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Diffstat (limited to 'thirdparty/bullet/Bullet3Common/b3Vector3.cpp')
-rw-r--r-- | thirdparty/bullet/Bullet3Common/b3Vector3.cpp | 1637 |
1 files changed, 0 insertions, 1637 deletions
diff --git a/thirdparty/bullet/Bullet3Common/b3Vector3.cpp b/thirdparty/bullet/Bullet3Common/b3Vector3.cpp deleted file mode 100644 index 100fb774c1..0000000000 --- a/thirdparty/bullet/Bullet3Common/b3Vector3.cpp +++ /dev/null @@ -1,1637 +0,0 @@ -/* - Copyright (c) 2011-213 Apple Inc. http://bulletphysics.org - - This software is provided 'as-is', without any express or implied warranty. - In no event will the authors be held liable for any damages arising from the use of this software. - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it freely, - subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. - - This source version has been altered. - */ - -#if defined(_WIN32) || defined(__i386__) -#define B3_USE_SSE_IN_API -#endif - -#include "b3Vector3.h" - -#if defined(B3_USE_SSE) || defined(B3_USE_NEON) - -#ifdef __APPLE__ -#include <stdint.h> -typedef float float4 __attribute__((vector_size(16))); -#else -#define float4 __m128 -#endif -//typedef uint32_t uint4 __attribute__ ((vector_size(16))); - -#if defined B3_USE_SSE || defined _WIN32 - -#define LOG2_ARRAY_SIZE 6 -#define STACK_ARRAY_COUNT (1UL << LOG2_ARRAY_SIZE) - -#include <emmintrin.h> - -long b3_maxdot_large(const float *vv, const float *vec, unsigned long count, float *dotResult); -long b3_maxdot_large(const float *vv, const float *vec, unsigned long count, float *dotResult) -{ - const float4 *vertices = (const float4 *)vv; - static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0}; - float4 dotMax = b3Assign128(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY); - float4 vvec = _mm_loadu_ps(vec); - float4 vHi = b3CastiTo128f(_mm_shuffle_epi32(b3CastfTo128i(vvec), 0xaa)); /// zzzz - float4 vLo = _mm_movelh_ps(vvec, vvec); /// xyxy - - long maxIndex = -1L; - - size_t segment = 0; - float4 stack_array[STACK_ARRAY_COUNT]; - -#if DEBUG - // memset( stack_array, -1, STACK_ARRAY_COUNT * sizeof(stack_array[0]) ); -#endif - - size_t index; - float4 max; - // Faster loop without cleanup code for full tiles - for (segment = 0; segment + STACK_ARRAY_COUNT * 4 <= count; segment += STACK_ARRAY_COUNT * 4) - { - max = dotMax; - - for (index = 0; index < STACK_ARRAY_COUNT; index += 4) - { // do four dot products at a time. Carefully avoid touching the w element. - float4 v0 = vertices[0]; - float4 v1 = vertices[1]; - float4 v2 = vertices[2]; - float4 v3 = vertices[3]; - vertices += 4; - - float4 lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1 - float4 hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1 - float4 lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3 - float4 hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3 - - lo0 = lo0 * vLo; - lo1 = lo1 * vLo; - float4 z = _mm_shuffle_ps(hi0, hi1, 0x88); - float4 x = _mm_shuffle_ps(lo0, lo1, 0x88); - float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z * vHi; - x = x + y; - x = x + z; - stack_array[index] = x; - max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; - vertices += 4; - - lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3 - - lo0 = lo0 * vLo; - lo1 = lo1 * vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z * vHi; - x = x + y; - x = x + z; - stack_array[index + 1] = x; - max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; - vertices += 4; - - lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3 - - lo0 = lo0 * vLo; - lo1 = lo1 * vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z * vHi; - x = x + y; - x = x + z; - stack_array[index + 2] = x; - max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; - vertices += 4; - - lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3 - - lo0 = lo0 * vLo; - lo1 = lo1 * vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z * vHi; - x = x + y; - x = x + z; - stack_array[index + 3] = x; - max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan - - // It is too costly to keep the index of the max here. We will look for it again later. We save a lot of work this way. - } - - // If we found a new max - if (0xf != _mm_movemask_ps((float4)_mm_cmpeq_ps(max, dotMax))) - { - // copy the new max across all lanes of our max accumulator - max = _mm_max_ps(max, (float4)_mm_shuffle_ps(max, max, 0x4e)); - max = _mm_max_ps(max, (float4)_mm_shuffle_ps(max, max, 0xb1)); - - dotMax = max; - - // find first occurrence of that max - size_t test; - for (index = 0; 0 == (test = _mm_movemask_ps(_mm_cmpeq_ps(stack_array[index], max))); index++) // local_count must be a multiple of 4 - { - } - // record where it is. - maxIndex = 4 * index + segment + indexTable[test]; - } - } - - // account for work we've already done - count -= segment; - - // Deal with the last < STACK_ARRAY_COUNT vectors - max = dotMax; - index = 0; - - if (b3Unlikely(count > 16)) - { - for (; index + 4 <= count / 4; index += 4) - { // do four dot products at a time. Carefully avoid touching the w element. - float4 v0 = vertices[0]; - float4 v1 = vertices[1]; - float4 v2 = vertices[2]; - float4 v3 = vertices[3]; - vertices += 4; - - float4 lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1 - float4 hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1 - float4 lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3 - float4 hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3 - - lo0 = lo0 * vLo; - lo1 = lo1 * vLo; - float4 z = _mm_shuffle_ps(hi0, hi1, 0x88); - float4 x = _mm_shuffle_ps(lo0, lo1, 0x88); - float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z * vHi; - x = x + y; - x = x + z; - stack_array[index] = x; - max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; - vertices += 4; - - lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3 - - lo0 = lo0 * vLo; - lo1 = lo1 * vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z * vHi; - x = x + y; - x = x + z; - stack_array[index + 