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-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/// 2009 March: b3Generic6DofConstraint refactored by Roman Ponomarev
-/// Added support for generic constraint solver through getInfo1/getInfo2 methods
-
-/*
-2007-09-09
-b3Generic6DofConstraint Refactored by Francisco Le?n
-email: projectileman@yahoo.com
-http://gimpact.sf.net
-*/
-
-#ifndef B3_GENERIC_6DOF_CONSTRAINT_H
-#define B3_GENERIC_6DOF_CONSTRAINT_H
-
-#include "Bullet3Common/b3Vector3.h"
-#include "b3JacobianEntry.h"
-#include "b3TypedConstraint.h"
-
-struct b3RigidBodyData;
-
-//! Rotation Limit structure for generic joints
-class b3RotationalLimitMotor
-{
-public:
- //! limit_parameters
- //!@{
- b3Scalar m_loLimit; //!< joint limit
- b3Scalar m_hiLimit; //!< joint limit
- b3Scalar m_targetVelocity; //!< target motor velocity
- b3Scalar m_maxMotorForce; //!< max force on motor
- b3Scalar m_maxLimitForce; //!< max force on limit
- b3Scalar m_damping; //!< Damping.
- b3Scalar m_limitSoftness; //! Relaxation factor
- b3Scalar m_normalCFM; //!< Constraint force mixing factor
- b3Scalar m_stopERP; //!< Error tolerance factor when joint is at limit
- b3Scalar m_stopCFM; //!< Constraint force mixing factor when joint is at limit
- b3Scalar m_bounce; //!< restitution factor
- bool m_enableMotor;
-
- //!@}
-
- //! temp_variables
- //!@{
- b3Scalar m_currentLimitError; //! How much is violated this limit
- b3Scalar m_currentPosition; //! current value of angle
- int m_currentLimit; //!< 0=free, 1=at lo limit, 2=at hi limit
- b3Scalar m_accumulatedImpulse;
- //!@}
-
- b3RotationalLimitMotor()
- {
- m_accumulatedImpulse = 0.f;
- m_targetVelocity = 0;
- m_maxMotorForce = 6.0f;
- m_maxLimitForce = 300.0f;
- m_loLimit = 1.0f;
- m_hiLimit = -1.0f;
- m_normalCFM = 0.f;
- m_stopERP = 0.2f;
- m_stopCFM = 0.f;
- m_bounce = 0.0f;
- m_damping = 1.0f;
- m_limitSoftness = 0.5f;
- m_currentLimit = 0;
- m_currentLimitError = 0;
- m_enableMotor = false;
- }
-
- b3RotationalLimitMotor(const b3RotationalLimitMotor& limot)
- {
- m_targetVelocity = limot.m_targetVelocity;
- m_maxMotorForce = limot.m_maxMotorForce;
- m_limitSoftness = limot.m_limitSoftness;
- m_loLimit = limot.m_loLimit;
- m_hiLimit = limot.m_hiLimit;
- m_normalCFM = limot.m_normalCFM;
- m_stopERP = limot.m_stopERP;
- m_stopCFM = limot.m_stopCFM;
- m_bounce = limot.m_bounce;
- m_currentLimit = limot.m_currentLimit;
- m_currentLimitError = limot.m_currentLimitError;
- m_enableMotor = limot.m_enableMotor;
- }
-
- //! Is limited
- bool isLimited()
- {
- if (m_loLimit > m_hiLimit) return false;
- return true;
- }
-
- //! Need apply correction
- bool needApplyTorques()
- {
- if (m_currentLimit == 0 && m_enableMotor == false) return false;
- return true;
- }
-
- //! calculates error
- /*!
- calculates m_currentLimit and m_currentLimitError.
