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Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp')
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp207
1 files changed, 0 insertions, 207 deletions
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp
deleted file mode 100644
index 6b0c941f23..0000000000
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp
+++ /dev/null
@@ -1,207 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "b3StridingMeshInterface.h"
-
-b3StridingMeshInterface::~b3StridingMeshInterface()
-{
-}
-
-void b3StridingMeshInterface::InternalProcessAllTriangles(b3InternalTriangleIndexCallback* callback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const
-{
- (void)aabbMin;
- (void)aabbMax;
- int numtotalphysicsverts = 0;
- int part, graphicssubparts = getNumSubParts();
- const unsigned char* vertexbase;
- const unsigned char* indexbase;
- int indexstride;
- PHY_ScalarType type;
- PHY_ScalarType gfxindextype;
- int stride, numverts, numtriangles;
- int gfxindex;
- b3Vector3 triangle[3];
-
- b3Vector3 meshScaling = getScaling();
-
- ///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
- for (part = 0; part < graphicssubparts; part++)
- {
- getLockedReadOnlyVertexIndexBase(&vertexbase, numverts, type, stride, &indexbase, indexstride, numtriangles, gfxindextype, part);
- numtotalphysicsverts += numtriangles * 3; //upper bound
-
- ///unlike that developers want to pass in double-precision meshes in single-precision Bullet build
- ///so disable this feature by default
- ///see patch http://code.google.com/p/bullet/issues/detail?id=213
-
- switch (type)
- {
- case PHY_FLOAT:
- {
- float* graphicsbase;
-
- switch (gfxindextype)
- {
- case PHY_INTEGER:
- {
- for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
- {
- unsigned int* tri_indices = (unsigned int*)(indexbase + gfxindex * indexstride);
- graphicsbase = (float*)(vertexbase + tri_indices[0] * stride);
- triangle[0].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
- graphicsbase = (float*)(vertexbase + tri_indices[1] * stride);
- triangle[1].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
- graphicsbase = (float*)(vertexbase + tri_indices[2] * stride);
- triangle[2].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle, part, gfxindex);
- }
- break;
- }
- case PHY_SHORT:
- {
- for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
- {
- unsigned short int* tri_indices = (unsigned short int*)(indexbase + gfxindex * indexstride);
- graphicsbase = (float*)(vertexbase + tri_indices[0] * stride);
- triangle[0].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
- graphicsbase = (float*)(vertexbase + tri_indices[1] * stride);
- triangle[1].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
- graphicsbase = (float*)(vertexbase + tri_indices[2] * stride);
- triangle[2].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle, part, gfxindex);
- }
- break;
- }
- case PHY_UCHAR:
- {
- for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
- {
- unsigned char* tri_indices = (unsigned char*)(indexbase + gfxindex * indexstride);
- graphicsbase = (float*)(vertexbase + tri_indices[0] * stride);
- triangle[0].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
- graphicsbase = (float*)(vertexbase + tri_indices[1] * stride);
- triangle[1].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
- graphicsbase = (float*)(vertexbase + tri_indices[2] * stride);
- triangle[2].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle, part, gfxindex);
- }
- break;
- }
- default:
- b3Assert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
- }
- break;
- }
-
- case PHY_DOUBLE:
- {
- double* graphicsbase;
-
- switch (gfxindextype)
- {
- case PHY_INTEGER:
- {
- for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
- {
- unsigned int* tri_indices = (unsigned int*)(indexbase + gfxindex * indexstride);
- graphicsbase = (double*)(vertexbase + tri_indices[0] * stride);
- triangle[0].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
- graphicsbase = (double*)(vertexbase + tri_indices[1] * stride);
- triangle[1].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
- graphicsbase = (double*)(vertexbase + tri_indices[2] * stride);
- triangle[2].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle, part, gfxindex);
- }
- break;
- }
- case PHY_SHORT:
- {
- for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
- {
- unsigned short int* tri_indices = (unsigned short int*)(indexbase + gfxindex * indexstride);
- graphicsbase = (double*)(vertexbase + tri_indices[0] * stride);
- triangle[0].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
- graphicsbase = (double*)(vertexbase + tri_indices[1] * stride);
- triangle[1].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
- graphicsbase = (double*)(vertexbase + tri_indices[2] * stride);
- triangle[2].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle, part, gfxindex);
- }
- break;
- }
- case PHY_UCHAR:
- {
- for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
- {
- unsigned char* tri_indices = (unsigned char*)(indexbase + gfxindex * indexstride);
- graphicsbase = (double*)(vertexbase + tri_indices[0] * stride);
- triangle[0].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
- graphicsbase = (double*)(vertexbase + tri_indices[1] * stride);
- triangle[1].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
- graphicsbase = (double*)(vertexbase + tri_indices[2] * stride);
- triangle[2].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle, part, gfxindex);
- }
- break;
- }
- default:
- b3Assert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
- }
- break;
- }
- default:
- b3Assert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
- }
-
- unLockReadOnlyVertexBase(part);
- }
-}
-
-void b3StridingMeshInterface::calculateAabbBruteForce(b3Vector3& aabbMin, b3Vector3& aabbMax)
-{
- struct AabbCalculationCallback : public b3InternalTriangleIndexCallback
- {
- b3Vector3 m_aabbMin;
- b3Vector3 m_aabbMax;
-
- AabbCalculationCallback()
- {
- m_aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
- m_aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT));
- }
-
- virtual void internalProcessTriangleIndex(b3Vector3* triangle, int partId, int triangleIndex)
- {
- (void)partId;
- (void)triangleIndex;
-
- m_aabbMin.setMin(triangle[0]);
- m_aabbMax.setMax(triangle[0]);
- m_aabbMin.setMin(triangle[1]);
- m_aabbMax.setMax(triangle[1]);
- m_aabbMin.setMin(triangle[2]);
- m_aabbMax.setMax(triangle[2]);
- }
- };
-
- //first calculate the total aabb for all triangles
- AabbCalculationCallback aabbCallback;
- aabbMin.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT));
- aabbMax.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
- InternalProcessAllTriangles(&aabbCallback, aabbMin, aabbMax);
-
- aabbMin = aabbCallback.m_aabbMin;
- aabbMax = aabbCallback.m_aabbMax;
-}