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Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h')
-rw-r--r-- | thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h | 158 |
1 files changed, 0 insertions, 158 deletions
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h deleted file mode 100644 index 2b1e63be75..0000000000 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h +++ /dev/null @@ -1,158 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef B3_STRIDING_MESHINTERFACE_H -#define B3_STRIDING_MESHINTERFACE_H - -#include "Bullet3Common/b3Vector3.h" -#include "b3TriangleCallback.h" -//#include "b3ConcaveShape.h" - -enum PHY_ScalarType -{ - PHY_FLOAT, - PHY_DOUBLE, - PHY_INTEGER, - PHY_SHORT, - PHY_FIXEDPOINT88, - PHY_UCHAR -}; - -/// The b3StridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with b3BvhTriangleMeshShape and some other collision shapes. -/// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips. -/// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory. -B3_ATTRIBUTE_ALIGNED16(class) -b3StridingMeshInterface -{ -protected: - b3Vector3 m_scaling; - -public: - B3_DECLARE_ALIGNED_ALLOCATOR(); - - b3StridingMeshInterface() : m_scaling(b3MakeVector3(b3Scalar(1.), b3Scalar(1.), b3Scalar(1.))) - { - } - - virtual ~b3StridingMeshInterface(); - - virtual void InternalProcessAllTriangles(b3InternalTriangleIndexCallback * callback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const; - - ///brute force method to calculate aabb - void calculateAabbBruteForce(b3Vector3 & aabbMin, b3Vector3 & aabbMax); - - /// get read and write access to a subpart of a triangle mesh - /// this subpart has a continuous array of vertices and indices - /// in this way the mesh can be handled as chunks of memory with striding - /// very similar to OpenGL vertexarray support - /// make a call to unLockVertexBase when the read and write access is finished - virtual void getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& stride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) = 0; - - virtual void getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& stride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) const = 0; - - /// unLockVertexBase finishes the access to a subpart of the triangle mesh - /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished - virtual void unLockVertexBase(int subpart) = 0; - - virtual void unLockReadOnlyVertexBase(int subpart) const = 0; - - /// getNumSubParts returns the number of separate subparts - /// each subpart has a continuous array of vertices and indices - virtual int getNumSubParts() const = 0; - - virtual void preallocateVertices(int numverts) = 0; - virtual void preallocateIndices(int numindices) = 0; - - virtual bool hasPremadeAabb() const { return false; } - virtual void setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax) const - { - (void)aabbMin; - (void)aabbMax; - } - virtual void getPremadeAabb(b3Vector3 * aabbMin, b3Vector3 * aabbMax) const - { - (void)aabbMin; - (void)aabbMax; - } - - const b3Vector3& getScaling() const - { - return m_scaling; - } - void setScaling(const b3Vector3& scaling) - { - m_scaling = scaling; - } - - virtual int calculateSerializeBufferSize() const; - - ///fills the dataBuffer and returns the struct name (and 0 on failure) - //virtual const char* serialize(void* dataBuffer, b3Serializer* serializer) const; -}; - -struct b3IntIndexData -{ - int m_value; -}; - -struct b3ShortIntIndexData -{ - short m_value; - char m_pad[2]; -}; - -struct b3ShortIntIndexTripletData -{ - short m_values[3]; - char m_pad[2]; -}; - -struct b3CharIndexTripletData -{ - unsigned char m_values[3]; - char m_pad; -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct b3MeshPartData -{ - b3Vector3FloatData* m_vertices3f; - b3Vector3DoubleData* m_vertices3d; - - b3IntIndexData* m_indices32; - b3ShortIntIndexTripletData* m_3indices16; - b3CharIndexTripletData* m_3indices8; - - b3ShortIntIndexData* m_indices16; //backwards compatibility - - int m_numTriangles; //length of m_indices = m_numTriangles - int m_numVertices; -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct b3StridingMeshInterfaceData -{ - b3MeshPartData* m_meshPartsPtr; - b3Vector3FloatData m_scaling; - int m_numMeshParts; - char m_padding[4]; -}; - -B3_FORCE_INLINE int b3StridingMeshInterface::calculateSerializeBufferSize() const -{ - return sizeof(b3StridingMeshInterfaceData); -} - -#endif //B3_STRIDING_MESHINTERFACE_H |