diff options
Diffstat (limited to 'thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.cpp')
-rw-r--r-- | thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.cpp | 737 |
1 files changed, 0 insertions, 737 deletions
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.cpp b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.cpp deleted file mode 100644 index 0d5bb2014b..0000000000 --- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.cpp +++ /dev/null @@ -1,737 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ -/* -2007-09-09 -Refactored by Francisco Le?n -email: projectileman@yahoo.com -http://gimpact.sf.net -*/ - -#include "b3Generic6DofConstraint.h" -#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" - -#include "Bullet3Common/b3TransformUtil.h" -#include "Bullet3Common/b3TransformUtil.h" -#include <new> - -#define D6_USE_OBSOLETE_METHOD false -#define D6_USE_FRAME_OFFSET true - -b3Generic6DofConstraint::b3Generic6DofConstraint(int rbA, int rbB, const b3Transform& frameInA, const b3Transform& frameInB, bool useLinearReferenceFrameA, const b3RigidBodyData* bodies) - : b3TypedConstraint(B3_D6_CONSTRAINT_TYPE, rbA, rbB), m_frameInA(frameInA), m_frameInB(frameInB), m_useLinearReferenceFrameA(useLinearReferenceFrameA), m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET), m_flags(0) -{ - calculateTransforms(bodies); -} - -#define GENERIC_D6_DISABLE_WARMSTARTING 1 - -b3Scalar btGetMatrixElem(const b3Matrix3x3& mat, int index); -b3Scalar btGetMatrixElem(const b3Matrix3x3& mat, int index) -{ - int i = index % 3; - int j = index / 3; - return mat[i][j]; -} - -///MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html -bool matrixToEulerXYZ(const b3Matrix3x3& mat, b3Vector3& xyz); -bool matrixToEulerXYZ(const b3Matrix3x3& mat, b3Vector3& xyz) -{ - // // rot = cy*cz -cy*sz sy - // // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx - // // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy - // - - b3Scalar fi = btGetMatrixElem(mat, 2); - if (fi < b3Scalar(1.0f)) - { - if (fi > b3Scalar(-1.0f)) - { - xyz[0] = b3Atan2(-btGetMatrixElem(mat, 5), btGetMatrixElem(mat, 8)); - xyz[1] = b3Asin(btGetMatrixElem(mat, 2)); - xyz[2] = b3Atan2(-btGetMatrixElem(mat, 1), btGetMatrixElem(mat, 0)); - return true; - } - else - { - // WARNING. Not unique. XA - ZA = -atan2(r10,r11) - xyz[0] = -b3Atan2(btGetMatrixElem(mat, 3), btGetMatrixElem(mat, 4)); - xyz[1] = -B3_HALF_PI; - xyz[2] = b3Scalar(0.0); - return false; - } - } - else - { - // WARNING. Not unique. XAngle + ZAngle = atan2(r10,r11) - xyz[0] = b3Atan2(btGetMatrixElem(mat, 3), btGetMatrixElem(mat, 4)); - xyz[1] = B3_HALF_PI; - xyz[2] = 0.0; - } - return false; -} - -//////////////////////////// b3RotationalLimitMotor //////////////////////////////////// - -int b3RotationalLimitMotor::testLimitValue(b3Scalar test_value) -{ - if (m_loLimit > m_hiLimit) - { - m_currentLimit = 0; //Free from violation - return 0; - } - if (test_value < m_loLimit) - { - m_currentLimit = 1; //low limit violation - m_currentLimitError = test_value - m_loLimit; - if (m_currentLimitError > B3_PI) - m_currentLimitError -= B3_2_PI; - else if (m_currentLimitError < -B3_PI) - m_currentLimitError += B3_2_PI; - return 1; - } - else if (test_value > m_hiLimit) - { - m_currentLimit = 2; //High limit violation - m_currentLimitError = test_value - m_hiLimit; - if (m_currentLimitError > B3_PI) - m_currentLimitError -= B3_2_PI; - else if (m_currentLimitError < -B3_PI) - m_currentLimitError += B3_2_PI; - return 2; - }; - - m_currentLimit = 0; //Free from violation - return 0; -} - -//////////////////////////// End b3RotationalLimitMotor //////////////////////////////////// - -//////////////////////////// b3TranslationalLimitMotor //////////////////////////////////// - -int b3TranslationalLimitMotor::testLimitValue(int limitIndex, b3Scalar test_value) -{ - b3Scalar loLimit = m_lowerLimit[limitIndex]; - b3Scalar hiLimit = m_upperLimit[limitIndex]; - if (loLimit > hiLimit) - { - m_currentLimit[limitIndex] = 0; //Free from violation - m_currentLimitError[limitIndex] = b3Scalar(0.f); - return 0; - } - - if (test_value < loLimit) - { - m_currentLimit[limitIndex] = 2; //low limit violation - m_currentLimitError[limitIndex] = test_value - loLimit; - return 2; - } - else if (test_value > hiLimit) - { - m_currentLimit[limitIndex] = 1; //High limit violation - m_currentLimitError[limitIndex] = test_value - hiLimit; - return 1; - }; - - m_currentLimit[limitIndex] = 0; //Free from violation - m_currentLimitError[limitIndex] = b3Scalar(0.f); - return 0; -} - -//////////////////////////// b3TranslationalLimitMotor //////////////////////////////////// - -void b3Generic6DofConstraint::calculateAngleInfo() -{ - b3Matrix3x3 relative_frame = m_calculatedTransformA.getBasis().inverse() * m_calculatedTransformB.getBasis(); - matrixToEulerXYZ(relative_frame, m_calculatedAxisAngleDiff); - // in euler angle mode we do not actually constrain the angular velocity - // along the axes axis[0] and axis[2] (although we do use axis[1]) : - // - // to get constrain w2-w1 along ...not - // ------ --------------------- ------ - // d(angle[0])/dt = 0 ax[1] x ax[2] ax[0] - // d(angle[1])/dt = 0 ax[1] - // d(angle[2])/dt = 0 ax[0] x ax[1] ax[2] - // - // constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0. - // to prove the result for angle[0], write the expression for angle[0] from - // GetInfo1 then take the derivative. to prove this for angle[2] it is - // easier to take the euler rate expression for d(angle[2])/dt with respect - // to the components of w and set that to 0. - b3Vector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0); - b3Vector3 axis2 = m_calculatedTransformA.getBasis().getColumn(2); - - m_calculatedAxis[1] = axis2.cross(axis0); - m_calculatedAxis[0] = m_calculatedAxis[1].cross(axis2); - m_calculatedAxis[2] = axis0.cross(m_calculatedAxis[1]); - - m_calculatedAxis[0].normalize(); - m_calculatedAxis[1].normalize(); - m_calculatedAxis[2].normalize(); -} - -static b3Transform getCenterOfMassTransform(const b3RigidBodyData& body) -{ - b3Transform tr(body.m_quat, body.m_pos); - return tr; -} - -void b3Generic6DofConstraint::calculateTransforms(const b3RigidBodyData* bodies) -{ - b3Transform transA; - b3Transform transB; - transA = getCenterOfMassTransform(bodies[m_rbA]); - transB = getCenterOfMassTransform(bodies[m_rbB]); - calculateTransforms(transA, transB, bodies); -} - -void b3Generic6DofConstraint::calculateTransforms(const b3Transform& transA, const b3Transform& transB, const b3RigidBodyData* bodies) -{ - m_calculatedTransformA = transA * m_frameInA; - m_calculatedTransformB = transB * m_frameInB; - calculateLinearInfo(); - calculateAngleInfo(); - if (m_useOffsetForConstraintFrame) - { // get weight factors