summaryrefslogtreecommitdiff
path: root/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp')
-rw-r--r--thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp296
1 files changed, 132 insertions, 164 deletions
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp
index e9e51d5a36..6f2c5251a0 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp
@@ -13,50 +13,45 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "b3OptimizedBvh.h"
#include "b3StridingMeshInterface.h"
#include "Bullet3Geometry/b3AabbUtil.h"
-
b3OptimizedBvh::b3OptimizedBvh()
-{
+{
}
b3OptimizedBvh::~b3OptimizedBvh()
{
}
-
void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax)
{
m_useQuantization = useQuantizedAabbCompression;
-
// NodeArray triangleNodes;
- struct NodeTriangleCallback : public b3InternalTriangleIndexCallback
+ struct NodeTriangleCallback : public b3InternalTriangleIndexCallback
{
-
- NodeArray& m_triangleNodes;
+ NodeArray& m_triangleNodes;
NodeTriangleCallback& operator=(NodeTriangleCallback& other)
{
m_triangleNodes.copyFromArray(other.m_triangleNodes);
return *this;
}
-
- NodeTriangleCallback(NodeArray& triangleNodes)
- :m_triangleNodes(triangleNodes)
+
+ NodeTriangleCallback(NodeArray& triangleNodes)
+ : m_triangleNodes(triangleNodes)
{
}
- virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int triangleIndex)
+ virtual void internalProcessTriangleIndex(b3Vector3* triangle, int partId, int triangleIndex)
{
b3OptimizedBvhNode node;
- b3Vector3 aabbMin,aabbMax;
- aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
- aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
+ b3Vector3 aabbMin, aabbMax;
+ aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
+ aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT));
aabbMin.setMin(triangle[0]);
aabbMax.setMax(triangle[0]);
aabbMin.setMin(triangle[1]);
@@ -69,17 +64,17 @@ void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantized
node.m_aabbMaxOrg = aabbMax;
node.m_escapeIndex = -1;
-
+
//for child nodes
node.m_subPart = partId;
node.m_triangleIndex = triangleIndex;
m_triangleNodes.push_back(node);
}
};
- struct QuantizedNodeTriangleCallback : public b3InternalTriangleIndexCallback
+ struct QuantizedNodeTriangleCallback : public b3InternalTriangleIndexCallback
{
- QuantizedNodeArray& m_triangleNodes;
- const b3QuantizedBvh* m_optimizedTree; // for quantization
+ QuantizedNodeArray& m_triangleNodes;
+ const b3QuantizedBvh* m_optimizedTree; // for quantization
QuantizedNodeTriangleCallback& operator=(QuantizedNodeTriangleCallback& other)
{
@@ -88,23 +83,23 @@ void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantized
return *this;
}
- QuantizedNodeTriangleCallback(QuantizedNodeArray& triangleNodes,const b3QuantizedBvh* tree)
- :m_triangleNodes(triangleNodes),m_optimizedTree(tree)
+ QuantizedNodeTriangleCallback(QuantizedNodeArray& triangleNodes, const b3QuantizedBvh* tree)
+ : m_triangleNodes(triangleNodes), m_optimizedTree(tree)
{
}
- virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int triangleIndex)
+ virtual void internalProcessTriangleIndex(b3Vector3* triangle, int partId, int triangleIndex)
{
// The partId and triangle index must fit in the same (positive) integer
- b3Assert(partId < (1<<MAX_NUM_PARTS_IN_BITS));
- b3Assert(triangleIndex < (1<<(31-MAX_NUM_PARTS_IN_BITS)));
+ b3Assert(partId < (1 << MAX_NUM_PARTS_IN_BITS));
+ b3Assert(triangleIndex < (1 << (31 - MAX_NUM_PARTS_IN_BITS)));
//negative indices are reserved for escapeIndex
- b3Assert(triangleIndex>=0);
+ b3Assert(triangleIndex >= 0);
b3QuantizedBvhNode node;
- b3Vector3 aabbMin,aabbMax;
- aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
- aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
+ b3Vector3 aabbMin, aabbMax;
+ aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
+ aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT));
aabbMin.setMin(triangle[0]);
aabbMax.setMax(triangle[0]);
aabbMin.setMin(triangle[1]);
