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-rw-r--r--thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h40
-rw-r--r--thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp1325
-rw-r--r--thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h1269
-rw-r--r--thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp804
-rw-r--r--thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h206
-rw-r--r--thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h72
-rw-r--r--thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp638
-rw-r--r--thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h474
-rw-r--r--thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h59
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h41
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h46
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp520
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h62
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp323
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h105
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h24
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h30
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h20
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h126
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h188
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h76
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h40
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h520
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h162
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h40
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h832
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h206
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h920
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h196
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h90
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h97
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h34
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h40
33 files changed, 9625 insertions, 0 deletions
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h
new file mode 100644
index 0000000000..1bc56cf80a
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h
@@ -0,0 +1,40 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef B3_BROADPHASE_CALLBACK_H
+#define B3_BROADPHASE_CALLBACK_H
+
+#include "Bullet3Common/b3Vector3.h"
+struct b3BroadphaseProxy;
+
+
+struct b3BroadphaseAabbCallback
+{
+ virtual ~b3BroadphaseAabbCallback() {}
+ virtual bool process(const b3BroadphaseProxy* proxy) = 0;
+};
+
+
+struct b3BroadphaseRayCallback : public b3BroadphaseAabbCallback
+{
+ ///added some cached data to accelerate ray-AABB tests
+ b3Vector3 m_rayDirectionInverse;
+ unsigned int m_signs[3];
+ b3Scalar m_lambda_max;
+
+ virtual ~b3BroadphaseRayCallback() {}
+};
+
+#endif //B3_BROADPHASE_CALLBACK_H
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp
new file mode 100644
index 0000000000..0f04efe331
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp
@@ -0,0 +1,1325 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+///b3DynamicBvh implementation by Nathanael Presson
+
+#include "b3DynamicBvh.h"
+
+//
+typedef b3AlignedObjectArray<b3DbvtNode*> b3NodeArray;
+typedef b3AlignedObjectArray<const b3DbvtNode*> b3ConstNodeArray;
+
+//
+struct b3DbvtNodeEnumerator : b3DynamicBvh::ICollide
+{
+ b3ConstNodeArray nodes;
+ void Process(const b3DbvtNode* n) { nodes.push_back(n); }
+};
+
+//
+static B3_DBVT_INLINE int b3IndexOf(const b3DbvtNode* node)
+{
+ return(node->parent->childs[1]==node);
+}
+
+//
+static B3_DBVT_INLINE b3DbvtVolume b3Merge( const b3DbvtVolume& a,
+ const b3DbvtVolume& b)
+{
+#if (B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE)
+ B3_ATTRIBUTE_ALIGNED16(char locals[sizeof(b3DbvtAabbMm)]);
+ b3DbvtVolume& res=*(b3DbvtVolume*)locals;
+#else
+ b3DbvtVolume res;
+#endif
+ b3Merge(a,b,res);
+ return(res);
+}
+
+// volume+edge lengths
+static B3_DBVT_INLINE b3Scalar b3Size(const b3DbvtVolume& a)
+{
+ const b3Vector3 edges=a.Lengths();
+ return( edges.x*edges.y*edges.z+
+ edges.x+edges.y+edges.z);
+}
+
+//
+static void b3GetMaxDepth(const b3DbvtNode* node,int depth,int& maxdepth)
+{
+ if(node->isinternal())
+ {
+ b3GetMaxDepth(node->childs[0],depth+1,maxdepth);
+ b3GetMaxDepth(node->childs[1],depth+1,maxdepth);
+ } else maxdepth=b3Max(maxdepth,depth);
+}
+
+//
+static B3_DBVT_INLINE void b3DeleteNode( b3DynamicBvh* pdbvt,
+ b3DbvtNode* node)
+{
+ b3AlignedFree(pdbvt->m_free);
+ pdbvt->m_free=node;
+}
+
+//
+static void b3RecurseDeleteNode( b3DynamicBvh* pdbvt,
+ b3DbvtNode* node)
+{
+ if(!node->isleaf())
+ {
+ b3RecurseDeleteNode(pdbvt,node->childs[0]);
+ b3RecurseDeleteNode(pdbvt,node->childs[1]);
+ }
+ if(node==pdbvt->m_root) pdbvt->m_root=0;
+ b3DeleteNode(pdbvt,node);
+}
+
+//
+static B3_DBVT_INLINE b3DbvtNode* b3CreateNode( b3DynamicBvh* pdbvt,
+ b3DbvtNode* parent,
+ void* data)
+{
+ b3DbvtNode* node;
+ if(pdbvt->m_free)
+ { node=pdbvt->m_free;pdbvt->m_free=0; }
+ else
+ { node=new(b3AlignedAlloc(sizeof(b3DbvtNode),16)) b3DbvtNode(); }
+ node->parent = parent;
+ node->data = data;
+ node->childs[1] = 0;
+ return(node);
+}
+
+//
+static B3_DBVT_INLINE b3DbvtNode* b3CreateNode( b3DynamicBvh* pdbvt,
+ b3DbvtNode* parent,
+ const b3DbvtVolume& volume,
+ void* data)
+{
+ b3DbvtNode* node=b3CreateNode(pdbvt,parent,data);
+ node->volume=volume;
+ return(node);
+}
+
+//
+static B3_DBVT_INLINE b3DbvtNode* b3CreateNode( b3DynamicBvh* pdbvt,
+ b3DbvtNode* parent,
+ const b3DbvtVolume& volume0,
+ const b3DbvtVolume& volume1,
+ void* data)
+{
+ b3DbvtNode* node=b3CreateNode(pdbvt,parent,data);
+ b3Merge(volume0,volume1,node->volume);
+ return(node);
+}
+
+//
+static void b3InsertLeaf( b3DynamicBvh* pdbvt,
+ b3DbvtNode* root,
+ b3DbvtNode* leaf)
+{
+ if(!pdbvt->m_root)
+ {
+ pdbvt->m_root = leaf;
+ leaf->parent = 0;
+ }
+ else
+ {
+ if(!root->isleaf())
+ {
+ do {
+ root=root->childs[b3Select( leaf->volume,
+ root->childs[0]->volume,
+ root->childs[1]->volume)];
+ } while(!root->isleaf());
+ }
+ b3DbvtNode* prev=root->parent;
+ b3DbvtNode* node=b3CreateNode(pdbvt,prev,leaf->volume,root->volume,0);
+ if(prev)
+ {
+ prev->childs[b3IndexOf(root)] = node;
+ node->childs[0] = root;root->parent=node;
+ node->childs[1] = leaf;leaf->parent=node;
+ do {
+ if(!prev->volume.Contain(node->volume))
+ b3Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume);
+ else
+ break;
+ node=prev;
+ } while(0!=(prev=node->parent));
+ }
+ else
+ {
+ node->childs[0] = root;root->parent=node;
+ node->childs[1] = leaf;leaf->parent=node;
+ pdbvt->m_root = node;
+ }
+ }
+}
+
+//
+static b3DbvtNode* b3RemoveLeaf( b3DynamicBvh* pdbvt,
+ b3DbvtNode* leaf)
+{
+ if(leaf==pdbvt->m_root)
+ {
+ pdbvt->m_root=0;
+ return(0);
+ }
+ else
+ {
+ b3DbvtNode* parent=leaf->parent;
+ b3DbvtNode* prev=parent->parent;
+ b3DbvtNode* sibling=parent->childs[1-b3IndexOf(leaf)];
+ if(prev)
+ {
+ prev->childs[b3IndexOf(parent)]=sibling;
+ sibling->parent=prev;
+ b3DeleteNode(pdbvt,parent);
+ while(prev)
+ {
+ const b3DbvtVolume pb=prev->volume;
+ b3Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume);
+ if(b3NotEqual(pb,prev->volume))
+ {
+ prev=prev->parent;
+ } else break;
+ }
+ return(prev?prev:pdbvt->m_root);
+ }
+ else
+ {
+ pdbvt->m_root=sibling;
+ sibling->parent=0;
+ b3DeleteNode(pdbvt,parent);
+ return(pdbvt->m_root);
+ }
+ }
+}
+
+//
+static void b3FetchLeaves(b3DynamicBvh* pdbvt,
+ b3DbvtNode* root,
+ b3NodeArray& leaves,
+ int depth=-1)
+{
+ if(root->isinternal()&&depth)
+ {
+ b3FetchLeaves(pdbvt,root->childs[0],leaves,depth-1);
+ b3FetchLeaves(pdbvt,root->childs[1],leaves,depth-1);
+ b3DeleteNode(pdbvt,root);
+ }
+ else
+ {
+ leaves.push_back(root);
+ }
+}
+
+static bool b3LeftOfAxis( const b3DbvtNode* node,
+ const b3Vector3& org,
+ const b3Vector3& axis)
+{
+ return b3Dot(axis,node->volume.Center()-org) <= 0;
+}
+
+// Partitions leaves such that leaves[0, n) are on the
+// left of axis, and leaves[n, count) are on the right
+// of axis. returns N.
+static int b3Split( b3DbvtNode** leaves,
+ int count,
+ const b3Vector3& org,
+ const b3Vector3& axis)
+{
+ int begin=0;
+ int end=count;
+ for(;;)
+ {
+ while(begin!=end && b3LeftOfAxis(leaves[begin],org,axis))
+ {
+ ++begin;
+ }
+
+ if(begin==end)
+ {
+ break;
+ }
+
+ while(begin!=end && !b3LeftOfAxis(leaves[end-1],org,axis))
+ {
+ --end;
+ }
+
+ if(begin==end)
+ {
+ break;
+ }
+
+ // swap out of place nodes
+ --end;
+ b3DbvtNode* temp=leaves[begin];
+ leaves[begin]=leaves[end];
+ leaves[end]=temp;
+ ++begin;
+ }
+
+ return begin;
+}
+
+//
+static b3DbvtVolume b3Bounds( b3DbvtNode** leaves,
+ int count)
+{
+#if B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE
+ B3_ATTRIBUTE_ALIGNED16(char locals[sizeof(b3DbvtVolume)]);
+ b3DbvtVolume& volume=*(b3DbvtVolume*)locals;
+ volume=leaves[0]->volume;
+#else
+ b3DbvtVolume volume=leaves[0]->volume;
+#endif
+ for(int i=1,ni=count;i<ni;++i)
+ {
+ b3Merge(volume,leaves[i]->volume,volume);
+ }
+ return(volume);
+}
+
+//
+static void b3BottomUp( b3DynamicBvh* pdbvt,
+ b3DbvtNode** leaves,
+ int count)
+{
+ while(count>1)
+ {
+ b3Scalar minsize=B3_INFINITY;
+ int minidx[2]={-1,-1};
+ for(int i=0;i<count;++i)
+ {
+ for(int j=i+1;j<count;++j)
+ {
+ const b3Scalar sz=b3Size(b3Merge(leaves[i]->volume,leaves[j]->volume));
+ if(sz<minsize)
+ {
+ minsize = sz;
+ minidx[0] = i;
+ minidx[1] = j;
+ }
+ }
+ }
+ b3DbvtNode* n[] = {leaves[minidx[0]],leaves[minidx[1]]};
+ b3DbvtNode* p = b3CreateNode(pdbvt,0,n[0]->volume,n[1]->volume,0);
+ p->childs[0] = n[0];
+ p->childs[1] = n[1];
+ n[0]->parent = p;
+ n[1]->parent = p;
+ leaves[minidx[0]] = p;
+ leaves[minidx[1]] = leaves[count-1];
+ --count;
+ }
+}
+
+//
+static b3DbvtNode* b3TopDown(b3DynamicBvh* pdbvt,
+ b3DbvtNode** leaves,
+ int count,
+ int bu_treshold)
+{
+ static const b3Vector3 axis[]={b3MakeVector3(1,0,0),
+ b3MakeVector3(0,1,0),
+ b3MakeVector3(0,0,1)};
+ b3Assert(bu_treshold>1);
+ if(count>1)
+ {
+ if(count>bu_treshold)
+ {
+ const b3DbvtVolume vol=b3Bounds(leaves,count);
+ const b3Vector3 org=vol.Center();
+ int partition;
+ int bestaxis=-1;
+ int bestmidp=count;
+ int splitcount[3][2]={{0,0},{0,0},{0,0}};
+ int i;
+ for( i=0;i<count;++i)
+ {
+ const b3Vector3 x=leaves[i]->volume.Center()-org;
+ for(int j=0;j<3;++j)
+ {
+ ++splitcount[j][b3Dot(x,axis[j])>0?1:0];
+ }
+ }
+ for( i=0;i<3;++i)
+ {
+ if((splitcount[i][0]>0)&&(splitcount[i][1]>0))
+ {
+ const int midp=(int)b3Fabs(b3Scalar(splitcount[i][0]-splitcount[i][1]));
+ if(midp<bestmidp)
+ {
+ bestaxis=i;
+ bestmidp=midp;
+ }
+ }
+ }
+ if(bestaxis>=0)
+ {
+ partition=b3Split(leaves,count,org,axis[bestaxis]);
+ b3Assert(partition!=0 && partition!=count);
+ }
+ else
+ {
+ partition=count/2+1;
+ }
+ b3DbvtNode* node=b3CreateNode(pdbvt,0,vol,0);
+ node->childs[0]=b3TopDown(pdbvt,&leaves[0],partition,bu_treshold);
+ node->childs[1]=b3TopDown(pdbvt,&leaves[partition],count-partition,bu_treshold);
+ node->childs[0]->parent=node;
+ node->childs[1]->parent=node;
+ return(node);
+ }
+ else
+ {
+ b3BottomUp(pdbvt,leaves,count);
+ return(leaves[0]);
+ }
+ }
+ return(leaves[0]);
+}
+
+//
+static B3_DBVT_INLINE b3DbvtNode* b3Sort(b3DbvtNode* n,b3DbvtNode*& r)
+{
+ b3DbvtNode* p=n->parent;
+ b3Assert(n->isinternal());
+ if(p>n)
+ {
+ const int i=b3IndexOf(n);
+ const int j=1-i;
+ b3DbvtNode* s=p->childs[j];
+ b3DbvtNode* q=p->parent;
+ b3Assert(n==p->childs[i]);
+ if(q) q->childs[b3IndexOf(p)]=n; else r=n;
+ s->parent=n;
+ p->parent=n;
+ n->parent=q;
+ p->childs[0]=n->childs[0];
+ p->childs[1]=n->childs[1];
+ n->childs[0]->parent=p;
+ n->childs[1]->parent=p;
+ n->childs[i]=p;
+ n->childs[j]=s;
+ b3Swap(p->volume,n->volume);
+ return(p);
+ }
+ return(n);
+}
+
+#if 0
+static B3_DBVT_INLINE b3DbvtNode* walkup(b3DbvtNode* n,int count)
+{
+ while(n&&(count--)) n=n->parent;
+ return(n);
+}
+#endif
+
+//
+// Api
+//
+
+//
+b3DynamicBvh::b3DynamicBvh()
+{
+ m_root = 0;
+ m_free = 0;
+ m_lkhd = -1;
+ m_leaves = 0;
+ m_opath = 0;
+}
+
+//
+b3DynamicBvh::~b3DynamicBvh()
+{
+ clear();
+}
+
+//
+void b3DynamicBvh::clear()
+{
+ if(m_root)
+ b3RecurseDeleteNode(this,m_root);
+ b3AlignedFree(m_free);
+ m_free=0;
+ m_lkhd = -1;
+ m_stkStack.clear();
+ m_opath = 0;
+
+}
+
+//
+void b3DynamicBvh::optimizeBottomUp()
+{
+ if(m_root)
+ {
+ b3NodeArray leaves;
+ leaves.reserve(m_leaves);
+ b3FetchLeaves(this,m_root,leaves);
+ b3BottomUp(this,&leaves[0],leaves.size());
+ m_root=leaves[0];
+ }
+}
+
+//
+void b3DynamicBvh::optimizeTopDown(int bu_treshold)
+{
+ if(m_root)
+ {
+ b3NodeArray leaves;
+ leaves.reserve(m_leaves);
+ b3FetchLeaves(this,m_root,leaves);
+ m_root=b3TopDown(this,&leaves[0],leaves.size(),bu_treshold);
+ }
+}
+
+//
+void b3DynamicBvh::optimizeIncremental(int passes)
+{
+ if(passes<0) passes=m_leaves;
+ if(m_root&&(passes>0))
+ {
+ do {
+ b3DbvtNode* node=m_root;
+ unsigned bit=0;
+ while(node->isinternal())
+ {
+ node=b3Sort(node,m_root)->childs[(m_opath>>bit)&1];
+ bit=(bit+1)&(sizeof(unsigned)*8-1);
+ }
+ update(node);
+ ++m_opath;
+ } while(--passes);
+ }
+}
+
+//
+b3DbvtNode* b3DynamicBvh::insert(const b3DbvtVolume& volume,void* data)
+{
+ b3DbvtNode* leaf=b3CreateNode(this,0,volume,data);
+ b3InsertLeaf(this,m_root,leaf);
+ ++m_leaves;
+ return(leaf);
+}
+
+//
+void b3DynamicBvh::update(b3DbvtNode* leaf,int lookahead)
+{
+ b3DbvtNode* root=b3RemoveLeaf(this,leaf);
+ if(root)
+ {
+ if(lookahead>=0)
+ {
+ for(int i=0;(i<lookahead)&&root->parent;++i)
+ {
+ root=root->parent;
+ }
+ } else root=m_root;
+ }
+ b3InsertLeaf(this,root,leaf);
+}
+
+//
+void b3DynamicBvh::update(b3DbvtNode* leaf,b3DbvtVolume& volume)
+{
+ b3DbvtNode* root=b3RemoveLeaf(this,leaf);
+ if(root)
+ {
+ if(m_lkhd>=0)
+ {
+ for(int i=0;(i<m_lkhd)&&root->parent;++i)
+ {
+ root=root->parent;
+ }
+ } else root=m_root;
+ }
+ leaf->volume=volume;
+ b3InsertLeaf(this,root,leaf);
+}
+
+//
+bool b3DynamicBvh::update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity,b3Scalar margin)
+{
+ if(leaf->volume.Contain(volume)) return(false);
+ volume.Expand(b3MakeVector3(margin,margin,margin));
+ volume.SignedExpand(velocity);
+ update(leaf,volume);
+ return(true);
+}
+
+//
+bool b3DynamicBvh::update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity)
+{
+ if(leaf->volume.Contain(volume)) return(false);
+ volume.SignedExpand(velocity);
+ update(leaf,volume);
+ return(true);
+}
+
+//
+bool b3DynamicBvh::update(b3DbvtNode* leaf,b3DbvtVolume& volume,b3Scalar margin)
+{
+ if(leaf->volume.Contain(volume)) return(false);
+ volume.Expand(b3MakeVector3(margin,margin,margin));
+ update(leaf,volume);
+ return(true);
+}
+
+//
+void b3DynamicBvh::remove(b3DbvtNode* leaf)
+{
+ b3RemoveLeaf(this,leaf);
+ b3DeleteNode(this,leaf);
+ --m_leaves;
+}
+
+//
+void b3DynamicBvh::write(IWriter* iwriter) const
+{
+ b3DbvtNodeEnumerator nodes;
+ nodes.nodes.reserve(m_leaves*2);
+ enumNodes(m_root,nodes);
+ iwriter->Prepare(m_root,nodes.nodes.size());
+ for(int i=0;i<nodes.nodes.size();++i)
+ {
+ const b3DbvtNode* n=nodes.nodes[i];
+ int p=-1;
+ if(n->parent) p=nodes.nodes.findLinearSearch(n->parent);
+ if(n->isinternal())
+ {
+ const int c0=nodes.nodes.findLinearSearch(n->childs[0]);
+ const int c1=nodes.nodes.findLinearSearch(n->childs[1]);
+ iwriter->WriteNode(n,i,p,c0,c1);
+ }
+ else
+ {
+ iwriter->WriteLeaf(n,i,p);
+ }
+ }
+}
+
+//
+void b3DynamicBvh::clone(b3DynamicBvh& dest,IClone* iclone) const
+{
+ dest.clear();
+ if(m_root!=0)
+ {
+ b3AlignedObjectArray<sStkCLN> stack;
+ stack.reserve(m_leaves);
+ stack.push_back(sStkCLN(m_root,0));
+ do {
+ const int i=stack.size()-1;
+ const sStkCLN e=stack[i];
+ b3DbvtNode* n=b3CreateNode(&dest,e.parent,e.node->volume,e.node->data);
+ stack.pop_back();
+ if(e.parent!=0)
+ e.parent->childs[i&1]=n;
+ else
+ dest.m_root=n;
+ if(e.node->isinternal())
+ {
+ stack.push_back(sStkCLN(e.node->childs[0],n));
+ stack.push_back(sStkCLN(e.node->childs[1],n));
+ }
+ else
+ {
+ iclone->CloneLeaf(n);
+ }
+ } while(stack.size()>0);
+ }
+}
+
+//
+int b3DynamicBvh::maxdepth(const b3DbvtNode* node)
+{
+ int depth=0;
+ if(node) b3GetMaxDepth(node,1,depth);
+ return(depth);
+}
+
+//
+int b3DynamicBvh::countLeaves(const b3DbvtNode* node)
+{
+ if(node->isinternal())
+ return(countLeaves(node->childs[0])+countLeaves(node->childs[1]));
+ else
+ return(1);
+}
+
+//
+void b3DynamicBvh::extractLeaves(const b3DbvtNode* node,b3AlignedObjectArray<const b3DbvtNode*>& leaves)
+{
+ if(node->isinternal())
+ {
+ extractLeaves(node->childs[0],leaves);
+ extractLeaves(node->childs[1],leaves);
+ }
+ else
+ {
+ leaves.push_back(node);
+ }
+}
+
+//
+#if B3_DBVT_ENABLE_BENCHMARK
+
+#include <stdio.h>
+#include <stdlib.h>
+
+
+/*
+q6600,2.4ghz
+
+/Ox /Ob2 /Oi /Ot /I "." /I "..\.." /I "..\..\src" /D "NDEBUG" /D "_LIB" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "WIN32"
+/GF /FD /MT /GS- /Gy /arch:SSE2 /Zc:wchar_t- /Fp"..\..\out\release8\build\libbulletcollision\libbulletcollision.pch"
+/Fo"..\..\out\release8\build\libbulletcollision\\"
+/Fd"..\..\out\release8\build\libbulletcollision\bulletcollision.pdb"
+/W3 /nologo /c /Wp64 /Zi /errorReport:prompt
+
+Benchmarking dbvt...
+World scale: 100.000000
+Extents base: 1.000000
+Extents range: 4.000000
+Leaves: 8192
+sizeof(b3DbvtVolume): 32 bytes
+sizeof(b3DbvtNode): 44 bytes
+[1] b3DbvtVolume intersections: 3499 ms (-1%)
+[2] b3DbvtVolume merges: 1934 ms (0%)
+[3] b3DynamicBvh::collideTT: 5485 ms (-21%)
+[4] b3DynamicBvh::collideTT self: 2814 ms (-20%)
+[5] b3DynamicBvh::collideTT xform: 7379 ms (-1%)
+[6] b3DynamicBvh::collideTT xform,self: 7270 ms (-2%)
+[7] b3DynamicBvh::rayTest: 6314 ms (0%),(332143 r/s)
+[8] insert/remove: 2093 ms (0%),(1001983 ir/s)
+[9] updates (teleport): 1879 ms (-3%),(1116100 u/s)
+[10] updates (jitter): 1244 ms (-4%),(1685813 u/s)
+[11] optimize (incremental): 2514 ms (0%),(1668000 o/s)
+[12] b3DbvtVolume notequal: 3659 ms (0%)
+[13] culling(OCL+fullsort): 2218 ms (0%),(461 t/s)
+[14] culling(OCL+qsort): 3688 ms (5%),(2221 t/s)
+[15] culling(KDOP+qsort): 1139 ms (-1%),(7192 t/s)
+[16] insert/remove batch(256): 5092 ms (0%),(823704 bir/s)
+[17] b3DbvtVolume select: 3419 ms (0%)
+*/
+
+struct b3DbvtBenchmark
+{
+ struct NilPolicy : b3DynamicBvh::ICollide
+ {
+ NilPolicy() : m_pcount(0),m_depth(-B3_INFINITY),m_checksort(true) {}
+ void Process(const b3DbvtNode*,const b3DbvtNode*) { ++m_pcount; }
+ void Process(const b3DbvtNode*) { ++m_pcount; }
+ void Process(const b3DbvtNode*,b3Scalar depth)
+ {
+ ++m_pcount;
+ if(m_checksort)
+ { if(depth>=m_depth) m_depth=depth; else printf("wrong depth: %f (should be >= %f)\r\n",depth,m_depth); }
+ }
+ int m_pcount;
+ b3Scalar m_depth;
+ bool m_checksort;
+ };
+ struct P14 : b3DynamicBvh::ICollide
+ {
+ struct Node
+ {
+ const b3DbvtNode* leaf;
+ b3Scalar depth;
+ };
+ void Process(const b3DbvtNode* leaf,b3Scalar depth)
+ {
+ Node n;
+ n.leaf = leaf;
+ n.depth = depth;
+ }
+ static int sortfnc(const Node& a,const Node& b)
+ {
+ if(a.depth<b.depth) return(+1);
+ if(a.depth>b.depth) return(-1);
+ return(0);
+ }
+ b3AlignedObjectArray<Node> m_nodes;
+ };
+ struct P15 : b3DynamicBvh::ICollide
+ {
+ struct Node
+ {
+ const b3DbvtNode* leaf;
+ b3Scalar depth;
+ };
+ void Process(const b3DbvtNode* leaf)
+ {
+ Node n;
+ n.leaf = leaf;
+ n.depth = dot(leaf->volume.Center(),m_axis);
+ }
+ static int sortfnc(const Node& a,const Node& b)
+ {
+ if(a.depth<b.depth) return(+1);
+ if(a.depth>b.depth) return(-1);
+ return(0);
+ }
+ b3AlignedObjectArray<Node> m_nodes;
+ b3Vector3 m_axis;
+ };
+ static b3Scalar RandUnit()
+ {
+ return(rand()/(b3Scalar)RAND_MAX);
+ }
+ static b3Vector3 RandVector3()
+ {
+ return(b3Vector3(RandUnit(),RandUnit(),RandUnit()));
+ }
+ static b3Vector3 RandVector3(b3Scalar cs)
+ {
+ return(RandVector3()*cs-b3Vector3(cs,cs,cs)/2);
+ }
+ static b3DbvtVolume RandVolume(b3Scalar cs,b3Scalar eb,b3Scalar es)
+ {
+ return(b3DbvtVolume::FromCE(RandVector3(cs),b3Vector3(eb,eb,eb)+RandVector3()*es));
+ }
+ static b3Transform RandTransform(b3Scalar cs)
+ {
+ b3Transform t;
+ t.setOrigin(RandVector3(cs));
+ t.setRotation(b3Quaternion(RandUnit()*B3_PI*2,RandUnit()*B3_PI*2,RandUnit()*B3_PI*2).normalized());
+ return(t);
+ }
+ static void RandTree(b3Scalar cs,b3Scalar eb,b3Scalar es,int leaves,b3DynamicBvh& dbvt)
+ {
+ dbvt.clear();
+ for(int i=0;i<leaves;++i)
+ {
+ dbvt.insert(RandVolume(cs,eb,es),0);
+ }
+ }
+};
+
+void b3DynamicBvh::benchmark()
+{
+ static const b3Scalar cfgVolumeCenterScale = 100;
+ static const b3Scalar cfgVolumeExentsBase = 1;
+ static const b3Scalar cfgVolumeExentsScale = 4;
+ static const int cfgLeaves = 8192;
+ static const bool cfgEnable = true;
+
+ //[1] b3DbvtVolume intersections
+ bool cfgBenchmark1_Enable = cfgEnable;
+ static const int cfgBenchmark1_Iterations = 8;
+ static const int cfgBenchmark1_Reference = 3499;
+ //[2] b3DbvtVolume merges
+ bool cfgBenchmark2_Enable = cfgEnable;
+ static const int cfgBenchmark2_Iterations = 4;
+ static const int cfgBenchmark2_Reference = 1945;
+ //[3] b3DynamicBvh::collideTT
+ bool cfgBenchmark3_Enable = cfgEnable;
+ static const int cfgBenchmark3_Iterations = 512;
+ static const int cfgBenchmark3_Reference = 5485;
+ //[4] b3DynamicBvh::collideTT self
+ bool cfgBenchmark4_Enable = cfgEnable;
+ static const int cfgBenchmark4_Iterations = 512;
+ static const int cfgBenchmark4_Reference = 2814;
+ //[5] b3DynamicBvh::collideTT xform
+ bool cfgBenchmark5_Enable = cfgEnable;
+ static const int cfgBenchmark5_Iterations = 512;
+ static const b3Scalar cfgBenchmark5_OffsetScale = 2;
+ static const int cfgBenchmark5_Reference = 7379;
+ //[6] b3DynamicBvh::collideTT xform,self
+ bool cfgBenchmark6_Enable = cfgEnable;
+ static const int cfgBenchmark6_Iterations = 512;
+ static const b3Scalar cfgBenchmark6_OffsetScale = 2;
+ static const int cfgBenchmark6_Reference = 7270;
+ //[7] b3DynamicBvh::rayTest
+ bool cfgBenchmark7_Enable = cfgEnable;
+ static const int cfgBenchmark7_Passes = 32;
+ static const int cfgBenchmark7_Iterations = 65536;
+ static const int cfgBenchmark7_Reference = 6307;
+ //[8] insert/remove
+ bool cfgBenchmark8_Enable = cfgEnable;
+ static const int cfgBenchmark8_Passes = 32;
+ static const int cfgBenchmark8_Iterations = 65536;
+ static const int cfgBenchmark8_Reference = 2105;
+ //[9] updates (teleport)
+ bool cfgBenchmark9_Enable = cfgEnable;
+ static const int cfgBenchmark9_Passes = 32;
+ static const int cfgBenchmark9_Iterations = 65536;
+ static const int cfgBenchmark9_Reference = 1879;
+ //[10] updates (jitter)
+ bool cfgBenchmark10_Enable = cfgEnable;
+ static const b3Scalar cfgBenchmark10_Scale = cfgVolumeCenterScale/10000;
+ static const int cfgBenchmark10_Passes = 32;
+ static const int cfgBenchmark10_Iterations = 65536;
+ static const int cfgBenchmark10_Reference = 1244;
+ //[11] optimize (incremental)
+ bool cfgBenchmark11_Enable = cfgEnable;
+ static const int cfgBenchmark11_Passes = 64;
+ static const int cfgBenchmark11_Iterations = 65536;
+ static const int cfgBenchmark11_Reference = 2510;
+ //[12] b3DbvtVolume notequal
+ bool cfgBenchmark12_Enable = cfgEnable;
+ static const int cfgBenchmark12_Iterations = 32;
+ static const int cfgBenchmark12_Reference = 3677;
+ //[13] culling(OCL+fullsort)
+ bool cfgBenchmark13_Enable = cfgEnable;
+ static const int cfgBenchmark13_Iterations = 1024;
+ static const int cfgBenchmark13_Reference = 2231;
+ //[14] culling(OCL+qsort)
+ bool cfgBenchmark14_Enable = cfgEnable;
+ static const int cfgBenchmark14_Iterations = 8192;
+ static const int cfgBenchmark14_Reference = 3500;
+ //[15] culling(KDOP+qsort)
+ bool cfgBenchmark15_Enable = cfgEnable;
+ static const int cfgBenchmark15_Iterations = 8192;
+ static const int cfgBenchmark15_Reference = 1151;
+ //[16] insert/remove batch
+ bool cfgBenchmark16_Enable = cfgEnable;
+ static const int cfgBenchmark16_BatchCount = 256;
+ static const int cfgBenchmark16_Passes = 16384;
+ static const int cfgBenchmark16_Reference = 5138;
+ //[17] select
+ bool cfgBenchmark17_Enable = cfgEnable;
+ static const int cfgBenchmark17_Iterations = 4;
+ static const int cfgBenchmark17_Reference = 3390;
+
+ b3Clock wallclock;
+ printf("Benchmarking dbvt...\r\n");
+ printf("\tWorld scale: %f\r\n",cfgVolumeCenterScale);
+ printf("\tExtents base: %f\r\n",cfgVolumeExentsBase);
+ printf("\tExtents range: %f\r\n",cfgVolumeExentsScale);
+ printf("\tLeaves: %u\r\n",cfgLeaves);
+ printf("\tsizeof(b3DbvtVolume): %u bytes\r\n",sizeof(b3DbvtVolume));
+ printf("\tsizeof(b3DbvtNode): %u bytes\r\n",sizeof(b3DbvtNode));
+ if(cfgBenchmark1_Enable)
+ {// Benchmark 1
+ srand(380843);
+ b3AlignedObjectArray<b3DbvtVolume> volumes;
+ b3AlignedObjectArray<bool> results;
+ volumes.resize(cfgLeaves);
+ results.resize(cfgLeaves);
+ for(int i=0;i<cfgLeaves;++i)
+ {
+ volumes[i]=b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ }
+ printf("[1] b3DbvtVolume intersections: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark1_Iterations;++i)
+ {
+ for(int j=0;j<cfgLeaves;++j)
+ {
+ for(int k=0;k<cfgLeaves;++k)
+ {
+ results[k]=Intersect(volumes[j],volumes[k]);
+ }
+ }
+ }
+ const int time=(int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark1_Reference)*100/time);
+ }
+ if(cfgBenchmark2_Enable)
+ {// Benchmark 2
+ srand(380843);
+ b3AlignedObjectArray<b3DbvtVolume> volumes;
+ b3AlignedObjectArray<b3DbvtVolume> results;
+ volumes.resize(cfgLeaves);
+ results.resize(cfgLeaves);
+ for(int i=0;i<cfgLeaves;++i)
+ {
+ volumes[i]=b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ }
+ printf("[2] b3DbvtVolume merges: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark2_Iterations;++i)
+ {
+ for(int j=0;j<cfgLeaves;++j)
+ {
+ for(int k=0;k<cfgLeaves;++k)
+ {
+ Merge(volumes[j],volumes[k],results[k]);
+ }
+ }
+ }
+ const int time=(int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark2_Reference)*100/time);
+ }
+ if(cfgBenchmark3_Enable)
+ {// Benchmark 3
+ srand(380843);
+ b3DynamicBvh dbvt[2];
+ b3DbvtBenchmark::NilPolicy policy;
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[0]);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[1]);
+ dbvt[0].optimizeTopDown();
+ dbvt[1].optimizeTopDown();
+ printf("[3] b3DynamicBvh::collideTT: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark3_Iterations;++i)
+ {
+ b3DynamicBvh::collideTT(dbvt[0].m_root,dbvt[1].m_root,policy);
+ }
+ const int time=(int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark3_Reference)*100/time);
+ }
+ if(cfgBenchmark4_Enable)
+ {// Benchmark 4
+ srand(380843);
+ b3DynamicBvh dbvt;
+ b3DbvtBenchmark::NilPolicy policy;
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ printf("[4] b3DynamicBvh::collideTT self: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark4_Iterations;++i)
+ {
+ b3DynamicBvh::collideTT(dbvt.m_root,dbvt.m_root,policy);
+ }
+ const int time=(int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark4_Reference)*100/time);
+ }
+ if(cfgBenchmark5_Enable)
+ {// Benchmark 5
+ srand(380843);
+ b3DynamicBvh dbvt[2];
+ b3AlignedObjectArray<b3Transform> transforms;
+ b3DbvtBenchmark::NilPolicy policy;
+ transforms.resize(cfgBenchmark5_Iterations);
+ for(int i=0;i<transforms.size();++i)
+ {
+ transforms[i]=b3DbvtBenchmark::RandTransform(cfgVolumeCenterScale*cfgBenchmark5_OffsetScale);
+ }
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[0]);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[1]);
+ dbvt[0].optimizeTopDown();
+ dbvt[1].optimizeTopDown();
+ printf("[5] b3DynamicBvh::collideTT xform: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark5_Iterations;++i)
+ {
+ b3DynamicBvh::collideTT(dbvt[0].m_root,dbvt[1].m_root,transforms[i],policy);
+ }
+ const int time=(int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark5_Reference)*100/time);
+ }
+ if(cfgBenchmark6_Enable)
+ {// Benchmark 6
+ srand(380843);
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<b3Transform> transforms;
+ b3DbvtBenchmark::NilPolicy policy;
+ transforms.resize(cfgBenchmark6_Iterations);
+ for(int i=0;i<transforms.size();++i)
+ {
+ transforms[i]=b3DbvtBenchmark::RandTransform(cfgVolumeCenterScale*cfgBenchmark6_OffsetScale);
+ }
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ printf("[6] b3DynamicBvh::collideTT xform,self: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark6_Iterations;++i)
+ {
+ b3DynamicBvh::collideTT(dbvt.m_root,dbvt.m_root,transforms[i],policy);
+ }
+ const int time=(int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark6_Reference)*100/time);
+ }
+ if(cfgBenchmark7_Enable)
+ {// Benchmark 7
+ srand(380843);
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<b3Vector3> rayorg;
+ b3AlignedObjectArray<b3Vector3> raydir;
+ b3DbvtBenchmark::NilPolicy policy;
+ rayorg.resize(cfgBenchmark7_Iterations);
+ raydir.resize(cfgBenchmark7_Iterations);
+ for(int i=0;i<rayorg.size();++i)
+ {
+ rayorg[i]=b3DbvtBenchmark::RandVector3(cfgVolumeCenterScale*2);
+ raydir[i]=b3DbvtBenchmark::RandVector3(cfgVolumeCenterScale*2);
+ }
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ printf("[7] b3DynamicBvh::rayTest: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark7_Passes;++i)
+ {
+ for(int j=0;j<cfgBenchmark7_Iterations;++j)
+ {
+ b3DynamicBvh::rayTest(dbvt.m_root,rayorg[j],rayorg[j]+raydir[j],policy);
+ }
+ }
+ const int time=(int)wallclock.getTimeMilliseconds();
+ unsigned rays=cfgBenchmark7_Passes*cfgBenchmark7_Iterations;
+ printf("%u ms (%i%%),(%u r/s)\r\n",time,(time-cfgBenchmark7_Reference)*100/time,(rays*1000)/time);
+ }
+ if(cfgBenchmark8_Enable)
+ {// Benchmark 8
+ srand(380843);
+ b3DynamicBvh dbvt;
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ printf("[8] insert/remove: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark8_Passes;++i)
+ {
+ for(int j=0;j<cfgBenchmark8_Iterations;++j)
+ {
+ dbvt.remove(dbvt.insert(b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale),0));
+ }
+ }
+ const int time=(int)wallclock.getTimeMilliseconds();
+ const int ir=cfgBenchmark8_Passes*cfgBenchmark8_Iterations;
+ printf("%u ms (%i%%),(%u ir/s)\r\n",time,(time-cfgBenchmark8_Reference)*100/time,ir*1000/time);
+ }
+ if(cfgBenchmark9_Enable)
+ {// Benchmark 9
+ srand(380843);
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<const b3DbvtNode*> leaves;
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ dbvt.extractLeaves(dbvt.m_root,leaves);
+ printf("[9] updates (teleport): ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark9_Passes;++i)
