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-rw-r--r--thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.cpp1381
1 files changed, 631 insertions, 750 deletions
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.cpp b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.cpp
index de729d4556..b7050b1070 100644
--- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.cpp
+++ b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.cpp
@@ -29,14 +29,13 @@ subject to the following restrictions:
//#include "b3SolverBody.h"
//#include "b3SolverConstraint.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
-#include <string.h> //for memset
+#include <string.h> //for memset
//#include "../../dynamics/basic_demo/Stubs/AdlContact4.h"
#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
-
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-static b3Transform getWorldTransform(b3RigidBodyData* rb)
+static b3Transform getWorldTransform(b3RigidBodyData* rb)
{
b3Transform newTrans;
newTrans.setOrigin(rb->m_pos);
@@ -44,19 +43,17 @@ static b3Transform getWorldTransform(b3RigidBodyData* rb)
return newTrans;
}
-static const b3Matrix3x3& getInvInertiaTensorWorld(b3InertiaData* inertia)
+static const b3Matrix3x3& getInvInertiaTensorWorld(b3InertiaData* inertia)
{
return inertia->m_invInertiaWorld;
}
-
-
-static const b3Vector3& getLinearVelocity(b3RigidBodyData* rb)
+static const b3Vector3& getLinearVelocity(b3RigidBodyData* rb)
{
return rb->m_linVel;
}
-static const b3Vector3& getAngularVelocity(b3RigidBodyData* rb)
+static const b3Vector3& getAngularVelocity(b3RigidBodyData* rb)
{
return rb->m_angVel;
}
@@ -65,47 +62,46 @@ static b3Vector3 getVelocityInLocalPoint(b3RigidBodyData* rb, const b3Vector3& r
{
//we also calculate lin/ang velocity for kinematic objects
return getLinearVelocity(rb) + getAngularVelocity(rb).cross(rel_pos);
-
}
-struct b3ContactPoint
+struct b3ContactPoint
{
- b3Vector3 m_positionWorldOnA;
- b3Vector3 m_positionWorldOnB;
- b3Vector3 m_normalWorldOnB;
- b3Scalar m_appliedImpulse;
- b3Scalar m_distance;
- b3Scalar m_combinedRestitution;
+ b3Vector3 m_positionWorldOnA;
+ b3Vector3 m_positionWorldOnB;
+ b3Vector3 m_normalWorldOnB;
+ b3Scalar m_appliedImpulse;
+ b3Scalar m_distance;
+ b3Scalar m_combinedRestitution;
///information related to friction
- b3Scalar m_combinedFriction;
- b3Vector3 m_lateralFrictionDir1;
- b3Vector3 m_lateralFrictionDir2;
- b3Scalar m_appliedImpulseLateral1;
- b3Scalar m_appliedImpulseLateral2;
- b3Scalar m_combinedRollingFriction;
- b3Scalar m_contactMotion1;
- b3Scalar m_contactMotion2;
- b3Scalar m_contactCFM1;
- b3Scalar m_contactCFM2;
-
- bool m_lateralFrictionInitialized;
-
- b3Vector3 getPositionWorldOnA()
+ b3Scalar m_combinedFriction;
+ b3Vector3 m_lateralFrictionDir1;
+ b3Vector3 m_lateralFrictionDir2;
+ b3Scalar m_appliedImpulseLateral1;
+ b3Scalar m_appliedImpulseLateral2;
+ b3Scalar m_combinedRollingFriction;
+ b3Scalar m_contactMotion1;
+ b3Scalar m_contactMotion2;
+ b3Scalar m_contactCFM1;
+ b3Scalar m_contactCFM2;
+
+ bool m_lateralFrictionInitialized;
+
+ b3Vector3 getPositionWorldOnA()
{
return m_positionWorldOnA;
}
- b3Vector3 getPositionWorldOnB()
+ b3Vector3 getPositionWorldOnB()
{
return m_positionWorldOnB;
}
- b3Scalar getDistance()
+ b3Scalar getDistance()
{
return m_distance;
}
};
-void getContactPoint(b3Contact4* contact, int contactIndex, b3ContactPoint& pointOut)
+void getContactPoint(b3Contact4* contact, int contactIndex, b3ContactPoint& pointOut)
{
pointOut.m_appliedImpulse = 0.f;
pointOut.m_appliedImpulseLateral1 = 0.f;
@@ -117,160 +113,145 @@ void getContactPoint(b3Contact4* contact, int contactIndex, b3ContactPoint& poin
pointOut.m_contactCFM2 = 0.f;
pointOut.m_contactMotion1 = 0.f;
pointOut.m_contactMotion2 = 0.f;
- pointOut.m_distance = contact->getPenetration(contactIndex);//??0.01f
+ pointOut.m_distance = contact->getPenetration(contactIndex); //??0.01f
b3Vector3 normalOnB = contact->m_worldNormalOnB;
- normalOnB.normalize();//is this needed?
+ normalOnB.normalize(); //is this needed?
- b3Vector3 l1,l2;
- b3PlaneSpace1(normalOnB,l1,l2);
+ b3Vector3 l1, l2;
+ b3PlaneSpace1(normalOnB, l1, l2);
pointOut.m_normalWorldOnB = normalOnB;
//printf("normalOnB = %f,%f,%f\n",normalOnB.getX(),normalOnB.getY(),normalOnB.getZ());
pointOut.m_lateralFrictionDir1 = l1;
pointOut.m_lateralFrictionDir2 = l2;
pointOut.m_lateralFrictionInitialized = true;
-
-
+
b3Vector3 worldPosB = contact->m_worldPosB[contactIndex];
pointOut.m_positionWorldOnB = worldPosB;
- pointOut.m_positionWorldOnA = worldPosB+normalOnB*pointOut.m_distance;
+ pointOut.m_positionWorldOnA = worldPosB + normalOnB * pointOut.m_distance;
}
-int getNumContacts(b3Contact4* contact)
+int getNumContacts(b3Contact4* contact)
{
return contact->getNPoints();
}
b3PgsJacobiSolver::b3PgsJacobiSolver(bool usePgs)
-:m_usePgs(usePgs),
-m_numSplitImpulseRecoveries(0),
-m_btSeed2(0)
+ : m_usePgs(usePgs),
+ m_numSplitImpulseRecoveries(0),
+ m_btSeed2(0)
{
-
}
b3PgsJacobiSolver::~b3PgsJacobiSolver()
{
}
-void b3PgsJacobiSolver::solveContacts(int numBodies, b3RigidBodyData* bodies, b3InertiaData* inertias, int numContacts, b3Contact4* contacts, int numConstraints, b3TypedConstraint** constraints)
+void b3PgsJacobiSolver::solveContacts(int numBodies, b3RigidBodyData* bodies, b3InertiaData* inertias, int numContacts, b3Contact4* contacts, int numConstraints, b3TypedConstraint** constraints)
{
b3ContactSolverInfo infoGlobal;
infoGlobal.m_splitImpulse = false;
- infoGlobal.m_timeStep = 1.f/60.f;
- infoGlobal.m_numIterations = 4;//4;
-// infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS|B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION;
+ infoGlobal.m_timeStep = 1.f / 60.f;
+ infoGlobal.m_numIterations = 4; //4;
+ // infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS|B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION;
//infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS;
- infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS;
+ infoGlobal.m_solverMode |= B3_SOLVER_USE_2_FRICTION_DIRECTIONS;
//if (infoGlobal.m_solverMode & B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
//if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
-
- solveGroup(bodies,inertias,numBodies,contacts,numContacts,constraints,numConstraints,infoGlobal);
+ solveGroup(bodies, inertias, numBodies, contacts, numContacts, constraints, numConstraints, infoGlobal);
if (!numContacts)
return;
}
-
-
-
/// b3PgsJacobiSolver Sequentially applies impulses
b3Scalar b3PgsJacobiSolver::solveGroup(b3RigidBodyData* bodies,
- b3InertiaData* inertias,
- int numBodies,
- b3Contact4* manifoldPtr,
- int numManifolds,
- b3TypedConstraint** constraints,
- int numConstraints,
- const b3ContactSolverInfo& infoGlobal)
+ b3InertiaData* inertias,
+ int numBodies,
+ b3Contact4* manifoldPtr,
+ int numManifolds,
+ b3TypedConstraint** constraints,
+ int numConstraints,
+ const b3ContactSolverInfo& infoGlobal)
{
-
B3_PROFILE("solveGroup");
//you need to provide at least some bodies
-
- solveGroupCacheFriendlySetup( bodies, inertias,numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal);
-
- solveGroupCacheFriendlyIterations(constraints, numConstraints,infoGlobal);
-
- solveGroupCacheFriendlyFinish(bodies, inertias,numBodies, infoGlobal);
-
- return 0.f;
-}
-
-
-
-
+ solveGroupCacheFriendlySetup(bodies, inertias, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal);
+ solveGroupCacheFriendlyIterations(constraints, numConstraints, infoGlobal);
+ solveGroupCacheFriendlyFinish(bodies, inertias, numBodies, infoGlobal);
+ return 0.f;
+}
#ifdef USE_SIMD
#include <emmintrin.h>
-#define b3VecSplat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e,e,e,e))
-static inline __m128 b3SimdDot3( __m128 vec0, __m128 vec1 )
+#define b3VecSplat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e, e, e, e))
+static inline __m128 b3SimdDot3(__m128 vec0, __m128 vec1)
{
- __m128 result = _mm_mul_ps( vec0, vec1);
- return _mm_add_ps( b3VecSplat( result, 0 ), _mm_add_ps( b3VecSplat( result, 1 ), b3VecSplat( result, 2 ) ) );
+ __m128 result = _mm_mul_ps(vec0, vec1);
+ return _mm_add_ps(b3VecSplat(result, 0), _mm_add_ps(b3VecSplat(result, 1), b3VecSplat(result, 2)));
}
-#endif//USE_SIMD
+#endif //USE_SIMD
// Project Gauss Seidel or the equivalent Sequential Impulse
-void b3PgsJacobiSolver::resolveSingleConstraintRowGenericSIMD(b3SolverBody& body1,b3SolverBody& body2,const b3SolverConstraint& c)
+void b3PgsJacobiSolver::resolveSingleConstraintRowGenericSIMD(b3SolverBody& body1, b3SolverBody& body2, const b3SolverConstraint& c)
{
#ifdef USE_SIMD
__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
- __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
- __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
- __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(b3SimdDot3(c.m_contactNormal.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), b3SimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_sub_ps(b3SimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128),b3SimdDot3((c.m_contactNormal).mVec128,body2.internalGetDeltaLinearVelocity().mVec128));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- b3SimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
- b3SimdScalar resultLowerLess,resultUpperLess;
- resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
- resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
- __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
- deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
- c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
- __m128 upperMinApplied = _mm_sub_ps(upperLimit1,cpAppliedImp);
- deltaImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied) );
- c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
+ __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
+ __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
+ __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse), _mm_set1_ps(c.m_cfm)));
+ __m128 deltaVel1Dotn = _mm_add_ps(b3SimdDot3(c.m_contactNormal.mVec128, body1.internalGetDeltaLinearVelocity().mVec128), b3SimdDot3(c.m_relpos1CrossNormal.mVec128, body1.internalGetDeltaAngularVelocity().mVec128));
+ __m128 deltaVel2Dotn = _mm_sub_ps(b3SimdDot3(c.m_relpos2CrossNormal.mVec128, body2.internalGetDeltaAngularVelocity().mVec128), b3SimdDot3((c.m_contactNormal).mVec128, body2.internalGetDeltaLinearVelocity().mVec128));
+ deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel1Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
+ deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel2Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
+ b3SimdScalar sum = _mm_add_ps(cpAppliedImp, deltaImpulse);
+ b3SimdScalar resultLowerLess, resultUpperLess;
+ resultLowerLess = _mm_cmplt_ps(sum, lowerLimit1);
+ resultUpperLess = _mm_cmplt_ps(sum, upperLimit1);
+ __m128 lowMinApplied = _mm_sub_ps(lowerLimit1, cpAppliedImp);
+ deltaImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse));
+ c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum));
+ __m128 upperMinApplied = _mm_sub_ps(upperLimit1, cpAppliedImp);
+ deltaImpulse = _mm_or_ps(_mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied));
+ c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1));
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128, body1.internalGetInvMass().mVec128);
+ __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128, body2.internalGetInvMass().mVec128);
__m128 impulseMagnitude = deltaImpulse;
- body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
- body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
- body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
+ body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
+ body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
+ body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
+ body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
#else
- resolveSingleConstraintRowGeneric(body1,body2,c);
+ resolveSingleConstraintRowGeneric(body1, body2, c);
#endif
}
// Project Gauss Seidel or the equivalent Sequential Impulse
- void b3PgsJacobiSolver::resolveSingleConstraintRowGeneric(b3SolverBody& body1,b3SolverBody& body2,const b3SolverConstraint& c)
+void b3PgsJacobiSolver::resolveSingleConstraintRowGeneric(b3SolverBody& body1, b3SolverBody& body2, const b3SolverConstraint& c)
{
- b3Scalar deltaImpulse = c.m_rhs-b3Scalar(c.m_appliedImpulse)*c.m_cfm;
- const b3Scalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
- const b3Scalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
+ b3Scalar deltaImpulse = c.m_rhs - b3Scalar(c.m_appliedImpulse) * c.m_cfm;
+ const b3Scalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
+ const b3Scalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
-// const b3Scalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
- deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
+ // const b3Scalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
