summaryrefslogtreecommitdiff
path: root/thirdparty/bullet/Bullet3Collision
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/bullet/Bullet3Collision')
-rw-r--r--thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h16
-rw-r--r--thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp1393
-rw-r--r--thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h1463
-rw-r--r--thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp822
-rw-r--r--thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h195
-rw-r--r--thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h44
-rw-r--r--thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp301
-rw-r--r--thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h355
-rw-r--r--thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h51
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h40
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h33
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp314
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h39
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp190
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h61
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h21
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h8
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h13
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h103
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h219
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h53
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h26
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h478
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h143
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h22
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h935
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h149
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h1232
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h291
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h52
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h162
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h23
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h29
33 files changed, 4488 insertions, 4788 deletions
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h
index 1bc56cf80a..bec0800a6f 100644
--- a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h
@@ -19,22 +19,20 @@ subject to the following restrictions:
#include "Bullet3Common/b3Vector3.h"
struct b3BroadphaseProxy;
-
-struct b3BroadphaseAabbCallback
+struct b3BroadphaseAabbCallback
{
virtual ~b3BroadphaseAabbCallback() {}
- virtual bool process(const b3BroadphaseProxy* proxy) = 0;
+ virtual bool process(const b3BroadphaseProxy* proxy) = 0;
};
-
-struct b3BroadphaseRayCallback : public b3BroadphaseAabbCallback
+struct b3BroadphaseRayCallback : public b3BroadphaseAabbCallback
{
///added some cached data to accelerate ray-AABB tests
- b3Vector3 m_rayDirectionInverse;
- unsigned int m_signs[3];
- b3Scalar m_lambda_max;
+ b3Vector3 m_rayDirectionInverse;
+ unsigned int m_signs[3];
+ b3Scalar m_lambda_max;
virtual ~b3BroadphaseRayCallback() {}
};
-#endif //B3_BROADPHASE_CALLBACK_H
+#endif //B3_BROADPHASE_CALLBACK_H
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp
index 0f04efe331..a0dc1da95d 100644
--- a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp
@@ -17,209 +17,224 @@ subject to the following restrictions:
#include "b3DynamicBvh.h"
//
-typedef b3AlignedObjectArray<b3DbvtNode*> b3NodeArray;
-typedef b3AlignedObjectArray<const b3DbvtNode*> b3ConstNodeArray;
+typedef b3AlignedObjectArray<b3DbvtNode*> b3NodeArray;
+typedef b3AlignedObjectArray<const b3DbvtNode*> b3ConstNodeArray;
//
struct b3DbvtNodeEnumerator : b3DynamicBvh::ICollide
{
- b3ConstNodeArray nodes;
+ b3ConstNodeArray nodes;
void Process(const b3DbvtNode* n) { nodes.push_back(n); }
};
//
-static B3_DBVT_INLINE int b3IndexOf(const b3DbvtNode* node)
+static B3_DBVT_INLINE int b3IndexOf(const b3DbvtNode* node)
{
- return(node->parent->childs[1]==node);
+ return (node->parent->childs[1] == node);
}
//
-static B3_DBVT_INLINE b3DbvtVolume b3Merge( const b3DbvtVolume& a,
- const b3DbvtVolume& b)
+static B3_DBVT_INLINE b3DbvtVolume b3Merge(const b3DbvtVolume& a,
+ const b3DbvtVolume& b)
{
-#if (B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE)
+#if (B3_DBVT_MERGE_IMPL == B3_DBVT_IMPL_SSE)
B3_ATTRIBUTE_ALIGNED16(char locals[sizeof(b3DbvtAabbMm)]);
- b3DbvtVolume& res=*(b3DbvtVolume*)locals;
+ b3DbvtVolume& res = *(b3DbvtVolume*)locals;
#else
- b3DbvtVolume res;
+ b3DbvtVolume res;
#endif
- b3Merge(a,b,res);
- return(res);
+ b3Merge(a, b, res);
+ return (res);
}
// volume+edge lengths
-static B3_DBVT_INLINE b3Scalar b3Size(const b3DbvtVolume& a)
+static B3_DBVT_INLINE b3Scalar b3Size(const b3DbvtVolume& a)
{
- const b3Vector3 edges=a.Lengths();
- return( edges.x*edges.y*edges.z+
- edges.x+edges.y+edges.z);
+ const b3Vector3 edges = a.Lengths();
+ return (edges.x * edges.y * edges.z +
+ edges.x + edges.y + edges.z);
}
//
-static void b3GetMaxDepth(const b3DbvtNode* node,int depth,int& maxdepth)
+static void b3GetMaxDepth(const b3DbvtNode* node, int depth, int& maxdepth)
{
- if(node->isinternal())
+ if (node->isinternal())
{
- b3GetMaxDepth(node->childs[0],depth+1,maxdepth);
- b3GetMaxDepth(node->childs[1],depth+1,maxdepth);
- } else maxdepth=b3Max(maxdepth,depth);
+ b3GetMaxDepth(node->childs[0], depth + 1, maxdepth);
+ b3GetMaxDepth(node->childs[1], depth + 1, maxdepth);
+ }
+ else
+ maxdepth = b3Max(maxdepth, depth);
}
//
-static B3_DBVT_INLINE void b3DeleteNode( b3DynamicBvh* pdbvt,
- b3DbvtNode* node)
+static B3_DBVT_INLINE void b3DeleteNode(b3DynamicBvh* pdbvt,
+ b3DbvtNode* node)
{
b3AlignedFree(pdbvt->m_free);
- pdbvt->m_free=node;
+ pdbvt->m_free = node;
}
//
-static void b3RecurseDeleteNode( b3DynamicBvh* pdbvt,
- b3DbvtNode* node)
+static void b3RecurseDeleteNode(b3DynamicBvh* pdbvt,
+ b3DbvtNode* node)
{
- if(!node->isleaf())
+ if (!node->isleaf())
{
- b3RecurseDeleteNode(pdbvt,node->childs[0]);
- b3RecurseDeleteNode(pdbvt,node->childs[1]);
+ b3RecurseDeleteNode(pdbvt, node->childs[0]);
+ b3RecurseDeleteNode(pdbvt, node->childs[1]);
}
- if(node==pdbvt->m_root) pdbvt->m_root=0;
- b3DeleteNode(pdbvt,node);
+ if (node == pdbvt->m_root) pdbvt->m_root = 0;
+ b3DeleteNode(pdbvt, node);
}
//
-static B3_DBVT_INLINE b3DbvtNode* b3CreateNode( b3DynamicBvh* pdbvt,
- b3DbvtNode* parent,
- void* data)
+static B3_DBVT_INLINE b3DbvtNode* b3CreateNode(b3DynamicBvh* pdbvt,
+ b3DbvtNode* parent,
+ void* data)
{
- b3DbvtNode* node;
- if(pdbvt->m_free)
- { node=pdbvt->m_free;pdbvt->m_free=0; }
+ b3DbvtNode* node;
+ if (pdbvt->m_free)
+ {
+ node = pdbvt->m_free;
+ pdbvt->m_free = 0;
+ }
else
- { node=new(b3AlignedAlloc(sizeof(b3DbvtNode),16)) b3DbvtNode(); }
- node->parent = parent;
- node->data = data;
- node->childs[1] = 0;
- return(node);
+ {
+ node = new (b3AlignedAlloc(sizeof(b3DbvtNode), 16)) b3DbvtNode();
+ }
+ node->parent = parent;
+ node->data = data;
+ node->childs[1] = 0;
+ return (node);
}
//
-static B3_DBVT_INLINE b3DbvtNode* b3CreateNode( b3DynamicBvh* pdbvt,
- b3DbvtNode* parent,
- const b3DbvtVolume& volume,
- void* data)
+static B3_DBVT_INLINE b3DbvtNode* b3CreateNode(b3DynamicBvh* pdbvt,
+ b3DbvtNode* parent,
+ const b3DbvtVolume& volume,
+ void* data)
{
- b3DbvtNode* node=b3CreateNode(pdbvt,parent,data);
- node->volume=volume;
- return(node);
+ b3DbvtNode* node = b3CreateNode(pdbvt, parent, data);
+ node->volume = volume;
+ return (node);
}
//
-static B3_DBVT_INLINE b3DbvtNode* b3CreateNode( b3DynamicBvh* pdbvt,
- b3DbvtNode* parent,
- const b3DbvtVolume& volume0,
- const b3DbvtVolume& volume1,
- void* data)
+static B3_DBVT_INLINE b3DbvtNode* b3CreateNode(b3DynamicBvh* pdbvt,
+ b3DbvtNode* parent,
+ const b3DbvtVolume& volume0,
+ const b3DbvtVolume& volume1,
+ void* data)
{
- b3DbvtNode* node=b3CreateNode(pdbvt,parent,data);
- b3Merge(volume0,volume1,node->volume);
- return(node);
+ b3DbvtNode* node = b3CreateNode(pdbvt, parent, data);
+ b3Merge(volume0, volume1, node->volume);
+ return (node);
}
//
-static void b3InsertLeaf( b3DynamicBvh* pdbvt,
- b3DbvtNode* root,
- b3DbvtNode* leaf)
+static void b3InsertLeaf(b3DynamicBvh* pdbvt,
+ b3DbvtNode* root,
+ b3DbvtNode* leaf)
{
- if(!pdbvt->m_root)
+ if (!pdbvt->m_root)
{
- pdbvt->m_root = leaf;
- leaf->parent = 0;
+ pdbvt->m_root = leaf;
+ leaf->parent = 0;
}
else
{
- if(!root->isleaf())
+ if (!root->isleaf())
{
- do {
- root=root->childs[b3Select( leaf->volume,
- root->childs[0]->volume,
- root->childs[1]->volume)];
- } while(!root->isleaf());
+ do
+ {
+ root = root->childs[b3Select(leaf->volume,
+ root->childs[0]->volume,
+ root->childs[1]->volume)];
+ } while (!root->isleaf());
}
- b3DbvtNode* prev=root->parent;
- b3DbvtNode* node=b3CreateNode(pdbvt,prev,leaf->volume,root->volume,0);
- if(prev)
+ b3DbvtNode* prev = root->parent;
+ b3DbvtNode* node = b3CreateNode(pdbvt, prev, leaf->volume, root->volume, 0);
+ if (prev)
{
- prev->childs[b3IndexOf(root)] = node;
- node->childs[0] = root;root->parent=node;
- node->childs[1] = leaf;leaf->parent=node;
- do {
- if(!prev->volume.Contain(node->volume))
- b3Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume);
+ prev->childs[b3IndexOf(root)] = node;
+ node->childs[0] = root;
+ root->parent = node;
+ node->childs[1] = leaf;
+ leaf->parent = node;
+ do
+ {
+ if (!prev->volume.Contain(node->volume))
+ b3Merge(prev->childs[0]->volume, prev->childs[1]->volume, prev->volume);
else
break;
- node=prev;
- } while(0!=(prev=node->parent));
+ node = prev;
+ } while (0 != (prev = node->parent));
}
else
{
- node->childs[0] = root;root->parent=node;
- node->childs[1] = leaf;leaf->parent=node;
- pdbvt->m_root = node;
+ node->childs[0] = root;
+ root->parent = node;
+ node->childs[1] = leaf;
+ leaf->parent = node;
+ pdbvt->m_root = node;
}
}
}
//
-static b3DbvtNode* b3RemoveLeaf( b3DynamicBvh* pdbvt,
- b3DbvtNode* leaf)
+static b3DbvtNode* b3RemoveLeaf(b3DynamicBvh* pdbvt,
+ b3DbvtNode* leaf)
{
- if(leaf==pdbvt->m_root)
+ if (leaf == pdbvt->m_root)
{
- pdbvt->m_root=0;
- return(0);
+ pdbvt->m_root = 0;
+ return (0);
}
else
{
- b3DbvtNode* parent=leaf->parent;
- b3DbvtNode* prev=parent->parent;
- b3DbvtNode* sibling=parent->childs[1-b3IndexOf(leaf)];
- if(prev)
+ b3DbvtNode* parent = leaf->parent;
+ b3DbvtNode* prev = parent->parent;
+ b3DbvtNode* sibling = parent->childs[1 - b3IndexOf(leaf)];
+ if (prev)
{
- prev->childs[b3IndexOf(parent)]=sibling;
- sibling->parent=prev;
- b3DeleteNode(pdbvt,parent);
- while(prev)
+ prev->childs[b3IndexOf(parent)] = sibling;
+ sibling->parent = prev;
+ b3DeleteNode(pdbvt, parent);
+ while (prev)
{
- const b3DbvtVolume pb=prev->volume;
- b3Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume);
- if(b3NotEqual(pb,prev->volume))
+ const b3DbvtVolume pb = prev->volume;
+ b3Merge(prev->childs[0]->volume, prev->childs[1]->volume, prev->volume);
+ if (b3NotEqual(pb, prev->volume))
{
- prev=prev->parent;
- } else break;
+ prev = prev->parent;
+ }
+ else
+ break;
}
- return(prev?prev:pdbvt->m_root);
+ return (prev ? prev : pdbvt->m_root);
}
else
- {
- pdbvt->m_root=sibling;
- sibling->parent=0;
- b3DeleteNode(pdbvt,parent);
- return(pdbvt->m_root);
- }
+ {
+ pdbvt->m_root = sibling;
+ sibling->parent = 0;
+ b3DeleteNode(pdbvt, parent);
+ return (pdbvt->m_root);
+ }
}
}
//
-static void b3FetchLeaves(b3DynamicBvh* pdbvt,
- b3DbvtNode* root,
- b3NodeArray& leaves,
- int depth=-1)
+static void b3FetchLeaves(b3DynamicBvh* pdbvt,
+ b3DbvtNode* root,
+ b3NodeArray& leaves,
+ int depth = -1)
{
- if(root->isinternal()&&depth)
+ if (root->isinternal() && depth)
{
- b3FetchLeaves(pdbvt,root->childs[0],leaves,depth-1);
- b3FetchLeaves(pdbvt,root->childs[1],leaves,depth-1);
- b3DeleteNode(pdbvt,root);
+ b3FetchLeaves(pdbvt, root->childs[0], leaves, depth - 1);
+ b3FetchLeaves(pdbvt, root->childs[1], leaves, depth - 1);
+ b3DeleteNode(pdbvt, root);
}
else
{
@@ -227,50 +242,50 @@ static void b3FetchLeaves(b3DynamicBvh* pdbvt,
}
}
-static bool b3LeftOfAxis( const b3DbvtNode* node,
- const b3Vector3& org,
- const b3Vector3& axis)
+static bool b3LeftOfAxis(const b3DbvtNode* node,
+ const b3Vector3& org,
+ const b3Vector3& axis)
{
- return b3Dot(axis,node->volume.Center()-org) <= 0;
+ return b3Dot(axis, node->volume.Center() - org) <= 0;
}
// Partitions leaves such that leaves[0, n) are on the
// left of axis, and leaves[n, count) are on the right
// of axis. returns N.
-static int b3Split( b3DbvtNode** leaves,
- int count,
- const b3Vector3& org,
- const b3Vector3& axis)
+static int b3Split(b3DbvtNode** leaves,
+ int count,
+ const b3Vector3& org,
+ const b3Vector3& axis)
{
- int begin=0;
- int end=count;
- for(;;)
+ int begin = 0;
+ int end = count;
+ for (;;)
{
- while(begin!=end && b3LeftOfAxis(leaves[begin],org,axis))
+ while (begin != end && b3LeftOfAxis(leaves[begin], org, axis))
{
++begin;
}
- if(begin==end)
+ if (begin == end)
{
break;
}
- while(begin!=end && !b3LeftOfAxis(leaves[end-1],org,axis))
+ while (begin != end && !b3LeftOfAxis(leaves[end - 1], org, axis))
{
--end;
}
- if(begin==end)
+ if (begin == end)
{
break;
}
// swap out of place nodes
--end;
- b3DbvtNode* temp=leaves[begin];
- leaves[begin]=leaves[end];
- leaves[end]=temp;
+ b3DbvtNode* temp = leaves[begin];
+ leaves[begin] = leaves[end];
+ leaves[end] = temp;
++begin;
}
@@ -278,149 +293,152 @@ static int b3Split( b3DbvtNode** leaves,
}
//
-static b3DbvtVolume b3Bounds( b3DbvtNode** leaves,
- int count)
+static b3DbvtVolume b3Bounds(b3DbvtNode** leaves,
+ int count)
{
-#if B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE
- B3_ATTRIBUTE_ALIGNED16(char locals[sizeof(b3DbvtVolume)]);
- b3DbvtVolume& volume=*(b3DbvtVolume*)locals;
- volume=leaves[0]->volume;
+#if B3_DBVT_MERGE_IMPL == B3_DBVT_IMPL_SSE
+ B3_ATTRIBUTE_ALIGNED16(char locals[sizeof(b3DbvtVolume)]);
+ b3DbvtVolume& volume = *(b3DbvtVolume*)locals;
+ volume = leaves[0]->volume;
#else
- b3DbvtVolume volume=leaves[0]->volume;
+ b3DbvtVolume volume = leaves[0]->volume;
#endif
- for(int i=1,ni=count;i<ni;++i)
+ for (int i = 1, ni = count; i < ni; ++i)
{
- b3Merge(volume,leaves[i]->volume,volume);
+ b3Merge(volume, leaves[i]->volume, volume);
}
- return(volume);
+ return (volume);
}
//
-static void b3BottomUp( b3DynamicBvh* pdbvt,
- b3DbvtNode** leaves,
- int count)
+static void b3BottomUp(b3DynamicBvh* pdbvt,
+ b3DbvtNode** leaves,
+ int count)
{
- while(count>1)
+ while (count > 1)
{
- b3Scalar minsize=B3_INFINITY;
- int minidx[2]={-1,-1};
- for(int i=0;i<count;++i)
+ b3Scalar minsize = B3_INFINITY;
+ int minidx[2] = {-1, -1};
+ for (int i = 0; i < count; ++i)
{
- for(int j=i+1;j<count;++j)
+ for (int j = i + 1; j < count; ++j)
{
- const b3Scalar sz=b3Size(b3Merge(leaves[i]->volume,leaves[j]->volume));
- if(sz<minsize)
+ const b3Scalar sz = b3Size(b3Merge(leaves[i]->volume, leaves[j]->volume));
+ if (sz < minsize)
{
- minsize = sz;
- minidx[0] = i;
- minidx[1] = j;
+ minsize = sz;
+ minidx[0] = i;
+ minidx[1] = j;
}
}
}
- b3DbvtNode* n[] = {leaves[minidx[0]],leaves[minidx[1]]};
- b3DbvtNode* p = b3CreateNode(pdbvt,0,n[0]->volume,n[1]->volume,0);
- p->childs[0] = n[0];
- p->childs[1] = n[1];
- n[0]->parent = p;
- n[1]->parent = p;
- leaves[minidx[0]] = p;
- leaves[minidx[1]] = leaves[count-1];
+ b3DbvtNode* n[] = {leaves[minidx[0]], leaves[minidx[1]]};
+ b3DbvtNode* p = b3CreateNode(pdbvt, 0, n[0]->volume, n[1]->volume, 0);
+ p->childs[0] = n[0];
+ p->childs[1] = n[1];
+ n[0]->parent = p;
+ n[1]->parent = p;
+ leaves[minidx[0]] = p;
+ leaves[minidx[1]] = leaves[count - 1];
--count;
}
}
//
-static b3DbvtNode* b3TopDown(b3DynamicBvh* pdbvt,
- b3DbvtNode** leaves,
- int count,
- int bu_treshold)
+static b3DbvtNode* b3TopDown(b3DynamicBvh* pdbvt,
+ b3DbvtNode** leaves,
+ int count,
+ int bu_treshold)
{
- static const b3Vector3 axis[]={b3MakeVector3(1,0,0),
- b3MakeVector3(0,1,0),
- b3MakeVector3(0,0,1)};
- b3Assert(bu_treshold>1);
- if(count>1)
+ static const b3Vector3 axis[] = {b3MakeVector3(1, 0, 0),
+ b3MakeVector3(0, 1, 0),
+ b3MakeVector3(0, 0, 1)};
+ b3Assert(bu_treshold > 1);
+ if (count > 1)
{
- if(count>bu_treshold)
+ if (count > bu_treshold)
{
- const b3DbvtVolume vol=b3Bounds(leaves,count);
- const b3Vector3 org=vol.Center();
- int partition;
- int bestaxis=-1;
- int bestmidp=count;
- int splitcount[3][2]={{0,0},{0,0},{0,0}};
+ const b3DbvtVolume vol = b3Bounds(leaves, count);
+ const b3Vector3 org = vol.Center();
+ int partition;
+ int bestaxis = -1;
+ int bestmidp = count;
+ int splitcount[3][2] = {{0, 0}, {0, 0}, {0, 0}};
int i;
- for( i=0;i<count;++i)
+ for (i = 0; i < count; ++i)
{
- const b3Vector3 x=leaves[i]->volume.Center()-org;
- for(int j=0;j<3;++j)
+ const b3Vector3 x = leaves[i]->volume.Center() - org;
+ for (int j = 0; j < 3; ++j)
{
- ++splitcount[j][b3Dot(x,axis[j])>0?1:0];
+ ++splitcount[j][b3Dot(x, axis[j]) > 0 ? 1 : 0];
}
}
- for( i=0;i<3;++i)
+ for (i = 0; i < 3; ++i)
{
- if((splitcount[i][0]>0)&&(splitcount[i][1]>0))
+ if ((splitcount[i][0] > 0) && (splitcount[i][1] > 0))
{
- const int midp=(int)b3Fabs(b3Scalar(splitcount[i][0]-splitcount[i][1]));
- if(midp<bestmidp)
+ const int midp = (int)b3Fabs(b3Scalar(splitcount[i][0] - splitcount[i][1]));
+ if (midp < bestmidp)
{
- bestaxis=i;
- bestmidp=midp;
+ bestaxis = i;
+ bestmidp = midp;
}
}
}
- if(bestaxis>=0)
+ if (bestaxis >= 0)
{
- partition=b3Split(leaves,count,org,axis[bestaxis]);
- b3Assert(partition!=0 && partition!=count);
+ partition = b3Split(leaves, count, org, axis[bestaxis]);
+ b3Assert(partition != 0 && partition != count);
}
else
{
- partition=count/2+1;
+ partition = count / 2 + 1;
}
- b3DbvtNode* node=b3CreateNode(pdbvt,0,vol,0);
- node->childs[0]=b3TopDown(pdbvt,&leaves[0],partition,bu_treshold);
- node->childs[1]=b3TopDown(pdbvt,&leaves[partition],count-partition,bu_treshold);
- node->childs[0]->parent=node;
- node->childs[1]->parent=node;
- return(node);
+ b3DbvtNode* node = b3CreateNode(pdbvt, 0, vol, 0);
+ node->childs[0] = b3TopDown(pdbvt, &leaves[0], partition, bu_treshold);
+ node->childs[1] = b3TopDown(pdbvt, &leaves[partition], count - partition, bu_treshold);
+ node->childs[0]->parent = node;
+ node->childs[1]->parent = node;
+ return (node);
}
else
{
- b3BottomUp(pdbvt,leaves,count);
- return(leaves[0]);
+ b3BottomUp(pdbvt, leaves, count);
+ return (leaves[0]);
}
}
- return(leaves[0]);
+ return (leaves[0]);
}
//
-static B3_DBVT_INLINE b3DbvtNode* b3Sort(b3DbvtNode* n,b3DbvtNode*& r)
+static B3_DBVT_INLINE b3DbvtNode* b3Sort(b3DbvtNode* n, b3DbvtNode*& r)
{
- b3DbvtNode* p=n->parent;
+ b3DbvtNode* p = n->parent;
b3Assert(n->isinternal());
- if(p>n)
+ if (p > n)
{
- const int i=b3IndexOf(n);
- const int j=1-i;
- b3DbvtNode* s=p->childs[j];
- b3DbvtNode* q=p->parent;
- b3Assert(n==p->childs[i]);
- if(q) q->childs[b3IndexOf(p)]=n; else r=n;
- s->parent=n;
- p->parent=n;
- n->parent=q;
- p->childs[0]=n->childs[0];
- p->childs[1]=n->childs[1];
- n->childs[0]->parent=p;
- n->childs[1]->parent=p;
- n->childs[i]=p;
- n->childs[j]=s;
- b3Swap(p->volume,n->volume);
- return(p);
+ const int i = b3IndexOf(n);
+ const int j = 1 - i;
+ b3DbvtNode* s = p->childs[j];
+ b3DbvtNode* q = p->parent;
+ b3Assert(n == p->childs[i]);
+ if (q)
+ q->childs[b3IndexOf(p)] = n;
+ else
+ r = n;
+ s->parent = n;
+ p->parent = n;
+ n->parent = q;
+ p->childs[0] = n->childs[0];
+ p->childs[1] = n->childs[1];
+ n->childs[0]->parent = p;
+ n->childs[1]->parent = p;
+ n->childs[i] = p;
+ n->childs[j] = s;
+ b3Swap(p->volume, n->volume);
+ return (p);
}
- return(n);
+ return (n);
}
#if 0
@@ -438,11 +456,11 @@ static B3_DBVT_INLINE b3DbvtNode* walkup(b3DbvtNode* n,int count)
//
b3DynamicBvh::b3DynamicBvh()
{
- m_root = 0;
- m_free = 0;
- m_lkhd = -1;
- m_leaves = 0;
- m_opath = 0;
+ m_root = 0;
+ m_free = 0;
+ m_lkhd = -1;
+ m_leaves = 0;
+ m_opath = 0;
}
//
@@ -452,228 +470,233 @@ b3DynamicBvh::~b3DynamicBvh()
}
//
-void b3DynamicBvh::clear()
+void b3DynamicBvh::clear()
{
- if(m_root)
- b3RecurseDeleteNode(this,m_root);
+ if (m_root)
+ b3RecurseDeleteNode(this, m_root);
b3AlignedFree(m_free);
- m_free=0;
- m_lkhd = -1;
+ m_free = 0;
+ m_lkhd = -1;
m_stkStack.clear();
- m_opath = 0;
-
+ m_opath = 0;
}
//
-void b3DynamicBvh::optimizeBottomUp()
+void b3DynamicBvh::optimizeBottomUp()
{
- if(m_root)
+ if (m_root)
{
b3NodeArray leaves;
leaves.reserve(m_leaves);
- b3FetchLeaves(this,m_root,leaves);
- b3BottomUp(this,&leaves[0],leaves.size());
- m_root=leaves[0];
+ b3FetchLeaves(this, m_root, leaves);
+ b3BottomUp(this, &leaves[0], leaves.size());
+ m_root = leaves[0];
}
}
//
-void b3DynamicBvh::optimizeTopDown(int bu_treshold)
+void b3DynamicBvh::optimizeTopDown(int bu_treshold)
{
- if(m_root)
+ if (m_root)
{
- b3NodeArray leaves;
+ b3NodeArray leaves;
leaves.reserve(m_leaves);
- b3FetchLeaves(this,m_root,leaves);
- m_root=b3TopDown(this,&leaves[0],leaves.size(),bu_treshold);
+ b3FetchLeaves(this, m_root, leaves);
+ m_root = b3TopDown(this, &leaves[0], leaves.size(), bu_treshold);
}
}
//
-void b3DynamicBvh::optimizeIncremental(int passes)
+void b3DynamicBvh::optimizeIncremental(int passes)
{
- if(passes<0) passes=m_leaves;
- if(m_root&&(passes>0))
+ if (passes < 0) passes = m_leaves;
+ if (m_root && (passes > 0))
{
- do {
- b3DbvtNode* node=m_root;
- unsigned bit=0;
- while(node->isinternal())
+ do
+ {
+ b3DbvtNode* node = m_root;
+ unsigned bit = 0;
+ while (node->isinternal())
{
- node=b3Sort(node,m_root)->childs[(m_opath>>bit)&1];
- bit=(bit+1)&(sizeof(unsigned)*8-1);
+ node = b3Sort(node, m_root)->childs[(m_opath >> bit) & 1];
+ bit = (bit + 1) & (sizeof(unsigned) * 8 - 1);
}
update(node);
++m_opath;
- } while(--passes);
+ } while (--passes);
}
}
//
-b3DbvtNode* b3DynamicBvh::insert(const b3DbvtVolume& volume,void* data)
+b3DbvtNode* b3DynamicBvh::insert(const b3DbvtVolume& volume, void* data)
{
- b3DbvtNode* leaf=b3CreateNode(this,0,volume,data);
- b3InsertLeaf(this,m_root,leaf);
+ b3DbvtNode* leaf = b3CreateNode(this, 0, volume, data);
+ b3InsertLeaf(this, m_root, leaf);
++m_leaves;
- return(leaf);
+ return (leaf);
}
//
-void b3DynamicBvh::update(b3DbvtNode* leaf,int lookahead)
+void b3DynamicBvh::update(b3DbvtNode* leaf, int lookahead)
{
- b3DbvtNode* root=b3RemoveLeaf(this,leaf);
- if(root)
+ b3DbvtNode* root = b3RemoveLeaf(this, leaf);
+ if (root)
{
- if(lookahead>=0)
+ if (lookahead >= 0)
{
- for(int i=0;(i<lookahead)&&root->parent;++i)
+ for (int i = 0; (i < lookahead) && root->parent; ++i)
{
- root=root->parent;
+ root = root->parent;
}
- } else root=m_root;
+ }
+ else
+ root = m_root;
}
- b3InsertLeaf(this,root,leaf);
+ b3InsertLeaf(this, root, leaf);
}
//
-void b3DynamicBvh::update(b3DbvtNode* leaf,b3DbvtVolume& volume)
+void b3DynamicBvh::update(b3DbvtNode* leaf, b3DbvtVolume& volume)
{
- b3DbvtNode* root=b3RemoveLeaf(this,leaf);
- if(root)
+ b3DbvtNode* root = b3RemoveLeaf(this, leaf);
+ if (root)
{
- if(m_lkhd>=0)
+ if (m_lkhd >= 0)
{
- for(int i=0;(i<m_lkhd)&&root->parent;++i)
+ for (int i = 0; (i < m_lkhd) && root->parent; ++i)
{
- root=root->parent;
+ root = root->parent;
}
- } else root=m_root;
+ }
+ else
+ root = m_root;
}
- leaf->volume=volume;
- b3InsertLeaf(this,root,leaf);
+ leaf->volume = volume;
+ b3InsertLeaf(this, root, leaf);
}
//
-bool b3DynamicBvh::update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity,b3Scalar margin)
+bool b3DynamicBvh::update(b3DbvtNode* leaf, b3DbvtVolume& volume, const b3Vector3& velocity, b3Scalar margin)
{
- if(leaf->volume.Contain(volume)) return(false);
- volume.Expand(b3MakeVector3(margin,margin,margin));
+ if (leaf->volume.Contain(volume)) return (false);
+ volume.Expand(b3MakeVector3(margin, margin, margin));
