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Diffstat (limited to 'thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h')
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diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h new file mode 100644 index 0000000000..084d36055c --- /dev/null +++ b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h @@ -0,0 +1,550 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +/// 2009 March: b3Generic6DofConstraint refactored by Roman Ponomarev +/// Added support for generic constraint solver through getInfo1/getInfo2 methods + +/* +2007-09-09 +b3Generic6DofConstraint Refactored by Francisco Le?n +email: projectileman@yahoo.com +http://gimpact.sf.net +*/ + + +#ifndef B3_GENERIC_6DOF_CONSTRAINT_H +#define B3_GENERIC_6DOF_CONSTRAINT_H + +#include "Bullet3Common/b3Vector3.h" +#include "b3JacobianEntry.h" +#include "b3TypedConstraint.h" + +struct b3RigidBodyData; + + + + +//! Rotation Limit structure for generic joints +class b3RotationalLimitMotor +{ +public: + //! limit_parameters + //!@{ + b3Scalar m_loLimit;//!< joint limit + b3Scalar m_hiLimit;//!< joint limit + b3Scalar m_targetVelocity;//!< target motor velocity + b3Scalar m_maxMotorForce;//!< max force on motor + b3Scalar m_maxLimitForce;//!< max force on limit + b3Scalar m_damping;//!< Damping. + b3Scalar m_limitSoftness;//! Relaxation factor + b3Scalar m_normalCFM;//!< Constraint force mixing factor + b3Scalar m_stopERP;//!< Error tolerance factor when joint is at limit + b3Scalar m_stopCFM;//!< Constraint force mixing factor when joint is at limit + b3Scalar m_bounce;//!< restitution factor + bool m_enableMotor; + + //!@} + + //! temp_variables + //!@{ + b3Scalar m_currentLimitError;//! How much is violated this limit + b3Scalar m_currentPosition; //! current value of angle + int m_currentLimit;//!< 0=free, 1=at lo limit, 2=at hi limit + b3Scalar m_accumulatedImpulse; + //!@} + + b3RotationalLimitMotor() + { + m_accumulatedImpulse = 0.f; + m_targetVelocity = 0; + m_maxMotorForce = 0.1f; + m_maxLimitForce = 300.0f; + m_loLimit = 1.0f; + m_hiLimit = -1.0f; + m_normalCFM = 0.f; + m_stopERP = 0.2f; + m_stopCFM = 0.f; + m_bounce = 0.0f; + m_damping = 1.0f; + m_limitSoftness = 0.5f; + m_currentLimit = 0; + m_currentLimitError = 0; + m_enableMotor = false; + } + + b3RotationalLimitMotor(const b3RotationalLimitMotor & limot) + { + m_targetVelocity = limot.m_targetVelocity; + m_maxMotorForce = limot.m_maxMotorForce; + m_limitSoftness = limot.m_limitSoftness; + m_loLimit = limot.m_loLimit; + m_hiLimit = limot.m_hiLimit; + m_normalCFM = limot.m_normalCFM; + m_stopERP = limot.m_stopERP; + m_stopCFM = limot.m_stopCFM; + m_bounce = limot.m_bounce; + m_currentLimit = limot.m_currentLimit; + m_currentLimitError = limot.m_currentLimitError; + m_enableMotor = limot.m_enableMotor; + } + + + + //! Is limited + bool isLimited() + { + if(m_loLimit > m_hiLimit) return false; + return true; + } + + //! Need apply correction + bool needApplyTorques() + { + if(m_currentLimit == 0 && m_enableMotor == false) return false; + return true; + } + + //! calculates error + /*! + calculates m_currentLimit and m_currentLimitError. + */ + int testLimitValue(b3Scalar test_value); + + //! apply the correction impulses for two bodies + b3Scalar solveAngularLimits(b3Scalar timeStep,b3Vector3& axis, b3Scalar jacDiagABInv,b3RigidBodyData * body0, b3RigidBodyData * body1); + +}; + + + +class b3TranslationalLimitMotor +{ +public: + b3Vector3 m_lowerLimit;//!< the constraint lower limits + b3Vector3 m_upperLimit;//!< the constraint upper limits + b3Vector3 m_accumulatedImpulse; + //! Linear_Limit_parameters + //!@{ + b3Vector3 m_normalCFM;//!< Constraint force mixing factor + b3Vector3 m_stopERP;//!