+ deltaImpulse -= deltaVel1Dotn * c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel2Dotn * c.m_jacDiagABInv;
const b3Scalar sum = b3Scalar(c.m_appliedImpulse) + deltaImpulse;
if (sum < c.m_lowerLimit)
{
- deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
+ deltaImpulse = c.m_lowerLimit - c.m_appliedImpulse;
c.m_appliedImpulse = c.m_lowerLimit;
}
- else if (sum > c.m_upperLimit)
+ else if (sum > c.m_upperLimit)
{
- deltaImpulse = c.m_upperLimit-c.m_appliedImpulse;
+ deltaImpulse = c.m_upperLimit - c.m_appliedImpulse;
c.m_appliedImpulse = c.m_upperLimit;
}
else
@@ -278,94 +259,93 @@ void b3PgsJacobiSolver::resolveSingleConstraintRowGenericSIMD(b3SolverBody& body
c.m_appliedImpulse = sum;
}
- body1.internalApplyImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- body2.internalApplyImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
+ body1.internalApplyImpulse(c.m_contactNormal * body1.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
+ body2.internalApplyImpulse(-c.m_contactNormal * body2.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
}
- void b3PgsJacobiSolver::resolveSingleConstraintRowLowerLimitSIMD(b3SolverBody& body1,b3SolverBody& body2,const b3SolverConstraint& c)
+void b3PgsJacobiSolver::resolveSingleConstraintRowLowerLimitSIMD(b3SolverBody& body1, b3SolverBody& body2, const b3SolverConstraint& c)
{
#ifdef USE_SIMD
__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
- __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
- __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
- __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(b3SimdDot3(c.m_contactNormal.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), b3SimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_sub_ps(b3SimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128),b3SimdDot3((c.m_contactNormal).mVec128,body2.internalGetDeltaLinearVelocity().mVec128));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- b3SimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
- b3SimdScalar resultLowerLess,resultUpperLess;
- resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
- resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
- __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
- deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
- c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
+ __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
+ __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
+ __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse), _mm_set1_ps(c.m_cfm)));
+ __m128 deltaVel1Dotn = _mm_add_ps(b3SimdDot3(c.m_contactNormal.mVec128, body1.internalGetDeltaLinearVelocity().mVec128), b3SimdDot3(c.m_relpos1CrossNormal.mVec128, body1.internalGetDeltaAngularVelocity().mVec128));
+ __m128 deltaVel2Dotn = _mm_sub_ps(b3SimdDot3(c.m_relpos2CrossNormal.mVec128, body2.internalGetDeltaAngularVelocity().mVec128), b3SimdDot3((c.m_contactNormal).mVec128, body2.internalGetDeltaLinearVelocity().mVec128));
+ deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel1Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
+ deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel2Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
+ b3SimdScalar sum = _mm_add_ps(cpAppliedImp, deltaImpulse);
+ b3SimdScalar resultLowerLess, resultUpperLess;
+ resultLowerLess = _mm_cmplt_ps(sum, lowerLimit1);
+ resultUpperLess = _mm_cmplt_ps(sum, upperLimit1);
+ __m128 lowMinApplied = _mm_sub_ps(lowerLimit1, cpAppliedImp);
+ deltaImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse));
+ c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum));
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128, body1.internalGetInvMass().mVec128);
+ __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128, body2.internalGetInvMass().mVec128);
__m128 impulseMagnitude = deltaImpulse;
- body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
- body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
- body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
+ body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
+ body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
+ body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
+ body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
#else
- resolveSingleConstraintRowLowerLimit(body1,body2,c);
+ resolveSingleConstraintRowLowerLimit(body1, body2, c);
#endif
}
// Project Gauss Seidel or the equivalent Sequential Impulse
- void b3PgsJacobiSolver::resolveSingleConstraintRowLowerLimit(b3SolverBody& body1,b3SolverBody& body2,const b3SolverConstraint& c)
+void b3PgsJacobiSolver::resolveSingleConstraintRowLowerLimit(b3SolverBody& body1, b3SolverBody& body2, const b3SolverConstraint& c)
{
- b3Scalar deltaImpulse = c.m_rhs-b3Scalar(c.m_appliedImpulse)*c.m_cfm;
- const b3Scalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
- const b3Scalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
+ b3Scalar deltaImpulse = c.m_rhs - b3Scalar(c.m_appliedImpulse) * c.m_cfm;
+ const b3Scalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
+ const b3Scalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
- deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel1Dotn * c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel2Dotn * c.m_jacDiagABInv;
const b3Scalar sum = b3Scalar(c.m_appliedImpulse) + deltaImpulse;
if (sum < c.m_lowerLimit)
{
- deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
+ deltaImpulse = c.m_lowerLimit - c.m_appliedImpulse;
c.m_appliedImpulse = c.m_lowerLimit;
}
else
{
c.m_appliedImpulse = sum;
}
- body1.internalApplyImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- body2.internalApplyImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
+ body1.internalApplyImpulse(c.m_contactNormal * body1.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
+ body2.internalApplyImpulse(-c.m_contactNormal * body2.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
}
-
-void b3PgsJacobiSolver::resolveSplitPenetrationImpulseCacheFriendly(
- b3SolverBody& body1,
- b3SolverBody& body2,
- const b3SolverConstraint& c)
+void b3PgsJacobiSolver::resolveSplitPenetrationImpulseCacheFriendly(
+ b3SolverBody& body1,
+ b3SolverBody& body2,
+ const b3SolverConstraint& c)
{
- if (c.m_rhsPenetration)
- {
- m_numSplitImpulseRecoveries++;
- b3Scalar deltaImpulse = c.m_rhsPenetration-b3Scalar(c.m_appliedPushImpulse)*c.m_cfm;
- const b3Scalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetPushVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetTurnVelocity());
- const b3Scalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetTurnVelocity());
-
- deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
- const b3Scalar sum = b3Scalar(c.m_appliedPushImpulse) + deltaImpulse;
- if (sum < c.m_lowerLimit)
- {
- deltaImpulse = c.m_lowerLimit-c.m_appliedPushImpulse;
- c.m_appliedPushImpulse = c.m_lowerLimit;
- }
- else
- {
- c.m_appliedPushImpulse = sum;
- }
- body1.internalApplyPushImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- body2.internalApplyPushImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
- }
+ if (c.m_rhsPenetration)
+ {
+ m_numSplitImpulseRecoveries++;
+ b3Scalar deltaImpulse = c.m_rhsPenetration - b3Scalar(c.m_appliedPushImpulse) * c.m_cfm;
+ const b3Scalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetPushVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetTurnVelocity());
+ const b3Scalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetTurnVelocity());
+
+ deltaImpulse -= deltaVel1Dotn * c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel2Dotn * c.m_jacDiagABInv;
+ const b3Scalar sum = b3Scalar(c.m_appliedPushImpulse) + deltaImpulse;
+ if (sum < c.m_lowerLimit)
+ {
+ deltaImpulse = c.m_lowerLimit - c.m_appliedPushImpulse;
+ c.m_appliedPushImpulse = c.m_lowerLimit;
+ }
+ else
+ {
+ c.m_appliedPushImpulse = sum;
+ }
+ body1.internalApplyPushImpulse(c.m_contactNormal * body1.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
+ body2.internalApplyPushImpulse(-c.m_contactNormal * body2.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
+ }
}
- void b3PgsJacobiSolver::resolveSplitPenetrationSIMD(b3SolverBody& body1,b3SolverBody& body2,const b3SolverConstraint& c)
+void b3PgsJacobiSolver::resolveSplitPenetrationSIMD(b3SolverBody& body1, b3SolverBody& body2, const b3SolverConstraint& c)
{
#ifdef USE_SIMD
if (!c.m_rhsPenetration)
@@ -374,44 +354,40 @@ void b3PgsJacobiSolver::resolveSplitPenetrationImpulseCacheFriendly(
m_numSplitImpulseRecoveries++;
__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedPushImpulse);
- __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
- __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
- __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhsPenetration), _mm_mul_ps(_mm_set1_ps(c.m_appliedPushImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(b3SimdDot3(c.m_contactNormal.mVec128,body1.internalGetPushVelocity().mVec128), b3SimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetTurnVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_sub_ps(b3SimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetTurnVelocity().mVec128),b3SimdDot3((c.m_contactNormal).mVec128,body2.internalGetPushVelocity().mVec128));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- b3SimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
- b3SimdScalar resultLowerLess,resultUpperLess;
- resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
- resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
- __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
- deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
- c.m_appliedPushImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
+ __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
+ __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
+ __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhsPenetration), _mm_mul_ps(_mm_set1_ps(c.m_appliedPushImpulse), _mm_set1_ps(c.m_cfm)));
+ __m128 deltaVel1Dotn = _mm_add_ps(b3SimdDot3(c.m_contactNormal.mVec128, body1.internalGetPushVelocity().mVec128), b3SimdDot3(c.m_relpos1CrossNormal.mVec128, body1.internalGetTurnVelocity().mVec128));
+ __m128 deltaVel2Dotn = _mm_sub_ps(b3SimdDot3(c.m_relpos2CrossNormal.mVec128, body2.internalGetTurnVelocity().mVec128), b3SimdDot3((c.m_contactNormal).mVec128, body2.internalGetPushVelocity().mVec128));
+ deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel1Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
+ deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel2Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
+ b3SimdScalar sum = _mm_add_ps(cpAppliedImp, deltaImpulse);
+ b3SimdScalar resultLowerLess, resultUpperLess;
+ resultLowerLess = _mm_cmplt_ps(sum, lowerLimit1);
+ resultUpperLess = _mm_cmplt_ps(sum, upperLimit1);
+ __m128 lowMinApplied = _mm_sub_ps(lowerLimit1, cpAppliedImp);
+ deltaImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse));
+ c.m_appliedPushImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum));
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128, body1.internalGetInvMass().mVec128);
+ __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128, body2.internalGetInvMass().mVec128);
__m128 impulseMagnitude = deltaImpulse;
- body1.internalGetPushVelocity().mVec128 = _mm_add_ps(body1.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
- body1.internalGetTurnVelocity().mVec128 = _mm_add_ps(body1.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- body2.internalGetPushVelocity().mVec128 = _mm_sub_ps(body2.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
- body2.internalGetTurnVelocity().mVec128 = _mm_add_ps(body2.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
+ body1.internalGetPushVelocity().mVec128 = _mm_add_ps(body1.internalGetPushVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
+ body1.internalGetTurnVelocity().mVec128 = _mm_add_ps(body1.internalGetTurnVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
+ body2.internalGetPushVelocity().mVec128 = _mm_sub_ps(body2.internalGetPushVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
+ body2.internalGetTurnVelocity().mVec128 = _mm_add_ps(body2.internalGetTurnVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
#else
- resolveSplitPenetrationImpulseCacheFriendly(body1,body2,c);
+ resolveSplitPenetrationImpulseCacheFriendly(body1, body2, c);
#endif
}
-
-
unsigned long b3PgsJacobiSolver::b3Rand2()
{
- m_btSeed2 = (1664525L*m_btSeed2 + 1013904223L) & 0xffffffff;
+ m_btSeed2 = (1664525L * m_btSeed2 + 1013904223L) & 0xffffffff;
return m_btSeed2;
}
-
-
//See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
-int b3PgsJacobiSolver::b3RandInt2 (int n)
+int b3PgsJacobiSolver::b3RandInt2(int n)
{
// seems good; xor-fold and modulus
const unsigned long un = static_cast<unsigned long>(n);
@@ -419,15 +395,20 @@ int b3PgsJacobiSolver::b3RandInt2 (int n)
// note: probably more aggressive than it needs to be -- might be
// able to get away without one or two of the innermost branches.