volume.SignedExpand(velocity);
- update(leaf,volume);
- return(true);
+ update(leaf, volume);
+ return (true);
}
//
-bool b3DynamicBvh::update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity)
+bool b3DynamicBvh::update(b3DbvtNode* leaf, b3DbvtVolume& volume, const b3Vector3& velocity)
{
- if(leaf->volume.Contain(volume)) return(false);
+ if (leaf->volume.Contain(volume)) return (false);
volume.SignedExpand(velocity);
- update(leaf,volume);
- return(true);
+ update(leaf, volume);
+ return (true);
}
//
-bool b3DynamicBvh::update(b3DbvtNode* leaf,b3DbvtVolume& volume,b3Scalar margin)
+bool b3DynamicBvh::update(b3DbvtNode* leaf, b3DbvtVolume& volume, b3Scalar margin)
{
- if(leaf->volume.Contain(volume)) return(false);
- volume.Expand(b3MakeVector3(margin,margin,margin));
- update(leaf,volume);
- return(true);
+ if (leaf->volume.Contain(volume)) return (false);
+ volume.Expand(b3MakeVector3(margin, margin, margin));
+ update(leaf, volume);
+ return (true);
}
//
-void b3DynamicBvh::remove(b3DbvtNode* leaf)
+void b3DynamicBvh::remove(b3DbvtNode* leaf)
{
- b3RemoveLeaf(this,leaf);
- b3DeleteNode(this,leaf);
+ b3RemoveLeaf(this, leaf);
+ b3DeleteNode(this, leaf);
--m_leaves;
}
//
-void b3DynamicBvh::write(IWriter* iwriter) const
+void b3DynamicBvh::write(IWriter* iwriter) const
{
- b3DbvtNodeEnumerator nodes;
- nodes.nodes.reserve(m_leaves*2);
- enumNodes(m_root,nodes);
- iwriter->Prepare(m_root,nodes.nodes.size());
- for(int i=0;i<nodes.nodes.size();++i)
+ b3DbvtNodeEnumerator nodes;
+ nodes.nodes.reserve(m_leaves * 2);
+ enumNodes(m_root, nodes);
+ iwriter->Prepare(m_root, nodes.nodes.size());
+ for (int i = 0; i < nodes.nodes.size(); ++i)
{
- const b3DbvtNode* n=nodes.nodes[i];
- int p=-1;
- if(n->parent) p=nodes.nodes.findLinearSearch(n->parent);
- if(n->isinternal())
+ const b3DbvtNode* n = nodes.nodes[i];
+ int p = -1;
+ if (n->parent) p = nodes.nodes.findLinearSearch(n->parent);
+ if (n->isinternal())
{
- const int c0=nodes.nodes.findLinearSearch(n->childs[0]);
- const int c1=nodes.nodes.findLinearSearch(n->childs[1]);
- iwriter->WriteNode(n,i,p,c0,c1);
+ const int c0 = nodes.nodes.findLinearSearch(n->childs[0]);
+ const int c1 = nodes.nodes.findLinearSearch(n->childs[1]);
+ iwriter->WriteNode(n, i, p, c0, c1);
}
else
{
- iwriter->WriteLeaf(n,i,p);
- }
+ iwriter->WriteLeaf(n, i, p);
+ }
}
}
//
-void b3DynamicBvh::clone(b3DynamicBvh& dest,IClone* iclone) const
+void b3DynamicBvh::clone(b3DynamicBvh& dest, IClone* iclone) const
{
dest.clear();
- if(m_root!=0)
- {
- b3AlignedObjectArray<sStkCLN> stack;
+ if (m_root != 0)
+ {
+ b3AlignedObjectArray<sStkCLN> stack;
stack.reserve(m_leaves);
- stack.push_back(sStkCLN(m_root,0));
- do {
- const int i=stack.size()-1;
- const sStkCLN e=stack[i];
- b3DbvtNode* n=b3CreateNode(&dest,e.parent,e.node->volume,e.node->data);
+ stack.push_back(sStkCLN(m_root, 0));
+ do
+ {
+ const int i = stack.size() - 1;
+ const sStkCLN e = stack[i];
+ b3DbvtNode* n = b3CreateNode(&dest, e.parent, e.node->volume, e.node->data);
stack.pop_back();
- if(e.parent!=0)
- e.parent->childs[i&1]=n;
+ if (e.parent != 0)
+ e.parent->childs[i & 1] = n;
else
- dest.m_root=n;
- if(e.node->isinternal())
+ dest.m_root = n;
+ if (e.node->isinternal())
{
- stack.push_back(sStkCLN(e.node->childs[0],n));
- stack.push_back(sStkCLN(e.node->childs[1],n));
+ stack.push_back(sStkCLN(e.node->childs[0], n));
+ stack.push_back(sStkCLN(e.node->childs[1], n));
}
else
{
iclone->CloneLeaf(n);
}
- } while(stack.size()>0);
+ } while (stack.size() > 0);
}
}
//
-int b3DynamicBvh::maxdepth(const b3DbvtNode* node)
+int b3DynamicBvh::maxdepth(const b3DbvtNode* node)
{
- int depth=0;
- if(node) b3GetMaxDepth(node,1,depth);
- return(depth);
+ int depth = 0;
+ if (node) b3GetMaxDepth(node, 1, depth);
+ return (depth);
}
//
-int b3DynamicBvh::countLeaves(const b3DbvtNode* node)
+int b3DynamicBvh::countLeaves(const b3DbvtNode* node)
{
- if(node->isinternal())
- return(countLeaves(node->childs[0])+countLeaves(node->childs[1]));
+ if (node->isinternal())
+ return (countLeaves(node->childs[0]) + countLeaves(node->childs[1]));
else
- return(1);
+ return (1);
}
//
-void b3DynamicBvh::extractLeaves(const b3DbvtNode* node,b3AlignedObjectArray<const b3DbvtNode*>& leaves)
+void b3DynamicBvh::extractLeaves(const b3DbvtNode* node, b3AlignedObjectArray<const b3DbvtNode*>& leaves)
{
- if(node->isinternal())
+ if (node->isinternal())
{
- extractLeaves(node->childs[0],leaves);
- extractLeaves(node->childs[1],leaves);
+ extractLeaves(node->childs[0], leaves);
+ extractLeaves(node->childs[1], leaves);
}
else
{
leaves.push_back(node);
- }
+ }
}
//
@@ -682,7 +705,6 @@ void b3DynamicBvh::extractLeaves(const b3DbvtNode* node,b3AlignedObjectArray<c
#include <stdio.h>
#include <stdlib.h>
-
/*
q6600,2.4ghz
@@ -722,603 +744,608 @@ struct b3DbvtBenchmark
{
struct NilPolicy : b3DynamicBvh::ICollide
{
- NilPolicy() : m_pcount(0),m_depth(-B3_INFINITY),m_checksort(true) {}
- void Process(const b3DbvtNode*,const b3DbvtNode*) { ++m_pcount; }
- void Process(const b3DbvtNode*) { ++m_pcount; }
- void Process(const b3DbvtNode*,b3Scalar depth)
+ NilPolicy() : m_pcount(0), m_depth(-B3_INFINITY), m_checksort(true) {}
+ void Process(const b3DbvtNode*, const b3DbvtNode*) { ++m_pcount; }
+ void Process(const b3DbvtNode*) { ++m_pcount; }
+ void Process(const b3DbvtNode*, b3Scalar depth)
{
++m_pcount;
- if(m_checksort)
- { if(depth>=m_depth) m_depth=depth; else printf("wrong depth: %f (should be >= %f)\r\n",depth,m_depth); }
+ if (m_checksort)
+ {
+ if (depth >= m_depth)
+ m_depth = depth;
+ else
+ printf("wrong depth: %f (should be >= %f)\r\n", depth, m_depth);
+ }
}
- int m_pcount;
- b3Scalar m_depth;
- bool m_checksort;
+ int m_pcount;
+ b3Scalar m_depth;
+ bool m_checksort;
};
struct P14 : b3DynamicBvh::ICollide
{
struct Node
{
- const b3DbvtNode* leaf;
- b3Scalar depth;
+ const b3DbvtNode* leaf;
+ b3Scalar depth;
};
- void Process(const b3DbvtNode* leaf,b3Scalar depth)
+ void Process(const b3DbvtNode* leaf, b3Scalar depth)
{
- Node n;
- n.leaf = leaf;
- n.depth = depth;
+ Node n;
+ n.leaf = leaf;
+ n.depth = depth;
}
- static int sortfnc(const Node& a,const Node& b)
+ static int sortfnc(const Node& a, const Node& b)
{
- if(a.depth<b.depth) return(+1);
- if(a.depth>b.depth) return(-1);
- return(0);
+ if (a.depth < b.depth) return (+1);
+ if (a.depth > b.depth) return (-1);
+ return (0);
}
- b3AlignedObjectArray<Node> m_nodes;
+ b3AlignedObjectArray<Node> m_nodes;
};
struct P15 : b3DynamicBvh::ICollide
{
struct Node
{
- const b3DbvtNode* leaf;
- b3Scalar depth;
+ const b3DbvtNode* leaf;
+ b3Scalar depth;
};
void Process(const b3DbvtNode* leaf)
{
- Node n;
- n.leaf = leaf;
- n.depth = dot(leaf->volume.Center(),m_axis);
+ Node n;
+ n.leaf = leaf;
+ n.depth = dot(leaf->volume.Center(), m_axis);
}
- static int sortfnc(const Node& a,const Node& b)
+ static int sortfnc(const Node& a, const Node& b)
{
- if(a.depth<b.depth) return(+1);
- if(a.depth>b.depth) return(-1);
- return(0);
+ if (a.depth < b.depth) return (+1);
+ if (a.depth > b.depth) return (-1);
+ return (0);
}
- b3AlignedObjectArray<Node> m_nodes;
- b3Vector3 m_axis;
+ b3AlignedObjectArray<Node> m_nodes;
+ b3Vector3 m_axis;
};
- static b3Scalar RandUnit()
+ static b3Scalar RandUnit()
{
- return(rand()/(b3Scalar)RAND_MAX);
+ return (rand() / (b3Scalar)RAND_MAX);
}
- static b3Vector3 RandVector3()
+ static b3Vector3 RandVector3()
{
- return(b3Vector3(RandUnit(),RandUnit(),RandUnit()));
+ return (b3Vector3(RandUnit(), RandUnit(), RandUnit()));
}
- static b3Vector3 RandVector3(b3Scalar cs)
+ static b3Vector3 RandVector3(b3Scalar cs)
{
- return(RandVector3()*cs-b3Vector3(cs,cs,cs)/2);
+ return (RandVector3() * cs - b3Vector3(cs, cs, cs) / 2);
}
- static b3DbvtVolume RandVolume(b3Scalar cs,b3Scalar eb,b3Scalar es)
+ static b3DbvtVolume RandVolume(b3Scalar cs, b3Scalar eb, b3Scalar es)
{
- return(b3DbvtVolume::FromCE(RandVector3(cs),b3Vector3(eb,eb,eb)+RandVector3()*es));
+ return (b3DbvtVolume::FromCE(RandVector3(cs), b3Vector3(eb, eb, eb) + RandVector3() * es));
}
- static b3Transform RandTransform(b3Scalar cs)
+ static b3Transform RandTransform(b3Scalar cs)
{
- b3Transform t;
+ b3Transform t;
t.setOrigin(RandVector3(cs));
- t.setRotation(b3Quaternion(RandUnit()*B3_PI*2,RandUnit()*B3_PI*2,RandUnit()*B3_PI*2).normalized());
- return(t);
+ t.setRotation(b3Quaternion(RandUnit() * B3_PI * 2, RandUnit() * B3_PI * 2, RandUnit() * B3_PI * 2).normalized());
+ return (t);
}
- static void RandTree(b3Scalar cs,b3Scalar eb,b3Scalar es,int leaves,b3DynamicBvh& dbvt)
+ static void RandTree(b3Scalar cs, b3Scalar eb, b3Scalar es, int leaves, b3DynamicBvh& dbvt)
{
dbvt.clear();
- for(int i=0;i<leaves;++i)
+ for (int i = 0; i < leaves; ++i)
{
- dbvt.insert(RandVolume(cs,eb,es),0);
+ dbvt.insert(RandVolume(cs, eb, es), 0);
}
}
};
-void b3DynamicBvh::benchmark()
+void b3DynamicBvh::benchmark()
{
- static const b3Scalar cfgVolumeCenterScale = 100;
- static const b3Scalar cfgVolumeExentsBase = 1;
- static const b3Scalar cfgVolumeExentsScale = 4;
- static const int cfgLeaves = 8192;
- static const bool cfgEnable = true;
+ static const b3Scalar cfgVolumeCenterScale = 100;
+ static const b3Scalar cfgVolumeExentsBase = 1;
+ static const b3Scalar cfgVolumeExentsScale = 4;
+ static const int cfgLeaves = 8192;
+ static const bool cfgEnable = true;
//[1] b3DbvtVolume intersections
- bool cfgBenchmark1_Enable = cfgEnable;
- static const int cfgBenchmark1_Iterations = 8;
- static const int cfgBenchmark1_Reference = 3499;
+ bool cfgBenchmark1_Enable = cfgEnable;
+ static const int cfgBenchmark1_Iterations = 8;
+ static const int cfgBenchmark1_Reference = 3499;
//[2] b3DbvtVolume merges
- bool cfgBenchmark2_Enable = cfgEnable;
- static const int cfgBenchmark2_Iterations = 4;
- static const int cfgBenchmark2_Reference = 1945;
+ bool cfgBenchmark2_Enable = cfgEnable;
+ static const int cfgBenchmark2_Iterations = 4;
+ static const int cfgBenchmark2_Reference = 1945;
//[3] b3DynamicBvh::collideTT
- bool cfgBenchmark3_Enable = cfgEnable;
- static const int cfgBenchmark3_Iterations = 512;
- static const int cfgBenchmark3_Reference = 5485;
+ bool cfgBenchmark3_Enable = cfgEnable;
+ static const int cfgBenchmark3_Iterations = 512;
+ static const int cfgBenchmark3_Reference = 5485;
//[4] b3DynamicBvh::collideTT self
- bool cfgBenchmark4_Enable = cfgEnable;
- static const int cfgBenchmark4_Iterations = 512;
- static const int cfgBenchmark4_Reference = 2814;
+ bool cfgBenchmark4_Enable = cfgEnable;
+ static const int cfgBenchmark4_Iterations = 512;
+ static const int cfgBenchmark4_Reference = 2814;
//[5] b3DynamicBvh::collideTT xform
- bool cfgBenchmark5_Enable = cfgEnable;
- static const int cfgBenchmark5_Iterations = 512;
- static const b3Scalar cfgBenchmark5_OffsetScale = 2;
- static const int cfgBenchmark5_Reference = 7379;
+ bool cfgBenchmark5_Enable = cfgEnable;
+ static const int cfgBenchmark5_Iterations = 512;
+ static const b3Scalar cfgBenchmark5_OffsetScale = 2;
+ static const int cfgBenchmark5_Reference = 7379;
//[6] b3DynamicBvh::collideTT xform,self
- bool cfgBenchmark6_Enable = cfgEnable;
- static const int cfgBenchmark6_Iterations = 512;
- static const b3Scalar cfgBenchmark6_OffsetScale = 2;
- static const int cfgBenchmark6_Reference = 7270;
+ bool cfgBenchmark6_Enable = cfgEnable;
+ static const int cfgBenchmark6_Iterations = 512;
+ static const b3Scalar cfgBenchmark6_OffsetScale = 2;
+ static const int cfgBenchmark6_Reference = 7270;
//[7] b3DynamicBvh::rayTest
- bool cfgBenchmark7_Enable = cfgEnable;
- static const int cfgBenchmark7_Passes = 32;
- static const int cfgBenchmark7_Iterations = 65536;
- static const int cfgBenchmark7_Reference = 6307;
+ bool cfgBenchmark7_Enable = cfgEnable;
+ static const int cfgBenchmark7_Passes = 32;
+ static const int cfgBenchmark7_Iterations = 65536;
+ static const int cfgBenchmark7_Reference = 6307;
//[8] insert/remove
- bool cfgBenchmark8_Enable = cfgEnable;
- static const int cfgBenchmark8_Passes = 32;
- static const int cfgBenchmark8_Iterations = 65536;
- static const int cfgBenchmark8_Reference = 2105;
+ bool cfgBenchmark8_Enable = cfgEnable;
+ static const int cfgBenchmark8_Passes = 32;
+ static const int cfgBenchmark8_Iterations = 65536;
+ static const int cfgBenchmark8_Reference = 2105;
//[9] updates (teleport)
- bool cfgBenchmark9_Enable = cfgEnable;
- static const int cfgBenchmark9_Passes = 32;
- static const int cfgBenchmark9_Iterations = 65536;
- static const int cfgBenchmark9_Reference = 1879;
+ bool cfgBenchmark9_Enable = cfgEnable;
+ static const int cfgBenchmark9_Passes = 32;
+ static const int cfgBenchmark9_Iterations = 65536;
+ static const int cfgBenchmark9_Reference = 1879;
//[10] updates (jitter)
- bool cfgBenchmark10_Enable = cfgEnable;
- static const b3Scalar cfgBenchmark10_Scale = cfgVolumeCenterScale/10000;
- static const int cfgBenchmark10_Passes = 32;
- static const int cfgBenchmark10_Iterations = 65536;
- static const int cfgBenchmark10_Reference = 1244;
+ bool cfgBenchmark10_Enable = cfgEnable;
+ static const b3Scalar cfgBenchmark10_Scale = cfgVolumeCenterScale / 10000;
+ static const int cfgBenchmark10_Passes = 32;
+ static const int cfgBenchmark10_Iterations = 65536;
+ static const int cfgBenchmark10_Reference = 1244;
//[11] optimize (incremental)
- bool cfgBenchmark11_Enable = cfgEnable;
- static const int cfgBenchmark11_Passes = 64;
- static const int cfgBenchmark11_Iterations = 65536;
- static const int cfgBenchmark11_Reference = 2510;
+ bool cfgBenchmark11_Enable = cfgEnable;
+ static const int cfgBenchmark11_Passes = 64;
+ static const int cfgBenchmark11_Iterations = 65536;
+ static const int cfgBenchmark11_Reference = 2510;
//[12] b3DbvtVolume notequal
- bool cfgBenchmark12_Enable = cfgEnable;
- static const int cfgBenchmark12_Iterations = 32;
- static const int cfgBenchmark12_Reference = 3677;
+ bool cfgBenchmark12_Enable = cfgEnable;
+ static const int cfgBenchmark12_Iterations = 32;
+ static const int cfgBenchmark12_Reference = 3677;
//[13] culling(OCL+fullsort)
- bool cfgBenchmark13_Enable = cfgEnable;
- static const int cfgBenchmark13_Iterations = 1024;
- static const int cfgBenchmark13_Reference = 2231;
+ bool cfgBenchmark13_Enable = cfgEnable;
+ static const int cfgBenchmark13_Iterations = 1024;
+ static const int cfgBenchmark13_Reference = 2231;
//[14] culling(OCL+qsort)
- bool cfgBenchmark14_Enable = cfgEnable;
- static const int cfgBenchmark14_Iterations = 8192;
- static const int cfgBenchmark14_Reference = 3500;
+ bool cfgBenchmark14_Enable = cfgEnable;
+ static const int cfgBenchmark14_Iterations = 8192;
+ static const int cfgBenchmark14_Reference = 3500;
//[15] culling(KDOP+qsort)
- bool cfgBenchmark15_Enable = cfgEnable;
- static const int cfgBenchmark15_Iterations = 8192;
- static const int cfgBenchmark15_Reference = 1151;
+ bool cfgBenchmark15_Enable = cfgEnable;
+ static const int cfgBenchmark15_Iterations = 8192;
+ static const int cfgBenchmark15_Reference = 1151;
//[16] insert/remove batch
- bool cfgBenchmark16_Enable = cfgEnable;
- static const int cfgBenchmark16_BatchCount = 256;
- static const int cfgBenchmark16_Passes = 16384;
- static const int cfgBenchmark16_Reference = 5138;
+ bool cfgBenchmark16_Enable = cfgEnable;
+ static const int cfgBenchmark16_BatchCount = 256;
+ static const int cfgBenchmark16_Passes = 16384;
+ static const int cfgBenchmark16_Reference = 5138;
//[17] select
- bool cfgBenchmark17_Enable = cfgEnable;
- static const int cfgBenchmark17_Iterations = 4;
- static const int cfgBenchmark17_Reference = 3390;
+ bool cfgBenchmark17_Enable = cfgEnable;
+ static const int cfgBenchmark17_Iterations = 4;
+ static const int cfgBenchmark17_Reference = 3390;
- b3Clock wallclock;
+ b3Clock wallclock;
printf("Benchmarking dbvt...\r\n");
- printf("\tWorld scale: %f\r\n",cfgVolumeCenterScale);
- printf("\tExtents base: %f\r\n",cfgVolumeExentsBase);
- printf("\tExtents range: %f\r\n",cfgVolumeExentsScale);
- printf("\tLeaves: %u\r\n",cfgLeaves);
- printf("\tsizeof(b3DbvtVolume): %u bytes\r\n",sizeof(b3DbvtVolume));
- printf("\tsizeof(b3DbvtNode): %u bytes\r\n",sizeof(b3DbvtNode));
- if(cfgBenchmark1_Enable)
- {// Benchmark 1
+ printf("\tWorld scale: %f\r\n", cfgVolumeCenterScale);
+ printf("\tExtents base: %f\r\n", cfgVolumeExentsBase);
+ printf("\tExtents range: %f\r\n", cfgVolumeExentsScale);
+ printf("\tLeaves: %u\r\n", cfgLeaves);
+ printf("\tsizeof(b3DbvtVolume): %u bytes\r\n", sizeof(b3DbvtVolume));
+ printf("\tsizeof(b3DbvtNode): %u bytes\r\n", sizeof(b3DbvtNode));
+ if (cfgBenchmark1_Enable)
+ { // Benchmark 1
srand(380843);
- b3AlignedObjectArray<b3DbvtVolume> volumes;
- b3AlignedObjectArray<bool> results;
+ b3AlignedObjectArray<b3DbvtVolume> volumes;
+ b3AlignedObjectArray<bool> results;
volumes.resize(cfgLeaves);
results.resize(cfgLeaves);
- for(int i=0;i<cfgLeaves;++i)
+ for (int i = 0; i < cfgLeaves; ++i)
{
- volumes[i]=b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ volumes[i] = b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale);
}
printf("[1] b3DbvtVolume intersections: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark1_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark1_Iterations; ++i)
{
- for(int j=0;j<cfgLeaves;++j)
+ for (int j = 0; j < cfgLeaves; ++j)
{
- for(int k=0;k<cfgLeaves;++k)
+ for (int k = 0; k < cfgLeaves; ++k)
{
- results[k]=Intersect(volumes[j],volumes[k]);
+ results[k] = Intersect(volumes[j], volumes[k]);
}
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark1_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark1_Reference) * 100 / time);
}
- if(cfgBenchmark2_Enable)
- {// Benchmark 2
+ if (cfgBenchmark2_Enable)
+ { // Benchmark 2
srand(380843);
- b3AlignedObjectArray<b3DbvtVolume> volumes;
- b3AlignedObjectArray<b3DbvtVolume> results;
+ b3AlignedObjectArray<b3DbvtVolume> volumes;
+ b3AlignedObjectArray<b3DbvtVolume> results;
volumes.resize(cfgLeaves);
results.resize(cfgLeaves);
- for(int i=0;i<cfgLeaves;++i)
+ for (int i = 0; i < cfgLeaves; ++i)
{
- volumes[i]=b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ volumes[i] = b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale);
}
printf("[2] b3DbvtVolume merges: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark2_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark2_Iterations; ++i)
{
- for(int j=0;j<cfgLeaves;++j)
+ for (int j = 0; j < cfgLeaves; ++j)
{
- for(int k=0;k<cfgLeaves;++k)
+ for (int k = 0; k < cfgLeaves; ++k)
{
- Merge(volumes[j],volumes[k],results[k]);
+ Merge(volumes[j], volumes[k], results[k]);
}
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark2_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark2_Reference) * 100 / time);
}
- if(cfgBenchmark3_Enable)
- {// Benchmark 3
+ if (cfgBenchmark3_Enable)
+ { // Benchmark 3
srand(380843);
- b3DynamicBvh dbvt[2];
- b3DbvtBenchmark::NilPolicy policy;
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[0]);
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[1]);
+ b3DynamicBvh dbvt[2];
+ b3DbvtBenchmark::NilPolicy policy;
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt[0]);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt[1]);
dbvt[0].optimizeTopDown();
dbvt[1].optimizeTopDown();
printf("[3] b3DynamicBvh::collideTT: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark3_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark3_Iterations; ++i)
{
- b3DynamicBvh::collideTT(dbvt[0].m_root,dbvt[1].m_root,policy);
+ b3DynamicBvh::collideTT(dbvt[0].m_root, dbvt[1].m_root, policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark3_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark3_Reference) * 100 / time);
}
- if(cfgBenchmark4_Enable)
- {// Benchmark 4
+ if (cfgBenchmark4_Enable)
+ { // Benchmark 4
srand(380843);
- b3DynamicBvh dbvt;
- b3DbvtBenchmark::NilPolicy policy;
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DynamicBvh dbvt;
+ b3DbvtBenchmark::NilPolicy policy;
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
printf("[4] b3DynamicBvh::collideTT self: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark4_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark4_Iterations; ++i)
{
- b3DynamicBvh::collideTT(dbvt.m_root,dbvt.m_root,policy);
+ b3DynamicBvh::collideTT(dbvt.m_root, dbvt.m_root, policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark4_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark4_Reference) * 100 / time);
}
- if(cfgBenchmark5_Enable)
- {// Benchmark 5
+ if (cfgBenchmark5_Enable)
+ { // Benchmark 5
srand(380843);
- b3DynamicBvh dbvt[2];
- b3AlignedObjectArray<b3Transform> transforms;
- b3DbvtBenchmark::NilPolicy policy;
+ b3DynamicBvh dbvt[2];
+ b3AlignedObjectArray<b3Transform> transforms;
+ b3DbvtBenchmark::NilPolicy policy;
transforms.resize(cfgBenchmark5_Iterations);
- for(int i=0;i<transforms.size();++i)
+ for (int i = 0; i < transforms.size(); ++i)
{
- transforms[i]=b3DbvtBenchmark::RandTransform(cfgVolumeCenterScale*cfgBenchmark5_OffsetScale);
+ transforms[i] = b3DbvtBenchmark::RandTransform(cfgVolumeCenterScale * cfgBenchmark5_OffsetScale);
}
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[0]);
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[1]);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt[0]);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt[1]);
dbvt[0].optimizeTopDown();
dbvt[1].optimizeTopDown();
printf("[5] b3DynamicBvh::collideTT xform: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark5_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark5_Iterations; ++i)
{
- b3DynamicBvh::collideTT(dbvt[0].m_root,dbvt[1].m_root,transforms[i],policy);
+ b3DynamicBvh::collideTT(dbvt[0].m_root, dbvt[1].m_root, transforms[i], policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark5_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark5_Reference) * 100 / time);
}
- if(cfgBenchmark6_Enable)
- {// Benchmark 6
+ if (cfgBenchmark6_Enable)
+ { // Benchmark 6
srand(380843);
- b3DynamicBvh dbvt;
- b3AlignedObjectArray<b3Transform> transforms;
- b3DbvtBenchmark::NilPolicy policy;
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<b3Transform> transforms;
+ b3DbvtBenchmark::NilPolicy policy;
transforms.resize(cfgBenchmark6_Iterations);
- for(int i=0;i<transforms.size();++i)
+ for (int i = 0; i < transforms.size(); ++i)
{
- transforms[i]=b3DbvtBenchmark::RandTransform(cfgVolumeCenterScale*cfgBenchmark6_OffsetScale);
+ transforms[i] = b3DbvtBenchmark::RandTransform(cfgVolumeCenterScale * cfgBenchmark6_OffsetScale);
}
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
printf("[6] b3DynamicBvh::collideTT xform,self: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark6_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark6_Iterations; ++i)
{
- b3DynamicBvh::collideTT(dbvt.m_root,dbvt.m_root,transforms[i],policy);
+ b3DynamicBvh::collideTT(dbvt.m_root, dbvt.m_root, transforms[i], policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark6_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark6_Reference) * 100 / time);
}
- if(cfgBenchmark7_Enable)
- {// Benchmark 7
+ if (cfgBenchmark7_Enable)
+ { // Benchmark 7
srand(380843);
- b3DynamicBvh dbvt;
- b3AlignedObjectArray<b3Vector3> rayorg;
- b3AlignedObjectArray<b3Vector3> raydir;
- b3DbvtBenchmark::NilPolicy policy;
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<b3Vector3> rayorg;
+ b3AlignedObjectArray<b3Vector3> raydir;
+ b3DbvtBenchmark::NilPolicy policy;
rayorg.resize(cfgBenchmark7_Iterations);
raydir.resize(cfgBenchmark7_Iterations);
- for(int i=0;i<rayorg.size();++i)
+ for (int i = 0; i < rayorg.size(); ++i)
{
