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-rw-r--r--thirdparty/bullet/Bullet3Geometry/b3AabbUtil.h217
-rw-r--r--thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.cpp2745
-rw-r--r--thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.h99
-rw-r--r--thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.cpp174
-rw-r--r--thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.h36
-rw-r--r--thirdparty/bullet/Bullet3Geometry/b3GrahamScan2dConvexHull.h116
6 files changed, 0 insertions, 3387 deletions
diff --git a/thirdparty/bullet/Bullet3Geometry/b3AabbUtil.h b/thirdparty/bullet/Bullet3Geometry/b3AabbUtil.h
deleted file mode 100644
index 396a401450..0000000000
--- a/thirdparty/bullet/Bullet3Geometry/b3AabbUtil.h
+++ /dev/null
@@ -1,217 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_AABB_UTIL2
-#define B3_AABB_UTIL2
-
-#include "Bullet3Common/b3Transform.h"
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Common/b3MinMax.h"
-
-B3_FORCE_INLINE void b3AabbExpand(b3Vector3& aabbMin,
- b3Vector3& aabbMax,
- const b3Vector3& expansionMin,
- const b3Vector3& expansionMax)
-{
- aabbMin = aabbMin + expansionMin;
- aabbMax = aabbMax + expansionMax;
-}
-
-/// conservative test for overlap between two aabbs
-B3_FORCE_INLINE bool b3TestPointAgainstAabb2(const b3Vector3& aabbMin1, const b3Vector3& aabbMax1,
- const b3Vector3& point)
-{
- bool overlap = true;
- overlap = (aabbMin1.getX() > point.getX() || aabbMax1.getX() < point.getX()) ? false : overlap;
- overlap = (aabbMin1.getZ() > point.getZ() || aabbMax1.getZ() < point.getZ()) ? false : overlap;
- overlap = (aabbMin1.getY() > point.getY() || aabbMax1.getY() < point.getY()) ? false : overlap;
- return overlap;
-}
-
-/// conservative test for overlap between two aabbs
-B3_FORCE_INLINE bool b3TestAabbAgainstAabb2(const b3Vector3& aabbMin1, const b3Vector3& aabbMax1,
- const b3Vector3& aabbMin2, const b3Vector3& aabbMax2)
-{
- bool overlap = true;
- overlap = (aabbMin1.getX() > aabbMax2.getX() || aabbMax1.getX() < aabbMin2.getX()) ? false : overlap;
- overlap = (aabbMin1.getZ() > aabbMax2.getZ() || aabbMax1.getZ() < aabbMin2.getZ()) ? false : overlap;
- overlap = (aabbMin1.getY() > aabbMax2.getY() || aabbMax1.getY() < aabbMin2.getY()) ? false : overlap;
- return overlap;
-}
-
-/// conservative test for overlap between triangle and aabb
-B3_FORCE_INLINE bool b3TestTriangleAgainstAabb2(const b3Vector3* vertices,
- const b3Vector3& aabbMin, const b3Vector3& aabbMax)
-{
- const b3Vector3& p1 = vertices[0];
- const b3Vector3& p2 = vertices[1];
- const b3Vector3& p3 = vertices[2];
-
- if (b3Min(b3Min(p1[0], p2[0]), p3[0]) > aabbMax[0]) return false;
- if (b3Max(b3Max(p1[0], p2[0]), p3[0]) < aabbMin[0]) return false;
-
- if (b3Min(b3Min(p1[2], p2[2]), p3[2]) > aabbMax[2]) return false;
- if (b3Max(b3Max(p1[2], p2[2]), p3[2]) < aabbMin[2]) return false;
-
- if (b3Min(b3Min(p1[1], p2[1]), p3[1]) > aabbMax[1]) return false;
- if (b3Max(b3Max(p1[1], p2[1]), p3[1]) < aabbMin[1]) return false;
- return true;
-}
-
-B3_FORCE_INLINE int b3Outcode(const b3Vector3& p, const b3Vector3& halfExtent)
-{
- return (p.getX() < -halfExtent.getX() ? 0x01 : 0x0) |
- (p.getX() > halfExtent.getX() ? 0x08 : 0x0) |
- (p.getY() < -halfExtent.getY() ? 0x02 : 0x0) |
- (p.getY() > halfExtent.getY() ? 0x10 : 0x0) |
- (p.getZ() < -halfExtent.getZ() ? 0x4 : 0x0) |
- (p.getZ() > halfExtent.getZ() ? 0x20 : 0x0);
-}
-
-B3_FORCE_INLINE bool b3RayAabb2(const b3Vector3& rayFrom,
- const b3Vector3& rayInvDirection,
- const unsigned int raySign[3],
- const b3Vector3 bounds[2],
- b3Scalar& tmin,
- b3Scalar lambda_min,
- b3Scalar lambda_max)
-{
- b3Scalar tmax, tymin, tymax, tzmin, tzmax;
- tmin = (bounds[raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
- tmax = (bounds[1 - raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
- tymin = (bounds[raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
- tymax = (bounds[1 - raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
-
- if ((tmin > tymax) || (tymin > tmax))
- return false;
-
- if (tymin > tmin)
- tmin = tymin;
-
- if (tymax < tmax)
- tmax = tymax;
-
- tzmin = (bounds[raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
- tzmax = (bounds[1 - raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
-
- if ((tmin > tzmax) || (tzmin > tmax))
- return false;
- if (tzmin > tmin)
- tmin = tzmin;
- if (tzmax < tmax)
- tmax = tzmax;
- return ((tmin < lambda_max) && (tmax > lambda_min));
-}
-
-B3_FORCE_INLINE bool b3RayAabb(const b3Vector3& rayFrom,
- const b3Vector3& rayTo,
- const b3Vector3& aabbMin,
- const b3Vector3& aabbMax,
- b3Scalar& param, b3Vector3& normal)
-{
- b3Vector3 aabbHalfExtent = (aabbMax - aabbMin) * b3Scalar(0.5);
- b3Vector3 aabbCenter = (aabbMax + aabbMin) * b3Scalar(0.5);
- b3Vector3 source = rayFrom - aabbCenter;
- b3Vector3 target = rayTo - aabbCenter;
- int sourceOutcode = b3Outcode(source, aabbHalfExtent);
- int targetOutcode = b3Outcode(target, aabbHalfExtent);
- if ((sourceOutcode & targetOutcode) == 0x0)
- {
- b3Scalar lambda_enter = b3Scalar(0.0);
- b3Scalar lambda_exit = param;
- b3Vector3 r = target - source;
- int i;
- b3Scalar normSign = 1;
- b3Vector3 hitNormal = b3MakeVector3(0, 0, 0);
- int bit = 1;
-
- for (int j = 0; j < 2; j++)
- {
- for (i = 0; i != 3; ++i)
- {
- if (sourceOutcode & bit)
- {
- b3Scalar lambda = (-source[i] - aabbHalfExtent[i] * normSign) / r[i];
- if (lambda_enter <= lambda)
- {
- lambda_enter = lambda;
- hitNormal.setValue(0, 0, 0);
- hitNormal[i] = normSign;
- }
- }
- else if (targetOutcode & bit)
- {
- b3Scalar lambda = (-source[i] - aabbHalfExtent[i] * normSign) / r[i];
- b3SetMin(lambda_exit, lambda);
- }
- bit <<= 1;
- }
- normSign = b3Scalar(-1.);
- }
- if (lambda_enter <= lambda_exit)
- {
- param = lambda_enter;
- normal = hitNormal;
- return true;
- }
- }
- return false;
-}
-
-B3_FORCE_INLINE void b3TransformAabb(const b3Vector3& halfExtents, b3Scalar margin, const b3Transform& t, b3Vector3& aabbMinOut, b3Vector3& aabbMaxOut)
-{
- b3Vector3 halfExtentsWithMargin = halfExtents + b3MakeVector3(margin, margin, margin);
- b3Matrix3x3 abs_b = t.getBasis().absolute();
- b3Vector3 center = t.getOrigin();
- b3Vector3 extent = halfExtentsWithMargin.dot3(abs_b[0], abs_b[1], abs_b[2]);
- aabbMinOut = center - extent;
- aabbMaxOut = center + extent;
-}
-
-B3_FORCE_INLINE void b3TransformAabb(const b3Vector3& localAabbMin, const b3Vector3& localAabbMax, b3Scalar margin, const b3Transform& trans, b3Vector3& aabbMinOut, b3Vector3& aabbMaxOut)
-{
- //b3Assert(localAabbMin.getX() <= localAabbMax.getX());
- //b3Assert(localAabbMin.getY() <= localAabbMax.getY());
- //b3Assert(localAabbMin.getZ() <= localAabbMax.getZ());
- b3Vector3 localHalfExtents = b3Scalar(0.5) * (localAabbMax - localAabbMin);
- localHalfExtents += b3MakeVector3(margin, margin, margin);
-
- b3Vector3 localCenter = b3Scalar(0.5) * (localAabbMax + localAabbMin);
- b3Matrix3x3 abs_b = trans.getBasis().absolute();
- b3Vector3 center = trans(localCenter);
- b3Vector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
- aabbMinOut = center - extent;
- aabbMaxOut = center + extent;
-}
-
-#define B3_USE_BANCHLESS 1
-#ifdef B3_USE_BANCHLESS
-//This block replaces the block below and uses no branches, and replaces the 8 bit return with a 32 bit return for improved performance (~3x on XBox 360)
-B3_FORCE_INLINE unsigned b3TestQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1, const unsigned short int* aabbMax1, const unsigned short int* aabbMin2, const unsigned short int* aabbMax2)
-{
- return static_cast<unsigned int>(b3Select((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0]) & (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2]) & (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])),
- 1, 0));
-}
-#else
-B3_FORCE_INLINE bool b3TestQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1, const unsigned short int* aabbMax1, const unsigned short int* aabbMin2, const unsigned short int* aabbMax2)
-{
- bool overlap = true;
- overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
- overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
- overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
- return overlap;
-}
-#endif //B3_USE_BANCHLESS
-
-#endif //B3_AABB_UTIL2
diff --git a/thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.cpp b/thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.cpp
deleted file mode 100644
index b37652456e..0000000000
--- a/thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.cpp
+++ /dev/null
@@ -1,2745 +0,0 @@
-/*
-Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include <string.h>
-
-#include "b3ConvexHullComputer.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "Bullet3Common/b3MinMax.h"
-#include "Bullet3Common/b3Vector3.h"
-
-#ifdef __GNUC__
-#include <stdint.h>
-typedef int32_t btInt32_t;
-typedef int64_t btInt64_t;
-typedef uint32_t btUint32_t;
-typedef uint64_t btUint64_t;
-#elif defined(_MSC_VER)
-typedef __int32 btInt32_t;
-typedef __int64 btInt64_t;
-typedef unsigned __int32 btUint32_t;
-typedef unsigned __int64 btUint64_t;
-#else
-typedef int btInt32_t;
-typedef long long int btInt64_t;
-typedef unsigned int btUint32_t;
-typedef unsigned long long int btUint64_t;
-#endif
-
-//The definition of USE_X86_64_ASM is moved into the build system. You can enable it manually by commenting out the following lines