+ {
+ for(int j=0;j<cfgBenchmark9_Iterations;++j)
+ {
+ dbvt.update(const_cast<b3DbvtNode*>(leaves[rand()%cfgLeaves]),
+ b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale));
+ }
+ }
+ const int time=(int)wallclock.getTimeMilliseconds();
+ const int up=cfgBenchmark9_Passes*cfgBenchmark9_Iterations;
+ printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark9_Reference)*100/time,up*1000/time);
+ }
+ if(cfgBenchmark10_Enable)
+ {// Benchmark 10
+ srand(380843);
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<const b3DbvtNode*> leaves;
+ b3AlignedObjectArray<b3Vector3> vectors;
+ vectors.resize(cfgBenchmark10_Iterations);
+ for(int i=0;i<vectors.size();++i)
+ {
+ vectors[i]=(b3DbvtBenchmark::RandVector3()*2-b3Vector3(1,1,1))*cfgBenchmark10_Scale;
+ }
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ dbvt.extractLeaves(dbvt.m_root,leaves);
+ printf("[10] updates (jitter): ");
+ wallclock.reset();
+
+ for(int i=0;i<cfgBenchmark10_Passes;++i)
+ {
+ for(int j=0;j<cfgBenchmark10_Iterations;++j)
+ {
+ const b3Vector3& d=vectors[j];
+ b3DbvtNode* l=const_cast<b3DbvtNode*>(leaves[rand()%cfgLeaves]);
+ b3DbvtVolume v=b3DbvtVolume::FromMM(l->volume.Mins()+d,l->volume.Maxs()+d);
+ dbvt.update(l,v);
+ }
+ }
+ const int time=(int)wallclock.getTimeMilliseconds();
+ const int up=cfgBenchmark10_Passes*cfgBenchmark10_Iterations;
+ printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark10_Reference)*100/time,up*1000/time);
+ }
+ if(cfgBenchmark11_Enable)
+ {// Benchmark 11
+ srand(380843);
+ b3DynamicBvh dbvt;
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ printf("[11] optimize (incremental): ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark11_Passes;++i)
+ {
+ dbvt.optimizeIncremental(cfgBenchmark11_Iterations);
+ }
+ const int time=(int)wallclock.getTimeMilliseconds();
+ const int op=cfgBenchmark11_Passes*cfgBenchmark11_Iterations;
+ printf("%u ms (%i%%),(%u o/s)\r\n",time,(time-cfgBenchmark11_Reference)*100/time,op/time*1000);
+ }
+ if(cfgBenchmark12_Enable)
+ {// Benchmark 12
+ srand(380843);
+ b3AlignedObjectArray<b3DbvtVolume> volumes;
+ b3AlignedObjectArray<bool> results;
+ volumes.resize(cfgLeaves);
+ results.resize(cfgLeaves);
+ for(int i=0;i<cfgLeaves;++i)
+ {
+ volumes[i]=b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ }
+ printf("[12] b3DbvtVolume notequal: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark12_Iterations;++i)
+ {
+ for(int j=0;j<cfgLeaves;++j)
+ {
+ for(int k=0;k<cfgLeaves;++k)
+ {
+ results[k]=NotEqual(volumes[j],volumes[k]);
+ }
+ }
+ }
+ const int time=(int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark12_Reference)*100/time);
+ }
+ if(cfgBenchmark13_Enable)
+ {// Benchmark 13
+ srand(380843);
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<b3Vector3> vectors;
+ b3DbvtBenchmark::NilPolicy policy;
+ vectors.resize(cfgBenchmark13_Iterations);
+ for(int i=0;i<vectors.size();++i)
+ {
+ vectors[i]=(b3DbvtBenchmark::RandVector3()*2-b3Vector3(1,1,1)).normalized();
+ }
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ printf("[13] culling(OCL+fullsort): ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark13_Iterations;++i)
+ {
+ static const b3Scalar offset=0;
+ policy.m_depth=-B3_INFINITY;
+ dbvt.collideOCL(dbvt.m_root,&vectors[i],&offset,vectors[i],1,policy);
+ }
+ const int time=(int)wallclock.getTimeMilliseconds();
+ const int t=cfgBenchmark13_Iterations;
+ printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark13_Reference)*100/time,(t*1000)/time);
+ }
+ if(cfgBenchmark14_Enable)
+ {// Benchmark 14
+ srand(380843);
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<b3Vector3> vectors;
+ b3DbvtBenchmark::P14 policy;
+ vectors.resize(cfgBenchmark14_Iterations);
+ for(int i=0;i<vectors.size();++i)
+ {
+ vectors[i]=(b3DbvtBenchmark::RandVector3()*2-b3Vector3(1,1,1)).normalized();
+ }
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ policy.m_nodes.reserve(cfgLeaves);
+ printf("[14] culling(OCL+qsort): ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark14_Iterations;++i)
+ {
+ static const b3Scalar offset=0;
+ policy.m_nodes.resize(0);
+ dbvt.collideOCL(dbvt.m_root,&vectors[i],&offset,vectors[i],1,policy,false);
+ policy.m_nodes.quickSort(b3DbvtBenchmark::P14::sortfnc);
+ }
+ const int time=(int)wallclock.getTimeMilliseconds();
+ const int t=cfgBenchmark14_Iterations;
+ printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark14_Reference)*100/time,(t*1000)/time);
+ }
+ if(cfgBenchmark15_Enable)
+ {// Benchmark 15
+ srand(380843);
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<b3Vector3> vectors;
+ b3DbvtBenchmark::P15 policy;
+ vectors.resize(cfgBenchmark15_Iterations);
+ for(int i=0;i<vectors.size();++i)
+ {
+ vectors[i]=(b3DbvtBenchmark::RandVector3()*2-b3Vector3(1,1,1)).normalized();
+ }
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ policy.m_nodes.reserve(cfgLeaves);
+ printf("[15] culling(KDOP+qsort): ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark15_Iterations;++i)
+ {
+ static const b3Scalar offset=0;
+ policy.m_nodes.resize(0);
+ policy.m_axis=vectors[i];
+ dbvt.collideKDOP(dbvt.m_root,&vectors[i],&offset,1,policy);
+ policy.m_nodes.quickSort(b3DbvtBenchmark::P15::sortfnc);
+ }
+ const int time=(int)wallclock.getTimeMilliseconds();
+ const int t=cfgBenchmark15_Iterations;
+ printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark15_Reference)*100/time,(t*1000)/time);
+ }
+ if(cfgBenchmark16_Enable)
+ {// Benchmark 16
+ srand(380843);
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<b3DbvtNode*> batch;
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ batch.reserve(cfgBenchmark16_BatchCount);
+ printf("[16] insert/remove batch(%u): ",cfgBenchmark16_BatchCount);
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark16_Passes;++i)
+ {
+ for(int j=0;j<cfgBenchmark16_BatchCount;++j)
+ {
+ batch.push_back(dbvt.insert(b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale),0));
+ }
+ for(int j=0;j<cfgBenchmark16_BatchCount;++j)
+ {
+ dbvt.remove(batch[j]);
+ }
+ batch.resize(0);
+ }
+ const int time=(int)wallclock.getTimeMilliseconds();
+ const int ir=cfgBenchmark16_Passes*cfgBenchmark16_BatchCount;
+ printf("%u ms (%i%%),(%u bir/s)\r\n",time,(time-cfgBenchmark16_Reference)*100/time,int(ir*1000.0/time));
+ }
+ if(cfgBenchmark17_Enable)
+ {// Benchmark 17
+ srand(380843);
+ b3AlignedObjectArray<b3DbvtVolume> volumes;
+ b3AlignedObjectArray<int> results;
+ b3AlignedObjectArray<int> indices;
+ volumes.resize(cfgLeaves);
+ results.resize(cfgLeaves);
+ indices.resize(cfgLeaves);
+ for(int i=0;i<cfgLeaves;++i)
+ {
+ indices[i]=i;
+ volumes[i]=b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ }
+ for(int i=0;i<cfgLeaves;++i)
+ {
+ b3Swap(indices[i],indices[rand()%cfgLeaves]);
+ }
+ printf("[17] b3DbvtVolume select: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark17_Iterations;++i)
+ {
+ for(int j=0;j<cfgLeaves;++j)
+ {
+ for(int k=0;k<cfgLeaves;++k)
+ {
+ const int idx=indices[k];
+ results[idx]=Select(volumes[idx],volumes[j],volumes[k]);
+ }
+ }
+ }
+ const int time=(int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark17_Reference)*100/time);
+ }
+ printf("\r\n\r\n");
+}
+#endif
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h
new file mode 100644
index 0000000000..c004b9130f
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h
@@ -0,0 +1,1269 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+///b3DynamicBvh implementation by Nathanael Presson
+
+#ifndef B3_DYNAMIC_BOUNDING_VOLUME_TREE_H
+#define B3_DYNAMIC_BOUNDING_VOLUME_TREE_H
+
+#include "Bullet3Common/b3AlignedObjectArray.h"
+#include "Bullet3Common/b3Vector3.h"
+#include "Bullet3Common/b3Transform.h"
+#include "Bullet3Geometry/b3AabbUtil.h"
+
+//
+// Compile time configuration
+//
+
+
+// Implementation profiles
+#define B3_DBVT_IMPL_GENERIC 0 // Generic implementation
+#define B3_DBVT_IMPL_SSE 1 // SSE
+
+// Template implementation of ICollide
+#ifdef _WIN32
+#if (defined (_MSC_VER) && _MSC_VER >= 1400)
+#define B3_DBVT_USE_TEMPLATE 1
+#else
+#define B3_DBVT_USE_TEMPLATE 0
+#endif
+#else
+#define B3_DBVT_USE_TEMPLATE 0
+#endif
+
+// Use only intrinsics instead of inline asm
+#define B3_DBVT_USE_INTRINSIC_SSE 1
+
+// Using memmov for collideOCL
+#define B3_DBVT_USE_MEMMOVE 1
+
+// Enable benchmarking code
+#define B3_DBVT_ENABLE_BENCHMARK 0
+
+// Inlining
+#define B3_DBVT_INLINE B3_FORCE_INLINE
+
+// Specific methods implementation
+
+//SSE gives errors on a MSVC 7.1
+#if defined (B3_USE_SSE) //&& defined (_WIN32)
+#define B3_DBVT_SELECT_IMPL B3_DBVT_IMPL_SSE
+#define B3_DBVT_MERGE_IMPL B3_DBVT_IMPL_SSE
+#define B3_DBVT_INT0_IMPL B3_DBVT_IMPL_SSE
+#else
+#define B3_DBVT_SELECT_IMPL B3_DBVT_IMPL_GENERIC
+#define B3_DBVT_MERGE_IMPL B3_DBVT_IMPL_GENERIC
+#define B3_DBVT_INT0_IMPL B3_DBVT_IMPL_GENERIC
+#endif
+
+#if (B3_DBVT_SELECT_IMPL==B3_DBVT_IMPL_SSE)|| \
+ (B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE)|| \
+ (B3_DBVT_INT0_IMPL==B3_DBVT_IMPL_SSE)
+#include <emmintrin.h>
+#endif
+
+//
+// Auto config and checks
+//
+
+#if B3_DBVT_USE_TEMPLATE
+#define B3_DBVT_VIRTUAL
+#define B3_DBVT_VIRTUAL_DTOR(a)
+#define B3_DBVT_PREFIX template <typename T>
+#define B3_DBVT_IPOLICY T& policy
+#define B3_DBVT_CHECKTYPE static const ICollide& typechecker=*(T*)1;(void)typechecker;
+#else
+#define B3_DBVT_VIRTUAL_DTOR(a) virtual ~a() {}
+#define B3_DBVT_VIRTUAL virtual
+#define B3_DBVT_PREFIX
+#define B3_DBVT_IPOLICY ICollide& policy
+#define B3_DBVT_CHECKTYPE
+#endif
+
+#if B3_DBVT_USE_MEMMOVE
+#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
+#include <memory.h>
+#endif
+#include <string.h>
+#endif
+
+#ifndef B3_DBVT_USE_TEMPLATE
+#error "B3_DBVT_USE_TEMPLATE undefined"
+#endif
+
+#ifndef B3_DBVT_USE_MEMMOVE
+#error "B3_DBVT_USE_MEMMOVE undefined"
+#endif
+
+#ifndef B3_DBVT_ENABLE_BENCHMARK
+#error "B3_DBVT_ENABLE_BENCHMARK undefined"
+#endif
+
+#ifndef B3_DBVT_SELECT_IMPL
+#error "B3_DBVT_SELECT_IMPL undefined"
+#endif
+
+#ifndef B3_DBVT_MERGE_IMPL
+#error "B3_DBVT_MERGE_IMPL undefined"
+#endif
+
+#ifndef B3_DBVT_INT0_IMPL
+#error "B3_DBVT_INT0_IMPL undefined"
+#endif
+
+//
+// Defaults volumes
+//
+
+/* b3DbvtAabbMm */
+struct b3DbvtAabbMm
+{
+ B3_DBVT_INLINE b3Vector3 Center() const { return((mi+mx)/2); }
+ B3_DBVT_INLINE b3Vector3 Lengths() const { return(mx-mi); }
+ B3_DBVT_INLINE b3Vector3 Extents() const { return((mx-mi)/2); }
+ B3_DBVT_INLINE const b3Vector3& Mins() const { return(mi); }
+ B3_DBVT_INLINE const b3Vector3& Maxs() const { return(mx); }
+ static inline b3DbvtAabbMm FromCE(const b3Vector3& c,const b3Vector3& e);
+ static inline b3DbvtAabbMm FromCR(const b3Vector3& c,b3Scalar r);
+ static inline b3DbvtAabbMm FromMM(const b3Vector3& mi,const b3Vector3& mx);
+ static inline b3DbvtAabbMm FromPoints(const b3Vector3* pts,int n);
+ static inline b3DbvtAabbMm FromPoints(const b3Vector3** ppts,int n);
+ B3_DBVT_INLINE void Expand(const b3Vector3& e);
+ B3_DBVT_INLINE void SignedExpand(const b3Vector3& e);
+ B3_DBVT_INLINE bool Contain(const b3DbvtAabbMm& a) const;
+ B3_DBVT_INLINE int Classify(const b3Vector3& n,b3Scalar o,int s) const;
+ B3_DBVT_INLINE b3Scalar ProjectMinimum(const b3Vector3& v,unsigned signs) const;
+ B3_DBVT_INLINE friend bool b3Intersect( const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b);
+
+ B3_DBVT_INLINE friend bool b3Intersect( const b3DbvtAabbMm& a,
+ const b3Vector3& b);
+
+ B3_DBVT_INLINE friend b3Scalar b3Proximity( const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b);
+ B3_DBVT_INLINE friend int b3Select( const b3DbvtAabbMm& o,
+ const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b);
+ B3_DBVT_INLINE friend void b3Merge( const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b,
+ b3DbvtAabbMm& r);
+ B3_DBVT_INLINE friend bool b3NotEqual( const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b);
+
+ B3_DBVT_INLINE b3Vector3& tMins() { return(mi); }
+ B3_DBVT_INLINE b3Vector3& tMaxs() { return(mx); }
+
+private:
+ B3_DBVT_INLINE void AddSpan(const b3Vector3& d,b3Scalar& smi,b3Scalar& smx) const;
+private:
+ b3Vector3 mi,mx;
+};
+
+// Types
+typedef b3DbvtAabbMm b3DbvtVolume;
+
+/* b3DbvtNode */
+struct b3DbvtNode
+{
+ b3DbvtVolume volume;
+ b3DbvtNode* parent;
+ B3_DBVT_INLINE bool isleaf() const { return(childs[1]==0); }
+ B3_DBVT_INLINE bool isinternal() const { return(!isleaf()); }
+ union
+ {
+ b3DbvtNode* childs[2];
+ void* data;
+ int dataAsInt;
+ };
+};
+
+///The b3DynamicBvh class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes (aabb tree).
+///This b3DynamicBvh is used for soft body collision detection and for the b3DynamicBvhBroadphase. It has a fast insert, remove and update of nodes.
+///Unlike the b3QuantizedBvh, nodes can be dynamically moved around, which allows for change in topology of the underlying data structure.
+struct b3DynamicBvh
+{
+ /* Stack element */
+ struct sStkNN
+ {
+ const b3DbvtNode* a;
+ const b3DbvtNode* b;
+ sStkNN() {}
+ sStkNN(const b3DbvtNode* na,const b3DbvtNode* nb) : a(na),b(nb) {}
+ };
+ struct sStkNP
+ {
+ const b3DbvtNode* node;
+ int mask;
+ sStkNP(const b3DbvtNode* n,unsigned m) : node(n),mask(m) {}
+ };
+ struct sStkNPS
+ {
+ const b3DbvtNode* node;
+ int mask;
+ b3Scalar value;
+ sStkNPS() {}
+ sStkNPS(const b3DbvtNode* n,unsigned m,b3Scalar v) : node(n),mask(m),value(v) {}
+ };
+ struct sStkCLN
+ {
+ const b3DbvtNode* node;
+ b3DbvtNode* parent;
+ sStkCLN(const b3DbvtNode* n,b3DbvtNode* p) : node(n),parent(p) {}
+ };
+ // Policies/Interfaces
+
+ /* ICollide */
+ struct ICollide
+ {
+ B3_DBVT_VIRTUAL_DTOR(ICollide)
+ B3_DBVT_VIRTUAL void Process(const b3DbvtNode*,const b3DbvtNode*) {}
+ B3_DBVT_VIRTUAL void Process(const b3DbvtNode*) {}
+ B3_DBVT_VIRTUAL void Process(const b3DbvtNode* n,b3Scalar) { Process(n); }
+ B3_DBVT_VIRTUAL bool Descent(const b3DbvtNode*) { return(true); }
+ B3_DBVT_VIRTUAL bool AllLeaves(const b3DbvtNode*) { return(true); }
+ };
+ /* IWriter */
+ struct IWriter
+ {
+ virtual ~IWriter() {}
+ virtual void Prepare(const b3DbvtNode* root,int numnodes)=0;
+ virtual void WriteNode(const b3DbvtNode*,int index,int parent,int child0,int child1)=0;
+ virtual void WriteLeaf(const b3DbvtNode*,int index,int parent)=0;
+ };
+ /* IClone */
+ struct IClone
+ {
+ virtual ~IClone() {}
+ virtual void CloneLeaf(b3DbvtNode*) {}
+ };
+
+ // Constants
+ enum {
+ B3_SIMPLE_STACKSIZE = 64,
+ B3_DOUBLE_STACKSIZE = B3_SIMPLE_STACKSIZE*2
+ };
+
+ // Fields
+ b3DbvtNode* m_root;
+ b3DbvtNode* m_free;
+ int m_lkhd;
+ int m_leaves;
+ unsigned m_opath;
+
+
+ b3AlignedObjectArray<sStkNN> m_stkStack;
+ mutable b3AlignedObjectArray<const b3DbvtNode*> m_rayTestStack;
+
+
+ // Methods
+ b3DynamicBvh();
+ ~b3DynamicBvh();
+ void clear();
+ bool empty() const { return(0==m_root); }
+ void optimizeBottomUp();
+ void optimizeTopDown(int bu_treshold=128);
+ void optimizeIncremental(int passes);
+ b3DbvtNode* insert(const b3DbvtVolume& box,void* data);
+ void update(b3DbvtNode* leaf,int lookahead=-1);
+ void update(b3DbvtNode* leaf,b3DbvtVolume& volume);
+ bool update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity,b3Scalar margin);
+ bool update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity);
+ bool update(b3DbvtNode* leaf,b3DbvtVolume& volume,b3Scalar margin);
+ void remove(b3DbvtNode* leaf);
+ void write(IWriter* iwriter) const;
+ void clone(b3DynamicBvh& dest,IClone* iclone=0) const;
+ static int maxdepth(const b3DbvtNode* node);
+ static int countLeaves(const b3DbvtNode* node);
+ static void extractLeaves(const b3DbvtNode* node,b3AlignedObjectArray<const b3DbvtNode*>& leaves);
+#if B3_DBVT_ENABLE_BENCHMARK
+ static void benchmark();
+#else
+ static void benchmark(){}
+#endif
+ // B3_DBVT_IPOLICY must support ICollide policy/interface
+ B3_DBVT_PREFIX
+ static void enumNodes( const b3DbvtNode* root,
+ B3_DBVT_IPOLICY);
+ B3_DBVT_PREFIX
+ static void enumLeaves( const b3DbvtNode* root,
+ B3_DBVT_IPOLICY);
+ B3_DBVT_PREFIX
+ void collideTT( const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ B3_DBVT_IPOLICY);
+
+ B3_DBVT_PREFIX
+ void collideTTpersistentStack( const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ B3_DBVT_IPOLICY);
+#if 0
+ B3_DBVT_PREFIX
+ void collideTT( const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ const b3Transform& xform,
+ B3_DBVT_IPOLICY);
+ B3_DBVT_PREFIX
+ void collideTT( const b3DbvtNode* root0,
+ const b3Transform& xform0,
+ const b3DbvtNode* root1,
+ const b3Transform& xform1,
+ B3_DBVT_IPOLICY);
+#endif
+
+ B3_DBVT_PREFIX
+ void collideTV( const b3DbvtNode* root,
+ const b3DbvtVolume& volume,
+ B3_DBVT_IPOLICY) const;
+ ///rayTest is a re-entrant ray test, and can be called in parallel as long as the b3AlignedAlloc is thread-safe (uses locking etc)
+ ///rayTest is slower than rayTestInternal, because it builds a local stack, using memory allocations, and it recomputes signs/rayDirectionInverses each time
+ B3_DBVT_PREFIX
+ static void rayTest( const b3DbvtNode* root,
+ const b3Vector3& rayFrom,
+ const b3Vector3& rayTo,
+ B3_DBVT_IPOLICY);
+ ///rayTestInternal is faster than rayTest, because it uses a persistent stack (to reduce dynamic memory allocations to a minimum) and it uses precomputed signs/rayInverseDirections
+ ///rayTestInternal is used by b3DynamicBvhBroadphase to accelerate world ray casts
+ B3_DBVT_PREFIX
+ void rayTestInternal( const b3DbvtNode* root,
+ const b3Vector3& rayFrom,
+ const b3Vector3& rayTo,
+ const b3Vector3& rayDirectionInverse,
+ unsigned int signs[3],
+ b3Scalar lambda_max,
+ const b3Vector3& aabbMin,
+ const b3Vector3& aabbMax,
+ B3_DBVT_IPOLICY) const;
+
+ B3_DBVT_PREFIX
+ static void collideKDOP(const b3DbvtNode* root,
+ const b3Vector3* normals,
+ const b3Scalar* offsets,
+ int count,
+ B3_DBVT_IPOLICY);
+ B3_DBVT_PREFIX
+ static void collideOCL( const b3DbvtNode* root,
+ const b3Vector3* normals,
+ const b3Scalar* offsets,
+ const b3Vector3& sortaxis,
+ int count,
+ B3_DBVT_IPOLICY,
+ bool fullsort=true);
+ B3_DBVT_PREFIX
+ static void collideTU( const b3DbvtNode* root,
+ B3_DBVT_IPOLICY);
+ // Helpers
+ static B3_DBVT_INLINE int nearest(const int* i,const b3DynamicBvh::sStkNPS* a,b3Scalar v,int l,int h)
+ {
+ int m=0;
+ while(l<h)
+ {
+ m=(l+h)>>1;
+ if(a[i[m]].value>=v) l=m+1; else h=m;
+ }
+ return(h);
+ }
+ static B3_DBVT_INLINE int allocate( b3AlignedObjectArray<int>& ifree,
+ b3AlignedObjectArray<sStkNPS>& stock,
+ const sStkNPS& value)
+ {
+ int i;
+ if(ifree.size()>0)
+ { i=ifree[ifree.size()-1];ifree.pop_back();stock[i]=value; }
+ else
+ { i=stock.size();stock.push_back(value); }
+ return(i);
+ }
+ //
+private:
+ b3DynamicBvh(const b3DynamicBvh&) {}
+};
+
+//
+// Inline's
+//
+
+//
+inline b3DbvtAabbMm b3DbvtAabbMm::FromCE(const b3Vector3& c,const b3Vector3& e)
+{
+ b3DbvtAabbMm box;
+ box.mi=c-e;box.mx=c+e;
+ return(box);
+}
+
+//
+inline b3DbvtAabbMm b3DbvtAabbMm::FromCR(const b3Vector3& c,b3Scalar r)
+{
+ return(FromCE(c,b3MakeVector3(r,r,r)));
+}
+
+//
+inline b3DbvtAabbMm b3DbvtAabbMm::FromMM(const b3Vector3& mi,const b3Vector3& mx)
+{
+ b3DbvtAabbMm box;
+ box.mi=mi;box.mx=mx;
+ return(box);
+}
+
+//
+inline b3DbvtAabbMm b3DbvtAabbMm::FromPoints(const b3Vector3* pts,int n)
+{
+ b3DbvtAabbMm box;
+ box.mi=box.mx=pts[0];
+ for(int i=1;i<n;++i)
+ {
+ box.mi.setMin(pts[i]);
+ box.mx.setMax(pts[i]);
+ }
+ return(box);
+}
+
+//
+inline b3DbvtAabbMm b3DbvtAabbMm::FromPoints(const b3Vector3** ppts,int n)
+{
+ b3DbvtAabbMm box;
+ box.mi=box.mx=*ppts[0];
+ for(int i=1;i<n;++i)
+ {
+ box.mi.setMin(*ppts[i]);
+ box.mx.setMax(*ppts[i]);
+ }
+ return(box);
+}
+
+//
+B3_DBVT_INLINE void b3DbvtAabbMm::Expand(const b3Vector3& e)
+{
+ mi-=e;mx+=e;
+}
+
+//
+B3_DBVT_INLINE void b3DbvtAabbMm::SignedExpand(const b3Vector3& e)
+{
+ if(e.x>0) mx.setX(mx.x+e[0]); else mi.setX(mi.x+e[0]);
+ if(e.y>0) mx.setY(mx.y+e[1]); else mi.setY(mi.y+e[1]);
+ if(e.z>0) mx.setZ(mx.z+e[2]); else mi.setZ(mi.z+e[2]);
+}
+
+//
+B3_DBVT_INLINE bool b3DbvtAabbMm::Contain(const b3DbvtAabbMm& a) const
+{
+ return( (mi.x<=a.mi.x)&&
+ (mi.y<=a.mi.y)&&
+ (mi.z<=a.mi.z)&&
+ (mx.x>=a.mx.x)&&
+ (mx.y>=a.mx.y)&&
+ (mx.z>=a.mx.z));
+}
+
+//
+B3_DBVT_INLINE int b3DbvtAabbMm::Classify(const b3Vector3& n,b3Scalar o,int s) const
+{
+ b3Vector3 pi,px;
+ switch(s)
+ {
+ case (0+0+0): px=b3MakeVector3(mi.x,mi.y,mi.z);
+ pi=b3MakeVector3(mx.x,mx.y,mx.z);break;
+ case (1+0+0): px=b3MakeVector3(mx.x,mi.y,mi.z);
+ pi=b3MakeVector3(mi.x,mx.y,mx.z);break;
+ case (0+2+0): px=b3MakeVector3(mi.x,mx.y,mi.z);
+ pi=b3MakeVector3(mx.x,mi.y,mx.z);break;
+ case (1+2+0): px=b3MakeVector3(mx.x,mx.y,mi.z);
+ pi=b3MakeVector3(mi.x,mi.y,mx.z);break;
+ case (0+0+4): px=b3MakeVector3(mi.x,mi.y,mx.z);
+ pi=b3MakeVector3(mx.x,mx.y,mi.z);break;
+ case (1+0+4): px=b3MakeVector3(mx.x,mi.y,mx.z);
+ pi=b3MakeVector3(mi.x,mx.y,mi.z);break;
+ case (0+2+4): px=b3MakeVector3(mi.x,mx.y,mx.z);
+ pi=b3MakeVector3(mx.x,mi.y,mi.z);break;
+ case (1+2+4): px=b3MakeVector3(mx.x,mx.y,mx.z);
+ pi=b3MakeVector3(mi.x,mi.y,mi.z);break;
+ }
+ if((b3Dot(n,px)+o)<0) return(-1);
+ if((b3Dot(n,pi)+o)>=0) return(+1);
+ return(0);
+}
+
+//
+B3_DBVT_INLINE b3Scalar b3DbvtAabbMm::ProjectMinimum(const b3Vector3& v,unsigned signs) const
+{
+ const b3Vector3* b[]={&mx,&mi};
+ const b3Vector3 p = b3MakeVector3( b[(signs>>0)&1]->x,
+ b[(signs>>1)&1]->y,
+ b[(signs>>2)&1]->z);
+ return(b3Dot(p,v));
+}
+
+//
+B3_DBVT_INLINE void b3DbvtAabbMm::AddSpan(const b3Vector3& d,b3Scalar& smi,b3Scalar& smx) const
+{
+ for(int i=0;i<3;++i)
+ {
+ if(d[i]<0)
+ { smi+=mx[i]*d[i];smx+=mi[i]*d[i]; }
+ else
+ { smi+=mi[i]*d[i];smx+=mx[i]*d[i]; }
+ }
+}
+
+//
+B3_DBVT_INLINE bool b3Intersect( const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b)
+{
+#if B3_DBVT_INT0_IMPL == B3_DBVT_IMPL_SSE
+ const __m128 rt(_mm_or_ps( _mm_cmplt_ps(_mm_load_ps(b.mx),_mm_load_ps(a.mi)),
+ _mm_cmplt_ps(_mm_load_ps(a.mx),_mm_load_ps(b.mi))));
+#if defined (_WIN32)
+ const __int32* pu((const __int32*)&rt);
+#else
+ const int* pu((const int*)&rt);
+#endif
+ return((pu[0]|pu[1]|pu[2])==0);
+#else
+ return( (a.mi.x<=b.mx.x)&&
+ (a.mx.x>=b.mi.x)&&
+ (a.mi.y<=b.mx.y)&&
+ (a.mx.y>=b.mi.y)&&
+ (a.mi.z<=b.mx.z)&&
+ (a.mx.z>=b.mi.z));
+#endif
+}
+
+
+
+//
+B3_DBVT_INLINE bool b3Intersect( const b3DbvtAabbMm& a,
+ const b3Vector3& b)
+{
+ return( (b.x>=a.mi.x)&&
+ (b.y>=a.mi.y)&&
+ (b.z>=a.mi.z)&&
+ (b.x<=a.mx.x)&&
+ (b.y<=a.mx.y)&&
+ (b.z<=a.mx.z));
+}
+
+
+
+
+
+//////////////////////////////////////
+
+
+//
+B3_DBVT_INLINE b3Scalar b3Proximity( const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b)
+{
+ const b3Vector3 d=(a.mi+a.mx)-(b.mi+b.mx);
+ return(b3Fabs(d.x)+b3Fabs(d.y)+b3Fabs(d.z));
+}
+
+
+
+//
+B3_DBVT_INLINE int b3Select( const b3DbvtAabbMm& o,
+ const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b)
+{
+#if B3_DBVT_SELECT_IMPL == B3_DBVT_IMPL_SSE
+
+#if defined (_WIN32)
+ static B3_ATTRIBUTE_ALIGNED16(const unsigned __int32) mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x7fffffff};
+#else
+ static B3_ATTRIBUTE_ALIGNED16(const unsigned int) mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x00000000 /*0x7fffffff*/};
+#endif
+ ///@todo: the intrinsic version is 11% slower
+#if B3_DBVT_USE_INTRINSIC_SSE
+
+ union b3SSEUnion ///NOTE: if we use more intrinsics, move b3SSEUnion into the LinearMath directory
+ {
+ __m128 ssereg;
+ float floats[4];
+ int ints[4];
+ };
+
+ __m128 omi(_mm_load_ps(o.mi));
+ omi=_mm_add_ps(omi,_mm_load_ps(o.mx));
+ __m128 ami(_mm_load_ps(a.mi));
+ ami=_mm_add_ps(ami,_mm_load_ps(a.mx));
+ ami=_mm_sub_ps(ami,omi);
+ ami=_mm_and_ps(ami,_mm_load_ps((const float*)mask));
+ __m128 bmi(_mm_load_ps(b.mi));
+ bmi=_mm_add_ps(bmi,_mm_load_ps(b.mx));
+ bmi=_mm_sub_ps(bmi,omi);
+ bmi=_mm_and_ps(bmi,_mm_load_ps((const float*)mask));
+ __m128 t0(_mm_movehl_ps(ami,ami));
+ ami=_mm_add_ps(ami,t0);
+ ami=_mm_add_ss(ami,_mm_shuffle_ps(ami,ami,1));
+ __m128 t1(_mm_movehl_ps(bmi,bmi));
+ bmi=_mm_add_ps(bmi,t1);
+ bmi=_mm_add_ss(bmi,_mm_shuffle_ps(bmi,bmi,1));
+
+ b3SSEUnion tmp;
+ tmp.ssereg = _mm_cmple_ss(bmi,ami);
+ return tmp.ints[0]&1;
+
+#else
+ B3_ATTRIBUTE_ALIGNED16(__int32 r[1]);
+ __asm
+ {
+ mov eax,o
+ mov ecx,a
+ mov edx,b
+ movaps xmm0,[eax]
+ movaps xmm5,mask
+ addps xmm0,[eax+16]
+ movaps xmm1,[ecx]
+ movaps xmm2,[edx]
+ addps xmm1,[ecx+16]
+ addps xmm2,[edx+16]
+ subps xmm1,xmm0
+ subps xmm2,xmm0
+ andps xmm1,xmm5
+ andps xmm2,xmm5
+ movhlps xmm3,xmm1
+ movhlps xmm4,xmm2
+ addps xmm1,xmm3
+ addps xmm2,xmm4
+ pshufd xmm3,xmm1,1
+ pshufd xmm4,xmm2,1
+ addss xmm1,xmm3
+ addss xmm2,xmm4
+ cmpless xmm2,xmm1
+ movss r,xmm2
+ }
+ return(r[0]&1);
+#endif
+#else
+ return(b3Proximity(o,a)<b3Proximity(o,b)?0:1);
+#endif
+}
+
+//
+B3_DBVT_INLINE void b3Merge( const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b,
+ b3DbvtAabbMm& r)
+{
+#if B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE
+ __m128 ami(_mm_load_ps(a.mi));
+ __m128 amx(_mm_load_ps(a.mx));
+ __m128 bmi(_mm_load_ps(b.mi));
+ __m128 bmx(_mm_load_ps(b.mx));
+ ami=_mm_min_ps(ami,bmi);
+ amx=_mm_max_ps(amx,bmx);
+ _mm_store_ps(r.mi,ami);
+ _mm_store_ps(r.mx,amx);
+#else
+ for(int i=0;i<3;++i)
+ {
+ if(a.mi[i]<b.mi[i]) r.mi[i]=a.mi[i]; else r.mi[i]=b.mi[i];
+ if(a.mx[i]>b.mx[i]) r.mx[i]=a.mx[i]; else r.mx[i]=b.mx[i];
+ }
+#endif
+}
+
+//
+B3_DBVT_INLINE bool b3NotEqual( const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b)
+{
+ return( (a.mi.x!=b.mi.x)||
+ (a.mi.y!=b.mi.y)||
+ (a.mi.z!=b.mi.z)||
+ (a.mx.x!=b.mx.x)||
+ (a.mx.y!=b.mx.y)||
+ (a.mx.z!=b.mx.z));
+}
+
+//
+// Inline's
+//
+
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::enumNodes( const b3DbvtNode* root,
+ B3_DBVT_IPOLICY)
+{
+ B3_DBVT_CHECKTYPE
+ policy.Process(root);
+ if(root->isinternal())
+ {
+ enumNodes(root->childs[0],policy);
+ enumNodes(root->childs[1],policy);
+ }
+}
+
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::enumLeaves( const b3DbvtNode* root,
+ B3_DBVT_IPOLICY)
+{
+ B3_DBVT_CHECKTYPE
+ if(root->isinternal())
+ {
+ enumLeaves(root->childs[0],policy);
+ enumLeaves(root->childs[1],policy);
+ }
+ else
+ {
+ policy.Process(root);
+ }
+}
+
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::collideTT( const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ B3_DBVT_IPOLICY)
+{
+ B3_DBVT_CHECKTYPE
+ if(root0&&root1)
+ {
+ int depth=1;
+ int treshold=B3_DOUBLE_STACKSIZE-4;
+ b3AlignedObjectArray<sStkNN> stkStack;
+ stkStack.resize(B3_DOUBLE_STACKSIZE);
+ stkStack[0]=sStkNN(root0,root1);
+ do {
+ sStkNN p=stkStack[--depth];
+ if(depth>treshold)
+ {
+ stkStack.resize(stkStack.size()*2);
+ treshold=stkStack.size()-4;
+ }
+ if(p.a==p.b)
+ {
+ if(p.a->isinternal())
+ {
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
+ }
+ }
+ else if(b3Intersect(p.a->volume,p.b->volume))
+ {
+ if(p.a->isinternal())
+ {
+ if(p.b->isinternal())
+ {
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
+ }
+ else
+ {
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
+ }
+ }
+ else
+ {
+ if(p.b->isinternal())
+ {
+ stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
+ stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
+ }
+ else
+ {
+ policy.Process(p.a,p.b);
+ }
+ }
+ }
+ } while(depth);
+ }
+}
+
+
+
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::collideTTpersistentStack( const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ B3_DBVT_IPOLICY)
+{
+ B3_DBVT_CHECKTYPE
+ if(root0&&root1)
+ {
+ int depth=1;
+ int treshold=B3_DOUBLE_STACKSIZE-4;
+
+ m_stkStack.resize(B3_DOUBLE_STACKSIZE);
+ m_stkStack[0]=sStkNN(root0,root1);
+ do {
+ sStkNN p=m_stkStack[--depth];
+ if(depth>treshold)
+ {
+ m_stkStack.resize(m_stkStack.size()*2);
+ treshold=m_stkStack.size()-4;
+ }
+ if(p.a==p.b)
+ {
+ if(p.a->isinternal())
+ {
+ m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
+ m_stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
+ m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
+ }
+ }
+ else if(b3Intersect(p.a->volume,p.b->volume))
+ {
+ if(p.a->isinternal())
+ {
+ if(p.b->isinternal())
+ {
+ m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
+ m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
+ m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
+ m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
+ }
+ else
+ {
+ m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
+ m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
+ }
+ }
+ else
+ {
+ if(p.b->isinternal())
+ {
+ m_stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
+ m_stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
+ }
+ else
+ {
+ policy.Process(p.a,p.b);
+ }
+ }
+ }
+ } while(depth);
+ }
+}
+
+#if 0
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::collideTT( const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ const b3Transform& xform,
+ B3_DBVT_IPOLICY)
+{
+ B3_DBVT_CHECKTYPE
+ if(root0&&root1)
+ {
+ int depth=1;
+ int treshold=B3_DOUBLE_STACKSIZE-4;
+ b3AlignedObjectArray<sStkNN> stkStack;
+ stkStack.resize(B3_DOUBLE_STACKSIZE);
+ stkStack[0]=sStkNN(root0,root1);
+ do {
+ sStkNN p=stkStack[--depth];
+ if(b3Intersect(p.a->volume,p.b->volume,xform))
+ {
+ if(depth>treshold)
+ {
+ stkStack.resize(stkStack.size()*2);
+ treshold=stkStack.size()-4;
+ }
+ if(p.a->isinternal())
+ {
+ if(p.b->isinternal())
+ {
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
+ }
+ else
+ {
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
+ }
+ }
+ else
+ {
+ if(p.b->isinternal())
+ {
+ stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
+ stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
+ }
+ else
+ {
+ policy.Process(p.a,p.b);
+ }
+ }
+ }
+ } while(depth);
+ }
+}
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::collideTT( const b3DbvtNode* root0,
+ const b3Transform& xform0,
+ const b3DbvtNode* root1,
+ const b3Transform& xform1,
+ B3_DBVT_IPOLICY)
+{
+ const b3Transform xform=xform0.inverse()*xform1;
+ collideTT(root0,root1,xform,policy);
+}
+#endif
+
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::collideTV( const b3DbvtNode* root,
+ const b3DbvtVolume& vol,
+ B3_DBVT_IPOLICY) const
+{
+ B3_DBVT_CHECKTYPE
+ if(root)
+ {
+ B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) volume(vol);
+ b3AlignedObjectArray<const b3DbvtNode*> stack;
+ stack.resize(0);
+ stack.reserve(B3_SIMPLE_STACKSIZE);
+ stack.push_back(root);
+ do {
+ const b3DbvtNode* n=stack[stack.size()-1];