- if (un <= 0x00010000UL) {
+ if (un <= 0x00010000UL)
+ {
r ^= (r >> 16);
- if (un <= 0x00000100UL) {
+ if (un <= 0x00000100UL)
+ {
r ^= (r >> 8);
- if (un <= 0x00000010UL) {
+ if (un <= 0x00000010UL)
+ {
r ^= (r >> 4);
- if (un <= 0x00000004UL) {
+ if (un <= 0x00000004UL)
+ {
r ^= (r >> 2);
- if (un <= 0x00000002UL) {
+ if (un <= 0x00000002UL)
+ {
r ^= (r >> 1);
}
}
@@ -435,62 +416,46 @@ int b3PgsJacobiSolver::b3RandInt2 (int n)
}
}
- return (int) (r % un);
+ return (int)(r % un);
}
-
-
-void b3PgsJacobiSolver::initSolverBody(int bodyIndex, b3SolverBody* solverBody, b3RigidBodyData* rb)
+void b3PgsJacobiSolver::initSolverBody(int bodyIndex, b3SolverBody* solverBody, b3RigidBodyData* rb)
{
-
- solverBody->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
- solverBody->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
- solverBody->internalGetPushVelocity().setValue(0.f,0.f,0.f);
- solverBody->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
+ solverBody->m_deltaLinearVelocity.setValue(0.f, 0.f, 0.f);
+ solverBody->m_deltaAngularVelocity.setValue(0.f, 0.f, 0.f);
+ solverBody->internalGetPushVelocity().setValue(0.f, 0.f, 0.f);
+ solverBody->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f);
if (rb)
{
solverBody->m_worldTransform = getWorldTransform(rb);
- solverBody->internalSetInvMass(b3MakeVector3(rb->m_invMass,rb->m_invMass,rb->m_invMass));
+ solverBody->internalSetInvMass(b3MakeVector3(rb->m_invMass, rb->m_invMass, rb->m_invMass));
solverBody->m_originalBodyIndex = bodyIndex;
- solverBody->m_angularFactor = b3MakeVector3(1,1,1);
- solverBody->m_linearFactor = b3MakeVector3(1,1,1);
+ solverBody->m_angularFactor = b3MakeVector3(1, 1, 1);
+ solverBody->m_linearFactor = b3MakeVector3(1, 1, 1);
solverBody->m_linearVelocity = getLinearVelocity(rb);
solverBody->m_angularVelocity = getAngularVelocity(rb);
- } else
+ }
+ else
{
solverBody->m_worldTransform.setIdentity();
- solverBody->internalSetInvMass(b3MakeVector3(0,0,0));
+ solverBody->internalSetInvMass(b3MakeVector3(0, 0, 0));
solverBody->m_originalBodyIndex = bodyIndex;
- solverBody->m_angularFactor.setValue(1,1,1);
- solverBody->m_linearFactor.setValue(1,1,1);
- solverBody->m_linearVelocity.setValue(0,0,0);
- solverBody->m_angularVelocity.setValue(0,0,0);
+ solverBody->m_angularFactor.setValue(1, 1, 1);
+ solverBody->m_linearFactor.setValue(1, 1, 1);
+ solverBody->m_linearVelocity.setValue(0, 0, 0);
+ solverBody->m_angularVelocity.setValue(0, 0, 0);
}
-
-
}
-
-
-
-
-
b3Scalar b3PgsJacobiSolver::restitutionCurve(b3Scalar rel_vel, b3Scalar restitution)
{
b3Scalar rest = restitution * -rel_vel;
return rest;
}
-
-
-
-
-
-void b3PgsJacobiSolver::setupFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity, b3Scalar cfmSlip)
+void b3PgsJacobiSolver::setupFrictionConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, b3ContactPoint& cp, const b3Vector3& rel_pos1, const b3Vector3& rel_pos2, b3RigidBodyData* colObj0, b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity, b3Scalar cfmSlip)
{
-
-
solverConstraint.m_contactNormal = normalAxis;
b3SolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
b3SolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
@@ -498,7 +463,6 @@ void b3PgsJacobiSolver::setupFrictionConstraint(b3RigidBodyData* bodies,b3Inerti
b3RigidBodyData* body0 = &bodies[solverBodyA.m_originalBodyIndex];
b3RigidBodyData* body1 = &bodies[solverBodyB.m_originalBodyIndex];
-
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
@@ -511,12 +475,12 @@ void b3PgsJacobiSolver::setupFrictionConstraint(b3RigidBodyData* bodies,b3Inerti
{
b3Vector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentA = body0 ? getInvInertiaTensorWorld(&inertias[solverBodyA.m_originalBodyIndex])*ftorqueAxis1 : b3MakeVector3(0,0,0);
+ solverConstraint.m_angularComponentA = body0 ? getInvInertiaTensorWorld(&inertias[solverBodyA.m_originalBodyIndex]) * ftorqueAxis1 : b3MakeVector3(0, 0, 0);
}
{
b3Vector3 ftorqueAxis1 = rel_pos2.cross(-solverConstraint.m_contactNormal);
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentB = body1 ? getInvInertiaTensorWorld(&inertias[solverBodyB.m_originalBodyIndex])*ftorqueAxis1 : b3MakeVector3(0,0,0);
+ solverConstraint.m_angularComponentB = body1 ? getInvInertiaTensorWorld(&inertias[solverBodyB.m_originalBodyIndex]) * ftorqueAxis1 : b3MakeVector3(0, 0, 0);
}
b3Scalar scaledDenom;
@@ -527,72 +491,66 @@ void b3PgsJacobiSolver::setupFrictionConstraint(b3RigidBodyData* bodies,b3Inerti
b3Scalar denom1 = 0.f;
if (body0)
{
- vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
+ vec = (solverConstraint.m_angularComponentA).cross(rel_pos1);
denom0 = body0->m_invMass + normalAxis.dot(vec);
}
if (body1)
{
- vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
+ vec = (-solverConstraint.m_angularComponentB).cross(rel_pos2);
denom1 = body1->m_invMass + normalAxis.dot(vec);
}
b3Scalar denom;
if (m_usePgs)
{
- scaledDenom = denom = relaxation/(denom0+denom1);
- } else
+ scaledDenom = denom = relaxation / (denom0 + denom1);
+ }
+ else
{
- denom = relaxation/(denom0+denom1);
- b3Scalar countA = body0->m_invMass ? b3Scalar(m_bodyCount[solverBodyA.m_originalBodyIndex]): 1.f;
- b3Scalar countB = body1->m_invMass ? b3Scalar(m_bodyCount[solverBodyB.m_originalBodyIndex]): 1.f;
+ denom = relaxation / (denom0 + denom1);
+ b3Scalar countA = body0->m_invMass ? b3Scalar(m_bodyCount[solverBodyA.m_originalBodyIndex]) : 1.f;
+ b3Scalar countB = body1->m_invMass ? b3Scalar(m_bodyCount[solverBodyB.m_originalBodyIndex]) : 1.f;
- scaledDenom = relaxation/(denom0*countA+denom1*countB);
+ scaledDenom = relaxation / (denom0 * countA + denom1 * countB);
}
solverConstraint.m_jacDiagABInv = denom;
}
{
-
-
b3Scalar rel_vel;
- b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(body0?solverBodyA.m_linearVelocity:b3MakeVector3(0,0,0))
- + solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:b3MakeVector3(0,0,0));
- b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(body1?solverBodyB.m_linearVelocity:b3MakeVector3(0,0,0))
- + solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:b3MakeVector3(0,0,0));
+ b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(body0 ? solverBodyA.m_linearVelocity : b3MakeVector3(0, 0, 0)) + solverConstraint.m_relpos1CrossNormal.dot(body0 ? solverBodyA.m_angularVelocity : b3MakeVector3(0, 0, 0));
+ b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(body1 ? solverBodyB.m_linearVelocity : b3MakeVector3(0, 0, 0)) + solverConstraint.m_relpos2CrossNormal.dot(body1 ? solverBodyB.m_angularVelocity : b3MakeVector3(0, 0, 0));
- rel_vel = vel1Dotn+vel2Dotn;
+ rel_vel = vel1Dotn + vel2Dotn;
-// b3Scalar positionalError = 0.f;
+ // b3Scalar positionalError = 0.f;
- b3SimdScalar velocityError = desiredVelocity - rel_vel;
- b3SimdScalar velocityImpulse = velocityError * b3SimdScalar(scaledDenom);//solverConstraint.m_jacDiagABInv);
+ b3SimdScalar velocityError = desiredVelocity - rel_vel;
+ b3SimdScalar velocityImpulse = velocityError * b3SimdScalar(scaledDenom); //solverConstraint.m_jacDiagABInv);
solverConstraint.m_rhs = velocityImpulse;
solverConstraint.m_cfm = cfmSlip;
solverConstraint.m_lowerLimit = 0;
solverConstraint.m_upperLimit = 1e10f;
-
}
}
-b3SolverConstraint& b3PgsJacobiSolver::addFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias, const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity, b3Scalar cfmSlip)
+b3SolverConstraint& b3PgsJacobiSolver::addFrictionConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, b3ContactPoint& cp, const b3Vector3& rel_pos1, const b3Vector3& rel_pos2, b3RigidBodyData* colObj0, b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity, b3Scalar cfmSlip)
{
b3SolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing();
solverConstraint.m_frictionIndex = frictionIndex;
- setupFrictionConstraint(bodies,inertias,solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
+ setupFrictionConstraint(bodies, inertias, solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
return solverConstraint;
}
-
-void b3PgsJacobiSolver::setupRollingFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis1,int solverBodyIdA,int solverBodyIdB,
- b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,
- b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation,
- b3Scalar desiredVelocity, b3Scalar cfmSlip)
+void b3PgsJacobiSolver::setupRollingFrictionConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis1, int solverBodyIdA, int solverBodyIdB,
+ b3ContactPoint& cp, const b3Vector3& rel_pos1, const b3Vector3& rel_pos2,
+ b3RigidBodyData* colObj0, b3RigidBodyData* colObj1, b3Scalar relaxation,
+ b3Scalar desiredVelocity, b3Scalar cfmSlip)
{
- b3Vector3 normalAxis=b3MakeVector3(0,0,0);
-
+ b3Vector3 normalAxis = b3MakeVector3(0, 0, 0);
solverConstraint.m_contactNormal = normalAxis;
b3SolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
@@ -613,283 +571,256 @@ void b3PgsJacobiSolver::setupRollingFrictionConstraint(b3RigidBodyData* bodies,b
{
b3Vector3 ftorqueAxis1 = -normalAxis1;
solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentA = body0 ? getInvInertiaTensorWorld(&inertias[solverBodyA.m_originalBodyIndex])*ftorqueAxis1 : b3MakeVector3(0,0,0);
+ solverConstraint.m_angularComponentA = body0 ? getInvInertiaTensorWorld(&inertias[solverBodyA.m_originalBodyIndex]) * ftorqueAxis1 : b3MakeVector3(0, 0, 0);
}
{
b3Vector3 ftorqueAxis1 = normalAxis1;
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentB = body1 ? getInvInertiaTensorWorld(&inertias[solverBodyB.m_originalBodyIndex])*ftorqueAxis1 : b3MakeVector3(0,0,0);
+ solverConstraint.m_angularComponentB = body1 ? getInvInertiaTensorWorld(&inertias[solverBodyB.m_originalBodyIndex]) * ftorqueAxis1 : b3MakeVector3(0, 0, 0);
}
-
{
- b3Vector3 iMJaA = body0?getInvInertiaTensorWorld(&inertias[solverBodyA.m_originalBodyIndex])*solverConstraint.m_relpos1CrossNormal:b3MakeVector3(0,0,0);
- b3Vector3 iMJaB = body1?getInvInertiaTensorWorld(&inertias[solverBodyB.m_originalBodyIndex])*solverConstraint.m_relpos2CrossNormal:b3MakeVector3(0,0,0);
