diff options
Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl')
-rw-r--r-- | thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl | 1374 |
1 files changed, 0 insertions, 1374 deletions
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl deleted file mode 100644 index 9c9e920f13..0000000000 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl +++ /dev/null @@ -1,1374 +0,0 @@ -#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h" - -#define SHAPE_CONVEX_HULL 3 -#define SHAPE_PLANE 4 -#define SHAPE_CONCAVE_TRIMESH 5 -#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6 -#define SHAPE_SPHERE 7 - - -#pragma OPENCL EXTENSION cl_amd_printf : enable -#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable -#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable -#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable -#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable - -#ifdef cl_ext_atomic_counters_32 -#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable -#else -#define counter32_t volatile __global int* -#endif - -#define GET_GROUP_IDX get_group_id(0) -#define GET_LOCAL_IDX get_local_id(0) -#define GET_GLOBAL_IDX get_global_id(0) -#define GET_GROUP_SIZE get_local_size(0) -#define GET_NUM_GROUPS get_num_groups(0) -#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE) -#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE) -#define AtomInc(x) atom_inc(&(x)) -#define AtomInc1(x, out) out = atom_inc(&(x)) -#define AppendInc(x, out) out = atomic_inc(x) -#define AtomAdd(x, value) atom_add(&(x), value) -#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value ) -#define AtomXhg(x, value) atom_xchg ( &(x), value ) - -#define max2 max -#define min2 min - -typedef unsigned int u32; - - - - -typedef struct -{ - union - { - float4 m_min; - float m_minElems[4]; - int m_minIndices[4]; - }; - union - { - float4 m_max; - float m_maxElems[4]; - int m_maxIndices[4]; - }; -} btAabbCL; - -///keep this in sync with btCollidable.h -typedef struct -{ - int m_numChildShapes; - float m_radius; - int m_shapeType; - int m_shapeIndex; - -} btCollidableGpu; - -typedef struct -{ - float4 m_childPosition; - float4 m_childOrientation; - int m_shapeIndex; - int m_unused0; - int m_unused1; - int m_unused2; -} btGpuChildShape; - -#define GET_NPOINTS(x) (x).m_worldNormalOnB.w - -typedef struct -{ - float4 m_pos; - float4 m_quat; - float4 m_linVel; - float4 m_angVel; - - u32 m_collidableIdx; - float m_invMass; - float m_restituitionCoeff; - float m_frictionCoeff; -} BodyData; - - -typedef struct -{ - float4 m_localCenter; - float4 m_extents; - float4 mC; - float4 mE; - - float m_radius; - int m_faceOffset; - int m_numFaces; - int m_numVertices; - - int m_vertexOffset; - int m_uniqueEdgesOffset; - int m_numUniqueEdges; - int m_unused; - -} ConvexPolyhedronCL; - -typedef struct -{ - float4 m_plane; - int m_indexOffset; - int m_numIndices; -} btGpuFace; - -#define SELECT_UINT4( b, a, condition ) select( b,a,condition ) - -#define make_float4 (float4) -#define make_float2 (float2) -#define make_uint4 (uint4) -#define make_int4 (int4) -#define make_uint2 (uint2) -#define make_int2 (int2) - - -__inline -float fastDiv(float numerator, float denominator) -{ - return native_divide(numerator, denominator); -// return numerator/denominator; -} - -__inline -float4 fastDiv4(float4 numerator, float4 denominator) -{ - return native_divide(numerator, denominator); -} - - -__inline -float4 cross3(float4 a, float4 b) -{ - return cross(a,b); -} - -//#define dot3F4 dot - -__inline -float dot3F4(float4 a, float4 b) -{ - float4 a1 = make_float4(a.xyz,0.f); - float4 b1 = make_float4(b.xyz,0.f); - return dot(a1, b1); -} - -__inline -float4 fastNormalize4(float4 v) -{ - return fast_normalize(v); -} - - -/////////////////////////////////////// -// Quaternion -/////////////////////////////////////// - -typedef float4 Quaternion; - -__inline -Quaternion qtMul(Quaternion a, Quaternion b); - -__inline -Quaternion qtNormalize(Quaternion in); - -__inline -float4 qtRotate(Quaternion q, float4 vec); - -__inline -Quaternion qtInvert(Quaternion q); - - - - -__inline -Quaternion qtMul(Quaternion a, Quaternion b) -{ - Quaternion ans; - ans = cross3( a, b ); - ans += a.w*b+b.w*a; -// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z); - ans.w = a.w*b.w - dot3F4(a, b); - return ans; -} - -__inline -Quaternion qtNormalize(Quaternion in) -{ - return fastNormalize4(in); -// in /= length( in ); -// return in; -} -__inline -float4 qtRotate(Quaternion q, float4 vec) -{ - Quaternion qInv = qtInvert( q ); - float4 vcpy = vec; - vcpy.w = 0.f; - float4 out = qtMul(qtMul(q,vcpy),qInv); - return out; -} - -__inline -Quaternion qtInvert(Quaternion q) -{ - return (Quaternion)(-q.xyz, q.w); -} - -__inline -float4 qtInvRotate(const Quaternion q, float4 vec) -{ - return qtRotate( qtInvert( q ), vec ); -} - -__inline -float4 transform(const float4* p, const float4* translation, const Quaternion* orientation) -{ - return qtRotate( *orientation, *p ) + (*translation); -} - -void trInverse(float4 translationIn, Quaternion orientationIn, - float4* translationOut, Quaternion* orientationOut) -{ - *orientationOut = qtInvert(orientationIn); - *translationOut = qtRotate(*orientationOut, -translationIn); -} - -void trMul(float4 translationA, Quaternion orientationA, - float4 translationB, Quaternion orientationB, - float4* translationOut, Quaternion* orientationOut) -{ - *orientationOut = qtMul(orientationA,orientationB); - *translationOut = transform(&translationB,&translationA,&orientationA); -} - - - -__inline -float4 normalize3(const float4 a) -{ - float4 n = make_float4(a.x, a.y, a.z, 0.f); - return fastNormalize4( n ); -} - - -__inline float4 lerp3(const float4 a,const float4 b, float t) -{ - return make_float4( a.x + (b.x - a.x) * t, - a.y + (b.y - a.y) * t, - a.z + (b.z - a.z) * t, - 0.f); -} - - -float signedDistanceFromPointToPlane(float4 point, float4 planeEqn, float4* closestPointOnFace) -{ - float4 n = (float4)(planeEqn.x, planeEqn.y, planeEqn.z, 0); - float dist = dot3F4(n, point) + planeEqn.w; - *closestPointOnFace = point - dist * n; - return dist; -} - - - -inline bool IsPointInPolygon(float4 p, - const btGpuFace* face, - __global const float4* baseVertex, - __global const int* convexIndices, - float4* out) -{ - float4 a; - float4 b; - float4 ab; - float4 ap; - float4 v; - - float4 plane = make_float4(face->m_plane.x,face->m_plane.y,face->m_plane.z,0.f); - - if (face->m_numIndices<2) - return false; - - - float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]]; - - b = v0; - - for(unsigned i=0; i != face->m_numIndices; ++i) - { - a = b; - float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]]; - b = vi; - ab = b-a; - ap = p-a; - v = cross3(ab,plane); - - if (dot(ap, v) > 0.f) - { - float ab_m2 = dot(ab, ab); - float rt = ab_m2 != 0.f ? dot(ab, ap) / ab_m2 : 0.f; - if (rt <= 0.f) - { - *out = a; - } - else if (rt >= 1.f) - { - *out = b; - } - else - { - float s = 1.f - rt; - out[0].x = s * a.x + rt * b.x; - out[0].y = s * a.y + rt * b.y; - out[0].z = s * a.z + rt * b.z; - } - return false; - } - } - return true; -} - - - - -void computeContactSphereConvex(int pairIndex, - int bodyIndexA, int bodyIndexB, - int collidableIndexA, int collidableIndexB, - __global const BodyData* rigidBodies, - __global const btCollidableGpu* collidables, - __global const ConvexPolyhedronCL* convexShapes, - __global const float4* convexVertices, - __global const int* convexIndices, - __global const btGpuFace* faces, - __global struct b3Contact4Data* restrict globalContactsOut, - counter32_t nGlobalContactsOut, - int maxContactCapacity, - float4 spherePos2, - float radius, - float4 pos, - float4 quat - ) -{ - - float4 invPos; - float4 invOrn; - - trInverse(pos,quat, &invPos,&invOrn); - - float4 spherePos = transform(&spherePos2,&invPos,&invOrn); - - int shapeIndex = collidables[collidableIndexB].m_shapeIndex; - int numFaces = convexShapes[shapeIndex].m_numFaces; - float4 closestPnt = (float4)(0, 0, 0, 0); - float4 hitNormalWorld = (float4)(0, 0, 0, 0); - float minDist = -1000000.f; - bool bCollide = true; - - for ( int f = 0; f < numFaces; f++ ) - { - btGpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f]; - - // set up a plane equation - float4 planeEqn; - float4 n1 = face.m_plane; - n1.w = 0.f; - planeEqn = n1; - planeEqn.w = face.m_plane.w; - - - // compute a signed distance from the vertex in cloth to the face of rigidbody. - float4 