- */
- int testLimitValue(b3Scalar test_value);
-
- //! apply the correction impulses for two bodies
- b3Scalar solveAngularLimits(b3Scalar timeStep, b3Vector3& axis, b3Scalar jacDiagABInv, b3RigidBodyData* body0, b3RigidBodyData* body1);
-};
-
-class b3TranslationalLimitMotor
-{
-public:
- b3Vector3 m_lowerLimit; //!< the constraint lower limits
- b3Vector3 m_upperLimit; //!< the constraint upper limits
- b3Vector3 m_accumulatedImpulse;
- //! Linear_Limit_parameters
- //!@{
- b3Vector3 m_normalCFM; //!< Constraint force mixing factor
- b3Vector3 m_stopERP; //!< Error tolerance factor when joint is at limit
- b3Vector3 m_stopCFM; //!< Constraint force mixing factor when joint is at limit
- b3Vector3 m_targetVelocity; //!< target motor velocity
- b3Vector3 m_maxMotorForce; //!< max force on motor
- b3Vector3 m_currentLimitError; //! How much is violated this limit
- b3Vector3 m_currentLinearDiff; //! Current relative offset of constraint frames
- b3Scalar m_limitSoftness; //!< Softness for linear limit
- b3Scalar m_damping; //!< Damping for linear limit
- b3Scalar m_restitution; //! Bounce parameter for linear limit
- //!@}
- bool m_enableMotor[3];
- int m_currentLimit[3]; //!< 0=free, 1=at lower limit, 2=at upper limit
-
- b3TranslationalLimitMotor()
- {
- m_lowerLimit.setValue(0.f, 0.f, 0.f);
- m_upperLimit.setValue(0.f, 0.f, 0.f);
- m_accumulatedImpulse.setValue(0.f, 0.f, 0.f);
- m_normalCFM.setValue(0.f, 0.f, 0.f);
- m_stopERP.setValue(0.2f, 0.2f, 0.2f);
- m_stopCFM.setValue(0.f, 0.f, 0.f);
-
- m_limitSoftness = 0.7f;
- m_damping = b3Scalar(1.0f);
- m_restitution = b3Scalar(0.5f);
- for (int i = 0; i < 3; i++)
- {
- m_enableMotor[i] = false;
- m_targetVelocity[i] = b3Scalar(0.f);
- m_maxMotorForce[i] = b3Scalar(0.f);
- }
- }
-
- b3TranslationalLimitMotor(const b3TranslationalLimitMotor& other)
- {
- m_lowerLimit = other.m_lowerLimit;
- m_upperLimit = other.m_upperLimit;
- m_accumulatedImpulse = other.m_accumulatedImpulse;
-
- m_limitSoftness = other.m_limitSoftness;
- m_damping = other.m_damping;
- m_restitution = other.m_restitution;
- m_normalCFM = other.m_normalCFM;
- m_stopERP = other.m_stopERP;
- m_stopCFM = other.m_stopCFM;
-
- for (int i = 0; i < 3; i++)
- {
- m_enableMotor[i] = other.m_enableMotor[i];
- m_targetVelocity[i] = other.m_targetVelocity[i];
- m_maxMotorForce[i] = other.m_maxMotorForce[i];
- }
- }
-
- //! Test limit
- /*!
- - free means upper < lower,
- - locked means upper == lower
- - limited means upper > lower
- - limitIndex: first 3 are linear, next 3 are angular
- */
- inline bool isLimited(int limitIndex)
- {
- return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
- }
- inline bool needApplyForce(int limitIndex)
- {
- if (m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false;
- return true;
- }
- int testLimitValue(int limitIndex, b3Scalar test_value);
-
- b3Scalar solveLinearAxis(
- b3Scalar timeStep,
- b3Scalar jacDiagABInv,
- b3RigidBodyData& body1, const b3Vector3& pointInA,
- b3RigidBodyData& body2, const b3Vector3& pointInB,
- int limit_index,
- const b3Vector3& axis_normal_on_a,
- const b3Vector3& anchorPos);
-};
-
-enum b36DofFlags
-{
- B3_6DOF_FLAGS_CFM_NORM = 1,
- B3_6DOF_FLAGS_CFM_STOP = 2,
- B3_6DOF_FLAGS_ERP_STOP = 4
-};
-#define B3_6DOF_FLAGS_AXIS_SHIFT 3 // bits per axis
-
-/// b3Generic6DofConstraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
-/*!
-b3Generic6DofConstraint can leave any of the 6 degree of freedom 'free' or 'locked'.
-currently this limit supports rotational motors<br>
-<ul>
-<li> For Linear limits, use b3Generic6DofConstraint.setLinearUpperLimit, b3Generic6DofConstraint.setLinearLowerLimit. You can set the parameters with the b3TranslationalLimitMotor structure accsesible through the b3Generic6DofConstraint.getTranslationalLimitMotor method.
-At this moment translational motors are not supported. May be in the future. </li>
-
-<li> For Angular limits, use the b3RotationalLimitMotor structure for configuring the limit.