+ b3Vector3 iMJaA = body0 ? getInvInertiaTensorWorld(&inertias[solverBodyA.m_originalBodyIndex]) * solverConstraint.m_relpos1CrossNormal : b3MakeVector3(0, 0, 0);
+ b3Vector3 iMJaB = body1 ? getInvInertiaTensorWorld(&inertias[solverBodyB.m_originalBodyIndex]) * solverConstraint.m_relpos2CrossNormal : b3MakeVector3(0, 0, 0);
b3Scalar sum = 0;
sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
- solverConstraint.m_jacDiagABInv = b3Scalar(1.)/sum;
+ solverConstraint.m_jacDiagABInv = b3Scalar(1.) / sum;
}
{
-
-
b3Scalar rel_vel;
- b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(body0?solverBodyA.m_linearVelocity:b3MakeVector3(0,0,0))
- + solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:b3MakeVector3(0,0,0));
- b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(body1?solverBodyB.m_linearVelocity:b3MakeVector3(0,0,0))
- + solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:b3MakeVector3(0,0,0));
+ b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(body0 ? solverBodyA.m_linearVelocity : b3MakeVector3(0, 0, 0)) + solverConstraint.m_relpos1CrossNormal.dot(body0 ? solverBodyA.m_angularVelocity : b3MakeVector3(0, 0, 0));
+ b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(body1 ? solverBodyB.m_linearVelocity : b3MakeVector3(0, 0, 0)) + solverConstraint.m_relpos2CrossNormal.dot(body1 ? solverBodyB.m_angularVelocity : b3MakeVector3(0, 0, 0));
- rel_vel = vel1Dotn+vel2Dotn;
+ rel_vel = vel1Dotn + vel2Dotn;
-// b3Scalar positionalError = 0.f;
+ // b3Scalar positionalError = 0.f;
- b3SimdScalar velocityError = desiredVelocity - rel_vel;
- b3SimdScalar velocityImpulse = velocityError * b3SimdScalar(solverConstraint.m_jacDiagABInv);
+ b3SimdScalar velocityError = desiredVelocity - rel_vel;
+ b3SimdScalar velocityImpulse = velocityError * b3SimdScalar(solverConstraint.m_jacDiagABInv);
solverConstraint.m_rhs = velocityImpulse;
solverConstraint.m_cfm = cfmSlip;
solverConstraint.m_lowerLimit = 0;
solverConstraint.m_upperLimit = 1e10f;
-
}
}
-
-
-
-
-
-
-
-b3SolverConstraint& b3PgsJacobiSolver::addRollingFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias,const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity, b3Scalar cfmSlip)
+b3SolverConstraint& b3PgsJacobiSolver::addRollingFrictionConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, b3ContactPoint& cp, const b3Vector3& rel_pos1, const b3Vector3& rel_pos2, b3RigidBodyData* colObj0, b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity, b3Scalar cfmSlip)
{
b3SolverConstraint& solverConstraint = m_tmpSolverContactRollingFrictionConstraintPool.expandNonInitializing();
solverConstraint.m_frictionIndex = frictionIndex;
- setupRollingFrictionConstraint(bodies,inertias,solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
- colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
+ setupRollingFrictionConstraint(bodies, inertias, solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
+ colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
return solverConstraint;
}
-
-int b3PgsJacobiSolver::getOrInitSolverBody(int bodyIndex, b3RigidBodyData* bodies,b3InertiaData* inertias)
+int b3PgsJacobiSolver::getOrInitSolverBody(int bodyIndex, b3RigidBodyData* bodies, b3InertiaData* inertias)
{
//b3Assert(bodyIndex< m_tmpSolverBodyPool.size());
b3RigidBodyData& body = bodies[bodyIndex];
int curIndex = -1;
- if (m_usePgs || body.m_invMass==0.f)
+ if (m_usePgs || body.m_invMass == 0.f)
{
- if (m_bodyCount[bodyIndex]<0)
+ if (m_bodyCount[bodyIndex] < 0)
{
curIndex = m_tmpSolverBodyPool.size();
b3SolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(bodyIndex,&solverBody,&body);
+ initSolverBody(bodyIndex, &solverBody, &body);
solverBody.m_originalBodyIndex = bodyIndex;
m_bodyCount[bodyIndex] = curIndex;
- } else
+ }
+ else
{
curIndex = m_bodyCount[bodyIndex];
}
- } else
+ }
+ else
{
- b3Assert(m_bodyCount[bodyIndex]>0);
+ b3Assert(m_bodyCount[bodyIndex] > 0);
m_bodyCountCheck[bodyIndex]++;
curIndex = m_tmpSolverBodyPool.size();
b3SolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(bodyIndex,&solverBody,&body);
+ initSolverBody(bodyIndex, &solverBody, &body);
solverBody.m_originalBodyIndex = bodyIndex;
}
- b3Assert(curIndex>=0);
+ b3Assert(curIndex >= 0);
return curIndex;
-
}
#include <stdio.h>
-
-void b3PgsJacobiSolver::setupContactConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias,b3SolverConstraint& solverConstraint,
- int solverBodyIdA, int solverBodyIdB,
- b3ContactPoint& cp, const b3ContactSolverInfo& infoGlobal,
- b3Vector3& vel, b3Scalar& rel_vel, b3Scalar& relaxation,
- b3Vector3& rel_pos1, b3Vector3& rel_pos2)
+void b3PgsJacobiSolver::setupContactConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, b3SolverConstraint& solverConstraint,
+ int solverBodyIdA, int solverBodyIdB,
+ b3ContactPoint& cp, const b3ContactSolverInfo& infoGlobal,
+ b3Vector3& vel, b3Scalar& rel_vel, b3Scalar& relaxation,
+ b3Vector3& rel_pos1, b3Vector3& rel_pos2)
{
-
- const b3Vector3& pos1 = cp.getPositionWorldOnA();
- const b3Vector3& pos2 = cp.getPositionWorldOnB();
+ const b3Vector3& pos1 = cp.getPositionWorldOnA();
+ const b3Vector3& pos2 = cp.getPositionWorldOnB();
- b3SolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
- b3SolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
+ b3SolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
+ b3SolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
- b3RigidBodyData* rb0 = &bodies[bodyA->m_originalBodyIndex];
- b3RigidBodyData* rb1 = &bodies[bodyB->m_originalBodyIndex];
+ b3RigidBodyData* rb0 = &bodies[bodyA->m_originalBodyIndex];
+ b3RigidBodyData* rb1 = &bodies[bodyB->m_originalBodyIndex];
-// b3Vector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
-// b3Vector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
- rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
- rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
+ // b3Vector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
+ // b3Vector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
+ rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
+ rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
- relaxation = 1.f;
+ relaxation = 1.f;
- b3Vector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentA = rb0 ? getInvInertiaTensorWorld(&inertias[bodyA->m_originalBodyIndex])*torqueAxis0 : b3MakeVector3(0,0,0);
- b3Vector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentB = rb1 ? getInvInertiaTensorWorld(&inertias[bodyB->m_originalBodyIndex])*-torqueAxis1 : b3MakeVector3(0,0,0);
+ b3Vector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
+ solverConstraint.m_angularComponentA = rb0 ? getInvInertiaTensorWorld(&inertias[bodyA->m_originalBodyIndex]) * torqueAxis0 : b3MakeVector3(0, 0, 0);
+ b3Vector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
+ solverConstraint.m_angularComponentB = rb1 ? getInvInertiaTensorWorld(&inertias[bodyB->m_originalBodyIndex]) * -torqueAxis1 : b3MakeVector3(0, 0, 0);
- b3Scalar scaledDenom;
- {
+ b3Scalar scaledDenom;
+ {
#ifdef COMPUTE_IMPULSE_DENOM
- b3Scalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
- b3Scalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
-#else
- b3Vector3 vec;
- b3Scalar denom0 = 0.f;
- b3Scalar denom1 = 0.f;
- if (rb0)
- {
- vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
- denom0 = rb0->m_invMass + cp.m_normalWorldOnB.dot(vec);
- }
- if (rb1)
- {
- vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
- denom1 = rb1->m_invMass + cp.m_normalWorldOnB.dot(vec);
- }
-#endif //COMPUTE_IMPULSE_DENOM
-
-
- b3Scalar denom;
- if (m_usePgs)
- {
- scaledDenom = denom = relaxation/(denom0+denom1);
- } else
- {
- denom = relaxation/(denom0+denom1);
-
- b3Scalar countA = rb0->m_invMass? b3Scalar(m_bodyCount[bodyA->m_originalBodyIndex]) : 1.f;
- b3Scalar countB = rb1->m_invMass? b3Scalar(m_bodyCount[bodyB->m_originalBodyIndex]) : 1.f;
- scaledDenom = relaxation/(denom0*countA+denom1*countB);
- }
- solverConstraint.m_jacDiagABInv = denom;
- }
-
- solverConstraint.m_contactNormal = cp.m_normalWorldOnB;
- solverConstraint.m_relpos1CrossNormal = torqueAxis0;
- solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
-
- b3Scalar restitution = 0.f;
- b3Scalar penetration = cp.getDistance()+infoGlobal.m_linearSlop;
-
- {
- b3Vector3 vel1,vel2;
+ b3Scalar denom0 = rb0->computeImpulseDenominator(pos1, cp.m_normalWorldOnB);
+ b3Scalar denom1 = rb1->computeImpulseDenominator(pos2, cp.m_normalWorldOnB);
+#else
+ b3Vector3 vec;
+ b3Scalar denom0 = 0.f;
+ b3Scalar denom1 = 0.f;
+ if (rb0)
+ {
+ vec = (solverConstraint.m_angularComponentA).cross(rel_pos1);
+ denom0 = rb0->m_invMass + cp.m_normalWorldOnB.dot(vec);
+ }
+ if (rb1)
+ {
+ vec = (-solverConstraint.m_angularComponentB).cross(rel_pos2);
+ denom1 = rb1->m_invMass + cp.m_normalWorldOnB.dot(vec);
+ }
+#endif //COMPUTE_IMPULSE_DENOM
- vel1 = rb0? getVelocityInLocalPoint(rb0,rel_pos1) : b3MakeVector3(0,0,0);
- vel2 = rb1? getVelocityInLocalPoint(rb1, rel_pos2) : b3MakeVector3(0,0,0);
+ b3Scalar denom;
+ if (m_usePgs)
+ {
+ scaledDenom = denom = relaxation / (denom0 + denom1);
+ }
+ else
+ {
+ denom = relaxation / (denom0 + denom1);
- // b3Vector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : b3Vector3(0,0,0);
- vel = vel1 - vel2;
- rel_vel = cp.m_normalWorldOnB.dot(vel);
+ b3Scalar countA = rb0->m_invMass ? b3Scalar(m_bodyCount[bodyA->m_originalBodyIndex]) : 1.f;
+ b3Scalar countB = rb1->m_invMass ? b3Scalar(m_bodyCount[bodyB->m_originalBodyIndex]) : 1.f;
+ scaledDenom = relaxation / (denom0 * countA + denom1 * countB);
+ }
+ solverConstraint.m_jacDiagABInv = denom;
+ }
-
+ solverConstraint.m_contactNormal = cp.m_normalWorldOnB;
+ solverConstraint.m_relpos1CrossNormal = torqueAxis0;
+ solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
- solverConstraint.m_friction = cp.m_combinedFriction;
+ b3Scalar restitution = 0.f;
+ b3Scalar penetration = cp.getDistance() + infoGlobal.m_linearSlop;
-
- restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
- if (restitution <= b3Scalar(0.))
