+p];\n"
- " //bvhInfos[bvhA].m_quantization\n"
- " b3Float4 treeAminLocal = MyUnQuantize(subtreeA.m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
- " b3Float4 treeAmaxLocal = MyUnQuantize(subtreeA.m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
- " b3Float4 aabbAMinOut,aabbAMaxOut;\n"
- " float margin=0.f;\n"
- " b3TransformAabb2(treeAminLocal,treeAmaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);\n"
- " \n"
- " for (int q=0;q<numSubTreesB;q++)\n"
- " {\n"
- " b3BvhSubtreeInfo subtreeB = subtrees[subTreesOffsetB+q];\n"
- " b3Float4 treeBminLocal = MyUnQuantize(subtreeB.m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
- " b3Float4 treeBmaxLocal = MyUnQuantize(subtreeB.m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
- " b3Float4 aabbBMinOut,aabbBMaxOut;\n"
- " float margin=0.f;\n"
- " b3TransformAabb2(treeBminLocal,treeBmaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);\n"
- " \n"
- " \n"
- " bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);\n"
- " if (aabbOverlap)\n"
- " {\n"
- " \n"
- " int startNodeIndexA = subtreeA.m_rootNodeIndex+bvhInfos[bvhA].m_nodeOffset;\n"
- " int endNodeIndexA = startNodeIndexA+subtreeA.m_subtreeSize;\n"
- " int startNodeIndexB = subtreeB.m_rootNodeIndex+bvhInfos[bvhB].m_nodeOffset;\n"
- " int endNodeIndexB = startNodeIndexB+subtreeB.m_subtreeSize;\n"
- " b3Int2 nodeStack[B3_MAX_STACK_DEPTH];\n"
- " b3Int2 node0;\n"
- " node0.x = startNodeIndexA;\n"
- " node0.y = startNodeIndexB;\n"
- " int maxStackDepth = B3_MAX_STACK_DEPTH;\n"
- " int depth=0;\n"
- " nodeStack[depth++]=node0;\n"
- " do\n"
- " {\n"
- " b3Int2 node = nodeStack[--depth];\n"
- " b3Float4 aMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
- " b3Float4 aMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
- " b3Float4 bMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
- " b3Float4 bMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
- " float margin=0.f;\n"
- " b3Float4 aabbAMinOut,aabbAMaxOut;\n"
- " b3TransformAabb2(aMinLocal,aMaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);\n"
- " b3Float4 aabbBMinOut,aabbBMaxOut;\n"
- " b3TransformAabb2(bMinLocal,bMaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);\n"
- " \n"
- " bool nodeOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);\n"
- " if (nodeOverlap)\n"
- " {\n"
- " bool isLeafA = isLeafNodeGlobal(&quantizedNodes[node.x]);\n"
- " bool isLeafB = isLeafNodeGlobal(&quantizedNodes[node.y]);\n"
- " bool isInternalA = !isLeafA;\n"
- " bool isInternalB = !isLeafB;\n"
- " //fail, even though it might hit two leaf nodes\n"
- " if (depth+4>maxStackDepth && !(isLeafA && isLeafB))\n"
- " {\n"
- " //printf(\"Error: traversal exceeded maxStackDepth\");\n"
- " continue;\n"
- " }\n"
- " if(isInternalA)\n"
- " {\n"
- " int nodeAleftChild = node.x+1;\n"
- " bool isNodeALeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.x+1]);\n"
- " int nodeArightChild = isNodeALeftChildLeaf? node.x+2 : node.x+1 + getEscapeIndexGlobal(&quantizedNodes[node.x+1]);\n"
- " if(isInternalB)\n"
- " { \n"
- " int nodeBleftChild = node.y+1;\n"
- " bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);\n"
- " int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);\n"
- " nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBleftChild);\n"
- " nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBleftChild);\n"
- " nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBrightChild);\n"
- " nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBrightChild);\n"
- " }\n"
- " else\n"
- " {\n"
- " nodeStack[depth++] = b3MakeInt2(nodeAleftChild,node.y);\n"
- " nodeStack[depth++] = b3MakeInt2(nodeArightChild,node.y);\n"
- " }\n"
- " }\n"
- " else\n"
- " {\n"
- " if(isInternalB)\n"
- " {\n"
- " int nodeBleftChild = node.y+1;\n"
- " bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);\n"
