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Diffstat (limited to 'thirdparty/bullet/Bullet3Common/shared/b3Float4.h')
-rw-r--r--thirdparty/bullet/Bullet3Common/shared/b3Float4.h137
1 files changed, 65 insertions, 72 deletions
diff --git a/thirdparty/bullet/Bullet3Common/shared/b3Float4.h b/thirdparty/bullet/Bullet3Common/shared/b3Float4.h
index 5e4b95bcee..d8a9f47411 100644
--- a/thirdparty/bullet/Bullet3Common/shared/b3Float4.h
+++ b/thirdparty/bullet/Bullet3Common/shared/b3Float4.h
@@ -4,94 +4,87 @@
#include "Bullet3Common/shared/b3PlatformDefinitions.h"
#ifdef __cplusplus
- #include "Bullet3Common/b3Vector3.h"
- #define b3Float4 b3Vector3
- #define b3Float4ConstArg const b3Vector3&
- #define b3Dot3F4 b3Dot
- #define b3Cross3 b3Cross
- #define b3MakeFloat4 b3MakeVector3
- inline b3Vector3 b3Normalized(const b3Vector3& vec)
- {
- return vec.normalized();
- }
-
- inline b3Float4 b3FastNormalized3(b3Float4ConstArg v)
- {
- return v.normalized();
- }
-
- inline b3Float4 b3MaxFloat4 (const b3Float4& a, const b3Float4& b)
- {
- b3Float4 tmp = a;
- tmp.setMax(b);
- return tmp;
- }
- inline b3Float4 b3MinFloat4 (const b3Float4& a, const b3Float4& b)
- {
- b3Float4 tmp = a;
- tmp.setMin(b);
- return tmp;
- }
+#include "Bullet3Common/b3Vector3.h"
+#define b3Float4 b3Vector3
+#define b3Float4ConstArg const b3Vector3&
+#define b3Dot3F4 b3Dot
+#define b3Cross3 b3Cross
+#define b3MakeFloat4 b3MakeVector3
+inline b3Vector3 b3Normalized(const b3Vector3& vec)
+{
+ return vec.normalized();
+}
+inline b3Float4 b3FastNormalized3(b3Float4ConstArg v)
+{
+ return v.normalized();
+}
+inline b3Float4 b3MaxFloat4(const b3Float4& a, const b3Float4& b)
+{
+ b3Float4 tmp = a;
+ tmp.setMax(b);
+ return tmp;
+}
+inline b3Float4 b3MinFloat4(const b3Float4& a, const b3Float4& b)
+{
+ b3Float4 tmp = a;
+ tmp.setMin(b);
+ return tmp;
+}
#else
- typedef float4 b3Float4;
- #define b3Float4ConstArg const b3Float4
- #define b3MakeFloat4 (float4)
- float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)
- {
- float4 a1 = b3MakeFloat4(v0.xyz,0.f);
- float4 b1 = b3MakeFloat4(v1.xyz,0.f);
- return dot(a1, b1);
- }
- b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)
- {
- float4 a1 = b3MakeFloat4(v0.xyz,0.f);
- float4 b1 = b3MakeFloat4(v1.xyz,0.f);
- return cross(a1, b1);
- }
- #define b3MinFloat4 min
- #define b3MaxFloat4 max
-
- #define b3Normalized(a) normalize(a)
+typedef float4 b3Float4;
+#define b3Float4ConstArg const b3Float4
+#define b3MakeFloat4 (float4)
+float b3Dot3F4(b3Float4ConstArg v0, b3Float4ConstArg v1)
+{
+ float4 a1 = b3MakeFloat4(v0.xyz, 0.f);
+ float4 b1 = b3MakeFloat4(v1.xyz, 0.f);
+ return dot(a1, b1);
+}
+b3Float4 b3Cross3(b3Float4ConstArg v0, b3Float4ConstArg v1)
+{
+ float4 a1 = b3MakeFloat4(v0.xyz, 0.f);
+ float4 b1 = b3MakeFloat4(v1.xyz, 0.f);
+ return cross(a1, b1);
+}
+#define b3MinFloat4 min
+#define b3MaxFloat4 max
-#endif
+#define b3Normalized(a) normalize(a)
+#endif
-
inline bool b3IsAlmostZero(b3Float4ConstArg v)
{
- if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6)
+ if (b3Fabs(v.x) > 1e-6 || b3Fabs(v.y) > 1e-6 || b3Fabs(v.z) > 1e-6)
return false;
return true;
}
-
-inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )
+inline int b3MaxDot(b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut)
{
- float maxDot = -B3_INFINITY;
- int i = 0;
- int ptIndex = -1;
- for( i = 0; i < vecLen; i++ )
- {
- float dot = b3Dot3F4(vecArray[i],vec);
-
- if( dot > maxDot )
- {
- maxDot = dot;
- ptIndex = i;
- }
- }
- b3Assert(ptIndex>=0);
- if (ptIndex<0)
+ float maxDot = -B3_INFINITY;
+ int i = 0;
+ int ptIndex = -1;
+ for (i = 0; i < vecLen; i++)
+ {
+ float dot = b3Dot3F4(vecArray[i], vec);
+
+ if (dot > maxDot)
+ {
+ maxDot = dot;
+ ptIndex = i;
+ }
+ }
+ b3Assert(ptIndex >= 0);
+ if (ptIndex < 0)
{
ptIndex = 0;
}
- *dotOut = maxDot;
- return ptIndex;
+ *dotOut = maxDot;
+ return ptIndex;
}
-
-
-#endif //B3_FLOAT4_H
+#endif //B3_FLOAT4_H