-//#if (defined(__GNUC__) && defined(__x86_64__) && !defined(__ICL)) // || (defined(__ICL) && defined(_M_X64)) bug in Intel compiler, disable inline assembly
-// #define USE_X86_64_ASM
-//#endif
-
-//#define DEBUG_CONVEX_HULL
-//#define SHOW_ITERATIONS
-
-#if defined(DEBUG_CONVEX_HULL) || defined(SHOW_ITERATIONS)
-#include <stdio.h>
-#endif
-
-// Convex hull implementation based on Preparata and Hong
-// Ole Kniemeyer, MAXON Computer GmbH
-class b3ConvexHullInternal
-{
-public:
- class Point64
- {
- public:
- btInt64_t x;
- btInt64_t y;
- btInt64_t z;
-
- Point64(btInt64_t x, btInt64_t y, btInt64_t z) : x(x), y(y), z(z)
- {
- }
-
- bool isZero()
- {
- return (x == 0) && (y == 0) && (z == 0);
- }
-
- btInt64_t dot(const Point64& b) const
- {
- return x * b.x + y * b.y + z * b.z;
- }
- };
-
- class Point32
- {
- public:
- btInt32_t x;
- btInt32_t y;
- btInt32_t z;
- int index;
-
- Point32()
- {
- }
-
- Point32(btInt32_t x, btInt32_t y, btInt32_t z) : x(x), y(y), z(z), index(-1)
- {
- }
-
- bool operator==(const Point32& b) const
- {
- return (x == b.x) && (y == b.y) && (z == b.z);
- }
-
- bool operator!=(const Point32& b) const
- {
- return (x != b.x) || (y != b.y) || (z != b.z);
- }
-
- bool isZero()
- {
- return (x == 0) && (y == 0) && (z == 0);
- }
-
- Point64 cross(const Point32& b) const
- {
- return Point64(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x);
- }
-
- Point64 cross(const Point64& b) const
- {
- return Point64(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x);
- }
-
- btInt64_t dot(const Point32& b) const
- {
- return x * b.x + y * b.y + z * b.z;
- }
-
- btInt64_t dot(const Point64& b) const
- {
- return x * b.x + y * b.y + z * b.z;
- }
-
- Point32 operator+(const Point32& b) const
- {
- return Point32(x + b.x, y + b.y, z + b.z);
- }
-
- Point32 operator-(const Point32& b) const
- {
- return Point32(x - b.x, y - b.y, z - b.z);
- }
- };
-
- class Int128
- {
- public:
- btUint64_t low;
- btUint64_t high;
-
- Int128()
- {
- }
-
- Int128(btUint64_t low, btUint64_t high) : low(low), high(high)
- {
- }
-
- Int128(btUint64_t low) : low(low), high(0)
- {
- }
-
- Int128(btInt64_t value) : low(value), high((value >= 0) ? 0 : (btUint64_t)-1LL)
- {
- }
-
- static Int128 mul(btInt64_t a, btInt64_t b);
-
- static Int128 mul(btUint64_t a, btUint64_t b);
-
- Int128 operator-() const
- {
- return Int128((btUint64_t) - (btInt64_t)low, ~high + (low == 0));
- }
-
- Int128 operator+(const Int128& b) const
- {
-#ifdef USE_X86_64_ASM
- Int128 result;
- __asm__(
- "addq %[bl], %[rl]\n\t"
- "adcq %[bh], %[rh]\n\t"
- : [rl] "=r"(result.low), [rh] "=r"(result.high)
- : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
- : "cc");
- return result;
-#else
- btUint64_t lo = low + b.low;
- return Int128(lo, high + b.high + (lo < low));
-#endif
- }
-
- Int128 operator-(const Int128& b) const
- {
-#ifdef USE_X86_64_ASM
- Int128 result;
- __asm__(
- "subq %[bl], %[rl]\n\t"
- "sbbq %[bh], %[rh]\n\t"
- : [rl] "=r"(result.low), [rh] "=r"(result.high)
- : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
- : "cc");
- return result;
-#else
- return *this + -b;
-#endif
- }
-
- Int128& operator+=(const Int128& b)
- {
-#ifdef USE_X86_64_ASM
- __asm__(
- "addq %[bl], %[rl]\n\t"
- "adcq %[bh], %[rh]\n\t"
- : [rl] "=r"(low), [rh] "=r"(high)
- : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
- : "cc");
-#else
- btUint64_t lo = low + b.low;
- if (lo < low)
- {
- ++high;
- }
- low = lo;
- high += b.high;
-#endif
- return *this;
- }
-
- Int128& operator++()
- {
- if (++low == 0)
- {
- ++high;
- }
- return *this;
- }
-
- Int128 operator*(btInt64_t b) const;
-
- b3Scalar toScalar() const
- {
- return ((btInt64_t)high >= 0) ? b3Scalar(high) * (b3Scalar(0x100000000LL) * b3Scalar(0x100000000LL)) + b3Scalar(low)
- : -(-*this).toScalar();
- }
-
- int getSign() const
- {
- return ((btInt64_t)high < 0) ? -1 : (high || low) ? 1 : 0;
- }
-
- bool operator<(const Int128& b) const
- {
- return (high < b.high) || ((high == b.high) && (low < b.low));
- }
-
- int ucmp(const Int128& b) const
- {
- if (high < b.high)
- {
- return -1;
- }
- if (high > b.high)
- {
- return 1;
- }
- if (low < b.low)
- {
- return -1;
- }
- if (low > b.low)
- {
- return 1;
- }
- return 0;
- }
- };
-
- class Rational64
- {
- private:
- btUint64_t m_numerator;
- btUint64_t m_denominator;
- int sign;
-
- public:
- Rational64(btInt64_t numerator, btInt64_t denominator)
- {
- if (numerator > 0)
- {
- sign = 1;
- m_numerator = (btUint64_t)numerator;
- }
- else if (numerator < 0)
- {
- sign = -1;
- m_numerator = (btUint64_t)-numerator;
- }
- else
- {
- sign = 0;
- m_numerator = 0;
- }
- if (denominator > 0)
- {
- m_denominator = (btUint64_t)denominator;
- }
- else if (denominator < 0)
- {
- sign = -sign;
- m_denominator = (btUint64_t)-denominator;
- }
- else
- {
- m_denominator = 0;
- }
- }
-
- bool isNegativeInfinity() const
- {
- return (sign < 0) && (m_denominator == 0);
- }
-
- bool isNaN() const
- {
- return (sign == 0) && (m_denominator == 0);
- }
-
- int compare(const Rational64& b) const;
-
- b3Scalar toScalar() const
- {
- return sign * ((m_denominator == 0) ? B3_INFINITY : (b3Scalar)m_numerator / m_denominator);
- }
- };
-
- class Rational128
- {
- private:
- Int128 numerator;
- Int128 denominator;
- int sign;
- bool isInt64;
-
- public:
- Rational128(btInt64_t value)
- {
- if (value > 0)
- {
- sign = 1;
- this->numerator = value;
- }
- else if (value < 0)
- {
- sign = -1;
- this->numerator = -value;
- }
- else
- {
- sign = 0;
- this->numerator = (btUint64_t)0;
- }
- this->denominator = (btUint64_t)1;
- isInt64 = true;
- }
-
- Rational128(const Int128& numerator, const Int128& denominator)
- {
- sign = numerator.getSign();
- if (sign >= 0)
- {
- this->numerator = numerator;
- }
- else
- {
- this->numerator = -numerator;
- }
- int dsign = denominator.getSign();
- if (dsign >= 0)
- {
- this->denominator = denominator;
- }
- else
- {
- sign = -sign;
- this->denominator = -denominator;
- }
- isInt64 = false;
- }
-
- int compare(const Rational128& b) const;
-
- int compare(btInt64_t b) const;
-
- b3Scalar toScalar() const
- {
- return sign * ((denominator.getSign() == 0) ? B3_INFINITY : numerator.toScalar() / denominator.toScalar());
- }
- };
-
- class PointR128
- {
- public:
- Int128 x;
- Int128 y;
- Int128 z;
- Int128 denominator;
-
- PointR128()
- {
- }
-
- PointR128(Int128 x, Int128 y, Int128 z, Int128 denominator) : x(x), y(y), z(z), denominator(denominator)
- {
- }
-
- b3Scalar xvalue() const
- {
- return x.toScalar() / denominator.toScalar();
- }
-
- b3Scalar yvalue() const
- {
- return y.toScalar() / denominator.toScalar();
- }
-
- b3Scalar zvalue() const
- {
- return z.toScalar() / denominator.toScalar();
- }
- };
-
- class Edge;
- class Face;
-
- class Vertex
- {
- public:
- Vertex* next;
- Vertex* prev;
- Edge* edges;
- Face* firstNearbyFace;
- Face* lastNearbyFace;
- PointR128 point128;
- Point32 point;
- int copy;
-
- Vertex() : next(NULL), prev(NULL), edges(NULL), firstNearbyFace(NULL), lastNearbyFace(NULL), copy(-1)
- {
- }
-
-#ifdef DEBUG_CONVEX_HULL
- void print()
- {
- b3Printf("V%d (%d, %d, %d)", point.index, point.x, point.y, point.z);
- }
-
- void printGraph();
-#endif
-
- Point32 operator-(const Vertex& b) const
- {
- return point - b.point;
- }
-
- Rational128 dot(const Point64& b) const
- {
- return (point.index >= 0) ? Rational128(point.dot(b))
- : Rational128(point128.x * b.x + point128.y * b.y + point128.z * b.z, point128.denominator);
- }
-
- b3Scalar xvalue() const
- {
- return (point.index >= 0) ? b3Scalar(point.x) : point128.xvalue();
- }
-
- b3Scalar yvalue() const
- {
- return (point.index >= 0) ? b3Scalar(point.y) : point128.yvalue();
- }
-
- b3Scalar zvalue() const
- {
- return (point.index >= 0) ? b3Scalar(point.z) : point128.zvalue();
- }
-
- void receiveNearbyFaces(Vertex* src)
- {
- if (lastNearbyFace)
- {
- lastNearbyFace->nextWithSameNearbyVertex = src->firstNearbyFace;
- }
- else
- {
- firstNearbyFace = src->firstNearbyFace;
- }
- if (src->lastNearbyFace)
- {
- lastNearbyFace = src->lastNearbyFace;
- }
- for (Face* f = src->firstNearbyFace; f; f = f->nextWithSameNearbyVertex)
- {
- b3Assert(f->nearbyVertex == src);
- f->nearbyVertex = this;
- }
- src->firstNearbyFace = NULL;
- src->lastNearbyFace = NULL;
- }
- };
-
- class Edge
- {
- public:
- Edge* next;
- Edge* prev;
- Edge* reverse;
- Vertex* target;
- Face* face;
- int copy;
-
- ~Edge()
- {
- next = NULL;
- prev = NULL;
- reverse = NULL;
- target = NULL;
- face = NULL;
- }
-
- void link(Edge* n)
- {
- b3Assert(reverse->target == n->reverse->target);
- next = n;
- n->prev = this;
- }
-
-#ifdef DEBUG_CONVEX_HULL
- void print()
- {
- b3Printf("E%p : %d -> %d, n=%p p=%p (0 %d\t%d\t%d) -> (%d %d %d)", this, reverse->target->point.index, target->point.index, next, prev,
- reverse->target->point.x, reverse->target->point.y, reverse->target->point.z, target->point.x, target->point.y, target->point.z);
- }
-#endif
- };
-
- class Face
- {
- public:
- Face* next;
- Vertex* nearbyVertex;
- Face* nextWithSameNearbyVertex;
- Point32 origin;
- Point32 dir0;
- Point32 dir1;
-
- Face() : next(NULL), nearbyVertex(NULL), nextWithSameNearbyVertex(NULL)
- {
- }
-
- void init(Vertex* a, Vertex* b, Vertex* c)
- {
- nearbyVertex = a;