- {
- restitution = 0.f;
- };
- }
+ {
+ b3Vector3 vel1, vel2;
+ vel1 = rb0 ? getVelocityInLocalPoint(rb0, rel_pos1) : b3MakeVector3(0, 0, 0);
+ vel2 = rb1 ? getVelocityInLocalPoint(rb1, rel_pos2) : b3MakeVector3(0, 0, 0);
- ///warm starting (or zero if disabled)
- if (infoGlobal.m_solverMode & B3_SOLVER_USE_WARMSTARTING)
- {
- solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
- if (rb0)
- bodyA->internalApplyImpulse(solverConstraint.m_contactNormal*bodyA->internalGetInvMass(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
- if (rb1)
- bodyB->internalApplyImpulse(solverConstraint.m_contactNormal*bodyB->internalGetInvMass(),-solverConstraint.m_angularComponentB,-(b3Scalar)solverConstraint.m_appliedImpulse);
- } else
- {
- solverConstraint.m_appliedImpulse = 0.f;
- }
+ // b3Vector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : b3Vector3(0,0,0);
+ vel = vel1 - vel2;
+ rel_vel = cp.m_normalWorldOnB.dot(vel);
- solverConstraint.m_appliedPushImpulse = 0.f;
+ solverConstraint.m_friction = cp.m_combinedFriction;
- {
- b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(rb0?bodyA->m_linearVelocity:b3MakeVector3(0,0,0))
- + solverConstraint.m_relpos1CrossNormal.dot(rb0?bodyA->m_angularVelocity:b3MakeVector3(0,0,0));
- b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rb1?bodyB->m_linearVelocity:b3MakeVector3(0,0,0))
- + solverConstraint.m_relpos2CrossNormal.dot(rb1?bodyB->m_angularVelocity:b3MakeVector3(0,0,0));
- b3Scalar rel_vel = vel1Dotn+vel2Dotn;
-
- b3Scalar positionalError = 0.f;
- b3Scalar velocityError = restitution - rel_vel;// * damping;
-
-
- b3Scalar erp = infoGlobal.m_erp2;
- if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
- {
- erp = infoGlobal.m_erp;
- }
+ restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
+ if (restitution <= b3Scalar(0.))
+ {
+ restitution = 0.f;
+ };
+ }
- if (penetration>0)
- {
- positionalError = 0;
+ ///warm starting (or zero if disabled)
+ if (infoGlobal.m_solverMode & B3_SOLVER_USE_WARMSTARTING)
+ {
+ solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
+ if (rb0)
+ bodyA->internalApplyImpulse(solverConstraint.m_contactNormal * bodyA->internalGetInvMass(), solverConstraint.m_angularComponentA, solverConstraint.m_appliedImpulse);
+ if (rb1)
+ bodyB->internalApplyImpulse(solverConstraint.m_contactNormal * bodyB->internalGetInvMass(), -solverConstraint.m_angularComponentB, -(b3Scalar)solverConstraint.m_appliedImpulse);
+ }
+ else
+ {
+ solverConstraint.m_appliedImpulse = 0.f;
+ }
- velocityError -= penetration / infoGlobal.m_timeStep;
- } else
- {
- positionalError = -penetration * erp/infoGlobal.m_timeStep;
- }
+ solverConstraint.m_appliedPushImpulse = 0.f;
- b3Scalar penetrationImpulse = positionalError*scaledDenom;//solverConstraint.m_jacDiagABInv;
- b3Scalar velocityImpulse = velocityError *scaledDenom;//solverConstraint.m_jacDiagABInv;
+ {
+ b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(rb0 ? bodyA->m_linearVelocity : b3MakeVector3(0, 0, 0)) + solverConstraint.m_relpos1CrossNormal.dot(rb0 ? bodyA->m_angularVelocity : b3MakeVector3(0, 0, 0));
+ b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rb1 ? bodyB->m_linearVelocity : b3MakeVector3(0, 0, 0)) + solverConstraint.m_relpos2CrossNormal.dot(rb1 ? bodyB->m_angularVelocity : b3MakeVector3(0, 0, 0));
+ b3Scalar rel_vel = vel1Dotn + vel2Dotn;
- if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
- {
- //combine position and velocity into rhs
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
- solverConstraint.m_rhsPenetration = 0.f;
+ b3Scalar positionalError = 0.f;
+ b3Scalar velocityError = restitution - rel_vel; // * damping;
- } else
- {
- //split position and velocity into rhs and m_rhsPenetration
- solverConstraint.m_rhs = velocityImpulse;
- solverConstraint.m_rhsPenetration = penetrationImpulse;
- }
- solverConstraint.m_cfm = 0.f;
- solverConstraint.m_lowerLimit = 0;
- solverConstraint.m_upperLimit = 1e10f;
- }
+ b3Scalar erp = infoGlobal.m_erp2;
+ if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
+ {
+ erp = infoGlobal.m_erp;
+ }
+ if (penetration > 0)
+ {
+ positionalError = 0;
+ velocityError -= penetration / infoGlobal.m_timeStep;
+ }
+ else
+ {
+ positionalError = -penetration * erp / infoGlobal.m_timeStep;
+ }
+ b3Scalar penetrationImpulse = positionalError * scaledDenom; //solverConstraint.m_jacDiagABInv;
+ b3Scalar velocityImpulse = velocityError * scaledDenom; //solverConstraint.m_jacDiagABInv;
+ if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
+ {
+ //combine position and velocity into rhs
+ solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
+ solverConstraint.m_rhsPenetration = 0.f;
+ }
+ else
+ {
+ //split position and velocity into rhs and m_rhsPenetration
+ solverConstraint.m_rhs = velocityImpulse;
+ solverConstraint.m_rhsPenetration = penetrationImpulse;
+ }
+ solverConstraint.m_cfm = 0.f;
+ solverConstraint.m_lowerLimit = 0;
+ solverConstraint.m_upperLimit = 1e10f;
+ }
}
-
-
-void b3PgsJacobiSolver::setFrictionConstraintImpulse( b3RigidBodyData* bodies, b3InertiaData* inertias,b3SolverConstraint& solverConstraint,
- int solverBodyIdA, int solverBodyIdB,
- b3ContactPoint& cp, const b3ContactSolverInfo& infoGlobal)
+void b3PgsJacobiSolver::setFrictionConstraintImpulse(b3RigidBodyData* bodies, b3InertiaData* inertias, b3SolverConstraint& solverConstraint,
+ int solverBodyIdA, int solverBodyIdB,
+ b3ContactPoint& cp, const b3ContactSolverInfo& infoGlobal)
{
-
b3SolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
b3SolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
-
{
b3SolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
if (infoGlobal.m_solverMode & B3_SOLVER_USE_WARMSTARTING)
{
frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
if (bodies[bodyA->m_originalBodyIndex].m_invMass)
- bodyA->internalApplyImpulse(frictionConstraint1.m_contactNormal*bodies[bodyA->m_originalBodyIndex].m_invMass,frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
+ bodyA->internalApplyImpulse(frictionConstraint1.m_contactNormal * bodies[bodyA->m_originalBodyIndex].m_invMass, frictionConstraint1.m_angularComponentA, frictionConstraint1.m_appliedImpulse);
if (bodies[bodyB->m_originalBodyIndex].m_invMass)
- bodyB->internalApplyImpulse(frictionConstraint1.m_contactNormal*bodies[bodyB->m_originalBodyIndex].m_invMass,-frictionConstraint1.m_angularComponentB,-(b3Scalar)frictionConstraint1.m_appliedImpulse);
- } else
+ bodyB->internalApplyImpulse(frictionConstraint1.m_contactNormal * bodies[bodyB->m_originalBodyIndex].m_invMass, -frictionConstraint1.m_angularComponentB, -(b3Scalar)frictionConstraint1.m_appliedImpulse);
+ }
+ else
{
frictionConstraint1.m_appliedImpulse = 0.f;
}
@@ -897,51 +828,45 @@ void b3PgsJacobiSolver::setFrictionConstraintImpulse( b3RigidBodyData* bodies, b
if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- b3SolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
+ b3SolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex + 1];
if (infoGlobal.m_solverMode & B3_SOLVER_USE_WARMSTARTING)
{
- frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
+ frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
if (bodies[bodyA->m_originalBodyIndex].m_invMass)
- bodyA->internalApplyImpulse(frictionConstraint2.m_contactNormal*bodies[bodyA->m_originalBodyIndex].m_invMass,frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
+ bodyA->internalApplyImpulse(frictionConstraint2.m_contactNormal * bodies[bodyA->m_originalBodyIndex].m_invMass, frictionConstraint2.m_angularComponentA, frictionConstraint2.m_appliedImpulse);
if (bodies[bodyB->m_originalBodyIndex].m_invMass)
- bodyB->internalApplyImpulse(frictionConstraint2.m_contactNormal*bodies[bodyB->m_originalBodyIndex].m_invMass,-frictionConstraint2.m_angularComponentB,-(b3Scalar)frictionConstraint2.m_appliedImpulse);
- } else
+ bodyB->internalApplyImpulse(frictionConstraint2.m_contactNormal * bodies[bodyB->m_originalBodyIndex].m_invMass, -frictionConstraint2.m_angularComponentB, -(b3Scalar)frictionConstraint2.m_appliedImpulse);
+ }
+ else
{
frictionConstraint2.m_appliedImpulse = 0.f;
}
}
}
-
-
-
-void b3PgsJacobiSolver::convertContact(b3RigidBodyData* bodies, b3InertiaData* inertias,b3Contact4* manifold,const b3ContactSolverInfo& infoGlobal)
+void b3PgsJacobiSolver::convertContact(b3RigidBodyData* bodies, b3InertiaData* inertias, b3Contact4* manifold, const b3ContactSolverInfo& infoGlobal)
{
- b3RigidBodyData* colObj0=0,*colObj1=0;
+ b3RigidBodyData *colObj0 = 0, *colObj1 = 0;
-
- int solverBodyIdA = getOrInitSolverBody(manifold->getBodyA(),bodies,inertias);
- int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(),bodies,inertias);
+ int solverBodyIdA = getOrInitSolverBody(manifold->getBodyA(), bodies, inertias);
+ int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(), bodies, inertias);
-// b3RigidBody* bodyA = b3RigidBody::upcast(colObj0);
-// b3RigidBody* bodyB = b3RigidBody::upcast(colObj1);
+ // b3RigidBody* bodyA = b3RigidBody::upcast(colObj0);
+ // b3RigidBody* bodyB = b3RigidBody::upcast(colObj1);
b3SolverBody* solverBodyA = &m_tmpSolverBodyPool[solverBodyIdA];
b3SolverBody* solverBodyB = &m_tmpSolverBodyPool[solverBodyIdB];
-
-
///avoid collision response between two static objects
if (solverBodyA->m_invMass.isZero() && solverBodyB->m_invMass.isZero())
return;
- int rollingFriction=1;
+ int rollingFriction = 1;
int numContacts = getNumContacts(manifold);
- for (int j=0;j<numContacts;j++)
+ for (int j = 0; j < numContacts; j++)
{
-
b3ContactPoint cp;
- getContactPoint(manifold,j,cp);
+ getContactPoint(manifold, j, cp);
if (cp.getDistance() <= getContactProcessingThreshold(manifold))
{
@@ -953,61 +878,60 @@ void b3PgsJacobiSolver::convertContact(b3RigidBodyData* bodies, b3InertiaData* i
int frictionIndex = m_tmpSolverContactConstraintPool.size();
b3SolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing();
-// b3RigidBody* rb0 = b3RigidBody::upcast(colObj0);
-// b3RigidBody* rb1 = b3RigidBody::upcast(colObj1);
+ // b3RigidBody* rb0 = b3RigidBody::upcast(colObj0);
+ // b3RigidBody* rb1 = b3RigidBody::upcast(colObj1);
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_originalContactPoint = &cp;
- setupContactConstraint(bodies,inertias,solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, vel, rel_vel, relaxation, rel_pos1, rel_pos2);
+ setupContactConstraint(bodies, inertias, solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, vel, rel_vel, relaxation, rel_pos1, rel_pos2);
-// const b3Vector3& pos1 = cp.getPositionWorldOnA();
-// const b3Vector3& pos2 = cp.getPositionWorldOnB();
+ // const b3Vector3& pos1 = cp.getPositionWorldOnA();
+ // const b3Vector3& pos2 = cp.getPositionWorldOnB();
/////setup the friction constraints
solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
- b3Vector3 angVelA,angVelB;
+ b3Vector3 angVelA, angVelB;
solverBodyA->getAngularVelocity(angVelA);
- solverBodyB->getAngularVelocity(angVelB);
- b3Vector3 relAngVel = angVelB-angVelA;
+ solverBodyB->getAngularVelocity(angVelB);
+ b3Vector3 relAngVel = angVelB - angVelA;
- if ((cp.m_combinedRollingFriction>0.f) && (rollingFriction>0))
+ if ((cp.m_combinedRollingFriction > 0.f) && (rollingFriction > 0))
{
//only a single rollingFriction per manifold
rollingFriction--;
- if (relAngVel.length()>infoGlobal.m_singleAxisRollingFrictionThreshold)
+ if (relAngVel.length() > infoGlobal.m_singleAxisRollingFrictionThreshold)
{
relAngVel.normalize();
- if (relAngVel.length()>0.001)
- addRollingFrictionConstraint(bodies,inertias,relAngVel,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
- } else
+ if (relAngVel.length() > 0.001)
+ addRollingFrictionConstraint(bodies, inertias, relAngVel, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
+ }
+ else
{
- addRollingFrictionConstraint(bodies,inertias,cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- b3Vector3 axis0,axis1;
- b3PlaneSpace1(cp.m_normalWorldOnB,axis0,axis1);
- if (axis0.length()>0.001)
- addRollingFrictionConstraint(bodies,inertias,axis0,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- if (axis1.length()>0.001)
- addRollingFrictionConstraint(bodies,inertias,axis1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
+ addRollingFrictionConstraint(bodies, inertias, cp.m_normalWorldOnB, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
+ b3Vector3 axis0, axis1;
+ b3PlaneSpace1(cp.m_normalWorldOnB, axis0, axis1);
+ if (axis0.length() > 0.001)
+ addRollingFrictionConstraint(bodies, inertias, axis0, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
+ if (axis1.length() > 0.001)
+ addRollingFrictionConstraint(bodies, inertias, axis1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
}
}
///Bullet has several options to set the friction directions
- ///By default, each contact has only a single friction direction that is recomputed automatically very frame
+ ///By default, each contact has only a single friction direction that is recomputed automatically very frame
///based on the relative linear velocity.