1] = x; - max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; - vertices += 4; - - lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3 - - lo0 = lo0 * vLo; - lo1 = lo1 * vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z * vHi; - x = x + y; - x = x + z; - stack_array[index + 2] = x; - max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; - vertices += 4; - - lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3 - - lo0 = lo0 * vLo; - lo1 = lo1 * vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z * vHi; - x = x + y; - x = x + z; - stack_array[index + 3] = x; - max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan - - // It is too costly to keep the index of the max here. We will look for it again later. We save a lot of work this way. - } - } - - size_t localCount = (count & -4L) - 4 * index; - if (localCount) - { -#ifdef __APPLE__ - float4 t0, t1, t2, t3, t4; - float4 *sap = &stack_array[index + localCount / 4]; - vertices += localCount; // counter the offset - size_t byteIndex = -(localCount) * sizeof(float); - //AT&T Code style assembly - asm volatile( - ".align 4 \n\ - 0: movaps %[max], %[t2] // move max out of the way to avoid propagating NaNs in max \n\ - movaps (%[vertices], %[byteIndex], 4), %[t0] // vertices[0] \n\ - movaps 16(%[vertices], %[byteIndex], 4), %[t1] // vertices[1] \n\ - movaps %[t0], %[max] // vertices[0] \n\ - movlhps %[t1], %[max] // x0y0x1y1 \n\ - movaps 32(%[vertices], %[byteIndex], 4), %[t3] // vertices[2] \n\ - movaps 48(%[vertices], %[byteIndex], 4), %[t4] // vertices[3] \n\ - mulps %[vLo], %[max] // x0y0x1y1 * vLo \n\ - movhlps %[t0], %[t1] // z0w0z1w1 \n\ - movaps %[t3], %[t0] // vertices[2] \n\ - movlhps %[t4], %[t0] // x2y2x3y3 \n\ - mulps %[vLo], %[t0] // x2y2x3y3 * vLo \n\ - movhlps %[t3], %[t4] // z2w2z3w3 \n\ - shufps $0x88, %[t4], %[t1] // z0z1z2z3 \n\ - mulps %[vHi], %[t1] // z0z1z2z3 * vHi \n\ - movaps %[max], %[t3] // x0y0x1y1 * vLo \n\ - shufps $0x88, %[t0], %[max] // x0x1x2x3 * vLo.x \n\ - shufps $0xdd, %[t0], %[t3] // y0y1y2y3 * vLo.y \n\ - addps %[t3], %[max] // x + y \n\ - addps %[t1], %[max] // x + y + z \n\ - movaps %[max], (%[sap], %[byteIndex]) // record result for later scrutiny \n\ - maxps %[t2], %[max] // record max, restore max \n\ - add $16, %[byteIndex] // advance loop counter\n\ - jnz 0b \n\ - " - : [max] "+x"(max), [t0] "=&x"(t0), [t1] "=&x"(t1), [t2] "=&x"(t2), [t3] "=&x"(t3), [t4] "=&x"(t4), [byteIndex] "+r"(byteIndex) - : [vLo] "x"(vLo), [vHi] "x"(vHi), [vertices] "r"(vertices), [sap] "r"(sap) - : "memory", "cc"); - index += localCount / 4; -#else - { - for (unsigned int i = 0; i < localCount / 4; i++, index++) - { // do four dot products at a time. Carefully avoid touching the w element. - float4 v0 = vertices[0]; - float4 v1 = vertices[1]; - float4 v2 = vertices[2]; - float4 v3 = vertices[3]; - vertices += 4; - - float4 lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1 - float4 hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1 - float4 lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3 - float4 hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3 - - lo0 = lo0 * vLo; - lo1 = lo1 * vLo; - float4 z = _mm_shuffle_ps(hi0, hi1, 0x88); - float4 x = _mm_shuffle_ps(lo0, lo1, 0x88); - float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z * vHi; - x = x + y; - x = x + z; - stack_array[index] = x; - max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan - } - } -#endif //__APPLE__ - } - - // process the last few points - if (count & 3) - { - float4 v0, v1, v2, x, y, z; - switch (count & 3) - { - case 3: - { - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - - // Calculate 3 dot products, transpose, duplicate v2 - float4 lo0 = _mm_movelh_ps(v0, v1); // xyxy.lo - float4 hi0 = _mm_movehl_ps(v1, v0); // z?z?.lo - lo0 = lo0 * vLo; - z = _mm_shuffle_ps(hi0, v2, 0xa8); // z0z1z2z2 - z = z * vHi; - float4 lo1 = _mm_movelh_ps(v2, v2); // xyxy - lo1 = lo1 * vLo; - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - } - break; - case 2: - { - v0 = vertices[0]; - v1 = vertices[1]; - float4 xy = _mm_movelh_ps(v0, v1); - z = _mm_movehl_ps(v1, v0); - xy = xy * vLo; - z = _mm_shuffle_ps(z, z, 0xa8); - x = _mm_shuffle_ps(xy, xy, 0xa8); - y = _mm_shuffle_ps(xy, xy, 0xfd); - z = z * vHi; - } - break; - case 1: - { - float4 xy = vertices[0]; - z = _mm_shuffle_ps(xy, xy, 0xaa); - xy = xy * vLo; - z = z * vHi; - x = _mm_shuffle_ps(xy, xy, 0); - y = _mm_shuffle_ps(xy, xy, 0x55); - } - break; - } - x = x + y; - x = x + z; - stack_array[index] = x; - max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan - index++; - } - - // if we found a new max. - if (0 == segment || 0xf != _mm_movemask_ps((float4)_mm_cmpeq_ps(max, dotMax))) - { // we found a new max. Search for it - // find max across the max vector, place in all elements of max -- big latency hit here - max = _mm_max_ps(max, (float4)_mm_shuffle_ps(max, max, 0x4e)); - max = _mm_max_ps(max, (float4)_mm_shuffle_ps(max, max, 0xb1)); - - // It is slightly faster to do this part in scalar code when count < 8. However, the common case for - // this where it actually makes a difference is handled in the early out at the top of the function, - // so it is less than a 1% difference here. I opted for improved code size, fewer branches and reduced - // complexity, and removed it. - - dotMax = max; - - // scan for the first occurence of max in the array - size_t test; - for (index = 0; 0 == (test = _mm_movemask_ps(_mm_cmpeq_ps(stack_array[index], max))); index++) // local_count must be a multiple of 4 - { - } - maxIndex = 4 * index + segment + indexTable[test]; - } - - _mm_store_ss(dotResult, dotMax); - return maxIndex; -} - -long b3_mindot_large(const float *vv, const float *vec, unsigned long count, float *dotResult); - -long b3_mindot_large(const float *vv, const float *vec, unsigned long count, float *dotResult) -{ - const float4 *vertices = (const float4 *)vv; - static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0}; - - float4 dotmin = b3Assign128(B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY); - float4 vvec = _mm_loadu_ps(vec); - float4 vHi = b3CastiTo128f(_mm_shuffle_epi32(b3CastfTo128i(vvec), 0xaa)); /// zzzz - float4 vLo = _mm_movelh_ps(vvec, vvec); /// xyxy - - long minIndex = -1L; - - size_t segment = 0; - float4 stack_array[STACK_ARRAY_COUNT]; - -#if DEBUG - // memset( stack_array, -1, STACK_ARRAY_COUNT * sizeof(stack_array[0]) ); -#endif - - size_t index; - float4 min; - // Faster loop without cleanup code for full tiles - for (segment = 0; segment + STACK_ARRAY_COUNT * 4 <= count; segment += STACK_ARRAY_COUNT * 4) - { - min = dotmin; - - for (index = 0; index < STACK_ARRAY_COUNT; index += 4) - { // do four dot products at a time. Carefully avoid touching the w element. - float4 v0 = vertices[0]; - float4 v1 = vertices[1]; - float4 v2 = vertices[2]; - float4 v3 = vertices[3]; - vertices += 4; - - float4 lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1 - float4 hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1 - float4 lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3 - float4 hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3 - - lo0 = lo0 * vLo; - lo1 = lo1 * vLo; - float4 z = _mm_shuffle_ps(hi0, hi1, 0x88); - float4 x = _mm_shuffle_ps(lo0, lo1, 0x88); - float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z * vHi; - x = x + y; - x = x + z; - stack_array[index] = x; - min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; - vertices += 4; - - lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3 - - lo0 = lo0 * vLo; - lo1 = lo1 * vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z * vHi; - x = x + y; - x = x + z; - stack_array[index + 1] = x; - min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; - vertices += 4; - - lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3 - - lo0 = lo0 * vLo; - lo1 = lo1 * vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z * vHi; - x = x + y; - x = x + z; - stack_array[index + 2] = x; - min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; - vertices += 4; - - lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3 - - lo0 = lo0 * vLo; - lo1 = lo1 * vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z * vHi; - x = x + y; - x = x + z; - stack_array[index + 3] = x; - min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan - - // It is too costly to keep the index of the min here. We will look for it again later. We save a lot of work this way. - } - - // If we found a new min - if (0xf != _mm_movemask_ps((float4)_mm_cmpeq_ps(min, dotmin))) - { - // copy the new min across all lanes of our min accumulator - min = _mm_min_ps(min, (float4)_mm_shuffle_ps(min, min, 0x4e)); - min = _mm_min_ps(min, (float4)_mm_shuffle_ps(min, min, 0xb1)); - - dotmin = min; - - // find first occurrence of that min - size_t test; - for (index = 0; 0 == (test = _mm_movemask_ps(_mm_cmpeq_ps(stack_array[index], min))); index++) // local_count must be a multiple of 4 - { - } - // record where it is. - minIndex = 4 * index + segment + indexTable[test]; - } - } - - // account for work we've already done - count -= segment; - - // Deal with the last < STACK_ARRAY_COUNT vectors - min = dotmin; - index = 0; - - if (b3Unlikely(count > 16)) - { - for (; index + 4 <= count / 4; index += 4) - { // do four dot products at a time. Carefully avoid touching the w element. - float4 v0 = vertices[0]; - float4 v1 = vertices[1]; - float4 v2 = vertices[2]; - float4 v3 = vertices[3]; - vertices += 4; - - float4 lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1 - float4 hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1 - float4 lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3 - float4 hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3 - - lo0 = lo0 * vLo; - lo1 = lo1 * vLo; - float4 z = _mm_shuffle_ps(hi0, hi1, 0x88); - float4 x = _mm_shuffle_ps(lo0, lo1, 0x88); - float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z * vHi; - x = x + y; - x = x + z; - stack_array[index] = x; - min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; - vertices += 4; - - lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3 - - lo0 = lo0 * vLo; - lo1 = lo1 * vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z * vHi; - x = x + y; - x = x + z; - stack_array[index + 1] = x; - min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; - vertices += 4; - - lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3 - - lo0 = lo0 * vLo; - lo1 = lo1 * vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z * vHi; - x = x + y; - x = x + z; - stack_array[index + 2] = x; - min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan - - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - v3 = vertices[3]; - vertices += 4; - - lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1 - hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1 - lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3 - hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3 - - lo0 = lo0 * vLo; - lo1 = lo1 * vLo; - z = _mm_shuffle_ps(hi0, hi1, 0x88); - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z * vHi; - x = x + y; - x = x + z; - stack_array[index + 3] = x; - min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan - - // It is too costly to keep the index of the min here. We will look for it again later. We save a lot of work this way. - } - } - - size_t localCount = (count & -4L) - 4 * index; - if (localCount) - { -#ifdef __APPLE__ - vertices += localCount; // counter the offset - float4 t0, t1, t2, t3, t4; - size_t byteIndex = -(localCount) * sizeof(float); - float4 *sap = &stack_array[index + localCount / 4]; - - asm volatile( - ".align 4 \n\ - 0: movaps %[min], %[t2] // move min out of the way to avoid propagating NaNs in min \n\ - movaps (%[vertices], %[byteIndex], 4), %[t0] // vertices[0] \n\ - movaps 16(%[vertices], %[byteIndex], 4), %[t1] // vertices[1] \n\ - movaps %[t0], %[min] // vertices[0] \n\ - movlhps %[t1], %[min] // x0y0x1y1 \n\ - movaps 32(%[vertices], %[byteIndex], 4), %[t3] // vertices[2] \n\ - movaps 48(%[vertices], %[byteIndex], 4), %[t4] // vertices[3] \n\ - mulps %[vLo], %[min] // x0y0x1y1 * vLo \n\ - movhlps %[t0], %[t1] // z0w0z1w1 \n\ - movaps %[t3], %[t0] // vertices[2] \n\ - movlhps %[t4], %[t0] // x2y2x3y3 \n\ - movhlps %[t3], %[t4] // z2w2z3w3 \n\ - mulps %[vLo], %[t0] // x2y2x3y3 * vLo \n\ - shufps $0x88, %[t4], %[t1] // z0z1z2z3 \n\ - mulps %[vHi], %[t1] // z0z1z2z3 * vHi \n\ - movaps %[min], %[t3] // x0y0x1y1 * vLo \n\ - shufps $0x88, %[t0], %[min] // x0x1x2x3 * vLo.x \n\ - shufps $0xdd, %[t0], %[t3] // y0y1y2y3 * vLo.y \n\ - addps %[t3], %[min] // x + y \n\ - addps %[t1], %[min] // x + y + z \n\ - movaps %[min], (%[sap], %[byteIndex]) // record result for later scrutiny \n\ - minps %[t2], %[min] // record min, restore min \n\ - add $16, %[byteIndex] // advance loop counter\n\ - jnz 0b \n\ - " - : [min] "+x"(min), [t0] "=&x"(t0), [t1] "=&x"(t1), [t2] "=&x"(t2), [t3] "=&x"(t3), [t4] "=&x"(t4), [byteIndex] "+r"(byteIndex) - : [vLo] "x"(vLo), [vHi] "x"(vHi), [vertices] "r"(vertices), [sap] "r"(sap) - : "memory", "cc"); - index += localCount / 4; -#else - { - for (unsigned int i = 0; i < localCount / 4; i++, index++) - { // do four dot products at a time. Carefully avoid touching the w element. - float4 v0 = vertices[0]; - float4 v1 = vertices[1]; - float4 v2 = vertices[2]; - float4 v3 = vertices[3]; - vertices += 4; - - float4 lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1 - float4 hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1 - float4 lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3 - float4 hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3 - - lo0 = lo0 * vLo; - lo1 = lo1 * vLo; - float4 z = _mm_shuffle_ps(hi0, hi1, 0x88); - float4 x = _mm_shuffle_ps(lo0, lo1, 0x88); - float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd); - z = z * vHi; - x = x + y; - x = x + z; - stack_array[index] = x; - min = _mm_min_ps(x, min); // control the order here so that max is never NaN even if x is nan - } - } - -#endif - } - - // process the last few points - if (count & 3) - { - float4 v0, v1, v2, x, y, z; - switch (count & 3) - { - case 3: - { - v0 = vertices[0]; - v1 = vertices[1]; - v2 = vertices[2]; - - // Calculate 3 dot products, transpose, duplicate v2 - float4 lo0 = _mm_movelh_ps(v0, v1); // xyxy.lo - float4 hi0 = _mm_movehl_ps(v1, v0); // z?z?.lo - lo0 = lo0 * vLo; - z = _mm_shuffle_ps(hi0, v2, 0xa8); // z0z1z2z2 - z = z * vHi; - float4 lo1 = _mm_movelh_ps(v2, v2); // xyxy - lo1 = lo1 * vLo; - x = _mm_shuffle_ps(lo0, lo1, 0x88); - y = _mm_shuffle_ps(lo0, lo1, 0xdd); - } - break; - case 2: - { - v0 = vertices[0]; - v1 = vertices[1]; - float4 xy = _mm_movelh_ps(v0, v1); - z = _mm_movehl_ps(v1, v0); - xy = xy * vLo; - z = _mm_shuffle_ps(z, z, 0xa8); - x = _mm_shuffle_ps(xy, xy, 0xa8); - y = _mm_shuffle_ps(xy, xy, 0xfd); - z = z * vHi; - } - break; - case 1: - { - float4 xy = vertices[0]; - z = _mm_shuffle_ps(xy, xy, 0xaa); - xy = xy * vLo; - z = z * vHi; - x = _mm_shuffle_ps(xy, xy, 0); - y = _mm_shuffle_ps(xy, xy, 0x55); - } - break; - } - x = x + y; - x = x + z; - stack_array[index] = x; - min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan - index++; - } - - // if we found a new min. - if (0 == segment || 0xf != _mm_movemask_ps((float4)_mm_cmpeq_ps(min, dotmin))) - { // we found a new min. Search for it - // find min across the min vector, place in all elements of min -- big latency hit here - min = _mm_min_ps(min, (float4)_mm_shuffle_ps(min, min, 0x4e)); - min = _mm_min_ps(min, (float4)_mm_shuffle_ps(min, min, 0xb1)); - - // It is slightly faster to do this part in scalar code when count < 8. However, the common case for - // this where it actually makes a difference is handled in the early out at the top of the function, - // so it is less than a 1% difference here. I opted for improved code size, fewer branches and reduced - // complexity, and removed it. - - dotmin = min; - - // scan for the first occurence of min in the array - size_t test; - for (index = 0; 0 == (test = _mm_movemask_ps(_mm_cmpeq_ps(stack_array[index], min))); index++) // local_count must be a multiple of 4 - { - } - minIndex = 4 * index + segment + indexTable[test]; - } - - _mm_store_ss(dotResult, dotmin); - return minIndex; -} - -#elif defined B3_USE_NEON -#define ARM_NEON_GCC_COMPATIBILITY 1 -#include <arm_neon.h> - -static long b3_maxdot_large_v0(const float *vv, const float *vec, unsigned long count, float *dotResult); -static long b3_maxdot_large_v1(const float *vv, const float *vec, unsigned long count, float *dotResult); -static long b3_maxdot_large_sel(const float *vv, const float *vec, unsigned long count, float *dotResult); -static long b3_mindot_large_v0(const float *vv, const float *vec, unsigned long count, float *dotResult); -static long b3_mindot_large_v1(const float *vv, const float *vec, unsigned long count, float *dotResult); -static long b3_mindot_large_sel(const float *vv, const float *vec, unsigned long count, float *dotResult); - -long (*b3_maxdot_large)(const float *vv, const float *vec, unsigned long count, float *dotResult) = b3_maxdot_large_sel; -long (*b3_mindot_large)(const float *vv, const float *vec, unsigned long count, float *dotResult) = b3_mindot_large_sel; - -extern "C" -{ - int _get_cpu_capabilities(void); -} - -static long b3_maxdot_large_sel(const float *vv, const float *vec, unsigned long count, float *dotResult) -{ - if (_get_cpu_capabilities() & 0x2000) - b3_maxdot_large = _maxdot_large_v1; - else - b3_maxdot_large = _maxdot_large_v0; - - return b3_maxdot_large(vv, vec, count, dotResult); -} - -static long b3_mindot_large_sel(const float *vv, const float *vec, unsigned long count, float *dotResult) -{ - if (_get_cpu_capabilities() & 0x2000) - b3_mindot_large = _mindot_large_v1; - else - b3_mindot_large = _mindot_large_v0; - - return b3_mindot_large(vv, vec, count, dotResult); -} - -#define vld1q_f32_aligned_postincrement(_ptr) ({ float32x4_t _r; asm( "vld1.f32 {%0}, [%1, :128]!