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-rw-r--r--thirdparty/bullet/Bullet3Common/b3Scalar.h732
1 files changed, 377 insertions, 355 deletions
diff --git a/thirdparty/bullet/Bullet3Common/b3Scalar.h b/thirdparty/bullet/Bullet3Common/b3Scalar.h
index dbc7fea397..0db5eb6f4f 100644
--- a/thirdparty/bullet/Bullet3Common/b3Scalar.h
+++ b/thirdparty/bullet/Bullet3Common/b3Scalar.h
@@ -12,8 +12,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef B3_SCALAR_H
#define B3_SCALAR_H
@@ -22,238 +20,252 @@ subject to the following restrictions:
#pragma unmanaged
#endif
-
-
#include <math.h>
-#include <stdlib.h>//size_t for MSVC 6.0
+#include <stdlib.h> //size_t for MSVC 6.0
#include <float.h>
//Original repository is at http://github.com/erwincoumans/bullet3
#define B3_BULLET_VERSION 300
-inline int b3GetVersion()
+inline int b3GetVersion()
{
return B3_BULLET_VERSION;
}
-#if defined(DEBUG) || defined (_DEBUG)
+#if defined(DEBUG) || defined(_DEBUG)
#define B3_DEBUG
#endif
-#include "b3Logging.h"//for b3Error
-
+#include "b3Logging.h" //for b3Error
#ifdef _WIN32
- #if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300)
+#if defined(__MINGW32__) || defined(__CYGWIN__) || (defined(_MSC_VER) && _MSC_VER < 1300)
- #define B3_FORCE_INLINE inline
- #define B3_ATTRIBUTE_ALIGNED16(a) a
- #define B3_ATTRIBUTE_ALIGNED64(a) a
- #define B3_ATTRIBUTE_ALIGNED128(a) a
- #else
- //#define B3_HAS_ALIGNED_ALLOCATOR
- #pragma warning(disable : 4324) // disable padding warning
+#define B3_FORCE_INLINE inline
+#define B3_ATTRIBUTE_ALIGNED16(a) a
+#define B3_ATTRIBUTE_ALIGNED64(a) a
+#define B3_ATTRIBUTE_ALIGNED128(a) a
+#else
+//#define B3_HAS_ALIGNED_ALLOCATOR
+#pragma warning(disable : 4324) // disable padding warning
// #pragma warning(disable:4530) // Disable the exception disable but used in MSCV Stl warning.
- #pragma warning(disable:4996) //Turn off warnings about deprecated C routines
+#pragma warning(disable : 4996) //Turn off warnings about deprecated C routines
// #pragma warning(disable:4786) // Disable the "debug name too long" warning
- #define B3_FORCE_INLINE __forceinline
- #define B3_ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
- #define B3_ATTRIBUTE_ALIGNED64(a) __declspec(align(64)) a
- #define B3_ATTRIBUTE_ALIGNED128(a) __declspec (align(128)) a
- #ifdef _XBOX
- #define B3_USE_VMX128
-
- #include <ppcintrinsics.h>
- #define B3_HAVE_NATIVE_FSEL
- #define b3Fsel(a,b,c) __fsel((a),(b),(c))
- #else
-
-#if (defined (_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined (B3_USE_DOUBLE_PRECISION))
- #if (defined (_M_IX86) || defined (_M_X64))
- #define B3_USE_SSE
- #ifdef B3_USE_SSE
- //B3_USE_SSE_IN_API is disabled under Windows by default, because
- //it makes it harder to integrate Bullet into your application under Windows
- //(structured embedding Bullet structs/classes need to be 16-byte aligned)
- //with relatively little performance gain
- //If you are not embedded Bullet data in your classes, or make sure that you align those classes on 16-byte boundaries
- //you can manually enable this line or set it in the build system for a bit of performance gain (a few percent, dependent on usage)
- //#define B3_USE_SSE_IN_API
- #endif //B3_USE_SSE
- #include <emmintrin.h>
- #endif
+#define B3_FORCE_INLINE __forceinline
+#define B3_ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
+#define B3_ATTRIBUTE_ALIGNED64(a) __declspec(align(64)) a
+#define B3_ATTRIBUTE_ALIGNED128(a) __declspec(align(128)) a
+#ifdef _XBOX
+#define B3_USE_VMX128
+
+#include <ppcintrinsics.h>
+#define B3_HAVE_NATIVE_FSEL
+#define b3Fsel(a, b, c) __fsel((a), (b), (c))
+#else
+
+#if (defined(_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined(B3_USE_DOUBLE_PRECISION))
+#if (defined(_M_IX86) || defined(_M_X64))
+#define B3_USE_SSE
+#ifdef B3_USE_SSE
+//B3_USE_SSE_IN_API is disabled under Windows by default, because
+//it makes it harder to integrate Bullet into your application under Windows
+//(structured embedding Bullet structs/classes need to be 16-byte aligned)
+//with relatively little performance gain
+//If you are not embedded Bullet data in your classes, or make sure that you align those classes on 16-byte boundaries
+//you can manually enable this line or set it in the build system for a bit of performance gain (a few percent, dependent on usage)