@@ -131,59 +126,52 @@ void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantized
aabbMin.setZ(aabbMin.getZ() - MIN_AABB_HALF_DIMENSION);
}
- m_optimizedTree->quantize(&node.m_quantizedAabbMin[0],aabbMin,0);
- m_optimizedTree->quantize(&node.m_quantizedAabbMax[0],aabbMax,1);
+ m_optimizedTree->quantize(&node.m_quantizedAabbMin[0], aabbMin, 0);
+ m_optimizedTree->quantize(&node.m_quantizedAabbMax[0], aabbMax, 1);
- node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
+ node.m_escapeIndexOrTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
m_triangleNodes.push_back(node);
}
};
-
-
int numLeafNodes = 0;
-
if (m_useQuantization)
{
-
//initialize quantization values
- setQuantizationValues(bvhAabbMin,bvhAabbMax);
+ setQuantizationValues(bvhAabbMin, bvhAabbMax);
- QuantizedNodeTriangleCallback callback(m_quantizedLeafNodes,this);
+ QuantizedNodeTriangleCallback callback(m_quantizedLeafNodes, this);
-
- triangles->InternalProcessAllTriangles(&callback,m_bvhAabbMin,m_bvhAabbMax);
+ triangles->InternalProcessAllTriangles(&callback, m_bvhAabbMin, m_bvhAabbMax);
//now we have an array of leafnodes in m_leafNodes
numLeafNodes = m_quantizedLeafNodes.size();
-
- m_quantizedContiguousNodes.resize(2*numLeafNodes);
-
-
- } else
+ m_quantizedContiguousNodes.resize(2 * numLeafNodes);
+ }
+ else
{
- NodeTriangleCallback callback(m_leafNodes);
+ NodeTriangleCallback callback(m_leafNodes);
- b3Vector3 aabbMin=b3MakeVector3(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
- b3Vector3 aabbMax=b3MakeVector3(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
+ b3Vector3 aabbMin = b3MakeVector3(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT));
+ b3Vector3 aabbMax = b3MakeVector3(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
- triangles->InternalProcessAllTriangles(&callback,aabbMin,aabbMax);
+ triangles->InternalProcessAllTriangles(&callback, aabbMin, aabbMax);
//now we have an array of leafnodes in m_leafNodes
numLeafNodes = m_leafNodes.size();
- m_contiguousNodes.resize(2*numLeafNodes);
+ m_contiguousNodes.resize(2 * numLeafNodes);
}
m_curNodeIndex = 0;
- buildTree(0,numLeafNodes);
+ buildTree(0, numLeafNodes);
///if the entire tree is small then subtree size, we need to create a header info for the tree
- if(m_useQuantization && !m_SubtreeHeaders.size())
+ if (m_useQuantization && !m_SubtreeHeaders.size())
{
b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]);
@@ -199,37 +187,29 @@ void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantized
m_leafNodes.clear();
}
-
-
-
-void b3OptimizedBvh::refit(b3StridingMeshInterface* meshInterface,const b3Vector3& aabbMin,const b3Vector3& aabbMax)
+void b3OptimizedBvh::refit(b3StridingMeshInterface* meshInterface, const b3Vector3& aabbMin, const b3Vector3& aabbMax)
{
if (m_useQuantization)
{
+ setQuantizationValues(aabbMin, aabbMax);
- setQuantizationValues(aabbMin,aabbMax);
-
- updateBvhNodes(meshInterface,0,m_curNodeIndex,0);
+ updateBvhNodes(meshInterface, 0, m_curNodeIndex, 0);
///now update all subtree headers
int i;
- for (i=0;i<m_SubtreeHeaders.size();i++)
+ for (i = 0; i < m_SubtreeHeaders.size(); i++)
{
b3BvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[subtree.m_rootNodeIndex]);
}
-
- } else
+ }
+ else
{
-
}
}
-
-
-
-void b3OptimizedBvh::refitPartial(b3StridingMeshInterface* meshInterface,const b3Vector3& aabbMin,const b3Vector3& aabbMax)
+void b3OptimizedBvh::refitPartial(b3StridingMeshInterface* meshInterface, const b3Vector3& aabbMin, const b3Vector3& aabbMax)
{
//incrementally initialize quantization values
b3Assert(m_useQuantization);
@@ -244,147 +224,135 @@ void b3OptimizedBvh::refitPartial(b3StridingMeshInterface* meshInterface,const b
///we should update all quantization values, using updateBvhNodes(meshInterface);
///but we only update chunks that overlap the given aabb
-
- unsigned short quantizedQueryAabbMin[3];
- unsigned short quantizedQueryAabbMax[3];
- quantize(&quantizedQueryAabbMin[0],aabbMin,0);
- quantize(&quantizedQueryAabbMax[0],aabbMax,1);