- " int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);\n"
- " nodeStack[depth++] = b3MakeInt2(node.x,nodeBleftChild);\n"
- " nodeStack[depth++] = b3MakeInt2(node.x,nodeBrightChild);\n"
- " }\n"
- " else\n"
- " {\n"
- " int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
- " if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
- " {\n"
- " int childShapeIndexA = getTriangleIndexGlobal(&quantizedNodes[node.x]);\n"
- " int childShapeIndexB = getTriangleIndexGlobal(&quantizedNodes[node.y]);\n"
- " gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);\n"
- " }\n"
- " }\n"
- " }\n"
- " }\n"
- " } while (depth);\n"
- " }\n"
- " }\n"
- " }\n"
- " \n"
- " return;\n"
- " }\n"
- " if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
- " {\n"
- " if (collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) \n"
- " {\n"
- " int numChildrenA = collidables[collidableIndexA].m_numChildShapes;\n"
- " for (int c=0;c<numChildrenA;c++)\n"
- " {\n"
- " int childShapeIndexA = collidables[collidableIndexA].m_shapeIndex+c;\n"
- " int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
- " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
- " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
- " float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
- " float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
- " float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
- " float4 newOrnA = qtMul(ornA,childOrnA);\n"
- " int shapeIndexA = collidables[childColIndexA].m_shapeIndex;\n"
- " b3Aabb_t aabbAlocal = aabbLocalSpace[shapeIndexA];\n"
- " float margin = 0.f;\n"
- " \n"
- " b3Float4 aabbAMinWS;\n"
- " b3Float4 aabbAMaxWS;\n"
- " \n"
- " b3TransformAabb2(aabbAlocal.m_minVec,aabbAlocal.m_maxVec,margin,\n"
- " newPosA,\n"
- " newOrnA,\n"
- " &aabbAMinWS,&aabbAMaxWS);\n"
- " \n"
- " \n"
- " if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
- " {\n"
- " int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n"
- " for (int b=0;b<numChildrenB;b++)\n"
- " {\n"
- " int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n"
- " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
- " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
- " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
- " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
- " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
- " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
- " float4 newOrnB = qtMul(ornB,childOrnB);\n"
- " int shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
- " b3Aabb_t aabbBlocal = aabbLocalSpace[shapeIndexB];\n"
- " \n"
- " b3Float4 aabbBMinWS;\n"
- " b3Float4 aabbBMaxWS;\n"
- " \n"
- " b3TransformAabb2(aabbBlocal.m_minVec,aabbBlocal.m_maxVec,margin,\n"
- " newPosB,\n"
- " newOrnB,\n"
- " &aabbBMinWS,&aabbBMaxWS);\n"
- " \n"
- " \n"
- " \n"
- " bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinWS,aabbAMaxWS,aabbBMinWS,aabbBMaxWS);\n"
- " if (aabbOverlap)\n"
- " {\n"
- " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
- " float dmin = FLT_MAX;\n"
- " float4 posA = newPosA;\n"
- " posA.w = 0.f;\n"
- " float4 posB = newPosB;\n"
- " posB.w = 0.f;\n"
- " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
- " float4 ornA = newOrnA;\n"
- " float4 c0 = transform(&c0local, &posA, &ornA);\n"
- " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
- " float4 ornB =newOrnB;\n"
- " float4 c1 = transform(&c1local,&posB,&ornB);\n"
- " const float4 DeltaC2 = c0 - c1;\n"
- " {//\n"
- " int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
- " if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
- " {\n"
- " gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);\n"
- " }\n"
- " }//\n"
- " }//fi(1)\n"
- " } //for (int b=0\n"
- " }//if (collidables[collidableIndexB].\n"
- " else//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
- " {\n"