-This is accessible through b3Generic6DofConstraint.getLimitMotor method,
-This brings support for limit parameters and motors. </li>
-
-<li> Angulars limits have these possible ranges:
-<table border=1 >
-<tr>
- <td><b>AXIS</b></td>
- <td><b>MIN ANGLE</b></td>
- <td><b>MAX ANGLE</b></td>
-</tr><tr>
- <td>X</td>
- <td>-PI</td>
- <td>PI</td>
-</tr><tr>
- <td>Y</td>
- <td>-PI/2</td>
- <td>PI/2</td>
-</tr><tr>
- <td>Z</td>
- <td>-PI</td>
- <td>PI</td>
-</tr>
-</table>
-</li>
-</ul>
-
-*/
-B3_ATTRIBUTE_ALIGNED16(class)
-b3Generic6DofConstraint : public b3TypedConstraint
-{
-protected:
- //! relative_frames
- //!@{
- b3Transform m_frameInA; //!< the constraint space w.r.t body A
- b3Transform m_frameInB; //!< the constraint space w.r.t body B
- //!@}
-
- //! Jacobians
- //!@{
- // b3JacobianEntry m_jacLinear[3];//!< 3 orthogonal linear constraints
- // b3JacobianEntry m_jacAng[3];//!< 3 orthogonal angular constraints
- //!@}
-
- //! Linear_Limit_parameters
- //!@{
- b3TranslationalLimitMotor m_linearLimits;
- //!@}
-
- //! hinge_parameters
- //!@{
- b3RotationalLimitMotor m_angularLimits[3];
- //!@}
-
-protected:
- //! temporal variables
- //!@{
- b3Transform m_calculatedTransformA;
- b3Transform m_calculatedTransformB;
- b3Vector3 m_calculatedAxisAngleDiff;
- b3Vector3 m_calculatedAxis[3];
- b3Vector3 m_calculatedLinearDiff;
- b3Scalar m_timeStep;
- b3Scalar m_factA;
- b3Scalar m_factB;
- bool m_hasStaticBody;
-
- b3Vector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes
-
- bool m_useLinearReferenceFrameA;
- bool m_useOffsetForConstraintFrame;
-
- int m_flags;
-
- //!@}
-
- b3Generic6DofConstraint& operator=(b3Generic6DofConstraint& other)
- {
- b3Assert(0);
- (void)other;
- return *this;
- }
-
- int setAngularLimits(b3ConstraintInfo2 * info, int row_offset, const b3Transform& transA, const b3Transform& transB, const b3Vector3& linVelA, const b3Vector3& linVelB, const b3Vector3& angVelA, const b3Vector3& angVelB);
-
- int setLinearLimits(b3ConstraintInfo2 * info, int row, const b3Transform& transA, const b3Transform& transB, const b3Vector3& linVelA, const b3Vector3& linVelB, const b3Vector3& angVelA, const b3Vector3& angVelB);
-
- // tests linear limits
- void calculateLinearInfo();
-
- //! calcs the euler angles between the two bodies.
- void calculateAngleInfo();
-
-public:
- B3_DECLARE_ALIGNED_ALLOCATOR();
-
- b3Generic6DofConstraint(int rbA, int rbB, const b3Transform& frameInA, const b3Transform& frameInB, bool useLinearReferenceFrameA, const b3RigidBodyData* bodies);
-
- //! Calcs global transform of the offsets
- /*!
- Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies.
- \sa b3Generic6DofConstraint.getCalculatedTransformA , b3Generic6DofConstraint.getCalculatedTransformB, b3Generic6DofConstraint.calculateAngleInfo
- */
- void calculateTransforms(const b3Transform& transA, const b3Transform& transB, const b3RigidBodyData* bodies);
-
- void calculateTransforms(const b3RigidBodyData* bodies);
-
- //! Gets the global transform of the offset for body A
- /*!
- \sa b3Generic6DofConstraint.getFrameOffsetA, b3Generic6DofConstraint.getFrameOffsetB, b3Generic6DofConstraint.calculateAngleInfo.
- */
- const b3Transform& getCalculatedTransformA() const
- {
- return m_calculatedTransformA;
- }
-
- //! Gets the global transform of the offset for body B
- /*!
- \sa b3Generic6DofConstraint.getFrameOffsetA, b3Generic6DofConstraint.getFrameOffsetB, b3Generic6DofConstraint.calculateAngleInfo.
- */
- const b3Transform& getCalculatedTransformB() const
- {
- return m_calculatedTransformB;
- }
-
- const b3Transform& getFrameOffsetA() const
- {
- return m_frameInA;
- }
-
- const b3Transform& getFrameOffsetB() const
- {
- return m_frameInB;
- }
-
- b3Transform& getFrameOffsetA()
- {
- return m_frameInA;
- }
-
- b3Transform& getFrameOffsetB()
- {
- return m_frameInB;
- }
-
- virtual void getInfo1(b3ConstraintInfo1 * info, const b3RigidBodyData* bodies);
-
- void getInfo1NonVirtual(b3ConstraintInfo1 * info, const b3RigidBodyData* bodies);
-
- virtual void getInfo2(b3ConstraintInfo2 * info, const b3RigidBodyData* bodies);
-
- void getInfo2NonVirtual(b3ConstraintInfo2 * info, const b3Transform& transA, const b3Transform& transB, const b3Vector3& linVelA, const b3Vector3& linVelB, const b3Vector3& angVelA, const b3Vector3& angVelB, const b3RigidBodyData* bodies);
-
- void updateRHS(b3Scalar timeStep);
-
- //! Get the rotation axis in global coordinates
- b3Vector3 getAxis(int axis_index) const;
-
- //! Get the relative Euler angle
- /*!