+ stack.pop_back();
+ if(b3Intersect(n->volume,volume))
+ {
+ if(n->isinternal())
+ {
+ stack.push_back(n->childs[0]);
+ stack.push_back(n->childs[1]);
+ }
+ else
+ {
+ policy.Process(n);
+ }
+ }
+ } while(stack.size()>0);
+ }
+}
+
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::rayTestInternal( const b3DbvtNode* root,
+ const b3Vector3& rayFrom,
+ const b3Vector3& rayTo,
+ const b3Vector3& rayDirectionInverse,
+ unsigned int signs[3],
+ b3Scalar lambda_max,
+ const b3Vector3& aabbMin,
+ const b3Vector3& aabbMax,
+ B3_DBVT_IPOLICY) const
+{
+ (void) rayTo;
+ B3_DBVT_CHECKTYPE
+ if(root)
+ {
+ int depth=1;
+ int treshold=B3_DOUBLE_STACKSIZE-2;
+ b3AlignedObjectArray<const b3DbvtNode*>& stack = m_rayTestStack;
+ stack.resize(B3_DOUBLE_STACKSIZE);
+ stack[0]=root;
+ b3Vector3 bounds[2];
+ do
+ {
+ const b3DbvtNode* node=stack[--depth];
+ bounds[0] = node->volume.Mins()-aabbMax;
+ bounds[1] = node->volume.Maxs()-aabbMin;
+ b3Scalar tmin=1.f,lambda_min=0.f;
+ unsigned int result1=false;
+ result1 = b3RayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
+ if(result1)
+ {
+ if(node->isinternal())
+ {
+ if(depth>treshold)
+ {
+ stack.resize(stack.size()*2);
+ treshold=stack.size()-2;
+ }
+ stack[depth++]=node->childs[0];
+ stack[depth++]=node->childs[1];
+ }
+ else
+ {
+ policy.Process(node);
+ }
+ }
+ } while(depth);
+ }
+}
+
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::rayTest( const b3DbvtNode* root,
+ const b3Vector3& rayFrom,
+ const b3Vector3& rayTo,
+ B3_DBVT_IPOLICY)
+{
+ B3_DBVT_CHECKTYPE
+ if(root)
+ {
+ b3Vector3 rayDir = (rayTo-rayFrom);
+ rayDir.normalize ();
+
+ ///what about division by zero? --> just set rayDirection[i] to INF/B3_LARGE_FLOAT
+ b3Vector3 rayDirectionInverse;
+ rayDirectionInverse[0] = rayDir[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[0];
+ rayDirectionInverse[1] = rayDir[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[1];
+ rayDirectionInverse[2] = rayDir[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[2];
+ unsigned int signs[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
+
+ b3Scalar lambda_max = rayDir.dot(rayTo-rayFrom);
+#ifdef COMPARE_BTRAY_AABB2
+ b3Vector3 resultNormal;
+#endif//COMPARE_BTRAY_AABB2
+
+ b3AlignedObjectArray<const b3DbvtNode*> stack;
+
+ int depth=1;
+ int treshold=B3_DOUBLE_STACKSIZE-2;
+
+ stack.resize(B3_DOUBLE_STACKSIZE);
+ stack[0]=root;
+ b3Vector3 bounds[2];
+ do {
+ const b3DbvtNode* node=stack[--depth];
+
+ bounds[0] = node->volume.Mins();
+ bounds[1] = node->volume.Maxs();
+
+ b3Scalar tmin=1.f,lambda_min=0.f;
+ unsigned int result1 = b3RayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
+
+#ifdef COMPARE_BTRAY_AABB2
+ b3Scalar param=1.f;
+ bool result2 = b3RayAabb(rayFrom,rayTo,node->volume.Mins(),node->volume.Maxs(),param,resultNormal);
+ b3Assert(result1 == result2);
+#endif //TEST_BTRAY_AABB2
+
+ if(result1)
+ {
+ if(node->isinternal())
+ {
+ if(depth>treshold)
+ {
+ stack.resize(stack.size()*2);
+ treshold=stack.size()-2;
+ }
+ stack[depth++]=node->childs[0];
+ stack[depth++]=node->childs[1];
+ }
+ else
+ {
+ policy.Process(node);
+ }
+ }
+ } while(depth);
+
+ }
+}
+
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::collideKDOP(const b3DbvtNode* root,
+ const b3Vector3* normals,
+ const b3Scalar* offsets,
+ int count,
+ B3_DBVT_IPOLICY)
+{
+ B3_DBVT_CHECKTYPE
+ if(root)
+ {
+ const int inside=(1<<count)-1;
+ b3AlignedObjectArray<sStkNP> stack;
+ int signs[sizeof(unsigned)*8];
+ b3Assert(count<int (sizeof(signs)/sizeof(signs[0])));
+ for(int i=0;i<count;++i)
+ {
+ signs[i]= ((normals[i].x>=0)?1:0)+
+ ((normals[i].y>=0)?2:0)+
+ ((normals[i].z>=0)?4:0);
+ }
+ stack.reserve(B3_SIMPLE_STACKSIZE);
+ stack.push_back(sStkNP(root,0));
+ do {
+ sStkNP se=stack[stack.size()-1];
+ bool out=false;
+ stack.pop_back();
+ for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
+ {
+ if(0==(se.mask&j))
+ {
+ const int side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
+ switch(side)
+ {
+ case -1: out=true;break;
+ case +1: se.mask|=j;break;
+ }
+ }
+ }
+ if(!out)
+ {
+ if((se.mask!=inside)&&(se.node->isinternal()))
+ {
+ stack.push_back(sStkNP(se.node->childs[0],se.mask));
+ stack.push_back(sStkNP(se.node->childs[1],se.mask));
+ }
+ else
+ {
+ if(policy.AllLeaves(se.node)) enumLeaves(se.node,policy);
+ }
+ }
+ } while(stack.size());
+ }
+}
+
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::collideOCL( const b3DbvtNode* root,
+ const b3Vector3* normals,
+ const b3Scalar* offsets,
+ const b3Vector3& sortaxis,
+ int count,
+ B3_DBVT_IPOLICY,
+ bool fsort)
+{
+ B3_DBVT_CHECKTYPE
+ if(root)
+ {
+ const unsigned srtsgns=(sortaxis[0]>=0?1:0)+
+ (sortaxis[1]>=0?2:0)+
+ (sortaxis[2]>=0?4:0);
+ const int inside=(1<<count)-1;
+ b3AlignedObjectArray<sStkNPS> stock;
+ b3AlignedObjectArray<int> ifree;
+ b3AlignedObjectArray<int> stack;
+ int signs[sizeof(unsigned)*8];
+ b3Assert(count<int (sizeof(signs)/sizeof(signs[0])));
+ for(int i=0;i<count;++i)
+ {
+ signs[i]= ((normals[i].x>=0)?1:0)+
+ ((normals[i].y>=0)?2:0)+
+ ((normals[i].z>=0)?4:0);
+ }
+ stock.reserve(B3_SIMPLE_STACKSIZE);
+ stack.reserve(B3_SIMPLE_STACKSIZE);
+ ifree.reserve(B3_SIMPLE_STACKSIZE);
+ stack.push_back(allocate(ifree,stock,sStkNPS(root,0,root->volume.ProjectMinimum(sortaxis,srtsgns))));
+ do {
+ const int id=stack[stack.size()-1];
+ sStkNPS se=stock[id];
+ stack.pop_back();ifree.push_back(id);
+ if(se.mask!=inside)
+ {
+ bool out=false;
+ for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
+ {
+ if(0==(se.mask&j))
+ {
+ const int side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
+ switch(side)
+ {
+ case -1: out=true;break;
+ case +1: se.mask|=j;break;
+ }
+ }
+ }
+ if(out) continue;
+ }
+ if(policy.Descent(se.node))
+ {
+ if(se.node->isinternal())
+ {
+ const b3DbvtNode* pns[]={ se.node->childs[0],se.node->childs[1]};
+ sStkNPS nes[]={ sStkNPS(pns[0],se.mask,pns[0]->volume.ProjectMinimum(sortaxis,srtsgns)),
+ sStkNPS(pns[1],se.mask,pns[1]->volume.ProjectMinimum(sortaxis,srtsgns))};
+ const int q=nes[0].value<nes[1].value?1:0;
+ int j=stack.size();
+ if(fsort&&(j>0))
+ {
+ /* Insert 0 */
+ j=nearest(&stack[0],&stock[0],nes[q].value,0,stack.size());
+ stack.push_back(0);
+#if B3_DBVT_USE_MEMMOVE
+ memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1));
+#else
+ for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1];
+#endif
+ stack[j]=allocate(ifree,stock,nes[q]);
+ /* Insert 1 */
+ j=nearest(&stack[0],&stock[0],nes[1-q].value,j,stack.size());
+ stack.push_back(0);
+#if B3_DBVT_USE_MEMMOVE
+ memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1));
+#else
+ for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1];
+#endif
+ stack[j]=allocate(ifree,stock,nes[1-q]);
+ }
+ else
+ {
+ stack.push_back(allocate(ifree,stock,nes[q]));
+ stack.push_back(allocate(ifree,stock,nes[1-q]));
+ }
+ }
+ else
+ {
+ policy.Process(se.node,se.value);
+ }
+ }
+ } while(stack.size());
+ }
+}
+
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::collideTU( const b3DbvtNode* root,
+ B3_DBVT_IPOLICY)
+{
+ B3_DBVT_CHECKTYPE
+ if(root)
+ {
+ b3AlignedObjectArray<const b3DbvtNode*> stack;
+ stack.reserve(B3_SIMPLE_STACKSIZE);
+ stack.push_back(root);
+ do {
+ const b3DbvtNode* n=stack[stack.size()-1];
+ stack.pop_back();
+ if(policy.Descent(n))
+ {
+ if(n->isinternal())
+ { stack.push_back(n->childs[0]);stack.push_back(n->childs[1]); }
+ else
+ { policy.Process(n); }
+ }
+ } while(stack.size()>0);
+ }
+}
+
+//
+// PP Cleanup
+//
+
+#undef B3_DBVT_USE_MEMMOVE
+#undef B3_DBVT_USE_TEMPLATE
+#undef B3_DBVT_VIRTUAL_DTOR
+#undef B3_DBVT_VIRTUAL
+#undef B3_DBVT_PREFIX
+#undef B3_DBVT_IPOLICY
+#undef B3_DBVT_CHECKTYPE
+#undef B3_DBVT_IMPL_GENERIC
+#undef B3_DBVT_IMPL_SSE
+#undef B3_DBVT_USE_INTRINSIC_SSE
+#undef B3_DBVT_SELECT_IMPL
+#undef B3_DBVT_MERGE_IMPL
+#undef B3_DBVT_INT0_IMPL
+
+#endif
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp
new file mode 100644
index 0000000000..bc150955b8
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp
@@ -0,0 +1,804 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///b3DynamicBvhBroadphase implementation by Nathanael Presson
+
+#include "b3DynamicBvhBroadphase.h"
+#include "b3OverlappingPair.h"
+
+//
+// Profiling
+//
+
+#if B3_DBVT_BP_PROFILE||B3_DBVT_BP_ENABLE_BENCHMARK
+#include <stdio.h>
+#endif
+
+#if B3_DBVT_BP_PROFILE
+struct b3ProfileScope
+{
+ __forceinline b3ProfileScope(b3Clock& clock,unsigned long& value) :
+ m_clock(&clock),m_value(&value),m_base(clock.getTimeMicroseconds())
+ {
+ }
+ __forceinline ~b3ProfileScope()
+ {
+ (*m_value)+=m_clock->getTimeMicroseconds()-m_base;
+ }
+ b3Clock* m_clock;
+ unsigned long* m_value;
+ unsigned long m_base;
+};
+#define b3SPC(_value_) b3ProfileScope spc_scope(m_clock,_value_)
+#else
+#define b3SPC(_value_)
+#endif
+
+//
+// Helpers
+//
+
+//
+template <typename T>
+static inline void b3ListAppend(T* item,T*& list)
+{
+ item->links[0]=0;
+ item->links[1]=list;
+ if(list) list->links[0]=item;
+ list=item;
+}
+
+//
+template <typename T>
+static inline void b3ListRemove(T* item,T*& list)
+{
+ if(item->links[0]) item->links[0]->links[1]=item->links[1]; else list=item->links[1];
+ if(item->links[1]) item->links[1]->links[0]=item->links[0];
+}
+
+//
+template <typename T>
+static inline int b3ListCount(T* root)
+{
+ int n=0;
+ while(root) { ++n;root=root->links[1]; }
+ return(n);
+}
+
+//
+template <typename T>
+static inline void b3Clear(T& value)
+{
+ static const struct ZeroDummy : T {} zerodummy;
+ value=zerodummy;
+}
+
+//
+// Colliders
+//
+
+/* Tree collider */
+struct b3DbvtTreeCollider : b3DynamicBvh::ICollide
+{
+ b3DynamicBvhBroadphase* pbp;
+ b3DbvtProxy* proxy;
+ b3DbvtTreeCollider(b3DynamicBvhBroadphase* p) : pbp(p) {}
+ void Process(const b3DbvtNode* na,const b3DbvtNode* nb)
+ {
+ if(na!=nb)
+ {
+ b3DbvtProxy* pa=(b3DbvtProxy*)na->data;
+ b3DbvtProxy* pb=(b3DbvtProxy*)nb->data;
+#if B3_DBVT_BP_SORTPAIRS
+ if(pa->m_uniqueId>pb->m_uniqueId)
+ b3Swap(pa,pb);
+#endif
+ pbp->m_paircache->addOverlappingPair(pa->getUid(),pb->getUid());
+ ++pbp->m_newpairs;
+ }
+ }
+ void Process(const b3DbvtNode* n)
+ {
+ Process(n,proxy->leaf);
+ }
+};
+
+//
+// b3DynamicBvhBroadphase
+//
+
+//
+b3DynamicBvhBroadphase::b3DynamicBvhBroadphase(int proxyCapacity, b3OverlappingPairCache* paircache)
+{
+ m_deferedcollide = false;
+ m_needcleanup = true;
+ m_releasepaircache = (paircache!=0)?false:true;
+ m_prediction = 0;
+ m_stageCurrent = 0;
+ m_fixedleft = 0;
+ m_fupdates = 1;
+ m_dupdates = 0;
+ m_cupdates = 10;
+ m_newpairs = 1;
+ m_updates_call = 0;
+ m_updates_done = 0;
+ m_updates_ratio = 0;
+ m_paircache = paircache? paircache : new(b3AlignedAlloc(sizeof(b3HashedOverlappingPairCache),16)) b3HashedOverlappingPairCache();
+
+ m_pid = 0;
+ m_cid = 0;
+ for(int i=0;i<=STAGECOUNT;++i)
+ {
+ m_stageRoots[i]=0;
+ }
+#if B3_DBVT_BP_PROFILE
+ b3Clear(m_profiling);
+#endif
+ m_proxies.resize(proxyCapacity);
+}
+
+//
+b3DynamicBvhBroadphase::~b3DynamicBvhBroadphase()
+{
+ if(m_releasepaircache)
+ {
+ m_paircache->~b3OverlappingPairCache();
+ b3AlignedFree(m_paircache);
+ }
+}
+
+//
+b3BroadphaseProxy* b3DynamicBvhBroadphase::createProxy( const b3Vector3& aabbMin,
+ const b3Vector3& aabbMax,
+ int objectId,
+ void* userPtr,
+ int collisionFilterGroup,
+ int collisionFilterMask)
+{
+ b3DbvtProxy* mem = &m_proxies[objectId];
+ b3DbvtProxy* proxy=new(mem) b3DbvtProxy( aabbMin,aabbMax,userPtr,
+ collisionFilterGroup,
+ collisionFilterMask);
+
+ b3DbvtAabbMm aabb = b3DbvtVolume::FromMM(aabbMin,aabbMax);
+
+ //bproxy->aabb = b3DbvtVolume::FromMM(aabbMin,aabbMax);
+ proxy->stage = m_stageCurrent;
+ proxy->m_uniqueId = objectId;
+ proxy->leaf = m_sets[0].insert(aabb,proxy);
+ b3ListAppend(proxy,m_stageRoots[m_stageCurrent]);
+ if(!m_deferedcollide)
+ {
+ b3DbvtTreeCollider collider(this);
+ collider.proxy=proxy;
+ m_sets[0].collideTV(m_sets[0].m_root,aabb,collider);
+ m_sets[1].collideTV(m_sets[1].m_root,aabb,collider);
+ }
+ return(proxy);
+}
+
+//
+void b3DynamicBvhBroadphase::destroyProxy( b3BroadphaseProxy* absproxy,
+ b3Dispatcher* dispatcher)
+{
+ b3DbvtProxy* proxy=(b3DbvtProxy*)absproxy;
+ if(proxy->stage==STAGECOUNT)
+ m_sets[1].remove(proxy->leaf);
+ else
+ m_sets[0].remove(proxy->leaf);
+ b3ListRemove(proxy,m_stageRoots[proxy->stage]);
+ m_paircache->removeOverlappingPairsContainingProxy(proxy->getUid(),dispatcher);
+
+ m_needcleanup=true;
+}
+
+void b3DynamicBvhBroadphase::getAabb(int objectId,b3Vector3& aabbMin, b3Vector3& aabbMax ) const
+{
+ const b3DbvtProxy* proxy=&m_proxies[objectId];
+ aabbMin = proxy->m_aabbMin;
+ aabbMax = proxy->m_aabbMax;
+}
+/*
+void b3DynamicBvhBroadphase::getAabb(b3BroadphaseProxy* absproxy,b3Vector3& aabbMin, b3Vector3& aabbMax ) const
+{
+ b3DbvtProxy* proxy=(b3DbvtProxy*)absproxy;
+ aabbMin = proxy->m_aabbMin;
+ aabbMax = proxy->m_aabbMax;
+}
+*/
+
+
+struct BroadphaseRayTester : b3DynamicBvh::ICollide
+{
+ b3BroadphaseRayCallback& m_rayCallback;
+ BroadphaseRayTester(b3BroadphaseRayCallback& orgCallback)
+ :m_rayCallback(orgCallback)
+ {
+ }
+ void Process(const b3DbvtNode* leaf)
+ {
+ b3DbvtProxy* proxy=(b3DbvtProxy*)leaf->data;
+ m_rayCallback.process(proxy);
+ }
+};
+
+void b3DynamicBvhBroadphase::rayTest(const b3Vector3& rayFrom,const b3Vector3& rayTo, b3BroadphaseRayCallback& rayCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax)
+{
+ BroadphaseRayTester callback(rayCallback);
+
+ m_sets[0].rayTestInternal( m_sets[0].m_root,
+ rayFrom,
+ rayTo,
+ rayCallback.m_rayDirectionInverse,
+ rayCallback.m_signs,
+ rayCallback.m_lambda_max,
+ aabbMin,
+ aabbMax,
+ callback);
+
+ m_sets[1].rayTestInternal( m_sets[1].m_root,
+ rayFrom,
+ rayTo,
+ rayCallback.m_rayDirectionInverse,
+ rayCallback.m_signs,
+ rayCallback.m_lambda_max,
+ aabbMin,
+ aabbMax,
+ callback);
+
+}
+
+
+struct BroadphaseAabbTester : b3DynamicBvh::ICollide
+{
+ b3BroadphaseAabbCallback& m_aabbCallback;
+ BroadphaseAabbTester(b3BroadphaseAabbCallback& orgCallback)
+ :m_aabbCallback(orgCallback)
+ {
+ }
+ void Process(const b3DbvtNode* leaf)
+ {
+ b3DbvtProxy* proxy=(b3DbvtProxy*)leaf->data;
+ m_aabbCallback.process(proxy);
+ }
+};
+
+void b3DynamicBvhBroadphase::aabbTest(const b3Vector3& aabbMin,const b3Vector3& aabbMax,b3BroadphaseAabbCallback& aabbCallback)
+{
+ BroadphaseAabbTester callback(aabbCallback);
+
+ const B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) bounds=b3DbvtVolume::FromMM(aabbMin,aabbMax);
+ //process all children, that overlap with the given AABB bounds
+ m_sets[0].collideTV(m_sets[0].m_root,bounds,callback);
+ m_sets[1].collideTV(m_sets[1].m_root,bounds,callback);
+
+}
+
+
+
+//
+void b3DynamicBvhBroadphase::setAabb(int objectId,
+ const b3Vector3& aabbMin,
+ const b3Vector3& aabbMax,
+ b3Dispatcher* /*dispatcher*/)
+{
+ b3DbvtProxy* proxy=&m_proxies[objectId];
+// b3DbvtProxy* proxy=(b3DbvtProxy*)absproxy;
+ B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) aabb=b3DbvtVolume::FromMM(aabbMin,aabbMax);
+#if B3_DBVT_BP_PREVENTFALSEUPDATE
+ if(b3NotEqual(aabb,proxy->leaf->volume))
+#endif
+ {
+ bool docollide=false;
+ if(proxy->stage==STAGECOUNT)
+ {/* fixed -> dynamic set */
+ m_sets[1].remove(proxy->leaf);
+ proxy->leaf=m_sets[0].insert(aabb,proxy);
+ docollide=true;
+ }
+ else
+ {/* dynamic set */
+ ++m_updates_call;
+ if(b3Intersect(proxy->leaf->volume,aabb))
+ {/* Moving */
+
+ const b3Vector3 delta=aabbMin-proxy->m_aabbMin;
+ b3Vector3 velocity(((proxy->m_aabbMax-proxy->m_aabbMin)/2)*m_prediction);
+ if(delta[0]<0) velocity[0]=-velocity[0];
+ if(delta[1]<0) velocity[1]=-velocity[1];
+ if(delta[2]<0) velocity[2]=-velocity[2];
+ if (
+#ifdef B3_DBVT_BP_MARGIN
+ m_sets[0].update(proxy->leaf,aabb,velocity,B3_DBVT_BP_MARGIN)
+#else
+ m_sets[0].update(proxy->leaf,aabb,velocity)
+#endif
+ )
+ {
+ ++m_updates_done;
+ docollide=true;
+ }
+ }
+ else
+ {/* Teleporting */
+ m_sets[0].update(proxy->leaf,aabb);
+ ++m_updates_done;
+ docollide=true;
+ }
+ }
+ b3ListRemove(proxy,m_stageRoots[proxy->stage]);
+ proxy->m_aabbMin = aabbMin;
+ proxy->m_aabbMax = aabbMax;
+ proxy->stage = m_stageCurrent;
+ b3ListAppend(proxy,m_stageRoots[m_stageCurrent]);
+ if(docollide)
+ {
+ m_needcleanup=true;
+ if(!m_deferedcollide)
+ {
+ b3DbvtTreeCollider collider(this);
+ m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider);
+ }
+ }
+ }
+}
+
+
+//
+void b3DynamicBvhBroadphase::setAabbForceUpdate( b3BroadphaseProxy* absproxy,
+ const b3Vector3& aabbMin,
+ const b3Vector3& aabbMax,
+ b3Dispatcher* /*dispatcher*/)
+{
+ b3DbvtProxy* proxy=(b3DbvtProxy*)absproxy;
+ B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) aabb=b3DbvtVolume::FromMM(aabbMin,aabbMax);
+ bool docollide=false;
+ if(proxy->stage==STAGECOUNT)
+ {/* fixed -> dynamic set */
+ m_sets[1].remove(proxy->leaf);
+ proxy->leaf=m_sets[0].insert(aabb,proxy);
+ docollide=true;
+ }
+ else
+ {/* dynamic set */
+ ++m_updates_call;
+ /* Teleporting */
+ m_sets[0].update(proxy->leaf,aabb);
+ ++m_updates_done;
+ docollide=true;
+ }
+ b3ListRemove(proxy,m_stageRoots[proxy->stage]);
+ proxy->m_aabbMin = aabbMin;
+ proxy->m_aabbMax = aabbMax;
+ proxy->stage = m_stageCurrent;
+ b3ListAppend(proxy,m_stageRoots[m_stageCurrent]);
+ if(docollide)
+ {
+ m_needcleanup=true;
+ if(!m_deferedcollide)
+ {
+ b3DbvtTreeCollider collider(this);
+ m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider);
+ }
+ }
+}
+
+//
+void b3DynamicBvhBroadphase::calculateOverlappingPairs(b3Dispatcher* dispatcher)
+{
+ collide(dispatcher);
+#if B3_DBVT_BP_PROFILE
+ if(0==(m_pid%B3_DBVT_BP_PROFILING_RATE))
+ {
+ printf("fixed(%u) dynamics(%u) pairs(%u)\r\n",m_sets[1].m_leaves,m_sets[0].m_leaves,m_paircache->getNumOverlappingPairs());
+ unsigned int total=m_profiling.m_total;
+ if(total<=0) total=1;
+ printf("ddcollide: %u%% (%uus)\r\n",(50+m_profiling.m_ddcollide*100)/total,m_profiling.m_ddcollide/B3_DBVT_BP_PROFILING_RATE);
+ printf("fdcollide: %u%% (%uus)\r\n",(50+m_profiling.m_fdcollide*100)/total,m_profiling.m_fdcollide/B3_DBVT_BP_PROFILING_RATE);
+ printf("cleanup: %u%% (%uus)\r\n",(50+m_profiling.m_cleanup*100)/total,m_profiling.m_cleanup/B3_DBVT_BP_PROFILING_RATE);
+ printf("total: %uus\r\n",total/B3_DBVT_BP_PROFILING_RATE);
+ const unsigned long sum=m_profiling.m_ddcollide+
+ m_profiling.m_fdcollide+
+ m_profiling.m_cleanup;
+ printf("leaked: %u%% (%uus)\r\n",100-((50+sum*100)/total),(total-sum)/B3_DBVT_BP_PROFILING_RATE);
+ printf("job counts: %u%%\r\n",(m_profiling.m_jobcount*100)/((m_sets[0].m_leaves+m_sets[1].m_leaves)*B3_DBVT_BP_PROFILING_RATE));
+ b3Clear(m_profiling);
+ m_clock.reset();
+ }
+#endif
+
+ performDeferredRemoval(dispatcher);
+
+}
+
+void b3DynamicBvhBroadphase::performDeferredRemoval(b3Dispatcher* dispatcher)
+{
+
+ if (m_paircache->hasDeferredRemoval())
+ {
+
+ b3BroadphasePairArray& overlappingPairArray = m_paircache->getOverlappingPairArray();
+
+ //perform a sort, to find duplicates and to sort 'invalid' pairs to the end
+ overlappingPairArray.quickSort(b3BroadphasePairSortPredicate());
+
+ int invalidPair = 0;
+
+
+ int i;
+
+ b3BroadphasePair previousPair = b3MakeBroadphasePair(-1,-1);
+
+
+
+ for (i=0;i<overlappingPairArray.size();i++)
+ {
+
+ b3BroadphasePair& pair = overlappingPairArray[i];
+
+ bool isDuplicate = (pair == previousPair);
+
+ previousPair = pair;
+
+ bool needsRemoval = false;
+
+ if (!isDuplicate)
+ {
+ //important to perform AABB check that is consistent with the broadphase
+ b3DbvtProxy* pa=&m_proxies[pair.x];
+ b3DbvtProxy* pb=&m_proxies[pair.y];
+ bool hasOverlap = b3Intersect(pa->leaf->volume,pb->leaf->volume);
+
+ if (hasOverlap)
+ {
+ needsRemoval = false;
+ } else
+ {
+ needsRemoval = true;
+ }
+ } else
+ {
+ //remove duplicate
+ needsRemoval = true;
+ //should have no algorithm
+ }
+
+ if (needsRemoval)
+ {
+ m_paircache->cleanOverlappingPair(pair,dispatcher);
+
+ pair.x = -1;
+ pair.y = -1;
+ invalidPair++;
+ }
+
+ }
+
+ //perform a sort, to sort 'invalid' pairs to the end
+ overlappingPairArray.quickSort(b3BroadphasePairSortPredicate());
+ overlappingPairArray.resize(overlappingPairArray.size() - invalidPair);
+ }
+}
+
+//
+void b3DynamicBvhBroadphase::collide(b3Dispatcher* dispatcher)
+{
+ /*printf("---------------------------------------------------------\n");
+ printf("m_sets[0].m_leaves=%d\n",m_sets[0].m_leaves);
+ printf("m_sets[1].m_leaves=%d\n",m_sets[1].m_leaves);
+ printf("numPairs = %d\n",getOverlappingPairCache()->getNumOverlappingPairs());
+ {
+ int i;
+ for (i=0;i<getOverlappingPairCache()->getNumOverlappingPairs();i++)
+ {
+ printf("pair[%d]=(%d,%d),",i,getOverlappingPairCache()->getOverlappingPairArray()[i].m_pProxy0->getUid(),
+ getOverlappingPairCache()->getOverlappingPairArray()[i].m_pProxy1->getUid());
+ }
+ printf("\n");
+ }
+*/
+
+
+
+ b3SPC(m_profiling.m_total);
+ /* optimize */
+ m_sets[0].optimizeIncremental(1+(m_sets[0].m_leaves*m_dupdates)/100);
+ if(m_fixedleft)
+ {
+ const int count=1+(m_sets[1].m_leaves*m_fupdates)/100;
+ m_sets[1].optimizeIncremental(1+(m_sets[1].m_leaves*m_fupdates)/100);
+ m_fixedleft=b3Max<int>(0,m_fixedleft-count);
+ }
+ /* dynamic -> fixed set */
+ m_stageCurrent=(m_stageCurrent+1)%STAGECOUNT;
+ b3DbvtProxy* current=m_stageRoots[m_stageCurrent];
+ if(current)
+ {
+ b3DbvtTreeCollider collider(this);
+ do {
+ b3DbvtProxy* next=current->links[1];
+ b3ListRemove(current,m_stageRoots[current->stage]);
+ b3ListAppend(current,m_stageRoots[STAGECOUNT]);
+#if B3_DBVT_BP_ACCURATESLEEPING
+ m_paircache->removeOverlappingPairsContainingProxy(current,dispatcher);
+ collider.proxy=current;
+ b3DynamicBvh::collideTV(m_sets[0].m_root,current->aabb,collider);
+ b3DynamicBvh::collideTV(m_sets[1].m_root,current->aabb,collider);
+#endif
+ m_sets[0].remove(current->leaf);
+ B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) curAabb=b3DbvtVolume::FromMM(current->m_aabbMin,current->m_aabbMax);
+ current->leaf = m_sets[1].insert(curAabb,current);
+ current->stage = STAGECOUNT;
+ current = next;
+ } while(current);
+ m_fixedleft=m_sets[1].m_leaves;
+ m_needcleanup=true;
+ }
+ /* collide dynamics */
+ {
+ b3DbvtTreeCollider collider(this);
+ if(m_deferedcollide)
+ {
+ b3SPC(m_profiling.m_fdcollide);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[1].m_root,collider);
+ }
+ if(m_deferedcollide)
+ {
+ b3SPC(m_profiling.m_ddcollide);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[0].m_root,collider);
+ }
+ }
+ /* clean up */
+ if(m_needcleanup)
+ {
+ b3SPC(m_profiling.m_cleanup);
+ b3BroadphasePairArray& pairs=m_paircache->getOverlappingPairArray();
+ if(pairs.size()>0)
+ {
+
+ int ni=b3Min(pairs.size(),b3Max<int>(m_newpairs,(pairs.size()*m_cupdates)/100));
+ for(int i=0;i<ni;++i)
+ {
+ b3BroadphasePair& p=pairs[(m_cid+i)%pairs.size()];
+ b3DbvtProxy* pa=&m_proxies[p.x];
+ b3DbvtProxy* pb=&m_proxies[p.y];
+ if(!b3Intersect(pa->leaf->volume,pb->leaf->volume))
+ {
+#if B3_DBVT_BP_SORTPAIRS
+ if(pa->m_uniqueId>pb->m_uniqueId)
+ b3Swap(pa,pb);
+#endif
+ m_paircache->removeOverlappingPair(pa->getUid(),pb->getUid(),dispatcher);
+ --ni;--i;
+ }
+ }
+ if(pairs.size()>0) m_cid=(m_cid+ni)%pairs.size(); else m_cid=0;
+ }
+ }
+ ++m_pid;
+ m_newpairs=1;
+ m_needcleanup=false;
+ if(m_updates_call>0)
+ { m_updates_ratio=m_updates_done/(b3Scalar)m_updates_call; }
+ else
+ { m_updates_ratio=0; }
+ m_updates_done/=2;
+ m_updates_call/=2;
+}
+
+//
+void b3DynamicBvhBroadphase::optimize()
+{
+ m_sets[0].optimizeTopDown();
+ m_sets[1].optimizeTopDown();
+}
+
+//
+b3OverlappingPairCache* b3DynamicBvhBroadphase::getOverlappingPairCache()
+{
+ return(m_paircache);
+}
+
+//
+const b3OverlappingPairCache* b3DynamicBvhBroadphase::getOverlappingPairCache() const
+{
+ return(m_paircache);
+}
+
+//
+void b3DynamicBvhBroadphase::getBroadphaseAabb(b3Vector3& aabbMin,b3Vector3& aabbMax) const
+{
+
+ B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) bounds;
+
+ if(!m_sets[0].empty())
+ if(!m_sets[1].empty()) b3Merge( m_sets[0].m_root->volume,
+ m_sets[1].m_root->volume,bounds);
+ else
+ bounds=m_sets[0].m_root->volume;
+ else if(!m_sets[1].empty()) bounds=m_sets[1].m_root->volume;
+ else
+ bounds=b3DbvtVolume::FromCR(b3MakeVector3(0,0,0),0);
+ aabbMin=bounds.Mins();
+ aabbMax=bounds.Maxs();
+}
+
+void b3DynamicBvhBroadphase::resetPool(b3Dispatcher* dispatcher)
+{
+
+ int totalObjects = m_sets[0].m_leaves + m_sets[1].m_leaves;
+ if (!totalObjects)
+ {
+ //reset internal dynamic tree data structures
+ m_sets[0].clear();
+ m_sets[1].clear();
+
+ m_deferedcollide = false;
+ m_needcleanup = true;
+ m_stageCurrent = 0;
+ m_fixedleft = 0;
+ m_fupdates = 1;
+ m_dupdates = 0;
+ m_cupdates = 10;
+ m_newpairs = 1;
+ m_updates_call = 0;
+ m_updates_done = 0;
+ m_updates_ratio = 0;
+
+ m_pid = 0;
+ m_cid = 0;
+ for(int i=0;i<=STAGECOUNT;++i)
+ {
+ m_stageRoots[i]=0;
+ }
+ }
+}
+
+//
+void b3DynamicBvhBroadphase::printStats()
+{}
+
+//
+#if B3_DBVT_BP_ENABLE_BENCHMARK
+
+struct b3BroadphaseBenchmark
+{
+ struct Experiment
+ {
+ const char* name;
+ int object_count;
+ int update_count;
+ int spawn_count;
+ int iterations;
+ b3Scalar speed;
+ b3Scalar amplitude;
+ };
+ struct Object
+ {
+ b3Vector3 center;
+ b3Vector3 extents;
+ b3BroadphaseProxy* proxy;
+ b3Scalar time;
+ void update(b3Scalar speed,b3Scalar amplitude,b3BroadphaseInterface* pbi)
+ {
+ time += speed;
+ center[0] = b3Cos(time*(b3Scalar)2.17)*amplitude+
+ b3Sin(time)*amplitude/2;
+ center[1] = b3Cos(time*(b3Scalar)1.38)*amplitude+
+ b3Sin(time)*amplitude;
+ center[2] = b3Sin(time*(b3Scalar)0.777)*amplitude;
+ pbi->setAabb(proxy,center-extents,center+extents,0);
+ }
+ };
+ static int UnsignedRand(int range=RAND_MAX-1) { return(rand()%(range+1)); }
+ static b3Scalar UnitRand() { return(UnsignedRand(16384)/(b3Scalar)16384); }
+ static void OutputTime(const char* name,b3Clock& c,unsigned count=0)
+ {
+ const unsigned long us=c.getTimeMicroseconds();
+ const unsigned long ms=(us+500)/1000;
+ const b3Scalar sec=us/(b3Scalar)(1000*1000);
+ if(count>0)
+ printf("%s : %u us (%u ms), %.2f/s\r\n",name,us,ms,count/sec);
+ else
+ printf("%s : %u us (%u ms)\r\n",name,us,ms);
+ }
+};
+
+void b3DynamicBvhBroadphase::benchmark(b3BroadphaseInterface* pbi)
+{
+ static const b3BroadphaseBenchmark::Experiment experiments[]=
+ {
+ {"1024o.10%",1024,10,0,8192,(b3Scalar)0.005,(b3Scalar)100},
+ /*{"4096o.10%",4096,10,0,8192,(b3Scalar)0.005,(b3Scalar)100},
+ {"8192o.10%",8192,10,0,8192,(b3Scalar)0.005,(b3Scalar)100},*/
+ };
+ static const int nexperiments=sizeof(experiments)/sizeof(experiments[0]);
+ b3AlignedObjectArray<b3BroadphaseBenchmark::Object*> objects;
+ b3Clock wallclock;
+ /* Begin */
+ for(int iexp=0;iexp<nexperiments;++iexp)
+ {
+ const b3BroadphaseBenchmark::Experiment& experiment=experiments[iexp];
+ const int object_count=experiment.object_count;
+ const int update_count=(object_count*experiment.update_count)/100;
+ const int spawn_count=(object_count*experiment.spawn_count)/100;
+ const b3Scalar speed=experiment.speed;
+ const b3Scalar amplitude=experiment.amplitude;
+ printf("Experiment #%u '%s':\r\n",iexp,experiment.name);
+ printf("\tObjects: %u\r\n",object_count);
+ printf("\tUpdate: %u\r\n",update_count);
+ printf("\tSpawn: %u\r\n",spawn_count);
+ printf("\tSpeed: %f\r\n",speed);
+ printf("\tAmplitude: %f\r\n",amplitude);
+ srand(180673);
+ /* Create objects */
+ wallclock.reset();
+ objects.reserve(object_count);
+ for(int i=0;i<object_count;++i)
+ {
+ b3BroadphaseBenchmark::Object* po=new b3BroadphaseBenchmark::Object();
+ po->center[0]=b3BroadphaseBenchmark::UnitRand()*50;
+ po->center[1]=b3BroadphaseBenchmark::UnitRand()*50;
+ po->center[2]=b3BroadphaseBenchmark::UnitRand()*50;
+ po->extents[0]=b3BroadphaseBenchmark::UnitRand()*2+2;
+ po->extents[1]=b3BroadphaseBenchmark::UnitRand()*2+2;
+ po->extents[2]=b3BroadphaseBenchmark::UnitRand()*2+2;
+ po->time=b3BroadphaseBenchmark::UnitRand()*2000;
+ po->proxy=pbi->createProxy(po->center-po->extents,po->center+po->extents,0,po,1,1,0,0);
+ objects.push_back(po);
+ }
+ b3BroadphaseBenchmark::OutputTime("\tInitialization",wallclock);
+ /* First update */
+ wallclock.reset();
+ for(int i=0;i<objects.size();++i)
+ {
+ objects[i]->update(speed,amplitude,pbi);
+ }
+ b3BroadphaseBenchmark::OutputTime("\tFirst update",wallclock);
+ /* Updates */
+ wallclock.reset();
+ for(int i=0;i<experiment.iterations;++i)
+ {
+ for(int j=0;j<update_count;++j)
+ {
+ objects[j]->update(speed,amplitude,pbi);
+ }
+ pbi->calculateOverlappingPairs(0);
+ }
+ b3BroadphaseBenchmark::OutputTime("\tUpdate",wallclock,experiment.iterations);
+ /* Clean up */
+ wallclock.reset();
+ for(int i=0;i<objects.size();++i)
+ {
+ pbi->destroyProxy(objects[i]->proxy,0);
+ delete objects[i];
+ }
+ objects.resize(0);
+ b3BroadphaseBenchmark::OutputTime("\tRelease",wallclock);
+ }
+
+}
+#else
+/*void b3DynamicBvhBroadphase::benchmark(b3BroadphaseInterface*)
+{}
+*/
+#endif
+
+#if B3_DBVT_BP_PROFILE
+#undef b3SPC
+#endif
+
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h
new file mode 100644
index 0000000000..7ac085d90c
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h
@@ -0,0 +1,206 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///b3DynamicBvhBroadphase implementation by Nathanael Presson
+#ifndef B3_DBVT_BROADPHASE_H
+#define B3_DBVT_BROADPHASE_H
+
+#include "Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h"
+#include "Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h"
+#include "Bullet3Common/b3AlignedObjectArray.h"
+
+#include "b3BroadphaseCallback.h"
+
+//
+// Compile time config
+//
+
+#define B3_DBVT_BP_PROFILE 0
+//#define B3_DBVT_BP_SORTPAIRS 1
+#define B3_DBVT_BP_PREVENTFALSEUPDATE 0
+#define B3_DBVT_BP_ACCURATESLEEPING 0
+#define B3_DBVT_BP_ENABLE_BENCHMARK 0
+#define B3_DBVT_BP_MARGIN (b3Scalar)0.05
+
+#if B3_DBVT_BP_PROFILE
+#define B3_DBVT_BP_PROFILING_RATE 256
+
+#endif
+
+
+
+
+B3_ATTRIBUTE_ALIGNED16(struct) b3BroadphaseProxy
+{
+
+B3_DECLARE_ALIGNED_ALLOCATOR();
+
+ ///optional filtering to cull potential collisions
+ enum CollisionFilterGroups
+ {
+ DefaultFilter = 1,
+ StaticFilter = 2,
+ KinematicFilter = 4,
+ DebrisFilter = 8,
+ SensorTrigger = 16,
+ CharacterFilter = 32,
+ AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
+ };
+
+ //Usually the client b3CollisionObject or Rigidbody class
+ void* m_clientObject;
+ int m_collisionFilterGroup;
+ int m_collisionFilterMask;
+ int m_uniqueId;//m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc.