< Error tolerance factor when joint is at limit + b3Vector3 m_stopCFM;//!< Constraint force mixing factor when joint is at limit + b3Vector3 m_targetVelocity;//!< target motor velocity + b3Vector3 m_maxMotorForce;//!< max force on motor + b3Vector3 m_currentLimitError;//! How much is violated this limit + b3Vector3 m_currentLinearDiff;//! Current relative offset of constraint frames + b3Scalar m_limitSoftness;//!< Softness for linear limit + b3Scalar m_damping;//!< Damping for linear limit + b3Scalar m_restitution;//! Bounce parameter for linear limit + //!@} + bool m_enableMotor[3]; + int m_currentLimit[3];//!< 0=free, 1=at lower limit, 2=at upper limit + + b3TranslationalLimitMotor() + { + m_lowerLimit.setValue(0.f,0.f,0.f); + m_upperLimit.setValue(0.f,0.f,0.f); + m_accumulatedImpulse.setValue(0.f,0.f,0.f); + m_normalCFM.setValue(0.f, 0.f, 0.f); + m_stopERP.setValue(0.2f, 0.2f, 0.2f); + m_stopCFM.setValue(0.f, 0.f, 0.f); + + m_limitSoftness = 0.7f; + m_damping = b3Scalar(1.0f); + m_restitution = b3Scalar(0.5f); + for(int i=0; i < 3; i++) + { + m_enableMotor[i] = false; + m_targetVelocity[i] = b3Scalar(0.f); + m_maxMotorForce[i] = b3Scalar(0.f); + } + } + + b3TranslationalLimitMotor(const b3TranslationalLimitMotor & other ) + { + m_lowerLimit = other.m_lowerLimit; + m_upperLimit = other.m_upperLimit; + m_accumulatedImpulse = other.m_accumulatedImpulse; + + m_limitSoftness = other.m_limitSoftness ; + m_damping = other.m_damping; + m_restitution = other.m_restitution; + m_normalCFM = other.m_normalCFM; + m_stopERP = other.m_stopERP; + m_stopCFM = other.m_stopCFM; + + for(int i=0; i < 3; i++) + { + m_enableMotor[i] = other.m_enableMotor[i]; + m_targetVelocity[i] = other.m_targetVelocity[i]; + m_maxMotorForce[i] = other.m_maxMotorForce[i]; + } + } + + //! Test limit + /*! + - free means upper < lower, + - locked means upper == lower + - limited means upper > lower + - limitIndex: first 3 are linear, next 3 are angular + */ + inline bool isLimited(int limitIndex) + { + return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]); + } + inline bool needApplyForce(int limitIndex) + { + if(m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false; + return true; + } + int testLimitValue(int limitIndex, b3Scalar test_value); + + + b3Scalar solveLinearAxis( + b3Scalar timeStep, + b3Scalar jacDiagABInv, + b3RigidBodyData& body1,const b3Vector3 &pointInA, + b3RigidBodyData& body2,const b3Vector3 &pointInB, + int limit_index, + const b3Vector3 & axis_normal_on_a, + const b3Vector3 & anchorPos); + + +}; + +enum b36DofFlags +{ + B3_6DOF_FLAGS_CFM_NORM = 1, + B3_6DOF_FLAGS_CFM_STOP = 2, + B3_6DOF_FLAGS_ERP_STOP = 4 +}; +#define B3_6DOF_FLAGS_AXIS_SHIFT 3 // bits per axis + + +/// b3Generic6DofConstraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space +/*! +b3Generic6DofConstraint can leave any of the 6 degree of freedom 'free' or 'locked'. +currently this limit supports rotational motors<br> +<ul> +<li> For Linear limits, use b3Generic6DofConstraint.setLinearUpperLimit, b3Generic6DofConstraint.setLinearLowerLimit. You can set the parameters with the b3TranslationalLimitMotor structure accsesible through the b3Generic6DofConstraint.getTranslationalLimitMotor method. +At this moment translational motors are not supported. May be in the future. </li> + +<li> For Angular limits, use the b3RotationalLimitMotor structure for configuring the limit. +This is accessible through b3Generic6DofConstraint.getLimitMotor method, +This brings support for limit parameters and motors. </li> + +<li> Angulars limits have these possible ranges: +<table border=1 > +<tr> + <td><b>AXIS</b></td> + <td><b>MIN ANGLE</b></td> + <td><b>MAX ANGLE</b></td> +</tr><tr> + <td>X</td> + <td>-PI</td> + <td>PI</td> +</tr><tr> + <td>Y</td> + <td>-PI/2</td> + <td>PI/2</td> +</tr><tr> + <td>Z</td> + <td>-PI</td> + <td>PI</td> +</tr> +</table> +</li> +</ul> + +*/ +B3_ATTRIBUTE_ALIGNED16(class) b3Generic6DofConstraint : public b3TypedConstraint +{ +protected: + + //! relative_frames + //!