- rayorg[i]=b3DbvtBenchmark::RandVector3(cfgVolumeCenterScale*2);
- raydir[i]=b3DbvtBenchmark::RandVector3(cfgVolumeCenterScale*2);
+ rayorg[i] = b3DbvtBenchmark::RandVector3(cfgVolumeCenterScale * 2);
+ raydir[i] = b3DbvtBenchmark::RandVector3(cfgVolumeCenterScale * 2);
}
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
printf("[7] b3DynamicBvh::rayTest: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark7_Passes;++i)
+ for (int i = 0; i < cfgBenchmark7_Passes; ++i)
{
- for(int j=0;j<cfgBenchmark7_Iterations;++j)
+ for (int j = 0; j < cfgBenchmark7_Iterations; ++j)
{
- b3DynamicBvh::rayTest(dbvt.m_root,rayorg[j],rayorg[j]+raydir[j],policy);
+ b3DynamicBvh::rayTest(dbvt.m_root, rayorg[j], rayorg[j] + raydir[j], policy);
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- unsigned rays=cfgBenchmark7_Passes*cfgBenchmark7_Iterations;
- printf("%u ms (%i%%),(%u r/s)\r\n",time,(time-cfgBenchmark7_Reference)*100/time,(rays*1000)/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ unsigned rays = cfgBenchmark7_Passes * cfgBenchmark7_Iterations;
+ printf("%u ms (%i%%),(%u r/s)\r\n", time, (time - cfgBenchmark7_Reference) * 100 / time, (rays * 1000) / time);
}
- if(cfgBenchmark8_Enable)
- {// Benchmark 8
+ if (cfgBenchmark8_Enable)
+ { // Benchmark 8
srand(380843);
- b3DynamicBvh dbvt;
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DynamicBvh dbvt;
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
printf("[8] insert/remove: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark8_Passes;++i)
+ for (int i = 0; i < cfgBenchmark8_Passes; ++i)
{
- for(int j=0;j<cfgBenchmark8_Iterations;++j)
+ for (int j = 0; j < cfgBenchmark8_Iterations; ++j)
{
- dbvt.remove(dbvt.insert(b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale),0));
+ dbvt.remove(dbvt.insert(b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale), 0));
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int ir=cfgBenchmark8_Passes*cfgBenchmark8_Iterations;
- printf("%u ms (%i%%),(%u ir/s)\r\n",time,(time-cfgBenchmark8_Reference)*100/time,ir*1000/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int ir = cfgBenchmark8_Passes * cfgBenchmark8_Iterations;
+ printf("%u ms (%i%%),(%u ir/s)\r\n", time, (time - cfgBenchmark8_Reference) * 100 / time, ir * 1000 / time);
}
- if(cfgBenchmark9_Enable)
- {// Benchmark 9
+ if (cfgBenchmark9_Enable)
+ { // Benchmark 9
srand(380843);
- b3DynamicBvh dbvt;
- b3AlignedObjectArray<const b3DbvtNode*> leaves;
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<const b3DbvtNode*> leaves;
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
- dbvt.extractLeaves(dbvt.m_root,leaves);
+ dbvt.extractLeaves(dbvt.m_root, leaves);
printf("[9] updates (teleport): ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark9_Passes;++i)
+ for (int i = 0; i < cfgBenchmark9_Passes; ++i)
{
- for(int j=0;j<cfgBenchmark9_Iterations;++j)
+ for (int j = 0; j < cfgBenchmark9_Iterations; ++j)
{
- dbvt.update(const_cast<b3DbvtNode*>(leaves[rand()%cfgLeaves]),
- b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale));
+ dbvt.update(const_cast<b3DbvtNode*>(leaves[rand() % cfgLeaves]),
+ b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale));
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int up=cfgBenchmark9_Passes*cfgBenchmark9_Iterations;
- printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark9_Reference)*100/time,up*1000/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int up = cfgBenchmark9_Passes * cfgBenchmark9_Iterations;
+ printf("%u ms (%i%%),(%u u/s)\r\n", time, (time - cfgBenchmark9_Reference) * 100 / time, up * 1000 / time);
}
- if(cfgBenchmark10_Enable)
- {// Benchmark 10
+ if (cfgBenchmark10_Enable)
+ { // Benchmark 10
srand(380843);
- b3DynamicBvh dbvt;
- b3AlignedObjectArray<const b3DbvtNode*> leaves;
- b3AlignedObjectArray<b3Vector3> vectors;
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<const b3DbvtNode*> leaves;
+ b3AlignedObjectArray<b3Vector3> vectors;
vectors.resize(cfgBenchmark10_Iterations);
- for(int i=0;i<vectors.size();++i)
+ for (int i = 0; i < vectors.size(); ++i)
{
- vectors[i]=(b3DbvtBenchmark::RandVector3()*2-b3Vector3(1,1,1))*cfgBenchmark10_Scale;
+ vectors[i] = (b3DbvtBenchmark::RandVector3() * 2 - b3Vector3(1, 1, 1)) * cfgBenchmark10_Scale;
}
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
- dbvt.extractLeaves(dbvt.m_root,leaves);
+ dbvt.extractLeaves(dbvt.m_root, leaves);
printf("[10] updates (jitter): ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark10_Passes;++i)
+ for (int i = 0; i < cfgBenchmark10_Passes; ++i)
{
- for(int j=0;j<cfgBenchmark10_Iterations;++j)
- {
- const b3Vector3& d=vectors[j];
- b3DbvtNode* l=const_cast<b3DbvtNode*>(leaves[rand()%cfgLeaves]);
- b3DbvtVolume v=b3DbvtVolume::FromMM(l->volume.Mins()+d,l->volume.Maxs()+d);
- dbvt.update(l,v);
+ for (int j = 0; j < cfgBenchmark10_Iterations; ++j)
+ {
+ const b3Vector3& d = vectors[j];
+ b3DbvtNode* l = const_cast<b3DbvtNode*>(leaves[rand() % cfgLeaves]);
+ b3DbvtVolume v = b3DbvtVolume::FromMM(l->volume.Mins() + d, l->volume.Maxs() + d);
+ dbvt.update(l, v);
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int up=cfgBenchmark10_Passes*cfgBenchmark10_Iterations;
- printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark10_Reference)*100/time,up*1000/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int up = cfgBenchmark10_Passes * cfgBenchmark10_Iterations;
+ printf("%u ms (%i%%),(%u u/s)\r\n", time, (time - cfgBenchmark10_Reference) * 100 / time, up * 1000 / time);
}
- if(cfgBenchmark11_Enable)
- {// Benchmark 11
+ if (cfgBenchmark11_Enable)
+ { // Benchmark 11
srand(380843);
- b3DynamicBvh dbvt;
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DynamicBvh dbvt;
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
printf("[11] optimize (incremental): ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark11_Passes;++i)
+ wallclock.reset();
+ for (int i = 0; i < cfgBenchmark11_Passes; ++i)
{
dbvt.optimizeIncremental(cfgBenchmark11_Iterations);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int op=cfgBenchmark11_Passes*cfgBenchmark11_Iterations;
- printf("%u ms (%i%%),(%u o/s)\r\n",time,(time-cfgBenchmark11_Reference)*100/time,op/time*1000);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int op = cfgBenchmark11_Passes * cfgBenchmark11_Iterations;
+ printf("%u ms (%i%%),(%u o/s)\r\n", time, (time - cfgBenchmark11_Reference) * 100 / time, op / time * 1000);
}
- if(cfgBenchmark12_Enable)
- {// Benchmark 12
+ if (cfgBenchmark12_Enable)
+ { // Benchmark 12
srand(380843);
- b3AlignedObjectArray<b3DbvtVolume> volumes;
- b3AlignedObjectArray<bool> results;
+ b3AlignedObjectArray<b3DbvtVolume> volumes;
+ b3AlignedObjectArray<bool> results;
volumes.resize(cfgLeaves);
results.resize(cfgLeaves);
- for(int i=0;i<cfgLeaves;++i)
+ for (int i = 0; i < cfgLeaves; ++i)
{
- volumes[i]=b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ volumes[i] = b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale);
}
printf("[12] b3DbvtVolume notequal: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark12_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark12_Iterations; ++i)
{
- for(int j=0;j<cfgLeaves;++j)
+ for (int j = 0; j < cfgLeaves; ++j)
{
- for(int k=0;k<cfgLeaves;++k)
+ for (int k = 0; k < cfgLeaves; ++k)
{
- results[k]=NotEqual(volumes[j],volumes[k]);
+ results[k] = NotEqual(volumes[j], volumes[k]);
}
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark12_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark12_Reference) * 100 / time);
}
- if(cfgBenchmark13_Enable)
- {// Benchmark 13
+ if (cfgBenchmark13_Enable)
+ { // Benchmark 13
srand(380843);
- b3DynamicBvh dbvt;
- b3AlignedObjectArray<b3Vector3> vectors;
- b3DbvtBenchmark::NilPolicy policy;
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<b3Vector3> vectors;
+ b3DbvtBenchmark::NilPolicy policy;
vectors.resize(cfgBenchmark13_Iterations);
- for(int i=0;i<vectors.size();++i)
+ for (int i = 0; i < vectors.size(); ++i)
{
- vectors[i]=(b3DbvtBenchmark::RandVector3()*2-b3Vector3(1,1,1)).normalized();
+ vectors[i] = (b3DbvtBenchmark::RandVector3() * 2 - b3Vector3(1, 1, 1)).normalized();
}
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
printf("[13] culling(OCL+fullsort): ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark13_Iterations;++i)
+ wallclock.reset();
+ for (int i = 0; i < cfgBenchmark13_Iterations; ++i)
{
- static const b3Scalar offset=0;
- policy.m_depth=-B3_INFINITY;
- dbvt.collideOCL(dbvt.m_root,&vectors[i],&offset,vectors[i],1,policy);
+ static const b3Scalar offset = 0;
+ policy.m_depth = -B3_INFINITY;
+ dbvt.collideOCL(dbvt.m_root, &vectors[i], &offset, vectors[i], 1, policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int t=cfgBenchmark13_Iterations;
- printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark13_Reference)*100/time,(t*1000)/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int t = cfgBenchmark13_Iterations;
+ printf("%u ms (%i%%),(%u t/s)\r\n", time, (time - cfgBenchmark13_Reference) * 100 / time, (t * 1000) / time);
}
- if(cfgBenchmark14_Enable)
- {// Benchmark 14
+ if (cfgBenchmark14_Enable)
+ { // Benchmark 14
srand(380843);
- b3DynamicBvh dbvt;
- b3AlignedObjectArray<b3Vector3> vectors;
- b3DbvtBenchmark::P14 policy;
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<b3Vector3> vectors;
+ b3DbvtBenchmark::P14 policy;
vectors.resize(cfgBenchmark14_Iterations);
- for(int i=0;i<vectors.size();++i)
+ for (int i = 0; i < vectors.size(); ++i)
{
- vectors[i]=(b3DbvtBenchmark::RandVector3()*2-b3Vector3(1,1,1)).normalized();
+ vectors[i] = (b3DbvtBenchmark::RandVector3() * 2 - b3Vector3(1, 1, 1)).normalized();
}
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
policy.m_nodes.reserve(cfgLeaves);
printf("[14] culling(OCL+qsort): ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark14_Iterations;++i)
+ wallclock.reset();
+ for (int i = 0; i < cfgBenchmark14_Iterations; ++i)
{
- static const b3Scalar offset=0;
+ static const b3Scalar offset = 0;
policy.m_nodes.resize(0);
- dbvt.collideOCL(dbvt.m_root,&vectors[i],&offset,vectors[i],1,policy,false);
+ dbvt.collideOCL(dbvt.m_root, &vectors[i], &offset, vectors[i], 1, policy, false);
policy.m_nodes.quickSort(b3DbvtBenchmark::P14::sortfnc);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int t=cfgBenchmark14_Iterations;
- printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark14_Reference)*100/time,(t*1000)/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int t = cfgBenchmark14_Iterations;
+ printf("%u ms (%i%%),(%u t/s)\r\n", time, (time - cfgBenchmark14_Reference) * 100 / time, (t * 1000) / time);
}
- if(cfgBenchmark15_Enable)
- {// Benchmark 15
+ if (cfgBenchmark15_Enable)
+ { // Benchmark 15
srand(380843);
- b3DynamicBvh dbvt;
- b3AlignedObjectArray<b3Vector3> vectors;
- b3DbvtBenchmark::P15 policy;
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<b3Vector3> vectors;
+ b3DbvtBenchmark::P15 policy;
vectors.resize(cfgBenchmark15_Iterations);
- for(int i=0;i<vectors.size();++i)
+ for (int i = 0; i < vectors.size(); ++i)
{
- vectors[i]=(b3DbvtBenchmark::RandVector3()*2-b3Vector3(1,1,1)).normalized();
+ vectors[i] = (b3DbvtBenchmark::RandVector3() * 2 - b3Vector3(1, 1, 1)).normalized();
}
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
policy.m_nodes.reserve(cfgLeaves);
printf("[15] culling(KDOP+qsort): ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark15_Iterations;++i)
+ wallclock.reset();
+ for (int i = 0; i < cfgBenchmark15_Iterations; ++i)
{
- static const b3Scalar offset=0;
+ static const b3Scalar offset = 0;
policy.m_nodes.resize(0);
- policy.m_axis=vectors[i];
- dbvt.collideKDOP(dbvt.m_root,&vectors[i],&offset,1,policy);
+ policy.m_axis = vectors[i];
+ dbvt.collideKDOP(dbvt.m_root, &vectors[i], &offset, 1, policy);
policy.m_nodes.quickSort(b3DbvtBenchmark::P15::sortfnc);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int t=cfgBenchmark15_Iterations;
- printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark15_Reference)*100/time,(t*1000)/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int t = cfgBenchmark15_Iterations;
+ printf("%u ms (%i%%),(%u t/s)\r\n", time, (time - cfgBenchmark15_Reference) * 100 / time, (t * 1000) / time);
}
- if(cfgBenchmark16_Enable)
- {// Benchmark 16
+ if (cfgBenchmark16_Enable)
+ { // Benchmark 16
srand(380843);
- b3DynamicBvh dbvt;
- b3AlignedObjectArray<b3DbvtNode*> batch;
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<b3DbvtNode*> batch;
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
batch.reserve(cfgBenchmark16_BatchCount);
- printf("[16] insert/remove batch(%u): ",cfgBenchmark16_BatchCount);
+ printf("[16] insert/remove batch(%u): ", cfgBenchmark16_BatchCount);
wallclock.reset();
- for(int i=0;i<cfgBenchmark16_Passes;++i)
+ for (int i = 0; i < cfgBenchmark16_Passes; ++i)
{
- for(int j=0;j<cfgBenchmark16_BatchCount;++j)
+ for (int j = 0; j < cfgBenchmark16_BatchCount; ++j)
{
- batch.push_back(dbvt.insert(b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale),0));
+ batch.push_back(dbvt.insert(b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale), 0));
}
- for(int j=0;j<cfgBenchmark16_BatchCount;++j)
+ for (int j = 0; j < cfgBenchmark16_BatchCount; ++j)
{
dbvt.remove(batch[j]);
}
batch.resize(0);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int ir=cfgBenchmark16_Passes*cfgBenchmark16_BatchCount;
- printf("%u ms (%i%%),(%u bir/s)\r\n",time,(time-cfgBenchmark16_Reference)*100/time,int(ir*1000.0/time));
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int ir = cfgBenchmark16_Passes * cfgBenchmark16_BatchCount;
+ printf("%u ms (%i%%),(%u bir/s)\r\n", time, (time - cfgBenchmark16_Reference) * 100 / time, int(ir * 1000.0 / time));
}
- if(cfgBenchmark17_Enable)
- {// Benchmark 17
+ if (cfgBenchmark17_Enable)
+ { // Benchmark 17
srand(380843);
- b3AlignedObjectArray<b3DbvtVolume> volumes;
- b3AlignedObjectArray<int> results;
- b3AlignedObjectArray<int> indices;
+ b3AlignedObjectArray<b3DbvtVolume> volumes;
+ b3AlignedObjectArray<int> results;
+ b3AlignedObjectArray<int> indices;
volumes.resize(cfgLeaves);
results.resize(cfgLeaves);
indices.resize(cfgLeaves);
- for(int i=0;i<cfgLeaves;++i)
+ for (int i = 0; i < cfgLeaves; ++i)
{
- indices[i]=i;
- volumes[i]=b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ indices[i] = i;
+ volumes[i] = b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale);
}
- for(int i=0;i<cfgLeaves;++i)
+ for (int i = 0; i < cfgLeaves; ++i)
{
- b3Swap(indices[i],indices[rand()%cfgLeaves]);
+ b3Swap(indices[i], indices[rand() % cfgLeaves]);
}
printf("[17] b3DbvtVolume select: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark17_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark17_Iterations; ++i)
{
- for(int j=0;j<cfgLeaves;++j)
+ for (int j = 0; j < cfgLeaves; ++j)
{
- for(int k=0;k<cfgLeaves;++k)
+ for (int k = 0; k < cfgLeaves; ++k)
{
- const int idx=indices[k];
- results[idx]=Select(volumes[idx],volumes[j],volumes[k]);
+ const int idx = indices[k];
+ results[idx] = Select(volumes[idx], volumes[j], volumes[k]);
}
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark17_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark17_Reference) * 100 / time);
}
printf("\r\n\r\n");
}
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h
index c004b9130f..f44e3377fe 100644
--- a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h
@@ -26,50 +26,49 @@ subject to the following restrictions:
// Compile time configuration
//
-
// Implementation profiles
-#define B3_DBVT_IMPL_GENERIC 0 // Generic implementation
-#define B3_DBVT_IMPL_SSE 1 // SSE
+#define B3_DBVT_IMPL_GENERIC 0 // Generic implementation
+#define B3_DBVT_IMPL_SSE 1 // SSE
// Template implementation of ICollide
#ifdef _WIN32
-#if (defined (_MSC_VER) && _MSC_VER >= 1400)
-#define B3_DBVT_USE_TEMPLATE 1
+#if (defined(_MSC_VER) && _MSC_VER >= 1400)
+#define B3_DBVT_USE_TEMPLATE 1
#else
-#define B3_DBVT_USE_TEMPLATE 0
+#define B3_DBVT_USE_TEMPLATE 0
#endif
#else
-#define B3_DBVT_USE_TEMPLATE 0
+#define B3_DBVT_USE_TEMPLATE 0
#endif
// Use only intrinsics instead of inline asm
-#define B3_DBVT_USE_INTRINSIC_SSE 1
+#define B3_DBVT_USE_INTRINSIC_SSE 1
// Using memmov for collideOCL
-#define B3_DBVT_USE_MEMMOVE 1
+#define B3_DBVT_USE_MEMMOVE 1
// Enable benchmarking code
-#define B3_DBVT_ENABLE_BENCHMARK 0
+#define B3_DBVT_ENABLE_BENCHMARK 0
// Inlining
-#define B3_DBVT_INLINE B3_FORCE_INLINE
+#define B3_DBVT_INLINE B3_FORCE_INLINE
// Specific methods implementation
//SSE gives errors on a MSVC 7.1
-#if defined (B3_USE_SSE) //&& defined (_WIN32)
-#define B3_DBVT_SELECT_IMPL B3_DBVT_IMPL_SSE
-#define B3_DBVT_MERGE_IMPL B3_DBVT_IMPL_SSE
-#define B3_DBVT_INT0_IMPL B3_DBVT_IMPL_SSE
+#if defined(B3_USE_SSE) //&& defined (_WIN32)
+#define B3_DBVT_SELECT_IMPL B3_DBVT_IMPL_SSE
+#define B3_DBVT_MERGE_IMPL B3_DBVT_IMPL_SSE
+#define B3_DBVT_INT0_IMPL B3_DBVT_IMPL_SSE
#else
-#define B3_DBVT_SELECT_IMPL B3_DBVT_IMPL_GENERIC
-#define B3_DBVT_MERGE_IMPL B3_DBVT_IMPL_GENERIC
-#define B3_DBVT_INT0_IMPL B3_DBVT_IMPL_GENERIC
+#define B3_DBVT_SELECT_IMPL B3_DBVT_IMPL_GENERIC
+#define B3_DBVT_MERGE_IMPL B3_DBVT_IMPL_GENERIC
+#define B3_DBVT_INT0_IMPL B3_DBVT_IMPL_GENERIC
#endif
-#if (B3_DBVT_SELECT_IMPL==B3_DBVT_IMPL_SSE)|| \
- (B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE)|| \
- (B3_DBVT_INT0_IMPL==B3_DBVT_IMPL_SSE)
+#if (B3_DBVT_SELECT_IMPL == B3_DBVT_IMPL_SSE) || \
+ (B3_DBVT_MERGE_IMPL == B3_DBVT_IMPL_SSE) || \
+ (B3_DBVT_INT0_IMPL == B3_DBVT_IMPL_SSE)
#include <emmintrin.h>
#endif
@@ -78,21 +77,24 @@ subject to the following restrictions:
//
#if B3_DBVT_USE_TEMPLATE
-#define B3_DBVT_VIRTUAL
+#define B3_DBVT_VIRTUAL
#define B3_DBVT_VIRTUAL_DTOR(a)
-#define B3_DBVT_PREFIX template <typename T>
-#define B3_DBVT_IPOLICY T& policy
-#define B3_DBVT_CHECKTYPE static const ICollide& typechecker=*(T*)1;(void)typechecker;
+#define B3_DBVT_PREFIX template <typename T>
+#define B3_DBVT_IPOLICY T& policy
+#define B3_DBVT_CHECKTYPE \
+ static const ICollide& typechecker = *(T*)1; \
+ (void)typechecker;
#else
-#define B3_DBVT_VIRTUAL_DTOR(a) virtual ~a() {}
-#define B3_DBVT_VIRTUAL virtual
+#define B3_DBVT_VIRTUAL_DTOR(a) \
+ virtual ~a() {}
+#define B3_DBVT_VIRTUAL virtual
#define B3_DBVT_PREFIX
-#define B3_DBVT_IPOLICY ICollide& policy
+#define B3_DBVT_IPOLICY ICollide& policy
#define B3_DBVT_CHECKTYPE
#endif
#if B3_DBVT_USE_MEMMOVE
-#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
+#if !defined(__CELLOS_LV2__) && !defined(__MWERKS__)
#include <memory.h>
#endif
#include <string.h>
@@ -126,187 +128,188 @@ subject to the following restrictions:
// Defaults volumes
//
-/* b3DbvtAabbMm */
-struct b3DbvtAabbMm
+/* b3DbvtAabbMm */
+struct b3DbvtAabbMm
{
- B3_DBVT_INLINE b3Vector3 Center() const { return((mi+mx)/2); }
- B3_DBVT_INLINE b3Vector3 Lengths() const { return(mx-mi); }
- B3_DBVT_INLINE b3Vector3 Extents() const { return((mx-mi)/2); }
- B3_DBVT_INLINE const b3Vector3& Mins() const { return(mi); }
- B3_DBVT_INLINE const b3Vector3& Maxs() const { return(mx); }
- static inline b3DbvtAabbMm FromCE(const b3Vector3& c,const b3Vector3& e);
- static inline b3DbvtAabbMm FromCR(const b3Vector3& c,b3Scalar r);
- static inline b3DbvtAabbMm FromMM(const b3Vector3& mi,const b3Vector3& mx);
- static inline b3DbvtAabbMm FromPoints(const b3Vector3* pts,int n);
- static inline b3DbvtAabbMm FromPoints(const b3Vector3** ppts,int n);
- B3_DBVT_INLINE void Expand(const b3Vector3& e);
- B3_DBVT_INLINE void SignedExpand(const b3Vector3& e);
- B3_DBVT_INLINE bool Contain(const b3DbvtAabbMm& a) const;
- B3_DBVT_INLINE int Classify(const b3Vector3& n,b3Scalar o,int s) const;
- B3_DBVT_INLINE b3Scalar ProjectMinimum(const b3Vector3& v,unsigned signs) const;
- B3_DBVT_INLINE friend bool b3Intersect( const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b);
-
- B3_DBVT_INLINE friend bool b3Intersect( const b3DbvtAabbMm& a,
- const b3Vector3& b);
-
- B3_DBVT_INLINE friend b3Scalar b3Proximity( const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b);
- B3_DBVT_INLINE friend int b3Select( const b3DbvtAabbMm& o,
- const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b);
- B3_DBVT_INLINE friend void b3Merge( const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b,
- b3DbvtAabbMm& r);
- B3_DBVT_INLINE friend bool b3NotEqual( const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b);
-
- B3_DBVT_INLINE b3Vector3& tMins() { return(mi); }
- B3_DBVT_INLINE b3Vector3& tMaxs() { return(mx); }
-
+ B3_DBVT_INLINE b3Vector3 Center() const { return ((mi + mx) / 2); }
+ B3_DBVT_INLINE b3Vector3 Lengths() const { return (mx - mi); }
+ B3_DBVT_INLINE b3Vector3 Extents() const { return ((mx - mi) / 2); }
+ B3_DBVT_INLINE const b3Vector3& Mins() const { return (mi); }
+ B3_DBVT_INLINE const b3Vector3& Maxs() const { return (mx); }
+ static inline b3DbvtAabbMm FromCE(const b3Vector3& c, const b3Vector3& e);
+ static inline b3DbvtAabbMm FromCR(const b3Vector3& c, b3Scalar r);
+ static inline b3DbvtAabbMm FromMM(const b3Vector3& mi, const b3Vector3& mx);
+ static inline b3DbvtAabbMm FromPoints(const b3Vector3* pts, int n);
+ static inline b3DbvtAabbMm FromPoints(const b3Vector3** ppts, int n);
+ B3_DBVT_INLINE void Expand(const b3Vector3& e);
+ B3_DBVT_INLINE void SignedExpand(const b3Vector3& e);
+ B3_DBVT_INLINE bool Contain(const b3DbvtAabbMm& a) const;
+ B3_DBVT_INLINE int Classify(const b3Vector3& n, b3Scalar o, int s) const;
+ B3_DBVT_INLINE b3Scalar ProjectMinimum(const b3Vector3& v, unsigned signs) const;
+ B3_DBVT_INLINE friend bool b3Intersect(const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b);
+
+ B3_DBVT_INLINE friend bool b3Intersect(const b3DbvtAabbMm& a,
+ const b3Vector3& b);
+
+ B3_DBVT_INLINE friend b3Scalar b3Proximity(const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b);
+ B3_DBVT_INLINE friend int b3Select(const b3DbvtAabbMm& o,
+ const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b);
+ B3_DBVT_INLINE friend void b3Merge(const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b,
+ b3DbvtAabbMm& r);
+ B3_DBVT_INLINE friend bool b3NotEqual(const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b);
+
+ B3_DBVT_INLINE b3Vector3& tMins() { return (mi); }
+ B3_DBVT_INLINE b3Vector3& tMaxs() { return (mx); }
+
private:
- B3_DBVT_INLINE void AddSpan(const b3Vector3& d,b3Scalar& smi,b3Scalar& smx) const;
+ B3_DBVT_INLINE void AddSpan(const b3Vector3& d, b3Scalar& smi, b3Scalar& smx) const;
+
private:
- b3Vector3 mi,mx;
+ b3Vector3 mi, mx;
};
-// Types
-typedef b3DbvtAabbMm b3DbvtVolume;
+// Types
+typedef b3DbvtAabbMm b3DbvtVolume;
-/* b3DbvtNode */
-struct b3DbvtNode
+/* b3DbvtNode */
+struct b3DbvtNode
{
- b3DbvtVolume volume;
- b3DbvtNode* parent;
- B3_DBVT_INLINE bool isleaf() const { return(childs[1]==0); }
- B3_DBVT_INLINE bool isinternal() const { return(!isleaf()); }
- union
- {
- b3DbvtNode* childs[2];
- void* data;
- int dataAsInt;
+ b3DbvtVolume volume;
+ b3DbvtNode* parent;
+ B3_DBVT_INLINE bool isleaf() const { return (childs[1] == 0); }
+ B3_DBVT_INLINE bool isinternal() const { return (!isleaf()); }
+ union {
+ b3DbvtNode* childs[2];
+ void* data;
+ int dataAsInt;
};
};
///The b3DynamicBvh class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes (aabb tree).
///This b3DynamicBvh is used for soft body collision detection and for the b3DynamicBvhBroadphase. It has a fast insert, remove and update of nodes.
///Unlike the b3QuantizedBvh, nodes can be dynamically moved around, which allows for change in topology of the underlying data structure.