+
+ b3Vector3 m_aabbMin;
+ b3Vector3 m_aabbMax;
+
+ B3_FORCE_INLINE int getUid() const
+ {
+ return m_uniqueId;
+ }
+
+ //used for memory pools
+ b3BroadphaseProxy() :m_clientObject(0)
+ {
+ }
+
+ b3BroadphaseProxy(const b3Vector3& aabbMin,const b3Vector3& aabbMax,void* userPtr, int collisionFilterGroup, int collisionFilterMask)
+ :m_clientObject(userPtr),
+ m_collisionFilterGroup(collisionFilterGroup),
+ m_collisionFilterMask(collisionFilterMask),
+ m_aabbMin(aabbMin),
+ m_aabbMax(aabbMax)
+ {
+ }
+};
+
+
+
+
+
+//
+// b3DbvtProxy
+//
+struct b3DbvtProxy : b3BroadphaseProxy
+{
+ /* Fields */
+ //b3DbvtAabbMm aabb;
+ b3DbvtNode* leaf;
+ b3DbvtProxy* links[2];
+ int stage;
+ /* ctor */
+
+ explicit b3DbvtProxy() {}
+ b3DbvtProxy(const b3Vector3& aabbMin,const b3Vector3& aabbMax,void* userPtr, int collisionFilterGroup, int collisionFilterMask) :
+ b3BroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask)
+ {
+ links[0]=links[1]=0;
+ }
+};
+
+typedef b3AlignedObjectArray<b3DbvtProxy*> b3DbvtProxyArray;
+
+///The b3DynamicBvhBroadphase implements a broadphase using two dynamic AABB bounding volume hierarchies/trees (see b3DynamicBvh).
+///One tree is used for static/non-moving objects, and another tree is used for dynamic objects. Objects can move from one tree to the other.
+///This is a very fast broadphase, especially for very dynamic worlds where many objects are moving. Its insert/add and remove of objects is generally faster than the sweep and prune broadphases b3AxisSweep3 and b332BitAxisSweep3.
+struct b3DynamicBvhBroadphase
+{
+ /* Config */
+ enum {
+ DYNAMIC_SET = 0, /* Dynamic set index */
+ FIXED_SET = 1, /* Fixed set index */
+ STAGECOUNT = 2 /* Number of stages */
+ };
+ /* Fields */
+ b3DynamicBvh m_sets[2]; // Dbvt sets
+ b3DbvtProxy* m_stageRoots[STAGECOUNT+1]; // Stages list
+
+ b3AlignedObjectArray<b3DbvtProxy> m_proxies;
+ b3OverlappingPairCache* m_paircache; // Pair cache
+ b3Scalar m_prediction; // Velocity prediction
+ int m_stageCurrent; // Current stage
+ int m_fupdates; // % of fixed updates per frame
+ int m_dupdates; // % of dynamic updates per frame
+ int m_cupdates; // % of cleanup updates per frame
+ int m_newpairs; // Number of pairs created
+ int m_fixedleft; // Fixed optimization left
+ unsigned m_updates_call; // Number of updates call
+ unsigned m_updates_done; // Number of updates done
+ b3Scalar m_updates_ratio; // m_updates_done/m_updates_call
+ int m_pid; // Parse id
+ int m_cid; // Cleanup index
+ bool m_releasepaircache; // Release pair cache on delete
+ bool m_deferedcollide; // Defere dynamic/static collision to collide call
+ bool m_needcleanup; // Need to run cleanup?
+#if B3_DBVT_BP_PROFILE
+ b3Clock m_clock;
+ struct {
+ unsigned long m_total;
+ unsigned long m_ddcollide;
+ unsigned long m_fdcollide;
+ unsigned long m_cleanup;
+ unsigned long m_jobcount;
+ } m_profiling;
+#endif
+ /* Methods */
+ b3DynamicBvhBroadphase(int proxyCapacity, b3OverlappingPairCache* paircache=0);
+ virtual ~b3DynamicBvhBroadphase();
+ void collide(b3Dispatcher* dispatcher);
+ void optimize();
+
+ /* b3BroadphaseInterface Implementation */
+ b3BroadphaseProxy* createProxy(const b3Vector3& aabbMin,const b3Vector3& aabbMax,int objectIndex,void* userPtr, int collisionFilterGroup, int collisionFilterMask);
+ virtual void destroyProxy(b3BroadphaseProxy* proxy,b3Dispatcher* dispatcher);
+ virtual void setAabb(int objectId,const b3Vector3& aabbMin,const b3Vector3& aabbMax,b3Dispatcher* dispatcher);
+ virtual void rayTest(const b3Vector3& rayFrom,const b3Vector3& rayTo, b3BroadphaseRayCallback& rayCallback, const b3Vector3& aabbMin=b3MakeVector3(0,0,0), const b3Vector3& aabbMax = b3MakeVector3(0,0,0));
+ virtual void aabbTest(const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3BroadphaseAabbCallback& callback);
+
+ //virtual void getAabb(b3BroadphaseProxy* proxy,b3Vector3& aabbMin, b3Vector3& aabbMax ) const;
+ virtual void getAabb(int objectId,b3Vector3& aabbMin, b3Vector3& aabbMax ) const;
+ virtual void calculateOverlappingPairs(b3Dispatcher* dispatcher=0);
+ virtual b3OverlappingPairCache* getOverlappingPairCache();
+ virtual const b3OverlappingPairCache* getOverlappingPairCache() const;
+ virtual void getBroadphaseAabb(b3Vector3& aabbMin,b3Vector3& aabbMax) const;
+ virtual void printStats();
+
+
+ ///reset broadphase internal structures, to ensure determinism/reproducability
+ virtual void resetPool(b3Dispatcher* dispatcher);
+
+ void performDeferredRemoval(b3Dispatcher* dispatcher);
+
+ void setVelocityPrediction(b3Scalar prediction)
+ {
+ m_prediction = prediction;
+ }
+ b3Scalar getVelocityPrediction() const
+ {
+ return m_prediction;
+ }
+
+ ///this setAabbForceUpdate is similar to setAabb but always forces the aabb update.
+ ///it is not part of the b3BroadphaseInterface but specific to b3DynamicBvhBroadphase.
+ ///it bypasses certain optimizations that prevent aabb updates (when the aabb shrinks), see
+ ///http://code.google.com/p/bullet/issues/detail?id=223
+ void setAabbForceUpdate( b3BroadphaseProxy* absproxy,const b3Vector3& aabbMin,const b3Vector3& aabbMax,b3Dispatcher* /*dispatcher*/);
+
+ //static void benchmark(b3BroadphaseInterface*);
+
+
+};
+
+#endif
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h
new file mode 100644
index 0000000000..39bf27de3e
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h
@@ -0,0 +1,72 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef B3_OVERLAPPING_PAIR_H
+#define B3_OVERLAPPING_PAIR_H
+
+#include "Bullet3Common/shared/b3Int4.h"
+
+#define B3_NEW_PAIR_MARKER -1
+#define B3_REMOVED_PAIR_MARKER -2
+
+typedef b3Int4 b3BroadphasePair;
+
+inline b3Int4 b3MakeBroadphasePair(int xx,int yy)
+{
+ b3Int4 pair;
+
+ if (xx < yy)
+ {
+ pair.x = xx;
+ pair.y = yy;
+ }
+ else
+ {
+ pair.x = yy;
+ pair.y = xx;
+ }
+ pair.z = B3_NEW_PAIR_MARKER;
+ pair.w = B3_NEW_PAIR_MARKER;
+ return pair;
+}
+
+/*struct b3BroadphasePair : public b3Int4
+{
+ explicit b3BroadphasePair(){}
+
+};
+*/
+
+class b3BroadphasePairSortPredicate
+{
+ public:
+
+ bool operator() ( const b3BroadphasePair& a, const b3BroadphasePair& b ) const
+ {
+ const int uidA0 = a.x;
+ const int uidB0 = b.x;
+ const int uidA1 = a.y;
+ const int uidB1 = b.y;
+ return uidA0 > uidB0 || (uidA0 == uidB0 && uidA1 > uidB1);
+ }
+};
+
+B3_FORCE_INLINE bool operator==(const b3BroadphasePair& a, const b3BroadphasePair& b)
+{
+ return (a.x == b.x ) && (a.y == b.y );
+}
+
+#endif //B3_OVERLAPPING_PAIR_H
+
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp
new file mode 100644
index 0000000000..e4bda61624
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp
@@ -0,0 +1,638 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#include "b3OverlappingPairCache.h"
+
+//#include "b3Dispatcher.h"
+//#include "b3CollisionAlgorithm.h"
+#include "Bullet3Geometry/b3AabbUtil.h"
+
+#include <stdio.h>
+
+int b3g_overlappingPairs = 0;
+int b3g_removePairs =0;
+int b3g_addedPairs =0;
+int b3g_findPairs =0;
+
+
+
+
+b3HashedOverlappingPairCache::b3HashedOverlappingPairCache():
+ m_overlapFilterCallback(0)
+//, m_blockedForChanges(false)
+{
+ int initialAllocatedSize= 2;
+ m_overlappingPairArray.reserve(initialAllocatedSize);
+ growTables();
+}
+
+
+
+
+b3HashedOverlappingPairCache::~b3HashedOverlappingPairCache()
+{
+}
+
+
+
+void b3HashedOverlappingPairCache::cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher)
+{
+/* if (pair.m_algorithm)
+ {
+ {
+ pair.m_algorithm->~b3CollisionAlgorithm();
+ dispatcher->freeCollisionAlgorithm(pair.m_algorithm);
+ pair.m_algorithm=0;
+ }
+ }
+ */
+
+}
+
+
+
+
+void b3HashedOverlappingPairCache::cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher)
+{
+
+ class CleanPairCallback : public b3OverlapCallback
+ {
+ int m_cleanProxy;
+ b3OverlappingPairCache* m_pairCache;
+ b3Dispatcher* m_dispatcher;
+
+ public:
+ CleanPairCallback(int cleanProxy,b3OverlappingPairCache* pairCache,b3Dispatcher* dispatcher)
+ :m_cleanProxy(cleanProxy),
+ m_pairCache(pairCache),
+ m_dispatcher(dispatcher)
+ {
+ }
+ virtual bool processOverlap(b3BroadphasePair& pair)
+ {
+ if ((pair.x == m_cleanProxy) ||
+ (pair.y == m_cleanProxy))
+ {
+ m_pairCache->cleanOverlappingPair(pair,m_dispatcher);
+ }
+ return false;
+ }
+
+ };
+
+ CleanPairCallback cleanPairs(proxy,this,dispatcher);
+
+ processAllOverlappingPairs(&cleanPairs,dispatcher);
+
+}
+
+
+
+
+void b3HashedOverlappingPairCache::removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher)
+{
+
+ class RemovePairCallback : public b3OverlapCallback
+ {
+ int m_obsoleteProxy;
+
+ public:
+ RemovePairCallback(int obsoleteProxy)
+ :m_obsoleteProxy(obsoleteProxy)
+ {
+ }
+ virtual bool processOverlap(b3BroadphasePair& pair)
+ {
+ return ((pair.x == m_obsoleteProxy) ||
+ (pair.y == m_obsoleteProxy));
+ }
+
+ };
+
+
+ RemovePairCallback removeCallback(proxy);
+
+ processAllOverlappingPairs(&removeCallback,dispatcher);
+}
+
+
+
+
+
+b3BroadphasePair* b3HashedOverlappingPairCache::findPair(int proxy0, int proxy1)
+{
+ b3g_findPairs++;
+ if(proxy0 >proxy1)
+ b3Swap(proxy0,proxy1);
+ int proxyId1 = proxy0;
+ int proxyId2 = proxy1;
+
+ /*if (proxyId1 > proxyId2)
+ b3Swap(proxyId1, proxyId2);*/
+
+ int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
+
+ if (hash >= m_hashTable.size())
+ {
+ return NULL;
+ }
+
+ int index = m_hashTable[hash];
+ while (index != B3_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false)
+ {
+ index = m_next[index];
+ }
+
+ if (index == B3_NULL_PAIR)
+ {
+ return NULL;
+ }
+
+ b3Assert(index < m_overlappingPairArray.size());
+
+ return &m_overlappingPairArray[index];
+}
+
+//#include <stdio.h>
+
+void b3HashedOverlappingPairCache::growTables()
+{
+
+ int newCapacity = m_overlappingPairArray.capacity();
+
+ if (m_hashTable.size() < newCapacity)
+ {
+ //grow hashtable and next table
+ int curHashtableSize = m_hashTable.size();
+
+ m_hashTable.resize(newCapacity);
+ m_next.resize(newCapacity);
+
+
+ int i;
+
+ for (i= 0; i < newCapacity; ++i)
+ {
+ m_hashTable[i] = B3_NULL_PAIR;
+ }
+ for (i = 0; i < newCapacity; ++i)
+ {
+ m_next[i] = B3_NULL_PAIR;
+ }
+
+ for(i=0;i<curHashtableSize;i++)
+ {
+
+ const b3BroadphasePair& pair = m_overlappingPairArray[i];
+ int proxyId1 = pair.x;
+ int proxyId2 = pair.y;
+ /*if (proxyId1 > proxyId2)
+ b3Swap(proxyId1, proxyId2);*/
+ int hashValue = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
+ m_next[i] = m_hashTable[hashValue];
+ m_hashTable[hashValue] = i;
+ }
+
+
+ }
+}
+
+b3BroadphasePair* b3HashedOverlappingPairCache::internalAddPair(int proxy0, int proxy1)
+{
+ if(proxy0>proxy1)
+ b3Swap(proxy0,proxy1);
+ int proxyId1 = proxy0;
+ int proxyId2 = proxy1;
+
+ /*if (proxyId1 > proxyId2)
+ b3Swap(proxyId1, proxyId2);*/
+
+ int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
+
+
+ b3BroadphasePair* pair = internalFindPair(proxy0, proxy1, hash);
+ if (pair != NULL)
+ {
+ return pair;
+ }
+ /*for(int i=0;i<m_overlappingPairArray.size();++i)
+ {
+ if( (m_overlappingPairArray[i].m_pProxy0==proxy0)&&
+ (m_overlappingPairArray[i].m_pProxy1==proxy1))
+ {
+ printf("Adding duplicated %u<>%u\r\n",proxyId1,proxyId2);
+ internalFindPair(proxy0, proxy1, hash);
+ }
+ }*/
+ int count = m_overlappingPairArray.size();
+ int oldCapacity = m_overlappingPairArray.capacity();
+ pair = &m_overlappingPairArray.expandNonInitializing();
+
+ //this is where we add an actual pair, so also call the 'ghost'
+// if (m_ghostPairCallback)
+// m_ghostPairCallback->addOverlappingPair(proxy0,proxy1);
+
+ int newCapacity = m_overlappingPairArray.capacity();
+
+ if (oldCapacity < newCapacity)
+ {
+ growTables();
+ //hash with new capacity
+ hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
+ }
+
+ *pair = b3MakeBroadphasePair(proxy0,proxy1);
+
+// pair->m_pProxy0 = proxy0;
+// pair->m_pProxy1 = proxy1;
+ //pair->m_algorithm = 0;
+ //pair->m_internalTmpValue = 0;
+
+
+ m_next[count] = m_hashTable[hash];
+ m_hashTable[hash] = count;
+
+ return pair;
+}
+
+
+
+void* b3HashedOverlappingPairCache::removeOverlappingPair(int proxy0, int proxy1,b3Dispatcher* dispatcher)
+{
+ b3g_removePairs++;
+ if(proxy0>proxy1)
+ b3Swap(proxy0,proxy1);
+ int proxyId1 = proxy0;
+ int proxyId2 = proxy1;
+
+ /*if (proxyId1 > proxyId2)
+ b3Swap(proxyId1, proxyId2);*/
+
+ int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
+
+ b3BroadphasePair* pair = internalFindPair(proxy0, proxy1, hash);
+ if (pair == NULL)
+ {
+ return 0;
+ }
+
+ cleanOverlappingPair(*pair,dispatcher);
+
+
+
+ int pairIndex = int(pair - &m_overlappingPairArray[0]);
+ b3Assert(pairIndex < m_overlappingPairArray.size());
+
+ // Remove the pair from the hash table.
+ int index = m_hashTable[hash];
+ b3Assert(index != B3_NULL_PAIR);
+
+ int previous = B3_NULL_PAIR;
+ while (index != pairIndex)
+ {
+ previous = index;
+ index = m_next[index];
+ }
+
+ if (previous != B3_NULL_PAIR)
+ {
+ b3Assert(m_next[previous] == pairIndex);
+ m_next[previous] = m_next[pairIndex];
+ }
+ else
+ {
+ m_hashTable[hash] = m_next[pairIndex];
+ }
+
+ // We now move the last pair into spot of the
+ // pair being removed. We need to fix the hash
+ // table indices to support the move.
+
+ int lastPairIndex = m_overlappingPairArray.size() - 1;
+
+ //if (m_ghostPairCallback)
+ // m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher);
+
+ // If the removed pair is the last pair, we are done.
+ if (lastPairIndex == pairIndex)
+ {
+ m_overlappingPairArray.pop_back();
+ return 0;
+ }
+
+ // Remove the last pair from the hash table.
+ const b3BroadphasePair* last = &m_overlappingPairArray[lastPairIndex];
+ /* missing swap here too, Nat. */
+ int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->x), static_cast<unsigned int>(last->y)) & (m_overlappingPairArray.capacity()-1));
+
+ index = m_hashTable[lastHash];
+ b3Assert(index != B3_NULL_PAIR);
+
+ previous = B3_NULL_PAIR;
+ while (index != lastPairIndex)
+ {
+ previous = index;
+ index = m_next[index];
+ }
+
+ if (previous != B3_NULL_PAIR)
+ {
+ b3Assert(m_next[previous] == lastPairIndex);
+ m_next[previous] = m_next[lastPairIndex];
+ }
+ else
+ {
+ m_hashTable[lastHash] = m_next[lastPairIndex];
+ }
+
+ // Copy the last pair into the remove pair's spot.
+ m_overlappingPairArray[pairIndex] = m_overlappingPairArray[lastPairIndex];
+
+ // Insert the last pair into the hash table
+ m_next[pairIndex] = m_hashTable[lastHash];
+ m_hashTable[lastHash] = pairIndex;
+
+ m_overlappingPairArray.pop_back();
+
+ return 0;
+}
+//#include <stdio.h>
+
+void b3HashedOverlappingPairCache::processAllOverlappingPairs(b3OverlapCallback* callback,b3Dispatcher* dispatcher)
+{
+
+ int i;
+
+// printf("m_overlappingPairArray.size()=%d\n",m_overlappingPairArray.size());
+ for (i=0;i<m_overlappingPairArray.size();)
+ {
+
+ b3BroadphasePair* pair = &m_overlappingPairArray[i];
+ if (callback->processOverlap(*pair))
+ {
+ removeOverlappingPair(pair->x,pair->y,dispatcher);
+
+ b3g_overlappingPairs--;
+ } else
+ {
+ i++;
+ }
+ }
+}
+
+
+
+
+
+void b3HashedOverlappingPairCache::sortOverlappingPairs(b3Dispatcher* dispatcher)
+{
+ ///need to keep hashmap in sync with pair address, so rebuild all
+ b3BroadphasePairArray tmpPairs;
+ int i;
+ for (i=0;i<m_overlappingPairArray.size();i++)
+ {
+ tmpPairs.push_back(m_overlappingPairArray[i]);
+ }
+
+ for (i=0;i<tmpPairs.size();i++)
+ {
+ removeOverlappingPair(tmpPairs[i].x,tmpPairs[i].y,dispatcher);
+ }
+
+ for (i = 0; i < m_next.size(); i++)
+ {
+ m_next[i] = B3_NULL_PAIR;
+ }
+
+ tmpPairs.quickSort(b3BroadphasePairSortPredicate());
+
+ for (i=0;i<tmpPairs.size();i++)
+ {
+ addOverlappingPair(tmpPairs[i].x ,tmpPairs[i].y);
+ }
+
+
+}
+
+
+void* b3SortedOverlappingPairCache::removeOverlappingPair(int proxy0,int proxy1, b3Dispatcher* dispatcher )
+{
+ if (!hasDeferredRemoval())
+ {
+ b3BroadphasePair findPair = b3MakeBroadphasePair(proxy0,proxy1);
+
+
+ int findIndex = m_overlappingPairArray.findLinearSearch(findPair);
+ if (findIndex < m_overlappingPairArray.size())
+ {
+ b3g_overlappingPairs--;
+ b3BroadphasePair& pair = m_overlappingPairArray[findIndex];
+
+ cleanOverlappingPair(pair,dispatcher);
+ //if (m_ghostPairCallback)
+ // m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher);
+
+ m_overlappingPairArray.swap(findIndex,m_overlappingPairArray.capacity()-1);
+ m_overlappingPairArray.pop_back();
+ return 0;
+ }
+ }
+
+ return 0;
+}
+
+
+
+
+
+
+
+
+b3BroadphasePair* b3SortedOverlappingPairCache::addOverlappingPair(int proxy0,int proxy1)
+{
+ //don't add overlap with own
+ b3Assert(proxy0 != proxy1);
+
+ if (!needsBroadphaseCollision(proxy0,proxy1))
+ return 0;
+
+ b3BroadphasePair* pair = &m_overlappingPairArray.expandNonInitializing();
+ *pair = b3MakeBroadphasePair(proxy0,proxy1);
+
+
+ b3g_overlappingPairs++;
+ b3g_addedPairs++;
+
+// if (m_ghostPairCallback)
+// m_ghostPairCallback->addOverlappingPair(proxy0, proxy1);
+ return pair;
+
+}
+
+///this findPair becomes really slow. Either sort the list to speedup the query, or
+///use a different solution. It is mainly used for Removing overlapping pairs. Removal could be delayed.
+///we could keep a linked list in each proxy, and store pair in one of the proxies (with lowest memory address)
+///Also we can use a 2D bitmap, which can be useful for a future GPU implementation
+ b3BroadphasePair* b3SortedOverlappingPairCache::findPair(int proxy0,int proxy1)
+{
+ if (!needsBroadphaseCollision(proxy0,proxy1))
+ return 0;
+
+ b3BroadphasePair tmpPair = b3MakeBroadphasePair(proxy0,proxy1);
+ int findIndex = m_overlappingPairArray.findLinearSearch(tmpPair);
+
+ if (findIndex < m_overlappingPairArray.size())
+ {
+ //b3Assert(it != m_overlappingPairSet.end());
+ b3BroadphasePair* pair = &m_overlappingPairArray[findIndex];
+ return pair;
+ }
+ return 0;
+}
+
+
+
+
+
+
+
+
+
+
+//#include <stdio.h>
+
+void b3SortedOverlappingPairCache::processAllOverlappingPairs(b3OverlapCallback* callback,b3Dispatcher* dispatcher)
+{
+
+ int i;
+
+ for (i=0;i<m_overlappingPairArray.size();)
+ {
+
+ b3BroadphasePair* pair = &m_overlappingPairArray[i];
+ if (callback->processOverlap(*pair))
+ {
+ cleanOverlappingPair(*pair,dispatcher);
+ pair->x = -1;
+ pair->y = -1;
+ m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
+ m_overlappingPairArray.pop_back();
+ b3g_overlappingPairs--;
+ } else
+ {
+ i++;
+ }
+ }
+}
+
+
+
+
+b3SortedOverlappingPairCache::b3SortedOverlappingPairCache():
+ m_blockedForChanges(false),
+ m_hasDeferredRemoval(true),
+ m_overlapFilterCallback(0)
+
+{
+ int initialAllocatedSize= 2;
+ m_overlappingPairArray.reserve(initialAllocatedSize);
+}
+
+b3SortedOverlappingPairCache::~b3SortedOverlappingPairCache()
+{
+}
+
+void b3SortedOverlappingPairCache::cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher)
+{
+/* if (pair.m_algorithm)
+ {
+ {
+ pair.m_algorithm->~b3CollisionAlgorithm();
+ dispatcher->freeCollisionAlgorithm(pair.m_algorithm);
+ pair.m_algorithm=0;
+ b3g_removePairs--;
+ }
+ }
+ */
+}
+
+
+void b3SortedOverlappingPairCache::cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher)
+{
+
+ class CleanPairCallback : public b3OverlapCallback
+ {
+ int m_cleanProxy;
+ b3OverlappingPairCache* m_pairCache;
+ b3Dispatcher* m_dispatcher;
+
+ public:
+ CleanPairCallback(int cleanProxy,b3OverlappingPairCache* pairCache,b3Dispatcher* dispatcher)
+ :m_cleanProxy(cleanProxy),
+ m_pairCache(pairCache),
+ m_dispatcher(dispatcher)
+ {
+ }
+ virtual bool processOverlap(b3BroadphasePair& pair)
+ {
+ if ((pair.x == m_cleanProxy) ||
+ (pair.y == m_cleanProxy))
+ {
+ m_pairCache->cleanOverlappingPair(pair,m_dispatcher);
+ }
+ return false;
+ }
+
+ };
+
+ CleanPairCallback cleanPairs(proxy,this,dispatcher);
+
+ processAllOverlappingPairs(&cleanPairs,dispatcher);
+
+}
+
+
+void b3SortedOverlappingPairCache::removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher)
+{
+
+ class RemovePairCallback : public b3OverlapCallback
+ {
+ int m_obsoleteProxy;
+
+ public:
+ RemovePairCallback(int obsoleteProxy)
+ :m_obsoleteProxy(obsoleteProxy)
+ {
+ }
+ virtual bool processOverlap(b3BroadphasePair& pair)
+ {
+ return ((pair.x == m_obsoleteProxy) ||
+ (pair.y == m_obsoleteProxy));
+ }
+
+ };
+
+ RemovePairCallback removeCallback(proxy);
+
+ processAllOverlappingPairs(&removeCallback,dispatcher);
+}
+
+void b3SortedOverlappingPairCache::sortOverlappingPairs(b3Dispatcher* dispatcher)
+{
+ //should already be sorted
+}
+
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h
new file mode 100644
index 0000000000..f67eb676f1
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h
@@ -0,0 +1,474 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef B3_OVERLAPPING_PAIR_CACHE_H
+#define B3_OVERLAPPING_PAIR_CACHE_H
+
+#include "Bullet3Common/shared/b3Int2.h"
+#include "Bullet3Common/b3AlignedObjectArray.h"
+
+class b3Dispatcher;
+#include "b3OverlappingPair.h"
+
+
+
+typedef b3AlignedObjectArray<b3BroadphasePair> b3BroadphasePairArray;
+
+struct b3OverlapCallback
+{
+ virtual ~b3OverlapCallback()
+ {}
+ //return true for deletion of the pair
+ virtual bool processOverlap(b3BroadphasePair& pair) = 0;
+
+};
+
+struct b3OverlapFilterCallback
+{
+ virtual ~b3OverlapFilterCallback()
+ {}
+ // return true when pairs need collision
+ virtual bool needBroadphaseCollision(int proxy0,int proxy1) const = 0;
+};
+
+
+
+
+
+
+
+extern int b3g_removePairs;
+extern int b3g_addedPairs;
+extern int b3g_findPairs;
+
+const int B3_NULL_PAIR=0xffffffff;
+
+///The b3OverlappingPairCache provides an interface for overlapping pair management (add, remove, storage), used by the b3BroadphaseInterface broadphases.
+///The b3HashedOverlappingPairCache and b3SortedOverlappingPairCache classes are two implementations.
+class b3OverlappingPairCache
+{
+public:
+ virtual ~b3OverlappingPairCache() {} // this is needed so we can get to the derived class destructor
+
+ virtual b3BroadphasePair* getOverlappingPairArrayPtr() = 0;
+
+ virtual const b3BroadphasePair* getOverlappingPairArrayPtr() const = 0;
+
+ virtual b3BroadphasePairArray& getOverlappingPairArray() = 0;
+
+ virtual void cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher) = 0;
+
+ virtual int getNumOverlappingPairs() const = 0;
+
+ virtual void cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher) = 0;
+
+ virtual void setOverlapFilterCallback(b3OverlapFilterCallback* callback) = 0;
+
+ virtual void processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* dispatcher) = 0;
+
+ virtual b3BroadphasePair* findPair(int proxy0, int proxy1) = 0;
+
+ virtual bool hasDeferredRemoval() = 0;
+
+ //virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)=0;
+
+ virtual b3BroadphasePair* addOverlappingPair(int proxy0,int proxy1)=0;
+ virtual void* removeOverlappingPair(int proxy0,int proxy1,b3Dispatcher* dispatcher)=0;
+ virtual void removeOverlappingPairsContainingProxy(int /*proxy0*/,b3Dispatcher* /*dispatcher*/)=0;
+
+ virtual void sortOverlappingPairs(b3Dispatcher* dispatcher) = 0;
+
+
+};
+
+/// Hash-space based Pair Cache, thanks to Erin Catto, Box2D, http://www.box2d.org, and Pierre Terdiman, Codercorner, http://codercorner.com
+class b3HashedOverlappingPairCache : public b3OverlappingPairCache
+{
+ b3BroadphasePairArray m_overlappingPairArray;
+ b3OverlapFilterCallback* m_overlapFilterCallback;
+// bool m_blockedForChanges;
+
+
+public:
+ b3HashedOverlappingPairCache();
+ virtual ~b3HashedOverlappingPairCache();
+
+
+ virtual void removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher);
+
+ virtual void* removeOverlappingPair(int proxy0,int proxy1,b3Dispatcher* dispatcher);
+
+ B3_FORCE_INLINE bool needsBroadphaseCollision(int proxy0,int proxy1) const
+ {
+ if (m_overlapFilterCallback)
+ return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1);
+
+ bool collides = true;//(proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
+ //collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
+
+ return collides;
+ }
+
+ // Add a pair and return the new pair. If the pair already exists,
+ // no new pair is created and the old one is returned.
+ virtual b3BroadphasePair* addOverlappingPair(int proxy0,int proxy1)
+ {
+ b3g_addedPairs++;
+
+ if (!needsBroadphaseCollision(proxy0,proxy1))
+ return 0;
+
+ return internalAddPair(proxy0,proxy1);
+ }
+
+
+
+ void cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher);
+
+
+ virtual void processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* dispatcher);
+
+ virtual b3BroadphasePair* getOverlappingPairArrayPtr()
+ {
+ return &m_overlappingPairArray[0];
+ }
+
+ const b3BroadphasePair* getOverlappingPairArrayPtr() const
+ {
+ return &m_overlappingPairArray[0];
+ }
+
+ b3BroadphasePairArray& getOverlappingPairArray()
+ {
+ return m_overlappingPairArray;
+ }
+
+ const b3BroadphasePairArray& getOverlappingPairArray() const
+ {
+ return m_overlappingPairArray;
+ }
+
+ void cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher);
+
+
+
+ b3BroadphasePair* findPair(int proxy0, int proxy1);
+
+ int GetCount() const { return m_overlappingPairArray.size(); }
+// b3BroadphasePair* GetPairs() { return m_pairs; }
+
+ b3OverlapFilterCallback* getOverlapFilterCallback()
+ {
+ return m_overlapFilterCallback;
+ }
+
+ void setOverlapFilterCallback(b3OverlapFilterCallback* callback)
+ {
+ m_overlapFilterCallback = callback;
+ }
+
+ int getNumOverlappingPairs() const
+ {
+ return m_overlappingPairArray.size();
+ }
+private:
+
+ b3BroadphasePair* internalAddPair(int proxy0,int proxy1);
+
+ void growTables();
+
+ B3_FORCE_INLINE bool equalsPair(const b3BroadphasePair& pair, int proxyId1, int proxyId2)
+ {
+ return pair.x == proxyId1 && pair.y == proxyId2;
+ }
+
+ /*
+ // Thomas Wang's hash, see: http://www.concentric.net/~Ttwang/tech/inthash.htm
+ // This assumes proxyId1 and proxyId2 are 16-bit.
+ B3_FORCE_INLINE int getHash(int proxyId1, int proxyId2)
+ {
+ int key = (proxyId2 << 16) | proxyId1;
+ key = ~key + (key << 15);
+ key = key ^ (key >> 12);
+ key = key + (key << 2);
+ key = key ^ (key >> 4);
+ key = key * 2057;
+ key = key ^ (key >> 16);
+ return key;
+ }
+ */
+
+
+
+ B3_FORCE_INLINE unsigned int getHash(unsigned int proxyId1, unsigned int proxyId2)
+ {
+ int key = static_cast<int>(((unsigned int)proxyId1) | (((unsigned int)proxyId2) <<16));
+ // Thomas Wang's hash
+
+ key += ~(key << 15);
+ key ^= (key >> 10);
+ key += (key << 3);
+ key ^= (key >> 6);
+ key += ~(key << 11);
+ key ^= (key >> 16);
+ return static_cast<unsigned int>(key);
+ }
+
+
+
+
+
+ B3_FORCE_INLINE b3BroadphasePair* internalFindPair(int proxy0, int proxy1, int hash)
+ {
+ int proxyId1 = proxy0;
+ int proxyId2 = proxy1;
+ #if 0 // wrong, 'equalsPair' use unsorted uids, copy-past devil striked again. Nat.