- origin = a->point;
- dir0 = *b - *a;
- dir1 = *c - *a;
- if (a->lastNearbyFace)
- {
- a->lastNearbyFace->nextWithSameNearbyVertex = this;
- }
- else
- {
- a->firstNearbyFace = this;
- }
- a->lastNearbyFace = this;
- }
-
- Point64 getNormal()
- {
- return dir0.cross(dir1);
- }
- };
-
- template <typename UWord, typename UHWord>
- class DMul
- {
- private:
- static btUint32_t high(btUint64_t value)
- {
- return (btUint32_t)(value >> 32);
- }
-
- static btUint32_t low(btUint64_t value)
- {
- return (btUint32_t)value;
- }
-
- static btUint64_t mul(btUint32_t a, btUint32_t b)
- {
- return (btUint64_t)a * (btUint64_t)b;
- }
-
- static void shlHalf(btUint64_t& value)
- {
- value <<= 32;
- }
-
- static btUint64_t high(Int128 value)
- {
- return value.high;
- }
-
- static btUint64_t low(Int128 value)
- {
- return value.low;
- }
-
- static Int128 mul(btUint64_t a, btUint64_t b)
- {
- return Int128::mul(a, b);
- }
-
- static void shlHalf(Int128& value)
- {
- value.high = value.low;
- value.low = 0;
- }
-
- public:
- static void mul(UWord a, UWord b, UWord& resLow, UWord& resHigh)
- {
- UWord p00 = mul(low(a), low(b));
- UWord p01 = mul(low(a), high(b));
- UWord p10 = mul(high(a), low(b));
- UWord p11 = mul(high(a), high(b));
- UWord p0110 = UWord(low(p01)) + UWord(low(p10));
- p11 += high(p01);
- p11 += high(p10);
- p11 += high(p0110);
- shlHalf(p0110);
- p00 += p0110;
- if (p00 < p0110)
- {
- ++p11;
- }
- resLow = p00;
- resHigh = p11;
- }
- };
-
-private:
- class IntermediateHull
- {
- public:
- Vertex* minXy;
- Vertex* maxXy;
- Vertex* minYx;
- Vertex* maxYx;
-
- IntermediateHull() : minXy(NULL), maxXy(NULL), minYx(NULL), maxYx(NULL)
- {
- }
-
- void print();
- };
-
- enum Orientation
- {
- NONE,
- CLOCKWISE,
- COUNTER_CLOCKWISE
- };
-
- template <typename T>
- class PoolArray
- {
- private:
- T* array;
- int size;
-
- public:
- PoolArray<T>* next;
-
- PoolArray(int size) : size(size), next(NULL)
- {
- array = (T*)b3AlignedAlloc(sizeof(T) * size, 16);
- }
-
- ~PoolArray()
- {
- b3AlignedFree(array);
- }
-
- T* init()
- {
- T* o = array;
- for (int i = 0; i < size; i++, o++)
- {
- o->next = (i + 1 < size) ? o + 1 : NULL;
- }
- return array;
- }
- };
-
- template <typename T>
- class Pool
- {
- private:
- PoolArray<T>* arrays;
- PoolArray<T>* nextArray;
- T* freeObjects;
- int arraySize;
-
- public:
- Pool() : arrays(NULL), nextArray(NULL), freeObjects(NULL), arraySize(256)
- {
- }
-
- ~Pool()
- {
- while (arrays)
- {
- PoolArray<T>* p = arrays;
- arrays = p->next;
- p->~PoolArray<T>();
- b3AlignedFree(p);
- }
- }
-
- void reset()
- {
- nextArray = arrays;
- freeObjects = NULL;
- }
-
- void setArraySize(int arraySize)
- {
- this->arraySize = arraySize;
- }
-
- T* newObject()
- {
- T* o = freeObjects;
- if (!o)
- {
- PoolArray<T>* p = nextArray;
- if (p)
- {
- nextArray = p->next;
- }
- else
- {
- p = new (b3AlignedAlloc(sizeof(PoolArray<T>), 16)) PoolArray<T>(arraySize);
- p->next = arrays;
- arrays = p;
- }
- o = p->init();
- }
- freeObjects = o->next;
- return new (o) T();
- };
-
- void freeObject(T* object)
- {
- object->~T();
- object->next = freeObjects;
- freeObjects = object;
- }
- };
-
- b3Vector3 scaling;
- b3Vector3 center;
- Pool<Vertex> vertexPool;
- Pool<Edge> edgePool;
- Pool<Face> facePool;
- b3AlignedObjectArray<Vertex*> originalVertices;
- int mergeStamp;
- int minAxis;
- int medAxis;
- int maxAxis;
- int usedEdgePairs;
- int maxUsedEdgePairs;
-
- static Orientation getOrientation(const Edge* prev, const Edge* next, const Point32& s, const Point32& t);
- Edge* findMaxAngle(bool ccw, const Vertex* start, const Point32& s, const Point64& rxs, const Point64& sxrxs, Rational64& minCot);
- void findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge*& e0, Edge*& e1, Vertex* stop0, Vertex* stop1);
-
- Edge* newEdgePair(Vertex* from, Vertex* to);
-
- void removeEdgePair(Edge* edge)
- {
- Edge* n = edge->next;
- Edge* r = edge->reverse;
-
- b3Assert(edge->target && r->target);
-
- if (n != edge)
- {
- n->prev = edge->prev;
- edge->prev->next = n;
- r->target->edges = n;
- }
- else
- {
- r->target->edges = NULL;
- }
-
- n = r->next;
-
- if (n != r)
- {
- n->prev = r->prev;
- r->prev->next = n;
- edge->target->edges = n;
- }
- else
- {
- edge->target->edges = NULL;
- }
-
- edgePool.freeObject(edge);
- edgePool.freeObject(r);
- usedEdgePairs--;
- }
-
- void computeInternal(int start, int end, IntermediateHull& result);
-
- bool mergeProjection(IntermediateHull& h0, IntermediateHull& h1, Vertex*& c0, Vertex*& c1);
-
- void merge(IntermediateHull& h0, IntermediateHull& h1);
-
- b3Vector3 toBtVector(const Point32& v);
-
- b3Vector3 getBtNormal(Face* face);
-
- bool shiftFace(Face* face, b3Scalar amount, b3AlignedObjectArray<Vertex*> stack);
-
-public:
- Vertex* vertexList;
-
- void compute(const void* coords, bool doubleCoords, int stride, int count);
-
- b3Vector3 getCoordinates(const Vertex* v);
-
- b3Scalar shrink(b3Scalar amount, b3Scalar clampAmount);
-};
-
-b3ConvexHullInternal::Int128 b3ConvexHullInternal::Int128::operator*(btInt64_t b) const
-{
- bool negative = (btInt64_t)high < 0;
- Int128 a = negative ? -*this : *this;
- if (b < 0)
- {
- negative = !negative;
- b = -b;
- }
- Int128 result = mul(a.low, (btUint64_t)b);
- result.high += a.high * (btUint64_t)b;
- return negative ? -result : result;
-}
-
-b3ConvexHullInternal::Int128 b3ConvexHullInternal::Int128::mul(btInt64_t a, btInt64_t b)
-{
- Int128 result;
-
-#ifdef USE_X86_64_ASM
- __asm__("imulq %[b]"
- : "=a"(result.low), "=d"(result.high)
- : "0"(a), [b] "r"(b)
- : "cc");
- return result;
-
-#else
- bool negative = a < 0;
- if (negative)
- {
- a = -a;
- }
- if (b < 0)
- {
- negative = !negative;
- b = -b;
- }
- DMul<btUint64_t, btUint32_t>::mul((btUint64_t)a, (btUint64_t)b, result.low, result.high);
- return negative ? -result : result;
-#endif
-}
-
-b3ConvexHullInternal::Int128 b3ConvexHullInternal::Int128::mul(btUint64_t a, btUint64_t b)
-{
- Int128 result;
-
-#ifdef USE_X86_64_ASM
- __asm__("mulq %[b]"
- : "=a"(result.low), "=d"(result.high)
- : "0"(a), [b] "r"(b)
- : "cc");
-
-#else
- DMul<btUint64_t, btUint32_t>::mul(a, b, result.low, result.high);
-#endif
-
- return result;
-}
-
-int b3ConvexHullInternal::Rational64::compare(const Rational64& b) const
-{
- if (sign != b.sign)
- {
- return sign - b.sign;
- }
- else if (sign == 0)
- {
- return 0;
- }
-
- // return (numerator * b.denominator > b.numerator * denominator) ? sign : (numerator * b.denominator < b.numerator * denominator) ? -sign : 0;
-
-#ifdef USE_X86_64_ASM
-
- int result;
- btInt64_t tmp;
- btInt64_t dummy;
- __asm__(
- "mulq %[bn]\n\t"
- "movq %%rax, %[tmp]\n\t"
- "movq %%rdx, %%rbx\n\t"
- "movq %[tn], %%rax\n\t"
- "mulq %[bd]\n\t"
- "subq %[tmp], %%rax\n\t"
- "sbbq %%rbx, %%rdx\n\t" // rdx:rax contains 128-bit-difference "numerator*b.denominator - b.numerator*denominator"
- "setnsb %%bh\n\t" // bh=1 if difference is non-negative, bh=0 otherwise
- "orq %%rdx, %%rax\n\t"
- "setnzb %%bl\n\t" // bl=1 if difference if non-zero, bl=0 if it is zero
- "decb %%bh\n\t" // now bx=0x0000 if difference is zero, 0xff01 if it is negative, 0x0001 if it is positive (i.e., same sign as difference)
- "shll $16, %%ebx\n\t" // ebx has same sign as difference
- : "=&b"(result), [tmp] "=&r"(tmp), "=a"(dummy)
- : "a"(denominator), [bn] "g"(b.numerator), [tn] "g"(numerator), [bd] "g"(b.denominator)
- : "%rdx", "cc");
- return result ? result ^ sign // if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
- // if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero)
- : 0;
-
-#else
-
- return sign * Int128::mul(m_numerator, b.m_denominator).ucmp(Int128::mul(m_denominator, b.m_numerator));
-
-#endif
-}
-
-int b3ConvexHullInternal::Rational128::compare(const Rational128& b) const
-{
- if (sign != b.sign)
- {
- return sign - b.sign;
- }
- else if (sign == 0)
- {
- return 0;
- }
- if (isInt64)
- {
- return -b.compare(sign * (btInt64_t)numerator.low);
- }
-
- Int128 nbdLow, nbdHigh, dbnLow, dbnHigh;
- DMul<Int128, btUint64_t>::mul(numerator, b.denominator, nbdLow, nbdHigh);
- DMul<Int128, btUint64_t>::mul(denominator, b.numerator, dbnLow, dbnHigh);
-
- int cmp = nbdHigh.ucmp(dbnHigh);
- if (cmp)
- {
- return cmp * sign;
- }
- return nbdLow.ucmp(dbnLow) * sign;
-}
-
-int b3ConvexHullInternal::Rational128::compare(btInt64_t b) const
-{
- if (isInt64)
- {
- btInt64_t a = sign * (btInt64_t)numerator.low;
- return (a > b) ? 1 : (a < b) ? -1 : 0;
- }
- if (b > 0)
- {
- if (sign <= 0)
- {
- return -1;
- }
- }
- else if (b < 0)
- {
- if (sign >= 0)
- {
- return 1;
- }
- b = -b;
- }
- else
- {
- return sign;
- }
-
- return numerator.ucmp(denominator * b) * sign;
-}
-
-b3ConvexHullInternal::Edge* b3ConvexHullInternal::newEdgePair(Vertex* from, Vertex* to)
-{
- b3Assert(from && to);
- Edge* e = edgePool.newObject();
- Edge* r = edgePool.newObject();
- e->reverse = r;
- r->reverse = e;
- e->copy = mergeStamp;
- r->copy = mergeStamp;
- e->target = to;
- r->target = from;
- e->face = NULL;
- r->face = NULL;
- usedEdgePairs++;
- if (usedEdgePairs > maxUsedEdgePairs)
- {
- maxUsedEdgePairs = usedEdgePairs;
- }
- return e;
-}
-
-bool b3ConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHull& h1, Vertex*& c0, Vertex*& c1)
-{
- Vertex* v0 = h0.maxYx;
- Vertex* v1 = h1.minYx;
- if ((v0->point.x == v1->point.x) && (v0->point.y == v1->point.y))