-struct b3DynamicBvh
+struct b3DynamicBvh
{
- /* Stack element */
- struct sStkNN
+ /* Stack element */
+ struct sStkNN
{
- const b3DbvtNode* a;
- const b3DbvtNode* b;
+ const b3DbvtNode* a;
+ const b3DbvtNode* b;
sStkNN() {}
- sStkNN(const b3DbvtNode* na,const b3DbvtNode* nb) : a(na),b(nb) {}
+ sStkNN(const b3DbvtNode* na, const b3DbvtNode* nb) : a(na), b(nb) {}
};
- struct sStkNP
+ struct sStkNP
{
- const b3DbvtNode* node;
- int mask;
- sStkNP(const b3DbvtNode* n,unsigned m) : node(n),mask(m) {}
+ const b3DbvtNode* node;
+ int mask;
+ sStkNP(const b3DbvtNode* n, unsigned m) : node(n), mask(m) {}
};
- struct sStkNPS
+ struct sStkNPS
{
- const b3DbvtNode* node;
- int mask;
- b3Scalar value;
+ const b3DbvtNode* node;
+ int mask;
+ b3Scalar value;
sStkNPS() {}
- sStkNPS(const b3DbvtNode* n,unsigned m,b3Scalar v) : node(n),mask(m),value(v) {}
+ sStkNPS(const b3DbvtNode* n, unsigned m, b3Scalar v) : node(n), mask(m), value(v) {}
};
- struct sStkCLN
+ struct sStkCLN
{
- const b3DbvtNode* node;
- b3DbvtNode* parent;
- sStkCLN(const b3DbvtNode* n,b3DbvtNode* p) : node(n),parent(p) {}
+ const b3DbvtNode* node;
+ b3DbvtNode* parent;
+ sStkCLN(const b3DbvtNode* n, b3DbvtNode* p) : node(n), parent(p) {}
};
// Policies/Interfaces
- /* ICollide */
- struct ICollide
- {
+ /* ICollide */
+ struct ICollide
+ {
B3_DBVT_VIRTUAL_DTOR(ICollide)
- B3_DBVT_VIRTUAL void Process(const b3DbvtNode*,const b3DbvtNode*) {}
- B3_DBVT_VIRTUAL void Process(const b3DbvtNode*) {}
- B3_DBVT_VIRTUAL void Process(const b3DbvtNode* n,b3Scalar) { Process(n); }
- B3_DBVT_VIRTUAL bool Descent(const b3DbvtNode*) { return(true); }
- B3_DBVT_VIRTUAL bool AllLeaves(const b3DbvtNode*) { return(true); }
+ B3_DBVT_VIRTUAL void Process(const b3DbvtNode*, const b3DbvtNode*) {}
+ B3_DBVT_VIRTUAL void Process(const b3DbvtNode*) {}
+ B3_DBVT_VIRTUAL void Process(const b3DbvtNode* n, b3Scalar) { Process(n); }
+ B3_DBVT_VIRTUAL bool Descent(const b3DbvtNode*) { return (true); }
+ B3_DBVT_VIRTUAL bool AllLeaves(const b3DbvtNode*) { return (true); }
};
- /* IWriter */
- struct IWriter
+ /* IWriter */
+ struct IWriter
{
virtual ~IWriter() {}
- virtual void Prepare(const b3DbvtNode* root,int numnodes)=0;
- virtual void WriteNode(const b3DbvtNode*,int index,int parent,int child0,int child1)=0;
- virtual void WriteLeaf(const b3DbvtNode*,int index,int parent)=0;
+ virtual void Prepare(const b3DbvtNode* root, int numnodes) = 0;
+ virtual void WriteNode(const b3DbvtNode*, int index, int parent, int child0, int child1) = 0;
+ virtual void WriteLeaf(const b3DbvtNode*, int index, int parent) = 0;
};
- /* IClone */
- struct IClone
+ /* IClone */
+ struct IClone
{
- virtual ~IClone() {}
- virtual void CloneLeaf(b3DbvtNode*) {}
+ virtual ~IClone() {}
+ virtual void CloneLeaf(b3DbvtNode*) {}
};
// Constants
- enum {
- B3_SIMPLE_STACKSIZE = 64,
- B3_DOUBLE_STACKSIZE = B3_SIMPLE_STACKSIZE*2
+ enum
+ {
+ B3_SIMPLE_STACKSIZE = 64,
+ B3_DOUBLE_STACKSIZE = B3_SIMPLE_STACKSIZE * 2
};
// Fields
- b3DbvtNode* m_root;
- b3DbvtNode* m_free;
- int m_lkhd;
- int m_leaves;
- unsigned m_opath;
-
-
- b3AlignedObjectArray<sStkNN> m_stkStack;
- mutable b3AlignedObjectArray<const b3DbvtNode*> m_rayTestStack;
+ b3DbvtNode* m_root;
+ b3DbvtNode* m_free;
+ int m_lkhd;
+ int m_leaves;
+ unsigned m_opath;
+ b3AlignedObjectArray<sStkNN> m_stkStack;
+ mutable b3AlignedObjectArray<const b3DbvtNode*> m_rayTestStack;
// Methods
b3DynamicBvh();
~b3DynamicBvh();
- void clear();
- bool empty() const { return(0==m_root); }
- void optimizeBottomUp();
- void optimizeTopDown(int bu_treshold=128);
- void optimizeIncremental(int passes);
- b3DbvtNode* insert(const b3DbvtVolume& box,void* data);
- void update(b3DbvtNode* leaf,int lookahead=-1);
- void update(b3DbvtNode* leaf,b3DbvtVolume& volume);
- bool update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity,b3Scalar margin);
- bool update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity);
- bool update(b3DbvtNode* leaf,b3DbvtVolume& volume,b3Scalar margin);
- void remove(b3DbvtNode* leaf);
- void write(IWriter* iwriter) const;
- void clone(b3DynamicBvh& dest,IClone* iclone=0) const;
- static int maxdepth(const b3DbvtNode* node);
- static int countLeaves(const b3DbvtNode* node);
- static void extractLeaves(const b3DbvtNode* node,b3AlignedObjectArray<const b3DbvtNode*>& leaves);
+ void clear();
+ bool empty() const { return (0 == m_root); }
+ void optimizeBottomUp();
+ void optimizeTopDown(int bu_treshold = 128);
+ void optimizeIncremental(int passes);
+ b3DbvtNode* insert(const b3DbvtVolume& box, void* data);
+ void update(b3DbvtNode* leaf, int lookahead = -1);
+ void update(b3DbvtNode* leaf, b3DbvtVolume& volume);
+ bool update(b3DbvtNode* leaf, b3DbvtVolume& volume, const b3Vector3& velocity, b3Scalar margin);
+ bool update(b3DbvtNode* leaf, b3DbvtVolume& volume, const b3Vector3& velocity);
+ bool update(b3DbvtNode* leaf, b3DbvtVolume& volume, b3Scalar margin);
+ void remove(b3DbvtNode* leaf);
+ void write(IWriter* iwriter) const;
+ void clone(b3DynamicBvh& dest, IClone* iclone = 0) const;
+ static int maxdepth(const b3DbvtNode* node);
+ static int countLeaves(const b3DbvtNode* node);
+ static void extractLeaves(const b3DbvtNode* node, b3AlignedObjectArray<const b3DbvtNode*>& leaves);
#if B3_DBVT_ENABLE_BENCHMARK
- static void benchmark();
+ static void benchmark();
#else
- static void benchmark(){}
+ static void benchmark()
+ {
+ }
#endif
// B3_DBVT_IPOLICY must support ICollide policy/interface
B3_DBVT_PREFIX
- static void enumNodes( const b3DbvtNode* root,
- B3_DBVT_IPOLICY);
+ static void enumNodes(const b3DbvtNode* root,
+ B3_DBVT_IPOLICY);
B3_DBVT_PREFIX
- static void enumLeaves( const b3DbvtNode* root,
- B3_DBVT_IPOLICY);
+ static void enumLeaves(const b3DbvtNode* root,
+ B3_DBVT_IPOLICY);
B3_DBVT_PREFIX
- void collideTT( const b3DbvtNode* root0,
- const b3DbvtNode* root1,
- B3_DBVT_IPOLICY);
+ void collideTT(const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ B3_DBVT_IPOLICY);
B3_DBVT_PREFIX
- void collideTTpersistentStack( const b3DbvtNode* root0,
- const b3DbvtNode* root1,
- B3_DBVT_IPOLICY);
+ void collideTTpersistentStack(const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ B3_DBVT_IPOLICY);
#if 0
B3_DBVT_PREFIX
void collideTT( const b3DbvtNode* root0,
@@ -322,71 +325,81 @@ struct b3DynamicBvh
#endif
B3_DBVT_PREFIX
- void collideTV( const b3DbvtNode* root,
- const b3DbvtVolume& volume,
- B3_DBVT_IPOLICY) const;
+ void collideTV(const b3DbvtNode* root,
+ const b3DbvtVolume& volume,
+ B3_DBVT_IPOLICY) const;
///rayTest is a re-entrant ray test, and can be called in parallel as long as the b3AlignedAlloc is thread-safe (uses locking etc)
///rayTest is slower than rayTestInternal, because it builds a local stack, using memory allocations, and it recomputes signs/rayDirectionInverses each time
B3_DBVT_PREFIX
- static void rayTest( const b3DbvtNode* root,
- const b3Vector3& rayFrom,
- const b3Vector3& rayTo,
- B3_DBVT_IPOLICY);
+ static void rayTest(const b3DbvtNode* root,
+ const b3Vector3& rayFrom,
+ const b3Vector3& rayTo,
+ B3_DBVT_IPOLICY);
///rayTestInternal is faster than rayTest, because it uses a persistent stack (to reduce dynamic memory allocations to a minimum) and it uses precomputed signs/rayInverseDirections
///rayTestInternal is used by b3DynamicBvhBroadphase to accelerate world ray casts
B3_DBVT_PREFIX
- void rayTestInternal( const b3DbvtNode* root,
- const b3Vector3& rayFrom,
- const b3Vector3& rayTo,
- const b3Vector3& rayDirectionInverse,
- unsigned int signs[3],
- b3Scalar lambda_max,
- const b3Vector3& aabbMin,
- const b3Vector3& aabbMax,
- B3_DBVT_IPOLICY) const;
+ void rayTestInternal(const b3DbvtNode* root,
+ const b3Vector3& rayFrom,
+ const b3Vector3& rayTo,
+ const b3Vector3& rayDirectionInverse,
+ unsigned int signs[3],
+ b3Scalar lambda_max,
+ const b3Vector3& aabbMin,
+ const b3Vector3& aabbMax,
+ B3_DBVT_IPOLICY) const;
B3_DBVT_PREFIX
- static void collideKDOP(const b3DbvtNode* root,
- const b3Vector3* normals,
- const b3Scalar* offsets,
- int count,
- B3_DBVT_IPOLICY);
+ static void collideKDOP(const b3DbvtNode* root,
+ const b3Vector3* normals,
+ const b3Scalar* offsets,
+ int count,
+ B3_DBVT_IPOLICY);
B3_DBVT_PREFIX
- static void collideOCL( const b3DbvtNode* root,
- const b3Vector3* normals,
- const b3Scalar* offsets,
- const b3Vector3& sortaxis,
- int count,
- B3_DBVT_IPOLICY,
- bool fullsort=true);
+ static void collideOCL(const b3DbvtNode* root,
+ const b3Vector3* normals,
+ const b3Scalar* offsets,
+ const b3Vector3& sortaxis,
+ int count,
+ B3_DBVT_IPOLICY,
+ bool fullsort = true);
B3_DBVT_PREFIX
- static void collideTU( const b3DbvtNode* root,
- B3_DBVT_IPOLICY);
- // Helpers
- static B3_DBVT_INLINE int nearest(const int* i,const b3DynamicBvh::sStkNPS* a,b3Scalar v,int l,int h)
+ static void collideTU(const b3DbvtNode* root,
+ B3_DBVT_IPOLICY);
+ // Helpers
+ static B3_DBVT_INLINE int nearest(const int* i, const b3DynamicBvh::sStkNPS* a, b3Scalar v, int l, int h)
{
- int m=0;
- while(l<h)
+ int m = 0;
+ while (l < h)
{
- m=(l+h)>>1;
- if(a[i[m]].value>=v) l=m+1; else h=m;
+ m = (l + h) >> 1;
+ if (a[i[m]].value >= v)
+ l = m + 1;
+ else
+ h = m;
}
- return(h);
+ return (h);
}
- static B3_DBVT_INLINE int allocate( b3AlignedObjectArray<int>& ifree,
- b3AlignedObjectArray<sStkNPS>& stock,
- const sStkNPS& value)
+ static B3_DBVT_INLINE int allocate(b3AlignedObjectArray<int>& ifree,
+ b3AlignedObjectArray<sStkNPS>& stock,
+ const sStkNPS& value)
{
- int i;
- if(ifree.size()>0)
- { i=ifree[ifree.size()-1];ifree.pop_back();stock[i]=value; }
+ int i;
+ if (ifree.size() > 0)
+ {
+ i = ifree[ifree.size() - 1];
+ ifree.pop_back();
+ stock[i] = value;
+ }
else
- { i=stock.size();stock.push_back(value); }
- return(i);
+ {
+ i = stock.size();
+ stock.push_back(value);
+ }
+ return (i);
}
//
private:
- b3DynamicBvh(const b3DynamicBvh&) {}
+ b3DynamicBvh(const b3DynamicBvh&) {}
};
//
@@ -394,227 +407,252 @@ private:
//
//
-inline b3DbvtAabbMm b3DbvtAabbMm::FromCE(const b3Vector3& c,const b3Vector3& e)
+inline b3DbvtAabbMm b3DbvtAabbMm::FromCE(const b3Vector3& c, const b3Vector3& e)
{
b3DbvtAabbMm box;
- box.mi=c-e;box.mx=c+e;
- return(box);
+ box.mi = c - e;
+ box.mx = c + e;
+ return (box);
}
//
-inline b3DbvtAabbMm b3DbvtAabbMm::FromCR(const b3Vector3& c,b3Scalar r)
+inline b3DbvtAabbMm b3DbvtAabbMm::FromCR(const b3Vector3& c, b3Scalar r)
{
- return(FromCE(c,b3MakeVector3(r,r,r)));
+ return (FromCE(c, b3MakeVector3(r, r, r)));
}
//
-inline b3DbvtAabbMm b3DbvtAabbMm::FromMM(const b3Vector3& mi,const b3Vector3& mx)
+inline b3DbvtAabbMm b3DbvtAabbMm::FromMM(const b3Vector3& mi, const b3Vector3& mx)
{
b3DbvtAabbMm box;
- box.mi=mi;box.mx=mx;
- return(box);
+ box.mi = mi;
+ box.mx = mx;
+ return (box);
}
//
-inline b3DbvtAabbMm b3DbvtAabbMm::FromPoints(const b3Vector3* pts,int n)
+inline b3DbvtAabbMm b3DbvtAabbMm::FromPoints(const b3Vector3* pts, int n)
{
b3DbvtAabbMm box;
- box.mi=box.mx=pts[0];
- for(int i=1;i<n;++i)
+ box.mi = box.mx = pts[0];
+ for (int i = 1; i < n; ++i)
{
box.mi.setMin(pts[i]);
box.mx.setMax(pts[i]);
}
- return(box);
+ return (box);
}
//
-inline b3DbvtAabbMm b3DbvtAabbMm::FromPoints(const b3Vector3** ppts,int n)
+inline b3DbvtAabbMm b3DbvtAabbMm::FromPoints(const b3Vector3** ppts, int n)
{
b3DbvtAabbMm box;
- box.mi=box.mx=*ppts[0];
- for(int i=1;i<n;++i)
+ box.mi = box.mx = *ppts[0];
+ for (int i = 1; i < n; ++i)
{
box.mi.setMin(*ppts[i]);
box.mx.setMax(*ppts[i]);
}
- return(box);
+ return (box);
}
//
-B3_DBVT_INLINE void b3DbvtAabbMm::Expand(const b3Vector3& e)
+B3_DBVT_INLINE void b3DbvtAabbMm::Expand(const b3Vector3& e)
{
- mi-=e;mx+=e;
+ mi -= e;
+ mx += e;
}
//
-B3_DBVT_INLINE void b3DbvtAabbMm::SignedExpand(const b3Vector3& e)
+B3_DBVT_INLINE void b3DbvtAabbMm::SignedExpand(const b3Vector3& e)
{
- if(e.x>0) mx.setX(mx.x+e[0]); else mi.setX(mi.x+e[0]);
- if(e.y>0) mx.setY(mx.y+e[1]); else mi.setY(mi.y+e[1]);
- if(e.z>0) mx.setZ(mx.z+e[2]); else mi.setZ(mi.z+e[2]);
+ if (e.x > 0)
+ mx.setX(mx.x + e[0]);
+ else
+ mi.setX(mi.x + e[0]);
+ if (e.y > 0)
+ mx.setY(mx.y + e[1]);
+ else
+ mi.setY(mi.y + e[1]);
+ if (e.z > 0)
+ mx.setZ(mx.z + e[2]);
+ else
+ mi.setZ(mi.z + e[2]);
}
//
-B3_DBVT_INLINE bool b3DbvtAabbMm::Contain(const b3DbvtAabbMm& a) const
+B3_DBVT_INLINE bool b3DbvtAabbMm::Contain(const b3DbvtAabbMm& a) const
{
- return( (mi.x<=a.mi.x)&&
- (mi.y<=a.mi.y)&&
- (mi.z<=a.mi.z)&&
- (mx.x>=a.mx.x)&&
- (mx.y>=a.mx.y)&&
- (mx.z>=a.mx.z));
+ return ((mi.x <= a.mi.x) &&
+ (mi.y <= a.mi.y) &&
+ (mi.z <= a.mi.z) &&
+ (mx.x >= a.mx.x) &&
+ (mx.y >= a.mx.y) &&
+ (mx.z >= a.mx.z));
}
//
-B3_DBVT_INLINE int b3DbvtAabbMm::Classify(const b3Vector3& n,b3Scalar o,int s) const
+B3_DBVT_INLINE int b3DbvtAabbMm::Classify(const b3Vector3& n, b3Scalar o, int s) const
{
- b3Vector3 pi,px;
- switch(s)
+ b3Vector3 pi, px;
+ switch (s)
{
- case (0+0+0): px=b3MakeVector3(mi.x,mi.y,mi.z);
- pi=b3MakeVector3(mx.x,mx.y,mx.z);break;
- case (1+0+0): px=b3MakeVector3(mx.x,mi.y,mi.z);
- pi=b3MakeVector3(mi.x,mx.y,mx.z);break;
- case (0+2+0): px=b3MakeVector3(mi.x,mx.y,mi.z);
- pi=b3MakeVector3(mx.x,mi.y,mx.z);break;
- case (1+2+0): px=b3MakeVector3(mx.x,mx.y,mi.z);
- pi=b3MakeVector3(mi.x,mi.y,mx.z);break;
- case (0+0+4): px=b3MakeVector3(mi.x,mi.y,mx.z);
- pi=b3MakeVector3(mx.x,mx.y,mi.z);break;
- case (1+0+4): px=b3MakeVector3(mx.x,mi.y,mx.z);
- pi=b3MakeVector3(mi.x,mx.y,mi.z);break;
- case (0+2+4): px=b3MakeVector3(mi.x,mx.y,mx.z);
- pi=b3MakeVector3(mx.x,mi.y,mi.z);break;
- case (1+2+4): px=b3MakeVector3(mx.x,mx.y,mx.z);
- pi=b3MakeVector3(mi.x,mi.y,mi.z);break;
+ case (0 + 0 + 0):
+ px = b3MakeVector3(mi.x, mi.y, mi.z);
+ pi = b3MakeVector3(mx.x, mx.y, mx.z);
+ break;
+ case (1 + 0 + 0):
+ px = b3MakeVector3(mx.x, mi.y, mi.z);
+ pi = b3MakeVector3(mi.x, mx.y, mx.z);
+ break;
+ case (0 + 2 + 0):
+ px = b3MakeVector3(mi.x, mx.y, mi.z);
+ pi = b3MakeVector3(mx.x, mi.y, mx.z);
+ break;
+ case (1 + 2 + 0):
+ px = b3MakeVector3(mx.x, mx.y, mi.z);
+ pi = b3MakeVector3(mi.x, mi.y, mx.z);
+ break;
+ case (0 + 0 + 4):
+ px = b3MakeVector3(mi.x, mi.y, mx.z);
+ pi = b3MakeVector3(mx.x, mx.y, mi.z);
+ break;
+ case (1 + 0 + 4):
+ px = b3MakeVector3(mx.x, mi.y, mx.z);
+ pi = b3MakeVector3(mi.x, mx.y, mi.z);
+ break;
+ case (0 + 2 + 4):
+ px = b3MakeVector3(mi.x, mx.y, mx.z);
+ pi = b3MakeVector3(mx.x, mi.y, mi.z);
+ break;
+ case (1 + 2 + 4):
+ px = b3MakeVector3(mx.x, mx.y, mx.z);
+ pi = b3MakeVector3(mi.x, mi.y, mi.z);
+ break;
}
- if((b3Dot(n,px)+o)<0) return(-1);
- if((b3Dot(n,pi)+o)>=0) return(+1);
- return(0);
+ if ((b3Dot(n, px) + o) < 0) return (-1);
+ if ((b3Dot(n, pi) + o) >= 0) return (+1);
+ return (0);
}
//
-B3_DBVT_INLINE b3Scalar b3DbvtAabbMm::ProjectMinimum(const b3Vector3& v,unsigned signs) const
+B3_DBVT_INLINE b3Scalar b3DbvtAabbMm::ProjectMinimum(const b3Vector3& v, unsigned signs) const
{
- const b3Vector3* b[]={&mx,&mi};
- const b3Vector3 p = b3MakeVector3( b[(signs>>0)&1]->x,
- b[(signs>>1)&1]->y,
- b[(signs>>2)&1]->z);
- return(b3Dot(p,v));
+ const b3Vector3* b[] = {&mx, &mi};
+ const b3Vector3 p = b3MakeVector3(b[(signs >> 0) & 1]->x,
+ b[(signs >> 1) & 1]->y,
+ b[(signs >> 2) & 1]->z);
+ return (b3Dot(p, v));
}
//
-B3_DBVT_INLINE void b3DbvtAabbMm::AddSpan(const b3Vector3& d,b3Scalar& smi,b3Scalar& smx) const
+B3_DBVT_INLINE void b3DbvtAabbMm::AddSpan(const b3Vector3& d, b3Scalar& smi, b3Scalar& smx) const
{
- for(int i=0;i<3;++i)
+ for (int i = 0; i < 3; ++i)
{
- if(d[i]<0)
- { smi+=mx[i]*d[i];smx+=mi[i]*d[i]; }
+ if (d[i] < 0)
+ {
+ smi += mx[i] * d[i];
+ smx += mi[i] * d[i];
+ }
else
- { smi+=mi[i]*d[i];smx+=mx[i]*d[i]; }
+ {
+ smi += mi[i] * d[i];
+ smx += mx[i] * d[i];
+ }
}
}
//
-B3_DBVT_INLINE bool b3Intersect( const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b)
+B3_DBVT_INLINE bool b3Intersect(const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b)
{
-#if B3_DBVT_INT0_IMPL == B3_DBVT_IMPL_SSE
- const __m128 rt(_mm_or_ps( _mm_cmplt_ps(_mm_load_ps(b.mx),_mm_load_ps(a.mi)),
- _mm_cmplt_ps(_mm_load_ps(a.mx),_mm_load_ps(b.mi))));
-#if defined (_WIN32)
- const __int32* pu((const __int32*)&rt);
+#if B3_DBVT_INT0_IMPL == B3_DBVT_IMPL_SSE
+ const __m128 rt(_mm_or_ps(_mm_cmplt_ps(_mm_load_ps(b.mx), _mm_load_ps(a.mi)),
+ _mm_cmplt_ps(_mm_load_ps(a.mx), _mm_load_ps(b.mi))));
+#if defined(_WIN32)
+ const __int32* pu((const __int32*)&rt);
#else
- const int* pu((const int*)&rt);
+ const int* pu((const int*)&rt);
#endif
- return((pu[0]|pu[1]|pu[2])==0);
+ return ((pu[0] | pu[1] | pu[2]) == 0);
#else
- return( (a.mi.x<=b.mx.x)&&
- (a.mx.x>=b.mi.x)&&
- (a.mi.y<=b.mx.y)&&
- (a.mx.y>=b.mi.y)&&
- (a.mi.z<=b.mx.z)&&
- (a.mx.z>=b.mi.z));
+ return ((a.mi.x <= b.mx.x) &&
+ (a.mx.x >= b.mi.x) &&
+ (a.mi.y <= b.mx.y) &&
+ (a.mx.y >= b.mi.y) &&
+ (a.mi.z <= b.mx.z) &&
+ (a.mx.z >= b.mi.z));
#endif
}
-
-
//
-B3_DBVT_INLINE bool b3Intersect( const b3DbvtAabbMm& a,
- const b3Vector3& b)
+B3_DBVT_INLINE bool b3Intersect(const b3DbvtAabbMm& a,
+ const b3Vector3& b)
{
- return( (b.x>=a.mi.x)&&
- (b.y>=a.mi.y)&&
- (b.z>=a.mi.z)&&
- (b.x<=a.mx.x)&&
- (b.y<=a.mx.y)&&
- (b.z<=a.mx.z));
+ return ((b.x >= a.mi.x) &&
+ (b.y >= a.mi.y) &&
+ (b.z >= a.mi.z) &&
+ (b.x <= a.mx.x) &&
+ (b.y <= a.mx.y) &&
+ (b.z <= a.mx.z));
}
-
-
-
-
//////////////////////////////////////
-
//
-B3_DBVT_INLINE b3Scalar b3Proximity( const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b)
+B3_DBVT_INLINE b3Scalar b3Proximity(const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b)
{
- const b3Vector3 d=(a.mi+a.mx)-(b.mi+b.mx);
- return(b3Fabs(d.x)+b3Fabs(d.y)+b3Fabs(d.z));
+ const b3Vector3 d = (a.mi + a.mx) - (b.mi + b.mx);
+ return (b3Fabs(d.x) + b3Fabs(d.y) + b3Fabs(d.z));
}
-
-
//
-B3_DBVT_INLINE int b3Select( const b3DbvtAabbMm& o,
- const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b)
+B3_DBVT_INLINE int b3Select(const b3DbvtAabbMm& o,
+ const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b)
{
-#if B3_DBVT_SELECT_IMPL == B3_DBVT_IMPL_SSE
-
-#if defined (_WIN32)
- static B3_ATTRIBUTE_ALIGNED16(const unsigned __int32) mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x7fffffff};
+#if B3_DBVT_SELECT_IMPL == B3_DBVT_IMPL_SSE
+
+#if defined(_WIN32)
+ static B3_ATTRIBUTE_ALIGNED16(const unsigned __int32) mask[] = {0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff};
#else
- static B3_ATTRIBUTE_ALIGNED16(const unsigned int) mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x00000000 /*0x7fffffff*/};
+ static B3_ATTRIBUTE_ALIGNED16(const unsigned int) mask[] = {0x7fffffff, 0x7fffffff, 0x7fffffff, 0x00000000 /*0x7fffffff*/};
#endif
///@todo: the intrinsic version is 11% slower
#if B3_DBVT_USE_INTRINSIC_SSE
- union b3SSEUnion ///NOTE: if we use more intrinsics, move b3SSEUnion into the LinearMath directory
+ union b3SSEUnion ///NOTE: if we use more intrinsics, move b3SSEUnion into the LinearMath directory
{
- __m128 ssereg;
- float floats[4];
- int ints[4];
+ __m128 ssereg;
+ float floats[4];
+ int ints[4];
};
- __m128 omi(_mm_load_ps(o.mi));
- omi=_mm_add_ps(omi,_mm_load_ps(o.mx));
- __m128 ami(_mm_load_ps(a.mi));
- ami=_mm_add_ps(ami,_mm_load_ps(a.mx));
- ami=_mm_sub_ps(ami,omi);
- ami=_mm_and_ps(ami,_mm_load_ps((const float*)mask));
- __m128 bmi(_mm_load_ps(b.mi));
- bmi=_mm_add_ps(bmi,_mm_load_ps(b.mx));
- bmi=_mm_sub_ps(bmi,omi);
- bmi=_mm_and_ps(bmi,_mm_load_ps((const float*)mask));
- __m128 t0(_mm_movehl_ps(ami,ami));
- ami=_mm_add_ps(ami,t0);
- ami=_mm_add_ss(ami,_mm_shuffle_ps(ami,ami,1));
- __m128 t1(_mm_movehl_ps(bmi,bmi));
- bmi=_mm_add_ps(bmi,t1);
- bmi=_mm_add_ss(bmi,_mm_shuffle_ps(bmi,bmi,1));
-
+ __m128 omi(_mm_load_ps(o.mi));
+ omi = _mm_add_ps(omi, _mm_load_ps(o.mx));
+ __m128 ami(_mm_load_ps(a.mi));
+ ami = _mm_add_ps(ami, _mm_load_ps(a.mx));
+ ami = _mm_sub_ps(ami, omi);
+ ami = _mm_and_ps(ami, _mm_load_ps((const float*)mask));
+ __m128 bmi(_mm_load_ps(b.mi));
+ bmi = _mm_add_ps(bmi, _mm_load_ps(b.mx));
+ bmi = _mm_sub_ps(bmi, omi);
+ bmi = _mm_and_ps(bmi, _mm_load_ps((const float*)mask));
+ __m128 t0(_mm_movehl_ps(ami, ami));
+ ami = _mm_add_ps(ami, t0);
+ ami = _mm_add_ss(ami, _mm_shuffle_ps(ami, ami, 1));
+ __m128 t1(_mm_movehl_ps(bmi, bmi));
+ bmi = _mm_add_ps(bmi, t1);
+ bmi = _mm_add_ss(bmi, _mm_shuffle_ps(bmi, bmi, 1));
+
b3SSEUnion tmp;
- tmp.ssereg = _mm_cmple_ss(bmi,ami);
- return tmp.ints[0]&1;
+ tmp.ssereg = _mm_cmple_ss(bmi, ami);
+ return tmp.ints[0] & 1;
#else
- B3_ATTRIBUTE_ALIGNED16(__int32 r[1]);
+ B3_ATTRIBUTE_ALIGNED16(__int32 r[1]);
__asm
{
mov eax,o
@@ -642,46 +680,52 @@ B3_DBVT_INLINE int b3Select( const b3DbvtAabbMm& o,
cmpless xmm2,xmm1
movss r,xmm2
}
- return(r[0]&1);
+ return (r[0] & 1);
#endif
#else
- return(b3Proximity(o,a)<b3Proximity(o,b)?0:1);
+ return (b3Proximity(o, a) < b3Proximity(o, b) ? 0 : 1);
#endif
}
//
-B3_DBVT_INLINE void b3Merge( const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b,
- b3DbvtAabbMm& r)
+B3_DBVT_INLINE void b3Merge(const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b,
+ b3DbvtAabbMm& r)
{
-#if B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE
- __m128 ami(_mm_load_ps(a.mi));
- __m128 amx(_mm_load_ps(a.mx));
- __m128 bmi(_mm_load_ps(b.mi));
- __m128 bmx(_mm_load_ps(b.mx));
- ami=_mm_min_ps(ami,bmi);
- amx=_mm_max_ps(amx,bmx);
- _mm_store_ps(r.mi,ami);
- _mm_store_ps(r.mx,amx);
+#if B3_DBVT_MERGE_IMPL == B3_DBVT_IMPL_SSE
+ __m128 ami(_mm_load_ps(a.mi));
+ __m128 amx(_mm_load_ps(a.mx));
+ __m128 bmi(_mm_load_ps(b.mi));
+ __m128 bmx(_mm_load_ps(b.mx));
+ ami = _mm_min_ps(ami, bmi);
+ amx = _mm_max_ps(amx, bmx);
+ _mm_store_ps(r.mi, ami);
+ _mm_store_ps(r.mx, amx);
#else
- for(int i=0;i<3;++i)
+ for (int i = 0; i < 3; ++i)
{
- if(a.mi[i]<b.mi[i]) r.mi[i]=a.mi[i]; else r.mi[i]=b.mi[i];
- if(a.mx[i]>b.mx[i]) r.mx[i]=a.mx[i]; else r.mx[i]=b.mx[i];
+ if (a.mi[i] < b.mi[i])
+ r.mi[i] = a.mi[i];
+ else
+ r.mi[i] = b.mi[i];
+ if (a.mx[i] > b.mx[i])
+ r.mx[i] = a.mx[i];
+ else
+ r.mx[i] = b.mx[i];
}
#endif
}
//
-B3_DBVT_INLINE bool b3NotEqual( const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b)
+B3_DBVT_INLINE bool b3NotEqual(const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b)
{
- return( (a.mi.x!=b.mi.x)||
- (a.mi.y!=b.mi.y)||
- (a.mi.z!=b.mi.z)||
- (a.mx.x!=b.mx.x)||
- (a.mx.y!=b.mx.y)||
- (a.mx.z!=b.mx.z));
+ return ((a.mi.x != b.mi.x) ||
+ (a.mi.y != b.mi.y) ||
+ (a.mi.z != b.mi.z) ||
+ (a.mx.x != b.mx.x) ||
+ (a.mx.y != b.mx.y) ||
+ (a.mx.z != b.mx.z));
}
//
@@ -690,162 +734,162 @@ B3_DBVT_INLINE bool b3NotEqual( const b3DbvtAabbMm& a,
//
B3_DBVT_PREFIX
-inline void b3DynamicBvh::enumNodes( const b3DbvtNode* root,
- B3_DBVT_IPOLICY)
+inline void b3DynamicBvh::enumNodes(const b3DbvtNode* root,
+ B3_DBVT_IPOLICY)
{
B3_DBVT_CHECKTYPE
- policy.Process(root);
- if(root->isinternal())