+ if (proxyId1 > proxyId2)
+ b3Swap(proxyId1, proxyId2);
+ #endif
+
+ int index = m_hashTable[hash];
+
+ while( index != B3_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false)
+ {
+ index = m_next[index];
+ }
+
+ if ( index == B3_NULL_PAIR )
+ {
+ return NULL;
+ }
+
+ b3Assert(index < m_overlappingPairArray.size());
+
+ return &m_overlappingPairArray[index];
+ }
+
+ virtual bool hasDeferredRemoval()
+ {
+ return false;
+ }
+
+/* virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)
+ {
+ m_ghostPairCallback = ghostPairCallback;
+ }
+ */
+
+ virtual void sortOverlappingPairs(b3Dispatcher* dispatcher);
+
+
+protected:
+
+ b3AlignedObjectArray<int> m_hashTable;
+ b3AlignedObjectArray<int> m_next;
+// b3OverlappingPairCallback* m_ghostPairCallback;
+
+};
+
+
+
+
+///b3SortedOverlappingPairCache maintains the objects with overlapping AABB
+///Typically managed by the Broadphase, Axis3Sweep or b3SimpleBroadphase
+class b3SortedOverlappingPairCache : public b3OverlappingPairCache
+{
+ protected:
+ //avoid brute-force finding all the time
+ b3BroadphasePairArray m_overlappingPairArray;
+
+ //during the dispatch, check that user doesn't destroy/create proxy
+ bool m_blockedForChanges;
+
+ ///by default, do the removal during the pair traversal
+ bool m_hasDeferredRemoval;
+
+ //if set, use the callback instead of the built in filter in needBroadphaseCollision
+ b3OverlapFilterCallback* m_overlapFilterCallback;
+
+// b3OverlappingPairCallback* m_ghostPairCallback;
+
+ public:
+
+ b3SortedOverlappingPairCache();
+ virtual ~b3SortedOverlappingPairCache();
+
+ virtual void processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* dispatcher);
+
+ void* removeOverlappingPair(int proxy0,int proxy1,b3Dispatcher* dispatcher);
+
+ void cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher);
+
+ b3BroadphasePair* addOverlappingPair(int proxy0,int proxy1);
+
+ b3BroadphasePair* findPair(int proxy0,int proxy1);
+
+
+ void cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher);
+
+ virtual void removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher);
+
+
+ inline bool needsBroadphaseCollision(int proxy0,int proxy1) const
+ {
+ if (m_overlapFilterCallback)
+ return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1);
+
+ bool collides = true;//(proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
+ //collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
+
+ return collides;
+ }
+
+ b3BroadphasePairArray& getOverlappingPairArray()
+ {
+ return m_overlappingPairArray;
+ }
+
+ const b3BroadphasePairArray& getOverlappingPairArray() const
+ {
+ return m_overlappingPairArray;
+ }
+
+
+
+
+ b3BroadphasePair* getOverlappingPairArrayPtr()
+ {
+ return &m_overlappingPairArray[0];
+ }
+
+ const b3BroadphasePair* getOverlappingPairArrayPtr() const
+ {
+ return &m_overlappingPairArray[0];
+ }
+
+ int getNumOverlappingPairs() const
+ {
+ return m_overlappingPairArray.size();
+ }
+
+ b3OverlapFilterCallback* getOverlapFilterCallback()
+ {
+ return m_overlapFilterCallback;
+ }
+
+ void setOverlapFilterCallback(b3OverlapFilterCallback* callback)
+ {
+ m_overlapFilterCallback = callback;
+ }
+
+ virtual bool hasDeferredRemoval()
+ {
+ return m_hasDeferredRemoval;
+ }
+
+/* virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)
+ {
+ m_ghostPairCallback = ghostPairCallback;
+ }
+ */
+ virtual void sortOverlappingPairs(b3Dispatcher* dispatcher);
+
+
+};
+
+
+
+///b3NullPairCache skips add/removal of overlapping pairs. Userful for benchmarking and unit testing.
+class b3NullPairCache : public b3OverlappingPairCache
+{
+
+ b3BroadphasePairArray m_overlappingPairArray;
+
+public:
+
+ virtual b3BroadphasePair* getOverlappingPairArrayPtr()
+ {
+ return &m_overlappingPairArray[0];
+ }
+ const b3BroadphasePair* getOverlappingPairArrayPtr() const
+ {
+ return &m_overlappingPairArray[0];
+ }
+ b3BroadphasePairArray& getOverlappingPairArray()
+ {
+ return m_overlappingPairArray;
+ }
+
+ virtual void cleanOverlappingPair(b3BroadphasePair& /*pair*/,b3Dispatcher* /*dispatcher*/)
+ {
+
+ }
+
+ virtual int getNumOverlappingPairs() const
+ {
+ return 0;
+ }
+
+ virtual void cleanProxyFromPairs(int /*proxy*/,b3Dispatcher* /*dispatcher*/)
+ {
+
+ }
+
+ virtual void setOverlapFilterCallback(b3OverlapFilterCallback* /*callback*/)
+ {
+ }
+
+ virtual void processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* /*dispatcher*/)
+ {
+ }
+
+ virtual b3BroadphasePair* findPair(int /*proxy0*/, int /*proxy1*/)
+ {
+ return 0;
+ }
+
+ virtual bool hasDeferredRemoval()
+ {
+ return true;
+ }
+
+// virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* /* ghostPairCallback */)
+// {
+//
+// }
+
+ virtual b3BroadphasePair* addOverlappingPair(int /*proxy0*/,int /*proxy1*/)
+ {
+ return 0;
+ }
+
+ virtual void* removeOverlappingPair(int /*proxy0*/,int /*proxy1*/,b3Dispatcher* /*dispatcher*/)
+ {
+ return 0;
+ }
+
+ virtual void removeOverlappingPairsContainingProxy(int /*proxy0*/,b3Dispatcher* /*dispatcher*/)
+ {
+ }
+
+ virtual void sortOverlappingPairs(b3Dispatcher* dispatcher)
+ {
+ (void) dispatcher;
+ }
+
+
+};
+
+
+#endif //B3_OVERLAPPING_PAIR_CACHE_H
+
+
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
new file mode 100644
index 0000000000..7f9bf990bf
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
@@ -0,0 +1,59 @@
+
+#ifndef B3_AABB_H
+#define B3_AABB_H
+
+
+#include "Bullet3Common/shared/b3Float4.h"
+#include "Bullet3Common/shared/b3Mat3x3.h"
+
+typedef struct b3Aabb b3Aabb_t;
+
+struct b3Aabb
+{
+ union
+ {
+ float m_min[4];
+ b3Float4 m_minVec;
+ int m_minIndices[4];
+ };
+ union
+ {
+ float m_max[4];
+ b3Float4 m_maxVec;
+ int m_signedMaxIndices[4];
+ };
+};
+
+inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,
+ b3Float4ConstArg pos,
+ b3QuatConstArg orn,
+ b3Float4* aabbMinOut,b3Float4* aabbMaxOut)
+{
+ b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);
+ localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);
+ b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);
+ b3Mat3x3 m;
+ m = b3QuatGetRotationMatrix(orn);
+ b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);
+ b3Float4 center = b3TransformPoint(localCenter,pos,orn);
+
+ b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),
+ b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),
+ b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),
+ 0.f);
+ *aabbMinOut = center-extent;
+ *aabbMaxOut = center+extent;
+}
+
+/// conservative test for overlap between two aabbs
+inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,
+ b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)
+{
+ bool overlap = true;
+ overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;
+ overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;
+ overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;
+ return overlap;
+}
+
+#endif //B3_AABB_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h
new file mode 100644
index 0000000000..65d4a21613
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h
@@ -0,0 +1,41 @@
+#ifndef B3_CONFIG_H
+#define B3_CONFIG_H
+
+struct b3Config
+{
+ int m_maxConvexBodies;
+ int m_maxConvexShapes;
+ int m_maxBroadphasePairs;
+ int m_maxContactCapacity;
+ int m_compoundPairCapacity;
+
+ int m_maxVerticesPerFace;
+ int m_maxFacesPerShape;
+ int m_maxConvexVertices;
+ int m_maxConvexIndices;
+ int m_maxConvexUniqueEdges;
+
+ int m_maxCompoundChildShapes;
+
+ int m_maxTriConvexPairCapacity;
+
+ b3Config()
+ :m_maxConvexBodies(128*1024),
+ m_maxVerticesPerFace(64),
+ m_maxFacesPerShape(12),
+ m_maxConvexVertices(8192),
+ m_maxConvexIndices(81920),
+ m_maxConvexUniqueEdges(8192),
+ m_maxCompoundChildShapes(8192),
+ m_maxTriConvexPairCapacity(256*1024)
+ {
+ m_maxConvexShapes = m_maxConvexBodies;
+ m_maxBroadphasePairs = 16*m_maxConvexBodies;
+ m_maxContactCapacity = m_maxBroadphasePairs;
+ m_compoundPairCapacity = 1024*1024;
+ }
+};
+
+
+#endif//B3_CONFIG_H
+
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h
new file mode 100644
index 0000000000..fb25165673
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h
@@ -0,0 +1,46 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef B3_CONTACT4_H
+#define B3_CONTACT4_H
+
+#include "Bullet3Common/b3Vector3.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
+
+B3_ATTRIBUTE_ALIGNED16(struct) b3Contact4 : public b3Contact4Data
+{
+ B3_DECLARE_ALIGNED_ALLOCATOR();
+
+ int getBodyA()const {return abs(m_bodyAPtrAndSignBit);}
+ int getBodyB()const {return abs(m_bodyBPtrAndSignBit);}
+ bool isBodyAFixed()const { return m_bodyAPtrAndSignBit<0;}
+ bool isBodyBFixed()const { return m_bodyBPtrAndSignBit<0;}
+ // todo. make it safer
+ int& getBatchIdx() { return m_batchIdx; }
+ const int& getBatchIdx() const { return m_batchIdx; }
+ float getRestituitionCoeff() const { return ((float)m_restituitionCoeffCmp/(float)0xffff); }
+ void setRestituitionCoeff( float c ) { b3Assert( c >= 0.f && c <= 1.f ); m_restituitionCoeffCmp = (unsigned short)(c*0xffff); }
+ float getFrictionCoeff() const { return ((float)m_frictionCoeffCmp/(float)0xffff); }
+ void setFrictionCoeff( float c ) { b3Assert( c >= 0.f && c <= 1.f ); m_frictionCoeffCmp = (unsigned short)(c*0xffff); }
+
+ //float& getNPoints() { return m_worldNormal[3]; }
+ int getNPoints() const { return (int) m_worldNormalOnB.w; }
+
+ float getPenetration(int idx) const { return m_worldPosB[idx].w; }
+
+ bool isInvalid() const { return (getBodyA()==0 || getBodyB()==0); }
+};
+
+#endif //B3_CONTACT4_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp
new file mode 100644
index 0000000000..55706fa631
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp
@@ -0,0 +1,520 @@
+/*
+Copyright (c) 2012 Advanced Micro Devices, Inc.
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+//Originally written by Erwin Coumans
+
+
+#include "b3ConvexUtility.h"
+#include "Bullet3Geometry/b3ConvexHullComputer.h"
+#include "Bullet3Geometry/b3GrahamScan2dConvexHull.h"
+#include "Bullet3Common/b3Quaternion.h"
+#include "Bullet3Common/b3HashMap.h"
+
+
+
+
+
+b3ConvexUtility::~b3ConvexUtility()
+{
+}
+
+bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices, int numPoints, bool mergeCoplanarTriangles)
+{
+
+
+
+ b3ConvexHullComputer conv;
+ conv.compute(&orgVertices[0].getX(), sizeof(b3Vector3),numPoints,0.f,0.f);
+
+ b3AlignedObjectArray<b3Vector3> faceNormals;
+ int numFaces = conv.faces.size();
+ faceNormals.resize(numFaces);
+ b3ConvexHullComputer* convexUtil = &conv;
+
+
+ b3AlignedObjectArray<b3MyFace> tmpFaces;
+ tmpFaces.resize(numFaces);
+
+ int numVertices = convexUtil->vertices.size();
+ m_vertices.resize(numVertices);
+ for (int p=0;p<numVertices;p++)
+ {
+ m_vertices[p] = convexUtil->vertices[p];
+ }
+
+
+ for (int i=0;i<numFaces;i++)
+ {
+ int face = convexUtil->faces[i];
+ //printf("face=%d\n",face);
+ const b3ConvexHullComputer::Edge* firstEdge = &convexUtil->edges[face];
+ const b3ConvexHullComputer::Edge* edge = firstEdge;
+
+ b3Vector3 edges[3];
+ int numEdges = 0;
+ //compute face normals
+
+ do
+ {
+
+ int src = edge->getSourceVertex();
+ tmpFaces[i].m_indices.push_back(src);
+ int targ = edge->getTargetVertex();
+ b3Vector3 wa = convexUtil->vertices[src];
+
+ b3Vector3 wb = convexUtil->vertices[targ];
+ b3Vector3 newEdge = wb-wa;
+ newEdge.normalize();
+ if (numEdges<2)
+ edges[numEdges++] = newEdge;
+
+ edge = edge->getNextEdgeOfFace();
+ } while (edge!=firstEdge);
+
+ b3Scalar planeEq = 1e30f;
+
+
+ if (numEdges==2)
+ {
+ faceNormals[i] = edges[0].cross(edges[1]);
+ faceNormals[i].normalize();
+ tmpFaces[i].m_plane[0] = faceNormals[i].getX();
+ tmpFaces[i].m_plane[1] = faceNormals[i].getY();
+ tmpFaces[i].m_plane[2] = faceNormals[i].getZ();
+ tmpFaces[i].m_plane[3] = planeEq;
+
+ }
+ else
+ {
+ b3Assert(0);//degenerate?
+ faceNormals[i].setZero();
+ }
+
+ for (int v=0;v<tmpFaces[i].m_indices.size();v++)
+ {
+ b3Scalar eq = m_vertices[tmpFaces[i].m_indices[v]].dot(faceNormals[i]);
+ if (planeEq>eq)
+ {
+ planeEq=eq;
+ }
+ }
+ tmpFaces[i].m_plane[3] = -planeEq;
+ }
+
+ //merge coplanar faces and copy them to m_polyhedron
+
+ b3Scalar faceWeldThreshold= 0.999f;
+ b3AlignedObjectArray<int> todoFaces;
+ for (int i=0;i<tmpFaces.size();i++)
+ todoFaces.push_back(i);
+
+ while (todoFaces.size())
+ {
+ b3AlignedObjectArray<int> coplanarFaceGroup;
+ int refFace = todoFaces[todoFaces.size()-1];
+
+ coplanarFaceGroup.push_back(refFace);
+ b3MyFace& faceA = tmpFaces[refFace];
+ todoFaces.pop_back();
+
+ b3Vector3 faceNormalA = b3MakeVector3(faceA.m_plane[0],faceA.m_plane[1],faceA.m_plane[2]);
+ for (int j=todoFaces.size()-1;j>=0;j--)
+ {
+ int i = todoFaces[j];
+ b3MyFace& faceB = tmpFaces[i];
+ b3Vector3 faceNormalB = b3MakeVector3(faceB.m_plane[0],faceB.m_plane[1],faceB.m_plane[2]);
+ if (faceNormalA.dot(faceNormalB)>faceWeldThreshold)
+ {
+ coplanarFaceGroup.push_back(i);
+ todoFaces.remove(i);
+ }
+ }
+
+
+ bool did_merge = false;
+ if (coplanarFaceGroup.size()>1)
+ {
+ //do the merge: use Graham Scan 2d convex hull
+
+ b3AlignedObjectArray<b3GrahamVector3> orgpoints;
+ b3Vector3 averageFaceNormal = b3MakeVector3(0,0,0);
+
+ for (int i=0;i<coplanarFaceGroup.size();i++)
+ {
+// m_polyhedron->m_faces.push_back(tmpFaces[coplanarFaceGroup[i]]);
+
+ b3MyFace& face = tmpFaces[coplanarFaceGroup[i]];
+ b3Vector3 faceNormal = b3MakeVector3(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
+ averageFaceNormal+=faceNormal;
+ for (int f=0;f<face.m_indices.size();f++)
+ {
+ int orgIndex = face.m_indices[f];
+ b3Vector3 pt = m_vertices[orgIndex];
+
+ bool found = false;
+
+ for (int i=0;i<orgpoints.size();i++)
+ {
+ //if ((orgpoints[i].m_orgIndex == orgIndex) || ((rotatedPt-orgpoints[i]).length2()<0.0001))
+ if (orgpoints[i].m_orgIndex == orgIndex)
+ {
+ found=true;
+ break;
+ }
+ }
+ if (!found)
+ orgpoints.push_back(b3GrahamVector3(pt,orgIndex));
+ }
+ }
+
+
+
+ b3MyFace combinedFace;
+ for (int i=0;i<4;i++)
+ combinedFace.m_plane[i] = tmpFaces[coplanarFaceGroup[0]].m_plane[i];
+
+ b3AlignedObjectArray<b3GrahamVector3> hull;
+
+ averageFaceNormal.normalize();
+ b3GrahamScanConvexHull2D(orgpoints,hull,averageFaceNormal);
+
+ for (int i=0;i<hull.size();i++)
+ {
+ combinedFace.m_indices.push_back(hull[i].m_orgIndex);
+ for(int k = 0; k < orgpoints.size(); k++)
+ {
+ if(orgpoints[k].m_orgIndex == hull[i].m_orgIndex)
+ {
+ orgpoints[k].m_orgIndex = -1; // invalidate...
+ break;
+ }
+ }
+ }
+
+ // are there rejected vertices?
+ bool reject_merge = false;
+
+
+
+ for(int i = 0; i < orgpoints.size(); i++) {
+ if(orgpoints[i].m_orgIndex == -1)
+ continue; // this is in the hull...
+ // this vertex is rejected -- is anybody else using this vertex?
+ for(int j = 0; j < tmpFaces.size(); j++) {
+
+ b3MyFace& face = tmpFaces[j];
+ // is this a face of the current coplanar group?
+ bool is_in_current_group = false;
+ for(int k = 0; k < coplanarFaceGroup.size(); k++) {
+ if(coplanarFaceGroup[k] == j) {
+ is_in_current_group = true;
+ break;
+ }
+ }
+ if(is_in_current_group) // ignore this face...
+ continue;
+ // does this face use this rejected vertex?
+ for(int v = 0; v < face.m_indices.size(); v++) {
+ if(face.m_indices[v] == orgpoints[i].m_orgIndex) {
+ // this rejected vertex is used in another face -- reject merge
+ reject_merge = true;
+ break;
+ }
+ }
+ if(reject_merge)
+ break;
+ }
+ if(reject_merge)
+ break;
+ }
+
+ if (!reject_merge)
+ {
+ // do this merge!
+ did_merge = true;
+ m_faces.push_back(combinedFace);
+ }
+ }
+ if(!did_merge)
+ {
+ for (int i=0;i<coplanarFaceGroup.size();i++)
+ {
+ b3MyFace face = tmpFaces[coplanarFaceGroup[i]];
+ m_faces.push_back(face);
+ }
+
+ }
+
+
+
+ }
+
+ initialize();
+
+ return true;
+}
+
+
+
+
+
+
+inline bool IsAlmostZero(const b3Vector3& v)
+{
+ if(fabsf(v.getX())>1e-6 || fabsf(v.getY())>1e-6 || fabsf(v.getZ())>1e-6) return false;
+ return true;
+}
+
+struct b3InternalVertexPair
+{
+ b3InternalVertexPair(short int v0,short int v1)
+ :m_v0(v0),
+ m_v1(v1)
+ {
+ if (m_v1>m_v0)
+ b3Swap(m_v0,m_v1);
+ }
+ short int m_v0;
+ short int m_v1;
+ int getHash() const
+ {
+ return m_v0+(m_v1<<16);
+ }
+ bool equals(const b3InternalVertexPair& other) const
+ {
+ return m_v0==other.m_v0 && m_v1==other.m_v1;
+ }
+};
+
+struct b3InternalEdge
+{
+ b3InternalEdge()
+ :m_face0(-1),
+ m_face1(-1)
+ {
+ }
+ short int m_face0;
+ short int m_face1;
+};
+
+//
+
+#ifdef TEST_INTERNAL_OBJECTS
+bool b3ConvexUtility::testContainment() const
+{
+ for(int p=0;p<8;p++)
+ {
+ b3Vector3 LocalPt;
+ if(p==0) LocalPt = m_localCenter + b3Vector3(m_extents[0], m_extents[1], m_extents[2]);
+ else if(p==1) LocalPt = m_localCenter + b3Vector3(m_extents[0], m_extents[1], -m_extents[2]);
+ else if(p==2) LocalPt = m_localCenter + b3Vector3(m_extents[0], -m_extents[1], m_extents[2]);
+ else if(p==3) LocalPt = m_localCenter + b3Vector3(m_extents[0], -m_extents[1], -m_extents[2]);
+ else if(p==4) LocalPt = m_localCenter + b3Vector3(-m_extents[0], m_extents[1], m_extents[2]);
+ else if(p==5) LocalPt = m_localCenter + b3Vector3(-m_extents[0], m_extents[1], -m_extents[2]);
+ else if(p==6) LocalPt = m_localCenter + b3Vector3(-m_extents[0], -m_extents[1], m_extents[2]);
+ else if(p==7) LocalPt = m_localCenter + b3Vector3(-m_extents[0], -m_extents[1], -m_extents[2]);
+
+ for(int i=0;i<m_faces.size();i++)
+ {
+ const b3Vector3 Normal(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]);
+ const b3Scalar d = LocalPt.dot(Normal) + m_faces[i].m_plane[3];
+ if(d>0.0f)
+ return false;
+ }
+ }
+ return true;
+}
+#endif
+
+void b3ConvexUtility::initialize()
+{
+
+ b3HashMap<b3InternalVertexPair,b3InternalEdge> edges;
+
+ b3Scalar TotalArea = 0.0f;
+
+ m_localCenter.setValue(0, 0, 0);
+ for(int i=0;i<m_faces.size();i++)
+ {
+ int numVertices = m_faces[i].m_indices.size();
+ int NbTris = numVertices;
+ for(int j=0;j<NbTris;j++)
+ {
+ int k = (j+1)%numVertices;
+ b3InternalVertexPair vp(m_faces[i].m_indices[j],m_faces[i].m_indices[k]);
+ b3InternalEdge* edptr = edges.find(vp);
+ b3Vector3 edge = m_vertices[vp.m_v1]-m_vertices[vp.m_v0];
+ edge.normalize();
+
+ bool found = false;
+ b3Vector3 diff,diff2;
+
+ for (int p=0;p<m_uniqueEdges.size();p++)
+ {
+ diff = m_uniqueEdges[p]-edge;
+ diff2 = m_uniqueEdges[p]+edge;
+
+ // if ((diff.length2()==0.f) ||
+ // (diff2.length2()==0.f))
+
+ if (IsAlmostZero(diff) ||
+ IsAlmostZero(diff2))
+ {
+ found = true;
+ break;
+ }
+ }
+
+ if (!found)
+ {
+ m_uniqueEdges.push_back(edge);
+ }
+
+ if (edptr)
+ {
+ //TBD: figure out why I added this assert
+// b3Assert(edptr->m_face0>=0);
+ // b3Assert(edptr->m_face1<0);
+ edptr->m_face1 = i;
+ } else
+ {
+ b3InternalEdge ed;
+ ed.m_face0 = i;
+ edges.insert(vp,ed);
+ }
+ }
+ }
+
+#ifdef USE_CONNECTED_FACES
+ for(int i=0;i<m_faces.size();i++)
+ {
+ int numVertices = m_faces[i].m_indices.size();
+ m_faces[i].m_connectedFaces.resize(numVertices);
+
+ for(int j=0;j<numVertices;j++)
+ {
+ int k = (j+1)%numVertices;
+ b3InternalVertexPair vp(m_faces[i].m_indices[j],m_faces[i].m_indices[k]);
+ b3InternalEdge* edptr = edges.find(vp);
+ b3Assert(edptr);
+ b3Assert(edptr->m_face0>=0);
+ b3Assert(edptr->m_face1>=0);
+
+ int connectedFace = (edptr->m_face0==i)?edptr->m_face1:edptr->m_face0;
+ m_faces[i].m_connectedFaces[j] = connectedFace;
+ }
+ }
+#endif//USE_CONNECTED_FACES
+
+ for(int i=0;i<m_faces.size();i++)
+ {
+ int numVertices = m_faces[i].m_indices.size();
+ int NbTris = numVertices-2;
+
+ const b3Vector3& p0 = m_vertices[m_faces[i].m_indices[0]];
+ for(int j=1;j<=NbTris;j++)
+ {
+ int k = (j+1)%numVertices;
+ const b3Vector3& p1 = m_vertices[m_faces[i].m_indices[j]];
+ const b3Vector3& p2 = m_vertices[m_faces[i].m_indices[k]];
+ b3Scalar Area = ((p0 - p1).cross(p0 - p2)).length() * 0.5f;
+ b3Vector3 Center = (p0+p1+p2)/3.0f;
+ m_localCenter += Area * Center;
+ TotalArea += Area;
+ }
+ }
+ m_localCenter /= TotalArea;
+
+
+
+
+#ifdef TEST_INTERNAL_OBJECTS
+ if(1)
+ {
+ m_radius = FLT_MAX;
+ for(int i=0;i<m_faces.size();i++)
+ {
+ const b3Vector3 Normal(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]);
+ const b3Scalar dist = b3Fabs(m_localCenter.dot(Normal) + m_faces[i].m_plane[3]);
+ if(dist<m_radius)
+ m_radius = dist;
+ }
+
+
+ b3Scalar MinX = FLT_MAX;
+ b3Scalar MinY = FLT_MAX;
+ b3Scalar MinZ = FLT_MAX;
+ b3Scalar MaxX = -FLT_MAX;
+ b3Scalar MaxY = -FLT_MAX;
+ b3Scalar MaxZ = -FLT_MAX;
+ for(int i=0; i<m_vertices.size(); i++)
+ {
+ const b3Vector3& pt = m_vertices[i];
+ if(pt.getX()<MinX) MinX = pt.getX();
+ if(pt.getX()>MaxX) MaxX = pt.getX();
+ if(pt.getY()<MinY) MinY = pt.getY();
+ if(pt.getY()>MaxY) MaxY = pt.getY();
+ if(pt.getZ()<MinZ) MinZ = pt.getZ();
+ if(pt.getZ()>MaxZ) MaxZ = pt.getZ();
+ }
+ mC.setValue(MaxX+MinX, MaxY+MinY, MaxZ+MinZ);
+ mE.setValue(MaxX-MinX, MaxY-MinY, MaxZ-MinZ);
+
+
+
+// const b3Scalar r = m_radius / sqrtf(2.0f);
+ const b3Scalar r = m_radius / sqrtf(3.0f);
+ const int LargestExtent = mE.maxAxis();
+ const b3Scalar Step = (mE[LargestExtent]*0.5f - r)/1024.0f;
+ m_extents[0] = m_extents[1] = m_extents[2] = r;
+ m_extents[LargestExtent] = mE[LargestExtent]*0.5f;
+ bool FoundBox = false;
+ for(int j=0;j<1024;j++)
+ {
+ if(testContainment())
+ {
+ FoundBox = true;
+ break;
+ }
+
+ m_extents[LargestExtent] -= Step;
+ }
+ if(!FoundBox)
+ {
+ m_extents[0] = m_extents[1] = m_extents[2] = r;
+ }
+ else
+ {
+ // Refine the box
+ const b3Scalar Step = (m_radius - r)/1024.0f;
+ const int e0 = (1<<LargestExtent) & 3;
+ const int e1 = (1<<e0) & 3;
+
+ for(int j=0;j<1024;j++)
+ {
+ const b3Scalar Saved0 = m_extents[e0];
+ const b3Scalar Saved1 = m_extents[e1];
+ m_extents[e0] += Step;
+ m_extents[e1] += Step;
+
+ if(!testContainment())
+ {
+ m_extents[e0] = Saved0;
+ m_extents[e1] = Saved1;
+ break;
+ }
+ }
+ }
+ }
+#endif
+}
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h
new file mode 100644
index 0000000000..86c4151f8c
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h
@@ -0,0 +1,62 @@
+
+/*
+Copyright (c) 2012 Advanced Micro Devices, Inc.
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+//Originally written by Erwin Coumans
+
+#ifndef _BT_CONVEX_UTILITY_H
+#define _BT_CONVEX_UTILITY_H
+
+#include "Bullet3Common/b3AlignedObjectArray.h"
+#include "Bullet3Common/b3Transform.h"
+
+
+
+
+struct b3MyFace
+{
+ b3AlignedObjectArray<int> m_indices;
+ b3Scalar m_plane[4];
+};
+
+B3_ATTRIBUTE_ALIGNED16(class) b3ConvexUtility
+{
+ public:
+ B3_DECLARE_ALIGNED_ALLOCATOR();
+
+ b3Vector3 m_localCenter;
+ b3Vector3 m_extents;
+ b3Vector3 mC;
+ b3Vector3 mE;
+ b3Scalar m_radius;
+
+ b3AlignedObjectArray<b3Vector3> m_vertices;
+ b3AlignedObjectArray<b3MyFace> m_faces;
+ b3AlignedObjectArray<b3Vector3> m_uniqueEdges;
+
+
+ b3ConvexUtility()
+ {
+ }
+ virtual ~b3ConvexUtility();
+
+ bool initializePolyhedralFeatures(const b3Vector3* orgVertices, int numVertices, bool mergeCoplanarTriangles=true);
+
+ void initialize();
+ bool testContainment() const;
+
+
+
+};
+#endif
+ \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp
new file mode 100644
index 0000000000..c3134b2c65
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp
@@ -0,0 +1,323 @@
+#include "b3CpuNarrowPhase.h"
+#include "Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h"
+#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
+
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h"
+
+
+struct b3CpuNarrowPhaseInternalData
+{
+ b3AlignedObjectArray<b3Aabb> m_localShapeAABBCPU;
+ b3AlignedObjectArray<b3Collidable> m_collidablesCPU;
+ b3AlignedObjectArray<b3ConvexUtility*> m_convexData;
+ b3Config m_config;
+
+
+ b3AlignedObjectArray<b3ConvexPolyhedronData> m_convexPolyhedra;
+ b3AlignedObjectArray<b3Vector3> m_uniqueEdges;
+ b3AlignedObjectArray<b3Vector3> m_convexVertices;
+ b3AlignedObjectArray<int> m_convexIndices;
+ b3AlignedObjectArray<b3GpuFace> m_convexFaces;
+
+ b3AlignedObjectArray<b3Contact4Data> m_contacts;
+
+ int m_numAcceleratedShapes;
+};
+
+
+const b3AlignedObjectArray<b3Contact4Data>& b3CpuNarrowPhase::getContacts() const
+{
+ return m_data->m_contacts;
+}
+
+b3Collidable& b3CpuNarrowPhase::getCollidableCpu(int collidableIndex)
+{
+ return m_data->m_collidablesCPU[collidableIndex];
+}
+
+const b3Collidable& b3CpuNarrowPhase::getCollidableCpu(int collidableIndex) const
+{
+ return m_data->m_collidablesCPU[collidableIndex];
+}
+
+
+b3CpuNarrowPhase::b3CpuNarrowPhase(const struct b3Config& config)
+{
+ m_data = new b3CpuNarrowPhaseInternalData;
+ m_data->m_config = config;
+ m_data->m_numAcceleratedShapes = 0;
+}
+
+b3CpuNarrowPhase::~b3CpuNarrowPhase()
+{
+ delete m_data;
+}
+
+void b3CpuNarrowPhase::computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3AlignedObjectArray<b3Aabb>& aabbsWorldSpace, b3AlignedObjectArray<b3RigidBodyData>& bodies)
+{
+ int nPairs = pairs.size();
+ int numContacts = 0;
+ int maxContactCapacity = m_data->m_config.m_maxContactCapacity;
+ m_data->m_contacts.resize(maxContactCapacity);
+
+ for (int i=0;i<nPairs;i++)
+ {
+ int bodyIndexA = pairs[i].x;
+ int bodyIndexB = pairs[i].y;
+ int collidableIndexA = bodies[bodyIndexA].m_collidableIdx;
+ int collidableIndexB = bodies[bodyIndexB].m_collidableIdx;
+
+ if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
+ m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
+ {
+// computeContactSphereConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
+// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+ }
+
+ if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
+ m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_SPHERE)
+ {
+// computeContactSphereConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
+// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+ //printf("convex-sphere\n");
+
+ }
+
+ if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
+ m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_PLANE)
+ {
+// computeContactPlaneConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
+// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+// printf("convex-plane\n");
+
+ }
+
+ if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_PLANE &&
+ m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
+ {
+// computeContactPlaneConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
+// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+// printf("plane-convex\n");
+
+ }
+
+ if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
+ m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ {
+// computeContactCompoundCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
+// &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], hostAabbsWorldSpace,hostAabbsLocalSpace,hostVertices,hostUniqueEdges,hostIndices,hostFaces,&hostContacts[0],
+// nContacts,maxContactCapacity,treeNodesCPU,subTreesCPU,bvhInfoCPU);
+// printf("convex-plane\n");
+
+ }
+
+
+ if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
+ m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_PLANE)
+ {
+// computeContactPlaneCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
+// &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], &hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+// printf("convex-plane\n");
+
+ }
+
+ if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_PLANE &&
+ m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ {
+// computeContactPlaneCompound(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
+// &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+// printf("plane-convex\n");
+
+ }
+
+ if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
+ m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
+ {
+ //printf("pairs[i].z=%d\n",pairs[i].z);
+ //int contactIndex = computeContactConvexConvex2(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,bodies,
+ // m_data->m_collidablesCPU,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
+ int contactIndex = b3ContactConvexConvexSAT(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,bodies,
+ m_data->m_collidablesCPU,m_data->m_convexPolyhedra,m_data->m_convexVertices,m_data->m_uniqueEdges,m_data->m_convexIndices,m_data->m_convexFaces,m_data->m_contacts,numContacts,maxContactCapacity);
+
+
+ if (contactIndex>=0)
+ {
+ pairs[i].z = contactIndex;
+ }
+// printf("plane-convex\n");
+
+ }
+
+
+ }
+
+ m_data->m_contacts.resize(numContacts);
+}
+
+int b3CpuNarrowPhase::registerConvexHullShape(b3ConvexUtility* utilPtr)
+{
+ int collidableIndex = allocateCollidable();
+ if (collidableIndex<0)
+ return collidableIndex;
+
+
+ b3Collidable& col = m_data->m_collidablesCPU[collidableIndex];
+ col.m_shapeType = SHAPE_CONVEX_HULL;
+ col.m_shapeIndex = -1;
+
+
+ {
+ b3Vector3 localCenter=b3MakeVector3(0,0,0);
+ for (int i=0;i<utilPtr->m_vertices.size();i++)
+ localCenter+=utilPtr->m_vertices[i];
+ localCenter*= (1.f/utilPtr->m_vertices.size());
+ utilPtr->m_localCenter = localCenter;
+
+ col.m_shapeIndex = registerConvexHullShapeInternal(utilPtr,col);
+ }
+
+ if (col.m_shapeIndex>=0)
+ {
+ b3Aabb aabb;
+
+ b3Vector3 myAabbMin=b3MakeVector3(1e30f,1e30f,1e30f);
+ b3Vector3 myAabbMax=b3MakeVector3(-1e30f,-1e30f,-1e30f);
+
+ for (int i=0;i<utilPtr->m_vertices.size();i++)
+ {
+ myAabbMin.setMin(utilPtr->m_vertices[i]);
+ myAabbMax.setMax(utilPtr->m_vertices[i]);
+ }
+ aabb.m_min[0] = myAabbMin[0];
+ aabb.m_min[1] = myAabbMin[1];
+ aabb.m_min[2] = myAabbMin[2];
+ aabb.m_minIndices[3] = 0;
+
+ aabb.m_max[0] = myAabbMax[0];
+ aabb.m_max[1] = myAabbMax[1];
+ aabb.m_max[2] = myAabbMax[2];
+ aabb.m_signedMaxIndices[3] = 0;
+
+ m_data->m_localShapeAABBCPU.push_back(aabb);
+
+ }
+
+ return collidableIndex;
+}
+
+int b3CpuNarrowPhase::allocateCollidable()
+{
+ int curSize = m_data->m_collidablesCPU.size();
+ if (curSize<m_data->m_config.m_maxConvexShapes)
+ {
+ m_data->m_collidablesCPU.expand();
+ return curSize;
+ }
+ else
+ {
+ b3Error("allocateCollidable out-of-range %d\n",m_data->m_config.m_maxConvexShapes);
+ }
+ return -1;
+
+}
+
+int b3CpuNarrowPhase::registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling)
+{
+ b3AlignedObjectArray<b3Vector3> verts;
+
+ unsigned char* vts = (unsigned char*) vertices;
+ for (int i=0;i<numVertices;i++)
+ {
+ float* vertex = (float*) &vts[i*strideInBytes];
+ verts.push_back(b3MakeVector3(vertex[0]*scaling[0],vertex[1]*scaling[1],vertex[2]*scaling[2]));
+ }
+
+ b3ConvexUtility* utilPtr = new b3ConvexUtility();
+ bool merge = true;
+ if (numVertices)
+ {
+ utilPtr->initializePolyhedralFeatures(&verts[0],verts.size(),merge);
+ }
+
+ int collidableIndex = registerConvexHullShape(utilPtr);
+
+ delete utilPtr;
+ return collidableIndex;
+}
+
+
+int b3CpuNarrowPhase::registerConvexHullShapeInternal(b3ConvexUtility* convexPtr,b3Collidable& col)
+{
+
+ m_data->m_convexData.resize(m_data->m_numAcceleratedShapes+1);
+ m_data->m_convexPolyhedra.resize(m_data->m_numAcceleratedShapes+1);
+
+
+ b3ConvexPolyhedronData& convex = m_data->m_convexPolyhedra.at(m_data->m_convexPolyhedra.size()-1);
+ convex.mC = convexPtr->mC;
+ convex.mE = convexPtr->mE;
+ convex.m_extents= convexPtr->m_extents;
+ convex.m_localCenter = convexPtr->m_localCenter;
+ convex.m_radius = convexPtr->m_radius;
+
+ convex.m_numUniqueEdges = convexPtr->m_uniqueEdges.size();
+ int edgeOffset = m_data->m_uniqueEdges.size();
+ convex.m_uniqueEdgesOffset = edgeOffset;
+
+ m_data->m_uniqueEdges.resize(edgeOffset+convex.m_numUniqueEdges);
+
+ //convex data here
+ int i;
+ for ( i=0;i<convexPtr->m_uniqueEdges.size();i++)
+ {
+ m_data->m_uniqueEdges[edgeOffset+i] = convexPtr->m_uniqueEdges[i];
+ }
+
+ int faceOffset = m_data->m_convexFaces.size();
+ convex.m_faceOffset = faceOffset;
+ convex.m_numFaces = convexPtr->m_faces.size();
+
+ m_data->m_convexFaces.resize(faceOffset+convex.m_numFaces);
+
+
+ for (i=0;i<convexPtr->m_faces.size();i++)
+ {
+ m_data->m_convexFaces[convex.m_faceOffset+i].m_plane = b3MakeVector3(convexPtr->m_faces[i].m_plane[0],
+ convexPtr->m_faces[i].m_plane[1],
+ convexPtr->m_faces[i].m_plane[2],
+ convexPtr->m_faces[i].m_plane[3]);
+
+
+ int indexOffset = m_data->m_convexIndices.size();
+ int numIndices = convexPtr->m_faces[i].m_indices.size();
+ m_data->m_convexFaces[convex.m_faceOffset+i].m_numIndices = numIndices;
+ m_data->m_convexFaces[convex.m_faceOffset+i].m_indexOffset = indexOffset;
+ m_data->m_convexIndices.resize(indexOffset+numIndices);
+ for (int p=0;p<numIndices;p++)
+ {
+ m_data->m_convexIndices[indexOffset+p] = convexPtr->m_faces[i].m_indices[p];
+ }
+ }
+
+ convex.m_numVertices = convexPtr->m_vertices.size();
+ int vertexOffset = m_data->m_convexVertices.size();
+ convex.m_vertexOffset =vertexOffset;
+
+ m_data->m_convexVertices.resize(vertexOffset+convex.m_numVertices);
+ for (int i=0;i<convexPtr->m_vertices.size();i++)
+ {
+ m_data->m_convexVertices[vertexOffset+i] = convexPtr->m_vertices[i];
+ }
+
+ (m_data->m_convexData)[m_data->m_numAcceleratedShapes] = convexPtr;
+
+
+
+ return m_data->m_numAcceleratedShapes++;
+}
+
+const b3Aabb& b3CpuNarrowPhase::getLocalSpaceAabb(int collidableIndex) const
+{
+ return m_data->m_localShapeAABBCPU[collidableIndex];
+}
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h
new file mode 100644
index 0000000000..528be3346d
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h
@@ -0,0 +1,105 @@
+#ifndef B3_CPU_NARROWPHASE_H
+#define B3_CPU_NARROWPHASE_H
+
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
+#include "Bullet3Common/b3AlignedObjectArray.h"
+#include "Bullet3Common/b3Vector3.h"
+#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
+#include "Bullet3Common/shared/b3Int4.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
+
+class b3CpuNarrowPhase
+{
+protected:
+
+ struct b3CpuNarrowPhaseInternalData* m_data;
+ int m_acceleratedCompanionShapeIndex;
+ int m_planeBodyIndex;
+ int m_static0Index;
+
+ int registerConvexHullShapeInternal(class b3ConvexUtility* convexPtr,b3Collidable& col);
+ int registerConcaveMeshShape(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, b3Collidable& col, const float* scaling);
+
+public:
+
+
+
+
+ b3CpuNarrowPhase(const struct b3Config& config);
+
+ virtual ~b3CpuNarrowPhase(void);
+
+ int registerSphereShape(float radius);
+ int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant);
+
+ int registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes);
+ int registerFace(const b3Vector3& faceNormal, float faceConstant);
+
+ int registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices,const float* scaling);
+
+ //do they need to be merged?