pntReturn; - float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn); - - // If the distance is positive, the plane is a separating plane. - if ( dist > radius ) - { - bCollide = false; - break; - } - - - if (dist>0) - { - //might hit an edge or vertex - float4 out; - float4 zeroPos = make_float4(0,0,0,0); - - bool isInPoly = IsPointInPolygon(spherePos, - &face, - &convexVertices[convexShapes[shapeIndex].m_vertexOffset], - convexIndices, - &out); - if (isInPoly) - { - if (dist>minDist) - { - minDist = dist; - closestPnt = pntReturn; - hitNormalWorld = planeEqn; - - } - } else - { - float4 tmp = spherePos-out; - float l2 = dot(tmp,tmp); - if (l2<radius*radius) - { - dist = sqrt(l2); - if (dist>minDist) - { - minDist = dist; - closestPnt = out; - hitNormalWorld = tmp/dist; - - } - - } else - { - bCollide = false; - break; - } - } - } else - { - if ( dist > minDist ) - { - minDist = dist; - closestPnt = pntReturn; - hitNormalWorld.xyz = planeEqn.xyz; - } - } - - } - - - - if (bCollide && minDist > -10000) - { - float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld); - float4 pOnB1 = transform(&closestPnt,&pos,&quat); - - float actualDepth = minDist-radius; - if (actualDepth<=0.f) - { - - - pOnB1.w = actualDepth; - - int dstIdx; - AppendInc( nGlobalContactsOut, dstIdx ); - - - if (1)//dstIdx < maxContactCapacity) - { - __global struct b3Contact4Data* c = &globalContactsOut[dstIdx]; - c->m_worldNormalOnB = -normalOnSurfaceB1; - c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff); - c->m_batchIdx = pairIndex; - c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA; - c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB; - c->m_worldPosB[0] = pOnB1; - c->m_childIndexA = -1; - c->m_childIndexB = -1; - - GET_NPOINTS(*c) = 1; - } - - } - }//if (hasCollision) - -} - - - -int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int4* contactIdx) -{ - if( nPoints == 0 ) - return 0; - - if (nPoints <=4) - return nPoints; - - - if (nPoints >64) - nPoints = 64; - - float4 center = make_float4(0.f); - { - - for (int i=0;i<nPoints;i++) - center += p[i]; - center /= (float)nPoints; - } - - - - // sample 4 directions - - float4 aVector = p[0] - center; - float4 u = cross3( nearNormal, aVector ); - float4 v = cross3( nearNormal, u ); - u = normalize3( u ); - v = normalize3( v ); - - - //keep point with deepest penetration - float minW= FLT_MAX; - - int minIndex=-1; - - float4 maxDots; - maxDots.x = FLT_MIN; - maxDots.y = FLT_MIN; - maxDots.z = FLT_MIN; - maxDots.w = FLT_MIN; - - // idx, distance - for(int ie = 0; ie<nPoints; ie++ ) - { - if (p[ie].w<minW) - { - minW = p[ie].w; - minIndex=ie; - } - float f; - float4 r = p[ie]-center; - f = dot3F4( u, r ); - if (f<maxDots.x) - { - maxDots.x = f; - contactIdx[0].x = ie; - } - - f = dot3F4( -u, r ); - if (f<maxDots.y) - { - maxDots.y = f; - contactIdx[0].y = ie; - } - - - f = dot3F4( v, r ); - if (f<maxDots.z) - { - maxDots.z = f; - contactIdx[0].z = ie; - } - - f = dot3F4( -v, r ); - if (f<maxDots.w) - { - maxDots.w = f; - contactIdx[0].w = ie; - } - - } - - if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex) - { - //replace the first contact with minimum (todo: replace contact with least penetration) - contactIdx[0].x = minIndex; - } - - return 4; - -} - -#define MAX_PLANE_CONVEX_POINTS 64 - -int computeContactPlaneConvex(int pairIndex, - int bodyIndexA, int bodyIndexB, - int collidableIndexA, int collidableIndexB, - __global const BodyData* rigidBodies, - __global const btCollidableGpu*collidables, - __global const ConvexPolyhedronCL* convexShapes, - __global const float4* convexVertices, - __global const int* convexIndices, - __global const btGpuFace* faces, - __global struct b3Contact4Data* restrict globalContactsOut, - counter32_t nGlobalContactsOut, - int maxContactCapacity, - float4 posB, - Quaternion ornB - ) -{ - int resultIndex=-1; - - int shapeIndex = collidables[collidableIndexB].m_shapeIndex; - __global const ConvexPolyhedronCL* hullB = &convexShapes[shapeIndex]; - - float4 posA; - posA = rigidBodies[bodyIndexA].m_pos; - Quaternion ornA; - ornA = rigidBodies[bodyIndexA].m_quat; - - int numContactsOut = 0; - int numWorldVertsB1= 0; - - float4 planeEq; - planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane; - float4 