+ policy.Process(root);
+ if (root->isinternal())
{
- enumNodes(root->childs[0],policy);
- enumNodes(root->childs[1],policy);
+ enumNodes(root->childs[0], policy);
+ enumNodes(root->childs[1], policy);
}
}
//
B3_DBVT_PREFIX
-inline void b3DynamicBvh::enumLeaves( const b3DbvtNode* root,
- B3_DBVT_IPOLICY)
+inline void b3DynamicBvh::enumLeaves(const b3DbvtNode* root,
+ B3_DBVT_IPOLICY)
{
B3_DBVT_CHECKTYPE
- if(root->isinternal())
- {
- enumLeaves(root->childs[0],policy);
- enumLeaves(root->childs[1],policy);
- }
- else
- {
- policy.Process(root);
- }
+ if (root->isinternal())
+ {
+ enumLeaves(root->childs[0], policy);
+ enumLeaves(root->childs[1], policy);
+ }
+ else
+ {
+ policy.Process(root);
+ }
}
//
B3_DBVT_PREFIX
-inline void b3DynamicBvh::collideTT( const b3DbvtNode* root0,
- const b3DbvtNode* root1,
- B3_DBVT_IPOLICY)
+inline void b3DynamicBvh::collideTT(const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ B3_DBVT_IPOLICY)
{
B3_DBVT_CHECKTYPE
- if(root0&&root1)
+ if (root0 && root1)
+ {
+ int depth = 1;
+ int treshold = B3_DOUBLE_STACKSIZE - 4;
+ b3AlignedObjectArray<sStkNN> stkStack;
+ stkStack.resize(B3_DOUBLE_STACKSIZE);
+ stkStack[0] = sStkNN(root0, root1);
+ do
{
- int depth=1;
- int treshold=B3_DOUBLE_STACKSIZE-4;
- b3AlignedObjectArray<sStkNN> stkStack;
- stkStack.resize(B3_DOUBLE_STACKSIZE);
- stkStack[0]=sStkNN(root0,root1);
- do {
- sStkNN p=stkStack[--depth];
- if(depth>treshold)
+ sStkNN p = stkStack[--depth];
+ if (depth > treshold)
+ {
+ stkStack.resize(stkStack.size() * 2);
+ treshold = stkStack.size() - 4;
+ }
+ if (p.a == p.b)
+ {
+ if (p.a->isinternal())
{
- stkStack.resize(stkStack.size()*2);
- treshold=stkStack.size()-4;
+ stkStack[depth++] = sStkNN(p.a->childs[0], p.a->childs[0]);
+ stkStack[depth++] = sStkNN(p.a->childs[1], p.a->childs[1]);
+ stkStack[depth++] = sStkNN(p.a->childs[0], p.a->childs[1]);
}
- if(p.a==p.b)
+ }
+ else if (b3Intersect(p.a->volume, p.b->volume))
+ {
+ if (p.a->isinternal())
{
- if(p.a->isinternal())
+ if (p.b->isinternal())
{
- stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
- stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
- stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
+ stkStack[depth++] = sStkNN(p.a->childs[0], p.b->childs[0]);
+ stkStack[depth++] = sStkNN(p.a->childs[1], p.b->childs[0]);
+ stkStack[depth++] = sStkNN(p.a->childs[0], p.b->childs[1]);
+ stkStack[depth++] = sStkNN(p.a->childs[1], p.b->childs[1]);
+ }
+ else
+ {
+ stkStack[depth++] = sStkNN(p.a->childs[0], p.b);
+ stkStack[depth++] = sStkNN(p.a->childs[1], p.b);
}
}
- else if(b3Intersect(p.a->volume,p.b->volume))
+ else
{
- if(p.a->isinternal())
+ if (p.b->isinternal())
{
- if(p.b->isinternal())
- {
- stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
- stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
- stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
- stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
- }
- else
- {
- stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
- stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
- }
+ stkStack[depth++] = sStkNN(p.a, p.b->childs[0]);
+ stkStack[depth++] = sStkNN(p.a, p.b->childs[1]);
}
else
{
- if(p.b->isinternal())
- {
- stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
- stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
- }
- else
- {
- policy.Process(p.a,p.b);
- }
+ policy.Process(p.a, p.b);
}
}
- } while(depth);
- }
+ }
+ } while (depth);
+ }
}
-
-
B3_DBVT_PREFIX
-inline void b3DynamicBvh::collideTTpersistentStack( const b3DbvtNode* root0,
- const b3DbvtNode* root1,
- B3_DBVT_IPOLICY)
+inline void b3DynamicBvh::collideTTpersistentStack(const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ B3_DBVT_IPOLICY)
{
B3_DBVT_CHECKTYPE
- if(root0&&root1)
+ if (root0 && root1)
+ {
+ int depth = 1;
+ int treshold = B3_DOUBLE_STACKSIZE - 4;
+
+ m_stkStack.resize(B3_DOUBLE_STACKSIZE);
+ m_stkStack[0] = sStkNN(root0, root1);
+ do
{
- int depth=1;
- int treshold=B3_DOUBLE_STACKSIZE-4;
-
- m_stkStack.resize(B3_DOUBLE_STACKSIZE);
- m_stkStack[0]=sStkNN(root0,root1);
- do {
- sStkNN p=m_stkStack[--depth];
- if(depth>treshold)
+ sStkNN p = m_stkStack[--depth];
+ if (depth > treshold)
+ {
+ m_stkStack.resize(m_stkStack.size() * 2);
+ treshold = m_stkStack.size() - 4;
+ }
+ if (p.a == p.b)
+ {
+ if (p.a->isinternal())
{
- m_stkStack.resize(m_stkStack.size()*2);
- treshold=m_stkStack.size()-4;
+ m_stkStack[depth++] = sStkNN(p.a->childs[0], p.a->childs[0]);
+ m_stkStack[depth++] = sStkNN(p.a->childs[1], p.a->childs[1]);
+ m_stkStack[depth++] = sStkNN(p.a->childs[0], p.a->childs[1]);
}
- if(p.a==p.b)
+ }
+ else if (b3Intersect(p.a->volume, p.b->volume))
+ {
+ if (p.a->isinternal())
{
- if(p.a->isinternal())
+ if (p.b->isinternal())
+ {
+ m_stkStack[depth++] = sStkNN(p.a->childs[0], p.b->childs[0]);
+ m_stkStack[depth++] = sStkNN(p.a->childs[1], p.b->childs[0]);
+ m_stkStack[depth++] = sStkNN(p.a->childs[0], p.b->childs[1]);
+ m_stkStack[depth++] = sStkNN(p.a->childs[1], p.b->childs[1]);
+ }
+ else
{
- m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
- m_stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
- m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
+ m_stkStack[depth++] = sStkNN(p.a->childs[0], p.b);
+ m_stkStack[depth++] = sStkNN(p.a->childs[1], p.b);
}
}
- else if(b3Intersect(p.a->volume,p.b->volume))
+ else
{
- if(p.a->isinternal())
+ if (p.b->isinternal())
{
- if(p.b->isinternal())
- {
- m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
- m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
- m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
- m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
- }
- else
- {
- m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
- m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
- }
+ m_stkStack[depth++] = sStkNN(p.a, p.b->childs[0]);
+ m_stkStack[depth++] = sStkNN(p.a, p.b->childs[1]);
}
else
{
- if(p.b->isinternal())
- {
- m_stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
- m_stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
- }
- else
- {
- policy.Process(p.a,p.b);
- }
+ policy.Process(p.a, p.b);
}
}
- } while(depth);
- }
+ }
+ } while (depth);
+ }
}
#if 0
@@ -915,337 +959,356 @@ inline void b3DynamicBvh::collideTT( const b3DbvtNode* root0,
const b3Transform xform=xform0.inverse()*xform1;
collideTT(root0,root1,xform,policy);
}
-#endif
+#endif
//
B3_DBVT_PREFIX
-inline void b3DynamicBvh::collideTV( const b3DbvtNode* root,
- const b3DbvtVolume& vol,
- B3_DBVT_IPOLICY) const
+inline void b3DynamicBvh::collideTV(const b3DbvtNode* root,
+ const b3DbvtVolume& vol,
+ B3_DBVT_IPOLICY) const
{
B3_DBVT_CHECKTYPE
- if(root)
+ if (root)
+ {
+ B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume)
+ volume(vol);
+ b3AlignedObjectArray<const b3DbvtNode*> stack;
+ stack.resize(0);
+ stack.reserve(B3_SIMPLE_STACKSIZE);
+ stack.push_back(root);
+ do
{
- B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) volume(vol);
- b3AlignedObjectArray<const b3DbvtNode*> stack;
- stack.resize(0);
- stack.reserve(B3_SIMPLE_STACKSIZE);
- stack.push_back(root);
- do {
- const b3DbvtNode* n=stack[stack.size()-1];
- stack.pop_back();
- if(b3Intersect(n->volume,volume))
+ const b3DbvtNode* n = stack[stack.size() - 1];
+ stack.pop_back();
+ if (b3Intersect(n->volume, volume))
+ {
+ if (n->isinternal())
{
- if(n->isinternal())
- {
- stack.push_back(n->childs[0]);
- stack.push_back(n->childs[1]);
- }
- else
- {
- policy.Process(n);
- }
+ stack.push_back(n->childs[0]);
+ stack.push_back(n->childs[1]);
}
- } while(stack.size()>0);
- }
+ else
+ {
+ policy.Process(n);
+ }
+ }
+ } while (stack.size() > 0);
+ }
}
B3_DBVT_PREFIX
-inline void b3DynamicBvh::rayTestInternal( const b3DbvtNode* root,
- const b3Vector3& rayFrom,
- const b3Vector3& rayTo,
- const b3Vector3& rayDirectionInverse,
- unsigned int signs[3],
- b3Scalar lambda_max,
- const b3Vector3& aabbMin,
- const b3Vector3& aabbMax,
- B3_DBVT_IPOLICY) const
+inline void b3DynamicBvh::rayTestInternal(const b3DbvtNode* root,
+ const b3Vector3& rayFrom,
+ const b3Vector3& rayTo,
+ const b3Vector3& rayDirectionInverse,
+ unsigned int signs[3],
+ b3Scalar lambda_max,
+ const b3Vector3& aabbMin,
+ const b3Vector3& aabbMax,
+ B3_DBVT_IPOLICY) const
{
- (void) rayTo;
+ (void)rayTo;
B3_DBVT_CHECKTYPE
- if(root)
+ if (root)
{
- int depth=1;
- int treshold=B3_DOUBLE_STACKSIZE-2;
- b3AlignedObjectArray<const b3DbvtNode*>& stack = m_rayTestStack;
+ int depth = 1;
+ int treshold = B3_DOUBLE_STACKSIZE - 2;
+ b3AlignedObjectArray<const b3DbvtNode*>& stack = m_rayTestStack;
stack.resize(B3_DOUBLE_STACKSIZE);
- stack[0]=root;
+ stack[0] = root;
b3Vector3 bounds[2];
- do
+ do
{
- const b3DbvtNode* node=stack[--depth];
- bounds[0] = node->volume.Mins()-aabbMax;
- bounds[1] = node->volume.Maxs()-aabbMin;
- b3Scalar tmin=1.f,lambda_min=0.f;
- unsigned int result1=false;
- result1 = b3RayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
- if(result1)
+ const b3DbvtNode* node = stack[--depth];
+ bounds[0] = node->volume.Mins() - aabbMax;
+ bounds[1] = node->volume.Maxs() - aabbMin;
+ b3Scalar tmin = 1.f, lambda_min = 0.f;
+ unsigned int result1 = false;
+ result1 = b3RayAabb2(rayFrom, rayDirectionInverse, signs, bounds, tmin, lambda_min, lambda_max);
+ if (result1)
{
- if(node->isinternal())
+ if (node->isinternal())
{
- if(depth>treshold)
+ if (depth > treshold)
{
- stack.resize(stack.size()*2);
- treshold=stack.size()-2;
+ stack.resize(stack.size() * 2);
+ treshold = stack.size() - 2;
}
- stack[depth++]=node->childs[0];
- stack[depth++]=node->childs[1];
+ stack[depth++] = node->childs[0];
+ stack[depth++] = node->childs[1];
}
else
{
policy.Process(node);
}
}
- } while(depth);
+ } while (depth);
}
}
//
B3_DBVT_PREFIX
-inline void b3DynamicBvh::rayTest( const b3DbvtNode* root,
- const b3Vector3& rayFrom,
- const b3Vector3& rayTo,
- B3_DBVT_IPOLICY)
+inline void b3DynamicBvh::rayTest(const b3DbvtNode* root,
+ const b3Vector3& rayFrom,
+ const b3Vector3& rayTo,
+ B3_DBVT_IPOLICY)
{
B3_DBVT_CHECKTYPE
- if(root)
- {
- b3Vector3 rayDir = (rayTo-rayFrom);
- rayDir.normalize ();
+ if (root)
+ {
+ b3Vector3 rayDir = (rayTo - rayFrom);
+ rayDir.normalize();
- ///what about division by zero? --> just set rayDirection[i] to INF/B3_LARGE_FLOAT
- b3Vector3 rayDirectionInverse;
- rayDirectionInverse[0] = rayDir[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[0];
- rayDirectionInverse[1] = rayDir[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[1];
- rayDirectionInverse[2] = rayDir[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[2];
- unsigned int signs[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
+ ///what about division by zero? --> just set rayDirection[i] to INF/B3_LARGE_FLOAT
+ b3Vector3 rayDirectionInverse;
+ rayDirectionInverse[0] = rayDir[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[0];
+ rayDirectionInverse[1] = rayDir[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[1];
+ rayDirectionInverse[2] = rayDir[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[2];
+ unsigned int signs[3] = {rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
- b3Scalar lambda_max = rayDir.dot(rayTo-rayFrom);
+ b3Scalar lambda_max = rayDir.dot(rayTo - rayFrom);
#ifdef COMPARE_BTRAY_AABB2
- b3Vector3 resultNormal;
-#endif//COMPARE_BTRAY_AABB2
-
- b3AlignedObjectArray<const b3DbvtNode*> stack;
+ b3Vector3 resultNormal;
+#endif //COMPARE_BTRAY_AABB2
- int depth=1;
- int treshold=B3_DOUBLE_STACKSIZE-2;
+ b3AlignedObjectArray<const b3DbvtNode*> stack;
- stack.resize(B3_DOUBLE_STACKSIZE);
- stack[0]=root;
- b3Vector3 bounds[2];
- do {
- const b3DbvtNode* node=stack[--depth];
+ int depth = 1;
+ int treshold = B3_DOUBLE_STACKSIZE - 2;
- bounds[0] = node->volume.Mins();
- bounds[1] = node->volume.Maxs();
-
- b3Scalar tmin=1.f,lambda_min=0.f;
- unsigned int result1 = b3RayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
+ stack.resize(B3_DOUBLE_STACKSIZE);
+ stack[0] = root;
+ b3Vector3 bounds[2];
+ do
+ {
+ const b3DbvtNode* node = stack[--depth];
+
+ bounds[0] = node->volume.Mins();
+ bounds[1] = node->volume.Maxs();
+
+ b3Scalar tmin = 1.f, lambda_min = 0.f;
+ unsigned int result1 = b3RayAabb2(rayFrom, rayDirectionInverse, signs, bounds, tmin, lambda_min, lambda_max);
#ifdef COMPARE_BTRAY_AABB2
- b3Scalar param=1.f;
- bool result2 = b3RayAabb(rayFrom,rayTo,node->volume.Mins(),node->volume.Maxs(),param,resultNormal);
- b3Assert(result1 == result2);
-#endif //TEST_BTRAY_AABB2
+ b3Scalar param = 1.f;
+ bool result2 = b3RayAabb(rayFrom, rayTo, node->volume.Mins(), node->volume.Maxs(), param, resultNormal);
+ b3Assert(result1 == result2);
+#endif //TEST_BTRAY_AABB2
- if(result1)
+ if (result1)
+ {
+ if (node->isinternal())
{
- if(node->isinternal())
- {
- if(depth>treshold)
- {
- stack.resize(stack.size()*2);
- treshold=stack.size()-2;
- }
- stack[depth++]=node->childs[0];
- stack[depth++]=node->childs[1];
- }
- else
+ if (depth > treshold)
{
- policy.Process(node);
+ stack.resize(stack.size() * 2);
+ treshold = stack.size() - 2;
}
+ stack[depth++] = node->childs[0];
+ stack[depth++] = node->childs[1];
}
- } while(depth);
-
- }
+ else
+ {
+ policy.Process(node);
+ }
+ }
+ } while (depth);
+ }
}
//
B3_DBVT_PREFIX
-inline void b3DynamicBvh::collideKDOP(const b3DbvtNode* root,
- const b3Vector3* normals,
- const b3Scalar* offsets,
- int count,
- B3_DBVT_IPOLICY)
+inline void b3DynamicBvh::collideKDOP(const b3DbvtNode* root,
+ const b3Vector3* normals,
+ const b3Scalar* offsets,
+ int count,
+ B3_DBVT_IPOLICY)
{
B3_DBVT_CHECKTYPE
- if(root)
+ if (root)
+ {
+ const int inside = (1 << count) - 1;
+ b3AlignedObjectArray<sStkNP> stack;
+ int signs[sizeof(unsigned) * 8];
+ b3Assert(count < int(sizeof(signs) / sizeof(signs[0])));
+ for (int i = 0; i < count; ++i)
{
- const int inside=(1<<count)-1;
- b3AlignedObjectArray<sStkNP> stack;
- int signs[sizeof(unsigned)*8];
- b3Assert(count<int (sizeof(signs)/sizeof(signs[0])));
- for(int i=0;i<count;++i)
+ signs[i] = ((normals[i].x >= 0) ? 1 : 0) +
+ ((normals[i].y >= 0) ? 2 : 0) +
+ ((normals[i].z >= 0) ? 4 : 0);
+ }
+ stack.reserve(B3_SIMPLE_STACKSIZE);
+ stack.push_back(sStkNP(root, 0));
+ do
+ {
+ sStkNP se = stack[stack.size() - 1];
+ bool out = false;
+ stack.pop_back();
+ for (int i = 0, j = 1; (!out) && (i < count); ++i, j <<= 1)
{
- signs[i]= ((normals[i].x>=0)?1:0)+
- ((normals[i].y>=0)?2:0)+
- ((normals[i].z>=0)?4:0);
- }
- stack.reserve(B3_SIMPLE_STACKSIZE);
- stack.push_back(sStkNP(root,0));
- do {
- sStkNP se=stack[stack.size()-1];
- bool out=false;
- stack.pop_back();
- for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
+ if (0 == (se.mask & j))
{
- if(0==(se.mask&j))
+ const int side = se.node->volume.Classify(normals[i], offsets[i], signs[i]);
+ switch (side)
{
- const int side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
- switch(side)
- {
- case -1: out=true;break;
- case +1: se.mask|=j;break;
- }
+ case -1:
+ out = true;
+ break;
+ case +1:
+ se.mask |= j;
+ break;
}
}
- if(!out)
+ }
+ if (!out)
+ {
+ if ((se.mask != inside) && (se.node->isinternal()))
{
- if((se.mask!=inside)&&(se.node->isinternal()))
- {
- stack.push_back(sStkNP(se.node->childs[0],se.mask));
- stack.push_back(sStkNP(se.node->childs[1],se.mask));
- }
- else
- {
- if(policy.AllLeaves(se.node)) enumLeaves(se.node,policy);
- }
+ stack.push_back(sStkNP(se.node->childs[0], se.mask));
+ stack.push_back(sStkNP(se.node->childs[1], se.mask));
}
- } while(stack.size());
- }
+ else
+ {
+ if (policy.AllLeaves(se.node)) enumLeaves(se.node, policy);
+ }
+ }
+ } while (stack.size());
+ }
}
//
B3_DBVT_PREFIX
-inline void b3DynamicBvh::collideOCL( const b3DbvtNode* root,
- const b3Vector3* normals,
- const b3Scalar* offsets,
- const b3Vector3& sortaxis,
- int count,
- B3_DBVT_IPOLICY,
- bool fsort)
+inline void b3DynamicBvh::collideOCL(const b3DbvtNode* root,
+ const b3Vector3* normals,
+ const b3Scalar* offsets,
+ const b3Vector3& sortaxis,
+ int count,
+ B3_DBVT_IPOLICY,
+ bool fsort)
{
B3_DBVT_CHECKTYPE
- if(root)
+ if (root)
+ {
+ const unsigned srtsgns = (sortaxis[0] >= 0 ? 1 : 0) +
+ (sortaxis[1] >= 0 ? 2 : 0) +
+ (sortaxis[2] >= 0 ? 4 : 0);
+ const int inside = (1 << count) - 1;
+ b3AlignedObjectArray<sStkNPS> stock;
+ b3AlignedObjectArray<int> ifree;
+ b3AlignedObjectArray<int> stack;
+ int signs[sizeof(unsigned) * 8];
+ b3Assert(count < int(sizeof(signs) / sizeof(signs[0])));
+ for (int i = 0; i < count; ++i)
{
- const unsigned srtsgns=(sortaxis[0]>=0?1:0)+
- (sortaxis[1]>=0?2:0)+
- (sortaxis[2]>=0?4:0);
- const int inside=(1<<count)-1;
- b3AlignedObjectArray<sStkNPS> stock;
- b3AlignedObjectArray<int> ifree;
- b3AlignedObjectArray<int> stack;
- int signs[sizeof(unsigned)*8];
- b3Assert(count<int (sizeof(signs)/sizeof(signs[0])));
- for(int i=0;i<count;++i)
+ signs[i] = ((normals[i].x >= 0) ? 1 : 0) +
+ ((normals[i].y >= 0) ? 2 : 0) +
+ ((normals[i].z >= 0) ? 4 : 0);
+ }
+ stock.reserve(B3_SIMPLE_STACKSIZE);
+ stack.reserve(B3_SIMPLE_STACKSIZE);
+ ifree.reserve(B3_SIMPLE_STACKSIZE);
+ stack.push_back(allocate(ifree, stock, sStkNPS(root, 0, root->volume.ProjectMinimum(sortaxis, srtsgns))));
+ do
+ {
+ const int id = stack[stack.size() - 1];
+ sStkNPS se = stock[id];
+ stack.pop_back();
+ ifree.push_back(id);
+ if (se.mask != inside)
{
- signs[i]= ((normals[i].x>=0)?1:0)+
- ((normals[i].y>=0)?2:0)+
- ((normals[i].z>=0)?4:0);
- }
- stock.reserve(B3_SIMPLE_STACKSIZE);
- stack.reserve(B3_SIMPLE_STACKSIZE);
- ifree.reserve(B3_SIMPLE_STACKSIZE);
- stack.push_back(allocate(ifree,stock,sStkNPS(root,0,root->volume.ProjectMinimum(sortaxis,srtsgns))));
- do {
- const int id=stack[stack.size()-1];
- sStkNPS se=stock[id];
- stack.pop_back();ifree.push_back(id);
- if(se.mask!=inside)
+ bool out = false;
+ for (int i = 0, j = 1; (!out) && (i < count); ++i, j <<= 1)
{
- bool out=false;
- for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
+ if (0 == (se.mask & j))
{
- if(0==(se.mask&j))
+ const int side = se.node->volume.Classify(normals[i], offsets[i], signs[i]);
+ switch (side)
{
- const int side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
- switch(side)
- {
- case -1: out=true;break;
- case +1: se.mask|=j;break;
- }
+ case -1:
+ out = true;
+ break;
+ case +1:
+ se.mask |= j;
+ break;
}
}
- if(out) continue;
}
- if(policy.Descent(se.node))
+ if (out) continue;
+ }
+ if (policy.Descent(se.node))
+ {
+ if (se.node->isinternal())
{
- if(se.node->isinternal())
+ const b3DbvtNode* pns[] = {se.node->childs[0], se.node->childs[1]};
+ sStkNPS nes[] = {sStkNPS(pns[0], se.mask, pns[0]->volume.ProjectMinimum(sortaxis, srtsgns)),
+ sStkNPS(pns[1], se.mask, pns[1]->volume.ProjectMinimum(sortaxis, srtsgns))};
+ const int q = nes[0].value < nes[1].value ? 1 : 0;
+ int j = stack.size();
+ if (fsort && (j > 0))
{
- const b3DbvtNode* pns[]={ se.node->childs[0],se.node->childs[1]};
- sStkNPS nes[]={ sStkNPS(pns[0],se.mask,pns[0]->volume.ProjectMinimum(sortaxis,srtsgns)),
- sStkNPS(pns[1],se.mask,pns[1]->volume.ProjectMinimum(sortaxis,srtsgns))};
- const int q=nes[0].value<nes[1].value?1:0;
- int j=stack.size();
- if(fsort&&(j>0))
- {
- /* Insert 0 */
- j=nearest(&stack[0],&stock[0],nes[q].value,0,stack.size());
- stack.push_back(0);
+ /* Insert 0 */
+ j = nearest(&stack[0], &stock[0], nes[q].value, 0, stack.size());
+ stack.push_back(0);
#if B3_DBVT_USE_MEMMOVE
- memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1));
+ memmove(&stack[j + 1], &stack[j], sizeof(int) * (stack.size() - j - 1));
#else
- for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1];
+ for (int k = stack.size() - 1; k > j; --k) stack[k] = stack[k - 1];
#endif
- stack[j]=allocate(ifree,stock,nes[q]);
- /* Insert 1 */
- j=nearest(&stack[0],&stock[0],nes[1-q].value,j,stack.size());
- stack.push_back(0);
+ stack[j] = allocate(ifree, stock, nes[q]);
+ /* Insert 1 */
+ j = nearest(&stack[0], &stock[0], nes[1 - q].value, j, stack.size());
+ stack.push_back(0);
#if B3_DBVT_USE_MEMMOVE
- memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1));
+ memmove(&stack[j + 1], &stack[j], sizeof(int) * (stack.size() - j - 1));
#else
- for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1];
+ for (int k = stack.size() - 1; k > j; --k) stack[k] = stack[k - 1];
#endif
- stack[j]=allocate(ifree,stock,nes[1-q]);
- }
- else
- {
- stack.push_back(allocate(ifree,stock,nes[q]));
- stack.push_back(allocate(ifree,stock,nes[1-q]));
- }
+ stack[j] = allocate(ifree, stock, nes[1 - q]);
}
else
{
- policy.Process(se.node,se.value);
+ stack.push_back(allocate(ifree, stock, nes[q]));
+ stack.push_back(allocate(ifree, stock, nes[1 - q]));
}
}
- } while(stack.size());
- }
+ else
+ {
+ policy.Process(se.node, se.value);
+ }
+ }
+ } while (stack.size());
+ }
}
//
B3_DBVT_PREFIX
-inline void b3DynamicBvh::collideTU( const b3DbvtNode* root,
- B3_DBVT_IPOLICY)
+inline void b3DynamicBvh::collideTU(const b3DbvtNode* root,
+ B3_DBVT_IPOLICY)
{
B3_DBVT_CHECKTYPE
- if(root)
+ if (root)
+ {
+ b3AlignedObjectArray<const b3DbvtNode*> stack;
+ stack.reserve(B3_SIMPLE_STACKSIZE);
+ stack.push_back(root);
+ do
{
- b3AlignedObjectArray<const b3DbvtNode*> stack;
- stack.reserve(B3_SIMPLE_STACKSIZE);
- stack.push_back(root);
- do {
- const b3DbvtNode* n=stack[stack.size()-1];
- stack.pop_back();
- if(policy.Descent(n))
+ const b3DbvtNode* n = stack[stack.size() - 1];
+ stack.pop_back();
+ if (policy.Descent(n))
+ {
+ if (n->isinternal())
{
- if(n->isinternal())
- { stack.push_back(n->childs[0]);stack.push_back(n->childs[1]); }
- else
- { policy.Process(n); }
+ stack.push_back(n->childs[0]);
+ stack.push_back(n->childs[1]);
}
- } while(stack.size()>0);
- }
+ else
+ {
+ policy.Process(n);
+ }
+ }
+ } while (stack.size() > 0);
+ }
}
//
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp
index bc150955b8..dea2ddb0f2 100644
--- a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp
@@ -22,28 +22,27 @@ subject to the following restrictions:
// Profiling
//
-#if B3_DBVT_BP_PROFILE||B3_DBVT_BP_ENABLE_BENCHMARK
+#if B3_DBVT_BP_PROFILE || B3_DBVT_BP_ENABLE_BENCHMARK
#include <stdio.h>
#endif
#if B3_DBVT_BP_PROFILE
-struct b3ProfileScope
+struct b3ProfileScope
{
- __forceinline b3ProfileScope(b3Clock& clock,unsigned long& value) :
- m_clock(&clock),m_value(&value),m_base(clock.getTimeMicroseconds())
+ __forceinline b3ProfileScope(b3Clock& clock, unsigned long& value) : m_clock(&clock), m_value(&value), m_base(clock.getTimeMicroseconds())
{
}
__forceinline ~b3ProfileScope()
{
- (*m_value)+=m_clock->getTimeMicroseconds()-m_base;
+ (*m_value) += m_clock->getTimeMicroseconds() - m_base;
}
- b3Clock* m_clock;
- unsigned long* m_value;
- unsigned long m_base;
+ b3Clock* m_clock;
+ unsigned long* m_value;
+ unsigned long m_base;