@{ + b3Transform m_frameInA;//!< the constraint space w.r.t body A + b3Transform m_frameInB;//!< the constraint space w.r.t body B + //!@} + + //! Jacobians + //!@{ +// b3JacobianEntry m_jacLinear[3];//!< 3 orthogonal linear constraints +// b3JacobianEntry m_jacAng[3];//!< 3 orthogonal angular constraints + //!@} + + //! Linear_Limit_parameters + //!@{ + b3TranslationalLimitMotor m_linearLimits; + //!@} + + + //! hinge_parameters + //!@{ + b3RotationalLimitMotor m_angularLimits[3]; + //!@} + + +protected: + //! temporal variables + //!@{ + b3Transform m_calculatedTransformA; + b3Transform m_calculatedTransformB; + b3Vector3 m_calculatedAxisAngleDiff; + b3Vector3 m_calculatedAxis[3]; + b3Vector3 m_calculatedLinearDiff; + b3Scalar m_timeStep; + b3Scalar m_factA; + b3Scalar m_factB; + bool m_hasStaticBody; + + b3Vector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes + + bool m_useLinearReferenceFrameA; + bool m_useOffsetForConstraintFrame; + + int m_flags; + + //!@} + + b3Generic6DofConstraint& operator=(b3Generic6DofConstraint& other) + { + b3Assert(0); + (void) other; + return *this; + } + + + int setAngularLimits(b3ConstraintInfo2 *info, int row_offset,const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB); + + int setLinearLimits(b3ConstraintInfo2 *info, int row, const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB); + + + // tests linear limits + void calculateLinearInfo(); + + //! calcs the euler angles between the two bodies. + void calculateAngleInfo(); + + + +public: + + B3_DECLARE_ALIGNED_ALLOCATOR(); + + b3Generic6DofConstraint(int rbA, int rbB, const b3Transform& frameInA, const b3Transform& frameInB ,bool useLinearReferenceFrameA,const b3RigidBodyData* bodies); + + //! Calcs global transform of the offsets + /*! + Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies. + \sa b3Generic6DofConstraint.getCalculatedTransformA , b3Generic6DofConstraint.getCalculatedTransformB, b3Generic6DofConstraint.calculateAngleInfo + */ + void calculateTransforms(const b3Transform& transA,const b3Transform& transB,const b3RigidBodyData* bodies); + + void calculateTransforms(const b3RigidBodyData* bodies); + + //! Gets the global transform of the offset for body A + /*! + \sa b3Generic6DofConstraint.getFrameOffsetA, b3Generic6DofConstraint.getFrameOffsetB, b3Generic6DofConstraint.calculateAngleInfo. + */ + const b3Transform & getCalculatedTransformA() const + { + return m_calculatedTransformA; + } + + //! Gets the global transform of the offset for body B + /*! + \sa b3Generic6DofConstraint.getFrameOffsetA, b3Generic6DofConstraint.getFrameOffsetB, b3Generic6DofConstraint.calculateAngleInfo. + */ + const b3Transform & getCalculatedTransformB() const + { + return m_calculatedTransformB; + } + + const b3Transform & getFrameOffsetA() const + { + return m_frameInA; + } + + const b3Transform & getFrameOffsetB() const + { + return m_frameInB; + } + + + b3Transform & getFrameOffsetA() + { + return m_frameInA; + } + + b3Transform & getFrameOffsetB() + { + return m_frameInB; + } + + + + virtual void getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies); + + void getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyData* bodies); + + virtual void getInfo2 (b3ConstraintInfo2* info,const b3RigidBodyData* bodies); + + void getInfo2NonVirtual (b3ConstraintInfo2* info,const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB,const b3RigidBodyData* bodies); + + + void updateRHS(b3Scalar timeStep); + + //! Get the rotation axis in global