+//#define B3_USE_SSE_IN_API
+#endif //B3_USE_SSE
+#include <emmintrin.h>
+#endif
#endif
- #endif//_XBOX
+#endif //_XBOX
- #endif //__MINGW32__
+#endif //__MINGW32__
#ifdef B3_DEBUG
- #ifdef _MSC_VER
- #include <stdio.h>
- #define b3Assert(x) { if(!(x)){b3Error("Assert "__FILE__ ":%u ("#x")\n", __LINE__);__debugbreak(); }}
- #else//_MSC_VER
- #include <assert.h>
- #define b3Assert assert
- #endif//_MSC_VER
+#ifdef _MSC_VER
+#include <stdio.h>
+#define b3Assert(x) \
+ { \
+ if (!(x)) \
+ { \
+ b3Error( \
+ "Assert "__FILE__ \
+ ":%u (" #x ")\n", \
+ __LINE__); \
+ __debugbreak(); \
+ } \
+ }
+#else //_MSC_VER
+#include <assert.h>
+#define b3Assert assert
+#endif //_MSC_VER
#else
- #define b3Assert(x)
+#define b3Assert(x)
#endif
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
+//b3FullAssert is optional, slows down a lot
+#define b3FullAssert(x)
- #define b3Likely(_c) _c
- #define b3Unlikely(_c) _c
+#define b3Likely(_c) _c
+#define b3Unlikely(_c) _c
#else
-
-#if defined (__CELLOS_LV2__)
- #define B3_FORCE_INLINE inline __attribute__((always_inline))
- #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
- #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
- #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
- #ifndef assert
- #include <assert.h>
- #endif
+
+#if defined(__CELLOS_LV2__)
+#define B3_FORCE_INLINE inline __attribute__((always_inline))
+#define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__((aligned(16)))
+#define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__((aligned(64)))
+#define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__((aligned(128)))
+#ifndef assert
+#include <assert.h>
+#endif
#ifdef B3_DEBUG
#ifdef __SPU__
#include <spu_printf.h>
#define printf spu_printf
- #define b3Assert(x) {if(!(x)){b3Error("Assert "__FILE__ ":%u ("#x")\n", __LINE__);spu_hcmpeq(0,0);}}
+#define b3Assert(x) \
+ { \
+ if (!(x)) \
+ { \
+ b3Error( \
+ "Assert "__FILE__ \
+ ":%u (" #x ")\n", \
+ __LINE__); \
+ spu_hcmpeq(0, 0); \
+ } \
+ }
#else
- #define b3Assert assert
+#define b3Assert assert
#endif
-
+
#else
- #define b3Assert(x)
+#define b3Assert(x)
#endif
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
+//b3FullAssert is optional, slows down a lot
+#define b3FullAssert(x)
- #define b3Likely(_c) _c
- #define b3Unlikely(_c) _c
+#define b3Likely(_c) _c
+#define b3Unlikely(_c) _c
#else
#ifdef USE_LIBSPE2
- #define B3_FORCE_INLINE __inline
- #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
- #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
- #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
- #ifndef assert
- #include <assert.h>
- #endif
+#define B3_FORCE_INLINE __inline
+#define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__((aligned(16)))
+#define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__((aligned(64)))
+#define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__((aligned(128)))
+#ifndef assert
+#include <assert.h>
+#endif
#ifdef B3_DEBUG
- #define b3Assert assert
+#define b3Assert assert
#else
- #define b3Assert(x)
+#define b3Assert(x)
#endif
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
+//b3FullAssert is optional, slows down a lot
+#define b3FullAssert(x)
+#define b3Likely(_c) __builtin_expect((_c), 1)
+#define b3Unlikely(_c) __builtin_expect((_c), 0)
- #define b3Likely(_c) __builtin_expect((_c), 1)
- #define b3Unlikely(_c) __builtin_expect((_c), 0)
-
-
#else
- //non-windows systems
-
-#if (defined (__APPLE__) && (!defined (B3_USE_DOUBLE_PRECISION)))
- #if defined (__i386__) || defined (__x86_64__)
- #define B3_USE_SSE
- //B3_USE_SSE_IN_API is enabled on Mac OSX by default, because memory is automatically aligned on 16-byte boundaries
- //if apps run into issues, we will disable the next line
- #define B3_USE_SSE_IN_API
- #ifdef B3_USE_SSE
- // include appropriate SSE level
- #if defined (__SSE4_1__)
- #include <smmintrin.h>
- #elif defined (__SSSE3__)
- #include <tmmintrin.h>
- #elif defined (__SSE3__)
- #include <pmmintrin.h>
- #else
- #include <emmintrin.h>
- #endif
- #endif //B3_USE_SSE
- #elif defined( __armv7__ )
- #ifdef __clang__
- #define B3_USE_NEON 1
-
- #if defined B3_USE_NEON && defined (__clang__)
- #include <arm_neon.h>
- #endif//B3_USE_NEON
- #endif //__clang__
- #endif//__arm__
-
- #define B3_FORCE_INLINE inline __attribute__ ((always_inline))
