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diff --git a/thirdparty/bullet/Bullet3Common/b3Scalar.h b/thirdparty/bullet/Bullet3Common/b3Scalar.h
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+/*
+Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#ifndef B3_SCALAR_H
+#define B3_SCALAR_H
+
+#ifdef B3_MANAGED_CODE
+//Aligned data types not supported in managed code
+#pragma unmanaged
+#endif
+
+
+
+#include <math.h>
+#include <stdlib.h>//size_t for MSVC 6.0
+#include <float.h>
+
+//Original repository is at http://github.com/erwincoumans/bullet3
+#define B3_BULLET_VERSION 300
+
+inline int b3GetVersion()
+{
+ return B3_BULLET_VERSION;
+}
+
+#if defined(DEBUG) || defined (_DEBUG)
+#define B3_DEBUG
+#endif
+
+#include "b3Logging.h"//for b3Error
+
+
+#ifdef _WIN32
+
+ #if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300)
+
+ #define B3_FORCE_INLINE inline
+ #define B3_ATTRIBUTE_ALIGNED16(a) a
+ #define B3_ATTRIBUTE_ALIGNED64(a) a
+ #define B3_ATTRIBUTE_ALIGNED128(a) a
+ #else
+ //#define B3_HAS_ALIGNED_ALLOCATOR
+ #pragma warning(disable : 4324) // disable padding warning
+// #pragma warning(disable:4530) // Disable the exception disable but used in MSCV Stl warning.
+ #pragma warning(disable:4996) //Turn off warnings about deprecated C routines
+// #pragma warning(disable:4786) // Disable the "debug name too long" warning
+
+ #define B3_FORCE_INLINE __forceinline
+ #define B3_ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
+ #define B3_ATTRIBUTE_ALIGNED64(a) __declspec(align(64)) a
+ #define B3_ATTRIBUTE_ALIGNED128(a) __declspec (align(128)) a
+ #ifdef _XBOX
+ #define B3_USE_VMX128
+
+ #include <ppcintrinsics.h>
+ #define B3_HAVE_NATIVE_FSEL
+ #define b3Fsel(a,b,c) __fsel((a),(b),(c))
+ #else
+
+#if (defined (_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined (B3_USE_DOUBLE_PRECISION))
+ #if (defined (_M_IX86) || defined (_M_X64))
+ #define B3_USE_SSE
+ #ifdef B3_USE_SSE
+ //B3_USE_SSE_IN_API is disabled under Windows by default, because
+ //it makes it harder to integrate Bullet into your application under Windows
+ //(structured embedding Bullet structs/classes need to be 16-byte aligned)
+ //with relatively little performance gain
+ //If you are not embedded Bullet data in your classes, or make sure that you align those classes on 16-byte boundaries
+ //you can manually enable this line or set it in the build system for a bit of performance gain (a few percent, dependent on usage)
+ //#define B3_USE_SSE_IN_API
+ #endif //B3_USE_SSE
+ #include <emmintrin.h>
+ #endif
+#endif
+
+ #endif//_XBOX
+
+ #endif //__MINGW32__
+
+#ifdef B3_DEBUG
+ #ifdef _MSC_VER
+ #include <stdio.h>
+ #define b3Assert(x) { if(!(x)){b3Error("Assert "__FILE__ ":%u ("#x")\n", __LINE__);__debugbreak(); }}
+ #else//_MSC_VER
+ #include <assert.h>
+ #define b3Assert assert
+ #endif//_MSC_VER
+#else
+ #define b3Assert(x)
+#endif
+ //b3FullAssert is optional, slows down a lot
+ #define b3FullAssert(x)
+
+ #define b3Likely(_c) _c
+ #define b3Unlikely(_c) _c
+
+#else
+
+#if defined (__CELLOS_LV2__)
+ #define B3_FORCE_INLINE inline __attribute__((always_inline))
+ #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
+ #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
+ #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
+ #ifndef assert
+ #include <assert.h>
+ #endif
+#ifdef B3_DEBUG
+#ifdef __SPU__
+#include <spu_printf.h>
+#define printf spu_printf
+ #define b3Assert(x) {if(!(x)){b3Error("Assert "__FILE__ ":%u ("#x")\n", __LINE__);spu_hcmpeq(0,0);}}