- " if (1)\n"
- " {\n"
- " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
- " float dmin = FLT_MAX;\n"
- " float4 posA = newPosA;\n"
- " posA.w = 0.f;\n"
- " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
- " posB.w = 0.f;\n"
- " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
- " float4 ornA = newOrnA;\n"
- " float4 c0 = transform(&c0local, &posA, &ornA);\n"
- " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
- " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
- " float4 c1 = transform(&c1local,&posB,&ornB);\n"
- " const float4 DeltaC2 = c0 - c1;\n"
- " {\n"
- " int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
- " if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
- " {\n"
- " gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,-1);\n"
- " }//if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
- " }//\n"
- " }//fi (1)\n"
- " }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
- " }//for (int b=0;b<numChildrenB;b++) \n"
- " return;\n"
- " }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
- " if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH) \n"
- " && (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
- " {\n"
- " int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n"
- " for (int b=0;b<numChildrenB;b++)\n"
- " {\n"
- " int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n"
- " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
- " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
- " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
- " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
- " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
- " float4 newPosB = qtRotate(ornB,childPosB)+posB;\n"
- " float4 newOrnB = qtMul(ornB,childOrnB);\n"
- " int shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
- " //////////////////////////////////////\n"
- " if (1)\n"
- " {\n"
- " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
- " float dmin = FLT_MAX;\n"
- " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
- " posA.w = 0.f;\n"
- " float4 posB = newPosB;\n"
- " posB.w = 0.f;\n"
- " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
- " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
- " float4 c0 = transform(&c0local, &posA, &ornA);\n"
- " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
- " float4 ornB =newOrnB;\n"
- " float4 c1 = transform(&c1local,&posB,&ornB);\n"
- " const float4 DeltaC2 = c0 - c1;\n"
- " {//\n"
- " int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
- " if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
- " {\n"
- " gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,-1,childShapeIndexB);\n"
- " }//fi (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
- " }//\n"
- " }//fi (1) \n"
- " }//for (int b=0;b<numChildrenB;b++)\n"
- " return;\n"
- " }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
- " return;\n"
- " }//fi ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
- " }//i<numPairs\n"
- "}\n"
- "// work-in-progress\n"
- "__kernel void findSeparatingAxisKernel( __global const int4* pairs, \n"
- " __global const BodyData* rigidBodies, \n"
- " __global const btCollidableGpu* collidables,\n"
- " __global const ConvexPolyhedronCL* convexShapes, \n"
- " __global const float4* vertices,\n"
- " __global const float4* uniqueEdges,\n"
- " __global const btGpuFace* faces,\n"
- " __global const int* indices,\n"
- " __global btAabbCL* aabbs,\n"
- " __global volatile float4* separatingNormals,\n"
- " __global volatile int* hasSeparatingAxis,\n"
- " int numPairs\n"
- " )\n"
- "{\n"
- " int i = get_global_id(0);\n"
- " \n"
- " if (i<numPairs)\n"
- " {\n"
- " \n"
- " int bodyIndexA = pairs[i].x;\n"
- " int bodyIndexB = pairs[i].y;\n"
- " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
- " \n"
- " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
- " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
- " \n"
- " \n"
- " //once the broadphase avoids static-static pairs, we can remove this test\n"
- " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
- " {\n"
- " hasSeparatingAxis[i] = 0;\n"
- " return;\n"
- " }\n"
- " \n"
- " if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n"
- " {\n"
- " hasSeparatingAxis[i] = 0;\n"
- " return;\n"
- " }\n"
- " \n"
- " if ((collidables[collidableIndexA].m_shapeType==SHAPE_CONCAVE_TRIMESH))\n"
- " {\n"
- " hasSeparatingAxis[i] = 0;\n"
- " return;\n"
- " }\n"
- " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
- " float dmin = FLT_MAX;\n"
- " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
- " posA.w = 0.f;\n"
- " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
- " posB.w = 0.f;\n"
- " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
- " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
- " float4 c0 = transform(&c0local, &posA, &ornA);\n"
- " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
- " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
- " float4 c1 = transform(&c1local,&posB,&ornB);\n"
- " const float4 DeltaC2 = c0 - c1;\n"
- " float4 sepNormal;\n"
- " \n"
- " bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
- " posB,ornB,\n"
- " DeltaC2,\n"
- " vertices,uniqueEdges,faces,\n"
- " indices,&sepNormal,&dmin);\n"
- " hasSeparatingAxis[i] = 4;\n"
- " if (!sepA)\n"
- " {\n"
- " hasSeparatingAxis[i] = 0;\n"
- " } else\n"
- " {\n"
- " bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,\n"
- " posA,ornA,\n"
- " DeltaC2,\n"
- " vertices,uniqueEdges,faces,\n"
- " indices,&sepNormal,&dmin);\n"
- " if (!sepB)\n"
- " {\n"
- " hasSeparatingAxis[i] = 0;\n"
- " } else\n"
- " {\n"
- " bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
- " posB,ornB,\n"
- " DeltaC2,\n"
- " vertices,uniqueEdges,faces,\n"
- " indices,&sepNormal,&dmin);\n"
- " if (!sepEE)\n"
- " {\n"
- " hasSeparatingAxis[i] = 0;\n"
- " } else\n"
- " {\n"
- " hasSeparatingAxis[i] = 1;\n"
- " separatingNormals[i] = sepNormal;\n"
- " }\n"
- " }\n"
- " }\n"
- " \n"
- " }\n"
- "}\n"
- "__kernel void findSeparatingAxisVertexFaceKernel( __global const int4* pairs, \n"
- " __global const BodyData* rigidBodies, \n"
- " __global const btCollidableGpu* collidables,\n"
- " __global const ConvexPolyhedronCL* convexShapes, \n"
- " __global const float4* vertices,\n"
- " __global const float4* uniqueEdges,\n"
- " __global const btGpuFace* faces,\n"
- " __global const int* indices,\n"
- " __global btAabbCL* aabbs,\n"
- " __global volatile float4* separatingNormals,\n"
- " __global volatile int* hasSeparatingAxis,\n"
- " __global float* dmins,\n"
- " int numPairs\n"
- " )\n"
- "{\n"
- " int i = get_global_id(0);\n"
- " \n"
- " if (i<numPairs)\n"
- " {\n"
- " \n"
- " int bodyIndexA = pairs[i].x;\n"
- " int bodyIndexB = pairs[i].y;\n"
- " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
- " \n"
- " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
- " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
- " \n"
- " hasSeparatingAxis[i] = 0; \n"
- " \n"
- " //once the broadphase avoids static-static pairs, we can remove this test\n"
- " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
- " {\n"
- " return;\n"
- " }\n"
- " \n"
- " if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n"
- " {\n"
- " return;\n"
- " }\n"
- " \n"
- " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
- " float dmin = FLT_MAX;\n"
- " dmins[i] = dmin;\n"
- " \n"
- " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
- " posA.w = 0.f;\n"
- " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
- " posB.w = 0.f;\n"
- " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
- " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
- " float4 c0 = transform(&c0local, &posA, &ornA);\n"
- " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
- " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
- " float4 c1 = transform(&c1local,&posB,&ornB);\n"
- " const float4 DeltaC2 = c0 - c1;\n"
- " float4 sepNormal;\n"
- " \n"
- " bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
- " posB,ornB,\n"
- " DeltaC2,\n"
- " vertices,uniqueEdges,faces,\n"
- " indices,&sepNormal,&dmin);\n"
- " hasSeparatingAxis[i] = 4;\n"
- " if (!sepA)\n"
- " {\n"
- " hasSeparatingAxis[i] = 0;\n"
- " } else\n"
- " {\n"
- " bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,\n"
- " posA,ornA,\n"
- " DeltaC2,\n"
- " vertices,uniqueEdges,faces,\n"
- " indices,&sepNormal,&dmin);\n"
- " if (sepB)\n"
- " {\n"
- " dmins[i] = dmin;\n"
- " hasSeparatingAxis[i] = 1;\n"
- " separatingNormals[i] = sepNormal;\n"
- " }\n"
- " }\n"
- " \n"
- " }\n"
- "}\n"
- "__kernel void findSeparatingAxisEdgeEdgeKernel( __global const int4* pairs, \n"
- " __global const BodyData* rigidBodies, \n"
- " __global const btCollidableGpu* collidables,\n"
- " __global const ConvexPolyhedronCL* convexShapes, \n"
- " __global const float4* vertices,\n"
- " __global const float4* uniqueEdges,\n"
- " __global const btGpuFace* faces,\n"
- " __global const int* indices,\n"
- " __global btAabbCL* aabbs,\n"
- " __global float4* separatingNormals,\n"
- " __global int* hasSeparatingAxis,\n"
- " __global float* dmins,\n"
- " __global const float4* unitSphereDirections,\n"
- " int numUnitSphereDirections,\n"
- " int numPairs\n"
- " )\n"
- "{\n"
- " int i = get_global_id(0);\n"
- " \n"
- " if (i<numPairs)\n"
- " {\n"
- " if (hasSeparatingAxis[i])\n"
- " {\n"
- " \n"
- " int bodyIndexA = pairs[i].x;\n"
- " int bodyIndexB = pairs[i].y;\n"
- " \n"
- " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
- " \n"
- " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
- " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
- " \n"
- " \n"
- " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
- " \n"
- " float dmin = dmins[i];\n"
- " \n"
- " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
- " posA.w = 0.f;\n"
- " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
- " posB.w = 0.f;\n"
- " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
- " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
- " float4 c0 = transform(&c0local, &posA, &ornA);\n"
- " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
- " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
- " float4 c1 = transform(&c1local,&posB,&ornB);\n"
- " const float4 DeltaC2 = c0 - c1;\n"
- " float4 sepNormal = separatingNormals[i];\n"
- " \n"
- " \n"
- " \n"
- " bool sepEE = false;\n"
- " int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;\n"
- " if (numEdgeEdgeDirections<=numUnitSphereDirections)\n"
- " {\n"
- " sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
- " posB,ornB,\n"
- " DeltaC2,\n"
- " vertices,uniqueEdges,faces,\n"
- " indices,&sepNormal,&dmin);\n"
- " \n"
- " if (!sepEE)\n"
- " {\n"
- " hasSeparatingAxis[i] = 0;\n"
- " } else\n"
- " {\n"
- " hasSeparatingAxis[i] = 1;\n"
- " separatingNormals[i] = sepNormal;\n"
- " }\n"
- " }\n"
- " /*\n"
- " ///else case is a separate kernel, to make Mac OSX OpenCL compiler happy\n"
- " else\n"
- " {\n"
- " sepEE = findSeparatingAxisUnitSphere(&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
- " posB,ornB,\n"
- " DeltaC2,\n"
- " vertices,unitSphereDirections,numUnitSphereDirections,\n"
- " &sepNormal,&dmin);\n"
- " if (!sepEE)\n"
- " {\n"
- " hasSeparatingAxis[i] = 0;\n"
- " } else\n"
- " {\n"
- " hasSeparatingAxis[i] = 1;\n"
- " separatingNormals[i] = sepNormal;\n"
- " }\n"
- " }\n"
- " */\n"
- " } //if (hasSeparatingAxis[i])\n"
- " }//(i<numPairs)\n"
- "}\n"
- "inline int findClippingFaces(const float4 separatingNormal,\n"
- " const ConvexPolyhedronCL* hullA, \n"