planeNormal = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f); - float4 planeNormalWorld; - planeNormalWorld = qtRotate(ornA,planeNormal); - float planeConstant = planeEq.w; - - float4 invPosA;Quaternion invOrnA; - float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1; - { - - trInverse(posA,ornA,&invPosA,&invOrnA); - trMul(invPosA,invOrnA,posB,ornB,&convexInPlaneTransPos1,&convexInPlaneTransOrn1); - } - float4 invPosB;Quaternion invOrnB; - float4 planeInConvexPos1; Quaternion planeInConvexOrn1; - { - - trInverse(posB,ornB,&invPosB,&invOrnB); - trMul(invPosB,invOrnB,posA,ornA,&planeInConvexPos1,&planeInConvexOrn1); - } - - - float4 planeNormalInConvex = qtRotate(planeInConvexOrn1,-planeNormal); - float maxDot = -1e30; - int hitVertex=-1; - float4 hitVtx; - - - - float4 contactPoints[MAX_PLANE_CONVEX_POINTS]; - int numPoints = 0; - - int4 contactIdx; - contactIdx=make_int4(0,1,2,3); - - - for (int i=0;i<hullB->m_numVertices;i++) - { - float4 vtx = convexVertices[hullB->m_vertexOffset+i]; - float curDot = dot(vtx,planeNormalInConvex); - - - if (curDot>maxDot) - { - hitVertex=i; - maxDot=curDot; - hitVtx = vtx; - //make sure the deepest points is always included - if (numPoints==MAX_PLANE_CONVEX_POINTS) - numPoints--; - } - - if (numPoints<MAX_PLANE_CONVEX_POINTS) - { - float4 vtxWorld = transform(&vtx, &posB, &ornB); - float4 vtxInPlane = transform(&vtxWorld, &invPosA, &invOrnA);//oplaneTransform.inverse()*vtxWorld; - float dist = dot(planeNormal,vtxInPlane)-planeConstant; - if (dist<0.f) - { - vtxWorld.w = dist; - contactPoints[numPoints] = vtxWorld; - numPoints++; - } - } - - } - - int numReducedPoints = numPoints; - if (numPoints>4) - { - numReducedPoints = extractManifoldSequential( contactPoints, numPoints, planeNormalInConvex, &contactIdx); - } - - if (numReducedPoints>0) - { - int dstIdx; - AppendInc( nGlobalContactsOut, dstIdx ); - - if (dstIdx < maxContactCapacity) - { - resultIndex = dstIdx; - __global struct b3Contact4Data* c = &globalContactsOut[dstIdx]; - c->m_worldNormalOnB = -planeNormalWorld; - //c->setFrictionCoeff(0.7); - //c->setRestituitionCoeff(0.f); - c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff); - c->m_batchIdx = pairIndex; - c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA; - c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB; - c->m_childIndexA = -1; - c->m_childIndexB = -1; - - switch (numReducedPoints) - { - case 4: - c->m_worldPosB[3] = contactPoints[contactIdx.w]; - case 3: - c->m_worldPosB[2] = contactPoints[contactIdx.z]; - case 2: - c->m_worldPosB[1] = contactPoints[contactIdx.y]; - case 1: - c->m_worldPosB[0] = contactPoints[contactIdx.x]; - default: - { - } - }; - - GET_NPOINTS(*c) = numReducedPoints; - }//if (dstIdx < numPairs) - } - - return resultIndex; -} - - -void computeContactPlaneSphere(int pairIndex, - int bodyIndexA, int bodyIndexB, - int collidableIndexA, int collidableIndexB, - __global const BodyData* rigidBodies, - __global const btCollidableGpu* collidables, - __global const btGpuFace* faces, - __global struct b3Contact4Data* restrict globalContactsOut, - counter32_t nGlobalContactsOut, - int maxContactCapacity) -{ - float4 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane; - float radius = collidables[collidableIndexB].m_radius; - float4 posA1 = rigidBodies[bodyIndexA].m_pos; - float4 ornA1 = rigidBodies[bodyIndexA].m_quat; - float4 posB1 = rigidBodies[bodyIndexB].m_pos; - float4 ornB1 = rigidBodies[bodyIndexB].m_quat; - - bool hasCollision = false; - float4 planeNormal1 = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f); - float planeConstant = planeEq.w; - float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1; - { - float4 invPosA;Quaternion invOrnA; - trInverse(posA1,ornA1,&invPosA,&invOrnA); - trMul(invPosA,invOrnA,posB1,ornB1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1); - } - float4 planeInConvexPos1; Quaternion planeInConvexOrn1; - { - float4 invPosB;Quaternion invOrnB; - trInverse(posB1,ornB1,&invPosB,&invOrnB); - trMul(invPosB,invOrnB,posA1,ornA1,&planeInConvexPos1,&planeInConvexOrn1); - } - float4 vtx1 = qtRotate(planeInConvexOrn1,-planeNormal1)*radius; - float4 vtxInPlane1 = transform(&vtx1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1); - float