+//non-windows systems
+
+#if (defined(__APPLE__) && (!defined(B3_USE_DOUBLE_PRECISION)))
+#if defined(__i386__) || defined(__x86_64__)
+#define B3_USE_SSE
+//B3_USE_SSE_IN_API is enabled on Mac OSX by default, because memory is automatically aligned on 16-byte boundaries
+//if apps run into issues, we will disable the next line
+#define B3_USE_SSE_IN_API
+#ifdef B3_USE_SSE
+// include appropriate SSE level
+#if defined(__SSE4_1__)
+#include <smmintrin.h>
+#elif defined(__SSSE3__)
+#include <tmmintrin.h>
+#elif defined(__SSE3__)
+#include <pmmintrin.h>
+#else
+#include <emmintrin.h>
+#endif
+#endif //B3_USE_SSE
+#elif defined(__armv7__)
+#ifdef __clang__
+#define B3_USE_NEON 1
+
+#if defined B3_USE_NEON && defined(__clang__)
+#include <arm_neon.h>
+#endif //B3_USE_NEON
+#endif //__clang__
+#endif //__arm__
+
+#define B3_FORCE_INLINE inline __attribute__((always_inline))
///@todo: check out alignment methods for other platforms/compilers
- #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
- #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
- #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
- #ifndef assert
- #include <assert.h>
- #endif
-
- #if defined(DEBUG) || defined (_DEBUG)
- #if defined (__i386__) || defined (__x86_64__)
- #include <stdio.h>
- #define b3Assert(x)\
- {\
- if(!(x))\
- {\
- b3Error("Assert %s in line %d, file %s\n",#x, __LINE__, __FILE__);\
- asm volatile ("int3");\
- }\
+#define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__((aligned(16)))
+#define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__((aligned(64)))
+#define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__((aligned(128)))
+#ifndef assert
+#include <assert.h>
+#endif
+
+#if defined(DEBUG) || defined(_DEBUG)
+#if defined(__i386__) || defined(__x86_64__)
+#include <stdio.h>
+#define b3Assert(x) \
+ { \
+ if (!(x)) \
+ { \
+ b3Error("Assert %s in line %d, file %s\n", #x, __LINE__, __FILE__); \
+ asm volatile("int3"); \
+ } \
}
- #else//defined (__i386__) || defined (__x86_64__)
- #define b3Assert assert
- #endif//defined (__i386__) || defined (__x86_64__)
- #else//defined(DEBUG) || defined (_DEBUG)
- #define b3Assert(x)
- #endif//defined(DEBUG) || defined (_DEBUG)
-
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
- #define b3Likely(_c) _c
- #define b3Unlikely(_c) _c
+#else //defined (__i386__) || defined (__x86_64__)
+#define b3Assert assert
+#endif //defined (__i386__) || defined (__x86_64__)
+#else //defined(DEBUG) || defined (_DEBUG)
+#define b3Assert(x)
+#endif //defined(DEBUG) || defined (_DEBUG)
+
+//b3FullAssert is optional, slows down a lot
+#define b3FullAssert(x)
+#define b3Likely(_c) _c
+#define b3Unlikely(_c) _c
#else
- #define B3_FORCE_INLINE inline
- ///@todo: check out alignment methods for other platforms/compilers
- #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
- #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
- #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
- ///#define B3_ATTRIBUTE_ALIGNED16(a) a
- ///#define B3_ATTRIBUTE_ALIGNED64(a) a
- ///#define B3_ATTRIBUTE_ALIGNED128(a) a
- #ifndef assert
- #include <assert.h>
- #endif
-
-#if defined(DEBUG) || defined (_DEBUG)
- #define b3Assert assert
+#define B3_FORCE_INLINE inline
+///@todo: check out alignment methods for other platforms/compilers
+#define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__((aligned(16)))
+#define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__((aligned(64)))
+#define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__((aligned(128)))
+///#define B3_ATTRIBUTE_ALIGNED16(a) a
+///#define B3_ATTRIBUTE_ALIGNED64(a) a
+///#define B3_ATTRIBUTE_ALIGNED128(a) a
+#ifndef assert
+#include <assert.h>
+#endif
+
+#if defined(DEBUG) || defined(_DEBUG)
+#define b3Assert assert
#else
- #define b3Assert(x)
+#define b3Assert(x)
#endif
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
- #define b3Likely(_c) _c
- #define b3Unlikely(_c) _c
-#endif //__APPLE__
+//b3FullAssert is optional, slows down a lot
+#define b3FullAssert(x)
+#define b3Likely(_c) _c
+#define b3Unlikely(_c) _c
+#endif //__APPLE__
-#endif // LIBSPE2
+#endif // LIBSPE2
-#endif //__CELLOS_LV2__
+#endif //__CELLOS_LV2__
#endif
-
///The b3Scalar type abstracts floating point numbers, to easily switch between double and single floating point precision.