- {
- b3Assert(v0->point.z < v1->point.z);
- Vertex* v1p = v1->prev;
- if (v1p == v1)
- {
- c0 = v0;
- if (v1->edges)
- {
- b3Assert(v1->edges->next == v1->edges);
- v1 = v1->edges->target;
- b3Assert(v1->edges->next == v1->edges);
- }
- c1 = v1;
- return false;
- }
- Vertex* v1n = v1->next;
- v1p->next = v1n;
- v1n->prev = v1p;
- if (v1 == h1.minXy)
- {
- if ((v1n->point.x < v1p->point.x) || ((v1n->point.x == v1p->point.x) && (v1n->point.y < v1p->point.y)))
- {
- h1.minXy = v1n;
- }
- else
- {
- h1.minXy = v1p;
- }
- }
- if (v1 == h1.maxXy)
- {
- if ((v1n->point.x > v1p->point.x) || ((v1n->point.x == v1p->point.x) && (v1n->point.y > v1p->point.y)))
- {
- h1.maxXy = v1n;
- }
- else
- {
- h1.maxXy = v1p;
- }
- }
- }
-
- v0 = h0.maxXy;
- v1 = h1.maxXy;
- Vertex* v00 = NULL;
- Vertex* v10 = NULL;
- btInt32_t sign = 1;
-
- for (int side = 0; side <= 1; side++)
- {
- btInt32_t dx = (v1->point.x - v0->point.x) * sign;
- if (dx > 0)
- {
- while (true)
- {
- btInt32_t dy = v1->point.y - v0->point.y;
-
- Vertex* w0 = side ? v0->next : v0->prev;
- if (w0 != v0)
- {
- btInt32_t dx0 = (w0->point.x - v0->point.x) * sign;
- btInt32_t dy0 = w0->point.y - v0->point.y;
- if ((dy0 <= 0) && ((dx0 == 0) || ((dx0 < 0) && (dy0 * dx <= dy * dx0))))
- {
- v0 = w0;
- dx = (v1->point.x - v0->point.x) * sign;
- continue;
- }
- }
-
- Vertex* w1 = side ? v1->next : v1->prev;
- if (w1 != v1)
- {
- btInt32_t dx1 = (w1->point.x - v1->point.x) * sign;
- btInt32_t dy1 = w1->point.y - v1->point.y;
- btInt32_t dxn = (w1->point.x - v0->point.x) * sign;
- if ((dxn > 0) && (dy1 < 0) && ((dx1 == 0) || ((dx1 < 0) && (dy1 * dx < dy * dx1))))
- {
- v1 = w1;
- dx = dxn;
- continue;
- }
- }
-
- break;
- }
- }
- else if (dx < 0)
- {
- while (true)
- {
- btInt32_t dy = v1->point.y - v0->point.y;
-
- Vertex* w1 = side ? v1->prev : v1->next;
- if (w1 != v1)
- {
- btInt32_t dx1 = (w1->point.x - v1->point.x) * sign;
- btInt32_t dy1 = w1->point.y - v1->point.y;
- if ((dy1 >= 0) && ((dx1 == 0) || ((dx1 < 0) && (dy1 * dx <= dy * dx1))))
- {
- v1 = w1;
- dx = (v1->point.x - v0->point.x) * sign;
- continue;
- }
- }
-
- Vertex* w0 = side ? v0->prev : v0->next;
- if (w0 != v0)
- {
- btInt32_t dx0 = (w0->point.x - v0->point.x) * sign;
- btInt32_t dy0 = w0->point.y - v0->point.y;
- btInt32_t dxn = (v1->point.x - w0->point.x) * sign;
- if ((dxn < 0) && (dy0 > 0) && ((dx0 == 0) || ((dx0 < 0) && (dy0 * dx < dy * dx0))))
- {
- v0 = w0;
- dx = dxn;
- continue;
- }
- }
-
- break;
- }
- }
- else
- {
- btInt32_t x = v0->point.x;
- btInt32_t y0 = v0->point.y;
- Vertex* w0 = v0;
- Vertex* t;
- while (((t = side ? w0->next : w0->prev) != v0) && (t->point.x == x) && (t->point.y <= y0))
- {
- w0 = t;
- y0 = t->point.y;
- }
- v0 = w0;
-
- btInt32_t y1 = v1->point.y;
- Vertex* w1 = v1;
- while (((t = side ? w1->prev : w1->next) != v1) && (t->point.x == x) && (t->point.y >= y1))
- {
- w1 = t;
- y1 = t->point.y;
- }
- v1 = w1;
- }
-
- if (side == 0)
- {
- v00 = v0;
- v10 = v1;
-
- v0 = h0.minXy;
- v1 = h1.minXy;
- sign = -1;
- }
- }
-
- v0->prev = v1;
- v1->next = v0;
-
- v00->next = v10;
- v10->prev = v00;
-
- if (h1.minXy->point.x < h0.minXy->point.x)
- {
- h0.minXy = h1.minXy;
- }
- if (h1.maxXy->point.x >= h0.maxXy->point.x)
- {
- h0.maxXy = h1.maxXy;
- }
-
- h0.maxYx = h1.maxYx;
-
- c0 = v00;
- c1 = v10;
-
- return true;
-}
-
-void b3ConvexHullInternal::computeInternal(int start, int end, IntermediateHull& result)
-{
- int n = end - start;
- switch (n)
- {
- case 0:
- result.minXy = NULL;
- result.maxXy = NULL;
- result.minYx = NULL;
- result.maxYx = NULL;
- return;
- case 2:
- {
- Vertex* v = originalVertices[start];
- Vertex* w = v + 1;
- if (v->point != w->point)
- {
- btInt32_t dx = v->point.x - w->point.x;
- btInt32_t dy = v->point.y - w->point.y;
-
- if ((dx == 0) && (dy == 0))
- {
- if (v->point.z > w->point.z)
- {
- Vertex* t = w;
- w = v;
- v = t;
- }
- b3Assert(v->point.z < w->point.z);
- v->next = v;
- v->prev = v;
- result.minXy = v;
- result.maxXy = v;
- result.minYx = v;
- result.maxYx = v;
- }
- else
- {
- v->next = w;
- v->prev = w;
- w->next = v;
- w->prev = v;
-
- if ((dx < 0) || ((dx == 0) && (dy < 0)))
- {
- result.minXy = v;
- result.maxXy = w;
- }
- else
- {
- result.minXy = w;
- result.maxXy = v;
- }
-
- if ((dy < 0) || ((dy == 0) && (dx < 0)))
- {
- result.minYx = v;
- result.maxYx = w;
- }
- else
- {
- result.minYx = w;
- result.maxYx = v;
- }
- }
-
- Edge* e = newEdgePair(v, w);
- e->link(e);
- v->edges = e;
-
- e = e->reverse;
- e->link(e);
- w->edges = e;
-
- return;
- }
- }
- // lint -fallthrough
- case 1:
- {
- Vertex* v = originalVertices[start];
- v->edges = NULL;
- v->next = v;
- v->prev = v;
-
- result.minXy = v;
- result.maxXy = v;
- result.minYx = v;
- result.maxYx = v;
-
- return;
- }
- }
-
- int split0 = start + n / 2;
- Point32 p = originalVertices[split0 - 1]->point;
- int split1 = split0;
- while ((split1 < end) && (originalVertices[split1]->point == p))
- {
- split1++;
- }
- computeInternal(start, split0, result);
- IntermediateHull hull1;
- computeInternal(split1, end, hull1);
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("\n\nMerge\n");
- result.print();
- hull1.print();
-#endif
- merge(result, hull1);
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("\n Result\n");
- result.print();
-#endif
-}
-
-#ifdef DEBUG_CONVEX_HULL
-void b3ConvexHullInternal::IntermediateHull::print()
-{
- b3Printf(" Hull\n");
- for (Vertex* v = minXy; v;)
- {
- b3Printf(" ");
- v->print();
- if (v == maxXy)
- {
- b3Printf(" maxXy");
- }
- if (v == minYx)
- {
- b3Printf(" minYx");
- }
- if (v == maxYx)
- {
- b3Printf(" maxYx");
- }
- if (v->next->prev != v)
- {
- b3Printf(" Inconsistency");
- }
- b3Printf("\n");
- v = v->next;
- if (v == minXy)
- {
- break;
- }
- }
- if (minXy)
- {
- minXy->copy = (minXy->copy == -1) ? -2 : -1;
- minXy->printGraph();
- }
-}
-
-void b3ConvexHullInternal::Vertex::printGraph()
-{
- print();
- b3Printf("\nEdges\n");
- Edge* e = edges;
- if (e)
- {
- do
- {
- e->print();
- b3Printf("\n");
- e = e->next;
- } while (e != edges);
- do
- {
- Vertex* v = e->target;
- if (v->copy != copy)
- {
- v->copy = copy;
- v->printGraph();
- }
- e = e->next;
- } while (e != edges);
- }
-}
-#endif
-
-b3ConvexHullInternal::Orientation b3ConvexHullInternal::getOrientation(const Edge* prev, const Edge* next, const Point32& s, const Point32& t)
-{
- b3Assert(prev->reverse->target == next->reverse->target);
- if (prev->next == next)
- {
- if (prev->prev == next)
- {
- Point64 n = t.cross(s);
- Point64 m = (*prev->target - *next->reverse->target).cross(*next->target - *next->reverse->target);
- b3Assert(!m.isZero());
- btInt64_t dot = n.dot(m);
- b3Assert(dot != 0);
- return (dot > 0) ? COUNTER_CLOCKWISE : CLOCKWISE;
- }
- return COUNTER_CLOCKWISE;
- }
- else if (prev->prev == next)
- {
- return CLOCKWISE;
- }
- else
- {
- return NONE;
- }
-}
-
-b3ConvexHullInternal::Edge* b3ConvexHullInternal::findMaxAngle(bool ccw, const Vertex* start, const Point32& s, const Point64& rxs, const Point64& sxrxs, Rational64& minCot)
-{
- Edge* minEdge = NULL;
-
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("find max edge for %d\n", start->point.index);
-#endif
- Edge* e = start->edges;
- if (e)
- {
- do
- {
- if (e->copy > mergeStamp)
- {
- Point32 t = *e->target - *start;
- Rational64 cot(t.dot(sxrxs), t.dot(rxs));
-#ifdef DEBUG_CONVEX_HULL
- b3Printf(" Angle is %f (%d) for ", (float)b3Atan(cot.toScalar()), (int)cot.isNaN());
- e->print();
-#endif
- if (cot.isNaN())
- {
- b3Assert(ccw ? (t.dot(s) < 0) : (t.dot(s) > 0));
- }
- else
- {
- int cmp;
- if (minEdge == NULL)
- {
- minCot = cot;
- minEdge = e;
- }
- else if ((cmp = cot.compare(minCot)) < 0)
- {
- minCot = cot;
- minEdge = e;
- }
- else if ((cmp == 0) && (ccw == (getOrientation(minEdge, e, s, t) == COUNTER_CLOCKWISE)))
- {
- minEdge = e;
- }
- }
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("\n");
-#endif
- }
- e = e->next;
- } while (e != start->edges);
- }
- return minEdge;
-}
-
-void b3ConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge*& e0, Edge*& e1, Vertex* stop0, Vertex* stop1)
-{
- Edge* start0 = e0;
- Edge* start1 = e1;
- Point32 et0 = start0 ? start0->target->point : c0->point;
- Point32 et1 = start1 ? start1->target->point : c1->point;
- Point32 s = c1->point - c0->point;
- Point64 normal = ((start0 ? start0 : start1)->target->point - c0->point).cross(s);
- btInt64_t dist = c0->point.dot(normal);
- b3Assert(!start1 || (start1->target->point.dot(normal) == dist));
- Point64 perp = s.cross(normal);
- b3Assert(!perp.isZero());
-
-#ifdef DEBUG_CONVEX_HULL
- b3Printf(" Advancing %d %d (%p %p, %d %d)\n", c0->point.index, c1->point.index, start0, start1, start0 ? start0->target->point.index : -1, start1 ? start1->target->point.index : -1);
-#endif
-
- btInt64_t maxDot0 = et0.dot(perp);
- if (e0)
- {
- while (e0->target != stop0)
- {
- Edge* e = e0->reverse->prev;
- if (e->target->point.dot(normal) < dist)
- {
- break;
- }
- b3Assert(e->target->point.dot(normal) == dist);
- if (e->copy == mergeStamp)
- {
- break;
- }
- btInt64_t dot = e->target->point.dot(perp);
- if (dot <= maxDot0)
- {
- break;
- }
- maxDot0 = dot;
- e0 = e;
- et0 = e->target->point;
- }
- }
-
- btInt64_t maxDot1 = et1.dot(perp);
- if (e1)
- {
- while (e1->target != stop1)
- {