};
-#define b3SPC(_value_) b3ProfileScope spc_scope(m_clock,_value_)
+#define b3SPC(_value_) b3ProfileScope spc_scope(m_clock, _value_)
#else
-#define b3SPC(_value_)
+#define b3SPC(_value_)
#endif
//
@@ -52,66 +51,75 @@ struct b3ProfileScope
//
template <typename T>
-static inline void b3ListAppend(T* item,T*& list)
+static inline void b3ListAppend(T* item, T*& list)
{
- item->links[0]=0;
- item->links[1]=list;
- if(list) list->links[0]=item;
- list=item;
+ item->links[0] = 0;
+ item->links[1] = list;
+ if (list) list->links[0] = item;
+ list = item;
}
//
template <typename T>
-static inline void b3ListRemove(T* item,T*& list)
+static inline void b3ListRemove(T* item, T*& list)
{
- if(item->links[0]) item->links[0]->links[1]=item->links[1]; else list=item->links[1];
- if(item->links[1]) item->links[1]->links[0]=item->links[0];
+ if (item->links[0])
+ item->links[0]->links[1] = item->links[1];
+ else
+ list = item->links[1];
+ if (item->links[1]) item->links[1]->links[0] = item->links[0];
}
//
template <typename T>
-static inline int b3ListCount(T* root)
+static inline int b3ListCount(T* root)
{
- int n=0;
- while(root) { ++n;root=root->links[1]; }
- return(n);
+ int n = 0;
+ while (root)
+ {
+ ++n;
+ root = root->links[1];
+ }
+ return (n);
}
//
template <typename T>
-static inline void b3Clear(T& value)
+static inline void b3Clear(T& value)
{
- static const struct ZeroDummy : T {} zerodummy;
- value=zerodummy;
+ static const struct ZeroDummy : T
+ {
+ } zerodummy;
+ value = zerodummy;
}
//
// Colliders
//
-/* Tree collider */
-struct b3DbvtTreeCollider : b3DynamicBvh::ICollide
+/* Tree collider */
+struct b3DbvtTreeCollider : b3DynamicBvh::ICollide
{
- b3DynamicBvhBroadphase* pbp;
- b3DbvtProxy* proxy;
+ b3DynamicBvhBroadphase* pbp;
+ b3DbvtProxy* proxy;
b3DbvtTreeCollider(b3DynamicBvhBroadphase* p) : pbp(p) {}
- void Process(const b3DbvtNode* na,const b3DbvtNode* nb)
+ void Process(const b3DbvtNode* na, const b3DbvtNode* nb)
{
- if(na!=nb)
+ if (na != nb)
{
- b3DbvtProxy* pa=(b3DbvtProxy*)na->data;
- b3DbvtProxy* pb=(b3DbvtProxy*)nb->data;
+ b3DbvtProxy* pa = (b3DbvtProxy*)na->data;
+ b3DbvtProxy* pb = (b3DbvtProxy*)nb->data;
#if B3_DBVT_BP_SORTPAIRS
- if(pa->m_uniqueId>pb->m_uniqueId)
- b3Swap(pa,pb);
+ if (pa->m_uniqueId > pb->m_uniqueId)
+ b3Swap(pa, pb);
#endif
- pbp->m_paircache->addOverlappingPair(pa->getUid(),pb->getUid());
+ pbp->m_paircache->addOverlappingPair(pa->getUid(), pb->getUid());
++pbp->m_newpairs;
}
}
- void Process(const b3DbvtNode* n)
+ void Process(const b3DbvtNode* n)
{
- Process(n,proxy->leaf);
+ Process(n, proxy->leaf);
}
};
@@ -122,26 +130,26 @@ struct b3DbvtTreeCollider : b3DynamicBvh::ICollide
//
b3DynamicBvhBroadphase::b3DynamicBvhBroadphase(int proxyCapacity, b3OverlappingPairCache* paircache)
{
- m_deferedcollide = false;
- m_needcleanup = true;
- m_releasepaircache = (paircache!=0)?false:true;
- m_prediction = 0;
- m_stageCurrent = 0;
- m_fixedleft = 0;
- m_fupdates = 1;
- m_dupdates = 0;
- m_cupdates = 10;
- m_newpairs = 1;
- m_updates_call = 0;
- m_updates_done = 0;
- m_updates_ratio = 0;
- m_paircache = paircache? paircache : new(b3AlignedAlloc(sizeof(b3HashedOverlappingPairCache),16)) b3HashedOverlappingPairCache();
-
- m_pid = 0;
- m_cid = 0;
- for(int i=0;i<=STAGECOUNT;++i)
+ m_deferedcollide = false;
+ m_needcleanup = true;
+ m_releasepaircache = (paircache != 0) ? false : true;
+ m_prediction = 0;
+ m_stageCurrent = 0;
+ m_fixedleft = 0;
+ m_fupdates = 1;
+ m_dupdates = 0;
+ m_cupdates = 10;
+ m_newpairs = 1;
+ m_updates_call = 0;
+ m_updates_done = 0;
+ m_updates_ratio = 0;
+ m_paircache = paircache ? paircache : new (b3AlignedAlloc(sizeof(b3HashedOverlappingPairCache), 16)) b3HashedOverlappingPairCache();
+
+ m_pid = 0;
+ m_cid = 0;
+ for (int i = 0; i <= STAGECOUNT; ++i)
{
- m_stageRoots[i]=0;
+ m_stageRoots[i] = 0;
}
#if B3_DBVT_BP_PROFILE
b3Clear(m_profiling);
@@ -152,7 +160,7 @@ b3DynamicBvhBroadphase::b3DynamicBvhBroadphase(int proxyCapacity, b3OverlappingP
//
b3DynamicBvhBroadphase::~b3DynamicBvhBroadphase()
{
- if(m_releasepaircache)
+ if (m_releasepaircache)
{
m_paircache->~b3OverlappingPairCache();
b3AlignedFree(m_paircache);
@@ -160,53 +168,53 @@ b3DynamicBvhBroadphase::~b3DynamicBvhBroadphase()
}
//
-b3BroadphaseProxy* b3DynamicBvhBroadphase::createProxy( const b3Vector3& aabbMin,
- const b3Vector3& aabbMax,
- int objectId,
- void* userPtr,
- int collisionFilterGroup,
- int collisionFilterMask)
+b3BroadphaseProxy* b3DynamicBvhBroadphase::createProxy(const b3Vector3& aabbMin,
+ const b3Vector3& aabbMax,
+ int objectId,
+ void* userPtr,
+ int collisionFilterGroup,
+ int collisionFilterMask)
{
b3DbvtProxy* mem = &m_proxies[objectId];
- b3DbvtProxy* proxy=new(mem) b3DbvtProxy( aabbMin,aabbMax,userPtr,
- collisionFilterGroup,
- collisionFilterMask);
+ b3DbvtProxy* proxy = new (mem) b3DbvtProxy(aabbMin, aabbMax, userPtr,
+ collisionFilterGroup,
+ collisionFilterMask);
- b3DbvtAabbMm aabb = b3DbvtVolume::FromMM(aabbMin,aabbMax);
+ b3DbvtAabbMm aabb = b3DbvtVolume::FromMM(aabbMin, aabbMax);
//bproxy->aabb = b3DbvtVolume::FromMM(aabbMin,aabbMax);
- proxy->stage = m_stageCurrent;
- proxy->m_uniqueId = objectId;
- proxy->leaf = m_sets[0].insert(aabb,proxy);
- b3ListAppend(proxy,m_stageRoots[m_stageCurrent]);
- if(!m_deferedcollide)
+ proxy->stage = m_stageCurrent;
+ proxy->m_uniqueId = objectId;
+ proxy->leaf = m_sets[0].insert(aabb, proxy);
+ b3ListAppend(proxy, m_stageRoots[m_stageCurrent]);
+ if (!m_deferedcollide)
{
- b3DbvtTreeCollider collider(this);
- collider.proxy=proxy;
- m_sets[0].collideTV(m_sets[0].m_root,aabb,collider);
- m_sets[1].collideTV(m_sets[1].m_root,aabb,collider);
+ b3DbvtTreeCollider collider(this);
+ collider.proxy = proxy;
+ m_sets[0].collideTV(m_sets[0].m_root, aabb, collider);
+ m_sets[1].collideTV(m_sets[1].m_root, aabb, collider);
}
- return(proxy);
+ return (proxy);
}
//
-void b3DynamicBvhBroadphase::destroyProxy( b3BroadphaseProxy* absproxy,
- b3Dispatcher* dispatcher)
+void b3DynamicBvhBroadphase::destroyProxy(b3BroadphaseProxy* absproxy,
+ b3Dispatcher* dispatcher)
{
- b3DbvtProxy* proxy=(b3DbvtProxy*)absproxy;
- if(proxy->stage==STAGECOUNT)
+ b3DbvtProxy* proxy = (b3DbvtProxy*)absproxy;
+ if (proxy->stage == STAGECOUNT)
m_sets[1].remove(proxy->leaf);
else
m_sets[0].remove(proxy->leaf);
- b3ListRemove(proxy,m_stageRoots[proxy->stage]);
- m_paircache->removeOverlappingPairsContainingProxy(proxy->getUid(),dispatcher);
-
- m_needcleanup=true;
+ b3ListRemove(proxy, m_stageRoots[proxy->stage]);
+ m_paircache->removeOverlappingPairsContainingProxy(proxy->getUid(), dispatcher);
+
+ m_needcleanup = true;
}
-void b3DynamicBvhBroadphase::getAabb(int objectId,b3Vector3& aabbMin, b3Vector3& aabbMax ) const
+void b3DynamicBvhBroadphase::getAabb(int objectId, b3Vector3& aabbMin, b3Vector3& aabbMax) const
{
- const b3DbvtProxy* proxy=&m_proxies[objectId];
+ const b3DbvtProxy* proxy = &m_proxies[objectId];
aabbMin = proxy->m_aabbMin;
aabbMax = proxy->m_aabbMax;
}
@@ -219,235 +227,223 @@ void b3DynamicBvhBroadphase::getAabb(b3BroadphaseProxy* absproxy,b3Vector3& aabb
}
*/
-
-struct BroadphaseRayTester : b3DynamicBvh::ICollide
+struct BroadphaseRayTester : b3DynamicBvh::ICollide
{
b3BroadphaseRayCallback& m_rayCallback;
BroadphaseRayTester(b3BroadphaseRayCallback& orgCallback)
- :m_rayCallback(orgCallback)
+ : m_rayCallback(orgCallback)
{
}
- void Process(const b3DbvtNode* leaf)
+ void Process(const b3DbvtNode* leaf)
{
- b3DbvtProxy* proxy=(b3DbvtProxy*)leaf->data;
+ b3DbvtProxy* proxy = (b3DbvtProxy*)leaf->data;
m_rayCallback.process(proxy);
}
-};
+};
-void b3DynamicBvhBroadphase::rayTest(const b3Vector3& rayFrom,const b3Vector3& rayTo, b3BroadphaseRayCallback& rayCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax)
+void b3DynamicBvhBroadphase::rayTest(const b3Vector3& rayFrom, const b3Vector3& rayTo, b3BroadphaseRayCallback& rayCallback, const b3Vector3& aabbMin, const b3Vector3& aabbMax)
{
BroadphaseRayTester callback(rayCallback);
- m_sets[0].rayTestInternal( m_sets[0].m_root,
- rayFrom,
- rayTo,
- rayCallback.m_rayDirectionInverse,
- rayCallback.m_signs,
- rayCallback.m_lambda_max,
- aabbMin,
- aabbMax,
- callback);
-
- m_sets[1].rayTestInternal( m_sets[1].m_root,
- rayFrom,
- rayTo,
- rayCallback.m_rayDirectionInverse,
- rayCallback.m_signs,
- rayCallback.m_lambda_max,
- aabbMin,
- aabbMax,
- callback);
-
+ m_sets[0].rayTestInternal(m_sets[0].m_root,
+ rayFrom,
+ rayTo,
+ rayCallback.m_rayDirectionInverse,
+ rayCallback.m_signs,
+ rayCallback.m_lambda_max,
+ aabbMin,
+ aabbMax,
+ callback);
+
+ m_sets[1].rayTestInternal(m_sets[1].m_root,
+ rayFrom,
+ rayTo,
+ rayCallback.m_rayDirectionInverse,
+ rayCallback.m_signs,
+ rayCallback.m_lambda_max,
+ aabbMin,
+ aabbMax,
+ callback);
}
-
-struct BroadphaseAabbTester : b3DynamicBvh::ICollide
+struct BroadphaseAabbTester : b3DynamicBvh::ICollide
{
b3BroadphaseAabbCallback& m_aabbCallback;
BroadphaseAabbTester(b3BroadphaseAabbCallback& orgCallback)
- :m_aabbCallback(orgCallback)
+ : m_aabbCallback(orgCallback)
{
}
- void Process(const b3DbvtNode* leaf)
+ void Process(const b3DbvtNode* leaf)
{
- b3DbvtProxy* proxy=(b3DbvtProxy*)leaf->data;
+ b3DbvtProxy* proxy = (b3DbvtProxy*)leaf->data;
m_aabbCallback.process(proxy);
}
-};
+};
-void b3DynamicBvhBroadphase::aabbTest(const b3Vector3& aabbMin,const b3Vector3& aabbMax,b3BroadphaseAabbCallback& aabbCallback)
+void b3DynamicBvhBroadphase::aabbTest(const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3BroadphaseAabbCallback& aabbCallback)
{
BroadphaseAabbTester callback(aabbCallback);
- const B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) bounds=b3DbvtVolume::FromMM(aabbMin,aabbMax);
- //process all children, that overlap with the given AABB bounds
- m_sets[0].collideTV(m_sets[0].m_root,bounds,callback);
- m_sets[1].collideTV(m_sets[1].m_root,bounds,callback);
-
+ const B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) bounds = b3DbvtVolume::FromMM(aabbMin, aabbMax);
+ //process all children, that overlap with the given AABB bounds
+ m_sets[0].collideTV(m_sets[0].m_root, bounds, callback);
+ m_sets[1].collideTV(m_sets[1].m_root, bounds, callback);
}
-
-
//
-void b3DynamicBvhBroadphase::setAabb(int objectId,
- const b3Vector3& aabbMin,
- const b3Vector3& aabbMax,
- b3Dispatcher* /*dispatcher*/)
+void b3DynamicBvhBroadphase::setAabb(int objectId,
+ const b3Vector3& aabbMin,
+ const b3Vector3& aabbMax,
+ b3Dispatcher* /*dispatcher*/)
{
- b3DbvtProxy* proxy=&m_proxies[objectId];
-// b3DbvtProxy* proxy=(b3DbvtProxy*)absproxy;
- B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) aabb=b3DbvtVolume::FromMM(aabbMin,aabbMax);
+ b3DbvtProxy* proxy = &m_proxies[objectId];
+ // b3DbvtProxy* proxy=(b3DbvtProxy*)absproxy;
+ B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume)
+ aabb = b3DbvtVolume::FromMM(aabbMin, aabbMax);
#if B3_DBVT_BP_PREVENTFALSEUPDATE
- if(b3NotEqual(aabb,proxy->leaf->volume))
+ if (b3NotEqual(aabb, proxy->leaf->volume))
#endif
{
- bool docollide=false;
- if(proxy->stage==STAGECOUNT)
- {/* fixed -> dynamic set */
+ bool docollide = false;
+ if (proxy->stage == STAGECOUNT)
+ { /* fixed -> dynamic set */
m_sets[1].remove(proxy->leaf);
- proxy->leaf=m_sets[0].insert(aabb,proxy);
- docollide=true;
+ proxy->leaf = m_sets[0].insert(aabb, proxy);
+ docollide = true;
}
else
- {/* dynamic set */
+ { /* dynamic set */
++m_updates_call;
- if(b3Intersect(proxy->leaf->volume,aabb))
- {/* Moving */
-
- const b3Vector3 delta=aabbMin-proxy->m_aabbMin;
- b3Vector3 velocity(((proxy->m_aabbMax-proxy->m_aabbMin)/2)*m_prediction);
- if(delta[0]<0) velocity[0]=-velocity[0];
- if(delta[1]<0) velocity[1]=-velocity[1];
- if(delta[2]<0) velocity[2]=-velocity[2];
- if (
-#ifdef B3_DBVT_BP_MARGIN
- m_sets[0].update(proxy->leaf,aabb,velocity,B3_DBVT_BP_MARGIN)
+ if (b3Intersect(proxy->leaf->volume, aabb))
+ { /* Moving */
+
+ const b3Vector3 delta = aabbMin - proxy->m_aabbMin;
+ b3Vector3 velocity(((proxy->m_aabbMax - proxy->m_aabbMin) / 2) * m_prediction);
+ if (delta[0] < 0) velocity[0] = -velocity[0];
+ if (delta[1] < 0) velocity[1] = -velocity[1];
+ if (delta[2] < 0) velocity[2] = -velocity[2];
+ if (
+#ifdef B3_DBVT_BP_MARGIN
+ m_sets[0].update(proxy->leaf, aabb, velocity, B3_DBVT_BP_MARGIN)
#else
- m_sets[0].update(proxy->leaf,aabb,velocity)
+ m_sets[0].update(proxy->leaf, aabb, velocity)
#endif
- )
+ )
{
++m_updates_done;
- docollide=true;
+ docollide = true;
}
}
else
- {/* Teleporting */
- m_sets[0].update(proxy->leaf,aabb);
+ { /* Teleporting */
+ m_sets[0].update(proxy->leaf, aabb);
++m_updates_done;
- docollide=true;
- }
+ docollide = true;
+ }
}
- b3ListRemove(proxy,m_stageRoots[proxy->stage]);
+ b3ListRemove(proxy, m_stageRoots[proxy->stage]);
proxy->m_aabbMin = aabbMin;
proxy->m_aabbMax = aabbMax;
- proxy->stage = m_stageCurrent;
- b3ListAppend(proxy,m_stageRoots[m_stageCurrent]);
- if(docollide)
+ proxy->stage = m_stageCurrent;
+ b3ListAppend(proxy, m_stageRoots[m_stageCurrent]);
+ if (docollide)
{
- m_needcleanup=true;
- if(!m_deferedcollide)
+ m_needcleanup = true;
+ if (!m_deferedcollide)
{
- b3DbvtTreeCollider collider(this);
- m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider);
- m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider);
+ b3DbvtTreeCollider collider(this);
+ m_sets[1].collideTTpersistentStack(m_sets[1].m_root, proxy->leaf, collider);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root, proxy->leaf, collider);
}
- }
+ }
}
}
-
//
-void b3DynamicBvhBroadphase::setAabbForceUpdate( b3BroadphaseProxy* absproxy,
- const b3Vector3& aabbMin,
- const b3Vector3& aabbMax,
- b3Dispatcher* /*dispatcher*/)
+void b3DynamicBvhBroadphase::setAabbForceUpdate(b3BroadphaseProxy* absproxy,
+ const b3Vector3& aabbMin,
+ const b3Vector3& aabbMax,
+ b3Dispatcher* /*dispatcher*/)
{
- b3DbvtProxy* proxy=(b3DbvtProxy*)absproxy;
- B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) aabb=b3DbvtVolume::FromMM(aabbMin,aabbMax);
- bool docollide=false;
- if(proxy->stage==STAGECOUNT)
- {/* fixed -> dynamic set */
+ b3DbvtProxy* proxy = (b3DbvtProxy*)absproxy;
+ B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume)
+ aabb = b3DbvtVolume::FromMM(aabbMin, aabbMax);
+ bool docollide = false;
+ if (proxy->stage == STAGECOUNT)
+ { /* fixed -> dynamic set */
m_sets[1].remove(proxy->leaf);
- proxy->leaf=m_sets[0].insert(aabb,proxy);
- docollide=true;
+ proxy->leaf = m_sets[0].insert(aabb, proxy);
+ docollide = true;
}
else
- {/* dynamic set */
+ { /* dynamic set */
++m_updates_call;
- /* Teleporting */
- m_sets[0].update(proxy->leaf,aabb);
+ /* Teleporting */
+ m_sets[0].update(proxy->leaf, aabb);
++m_updates_done;
- docollide=true;
+ docollide = true;
}
- b3ListRemove(proxy,m_stageRoots[proxy->stage]);
+ b3ListRemove(proxy, m_stageRoots[proxy->stage]);
proxy->m_aabbMin = aabbMin;
proxy->m_aabbMax = aabbMax;
- proxy->stage = m_stageCurrent;
- b3ListAppend(proxy,m_stageRoots[m_stageCurrent]);
- if(docollide)
+ proxy->stage = m_stageCurrent;
+ b3ListAppend(proxy, m_stageRoots[m_stageCurrent]);
+ if (docollide)
{
- m_needcleanup=true;
- if(!m_deferedcollide)
+ m_needcleanup = true;
+ if (!m_deferedcollide)
{
- b3DbvtTreeCollider collider(this);
- m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider);
- m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider);
+ b3DbvtTreeCollider collider(this);
+ m_sets[1].collideTTpersistentStack(m_sets[1].m_root, proxy->leaf, collider);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root, proxy->leaf, collider);
}
- }
+ }
}
//
-void b3DynamicBvhBroadphase::calculateOverlappingPairs(b3Dispatcher* dispatcher)
+void b3DynamicBvhBroadphase::calculateOverlappingPairs(b3Dispatcher* dispatcher)
{
collide(dispatcher);
#if B3_DBVT_BP_PROFILE
- if(0==(m_pid%B3_DBVT_BP_PROFILING_RATE))
- {
- printf("fixed(%u) dynamics(%u) pairs(%u)\r\n",m_sets[1].m_leaves,m_sets[0].m_leaves,m_paircache->getNumOverlappingPairs());
- unsigned int total=m_profiling.m_total;
- if(total<=0) total=1;
- printf("ddcollide: %u%% (%uus)\r\n",(50+m_profiling.m_ddcollide*100)/total,m_profiling.m_ddcollide/B3_DBVT_BP_PROFILING_RATE);
- printf("fdcollide: %u%% (%uus)\r\n",(50+m_profiling.m_fdcollide*100)/total,m_profiling.m_fdcollide/B3_DBVT_BP_PROFILING_RATE);
- printf("cleanup: %u%% (%uus)\r\n",(50+m_profiling.m_cleanup*100)/total,m_profiling.m_cleanup/B3_DBVT_BP_PROFILING_RATE);
- printf("total: %uus\r\n",total/B3_DBVT_BP_PROFILING_RATE);
- const unsigned long sum=m_profiling.m_ddcollide+
- m_profiling.m_fdcollide+
- m_profiling.m_cleanup;
- printf("leaked: %u%% (%uus)\r\n",100-((50+sum*100)/total),(total-sum)/B3_DBVT_BP_PROFILING_RATE);
- printf("job counts: %u%%\r\n",(m_profiling.m_jobcount*100)/((m_sets[0].m_leaves+m_sets[1].m_leaves)*B3_DBVT_BP_PROFILING_RATE));
+ if (0 == (m_pid % B3_DBVT_BP_PROFILING_RATE))
+ {
+ printf("fixed(%u) dynamics(%u) pairs(%u)\r\n", m_sets[1].m_leaves, m_sets[0].m_leaves, m_paircache->getNumOverlappingPairs());
+ unsigned int total = m_profiling.m_total;
+ if (total <= 0) total = 1;
+ printf("ddcollide: %u%% (%uus)\r\n", (50 + m_profiling.m_ddcollide * 100) / total, m_profiling.m_ddcollide / B3_DBVT_BP_PROFILING_RATE);
+ printf("fdcollide: %u%% (%uus)\r\n", (50 + m_profiling.m_fdcollide * 100) / total, m_profiling.m_fdcollide / B3_DBVT_BP_PROFILING_RATE);
+ printf("cleanup: %u%% (%uus)\r\n", (50 + m_profiling.m_cleanup * 100) / total, m_profiling.m_cleanup / B3_DBVT_BP_PROFILING_RATE);
+ printf("total: %uus\r\n", total / B3_DBVT_BP_PROFILING_RATE);
+ const unsigned long sum = m_profiling.m_ddcollide +
+ m_profiling.m_fdcollide +
+ m_profiling.m_cleanup;
+ printf("leaked: %u%% (%uus)\r\n", 100 - ((50 + sum * 100) / total), (total - sum) / B3_DBVT_BP_PROFILING_RATE);
+ printf("job counts: %u%%\r\n", (m_profiling.m_jobcount * 100) / ((m_sets[0].m_leaves + m_sets[1].m_leaves) * B3_DBVT_BP_PROFILING_RATE));
b3Clear(m_profiling);
m_clock.reset();
}
#endif
performDeferredRemoval(dispatcher);
-
}
void b3DynamicBvhBroadphase::performDeferredRemoval(b3Dispatcher* dispatcher)
{
-
if (m_paircache->hasDeferredRemoval())
{
-
- b3BroadphasePairArray& overlappingPairArray = m_paircache->getOverlappingPairArray();
+ b3BroadphasePairArray& overlappingPairArray = m_paircache->getOverlappingPairArray();
//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
overlappingPairArray.quickSort(b3BroadphasePairSortPredicate());
int invalidPair = 0;
-
int i;
- b3BroadphasePair previousPair = b3MakeBroadphasePair(-1,-1);
-
-
-
- for (i=0;i<overlappingPairArray.size();i++)
+ b3BroadphasePair previousPair = b3MakeBroadphasePair(-1, -1);
+
+ for (i = 0; i < overlappingPairArray.size(); i++)
{
-
b3BroadphasePair& pair = overlappingPairArray[i];
bool isDuplicate = (pair == previousPair);
@@ -459,33 +455,34 @@ void b3DynamicBvhBroadphase::performDeferredRemoval(b3Dispatcher* dispatcher)
if (!isDuplicate)
{
//important to perform AABB check that is consistent with the broadphase
- b3DbvtProxy* pa=&m_proxies[pair.x];
- b3DbvtProxy* pb=&m_proxies[pair.y];
- bool hasOverlap = b3Intersect(pa->leaf->volume,pb->leaf->volume);
+ b3DbvtProxy* pa = &m_proxies[pair.x];
+ b3DbvtProxy* pb = &m_proxies[pair.y];
+ bool hasOverlap = b3Intersect(pa->leaf->volume, pb->leaf->volume);
if (hasOverlap)
{
needsRemoval = false;
- } else
+ }
+ else
{
needsRemoval = true;
}
- } else
+ }
+ else
{
//remove duplicate
needsRemoval = true;
//should have no algorithm
}
-
+
if (needsRemoval)
{
- m_paircache->cleanOverlappingPair(pair,dispatcher);
+ m_paircache->cleanOverlappingPair(pair, dispatcher);
pair.x = -1;
pair.y = -1;
invalidPair++;
- }
-
+ }
}
//perform a sort, to sort 'invalid' pairs to the end
@@ -495,7 +492,7 @@ void b3DynamicBvhBroadphase::performDeferredRemoval(b3Dispatcher* dispatcher)
}
//
-void b3DynamicBvhBroadphase::collide(b3Dispatcher* dispatcher)
+void b3DynamicBvhBroadphase::collide(b3Dispatcher* dispatcher)
{
/*printf("---------------------------------------------------------\n");
printf("m_sets[0].m_leaves=%d\n",m_sets[0].m_leaves);
@@ -512,285 +509,293 @@ void b3DynamicBvhBroadphase::collide(b3Dispatcher* dispatcher)
}
*/
-
-
b3SPC(m_profiling.m_total);
- /* optimize */
- m_sets[0].optimizeIncremental(1+(m_sets[0].m_leaves*m_dupdates)/100);
- if(m_fixedleft)
+ /* optimize */
+ m_sets[0].optimizeIncremental(1 + (m_sets[0].m_leaves * m_dupdates) / 100);
+ if (m_fixedleft)
{
- const int count=1+(m_sets[1].m_leaves*m_fupdates)/100;
- m_sets[1].optimizeIncremental(1+(m_sets[1].m_leaves*m_fupdates)/100);
- m_fixedleft=b3Max<int>(0,m_fixedleft-count);
+ const int count = 1 + (m_sets[1].m_leaves * m_fupdates) / 100;
+ m_sets[1].optimizeIncremental(1 + (m_sets[1].m_leaves * m_fupdates) / 100);
+ m_fixedleft = b3Max<int>(0, m_fixedleft - count);
}
- /* dynamic -> fixed set */
- m_stageCurrent=(m_stageCurrent+1)%STAGECOUNT;
- b3DbvtProxy* current=m_stageRoots[m_stageCurrent];
- if(current)
+ /* dynamic -> fixed set */
+ m_stageCurrent = (m_stageCurrent + 1) % STAGECOUNT;
+ b3DbvtProxy* current = m_stageRoots[m_stageCurrent];
+ if (current)
{
- b3DbvtTreeCollider collider(this);
- do {
- b3DbvtProxy* next=current->links[1];
- b3ListRemove(current,m_stageRoots[current->stage]);
- b3ListAppend(current,m_stageRoots[STAGECOUNT]);
+ b3DbvtTreeCollider collider(this);
+ do
+ {
+ b3DbvtProxy* next = current->links[1];
+ b3ListRemove(current, m_stageRoots[current->stage]);
+ b3ListAppend(current, m_stageRoots[STAGECOUNT]);
#if B3_DBVT_BP_ACCURATESLEEPING
- m_paircache->removeOverlappingPairsContainingProxy(current,dispatcher);
- collider.proxy=current;
- b3DynamicBvh::collideTV(m_sets[0].m_root,current->aabb,collider);
- b3DynamicBvh::collideTV(m_sets[1].m_root,current->aabb,collider);
+ m_paircache->removeOverlappingPairsContainingProxy(current, dispatcher);
+ collider.proxy = current;
+ b3DynamicBvh::collideTV(m_sets[0].m_root, current->aabb, collider);
+ b3DynamicBvh::collideTV(m_sets[1].m_root, current->aabb, collider);
#endif
m_sets[0].remove(current->leaf);
- B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) curAabb=b3DbvtVolume::FromMM(current->m_aabbMin,current->m_aabbMax);
- current->leaf = m_sets[1].insert(curAabb,current);
- current->stage = STAGECOUNT;
- current = next;
- } while(current);
- m_fixedleft=m_sets[1].m_leaves;
- m_needcleanup=true;
+ B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume)
+ curAabb = b3DbvtVolume::FromMM(current->m_aabbMin, current->m_aabbMax);
+ current->leaf = m_sets[1].insert(curAabb, current);
+ current->stage = STAGECOUNT;
+ current = next;
+ } while (current);
+ m_fixedleft = m_sets[1].m_leaves;
+ m_needcleanup = true;
}
- /* collide dynamics */
+ /* collide dynamics */
{
- b3DbvtTreeCollider collider(this);
- if(m_deferedcollide)
+ b3DbvtTreeCollider collider(this);
