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-rw-r--r--thirdparty/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.h49
1 files changed, 22 insertions, 27 deletions
diff --git a/thirdparty/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.h b/thirdparty/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.h
index 2f3c2ae77e..9c65419f26 100644
--- a/thirdparty/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.h
+++ b/thirdparty/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.h
@@ -16,52 +16,47 @@ subject to the following restrictions:
#ifndef B3_CPU_RIGIDBODY_PIPELINE_H
#define B3_CPU_RIGIDBODY_PIPELINE_H
-
-
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
class b3CpuRigidBodyPipeline
{
protected:
- struct b3CpuRigidBodyPipelineInternalData* m_data;
+ struct b3CpuRigidBodyPipelineInternalData* m_data;
int allocateCollidable();
public:
-
-
b3CpuRigidBodyPipeline(class b3CpuNarrowPhase* narrowphase, struct b3DynamicBvhBroadphase* broadphaseDbvt, const struct b3Config& config);
virtual ~b3CpuRigidBodyPipeline();
- virtual void stepSimulation(float deltaTime);
- virtual void integrate(float timeStep);
- virtual void updateAabbWorldSpace();
- virtual void computeOverlappingPairs();
- virtual void computeContactPoints();
- virtual void solveContactConstraints();
-
- int registerConvexPolyhedron(class b3ConvexUtility* convex);
-
- int registerPhysicsInstance(float mass, const float* position, const float* orientation, int collisionShapeIndex, int userData);
- void writeAllInstancesToGpu();
- void copyConstraintsToHost();
- void setGravity(const float* grav);
- void reset();
-
- int createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB,float breakingThreshold);
+ virtual void stepSimulation(float deltaTime);
+ virtual void integrate(float timeStep);
+ virtual void updateAabbWorldSpace();
+ virtual void computeOverlappingPairs();
+ virtual void computeContactPoints();
+ virtual void solveContactConstraints();
+
+ int registerConvexPolyhedron(class b3ConvexUtility* convex);
+
+ int registerPhysicsInstance(float mass, const float* position, const float* orientation, int collisionShapeIndex, int userData);
+ void writeAllInstancesToGpu();
+ void copyConstraintsToHost();
+ void setGravity(const float* grav);
+ void reset();
+
+ int createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, float breakingThreshold);
int createFixedConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, const float* relTargetAB, float breakingThreshold);
void removeConstraintByUid(int uid);
- void addConstraint(class b3TypedConstraint* constraint);
- void removeConstraint(b3TypedConstraint* constraint);
+ void addConstraint(class b3TypedConstraint* constraint);
+ void removeConstraint(b3TypedConstraint* constraint);
- void castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults);
+ void castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults);
const struct b3RigidBodyData* getBodyBuffer() const;
- int getNumBodies() const;
-
+ int getNumBodies() const;
};
-#endif //B3_CPU_RIGIDBODY_PIPELINE_H \ No newline at end of file
+#endif //B3_CPU_RIGIDBODY_PIPELINE_H \ No newline at end of file