+
+ int registerConvexHullShape(b3ConvexUtility* utilPtr);
+ int registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling);
+
+ //int registerRigidBody(int collidableIndex, float mass, const float* position, const float* orientation, const float* aabbMin, const float* aabbMax,bool writeToGpu);
+ void setObjectTransform(const float* position, const float* orientation , int bodyIndex);
+
+ void writeAllBodiesToGpu();
+ void reset();
+ void readbackAllBodiesToCpu();
+ bool getObjectTransformFromCpu(float* position, float* orientation , int bodyIndex) const;
+
+ void setObjectTransformCpu(float* position, float* orientation , int bodyIndex);
+ void setObjectVelocityCpu(float* linVel, float* angVel, int bodyIndex);
+
+
+ //virtual void computeContacts(cl_mem broadphasePairs, int numBroadphasePairs, cl_mem aabbsWorldSpace, int numObjects);
+ virtual void computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3AlignedObjectArray<b3Aabb>& aabbsWorldSpace, b3AlignedObjectArray<b3RigidBodyData>& bodies);
+
+
+
+ const struct b3RigidBodyData* getBodiesCpu() const;
+ //struct b3RigidBodyData* getBodiesCpu();
+
+ int getNumBodiesGpu() const;
+
+
+ int getNumBodyInertiasGpu() const;
+
+
+ const struct b3Collidable* getCollidablesCpu() const;
+ int getNumCollidablesGpu() const;
+
+
+ /*const struct b3Contact4* getContactsCPU() const;
+
+
+ int getNumContactsGpu() const;
+ */
+
+ const b3AlignedObjectArray<b3Contact4Data>& getContacts() const;
+
+
+ int getNumRigidBodies() const;
+
+ int allocateCollidable();
+
+ int getStatic0Index() const
+ {
+ return m_static0Index;
+ }
+ b3Collidable& getCollidableCpu(int collidableIndex);
+ const b3Collidable& getCollidableCpu(int collidableIndex) const;
+
+ const b3CpuNarrowPhaseInternalData* getInternalData() const
+ {
+ return m_data;
+ }
+
+ const struct b3Aabb& getLocalSpaceAabb(int collidableIndex) const;
+};
+
+#endif //B3_CPU_NARROWPHASE_H
+
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h
new file mode 100644
index 0000000000..fba8bd07a4
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h
@@ -0,0 +1,24 @@
+
+#ifndef B3_RAYCAST_INFO_H
+#define B3_RAYCAST_INFO_H
+
+#include "Bullet3Common/b3Vector3.h"
+
+B3_ATTRIBUTE_ALIGNED16(struct) b3RayInfo
+{
+ b3Vector3 m_from;
+ b3Vector3 m_to;
+};
+
+B3_ATTRIBUTE_ALIGNED16(struct) b3RayHit
+{
+ b3Scalar m_hitFraction;
+ int m_hitBody;
+ int m_hitResult1;
+ int m_hitResult2;
+ b3Vector3 m_hitPoint;
+ b3Vector3 m_hitNormal;
+};
+
+#endif //B3_RAYCAST_INFO_H
+
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h
new file mode 100644
index 0000000000..d58f71802f
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h
@@ -0,0 +1,30 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef B3_RIGID_BODY_CL
+#define B3_RIGID_BODY_CL
+
+#include "Bullet3Common/b3Scalar.h"
+#include "Bullet3Common/b3Matrix3x3.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
+
+
+inline float b3GetInvMass(const b3RigidBodyData& body)
+{
+ return body.m_invMass;
+}
+
+
+#endif//B3_RIGID_BODY_CL
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
new file mode 100644
index 0000000000..8788ccbb47
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
@@ -0,0 +1,20 @@
+
+#ifndef B3_BVH_SUBTREE_INFO_DATA_H
+#define B3_BVH_SUBTREE_INFO_DATA_H
+
+typedef struct b3BvhSubtreeInfoData b3BvhSubtreeInfoData_t;
+
+struct b3BvhSubtreeInfoData
+{
+ //12 bytes
+ unsigned short int m_quantizedAabbMin[3];
+ unsigned short int m_quantizedAabbMax[3];
+ //4 bytes, points to the root of the subtree
+ int m_rootNodeIndex;
+ //4 bytes
+ int m_subtreeSize;
+ int m_padding[3];
+};
+
+#endif //B3_BVH_SUBTREE_INFO_DATA_H
+
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
new file mode 100644
index 0000000000..2618da24bc
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
@@ -0,0 +1,126 @@
+
+
+#include "Bullet3Common/shared/b3Int4.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
+#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
+
+
+
+// work-in-progress
+void b3BvhTraversal( __global const b3Int4* pairs,
+ __global const b3RigidBodyData* rigidBodies,
+ __global const b3Collidable* collidables,
+ __global b3Aabb* aabbs,
+ __global b3Int4* concavePairsOut,
+ __global volatile int* numConcavePairsOut,
+ __global const b3BvhSubtreeInfo* subtreeHeadersRoot,
+ __global const b3QuantizedBvhNode* quantizedNodesRoot,
+ __global const b3BvhInfo* bvhInfos,
+ int numPairs,
+ int maxNumConcavePairsCapacity,
+ int id)
+{
+
+ int bodyIndexA = pairs[id].x;
+ int bodyIndexB = pairs[id].y;
+ int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
+ int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
+
+ //once the broadphase avoids static-static pairs, we can remove this test
+ if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
+ {
+ return;
+ }
+
+ if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)
+ return;
+
+ int shapeTypeB = collidables[collidableIndexB].m_shapeType;
+
+ if (shapeTypeB!=SHAPE_CONVEX_HULL &&
+ shapeTypeB!=SHAPE_SPHERE &&
+ shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS
+ )
+ return;
+
+ b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];
+
+ b3Float4 bvhAabbMin = bvhInfo.m_aabbMin;
+ b3Float4 bvhAabbMax = bvhInfo.m_aabbMax;
+ b3Float4 bvhQuantization = bvhInfo.m_quantization;
+ int numSubtreeHeaders = bvhInfo.m_numSubTrees;
+ __global const b3BvhSubtreeInfoData* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];
+ __global const b3QuantizedBvhNodeData* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];
+
+
+ unsigned short int quantizedQueryAabbMin[3];
+ unsigned short int quantizedQueryAabbMax[3];
+ b3QuantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_minVec,false,bvhAabbMin, bvhAabbMax,bvhQuantization);
+ b3QuantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_maxVec,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);
+
+ for (int i=0;i<numSubtreeHeaders;i++)
+ {
+ b3BvhSubtreeInfoData subtree = subtreeHeaders[i];
+
+ int overlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
+ if (overlap != 0)
+ {
+ int startNodeIndex = subtree.m_rootNodeIndex;
+ int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize;
+ int curIndex = startNodeIndex;
+ int escapeIndex;
+ int isLeafNode;
+ int aabbOverlap;
+ while (curIndex < endNodeIndex)
+ {
+ b3QuantizedBvhNodeData rootNode = quantizedNodes[curIndex];
+ aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax);
+ isLeafNode = b3IsLeaf(&rootNode);
+ if (aabbOverlap)
+ {
+ if (isLeafNode)
+ {
+ int triangleIndex = b3GetTriangleIndex(&rootNode);
+ if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ {
+ int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
+ int pairIdx = b3AtomicAdd (numConcavePairsOut,numChildrenB);
+ for (int b=0;b<numChildrenB;b++)
+ {
+ if ((pairIdx+b)<maxNumConcavePairsCapacity)
+ {
+ int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
+ b3Int4 newPair = b3MakeInt4(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB);
+ concavePairsOut[pairIdx+b] = newPair;
+ }
+ }
+ } else
+ {
+ int pairIdx = b3AtomicInc(numConcavePairsOut);
+ if (pairIdx<maxNumConcavePairsCapacity)
+ {
+ b3Int4 newPair = b3MakeInt4(bodyIndexA,bodyIndexB,triangleIndex,0);
+ concavePairsOut[pairIdx] = newPair;
+ }
+ }
+ }
+ curIndex++;
+ } else
+ {
+ if (isLeafNode)
+ {
+ curIndex++;
+ } else
+ {
+ escapeIndex = b3GetEscapeIndex(&rootNode);
+ curIndex += escapeIndex;
+ }
+ }
+ }
+ }
+ }
+
+} \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
new file mode 100644
index 0000000000..8009e7d6e0
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
@@ -0,0 +1,188 @@
+#ifndef B3_CLIP_FACES_H
+#define B3_CLIP_FACES_H
+
+
+#include "Bullet3Common/shared/b3Int4.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
+#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
+
+
+inline b3Float4 b3Lerp3(b3Float4ConstArg a,b3Float4ConstArg b, float t)
+{
+ return b3MakeFloat4( a.x + (b.x - a.x) * t,
+ a.y + (b.y - a.y) * t,
+ a.z + (b.z - a.z) * t,
+ 0.f);
+}
+
+// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
+int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4ConstArg planeNormalWS,float planeEqWS, __global b3Float4* ppVtxOut)
+{
+
+ int ve;
+ float ds, de;
+ int numVertsOut = 0;
+ //double-check next test
+ // if (numVertsIn < 2)
+ // return 0;
+
+ b3Float4 firstVertex=pVtxIn[numVertsIn-1];
+ b3Float4 endVertex = pVtxIn[0];
+
+ ds = b3Dot(planeNormalWS,firstVertex)+planeEqWS;
+
+ for (ve = 0; ve < numVertsIn; ve++)
+ {
+ endVertex=pVtxIn[ve];
+ de = b3Dot(planeNormalWS,endVertex)+planeEqWS;
+ if (ds<0)
+ {
+ if (de<0)
+ {
+ // Start < 0, end < 0, so output endVertex
+ ppVtxOut[numVertsOut++] = endVertex;
+ }
+ else
+ {
+ // Start < 0, end >= 0, so output intersection
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ }
+ }
+ else
+ {
+ if (de<0)
+ {
+ // Start >= 0, end < 0 so output intersection and end
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = endVertex;
+ }
+ }
+ firstVertex = endVertex;
+ ds = de;
+ }
+ return numVertsOut;
+}
+
+
+__kernel void clipFacesAndFindContactsKernel( __global const b3Float4* separatingNormals,
+ __global const int* hasSeparatingAxis,
+ __global b3Int4* clippingFacesOut,
+ __global b3Float4* worldVertsA1,
+ __global b3Float4* worldNormalsA1,
+ __global b3Float4* worldVertsB1,
+ __global b3Float4* worldVertsB2,
+ int vertexFaceCapacity,
+ int pairIndex
+ )
+{
+// int i = get_global_id(0);
+ //int pairIndex = i;
+ int i = pairIndex;
+
+ float minDist = -1e30f;
+ float maxDist = 0.02f;
+
+// if (i<numPairs)
+ {
+
+ if (hasSeparatingAxis[i])
+ {
+
+// int bodyIndexA = pairs[i].x;
+ // int bodyIndexB = pairs[i].y;
+
+ int numLocalContactsOut = 0;
+
+ int capacityWorldVertsB2 = vertexFaceCapacity;
+
+ __global b3Float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];
+ __global b3Float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];
+
+
+ {
+ __global b3Int4* clippingFaces = clippingFacesOut;
+
+
+ int closestFaceA = clippingFaces[pairIndex].x;
+ // int closestFaceB = clippingFaces[pairIndex].y;
+ int numVertsInA = clippingFaces[pairIndex].z;
+ int numVertsInB = clippingFaces[pairIndex].w;
+
+ int numVertsOut = 0;
+
+ if (closestFaceA>=0)
+ {
+
+
+
+ // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
+
+ for(int e0=0;e0<numVertsInA;e0++)
+ {
+ const b3Float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];
+ const b3Float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];
+ const b3Float4 WorldEdge0 = aw - bw;
+ b3Float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];
+ b3Float4 planeNormalWS1 = -b3Cross(WorldEdge0,worldPlaneAnormal1);
+ b3Float4 worldA1 = aw;
+ float planeEqWS1 = -b3Dot(worldA1,planeNormalWS1);
+ b3Float4 planeNormalWS = planeNormalWS1;
+ float planeEqWS=planeEqWS1;
+ numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);
+ __global b3Float4* tmp = pVtxOut;
+ pVtxOut = pVtxIn;
+ pVtxIn = tmp;
+ numVertsInB = numVertsOut;
+ numVertsOut = 0;
+ }
+
+ b3Float4 planeNormalWS = worldNormalsA1[pairIndex];
+ float planeEqWS=-b3Dot(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);
+
+ for (int i=0;i<numVertsInB;i++)
+ {
+ float depth = b3Dot(planeNormalWS,pVtxIn[i])+planeEqWS;
+ if (depth <=minDist)
+ {
+ depth = minDist;
+ }
+/*
+ static float maxDepth = 0.f;
+ if (depth < maxDepth)
+ {
+ maxDepth = depth;
+ if (maxDepth < -10)
+ {
+ printf("error at framecount %d?\n",myframecount);
+ }
+ printf("maxDepth = %f\n", maxDepth);
+
+ }
+*/
+ if (depth <=maxDist)
+ {
+ b3Float4 pointInWorld = pVtxIn[i];
+ pVtxOut[numLocalContactsOut++] = b3MakeFloat4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
+ }
+ }
+
+ }
+ clippingFaces[pairIndex].w =numLocalContactsOut;
+
+
+ }
+
+ for (int i=0;i<numLocalContactsOut;i++)
+ pVtxIn[i] = pVtxOut[i];
+
+ }// if (hasSeparatingAxis[i])
+ }// if (i<numPairs)
+
+}
+
+#endif //B3_CLIP_FACES_H
+
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
new file mode 100644
index 0000000000..77cdc7b7a9
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
@@ -0,0 +1,76 @@
+
+#ifndef B3_COLLIDABLE_H
+#define B3_COLLIDABLE_H
+
+
+#include "Bullet3Common/shared/b3Float4.h"
+#include "Bullet3Common/shared/b3Quat.h"
+
+enum b3ShapeTypes
+{
+ SHAPE_HEIGHT_FIELD=1,
+
+ SHAPE_CONVEX_HULL=3,
+ SHAPE_PLANE=4,
+ SHAPE_CONCAVE_TRIMESH=5,
+ SHAPE_COMPOUND_OF_CONVEX_HULLS=6,
+ SHAPE_SPHERE=7,
+ MAX_NUM_SHAPE_TYPES,
+};
+
+typedef struct b3Collidable b3Collidable_t;
+
+
+struct b3Collidable
+{
+ union {
+ int m_numChildShapes;
+ int m_bvhIndex;
+ };
+ union
+ {
+ float m_radius;
+ int m_compoundBvhIndex;
+ };
+
+ int m_shapeType;
+ union
+ {
+ int m_shapeIndex;
+ float m_height;
+ };
+};
+
+typedef struct b3GpuChildShape b3GpuChildShape_t;
+struct b3GpuChildShape
+{
+ b3Float4 m_childPosition;
+ b3Quat m_childOrientation;
+ union
+ {
+ int m_shapeIndex;//used for SHAPE_COMPOUND_OF_CONVEX_HULLS
+ int m_capsuleAxis;
+ };
+ union
+ {
+ float m_radius;//used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES
+ int m_numChildShapes;//used for compound shape
+ };
+ union
+ {
+ float m_height;//used for childshape of SHAPE_COMPOUND_OF_CAPSULES
+ int m_collidableShapeIndex;
+ };
+ int m_shapeType;
+};
+
+struct b3CompoundOverlappingPair
+{
+ int m_bodyIndexA;
+ int m_bodyIndexB;
+// int m_pairType;
+ int m_childShapeIndexA;
+ int m_childShapeIndexB;
+};
+
+#endif //B3_COLLIDABLE_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
new file mode 100644
index 0000000000..dfd45cc566
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
@@ -0,0 +1,40 @@
+#ifndef B3_CONTACT4DATA_H
+#define B3_CONTACT4DATA_H
+
+#include "Bullet3Common/shared/b3Float4.h"
+
+typedef struct b3Contact4Data b3Contact4Data_t;
+
+struct b3Contact4Data
+{
+ b3Float4 m_worldPosB[4];
+// b3Float4 m_localPosA[4];
+// b3Float4 m_localPosB[4];
+ b3Float4 m_worldNormalOnB; // w: m_nPoints
+ unsigned short m_restituitionCoeffCmp;
+ unsigned short m_frictionCoeffCmp;
+ int m_batchIdx;
+ int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr
+ int m_bodyBPtrAndSignBit;
+
+ int m_childIndexA;
+ int m_childIndexB;
+ int m_unused1;
+ int m_unused2;
+
+
+};
+
+inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)
+{
+ return (int)contact->m_worldNormalOnB.w;
+};
+
+inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)
+{
+ contact->m_worldNormalOnB.w = (float)numPoints;
+};
+
+
+
+#endif //B3_CONTACT4DATA_H \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
new file mode 100644
index 0000000000..f295f01a6c
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
@@ -0,0 +1,520 @@
+
+#ifndef B3_CONTACT_CONVEX_CONVEX_SAT_H
+#define B3_CONTACT_CONVEX_CONVEX_SAT_H
+
+
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h"
+
+#define B3_MAX_VERTS 1024
+
+
+
+inline b3Float4 b3Lerp3(const b3Float4& a,const b3Float4& b, float t)
+{
+ return b3MakeVector3( a.x + (b.x - a.x) * t,
+ a.y + (b.y - a.y) * t,
+ a.z + (b.z - a.z) * t,
+ 0.f);
+}
+
+
+// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
+inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNormalWS,float planeEqWS, b3Float4* ppVtxOut)
+{
+
+ int ve;
+ float ds, de;
+ int numVertsOut = 0;
+ if (numVertsIn < 2)
+ return 0;
+
+ b3Float4 firstVertex=pVtxIn[numVertsIn-1];
+ b3Float4 endVertex = pVtxIn[0];
+
+ ds = b3Dot3F4(planeNormalWS,firstVertex)+planeEqWS;
+
+ for (ve = 0; ve < numVertsIn; ve++)
+ {
+ endVertex=pVtxIn[ve];
+
+ de = b3Dot3F4(planeNormalWS,endVertex)+planeEqWS;
+
+ if (ds<0)
+ {
+ if (de<0)
+ {
+ // Start < 0, end < 0, so output endVertex
+ ppVtxOut[numVertsOut++] = endVertex;
+ }
+ else
+ {
+ // Start < 0, end >= 0, so output intersection
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ }
+ }
+ else
+ {
+ if (de<0)
+ {
+ // Start >= 0, end < 0 so output intersection and end
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = endVertex;
+ }
+ }
+ firstVertex = endVertex;
+ ds = de;
+ }
+ return numVertsOut;
+}
+
+
+inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3ConvexPolyhedronData* hullA,
+ const b3Float4& posA, const b3Quaternion& ornA, b3Float4* worldVertsB1, int numWorldVertsB1,
+ b3Float4* worldVertsB2, int capacityWorldVertsB2,
+ const float minDist, float maxDist,
+ const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
+ //const b3Float4* verticesB, const b3GpuFace* facesB, const int* indicesB,
+ b3Float4* contactsOut,
+ int contactCapacity)
+{
+ int numContactsOut = 0;
+
+ b3Float4* pVtxIn = worldVertsB1;
+ b3Float4* pVtxOut = worldVertsB2;
+
+ int numVertsIn = numWorldVertsB1;
+ int numVertsOut = 0;
+
+ int closestFaceA=-1;
+ {
+ float dmin = FLT_MAX;
+ for(int face=0;face<hullA->m_numFaces;face++)
+ {
+ const b3Float4 Normal = b3MakeVector3(
+ facesA[hullA->m_faceOffset+face].m_plane.x,
+ facesA[hullA->m_faceOffset+face].m_plane.y,
+ facesA[hullA->m_faceOffset+face].m_plane.z,0.f);
+ const b3Float4 faceANormalWS = b3QuatRotate(ornA,Normal);
+
+ float d = b3Dot3F4(faceANormalWS,separatingNormal);
+ if (d < dmin)
+ {
+ dmin = d;
+ closestFaceA = face;
+ }
+ }
+ }
+ if (closestFaceA<0)
+ return numContactsOut;
+
+ b3GpuFace polyA = facesA[hullA->m_faceOffset+closestFaceA];
+
+ // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
+ //int numContacts = numWorldVertsB1;
+ int numVerticesA = polyA.m_numIndices;
+ for(int e0=0;e0<numVerticesA;e0++)
+ {
+ const b3Float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];
+ const b3Float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];
+ const b3Float4 edge0 = a - b;
+ const b3Float4 WorldEdge0 = b3QuatRotate(ornA,edge0);
+ b3Float4 planeNormalA = b3MakeFloat4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
+ b3Float4 worldPlaneAnormal1 = b3QuatRotate(ornA,planeNormalA);
+
+ b3Float4 planeNormalWS1 = -b3Cross3(WorldEdge0,worldPlaneAnormal1);
+ b3Float4 worldA1 = b3TransformPoint(a,posA,ornA);
+ float planeEqWS1 = -b3Dot3F4(worldA1,planeNormalWS1);
+
+ b3Float4 planeNormalWS = planeNormalWS1;
+ float planeEqWS=planeEqWS1;
+
+ //clip face
+ //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);
+ numVertsOut = b3ClipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);
+
+ //btSwap(pVtxIn,pVtxOut);
+ b3Float4* tmp = pVtxOut;
+ pVtxOut = pVtxIn;
+ pVtxIn = tmp;
+ numVertsIn = numVertsOut;
+ numVertsOut = 0;
+ }
+
+
+ // only keep points that are behind the witness face
+ {
+ b3Float4 localPlaneNormal = b3MakeFloat4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
+ float localPlaneEq = polyA.m_plane.w;
+ b3Float4 planeNormalWS = b3QuatRotate(ornA,localPlaneNormal);
+ float planeEqWS=localPlaneEq-b3Dot3F4(planeNormalWS,posA);
+ for (int i=0;i<numVertsIn;i++)
+ {
+ float depth = b3Dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;
+ if (depth <=minDist)
+ {
+ depth = minDist;
+ }
+ if (numContactsOut<contactCapacity)
+ {
+ if (depth <=maxDist)
+ {
+ b3Float4 pointInWorld = pVtxIn[i];
+ //resultOut.addContactPoint(separatingNormal,point,depth);
+ contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
+ //printf("depth=%f\n",depth);
+ }
+ } else
+ {
+ b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut,contactCapacity);
+ }
+ }
+ }
+
+ return numContactsOut;
+}
+
+
+
+inline int b3ClipHullAgainstHull(const b3Float4& separatingNormal,
+ const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const b3Float4& posA, const b3Quaternion& ornA,const b3Float4& posB, const b3Quaternion& ornB,
+ b3Float4* worldVertsB1, b3Float4* worldVertsB2, int capacityWorldVerts,
+ const float minDist, float maxDist,
+ const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
+ const b3AlignedObjectArray<b3Float4>& verticesB, const b3AlignedObjectArray<b3GpuFace>& facesB, const b3AlignedObjectArray<int>& indicesB,
+
+ b3Float4* contactsOut,
+ int contactCapacity)
+{
+ int numContactsOut = 0;
+ int numWorldVertsB1= 0;
+
+ B3_PROFILE("clipHullAgainstHull");
+
+ //float curMaxDist=maxDist;
+ int closestFaceB=-1;
+ float dmax = -FLT_MAX;
+
+ {
+ //B3_PROFILE("closestFaceB");
+ if (hullB.m_numFaces!=1)
+ {
+ //printf("wtf\n");
+ }
+ static bool once = true;
+ //printf("separatingNormal=%f,%f,%f\n",separatingNormal.x,separatingNormal.y,separatingNormal.z);
+
+ for(int face=0;face<hullB.m_numFaces;face++)
+ {
+#ifdef BT_DEBUG_SAT_FACE
+ if (once)
+ printf("face %d\n",face);
+ const b3GpuFace* faceB = &facesB[hullB.m_faceOffset+face];
+ if (once)
+ {
+ for (int i=0;i<faceB->m_numIndices;i++)
+ {
+ b3Float4 vert = verticesB[hullB.m_vertexOffset+indicesB[faceB->m_indexOffset+i]];
+ printf("vert[%d] = %f,%f,%f\n",i,vert.x,vert.y,vert.z);
+ }
+ }
+#endif //BT_DEBUG_SAT_FACE
+ //if (facesB[hullB.m_faceOffset+face].m_numIndices>2)
+ {
+ const b3Float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset+face].m_plane.x,
+ facesB[hullB.m_faceOffset+face].m_plane.y, facesB[hullB.m_faceOffset+face].m_plane.z,0.f);
+ const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal);
+#ifdef BT_DEBUG_SAT_FACE
+ if (once)
+ printf("faceNormal = %f,%f,%f\n",Normal.x,Normal.y,Normal.z);
+#endif
+ float d = b3Dot3F4(WorldNormal,separatingNormal);
+ if (d > dmax)
+ {
+ dmax = d;
+ closestFaceB = face;
+ }
+ }
+ }
+ once = false;
+ }
+
+
+ b3Assert(closestFaceB>=0);
+ {
+ //B3_PROFILE("worldVertsB1");
+ const b3GpuFace& polyB = facesB[hullB.m_faceOffset+closestFaceB];
+ const int numVertices = polyB.m_numIndices;
+ for(int e0=0;e0<numVertices;e0++)
+ {
+ const b3Float4& b = verticesB[hullB.m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
+ worldVertsB1[numWorldVertsB1++] = b3TransformPoint(b,posB,ornB);
+ }
+ }
+
+ if (closestFaceB>=0)
+ {
+ //B3_PROFILE("clipFaceAgainstHull");
+ numContactsOut = b3ClipFaceAgainstHull((b3Float4&)separatingNormal, &hullA,
+ posA,ornA,
+ worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,
+ verticesA, facesA, indicesA,
+ contactsOut,contactCapacity);
+ }
+
+ return numContactsOut;
+}
+
+
+
+
+inline int b3ClipHullHullSingle(
+ int bodyIndexA, int bodyIndexB,
+ const b3Float4& posA,
+ const b3Quaternion& ornA,
+ const b3Float4& posB,
+ const b3Quaternion& ornB,
+
+ int collidableIndexA, int collidableIndexB,
+
+ const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf,
+ b3AlignedObjectArray<b3Contact4Data>* globalContactOut,
+ int& nContacts,
+
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA,
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB,
+
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
+ const b3AlignedObjectArray<b3GpuFace>& facesA,
+ const b3AlignedObjectArray<int>& indicesA,
+
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
+ const b3AlignedObjectArray<b3GpuFace>& facesB,
+ const b3AlignedObjectArray<int>& indicesB,
+
+ const b3AlignedObjectArray<b3Collidable>& hostCollidablesA,
+ const b3AlignedObjectArray<b3Collidable>& hostCollidablesB,
+ const b3Vector3& sepNormalWorldSpace,
+ int maxContactCapacity )
+{
+ int contactIndex = -1;
+ b3ConvexPolyhedronData hullA, hullB;
+
+ b3Collidable colA = hostCollidablesA[collidableIndexA];
+ hullA = hostConvexDataA[colA.m_shapeIndex];
+ //printf("numvertsA = %d\n",hullA.m_numVertices);
+
+
+ b3Collidable colB = hostCollidablesB[collidableIndexB];
+ hullB = hostConvexDataB[colB.m_shapeIndex];
+ //printf("numvertsB = %d\n",hullB.m_numVertices);
+
+
+ b3Float4 contactsOut[B3_MAX_VERTS];
+ int localContactCapacity = B3_MAX_VERTS;
+
+#ifdef _WIN32
+ b3Assert(_finite(bodyBuf->at(bodyIndexA).m_pos.x));
+ b3Assert(_finite(bodyBuf->at(bodyIndexB).m_pos.x));
+#endif
+
+
+ {
+
+ b3Float4 worldVertsB1[B3_MAX_VERTS];
+ b3Float4 worldVertsB2[B3_MAX_VERTS];
+ int capacityWorldVerts = B3_MAX_VERTS;
+
+ b3Float4 hostNormal = b3MakeFloat4(sepNormalWorldSpace.x,sepNormalWorldSpace.y,sepNormalWorldSpace.z,0.f);
+ int shapeA = hostCollidablesA[collidableIndexA].m_shapeIndex;
+ int shapeB = hostCollidablesB[collidableIndexB].m_shapeIndex;
+
+ b3Scalar minDist = -1;
+ b3Scalar maxDist = 0.;
+
+
+
+ b3Transform trA,trB;
+ {
+ //B3_PROFILE("b3TransformPoint computation");
+ //trA.setIdentity();
+ trA.setOrigin(b3MakeVector3(posA.x,posA.y,posA.z));
+ trA.setRotation(b3Quaternion(ornA.x,ornA.y,ornA.z,ornA.w));
+
+ //trB.setIdentity();
+ trB.setOrigin(b3MakeVector3(posB.x,posB.y,posB.z));
+ trB.setRotation(b3Quaternion(ornB.x,ornB.y,ornB.z,ornB.w));
+ }
+
+ b3Quaternion trAorn = trA.getRotation();
+ b3Quaternion trBorn = trB.getRotation();
+
+ int numContactsOut = b3ClipHullAgainstHull(hostNormal,
+ hostConvexDataA.at(shapeA),
+ hostConvexDataB.at(shapeB),
+ (b3Float4&)trA.getOrigin(), (b3Quaternion&)trAorn,
+ (b3Float4&)trB.getOrigin(), (b3Quaternion&)trBorn,
+ worldVertsB1,worldVertsB2,capacityWorldVerts,
+ minDist, maxDist,
+ verticesA, facesA,indicesA,
+ verticesB, facesB,indicesB,
+
+ contactsOut,localContactCapacity);
+
+ if (numContactsOut>0)
+ {
+ B3_PROFILE("overlap");
+
+ b3Float4 normalOnSurfaceB = (b3Float4&)hostNormal;
+// b3Float4 centerOut;
+
+ b3Int4 contactIdx;
+ contactIdx.x = 0;
+ contactIdx.y = 1;
+ contactIdx.z = 2;
+ contactIdx.w = 3;
+
+ int numPoints = 0;
+
+ {
+ B3_PROFILE("extractManifold");
+ numPoints = b3ReduceContacts(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx);
+ }
+
+ b3Assert(numPoints);
+
+ if (nContacts<maxContactCapacity)
+ {
+ contactIndex = nContacts;
+ globalContactOut->expand();
+ b3Contact4Data& contact = globalContactOut->at(nContacts);
+ contact.m_batchIdx = 0;//i;
+ contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass==0)? -bodyIndexA:bodyIndexA;
+ contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass==0)? -bodyIndexB:bodyIndexB;
+
+ contact.m_frictionCoeffCmp = 45874;
+ contact.m_restituitionCoeffCmp = 0;
+
+ // float distance = 0.f;
+ for (int p=0;p<numPoints;p++)
+ {
+ contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]];//check if it is actually on B
+ contact.m_worldNormalOnB = normalOnSurfaceB;
+ }
+ //printf("bodyIndexA %d,bodyIndexB %d,normal=%f,%f,%f numPoints %d\n",bodyIndexA,bodyIndexB,normalOnSurfaceB.x,normalOnSurfaceB.y,normalOnSurfaceB.z,numPoints);
+ contact.m_worldNormalOnB.w = (b3Scalar)numPoints;
+ nContacts++;
+ } else
+ {
+ b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts,maxContactCapacity);
+ }
+ }
+ }
+ return contactIndex;
+}
+
+
+
+
+
+inline int b3ContactConvexConvexSAT(
+ int pairIndex,
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies,
+ const b3AlignedObjectArray<b3Collidable>& collidables,
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes,
+ const b3AlignedObjectArray<b3Float4>& convexVertices,
+ const b3AlignedObjectArray<b3Float4>& uniqueEdges,
+ const b3AlignedObjectArray<int>& convexIndices,
+ const b3AlignedObjectArray<b3GpuFace>& faces,
+ b3AlignedObjectArray<b3Contact4Data>& globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity)
+{
+ int contactIndex = -1;
+
+
+ b3Float4 posA = rigidBodies[bodyIndexA].m_pos;
+ b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
+ b3Float4 posB = rigidBodies[bodyIndexB].m_pos;
+ b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat;
+
+
+ b3ConvexPolyhedronData hullA, hullB;
+
+ b3Float4 sepNormalWorldSpace;
+
+
+
+ b3Collidable colA = collidables[collidableIndexA];
+ hullA = convexShapes[colA.m_shapeIndex];
+ //printf("numvertsA = %d\n",hullA.m_numVertices);
+
+
+ b3Collidable colB = collidables[collidableIndexB];
+ hullB = convexShapes[colB.m_shapeIndex];
+ //printf("numvertsB = %d\n",hullB.m_numVertices);
+
+
+
+
+#ifdef _WIN32
+ b3Assert(_finite(rigidBodies[bodyIndexA].m_pos.x));
+ b3Assert(_finite(rigidBodies[bodyIndexB].m_pos.x));
+#endif
+
+ bool foundSepAxis = b3FindSeparatingAxis(hullA,hullB,
+ posA,
+ ornA,
+ posB,
+ ornB,
+
+ convexVertices,uniqueEdges,faces,convexIndices,
+ convexVertices,uniqueEdges,faces,convexIndices,
+
+ sepNormalWorldSpace
+ );
+
+
+ if (foundSepAxis)
+ {
+
+
+ contactIndex = b3ClipHullHullSingle(
+ bodyIndexA, bodyIndexB,
+ posA,ornA,
+ posB,ornB,
+ collidableIndexA, collidableIndexB,
+ &rigidBodies,
+ &globalContactsOut,
+ nGlobalContactsOut,
+
+ convexShapes,
+ convexShapes,
+
+ convexVertices,
+ uniqueEdges,
+ faces,
+ convexIndices,
+
+ convexVertices,
+ uniqueEdges,
+ faces,
+ convexIndices,
+
+ collidables,
+ collidables,
+ sepNormalWorldSpace,
+ maxContactCapacity);
+
+ }
+
+ return contactIndex;
+}
+
+#endif //B3_CONTACT_CONVEX_CONVEX_SAT_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
new file mode 100644
index 0000000000..a3fa82287b
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
@@ -0,0 +1,162 @@
+
+#ifndef B3_CONTACT_SPHERE_SPHERE_H
+#define B3_CONTACT_SPHERE_SPHERE_H
+
+
+
+
+
+void computeContactSphereConvex(int pairIndex,
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3RigidBodyData* rigidBodies,
+ const b3Collidable* collidables,
+ const b3ConvexPolyhedronData* convexShapes,
+ const b3Vector3* convexVertices,
+ const int* convexIndices,
+ const b3GpuFace* faces,
+ b3Contact4* globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity)
+{
+
+ float radius = collidables[collidableIndexA].m_radius;
+ float4 spherePos1 = rigidBodies[bodyIndexA].m_pos;
+ b3Quaternion sphereOrn = rigidBodies[bodyIndexA].m_quat;
+
+
+
+ float4 pos = rigidBodies[bodyIndexB].m_pos;
+
+
+ b3Quaternion quat = rigidBodies[bodyIndexB].m_quat;
+
+ b3Transform tr;
+ tr.setIdentity();
+ tr.setOrigin(pos);
+ tr.setRotation(quat);
+ b3Transform trInv = tr.inverse();
+
+ float4 spherePos = trInv(spherePos1);
+
+ int collidableIndex = rigidBodies[bodyIndexB].m_collidableIdx;
+ int shapeIndex = collidables[collidableIndex].m_shapeIndex;
+ int numFaces = convexShapes[shapeIndex].m_numFaces;
+ float4 closestPnt = b3MakeVector3(0, 0, 0, 0);
+ float4 hitNormalWorld = b3MakeVector3(0, 0, 0, 0);
+ float minDist = -1000000.f; // TODO: What is the largest/smallest float?