+ unsigned short quantizedQueryAabbMin[3];
+ unsigned short quantizedQueryAabbMax[3];
+
+ quantize(&quantizedQueryAabbMin[0], aabbMin, 0);
+ quantize(&quantizedQueryAabbMax[0], aabbMax, 1);
int i;
- for (i=0;i<this->m_SubtreeHeaders.size();i++)
+ for (i = 0; i < this->m_SubtreeHeaders.size(); i++)
{
b3BvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
//PCK: unsigned instead of bool
- unsigned overlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
+ unsigned overlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_quantizedAabbMin, subtree.m_quantizedAabbMax);
if (overlap != 0)
{
- updateBvhNodes(meshInterface,subtree.m_rootNodeIndex,subtree.m_rootNodeIndex+subtree.m_subtreeSize,i);
+ updateBvhNodes(meshInterface, subtree.m_rootNodeIndex, subtree.m_rootNodeIndex + subtree.m_subtreeSize, i);
subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[subtree.m_rootNodeIndex]);
}
}
-
}
-void b3OptimizedBvh::updateBvhNodes(b3StridingMeshInterface* meshInterface,int firstNode,int endNode,int index)
+void b3OptimizedBvh::updateBvhNodes(b3StridingMeshInterface* meshInterface, int firstNode, int endNode, int index)
{
(void)index;
b3Assert(m_useQuantization);
- int curNodeSubPart=-1;
+ int curNodeSubPart = -1;
//get access info to trianglemesh data
- const unsigned char *vertexbase = 0;
- int numverts = 0;
- PHY_ScalarType type = PHY_INTEGER;
- int stride = 0;
- const unsigned char *indexbase = 0;
- int indexstride = 0;
- int numfaces = 0;
- PHY_ScalarType indicestype = PHY_INTEGER;
-
- b3Vector3 triangleVerts[3];
- b3Vector3 aabbMin,aabbMax;
- const b3Vector3& meshScaling = meshInterface->getScaling();
-
- int i;
- for (i=endNode-1;i>=firstNode;i--)
+ const unsigned char* vertexbase = 0;
+ int numverts = 0;
+ PHY_ScalarType type = PHY_INTEGER;
+ int stride = 0;
+ const unsigned char* indexbase = 0;
+ int indexstride = 0;
+ int numfaces = 0;
+ PHY_ScalarType indicestype = PHY_INTEGER;
+
+ b3Vector3 triangleVerts[3];
+ b3Vector3 aabbMin, aabbMax;
+ const b3Vector3& meshScaling = meshInterface->getScaling();
+
+ int i;
+ for (i = endNode - 1; i >= firstNode; i--)
+ {
+ b3QuantizedBvhNode& curNode = m_quantizedContiguousNodes[i];
+ if (curNode.isLeafNode())
{
+ //recalc aabb from triangle data
+ int nodeSubPart = curNode.getPartId();
+ int nodeTriangleIndex = curNode.getTriangleIndex();
+ if (nodeSubPart != curNodeSubPart)
+ {
+ if (curNodeSubPart >= 0)
+ meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
+ meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase, numverts, type, stride, &indexbase, indexstride, numfaces, indicestype, nodeSubPart);
+ curNodeSubPart = nodeSubPart;
+ b3Assert(indicestype == PHY_INTEGER || indicestype == PHY_SHORT);
+ }
+ //triangles->getLockedReadOnlyVertexIndexBase(vertexBase,numVerts,
- b3QuantizedBvhNode& curNode = m_quantizedContiguousNodes[i];
- if (curNode.isLeafNode())
+ unsigned int* gfxbase = (unsigned int*)(indexbase + nodeTriangleIndex * indexstride);
+
+ for (int j = 2; j >= 0; j--)
{
- //recalc aabb from triangle data
- int nodeSubPart = curNode.getPartId();
- int nodeTriangleIndex = curNode.getTriangleIndex();
- if (nodeSubPart != curNodeSubPart)
+ int graphicsindex = indicestype == PHY_SHORT ? ((unsigned short*)gfxbase)[j] : gfxbase[j];
+ if (type == PHY_FLOAT)
{
- if (curNodeSubPart >= 0)
- meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
- meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,nodeSubPart);
-
- curNodeSubPart = nodeSubPart;
- b3Assert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
+ float* graphicsbase = (float*)(vertexbase + graphicsindex * stride);
+ triangleVerts[j] = b3MakeVector3(
+ graphicsbase[0] * meshScaling.getX(),
+ graphicsbase[1] * meshScaling.getY(),
+ graphicsbase[2] * meshScaling.getZ());
}
- //triangles->getLockedReadOnlyVertexIndexBase(vertexBase,numVerts,
-
- unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
-
-
- for (int j=2;j>=0;j--)
+ else
{
-