+#else
+ #define b3Assert assert
+#endif
+
+#else
+ #define b3Assert(x)
+#endif
+ //b3FullAssert is optional, slows down a lot
+ #define b3FullAssert(x)
+
+ #define b3Likely(_c) _c
+ #define b3Unlikely(_c) _c
+
+#else
+
+#ifdef USE_LIBSPE2
+
+ #define B3_FORCE_INLINE __inline
+ #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
+ #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
+ #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
+ #ifndef assert
+ #include <assert.h>
+ #endif
+#ifdef B3_DEBUG
+ #define b3Assert assert
+#else
+ #define b3Assert(x)
+#endif
+ //b3FullAssert is optional, slows down a lot
+ #define b3FullAssert(x)
+
+
+ #define b3Likely(_c) __builtin_expect((_c), 1)
+ #define b3Unlikely(_c) __builtin_expect((_c), 0)
+
+
+#else
+ //non-windows systems
+
+#if (defined (__APPLE__) && (!defined (B3_USE_DOUBLE_PRECISION)))
+ #if defined (__i386__) || defined (__x86_64__)
+ #define B3_USE_SSE
+ //B3_USE_SSE_IN_API is enabled on Mac OSX by default, because memory is automatically aligned on 16-byte boundaries
+ //if apps run into issues, we will disable the next line
+ #define B3_USE_SSE_IN_API
+ #ifdef B3_USE_SSE
+ // include appropriate SSE level
+ #if defined (__SSE4_1__)
+ #include <smmintrin.h>
+ #elif defined (__SSSE3__)
+ #include <tmmintrin.h>
+ #elif defined (__SSE3__)
+ #include <pmmintrin.h>
+ #else
+ #include <emmintrin.h>
+ #endif
+ #endif //B3_USE_SSE
+ #elif defined( __armv7__ )
+ #ifdef __clang__
+ #define B3_USE_NEON 1
+
+ #if defined B3_USE_NEON && defined (__clang__)
+ #include <arm_neon.h>
+ #endif//B3_USE_NEON
+ #endif //__clang__
+ #endif//__arm__
+
+ #define B3_FORCE_INLINE inline __attribute__ ((always_inline))
+///@todo: check out alignment methods for other platforms/compilers
+ #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
+ #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
+ #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
+ #ifndef assert
+ #include <assert.h>
+ #endif
+
+ #if defined(DEBUG) || defined (_DEBUG)
+ #if defined (__i386__) || defined (__x86_64__)
+ #include <stdio.h>
+ #define b3Assert(x)\
+ {\
+ if(!(x))\
+ {\
+ b3Error("Assert %s in line %d, file %s\n",#x, __LINE__, __FILE__);\
+ asm volatile ("int3");\
+ }\
+ }
+ #else//defined (__i386__) || defined (__x86_64__)
+ #define b3Assert assert
+ #endif//defined (__i386__) || defined (__x86_64__)
+ #else//defined(DEBUG) || defined (_DEBUG)
+ #define b3Assert(x)
+ #endif//defined(DEBUG) || defined (_DEBUG)
+
+ //b3FullAssert is optional, slows down a lot
+ #define b3FullAssert(x)
+ #define b3Likely(_c) _c
+ #define b3Unlikely(_c) _c
+
+#else
+
+ #define B3_FORCE_INLINE inline
+ ///@todo: check out alignment methods for other platforms/compilers
+ #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
+ #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
+ #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
+ ///#define B3_ATTRIBUTE_ALIGNED16(a) a
+ ///#define B3_ATTRIBUTE_ALIGNED64(a) a
+ ///#define B3_ATTRIBUTE_ALIGNED128(a) a
+ #ifndef assert
+ #include <assert.h>
+ #endif
+
+#if defined(DEBUG) || defined (_DEBUG)
+ #define b3Assert assert
+#else
+ #define b3Assert(x)
+#endif
+
+ //b3FullAssert is optional, slows down a lot
+ #define b3FullAssert(x)
+ #define b3Likely(_c) _c
+ #define b3Unlikely(_c) _c
+#endif //__APPLE__
+
+#endif // LIBSPE2
+
+#endif //__CELLOS_LV2__
+#endif
+
+
+///The b3Scalar type abstracts floating point numbers, to easily switch between double and single floating point precision.