#if defined(B3_USE_DOUBLE_PRECISION)
typedef double b3Scalar;
@@ -267,34 +279,34 @@ typedef float b3Scalar;
#ifdef B3_USE_SSE
typedef __m128 b3SimdFloat4;
-#endif//B3_USE_SSE
+#endif //B3_USE_SSE
-#if defined B3_USE_SSE_IN_API && defined (B3_USE_SSE)
+#if defined B3_USE_SSE_IN_API && defined(B3_USE_SSE)
#ifdef _WIN32
#ifndef B3_NAN
static int b3NanMask = 0x7F800001;
-#define B3_NAN (*(float*)&b3NanMask)
+#define B3_NAN (*(float *)&b3NanMask)
#endif
#ifndef B3_INFINITY_MASK
-static int b3InfinityMask = 0x7F800000;
-#define B3_INFINITY_MASK (*(float*)&b3InfinityMask)
+static int b3InfinityMask = 0x7F800000;
+#define B3_INFINITY_MASK (*(float *)&b3InfinityMask)
#endif
-inline __m128 operator + (const __m128 A, const __m128 B)
+inline __m128 operator+(const __m128 A, const __m128 B)
{
- return _mm_add_ps(A, B);
+ return _mm_add_ps(A, B);
}
-inline __m128 operator - (const __m128 A, const __m128 B)
+inline __m128 operator-(const __m128 A, const __m128 B)
{
- return _mm_sub_ps(A, B);
+ return _mm_sub_ps(A, B);
}
-inline __m128 operator * (const __m128 A, const __m128 B)
+inline __m128 operator*(const __m128 A, const __m128 B)
{
- return _mm_mul_ps(A, B);
+ return _mm_mul_ps(A, B);
}
#define b3CastfTo128i(a) (_mm_castps_si128(a))
@@ -302,18 +314,19 @@ inline __m128 operator * (const __m128 A, const __m128 B)
#define b3CastiTo128f(a) (_mm_castsi128_ps(a))
#define b3CastdTo128f(a) (_mm_castpd_ps(a))
#define b3CastdTo128i(a) (_mm_castpd_si128(a))
-#define b3Assign128(r0,r1,r2,r3) _mm_setr_ps(r0,r1,r2,r3)
+#define b3Assign128(r0, r1, r2, r3) _mm_setr_ps(r0, r1, r2, r3)
-#else//_WIN32
+#else //_WIN32
#define b3CastfTo128i(a) ((__m128i)(a))
#define b3CastfTo128d(a) ((__m128d)(a))
-#define b3CastiTo128f(a) ((__m128) (a))
-#define b3CastdTo128f(a) ((__m128) (a))
+#define b3CastiTo128f(a) ((__m128)(a))
+#define b3CastdTo128f(a) ((__m128)(a))
#define b3CastdTo128i(a) ((__m128i)(a))
-#define b3Assign128(r0,r1,r2,r3) (__m128){r0,r1,r2,r3}
-#endif//_WIN32
-#endif //B3_USE_SSE_IN_API
+#define b3Assign128(r0, r1, r2, r3) \
+ (__m128) { r0, r1, r2, r3 }
+#endif //_WIN32
+#endif //B3_USE_SSE_IN_API
#ifdef B3_USE_NEON
#include <arm_neon.h>
@@ -321,142 +334,160 @@ inline __m128 operator * (const __m128 A, const __m128 B)
typedef float32x4_t b3SimdFloat4;
#define B3_INFINITY INFINITY
#define B3_NAN NAN
-#define b3Assign128(r0,r1,r2,r3) (float32x4_t){r0,r1,r2,r3}
+#define b3Assign128(r0, r1, r2, r3) \
+ (float32x4_t) { r0, r1, r2, r3 }
#endif
-
-
-
-
-#define B3_DECLARE_ALIGNED_ALLOCATOR() \
- B3_FORCE_INLINE void* operator new(size_t sizeInBytes) { return b3AlignedAlloc(sizeInBytes,16); } \
- B3_FORCE_INLINE void operator delete(void* ptr) { b3AlignedFree(ptr); } \
- B3_FORCE_INLINE void* operator new(size_t, void* ptr) { return ptr; } \
- B3_FORCE_INLINE void operator delete(void*, void*) { } \
- B3_FORCE_INLINE void* operator new[](size_t sizeInBytes) { return b3AlignedAlloc(sizeInBytes,16); } \
- B3_FORCE_INLINE void operator delete[](void* ptr) { b3AlignedFree(ptr); } \
- B3_FORCE_INLINE void* operator new[](size_t, void* ptr) { return ptr; } \
- B3_FORCE_INLINE void operator delete[](void*, void*) { } \
-
-
+#define B3_DECLARE_ALIGNED_ALLOCATOR() \
+ B3_FORCE_INLINE void *operator new(size_t sizeInBytes) { return b3AlignedAlloc(sizeInBytes, 16); } \
+ B3_FORCE_INLINE void operator delete(void *ptr) { b3AlignedFree(ptr); } \
+ B3_FORCE_INLINE void *operator new(size_t, void *ptr) { return ptr; } \
+ B3_FORCE_INLINE void operator delete(void *, void *) {} \
+ B3_FORCE_INLINE void *operator new[](size_t sizeInBytes) { return b3AlignedAlloc(sizeInBytes, 16); } \
+ B3_FORCE_INLINE void operator delete[](void *ptr) { b3AlignedFree(ptr); } \
+ B3_FORCE_INLINE void *operator new[](size_t, void *ptr) { return ptr; } \
+ B3_FORCE_INLINE void operator delete[](void *, void *) {}
