diff options
Diffstat (limited to 'thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp')
-rw-r--r-- | thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp deleted file mode 100644 index ace4b18388..0000000000 --- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp +++ /dev/null @@ -1,103 +0,0 @@ - -#include "b3FixedConstraint.h" -#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" -#include "Bullet3Common/b3TransformUtil.h" -#include <new> - -b3FixedConstraint::b3FixedConstraint(int rbA, int rbB, const b3Transform& frameInA, const b3Transform& frameInB) - : b3TypedConstraint(B3_FIXED_CONSTRAINT_TYPE, rbA, rbB) -{ - m_pivotInA = frameInA.getOrigin(); - m_pivotInB = frameInB.getOrigin(); - m_relTargetAB = frameInA.getRotation() * frameInB.getRotation().inverse(); -} - -b3FixedConstraint::~b3FixedConstraint() -{ -} - -void b3FixedConstraint::getInfo1(b3ConstraintInfo1* info, const b3RigidBodyData* bodies) -{ - info->m_numConstraintRows = 6; - info->nub = 6; -} - -void b3FixedConstraint::getInfo2(b3ConstraintInfo2* info, const b3RigidBodyData* bodies) -{ - //fix the 3 linear degrees of freedom - - const b3Vector3& worldPosA = bodies[m_rbA].m_pos; - const b3Quaternion& worldOrnA = bodies[m_rbA].m_quat; - const b3Vector3& worldPosB = bodies[m_rbB].m_pos; - const b3Quaternion& worldOrnB = bodies[m_rbB].m_quat; - - info->m_J1linearAxis[0] = 1; - info->m_J1linearAxis[info->rowskip + 1] = 1; - info->m_J1linearAxis[2 * info->rowskip + 2] = 1; - - b3Vector3 a1 = b3QuatRotate(worldOrnA, m_pivotInA); - { - b3Vector3* angular0 = (b3Vector3*)(info->m_J1angularAxis); - b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis + info->rowskip); - b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis + 2 * info->rowskip); - b3Vector3 a1neg = -a1; - a1neg.getSkewSymmetricMatrix(angular0, angular1, angular2); - } - - if (info->m_J2linearAxis) - { - info->m_J2linearAxis[0] = -1; - info->m_J2linearAxis[info->rowskip + 1] = -1; - info->m_J2linearAxis[2 * info->rowskip + 2] = -1; - } - - b3Vector3 a2 = b3QuatRotate(worldOrnB, m_pivotInB); - - { - // b3Vector3 a2n = -a2; - b3Vector3* angular0 = (b3Vector3*)(info->m_J2angularAxis); - b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis + info->rowskip); - b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis + 2 * info->rowskip); - a2.getSkewSymmetricMatrix(angular0, angular1, angular2); - } - - // set right hand side for the linear dofs - b3Scalar k = info->fps * info->erp; - b3Vector3 linearError = k * (a2 + worldPosB - a1 - worldPosA); - int j; - for (j = 0; j < 3; j++) - { - info->m_constraintError[j * info->rowskip] = linearError[j]; - //printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]); - } - - //fix the 3 angular degrees of freedom - - int start_row = 3; - int s = info->rowskip; - int start_index = start_row * s; - - // 3 rows to make body rotations equal - info->m_J1angularAxis[start_index] = 1; - info->m_J1angularAxis[start_index + s + 1] = 1; - info->m_J1angularAxis[start_index + s * 2 + 2] = 1; - if (info->m_J2angularAxis) - { - info->m_J2angularAxis[start_index] = -1; - info->m_J2angularAxis[start_index + s + 1] = -1; - info->m_J2angularAxis[start_index + s * 2 + 2] = -1; - } - - // set right hand side for the angular dofs - - b3Vector3 diff; - b3Scalar angle; - b3Quaternion qrelCur = worldOrnA * worldOrnB.inverse(); - - b3TransformUtil::calculateDiffAxisAngleQuaternion(m_relTargetAB, qrelCur, diff, angle); - diff *= -angle; - for (j = 0; j < 3; j++) - { - info->m_constraintError[(3 + j) * info->rowskip] = k * diff[j]; - } -}
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