- int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
- if (type == PHY_FLOAT)
- {
- float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
- triangleVerts[j] = b3MakeVector3(
- graphicsbase[0]*meshScaling.getX(),
- graphicsbase[1]*meshScaling.getY(),
- graphicsbase[2]*meshScaling.getZ());
- }
- else
- {
- double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
- triangleVerts[j] = b3MakeVector3( b3Scalar(graphicsbase[0]*meshScaling.getX()), b3Scalar(graphicsbase[1]*meshScaling.getY()), b3Scalar(graphicsbase[2]*meshScaling.getZ()));
- }
+ double* graphicsbase = (double*)(vertexbase + graphicsindex * stride);
+ triangleVerts[j] = b3MakeVector3(b3Scalar(graphicsbase[0] * meshScaling.getX()), b3Scalar(graphicsbase[1] * meshScaling.getY()), b3Scalar(graphicsbase[2] * meshScaling.getZ()));
}
+ }
+ aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
+ aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT));
+ aabbMin.setMin(triangleVerts[0]);
+ aabbMax.setMax(triangleVerts[0]);
+ aabbMin.setMin(triangleVerts[1]);
+ aabbMax.setMax(triangleVerts[1]);
+ aabbMin.setMin(triangleVerts[2]);
+ aabbMax.setMax(triangleVerts[2]);
+
+ quantize(&curNode.m_quantizedAabbMin[0], aabbMin, 0);
+ quantize(&curNode.m_quantizedAabbMax[0], aabbMax, 1);
+ }
+ else
+ {
+ //combine aabb from both children
-
- aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
- aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
- aabbMin.setMin(triangleVerts[0]);
- aabbMax.setMax(triangleVerts[0]);
- aabbMin.setMin(triangleVerts[1]);
- aabbMax.setMax(triangleVerts[1]);
- aabbMin.setMin(triangleVerts[2]);
- aabbMax.setMax(triangleVerts[2]);
-
- quantize(&curNode.m_quantizedAabbMin[0],aabbMin,0);
- quantize(&curNode.m_quantizedAabbMax[0],aabbMax,1);
-
- } else
- {
- //combine aabb from both children
+ b3QuantizedBvhNode* leftChildNode = &m_quantizedContiguousNodes[i + 1];
- b3QuantizedBvhNode* leftChildNode = &m_quantizedContiguousNodes[i+1];
-
- b3QuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? &m_quantizedContiguousNodes[i+2] :
- &m_quantizedContiguousNodes[i+1+leftChildNode->getEscapeIndex()];
-
+ b3QuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? &m_quantizedContiguousNodes[i + 2] : &m_quantizedContiguousNodes[i + 1 + leftChildNode->getEscapeIndex()];
+ {
+ for (int i = 0; i < 3; i++)
{
- for (int i=0;i<3;i++)
- {
- curNode.m_quantizedAabbMin[i] = leftChildNode->m_quantizedAabbMin[i];
- if (curNode.m_quantizedAabbMin[i]>rightChildNode->m_quantizedAabbMin[i])
- curNode.m_quantizedAabbMin[i]=rightChildNode->m_quantizedAabbMin[i];
-
- curNode.m_quantizedAabbMax[i] = leftChildNode->m_quantizedAabbMax[i];
- if (curNode.m_quantizedAabbMax[i] < rightChildNode->m_quantizedAabbMax[i])
- curNode.m_quantizedAabbMax[i] = rightChildNode->m_quantizedAabbMax[i];
- }
+ curNode.m_quantizedAabbMin[i] = leftChildNode->m_quantizedAabbMin[i];
+ if (curNode.m_quantizedAabbMin[i] > rightChildNode->m_quantizedAabbMin[i])
+ curNode.m_quantizedAabbMin[i] = rightChildNode->m_quantizedAabbMin[i];
+
+ curNode.m_quantizedAabbMax[i] = leftChildNode->m_quantizedAabbMax[i];
+ if (curNode.m_quantizedAabbMax[i] < rightChildNode->m_quantizedAabbMax[i])
+ curNode.m_quantizedAabbMax[i] = rightChildNode->m_quantizedAabbMax[i];
}
}
-
}
+ }
- if (curNodeSubPart >= 0)
- meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
-
-
+ if (curNodeSubPart >= 0)
+ meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
}
///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
-b3OptimizedBvh* b3OptimizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
+b3OptimizedBvh* b3OptimizedBvh::deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
{
- b3QuantizedBvh* bvh = b3QuantizedBvh::deSerializeInPlace(i_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
-
+ b3QuantizedBvh* bvh = b3QuantizedBvh::deSerializeInPlace(i_alignedDataBuffer, i_dataBufferSize, i_swapEndian);
+
//we don't add additional data so just do a static upcast
return static_cast<b3OptimizedBvh*>(bvh);
}