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-rw-r--r--thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.h22
1 files changed, 8 insertions, 14 deletions
diff --git a/thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.h b/thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.h
index 8b5fd7ad62..967c8d67e9 100644
--- a/thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.h
+++ b/thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.h
@@ -12,7 +12,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef B3_GEOMETRY_UTIL_H
#define B3_GEOMETRY_UTIL_H
@@ -22,21 +21,16 @@ subject to the following restrictions:
///The b3GeometryUtil helper class provides a few methods to convert between plane equations and vertices.
class b3GeometryUtil
{
- public:
-
-
- static void getPlaneEquationsFromVertices(b3AlignedObjectArray<b3Vector3>& vertices, b3AlignedObjectArray<b3Vector3>& planeEquationsOut );
-
- static void getVerticesFromPlaneEquations(const b3AlignedObjectArray<b3Vector3>& planeEquations , b3AlignedObjectArray<b3Vector3>& verticesOut );
-
- static bool isInside(const b3AlignedObjectArray<b3Vector3>& vertices, const b3Vector3& planeNormal, b3Scalar margin);
-
- static bool isPointInsidePlanes(const b3AlignedObjectArray<b3Vector3>& planeEquations, const b3Vector3& point, b3Scalar margin);
+public:
+ static void getPlaneEquationsFromVertices(b3AlignedObjectArray<b3Vector3>& vertices, b3AlignedObjectArray<b3Vector3>& planeEquationsOut);
- static bool areVerticesBehindPlane(const b3Vector3& planeNormal, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar margin);
+ static void getVerticesFromPlaneEquations(const b3AlignedObjectArray<b3Vector3>& planeEquations, b3AlignedObjectArray<b3Vector3>& verticesOut);
-};
+ static bool isInside(const b3AlignedObjectArray<b3Vector3>& vertices, const b3Vector3& planeNormal, b3Scalar margin);
+ static bool isPointInsidePlanes(const b3AlignedObjectArray<b3Vector3>& planeEquations, const b3Vector3& point, b3Scalar margin);
-#endif //B3_GEOMETRY_UTIL_H
+ static bool areVerticesBehindPlane(const b3Vector3& planeNormal, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar margin);
+};
+#endif //B3_GEOMETRY_UTIL_H