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Diffstat (limited to 'thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h')
-rw-r--r-- | thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h | 149 |
1 files changed, 0 insertions, 149 deletions
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h deleted file mode 100644 index 049c9116fd..0000000000 --- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h +++ /dev/null @@ -1,149 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef B3_CONTACT_SOLVER_INFO -#define B3_CONTACT_SOLVER_INFO - -#include "Bullet3Common/b3Scalar.h" - -enum b3SolverMode -{ - B3_SOLVER_RANDMIZE_ORDER = 1, - B3_SOLVER_FRICTION_SEPARATE = 2, - B3_SOLVER_USE_WARMSTARTING = 4, - B3_SOLVER_USE_2_FRICTION_DIRECTIONS = 16, - B3_SOLVER_ENABLE_FRICTION_DIRECTION_CACHING = 32, - B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION = 64, - B3_SOLVER_CACHE_FRIENDLY = 128, - B3_SOLVER_SIMD = 256, - B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS = 512, - B3_SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS = 1024 -}; - -struct b3ContactSolverInfoData -{ - b3Scalar m_tau; - b3Scalar m_damping; //global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'. - b3Scalar m_friction; - b3Scalar m_timeStep; - b3Scalar m_restitution; - int m_numIterations; - b3Scalar m_maxErrorReduction; - b3Scalar m_sor; - b3Scalar m_erp; //used as Baumgarte factor - b3Scalar m_erp2; //used in Split Impulse - b3Scalar m_globalCfm; //constraint force mixing - int m_splitImpulse; - b3Scalar m_splitImpulsePenetrationThreshold; - b3Scalar m_splitImpulseTurnErp; - b3Scalar m_linearSlop; - b3Scalar m_warmstartingFactor; - - int m_solverMode; - int m_restingContactRestitutionThreshold; - int m_minimumSolverBatchSize; - b3Scalar m_maxGyroscopicForce; - b3Scalar m_singleAxisRollingFrictionThreshold; -}; - -struct b3ContactSolverInfo : public b3ContactSolverInfoData -{ - inline b3ContactSolverInfo() - { - m_tau = b3Scalar(0.6); - m_damping = b3Scalar(1.0); - m_friction = b3Scalar(0.3); - m_timeStep = b3Scalar(1.f / 60.f); - m_restitution = b3Scalar(0.); - m_maxErrorReduction = b3Scalar(20.); - m_numIterations = 10; - m_erp = b3Scalar(0.2); - m_erp2 = b3Scalar(0.8); - m_globalCfm = b3Scalar(0.); - m_sor = b3Scalar(1.); - m_splitImpulse = true; - m_splitImpulsePenetrationThreshold = -.04f; - m_splitImpulseTurnErp = 0.1f; - m_linearSlop = b3Scalar(0.0); - m_warmstartingFactor = b3Scalar(0.85); - //m_solverMode = B3_SOLVER_USE_WARMSTARTING | B3_SOLVER_SIMD | B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION|B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_ENABLE_FRICTION_DIRECTION_CACHING;// | B3_SOLVER_RANDMIZE_ORDER; - m_solverMode = B3_SOLVER_USE_WARMSTARTING | B3_SOLVER_SIMD; // | B3_SOLVER_RANDMIZE_ORDER; - m_restingContactRestitutionThreshold = 2; //unused as of 2.81 - m_minimumSolverBatchSize = 128; //try to combine islands until the amount of constraints reaches this limit - m_maxGyroscopicForce = 100.f; ///only used to clamp forces for bodies that have their B3_ENABLE_GYROPSCOPIC_FORCE flag set (using b3RigidBody::setFlag) - m_singleAxisRollingFrictionThreshold = 1e30f; ///if the velocity is above this threshold, it will use a single constraint row (axis), otherwise 3 rows. - } -}; - -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct b3ContactSolverInfoDoubleData -{ - double m_tau; - double m_damping; //global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'. - double m_friction; - double m_timeStep; - double m_restitution; - double m_maxErrorReduction; - double m_sor; - double m_erp; //used as Baumgarte factor - double m_erp2; //used in Split Impulse - double m_globalCfm; //constraint force mixing - double m_splitImpulsePenetrationThreshold; - double m_splitImpulseTurnErp; - double m_linearSlop; - double m_warmstartingFactor; - double m_maxGyroscopicForce; - double m_singleAxisRollingFrictionThreshold; - - int m_numIterations; - int m_solverMode; - int m_restingContactRestitutionThreshold; - int m_minimumSolverBatchSize; - int m_splitImpulse; - char m_padding[4]; -}; -///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 -struct b3ContactSolverInfoFloatData -{ - float m_tau; - float m_damping; //global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'. - float m_friction; - float m_timeStep; - - float m_restitution; - float m_maxErrorReduction; - float m_sor; - float m_erp; //used as Baumgarte factor - - float m_erp2; //used in Split Impulse - float m_globalCfm; //constraint force mixing - float m_splitImpulsePenetrationThreshold; - float m_splitImpulseTurnErp; - - float m_linearSlop; - float m_warmstartingFactor; - float m_maxGyroscopicForce; - float m_singleAxisRollingFrictionThreshold; - - int m_numIterations; - int m_solverMode; - int m_restingContactRestitutionThreshold; - int m_minimumSolverBatchSize; - - int m_splitImpulse; - char m_padding[4]; -}; - -#endif //B3_CONTACT_SOLVER_INFO |