+#if defined(B3_USE_DOUBLE_PRECISION)
+typedef double b3Scalar;
+//this number could be bigger in double precision
+#define B3_LARGE_FLOAT 1e30
+#else
+typedef float b3Scalar;
+//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX
+#define B3_LARGE_FLOAT 1e18f
+#endif
+
+#ifdef B3_USE_SSE
+typedef __m128 b3SimdFloat4;
+#endif//B3_USE_SSE
+
+#if defined B3_USE_SSE_IN_API && defined (B3_USE_SSE)
+#ifdef _WIN32
+
+#ifndef B3_NAN
+static int b3NanMask = 0x7F800001;
+#define B3_NAN (*(float*)&b3NanMask)
+#endif
+
+#ifndef B3_INFINITY_MASK
+static int b3InfinityMask = 0x7F800000;
+#define B3_INFINITY_MASK (*(float*)&b3InfinityMask)
+#endif
+
+inline __m128 operator + (const __m128 A, const __m128 B)
+{
+ return _mm_add_ps(A, B);
+}
+
+inline __m128 operator - (const __m128 A, const __m128 B)
+{
+ return _mm_sub_ps(A, B);
+}
+
+inline __m128 operator * (const __m128 A, const __m128 B)
+{
+ return _mm_mul_ps(A, B);
+}
+
+#define b3CastfTo128i(a) (_mm_castps_si128(a))
+#define b3CastfTo128d(a) (_mm_castps_pd(a))
+#define b3CastiTo128f(a) (_mm_castsi128_ps(a))
+#define b3CastdTo128f(a) (_mm_castpd_ps(a))
+#define b3CastdTo128i(a) (_mm_castpd_si128(a))
+#define b3Assign128(r0,r1,r2,r3) _mm_setr_ps(r0,r1,r2,r3)
+
+#else//_WIN32
+
+#define b3CastfTo128i(a) ((__m128i)(a))
+#define b3CastfTo128d(a) ((__m128d)(a))
+#define b3CastiTo128f(a) ((__m128) (a))
+#define b3CastdTo128f(a) ((__m128) (a))
+#define b3CastdTo128i(a) ((__m128i)(a))
+#define b3Assign128(r0,r1,r2,r3) (__m128){r0,r1,r2,r3}
+#endif//_WIN32
+#endif //B3_USE_SSE_IN_API
+
+#ifdef B3_USE_NEON
+#include <arm_neon.h>
+
+typedef float32x4_t b3SimdFloat4;
+#define B3_INFINITY INFINITY
+#define B3_NAN NAN
+#define b3Assign128(r0,r1,r2,r3) (float32x4_t){r0,r1,r2,r3}
+#endif
+
+
+
+
+
+#define B3_DECLARE_ALIGNED_ALLOCATOR() \
+ B3_FORCE_INLINE void* operator new(size_t sizeInBytes) { return b3AlignedAlloc(sizeInBytes,16); } \
+ B3_FORCE_INLINE void operator delete(void* ptr) { b3AlignedFree(ptr); } \
+ B3_FORCE_INLINE void* operator new(size_t, void* ptr) { return ptr; } \
+ B3_FORCE_INLINE void operator delete(void*, void*) { } \
+ B3_FORCE_INLINE void* operator new[](size_t sizeInBytes) { return b3AlignedAlloc(sizeInBytes,16); } \
+ B3_FORCE_INLINE void operator delete[](void* ptr) { b3AlignedFree(ptr); } \
+ B3_FORCE_INLINE void* operator new[](size_t, void* ptr) { return ptr; } \
+ B3_FORCE_INLINE void operator delete[](void*, void*) { } \
+
+
+
+#if defined(B3_USE_DOUBLE_PRECISION) || defined(B3_FORCE_DOUBLE_FUNCTIONS)
+
+B3_FORCE_INLINE b3Scalar b3Sqrt(b3Scalar x) { return sqrt(x); }
+B3_FORCE_INLINE b3Scalar b3Fabs(b3Scalar x) { return fabs(x); }
+B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cos(x); }
+B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sin(x); }
+B3_FORCE_INLINE b3Scalar b3Tan(b3Scalar x) { return tan(x); }
+B3_FORCE_INLINE b3Scalar b3Acos(b3Scalar x) { if (x<b3Scalar(-1)) x=b3Scalar(-1); if (x>b3Scalar(1)) x=b3Scalar(1); return acos(x); }
+B3_FORCE_INLINE b3Scalar b3Asin(b3Scalar x) { if (x<b3Scalar(-1)) x=b3Scalar(-1); if (x>b3Scalar(1)) x=b3Scalar(1); return asin(x); }
+B3_FORCE_INLINE b3Scalar b3Atan(b3Scalar x) { return atan(x); }