///If the relative velocity it zero, it will automatically compute a friction direction.
-
+
///You can also enable two friction directions, using the B3_SOLVER_USE_2_FRICTION_DIRECTIONS.
///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
///
///If you choose B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
///
- ///The user can manually override the friction directions for certain contacts using a contact callback,
+ ///The user can manually override the friction directions for certain contacts using a contact callback,
///and set the cp.m_lateralFrictionInitialized to true
///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
///this will give a conveyor belt effect
@@ -1018,99 +942,91 @@ void b3PgsJacobiSolver::convertContact(b3RigidBodyData* bodies, b3InertiaData* i
b3Scalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
if (!(infoGlobal.m_solverMode & B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > B3_EPSILON)
{
- cp.m_lateralFrictionDir1 *= 1.f/b3Sqrt(lat_rel_vel);
- if((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
+ cp.m_lateralFrictionDir1 *= 1.f / b3Sqrt(lat_rel_vel);
+ if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
{
cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
- cp.m_lateralFrictionDir2.normalize();//??
- addFrictionConstraint(bodies,inertias,cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
+ cp.m_lateralFrictionDir2.normalize(); //??
+ addFrictionConstraint(bodies, inertias, cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
}
- addFrictionConstraint(bodies,inertias,cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
- } else
+ addFrictionConstraint(bodies, inertias, cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
+ }
+ else
{
- b3PlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
+ b3PlaneSpace1(cp.m_normalWorldOnB, cp.m_lateralFrictionDir1, cp.m_lateralFrictionDir2);
if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- addFrictionConstraint(bodies,inertias,cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ addFrictionConstraint(bodies, inertias, cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
}
- addFrictionConstraint(bodies,inertias,cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ addFrictionConstraint(bodies, inertias, cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
{
cp.m_lateralFrictionInitialized = true;
}
}
-
- } else
+ }
+ else
{
- addFrictionConstraint(bodies,inertias,cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation,cp.m_contactMotion1, cp.m_contactCFM1);
+ addFrictionConstraint(bodies, inertias, cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, cp.m_contactMotion1, cp.m_contactCFM1);
if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
- addFrictionConstraint(bodies,inertias,cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, cp.m_contactMotion2, cp.m_contactCFM2);
+ addFrictionConstraint(bodies, inertias, cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, cp.m_contactMotion2, cp.m_contactCFM2);
- setFrictionConstraintImpulse( bodies,inertias,solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
+ setFrictionConstraintImpulse(bodies, inertias, solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
}
-
-
-
-
}
}
}
-b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies, b3InertiaData* inertias, int numBodies, b3Contact4* manifoldPtr, int numManifolds,b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal)
+b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies, b3InertiaData* inertias, int numBodies, b3Contact4* manifoldPtr, int numManifolds, b3TypedConstraint** constraints, int numConstraints, const b3ContactSolverInfo& infoGlobal)
{
B3_PROFILE("solveGroupCacheFriendlySetup");
-
m_maxOverrideNumSolverIterations = 0;
-
-
m_tmpSolverBodyPool.resize(0);
-
-
+
m_bodyCount.resize(0);
- m_bodyCount.resize(numBodies,0);
+ m_bodyCount.resize(numBodies, 0);
m_bodyCountCheck.resize(0);
- m_bodyCountCheck.resize(numBodies,0);
-
+ m_bodyCountCheck.resize(numBodies, 0);
+
m_deltaLinearVelocities.resize(0);
- m_deltaLinearVelocities.resize(numBodies,b3MakeVector3(0,0,0));
+ m_deltaLinearVelocities.resize(numBodies, b3MakeVector3(0, 0, 0));
m_deltaAngularVelocities.resize(0);
- m_deltaAngularVelocities.resize(numBodies,b3MakeVector3(0,0,0));
-
+ m_deltaAngularVelocities.resize(numBodies, b3MakeVector3(0, 0, 0));
+
//int totalBodies = 0;
- for (int i=0;i<numConstraints;i++)
+ for (int i = 0; i < numConstraints; i++)
{
int bodyIndexA = constraints[i]->getRigidBodyA();
int bodyIndexB = constraints[i]->getRigidBodyB();
if (m_usePgs)
{
- m_bodyCount[bodyIndexA]=-1;
- m_bodyCount[bodyIndexB]=-1;
- } else
+ m_bodyCount[bodyIndexA] = -1;
+ m_bodyCount[bodyIndexB] = -1;
+ }
+ else
{
//didn't implement joints with Jacobi version yet
b3Assert(0);
}
-
}
- for (int i=0;i<numManifolds;i++)
+ for (int i = 0; i < numManifolds; i++)
{
int bodyIndexA = manifoldPtr[i].getBodyA();
int bodyIndexB = manifoldPtr[i].getBodyB();
if (m_usePgs)
{
- m_bodyCount[bodyIndexA]=-1;
- m_bodyCount[bodyIndexB]=-1;
- } else
+ m_bodyCount[bodyIndexA] = -1;
+ m_bodyCount[bodyIndexB] = -1;
+ }
+ else
{
if (bodies[bodyIndexA].m_invMass)
{
@@ -1118,26 +1034,23 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
m_bodyCount[bodyIndexA]++;
}
else
- m_bodyCount[bodyIndexA]=-1;
+ m_bodyCount[bodyIndexA] = -1;
if (bodies[bodyIndexB].m_invMass)
- // m_bodyCount[bodyIndexB]+=manifoldPtr[i].getNPoints();
+ // m_bodyCount[bodyIndexB]+=manifoldPtr[i].getNPoints();
m_bodyCount[bodyIndexB]++;
else
- m_bodyCount[bodyIndexB]=-1;
+ m_bodyCount[bodyIndexB] = -1;
}
-
}
-
-
if (1)
{
int j;
- for (j=0;j<numConstraints;j++)
+ for (j = 0; j < numConstraints; j++)
{
b3TypedConstraint* constraint = constraints[j];
-
+
constraint->internalSetAppliedImpulse(0.0f);
}
}
@@ -1146,13 +1059,12 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
//if (1)
{
{
-
int totalNumRows = 0;
int i;
-
+
m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
//calculate the total number of contraint rows
- for (i=0;i<numConstraints;i++)
+ for (i = 0; i < numConstraints; i++)
{
b3TypedConstraint::b3ConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
b3JointFeedback* fb = constraints[i]->getJointFeedback();
@@ -1169,8 +1081,9 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
}
if (constraints[i]->isEnabled())
{
- constraints[i]->getInfo1(&info1,bodies);
- } else
+ constraints[i]->getInfo1(&info1, bodies);
+ }
+ else
{
info1.m_numConstraintRows = 0;
info1.nub = 0;
@@ -1179,45 +1092,40 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
}
m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
-
#ifndef DISABLE_JOINTS
///setup the b3SolverConstraints
int currentRow = 0;
- for (i=0;i<numConstraints;i++)
+ for (i = 0; i < numConstraints; i++)
{
const b3TypedConstraint::b3ConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
-
+
if (info1.m_numConstraintRows)
{
- b3Assert(currentRow<totalNumRows);
+ b3Assert(currentRow < totalNumRows);
b3SolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
b3TypedConstraint* constraint = constraints[i];
- b3RigidBodyData& rbA = bodies[ constraint->getRigidBodyA()];
+ b3RigidBodyData& rbA = bodies[constraint->getRigidBodyA()];
//b3RigidBody& rbA = constraint->getRigidBodyA();
- // b3RigidBody& rbB = constraint->getRigidBodyB();
- b3RigidBodyData& rbB = bodies[ constraint->getRigidBodyB()];
-
- int solverBodyIdA = getOrInitSolverBody(constraint->getRigidBodyA(),bodies,inertias);
- int solverBodyIdB = getOrInitSolverBody(constraint->getRigidBodyB(),bodies,inertias);
-
- b3SolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
- b3SolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
-
+ // b3RigidBody& rbB = constraint->getRigidBodyB();
+ b3RigidBodyData& rbB = bodies[constraint->getRigidBodyB()];
+ int solverBodyIdA = getOrInitSolverBody(constraint->getRigidBodyA(), bodies, inertias);
+ int solverBodyIdB = getOrInitSolverBody(constraint->getRigidBodyB(), bodies, inertias);
+ b3SolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
+ b3SolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
int overrideNumSolverIterations = constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
- if (overrideNumSolverIterations>m_maxOverrideNumSolverIterations)
+ if (overrideNumSolverIterations > m_maxOverrideNumSolverIterations)
m_maxOverrideNumSolverIterations = overrideNumSolverIterations;
-
int j;
- for ( j=0;j<info1.m_numConstraintRows;j++)
+ for (j = 0; j < info1.m_numConstraintRows; j++)
{
- memset(&currentConstraintRow[j],0,sizeof(b3SolverConstraint));
+ memset(&currentConstraintRow[j], 0, sizeof(b3SolverConstraint));
currentConstraintRow[j].m_lowerLimit = -B3_INFINITY;
currentConstraintRow[j].m_upperLimit = B3_INFINITY;
currentConstraintRow[j].m_appliedImpulse = 0.f;
@@ -1227,26 +1135,25 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations;
}
- bodyAPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
- bodyAPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
- bodyAPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
-
+ bodyAPtr->internalGetDeltaLinearVelocity().setValue(0.f, 0.f, 0.f);
+ bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f, 0.f, 0.f);
+ bodyAPtr->internalGetPushVelocity().setValue(0.f, 0.f, 0.f);
+ bodyAPtr->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f);
+ bodyBPtr->internalGetDeltaLinearVelocity().setValue(0.f, 0.f, 0.f);
+ bodyBPtr->internalGetDeltaAngularVelocity().setValue(0.f, 0.f, 0.f);
+ bodyBPtr->internalGetPushVelocity().setValue(0.f, 0.f, 0.f);
+ bodyBPtr->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f);
b3TypedConstraint::b3ConstraintInfo2 info2;
- info2.fps = 1.f/infoGlobal.m_timeStep;
+ info2.fps = 1.f / infoGlobal.m_timeStep;
info2.erp = infoGlobal.m_erp;
info2.m_J1linearAxis = currentConstraintRow->m_contactNormal;
info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
info2.m_J2linearAxis = 0;
info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
- info2.rowskip = sizeof(b3SolverConstraint)/sizeof(b3Scalar);//check this
- ///the size of b3SolverConstraint needs be a multiple of b3Scalar
- b3Assert(info2.rowskip*sizeof(b3Scalar)== sizeof(b3SolverConstraint));
+ info2.rowskip = sizeof(b3SolverConstraint) / sizeof(b3Scalar); //check this
+ ///the size of b3SolverConstraint needs be a multiple of b3Scalar
+ b3Assert(info2.rowskip * sizeof(b3Scalar) == sizeof(b3SolverConstraint));
info2.m_constraintError = &currentConstraintRow->m_rhs;
currentConstraintRow->m_cfm = infoGlobal.m_globalCfm;
info2.m_damping = infoGlobal.m_damping;
@@ -1254,47 +1161,45 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;
info2.m_upperLimit = &currentConstraintRow->m_upperLimit;
info2.m_numIterations = infoGlobal.m_numIterations;
- constraints[i]->getInfo2(&info2,bodies);
+ constraints[i]->getInfo2(&info2, bodies);
///finalize the constraint setup
- for ( j=0;j<info1.m_numConstraintRows;j++)
+ for (j = 0; j < info1.m_numConstraintRows; j++)
{
b3SolverConstraint& solverConstraint = currentConstraintRow[j];
- if (solverConstraint.m_upperLimit>=constraints[i]->getBreakingImpulseThreshold())
+ if (solverConstraint.m_upperLimit >= constraints[i]->getBreakingImpulseThreshold())
{
solverConstraint.m_upperLimit = constraints[i]->getBreakingImpulseThreshold();
}
- if (solverConstraint.m_lowerLimit<=-constraints[i]->getBreakingImpulseThreshold())
+ if (solverConstraint.m_lowerLimit <= -constraints[i]->getBreakingImpulseThreshold())
{
solverConstraint.m_lowerLimit = -constraints[i]->getBreakingImpulseThreshold();
}
solverConstraint.m_originalContactPoint = constraint;
-
- b3Matrix3x3& invInertiaWorldA= inertias[constraint->getRigidBodyA()].m_invInertiaWorld;
- {
+ b3Matrix3x3& invInertiaWorldA = inertias[constraint->getRigidBodyA()].m_invInertiaWorld;
+ {
//b3Vector3 angularFactorA(1,1,1);
const b3Vector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
- solverConstraint.m_angularComponentA = invInertiaWorldA*ftorqueAxis1;//*angularFactorA;
+ solverConstraint.m_angularComponentA = invInertiaWorldA * ftorqueAxis1; //*angularFactorA;
}
-
- b3Matrix3x3& invInertiaWorldB= inertias[constraint->getRigidBodyB()].m_invInertiaWorld;
- {
+ b3Matrix3x3& invInertiaWorldB = inertias[constraint->getRigidBodyB()].m_invInertiaWorld;
+ {
const b3Vector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
- solverConstraint.m_angularComponentB = invInertiaWorldB*ftorqueAxis2;//*constraint->getRigidBodyB().getAngularFactor();
+ solverConstraint.m_angularComponentB = invInertiaWorldB * ftorqueAxis2; //*constraint->getRigidBodyB().getAngularFactor();
}
{
//it is ok to use solverConstraint.m_contactNormal instead of -solverConstraint.m_contactNormal
//because it gets multiplied iMJlB
- b3Vector3 iMJlA = solverConstraint.m_contactNormal*rbA.m_invMass;
- b3Vector3 iMJaA = invInertiaWorldA*solverConstraint.m_relpos1CrossNormal;
- b3Vector3 iMJlB = solverConstraint.m_contactNormal*rbB.m_invMass;//sign of normal?