- Edge* e = e1->reverse->next;
- if (e->target->point.dot(normal) < dist)
- {
- break;
- }
- b3Assert(e->target->point.dot(normal) == dist);
- if (e->copy == mergeStamp)
- {
- break;
- }
- btInt64_t dot = e->target->point.dot(perp);
- if (dot <= maxDot1)
- {
- break;
- }
- maxDot1 = dot;
- e1 = e;
- et1 = e->target->point;
- }
- }
-
-#ifdef DEBUG_CONVEX_HULL
- b3Printf(" Starting at %d %d\n", et0.index, et1.index);
-#endif
-
- btInt64_t dx = maxDot1 - maxDot0;
- if (dx > 0)
- {
- while (true)
- {
- btInt64_t dy = (et1 - et0).dot(s);
-
- if (e0 && (e0->target != stop0))
- {
- Edge* f0 = e0->next->reverse;
- if (f0->copy > mergeStamp)
- {
- btInt64_t dx0 = (f0->target->point - et0).dot(perp);
- btInt64_t dy0 = (f0->target->point - et0).dot(s);
- if ((dx0 == 0) ? (dy0 < 0) : ((dx0 < 0) && (Rational64(dy0, dx0).compare(Rational64(dy, dx)) >= 0)))
- {
- et0 = f0->target->point;
- dx = (et1 - et0).dot(perp);
- e0 = (e0 == start0) ? NULL : f0;
- continue;
- }
- }
- }
-
- if (e1 && (e1->target != stop1))
- {
- Edge* f1 = e1->reverse->next;
- if (f1->copy > mergeStamp)
- {
- Point32 d1 = f1->target->point - et1;
- if (d1.dot(normal) == 0)
- {
- btInt64_t dx1 = d1.dot(perp);
- btInt64_t dy1 = d1.dot(s);
- btInt64_t dxn = (f1->target->point - et0).dot(perp);
- if ((dxn > 0) && ((dx1 == 0) ? (dy1 < 0) : ((dx1 < 0) && (Rational64(dy1, dx1).compare(Rational64(dy, dx)) > 0))))
- {
- e1 = f1;
- et1 = e1->target->point;
- dx = dxn;
- continue;
- }
- }
- else
- {
- b3Assert((e1 == start1) && (d1.dot(normal) < 0));
- }
- }
- }
-
- break;
- }
- }
- else if (dx < 0)
- {
- while (true)
- {
- btInt64_t dy = (et1 - et0).dot(s);
-
- if (e1 && (e1->target != stop1))
- {
- Edge* f1 = e1->prev->reverse;
- if (f1->copy > mergeStamp)
- {
- btInt64_t dx1 = (f1->target->point - et1).dot(perp);
- btInt64_t dy1 = (f1->target->point - et1).dot(s);
- if ((dx1 == 0) ? (dy1 > 0) : ((dx1 < 0) && (Rational64(dy1, dx1).compare(Rational64(dy, dx)) <= 0)))
- {
- et1 = f1->target->point;
- dx = (et1 - et0).dot(perp);
- e1 = (e1 == start1) ? NULL : f1;
- continue;
- }
- }
- }
-
- if (e0 && (e0->target != stop0))
- {
- Edge* f0 = e0->reverse->prev;
- if (f0->copy > mergeStamp)
- {
- Point32 d0 = f0->target->point - et0;
- if (d0.dot(normal) == 0)
- {
- btInt64_t dx0 = d0.dot(perp);
- btInt64_t dy0 = d0.dot(s);
- btInt64_t dxn = (et1 - f0->target->point).dot(perp);
- if ((dxn < 0) && ((dx0 == 0) ? (dy0 > 0) : ((dx0 < 0) && (Rational64(dy0, dx0).compare(Rational64(dy, dx)) < 0))))
- {
- e0 = f0;
- et0 = e0->target->point;
- dx = dxn;
- continue;
- }
- }
- else
- {
- b3Assert((e0 == start0) && (d0.dot(normal) < 0));
- }
- }
- }
-
- break;
- }
- }
-#ifdef DEBUG_CONVEX_HULL
- b3Printf(" Advanced edges to %d %d\n", et0.index, et1.index);
-#endif
-}
-
-void b3ConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
-{
- if (!h1.maxXy)
- {
- return;
- }
- if (!h0.maxXy)
- {
- h0 = h1;
- return;
- }
-
- mergeStamp--;
-
- Vertex* c0 = NULL;
- Edge* toPrev0 = NULL;
- Edge* firstNew0 = NULL;
- Edge* pendingHead0 = NULL;
- Edge* pendingTail0 = NULL;
- Vertex* c1 = NULL;
- Edge* toPrev1 = NULL;
- Edge* firstNew1 = NULL;
- Edge* pendingHead1 = NULL;
- Edge* pendingTail1 = NULL;
- Point32 prevPoint;
-
- if (mergeProjection(h0, h1, c0, c1))
- {
- Point32 s = *c1 - *c0;
- Point64 normal = Point32(0, 0, -1).cross(s);
- Point64 t = s.cross(normal);
- b3Assert(!t.isZero());
-
- Edge* e = c0->edges;
- Edge* start0 = NULL;
- if (e)
- {
- do
- {
- btInt64_t dot = (*e->target - *c0).dot(normal);
- b3Assert(dot <= 0);
- if ((dot == 0) && ((*e->target - *c0).dot(t) > 0))
- {
- if (!start0 || (getOrientation(start0, e, s, Point32(0, 0, -1)) == CLOCKWISE))
- {
- start0 = e;
- }
- }
- e = e->next;
- } while (e != c0->edges);
- }
-
- e = c1->edges;
- Edge* start1 = NULL;
- if (e)
- {
- do
- {
- btInt64_t dot = (*e->target - *c1).dot(normal);
- b3Assert(dot <= 0);
- if ((dot == 0) && ((*e->target - *c1).dot(t) > 0))
- {
- if (!start1 || (getOrientation(start1, e, s, Point32(0, 0, -1)) == COUNTER_CLOCKWISE))
- {
- start1 = e;
- }
- }
- e = e->next;
- } while (e != c1->edges);
- }
-
- if (start0 || start1)
- {
- findEdgeForCoplanarFaces(c0, c1, start0, start1, NULL, NULL);
- if (start0)
- {
- c0 = start0->target;
- }
- if (start1)
- {
- c1 = start1->target;
- }
- }
-
- prevPoint = c1->point;
- prevPoint.z++;
- }
- else
- {
- prevPoint = c1->point;
- prevPoint.x++;
- }
-
- Vertex* first0 = c0;
- Vertex* first1 = c1;
- bool firstRun = true;
-
- while (true)
- {
- Point32 s = *c1 - *c0;
- Point32 r = prevPoint - c0->point;
- Point64 rxs = r.cross(s);
- Point64 sxrxs = s.cross(rxs);
-
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("\n Checking %d %d\n", c0->point.index, c1->point.index);
-#endif
- Rational64 minCot0(0, 0);
- Edge* min0 = findMaxAngle(false, c0, s, rxs, sxrxs, minCot0);
- Rational64 minCot1(0, 0);
- Edge* min1 = findMaxAngle(true, c1, s, rxs, sxrxs, minCot1);
- if (!min0 && !min1)
- {
- Edge* e = newEdgePair(c0, c1);
- e->link(e);
- c0->edges = e;
-
- e = e->reverse;
- e->link(e);
- c1->edges = e;
- return;
- }
- else
- {
- int cmp = !min0 ? 1 : !min1 ? -1 : minCot0.compare(minCot1);
-#ifdef DEBUG_CONVEX_HULL
- b3Printf(" -> Result %d\n", cmp);
-#endif
- if (firstRun || ((cmp >= 0) ? !minCot1.isNegativeInfinity() : !minCot0.isNegativeInfinity()))
- {
- Edge* e = newEdgePair(c0, c1);
- if (pendingTail0)
- {
- pendingTail0->prev = e;
- }
- else
- {
- pendingHead0 = e;
- }
- e->next = pendingTail0;
- pendingTail0 = e;
-
- e = e->reverse;
- if (pendingTail1)
- {
- pendingTail1->next = e;
- }
- else
- {
- pendingHead1 = e;
- }
- e->prev = pendingTail1;
- pendingTail1 = e;
- }
-
- Edge* e0 = min0;
- Edge* e1 = min1;
-
-#ifdef DEBUG_CONVEX_HULL
- b3Printf(" Found min edges to %d %d\n", e0 ? e0->target->point.index : -1, e1 ? e1->target->point.index : -1);
-#endif
-
- if (cmp == 0)
- {
- findEdgeForCoplanarFaces(c0, c1, e0, e1, NULL, NULL);
- }
-
- if ((cmp >= 0) && e1)
- {
- if (toPrev1)
- {
- for (Edge *e = toPrev1->next, *n = NULL; e != min1; e = n)
- {
- n = e->next;
- removeEdgePair(e);
- }
- }
-
- if (pendingTail1)
- {
- if (toPrev1)
- {
- toPrev1->link(pendingHead1);
- }
- else
- {
- min1->prev->link(pendingHead1);
- firstNew1 = pendingHead1;
- }
- pendingTail1->link(min1);
- pendingHead1 = NULL;
- pendingTail1 = NULL;
- }
- else if (!toPrev1)
- {
- firstNew1 = min1;
- }
-
- prevPoint = c1->point;
- c1 = e1->target;
- toPrev1 = e1->reverse;
- }
-
- if ((cmp <= 0) && e0)
- {
- if (toPrev0)
- {
- for (Edge *e = toPrev0->prev, *n = NULL; e != min0; e = n)
- {
- n = e->prev;
- removeEdgePair(e);
- }
- }
-
- if (pendingTail0)
- {
- if (toPrev0)
- {
- pendingHead0->link(toPrev0);
- }
- else
- {
- pendingHead0->link(min0->next);
- firstNew0 = pendingHead0;
- }
- min0->link(pendingTail0);
- pendingHead0 = NULL;
- pendingTail0 = NULL;
- }
- else if (!toPrev0)
- {
- firstNew0 = min0;
- }
-
- prevPoint = c0->point;
- c0 = e0->target;
- toPrev0 = e0->reverse;
- }
- }
-
- if ((c0 == first0) && (c1 == first1))
- {
- if (toPrev0 == NULL)
- {
- pendingHead0->link(pendingTail0);
- c0->edges = pendingTail0;
- }
- else
- {
- for (Edge *e = toPrev0->prev, *n = NULL; e != firstNew0; e = n)
- {
- n = e->prev;
- removeEdgePair(e);
- }
- if (pendingTail0)
- {
- pendingHead0->link(toPrev0);
- firstNew0->link(pendingTail0);
- }
- }
-
- if (toPrev1 == NULL)
- {
- pendingTail1->link(pendingHead1);
- c1->edges = pendingTail1;
- }
- else
- {
- for (Edge *e = toPrev1->next, *n = NULL; e != firstNew1; e = n)
- {
- n = e->next;
- removeEdgePair(e);
- }
- if (pendingTail1)
- {
- toPrev1->link(pendingHead1);
- pendingTail1->link(firstNew1);
- }
- }
-
- return;
- }
-
- firstRun = false;
- }
-}
-
-static bool b3PointCmp(const b3ConvexHullInternal::Point32& p, const b3ConvexHullInternal::Point32& q)
-{
- return (p.y < q.y) || ((p.y == q.y) && ((p.x < q.x) || ((p.x == q.x) && (p.z < q.z))));
-}
-
-void b3ConvexHullInternal::compute(const void* coords, bool doubleCoords, int stride, int count)
-{
- b3Vector3 min = b3MakeVector3(b3Scalar(1e30), b3Scalar(1e30), b3Scalar(1e30)), max = b3MakeVector3(b3Scalar(-1e30), b3Scalar(-1e30), b3Scalar(-1e30));
- const char* ptr = (const char*)coords;
- if (doubleCoords)
- {
- for (int i = 0; i < count; i++)
- {
- const double* v = (const double*)ptr;
- b3Vector3 p = b3MakeVector3((b3Scalar)v[0], (b3Scalar)v[1], (b3Scalar)v[2]);
- ptr += stride;
- min.setMin(p);
- max.setMax(p);
- }
- }
- else
- {
- for (int i = 0; i < count; i++)
- {
- const float* v = (const float*)ptr;
- b3Vector3 p = b3MakeVector3(v[0], v[1], v[2]);
- ptr += stride;
- min.setMin(p);
- max.setMax(p);
- }
- }
-
- b3Vector3 s = max - min;
- maxAxis = s.maxAxis();
- minAxis = s.minAxis();
- if (minAxis == maxAxis)
- {
- minAxis = (maxAxis + 1) % 3;
- }
- medAxis = 3 - maxAxis - minAxis;
-
- s /= b3Scalar(10216);
- if (((medAxis + 1) % 3) != maxAxis)
- {
- s *= -1;
- }
- scaling = s;
-
- if (s[0] != 0)
- {
- s[0] = b3Scalar(1) / s[0];
- }
- if (s[1] != 0)
- {
- s[1] = b3Scalar(1) / s[1];
- }
- if (s[2] != 0)
- {
- s[2] = b3Scalar(1) / s[2];
- }
-
- center = (min + max) * b3Scalar(0.5);
-
- b3AlignedObjectArray<Point32> points;
- points.resize(count);
- ptr = (const char*)coords;
- if (doubleCoords)
- {
- for (int i = 0; i < count; i++)
- {
- const double* v = (const double*)ptr;