+ if (m_deferedcollide)
{
b3SPC(m_profiling.m_fdcollide);
- m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[1].m_root,collider);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root, m_sets[1].m_root, collider);
}
- if(m_deferedcollide)
+ if (m_deferedcollide)
{
b3SPC(m_profiling.m_ddcollide);
- m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[0].m_root,collider);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root, m_sets[0].m_root, collider);
}
}
- /* clean up */
- if(m_needcleanup)
+ /* clean up */
+ if (m_needcleanup)
{
b3SPC(m_profiling.m_cleanup);
- b3BroadphasePairArray& pairs=m_paircache->getOverlappingPairArray();
- if(pairs.size()>0)
+ b3BroadphasePairArray& pairs = m_paircache->getOverlappingPairArray();
+ if (pairs.size() > 0)
{
-
- int ni=b3Min(pairs.size(),b3Max<int>(m_newpairs,(pairs.size()*m_cupdates)/100));
- for(int i=0;i<ni;++i)
+ int ni = b3Min(pairs.size(), b3Max<int>(m_newpairs, (pairs.size() * m_cupdates) / 100));
+ for (int i = 0; i < ni; ++i)
{
- b3BroadphasePair& p=pairs[(m_cid+i)%pairs.size()];
- b3DbvtProxy* pa=&m_proxies[p.x];
- b3DbvtProxy* pb=&m_proxies[p.y];
- if(!b3Intersect(pa->leaf->volume,pb->leaf->volume))
+ b3BroadphasePair& p = pairs[(m_cid + i) % pairs.size()];
+ b3DbvtProxy* pa = &m_proxies[p.x];
+ b3DbvtProxy* pb = &m_proxies[p.y];
+ if (!b3Intersect(pa->leaf->volume, pb->leaf->volume))
{
#if B3_DBVT_BP_SORTPAIRS
- if(pa->m_uniqueId>pb->m_uniqueId)
- b3Swap(pa,pb);
+ if (pa->m_uniqueId > pb->m_uniqueId)
+ b3Swap(pa, pb);
#endif
- m_paircache->removeOverlappingPair(pa->getUid(),pb->getUid(),dispatcher);
- --ni;--i;
+ m_paircache->removeOverlappingPair(pa->getUid(), pb->getUid(), dispatcher);
+ --ni;
+ --i;
}
}
- if(pairs.size()>0) m_cid=(m_cid+ni)%pairs.size(); else m_cid=0;
+ if (pairs.size() > 0)
+ m_cid = (m_cid + ni) % pairs.size();
+ else
+ m_cid = 0;
}
}
++m_pid;
- m_newpairs=1;
- m_needcleanup=false;
- if(m_updates_call>0)
- { m_updates_ratio=m_updates_done/(b3Scalar)m_updates_call; }
+ m_newpairs = 1;
+ m_needcleanup = false;
+ if (m_updates_call > 0)
+ {
+ m_updates_ratio = m_updates_done / (b3Scalar)m_updates_call;
+ }
else
- { m_updates_ratio=0; }
- m_updates_done/=2;
- m_updates_call/=2;
+ {
+ m_updates_ratio = 0;
+ }
+ m_updates_done /= 2;
+ m_updates_call /= 2;
}
//
-void b3DynamicBvhBroadphase::optimize()
+void b3DynamicBvhBroadphase::optimize()
{
m_sets[0].optimizeTopDown();
m_sets[1].optimizeTopDown();
}
//
-b3OverlappingPairCache* b3DynamicBvhBroadphase::getOverlappingPairCache()
+b3OverlappingPairCache* b3DynamicBvhBroadphase::getOverlappingPairCache()
{
- return(m_paircache);
+ return (m_paircache);
}
//
-const b3OverlappingPairCache* b3DynamicBvhBroadphase::getOverlappingPairCache() const
+const b3OverlappingPairCache* b3DynamicBvhBroadphase::getOverlappingPairCache() const
{
- return(m_paircache);
+ return (m_paircache);
}
//
-void b3DynamicBvhBroadphase::getBroadphaseAabb(b3Vector3& aabbMin,b3Vector3& aabbMax) const
+void b3DynamicBvhBroadphase::getBroadphaseAabb(b3Vector3& aabbMin, b3Vector3& aabbMax) const
{
+ B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume)
+ bounds;
- B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) bounds;
-
- if(!m_sets[0].empty())
- if(!m_sets[1].empty()) b3Merge( m_sets[0].m_root->volume,
- m_sets[1].m_root->volume,bounds);
+ if (!m_sets[0].empty())
+ if (!m_sets[1].empty())
+ b3Merge(m_sets[0].m_root->volume,
+ m_sets[1].m_root->volume, bounds);
else
- bounds=m_sets[0].m_root->volume;
- else if(!m_sets[1].empty()) bounds=m_sets[1].m_root->volume;
+ bounds = m_sets[0].m_root->volume;
+ else if (!m_sets[1].empty())
+ bounds = m_sets[1].m_root->volume;
else
- bounds=b3DbvtVolume::FromCR(b3MakeVector3(0,0,0),0);
- aabbMin=bounds.Mins();
- aabbMax=bounds.Maxs();
+ bounds = b3DbvtVolume::FromCR(b3MakeVector3(0, 0, 0), 0);
+ aabbMin = bounds.Mins();
+ aabbMax = bounds.Maxs();
}
void b3DynamicBvhBroadphase::resetPool(b3Dispatcher* dispatcher)
{
-
int totalObjects = m_sets[0].m_leaves + m_sets[1].m_leaves;
if (!totalObjects)
{
//reset internal dynamic tree data structures
m_sets[0].clear();
m_sets[1].clear();
-
- m_deferedcollide = false;
- m_needcleanup = true;
- m_stageCurrent = 0;
- m_fixedleft = 0;
- m_fupdates = 1;
- m_dupdates = 0;
- m_cupdates = 10;
- m_newpairs = 1;
- m_updates_call = 0;
- m_updates_done = 0;
- m_updates_ratio = 0;
-
- m_pid = 0;
- m_cid = 0;
- for(int i=0;i<=STAGECOUNT;++i)
+
+ m_deferedcollide = false;
+ m_needcleanup = true;
+ m_stageCurrent = 0;
+ m_fixedleft = 0;
+ m_fupdates = 1;
+ m_dupdates = 0;
+ m_cupdates = 10;
+ m_newpairs = 1;
+ m_updates_call = 0;
+ m_updates_done = 0;
+ m_updates_ratio = 0;
+
+ m_pid = 0;
+ m_cid = 0;
+ for (int i = 0; i <= STAGECOUNT; ++i)
{
- m_stageRoots[i]=0;
+ m_stageRoots[i] = 0;
}
}
}
//
-void b3DynamicBvhBroadphase::printStats()
-{}
+void b3DynamicBvhBroadphase::printStats()
+{
+}
//
#if B3_DBVT_BP_ENABLE_BENCHMARK
-struct b3BroadphaseBenchmark
+struct b3BroadphaseBenchmark
{
- struct Experiment
+ struct Experiment
{
- const char* name;
- int object_count;
- int update_count;
- int spawn_count;
- int iterations;
- b3Scalar speed;
- b3Scalar amplitude;
+ const char* name;
+ int object_count;
+ int update_count;
+ int spawn_count;
+ int iterations;
+ b3Scalar speed;
+ b3Scalar amplitude;
};
- struct Object
+ struct Object
{
- b3Vector3 center;
- b3Vector3 extents;
- b3BroadphaseProxy* proxy;
- b3Scalar time;
- void update(b3Scalar speed,b3Scalar amplitude,b3BroadphaseInterface* pbi)
+ b3Vector3 center;
+ b3Vector3 extents;
+ b3BroadphaseProxy* proxy;
+ b3Scalar time;
+ void update(b3Scalar speed, b3Scalar amplitude, b3BroadphaseInterface* pbi)
{
- time += speed;
- center[0] = b3Cos(time*(b3Scalar)2.17)*amplitude+
- b3Sin(time)*amplitude/2;
- center[1] = b3Cos(time*(b3Scalar)1.38)*amplitude+
- b3Sin(time)*amplitude;
- center[2] = b3Sin(time*(b3Scalar)0.777)*amplitude;
- pbi->setAabb(proxy,center-extents,center+extents,0);
+ time += speed;
+ center[0] = b3Cos(time * (b3Scalar)2.17) * amplitude +
+ b3Sin(time) * amplitude / 2;
+ center[1] = b3Cos(time * (b3Scalar)1.38) * amplitude +
+ b3Sin(time) * amplitude;
+ center[2] = b3Sin(time * (b3Scalar)0.777) * amplitude;
+ pbi->setAabb(proxy, center - extents, center + extents, 0);
}
};
- static int UnsignedRand(int range=RAND_MAX-1) { return(rand()%(range+1)); }
- static b3Scalar UnitRand() { return(UnsignedRand(16384)/(b3Scalar)16384); }
- static void OutputTime(const char* name,b3Clock& c,unsigned count=0)
+ static int UnsignedRand(int range = RAND_MAX - 1) { return (rand() % (range + 1)); }
+ static b3Scalar UnitRand() { return (UnsignedRand(16384) / (b3Scalar)16384); }
+ static void OutputTime(const char* name, b3Clock& c, unsigned count = 0)
{
- const unsigned long us=c.getTimeMicroseconds();
- const unsigned long ms=(us+500)/1000;
- const b3Scalar sec=us/(b3Scalar)(1000*1000);
- if(count>0)
- printf("%s : %u us (%u ms), %.2f/s\r\n",name,us,ms,count/sec);
+ const unsigned long us = c.getTimeMicroseconds();
+ const unsigned long ms = (us + 500) / 1000;
+ const b3Scalar sec = us / (b3Scalar)(1000 * 1000);
+ if (count > 0)
+ printf("%s : %u us (%u ms), %.2f/s\r\n", name, us, ms, count / sec);
else
- printf("%s : %u us (%u ms)\r\n",name,us,ms);
+ printf("%s : %u us (%u ms)\r\n", name, us, ms);
}
};
-void b3DynamicBvhBroadphase::benchmark(b3BroadphaseInterface* pbi)
+void b3DynamicBvhBroadphase::benchmark(b3BroadphaseInterface* pbi)
{
- static const b3BroadphaseBenchmark::Experiment experiments[]=
- {
- {"1024o.10%",1024,10,0,8192,(b3Scalar)0.005,(b3Scalar)100},
- /*{"4096o.10%",4096,10,0,8192,(b3Scalar)0.005,(b3Scalar)100},
+ static const b3BroadphaseBenchmark::Experiment experiments[] =
+ {
+ {"1024o.10%", 1024, 10, 0, 8192, (b3Scalar)0.005, (b3Scalar)100},
+ /*{"4096o.10%",4096,10,0,8192,(b3Scalar)0.005,(b3Scalar)100},
{"8192o.10%",8192,10,0,8192,(b3Scalar)0.005,(b3Scalar)100},*/
- };
- static const int nexperiments=sizeof(experiments)/sizeof(experiments[0]);
- b3AlignedObjectArray<b3BroadphaseBenchmark::Object*> objects;
- b3Clock wallclock;
- /* Begin */
- for(int iexp=0;iexp<nexperiments;++iexp)
+ };
+ static const int nexperiments = sizeof(experiments) / sizeof(experiments[0]);
+ b3AlignedObjectArray<b3BroadphaseBenchmark::Object*> objects;
+ b3Clock wallclock;
+ /* Begin */
+ for (int iexp = 0; iexp < nexperiments; ++iexp)
{
- const b3BroadphaseBenchmark::Experiment& experiment=experiments[iexp];
- const int object_count=experiment.object_count;
- const int update_count=(object_count*experiment.update_count)/100;
- const int spawn_count=(object_count*experiment.spawn_count)/100;
- const b3Scalar speed=experiment.speed;
- const b3Scalar amplitude=experiment.amplitude;
- printf("Experiment #%u '%s':\r\n",iexp,experiment.name);
- printf("\tObjects: %u\r\n",object_count);
- printf("\tUpdate: %u\r\n",update_count);
- printf("\tSpawn: %u\r\n",spawn_count);
- printf("\tSpeed: %f\r\n",speed);
- printf("\tAmplitude: %f\r\n",amplitude);
+ const b3BroadphaseBenchmark::Experiment& experiment = experiments[iexp];
+ const int object_count = experiment.object_count;
+ const int update_count = (object_count * experiment.update_count) / 100;
+ const int spawn_count = (object_count * experiment.spawn_count) / 100;
+ const b3Scalar speed = experiment.speed;
+ const b3Scalar amplitude = experiment.amplitude;
+ printf("Experiment #%u '%s':\r\n", iexp, experiment.name);
+ printf("\tObjects: %u\r\n", object_count);
+ printf("\tUpdate: %u\r\n", update_count);
+ printf("\tSpawn: %u\r\n", spawn_count);
+ printf("\tSpeed: %f\r\n", speed);
+ printf("\tAmplitude: %f\r\n", amplitude);
srand(180673);
- /* Create objects */
+ /* Create objects */
wallclock.reset();
objects.reserve(object_count);
- for(int i=0;i<object_count;++i)
+ for (int i = 0; i < object_count; ++i)
{
- b3BroadphaseBenchmark::Object* po=new b3BroadphaseBenchmark::Object();
- po->center[0]=b3BroadphaseBenchmark::UnitRand()*50;
- po->center[1]=b3BroadphaseBenchmark::UnitRand()*50;
- po->center[2]=b3BroadphaseBenchmark::UnitRand()*50;
- po->extents[0]=b3BroadphaseBenchmark::UnitRand()*2+2;
- po->extents[1]=b3BroadphaseBenchmark::UnitRand()*2+2;
- po->extents[2]=b3BroadphaseBenchmark::UnitRand()*2+2;
- po->time=b3BroadphaseBenchmark::UnitRand()*2000;
- po->proxy=pbi->createProxy(po->center-po->extents,po->center+po->extents,0,po,1,1,0,0);
+ b3BroadphaseBenchmark::Object* po = new b3BroadphaseBenchmark::Object();
+ po->center[0] = b3BroadphaseBenchmark::UnitRand() * 50;
+ po->center[1] = b3BroadphaseBenchmark::UnitRand() * 50;
+ po->center[2] = b3BroadphaseBenchmark::UnitRand() * 50;
+ po->extents[0] = b3BroadphaseBenchmark::UnitRand() * 2 + 2;
+ po->extents[1] = b3BroadphaseBenchmark::UnitRand() * 2 + 2;
+ po->extents[2] = b3BroadphaseBenchmark::UnitRand() * 2 + 2;
+ po->time = b3BroadphaseBenchmark::UnitRand() * 2000;
+ po->proxy = pbi->createProxy(po->center - po->extents, po->center + po->extents, 0, po, 1, 1, 0, 0);
objects.push_back(po);
}
- b3BroadphaseBenchmark::OutputTime("\tInitialization",wallclock);
- /* First update */
+ b3BroadphaseBenchmark::OutputTime("\tInitialization", wallclock);
+ /* First update */
wallclock.reset();
- for(int i=0;i<objects.size();++i)
+ for (int i = 0; i < objects.size(); ++i)
{
- objects[i]->update(speed,amplitude,pbi);
+ objects[i]->update(speed, amplitude, pbi);
}
- b3BroadphaseBenchmark::OutputTime("\tFirst update",wallclock);
- /* Updates */
+ b3BroadphaseBenchmark::OutputTime("\tFirst update", wallclock);
+ /* Updates */
wallclock.reset();
- for(int i=0;i<experiment.iterations;++i)
+ for (int i = 0; i < experiment.iterations; ++i)
{
- for(int j=0;j<update_count;++j)
- {
- objects[j]->update(speed,amplitude,pbi);
+ for (int j = 0; j < update_count; ++j)
+ {
+ objects[j]->update(speed, amplitude, pbi);
}
pbi->calculateOverlappingPairs(0);
}
- b3BroadphaseBenchmark::OutputTime("\tUpdate",wallclock,experiment.iterations);
- /* Clean up */
+ b3BroadphaseBenchmark::OutputTime("\tUpdate", wallclock, experiment.iterations);
+ /* Clean up */
wallclock.reset();
- for(int i=0;i<objects.size();++i)
+ for (int i = 0; i < objects.size(); ++i)
{
- pbi->destroyProxy(objects[i]->proxy,0);
+ pbi->destroyProxy(objects[i]->proxy, 0);
delete objects[i];
}
objects.resize(0);
- b3BroadphaseBenchmark::OutputTime("\tRelease",wallclock);
+ b3BroadphaseBenchmark::OutputTime("\tRelease", wallclock);
}
-
}
#else
/*void b3DynamicBvhBroadphase::benchmark(b3BroadphaseInterface*)
@@ -799,6 +804,5 @@ void b3DynamicBvhBroadphase::benchmark(b3BroadphaseInterface* pbi)
#endif
#if B3_DBVT_BP_PROFILE
-#undef b3SPC
+#undef b3SPC
#endif
-
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h
index 7ac085d90c..c235e40148 100644
--- a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h
@@ -27,46 +27,43 @@ subject to the following restrictions:
// Compile time config
//
-#define B3_DBVT_BP_PROFILE 0
+#define B3_DBVT_BP_PROFILE 0
//#define B3_DBVT_BP_SORTPAIRS 1
-#define B3_DBVT_BP_PREVENTFALSEUPDATE 0
-#define B3_DBVT_BP_ACCURATESLEEPING 0
-#define B3_DBVT_BP_ENABLE_BENCHMARK 0
-#define B3_DBVT_BP_MARGIN (b3Scalar)0.05
+#define B3_DBVT_BP_PREVENTFALSEUPDATE 0
+#define B3_DBVT_BP_ACCURATESLEEPING 0
+#define B3_DBVT_BP_ENABLE_BENCHMARK 0
+#define B3_DBVT_BP_MARGIN (b3Scalar)0.05
#if B3_DBVT_BP_PROFILE
-#define B3_DBVT_BP_PROFILING_RATE 256
+#define B3_DBVT_BP_PROFILING_RATE 256
#endif
-
-
-
-B3_ATTRIBUTE_ALIGNED16(struct) b3BroadphaseProxy
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3BroadphaseProxy
{
+ B3_DECLARE_ALIGNED_ALLOCATOR();
-B3_DECLARE_ALIGNED_ALLOCATOR();
-
///optional filtering to cull potential collisions
enum CollisionFilterGroups
{
- DefaultFilter = 1,
- StaticFilter = 2,
- KinematicFilter = 4,
- DebrisFilter = 8,
- SensorTrigger = 16,
- CharacterFilter = 32,
- AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
+ DefaultFilter = 1,
+ StaticFilter = 2,
+ KinematicFilter = 4,
+ DebrisFilter = 8,
+ SensorTrigger = 16,
+ CharacterFilter = 32,
+ AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
};
//Usually the client b3CollisionObject or Rigidbody class
- void* m_clientObject;
+ void* m_clientObject;
int m_collisionFilterGroup;
int m_collisionFilterMask;
- int m_uniqueId;//m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc.
+ int m_uniqueId; //m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc.
- b3Vector3 m_aabbMin;
- b3Vector3 m_aabbMax;
+ b3Vector3 m_aabbMin;
+ b3Vector3 m_aabbMax;
B3_FORCE_INLINE int getUid() const
{
@@ -74,116 +71,112 @@ B3_DECLARE_ALIGNED_ALLOCATOR();
}
//used for memory pools
- b3BroadphaseProxy() :m_clientObject(0)
+ b3BroadphaseProxy() : m_clientObject(0)
{
}
- b3BroadphaseProxy(const b3Vector3& aabbMin,const b3Vector3& aabbMax,void* userPtr, int collisionFilterGroup, int collisionFilterMask)
- :m_clientObject(userPtr),
- m_collisionFilterGroup(collisionFilterGroup),
- m_collisionFilterMask(collisionFilterMask),
- m_aabbMin(aabbMin),
- m_aabbMax(aabbMax)
+ b3BroadphaseProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, void* userPtr, int collisionFilterGroup, int collisionFilterMask)
+ : m_clientObject(userPtr),
+ m_collisionFilterGroup(collisionFilterGroup),
+ m_collisionFilterMask(collisionFilterMask),
+ m_aabbMin(aabbMin),
+ m_aabbMax(aabbMax)
{
}
};
-
-
-
-
//
// b3DbvtProxy
//
struct b3DbvtProxy : b3BroadphaseProxy
{
- /* Fields */
+ /* Fields */
//b3DbvtAabbMm aabb;
- b3DbvtNode* leaf;
- b3DbvtProxy* links[2];
- int stage;
- /* ctor */
+ b3DbvtNode* leaf;
+ b3DbvtProxy* links[2];
+ int stage;
+ /* ctor */
explicit b3DbvtProxy() {}
- b3DbvtProxy(const b3Vector3& aabbMin,const b3Vector3& aabbMax,void* userPtr, int collisionFilterGroup, int collisionFilterMask) :
- b3BroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask)
+ b3DbvtProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, void* userPtr, int collisionFilterGroup, int collisionFilterMask) : b3BroadphaseProxy(aabbMin, aabbMax, userPtr, collisionFilterGroup, collisionFilterMask)
{
- links[0]=links[1]=0;
+ links[0] = links[1] = 0;
}
};
-typedef b3AlignedObjectArray<b3DbvtProxy*> b3DbvtProxyArray;
+typedef b3AlignedObjectArray<b3DbvtProxy*> b3DbvtProxyArray;
///The b3DynamicBvhBroadphase implements a broadphase using two dynamic AABB bounding volume hierarchies/trees (see b3DynamicBvh).
///One tree is used for static/non-moving objects, and another tree is used for dynamic objects. Objects can move from one tree to the other.
///This is a very fast broadphase, especially for very dynamic worlds where many objects are moving. Its insert/add and remove of objects is generally faster than the sweep and prune broadphases b3AxisSweep3 and b332BitAxisSweep3.
-struct b3DynamicBvhBroadphase
+struct b3DynamicBvhBroadphase
{
- /* Config */
- enum {
- DYNAMIC_SET = 0, /* Dynamic set index */
- FIXED_SET = 1, /* Fixed set index */
- STAGECOUNT = 2 /* Number of stages */
+ /* Config */
+ enum
+ {
+ DYNAMIC_SET = 0, /* Dynamic set index */
+ FIXED_SET = 1, /* Fixed set index */
+ STAGECOUNT = 2 /* Number of stages */
};
- /* Fields */
- b3DynamicBvh m_sets[2]; // Dbvt sets
- b3DbvtProxy* m_stageRoots[STAGECOUNT+1]; // Stages list
-
- b3AlignedObjectArray<b3DbvtProxy> m_proxies;
- b3OverlappingPairCache* m_paircache; // Pair cache
- b3Scalar m_prediction; // Velocity prediction
- int m_stageCurrent; // Current stage
- int m_fupdates; // % of fixed updates per frame
- int m_dupdates; // % of dynamic updates per frame
- int m_cupdates; // % of cleanup updates per frame
- int m_newpairs; // Number of pairs created
- int m_fixedleft; // Fixed optimization left
- unsigned m_updates_call; // Number of updates call
- unsigned m_updates_done; // Number of updates done
- b3Scalar m_updates_ratio; // m_updates_done/m_updates_call
- int m_pid; // Parse id
- int m_cid; // Cleanup index
- bool m_releasepaircache; // Release pair cache on delete
- bool m_deferedcollide; // Defere dynamic/static collision to collide call
- bool m_needcleanup; // Need to run cleanup?
+ /* Fields */
+ b3DynamicBvh m_sets[2]; // Dbvt sets
+ b3DbvtProxy* m_stageRoots[STAGECOUNT + 1]; // Stages list
+
+ b3AlignedObjectArray<b3DbvtProxy> m_proxies;
+ b3OverlappingPairCache* m_paircache; // Pair cache
+ b3Scalar m_prediction; // Velocity prediction
+ int m_stageCurrent; // Current stage
+ int m_fupdates; // % of fixed updates per frame
+ int m_dupdates; // % of dynamic updates per frame
+ int m_cupdates; // % of cleanup updates per frame
+ int m_newpairs; // Number of pairs created
+ int m_fixedleft; // Fixed optimization left
+ unsigned m_updates_call; // Number of updates call
+ unsigned m_updates_done; // Number of updates done
+ b3Scalar m_updates_ratio; // m_updates_done/m_updates_call
+ int m_pid; // Parse id
+ int m_cid; // Cleanup index
+ bool m_releasepaircache; // Release pair cache on delete
+ bool m_deferedcollide; // Defere dynamic/static collision to collide call
+ bool m_needcleanup; // Need to run cleanup?
#if B3_DBVT_BP_PROFILE
- b3Clock m_clock;
- struct {
- unsigned long m_total;
- unsigned long m_ddcollide;
- unsigned long m_fdcollide;
- unsigned long m_cleanup;
- unsigned long m_jobcount;
- } m_profiling;
+ b3Clock m_clock;
+ struct
+ {
+ unsigned long m_total;
+ unsigned long m_ddcollide;
+ unsigned long m_fdcollide;
+ unsigned long m_cleanup;
+ unsigned long m_jobcount;
+ } m_profiling;
#endif
- /* Methods */
- b3DynamicBvhBroadphase(int proxyCapacity, b3OverlappingPairCache* paircache=0);
+ /* Methods */
+ b3DynamicBvhBroadphase(int proxyCapacity, b3OverlappingPairCache* paircache = 0);
virtual ~b3DynamicBvhBroadphase();
- void collide(b3Dispatcher* dispatcher);
- void optimize();
-
+ void collide(b3Dispatcher* dispatcher);
+ void optimize();
+
/* b3BroadphaseInterface Implementation */
- b3BroadphaseProxy* createProxy(const b3Vector3& aabbMin,const b3Vector3& aabbMax,int objectIndex,void* userPtr, int collisionFilterGroup, int collisionFilterMask);
- virtual void destroyProxy(b3BroadphaseProxy* proxy,b3Dispatcher* dispatcher);
- virtual void setAabb(int objectId,const b3Vector3& aabbMin,const b3Vector3& aabbMax,b3Dispatcher* dispatcher);
- virtual void rayTest(const b3Vector3& rayFrom,const b3Vector3& rayTo, b3BroadphaseRayCallback& rayCallback, const b3Vector3& aabbMin=b3MakeVector3(0,0,0), const b3Vector3& aabbMax = b3MakeVector3(0,0,0));
- virtual void aabbTest(const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3BroadphaseAabbCallback& callback);
+ b3BroadphaseProxy* createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int objectIndex, void* userPtr, int collisionFilterGroup, int collisionFilterMask);
+ virtual void destroyProxy(b3BroadphaseProxy* proxy, b3Dispatcher* dispatcher);
+ virtual void setAabb(int objectId, const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3Dispatcher* dispatcher);
+ virtual void rayTest(const b3Vector3& rayFrom, const b3Vector3& rayTo, b3BroadphaseRayCallback& rayCallback, const b3Vector3& aabbMin = b3MakeVector3(0, 0, 0), const b3Vector3& aabbMax = b3MakeVector3(0, 0, 0));
+ virtual void aabbTest(const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3BroadphaseAabbCallback& callback);
//virtual void getAabb(b3BroadphaseProxy* proxy,b3Vector3& aabbMin, b3Vector3& aabbMax ) const;
- virtual void getAabb(int objectId,b3Vector3& aabbMin, b3Vector3& aabbMax ) const;
- virtual void calculateOverlappingPairs(b3Dispatcher* dispatcher=0);
- virtual b3OverlappingPairCache* getOverlappingPairCache();
- virtual const b3OverlappingPairCache* getOverlappingPairCache() const;
- virtual void getBroadphaseAabb(b3Vector3& aabbMin,b3Vector3& aabbMax) const;
- virtual void printStats();
-
+ virtual void getAabb(int objectId, b3Vector3& aabbMin, b3Vector3& aabbMax) const;
+ virtual void calculateOverlappingPairs(b3Dispatcher* dispatcher = 0);
+ virtual b3OverlappingPairCache* getOverlappingPairCache();
+ virtual const b3OverlappingPairCache* getOverlappingPairCache() const;
+ virtual void getBroadphaseAabb(b3Vector3& aabbMin, b3Vector3& aabbMax) const;
+ virtual void printStats();
///reset broadphase internal structures, to ensure determinism/reproducability
virtual void resetPool(b3Dispatcher* dispatcher);
- void performDeferredRemoval(b3Dispatcher* dispatcher);
-
- void setVelocityPrediction(b3Scalar prediction)
+ void performDeferredRemoval(b3Dispatcher* dispatcher);
+
+ void setVelocityPrediction(b3Scalar prediction)
{
m_prediction = prediction;
}
@@ -192,15 +185,13 @@ struct b3DynamicBvhBroadphase
return m_prediction;
}
- ///this setAabbForceUpdate is similar to setAabb but always forces the aabb update.
+ ///this setAabbForceUpdate is similar to setAabb but always forces the aabb update.
///it is not part of the b3BroadphaseInterface but specific to b3DynamicBvhBroadphase.