- " __global const ConvexPolyhedronCL* hullB,\n"
- " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
- " __global float4* worldVertsA1,\n"
- " __global float4* worldNormalsA1,\n"
- " __global float4* worldVertsB1,\n"
- " int capacityWorldVerts,\n"
- " const float minDist, float maxDist,\n"
- " const float4* verticesA,\n"
- " const btGpuFace* facesA,\n"
- " const int* indicesA,\n"
- " __global const float4* verticesB,\n"
- " __global const btGpuFace* facesB,\n"
- " __global const int* indicesB,\n"
- " __global int4* clippingFaces, int pairIndex)\n"
- "{\n"
- " int numContactsOut = 0;\n"
- " int numWorldVertsB1= 0;\n"
- " \n"
- " \n"
- " int closestFaceB=0;\n"
- " float dmax = -FLT_MAX;\n"
- " \n"
- " {\n"
- " for(int face=0;face<hullB->m_numFaces;face++)\n"
- " {\n"
- " const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,\n"
- " facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
- " const float4 WorldNormal = qtRotate(ornB, Normal);\n"
- " float d = dot3F4(WorldNormal,separatingNormal);\n"
- " if (d > dmax)\n"
- " {\n"
- " dmax = d;\n"
- " closestFaceB = face;\n"
- " }\n"
- " }\n"
- " }\n"
- " \n"
- " {\n"
- " const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
- " int numVertices = polyB.m_numIndices;\n"
- " if (numVertices>capacityWorldVerts)\n"
- " numVertices = capacityWorldVerts;\n"
- " \n"
- " for(int e0=0;e0<numVertices;e0++)\n"
- " {\n"
- " if (e0<capacityWorldVerts)\n"
- " {\n"
- " const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
- " worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
- " }\n"
- " }\n"
- " }\n"
- " \n"
- " int closestFaceA=0;\n"
- " {\n"
- " float dmin = FLT_MAX;\n"
- " for(int face=0;face<hullA->m_numFaces;face++)\n"
- " {\n"
- " const float4 Normal = make_float4(\n"
- " facesA[hullA->m_faceOffset+face].m_plane.x,\n"
- " facesA[hullA->m_faceOffset+face].m_plane.y,\n"
- " facesA[hullA->m_faceOffset+face].m_plane.z,\n"
- " 0.f);\n"
- " const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
- " \n"
- " float d = dot3F4(faceANormalWS,separatingNormal);\n"
- " if (d < dmin)\n"
- " {\n"
- " dmin = d;\n"
- " closestFaceA = face;\n"
- " worldNormalsA1[pairIndex] = faceANormalWS;\n"
- " }\n"
- " }\n"
- " }\n"
- " \n"
- " int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
- " if (numVerticesA>capacityWorldVerts)\n"
- " numVerticesA = capacityWorldVerts;\n"
- " \n"
- " for(int e0=0;e0<numVerticesA;e0++)\n"
- " {\n"
- " if (e0<capacityWorldVerts)\n"
- " {\n"
- " const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
- " worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
- " }\n"
- " }\n"
- " \n"
- " clippingFaces[pairIndex].x = closestFaceA;\n"
- " clippingFaces[pairIndex].y = closestFaceB;\n"
- " clippingFaces[pairIndex].z = numVerticesA;\n"
- " clippingFaces[pairIndex].w = numWorldVertsB1;\n"
- " \n"
- " \n"
- " return numContactsOut;\n"
- "}\n"
- "// work-in-progress\n"
- "__kernel void findConcaveSeparatingAxisKernel( __global int4* concavePairs,\n"
- " __global const BodyData* rigidBodies,\n"
- " __global const btCollidableGpu* collidables,\n"
- " __global const ConvexPolyhedronCL* convexShapes, \n"
- " __global const float4* vertices,\n"
- " __global const float4* uniqueEdges,\n"
- " __global const btGpuFace* faces,\n"
- " __global const int* indices,\n"
- " __global const btGpuChildShape* gpuChildShapes,\n"
- " __global btAabbCL* aabbs,\n"
- " __global float4* concaveSeparatingNormalsOut,\n"
- " __global int* concaveHasSeparatingNormals,\n"
- " __global int4* clippingFacesOut,\n"
- " __global float4* worldVertsA1GPU,\n"
- " __global float4* worldNormalsAGPU,\n"
- " __global float4* worldVertsB1GPU,\n"
- " int vertexFaceCapacity,\n"
- " int numConcavePairs\n"
- " )\n"
- "{\n"
- " int i = get_global_id(0);\n"
- " if (i>=numConcavePairs)\n"
- " return;\n"
- " concaveHasSeparatingNormals[i] = 0;\n"
- " int pairIdx = i;\n"