\n" : "=w" (_r), "+r" (_ptr) ); /*return*/ _r; }) - -long b3_maxdot_large_v0(const float *vv, const float *vec, unsigned long count, float *dotResult) -{ - unsigned long i = 0; - float32x4_t vvec = vld1q_f32_aligned_postincrement(vec); - float32x2_t vLo = vget_low_f32(vvec); - float32x2_t vHi = vdup_lane_f32(vget_high_f32(vvec), 0); - float32x2_t dotMaxLo = (float32x2_t){-B3_INFINITY, -B3_INFINITY}; - float32x2_t dotMaxHi = (float32x2_t){-B3_INFINITY, -B3_INFINITY}; - uint32x2_t indexLo = (uint32x2_t){0, 1}; - uint32x2_t indexHi = (uint32x2_t){2, 3}; - uint32x2_t iLo = (uint32x2_t){-1, -1}; - uint32x2_t iHi = (uint32x2_t){-1, -1}; - const uint32x2_t four = (uint32x2_t){4, 4}; - - for (; i + 8 <= count; i += 8) - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v1 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v2 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v3 = vld1q_f32_aligned_postincrement(vv); - - float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo); - float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo); - float32x2_t xy2 = vmul_f32(vget_low_f32(v2), vLo); - float32x2_t xy3 = vmul_f32(vget_low_f32(v3), vLo); - - float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1)); - float32x2x2_t z1 = vtrn_f32(vget_high_f32(v2), vget_high_f32(v3)); - float32x2_t zLo = vmul_f32(z0.val[0], vHi); - float32x2_t zHi = vmul_f32(z1.val[0], vHi); - - float32x2_t rLo = vpadd_f32(xy0, xy1); - float32x2_t rHi = vpadd_f32(xy2, xy3); - rLo = vadd_f32(rLo, zLo); - rHi = vadd_f32(rHi, zHi); - - uint32x2_t maskLo = vcgt_f32(rLo, dotMaxLo); - uint32x2_t maskHi = vcgt_f32(rHi, dotMaxHi); - dotMaxLo = vbsl_f32(maskLo, rLo, dotMaxLo); - dotMaxHi = vbsl_f32(maskHi, rHi, dotMaxHi); - iLo = vbsl_u32(maskLo, indexLo, iLo); - iHi = vbsl_u32(maskHi, indexHi, iHi); - indexLo = vadd_u32(indexLo, four); - indexHi = vadd_u32(indexHi, four); - - v0 = vld1q_f32_aligned_postincrement(vv); - v1 = vld1q_f32_aligned_postincrement(vv); - v2 = vld1q_f32_aligned_postincrement(vv); - v3 = vld1q_f32_aligned_postincrement(vv); - - xy0 = vmul_f32(vget_low_f32(v0), vLo); - xy1 = vmul_f32(vget_low_f32(v1), vLo); - xy2 = vmul_f32(vget_low_f32(v2), vLo); - xy3 = vmul_f32(vget_low_f32(v3), vLo); - - z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1)); - z1 = vtrn_f32(vget_high_f32(v2), vget_high_f32(v3)); - zLo = vmul_f32(z0.val[0], vHi); - zHi = vmul_f32(z1.val[0], vHi); - - rLo = vpadd_f32(xy0, xy1); - rHi = vpadd_f32(xy2, xy3); - rLo = vadd_f32(rLo, zLo); - rHi = vadd_f32(rHi, zHi); - - maskLo = vcgt_f32(rLo, dotMaxLo); - maskHi = vcgt_f32(rHi, dotMaxHi); - dotMaxLo = vbsl_f32(maskLo, rLo, dotMaxLo); - dotMaxHi = vbsl_f32(maskHi, rHi, dotMaxHi); - iLo = vbsl_u32(maskLo, indexLo, iLo); - iHi = vbsl_u32(maskHi, indexHi, iHi); - indexLo = vadd_u32(indexLo, four); - indexHi = vadd_u32(indexHi, four); - } - - for (; i + 4 <= count; i += 4) - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v1 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v2 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v3 = vld1q_f32_aligned_postincrement(vv); - - float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo); - float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo); - float32x2_t xy2 = vmul_f32(vget_low_f32(v2), vLo); - float32x2_t xy3 = vmul_f32(vget_low_f32(v3), vLo); - - float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1)); - float32x2x2_t z1 = vtrn_f32(vget_high_f32(v2), vget_high_f32(v3)); - float32x2_t zLo = vmul_f32(z0.val[0], vHi); - float32x2_t zHi = vmul_f32(z1.val[0], vHi); - - float32x2_t rLo = vpadd_f32(xy0, xy1); - float32x2_t rHi = vpadd_f32(xy2, xy3); - rLo = vadd_f32(rLo, zLo); - rHi = vadd_f32(rHi, zHi); - - uint32x2_t maskLo = vcgt_f32(rLo, dotMaxLo); - uint32x2_t maskHi = vcgt_f32(rHi, dotMaxHi); - dotMaxLo = vbsl_f32(maskLo, rLo, dotMaxLo); - dotMaxHi = vbsl_f32(maskHi, rHi, dotMaxHi); - iLo = vbsl_u32(maskLo, indexLo, iLo); - iHi = vbsl_u32(maskHi, indexHi, iHi); - indexLo = vadd_u32(indexLo, four); - indexHi = vadd_u32(indexHi, four); - } - - switch (count & 3) - { - case 3: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v1 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v2 = vld1q_f32_aligned_postincrement(vv); - - float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo); - float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo); - float32x2_t xy2 = vmul_f32(vget_low_f32(v2), vLo); - - float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1)); - float32x2_t zLo = vmul_f32(z0.val[0], vHi); - float32x2_t zHi = vmul_f32(vdup_lane_f32(vget_high_f32(v2), 0), vHi); - - float32x2_t rLo = vpadd_f32(xy0, xy1); - float32x2_t rHi = vpadd_f32(xy2, xy2); - rLo = vadd_f32(rLo, zLo); - rHi = vadd_f32(rHi, zHi); - - uint32x2_t maskLo = vcgt_f32(rLo, dotMaxLo); - uint32x2_t maskHi = vcgt_f32(rHi, dotMaxHi); - dotMaxLo = vbsl_f32(maskLo, rLo, dotMaxLo); - dotMaxHi = vbsl_f32(maskHi, rHi, dotMaxHi); - iLo = vbsl_u32(maskLo, indexLo, iLo); - iHi = vbsl_u32(maskHi, indexHi, iHi); - } - break; - case 2: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v1 = vld1q_f32_aligned_postincrement(vv); - - float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo); - float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo); - - float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1)); - float32x2_t zLo = vmul_f32(z0.val[0], vHi); - - float32x2_t rLo = vpadd_f32(xy0, xy1); - rLo = vadd_f32(rLo, zLo); - - uint32x2_t maskLo = vcgt_f32(rLo, dotMaxLo); - dotMaxLo = vbsl_f32(maskLo, rLo, dotMaxLo); - iLo = vbsl_u32(maskLo, indexLo, iLo); - } - break; - case 1: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo); - float32x2_t z0 = vdup_lane_f32(vget_high_f32(v0), 0); - float32x2_t zLo = vmul_f32(z0, vHi); - float32x2_t rLo = vpadd_f32(xy0, xy0); - rLo = vadd_f32(rLo, zLo); - uint32x2_t maskLo = vcgt_f32(rLo, dotMaxLo); - dotMaxLo = vbsl_f32(maskLo, rLo, dotMaxLo); - iLo = vbsl_u32(maskLo, indexLo, iLo); - } - break; - - default: - break; - } - - // select best answer between hi and lo results - uint32x2_t mask = vcgt_f32(dotMaxHi, dotMaxLo); - dotMaxLo = vbsl_f32(mask, dotMaxHi, dotMaxLo); - iLo = vbsl_u32(mask, iHi, iLo); - - // select best answer between even and odd results - dotMaxHi = vdup_lane_f32(dotMaxLo, 1); - iHi = vdup_lane_u32(iLo, 1); - mask = vcgt_f32(dotMaxHi, dotMaxLo); - dotMaxLo = vbsl_f32(mask, dotMaxHi, dotMaxLo); - iLo = vbsl_u32(mask, iHi, iLo); - - *dotResult = vget_lane_f32(dotMaxLo, 0); - return vget_lane_u32(iLo, 0); -} - -long b3_maxdot_large_v1(const float *vv, const float *vec, unsigned long count, float *dotResult) -{ - float32x4_t vvec = vld1q_f32_aligned_postincrement(vec); - float32x4_t vLo = vcombine_f32(vget_low_f32(vvec), vget_low_f32(vvec)); - float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0); - const uint32x4_t four = (uint32x4_t){4, 4, 4, 4}; - uint32x4_t local_index = (uint32x4_t){0, 1, 2, 3}; - uint32x4_t index = (uint32x4_t){-1, -1, -1, -1}; - float32x4_t maxDot = (float32x4_t){-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY}; - - unsigned long i = 0; - for (; i + 8 <= count; i += 8) - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v1 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v2 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v3 = vld1q_f32_aligned_postincrement(vv); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1)); - float32x4_t xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v3)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1)); - float32x4_t z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v3)); - - xy0 = vmulq_f32(xy0, vLo); - xy1 = vmulq_f32(xy1, vLo); - - float32x4x2_t zb = vuzpq_f32(z0, z1); - float32x4_t z = vmulq_f32(zb.val[0], vHi); - float32x4x2_t xy = vuzpq_f32(xy0, xy1); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcgtq_f32(x, maxDot); - maxDot = vbslq_f32(mask, x, maxDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - - v0 = vld1q_f32_aligned_postincrement(vv); - v1 = vld1q_f32_aligned_postincrement(vv); - v2 = vld1q_f32_aligned_postincrement(vv); - v3 = vld1q_f32_aligned_postincrement(vv); - - // the next two lines should resolve to a single vswp d, d - xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1)); - xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v3)); - // the next two lines should resolve to a single vswp d, d - z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1)); - z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v3)); - - xy0 = vmulq_f32(xy0, vLo); - xy1 = vmulq_f32(xy1, vLo); - - zb = vuzpq_f32(z0, z1); - z = vmulq_f32(zb.val[0], vHi); - xy = vuzpq_f32(xy0, xy1); - x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - mask = vcgtq_f32(x, maxDot); - maxDot = vbslq_f32(mask, x, maxDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - - for (; i + 4 <= count; i += 4) - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v1 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v2 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v3 = vld1q_f32_aligned_postincrement(vv); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1)); - float32x4_t xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v3)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1)); - float32x4_t z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v3)); - - xy0 = vmulq_f32(xy0, vLo); - xy1 = vmulq_f32(xy1, vLo); - - float32x4x2_t zb = vuzpq_f32(z0, z1); - float32x4_t z = vmulq_f32(zb.val[0], vHi); - float32x4x2_t xy = vuzpq_f32(xy0, xy1); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcgtq_f32(x, maxDot); - maxDot = vbslq_f32(mask, x, maxDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - - switch (count & 3) - { - case 3: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v1 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v2 = vld1q_f32_aligned_postincrement(vv); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1)); - float32x4_t xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v2)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1)); - float32x4_t z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v2)); - - xy0 = vmulq_f32(xy0, vLo); - xy1 = vmulq_f32(xy1, vLo); - - float32x4x2_t zb = vuzpq_f32(z0, z1); - float32x4_t z = vmulq_f32(zb.val[0], vHi); - float32x4x2_t xy = vuzpq_f32(xy0, xy1); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcgtq_f32(x, maxDot); - maxDot = vbslq_f32(mask, x, maxDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - break; - - case 2: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v1 = vld1q_f32_aligned_postincrement(vv); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1)); - - xy0 = vmulq_f32(xy0, vLo); - - float32x4x2_t zb = vuzpq_f32(z0, z0); - float32x4_t z = vmulq_f32(zb.val[0], vHi); - float32x4x2_t xy = vuzpq_f32(xy0, xy0); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcgtq_f32(x, maxDot); - maxDot = vbslq_f32(mask, x, maxDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - break; - - case 1: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v0)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z = vdupq_lane_f32(vget_high_f32(v0), 0); - - xy0 = vmulq_f32(xy0, vLo); - - z = vmulq_f32(z, vHi); - float32x4x2_t xy = vuzpq_f32(xy0, xy0); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcgtq_f32(x, maxDot); - maxDot = vbslq_f32(mask, x, maxDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - break; - - default: - break; - } - - // select best answer between hi and lo results - uint32x2_t mask = vcgt_f32(vget_high_f32(maxDot), vget_low_f32(maxDot)); - float32x2_t maxDot2 = vbsl_f32(mask, vget_high_f32(maxDot), vget_low_f32(maxDot)); - uint32x2_t index2 = vbsl_u32(mask, vget_high_u32(index), vget_low_u32(index)); - - // select best answer between even and odd results - float32x2_t maxDotO = vdup_lane_f32(maxDot2, 1); - uint32x2_t indexHi = vdup_lane_u32(index2, 1); - mask = vcgt_f32(maxDotO, maxDot2); - maxDot2 = vbsl_f32(mask, maxDotO, maxDot2); - index2 = vbsl_u32(mask, indexHi, index2); - - *dotResult = vget_lane_f32(maxDot2, 0); - return vget_lane_u32(index2, 0); -} - -long b3_mindot_large_v0(const float *vv, const float *vec, unsigned long count, float *dotResult) -{ - unsigned long i = 0; - float32x4_t vvec = vld1q_f32_aligned_postincrement(vec); - float32x2_t vLo = vget_low_f32(vvec); - float32x2_t vHi = vdup_lane_f32(vget_high_f32(vvec), 0); - float32x2_t dotMinLo = (float32x2_t){B3_INFINITY, B3_INFINITY}; - float32x2_t dotMinHi = (float32x2_t){B3_INFINITY, B3_INFINITY}; - uint32x2_t indexLo = (uint32x2_t){0, 1}; - uint32x2_t indexHi = (uint32x2_t){2, 3}; - uint32x2_t iLo = (uint32x2_t){-1, -1}; - uint32x2_t iHi = (uint32x2_t){-1, -1}; - const uint32x2_t four = (uint32x2_t){4, 4}; - - for (; i + 8 <= count; i += 8) - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v1 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v2 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v3 = vld1q_f32_aligned_postincrement(vv); - - float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo); - float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo); - float32x2_t xy2 = vmul_f32(vget_low_f32(v2), vLo); - float32x2_t xy3 = vmul_f32(vget_low_f32(v3), vLo); - - float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1)); - float32x2x2_t z1 = vtrn_f32(vget_high_f32(v2), vget_high_f32(v3)); - float32x2_t zLo = vmul_f32(z0.val[0], vHi); - float32x2_t zHi = vmul_f32(z1.val[0], vHi); - - float32x2_t rLo = vpadd_f32(xy0, xy1); - float32x2_t rHi = vpadd_f32(xy2, xy3); - rLo = vadd_f32(rLo, zLo); - rHi = vadd_f32(rHi, zHi); - - uint32x2_t maskLo = vclt_f32(rLo, dotMinLo); - uint32x2_t maskHi = vclt_f32(rHi, dotMinHi); - dotMinLo = vbsl_f32(maskLo, rLo, dotMinLo); - dotMinHi = vbsl_f32(maskHi, rHi, dotMinHi); - iLo = vbsl_u32(maskLo, indexLo, iLo); - iHi = vbsl_u32(maskHi, indexHi, iHi); - indexLo = vadd_u32(indexLo, four); - indexHi = vadd_u32(indexHi, four); - - v0 = vld1q_f32_aligned_postincrement(vv); - v1 = vld1q_f32_aligned_postincrement(vv); - v2 = vld1q_f32_aligned_postincrement(vv); - v3 = vld1q_f32_aligned_postincrement(vv); - - xy0 = vmul_f32(vget_low_f32(v0), vLo); - xy1 = vmul_f32(vget_low_f32(v1), vLo); - xy2 = vmul_f32(vget_low_f32(v2), vLo); - xy3 = vmul_f32(vget_low_f32(v3), vLo); - - z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1)); - z1 = vtrn_f32(vget_high_f32(v2), vget_high_f32(v3)); - zLo = vmul_f32(z0.val[0], vHi); - zHi = vmul_f32(z1.val[0], vHi); - - rLo = vpadd_f32(xy0, xy1); - rHi = vpadd_f32(xy2, xy3); - rLo = vadd_f32(rLo, zLo); - rHi = vadd_f32(rHi, zHi); - - maskLo = vclt_f32(rLo, dotMinLo); - maskHi = vclt_f32(rHi, dotMinHi); - dotMinLo = vbsl_f32(maskLo, rLo, dotMinLo); - dotMinHi = vbsl_f32(maskHi, rHi, dotMinHi); - iLo = vbsl_u32(maskLo, indexLo, iLo); - iHi = vbsl_u32(maskHi, indexHi, iHi); - indexLo = vadd_u32(indexLo, four); - indexHi = vadd_u32(indexHi, four); - } - - for (; i + 4 <= count; i += 4) - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v1 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v2 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v3 = vld1q_f32_aligned_postincrement(vv); - - float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo); - float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo); - float32x2_t xy2 = vmul_f32(vget_low_f32(v2), vLo); - float32x2_t xy3 = vmul_f32(vget_low_f32(v3), vLo); - - float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1)); - float32x2x2_t z1 = vtrn_f32(vget_high_f32(v2), vget_high_f32(v3)); - float32x2_t zLo = vmul_f32(z0.val[0], vHi); - float32x2_t zHi = vmul_f32(z1.val[0], vHi); - - float32x2_t rLo = vpadd_f32(xy0, xy1); - float32x2_t rHi = vpadd_f32(xy2, xy3); - rLo = vadd_f32(rLo, zLo); - rHi = vadd_f32(rHi, zHi); - - uint32x2_t maskLo = vclt_f32(rLo, dotMinLo); - uint32x2_t maskHi = vclt_f32(rHi, dotMinHi); - dotMinLo = vbsl_f32(maskLo, rLo, dotMinLo); - dotMinHi = vbsl_f32(maskHi, rHi, dotMinHi); - iLo = vbsl_u32(maskLo, indexLo, iLo); - iHi = vbsl_u32(maskHi, indexHi, iHi); - indexLo = vadd_u32(indexLo, four); - indexHi = vadd_u32(indexHi, four); - } - switch (count & 3) - { - case 3: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v1 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v2 = vld1q_f32_aligned_postincrement(vv); - - float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo); - float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo); - float32x2_t xy2 = vmul_f32(vget_low_f32(v2), vLo); - - float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1)); - float32x2_t zLo = vmul_f32(z0.val[0], vHi); - float32x2_t zHi = vmul_f32(vdup_lane_f32(vget_high_f32(v2), 0), vHi); - - float32x2_t rLo = vpadd_f32(xy0, xy1); - float32x2_t rHi = vpadd_f32(xy2, xy2); - rLo = vadd_f32(rLo, zLo); - rHi = vadd_f32(rHi, zHi); - - uint32x2_t maskLo = vclt_f32(rLo, dotMinLo); - uint32x2_t maskHi = vclt_f32(rHi, dotMinHi); - dotMinLo = vbsl_f32(maskLo, rLo, dotMinLo); - dotMinHi = vbsl_f32(maskHi, rHi, dotMinHi); - iLo = vbsl_u32(maskLo, indexLo, iLo); - iHi = vbsl_u32(maskHi, indexHi, iHi); - } - break; - case 2: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v1 = vld1q_f32_aligned_postincrement(vv); - - float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo); - float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo); - - float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1)); - float32x2_t zLo = vmul_f32(z0.val[0], vHi); - - float32x2_t rLo = vpadd_f32(xy0, xy1); - rLo = vadd_f32(rLo, zLo); - - uint32x2_t maskLo = vclt_f32(rLo, dotMinLo); - dotMinLo = vbsl_f32(maskLo, rLo, dotMinLo); - iLo = vbsl_u32(maskLo, indexLo, iLo); - } - break; - case 1: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo); - float32x2_t z0 = vdup_lane_f32(vget_high_f32(v0), 0); - float32x2_t zLo = vmul_f32(z0, vHi); - float32x2_t rLo = vpadd_f32(xy0, xy0); - rLo = vadd_f32(rLo, zLo); - uint32x2_t maskLo = vclt_f32(rLo, dotMinLo); - dotMinLo = vbsl_f32(maskLo, rLo, dotMinLo); - iLo = vbsl_u32(maskLo, indexLo, iLo); - } - break; - - default: - break; - } - - // select best answer between hi and lo results - uint32x2_t mask = vclt_f32(dotMinHi, dotMinLo); - dotMinLo = vbsl_f32(mask, dotMinHi, dotMinLo); - iLo = vbsl_u32(mask, iHi, iLo); - - // select best answer between even and odd results - dotMinHi = vdup_lane_f32(dotMinLo, 1); - iHi = vdup_lane_u32(iLo, 1); - mask = vclt_f32(dotMinHi, dotMinLo); - dotMinLo = vbsl_f32(mask, dotMinHi, dotMinLo); - iLo = vbsl_u32(mask, iHi, iLo); - - *dotResult = vget_lane_f32(dotMinLo, 0); - return vget_lane_u32(iLo, 0); -} - -long b3_mindot_large_v1(const float *vv, const float *vec, unsigned long count, float *dotResult) -{ - float32x4_t vvec = vld1q_f32_aligned_postincrement(vec); - float32x4_t vLo = vcombine_f32(vget_low_f32(vvec), vget_low_f32(vvec)); - float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0); - const uint32x4_t four = (uint32x4_t){4, 4, 4, 4}; - uint32x4_t local_index = (uint32x4_t){0, 1, 2, 3}; - uint32x4_t index = (uint32x4_t){-1, -1, -1, -1}; - float32x4_t minDot = (float32x4_t){B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY}; - - unsigned long i = 0; - for (; i + 8 <= count; i += 8) - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v1 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v2 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v3 = vld1q_f32_aligned_postincrement(vv); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1)); - float32x4_t xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v3)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1)); - float32x4_t z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v3)); - - xy0 = vmulq_f32(xy0, vLo); - xy1 = vmulq_f32(xy1, vLo); - - float32x4x2_t zb = vuzpq_f32(z0, z1); - float32x4_t z = vmulq_f32(zb.val[0], vHi); - float32x4x2_t xy = vuzpq_f32(xy0, xy1); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcltq_f32(x, minDot); - minDot = vbslq_f32(mask, x, minDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - - v0 = vld1q_f32_aligned_postincrement(vv); - v1 = vld1q_f32_aligned_postincrement(vv); - v2 = vld1q_f32_aligned_postincrement(vv); - v3 = vld1q_f32_aligned_postincrement(vv); - - // the next two lines should resolve to a single vswp d, d - xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1)); - xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v3)); - // the next two lines should resolve to a single vswp d, d - z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1)); - z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v3)); - - xy0 = vmulq_f32(xy0, vLo); - xy1 = vmulq_f32(xy1, vLo); - - zb = vuzpq_f32(z0, z1); - z = vmulq_f32(zb.val[0], vHi); - xy = vuzpq_f32(xy0, xy1); - x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - mask = vcltq_f32(x, minDot); - minDot = vbslq_f32(mask, x, minDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - - for (; i + 4 <= count; i += 4) - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v1 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v2 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v3 = vld1q_f32_aligned_postincrement(vv); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1)); - float32x4_t xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v3)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1)); - float32x4_t z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v3)); - - xy0 = vmulq_f32(xy0, vLo); - xy1 = vmulq_f32(xy1, vLo); - - float32x4x2_t zb = vuzpq_f32(z0, z1); - float32x4_t z = vmulq_f32(zb.val[0], vHi); - float32x4x2_t xy = vuzpq_f32(xy0, xy1); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcltq_f32(x, minDot); - minDot = vbslq_f32(mask, x, minDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - - switch (count & 3) - { - case 3: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v1 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v2 = vld1q_f32_aligned_postincrement(vv); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1)); - float32x4_t xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v2)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1)); - float32x4_t z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v2)); - - xy0 = vmulq_f32(xy0, vLo); - xy1 = vmulq_f32(xy1, vLo); - - float32x4x2_t zb = vuzpq_f32(z0, z1); - float32x4_t z = vmulq_f32(zb.val[0], vHi); - float32x4x2_t xy = vuzpq_f32(xy0, xy1); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcltq_f32(x, minDot); - minDot = vbslq_f32(mask, x, minDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - break; - - case 2: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - float32x4_t v1 = vld1q_f32_aligned_postincrement(vv); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1)); - - xy0 = vmulq_f32(xy0, vLo); - - float32x4x2_t zb = vuzpq_f32(z0, z0); - float32x4_t z = vmulq_f32(zb.val[0], vHi); - float32x4x2_t xy = vuzpq_f32(xy0, xy0); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcltq_f32(x, minDot); - minDot = vbslq_f32(mask, x, minDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - break; - - case 1: - { - float32x4_t v0 = vld1q_f32_aligned_postincrement(vv); - - // the next two lines should resolve to a single vswp d, d - float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v0)); - // the next two lines should resolve to a single vswp d, d - float32x4_t z = vdupq_lane_f32(vget_high_f32(v0), 0); - - xy0 = vmulq_f32(xy0, vLo); - - z = vmulq_f32(z, vHi); - float32x4x2_t xy = vuzpq_f32(xy0, xy0); - float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]); - x = vaddq_f32(x, z); - - uint32x4_t mask = vcltq_f32(x, minDot); - minDot = vbslq_f32(mask, x, minDot); - index = vbslq_u32(mask, local_index, index); - local_index = vaddq_u32(local_index, four); - } - break; - - default: - break; - } - - // select best answer between hi and lo results - uint32x2_t mask = vclt_f32(vget_high_f32(minDot), vget_low_f32(minDot)); - float32x2_t minDot2 = vbsl_f32(mask, vget_high_f32(minDot), vget_low_f32(minDot)); - uint32x2_t index2 = vbsl_u32(mask, vget_high_u32(index), vget_low_u32(index)); - - // select best answer between even and odd results - float32x2_t minDotO = vdup_lane_f32(minDot2, 1); - uint32x2_t indexHi = vdup_lane_u32(index2, 1); - mask = vclt_f32(minDotO, minDot2); - minDot2 = vbsl_f32(mask, minDotO, minDot2); - index2 = vbsl_u32(mask, indexHi, index2); - - *dotResult = vget_lane_f32(minDot2, 0); - return vget_lane_u32(index2, 0); -} - -#else -#error Unhandled __APPLE__ arch -#endif - -#endif /* __APPLE__ */ |