coordinates + b3Vector3 getAxis(int axis_index) const; + + //! Get the relative Euler angle + /*! + \pre b3Generic6DofConstraint::calculateTransforms() must be called previously. + */ + b3Scalar getAngle(int axis_index) const; + + //! Get the relative position of the constraint pivot + /*! + \pre b3Generic6DofConstraint::calculateTransforms() must be called previously. + */ + b3Scalar getRelativePivotPosition(int axis_index) const; + + void setFrames(const b3Transform & frameA, const b3Transform & frameB, const b3RigidBodyData* bodies); + + //! Test angular limit. + /*! + Calculates angular correction and returns true if limit needs to be corrected. + \pre b3Generic6DofConstraint::calculateTransforms() must be called previously. + */ + bool testAngularLimitMotor(int axis_index); + + void setLinearLowerLimit(const b3Vector3& linearLower) + { + m_linearLimits.m_lowerLimit = linearLower; + } + + void getLinearLowerLimit(b3Vector3& linearLower) + { + linearLower = m_linearLimits.m_lowerLimit; + } + + void setLinearUpperLimit(const b3Vector3& linearUpper) + { + m_linearLimits.m_upperLimit = linearUpper; + } + + void getLinearUpperLimit(b3Vector3& linearUpper) + { + linearUpper = m_linearLimits.m_upperLimit; + } + + void setAngularLowerLimit(const b3Vector3& angularLower) + { + for(int i = 0; i < 3; i++) + m_angularLimits[i].m_loLimit = b3NormalizeAngle(angularLower[i]); + } + + void getAngularLowerLimit(b3Vector3& angularLower) + { + for(int i = 0; i < 3; i++) + angularLower[i] = m_angularLimits[i].m_loLimit; + } + + void setAngularUpperLimit(const b3Vector3& angularUpper) + { + for(int i = 0; i < 3; i++) + m_angularLimits[i].m_hiLimit = b3NormalizeAngle(angularUpper[i]); + } + + void getAngularUpperLimit(b3Vector3& angularUpper) + { + for(int i = 0; i < 3; i++) + angularUpper[i] = m_angularLimits[i].m_hiLimit; + } + + //! Retrieves the angular limit informacion + b3RotationalLimitMotor * getRotationalLimitMotor(int index) + { + return &m_angularLimits[index]; + } + + //! Retrieves the limit informacion + b3TranslationalLimitMotor * getTranslationalLimitMotor() + { + return &m_linearLimits; + } + + //first 3 are linear, next 3 are angular + void setLimit(int axis, b3Scalar lo, b3Scalar hi) + { + if(axis<3) + { + m_linearLimits.m_lowerLimit[axis] = lo; + m_linearLimits.m_upperLimit[axis] = hi; + } + else + { + lo = b3NormalizeAngle(lo); + hi = b3NormalizeAngle(hi); + m_angularLimits[axis-3].m_loLimit = lo; + m_angularLimits[axis-3].m_hiLimit = hi; + } + } + + //! Test limit + /*! + - free means upper < lower, + - locked means upper == lower + - limited means upper > lower + - limitIndex: first 3 are linear, next 3 are angular + */ + bool isLimited(int limitIndex) + { + if(limitIndex<3) + { + return m_linearLimits.isLimited(limitIndex); + + } + return m_angularLimits[limitIndex-3].isLimited(); + } + + virtual void calcAnchorPos(const b3RigidBodyData* bodies); // overridable + + int get_limit_motor_info2( b3RotationalLimitMotor * limot, + const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB, + b3ConstraintInfo2 *info, int row, b3Vector3& ax1, int rotational, int rotAllowed = false); + + // access for UseFrameOffset + bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; } + void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; } + + ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). + ///If no axis is provided, it uses the default axis for this constraint. + virtual void setParam(int num, b3Scalar value, int axis = -1); + ///return the local value of parameter + virtual b3Scalar getParam(int num, int axis = -1) const; + + void setAxis( const b3Vector3& axis1, const b3Vector3& axis2,const b3RigidBodyData* bodies); + + + + +}; + + + + + +#endif //B3_GENERIC_6DOF_CONSTRAINT_H |