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Diffstat (limited to 'thirdparty/bullet/Bullet3Common/b3AlignedObjectArray.h')
| -rw-r--r-- | thirdparty/bullet/Bullet3Common/b3AlignedObjectArray.h | 533 | 
1 files changed, 533 insertions, 0 deletions
diff --git a/thirdparty/bullet/Bullet3Common/b3AlignedObjectArray.h b/thirdparty/bullet/Bullet3Common/b3AlignedObjectArray.h new file mode 100644 index 0000000000..947362d08e --- /dev/null +++ b/thirdparty/bullet/Bullet3Common/b3AlignedObjectArray.h @@ -0,0 +1,533 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2013 Erwin Coumans  http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#ifndef B3_OBJECT_ARRAY__ +#define B3_OBJECT_ARRAY__ + +#include "b3Scalar.h" // has definitions like B3_FORCE_INLINE +#include "b3AlignedAllocator.h" + +///If the platform doesn't support placement new, you can disable B3_USE_PLACEMENT_NEW +///then the b3AlignedObjectArray doesn't support objects with virtual methods, and non-trivial constructors/destructors +///You can enable B3_USE_MEMCPY, then swapping elements in the array will use memcpy instead of operator= +///see discussion here: http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1231 and +///http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1240 + +#define B3_USE_PLACEMENT_NEW 1 +//#define B3_USE_MEMCPY 1 //disable, because it is cumbersome to find out for each platform where memcpy is defined. It can be in <memory.h> or <string.h> or otherwise... +#define B3_ALLOW_ARRAY_COPY_OPERATOR // enabling this can accidently perform deep copies of data if you are not careful + +#ifdef B3_USE_MEMCPY +#include <memory.h> +#include <string.h> +#endif //B3_USE_MEMCPY + +#ifdef B3_USE_PLACEMENT_NEW +#include <new> //for placement new +#endif //B3_USE_PLACEMENT_NEW + + +///The b3AlignedObjectArray template class uses a subset of the stl::vector interface for its methods +///It is developed to replace stl::vector to avoid portability issues, including STL alignment issues to add SIMD/SSE data +template <typename T>  +//template <class T>  +class b3AlignedObjectArray +{ +	b3AlignedAllocator<T , 16>	m_allocator; + +	int					m_size; +	int					m_capacity; +	T*					m_data; +	//PCK: added this line +	bool				m_ownsMemory; + +#ifdef B3_ALLOW_ARRAY_COPY_OPERATOR +public: +	B3_FORCE_INLINE b3AlignedObjectArray<T>& operator=(const b3AlignedObjectArray<T> &other) +	{ +		copyFromArray(other); +		return *this; +	} +#else//B3_ALLOW_ARRAY_COPY_OPERATOR +private: +		B3_FORCE_INLINE b3AlignedObjectArray<T>& operator=(const b3AlignedObjectArray<T> &other); +#endif//B3_ALLOW_ARRAY_COPY_OPERATOR + +protected: +		B3_FORCE_INLINE	int	allocSize(int size) +		{ +			return (size ? size*2 : 1); +		} +		B3_FORCE_INLINE	void	copy(int start,int end, T* dest) const +		{ +			int i; +			for (i=start;i<end;++i) +#ifdef B3_USE_PLACEMENT_NEW +				new (&dest[i]) T(m_data[i]); +#else +				dest[i] = m_data[i]; +#endif //B3_USE_PLACEMENT_NEW +		} + +		B3_FORCE_INLINE	void	init() +		{ +			//PCK: added this line +			m_ownsMemory = true; +			m_data = 0; +			m_size = 0; +			m_capacity = 0; +		} +		B3_FORCE_INLINE	void	destroy(int first,int last) +		{ +			int i; +			for (i=first; i<last;i++) +			{ +				m_data[i].~T(); +			} +		} + +		B3_FORCE_INLINE	void* allocate(int size) +		{ +			if (size) +				return m_allocator.allocate(size); +			return 0; +		} + +		B3_FORCE_INLINE	void	deallocate() +		{ +			if(m_data)	{ +				//PCK: enclosed the deallocation in this block +				if (m_ownsMemory) +				{ +					m_allocator.deallocate(m_data); +				} +				m_data = 0; +			} +		} + +	 + + +	public: +		 +		b3AlignedObjectArray() +		{ +			init(); +		} + +		~b3AlignedObjectArray() +		{ +			clear(); +		} + +		///Generally it is best to avoid using the copy constructor of an b3AlignedObjectArray, and use a (const) reference to the array instead. +		b3AlignedObjectArray(const b3AlignedObjectArray& otherArray) +		{ +			init(); + +			