#if defined(B3_USE_DOUBLE_PRECISION) || defined(B3_FORCE_DOUBLE_FUNCTIONS)
-
-B3_FORCE_INLINE b3Scalar b3Sqrt(b3Scalar x) { return sqrt(x); }
+
+B3_FORCE_INLINE b3Scalar b3Sqrt(b3Scalar x)
+{
+ return sqrt(x);
+}
B3_FORCE_INLINE b3Scalar b3Fabs(b3Scalar x) { return fabs(x); }
B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cos(x); }
B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sin(x); }
B3_FORCE_INLINE b3Scalar b3Tan(b3Scalar x) { return tan(x); }
-B3_FORCE_INLINE b3Scalar b3Acos(b3Scalar x) { if (x<b3Scalar(-1)) x=b3Scalar(-1); if (x>b3Scalar(1)) x=b3Scalar(1); return acos(x); }
-B3_FORCE_INLINE b3Scalar b3Asin(b3Scalar x) { if (x<b3Scalar(-1)) x=b3Scalar(-1); if (x>b3Scalar(1)) x=b3Scalar(1); return asin(x); }
+B3_FORCE_INLINE b3Scalar b3Acos(b3Scalar x)
+{
+ if (x < b3Scalar(-1)) x = b3Scalar(-1);
+ if (x > b3Scalar(1)) x = b3Scalar(1);
+ return acos(x);
+}
+B3_FORCE_INLINE b3Scalar b3Asin(b3Scalar x)
+{
+ if (x < b3Scalar(-1)) x = b3Scalar(-1);
+ if (x > b3Scalar(1)) x = b3Scalar(1);
+ return asin(x);
+}
B3_FORCE_INLINE b3Scalar b3Atan(b3Scalar x) { return atan(x); }
B3_FORCE_INLINE b3Scalar b3Atan2(b3Scalar x, b3Scalar y) { return atan2(x, y); }
B3_FORCE_INLINE b3Scalar b3Exp(b3Scalar x) { return exp(x); }
B3_FORCE_INLINE b3Scalar b3Log(b3Scalar x) { return log(x); }
-B3_FORCE_INLINE b3Scalar b3Pow(b3Scalar x,b3Scalar y) { return pow(x,y); }
-B3_FORCE_INLINE b3Scalar b3Fmod(b3Scalar x,b3Scalar y) { return fmod(x,y); }
+B3_FORCE_INLINE b3Scalar b3Pow(b3Scalar x, b3Scalar y) { return pow(x, y); }
+B3_FORCE_INLINE b3Scalar b3Fmod(b3Scalar x, b3Scalar y) { return fmod(x, y); }
#else
-
-B3_FORCE_INLINE b3Scalar b3Sqrt(b3Scalar y)
-{
+
+B3_FORCE_INLINE b3Scalar b3Sqrt(b3Scalar y)
+{
#ifdef USE_APPROXIMATION
- double x, z, tempf;
- unsigned long *tfptr = ((unsigned long *)&tempf) + 1;
+ double x, z, tempf;
+ unsigned long *tfptr = ((unsigned long *)&tempf) + 1;
tempf = y;
- *tfptr = (0xbfcdd90a - *tfptr)>>1; /* estimate of 1/sqrt(y) */
- x = tempf;
- z = y*b3Scalar(0.5);
- x = (b3Scalar(1.5)*x)-(x*x)*(x*z); /* iteration formula */
- x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
- x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
- x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
- x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
- return x*y;
+ *tfptr = (0xbfcdd90a - *tfptr) >> 1; /* estimate of 1/sqrt(y) */
+ x = tempf;
+ z = y * b3Scalar(0.5);
+ x = (b3Scalar(1.5) * x) - (x * x) * (x * z); /* iteration formula */
+ x = (b3Scalar(1.5) * x) - (x * x) * (x * z);
+ x = (b3Scalar(1.5) * x) - (x * x) * (x * z);
+ x = (b3Scalar(1.5) * x) - (x * x) * (x * z);
+ x = (b3Scalar(1.5) * x) - (x * x) * (x * z);
+ return x * y;
#else
- return sqrtf(y);
+ return sqrtf(y);
#endif
}
B3_FORCE_INLINE b3Scalar b3Fabs(b3Scalar x) { return fabsf(x); }
B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cosf(x); }
B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sinf(x); }
B3_FORCE_INLINE b3Scalar b3Tan(b3Scalar x) { return tanf(x); }
-B3_FORCE_INLINE b3Scalar b3Acos(b3Scalar x) {
- if (x<b3Scalar(-1))
- x=b3Scalar(-1);
- if (x>b3Scalar(1))
- x=b3Scalar(1);
- return acosf(x);
+B3_FORCE_INLINE b3Scalar b3Acos(b3Scalar x)
+{
+ if (x < b3Scalar(-1))
+ x = b3Scalar(-1);
+ if (x > b3Scalar(1))
+ x = b3Scalar(1);
+ return acosf(x);
}
-B3_FORCE_INLINE b3Scalar b3Asin(b3Scalar x) {
- if (x<b3Scalar(-1))
- x=b3Scalar(-1);
- if (x>b3Scalar(1))
- x=b3Scalar(1);
- return asinf(x);
+B3_FORCE_INLINE b3Scalar b3Asin(b3Scalar x)
+{
+ if (x < b3Scalar(-1))
+ x = b3Scalar(-1);
+ if (x > b3Scalar(1))
+ x = b3Scalar(1);
+ return asinf(x);
}
B3_FORCE_INLINE b3Scalar b3Atan(b3Scalar x) { return atanf(x); }
B3_FORCE_INLINE b3Scalar b3Atan2(b3Scalar x, b3Scalar y) { return atan2f(x, y); }
B3_FORCE_INLINE b3Scalar b3Exp(b3Scalar x) { return expf(x); }
