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-rw-r--r--thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h103
1 files changed, 49 insertions, 54 deletions
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h
index a55168eb38..13269debf6 100644
--- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h
+++ b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h
@@ -18,7 +18,6 @@ subject to the following restrictions:
#include "Bullet3Common/b3Matrix3x3.h"
-
//notes:
// Another memory optimization would be to store m_1MinvJt in the remaining 3 w components
// which makes the b3JacobianEntry memory layout 16 bytes
@@ -27,25 +26,26 @@ subject to the following restrictions:
/// Jacobian entry is an abstraction that allows to describe constraints
/// it can be used in combination with a constraint solver
/// Can be used to relate the effect of an impulse to the constraint error
-B3_ATTRIBUTE_ALIGNED16(class) b3JacobianEntry
+B3_ATTRIBUTE_ALIGNED16(class)
+b3JacobianEntry
{
public:
- b3JacobianEntry() {};
+ b3JacobianEntry(){};
//constraint between two different rigidbodies
b3JacobianEntry(
const b3Matrix3x3& world2A,
const b3Matrix3x3& world2B,
- const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,
+ const b3Vector3& rel_pos1, const b3Vector3& rel_pos2,
const b3Vector3& jointAxis,
- const b3Vector3& inertiaInvA,
+ const b3Vector3& inertiaInvA,
const b3Scalar massInvA,
const b3Vector3& inertiaInvB,
const b3Scalar massInvB)
- :m_linearJointAxis(jointAxis)
+ : m_linearJointAxis(jointAxis)
{
- m_aJ = world2A*(rel_pos1.cross(m_linearJointAxis));
- m_bJ = world2B*(rel_pos2.cross(-m_linearJointAxis));
- m_0MinvJt = inertiaInvA * m_aJ;
+ m_aJ = world2A * (rel_pos1.cross(m_linearJointAxis));
+ m_bJ = world2B * (rel_pos2.cross(-m_linearJointAxis));
+ m_0MinvJt = inertiaInvA * m_aJ;
m_1MinvJt = inertiaInvB * m_bJ;
m_Adiag = massInvA + m_0MinvJt.dot(m_aJ) + massInvB + m_1MinvJt.dot(m_bJ);
@@ -54,33 +54,31 @@ public:
//angular constraint between two different rigidbodies
b3JacobianEntry(const b3Vector3& jointAxis,
- const b3Matrix3x3& world2A,
- const b3Matrix3x3& world2B,
- const b3Vector3& inertiaInvA,
- const b3Vector3& inertiaInvB)
- :m_linearJointAxis(b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.)))
+ const b3Matrix3x3& world2A,
+ const b3Matrix3x3& world2B,
+ const b3Vector3& inertiaInvA,
+ const b3Vector3& inertiaInvB)
+ : m_linearJointAxis(b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.)))
{
- m_aJ= world2A*jointAxis;
- m_bJ = world2B*-jointAxis;
- m_0MinvJt = inertiaInvA * m_aJ;
+ m_aJ = world2A * jointAxis;
+ m_bJ = world2B * -jointAxis;
+ m_0MinvJt = inertiaInvA * m_aJ;
m_1MinvJt = inertiaInvB * m_bJ;
- m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
+ m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
b3Assert(m_Adiag > b3Scalar(0.0));
}
//angular constraint between two different rigidbodies
b3JacobianEntry(const b3Vector3& axisInA,
- const b3Vector3& axisInB,
- const b3Vector3& inertiaInvA,
- const b3Vector3& inertiaInvB)
- : m_linearJointAxis(b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.)))
