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Diffstat (limited to 'thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h')
-rw-r--r-- | thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h | 150 |
1 files changed, 0 insertions, 150 deletions
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h deleted file mode 100644 index 13269debf6..0000000000 --- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h +++ /dev/null @@ -1,150 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef B3_JACOBIAN_ENTRY_H -#define B3_JACOBIAN_ENTRY_H - -#include "Bullet3Common/b3Matrix3x3.h" - -//notes: -// Another memory optimization would be to store m_1MinvJt in the remaining 3 w components -// which makes the b3JacobianEntry memory layout 16 bytes -// if you only are interested in angular part, just feed massInvA and massInvB zero - -/// Jacobian entry is an abstraction that allows to describe constraints -/// it can be used in combination with a constraint solver -/// Can be used to relate the effect of an impulse to the constraint error -B3_ATTRIBUTE_ALIGNED16(class) -b3JacobianEntry -{ -public: - b3JacobianEntry(){}; - //constraint between two different rigidbodies - b3JacobianEntry( - const b3Matrix3x3& world2A, - const b3Matrix3x3& world2B, - const b3Vector3& rel_pos1, const b3Vector3& rel_pos2, - const b3Vector3& jointAxis, - const b3Vector3& inertiaInvA, - const b3Scalar massInvA, - const b3Vector3& inertiaInvB, - const b3Scalar massInvB) - : m_linearJointAxis(jointAxis) - { - m_aJ = world2A * (rel_pos1.cross(m_linearJointAxis)); - m_bJ = world2B * (rel_pos2.cross(-m_linearJointAxis)); - m_0MinvJt = inertiaInvA * m_aJ; - m_1MinvJt = inertiaInvB * m_bJ; - m_Adiag = massInvA + m_0MinvJt.dot(m_aJ) + massInvB + m_1MinvJt.dot(m_bJ); - - b3Assert(m_Adiag > b3Scalar(0.0)); - } - - //angular constraint between two different rigidbodies - b3JacobianEntry(const b3Vector3& jointAxis, - const b3Matrix3x3& world2A, - const b3Matrix3x3& world2B, - const b3Vector3& inertiaInvA, - const b3Vector3& inertiaInvB) - : m_linearJointAxis(b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.))) - { - m_aJ = world2A * jointAxis; - m_bJ = world2B * -jointAxis; - m_0MinvJt = inertiaInvA * m_aJ; - m_1MinvJt = inertiaInvB * m_bJ; - m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ); - - b3Assert(m_Adiag > b3Scalar(0.0)); - } - - //angular constraint between two different rigidbodies - b3JacobianEntry(const b3Vector3& axisInA, - const b3Vector3& axisInB, - const b3Vector3& inertiaInvA, - const b3Vector3& inertiaInvB) - : m_linearJointAxis(b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.))), m_aJ(axisInA), m_bJ(-axisInB) - { - m_0MinvJt = inertiaInvA * m_aJ; - m_1MinvJt = inertiaInvB * m_bJ; - m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ); - - b3Assert(m_Adiag > b3Scalar(0.0)); - } - - //constraint on one rigidbody - b3JacobianEntry( - const b3Matrix3x3& world2A, - const b3Vector3& rel_pos1, const b3Vector3& rel_pos2, - const b3Vector3& jointAxis, - const b3Vector3& inertiaInvA, - const b3Scalar massInvA) - : m_linearJointAxis(jointAxis) - { - m_aJ = world2A * (rel_pos1.cross(jointAxis)); - m_bJ = world2A * (rel_pos2.cross(-jointAxis)); - m_0MinvJt = inertiaInvA * m_aJ; - m_1MinvJt = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.)); - m_Adiag = massInvA + m_0MinvJt.dot(m_aJ); - - b3Assert(m_Adiag > b3Scalar(0.0)); - } - - b3Scalar getDiagonal() const { return m_Adiag; } - - // for two constraints on the same rigidbody (for example vehicle friction) - b3Scalar getNonDiagonal(const b3JacobianEntry& jacB, const b3Scalar massInvA) const - { - const b3JacobianEntry& jacA = *this; - b3Scalar lin = massInvA * jacA.m_linearJointAxis.dot(jacB.m_linearJointAxis); - b3Scalar ang = jacA.m_0MinvJt.dot(jacB.m_aJ); - return lin + ang; - } - - // for two constraints on sharing two same rigidbodies (for example two contact points between two rigidbodies) - b3Scalar getNonDiagonal(const b3JacobianEntry& jacB, const b3Scalar massInvA, const b3Scalar massInvB) const - { - const b3JacobianEntry& jacA = *this; - b3Vector3 lin = jacA.m_linearJointAxis * jacB.m_linearJointAxis; - b3Vector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ; - b3Vector3 ang1 = jacA.m_1MinvJt * jacB.m_bJ; - b3Vector3 lin0 = massInvA * lin; - b3Vector3 lin1 = massInvB * lin; - b3Vector3 sum = ang0 + ang1 + lin0 + lin1; - return sum[0] + sum[1] + sum[2]; - } - - b3Scalar getRelativeVelocity(const b3Vector3& linvelA, const b3Vector3& angvelA, const b3Vector3& linvelB, const b3Vector3& angvelB) - { - b3Vector3 linrel = linvelA - linvelB; - b3Vector3 angvela = angvelA * m_aJ; - b3Vector3 angvelb = angvelB * m_bJ; - linrel *= m_linearJointAxis; - angvela += angvelb; - angvela += linrel; - b3Scalar rel_vel2 = angvela[0] + angvela[1] + angvela[2]; - return rel_vel2 + B3_EPSILON; - } - //private: - - b3Vector3 m_linearJointAxis; - b3Vector3 m_aJ; - b3Vector3 m_bJ; - b3Vector3 m_0MinvJt; - b3Vector3 m_1MinvJt; - //Optimization: can be stored in the w/last component of one of the vectors - b3Scalar m_Adiag; -}; - -#endif //B3_JACOBIAN_ENTRY_H |