- \pre b3Generic6DofConstraint::calculateTransforms() must be called previously.
- */
- b3Scalar getAngle(int axis_index) const;
-
- //! Get the relative position of the constraint pivot
- /*!
- \pre b3Generic6DofConstraint::calculateTransforms() must be called previously.
- */
- b3Scalar getRelativePivotPosition(int axis_index) const;
-
- void setFrames(const b3Transform& frameA, const b3Transform& frameB, const b3RigidBodyData* bodies);
-
- //! Test angular limit.
- /*!
- Calculates angular correction and returns true if limit needs to be corrected.
- \pre b3Generic6DofConstraint::calculateTransforms() must be called previously.
- */
- bool testAngularLimitMotor(int axis_index);
-
- void setLinearLowerLimit(const b3Vector3& linearLower)
- {
- m_linearLimits.m_lowerLimit = linearLower;
- }
-
- void getLinearLowerLimit(b3Vector3 & linearLower)
- {
- linearLower = m_linearLimits.m_lowerLimit;
- }
-
- void setLinearUpperLimit(const b3Vector3& linearUpper)
- {
- m_linearLimits.m_upperLimit = linearUpper;
- }
-
- void getLinearUpperLimit(b3Vector3 & linearUpper)
- {
- linearUpper = m_linearLimits.m_upperLimit;
- }
-
- void setAngularLowerLimit(const b3Vector3& angularLower)
- {
- for (int i = 0; i < 3; i++)
- m_angularLimits[i].m_loLimit = b3NormalizeAngle(angularLower[i]);
- }
-
- void getAngularLowerLimit(b3Vector3 & angularLower)
- {
- for (int i = 0; i < 3; i++)
- angularLower[i] = m_angularLimits[i].m_loLimit;
- }
-
- void setAngularUpperLimit(const b3Vector3& angularUpper)
- {
- for (int i = 0; i < 3; i++)
- m_angularLimits[i].m_hiLimit = b3NormalizeAngle(angularUpper[i]);
- }
-
- void getAngularUpperLimit(b3Vector3 & angularUpper)
- {
- for (int i = 0; i < 3; i++)
- angularUpper[i] = m_angularLimits[i].m_hiLimit;
- }
-
- //! Retrieves the angular limit informacion
- b3RotationalLimitMotor* getRotationalLimitMotor(int index)
- {
- return &m_angularLimits[index];
- }
-
- //! Retrieves the limit informacion
- b3TranslationalLimitMotor* getTranslationalLimitMotor()
- {
- return &m_linearLimits;
- }
-
- //first 3 are linear, next 3 are angular
- void setLimit(int axis, b3Scalar lo, b3Scalar hi)
- {
- if (axis < 3)
- {
- m_linearLimits.m_lowerLimit[axis] = lo;
- m_linearLimits.m_upperLimit[axis] = hi;
- }
- else
- {
- lo = b3NormalizeAngle(lo);
- hi = b3NormalizeAngle(hi);
- m_angularLimits[axis - 3].m_loLimit = lo;
- m_angularLimits[axis - 3].m_hiLimit = hi;
- }
- }
-
- //! Test limit
- /*!
- - free means upper < lower,
- - locked means upper == lower
- - limited means upper > lower
- - limitIndex: first 3 are linear, next 3 are angular
- */
- bool isLimited(int limitIndex)
- {
- if (limitIndex < 3)
- {
- return m_linearLimits.isLimited(limitIndex);
- }
- return m_angularLimits[limitIndex - 3].isLimited();
- }
-
- virtual void calcAnchorPos(const b3RigidBodyData* bodies); // overridable
-
- int get_limit_motor_info2(b3RotationalLimitMotor * limot,
- const b3Transform& transA, const b3Transform& transB, const b3Vector3& linVelA, const b3Vector3& linVelB, const b3Vector3& angVelA, const b3Vector3& angVelB,
- b3ConstraintInfo2* info, int row, b3Vector3& ax1, int rotational, int rotAllowed = false);
-
- // access for UseFrameOffset
- bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; }
- void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; }
-
- ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
- ///If no axis is provided, it uses the default axis for this constraint.
- virtual void setParam(int num, b3Scalar value, int axis = -1);
- ///return the local value of parameter
- virtual b3Scalar getParam(int num, int axis = -1) const;
-
- void setAxis(const b3Vector3& axis1, const b3Vector3& axis2, const b3RigidBodyData* bodies);
-};
-
-#endif //B3_GENERIC_6DOF_CONSTRAINT_H