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Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h')
-rw-r--r-- | thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h deleted file mode 100644 index 1286552939..0000000000 --- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h +++ /dev/null @@ -1,56 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -///Contains contributions from Disney Studio's - -#ifndef B3_OPTIMIZED_BVH_H -#define B3_OPTIMIZED_BVH_H - -#include "b3QuantizedBvh.h" - -class b3StridingMeshInterface; - -///The b3OptimizedBvh extends the b3QuantizedBvh to create AABB tree for triangle meshes, through the b3StridingMeshInterface. -B3_ATTRIBUTE_ALIGNED16(class) -b3OptimizedBvh : public b3QuantizedBvh -{ -public: - B3_DECLARE_ALIGNED_ALLOCATOR(); - -protected: -public: - b3OptimizedBvh(); - - virtual ~b3OptimizedBvh(); - - void build(b3StridingMeshInterface * triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax); - - void refit(b3StridingMeshInterface * triangles, const b3Vector3& aabbMin, const b3Vector3& aabbMax); - - void refitPartial(b3StridingMeshInterface * triangles, const b3Vector3& aabbMin, const b3Vector3& aabbMax); - - void updateBvhNodes(b3StridingMeshInterface * meshInterface, int firstNode, int endNode, int index); - - /// Data buffer MUST be 16 byte aligned - virtual bool serializeInPlace(void* o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const - { - return b3QuantizedBvh::serialize(o_alignedDataBuffer, i_dataBufferSize, i_swapEndian); - } - - ///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place' - static b3OptimizedBvh* deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian); -}; - -#endif //B3_OPTIMIZED_BVH_H |