- " int bodyIndexA = concavePairs[i].x;\n"
- " int bodyIndexB = concavePairs[i].y;\n"
- " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
- " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
- " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
- " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
- " if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&\n"
- " collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
- " {\n"
- " concavePairs[pairIdx].w = -1;\n"
- " return;\n"
- " }\n"
- " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
- " int numActualConcaveConvexTests = 0;\n"
- " \n"
- " int f = concavePairs[i].z;\n"
- " \n"
- " bool overlap = false;\n"
- " \n"
- " ConvexPolyhedronCL convexPolyhedronA;\n"
- " //add 3 vertices of the triangle\n"
- " convexPolyhedronA.m_numVertices = 3;\n"
- " convexPolyhedronA.m_vertexOffset = 0;\n"
- " float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
- " btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
- " float4 triMinAabb, triMaxAabb;\n"
- " btAabbCL triAabb;\n"
- " triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n"
- " triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n"
- " \n"
- " float4 verticesA[3];\n"
- " for (int i=0;i<3;i++)\n"
- " {\n"
- " int index = indices[face.m_indexOffset+i];\n"
- " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
- " verticesA[i] = vert;\n"
- " localCenter += vert;\n"
- " \n"
- " triAabb.m_min = min(triAabb.m_min,vert); \n"
- " triAabb.m_max = max(triAabb.m_max,vert); \n"
- " }\n"
- " overlap = true;\n"
- " overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n"
- " overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n"
- " overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n"
- " \n"
- " if (overlap)\n"
- " {\n"
- " float dmin = FLT_MAX;\n"
- " int hasSeparatingAxis=5;\n"
- " float4 sepAxis=make_float4(1,2,3,4);\n"
- " int localCC=0;\n"
- " numActualConcaveConvexTests++;\n"
- " //a triangle has 3 unique edges\n"
- " convexPolyhedronA.m_numUniqueEdges = 3;\n"
- " convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
- " float4 uniqueEdgesA[3];\n"
- " \n"
- " uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
- " uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
- " uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
- " convexPolyhedronA.m_faceOffset = 0;\n"
- " \n"
- " float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
- " \n"
- " btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
- " int indicesA[3+3+2+2+2];\n"
- " int curUsedIndices=0;\n"
- " int fidx=0;\n"
- " //front size of triangle\n"
- " {\n"
- " facesA[fidx].m_indexOffset=curUsedIndices;\n"
- " indicesA[0] = 0;\n"
- " indicesA[1] = 1;\n"
- " indicesA[2] = 2;\n"
- " curUsedIndices+=3;\n"
- " float c = face.m_plane.w;\n"
- " facesA[fidx].m_plane.x = normal.x;\n"
- " facesA[fidx].m_plane.y = normal.y;\n"
- " facesA[fidx].m_plane.z = normal.z;\n"
- " facesA[fidx].m_plane.w = c;\n"
- " facesA[fidx].m_numIndices=3;\n"
- " }\n"
- " fidx++;\n"
- " //back size of triangle\n"
- " {\n"
- " facesA[fidx].m_indexOffset=curUsedIndices;\n"
- " indicesA[3]=2;\n"
- " indicesA[4]=1;\n"
- " indicesA[5]=0;\n"
- " curUsedIndices+=3;\n"
- " float c = dot(normal,verticesA[0]);\n"
- " float c1 = -face.m_plane.w;\n"
- " facesA[fidx].m_plane.x = -normal.x;\n"
- " facesA[fidx].m_plane.y = -normal.y;\n"
- " facesA[fidx].m_plane.z = -normal.z;\n"
- " facesA[fidx].m_plane.w = c;\n"
- " facesA[fidx].m_numIndices=3;\n"
- " }\n"
- " fidx++;\n"
- " bool addEdgePlanes = true;\n"
- " if (addEdgePlanes)\n"
- " {\n"
- " int numVertices=3;\n"
- " int prevVertex = numVertices-1;\n"
- " for (int i=0;i<numVertices;i++)\n"
- " {\n"
- " float4 v0 = verticesA[i];\n"
- " float4 v1 = verticesA[prevVertex];\n"
- " \n"
- " float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