- b3Vector3 p = b3MakeVector3((b3Scalar)v[0], (b3Scalar)v[1], (b3Scalar)v[2]);
- ptr += stride;
- p = (p - center) * s;
- points[i].x = (btInt32_t)p[medAxis];
- points[i].y = (btInt32_t)p[maxAxis];
- points[i].z = (btInt32_t)p[minAxis];
- points[i].index = i;
- }
- }
- else
- {
- for (int i = 0; i < count; i++)
- {
- const float* v = (const float*)ptr;
- b3Vector3 p = b3MakeVector3(v[0], v[1], v[2]);
- ptr += stride;
- p = (p - center) * s;
- points[i].x = (btInt32_t)p[medAxis];
- points[i].y = (btInt32_t)p[maxAxis];
- points[i].z = (btInt32_t)p[minAxis];
- points[i].index = i;
- }
- }
- points.quickSort(b3PointCmp);
-
- vertexPool.reset();
- vertexPool.setArraySize(count);
- originalVertices.resize(count);
- for (int i = 0; i < count; i++)
- {
- Vertex* v = vertexPool.newObject();
- v->edges = NULL;
- v->point = points[i];
- v->copy = -1;
- originalVertices[i] = v;
- }
-
- points.clear();
-
- edgePool.reset();
- edgePool.setArraySize(6 * count);
-
- usedEdgePairs = 0;
- maxUsedEdgePairs = 0;
-
- mergeStamp = -3;
-
- IntermediateHull hull;
- computeInternal(0, count, hull);
- vertexList = hull.minXy;
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("max. edges %d (3v = %d)", maxUsedEdgePairs, 3 * count);
-#endif
-}
-
-b3Vector3 b3ConvexHullInternal::toBtVector(const Point32& v)
-{
- b3Vector3 p;
- p[medAxis] = b3Scalar(v.x);
- p[maxAxis] = b3Scalar(v.y);
- p[minAxis] = b3Scalar(v.z);
- return p * scaling;
-}
-
-b3Vector3 b3ConvexHullInternal::getBtNormal(Face* face)
-{
- return toBtVector(face->dir0).cross(toBtVector(face->dir1)).normalized();
-}
-
-b3Vector3 b3ConvexHullInternal::getCoordinates(const Vertex* v)
-{
- b3Vector3 p;
- p[medAxis] = v->xvalue();
- p[maxAxis] = v->yvalue();
- p[minAxis] = v->zvalue();
- return p * scaling + center;
-}
-
-b3Scalar b3ConvexHullInternal::shrink(b3Scalar amount, b3Scalar clampAmount)
-{
- if (!vertexList)
- {
- return 0;
- }
- int stamp = --mergeStamp;
- b3AlignedObjectArray<Vertex*> stack;
- vertexList->copy = stamp;
- stack.push_back(vertexList);
- b3AlignedObjectArray<Face*> faces;
-
- Point32 ref = vertexList->point;
- Int128 hullCenterX(0, 0);
- Int128 hullCenterY(0, 0);
- Int128 hullCenterZ(0, 0);
- Int128 volume(0, 0);
-
- while (stack.size() > 0)
- {
- Vertex* v = stack[stack.size() - 1];
- stack.pop_back();
- Edge* e = v->edges;
- if (e)
- {
- do
- {
- if (e->target->copy != stamp)
- {
- e->target->copy = stamp;
- stack.push_back(e->target);
- }
- if (e->copy != stamp)
- {
- Face* face = facePool.newObject();
- face->init(e->target, e->reverse->prev->target, v);
- faces.push_back(face);
- Edge* f = e;
-
- Vertex* a = NULL;
- Vertex* b = NULL;
- do
- {
- if (a && b)
- {
- btInt64_t vol = (v->point - ref).dot((a->point - ref).cross(b->point - ref));
- b3Assert(vol >= 0);
- Point32 c = v->point + a->point + b->point + ref;
- hullCenterX += vol * c.x;
- hullCenterY += vol * c.y;
- hullCenterZ += vol * c.z;
- volume += vol;
- }
-
- b3Assert(f->copy != stamp);
- f->copy = stamp;
- f->face = face;
-
- a = b;
- b = f->target;
-
- f = f->reverse->prev;
- } while (f != e);
- }
- e = e->next;
- } while (e != v->edges);
- }
- }
-
- if (volume.getSign() <= 0)
- {
- return 0;
- }
-
- b3Vector3 hullCenter;
- hullCenter[medAxis] = hullCenterX.toScalar();
- hullCenter[maxAxis] = hullCenterY.toScalar();
- hullCenter[minAxis] = hullCenterZ.toScalar();
- hullCenter /= 4 * volume.toScalar();
- hullCenter *= scaling;
-
- int faceCount = faces.size();
-
- if (clampAmount > 0)
- {
- b3Scalar minDist = B3_INFINITY;
- for (int i = 0; i < faceCount; i++)
- {
- b3Vector3 normal = getBtNormal(faces[i]);
- b3Scalar dist = normal.dot(toBtVector(faces[i]->origin) - hullCenter);
- if (dist < minDist)
- {
- minDist = dist;
- }
- }
-
- if (minDist <= 0)
- {
- return 0;
- }
-
- amount = b3Min(amount, minDist * clampAmount);
- }
-
- unsigned int seed = 243703;
- for (int i = 0; i < faceCount; i++, seed = 1664525 * seed + 1013904223)
- {
- b3Swap(faces[i], faces[seed % faceCount]);
- }
-
- for (int i = 0; i < faceCount; i++)
- {
- if (!shiftFace(faces[i], amount, stack))
- {
- return -amount;
- }
- }
-
- return amount;
-}
-
-bool b3ConvexHullInternal::shiftFace(Face* face, b3Scalar amount, b3AlignedObjectArray<Vertex*> stack)
-{
- b3Vector3 origShift = getBtNormal(face) * -amount;
- if (scaling[0] != 0)
- {
- origShift[0] /= scaling[0];
- }
- if (scaling[1] != 0)
- {
- origShift[1] /= scaling[1];
- }
- if (scaling[2] != 0)
- {
- origShift[2] /= scaling[2];
- }
- Point32 shift((btInt32_t)origShift[medAxis], (btInt32_t)origShift[maxAxis], (btInt32_t)origShift[minAxis]);
- if (shift.isZero())
- {
- return true;
- }
- Point64 normal = face->getNormal();
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("\nShrinking face (%d %d %d) (%d %d %d) (%d %d %d) by (%d %d %d)\n",
- face->origin.x, face->origin.y, face->origin.z, face->dir0.x, face->dir0.y, face->dir0.z, face->dir1.x, face->dir1.y, face->dir1.z, shift.x, shift.y, shift.z);
-#endif
- btInt64_t origDot = face->origin.dot(normal);
- Point32 shiftedOrigin = face->origin + shift;
- btInt64_t shiftedDot = shiftedOrigin.dot(normal);
- b3Assert(shiftedDot <= origDot);
- if (shiftedDot >= origDot)
- {
- return false;
- }
-
- Edge* intersection = NULL;
-
- Edge* startEdge = face->nearbyVertex->edges;
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("Start edge is ");
- startEdge->print();
- b3Printf(", normal is (%lld %lld %lld), shifted dot is %lld\n", normal.x, normal.y, normal.z, shiftedDot);
-#endif
- Rational128 optDot = face->nearbyVertex->dot(normal);
- int cmp = optDot.compare(shiftedDot);
-#ifdef SHOW_ITERATIONS
- int n = 0;
-#endif
- if (cmp >= 0)
- {
- Edge* e = startEdge;
- do
- {
-#ifdef SHOW_ITERATIONS
- n++;
-#endif
- Rational128 dot = e->target->dot(normal);
- b3Assert(dot.compare(origDot) <= 0);
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("Moving downwards, edge is ");
- e->print();
- b3Printf(", dot is %f (%f %lld)\n", (float)dot.toScalar(), (float)optDot.toScalar(), shiftedDot);
-#endif
- if (dot.compare(optDot) < 0)
- {
- int c = dot.compare(shiftedDot);
- optDot = dot;
- e = e->reverse;
- startEdge = e;
- if (c < 0)
- {
- intersection = e;
- break;
- }
- cmp = c;
- }
- e = e->prev;
- } while (e != startEdge);
-
- if (!intersection)
- {
- return false;
- }
- }
- else
- {
- Edge* e = startEdge;
- do
- {
-#ifdef SHOW_ITERATIONS
- n++;
-#endif
- Rational128 dot = e->target->dot(normal);
- b3Assert(dot.compare(origDot) <= 0);
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("Moving upwards, edge is ");
- e->print();
- b3Printf(", dot is %f (%f %lld)\n", (float)dot.toScalar(), (float)optDot.toScalar(), shiftedDot);
-#endif
- if (dot.compare(optDot) > 0)
- {
- cmp = dot.compare(shiftedDot);
- if (cmp >= 0)
- {
- intersection = e;
- break;
- }
- optDot = dot;
- e = e->reverse;
- startEdge = e;
- }
- e = e->prev;
- } while (e != startEdge);
-
- if (!intersection)
- {
- return true;
- }
- }
-
-#ifdef SHOW_ITERATIONS
- b3Printf("Needed %d iterations to find initial intersection\n", n);
-#endif
-
- if (cmp == 0)
- {
- Edge* e = intersection->reverse->next;
-#ifdef SHOW_ITERATIONS
- n = 0;
-#endif
- while (e->target->dot(normal).compare(shiftedDot) <= 0)
- {
-#ifdef SHOW_ITERATIONS
- n++;
-#endif
- e = e->next;
- if (e == intersection->reverse)
- {
- return true;
- }
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("Checking for outwards edge, current edge is ");
- e->print();
- b3Printf("\n");
-#endif
- }
-#ifdef SHOW_ITERATIONS
- b3Printf("Needed %d iterations to check for complete containment\n", n);
-#endif
- }
-
- Edge* firstIntersection = NULL;
- Edge* faceEdge = NULL;
- Edge* firstFaceEdge = NULL;
-
-#ifdef SHOW_ITERATIONS
- int m = 0;
-#endif
- while (true)
- {
-#ifdef SHOW_ITERATIONS
- m++;
-#endif
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("Intersecting edge is ");
- intersection->print();
- b3Printf("\n");
-#endif
- if (cmp == 0)
- {
- Edge* e = intersection->reverse->next;
- startEdge = e;
-#ifdef SHOW_ITERATIONS
- n = 0;
-#endif
- while (true)
- {
-#ifdef SHOW_ITERATIONS
- n++;
-#endif
- if (e->target->dot(normal).compare(shiftedDot) >= 0)
- {
- break;
- }
- intersection = e->reverse;
- e = e->next;
- if (e == startEdge)
- {
- return true;
- }
- }
-#ifdef SHOW_ITERATIONS
- b3Printf("Needed %d iterations to advance intersection\n", n);
-#endif
- }
-
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("Advanced intersecting edge to ");
- intersection->print();
- b3Printf(", cmp = %d\n", cmp);
-#endif
-
- if (!firstIntersection)
- {
- firstIntersection = intersection;
- }
- else if (intersection == firstIntersection)
- {
- break;
- }
-
- int prevCmp = cmp;
- Edge* prevIntersection = intersection;
- Edge* prevFaceEdge = faceEdge;
-
- Edge* e = intersection->reverse;
-#ifdef SHOW_ITERATIONS
- n = 0;
-#endif
- while (true)
- {
-#ifdef SHOW_ITERATIONS
- n++;
-#endif
- e = e->reverse->prev;
- b3Assert(e != intersection->reverse);
- cmp = e->target->dot(normal).compare(shiftedDot);
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("Testing edge ");
- e->print();
- b3Printf(" -> cmp = %d\n", cmp);
-#endif
- if (cmp >= 0)
- {
- intersection = e;
- break;
- }
- }
-#ifdef SHOW_ITERATIONS
- b3Printf("Needed %d iterations to find other intersection of face\n", n);
-#endif
-
- if (cmp > 0)
- {
- Vertex* removed = intersection->target;