distance = dot3F4(planeNormal1,vtxInPlane1) - planeConstant; - hasCollision = distance < 0.f;//m_manifoldPtr->getContactBreakingThreshold(); - if (hasCollision) - { - float4 vtxInPlaneProjected1 = vtxInPlane1 - distance*planeNormal1; - float4 vtxInPlaneWorld1 = transform(&vtxInPlaneProjected1,&posA1,&ornA1); - float4 normalOnSurfaceB1 = qtRotate(ornA1,planeNormal1); - float4 pOnB1 = vtxInPlaneWorld1+normalOnSurfaceB1*distance; - pOnB1.w = distance; - - int dstIdx; - AppendInc( nGlobalContactsOut, dstIdx ); - - if (dstIdx < maxContactCapacity) - { - __global struct b3Contact4Data* c = &globalContactsOut[dstIdx]; - c->m_worldNormalOnB = -normalOnSurfaceB1; - c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff); - c->m_batchIdx = pairIndex; - c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA; - c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB; - c->m_worldPosB[0] = pOnB1; - c->m_childIndexA = -1; - c->m_childIndexB = -1; - GET_NPOINTS(*c) = 1; - }//if (dstIdx < numPairs) - }//if (hasCollision) -} - - -__kernel void primitiveContactsKernel( __global int4* pairs, - __global const BodyData* rigidBodies, - __global const btCollidableGpu* collidables, - __global const ConvexPolyhedronCL* convexShapes, - __global const float4* vertices, - __global const float4* uniqueEdges, - __global const btGpuFace* faces, - __global const int* indices, - __global struct b3Contact4Data* restrict globalContactsOut, - counter32_t nGlobalContactsOut, - int numPairs, int maxContactCapacity) -{ - - int i = get_global_id(0); - int pairIndex = i; - - float4 worldVertsB1[64]; - float4 worldVertsB2[64]; - int capacityWorldVerts = 64; - - float4 localContactsOut[64]; - int localContactCapacity=64; - - float minDist = -1e30f; - float maxDist = 0.02f; - - if (i<numPairs) - { - - int bodyIndexA = pairs[i].x; - int bodyIndexB = pairs[i].y; - - int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx; - int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; - - if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE && - collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL) - { - - float4 posB; - posB = rigidBodies[bodyIndexB].m_pos; - Quaternion ornB; - ornB = rigidBodies[bodyIndexB].m_quat; - int contactIndex = computeContactPlaneConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, - rigidBodies,collidables,convexShapes,vertices,indices, - faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity, posB,ornB); - if (contactIndex>=0) - pairs[pairIndex].z = contactIndex; - - return; - } - - - if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL && - collidables[collidableIndexB].m_shapeType == SHAPE_PLANE) - { - - float4 posA; - posA = rigidBodies[bodyIndexA].m_pos; - Quaternion ornA; - ornA = rigidBodies[bodyIndexA].m_quat; - - - int contactIndex = computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, - rigidBodies,collidables,convexShapes,vertices,indices, - faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA); - - if (contactIndex>=0) - pairs[pairIndex].z = contactIndex; - - return; - } - - if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE && - collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE) - { - computeContactPlaneSphere(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, - rigidBodies,collidables,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity); - return; - } - - - if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE && - collidables[collidableIndexB].m_shapeType == SHAPE_PLANE) - { - - - computeContactPlaneSphere( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, - rigidBodies,collidables, - faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity); - - return; - } - - - - - if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE && - collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL) - { - - float4 spherePos = rigidBodies[bodyIndexA].m_pos; - float sphereRadius = collidables[collidableIndexA].m_radius; - float4 convexPos = rigidBodies[bodyIndexB].m_pos; - float4 convexOrn = rigidBodies[bodyIndexB].m_quat; - - computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, - rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity, - spherePos,sphereRadius,convexPos,convexOrn); - - return; - } - - if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL && - collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE) - { - - float4 spherePos = rigidBodies[bodyIndexB].m_pos; - float sphereRadius = collidables[collidableIndexB].m_radius; - float4 convexPos = rigidBodies[bodyIndexA].m_pos; - float4 convexOrn = rigidBodies[bodyIndexA].m_quat; - - computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, - rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity, - spherePos,sphereRadius,convexPos,convexOrn); - return; - } - - - - - - - if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE && - collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE) - { - //sphere-sphere - float radiusA = collidables[collidableIndexA].m_radius; - float radiusB = collidables[collidableIndexB].m_radius; - float4 posA = rigidBodies[bodyIndexA].m_pos; - float4 posB = rigidBodies[bodyIndexB].m_pos; - - float4 diff = posA-posB; - float len = length(diff); - - ///iff distance positive, don't generate a new contact - if ( len <= (radiusA+radiusB)) - { - ///distance (negative means penetration) - float dist = len - (radiusA+radiusB); - float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f); - if (len > 0.00001) - { - normalOnSurfaceB = diff / len; - } - float4 contactPosB = posB + normalOnSurfaceB*radiusB; - contactPosB.w = dist; - - int dstIdx; - AppendInc( nGlobalContactsOut, dstIdx ); - - if (dstIdx < maxContactCapacity) - { - __global struct b3Contact4Data* c = &globalContactsOut[dstIdx]; - c->m_worldNormalOnB = normalOnSurfaceB; - c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff); - c->m_batchIdx = pairIndex; - int bodyA = pairs[pairIndex].x; - int bodyB = pairs[pairIndex].y; - c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA; - c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB; - c->m_worldPosB[0] = contactPosB; - c->m_childIndexA = -1; - c->m_childIndexB = -1; - GET_NPOINTS(*c) = 1; - }//if (dstIdx < numPairs) - }//if ( len <= (radiusA+radiusB)) - - return; - }//SHAPE_SPHERE SHAPE_SPHERE - - }// if (i<numPairs) - -} - - -// work-in-progress -__kernel void processCompoundPairsPrimitivesKernel( __global const int4* gpuCompoundPairs, - __global const BodyData* rigidBodies, - __global const btCollidableGpu* collidables, - __global const ConvexPolyhedronCL* convexShapes, - __global const float4* vertices, - __global const float4* uniqueEdges, - __global const btGpuFace* faces, - __global const int* indices, - __global btAabbCL* aabbs, - __global const btGpuChildShape* gpuChildShapes, - __global struct b3Contact4Data* restrict globalContactsOut, - counter32_t nGlobalContactsOut, - int numCompoundPairs, int maxContactCapacity - ) -{ - - int i = get_global_id(0); - if (i<numCompoundPairs) - { - int bodyIndexA = gpuCompoundPairs[i].x; - int bodyIndexB = gpuCompoundPairs[i].y; - - int childShapeIndexA = gpuCompoundPairs[i].z; - int childShapeIndexB = gpuCompoundPairs[i].w; - - int collidableIndexA = -1; - int collidableIndexB = -1; - - float4 ornA = rigidBodies[bodyIndexA].m_quat; - float4 posA = rigidBodies[bodyIndexA].m_pos; - - float4 ornB = rigidBodies[bodyIndexB].m_quat; - float4 posB = rigidBodies[bodyIndexB].m_pos; - - if (childShapeIndexA >= 0) - { - collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex; - float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition; - float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation; - float4 newPosA = qtRotate(ornA,childPosA)+posA; - float4 newOrnA = qtMul(ornA,childOrnA); - posA = newPosA; - ornA = newOrnA; - } else - { - collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx; - } - - if (childShapeIndexB>=0) - { - collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex; - float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition; - float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation; - float4 newPosB = transform(&childPosB,&posB,&ornB); - float4 newOrnB = qtMul(ornB,childOrnB); - posB = newPosB; - ornB = newOrnB; - } else - { - collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; - } - - int shapeIndexA = collidables[collidableIndexA].m_shapeIndex; - int shapeIndexB = collidables[collidableIndexB].m_shapeIndex; - - int shapeTypeA = collidables[collidableIndexA].m_shapeType; - int shapeTypeB = collidables[collidableIndexB].m_shapeType; - - int pairIndex = i; - if ((shapeTypeA == SHAPE_PLANE) && (shapeTypeB==SHAPE_CONVEX_HULL)) - { - - computeContactPlaneConvex( pairIndex, bodyIndexA,bodyIndexB, collidableIndexA,collidableIndexB, - rigidBodies,collidables,convexShapes,vertices,indices, - faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posB,ornB); - return; - } - - if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB==SHAPE_PLANE)) - { - - computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, - rigidBodies,collidables,convexShapes,vertices,indices, - faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA); - return; - } - - if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB == SHAPE_SPHERE)) - { - float4 spherePos = rigidBodies[bodyIndexB].m_pos; - float sphereRadius = collidables[collidableIndexB].m_radius; - float4 convexPos = posA; - float4 convexOrn = ornA; - - computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA , collidableIndexB,collidableIndexA, - rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity, - spherePos,sphereRadius,convexPos,convexOrn); - - return; - } - - if ((shapeTypeA == SHAPE_SPHERE) && (shapeTypeB == SHAPE_CONVEX_HULL)) - { - - float4 spherePos = rigidBodies[bodyIndexA].m_pos; - float sphereRadius = collidables[collidableIndexA].m_radius; - float4 convexPos = posB; - float4 convexOrn = ornB; - - - computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, - rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity, - spherePos,sphereRadius,convexPos,convexOrn); - - return; - } - }// if (i<numCompoundPairs) -} - - -bool pointInTriangle(const float4* vertices, const float4* normal, float4 *p ) -{ - - const float4* p1 = &vertices[0]; - const float4* p2 = &vertices[1]; - const float4* p3 = &vertices[2]; - - float4 edge1; edge1 = (*p2 - *p1); - float4 edge2; edge2 = ( *p3 - *p2 ); - float4 edge3; edge3 = ( *p1 - *p3 ); - - - float4 p1_to_p; p1_to_p = ( *p - *p1 ); - float4 p2_to_p; p2_to_p = ( *p - *p2 ); - float4 p3_to_p; p3_to_p = ( *p - *p3 ); - - float4 edge1_normal; edge1_normal = ( cross(edge1,*normal)); - float4 edge2_normal; edge2_normal = ( cross(edge2,*normal)); - float4 edge3_normal; edge3_normal = ( cross(edge3,*normal)); - - - - float r1, r2, r3; - r1 = dot(edge1_normal,p1_to_p ); - r2 = dot(edge2_normal,p2_to_p ); - r3 = dot(edge3_normal,p3_to_p ); - - if ( r1 > 0 && r2 > 0 && r3 > 0 ) - return true; - if ( r1 <= 0 && r2 <= 0 && r3 <= 0 ) - return true; - return false; - -} - - -float segmentSqrDistance(float4 from, float4 to,float4 p, float4* nearest) -{ - float4 diff = p - from; - float4 v = to - from; - float t = dot(v,diff); - - if (t > 0) - { - float dotVV = dot(v,v); - if (t < dotVV) - { - t /= dotVV; - diff -= t*v; - } else - { - t = 1; - diff -= v; - } - } else - { - t = 0; - } - *nearest = from + t*v; - return dot(diff,diff); -} - - -void computeContactSphereTriangle(int pairIndex, - int bodyIndexA, int bodyIndexB, - int collidableIndexA, int collidableIndexB, - __global const BodyData* rigidBodies, - __global const btCollidableGpu* collidables, - const float4* triangleVertices, - __global struct b3Contact4Data* restrict globalContactsOut, - counter32_t nGlobalContactsOut, - int maxContactCapacity, - float4 spherePos2, - float radius, - float4 pos, - float4 quat, - int faceIndex - ) -{ - - float4 invPos; - float4 invOrn; - - trInverse(pos,quat, &invPos,&invOrn); - float4 spherePos = transform(&spherePos2,&invPos,&invOrn); - int numFaces = 3; - float4 closestPnt = (float4)(0, 0, 0, 0); - float4 hitNormalWorld = (float4)(0, 0, 0, 0); - float minDist = -1000000.f; - bool bCollide = false; - - - ////////////////////////////////////// - - float4 sphereCenter; - sphereCenter = spherePos; - - const float4* vertices = triangleVertices; - float contactBreakingThreshold = 0.f;//todo? - float radiusWithThreshold = radius + contactBreakingThreshold; - float4 edge10; - edge10 = vertices[1]-vertices[0]; - edge10.w = 0.f;//is this needed? - float4 edge20; - edge20 = vertices[2]-vertices[0]; - edge20.w = 0.f;//is this needed? - float4 normal = cross3(edge10,edge20); - normal = normalize(normal); - float4 p1ToCenter; - p1ToCenter = sphereCenter - vertices[0]; - - float distanceFromPlane = dot(p1ToCenter,normal); - - if (distanceFromPlane < 0.f) - { - //triangle facing the other way - distanceFromPlane *= -1.f; - normal *= -1.f; - } - hitNormalWorld = normal; - - bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold; - - // Check for contact / intersection - bool hasContact = false; - float4 contactPoint; - if (isInsideContactPlane) - { - - if (pointInTriangle(vertices,&normal, &sphereCenter)) - { - // Inside the contact wedge - touches a point on the shell plane - hasContact = true; - contactPoint = sphereCenter - normal*distanceFromPlane; - - } else { - // Could be inside one of the contact capsules - float contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold; - float4 nearestOnEdge; - int numEdges = 3; - for (int i = 0; i < numEdges; i++) - { - float4 pa =vertices[i]; - float4 pb = vertices[(i+1)%3]; - - float distanceSqr = segmentSqrDistance(pa,pb,sphereCenter, &nearestOnEdge); - if (distanceSqr < contactCapsuleRadiusSqr) - { - // Yep, we're inside a capsule - hasContact = true; - contactPoint = nearestOnEdge; - - } - - } - } - } - - if (hasContact) - { - - closestPnt = contactPoint; - float4 contactToCenter = sphereCenter - contactPoint; - minDist = length(contactToCenter); - if (minDist>FLT_EPSILON) - { - hitNormalWorld = normalize(contactToCenter);//*(1./minDist); - bCollide = true; - } - - } - - - ///////////////////////////////////// - - if (bCollide && minDist > -10000) - { - - float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld); - float4 pOnB1 = transform(&closestPnt,&pos,&quat); - float actualDepth = minDist-radius; - - - if (actualDepth<=0.f) - { - pOnB1.w = actualDepth; - int dstIdx; - - - float lenSqr = dot3F4(normalOnSurfaceB1,normalOnSurfaceB1); - if (lenSqr>FLT_EPSILON) - { - AppendInc( nGlobalContactsOut, dstIdx ); - - if (dstIdx < maxContactCapacity) - { - __global struct b3Contact4Data* c = &globalContactsOut[dstIdx]; - c->m_worldNormalOnB = -normalOnSurfaceB1; - c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff); - c->m_batchIdx = pairIndex; - c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA; - c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB; - c->m_worldPosB[0] = pOnB1; - - c->m_childIndexA = -1; - c->m_childIndexB = faceIndex; - - GET_NPOINTS(*c) = 1; - } - } - - } - }//if (hasCollision) - -} - - - -// work-in-progress -__kernel void findConcaveSphereContactsKernel( __global int4* concavePairs, - __global const BodyData* rigidBodies, - __global const btCollidableGpu* collidables, - __global const ConvexPolyhedronCL* convexShapes, - __global const float4* vertices, - __global const float4* uniqueEdges, - __global const btGpuFace* faces, - __global const int* indices, - __global btAabbCL* aabbs, - __global struct b3Contact4Data* restrict globalContactsOut, - counter32_t nGlobalContactsOut, - int numConcavePairs, int maxContactCapacity - ) -{ - - int i = get_global_id(0); - if (i>=numConcavePairs) - return; - int pairIdx = i; - - int bodyIndexA = concavePairs[i].x; - int bodyIndexB = concavePairs[i].y; - - int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx; - int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; - - int shapeIndexA = collidables[collidableIndexA].m_shapeIndex; - int shapeIndexB = collidables[collidableIndexB].m_shapeIndex; - - if (collidables[collidableIndexB].m_shapeType==SHAPE_SPHERE) - { - int f = concavePairs[i].z; - btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f]; - - float4 verticesA[3]; - for (int i=0;i<3;i++) - { - int index = indices[face.m_indexOffset+i]; - float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index]; - verticesA[i] = vert; - } - - float4 spherePos = rigidBodies[bodyIndexB].m_pos; - float sphereRadius = collidables[collidableIndexB].m_radius; - float4 convexPos = rigidBodies[bodyIndexA].m_pos; - float4 convexOrn = rigidBodies[bodyIndexA].m_quat; - - computeContactSphereTriangle(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, - rigidBodies,collidables, - verticesA, - globalContactsOut, nGlobalContactsOut,maxContactCapacity, - spherePos,sphereRadius,convexPos,convexOrn, f); - - return; - } -}
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