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Diffstat (limited to 'thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.h')
-rw-r--r-- | thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.h | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.h b/thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.h deleted file mode 100644 index 8852c5a524..0000000000 --- a/thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.h +++ /dev/null @@ -1,99 +0,0 @@ -/* -Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef B3_CONVEX_HULL_COMPUTER_H -#define B3_CONVEX_HULL_COMPUTER_H - -#include "Bullet3Common/b3Vector3.h" -#include "Bullet3Common/b3AlignedObjectArray.h" - -/// Convex hull implementation based on Preparata and Hong -/// See http://code.google.com/p/bullet/issues/detail?id=275 -/// Ole Kniemeyer, MAXON Computer GmbH -class b3ConvexHullComputer -{ -private: - b3Scalar compute(const void* coords, bool doubleCoords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp); - -public: - class Edge - { - private: - int next; - int reverse; - int targetVertex; - - friend class b3ConvexHullComputer; - - public: - int getSourceVertex() const - { - return (this + reverse)->targetVertex; - } - - int getTargetVertex() const - { - return targetVertex; - } - - const Edge* getNextEdgeOfVertex() const // clockwise list of all edges of a vertex - { - return this + next; - } - - const Edge* getNextEdgeOfFace() const // counter-clockwise list of all edges of a face - { - return (this + reverse)->getNextEdgeOfVertex(); - } - - const Edge* getReverseEdge() const - { - return this + reverse; - } - }; - - // Vertices of the output hull - b3AlignedObjectArray<b3Vector3> vertices; - - // Edges of the output hull - b3AlignedObjectArray<Edge> edges; - - // Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons - b3AlignedObjectArray<int> faces; - - /* - Compute convex hull of "count" vertices stored in "coords". "stride" is the difference in bytes - between the addresses of consecutive vertices. If "shrink" is positive, the convex hull is shrunken - by that amount (each face is moved by "shrink" length units towards the center along its normal). - If "shrinkClamp" is positive, "shrink" is clamped to not exceed "shrinkClamp * innerRadius", where "innerRadius" - is the minimum distance of a face to the center of the convex hull. - - The returned value is the amount by which the hull has been shrunken. If it is negative, the amount was so large - that the resulting convex hull is empty. - - The output convex hull can be found in the member variables "vertices", "edges", "faces". - */ - b3Scalar compute(const float* coords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp) - { - return compute(coords, false, stride, count, shrink, shrinkClamp); - } - - // same as above, but double precision - b3Scalar compute(const double* coords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp) - { - return compute(coords, true, stride, count, shrink, shrinkClamp); - } -}; - -#endif //B3_CONVEX_HULL_COMPUTER_H |