+ bool bCollide = true;
+ int region = -1;
+ float4 localHitNormal;
+ for ( int f = 0; f < numFaces; f++ )
+ {
+ b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];
+ float4 planeEqn;
+ float4 localPlaneNormal = b3MakeVector3(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
+ float4 n1 = localPlaneNormal;//quatRotate(quat,localPlaneNormal);
+ planeEqn = n1;
+ planeEqn[3] = face.m_plane.w;
+
+ float4 pntReturn;
+ float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);
+
+ if ( dist > radius)
+ {
+ bCollide = false;
+ break;
+ }
+
+ if ( dist > 0 )
+ {
+ //might hit an edge or vertex
+ b3Vector3 out;
+
+ bool isInPoly = IsPointInPolygon(spherePos,
+ &face,
+ &convexVertices[convexShapes[shapeIndex].m_vertexOffset],
+ convexIndices,
+ &out);
+ if (isInPoly)
+ {
+ if (dist>minDist)
+ {
+ minDist = dist;
+ closestPnt = pntReturn;
+ localHitNormal = planeEqn;
+ region=1;
+ }
+ } else
+ {
+ b3Vector3 tmp = spherePos-out;
+ b3Scalar l2 = tmp.length2();
+ if (l2<radius*radius)
+ {
+ dist = b3Sqrt(l2);
+ if (dist>minDist)
+ {
+ minDist = dist;
+ closestPnt = out;
+ localHitNormal = tmp/dist;
+ region=2;
+ }
+
+ } else
+ {
+ bCollide = false;
+ break;
+ }
+ }
+ }
+ else
+ {
+ if ( dist > minDist )
+ {
+ minDist = dist;
+ closestPnt = pntReturn;
+ localHitNormal = planeEqn;
+ region=3;
+ }
+ }
+ }
+ static int numChecks = 0;
+ numChecks++;
+
+ if (bCollide && minDist > -10000)
+ {
+
+ float4 normalOnSurfaceB1 = tr.getBasis()*localHitNormal;//-hitNormalWorld;
+ float4 pOnB1 = tr(closestPnt);
+ //printf("dist ,%f,",minDist);
+ float actualDepth = minDist-radius;
+ if (actualDepth<0)
+ {
+ //printf("actualDepth = ,%f,", actualDepth);
+ //printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z);
+ //printf("region=,%d,\n", region);
+ pOnB1[3] = actualDepth;
+
+ int dstIdx;
+// dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
+
+ if (nGlobalContactsOut < maxContactCapacity)
+ {
+ dstIdx=nGlobalContactsOut;
+ nGlobalContactsOut++;
+
+ b3Contact4* c = &globalContactsOut[dstIdx];
+ c->m_worldNormalOnB = normalOnSurfaceB1;
+ c->setFrictionCoeff(0.7);
+ c->setRestituitionCoeff(0.f);
+
+ c->m_batchIdx = pairIndex;
+ c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
+ c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
+ c->m_worldPosB[0] = pOnB1;
+ int numPoints = 1;
+ c->m_worldNormalOnB.w = (b3Scalar)numPoints;
+ }//if (dstIdx < numPairs)
+ }
+ }//if (hasCollision)
+
+}
+#endif //B3_CONTACT_SPHERE_SPHERE_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
new file mode 100644
index 0000000000..5c5f4e297f
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
@@ -0,0 +1,40 @@
+
+#ifndef B3_CONVEX_POLYHEDRON_DATA_H
+#define B3_CONVEX_POLYHEDRON_DATA_H
+
+
+
+#include "Bullet3Common/shared/b3Float4.h"
+#include "Bullet3Common/shared/b3Quat.h"
+
+typedef struct b3GpuFace b3GpuFace_t;
+struct b3GpuFace
+{
+ b3Float4 m_plane;
+ int m_indexOffset;
+ int m_numIndices;
+ int m_unusedPadding1;
+ int m_unusedPadding2;
+};
+
+typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;
+
+struct b3ConvexPolyhedronData
+{
+ b3Float4 m_localCenter;
+ b3Float4 m_extents;
+ b3Float4 mC;
+ b3Float4 mE;
+
+ float m_radius;
+ int m_faceOffset;
+ int m_numFaces;
+ int m_numVertices;
+
+ int m_vertexOffset;
+ int m_uniqueEdgesOffset;
+ int m_numUniqueEdges;
+ int m_unused;
+};
+
+#endif //B3_CONVEX_POLYHEDRON_DATA_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
new file mode 100644
index 0000000000..89993f3565
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
@@ -0,0 +1,832 @@
+#ifndef B3_FIND_CONCAVE_SEPARATING_AXIS_H
+#define B3_FIND_CONCAVE_SEPARATING_AXIS_H
+
+#define B3_TRIANGLE_NUM_CONVEX_FACES 5
+
+
+#include "Bullet3Common/shared/b3Int4.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
+#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
+
+
+inline void b3Project(__global const b3ConvexPolyhedronData* hull, b3Float4ConstArg pos, b3QuatConstArg orn,
+const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max)
+{
+ min[0] = FLT_MAX;
+ max[0] = -FLT_MAX;
+ int numVerts = hull->m_numVertices;
+
+ const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),*dir);
+ float offset = b3Dot(pos,*dir);
+ for(int i=0;i<numVerts;i++)
+ {
+ float dp = b3Dot(vertices[hull->m_vertexOffset+i],localDir);
+ if(dp < min[0])
+ min[0] = dp;
+ if(dp > max[0])
+ max[0] = dp;
+ }
+ if(min[0]>max[0])
+ {
+ float tmp = min[0];
+ min[0] = max[0];
+ max[0] = tmp;
+ }
+ min[0] += offset;
+ max[0] += offset;
+}
+
+
+inline bool b3TestSepAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ b3Float4ConstArg posA,b3QuatConstArg ornA,
+ b3Float4ConstArg posB,b3QuatConstArg ornB,
+ b3Float4* sep_axis, const b3Float4* verticesA, __global const b3Float4* verticesB,float* depth)
+{
+ float Min0,Max0;
+ float Min1,Max1;
+ b3Project(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);
+ b3Project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);
+
+ if(Max0<Min1 || Max1<Min0)
+ return false;
+
+ float d0 = Max0 - Min1;
+ float d1 = Max1 - Min0;
+ *depth = d0<d1 ? d0:d1;
+ return true;
+}
+
+
+bool b3FindSeparatingAxis( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ b3Float4ConstArg posA1,
+ b3QuatConstArg ornA,
+ b3Float4ConstArg posB1,
+ b3QuatConstArg ornB,
+ b3Float4ConstArg DeltaC2,
+
+ const b3Float4* verticesA,
+ const b3Float4* uniqueEdgesA,
+ const b3GpuFace* facesA,
+ const int* indicesA,
+
+ __global const b3Float4* verticesB,
+ __global const b3Float4* uniqueEdgesB,
+ __global const b3GpuFace* facesB,
+ __global const int* indicesB,
+ b3Float4* sep,
+ float* dmin)
+{
+
+
+ b3Float4 posA = posA1;
+ posA.w = 0.f;
+ b3Float4 posB = posB1;
+ posB.w = 0.f;
+/*
+ static int maxFaceVertex = 0;
+
+ int curFaceVertexAB = hullA->m_numFaces*hullB->m_numVertices;
+ curFaceVertexAB+= hullB->m_numFaces*hullA->m_numVertices;
+
+ if (curFaceVertexAB>maxFaceVertex)
+ {
+ maxFaceVertex = curFaceVertexAB;
+ printf("curFaceVertexAB = %d\n",curFaceVertexAB);
+ printf("hullA->m_numFaces = %d\n",hullA->m_numFaces);
+ printf("hullA->m_numVertices = %d\n",hullA->m_numVertices);
+ printf("hullB->m_numVertices = %d\n",hullB->m_numVertices);
+ }
+*/
+
+ int curPlaneTests=0;
+ {
+ int numFacesA = hullA->m_numFaces;
+ // Test normals from hullA
+ for(int i=0;i<numFacesA;i++)
+ {
+ const b3Float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
+ b3Float4 faceANormalWS = b3QuatRotate(ornA,normal);
+ if (b3Dot(DeltaC2,faceANormalWS)<0)
+ faceANormalWS*=-1.f;
+ curPlaneTests++;
+ float d;
+ if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))
+ return false;
+ if(d<*dmin)
+ {
+ *dmin = d;
+ *sep = faceANormalWS;
+ }
+ }
+ }
+ if((b3Dot(-DeltaC2,*sep))>0.0f)
+ {
+ *sep = -(*sep);
+ }
+ return true;
+}
+
+
+b3Vector3 unitSphere162[]=
+{
+ b3MakeVector3(0.000000,-1.000000,0.000000),
+b3MakeVector3(0.203181,-0.967950,0.147618),
+b3MakeVector3(-0.077607,-0.967950,0.238853),
+b3MakeVector3(0.723607,-0.447220,0.525725),
+b3MakeVector3(0.609547,-0.657519,0.442856),
+b3MakeVector3(0.812729,-0.502301,0.295238),
+b3MakeVector3(-0.251147,-0.967949,0.000000),
+b3MakeVector3(-0.077607,-0.967950,-0.238853),
+b3MakeVector3(0.203181,-0.967950,-0.147618),
+b3MakeVector3(0.860698,-0.251151,0.442858),
+b3MakeVector3(-0.276388,-0.447220,0.850649),
+b3MakeVector3(-0.029639,-0.502302,0.864184),
+b3MakeVector3(-0.155215,-0.251152,0.955422),
+b3MakeVector3(-0.894426,-0.447216,0.000000),
+b3MakeVector3(-0.831051,-0.502299,0.238853),
+b3MakeVector3(-0.956626,-0.251149,0.147618),
+b3MakeVector3(-0.276388,-0.447220,-0.850649),
+b3MakeVector3(-0.483971,-0.502302,-0.716565),
+b3MakeVector3(-0.436007,-0.251152,-0.864188),
+b3MakeVector3(0.723607,-0.447220,-0.525725),
+b3MakeVector3(0.531941,-0.502302,-0.681712),
+b3MakeVector3(0.687159,-0.251152,-0.681715),
+b3MakeVector3(0.687159,-0.251152,0.681715),
+b3MakeVector3(-0.436007,-0.251152,0.864188),
+b3MakeVector3(-0.956626,-0.251149,-0.147618),
+b3MakeVector3(-0.155215,-0.251152,-0.955422),
+b3MakeVector3(0.860698,-0.251151,-0.442858),
+b3MakeVector3(0.276388,0.447220,0.850649),
+b3MakeVector3(0.483971,0.502302,0.716565),
+b3MakeVector3(0.232822,0.657519,0.716563),
+b3MakeVector3(-0.723607,0.447220,0.525725),
+b3MakeVector3(-0.531941,0.502302,0.681712),
+b3MakeVector3(-0.609547,0.657519,0.442856),
+b3MakeVector3(-0.723607,0.447220,-0.525725),
+b3MakeVector3(-0.812729,0.502301,-0.295238),
+b3MakeVector3(-0.609547,0.657519,-0.442856),
+b3MakeVector3(0.276388,0.447220,-0.850649),
+b3MakeVector3(0.029639,0.502302,-0.864184),
+b3MakeVector3(0.232822,0.657519,-0.716563),
+b3MakeVector3(0.894426,0.447216,0.000000),
+b3MakeVector3(0.831051,0.502299,-0.238853),
+b3MakeVector3(0.753442,0.657515,0.000000),
+b3MakeVector3(-0.232822,-0.657519,0.716563),
+b3MakeVector3(-0.162456,-0.850654,0.499995),
+b3MakeVector3(0.052790,-0.723612,0.688185),
+b3MakeVector3(0.138199,-0.894429,0.425321),
+b3MakeVector3(0.262869,-0.525738,0.809012),
+b3MakeVector3(0.361805,-0.723611,0.587779),
+b3MakeVector3(0.531941,-0.502302,0.681712),
+b3MakeVector3(0.425323,-0.850654,0.309011),
+b3MakeVector3(0.812729,-0.502301,-0.295238),
+b3MakeVector3(0.609547,-0.657519,-0.442856),
+b3MakeVector3(0.850648,-0.525736,0.000000),
+b3MakeVector3(0.670817,-0.723611,-0.162457),
+b3MakeVector3(0.670817,-0.723610,0.162458),
+b3MakeVector3(0.425323,-0.850654,-0.309011),
+b3MakeVector3(0.447211,-0.894428,0.000001),
+b3MakeVector3(-0.753442,-0.657515,0.000000),
+b3MakeVector3(-0.525730,-0.850652,0.000000),
+b3MakeVector3(-0.638195,-0.723609,0.262864),
+b3MakeVector3(-0.361801,-0.894428,0.262864),
+b3MakeVector3(-0.688189,-0.525736,0.499997),
+b3MakeVector3(-0.447211,-0.723610,0.525729),
+b3MakeVector3(-0.483971,-0.502302,0.716565),
+b3MakeVector3(-0.232822,-0.657519,-0.716563),
+b3MakeVector3(-0.162456,-0.850654,-0.499995),
+b3MakeVector3(-0.447211,-0.723611,-0.525727),
+b3MakeVector3(-0.361801,-0.894429,-0.262863),
+b3MakeVector3(-0.688189,-0.525736,-0.499997),
+b3MakeVector3(-0.638195,-0.723609,-0.262863),
+b3MakeVector3(-0.831051,-0.502299,-0.238853),
+b3MakeVector3(0.361804,-0.723612,-0.587779),
+b3MakeVector3(0.138197,-0.894429,-0.425321),
+b3MakeVector3(0.262869,-0.525738,-0.809012),
+b3MakeVector3(0.052789,-0.723611,-0.688186),
+b3MakeVector3(-0.029639,-0.502302,-0.864184),
+b3MakeVector3(0.956626,0.251149,0.147618),
+b3MakeVector3(0.956626,0.251149,-0.147618),
+b3MakeVector3(0.951058,-0.000000,0.309013),
+b3MakeVector3(1.000000,0.000000,0.000000),
+b3MakeVector3(0.947213,-0.276396,0.162458),
+b3MakeVector3(0.951058,0.000000,-0.309013),
+b3MakeVector3(0.947213,-0.276396,-0.162458),
+b3MakeVector3(0.155215,0.251152,0.955422),
+b3MakeVector3(0.436007,0.251152,0.864188),
+b3MakeVector3(-0.000000,-0.000000,1.000000),
+b3MakeVector3(0.309017,0.000000,0.951056),
+b3MakeVector3(0.138199,-0.276398,0.951055),
+b3MakeVector3(0.587786,0.000000,0.809017),
+b3MakeVector3(0.447216,-0.276398,0.850648),
+b3MakeVector3(-0.860698,0.251151,0.442858),
+b3MakeVector3(-0.687159,0.251152,0.681715),
+b3MakeVector3(-0.951058,-0.000000,0.309013),
+b3MakeVector3(-0.809018,0.000000,0.587783),
+b3MakeVector3(-0.861803,-0.276396,0.425324),
+b3MakeVector3(-0.587786,0.000000,0.809017),
+b3MakeVector3(-0.670819,-0.276397,0.688191),
+b3MakeVector3(-0.687159,0.251152,-0.681715),
+b3MakeVector3(-0.860698,0.251151,-0.442858),
+b3MakeVector3(-0.587786,-0.000000,-0.809017),
+b3MakeVector3(-0.809018,-0.000000,-0.587783),
+b3MakeVector3(-0.670819,-0.276397,-0.688191),
+b3MakeVector3(-0.951058,0.000000,-0.309013),
+b3MakeVector3(-0.861803,-0.276396,-0.425324),
+b3MakeVector3(0.436007,0.251152,-0.864188),
+b3MakeVector3(0.155215,0.251152,-0.955422),
+b3MakeVector3(0.587786,-0.000000,-0.809017),
+b3MakeVector3(0.309017,-0.000000,-0.951056),
+b3MakeVector3(0.447216,-0.276398,-0.850648),
+b3MakeVector3(0.000000,0.000000,-1.000000),
+b3MakeVector3(0.138199,-0.276398,-0.951055),
+b3MakeVector3(0.670820,0.276396,0.688190),
+b3MakeVector3(0.809019,-0.000002,0.587783),
+b3MakeVector3(0.688189,0.525736,0.499997),
+b3MakeVector3(0.861804,0.276394,0.425323),
+b3MakeVector3(0.831051,0.502299,0.238853),
+b3MakeVector3(-0.447216,0.276397,0.850649),
+b3MakeVector3(-0.309017,-0.000001,0.951056),
+b3MakeVector3(-0.262869,0.525738,0.809012),
+b3MakeVector3(-0.138199,0.276397,0.951055),
+b3MakeVector3(0.029639,0.502302,0.864184),
+b3MakeVector3(-0.947213,0.276396,-0.162458),
+b3MakeVector3(-1.000000,0.000001,0.000000),
+b3MakeVector3(-0.850648,0.525736,-0.000000),
+b3MakeVector3(-0.947213,0.276397,0.162458),
+b3MakeVector3(-0.812729,0.502301,0.295238),
+b3MakeVector3(-0.138199,0.276397,-0.951055),
+b3MakeVector3(-0.309016,-0.000000,-0.951057),
+b3MakeVector3(-0.262869,0.525738,-0.809012),
+b3MakeVector3(-0.447215,0.276397,-0.850649),
+b3MakeVector3(-0.531941,0.502302,-0.681712),
+b3MakeVector3(0.861804,0.276396,-0.425322),
+b3MakeVector3(0.809019,0.000000,-0.587782),
+b3MakeVector3(0.688189,0.525736,-0.499997),
+b3MakeVector3(0.670821,0.276397,-0.688189),
+b3MakeVector3(0.483971,0.502302,-0.716565),
+b3MakeVector3(0.077607,0.967950,0.238853),
+b3MakeVector3(0.251147,0.967949,0.000000),
+b3MakeVector3(0.000000,1.000000,0.000000),
+b3MakeVector3(0.162456,0.850654,0.499995),
+b3MakeVector3(0.361800,0.894429,0.262863),
+b3MakeVector3(0.447209,0.723612,0.525728),
+b3MakeVector3(0.525730,0.850652,0.000000),
+b3MakeVector3(0.638194,0.723610,0.262864),
+b3MakeVector3(-0.203181,0.967950,0.147618),
+b3MakeVector3(-0.425323,0.850654,0.309011),
+b3MakeVector3(-0.138197,0.894430,0.425320),
+b3MakeVector3(-0.361804,0.723612,0.587778),
+b3MakeVector3(-0.052790,0.723612,0.688185),
+b3MakeVector3(-0.203181,0.967950,-0.147618),
+b3MakeVector3(-0.425323,0.850654,-0.309011),
+b3MakeVector3(-0.447210,0.894429,0.000000),
+b3MakeVector3(-0.670817,0.723611,-0.162457),
+b3MakeVector3(-0.670817,0.723611,0.162457),
+b3MakeVector3(0.077607,0.967950,-0.238853),
+b3MakeVector3(0.162456,0.850654,-0.499995),
+b3MakeVector3(-0.138197,0.894430,-0.425320),
+b3MakeVector3(-0.052790,0.723612,-0.688185),
+b3MakeVector3(-0.361804,0.723612,-0.587778),
+b3MakeVector3(0.361800,0.894429,-0.262863),
+b3MakeVector3(0.638194,0.723610,-0.262864),
+b3MakeVector3(0.447209,0.723612,-0.525728)
+};
+
+
+bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ b3Float4ConstArg posA1,
+ b3QuatConstArg ornA,
+ b3Float4ConstArg posB1,
+ b3QuatConstArg ornB,
+ b3Float4ConstArg DeltaC2,
+ const b3Float4* verticesA,
+ const b3Float4* uniqueEdgesA,
+ const b3GpuFace* facesA,
+ const int* indicesA,
+ __global const b3Float4* verticesB,
+ __global const b3Float4* uniqueEdgesB,
+ __global const b3GpuFace* facesB,
+ __global const int* indicesB,
+ b3Float4* sep,
+ float* dmin,
+ bool searchAllEdgeEdge)
+{
+
+
+ b3Float4 posA = posA1;
+ posA.w = 0.f;
+ b3Float4 posB = posB1;
+ posB.w = 0.f;
+
+// int curPlaneTests=0;
+
+ int curEdgeEdge = 0;
+ // Test edges
+ static int maxEdgeTests = 0;
+ int curEdgeTests = hullA->m_numUniqueEdges * hullB->m_numUniqueEdges;
+ if (curEdgeTests >maxEdgeTests )
+ {
+ maxEdgeTests = curEdgeTests ;
+ printf("maxEdgeTests = %d\n",maxEdgeTests );
+ printf("hullA->m_numUniqueEdges = %d\n",hullA->m_numUniqueEdges);
+ printf("hullB->m_numUniqueEdges = %d\n",hullB->m_numUniqueEdges);
+
+ }
+
+
+ if (searchAllEdgeEdge)
+ {
+ for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
+ {
+ const b3Float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];
+ b3Float4 edge0World = b3QuatRotate(ornA,edge0);
+
+ for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
+ {
+ const b3Float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];
+ b3Float4 edge1World = b3QuatRotate(ornB,edge1);
+
+
+ b3Float4 crossje = b3Cross(edge0World,edge1World);
+
+ curEdgeEdge++;
+ if(!b3IsAlmostZero(crossje))
+ {
+ crossje = b3Normalized(crossje);
+ if (b3Dot(DeltaC2,crossje)<0)
+ crossje *= -1.f;
+
+ float dist;
+ bool result = true;
+ {
+ float Min0,Max0;
+ float Min1,Max1;
+ b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
+ b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
+
+ if(Max0<Min1 || Max1<Min0)
+ return false;
+
+ float d0 = Max0 - Min1;
+ float d1 = Max1 - Min0;
+ dist = d0<d1 ? d0:d1;
+ result = true;
+
+ }
+
+
+ if(dist<*dmin)
+ {
+ *dmin = dist;
+ *sep = crossje;
+ }
+ }
+ }
+
+ }
+ } else
+ {
+ int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
+ //printf("numDirections =%d\n",numDirections );
+
+
+ for(int i=0;i<numDirections;i++)
+ {
+ b3Float4 crossje = unitSphere162[i];
+ {
+ //if (b3Dot(DeltaC2,crossje)>0)
+ {
+ float dist;
+ bool result = true;
+ {
+ float Min0,Max0;
+ float Min1,Max1;
+ b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
+ b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
+
+ if(Max0<Min1 || Max1<Min0)
+ return false;
+
+ float d0 = Max0 - Min1;
+ float d1 = Max1 - Min0;
+ dist = d0<d1 ? d0:d1;
+ result = true;
+
+ }
+
+
+ if(dist<*dmin)
+ {
+ *dmin = dist;
+ *sep = crossje;
+ }
+ }
+ }
+ }
+
+ }
+
+
+ if((b3Dot(-DeltaC2,*sep))>0.0f)
+ {
+ *sep = -(*sep);
+ }
+ return true;
+}
+
+
+
+inline int b3FindClippingFaces(b3Float4ConstArg separatingNormal,
+ __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,
+ b3Float4ConstArg posA, b3QuatConstArg ornA,b3Float4ConstArg posB, b3QuatConstArg ornB,
+ __global b3Float4* worldVertsA1,
+ __global b3Float4* worldNormalsA1,
+ __global b3Float4* worldVertsB1,
+ int capacityWorldVerts,
+ const float minDist, float maxDist,
+ __global const b3Float4* verticesA,
+ __global const b3GpuFace_t* facesA,
+ __global const int* indicesA,
+ __global const b3Float4* verticesB,
+ __global const b3GpuFace_t* facesB,
+ __global const int* indicesB,
+
+ __global b3Int4* clippingFaces, int pairIndex)
+{
+ int numContactsOut = 0;
+ int numWorldVertsB1= 0;
+
+
+ int closestFaceB=-1;
+ float dmax = -FLT_MAX;
+
+ {
+ for(int face=0;face<hullB->m_numFaces;face++)
+ {
+ const b3Float4 Normal = b3MakeFloat4(facesB[hullB->m_faceOffset+face].m_plane.x,
+ facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);
+ const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal);
+ float d = b3Dot(WorldNormal,separatingNormal);
+ if (d > dmax)
+ {
+ dmax = d;
+ closestFaceB = face;
+ }
+ }
+ }
+
+ {
+ const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB];
+ const int numVertices = polyB.m_numIndices;
+ for(int e0=0;e0<numVertices;e0++)
+ {
+ const b3Float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
+ worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = b3TransformPoint(b,posB,ornB);
+ }
+ }
+
+ int closestFaceA=-1;
+ {
+ float dmin = FLT_MAX;
+ for(int face=0;face<hullA->m_numFaces;face++)
+ {
+ const b3Float4 Normal = b3MakeFloat4(
+ facesA[hullA->m_faceOffset+face].m_plane.x,
+ facesA[hullA->m_faceOffset+face].m_plane.y,
+ facesA[hullA->m_faceOffset+face].m_plane.z,
+ 0.f);
+ const b3Float4 faceANormalWS = b3QuatRotate(ornA,Normal);
+
+ float d = b3Dot(faceANormalWS,separatingNormal);
+ if (d < dmin)
+ {
+ dmin = d;
+ closestFaceA = face;
+ worldNormalsA1[pairIndex] = faceANormalWS;
+ }
+ }
+ }
+
+ int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;
+ for(int e0=0;e0<numVerticesA;e0++)
+ {
+ const b3Float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];
+ worldVertsA1[pairIndex*capacityWorldVerts+e0] = b3TransformPoint(a, posA,ornA);
+ }
+
+ clippingFaces[pairIndex].x = closestFaceA;
+ clippingFaces[pairIndex].y = closestFaceB;
+ clippingFaces[pairIndex].z = numVerticesA;
+ clippingFaces[pairIndex].w = numWorldVertsB1;
+
+
+ return numContactsOut;
+}
+
+
+
+
+__kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs,
+ __global const b3RigidBodyData* rigidBodies,
+ __global const b3Collidable* collidables,
+ __global const b3ConvexPolyhedronData* convexShapes,
+ __global const b3Float4* vertices,
+ __global const b3Float4* uniqueEdges,
+ __global const b3GpuFace* faces,
+ __global const int* indices,
+ __global const b3GpuChildShape* gpuChildShapes,
+ __global b3Aabb* aabbs,
+ __global b3Float4* concaveSeparatingNormalsOut,
+ __global b3Int4* clippingFacesOut,
+ __global b3Vector3* worldVertsA1Out,
+ __global b3Vector3* worldNormalsA1Out,
+ __global b3Vector3* worldVertsB1Out,
+ __global int* hasSeparatingNormals,
+ int vertexFaceCapacity,
+ int numConcavePairs,
+ int pairIdx
+ )
+{
+ int i = pairIdx;
+/* int i = get_global_id(0);
+ if (i>=numConcavePairs)
+ return;
+ int pairIdx = i;
+ */
+
+ int bodyIndexA = concavePairs[i].x;
+ int bodyIndexB = concavePairs[i].y;
+
+ int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
+ int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
+
+ int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
+ int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
+
+ if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&
+ collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ {
+ concavePairs[pairIdx].w = -1;
+ return;
+ }
+
+ hasSeparatingNormals[i] = 0;
+
+// int numFacesA = convexShapes[shapeIndexA].m_numFaces;
+ int numActualConcaveConvexTests = 0;
+
+ int f = concavePairs[i].z;
+
+ bool overlap = false;
+
+ b3ConvexPolyhedronData convexPolyhedronA;
+
+ //add 3 vertices of the triangle
+ convexPolyhedronA.m_numVertices = 3;
+ convexPolyhedronA.m_vertexOffset = 0;
+ b3Float4 localCenter = b3MakeFloat4(0.f,0.f,0.f,0.f);
+
+ b3GpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
+ b3Aabb triAabb;
+ triAabb.m_minVec = b3MakeFloat4(1e30f,1e30f,1e30f,0.f);
+ triAabb.m_maxVec = b3MakeFloat4(-1e30f,-1e30f,-1e30f,0.f);
+
+ b3Float4 verticesA[3];
+ for (int i=0;i<3;i++)
+ {
+ int index = indices[face.m_indexOffset+i];
+ b3Float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
+ verticesA[i] = vert;
+ localCenter += vert;
+
+ triAabb.m_minVec = b3MinFloat4(triAabb.m_minVec,vert);
+ triAabb.m_maxVec = b3MaxFloat4(triAabb.m_maxVec,vert);
+
+ }
+
+ overlap = true;
+ overlap = (triAabb.m_minVec.x > aabbs[bodyIndexB].m_maxVec.x || triAabb.m_maxVec.x < aabbs[bodyIndexB].m_minVec.x) ? false : overlap;
+ overlap = (triAabb.m_minVec.z > aabbs[bodyIndexB].m_maxVec.z || triAabb.m_maxVec.z < aabbs[bodyIndexB].m_minVec.z) ? false : overlap;
+ overlap = (triAabb.m_minVec.y > aabbs[bodyIndexB].m_maxVec.y || triAabb.m_maxVec.y < aabbs[bodyIndexB].m_minVec.y) ? false : overlap;
+
+ if (overlap)
+ {
+ float dmin = FLT_MAX;
+ int hasSeparatingAxis=5;
+ b3Float4 sepAxis=b3MakeFloat4(1,2,3,4);
+
+ // int localCC=0;
+ numActualConcaveConvexTests++;
+
+ //a triangle has 3 unique edges
+ convexPolyhedronA.m_numUniqueEdges = 3;
+ convexPolyhedronA.m_uniqueEdgesOffset = 0;
+ b3Float4 uniqueEdgesA[3];
+
+ uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
+ uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
+ uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
+
+
+ convexPolyhedronA.m_faceOffset = 0;
+
+ b3Float4 normal = b3MakeFloat4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
+
+ b3GpuFace facesA[B3_TRIANGLE_NUM_CONVEX_FACES];
+ int indicesA[3+3+2+2+2];
+ int curUsedIndices=0;
+ int fidx=0;
+
+ //front size of triangle
+ {
+ facesA[fidx].m_indexOffset=curUsedIndices;
+ indicesA[0] = 0;
+ indicesA[1] = 1;
+ indicesA[2] = 2;
+ curUsedIndices+=3;
+ float c = face.m_plane.w;
+ facesA[fidx].m_plane.x = normal.x;
+ facesA[fidx].m_plane.y = normal.y;
+ facesA[fidx].m_plane.z = normal.z;
+ facesA[fidx].m_plane.w = c;
+ facesA[fidx].m_numIndices=3;
+ }
+ fidx++;
+ //back size of triangle
+ {
+ facesA[fidx].m_indexOffset=curUsedIndices;
+ indicesA[3]=2;
+ indicesA[4]=1;
+ indicesA[5]=0;
+ curUsedIndices+=3;
+ float c = b3Dot(normal,verticesA[0]);
+ // float c1 = -face.m_plane.w;
+ facesA[fidx].m_plane.x = -normal.x;
+ facesA[fidx].m_plane.y = -normal.y;
+ facesA[fidx].m_plane.z = -normal.z;
+ facesA[fidx].m_plane.w = c;
+ facesA[fidx].m_numIndices=3;
+ }
+ fidx++;
+
+ bool addEdgePlanes = true;
+ if (addEdgePlanes)
+ {
+ int numVertices=3;
+ int prevVertex = numVertices-1;
+ for (int i=0;i<numVertices;i++)
+ {
+ b3Float4 v0 = verticesA[i];
+ b3Float4 v1 = verticesA[prevVertex];
+
+ b3Float4 edgeNormal = b3Normalized(b3Cross(normal,v1-v0));
+ float c = -b3Dot(edgeNormal,v0);
+
+ facesA[fidx].m_numIndices = 2;
+ facesA[fidx].m_indexOffset=curUsedIndices;
+ indicesA[curUsedIndices++]=i;
+ indicesA[curUsedIndices++]=prevVertex;
+
+ facesA[fidx].m_plane.x = edgeNormal.x;
+ facesA[fidx].m_plane.y = edgeNormal.y;
+ facesA[fidx].m_plane.z = edgeNormal.z;
+ facesA[fidx].m_plane.w = c;
+ fidx++;
+ prevVertex = i;
+ }
+ }
+ convexPolyhedronA.m_numFaces = B3_TRIANGLE_NUM_CONVEX_FACES;
+ convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
+
+
+ b3Float4 posA = rigidBodies[bodyIndexA].m_pos;
+ posA.w = 0.f;
+ b3Float4 posB = rigidBodies[bodyIndexB].m_pos;
+ posB.w = 0.f;
+
+ b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
+ b3Quaternion ornB =rigidBodies[bodyIndexB].m_quat;
+
+
+
+
+ ///////////////////
+ ///compound shape support
+
+ if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ {
+ int compoundChild = concavePairs[pairIdx].w;
+ int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;
+ int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
+ b3Float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
+ b3Quaternion childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
+ b3Float4 newPosB = b3TransformPoint(childPosB,posB,ornB);
+ b3Quaternion newOrnB = b3QuatMul(ornB,childOrnB);
+ posB = newPosB;
+ ornB = newOrnB;
+ shapeIndexB = collidables[childColIndexB].m_shapeIndex;
+ }
+ //////////////////
+
+ b3Float4 c0local = convexPolyhedronA.m_localCenter;
+ b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
+ b3Float4 c1local = convexShapes[shapeIndexB].m_localCenter;
+ b3Float4 c1 = b3TransformPoint(c1local,posB,ornB);
+ const b3Float4 DeltaC2 = c0 - c1;
+
+
+ bool sepA = b3FindSeparatingAxis( &convexPolyhedronA, &convexShapes[shapeIndexB],
+ posA,ornA,
+ posB,ornB,
+ DeltaC2,
+ verticesA,uniqueEdgesA,facesA,indicesA,
+ vertices,uniqueEdges,faces,indices,
+ &sepAxis,&dmin);
+ hasSeparatingAxis = 4;
+ if (!sepA)
+ {
+ hasSeparatingAxis = 0;
+ } else
+ {
+ bool sepB = b3FindSeparatingAxis( &convexShapes[shapeIndexB],&convexPolyhedronA,
+ posB,ornB,
+ posA,ornA,
+ DeltaC2,
+ vertices,uniqueEdges,faces,indices,
+ verticesA,uniqueEdgesA,facesA,indicesA,
+ &sepAxis,&dmin);
+
+ if (!sepB)
+ {
+ hasSeparatingAxis = 0;
+ } else
+ {
+ bool sepEE = b3FindSeparatingAxisEdgeEdge( &convexPolyhedronA, &convexShapes[shapeIndexB],
+ posA,ornA,
+ posB,ornB,
+ DeltaC2,
+ verticesA,uniqueEdgesA,facesA,indicesA,
+ vertices,uniqueEdges,faces,indices,
+ &sepAxis,&dmin,true);
+
+ if (!sepEE)
+ {
+ hasSeparatingAxis = 0;
+ } else
+ {
+ hasSeparatingAxis = 1;
+ }
+ }
+ }
+
+ if (hasSeparatingAxis)
+ {
+ hasSeparatingNormals[i]=1;
+ sepAxis.w = dmin;
+ concaveSeparatingNormalsOut[pairIdx]=sepAxis;
+
+ //now compute clipping faces A and B, and world-space clipping vertices A and B...
+
+ float minDist = -1e30f;
+ float maxDist = 0.02f;
+
+ b3FindClippingFaces(sepAxis,
+ &convexPolyhedronA,
+ &convexShapes[shapeIndexB],
+ posA,ornA,
+ posB,ornB,
+ worldVertsA1Out,
+ worldNormalsA1Out,
+ worldVertsB1Out,
+ vertexFaceCapacity,
+ minDist, maxDist,
+ verticesA,
+ facesA,
+ indicesA,
+
+ vertices,
+ faces,
+ indices,
+ clippingFacesOut, pairIdx);
+
+ } else
+ {
+ //mark this pair as in-active
+ concavePairs[pairIdx].w = -1;
+ }
+ }
+ else
+ {
+ //mark this pair as in-active
+ concavePairs[pairIdx].w = -1;
+ }
+}
+
+
+#endif //B3_FIND_CONCAVE_SEPARATING_AXIS_H
+
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
new file mode 100644
index 0000000000..332dbc278c
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
@@ -0,0 +1,206 @@
+#ifndef B3_FIND_SEPARATING_AXIS_H
+#define B3_FIND_SEPARATING_AXIS_H
+
+
+inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& pos, const b3Quaternion& orn, const b3Float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
+{
+ min = FLT_MAX;
+ max = -FLT_MAX;
+ int numVerts = hull.m_numVertices;
+
+ const b3Float4 localDir = b3QuatRotate(orn.inverse(),dir);
+
+ b3Scalar offset = b3Dot3F4(pos,dir);
+
+ for(int i=0;i<numVerts;i++)
+ {
+ //b3Vector3 pt = trans * vertices[m_vertexOffset+i];
+ //b3Scalar dp = pt.dot(dir);
+ //b3Vector3 vertex = vertices[hull.m_vertexOffset+i];
+ b3Scalar dp = b3Dot3F4((b3Float4&)vertices[hull.m_vertexOffset+i],localDir);
+ //b3Assert(dp==dpL);
+ if(dp < min) min = dp;
+ if(dp > max) max = dp;
+ }
+ if(min>max)
+ {
+ b3Scalar tmp = min;
+ min = max;
+ max = tmp;
+ }
+ min += offset;
+ max += offset;
+}
+
+
+inline bool b3TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const b3Float4& posA,const b3Quaternion& ornA,
+ const b3Float4& posB,const b3Quaternion& ornB,
+ const b3Float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB,b3Scalar& depth)
+{
+ b3Scalar Min0,Max0;
+ b3Scalar Min1,Max1;
+ b3ProjectAxis(hullA,posA,ornA,sep_axis,verticesA, Min0, Max0);
+ b3ProjectAxis(hullB,posB,ornB, sep_axis,verticesB, Min1, Max1);
+
+ if(Max0<Min1 || Max1<Min0)
+ return false;
+
+ b3Scalar d0 = Max0 - Min1;
+ b3Assert(d0>=0.0f);
+ b3Scalar d1 = Max1 - Min0;
+ b3Assert(d1>=0.0f);
+ depth = d0<d1 ? d0:d1;
+ return true;
+}
+
+
+inline bool b3FindSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const b3Float4& posA1,
+ const b3Quaternion& ornA,
+ const b3Float4& posB1,
+ const b3Quaternion& ornB,
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
+ const b3AlignedObjectArray<b3GpuFace>& facesA,
+ const b3AlignedObjectArray<int>& indicesA,
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
+ const b3AlignedObjectArray<b3GpuFace>& facesB,
+ const b3AlignedObjectArray<int>& indicesB,
+
+ b3Vector3& sep)
+{
+ B3_PROFILE("findSeparatingAxis");
+
+ b3Float4 posA = posA1;
+ posA.w = 0.f;
+ b3Float4 posB = posB1;
+ posB.w = 0.f;
+//#ifdef TEST_INTERNAL_OBJECTS
+ b3Float4 c0local = (b3Float4&)hullA.m_localCenter;
+
+ b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
+ b3Float4 c1local = (b3Float4&)hullB.m_localCenter;
+ b3Float4 c1 = b3TransformPoint(c1local,posB,ornB);
+ const b3Float4 deltaC2 = c0 - c1;
+//#endif
+
+ b3Scalar dmin = FLT_MAX;
+ int curPlaneTests=0;
+
+ int numFacesA = hullA.m_numFaces;
+ // Test normals from hullA
+ for(int i=0;i<numFacesA;i++)
+ {
+ const b3Float4& normal = (b3Float4&)facesA[hullA.m_faceOffset+i].m_plane;
+ b3Float4 faceANormalWS = b3QuatRotate(ornA,normal);
+
+ if (b3Dot3F4(deltaC2,faceANormalWS)<0)
+ faceANormalWS*=-1.f;
+
+ curPlaneTests++;
+#ifdef TEST_INTERNAL_OBJECTS
+ gExpectedNbTests++;
+ if(gUseInternalObject && !TestInternalObjects(transA,transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
+ continue;
+ gActualNbTests++;
+#endif
+
+
+ b3Scalar d;
+ if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,faceANormalWS, verticesA, verticesB,d))
+ return false;
+
+ if(d<dmin)
+ {
+ dmin = d;
+ sep = (b3Vector3&)faceANormalWS;
+ }
+ }
+
+ int numFacesB = hullB.m_numFaces;
+ // Test normals from hullB
+ for(int i=0;i<numFacesB;i++)
+ {
+ b3Float4 normal = (b3Float4&)facesB[hullB.m_faceOffset+i].m_plane;
+ b3Float4 WorldNormal = b3QuatRotate(ornB, normal);
+
+ if (b3Dot3F4(deltaC2,WorldNormal)<0)
+ {
+ WorldNormal*=-1.f;
+ }
+ curPlaneTests++;
+#ifdef TEST_INTERNAL_OBJECTS
+ gExpectedNbTests++;
+ if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, WorldNormal, hullA, hullB, dmin))
+ continue;
+ gActualNbTests++;
+#endif
+
+ b3Scalar d;
+ if(!b3TestSepAxis(hullA, hullB,posA,ornA,posB,ornB,WorldNormal,verticesA,verticesB,d))
+ return false;
+
+ if(d<dmin)
+ {
+ dmin = d;
+ sep = (b3Vector3&)WorldNormal;
+ }
+ }
+
+// b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
+
+ int curEdgeEdge = 0;
+ // Test edges
+ for(int e0=0;e0<hullA.m_numUniqueEdges;e0++)
+ {
+ const b3Float4& edge0 = (b3Float4&) uniqueEdgesA[hullA.m_uniqueEdgesOffset+e0];
+ b3Float4 edge0World = b3QuatRotate(ornA,(b3Float4&)edge0);
+
+ for(int e1=0;e1<hullB.m_numUniqueEdges;e1++)
+ {
+ const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset+e1];
+ b3Float4 edge1World = b3QuatRotate(ornB,(b3Float4&)edge1);
+
+
+ b3Float4 crossje = b3Cross3(edge0World,edge1World);
+
+ curEdgeEdge++;
+ if(!b3IsAlmostZero((b3Vector3&)crossje))
+ {
+ crossje = b3FastNormalized3(crossje);
+ if (b3Dot3F4(deltaC2,crossje)<0)
+ crossje*=-1.f;
+
+
+#ifdef TEST_INTERNAL_OBJECTS
+ gExpectedNbTests++;
+ if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, Cross, hullA, hullB, dmin))
+ continue;
+ gActualNbTests++;
+#endif
+
+ b3Scalar dist;
+ if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,crossje, verticesA,verticesB,dist))
+ return false;
+
+ if(dist<dmin)
+ {
+ dmin = dist;
+ sep = (b3Vector3&)crossje;
+ }
+ }
+ }
+
+ }
+
+
+ if((b3Dot3F4(-deltaC2,(b3Float4&)sep))>0.0f)
+ sep = -sep;
+
+ return true;
+}
+
+#endif //B3_FIND_SEPARATING_AXIS_H
+
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
new file mode 100644
index 0000000000..6c3ad7c9dd
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
@@ -0,0 +1,920 @@
+
+/***
+ * ---------------------------------
+ * Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>
+ *
+ * This file was ported from mpr.c file, part of libccd.
