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path: root/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp
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Diffstat (limited to 'thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp')
-rw-r--r--thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp103
1 files changed, 0 insertions, 103 deletions
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp
deleted file mode 100644
index ace4b18388..0000000000
--- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp
+++ /dev/null
@@ -1,103 +0,0 @@
-
-#include "b3FixedConstraint.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Common/b3TransformUtil.h"
-#include <new>
-
-b3FixedConstraint::b3FixedConstraint(int rbA, int rbB, const b3Transform& frameInA, const b3Transform& frameInB)
- : b3TypedConstraint(B3_FIXED_CONSTRAINT_TYPE, rbA, rbB)
-{
- m_pivotInA = frameInA.getOrigin();
- m_pivotInB = frameInB.getOrigin();
- m_relTargetAB = frameInA.getRotation() * frameInB.getRotation().inverse();
-}
-
-b3FixedConstraint::~b3FixedConstraint()
-{
-}
-
-void b3FixedConstraint::getInfo1(b3ConstraintInfo1* info, const b3RigidBodyData* bodies)
-{
- info->m_numConstraintRows = 6;
- info->nub = 6;
-}
-
-void b3FixedConstraint::getInfo2(b3ConstraintInfo2* info, const b3RigidBodyData* bodies)
-{
- //fix the 3 linear degrees of freedom
-
- const b3Vector3& worldPosA = bodies[m_rbA].m_pos;
- const b3Quaternion& worldOrnA = bodies[m_rbA].m_quat;
- const b3Vector3& worldPosB = bodies[m_rbB].m_pos;
- const b3Quaternion& worldOrnB = bodies[m_rbB].m_quat;
-
- info->m_J1linearAxis[0] = 1;
- info->m_J1linearAxis[info->rowskip + 1] = 1;
- info->m_J1linearAxis[2 * info->rowskip + 2] = 1;
-
- b3Vector3 a1 = b3QuatRotate(worldOrnA, m_pivotInA);
- {
- b3Vector3* angular0 = (b3Vector3*)(info->m_J1angularAxis);
- b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis + info->rowskip);
- b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis + 2 * info->rowskip);
- b3Vector3 a1neg = -a1;
- a1neg.getSkewSymmetricMatrix(angular0, angular1, angular2);
- }
-
- if (info->m_J2linearAxis)
- {
- info->m_J2linearAxis[0] = -1;
- info->m_J2linearAxis[info->rowskip + 1] = -1;
- info->m_J2linearAxis[2 * info->rowskip + 2] = -1;
- }
-
- b3Vector3 a2 = b3QuatRotate(worldOrnB, m_pivotInB);
-
- {
- // b3Vector3 a2n = -a2;
- b3Vector3* angular0 = (b3Vector3*)(info->m_J2angularAxis);
- b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis + info->rowskip);
- b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis + 2 * info->rowskip);
- a2.getSkewSymmetricMatrix(angular0, angular1, angular2);
- }
-
- // set right hand side for the linear dofs
- b3Scalar k = info->fps * info->erp;
- b3Vector3 linearError = k * (a2 + worldPosB - a1 - worldPosA);
- int j;
- for (j = 0; j < 3; j++)
- {
- info->m_constraintError[j * info->rowskip] = linearError[j];
- //printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
- }
-
- //fix the 3 angular degrees of freedom
-
- int start_row = 3;
- int s = info->rowskip;
- int start_index = start_row * s;
-
- // 3 rows to make body rotations equal
- info->m_J1angularAxis[start_index] = 1;
- info->m_J1angularAxis[start_index + s + 1] = 1;
- info->m_J1angularAxis[start_index + s * 2 + 2] = 1;
- if (info->m_J2angularAxis)
- {
- info->m_J2angularAxis[start_index] = -1;
- info->m_J2angularAxis[start_index + s + 1] = -1;
- info->m_J2angularAxis[start_index + s * 2 + 2] = -1;
- }
-
- // set right hand side for the angular dofs
-
- b3Vector3 diff;
- b3Scalar angle;
- b3Quaternion qrelCur = worldOrnA * worldOrnB.inverse();
-
- b3TransformUtil::calculateDiffAxisAngleQuaternion(m_relTargetAB, qrelCur, diff, angle);
- diff *= -angle;
- for (j = 0; j < 3; j++)
- {
- info->m_constraintError[(3 + j) * info->rowskip] = k * diff[j];
- }
-} \ No newline at end of file