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-rw-r--r--thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.cpp209
1 files changed, 209 insertions, 0 deletions
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.cpp b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.cpp
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index 0000000000..02c11db320
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+++ b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.cpp
@@ -0,0 +1,209 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "b3Point2PointConstraint.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
+
+#include <new>
+
+
+
+
+
+b3Point2PointConstraint::b3Point2PointConstraint(int rbA,int rbB, const b3Vector3& pivotInA,const b3Vector3& pivotInB)
+:b3TypedConstraint(B3_POINT2POINT_CONSTRAINT_TYPE,rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB),
+m_flags(0)
+{
+
+}
+
+/*
+b3Point2PointConstraint::b3Point2PointConstraint(int rbA,const b3Vector3& pivotInA)
+:b3TypedConstraint(B3_POINT2POINT_CONSTRAINT_TYPE,rbA),m_pivotInA(pivotInA),m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA)),
+m_flags(0),
+m_useSolveConstraintObsolete(false)
+{
+
+}
+*/
+
+
+void b3Point2PointConstraint::getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies)
+{
+ getInfo1NonVirtual(info,bodies);
+}
+
+void b3Point2PointConstraint::getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyData* bodies)
+{
+ info->m_numConstraintRows = 3;
+ info->nub = 3;
+}
+
+
+
+
+void b3Point2PointConstraint::getInfo2 (b3ConstraintInfo2* info, const b3RigidBodyData* bodies)
+{
+ b3Transform trA;
+ trA.setIdentity();
+ trA.setOrigin(bodies[m_rbA].m_pos);
+ trA.setRotation(bodies[m_rbA].m_quat);
+
+ b3Transform trB;
+ trB.setIdentity();
+ trB.setOrigin(bodies[m_rbB].m_pos);
+ trB.setRotation(bodies[m_rbB].m_quat);
+
+ getInfo2NonVirtual(info, trA,trB);
+}
+
+void b3Point2PointConstraint::getInfo2NonVirtual (b3ConstraintInfo2* info, const b3Transform& body0_trans, const b3Transform& body1_trans)
+{
+
+ //retrieve matrices
+
+ // anchor points in global coordinates with respect to body PORs.
+
+ // set jacobian
+ info->m_J1linearAxis[0] = 1;
+ info->m_J1linearAxis[info->rowskip+1] = 1;
+ info->m_J1linearAxis[2*info->rowskip+2] = 1;
+
+ b3Vector3 a1 = body0_trans.getBasis()*getPivotInA();
+ //b3Vector3 a1a = b3QuatRotate(body0_trans.getRotation(),getPivotInA());
+
+ {
+ b3Vector3* angular0 = (b3Vector3*)(info->m_J1angularAxis);
+ b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis+info->rowskip);
+ b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis+2*info->rowskip);
+ b3Vector3 a1neg = -a1;
+ a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ }
+
+ if (info->m_J2linearAxis)
+ {
+ info->m_J2linearAxis[0] = -1;
+ info->m_J2linearAxis[info->rowskip+1] = -1;
+ info->m_J2linearAxis[2*info->rowskip+2] = -1;
+ }
+
+ b3Vector3 a2 = body1_trans.getBasis()*getPivotInB();
+
+ {
+ // b3Vector3 a2n = -a2;
+ b3Vector3* angular0 = (b3Vector3*)(info->m_J2angularAxis);
+ b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis+info->rowskip);
+ b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis+2*info->rowskip);
+ a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ }
+
+
+
+ // set right hand side
+ b3Scalar currERP = (m_flags & B3_P2P_FLAGS_ERP) ? m_erp : info->erp;
+ b3Scalar k = info->fps * currERP;
+ int j;
+ for (j=0; j<3; j++)
+ {
+ info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
+ //printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
+ }
+ if(m_flags & B3_P2P_FLAGS_CFM)
+ {
+ for (j=0; j<3; j++)
+ {
+ info->cfm[j*info->rowskip] = m_cfm;
+ }
+ }
+
+ b3Scalar impulseClamp = m_setting.m_impulseClamp;//
+ for (j=0; j<3; j++)
+ {
+ if (m_setting.m_impulseClamp > 0)
+ {
+ info->m_lowerLimit[j*info->rowskip] = -impulseClamp;
+ info->m_upperLimit[j*info->rowskip] = impulseClamp;
+ }
+ }
+ info->m_damping = m_setting.m_damping;
+
+}
+
+
+
+void b3Point2PointConstraint::updateRHS(b3Scalar timeStep)
+{
+ (void)timeStep;
+
+}
+
+///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+///If no axis is provided, it uses the default axis for this constraint.
+void b3Point2PointConstraint::setParam(int num, b3Scalar value, int axis)
+{
+ if(axis != -1)
+ {
+ b3AssertConstrParams(0);
+ }
+ else
+ {
+ switch(num)
+ {
+ case B3_CONSTRAINT_ERP :
+ case B3_CONSTRAINT_STOP_ERP :
+ m_erp = value;
+ m_flags |= B3_P2P_FLAGS_ERP;
+ break;
+ case B3_CONSTRAINT_CFM :
+ case B3_CONSTRAINT_STOP_CFM :
+ m_cfm = value;
+ m_flags |= B3_P2P_FLAGS_CFM;
+ break;
+ default:
+ b3AssertConstrParams(0);
+ }
+ }
+}
+
+///return the local value of parameter
+b3Scalar b3Point2PointConstraint::getParam(int num, int axis) const
+{
+ b3Scalar retVal(B3_INFINITY);
+ if(axis != -1)
+ {
+ b3AssertConstrParams(0);
+ }
+ else
+ {
+ switch(num)
+ {
+ case B3_CONSTRAINT_ERP :
+ case B3_CONSTRAINT_STOP_ERP :
+ b3AssertConstrParams(m_flags & B3_P2P_FLAGS_ERP);
+ retVal = m_erp;
+ break;
+ case B3_CONSTRAINT_CFM :
+ case B3_CONSTRAINT_STOP_CFM :
+ b3AssertConstrParams(m_flags & B3_P2P_FLAGS_CFM);
+ retVal = m_cfm;
+ break;
+ default:
+ b3AssertConstrParams(0);
+ }
+ }
+ return retVal;
+}
+