depending on masses - b3Scalar miA = bodies[m_rbA].m_invMass; - b3Scalar miB = bodies[m_rbB].m_invMass; - m_hasStaticBody = (miA < B3_EPSILON) || (miB < B3_EPSILON); - b3Scalar miS = miA + miB; - if (miS > b3Scalar(0.f)) - { - m_factA = miB / miS; - } - else - { - m_factA = b3Scalar(0.5f); - } - m_factB = b3Scalar(1.0f) - m_factA; - } -} - -bool b3Generic6DofConstraint::testAngularLimitMotor(int axis_index) -{ - b3Scalar angle = m_calculatedAxisAngleDiff[axis_index]; - angle = b3AdjustAngleToLimits(angle, m_angularLimits[axis_index].m_loLimit, m_angularLimits[axis_index].m_hiLimit); - m_angularLimits[axis_index].m_currentPosition = angle; - //test limits - m_angularLimits[axis_index].testLimitValue(angle); - return m_angularLimits[axis_index].needApplyTorques(); -} - -void b3Generic6DofConstraint::getInfo1(b3ConstraintInfo1* info, const b3RigidBodyData* bodies) -{ - //prepare constraint - calculateTransforms(getCenterOfMassTransform(bodies[m_rbA]), getCenterOfMassTransform(bodies[m_rbB]), bodies); - info->m_numConstraintRows = 0; - info->nub = 6; - int i; - //test linear limits - for (i = 0; i < 3; i++) - { - if (m_linearLimits.needApplyForce(i)) - { - info->m_numConstraintRows++; - info->nub--; - } - } - //test angular limits - for (i = 0; i < 3; i++) - { - if (testAngularLimitMotor(i)) - { - info->m_numConstraintRows++; - info->nub--; - } - } - // printf("info->m_numConstraintRows=%d\n",info->m_numConstraintRows); -} - -void b3Generic6DofConstraint::getInfo1NonVirtual(b3ConstraintInfo1* info, const b3RigidBodyData* bodies) -{ - //pre-allocate all 6 - info->m_numConstraintRows = 6; - info->nub = 0; -} - -void b3Generic6DofConstraint::getInfo2(b3ConstraintInfo2* info, const b3RigidBodyData* bodies) -{ - b3Transform transA = getCenterOfMassTransform(bodies[m_rbA]); - b3Transform transB = getCenterOfMassTransform(bodies[m_rbB]); - const b3Vector3& linVelA = bodies[m_rbA].m_linVel; - const b3Vector3& linVelB = bodies[m_rbB].m_linVel; - const b3Vector3& angVelA = bodies[m_rbA].m_angVel; - const b3Vector3& angVelB = bodies[m_rbB].m_angVel; - - if (m_useOffsetForConstraintFrame) - { // for stability better to solve angular limits first - int row = setAngularLimits(info, 0, transA, transB, linVelA, linVelB, angVelA, angVelB); - setLinearLimits(info, row, transA, transB, linVelA, linVelB, angVelA, angVelB); - } - else - { // leave old version for compatibility - int row = setLinearLimits(info, 0, transA, transB, linVelA, linVelB, angVelA, angVelB); - setAngularLimits(info, row, transA, transB, linVelA, linVelB, angVelA, angVelB); - } -} - -void b3Generic6DofConstraint::getInfo2NonVirtual(b3ConstraintInfo2* info, const b3Transform& transA, const b3Transform& transB, const b3Vector3& linVelA, const b3Vector3& linVelB, const b3Vector3& angVelA, const b3Vector3& angVelB, const b3RigidBodyData* bodies) -{ - //prepare constraint - calculateTransforms(transA, transB, bodies); - - int i; - for (i = 0; i < 3; i++) - { - testAngularLimitMotor(i); - } - - if (m_useOffsetForConstraintFrame) - { // for stability better to solve angular limits first - int row = setAngularLimits(info, 0, transA, transB, linVelA, linVelB, angVelA, angVelB); - setLinearLimits(info, row, transA, transB, linVelA, linVelB, angVelA, angVelB); - } - else - { // leave old version for compatibility - int row = setLinearLimits(info, 