+B3_FORCE_INLINE b3Scalar b3Atan2(b3Scalar x, b3Scalar y) { return atan2(x, y); }
+B3_FORCE_INLINE b3Scalar b3Exp(b3Scalar x) { return exp(x); }
+B3_FORCE_INLINE b3Scalar b3Log(b3Scalar x) { return log(x); }
+B3_FORCE_INLINE b3Scalar b3Pow(b3Scalar x,b3Scalar y) { return pow(x,y); }
+B3_FORCE_INLINE b3Scalar b3Fmod(b3Scalar x,b3Scalar y) { return fmod(x,y); }
+
+#else
+
+B3_FORCE_INLINE b3Scalar b3Sqrt(b3Scalar y)
+{
+#ifdef USE_APPROXIMATION
+ double x, z, tempf;
+ unsigned long *tfptr = ((unsigned long *)&tempf) + 1;
+
+ tempf = y;
+ *tfptr = (0xbfcdd90a - *tfptr)>>1; /* estimate of 1/sqrt(y) */
+ x = tempf;
+ z = y*b3Scalar(0.5);
+ x = (b3Scalar(1.5)*x)-(x*x)*(x*z); /* iteration formula */
+ x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
+ x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
+ x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
+ x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
+ return x*y;
+#else
+ return sqrtf(y);
+#endif
+}
+B3_FORCE_INLINE b3Scalar b3Fabs(b3Scalar x) { return fabsf(x); }
+B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cosf(x); }
+B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sinf(x); }
+B3_FORCE_INLINE b3Scalar b3Tan(b3Scalar x) { return tanf(x); }
+B3_FORCE_INLINE b3Scalar b3Acos(b3Scalar x) {
+ if (x<b3Scalar(-1))
+ x=b3Scalar(-1);
+ if (x>b3Scalar(1))
+ x=b3Scalar(1);
+ return acosf(x);
+}
+B3_FORCE_INLINE b3Scalar b3Asin(b3Scalar x) {
+ if (x<b3Scalar(-1))
+ x=b3Scalar(-1);
+ if (x>b3Scalar(1))
+ x=b3Scalar(1);
+ return asinf(x);
+}
+B3_FORCE_INLINE b3Scalar b3Atan(b3Scalar x) { return atanf(x); }
+B3_FORCE_INLINE b3Scalar b3Atan2(b3Scalar x, b3Scalar y) { return atan2f(x, y); }
+B3_FORCE_INLINE b3Scalar b3Exp(b3Scalar x) { return expf(x); }
+B3_FORCE_INLINE b3Scalar b3Log(b3Scalar x) { return logf(x); }
+B3_FORCE_INLINE b3Scalar b3Pow(b3Scalar x,b3Scalar y) { return powf(x,y); }
+B3_FORCE_INLINE b3Scalar b3Fmod(b3Scalar x,b3Scalar y) { return fmodf(x,y); }
+
+#endif
+
+#define B3_2_PI b3Scalar(6.283185307179586232)
+#define B3_PI (B3_2_PI * b3Scalar(0.5))
+#define B3_HALF_PI (B3_2_PI * b3Scalar(0.25))
+#define B3_RADS_PER_DEG (B3_2_PI / b3Scalar(360.0))
+#define B3_DEGS_PER_RAD (b3Scalar(360.0) / B3_2_PI)
+#define B3_SQRT12 b3Scalar(0.7071067811865475244008443621048490)
+
+#define b3RecipSqrt(x) ((b3Scalar)(b3Scalar(1.0)/b3Sqrt(b3Scalar(x)))) /* reciprocal square root */
+
+
+#ifdef B3_USE_DOUBLE_PRECISION
+#define B3_EPSILON DBL_EPSILON
+#define B3_INFINITY DBL_MAX
+#else
+#define B3_EPSILON FLT_EPSILON
+#define B3_INFINITY FLT_MAX
+#endif
+
+B3_FORCE_INLINE b3Scalar b3Atan2Fast(b3Scalar y, b3Scalar x)
+{
+ b3Scalar coeff_1 = B3_PI / 4.0f;
+ b3Scalar coeff_2 = 3.0f * coeff_1;
+ b3Scalar abs_y = b3Fabs(y);
+ b3Scalar angle;
+ if (x >= 0.0f) {
+ b3Scalar r = (x - abs_y) / (x + abs_y);
+ angle = coeff_1 - coeff_1 * r;
+ } else {
+ b3Scalar r = (x + abs_y) / (abs_y - x);
+ angle = coeff_2 - coeff_1 * r;
+ }
+ return (y < 0.0f) ? -angle : angle;
+}
+
+B3_FORCE_INLINE bool b3FuzzyZero(b3Scalar x) { return b3Fabs(x) < B3_EPSILON; }
+
+B3_FORCE_INLINE bool b3Equal(b3Scalar a, b3Scalar eps) {
+ return (((a) <= eps) && !((a) < -eps));
+}
+B3_FORCE_INLINE bool b3GreaterEqual (b3Scalar a, b3Scalar eps) {
