diff options
Diffstat (limited to 'thirdparty/bullet/Bullet3Common/shared/b3Float4.h')
-rw-r--r-- | thirdparty/bullet/Bullet3Common/shared/b3Float4.h | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/thirdparty/bullet/Bullet3Common/shared/b3Float4.h b/thirdparty/bullet/Bullet3Common/shared/b3Float4.h deleted file mode 100644 index d8a9f47411..0000000000 --- a/thirdparty/bullet/Bullet3Common/shared/b3Float4.h +++ /dev/null @@ -1,90 +0,0 @@ -#ifndef B3_FLOAT4_H -#define B3_FLOAT4_H - -#include "Bullet3Common/shared/b3PlatformDefinitions.h" - -#ifdef __cplusplus -#include "Bullet3Common/b3Vector3.h" -#define b3Float4 b3Vector3 -#define b3Float4ConstArg const b3Vector3& -#define b3Dot3F4 b3Dot -#define b3Cross3 b3Cross -#define b3MakeFloat4 b3MakeVector3 -inline b3Vector3 b3Normalized(const b3Vector3& vec) -{ - return vec.normalized(); -} - -inline b3Float4 b3FastNormalized3(b3Float4ConstArg v) -{ - return v.normalized(); -} - -inline b3Float4 b3MaxFloat4(const b3Float4& a, const b3Float4& b) -{ - b3Float4 tmp = a; - tmp.setMax(b); - return tmp; -} -inline b3Float4 b3MinFloat4(const b3Float4& a, const b3Float4& b) -{ - b3Float4 tmp = a; - tmp.setMin(b); - return tmp; -} - -#else -typedef float4 b3Float4; -#define b3Float4ConstArg const b3Float4 -#define b3MakeFloat4 (float4) -float b3Dot3F4(b3Float4ConstArg v0, b3Float4ConstArg v1) -{ - float4 a1 = b3MakeFloat4(v0.xyz, 0.f); - float4 b1 = b3MakeFloat4(v1.xyz, 0.f); - return dot(a1, b1); -} -b3Float4 b3Cross3(b3Float4ConstArg v0, b3Float4ConstArg v1) -{ - float4 a1 = b3MakeFloat4(v0.xyz, 0.f); - float4 b1 = b3MakeFloat4(v1.xyz, 0.f); - return cross(a1, b1); -} -#define b3MinFloat4 min -#define b3MaxFloat4 max - -#define b3Normalized(a) normalize(a) - -#endif - -inline bool b3IsAlmostZero(b3Float4ConstArg v) -{ - if (b3Fabs(v.x) > 1e-6 || b3Fabs(v.y) > 1e-6 || b3Fabs(v.z) > 1e-6) - return false; - return true; -} - -inline int b3MaxDot(b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut) -{ - float maxDot = -B3_INFINITY; - int i = 0; - int ptIndex = -1; - for (i = 0; i < vecLen; i++) - { - float dot = b3Dot3F4(vecArray[i], vec); - - if (dot > maxDot) - { - maxDot = dot; - ptIndex = i; - } - } - b3Assert(ptIndex >= 0); - if (ptIndex < 0) - { - ptIndex = 0; - } - *dotOut = maxDot; - return ptIndex; -} - -#endif //B3_FLOAT4_H |