- b3Vector3 iMJaB = invInertiaWorldB*solverConstraint.m_relpos2CrossNormal;
+ b3Vector3 iMJlA = solverConstraint.m_contactNormal * rbA.m_invMass;
+ b3Vector3 iMJaA = invInertiaWorldA * solverConstraint.m_relpos1CrossNormal;
+ b3Vector3 iMJlB = solverConstraint.m_contactNormal * rbB.m_invMass; //sign of normal?
+ b3Vector3 iMJaB = invInertiaWorldB * solverConstraint.m_relpos2CrossNormal;
b3Scalar sum = iMJlA.dot(solverConstraint.m_contactNormal);
sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
@@ -1302,10 +1207,9 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
b3Scalar fsum = b3Fabs(sum);
b3Assert(fsum > B3_EPSILON);
- solverConstraint.m_jacDiagABInv = fsum>B3_EPSILON?b3Scalar(1.)/sum : 0.f;
+ solverConstraint.m_jacDiagABInv = fsum > B3_EPSILON ? b3Scalar(1.) / sum : 0.f;
}
-
///fix rhs
///todo: add force/torque accelerators
{
@@ -1313,38 +1217,35 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(rbA.m_linVel) + solverConstraint.m_relpos1CrossNormal.dot(rbA.m_angVel);
b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rbB.m_linVel) + solverConstraint.m_relpos2CrossNormal.dot(rbB.m_angVel);
- rel_vel = vel1Dotn+vel2Dotn;
+ rel_vel = vel1Dotn + vel2Dotn;
b3Scalar restitution = 0.f;
- b3Scalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
- b3Scalar velocityError = restitution - rel_vel * info2.m_damping;
- b3Scalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
- b3Scalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
+ b3Scalar positionalError = solverConstraint.m_rhs; //already filled in by getConstraintInfo2
+ b3Scalar velocityError = restitution - rel_vel * info2.m_damping;
+ b3Scalar penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
+ b3Scalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
+ solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
solverConstraint.m_appliedImpulse = 0.f;
-
}
}
}
- currentRow+=m_tmpConstraintSizesPool[i].m_numConstraintRows;
+ currentRow += m_tmpConstraintSizesPool[i].m_numConstraintRows;
}
-#endif //DISABLE_JOINTS
+#endif //DISABLE_JOINTS
}
-
{
int i;
- for (i=0;i<numManifolds;i++)
+ for (i = 0; i < numManifolds; i++)
{
b3Contact4& manifold = manifoldPtr[i];
- convertContact(bodies,inertias,&manifold,infoGlobal);
+ convertContact(bodies, inertias, &manifold, infoGlobal);
}
}
}
-// b3ContactSolverInfo info = infoGlobal;
-
+ // b3ContactSolverInfo info = infoGlobal;
int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
int numConstraintPool = m_tmpSolverContactConstraintPool.size();
@@ -1353,64 +1254,63 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
m_orderNonContactConstraintPool.resizeNoInitialize(numNonContactPool);
if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
- m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool*2);
+ m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool * 2);
else
m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool);
m_orderFrictionConstraintPool.resizeNoInitialize(numFrictionPool);
{
int i;
- for (i=0;i<numNonContactPool;i++)
+ for (i = 0; i < numNonContactPool; i++)
{
m_orderNonContactConstraintPool[i] = i;
}
- for (i=0;i<numConstraintPool;i++)
+ for (i = 0; i < numConstraintPool; i++)
{
m_orderTmpConstraintPool[i] = i;
}
- for (i=0;i<numFrictionPool;i++)
+ for (i = 0; i < numFrictionPool; i++)
{
m_orderFrictionConstraintPool[i] = i;
}
}
return 0.f;
-
}
-
-b3Scalar b3PgsJacobiSolver::solveSingleIteration(int iteration,b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal)
+b3Scalar b3PgsJacobiSolver::solveSingleIteration(int iteration, b3TypedConstraint** constraints, int numConstraints, const b3ContactSolverInfo& infoGlobal)
{
-
int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
int numConstraintPool = m_tmpSolverContactConstraintPool.size();
int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
-
+
if (infoGlobal.m_solverMode & B3_SOLVER_RANDMIZE_ORDER)
{
- if (1) // uncomment this for a bit less random ((iteration & 7) == 0)
+ if (1) // uncomment this for a bit less random ((iteration & 7) == 0)
{
-
- for (int j=0; j<numNonContactPool; ++j) {
+ for (int j = 0; j < numNonContactPool; ++j)
+ {
int tmp = m_orderNonContactConstraintPool[j];
- int swapi = b3RandInt2(j+1);
+ int swapi = b3RandInt2(j + 1);
m_orderNonContactConstraintPool[j] = m_orderNonContactConstraintPool[swapi];
m_orderNonContactConstraintPool[swapi] = tmp;
}
- //contact/friction constraints are not solved more than
- if (iteration< infoGlobal.m_numIterations)
+ //contact/friction constraints are not solved more than
+ if (iteration < infoGlobal.m_numIterations)
{
- for (int j=0; j<numConstraintPool; ++j) {
+ for (int j = 0; j < numConstraintPool; ++j)
+ {
int tmp = m_orderTmpConstraintPool[j];
- int swapi = b3RandInt2(j+1);
+ int swapi = b3RandInt2(j + 1);
m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi];
m_orderTmpConstraintPool[swapi] = tmp;
}
- for (int j=0; j<numFrictionPool; ++j) {
+ for (int j = 0; j < numFrictionPool; ++j)
+ {
int tmp = m_orderFrictionConstraintPool[j];
- int swapi = b3RandInt2(j+1);
+ int swapi = b3RandInt2(j + 1);
m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi];
m_orderFrictionConstraintPool[swapi] = tmp;
}
@@ -1421,173 +1321,163 @@ b3Scalar b3PgsJacobiSolver::solveSingleIteration(int iteration,b3TypedConstraint
if (infoGlobal.m_solverMode & B3_SOLVER_SIMD)
{
///solve all joint constraints, using SIMD, if available
- for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
+ for (int j = 0; j < m_tmpSolverNonContactConstraintPool.size(); j++)
{
b3SolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
if (iteration < constraint.m_overrideNumSolverIterations)
- resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA], m_tmpSolverBodyPool[constraint.m_solverBodyIdB], constraint);
}
- if (iteration< infoGlobal.m_numIterations)
+ if (iteration < infoGlobal.m_numIterations)
{
-
///solve all contact constraints using SIMD, if available
if (infoGlobal.m_solverMode & B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
{
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int multiplier = (infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS)? 2 : 1;
+ int multiplier = (infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS) ? 2 : 1;
- for (int c=0;c<numPoolConstraints;c++)
+ for (int c = 0; c < numPoolConstraints; c++)
{
- b3Scalar totalImpulse =0;
+ b3Scalar totalImpulse = 0;
{
const b3SolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[c]];
- resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
totalImpulse = solveManifold.m_appliedImpulse;
}
bool applyFriction = true;
if (applyFriction)
{
{
+ b3SolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c * multiplier]];
- b3SolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier]];
-
- if (totalImpulse>b3Scalar(0))
+ if (totalImpulse > b3Scalar(0))
{
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
- resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
}
}
if (infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS)
{
+ b3SolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c * multiplier + 1]];
- b3SolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier+1]];
-
- if (totalImpulse>b3Scalar(0))
+ if (totalImpulse > b3Scalar(0))
{
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
- resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
}
}
}
}
-
}
- else//B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
+ else //B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
{
//solve the friction constraints after all contact constraints, don't interleave them
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
int j;
- for (j=0;j<numPoolConstraints;j++)
+ for (j = 0; j < numPoolConstraints; j++)
{
const b3SolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-
+ resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
}
if (!m_usePgs)
averageVelocities();
-
///solve all friction constraints, using SIMD, if available
int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
- for (j=0;j<numFrictionPoolConstraints;j++)
+ for (j = 0; j < numFrictionPoolConstraints; j++)
{
b3SolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
b3Scalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- if (totalImpulse>b3Scalar(0))
+ if (totalImpulse > b3Scalar(0))
{
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
- resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
}
}
-
int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
- for (j=0;j<numRollingFrictionPoolConstraints;j++)
+ for (j = 0; j < numRollingFrictionPoolConstraints; j++)
{
-
b3SolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
b3Scalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
- if (totalImpulse>b3Scalar(0))
+ if (totalImpulse > b3Scalar(0))
{
- b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
- if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
+ b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse;
+ if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction)
rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
- resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint);
}
}
-
-
- }
+ }
}
- } else
+ }
+ else
{
//non-SIMD version
///solve all joint constraints
- for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
+ for (int j = 0; j < m_tmpSolverNonContactConstraintPool.size(); j++)
{
b3SolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
if (iteration < constraint.m_overrideNumSolverIterations)
- resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
+ resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA], m_tmpSolverBodyPool[constraint.m_solverBodyIdB], constraint);
}
- if (iteration< infoGlobal.m_numIterations)
+ if (iteration < infoGlobal.m_numIterations)
{
-
///solve all contact constraints
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- for (int j=0;j<numPoolConstraints;j++)
+ for (int j = 0; j < numPoolConstraints; j++)
{
const b3SolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
}
///solve all friction constraints
int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
- for (int j=0;j<numFrictionPoolConstraints;j++)
+ for (int j = 0; j < numFrictionPoolConstraints; j++)
{
b3SolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
b3Scalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- if (totalImpulse>b3Scalar(0))
+ if (totalImpulse > b3Scalar(0))
{
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
- resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
}
}
int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
- for (int j=0;j<numRollingFrictionPoolConstraints;j++)
+ for (int j = 0; j < numRollingFrictionPoolConstraints; j++)
{
b3SolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