- e = intersection->reverse;
- if (e->prev == e)
- {
- removed->edges = NULL;
- }
- else
- {
- removed->edges = e->prev;
- e->prev->link(e->next);
- e->link(e);
- }
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("1: Removed part contains (%d %d %d)\n", removed->point.x, removed->point.y, removed->point.z);
-#endif
-
- Point64 n0 = intersection->face->getNormal();
- Point64 n1 = intersection->reverse->face->getNormal();
- btInt64_t m00 = face->dir0.dot(n0);
- btInt64_t m01 = face->dir1.dot(n0);
- btInt64_t m10 = face->dir0.dot(n1);
- btInt64_t m11 = face->dir1.dot(n1);
- btInt64_t r0 = (intersection->face->origin - shiftedOrigin).dot(n0);
- btInt64_t r1 = (intersection->reverse->face->origin - shiftedOrigin).dot(n1);
- Int128 det = Int128::mul(m00, m11) - Int128::mul(m01, m10);
- b3Assert(det.getSign() != 0);
- Vertex* v = vertexPool.newObject();
- v->point.index = -1;
- v->copy = -1;
- v->point128 = PointR128(Int128::mul(face->dir0.x * r0, m11) - Int128::mul(face->dir0.x * r1, m01) + Int128::mul(face->dir1.x * r1, m00) - Int128::mul(face->dir1.x * r0, m10) + det * shiftedOrigin.x,
- Int128::mul(face->dir0.y * r0, m11) - Int128::mul(face->dir0.y * r1, m01) + Int128::mul(face->dir1.y * r1, m00) - Int128::mul(face->dir1.y * r0, m10) + det * shiftedOrigin.y,
- Int128::mul(face->dir0.z * r0, m11) - Int128::mul(face->dir0.z * r1, m01) + Int128::mul(face->dir1.z * r1, m00) - Int128::mul(face->dir1.z * r0, m10) + det * shiftedOrigin.z,
- det);
- v->point.x = (btInt32_t)v->point128.xvalue();
- v->point.y = (btInt32_t)v->point128.yvalue();
- v->point.z = (btInt32_t)v->point128.zvalue();
- intersection->target = v;
- v->edges = e;
-
- stack.push_back(v);
- stack.push_back(removed);
- stack.push_back(NULL);
- }
-
- if (cmp || prevCmp || (prevIntersection->reverse->next->target != intersection->target))
- {
- faceEdge = newEdgePair(prevIntersection->target, intersection->target);
- if (prevCmp == 0)
- {
- faceEdge->link(prevIntersection->reverse->next);
- }
- if ((prevCmp == 0) || prevFaceEdge)
- {
- prevIntersection->reverse->link(faceEdge);
- }
- if (cmp == 0)
- {
- intersection->reverse->prev->link(faceEdge->reverse);
- }
- faceEdge->reverse->link(intersection->reverse);
- }
- else
- {
- faceEdge = prevIntersection->reverse->next;
- }
-
- if (prevFaceEdge)
- {
- if (prevCmp > 0)
- {
- faceEdge->link(prevFaceEdge->reverse);
- }
- else if (faceEdge != prevFaceEdge->reverse)
- {
- stack.push_back(prevFaceEdge->target);
- while (faceEdge->next != prevFaceEdge->reverse)
- {
- Vertex* removed = faceEdge->next->target;
- removeEdgePair(faceEdge->next);
- stack.push_back(removed);
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("2: Removed part contains (%d %d %d)\n", removed->point.x, removed->point.y, removed->point.z);
-#endif
- }
- stack.push_back(NULL);
- }
- }
- faceEdge->face = face;
- faceEdge->reverse->face = intersection->face;
-
- if (!firstFaceEdge)
- {
- firstFaceEdge = faceEdge;
- }
- }
-#ifdef SHOW_ITERATIONS
- b3Printf("Needed %d iterations to process all intersections\n", m);
-#endif
-
- if (cmp > 0)
- {
- firstFaceEdge->reverse->target = faceEdge->target;
- firstIntersection->reverse->link(firstFaceEdge);
- firstFaceEdge->link(faceEdge->reverse);
- }
- else if (firstFaceEdge != faceEdge->reverse)
- {
- stack.push_back(faceEdge->target);
- while (firstFaceEdge->next != faceEdge->reverse)
- {
- Vertex* removed = firstFaceEdge->next->target;
- removeEdgePair(firstFaceEdge->next);
- stack.push_back(removed);
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("3: Removed part contains (%d %d %d)\n", removed->point.x, removed->point.y, removed->point.z);
-#endif
- }
- stack.push_back(NULL);
- }
-
- b3Assert(stack.size() > 0);
- vertexList = stack[0];
-
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("Removing part\n");
-#endif
-#ifdef SHOW_ITERATIONS
- n = 0;
-#endif
- int pos = 0;
- while (pos < stack.size())
- {
- int end = stack.size();
- while (pos < end)
- {
- Vertex* kept = stack[pos++];
-#ifdef DEBUG_CONVEX_HULL
- kept->print();
-#endif
- bool deeper = false;
- Vertex* removed;
- while ((removed = stack[pos++]) != NULL)
- {
-#ifdef SHOW_ITERATIONS
- n++;
-#endif
- kept->receiveNearbyFaces(removed);
- while (removed->edges)
- {
- if (!deeper)
- {
- deeper = true;
- stack.push_back(kept);
- }
- stack.push_back(removed->edges->target);
- removeEdgePair(removed->edges);
- }
- }
- if (deeper)
- {
- stack.push_back(NULL);
- }
- }
- }
-#ifdef SHOW_ITERATIONS
- b3Printf("Needed %d iterations to remove part\n", n);
-#endif
-
- stack.resize(0);
- face->origin = shiftedOrigin;
-
- return true;
-}
-
-static int getVertexCopy(b3ConvexHullInternal::Vertex* vertex, b3AlignedObjectArray<b3ConvexHullInternal::Vertex*>& vertices)
-{
- int index = vertex->copy;
- if (index < 0)
- {
- index = vertices.size();
- vertex->copy = index;
- vertices.push_back(vertex);
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("Vertex %d gets index *%d\n", vertex->point.index, index);
-#endif
- }
- return index;
-}
-
-b3Scalar b3ConvexHullComputer::compute(const void* coords, bool doubleCoords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp)
-{
- if (count <= 0)
- {
- vertices.clear();
- edges.clear();
- faces.clear();
- return 0;
- }
-
- b3ConvexHullInternal hull;
- hull.compute(coords, doubleCoords, stride, count);
-
- b3Scalar shift = 0;
- if ((shrink > 0) && ((shift = hull.shrink(shrink, shrinkClamp)) < 0))
- {
- vertices.clear();
- edges.clear();
- faces.clear();
- return shift;
- }
-
- vertices.resize(0);
- edges.resize(0);
- faces.resize(0);
-
- b3AlignedObjectArray<b3ConvexHullInternal::Vertex*> oldVertices;
- getVertexCopy(hull.vertexList, oldVertices);
- int copied = 0;
- while (copied < oldVertices.size())
- {
- b3ConvexHullInternal::Vertex* v = oldVertices[copied];
- vertices.push_back(hull.getCoordinates(v));
- b3ConvexHullInternal::Edge* firstEdge = v->edges;
- if (firstEdge)
- {
- int firstCopy = -1;
- int prevCopy = -1;
- b3ConvexHullInternal::Edge* e = firstEdge;
- do
- {
- if (e->copy < 0)
- {
- int s = edges.size();
- edges.push_back(Edge());
- edges.push_back(Edge());
- Edge* c = &edges[s];
- Edge* r = &edges[s + 1];
- e->copy = s;
- e->reverse->copy = s + 1;
- c->reverse = 1;
- r->reverse = -1;
- c->targetVertex = getVertexCopy(e->target, oldVertices);
- r->targetVertex = copied;
-#ifdef DEBUG_CONVEX_HULL
- b3Printf(" CREATE: Vertex *%d has edge to *%d\n", copied, c->getTargetVertex());
-#endif
- }
- if (prevCopy >= 0)
- {
- edges[e->copy].next = prevCopy - e->copy;
- }
- else
- {
- firstCopy = e->copy;
- }
- prevCopy = e->copy;
- e = e->next;
- } while (e != firstEdge);
- edges[firstCopy].next = prevCopy - firstCopy;
- }
- copied++;
- }
-
- for (int i = 0; i < copied; i++)
- {
- b3ConvexHullInternal::Vertex* v = oldVertices[i];
- b3ConvexHullInternal::Edge* firstEdge = v->edges;
- if (firstEdge)
- {
- b3ConvexHullInternal::Edge* e = firstEdge;
- do
- {
- if (e->copy >= 0)
- {
-#ifdef DEBUG_CONVEX_HULL
- b3Printf("Vertex *%d has edge to *%d\n", i, edges[e->copy].getTargetVertex());
-#endif
- faces.push_back(e->copy);
- b3ConvexHullInternal::Edge* f = e;
- do
- {
-#ifdef DEBUG_CONVEX_HULL
- b3Printf(" Face *%d\n", edges[f->copy].getTargetVertex());
-#endif
- f->copy = -1;
- f = f->reverse->prev;
- } while (f != e);
- }
- e = e->next;
- } while (e != firstEdge);
- }
- }
-
- return shift;
-}
diff --git a/thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.h b/thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.h
deleted file mode 100644
index 8852c5a524..0000000000
--- a/thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.h
+++ /dev/null
@@ -1,99 +0,0 @@
-/*
-Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_CONVEX_HULL_COMPUTER_H
-#define B3_CONVEX_HULL_COMPUTER_H
-
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-
-/// Convex hull implementation based on Preparata and Hong
-/// See http://code.google.com/p/bullet/issues/detail?id=275
-/// Ole Kniemeyer, MAXON Computer GmbH
-class b3ConvexHullComputer
-{
-private:
- b3Scalar compute(const void* coords, bool doubleCoords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp);
-
-public:
- class Edge
- {
- private:
- int next;
- int reverse;
- int targetVertex;
-
- friend class b3ConvexHullComputer;
-
- public:
- int getSourceVertex() const
- {
- return (this + reverse)->targetVertex;
- }
-
- int getTargetVertex() const
- {
- return targetVertex;
- }
-
- const Edge* getNextEdgeOfVertex() const // clockwise list of all edges of a vertex
- {
- return this + next;
- }
-
- const Edge* getNextEdgeOfFace() const // counter-clockwise list of all edges of a face
- {
- return (this + reverse)->getNextEdgeOfVertex();
- }
-
- const Edge* getReverseEdge() const
- {
- return this + reverse;
- }
- };
-
- // Vertices of the output hull
- b3AlignedObjectArray<b3Vector3> vertices;
-
- // Edges of the output hull
- b3AlignedObjectArray<Edge> edges;
-
- // Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons
- b3AlignedObjectArray<int> faces;
-
- /*
- Compute convex hull of "count" vertices stored in "coords". "stride" is the difference in bytes
- between the addresses of consecutive vertices. If "shrink" is positive, the convex hull is shrunken
- by that amount (each face is moved by "shrink" length units towards the center along its normal).
