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diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h
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--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h
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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_TRIANGLE_CALLBACK_H
-#define B3_TRIANGLE_CALLBACK_H
-
-#include "Bullet3Common/b3Vector3.h"
-
-///The b3TriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles.
-///This callback is called by processAllTriangles for all b3ConcaveShape derived class, such as b3BvhTriangleMeshShape, b3StaticPlaneShape and b3HeightfieldTerrainShape.
-class b3TriangleCallback
-{
-public:
- virtual ~b3TriangleCallback();
- virtual void processTriangle(b3Vector3* triangle, int partId, int triangleIndex) = 0;
-};
-
-class b3InternalTriangleIndexCallback
-{
-public:
- virtual ~b3InternalTriangleIndexCallback();
- virtual void internalProcessTriangleIndex(b3Vector3* triangle, int partId, int triangleIndex) = 0;
-};
-
-#endif //B3_TRIANGLE_CALLBACK_H