diff options
Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp')
-rw-r--r-- | thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp | 207 |
1 files changed, 0 insertions, 207 deletions
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp deleted file mode 100644 index 6b0c941f23..0000000000 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp +++ /dev/null @@ -1,207 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "b3StridingMeshInterface.h" - -b3StridingMeshInterface::~b3StridingMeshInterface() -{ -} - -void b3StridingMeshInterface::InternalProcessAllTriangles(b3InternalTriangleIndexCallback* callback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const -{ - (void)aabbMin; - (void)aabbMax; - int numtotalphysicsverts = 0; - int part, graphicssubparts = getNumSubParts(); - const unsigned char* vertexbase; - const unsigned char* indexbase; - int indexstride; - PHY_ScalarType type; - PHY_ScalarType gfxindextype; - int stride, numverts, numtriangles; - int gfxindex; - b3Vector3 triangle[3]; - - b3Vector3 meshScaling = getScaling(); - - ///if the number of parts is big, the performance might drop due to the innerloop switch on indextype - for (part = 0; part < graphicssubparts; part++) - { - getLockedReadOnlyVertexIndexBase(&vertexbase, numverts, type, stride, &indexbase, indexstride, numtriangles, gfxindextype, part); - numtotalphysicsverts += numtriangles * 3; //upper bound - - ///unlike that developers want to pass in double-precision meshes in single-precision Bullet build - ///so disable this feature by default - ///see patch http://code.google.com/p/bullet/issues/detail?id=213 - - switch (type) - { - case PHY_FLOAT: - { - float* graphicsbase; - - switch (gfxindextype) - { - case PHY_INTEGER: - { - for (gfxindex = 0; gfxindex < numtriangles; gfxindex++) - { - unsigned int* tri_indices = (unsigned int*)(indexbase + gfxindex * indexstride); - graphicsbase = (float*)(vertexbase + tri_indices[0] * stride); - triangle[0].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); - graphicsbase = (float*)(vertexbase + tri_indices[1] * stride); - triangle[1].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); - graphicsbase = (float*)(vertexbase + tri_indices[2] * stride); - triangle[2].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); - callback->internalProcessTriangleIndex(triangle, part, gfxindex); - } - break; - } - case PHY_SHORT: - { - for (gfxindex = 0; gfxindex < numtriangles; gfxindex++) - { - unsigned short int* tri_indices = (unsigned short int*)(indexbase + gfxindex * indexstride); - graphicsbase = (float*)(vertexbase + tri_indices[0] * stride); - triangle[0].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); - graphicsbase = (float*)(vertexbase + tri_indices[1] * stride); - triangle[1].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); - graphicsbase = (float*)(vertexbase + tri_indices[2] * stride); - triangle[2].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); - callback->internalProcessTriangleIndex(triangle, part, gfxindex); - } - break; - } - case PHY_UCHAR: - { - for (gfxindex = 0; gfxindex < numtriangles; gfxindex++) - { - unsigned char* tri_indices = (unsigned char*)(indexbase + gfxindex * indexstride); - graphicsbase = (float*)(vertexbase + tri_indices[0] * stride); - triangle[0].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); - graphicsbase = (float*)(vertexbase + tri_indices[1] * stride); - triangle[1].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); - graphicsbase = (float*)(vertexbase + tri_indices[2] * stride); - triangle[2].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); - callback->internalProcessTriangleIndex(triangle, part, gfxindex); - } - break; - } - default: - b3Assert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT)); - } - break; - } - - case PHY_DOUBLE: - { - double* graphicsbase; - - switch (gfxindextype) - { - case PHY_INTEGER: - { - for (gfxindex = 0; gfxindex < numtriangles; gfxindex++) - { - unsigned int* tri_indices = (unsigned int*)(indexbase + gfxindex * indexstride); - graphicsbase = (double*)(vertexbase + tri_indices[0] * stride); - triangle[0].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ()); - graphicsbase = (double*)(vertexbase + tri_indices[1] * stride); - triangle[1].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ()); - graphicsbase = (double*)(vertexbase + tri_indices[2] * stride); - triangle[2].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ()); - callback->internalProcessTriangleIndex(triangle, part, gfxindex); - } - break; - } - case PHY_SHORT: - { - for (gfxindex = 0; gfxindex < numtriangles; gfxindex++) - { - unsigned short int* tri_indices = (unsigned short int*)(indexbase + gfxindex * indexstride); - graphicsbase = (double*)(vertexbase + tri_indices[0] * stride); - triangle[0].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ()); - graphicsbase = (double*)(vertexbase + tri_indices[1] * stride); - triangle[1].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ()); - graphicsbase = (double*)(vertexbase + tri_indices[2] * stride); - triangle[2].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ()); - callback->internalProcessTriangleIndex(triangle, part, gfxindex); - } - break; - } - case PHY_UCHAR: - { - for (gfxindex = 0; gfxindex < numtriangles; gfxindex++) - { - unsigned char* tri_indices = (unsigned char*)(indexbase + gfxindex * indexstride); - graphicsbase = (double*)(vertexbase + tri_indices[0] * stride); - triangle[0].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ()); - graphicsbase = (double*)(vertexbase + tri_indices[1] * stride); - triangle[1].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ()); - graphicsbase = (double*)(vertexbase + tri_indices[2] * stride); - triangle[2].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ()); - callback->internalProcessTriangleIndex(triangle, part, gfxindex); - } - break; - } - default: - b3Assert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT)); - } - break; - } - default: - b3Assert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); - } - - unLockReadOnlyVertexBase(part); - } -} - -void b3StridingMeshInterface::calculateAabbBruteForce(b3Vector3& aabbMin, b3Vector3& aabbMax) -{ - struct AabbCalculationCallback : public b3InternalTriangleIndexCallback - { - b3Vector3 m_aabbMin; - b3Vector3 m_aabbMax; - - AabbCalculationCallback() - { - m_aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT)); - m_aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT)); - } - - virtual void internalProcessTriangleIndex(b3Vector3* triangle, int partId, int triangleIndex) - { - (void)partId; - (void)triangleIndex; - - m_aabbMin.setMin(triangle[0]); - m_aabbMax.setMax(triangle[0]); - m_aabbMin.setMin(triangle[1]); - m_aabbMax.setMax(triangle[1]); - m_aabbMin.setMin(triangle[2]); - m_aabbMax.setMax(triangle[2]); - } - }; - - //first calculate the total aabb for all triangles - AabbCalculationCallback aabbCallback; - aabbMin.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT)); - aabbMax.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT)); - InternalProcessAllTriangles(&aabbCallback, aabbMin, aabbMax); - - aabbMin = aabbCallback.m_aabbMin; - aabbMax = aabbCallback.m_aabbMax; -} |