- If "shrinkClamp" is positive, "shrink" is clamped to not exceed "shrinkClamp * innerRadius", where "innerRadius"
- is the minimum distance of a face to the center of the convex hull.
-
- The returned value is the amount by which the hull has been shrunken. If it is negative, the amount was so large
- that the resulting convex hull is empty.
-
- The output convex hull can be found in the member variables "vertices", "edges", "faces".
- */
- b3Scalar compute(const float* coords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp)
- {
- return compute(coords, false, stride, count, shrink, shrinkClamp);
- }
-
- // same as above, but double precision
- b3Scalar compute(const double* coords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp)
- {
- return compute(coords, true, stride, count, shrink, shrinkClamp);
- }
-};
-
-#endif //B3_CONVEX_HULL_COMPUTER_H
diff --git a/thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.cpp b/thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.cpp
deleted file mode 100644
index c4041003ca..0000000000
--- a/thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.cpp
+++ /dev/null
@@ -1,174 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "b3GeometryUtil.h"
-
-/*
- Make sure this dummy function never changes so that it
- can be used by probes that are checking whether the
- library is actually installed.
-*/
-extern "C"
-{
- void b3BulletMathProbe();
-
- void b3BulletMathProbe() {}
-}
-
-bool b3GeometryUtil::isPointInsidePlanes(const b3AlignedObjectArray<b3Vector3>& planeEquations, const b3Vector3& point, b3Scalar margin)
-{
- int numbrushes = planeEquations.size();
- for (int i = 0; i < numbrushes; i++)
- {
- const b3Vector3& N1 = planeEquations[i];
- b3Scalar dist = b3Scalar(N1.dot(point)) + b3Scalar(N1[3]) - margin;
- if (dist > b3Scalar(0.))
- {
- return false;
- }
- }
- return true;
-}
-
-bool b3GeometryUtil::areVerticesBehindPlane(const b3Vector3& planeNormal, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar margin)
-{
- int numvertices = vertices.size();
- for (int i = 0; i < numvertices; i++)
- {
- const b3Vector3& N1 = vertices[i];
- b3Scalar dist = b3Scalar(planeNormal.dot(N1)) + b3Scalar(planeNormal[3]) - margin;
- if (dist > b3Scalar(0.))
- {
- return false;
- }
- }
- return true;
-}
-
-bool notExist(const b3Vector3& planeEquation, const b3AlignedObjectArray<b3Vector3>& planeEquations);
-
-bool notExist(const b3Vector3& planeEquation, const b3AlignedObjectArray<b3Vector3>& planeEquations)
-{
- int numbrushes = planeEquations.size();
- for (int i = 0; i < numbrushes; i++)
- {
- const b3Vector3& N1 = planeEquations[i];
- if (planeEquation.dot(N1) > b3Scalar(0.999))
- {
- return false;
- }
- }
- return true;
-}
-
-void b3GeometryUtil::getPlaneEquationsFromVertices(b3AlignedObjectArray<b3Vector3>& vertices, b3AlignedObjectArray<b3Vector3>& planeEquationsOut)
-{
- const int numvertices = vertices.size();
- // brute force:
- for (int i = 0; i < numvertices; i++)
- {
- const b3Vector3& N1 = vertices[i];
-
- for (int j = i + 1; j < numvertices; j++)
- {
- const b3Vector3& N2 = vertices[j];
-
- for (int k = j + 1; k < numvertices; k++)
- {
- const b3Vector3& N3 = vertices[k];
-
- b3Vector3 planeEquation, edge0, edge1;
- edge0 = N2 - N1;
- edge1 = N3 - N1;
- b3Scalar normalSign = b3Scalar(1.);
- for (int ww = 0; ww < 2; ww++)
- {
- planeEquation = normalSign * edge0.cross(edge1);
- if (planeEquation.length2() > b3Scalar(0.0001))
- {
- planeEquation.normalize();
- if (notExist(planeEquation, planeEquationsOut))
- {
- planeEquation[3] = -planeEquation.dot(N1);
-
- //check if inside, and replace supportingVertexOut if needed
- if (areVerticesBehindPlane(planeEquation, vertices, b3Scalar(0.01)))
- {
- planeEquationsOut.push_back(planeEquation);
- }
- }
- }
- normalSign = b3Scalar(-1.);
- }
- }
- }
- }
-}
-
-void b3GeometryUtil::getVerticesFromPlaneEquations(const b3AlignedObjectArray<b3Vector3>& planeEquations, b3AlignedObjectArray<b3Vector3>& verticesOut)
-{
- const int numbrushes = planeEquations.size();
- // brute force:
- for (int i = 0; i < numbrushes; i++)
- {
- const b3Vector3& N1 = planeEquations[i];
-
- for (int j = i + 1; j < numbrushes; j++)
- {
- const b3Vector3& N2 = planeEquations[j];
-
- for (int k = j + 1; k < numbrushes; k++)
- {
- const b3Vector3& N3 = planeEquations[k];
-
- b3Vector3 n2n3;
- n2n3 = N2.cross(N3);
- b3Vector3 n3n1;
- n3n1 = N3.cross(N1);
- b3Vector3 n1n2;
- n1n2 = N1.cross(N2);
-
- if ((n2n3.length2() > b3Scalar(0.0001)) &&
- (n3n1.length2() > b3Scalar(0.0001)) &&
- (n1n2.length2() > b3Scalar(0.0001)))
- {
- //point P out of 3 plane equations:
-
- // d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 )
- //P = -------------------------------------------------------------------------
- // N1 . ( N2 * N3 )
-
- b3Scalar quotient = (N1.dot(n2n3));
- if (b3Fabs(quotient) > b3Scalar(0.000001))
- {
- quotient = b3Scalar(-1.) / quotient;
- n2n3 *= N1[3];
- n3n1 *= N2[3];
- n1n2 *= N3[3];
- b3Vector3 potentialVertex = n2n3;
- potentialVertex += n3n1;
- potentialVertex += n1n2;
- potentialVertex *= quotient;
-
- //check if inside, and replace supportingVertexOut if needed
- if (isPointInsidePlanes(planeEquations, potentialVertex, b3Scalar(0.01)))
- {
- verticesOut.push_back(potentialVertex);
- }
- }
- }
- }
- }
- }
-}
diff --git a/thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.h b/thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.h
deleted file mode 100644
index 967c8d67e9..0000000000
--- a/thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_GEOMETRY_UTIL_H
-#define B3_GEOMETRY_UTIL_H
-
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-
-///The b3GeometryUtil helper class provides a few methods to convert between plane equations and vertices.
-class b3GeometryUtil
-{
-public:
- static void getPlaneEquationsFromVertices(b3AlignedObjectArray<b3Vector3>& vertices, b3AlignedObjectArray<b3Vector3>& planeEquationsOut);
-
- static void getVerticesFromPlaneEquations(const b3AlignedObjectArray<b3Vector3>& planeEquations, b3AlignedObjectArray<b3Vector3>& verticesOut);
-
- static bool isInside(const b3AlignedObjectArray<b3Vector3>& vertices, const b3Vector3& planeNormal, b3Scalar margin);
-
- static bool isPointInsidePlanes(const b3AlignedObjectArray<b3Vector3>& planeEquations, const b3Vector3& point, b3Scalar margin);
-
- static bool areVerticesBehindPlane(const b3Vector3& planeNormal, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar margin);
-};
-
-#endif //B3_GEOMETRY_UTIL_H
diff --git a/thirdparty/bullet/Bullet3Geometry/b3GrahamScan2dConvexHull.h b/thirdparty/bullet/Bullet3Geometry/b3GrahamScan2dConvexHull.h
deleted file mode 100644
index 8881c9a638..0000000000
--- a/thirdparty/bullet/Bullet3Geometry/b3GrahamScan2dConvexHull.h
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B3_GRAHAM_SCAN_2D_CONVEX_HULL_H
-#define B3_GRAHAM_SCAN_2D_CONVEX_HULL_H
-
-#include "Bullet3Common/b3Vector3.h"
-#include "Bullet3Common/b3AlignedObjectArray.h"
-
-struct b3GrahamVector3 : public b3Vector3
-{
- b3GrahamVector3(const b3Vector3& org, int orgIndex)
- : b3Vector3(org),
- m_orgIndex(orgIndex)
- {
- }
- b3Scalar m_angle;
- int m_orgIndex;
-};
-
-struct b3AngleCompareFunc
-{
- b3Vector3 m_anchor;
- b3AngleCompareFunc(const b3Vector3& anchor)
- : m_anchor(anchor)
- {
- }
- bool operator()(const b3GrahamVector3& a, const b3GrahamVector3& b) const
- {
- if (a.m_angle != b.m_angle)
- return a.m_angle < b.m_angle;
- else
- {
- b3Scalar al = (a - m_anchor).length2();
- b3Scalar bl = (b - m_anchor).length2();
- if (al != bl)
- return al < bl;
- else
- {
- return a.m_orgIndex < b.m_orgIndex;
- }
- }
- }
-};
-
-inline void b3GrahamScanConvexHull2D(b3AlignedObjectArray<b3GrahamVector3>& originalPoints, b3AlignedObjectArray<b3GrahamVector3>& hull, const b3Vector3& normalAxis)
-{
- b3Vector3 axis0, axis1;
- b3PlaneSpace1(normalAxis, axis0, axis1);
-
- if (originalPoints.size() <= 1)
- {
- for (int i = 0; i < originalPoints.size(); i++)
- hull.push_back(originalPoints[0]);
- return;
- }
- //step1 : find anchor point with smallest projection on axis0 and move it to first location
- for (int i = 0; i < originalPoints.size(); i++)
- {
- // const b3Vector3& left = originalPoints[i];
- // const b3Vector3& right = originalPoints[0];
- b3Scalar projL = originalPoints[i].dot(axis0);
- b3Scalar projR = originalPoints[0].dot(axis0);
- if (projL < projR)
- {
- originalPoints.swap(0, i);
- }
- }
-
- //also precompute angles
- originalPoints[0].m_angle = -1e30f;
- for (int i = 1; i < originalPoints.size(); i++)
- {
- b3Vector3 xvec = axis0;
- b3Vector3 ar = originalPoints[i] - originalPoints[0];
- originalPoints[i].m_angle = b3Cross(xvec, ar).dot(normalAxis) / ar.length();
- }
-
- //step 2: sort all points, based on 'angle' with this anchor
- b3AngleCompareFunc comp(originalPoints[0]);
- originalPoints.quickSortInternal(comp, 1, originalPoints.size() - 1);
-
- int i;
- for (i = 0; i < 2; i++)
- hull.push_back(originalPoints[i]);
-
- //step 3: keep all 'convex' points and discard concave points (using back tracking)
- for (; i != originalPoints.size(); i++)
- {
- bool isConvex = false;
- while (!isConvex && hull.size() > 1)
- {
- b3Vector3& a = hull[hull.size() - 2];
- b3Vector3& b = hull[hull.size() - 1];
- isConvex = b3Cross(a - b, a - originalPoints[i]).dot(normalAxis) > 0;
- if (!isConvex)
- hull.pop_back();
- else
- hull.push_back(originalPoints[i]);
- }
- }
-}
-
-#endif //B3_GRAHAM_SCAN_2D_CONVEX_HULL_H