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Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp')
| -rw-r--r-- | thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp | 95 | 
1 files changed, 95 insertions, 0 deletions
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp new file mode 100644 index 0000000000..a0f59babbe --- /dev/null +++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp @@ -0,0 +1,95 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose,  +including commercial applications, and to alter it and redistribute it freely,  +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "b3TriangleIndexVertexArray.h" + +b3TriangleIndexVertexArray::b3TriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,b3Scalar* vertexBase,int vertexStride) +: m_hasAabb(0) +{ +	b3IndexedMesh mesh; + +	mesh.m_numTriangles = numTriangles; +	mesh.m_triangleIndexBase = (const unsigned char *)triangleIndexBase; +	mesh.m_triangleIndexStride = triangleIndexStride; +	mesh.m_numVertices = numVertices; +	mesh.m_vertexBase = (const unsigned char *)vertexBase; +	mesh.m_vertexStride = vertexStride; + +	addIndexedMesh(mesh); + +} + +b3TriangleIndexVertexArray::~b3TriangleIndexVertexArray() +{ + +} + +void	b3TriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) +{ +	b3Assert(subpart< getNumSubParts() ); + +	b3IndexedMesh& mesh = m_indexedMeshes[subpart]; + +	numverts = mesh.m_numVertices; +	(*vertexbase) = (unsigned char *) mesh.m_vertexBase; + +   type = mesh.m_vertexType; + +	vertexStride = mesh.m_vertexStride; + +	numfaces = mesh.m_numTriangles; + +	(*indexbase) = (unsigned char *)mesh.m_triangleIndexBase; +	indexstride = mesh.m_triangleIndexStride; +	indicestype = mesh.m_indexType; +} + +void	b3TriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const +{ +	const b3IndexedMesh& mesh = m_indexedMeshes[subpart]; + +	numverts = mesh.m_numVertices; +	(*vertexbase) = (const unsigned char *)mesh.m_vertexBase; + +   type = mesh.m_vertexType; +    +	vertexStride = mesh.m_vertexStride; + +	numfaces = mesh.m_numTriangles; +	(*indexbase) = (const unsigned char *)mesh.m_triangleIndexBase; +	indexstride = mesh.m_triangleIndexStride; +	indicestype = mesh.m_indexType; +} + +bool	b3TriangleIndexVertexArray::hasPremadeAabb() const +{ +	return (m_hasAabb == 1); +} + + +void	b3TriangleIndexVertexArray::setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax ) const +{ +	m_aabbMin = aabbMin; +	m_aabbMax = aabbMax; +	m_hasAabb = 1; // this is intentionally an int see notes in header +} + +void	b3TriangleIndexVertexArray::getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax ) const +{ +	*aabbMin = m_aabbMin; +	*aabbMax = m_aabbMax; +} + +  |