+ * The Minkoski Portal Refinement implementation was ported
+ * to OpenCL by Erwin Coumans for the Bullet 3 Physics library.
+ * at http://github.com/erwincoumans/bullet3
+ *
+ * Distributed under the OSI-approved BSD License (the "License");
+ * see <http://www.opensource.org/licenses/bsd-license.php>.
+ * This software is distributed WITHOUT ANY WARRANTY; without even the
+ * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the License for more information.
+ */
+
+
+
+
+#ifndef B3_MPR_PENETRATION_H
+#define B3_MPR_PENETRATION_H
+
+#include "Bullet3Common/shared/b3PlatformDefinitions.h"
+#include "Bullet3Common/shared/b3Float4.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
+
+
+
+
+#ifdef __cplusplus
+#define B3_MPR_SQRT sqrtf
+#else
+#define B3_MPR_SQRT sqrt
+#endif
+#define B3_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))
+#define B3_MPR_FABS fabs
+
+#define B3_MPR_TOLERANCE 1E-6f
+#define B3_MPR_MAX_ITERATIONS 1000
+
+struct _b3MprSupport_t
+{
+ b3Float4 v; //!< Support point in minkowski sum
+ b3Float4 v1; //!< Support point in obj1
+ b3Float4 v2; //!< Support point in obj2
+};
+typedef struct _b3MprSupport_t b3MprSupport_t;
+
+struct _b3MprSimplex_t
+{
+ b3MprSupport_t ps[4];
+ int last; //!< index of last added point
+};
+typedef struct _b3MprSimplex_t b3MprSimplex_t;
+
+inline b3MprSupport_t* b3MprSimplexPointW(b3MprSimplex_t *s, int idx)
+{
+ return &s->ps[idx];
+}
+
+inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size)
+{
+ s->last = size - 1;
+}
+
+
+inline int b3MprSimplexSize(const b3MprSimplex_t *s)
+{
+ return s->last + 1;
+}
+
+
+inline const b3MprSupport_t* b3MprSimplexPoint(const b3MprSimplex_t* s, int idx)
+{
+ // here is no check on boundaries
+ return &s->ps[idx];
+}
+
+inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s)
+{
+ *d = *s;
+}
+
+inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a)
+{
+ b3MprSupportCopy(s->ps + pos, a);
+}
+
+
+inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2)
+{
+ b3MprSupport_t supp;
+
+ b3MprSupportCopy(&supp, &s->ps[pos1]);
+ b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
+ b3MprSupportCopy(&s->ps[pos2], &supp);
+}
+
+
+inline int b3MprIsZero(float val)
+{
+ return B3_MPR_FABS(val) < FLT_EPSILON;
+}
+
+
+
+inline int b3MprEq(float _a, float _b)
+{
+ float ab;
+ float a, b;
+
+ ab = B3_MPR_FABS(_a - _b);
+ if (B3_MPR_FABS(ab) < FLT_EPSILON)
+ return 1;
+
+ a = B3_MPR_FABS(_a);
+ b = B3_MPR_FABS(_b);
+ if (b > a){
+ return ab < FLT_EPSILON * b;
+ }else{
+ return ab < FLT_EPSILON * a;
+ }
+}
+
+
+inline int b3MprVec3Eq(const b3Float4* a, const b3Float4 *b)
+{
+ return b3MprEq((*a).x, (*b).x)
+ && b3MprEq((*a).y, (*b).y)
+ && b3MprEq((*a).z, (*b).z);
+}
+
+
+
+inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t* hull, b3ConstArray(b3Float4) verticesA)
+{
+ b3Float4 supVec = b3MakeFloat4(0,0,0,0);
+ float maxDot = -B3_LARGE_FLOAT;
+
+ if( 0 < hull->m_numVertices )
+ {
+ const b3Float4 scaled = supportVec;
+ int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
+ return verticesA[hull->m_vertexOffset+index];
+ }
+
+ return supVec;
+
+}
+
+
+B3_STATIC void b3MprConvexSupport(int pairIndex,int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4* sepAxis,
+ const b3Float4* _dir, b3Float4* outp, int logme)
+{
+ //dir is in worldspace, move to local space
+
+ b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos;
+ b3Quat orn = cpuBodyBuf[bodyIndex].m_quat;
+
+ b3Float4 dir = b3MakeFloat4((*_dir).x,(*_dir).y,(*_dir).z,0.f);
+
+ const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),dir);
+
+
+ //find local support vertex
+ int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx;
+
+ b3Assert(cpuCollidables[colIndex].m_shapeType==SHAPE_CONVEX_HULL);
+ __global const b3ConvexPolyhedronData_t* hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];
+
+ b3Float4 pInA;
+ if (logme)
+ {
+
+
+ // b3Float4 supVec = b3MakeFloat4(0,0,0,0);
+ float maxDot = -B3_LARGE_FLOAT;
+
+ if( 0 < hull->m_numVertices )
+ {
+ const b3Float4 scaled = localDir;
+ int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
+ pInA = cpuVertices[hull->m_vertexOffset+index];
+
+ }
+
+
+ } else
+ {
+ pInA = b3LocalGetSupportVertex(localDir,hull,cpuVertices);
+ }
+
+ //move vertex to world space
+ *outp = b3TransformPoint(pInA,pos,orn);
+
+}
+
+inline void b3MprSupport(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4* sepAxis,
+ const b3Float4* _dir, b3MprSupport_t *supp)
+{
+ b3Float4 dir;
+ dir = *_dir;
+ b3MprConvexSupport(pairIndex,bodyIndexA,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v1,0);
+ dir = *_dir*-1.f;
+ b3MprConvexSupport(pairIndex,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v2,0);
+ supp->v = supp->v1 - supp->v2;
+}
+
+
+
+
+
+
+
+
+
+inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center)
+{
+
+ center->v1 = cpuBodyBuf[bodyIndexA].m_pos;
+ center->v2 = cpuBodyBuf[bodyIndexB].m_pos;
+ center->v = center->v1 - center->v2;
+}
+
+inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)
+{
+ (*v).x = x;
+ (*v).y = y;
+ (*v).z = z;
+ (*v).w = 0.f;
+}
+
+inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w)
+{
+ (*v).x += (*w).x;
+ (*v).y += (*w).y;
+ (*v).z += (*w).z;
+}
+
+inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w)
+{
+ *v = *w;
+}
+
+inline void b3MprVec3Scale(b3Float4 *d, float k)
+{
+ *d *= k;
+}
+
+inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b)
+{
+ float dot;
+
+ dot = b3Dot3F4(*a,*b);
+ return dot;
+}
+
+
+inline float b3MprVec3Len2(const b3Float4 *v)
+{
+ return b3MprVec3Dot(v, v);
+}
+
+inline void b3MprVec3Normalize(b3Float4 *d)
+{
+ float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));
+ b3MprVec3Scale(d, k);
+}
+
+inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b)
+{
+ *d = b3Cross3(*a,*b);
+
+}
+
+
+inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)
+{
+ *d = *v - *w;
+}
+
+inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir)
+{
+ b3Float4 v2v1, v3v1;
+
+ b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b3MprVec3Cross(dir, &v2v1, &v3v1);
+ b3MprVec3Normalize(dir);
+}
+
+
+inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal,
+ const b3Float4 *dir)
+{
+ float dot;
+ dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);
+ return b3MprIsZero(dot) || dot > 0.f;
+}
+
+inline int portalReachTolerance(const b3MprSimplex_t *portal,
+ const b3MprSupport_t *v4,
+ const b3Float4 *dir)
+{
+ float dv1, dv2, dv3, dv4;
+ float dot1, dot2, dot3;
+
+ // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
+
+ dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);
+ dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);
+ dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);
+ dv4 = b3MprVec3Dot(&v4->v, dir);
+
+ dot1 = dv4 - dv1;
+ dot2 = dv4 - dv2;
+ dot3 = dv4 - dv3;
+
+ dot1 = B3_MPR_FMIN(dot1, dot2);
+ dot1 = B3_MPR_FMIN(dot1, dot3);
+
+ return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;
+}
+
+inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal,
+ const b3MprSupport_t *v4,
+ const b3Float4 *dir)
+{
+ float dot;
+ dot = b3MprVec3Dot(&v4->v, dir);
+ return b3MprIsZero(dot) || dot > 0.f;
+}
+
+inline void b3ExpandPortal(b3MprSimplex_t *portal,
+ const b3MprSupport_t *v4)
+{
+ float dot;
+ b3Float4 v4v0;
+
+ b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);
+ if (dot > 0.f){
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);
+ if (dot > 0.f){
+ b3MprSimplexSet(portal, 1, v4);
+ }else{
+ b3MprSimplexSet(portal, 3, v4);
+ }
+ }else{
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);
+ if (dot > 0.f){
+ b3MprSimplexSet(portal, 2, v4);
+ }else{
+ b3MprSimplexSet(portal, 1, v4);
+ }
+ }
+}
+
+
+
+B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4* sepAxis,
+ __global int* hasSepAxis,
+ b3MprSimplex_t *portal)
+{
+ b3Float4 dir, va, vb;
+ float dot;
+ int cont;
+
+
+
+ // vertex 0 is center of portal
+ b3FindOrigin(bodyIndexA,bodyIndexB,cpuBodyBuf, b3MprSimplexPointW(portal, 0));
+ // vertex 0 is center of portal
+ b3MprSimplexSetSize(portal, 1);
+
+
+
+ b3Float4 zero = b3MakeFloat4(0,0,0,0);
+ b3Float4* b3mpr_vec3_origin = &zero;
+
+ if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)){
+ // Portal's center lies on origin (0,0,0) => we know that objects
+ // intersect but we would need to know penetration info.
+ // So move center little bit...
+ b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
+ b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);
+ }
+
+
+ // vertex 1 = support in direction of origin
+ b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Scale(&dir, -1.f);
+ b3MprVec3Normalize(&dir);
+
+
+ b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 1));
+
+ b3MprSimplexSetSize(portal, 2);
+
+ // test if origin isn't outside of v1
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);
+
+
+ if (b3MprIsZero(dot) || dot < 0.f)
+ return -1;
+
+
+ // vertex 2
+ b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ if (b3MprIsZero(b3MprVec3Len2(&dir))){
+ if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)){
+ // origin lies on v1
+ return 1;
+ }else{
+ // origin lies on v0-v1 segment
+ return 2;
+ }
+ }
+
+ b3MprVec3Normalize(&dir);
+ b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 2));
+
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);
+ if (b3MprIsZero(dot) || dot < 0.f)
+ return -1;
+
+ b3MprSimplexSetSize(portal, 3);
+
+ // vertex 3 direction
+ b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Cross(&dir, &va, &vb);
+ b3MprVec3Normalize(&dir);
+
+ // it is better to form portal faces to be oriented "outside" origin
+ dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);
+ if (dot > 0.f){
+ b3MprSimplexSwap(portal, 1, 2);
+ b3MprVec3Scale(&dir, -1.f);
+ }
+
+ while (b3MprSimplexSize(portal) < 4){
+ b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 3));
+
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);
+ if (b3MprIsZero(dot) || dot < 0.f)
+ return -1;
+
+ cont = 0;
+
+ // test if origin is outside (v1, v0, v3) - set v2 as v3 and
+ // continue
+ b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 3)->v);
+ dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
+ if (dot < 0.f && !b3MprIsZero(dot)){
+ b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));
+ cont = 1;
+ }
+
+ if (!cont){
+ // test if origin is outside (v3, v0, v2) - set v1 as v3 and
+ // continue
+ b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
+ if (dot < 0.f && !b3MprIsZero(dot)){
+ b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));
+ cont = 1;
+ }
+ }
+
+ if (cont){
+ b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Cross(&dir, &va, &vb);
+ b3MprVec3Normalize(&dir);
+ }else{
+ b3MprSimplexSetSize(portal, 4);
+ }
+ }
+
+ return 0;
+}
+
+
+B3_STATIC int b3RefinePortal(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4* sepAxis,
+ b3MprSimplex_t *portal)
+{
+ b3Float4 dir;
+ b3MprSupport_t v4;
+
+ for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)
+ //while (1)
+ {
+ // compute direction outside the portal (from v0 throught v1,v2,v3
+ // face)
+ b3PortalDir(portal, &dir);
+
+ // test if origin is inside the portal
+ if (portalEncapsulesOrigin(portal, &dir))
+ return 0;
+
+ // get next support point
+
+ b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);
+
+
+ // test if v4 can expand portal to contain origin and if portal
+ // expanding doesn't reach given tolerance
+ if (!portalCanEncapsuleOrigin(portal, &v4, &dir)
+ || portalReachTolerance(portal, &v4, &dir))
+ {
+ return -1;
+ }
+
+ // v1-v2-v3 triangle must be rearranged to face outside Minkowski
+ // difference (direction from v0).
+ b3ExpandPortal(portal, &v4);
+ }
+
+ return -1;
+}
+
+B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)
+{
+
+ b3Float4 zero = b3MakeFloat4(0,0,0,0);
+ b3Float4* b3mpr_vec3_origin = &zero;
+
+ b3Float4 dir;
+ size_t i;
+ float b[4], sum, inv;
+ b3Float4 vec, p1, p2;
+
+ b3PortalDir(portal, &dir);
+
+ // use barycentric coordinates of tetrahedron to find origin
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
+
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
+
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
+
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
+
+ sum = b[0] + b[1] + b[2] + b[3];
+
+ if (b3MprIsZero(sum) || sum < 0.f){
+ b[0] = 0.f;
+
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 3)->v);
+ b[1] = b3MprVec3Dot(&vec, &dir);
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b[2] = b3MprVec3Dot(&vec, &dir);
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ b[3] = b3MprVec3Dot(&vec, &dir);
+
+ sum = b[1] + b[2] + b[3];
+ }
+
+ inv = 1.f / sum;
+
+ b3MprVec3Copy(&p1, b3mpr_vec3_origin);
+ b3MprVec3Copy(&p2, b3mpr_vec3_origin);
+ for (i = 0; i < 4; i++){
+ b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);
+ b3MprVec3Scale(&vec, b[i]);
+ b3MprVec3Add(&p1, &vec);
+
+ b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);
+ b3MprVec3Scale(&vec, b[i]);
+ b3MprVec3Add(&p2, &vec);
+ }
+ b3MprVec3Scale(&p1, inv);
+ b3MprVec3Scale(&p2, inv);
+
+ b3MprVec3Copy(pos, &p1);
+ b3MprVec3Add(pos, &p2);
+ b3MprVec3Scale(pos, 0.5);
+}
+
+inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b)
+{
+ b3Float4 ab;
+ b3MprVec3Sub2(&ab, a, b);
+ return b3MprVec3Len2(&ab);
+}
+
+inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P,
+ const b3Float4 *x0,
+ const b3Float4 *b,
+ b3Float4 *witness)
+{
+ // The computation comes from solving equation of segment:
+ // S(t) = x0 + t.d
+ // where - x0 is initial point of segment
+ // - d is direction of segment from x0 (|d| > 0)
+ // - t belongs to <0, 1> interval
+ //
+ // Than, distance from a segment to some point P can be expressed:
+ // D(t) = |x0 + t.d - P|^2
+ // which is distance from any point on segment. Minimization
+ // of this function brings distance from P to segment.
+ // Minimization of D(t) leads to simple quadratic equation that's
+ // solving is straightforward.
+ //
+ // Bonus of this method is witness point for free.
+
+ float dist, t;
+ b3Float4 d, a;
+
+ // direction of segment
+ b3MprVec3Sub2(&d, b, x0);
+
+ // precompute vector from P to x0
+ b3MprVec3Sub2(&a, x0, P);
+
+ t = -1.f * b3MprVec3Dot(&a, &d);
+ t /= b3MprVec3Len2(&d);
+
+ if (t < 0.f || b3MprIsZero(t)){
+ dist = b3MprVec3Dist2(x0, P);
+ if (witness)
+ b3MprVec3Copy(witness, x0);
+ }else if (t > 1.f || b3MprEq(t, 1.f)){
+ dist = b3MprVec3Dist2(b, P);
+ if (witness)
+ b3MprVec3Copy(witness, b);
+ }else{
+ if (witness){
+ b3MprVec3Copy(witness, &d);
+ b3MprVec3Scale(witness, t);
+ b3MprVec3Add(witness, x0);
+ dist = b3MprVec3Dist2(witness, P);
+ }else{
+ // recycling variables
+ b3MprVec3Scale(&d, t);
+ b3MprVec3Add(&d, &a);
+ dist = b3MprVec3Len2(&d);
+ }
+ }
+
+ return dist;
+}
+
+
+inline float b3MprVec3PointTriDist2(const b3Float4 *P,
+ const b3Float4 *x0, const b3Float4 *B,
+ const b3Float4 *C,
+ b3Float4 *witness)
+{
+ // Computation comes from analytic expression for triangle (x0, B, C)
+ // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
+ // Then equation for distance is:
+ // D(s, t) = | T(s, t) - P |^2
+ // This leads to minimization of quadratic function of two variables.
+ // The solution from is taken only if s is between 0 and 1, t is
+ // between 0 and 1 and t + s < 1, otherwise distance from segment is
+ // computed.
+
+ b3Float4 d1, d2, a;
+ float u, v, w, p, q, r;
+ float s, t, dist, dist2;
+ b3Float4 witness2;
+
+ b3MprVec3Sub2(&d1, B, x0);
+ b3MprVec3Sub2(&d2, C, x0);
+ b3MprVec3Sub2(&a, x0, P);
+
+ u = b3MprVec3Dot(&a, &a);
+ v = b3MprVec3Dot(&d1, &d1);
+ w = b3MprVec3Dot(&d2, &d2);
+ p = b3MprVec3Dot(&a, &d1);
+ q = b3MprVec3Dot(&a, &d2);
+ r = b3MprVec3Dot(&d1, &d2);
+
+ s = (q * r - w * p) / (w * v - r * r);
+ t = (-s * r - q) / w;
+
+ if ((b3MprIsZero(s) || s > 0.f)
+ && (b3MprEq(s, 1.f) || s < 1.f)
+ && (b3MprIsZero(t) || t > 0.f)
+ && (b3MprEq(t, 1.f) || t < 1.f)
+ && (b3MprEq(t + s, 1.f) || t + s < 1.f)){
+
+ if (witness){
+ b3MprVec3Scale(&d1, s);
+ b3MprVec3Scale(&d2, t);
+ b3MprVec3Copy(witness, x0);
+ b3MprVec3Add(witness, &d1);
+ b3MprVec3Add(witness, &d2);
+
+ dist = b3MprVec3Dist2(witness, P);
+ }else{
+ dist = s * s * v;
+ dist += t * t * w;
+ dist += 2.f * s * t * r;
+ dist += 2.f * s * p;
+ dist += 2.f * t * q;
+ dist += u;
+ }
+ }else{
+ dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);
+
+ dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);
+ if (dist2 < dist){
+ dist = dist2;
+ if (witness)
+ b3MprVec3Copy(witness, &witness2);
+ }
+
+ dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);
+ if (dist2 < dist){
+ dist = dist2;
+ if (witness)
+ b3MprVec3Copy(witness, &witness2);
+ }
+ }
+
+ return dist;
+}
+
+
+B3_STATIC void b3FindPenetr(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4* sepAxis,
+ b3MprSimplex_t *portal,
+ float *depth, b3Float4 *pdir, b3Float4 *pos)
+{
+ b3Float4 dir;
+ b3MprSupport_t v4;
+ unsigned long iterations;
+
+ b3Float4 zero = b3MakeFloat4(0,0,0,0);
+ b3Float4* b3mpr_vec3_origin = &zero;
+
+
+ iterations = 1UL;
+ for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)
+ //while (1)
+ {
+ // compute portal direction and obtain next support point
+ b3PortalDir(portal, &dir);
+
+ b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);
+
+
+ // reached tolerance -> find penetration info
+ if (portalReachTolerance(portal, &v4, &dir)
+ || iterations ==B3_MPR_MAX_ITERATIONS)
+ {
+ *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin,&b3MprSimplexPoint(portal, 1)->v,&b3MprSimplexPoint(portal, 2)->v,&b3MprSimplexPoint(portal, 3)->v,pdir);
+ *depth = B3_MPR_SQRT(*depth);
+
+ if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z))
+ {
+
+ *pdir = dir;
+ }
+ b3MprVec3Normalize(pdir);
+
+ // barycentric coordinates:
+ b3FindPos(portal, pos);
+
+
+ return;
+ }
+
+ b3ExpandPortal(portal, &v4);
+
+ iterations++;
+ }
+}
+
+B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal,float *depth, b3Float4 *dir, b3Float4 *pos)
+{
+ // Touching contact on portal's v1 - so depth is zero and direction
+ // is unimportant and pos can be guessed
+ *depth = 0.f;
+ b3Float4 zero = b3MakeFloat4(0,0,0,0);
+ b3Float4* b3mpr_vec3_origin = &zero;
+
+
+ b3MprVec3Copy(dir, b3mpr_vec3_origin);
+
+ b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
+ b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
+ b3MprVec3Scale(pos, 0.5);
+}
+
+B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal,
+ float *depth, b3Float4 *dir, b3Float4 *pos)
+{
+
+ // Origin lies on v0-v1 segment.
+ // Depth is distance to v1, direction also and position must be
+ // computed
+
+ b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
+ b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
+ b3MprVec3Scale(pos, 0.5f);
+
+
+ b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);
+ *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));
+ b3MprVec3Normalize(dir);
+}
+
+
+
+inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,
+ b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4* sepAxis,
+ __global int* hasSepAxis,
+ float *depthOut, b3Float4* dirOut, b3Float4* posOut)
+{
+
+ b3MprSimplex_t portal;
+
+
+// if (!hasSepAxis[pairIndex])
+ // return -1;
+
+ hasSepAxis[pairIndex] = 0;
+ int res;
+
+ // Phase 1: Portal discovery
+ res = b3DiscoverPortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,hasSepAxis, &portal);
+
+
+ //sepAxis[pairIndex] = *pdir;//or -dir?
+
+ switch (res)
+ {
+ case 0:
+ {
+ // Phase 2: Portal refinement
+
+ res = b3RefinePortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal);
+ if (res < 0)
+ return -1;
+
+ // Phase 3. Penetration info
+ b3FindPenetr(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal, depthOut, dirOut, posOut);
+ hasSepAxis[pairIndex] = 1;
+ sepAxis[pairIndex] = -*dirOut;
+ break;
+ }
+ case 1:
+ {
+ // Touching contact on portal's v1.
+ b3FindPenetrTouch(&portal, depthOut, dirOut, posOut);
+ break;
+ }
+ case 2:
+ {
+
+ b3FindPenetrSegment( &portal, depthOut, dirOut, posOut);
+ break;
+ }
+ default:
+ {
+ hasSepAxis[pairIndex]=0;
+ //if (res < 0)
+ //{
+ // Origin isn't inside portal - no collision.
+ return -1;
+ //}
+ }
+ };
+
+ return 0;
+};
+
+
+
+#endif //B3_MPR_PENETRATION_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
new file mode 100644
index 0000000000..718222ebca
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
@@ -0,0 +1,196 @@
+
+#ifndef B3_NEW_CONTACT_REDUCTION_H
+#define B3_NEW_CONTACT_REDUCTION_H
+
+#include "Bullet3Common/shared/b3Float4.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
+
+#define GET_NPOINTS(x) (x).m_worldNormalOnB.w
+
+
+int b3ExtractManifoldSequentialGlobal(__global const b3Float4* p, int nPoints, b3Float4ConstArg nearNormal, b3Int4* contactIdx)
+{
+ if( nPoints == 0 )
+ return 0;
+
+ if (nPoints <=4)
+ return nPoints;
+
+
+ if (nPoints >64)
+ nPoints = 64;
+
+ b3Float4 center = b3MakeFloat4(0,0,0,0);
+ {
+
+ for (int i=0;i<nPoints;i++)
+ center += p[i];
+ center /= (float)nPoints;
+ }
+
+
+
+ // sample 4 directions
+
+ b3Float4 aVector = p[0] - center;
+ b3Float4 u = b3Cross( nearNormal, aVector );
+ b3Float4 v = b3Cross( nearNormal, u );
+ u = b3Normalized( u );
+ v = b3Normalized( v );
+
+
+ //keep point with deepest penetration
+ float minW= FLT_MAX;
+
+ int minIndex=-1;
+
+ b3Float4 maxDots;
+ maxDots.x = FLT_MIN;
+ maxDots.y = FLT_MIN;
+ maxDots.z = FLT_MIN;
+ maxDots.w = FLT_MIN;
+
+ // idx, distance
+ for(int ie = 0; ie<nPoints; ie++ )
+ {
+ if (p[ie].w<minW)
+ {
+ minW = p[ie].w;
+ minIndex=ie;
+ }
+ float f;
+ b3Float4 r = p[ie]-center;
+ f = b3Dot( u, r );
+ if (f<maxDots.x)
+ {
+ maxDots.x = f;
+ contactIdx[0].x = ie;
+ }
+
+ f = b3Dot( -u, r );
+ if (f<maxDots.y)
+ {
+ maxDots.y = f;
+ contactIdx[0].y = ie;
+ }
+
+
+ f = b3Dot( v, r );
+ if (f<maxDots.z)
+ {
+ maxDots.z = f;
+ contactIdx[0].z = ie;
+ }
+
+ f = b3Dot( -v, r );
+ if (f<maxDots.w)
+ {
+ maxDots.w = f;
+ contactIdx[0].w = ie;
+ }
+
+ }
+
+ if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
+ {
+ //replace the first contact with minimum (todo: replace contact with least penetration)
+ contactIdx[0].x = minIndex;
+ }
+
+ return 4;
+
+}
+
+__kernel void b3NewContactReductionKernel( __global b3Int4* pairs,
+ __global const b3RigidBodyData_t* rigidBodies,
+ __global const b3Float4* separatingNormals,
+ __global const int* hasSeparatingAxis,
+ __global struct b3Contact4Data* globalContactsOut,
+ __global b3Int4* clippingFaces,
+ __global b3Float4* worldVertsB2,
+ volatile __global int* nGlobalContactsOut,
+ int vertexFaceCapacity,
+ int contactCapacity,
+ int numPairs,
+ int pairIndex
+ )
+{
+// int i = get_global_id(0);
+ //int pairIndex = i;
+ int i = pairIndex;
+
+ b3Int4 contactIdx;
+ contactIdx=b3MakeInt4(0,1,2,3);
+
+ if (i<numPairs)
+ {
+
+ if (hasSeparatingAxis[i])
+ {
+
+
+
+
+ int nPoints = clippingFaces[pairIndex].w;
+
+ if (nPoints>0)
+ {
+
+ __global b3Float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity];
+ b3Float4 normal = -separatingNormals[i];
+
+ int nReducedContacts = b3ExtractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);
+
+ int dstIdx;
+ dstIdx = b3AtomicInc( nGlobalContactsOut);
+
+//#if 0
+ b3Assert(dstIdx < contactCapacity);
+ if (dstIdx < contactCapacity)
+ {
+
+ __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
+ c->m_worldNormalOnB = -normal;
+ c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
+ c->m_batchIdx = pairIndex;
+ int bodyA = pairs[pairIndex].x;
+ int bodyB = pairs[pairIndex].y;
+
+ pairs[pairIndex].w = dstIdx;
+
+ c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
+ c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
+ c->m_childIndexA =-1;
+ c->m_childIndexB =-1;
+
+ switch (nReducedContacts)
+ {
+ case 4:
+ c->m_worldPosB[3] = pointsIn[contactIdx.w];
+ case 3:
+ c->m_worldPosB[2] = pointsIn[contactIdx.z];
+ case 2:
+ c->m_worldPosB[1] = pointsIn[contactIdx.y];
+ case 1:
+ c->m_worldPosB[0] = pointsIn[contactIdx.x];
+ default:
+ {
+ }
+ };
+
+ GET_NPOINTS(*c) = nReducedContacts;
+
+ }
+
+
+//#endif
+
+ }// if (numContactsOut>0)
+ }// if (hasSeparatingAxis[i])
+ }// if (i<numPairs)
+
+
+
+}
+#endif
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
new file mode 100644
index 0000000000..3661e43cf1
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
@@ -0,0 +1,90 @@
+
+
+#ifndef B3_QUANTIZED_BVH_NODE_H
+#define B3_QUANTIZED_BVH_NODE_H
+
+#include "Bullet3Common/shared/b3Float4.h"
+
+#define B3_MAX_NUM_PARTS_IN_BITS 10
+
+///b3QuantizedBvhNodeData is a compressed aabb node, 16 bytes.
+///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
+typedef struct b3QuantizedBvhNodeData b3QuantizedBvhNodeData_t;
+
+struct b3QuantizedBvhNodeData
+{
+ //12 bytes
+ unsigned short int m_quantizedAabbMin[3];
+ unsigned short int m_quantizedAabbMax[3];
+ //4 bytes
+ int m_escapeIndexOrTriangleIndex;
+};
+
+inline int b3GetTriangleIndex(const b3QuantizedBvhNodeData* rootNode)
+{
+ unsigned int x=0;
+ unsigned int y = (~(x&0))<<(31-B3_MAX_NUM_PARTS_IN_BITS);
+ // Get only the lower bits where the triangle index is stored
+ return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
+}
+
+inline int b3IsLeaf(const b3QuantizedBvhNodeData* rootNode)
+{
+ //skipindex is negative (internal node), triangleindex >=0 (leafnode)
+ return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
+}
+
+inline int b3GetEscapeIndex(const b3QuantizedBvhNodeData* rootNode)
+{
+ return -rootNode->m_escapeIndexOrTriangleIndex;
+}
+
+inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2,int isMax, b3Float4ConstArg bvhAabbMin, b3Float4ConstArg bvhAabbMax, b3Float4ConstArg bvhQuantization)
+{
+ b3Float4 clampedPoint = b3MaxFloat4(point2,bvhAabbMin);
+ clampedPoint = b3MinFloat4 (clampedPoint, bvhAabbMax);
+
+ b3Float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;
+ if (isMax)
+ {
+ out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));
+ out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));
+ out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));
+ } else
+ {
+ out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));
+ out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));
+ out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));
+ }
+
+}
+
+
+inline int b3TestQuantizedAabbAgainstQuantizedAabbSlow(
+ const unsigned short int* aabbMin1,
+ const unsigned short int* aabbMax1,
+ const unsigned short int* aabbMin2,
+ const unsigned short int* aabbMax2)
+{
+ //int overlap = 1;
+ if (aabbMin1[0] > aabbMax2[0])
+ return 0;
+ if (aabbMax1[0] < aabbMin2[0])
+ return 0;
+ if (aabbMin1[1] > aabbMax2[1])
+ return 0;
+ if (aabbMax1[1] < aabbMin2[1])
+ return 0;
+ if (aabbMin1[2] > aabbMax2[2])
+ return 0;
+ if (aabbMax1[2] < aabbMin2[2])
+ return 0;
+ return 1;
+ //overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap;
+ //overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap;
+ //overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap;
+ //return overlap;
+}
+
+
+#endif //B3_QUANTIZED_BVH_NODE_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
new file mode 100644
index 0000000000..35b5197006
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
@@ -0,0 +1,97 @@
+#ifndef B3_REDUCE_CONTACTS_H
+#define B3_REDUCE_CONTACTS_H
+
+inline int b3ReduceContacts(const b3Float4* p, int nPoints, const b3Float4& nearNormal, b3Int4* contactIdx)
+{
+ if( nPoints == 0 )
+ return 0;
+
+ if (nPoints <=4)
+ return nPoints;
+
+
+ if (nPoints >64)
+ nPoints = 64;
+
+ b3Float4 center = b3MakeFloat4(0,0,0,0);
+ {
+
+ for (int i=0;i<nPoints;i++)
+ center += p[i];
+ center /= (float)nPoints;
+ }
+
+
+
+ // sample 4 directions
+
+ b3Float4 aVector = p[0] - center;
+ b3Float4 u = b3Cross3( nearNormal, aVector );
+ b3Float4 v = b3Cross3( nearNormal, u );
+ u = b3FastNormalized3( u );
+ v = b3FastNormalized3( v );
+
+
+ //keep point with deepest penetration
+ float minW= FLT_MAX;
+
+ int minIndex=-1;
+
+ b3Float4 maxDots;
+ maxDots.x = FLT_MIN;
+ maxDots.y = FLT_MIN;
+ maxDots.z = FLT_MIN;
+ maxDots.w = FLT_MIN;
+
+ // idx, distance
+ for(int ie = 0; ie<nPoints; ie++ )
+ {
+ if (p[ie].w<minW)
+ {
+ minW = p[ie].w;
+ minIndex=ie;
+ }
+ float f;
+ b3Float4 r = p[ie]-center;
+ f = b3Dot3F4( u, r );
+ if (f<maxDots.x)
+ {
+ maxDots.x = f;
+ contactIdx[0].x = ie;
+ }
+
+ f = b3Dot3F4( -u, r );
+ if (f<maxDots.y)
+ {
+ maxDots.y = f;
+ contactIdx[0].y = ie;
+ }
+
+
+ f = b3Dot3F4( v, r );
+ if (f<maxDots.z)
+ {
+ maxDots.z = f;
+ contactIdx[0].z = ie;
+ }
+
+ f = b3Dot3F4( -v, r );
+ if (f<maxDots.w)
+ {
+ maxDots.w = f;
+ contactIdx[0].w = ie;
+ }
+
+ }
+
+ if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
+ {
+ //replace the first contact with minimum (todo: replace contact with least penetration)
+ contactIdx[0].x = minIndex;
+ }
+
+ return 4;
+
+}
+
+#endif //B3_REDUCE_CONTACTS_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
new file mode 100644
index 0000000000..50632c871f
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
@@ -0,0 +1,34 @@
+#ifndef B3_RIGIDBODY_DATA_H
+#define B3_RIGIDBODY_DATA_H
+
+#include "Bullet3Common/shared/b3Float4.h"
+#include "Bullet3Common/shared/b3Quat.h"
+#include "Bullet3Common/shared/b3Mat3x3.h"
+
+typedef struct b3RigidBodyData b3RigidBodyData_t;
+
+
+struct b3RigidBodyData
+{
+ b3Float4 m_pos;
+ b3Quat m_quat;
+ b3Float4 m_linVel;
+ b3Float4 m_angVel;
+
+ int m_collidableIdx;
+ float m_invMass;
+ float m_restituitionCoeff;
+ float m_frictionCoeff;
+};
+
+typedef struct b3InertiaData b3InertiaData_t;
+
+struct b3InertiaData
+{
+ b3Mat3x3 m_invInertiaWorld;
+ b3Mat3x3 m_initInvInertia;
+};
+
+
+#endif //B3_RIGIDBODY_DATA_H
+ \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
new file mode 100644
index 0000000000..8d40d19a03
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
@@ -0,0 +1,40 @@
+#ifndef B3_UPDATE_AABBS_H
+#define B3_UPDATE_AABBS_H
+
+
+
+#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
+
+
+
+void b3ComputeWorldAabb( int bodyId, __global const b3RigidBodyData_t* bodies, __global const b3Collidable_t* collidables, __global const b3Aabb_t* localShapeAABB, __global b3Aabb_t* worldAabbs)
+{
+ __global const b3RigidBodyData_t* body = &bodies[bodyId];
+
+ b3Float4 position = body->m_pos;
+ b3Quat orientation = body->m_quat;
+
+ int collidableIndex = body->m_collidableIdx;
+ int shapeIndex = collidables[collidableIndex].m_shapeIndex;
+
+ if (shapeIndex>=0)
+ {
+
+ b3Aabb_t localAabb = localShapeAABB[collidableIndex];
+ b3Aabb_t worldAabb;
+
+ b3Float4 aabbAMinOut,aabbAMaxOut;
+ float margin = 0.f;
+ b3TransformAabb2(localAabb.m_minVec,localAabb.m_maxVec,margin,position,orientation,&aabbAMinOut,&aabbAMaxOut);
+
+ worldAabb.m_minVec =aabbAMinOut;
+ worldAabb.m_minIndices[3] = bodyId;
+ worldAabb.m_maxVec = aabbAMaxOut;
+ worldAabb.m_signedMaxIndices[3] = body[bodyId].m_invMass==0.f? 0 : 1;
+ worldAabbs[bodyId] = worldAabb;
+ }
+}
+
+#endif //B3_UPDATE_AABBS_H