int otherSize = otherArray.size(); +			resize (otherSize); +			otherArray.copy(0, otherSize, m_data); +		} + +		 +		 +		/// return the number of elements in the array +		B3_FORCE_INLINE	int size() const +		{	 +			return m_size; +		} +		 +		B3_FORCE_INLINE const T& at(int n) const +		{ +			b3Assert(n>=0); +			b3Assert(n<size()); +			return m_data[n]; +		} + +		B3_FORCE_INLINE T& at(int n) +		{ +			b3Assert(n>=0); +			b3Assert(n<size()); +			return m_data[n]; +		} + +		B3_FORCE_INLINE const T& operator[](int n) const +		{ +			b3Assert(n>=0); +			b3Assert(n<size()); +			return m_data[n]; +		} + +		B3_FORCE_INLINE T& operator[](int n) +		{ +			b3Assert(n>=0); +			b3Assert(n<size()); +			return m_data[n]; +		} +		 + +		///clear the array, deallocated memory. Generally it is better to use array.resize(0), to reduce performance overhead of run-time memory (de)allocations. +		B3_FORCE_INLINE	void	clear() +		{ +			destroy(0,size()); +			 +			deallocate(); +			 +			init(); +		} + +		B3_FORCE_INLINE	void	pop_back() +		{ +			b3Assert(m_size>0); +			m_size--; +			m_data[m_size].~T(); +		} + + +		///resize changes the number of elements in the array. If the new size is larger, the new elements will be constructed using the optional second argument. +		///when the new number of elements is smaller, the destructor will be called, but memory will not be freed, to reduce performance overhead of run-time memory (de)allocations. +		B3_FORCE_INLINE	void	resizeNoInitialize(int newsize) +		{ +			int curSize = size(); + +			if (newsize < curSize) +			{ +			} else +			{ +				if (newsize > size()) +				{ +					reserve(newsize); +				} +				//leave this uninitialized +			} +			m_size = newsize; +		} +	 +		B3_FORCE_INLINE	void	resize(int newsize, const T& fillData=T()) +		{ +			int curSize = size(); + +			if (newsize < curSize) +			{ +				for(int i = newsize; i < curSize; i++) +				{ +					m_data[i].~T(); +				} +			} else +			{ +				if (newsize > size()) +				{ +					reserve(newsize); +				} +#ifdef B3_USE_PLACEMENT_NEW +				for (int i=curSize;i<newsize;i++) +				{ +					new ( &m_data[i]) T(fillData); +				} +#endif //B3_USE_PLACEMENT_NEW + +			} + +			m_size = newsize; +		} +		B3_FORCE_INLINE	T&  expandNonInitializing( ) +		{	 +			int sz = size(); +			if( sz == capacity() ) +			{ +				reserve( allocSize(size()) ); +			} +			m_size++; + +			return m_data[sz];		 +		} + + +		B3_FORCE_INLINE	T&  expand( const T& fillValue=T()) +		{	 +			int sz = size(); +			if( sz == capacity() ) +			{ +				reserve( allocSize(size()) ); +			} +			m_size++; +#ifdef B3_USE_PLACEMENT_NEW +			new (&m_data[sz]) T(fillValue); //use the in-place new (not really allocating heap memory) +#endif + +			return m_data[sz];		 +		} + + +		B3_FORCE_INLINE	void push_back(const T& _Val) +		{	 +			int sz = size(); +			if( sz == capacity() ) +			{ +				reserve( allocSize(size()) ); +			} +			 +#ifdef B3_USE_PLACEMENT_NEW +			new ( &m_data[m_size] ) T(_Val); +#else +			m_data[size()] = _Val;			 +#endif //B3_USE_PLACEMENT_NEW + +			m_size++; +		} + +	 +		/// return the pre-allocated (reserved) elements, this is at least as large as the total number of elements,see size() and reserve() +		B3_FORCE_INLINE	int capacity() const +		{	 +			return m_capacity; +		} +		 +		B3_FORCE_INLINE	void reserve(int _Count) +		{	// determine new minimum length of allocated storage +			if (capacity() < _Count) +			{	// not enough room, reallocate +				T*	s = (T*)allocate(_Count); +				b3Assert(s); +				if (s==0) +				{ +					b3Error("b3AlignedObjectArray reserve out-of-memory\n"); +					_Count=0; +					m_size=0; +				} +				copy(0, size(), s); + +				destroy(0,size()); + +				deallocate(); +				 +				//PCK: added this line +				m_ownsMemory = true; + +				m_data = s; +				 +				m_capacity = _Count; + +			} +		} + + +		class less +		{ +			public: + +				bool operator() ( const T& a, const T& b ) +				{ +					return ( a < b ); +				} +		}; +	 + +		template <typename L> +		void quickSortInternal(const L& CompareFunc,int lo, int hi) +		{ +		//  lo is the lower index, hi is the upper index +		//  of the region of array a that is to be sorted +			int i=lo, j=hi; +			T x=m_data[(lo+hi)/2]; + +			//  partition +			do +			{     +				while (CompareFunc(m_data[i],x))  +					i++;  +				while (CompareFunc(x,m_data[j]))  +					j--; +				if (i<=j) +				{ +					swap(i,j); +					i++; j--; +				} +			} while (i<=j); + +			//  recursion +			if (lo<j)  +				quickSortInternal( CompareFunc, lo, j); +			if (i<hi)  +				quickSortInternal( CompareFunc, i, hi); +		} + + +		template <typename L> +		void quickSort(const L& CompareFunc) +		{ +			//don't sort 0 or 1 elements +			if (size()>1) +			{ +				quickSortInternal(CompareFunc,0,size()-1); +			} +		} + + +		///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/ +		template <typename L> +		void downHeap(T *pArr, int k, int n, const L& CompareFunc) +		{ +			/*  PRE: a[k+1..N] is a heap */ +			/* POST:  a[k..N]  is a heap */ +			 +			T temp = pArr[k - 1]; +			/* k has child(s) */ +			while (k <= n/2)  +			{ +				int child = 2*k; +				 +				if ((child < n) && CompareFunc(pArr[child - 1] , pArr[child])) +				{ +					child++; +				} +				/* pick larger child */ +				if (CompareFunc(temp , pArr[child - 1])) +				{ +					/* move child up */ +					pArr[k - 1] = pArr[child - 1]; +					k = child; +				} +				else +				{ +					break; +				} +			} +			pArr[k - 1] = temp; +		} /*downHeap*/ + +		void	swap(int index0,int index1) +		{ +#ifdef B3_USE_MEMCPY +			char	temp[sizeof(T)]; +			memcpy(temp,&m_data[index0],sizeof(T)); +			memcpy(&m_data[index0],&m_data[index1],sizeof(T)); +			memcpy(&m_data[index1],temp,sizeof(T)); +#else +			T temp = m_data[index0]; +			m_data[index0] = m_data[index1]; +			m_data[index1] = temp; +#endif //B3_USE_PLACEMENT_NEW + +		} + +	template <typename L> +	void heapSort(const L& CompareFunc) +	{ +		/* sort a[0..N-1],  N.B. 0 to N-1 */ +		int k; +		int n = m_size; +		for (k = n/2; k > 0; k--)  +		{ +			downHeap(m_data, k, n, CompareFunc); +		} + +		/* a[1..N] is now a heap */ +		while ( n>=1 )  +		{ +			swap(0,n-1); /* largest of a[0..n-1] */ + + +			n = n - 1; +			/* restore a[1..i-1] heap */ +			downHeap(m_data, 1, n, CompareFunc); +		}  +	} + +	///non-recursive binary search, assumes sorted array +	int	findBinarySearch(const T& key) const +	{ +		int first = 0; +		int last = size()-1; + +		//assume sorted array +		while (first <= last) { +			int mid = (first + last) / 2;  // compute mid point. +			if (key > m_data[mid])  +				first = mid + 1;  // repeat search in top half. +			else if (key < m_data[mid])  +				last = mid - 1; // repeat search in bottom half. +			else +				return mid;     // found it. return position ///// +		} +		return size();    // failed to find key +	} + + +	int	findLinearSearch(const T& key) const +	{ +		int index=size(); +		int i; + +		for (i=0;i<size();i++) +		{ +			if (m_data[i] == key) +			{ +				index = i; +				break; +			} +		} +		return index; +	} +     +    int	findLinearSearch2(const T& key) const +    { +        int index=-1; +        int i; +         +        for (i=0;i<size();i++) +        { +            if (m_data[i] == key) +            { +                index = i; +                break; +            } +        } +        return index; +    } + +	void	remove(const T& key) +	{ + +		int findIndex = findLinearSearch(key); +		if (findIndex<size()) +		{ +			swap( findIndex,size()-1); +			pop_back(); +		} +	} + +	//PCK: whole function +	void initializeFromBuffer(void *buffer, int size, int capacity) +	{ +		clear(); +		m_ownsMemory = false; +		m_data = (T*)buffer; +		m_size = size; +		m_capacity = capacity; +	} + +	void copyFromArray(const b3AlignedObjectArray& otherArray) +	{ +		int otherSize = otherArray.size(); +		resize (otherSize); +		otherArray.copy(0, otherSize, m_data); +	} + +}; + +#endif //B3_OBJECT_ARRAY__  |