0, transA, transB, linVelA, linVelB, angVelA, angVelB); - setAngularLimits(info, row, transA, transB, linVelA, linVelB, angVelA, angVelB); - } -} - -int b3Generic6DofConstraint::setLinearLimits(b3ConstraintInfo2* info, int row, const b3Transform& transA, const b3Transform& transB, const b3Vector3& linVelA, const b3Vector3& linVelB, const b3Vector3& angVelA, const b3Vector3& angVelB) -{ - // int row = 0; - //solve linear limits - b3RotationalLimitMotor limot; - for (int i = 0; i < 3; i++) - { - if (m_linearLimits.needApplyForce(i)) - { // re-use rotational motor code - limot.m_bounce = b3Scalar(0.f); - limot.m_currentLimit = m_linearLimits.m_currentLimit[i]; - limot.m_currentPosition = m_linearLimits.m_currentLinearDiff[i]; - limot.m_currentLimitError = m_linearLimits.m_currentLimitError[i]; - limot.m_damping = m_linearLimits.m_damping; - limot.m_enableMotor = m_linearLimits.m_enableMotor[i]; - limot.m_hiLimit = m_linearLimits.m_upperLimit[i]; - limot.m_limitSoftness = m_linearLimits.m_limitSoftness; - limot.m_loLimit = m_linearLimits.m_lowerLimit[i]; - limot.m_maxLimitForce = b3Scalar(0.f); - limot.m_maxMotorForce = m_linearLimits.m_maxMotorForce[i]; - limot.m_targetVelocity = m_linearLimits.m_targetVelocity[i]; - b3Vector3 axis = m_calculatedTransformA.getBasis().getColumn(i); - int flags = m_flags >> (i * B3_6DOF_FLAGS_AXIS_SHIFT); - limot.m_normalCFM = (flags & B3_6DOF_FLAGS_CFM_NORM) ? m_linearLimits.m_normalCFM[i] : info->cfm[0]; - limot.m_stopCFM = (flags & B3_6DOF_FLAGS_CFM_STOP) ? m_linearLimits.m_stopCFM[i] : info->cfm[0]; - limot.m_stopERP = (flags & B3_6DOF_FLAGS_ERP_STOP) ? m_linearLimits.m_stopERP[i] : info->erp; - if (m_useOffsetForConstraintFrame) - { - int indx1 = (i + 1) % 3; - int indx2 = (i + 2) % 3; - int rotAllowed = 1; // rotations around orthos to current axis - if (m_angularLimits[indx1].m_currentLimit && m_angularLimits[indx2].m_currentLimit) - { - rotAllowed = 0; - } - row += get_limit_motor_info2(&limot, transA, transB, linVelA, linVelB, angVelA, angVelB, info, row, axis, 0, rotAllowed); - } - else - { - row += get_limit_motor_info2(&limot, transA, transB, linVelA, linVelB, angVelA, angVelB, info, row, axis, 0); - } - } - } - return row; -} - -int b3Generic6DofConstraint::setAngularLimits(b3ConstraintInfo2* info, int row_offset, const b3Transform& transA, const b3Transform& transB, const b3Vector3& linVelA, const b3Vector3& linVelB, const b3Vector3& angVelA, const b3Vector3& angVelB) -{ - b3Generic6DofConstraint* d6constraint = this; - int row = row_offset; - //solve angular limits - for (int i = 0; i < 3; i++) - { - if (d6constraint->getRotationalLimitMotor(i)->needApplyTorques()) - { - b3Vector3 axis = d6constraint->getAxis(i); - int flags = m_flags >> ((i + 3) * B3_6DOF_FLAGS_AXIS_SHIFT); - if (!(flags & B3_6DOF_FLAGS_CFM_NORM)) - { - m_angularLimits[i].m_normalCFM = info->cfm[0]; - } - if (!(flags & B3_6DOF_FLAGS_CFM_STOP)) - { - m_angularLimits[i].m_stopCFM = info->cfm[0]; - } - if (!