B3_FORCE_INLINE b3Scalar b3Log(b3Scalar x) { return logf(x); }
-B3_FORCE_INLINE b3Scalar b3Pow(b3Scalar x,b3Scalar y) { return powf(x,y); }
-B3_FORCE_INLINE b3Scalar b3Fmod(b3Scalar x,b3Scalar y) { return fmodf(x,y); }
-
+B3_FORCE_INLINE b3Scalar b3Pow(b3Scalar x, b3Scalar y) { return powf(x, y); }
+B3_FORCE_INLINE b3Scalar b3Fmod(b3Scalar x, b3Scalar y) { return fmodf(x, y); }
+
#endif
-#define B3_2_PI b3Scalar(6.283185307179586232)
-#define B3_PI (B3_2_PI * b3Scalar(0.5))
-#define B3_HALF_PI (B3_2_PI * b3Scalar(0.25))
+#define B3_2_PI b3Scalar(6.283185307179586232)
+#define B3_PI (B3_2_PI * b3Scalar(0.5))
+#define B3_HALF_PI (B3_2_PI * b3Scalar(0.25))
#define B3_RADS_PER_DEG (B3_2_PI / b3Scalar(360.0))
-#define B3_DEGS_PER_RAD (b3Scalar(360.0) / B3_2_PI)
+#define B3_DEGS_PER_RAD (b3Scalar(360.0) / B3_2_PI)
#define B3_SQRT12 b3Scalar(0.7071067811865475244008443621048490)
-#define b3RecipSqrt(x) ((b3Scalar)(b3Scalar(1.0)/b3Sqrt(b3Scalar(x)))) /* reciprocal square root */
-
+#define b3RecipSqrt(x) ((b3Scalar)(b3Scalar(1.0) / b3Sqrt(b3Scalar(x)))) /* reciprocal square root */
#ifdef B3_USE_DOUBLE_PRECISION
-#define B3_EPSILON DBL_EPSILON
-#define B3_INFINITY DBL_MAX
+#define B3_EPSILON DBL_EPSILON
+#define B3_INFINITY DBL_MAX
#else
-#define B3_EPSILON FLT_EPSILON
-#define B3_INFINITY FLT_MAX
+#define B3_EPSILON FLT_EPSILON
+#define B3_INFINITY FLT_MAX
#endif
-B3_FORCE_INLINE b3Scalar b3Atan2Fast(b3Scalar y, b3Scalar x)
+B3_FORCE_INLINE b3Scalar b3Atan2Fast(b3Scalar y, b3Scalar x)
{
b3Scalar coeff_1 = B3_PI / 4.0f;
b3Scalar coeff_2 = 3.0f * coeff_1;
b3Scalar abs_y = b3Fabs(y);
b3Scalar angle;
- if (x >= 0.0f) {
+ if (x >= 0.0f)
+ {
b3Scalar r = (x - abs_y) / (x + abs_y);
angle = coeff_1 - coeff_1 * r;
- } else {
+ }
+ else
+ {
b3Scalar r = (x + abs_y) / (abs_y - x);
angle = coeff_2 - coeff_1 * r;
}
return (y < 0.0f) ? -angle : angle;
}
-B3_FORCE_INLINE bool b3FuzzyZero(b3Scalar x) { return b3Fabs(x) < B3_EPSILON; }
+B3_FORCE_INLINE bool b3FuzzyZero(b3Scalar x) { return b3Fabs(x) < B3_EPSILON; }
-B3_FORCE_INLINE bool b3Equal(b3Scalar a, b3Scalar eps) {
+B3_FORCE_INLINE bool b3Equal(b3Scalar a, b3Scalar eps)
+{
return (((a) <= eps) && !((a) < -eps));
}
-B3_FORCE_INLINE bool b3GreaterEqual (b3Scalar a, b3Scalar eps) {
+B3_FORCE_INLINE bool b3GreaterEqual(b3Scalar a, b3Scalar eps)
+{
return (!((a) <= eps));
}
-
-B3_FORCE_INLINE int b3IsNegative(b3Scalar x) {
- return x < b3Scalar(0.0) ? 1 : 0;
+B3_FORCE_INLINE int b3IsNegative(b3Scalar x)
+{
+ return x < b3Scalar(0.0) ? 1 : 0;
}
B3_FORCE_INLINE b3Scalar b3Radians(b3Scalar x) { return x * B3_RADS_PER_DEG; }
B3_FORCE_INLINE b3Scalar b3Degrees(b3Scalar x) { return x * B3_DEGS_PER_RAD; }
-#define B3_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
+#define B3_DECLARE_HANDLE(name) \
+ typedef struct name##__ \
+ { \
+ int unused; \
+ } * name
#ifndef b3Fsel
B3_FORCE_INLINE b3Scalar b3Fsel(b3Scalar a, b3Scalar b, b3Scalar c)
@@ -464,60 +495,57 @@ B3_FORCE_INLINE b3Scalar b3Fsel(b3Scalar a, b3Scalar b, b3Scalar c)
return a >= 0 ? b : c;
}
#endif
-#define b3Fsels(a,b,c) (b3Scalar)b3Fsel(a,b,c)
-
+#define b3Fsels(a, b, c) (b3Scalar) b3Fsel(a, b, c)
B3_FORCE_INLINE bool b3MachineIsLittleEndian()
{
- long int i = 1;
- const char *p = (const char *) &i;
- if (p[0] == 1) // Lowest address contains the least significant byte
- return true;
- else
- return false;
+ long int i = 1;
+ const char *p = (const char *)&i;
+ if (p[0] == 1) // Lowest address contains the least significant byte
+ return true;
+ else
+ return false;
}
-
-
///b3Select avoids branches, which makes performance much better for consoles like Playstation 3 and XBox 360
///Thanks Phil Knight. See also http://www.cellperformance.com/articles/2006/04/more_techniques_for_eliminatin_1.html