+ return (!((a) <= eps));
+}
+
+
+B3_FORCE_INLINE int b3IsNegative(b3Scalar x) {
+ return x < b3Scalar(0.0) ? 1 : 0;
+}
+
+B3_FORCE_INLINE b3Scalar b3Radians(b3Scalar x) { return x * B3_RADS_PER_DEG; }
+B3_FORCE_INLINE b3Scalar b3Degrees(b3Scalar x) { return x * B3_DEGS_PER_RAD; }
+
+#define B3_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
+
+#ifndef b3Fsel
+B3_FORCE_INLINE b3Scalar b3Fsel(b3Scalar a, b3Scalar b, b3Scalar c)
+{
+ return a >= 0 ? b : c;
+}
+#endif
+#define b3Fsels(a,b,c) (b3Scalar)b3Fsel(a,b,c)
+
+
+B3_FORCE_INLINE bool b3MachineIsLittleEndian()
+{
+ long int i = 1;
+ const char *p = (const char *) &i;
+ if (p[0] == 1) // Lowest address contains the least significant byte
+ return true;
+ else
+ return false;
+}
+
+
+
+///b3Select avoids branches, which makes performance much better for consoles like Playstation 3 and XBox 360
+///Thanks Phil Knight. See also http://www.cellperformance.com/articles/2006/04/more_techniques_for_eliminatin_1.html
+B3_FORCE_INLINE unsigned b3Select(unsigned condition, unsigned valueIfConditionNonZero, unsigned valueIfConditionZero)
+{
+ // Set testNz to 0xFFFFFFFF if condition is nonzero, 0x00000000 if condition is zero
+ // Rely on positive value or'ed with its negative having sign bit on
+ // and zero value or'ed with its negative (which is still zero) having sign bit off
+ // Use arithmetic shift right, shifting the sign bit through all 32 bits
+ unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
+ unsigned testEqz = ~testNz;
+ return ((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
+}
+B3_FORCE_INLINE int b3Select(unsigned condition, int valueIfConditionNonZero, int valueIfConditionZero)
+{
+ unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
+ unsigned testEqz = ~testNz;
+ return static_cast<int>((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
+}
+B3_FORCE_INLINE float b3Select(unsigned condition, float valueIfConditionNonZero, float valueIfConditionZero)
+{
+#ifdef B3_HAVE_NATIVE_FSEL
+ return (float)b3Fsel((b3Scalar)condition - b3Scalar(1.0f), valueIfConditionNonZero, valueIfConditionZero);
+#else
+ return (condition != 0) ? valueIfConditionNonZero : valueIfConditionZero;
+#endif
+}
+
+template<typename T> B3_FORCE_INLINE void b3Swap(T& a, T& b)
+{
+ T tmp = a;
+ a = b;
+ b = tmp;
+}
+
+
+//PCK: endian swapping functions
+B3_FORCE_INLINE unsigned b3SwapEndian(unsigned val)
+{
+ return (((val & 0xff000000) >> 24) | ((val & 0x00ff0000) >> 8) | ((val & 0x0000ff00) << 8) | ((val & 0x000000ff) << 24));
+}
+
+B3_FORCE_INLINE unsigned short b3SwapEndian(unsigned short val)
+{
+ return static_cast<unsigned short>(((val & 0xff00) >> 8) | ((val & 0x00ff) << 8));
+}
+
+B3_FORCE_INLINE unsigned b3SwapEndian(int val)
+{
+ return b3SwapEndian((unsigned)val);
+}
+
+B3_FORCE_INLINE unsigned short b3SwapEndian(short val)
+{
+ return b3SwapEndian((unsigned short) val);
+}
+
+///b3SwapFloat uses using char pointers to swap the endianness
+////b3SwapFloat/b3SwapDouble will NOT return a float, because the machine might 'correct' invalid floating point values
+///Not all values of sign/exponent/mantissa are valid floating point numbers according to IEEE 754.