(flags & B3_6DOF_FLAGS_ERP_STOP)) - { - m_angularLimits[i].m_stopERP = info->erp; - } - row += get_limit_motor_info2(d6constraint->getRotationalLimitMotor(i), - transA, transB, linVelA, linVelB, angVelA, angVelB, info, row, axis, 1); - } - } - - return row; -} - -void b3Generic6DofConstraint::updateRHS(b3Scalar timeStep) -{ - (void)timeStep; -} - -void b3Generic6DofConstraint::setFrames(const b3Transform& frameA, const b3Transform& frameB, const b3RigidBodyData* bodies) -{ - m_frameInA = frameA; - m_frameInB = frameB; - - calculateTransforms(bodies); -} - -b3Vector3 b3Generic6DofConstraint::getAxis(int axis_index) const -{ - return m_calculatedAxis[axis_index]; -} - -b3Scalar b3Generic6DofConstraint::getRelativePivotPosition(int axisIndex) const -{ - return m_calculatedLinearDiff[axisIndex]; -} - -b3Scalar b3Generic6DofConstraint::getAngle(int axisIndex) const -{ - return m_calculatedAxisAngleDiff[axisIndex]; -} - -void b3Generic6DofConstraint::calcAnchorPos(const b3RigidBodyData* bodies) -{ - b3Scalar imA = bodies[m_rbA].m_invMass; - b3Scalar imB = bodies[m_rbB].m_invMass; - b3Scalar weight; - if (imB == b3Scalar(0.0)) - { - weight = b3Scalar(1.0); - } - else - { - weight = imA / (imA + imB); - } - const b3Vector3& pA = m_calculatedTransformA.getOrigin(); - const b3Vector3& pB = m_calculatedTransformB.getOrigin(); - m_AnchorPos = pA * weight + pB * (b3Scalar(1.0) - weight); - return; -} - -void b3Generic6DofConstraint::calculateLinearInfo() -{ - m_calculatedLinearDiff = m_calculatedTransformB.getOrigin() - m_calculatedTransformA.getOrigin(); - m_calculatedLinearDiff = m_calculatedTransformA.getBasis().inverse() * m_calculatedLinearDiff; - for (int i = 0; i < 3; i++) - { - m_linearLimits.m_currentLinearDiff[i] = m_calculatedLinearDiff[i]; - m_linearLimits.testLimitValue(i, m_calculatedLinearDiff[i]); - } -} - -int b3Generic6DofConstraint::get_limit_motor_info2( - b3RotationalLimitMotor* limot, - const b3Transform& transA, const b3Transform& transB, const b3Vector3& linVelA, const b3Vector3& linVelB, const b3Vector3& angVelA, const b3Vector3& angVelB, - b3ConstraintInfo2* info, int row, b3Vector3& ax1, int rotational, int rotAllowed) -{ - int srow = row * info->rowskip; - bool powered = limot->m_enableMotor; - int limit = limot->m_currentLimit; - if (powered || limit) - { // if the joint is powered, or has joint limits, add in the extra row - b3Scalar* J1 = rotational ? info->m_J1angularAxis : info->m_J1linearAxis; - b3Scalar* J2 = rotational ? info->m_J2angularAxis : info->m_J2linearAxis; - if (J1) - { - J1[srow + 0] = ax1[0]; - J1[srow + 1] = ax1[1]; - J1[srow + 2] = ax1[2]; - } - if (J2) - { - J2[srow + 0] = -ax1[0]; - J2[srow + 1] = -ax1[1]; - J2[srow + 2] = -ax1[2]; - } - if ((!rotational)) - { - if (m_useOffsetForConstraintFrame) - { - b3Vector3 tmpA, tmpB, relA, relB; - // get vector from bodyB to frameB in WCS - relB = m_calculatedTransformB.getOrigin() - transB.getOrigin(); - // get its projection to constraint axis - b3Vector3 projB = ax1 * relB.dot(ax1); - // get vector directed from bodyB to constraint axis (and orthogonal to it) - b3Vector3 orthoB = relB - projB; - // same for bodyA - relA = m_calculatedTransformA.getOrigin() - transA.getOrigin(); - b3Vector3 projA = ax1 * relA.dot(ax1); - b3Vector3 orthoA = relA - projA; - // get desired offset between frames A and B along constraint axis - b3Scalar desiredOffs = limot->m_currentPosition - limot->m_currentLimitError; - // desired vector from projection of center of bodyA to projection of center of bodyB to constraint axis - b3Vector3 totalDist = projA + ax1 * desiredOffs - projB; - // get offset vectors relA and relB - relA = orthoA + totalDist * m_factA; - relB = orthoB - totalDist * m_factB; - tmpA = relA.cross(ax1); - tmpB = relB.cross(ax1); - if (m_hasStaticBody && (!rotAllowed)) - { - tmpA *= m_factA; - tmpB *= m_factB; - } - int i; - for (i = 0; i < 3; i++) info->m_J1angularAxis[srow + i] = tmpA[i]; - for (i = 0; i < 3; i++) info->m_J2angularAxis[srow + i] = -tmpB[i]; - } - else - { - b3Vector3 ltd; // Linear Torque Decoupling vector - b3Vector3 c = m_calculatedTransformB.getOrigin() - transA.getOrigin(); - ltd = c.cross(ax1); - info->m_J1angularAxis[srow + 0] = ltd[0]; - info->m_J1angularAxis[srow + 1] = ltd[1]; - info->m_J1angularAxis[srow + 2] = ltd[2]; - - c = m_calculatedTransformB.getOrigin() - transB.getOrigin(); - ltd = -c.cross(ax1); - info->m_J2angularAxis[srow + 0] = ltd[0]; - info->m_J2angularAxis[srow + 1] = ltd[1]; - info->m_J2angularAxis[srow + 2] = ltd[2]; - } - } - // if we're limited low and high simultaneously, the joint motor is - // ineffective - if (limit && (limot->m_loLimit == limot->m_hiLimit)) powered = false; - info->m_constraintError[srow] = b3Scalar(0.f); - if (powered) - { - info->cfm[srow] = limot->m_normalCFM; - if (!limit) - { - b3Scalar tag_vel = rotational ? limot->m_targetVelocity : -limot->m_targetVelocity; - - b3Scalar mot_fact = getMotorFactor(limot->m_currentPosition, - limot->m_loLimit, - limot->m_hiLimit, - tag_vel, - info->fps * limot->m_stopERP); - info->m_constraintError[srow] += mot_fact * limot->m_targetVelocity; - info->m_lowerLimit[srow] = -limot->m_maxMotorForce / info->fps; - info->m_upperLimit[srow] = limot->m_maxMotorForce / info->fps; - } - } - if (limit) - { - b3Scalar k = info->fps * limot->m_stopERP; - if (!rotational) - { - info->m_constraintError[srow] += k * limot->m_currentLimitError; - } - else - { - info->m_constraintError[srow] += -k * limot->m_currentLimitError; - } - info->cfm[srow] = limot->m_stopCFM; - if (limot->m_loLimit == limot->m_hiLimit) - { // limited low and high simultaneously - info->m_lowerLimit[srow] = -B3_INFINITY; - info->m_upperLimit[srow] = B3_INFINITY; - } - else - { - if (limit == 1) - { - info->m_lowerLimit[srow] = 0; - info->m_upperLimit[srow] = B3_INFINITY; - } - else - { - info->m_lowerLimit[srow] = -B3_INFINITY; - info->m_upperLimit[srow] = 0; - } - // deal with bounce - if (limot->m_bounce > 0) - { - // calculate joint velocity - b3Scalar vel; - if (rotational) - { - vel = angVelA.dot(ax1); - //make sure that if no body -> angVelB == zero vec - // if (body1) - vel -= angVelB.dot(ax1); - } - else - { - vel = linVelA.dot(ax1); - //make sure that if no body -> angVelB == zero vec - // if (body1) - vel -= linVelB.dot(ax1); - } - // only apply bounce if the velocity is incoming, and if the - // resulting c[] exceeds what we already have. - if (limit == 1) - { - if (vel < 0) - { - b3Scalar newc = -limot->m_bounce * vel; - if (newc > info->m_constraintError[srow]) - info->m_constraintError[srow] = newc; - } - } - else - { - if (vel > 0) - { - b3Scalar newc = -limot->m_bounce * vel; - if (newc < info->m_constraintError[srow]) - info->m_constraintError[srow] = newc; - } - } - } - } - } - return 1; - } - else - return 0; -} - -///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). -///If no axis is provided, it uses the default axis for this constraint. -void b3Generic6DofConstraint::setParam(int num, b3Scalar value, int axis) -{ - if ((axis >= 0) && (axis < 3)) - { - switch (num) - { - case B3_CONSTRAINT_STOP_ERP: - m_linearLimits.m_stopERP[axis] = value; - m_flags |= B3_6DOF_FLAGS_ERP_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT); - break; - case B3_CONSTRAINT_STOP_CFM: - m_linearLimits.m_stopCFM[axis] = value; - m_flags |= B3_6DOF_FLAGS_CFM_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT); - break; - case B3_CONSTRAINT_CFM: - m_linearLimits.m_normalCFM[axis] = value; - m_flags |= B3_6DOF_FLAGS_CFM_NORM << (axis * B3_6DOF_FLAGS_AXIS_SHIFT); - break; - default: - b3AssertConstrParams(0); - } - } - else if ((axis >= 3) && (axis < 6)) - { - switch (num) - { - case B3_CONSTRAINT_STOP_ERP: - m_angularLimits[axis - 3].m_stopERP = value; - m_flags |= B3_6DOF_FLAGS_ERP_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT); - break; - case B3_CONSTRAINT_STOP_CFM: - m_angularLimits[axis - 3].m_stopCFM = value; - m_flags |= B3_6DOF_FLAGS_CFM_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT); - break; - case B3_CONSTRAINT_CFM: - m_angularLimits[axis - 3].m_normalCFM = value; - m_flags |= B3_6DOF_FLAGS_CFM_NORM << (axis * B3_6DOF_FLAGS_AXIS_SHIFT); - break; - default: - b3AssertConstrParams(0); - } - } - else - { - b3AssertConstrParams(0); - } -} - -///return the local value of parameter -b3Scalar b3Generic6DofConstraint::getParam(int num, int axis) const -{ - b3Scalar retVal = 0; - if ((axis >= 0) && (axis < 3)) - { - switch (num) - { - case B3_CONSTRAINT_STOP_ERP: - b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_ERP_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT))); - retVal = m_linearLimits.m_stopERP[axis]; - break; - case B3_CONSTRAINT_STOP_CFM: - b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_CFM_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT))); - retVal = m_linearLimits.m_stopCFM[axis]; - break; - case B3_CONSTRAINT_CFM: - b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_CFM_NORM << (axis * B3_6DOF_FLAGS_AXIS_SHIFT))); - retVal = m_linearLimits.m_normalCFM[axis]; - break; - default: - b3AssertConstrParams(0); - } - } - else if ((axis >= 3) && (axis < 6)) - { - switch (num) - { - case B3_CONSTRAINT_STOP_ERP: - b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_ERP_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT))); - retVal = m_angularLimits[axis - 3].m_stopERP; - break; - case B3_CONSTRAINT_STOP_CFM: - b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_CFM_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT))); - retVal = m_angularLimits[axis - 3].m_stopCFM; - break; - case B3_CONSTRAINT_CFM: - b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_CFM_NORM << (axis * B3_6DOF_FLAGS_AXIS_SHIFT))); - retVal = m_angularLimits[axis - 3].m_normalCFM; - break; - default: - b3AssertConstrParams(0); - } - } - else - { - b3AssertConstrParams(0); - } - return retVal; -} - -void b3Generic6DofConstraint::setAxis(const b3Vector3& axis1, const b3Vector3& axis2, const b3RigidBodyData* bodies) -{ - b3Vector3 zAxis = axis1.normalized(); - b3Vector3 yAxis = axis2.normalized(); - b3Vector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system - - b3Transform frameInW; - frameInW.setIdentity(); - frameInW.getBasis().setValue(xAxis[0], yAxis[0], zAxis[0], - xAxis[1], yAxis[1], zAxis[1], - xAxis[2], yAxis[2], zAxis[2]); - - // now get constraint frame in local coordinate systems - m_frameInA = getCenterOfMassTransform(bodies[m_rbA]).inverse() * frameInW; - m_frameInB = getCenterOfMassTransform(bodies[m_rbB]).inverse() * frameInW; - - calculateTransforms(bodies); -} |