b3Scalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
- if (totalImpulse>b3Scalar(0))
+ if (totalImpulse > b3Scalar(0))
{
- b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
- if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
+ b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse;
+ if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction)
rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
- resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
+ resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint);
}
}
}
@@ -1595,40 +1485,39 @@ b3Scalar b3PgsJacobiSolver::solveSingleIteration(int iteration,b3TypedConstraint
return 0.f;
}
-
-void b3PgsJacobiSolver::solveGroupCacheFriendlySplitImpulseIterations(b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal)
+void b3PgsJacobiSolver::solveGroupCacheFriendlySplitImpulseIterations(b3TypedConstraint** constraints, int numConstraints, const b3ContactSolverInfo& infoGlobal)
{
int iteration;
if (infoGlobal.m_splitImpulse)
{
if (infoGlobal.m_solverMode & B3_SOLVER_SIMD)
{
- for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
+ for (iteration = 0; iteration < infoGlobal.m_numIterations; iteration++)
{
{
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
int j;
- for (j=0;j<numPoolConstraints;j++)
+ for (j = 0; j < numPoolConstraints; j++)
{
const b3SolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSplitPenetrationSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ resolveSplitPenetrationSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
}
}
}
}
else
{
- for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
+ for (iteration = 0; iteration < infoGlobal.m_numIterations; iteration++)
{
{
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
int j;
- for (j=0;j<numPoolConstraints;j++)
+ for (j = 0; j < numPoolConstraints; j++)
{
const b3SolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSplitPenetrationImpulseCacheFriendly(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ resolveSplitPenetrationImpulseCacheFriendly(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
}
}
}
@@ -1636,100 +1525,95 @@ void b3PgsJacobiSolver::solveGroupCacheFriendlySplitImpulseIterations(b3TypedCon
}
}
-b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyIterations(b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal)
+b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyIterations(b3TypedConstraint** constraints, int numConstraints, const b3ContactSolverInfo& infoGlobal)
{
B3_PROFILE("solveGroupCacheFriendlyIterations");
{
///this is a special step to resolve penetrations (just for contacts)
- solveGroupCacheFriendlySplitImpulseIterations(constraints,numConstraints,infoGlobal);
+ solveGroupCacheFriendlySplitImpulseIterations(constraints, numConstraints, infoGlobal);
- int maxIterations = m_maxOverrideNumSolverIterations > infoGlobal.m_numIterations? m_maxOverrideNumSolverIterations : infoGlobal.m_numIterations;
+ int maxIterations = m_maxOverrideNumSolverIterations > infoGlobal.m_numIterations ? m_maxOverrideNumSolverIterations : infoGlobal.m_numIterations;
- for ( int iteration = 0 ; iteration< maxIterations ; iteration++)
+ for (int iteration = 0; iteration < maxIterations; iteration++)
//for ( int iteration = maxIterations-1 ; iteration >= 0;iteration--)
- {
-
- solveSingleIteration(iteration, constraints,numConstraints,infoGlobal);
-
+ {
+ solveSingleIteration(iteration, constraints, numConstraints, infoGlobal);
if (!m_usePgs)
{
averageVelocities();
}
}
-
}
return 0.f;
}
-void b3PgsJacobiSolver::averageVelocities()
+void b3PgsJacobiSolver::averageVelocities()
{
B3_PROFILE("averaging");
//average the velocities
int numBodies = m_bodyCount.size();
m_deltaLinearVelocities.resize(0);
- m_deltaLinearVelocities.resize(numBodies,b3MakeVector3(0,0,0));
+ m_deltaLinearVelocities.resize(numBodies, b3MakeVector3(0, 0, 0));
m_deltaAngularVelocities.resize(0);
- m_deltaAngularVelocities.resize(numBodies,b3MakeVector3(0,0,0));
+ m_deltaAngularVelocities.resize(numBodies, b3MakeVector3(0, 0, 0));
- for (int i=0;i<m_tmpSolverBodyPool.size();i++)
+ for (int i = 0; i < m_tmpSolverBodyPool.size(); i++)
{
if (!m_tmpSolverBodyPool[i].m_invMass.isZero())
{
int orgBodyIndex = m_tmpSolverBodyPool[i].m_originalBodyIndex;
- m_deltaLinearVelocities[orgBodyIndex]+=m_tmpSolverBodyPool[i].getDeltaLinearVelocity();
- m_deltaAngularVelocities[orgBodyIndex]+=m_tmpSolverBodyPool[i].getDeltaAngularVelocity();
+ m_deltaLinearVelocities[orgBodyIndex] += m_tmpSolverBodyPool[i].getDeltaLinearVelocity();
+ m_deltaAngularVelocities[orgBodyIndex] += m_tmpSolverBodyPool[i].getDeltaAngularVelocity();
}
}
-
- for (int i=0;i<m_tmpSolverBodyPool.size();i++)
+
+ for (int i = 0; i < m_tmpSolverBodyPool.size(); i++)
{
int orgBodyIndex = m_tmpSolverBodyPool[i].m_originalBodyIndex;
if (!m_tmpSolverBodyPool[i].m_invMass.isZero())
{
-
b3Assert(m_bodyCount[orgBodyIndex] == m_bodyCountCheck[orgBodyIndex]);
-
- b3Scalar factor = 1.f/b3Scalar(m_bodyCount[orgBodyIndex]);
-
- m_tmpSolverBodyPool[i].m_deltaLinearVelocity = m_deltaLinearVelocities[orgBodyIndex]*factor;
- m_tmpSolverBodyPool[i].m_deltaAngularVelocity = m_deltaAngularVelocities[orgBodyIndex]*factor;
+ b3Scalar factor = 1.f / b3Scalar(m_bodyCount[orgBodyIndex]);
+
+ m_tmpSolverBodyPool[i].m_deltaLinearVelocity = m_deltaLinearVelocities[orgBodyIndex] * factor;
+ m_tmpSolverBodyPool[i].m_deltaAngularVelocity = m_deltaAngularVelocities[orgBodyIndex] * factor;
}
}
}
-b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyFinish(b3RigidBodyData* bodies,b3InertiaData* inertias,int numBodies,const b3ContactSolverInfo& infoGlobal)
+b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyFinish(b3RigidBodyData* bodies, b3InertiaData* inertias, int numBodies, const b3ContactSolverInfo& infoGlobal)
{
B3_PROFILE("solveGroupCacheFriendlyFinish");
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int i,j;
+ int i, j;
if (infoGlobal.m_solverMode & B3_SOLVER_USE_WARMSTARTING)
{
- for (j=0;j<numPoolConstraints;j++)
+ for (j = 0; j < numPoolConstraints; j++)
{
const b3SolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
- b3ContactPoint* pt = (b3ContactPoint*) solveManifold.m_originalContactPoint;
+ b3ContactPoint* pt = (b3ContactPoint*)solveManifold.m_originalContactPoint;
b3Assert(pt);
pt->m_appliedImpulse = solveManifold.m_appliedImpulse;
- // float f = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+ // float f = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
// printf("pt->m_appliedImpulseLateral1 = %f\n", f);
pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
//printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1);
if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse;
+ pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex + 1].m_appliedImpulse;
}
//do a callback here?
}
}
numPoolConstraints = m_tmpSolverNonContactConstraintPool.size();
- for (j=0;j<numPoolConstraints;j++)
+ for (j = 0; j < numPoolConstraints; j++)
{
const b3SolverConstraint& solverConstr = m_tmpSolverNonContactConstraintPool[j];
b3TypedConstraint* constr = (b3TypedConstraint*)solverConstr.m_originalContactPoint;
@@ -1739,15 +1623,14 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyFinish(b3RigidBodyData* bodie
b3SolverBody* bodyA = &m_tmpSolverBodyPool[solverConstr.m_solverBodyIdA];
b3SolverBody* bodyB = &m_tmpSolverBodyPool[solverConstr.m_solverBodyIdB];
- fb->m_appliedForceBodyA += solverConstr.m_contactNormal*solverConstr.m_appliedImpulse*bodyA->m_linearFactor/infoGlobal.m_timeStep;
- fb->m_appliedForceBodyB += -solverConstr.m_contactNormal*solverConstr.m_appliedImpulse*bodyB->m_linearFactor/infoGlobal.m_timeStep;
- fb->m_appliedTorqueBodyA += solverConstr.m_relpos1CrossNormal* bodyA->m_angularFactor*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep;
- fb->m_appliedTorqueBodyB += -solverConstr.m_relpos1CrossNormal* bodyB->m_angularFactor*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep;
-
+ fb->m_appliedForceBodyA += solverConstr.m_contactNormal * solverConstr.m_appliedImpulse * bodyA->m_linearFactor / infoGlobal.m_timeStep;
+ fb->m_appliedForceBodyB += -solverConstr.m_contactNormal * solverConstr.m_appliedImpulse * bodyB->m_linearFactor / infoGlobal.m_timeStep;
+ fb->m_appliedTorqueBodyA += solverConstr.m_relpos1CrossNormal * bodyA->m_angularFactor * solverConstr.m_appliedImpulse / infoGlobal.m_timeStep;
+ fb->m_appliedTorqueBodyB += -solverConstr.m_relpos1CrossNormal * bodyB->m_angularFactor * solverConstr.m_appliedImpulse / infoGlobal.m_timeStep;
}
constr->internalSetAppliedImpulse(solverConstr.m_appliedImpulse);
- if (b3Fabs(solverConstr.m_appliedImpulse)>=constr->getBreakingImpulseThreshold())
+ if (b3Fabs(solverConstr.m_appliedImpulse) >= constr->getBreakingImpulseThreshold())
{
constr->setEnabled(false);
}
@@ -1755,7 +1638,7 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyFinish(b3RigidBodyData* bodie
{
B3_PROFILE("write back velocities and transforms");
- for ( i=0;i<m_tmpSolverBodyPool.size();i++)
+ for (i = 0; i < m_tmpSolverBodyPool.size(); i++)
{
int bodyIndex = m_tmpSolverBodyPool[i].m_originalBodyIndex;
//b3Assert(i==bodyIndex);
@@ -1772,12 +1655,13 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyFinish(b3RigidBodyData* bodie
{
body->m_linVel = m_tmpSolverBodyPool[i].m_linearVelocity;
body->m_angVel = m_tmpSolverBodyPool[i].m_angularVelocity;
- } else
+ }
+ else
{
- b3Scalar factor = 1.f/b3Scalar(m_bodyCount[bodyIndex]);
+ b3Scalar factor = 1.f / b3Scalar(m_bodyCount[bodyIndex]);
- b3Vector3 deltaLinVel = m_deltaLinearVelocities[bodyIndex]*factor;
- b3Vector3 deltaAngVel = m_deltaAngularVelocities[bodyIndex]*factor;
+ b3Vector3 deltaLinVel = m_deltaLinearVelocities[bodyIndex] * factor;
+ b3Vector3 deltaAngVel = m_deltaAngularVelocities[bodyIndex] * factor;
//printf("body %d\n",bodyIndex);
//printf("deltaLinVel = %f,%f,%f\n",deltaLinVel.getX(),deltaLinVel.getY(),deltaLinVel.getZ());
//printf("deltaAngVel = %f,%f,%f\n",deltaAngVel.getX(),deltaAngVel.getY(),deltaAngVel.getZ());
@@ -1785,7 +1669,7 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyFinish(b3RigidBodyData* bodie
body->m_linVel += deltaLinVel;
body->m_angVel += deltaAngVel;
}
-
+
if (infoGlobal.m_splitImpulse)
{
body->m_pos = m_tmpSolverBodyPool[i].m_worldTransform.getOrigin();
@@ -1797,7 +1681,6 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyFinish(b3RigidBodyData* bodie
}
}
-
m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0);
@@ -1807,9 +1690,7 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyFinish(b3RigidBodyData* bodie
return 0.f;
}
-
-
-void b3PgsJacobiSolver::reset()
+void b3PgsJacobiSolver::reset()
{
m_btSeed2 = 0;
} \ No newline at end of file