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-rw-r--r--thirdparty/bullet/Bullet3Common/shared/b3Float4.h90
1 files changed, 0 insertions, 90 deletions
diff --git a/thirdparty/bullet/Bullet3Common/shared/b3Float4.h b/thirdparty/bullet/Bullet3Common/shared/b3Float4.h
deleted file mode 100644
index d8a9f47411..0000000000
--- a/thirdparty/bullet/Bullet3Common/shared/b3Float4.h
+++ /dev/null
@@ -1,90 +0,0 @@
-#ifndef B3_FLOAT4_H
-#define B3_FLOAT4_H
-
-#include "Bullet3Common/shared/b3PlatformDefinitions.h"
-
-#ifdef __cplusplus
-#include "Bullet3Common/b3Vector3.h"
-#define b3Float4 b3Vector3
-#define b3Float4ConstArg const b3Vector3&
-#define b3Dot3F4 b3Dot
-#define b3Cross3 b3Cross
-#define b3MakeFloat4 b3MakeVector3
-inline b3Vector3 b3Normalized(const b3Vector3& vec)
-{
- return vec.normalized();
-}
-
-inline b3Float4 b3FastNormalized3(b3Float4ConstArg v)
-{
- return v.normalized();
-}
-
-inline b3Float4 b3MaxFloat4(const b3Float4& a, const b3Float4& b)
-{
- b3Float4 tmp = a;
- tmp.setMax(b);
- return tmp;
-}
-inline b3Float4 b3MinFloat4(const b3Float4& a, const b3Float4& b)
-{
- b3Float4 tmp = a;
- tmp.setMin(b);
- return tmp;
-}
-
-#else
-typedef float4 b3Float4;
-#define b3Float4ConstArg const b3Float4
-#define b3MakeFloat4 (float4)
-float b3Dot3F4(b3Float4ConstArg v0, b3Float4ConstArg v1)
-{
- float4 a1 = b3MakeFloat4(v0.xyz, 0.f);
- float4 b1 = b3MakeFloat4(v1.xyz, 0.f);
- return dot(a1, b1);
-}
-b3Float4 b3Cross3(b3Float4ConstArg v0, b3Float4ConstArg v1)
-{
- float4 a1 = b3MakeFloat4(v0.xyz, 0.f);
- float4 b1 = b3MakeFloat4(v1.xyz, 0.f);
- return cross(a1, b1);
-}
-#define b3MinFloat4 min
-#define b3MaxFloat4 max
-
-#define b3Normalized(a) normalize(a)
-
-#endif
-
-inline bool b3IsAlmostZero(b3Float4ConstArg v)
-{
- if (b3Fabs(v.x) > 1e-6 || b3Fabs(v.y) > 1e-6 || b3Fabs(v.z) > 1e-6)
- return false;
- return true;
-}
-
-inline int b3MaxDot(b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut)
-{
- float maxDot = -B3_INFINITY;
- int i = 0;
- int ptIndex = -1;
- for (i = 0; i < vecLen; i++)
- {
- float dot = b3Dot3F4(vecArray[i], vec);
-
- if (dot > maxDot)
- {
- maxDot = dot;
- ptIndex = i;
- }
- }
- b3Assert(ptIndex >= 0);
- if (ptIndex < 0)
- {
- ptIndex = 0;
- }
- *dotOut = maxDot;
- return ptIndex;
-}
-
-#endif //B3_FLOAT4_H