- " float c = -dot(edgeNormal,v0);\n"
- " facesA[fidx].m_numIndices = 2;\n"
- " facesA[fidx].m_indexOffset=curUsedIndices;\n"
- " indicesA[curUsedIndices++]=i;\n"
- " indicesA[curUsedIndices++]=prevVertex;\n"
- " \n"
- " facesA[fidx].m_plane.x = edgeNormal.x;\n"
- " facesA[fidx].m_plane.y = edgeNormal.y;\n"
- " facesA[fidx].m_plane.z = edgeNormal.z;\n"
- " facesA[fidx].m_plane.w = c;\n"
- " fidx++;\n"
- " prevVertex = i;\n"
- " }\n"
- " }\n"
- " convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
- " convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
- " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
- " posA.w = 0.f;\n"
- " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
- " posB.w = 0.f;\n"
- " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
- " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
- " \n"
- " ///////////////////\n"
- " ///compound shape support\n"
- " if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
- " {\n"
- " int compoundChild = concavePairs[pairIdx].w;\n"
- " int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n"
- " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
- " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
- " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
- " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
- " float4 newOrnB = qtMul(ornB,childOrnB);\n"
- " posB = newPosB;\n"
- " ornB = newOrnB;\n"
- " shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
- " }\n"
- " //////////////////\n"
- " float4 c0local = convexPolyhedronA.m_localCenter;\n"
- " float4 c0 = transform(&c0local, &posA, &ornA);\n"
- " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
- " float4 c1 = transform(&c1local,&posB,&ornB);\n"
- " const float4 DeltaC2 = c0 - c1;\n"
- " bool sepA = findSeparatingAxisLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
- " posA,ornA,\n"
- " posB,ornB,\n"
- " DeltaC2,\n"
- " verticesA,uniqueEdgesA,facesA,indicesA,\n"
- " vertices,uniqueEdges,faces,indices,\n"
- " &sepAxis,&dmin);\n"
- " hasSeparatingAxis = 4;\n"
- " if (!sepA)\n"
- " {\n"
- " hasSeparatingAxis = 0;\n"
- " } else\n"
- " {\n"
- " bool sepB = findSeparatingAxisLocalB( &convexShapes[shapeIndexB],&convexPolyhedronA,\n"
- " posB,ornB,\n"
- " posA,ornA,\n"
- " DeltaC2,\n"
- " vertices,uniqueEdges,faces,indices,\n"
- " verticesA,uniqueEdgesA,facesA,indicesA,\n"
- " &sepAxis,&dmin);\n"
- " if (!sepB)\n"
- " {\n"
- " hasSeparatingAxis = 0;\n"
- " } else\n"
- " {\n"
- " bool sepEE = findSeparatingAxisEdgeEdgeLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
- " posA,ornA,\n"
- " posB,ornB,\n"
- " DeltaC2,\n"
- " verticesA,uniqueEdgesA,facesA,indicesA,\n"
- " vertices,uniqueEdges,faces,indices,\n"
- " &sepAxis,&dmin);\n"
- " \n"
- " if (!sepEE)\n"
- " {\n"
- " hasSeparatingAxis = 0;\n"
- " } else\n"
- " {\n"
- " hasSeparatingAxis = 1;\n"
- " }\n"
- " }\n"
- " } \n"
- " \n"
- " if (hasSeparatingAxis)\n"
- " {\n"
- " sepAxis.w = dmin;\n"
- " concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n"
- " concaveHasSeparatingNormals[i]=1;\n"
- " float minDist = -1e30f;\n"
- " float maxDist = 0.02f;\n"
- " \n"
- " findClippingFaces(sepAxis,\n"
- " &convexPolyhedronA,\n"
- " &convexShapes[shapeIndexB],\n"
- " posA,ornA,\n"
- " posB,ornB,\n"
- " worldVertsA1GPU,\n"
- " worldNormalsAGPU,\n"
- " worldVertsB1GPU,\n"
- " vertexFaceCapacity,\n"
- " minDist, maxDist,\n"
- " verticesA,\n"
- " facesA,\n"
- " indicesA,\n"
- " vertices,\n"
- " faces,\n"
- " indices,\n"
- " clippingFacesOut, pairIdx);\n"
- " } else\n"
- " { \n"
- " //mark this pair as in-active\n"
- " concavePairs[pairIdx].w = -1;\n"
- " }\n"
- " }\n"
- " else\n"
- " { \n"
- " //mark this pair as in-active\n"
- " concavePairs[pairIdx].w = -1;\n"
- " }\n"
- " \n"
- " concavePairs[pairIdx].z = -1;//now z is used for existing/persistent contacts\n"
- "}\n";