- , m_aJ(axisInA)
- , m_bJ(-axisInB)
+ const b3Vector3& axisInB,
+ const b3Vector3& inertiaInvA,
+ const b3Vector3& inertiaInvB)
+ : m_linearJointAxis(b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.))), m_aJ(axisInA), m_bJ(-axisInB)
{
- m_0MinvJt = inertiaInvA * m_aJ;
+ m_0MinvJt = inertiaInvA * m_aJ;
m_1MinvJt = inertiaInvB * m_bJ;
- m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
+ m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
b3Assert(m_Adiag > b3Scalar(0.0));
}
@@ -88,25 +86,25 @@ public:
//constraint on one rigidbody
b3JacobianEntry(
const b3Matrix3x3& world2A,
- const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,
+ const b3Vector3& rel_pos1, const b3Vector3& rel_pos2,
const b3Vector3& jointAxis,
- const b3Vector3& inertiaInvA,
+ const b3Vector3& inertiaInvA,
const b3Scalar massInvA)
- :m_linearJointAxis(jointAxis)
+ : m_linearJointAxis(jointAxis)
{
- m_aJ= world2A*(rel_pos1.cross(jointAxis));
- m_bJ = world2A*(rel_pos2.cross(-jointAxis));
- m_0MinvJt = inertiaInvA * m_aJ;
- m_1MinvJt = b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
+ m_aJ = world2A * (rel_pos1.cross(jointAxis));
+ m_bJ = world2A * (rel_pos2.cross(-jointAxis));
+ m_0MinvJt = inertiaInvA * m_aJ;
+ m_1MinvJt = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
m_Adiag = massInvA + m_0MinvJt.dot(m_aJ);
b3Assert(m_Adiag > b3Scalar(0.0));
}
- b3Scalar getDiagonal() const { return m_Adiag; }
+ b3Scalar getDiagonal() const { return m_Adiag; }
// for two constraints on the same rigidbody (for example vehicle friction)
- b3Scalar getNonDiagonal(const b3JacobianEntry& jacB, const b3Scalar massInvA) const
+ b3Scalar getNonDiagonal(const b3JacobianEntry& jacB, const b3Scalar massInvA) const
{
const b3JacobianEntry& jacA = *this;
b3Scalar lin = massInvA * jacA.m_linearJointAxis.dot(jacB.m_linearJointAxis);
@@ -114,42 +112,39 @@ public:
return lin + ang;
}
-
-
// for two constraints on sharing two same rigidbodies (for example two contact points between two rigidbodies)
- b3Scalar getNonDiagonal(const b3JacobianEntry& jacB,const b3Scalar massInvA,const b3Scalar massInvB) const
+ b3Scalar getNonDiagonal(const b3JacobianEntry& jacB, const b3Scalar massInvA, const b3Scalar massInvB) const
{
const b3JacobianEntry& jacA = *this;
b3Vector3 lin = jacA.m_linearJointAxis * jacB.m_linearJointAxis;
b3Vector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ;
b3Vector3 ang1 = jacA.m_1MinvJt * jacB.m_bJ;
- b3Vector3 lin0 = massInvA * lin ;
+ b3Vector3 lin0 = massInvA * lin;
b3Vector3 lin1 = massInvB * lin;
- b3Vector3 sum = ang0+ang1+lin0+lin1;
- return sum[0]+sum[1]+sum[2];
+ b3Vector3 sum = ang0 + ang1 + lin0 + lin1;
+ return sum[0] + sum[1] + sum[2];
}
- b3Scalar getRelativeVelocity(const b3Vector3& linvelA,const b3Vector3& angvelA,const b3Vector3& linvelB,const b3Vector3& angvelB)
+ b3Scalar getRelativeVelocity(const b3Vector3& linvelA, const b3Vector3& angvelA, const b3Vector3& linvelB, const b3Vector3& angvelB)
{
b3Vector3 linrel = linvelA - linvelB;
- b3Vector3 angvela = angvelA * m_aJ;
- b3Vector3 angvelb = angvelB * m_bJ;
+ b3Vector3 angvela = angvelA * m_aJ;
+ b3Vector3 angvelb = angvelB * m_bJ;
linrel *= m_linearJointAxis;
angvela += angvelb;
angvela += linrel;
- b3Scalar rel_vel2 = angvela[0]+angvela[1]+angvela[2];
+ b3Scalar rel_vel2 = angvela[0] + angvela[1] + angvela[2];
return rel_vel2 + B3_EPSILON;
}
-//private:
+ //private:
- b3Vector3 m_linearJointAxis;
- b3Vector3 m_aJ;
- b3Vector3 m_bJ;
- b3Vector3 m_0MinvJt;
- b3Vector3 m_1MinvJt;
+ b3Vector3 m_linearJointAxis;
+ b3Vector3 m_aJ;
+ b3Vector3 m_bJ;
+ b3Vector3 m_0MinvJt;
+ b3Vector3 m_1MinvJt;
//Optimization: can be stored in the w/last component of one of the vectors
- b3Scalar m_Adiag;
-
+ b3Scalar m_Adiag;
};
-#endif //B3_JACOBIAN_ENTRY_H
+#endif //B3_JACOBIAN_ENTRY_H