+///When a floating point unit is faced with an invalid value, it may actually change the value, or worse, throw an exception.
+///In most systems, running user mode code, you wouldn't get an exception, but instead the hardware/os/runtime will 'fix' the number for you.
+///so instead of returning a float/double, we return integer/long long integer
+B3_FORCE_INLINE unsigned int b3SwapEndianFloat(float d)
+{
+ unsigned int a = 0;
+ unsigned char *dst = (unsigned char *)&a;
+ unsigned char *src = (unsigned char *)&d;
+
+ dst[0] = src[3];
+ dst[1] = src[2];
+ dst[2] = src[1];
+ dst[3] = src[0];
+ return a;
+}
+
+// unswap using char pointers
+B3_FORCE_INLINE float b3UnswapEndianFloat(unsigned int a)
+{
+ float d = 0.0f;
+ unsigned char *src = (unsigned char *)&a;
+ unsigned char *dst = (unsigned char *)&d;
+
+ dst[0] = src[3];
+ dst[1] = src[2];
+ dst[2] = src[1];
+ dst[3] = src[0];
+
+ return d;
+}
+
+
+// swap using char pointers
+B3_FORCE_INLINE void b3SwapEndianDouble(double d, unsigned char* dst)
+{
+ unsigned char *src = (unsigned char *)&d;
+
+ dst[0] = src[7];
+ dst[1] = src[6];
+ dst[2] = src[5];
+ dst[3] = src[4];
+ dst[4] = src[3];
+ dst[5] = src[2];
+ dst[6] = src[1];
+ dst[7] = src[0];
+
+}
+
+// unswap using char pointers
+B3_FORCE_INLINE double b3UnswapEndianDouble(const unsigned char *src)
+{
+ double d = 0.0;
+ unsigned char *dst = (unsigned char *)&d;
+
+ dst[0] = src[7];
+ dst[1] = src[6];
+ dst[2] = src[5];
+ dst[3] = src[4];
+ dst[4] = src[3];
+ dst[5] = src[2];
+ dst[6] = src[1];
+ dst[7] = src[0];
+
+ return d;
+}
+
+// returns normalized value in range [-B3_PI, B3_PI]
+B3_FORCE_INLINE b3Scalar b3NormalizeAngle(b3Scalar angleInRadians)
+{
+ angleInRadians = b3Fmod(angleInRadians, B3_2_PI);
+ if(angleInRadians < -B3_PI)
+ {
+ return angleInRadians + B3_2_PI;
+ }
+ else if(angleInRadians > B3_PI)
+ {
+ return angleInRadians - B3_2_PI;
+ }
+ else
+ {
+ return angleInRadians;
+ }
+}
+
+///rudimentary class to provide type info
+struct b3TypedObject
+{
+ b3TypedObject(int objectType)
+ :m_objectType(objectType)
+ {
+ }
+ int m_objectType;
+ inline int getObjectType() const
+ {
+ return m_objectType;
+ }
+};
+
+
+
+///align a pointer to the provided alignment, upwards
+template <typename T>T* b3AlignPointer(T* unalignedPtr, size_t alignment)
+{
+
+ struct b3ConvertPointerSizeT
+ {
+ union
+ {
+ T* ptr;
+ size_t integer;
+ };
+ };
+ b3ConvertPointerSizeT converter;
+
+
+ const size_t bit_mask = ~(alignment - 1);
+ converter.ptr = unalignedPtr;
+ converter.integer += alignment-1;
+ converter.integer &= bit_mask;
+ return converter.ptr;
+}
+
+#endif //B3_SCALAR_H