-B3_FORCE_INLINE unsigned b3Select(unsigned condition, unsigned valueIfConditionNonZero, unsigned valueIfConditionZero)
+B3_FORCE_INLINE unsigned b3Select(unsigned condition, unsigned valueIfConditionNonZero, unsigned valueIfConditionZero)
{
- // Set testNz to 0xFFFFFFFF if condition is nonzero, 0x00000000 if condition is zero
- // Rely on positive value or'ed with its negative having sign bit on
- // and zero value or'ed with its negative (which is still zero) having sign bit off
- // Use arithmetic shift right, shifting the sign bit through all 32 bits
- unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
- unsigned testEqz = ~testNz;
- return ((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
+ // Set testNz to 0xFFFFFFFF if condition is nonzero, 0x00000000 if condition is zero
+ // Rely on positive value or'ed with its negative having sign bit on
+ // and zero value or'ed with its negative (which is still zero) having sign bit off
+ // Use arithmetic shift right, shifting the sign bit through all 32 bits
+ unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
+ unsigned testEqz = ~testNz;
+ return ((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
}
B3_FORCE_INLINE int b3Select(unsigned condition, int valueIfConditionNonZero, int valueIfConditionZero)
{
- unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
- unsigned testEqz = ~testNz;
- return static_cast<int>((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
+ unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
+ unsigned testEqz = ~testNz;
+ return static_cast<int>((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
}
B3_FORCE_INLINE float b3Select(unsigned condition, float valueIfConditionNonZero, float valueIfConditionZero)
{
#ifdef B3_HAVE_NATIVE_FSEL
- return (float)b3Fsel((b3Scalar)condition - b3Scalar(1.0f), valueIfConditionNonZero, valueIfConditionZero);
+ return (float)b3Fsel((b3Scalar)condition - b3Scalar(1.0f), valueIfConditionNonZero, valueIfConditionZero);
#else
- return (condition != 0) ? valueIfConditionNonZero : valueIfConditionZero;
+ return (condition != 0) ? valueIfConditionNonZero : valueIfConditionZero;
#endif
}
-template<typename T> B3_FORCE_INLINE void b3Swap(T& a, T& b)
+template <typename T>
+B3_FORCE_INLINE void b3Swap(T &a, T &b)
{
T tmp = a;
a = b;
b = tmp;
}
-
//PCK: endian swapping functions
B3_FORCE_INLINE unsigned b3SwapEndian(unsigned val)
{
- return (((val & 0xff000000) >> 24) | ((val & 0x00ff0000) >> 8) | ((val & 0x0000ff00) << 8) | ((val & 0x000000ff) << 24));
+ return (((val & 0xff000000) >> 24) | ((val & 0x00ff0000) >> 8) | ((val & 0x0000ff00) << 8) | ((val & 0x000000ff) << 24));
}
B3_FORCE_INLINE unsigned short b3SwapEndian(unsigned short val)
@@ -532,87 +560,85 @@ B3_FORCE_INLINE unsigned b3SwapEndian(int val)
B3_FORCE_INLINE unsigned short b3SwapEndian(short val)
{
- return b3SwapEndian((unsigned short) val);
+ return b3SwapEndian((unsigned short)val);
}
///b3SwapFloat uses using char pointers to swap the endianness
////b3SwapFloat/b3SwapDouble will NOT return a float, because the machine might 'correct' invalid floating point values
-///Not all values of sign/exponent/mantissa are valid floating point numbers according to IEEE 754.
-///When a floating point unit is faced with an invalid value, it may actually change the value, or worse, throw an exception.
-///In most systems, running user mode code, you wouldn't get an exception, but instead the hardware/os/runtime will 'fix' the number for you.
+///Not all values of sign/exponent/mantissa are valid floating point numbers according to IEEE 754.
+///When a floating point unit is faced with an invalid value, it may actually change the value, or worse, throw an exception.
+///In most systems, running user mode code, you wouldn't get an exception, but instead the hardware/os/runtime will 'fix' the number for you.
///so instead of returning a float/double, we return integer/long long integer
-B3_FORCE_INLINE unsigned int b3SwapEndianFloat(float d)
+B3_FORCE_INLINE unsigned int b3SwapEndianFloat(float d)
{
- unsigned int a = 0;
- unsigned char *dst = (unsigned char *)&a;
- unsigned char *src = (unsigned char *)&d;
-
- dst[0] = src[3];
- dst[1] = src[2];
- dst[2] = src[1];
- dst[3] = src[0];
- return a;
+ unsigned int a = 0;
+ unsigned char *dst = (unsigned char *)&a;
+ unsigned char *src = (unsigned char *)&d;
+
+ dst[0] = src[3];
+ dst[1] = src[2];
+ dst[2] = src[1];
+ dst[3] = src[0];
+ return a;
}
// unswap using char pointers
-B3_FORCE_INLINE float b3UnswapEndianFloat(unsigned int a)
+B3_FORCE_INLINE float b3UnswapEndianFloat(unsigned int a)
{
- float d = 0.0f;
- unsigned char *src = (unsigned char *)&a;
- unsigned char *dst = (unsigned char *)&d;
+ float d = 0.0f;
+ unsigned char *src = (unsigned char *)&a;
+ unsigned char *dst = (unsigned char *)&d;
- dst[0] = src[3];
- dst[1] = src[2];
- dst[2] = src[1];
- dst[3] = src[0];
+ dst[0] = src[3];
+ dst[1] = src[2];
+ dst[2] = src[1];
+ dst[3] = src[0];
- return d;
+ return d;
}
-
// swap using char pointers
-B3_FORCE_INLINE void b3SwapEndianDouble(double d, unsigned char* dst)
+B3_FORCE_INLINE void b3SwapEndianDouble(double d, unsigned char *dst)
{
- unsigned char *src = (unsigned char *)&d;
-
- dst[0] = src[7];
- dst[1] = src[6];
- dst[2] = src[5];
- dst[3] = src[4];
- dst[4] = src[3];
- dst[5] = src[2];
- dst[6] = src[1];
- dst[7] = src[0];
-
+ unsigned char *src = (unsigned char *)&d;
+
+ dst[0] = src[7];
+ dst[1] = src[6];
+ dst[2] = src[5];
+ dst[3] = src[4];
+ dst[4] = src[3];
+ dst[5] = src[2];
+ dst[6] = src[1];
+ dst[7] = src[0];
}
// unswap using char pointers
-B3_FORCE_INLINE double b3UnswapEndianDouble(const unsigned char *src)
+B3_FORCE_INLINE double b3UnswapEndianDouble(const unsigned char *src)
{
- double d = 0.0;
- unsigned char *dst = (unsigned char *)&d;
-
- dst[0] = src[7];
- dst[1] = src[6];
- dst[2] = src[5];
- dst[3] = src[4];
- dst[4] = src[3];
- dst[5] = src[2];
- dst[6] = src[1];
- dst[7] = src[0];
+ double d = 0.0;
+ unsigned char *dst = (unsigned char *)&d;
+
+ dst[0] = src[7];
+ dst[1] = src[6];
+ dst[2] = src[5];
+ dst[3] = src[4];
+ dst[4] = src[3];
+ dst[5] = src[2];
+ dst[6] = src[1];
+ dst[7] = src[0];
return d;
}
// returns normalized value in range [-B3_PI, B3_PI]
-B3_FORCE_INLINE b3Scalar b3NormalizeAngle(b3Scalar angleInRadians)
+B3_FORCE_INLINE b3Scalar b3NormalizeAngle(b3Scalar angleInRadians)
{
angleInRadians = b3Fmod(angleInRadians, B3_2_PI);
- if(angleInRadians < -B3_PI)
+ if (angleInRadians < -B3_PI)
{
return angleInRadians + B3_2_PI;
}
- else if(angleInRadians > B3_PI)
+ else if (angleInRadians > B3_PI)
{
return angleInRadians - B3_2_PI;
}
@@ -626,38 +652,34 @@ B3_FORCE_INLINE b3Scalar b3NormalizeAngle(b3Scalar angleInRadians)
struct b3TypedObject
{
b3TypedObject(int objectType)
- :m_objectType(objectType)
+ : m_objectType(objectType)
{
}
- int m_objectType;
+ int m_objectType;
inline int getObjectType() const
{
return m_objectType;
}
};
-
-
///align a pointer to the provided alignment, upwards
-template <typename T>T* b3AlignPointer(T* unalignedPtr, size_t alignment)
+template <typename T>
+T *b3AlignPointer(T *unalignedPtr, size_t alignment)
{
-
struct b3ConvertPointerSizeT
{
- union
- {
- T* ptr;
- size_t integer;
+ union {
+ T *ptr;
+ size_t integer;
};
};
- b3ConvertPointerSizeT converter;
-
-
+ b3ConvertPointerSizeT converter;
+
const size_t bit_mask = ~(alignment - 1);
- converter.ptr = unalignedPtr;
- converter.integer += alignment-1;
+ converter.ptr = unalignedPtr;
+ converter.integer += alignment - 1;
converter.integer &= bit_mask;
return converter.ptr;
}
-#endif //B3_SCALAR_H
+#endif //B3_SCALAR_H