///it bypasses certain optimizations that prevent aabb updates (when the aabb shrinks), see
///http://code.google.com/p/bullet/issues/detail?id=223
- void setAabbForceUpdate( b3BroadphaseProxy* absproxy,const b3Vector3& aabbMin,const b3Vector3& aabbMax,b3Dispatcher* /*dispatcher*/);
+ void setAabbForceUpdate(b3BroadphaseProxy* absproxy, const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3Dispatcher* /*dispatcher*/);
//static void benchmark(b3BroadphaseInterface*);
-
-
};
#endif
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h
index 39bf27de3e..4ff9ebae81 100644
--- a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h
@@ -23,20 +23,20 @@ subject to the following restrictions:
typedef b3Int4 b3BroadphasePair;
-inline b3Int4 b3MakeBroadphasePair(int xx,int yy)
+inline b3Int4 b3MakeBroadphasePair(int xx, int yy)
{
b3Int4 pair;
if (xx < yy)
- {
- pair.x = xx;
- pair.y = yy;
- }
- else
- {
+ {
+ pair.x = xx;
+ pair.y = yy;
+ }
+ else
+ {
pair.x = yy;
- pair.y = xx;
- }
+ pair.y = xx;
+ }
pair.z = B3_NEW_PAIR_MARKER;
pair.w = B3_NEW_PAIR_MARKER;
return pair;
@@ -51,22 +51,20 @@ inline b3Int4 b3MakeBroadphasePair(int xx,int yy)
class b3BroadphasePairSortPredicate
{
- public:
-
- bool operator() ( const b3BroadphasePair& a, const b3BroadphasePair& b ) const
- {
- const int uidA0 = a.x;
- const int uidB0 = b.x;
- const int uidA1 = a.y;
- const int uidB1 = b.y;
- return uidA0 > uidB0 || (uidA0 == uidB0 && uidA1 > uidB1);
- }
+public:
+ bool operator()(const b3BroadphasePair& a, const b3BroadphasePair& b) const
+ {
+ const int uidA0 = a.x;
+ const int uidB0 = b.x;
+ const int uidA1 = a.y;
+ const int uidB1 = b.y;
+ return uidA0 > uidB0 || (uidA0 == uidB0 && uidA1 > uidB1);
+ }
};
-B3_FORCE_INLINE bool operator==(const b3BroadphasePair& a, const b3BroadphasePair& b)
+B3_FORCE_INLINE bool operator==(const b3BroadphasePair& a, const b3BroadphasePair& b)
{
- return (a.x == b.x ) && (a.y == b.y );
+ return (a.x == b.x) && (a.y == b.y);
}
-#endif //B3_OVERLAPPING_PAIR_H
-
+#endif //B3_OVERLAPPING_PAIR_H
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp
index e4bda61624..19773244be 100644
--- a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp
@@ -13,8 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#include "b3OverlappingPairCache.h"
//#include "b3Dispatcher.h"
@@ -23,35 +21,26 @@ subject to the following restrictions:
#include <stdio.h>
-int b3g_overlappingPairs = 0;
-int b3g_removePairs =0;
-int b3g_addedPairs =0;
-int b3g_findPairs =0;
-
-
-
+int b3g_overlappingPairs = 0;
+int b3g_removePairs = 0;
+int b3g_addedPairs = 0;
+int b3g_findPairs = 0;
-b3HashedOverlappingPairCache::b3HashedOverlappingPairCache():
- m_overlapFilterCallback(0)
+b3HashedOverlappingPairCache::b3HashedOverlappingPairCache() : m_overlapFilterCallback(0)
//, m_blockedForChanges(false)
{
- int initialAllocatedSize= 2;
+ int initialAllocatedSize = 2;
m_overlappingPairArray.reserve(initialAllocatedSize);
growTables();
}
-
-
-
b3HashedOverlappingPairCache::~b3HashedOverlappingPairCache()
{
}
-
-
-void b3HashedOverlappingPairCache::cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher)
+void b3HashedOverlappingPairCache::cleanOverlappingPair(b3BroadphasePair& pair, b3Dispatcher* dispatcher)
{
-/* if (pair.m_algorithm)
+ /* if (pair.m_algorithm)
{
{
pair.m_algorithm->~b3CollisionAlgorithm();
@@ -60,91 +49,74 @@ void b3HashedOverlappingPairCache::cleanOverlappingPair(b3BroadphasePair& pair,b
}
}
*/
-
}
-
-
-
-void b3HashedOverlappingPairCache::cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher)
+void b3HashedOverlappingPairCache::cleanProxyFromPairs(int proxy, b3Dispatcher* dispatcher)
{
-
- class CleanPairCallback : public b3OverlapCallback
+ class CleanPairCallback : public b3OverlapCallback
{
int m_cleanProxy;
- b3OverlappingPairCache* m_pairCache;
+ b3OverlappingPairCache* m_pairCache;
b3Dispatcher* m_dispatcher;
public:
- CleanPairCallback(int cleanProxy,b3OverlappingPairCache* pairCache,b3Dispatcher* dispatcher)
- :m_cleanProxy(cleanProxy),
- m_pairCache(pairCache),
- m_dispatcher(dispatcher)
+ CleanPairCallback(int cleanProxy, b3OverlappingPairCache* pairCache, b3Dispatcher* dispatcher)
+ : m_cleanProxy(cleanProxy),
+ m_pairCache(pairCache),
+ m_dispatcher(dispatcher)
{
}
- virtual bool processOverlap(b3BroadphasePair& pair)
+ virtual bool processOverlap(b3BroadphasePair& pair)
{
if ((pair.x == m_cleanProxy) ||
(pair.y == m_cleanProxy))
{
- m_pairCache->cleanOverlappingPair(pair,m_dispatcher);
+ m_pairCache->cleanOverlappingPair(pair, m_dispatcher);
}
return false;
}
-
};
- CleanPairCallback cleanPairs(proxy,this,dispatcher);
-
- processAllOverlappingPairs(&cleanPairs,dispatcher);
+ CleanPairCallback cleanPairs(proxy, this, dispatcher);
+ processAllOverlappingPairs(&cleanPairs, dispatcher);
}
-
-
-
-void b3HashedOverlappingPairCache::removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher)
+void b3HashedOverlappingPairCache::removeOverlappingPairsContainingProxy(int proxy, b3Dispatcher* dispatcher)
{
-
- class RemovePairCallback : public b3OverlapCallback
+ class RemovePairCallback : public b3OverlapCallback
{
int m_obsoleteProxy;
public:
RemovePairCallback(int obsoleteProxy)
- :m_obsoleteProxy(obsoleteProxy)
+ : m_obsoleteProxy(obsoleteProxy)
{
}
- virtual bool processOverlap(b3BroadphasePair& pair)
+ virtual bool processOverlap(b3BroadphasePair& pair)
{
return ((pair.x == m_obsoleteProxy) ||
- (pair.y == m_obsoleteProxy));
+ (pair.y == m_obsoleteProxy));
}
-
};
-
RemovePairCallback removeCallback(proxy);
- processAllOverlappingPairs(&removeCallback,dispatcher);
+ processAllOverlappingPairs(&removeCallback, dispatcher);
}
-
-
-
-
b3BroadphasePair* b3HashedOverlappingPairCache::findPair(int proxy0, int proxy1)
{
b3g_findPairs++;
- if(proxy0 >proxy1)
- b3Swap(proxy0,proxy1);
+ if (proxy0 > proxy1)
+ b3Swap(proxy0, proxy1);
int proxyId1 = proxy0;
int proxyId2 = proxy1;
/*if (proxyId1 > proxyId2)
b3Swap(proxyId1, proxyId2);*/
- int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
+ int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity() - 1));
if (hash >= m_hashTable.size())
{
@@ -169,9 +141,8 @@ b3BroadphasePair* b3HashedOverlappingPairCache::findPair(int proxy0, int proxy1)
//#include <stdio.h>
-void b3HashedOverlappingPairCache::growTables()
+void b3HashedOverlappingPairCache::growTables()
{
-
int newCapacity = m_overlappingPairArray.capacity();
if (m_hashTable.size() < newCapacity)
@@ -182,10 +153,9 @@ void b3HashedOverlappingPairCache::growTables()
m_hashTable.resize(newCapacity);
m_next.resize(newCapacity);
-
int i;
- for (i= 0; i < newCapacity; ++i)
+ for (i = 0; i < newCapacity; ++i)
{
m_hashTable[i] = B3_NULL_PAIR;
}
@@ -194,35 +164,31 @@ void b3HashedOverlappingPairCache::growTables()
m_next[i] = B3_NULL_PAIR;
}
- for(i=0;i<curHashtableSize;i++)
+ for (i = 0; i < curHashtableSize; i++)
{
-
const b3BroadphasePair& pair = m_overlappingPairArray[i];
int proxyId1 = pair.x;
int proxyId2 = pair.y;
/*if (proxyId1 > proxyId2)
b3Swap(proxyId1, proxyId2);*/
- int hashValue = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
+ int hashValue = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity() - 1)); // New hash value with new mask
m_next[i] = m_hashTable[hashValue];
m_hashTable[hashValue] = i;
}
-
-
}
}
b3BroadphasePair* b3HashedOverlappingPairCache::internalAddPair(int proxy0, int proxy1)
{
- if(proxy0>proxy1)
- b3Swap(proxy0,proxy1);
+ if (proxy0 > proxy1)
+ b3Swap(proxy0, proxy1);
int proxyId1 = proxy0;
int proxyId2 = proxy1;
/*if (proxyId1 > proxyId2)
b3Swap(proxyId1, proxyId2);*/
- int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
-
+ int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity() - 1)); // New hash value with new mask
b3BroadphasePair* pair = internalFindPair(proxy0, proxy1, hash);
if (pair != NULL)
@@ -243,8 +209,8 @@ b3BroadphasePair* b3HashedOverlappingPairCache::internalAddPair(int proxy0, int
pair = &m_overlappingPairArray.expandNonInitializing();
//this is where we add an actual pair, so also call the 'ghost'
-// if (m_ghostPairCallback)
-// m_ghostPairCallback->addOverlappingPair(proxy0,proxy1);
+ // if (m_ghostPairCallback)
+ // m_ghostPairCallback->addOverlappingPair(proxy0,proxy1);
int newCapacity = m_overlappingPairArray.capacity();
@@ -252,16 +218,15 @@ b3BroadphasePair* b3HashedOverlappingPairCache::internalAddPair(int proxy0, int
{
growTables();
//hash with new capacity
- hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
+ hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity() - 1));
}
-
- *pair = b3MakeBroadphasePair(proxy0,proxy1);
-
-// pair->m_pProxy0 = proxy0;
-// pair->m_pProxy1 = proxy1;
+
+ *pair = b3MakeBroadphasePair(proxy0, proxy1);
+
+ // pair->m_pProxy0 = proxy0;
+ // pair->m_pProxy1 = proxy1;
//pair->m_algorithm = 0;
//pair->m_internalTmpValue = 0;
-
m_next[count] = m_hashTable[hash];
m_hashTable[hash] = count;
@@ -269,20 +234,18 @@ b3BroadphasePair* b3HashedOverlappingPairCache::internalAddPair(int proxy0, int
return pair;
}
-
-
-void* b3HashedOverlappingPairCache::removeOverlappingPair(int proxy0, int proxy1,b3Dispatcher* dispatcher)
+void* b3HashedOverlappingPairCache::removeOverlappingPair(int proxy0, int proxy1, b3Dispatcher* dispatcher)
{
b3g_removePairs++;
- if(proxy0>proxy1)
- b3Swap(proxy0,proxy1);
+ if (proxy0 > proxy1)
+ b3Swap(proxy0, proxy1);
int proxyId1 = proxy0;
int proxyId2 = proxy1;
/*if (proxyId1 > proxyId2)
b3Swap(proxyId1, proxyId2);*/
- int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
+ int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity() - 1));
b3BroadphasePair* pair = internalFindPair(proxy0, proxy1, hash);
if (pair == NULL)
@@ -290,9 +253,7 @@ void* b3HashedOverlappingPairCache::removeOverlappingPair(int proxy0, int proxy1
return 0;
}
- cleanOverlappingPair(*pair,dispatcher);
-
-
+ cleanOverlappingPair(*pair, dispatcher);
int pairIndex = int(pair - &m_overlappingPairArray[0]);
b3Assert(pairIndex < m_overlappingPairArray.size());
@@ -336,8 +297,8 @@ void* b3HashedOverlappingPairCache::removeOverlappingPair(int proxy0, int proxy1
// Remove the last pair from the hash table.
const b3BroadphasePair* last = &m_overlappingPairArray[lastPairIndex];
- /* missing swap here too, Nat. */
- int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->x), static_cast<unsigned int>(last->y)) & (m_overlappingPairArray.capacity()-1));
+ /* missing swap here too, Nat. */
+ int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->x), static_cast<unsigned int>(last->y)) & (m_overlappingPairArray.capacity() - 1));
index = m_hashTable[lastHash];
b3Assert(index != B3_NULL_PAIR);
@@ -372,47 +333,42 @@ void* b3HashedOverlappingPairCache::removeOverlappingPair(int proxy0, int proxy1
}
//#include <stdio.h>
-void b3HashedOverlappingPairCache::processAllOverlappingPairs(b3OverlapCallback* callback,b3Dispatcher* dispatcher)
+void b3HashedOverlappingPairCache::processAllOverlappingPairs(b3OverlapCallback* callback, b3Dispatcher* dispatcher)
{
-
int i;
-// printf("m_overlappingPairArray.size()=%d\n",m_overlappingPairArray.size());
- for (i=0;i<m_overlappingPairArray.size();)
+ // printf("m_overlappingPairArray.size()=%d\n",m_overlappingPairArray.size());
+ for (i = 0; i < m_overlappingPairArray.size();)
{
-
b3BroadphasePair* pair = &m_overlappingPairArray[i];
if (callback->processOverlap(*pair))
{
- removeOverlappingPair(pair->x,pair->y,dispatcher);
+ removeOverlappingPair(pair->x, pair->y, dispatcher);
b3g_overlappingPairs--;
- } else
+ }
+ else
{
i++;
}
}
}
-
-
-
-
-void b3HashedOverlappingPairCache::sortOverlappingPairs(b3Dispatcher* dispatcher)
+void b3HashedOverlappingPairCache::sortOverlappingPairs(b3Dispatcher* dispatcher)
{
///need to keep hashmap in sync with pair address, so rebuild all
b3BroadphasePairArray tmpPairs;
int i;
- for (i=0;i<m_overlappingPairArray.size();i++)
+ for (i = 0; i < m_overlappingPairArray.size(); i++)
{
tmpPairs.push_back(m_overlappingPairArray[i]);
}
- for (i=0;i<tmpPairs.size();i++)
+ for (i = 0; i < tmpPairs.size(); i++)
{
- removeOverlappingPair(tmpPairs[i].x,tmpPairs[i].y,dispatcher);
+ removeOverlappingPair(tmpPairs[i].x, tmpPairs[i].y, dispatcher);
}
-
+
for (i = 0; i < m_next.size(); i++)
{
m_next[i] = B3_NULL_PAIR;
@@ -420,33 +376,29 @@ void b3HashedOverlappingPairCache::sortOverlappingPairs(b3Dispatcher* dispatcher
tmpPairs.quickSort(b3BroadphasePairSortPredicate());
- for (i=0;i<tmpPairs.size();i++)
+ for (i = 0; i < tmpPairs.size(); i++)
{
- addOverlappingPair(tmpPairs[i].x ,tmpPairs[i].y);
+ addOverlappingPair(tmpPairs[i].x, tmpPairs[i].y);
}
-
-
}
-
-void* b3SortedOverlappingPairCache::removeOverlappingPair(int proxy0,int proxy1, b3Dispatcher* dispatcher )
+void* b3SortedOverlappingPairCache::removeOverlappingPair(int proxy0, int proxy1, b3Dispatcher* dispatcher)
{
if (!hasDeferredRemoval())
{
- b3BroadphasePair findPair = b3MakeBroadphasePair(proxy0,proxy1);
-
+ b3BroadphasePair findPair = b3MakeBroadphasePair(proxy0, proxy1);
int findIndex = m_overlappingPairArray.findLinearSearch(findPair);
if (findIndex < m_overlappingPairArray.size())
{
b3g_overlappingPairs--;
b3BroadphasePair& pair = m_overlappingPairArray[findIndex];
-
- cleanOverlappingPair(pair,dispatcher);
+
+ cleanOverlappingPair(pair, dispatcher);
//if (m_ghostPairCallback)
// m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher);
-
- m_overlappingPairArray.swap(findIndex,m_overlappingPairArray.capacity()-1);
+
+ m_overlappingPairArray.swap(findIndex, m_overlappingPairArray.capacity() - 1);
m_overlappingPairArray.pop_back();
return 0;
}
@@ -455,100 +407,77 @@ void* b3SortedOverlappingPairCache::removeOverlappingPair(int proxy0,int proxy1,
return 0;
}
-
-
-
-
-
-
-
-b3BroadphasePair* b3SortedOverlappingPairCache::addOverlappingPair(int proxy0,int proxy1)
+b3BroadphasePair* b3SortedOverlappingPairCache::addOverlappingPair(int proxy0, int proxy1)
{
//don't add overlap with own
b3Assert(proxy0 != proxy1);
- if (!needsBroadphaseCollision(proxy0,proxy1))
+ if (!needsBroadphaseCollision(proxy0, proxy1))
return 0;
-
+
b3BroadphasePair* pair = &m_overlappingPairArray.expandNonInitializing();
- *pair = b3MakeBroadphasePair(proxy0,proxy1);
-
-
+ *pair = b3MakeBroadphasePair(proxy0, proxy1);
+
b3g_overlappingPairs++;
b3g_addedPairs++;
-
-// if (m_ghostPairCallback)
-// m_ghostPairCallback->addOverlappingPair(proxy0, proxy1);
+
+ // if (m_ghostPairCallback)
+ // m_ghostPairCallback->addOverlappingPair(proxy0, proxy1);
return pair;
-
}
///this findPair becomes really slow. Either sort the list to speedup the query, or
///use a different solution. It is mainly used for Removing overlapping pairs. Removal could be delayed.
///we could keep a linked list in each proxy, and store pair in one of the proxies (with lowest memory address)
///Also we can use a 2D bitmap, which can be useful for a future GPU implementation
- b3BroadphasePair* b3SortedOverlappingPairCache::findPair(int proxy0,int proxy1)
+b3BroadphasePair* b3SortedOverlappingPairCache::findPair(int proxy0, int proxy1)
{
- if (!needsBroadphaseCollision(proxy0,proxy1))
+ if (!needsBroadphaseCollision(proxy0, proxy1))
return 0;
- b3BroadphasePair tmpPair = b3MakeBroadphasePair(proxy0,proxy1);
+ b3BroadphasePair tmpPair = b3MakeBroadphasePair(proxy0, proxy1);
int findIndex = m_overlappingPairArray.findLinearSearch(tmpPair);
if (findIndex < m_overlappingPairArray.size())
{
//b3Assert(it != m_overlappingPairSet.end());
- b3BroadphasePair* pair = &m_overlappingPairArray[findIndex];
+ b3BroadphasePair* pair = &m_overlappingPairArray[findIndex];
return pair;
}
return 0;
}
-
-
-
-
-
-
-
-
-
//#include <stdio.h>
-void b3SortedOverlappingPairCache::processAllOverlappingPairs(b3OverlapCallback* callback,b3Dispatcher* dispatcher)
+void b3SortedOverlappingPairCache::processAllOverlappingPairs(b3OverlapCallback* callback, b3Dispatcher* dispatcher)
{
-
int i;
- for (i=0;i<m_overlappingPairArray.size();)
+ for (i = 0; i < m_overlappingPairArray.size();)
{
-
b3BroadphasePair* pair = &m_overlappingPairArray[i];
if (callback->processOverlap(*pair))
{
- cleanOverlappingPair(*pair,dispatcher);
+ cleanOverlappingPair(*pair, dispatcher);
pair->x = -1;
pair->y = -1;
- m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
+ m_overlappingPairArray.swap(i, m_overlappingPairArray.size() - 1);
m_overlappingPairArray.pop_back();
b3g_overlappingPairs--;
- } else
+ }
+ else
{
i++;
}
}
}
-
-
-
-b3SortedOverlappingPairCache::b3SortedOverlappingPairCache():
- m_blockedForChanges(false),
- m_hasDeferredRemoval(true),
- m_overlapFilterCallback(0)
+b3SortedOverlappingPairCache::b3SortedOverlappingPairCache() : m_blockedForChanges(false),
+ m_hasDeferredRemoval(true),
+ m_overlapFilterCallback(0)
{
- int initialAllocatedSize= 2;
+ int initialAllocatedSize = 2;
m_overlappingPairArray.reserve(initialAllocatedSize);
}
@@ -556,9 +485,9 @@ b3SortedOverlappingPairCache::~b3SortedOverlappingPairCache()
{
}
-void b3SortedOverlappingPairCache::cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher)
+void b3SortedOverlappingPairCache::cleanOverlappingPair(b3BroadphasePair& pair, b3Dispatcher* dispatcher)
{
-/* if (pair.m_algorithm)
+ /* if (pair.m_algorithm)
{
{
pair.m_algorithm->~b3CollisionAlgorithm();
@@ -570,69 +499,61 @@ void b3SortedOverlappingPairCache::cleanOverlappingPair(b3BroadphasePair& pair,b
*/
}
-
-void b3SortedOverlappingPairCache::cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher)
+void b3SortedOverlappingPairCache::cleanProxyFromPairs(int proxy, b3Dispatcher* dispatcher)
{
-
- class CleanPairCallback : public b3OverlapCallback
+ class CleanPairCallback : public b3OverlapCallback
{
int m_cleanProxy;
- b3OverlappingPairCache* m_pairCache;
+ b3OverlappingPairCache* m_pairCache;
b3Dispatcher* m_dispatcher;
public:
- CleanPairCallback(int cleanProxy,b3OverlappingPairCache* pairCache,b3Dispatcher* dispatcher)
- :m_cleanProxy(cleanProxy),
- m_pairCache(pairCache),
- m_dispatcher(dispatcher)
+ CleanPairCallback(int cleanProxy, b3OverlappingPairCache* pairCache, b3Dispatcher* dispatcher)
+ : m_cleanProxy(cleanProxy),
+ m_pairCache(pairCache),
+ m_dispatcher(dispatcher)
{
}
- virtual bool processOverlap(b3BroadphasePair& pair)
+ virtual bool processOverlap(b3BroadphasePair& pair)
{
if ((pair.x == m_cleanProxy) ||
(pair.y == m_cleanProxy))
{
- m_pairCache->cleanOverlappingPair(pair,m_dispatcher);
+ m_pairCache->cleanOverlappingPair(pair, m_dispatcher);
}
return false;
}
-
};
- CleanPairCallback cleanPairs(proxy,this,dispatcher);
-
- processAllOverlappingPairs(&cleanPairs,dispatcher);
+ CleanPairCallback cleanPairs(proxy, this, dispatcher);
+ processAllOverlappingPairs(&cleanPairs, dispatcher);
}
-
-void b3SortedOverlappingPairCache::removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher)
+void b3SortedOverlappingPairCache::removeOverlappingPairsContainingProxy(int proxy, b3Dispatcher* dispatcher)
{
-
- class RemovePairCallback : public b3OverlapCallback
+ class RemovePairCallback : public b3OverlapCallback
{
int m_obsoleteProxy;
public:
RemovePairCallback(int obsoleteProxy)
- :m_obsoleteProxy(obsoleteProxy)
+ : m_obsoleteProxy(obsoleteProxy)
{
}
- virtual bool processOverlap(b3BroadphasePair& pair)
+ virtual bool processOverlap(b3BroadphasePair& pair)
{
return ((pair.x == m_obsoleteProxy) ||
- (pair.y == m_obsoleteProxy));
+ (pair.y == m_obsoleteProxy));
}
-
};
RemovePairCallback removeCallback(proxy);
- processAllOverlappingPairs(&removeCallback,dispatcher);
+ processAllOverlappingPairs(&removeCallback, dispatcher);
}
-void b3SortedOverlappingPairCache::sortOverlappingPairs(b3Dispatcher* dispatcher)
+void b3SortedOverlappingPairCache::sortOverlappingPairs(b3Dispatcher* dispatcher)
{
//should already be sorted
}
-
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h
index f67eb676f1..f1de1d94eb 100644
--- a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h
@@ -22,152 +22,136 @@ subject to the following restrictions:
class b3Dispatcher;
#include "b3OverlappingPair.h"
+typedef b3AlignedObjectArray<b3BroadphasePair> b3BroadphasePairArray;
-
-typedef b3AlignedObjectArray<b3BroadphasePair> b3BroadphasePairArray;
-
-struct b3OverlapCallback
+struct b3OverlapCallback
{
virtual ~b3OverlapCallback()
- {}
+ {
+ }
//return true for deletion of the pair
- virtual bool processOverlap(b3BroadphasePair& pair) = 0;
-
+ virtual bool processOverlap(b3BroadphasePair& pair) = 0;
};
struct b3OverlapFilterCallback
{
virtual ~b3OverlapFilterCallback()
- {}
+ {
+ }
// return true when pairs need collision
- virtual bool needBroadphaseCollision(int proxy0,int proxy1) const = 0;
+ virtual bool needBroadphaseCollision(int proxy0, int proxy1) const = 0;
};
-
-
-
-
-
-
extern int b3g_removePairs;
extern int b3g_addedPairs;
extern int b3g_findPairs;
-const int B3_NULL_PAIR=0xffffffff;
+const int B3_NULL_PAIR = 0xffffffff;
///The b3OverlappingPairCache provides an interface for overlapping pair management (add, remove, storage), used by the b3BroadphaseInterface broadphases.
///The b3HashedOverlappingPairCache and b3SortedOverlappingPairCache classes are two implementations.
-class b3OverlappingPairCache
+class b3OverlappingPairCache
{
public:
- virtual ~b3OverlappingPairCache() {} // this is needed so we can get to the derived class destructor
+ virtual ~b3OverlappingPairCache() {} // this is needed so we can get to the derived class destructor
- virtual b3BroadphasePair* getOverlappingPairArrayPtr() = 0;
-
- virtual const b3BroadphasePair* getOverlappingPairArrayPtr() const = 0;
+ virtual b3BroadphasePair* getOverlappingPairArrayPtr() = 0;
- virtual b3BroadphasePairArray& getOverlappingPairArray() = 0;
+ virtual const b3BroadphasePair* getOverlappingPairArrayPtr() const = 0;
- virtual void cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher) = 0;
+ virtual b3BroadphasePairArray& getOverlappingPairArray() = 0;
+
+ virtual void cleanOverlappingPair(b3BroadphasePair& pair, b3Dispatcher* dispatcher) = 0;
virtual int getNumOverlappingPairs() const = 0;
- virtual void cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher) = 0;
+ virtual void cleanProxyFromPairs(int proxy, b3Dispatcher* dispatcher) = 0;
- virtual void setOverlapFilterCallback(b3OverlapFilterCallback* callback) = 0;
+ virtual void setOverlapFilterCallback(b3OverlapFilterCallback* callback) = 0;
- virtual void processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* dispatcher) = 0;
+ virtual void processAllOverlappingPairs(b3OverlapCallback*, b3Dispatcher* dispatcher) = 0;
virtual b3BroadphasePair* findPair(int proxy0, int proxy1) = 0;
- virtual bool hasDeferredRemoval() = 0;
+ virtual bool hasDeferredRemoval() = 0;
//virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)=0;
- virtual b3BroadphasePair* addOverlappingPair(int proxy0,int proxy1)=0;
- virtual void* removeOverlappingPair(int proxy0,int proxy1,b3Dispatcher* dispatcher)=0;
- virtual void removeOverlappingPairsContainingProxy(int /*proxy0*/,b3Dispatcher* /*dispatcher*/)=0;
-
- virtual void sortOverlappingPairs(b3Dispatcher* dispatcher) = 0;
-
+ virtual b3BroadphasePair* addOverlappingPair(int proxy0, int proxy1) = 0;
+ virtual void* removeOverlappingPair(int proxy0, int proxy1, b3Dispatcher* dispatcher) = 0;
+ virtual void removeOverlappingPairsContainingProxy(int /*proxy0*/, b3Dispatcher* /*dispatcher*/) = 0;
+ virtual void sortOverlappingPairs(b3Dispatcher* dispatcher) = 0;
};
/// Hash-space based Pair Cache, thanks to Erin Catto, Box2D, http://www.box2d.org, and Pierre Terdiman, Codercorner, http://codercorner.com
class b3HashedOverlappingPairCache : public b3OverlappingPairCache
{
- b3BroadphasePairArray m_overlappingPairArray;
+ b3BroadphasePairArray m_overlappingPairArray;
b3OverlapFilterCallback* m_overlapFilterCallback;
-// bool m_blockedForChanges;
-
+ // bool m_blockedForChanges;
public:
b3HashedOverlappingPairCache();
virtual ~b3HashedOverlappingPairCache();
-
- virtual void removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher);
+ virtual void removeOverlappingPairsContainingProxy(int proxy, b3Dispatcher* dispatcher);
- virtual void* removeOverlappingPair(int proxy0,int proxy1,b3Dispatcher* dispatcher);
-
- B3_FORCE_INLINE bool needsBroadphaseCollision(int proxy0,int proxy1) const
+ virtual void* removeOverlappingPair(int proxy0, int proxy1, b3Dispatcher* dispatcher);
+
+ B3_FORCE_INLINE bool needsBroadphaseCollision(int proxy0, int proxy1) const
{
if (m_overlapFilterCallback)
- return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1);
+ return m_overlapFilterCallback->needBroadphaseCollision(proxy0, proxy1);
- bool collides = true;//(proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
+ bool collides = true; //(proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
//collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
-
+
return collides;
}
// Add a pair and return the new pair. If the pair already exists,
// no new pair is created and the old one is returned.
- virtual b3BroadphasePair* addOverlappingPair(int proxy0,int proxy1)
+ virtual b3BroadphasePair* addOverlappingPair(int proxy0, int proxy1)
{
b3g_addedPairs++;
- if (!needsBroadphaseCollision(proxy0,proxy1))
+ if (!needsBroadphaseCollision(proxy0, proxy1))
return 0;
- return internalAddPair(proxy0,proxy1);
+ return internalAddPair(proxy0, proxy1);
}
-
-
- void cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher);
+ void cleanProxyFromPairs(int proxy, b3Dispatcher* dispatcher);
-
- virtual void processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* dispatcher);
+ virtual void processAllOverlappingPairs(b3OverlapCallback*, b3Dispatcher* dispatcher);
- virtual b3BroadphasePair* getOverlappingPairArrayPtr()
+ virtual b3BroadphasePair* getOverlappingPairArrayPtr()
{
return &m_overlappingPairArray[0];
}
- const b3BroadphasePair* getOverlappingPairArrayPtr() const
+ const b3BroadphasePair* getOverlappingPairArrayPtr() const
{
return &m_overlappingPairArray[0];
}
- b3BroadphasePairArray& getOverlappingPairArray()
+ b3BroadphasePairArray& getOverlappingPairArray()
{
return m_overlappingPairArray;
}
- const b3BroadphasePairArray& getOverlappingPairArray() const
+ const b3BroadphasePairArray& getOverlappingPairArray() const
{
return m_overlappingPairArray;
}
- void cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher);
-
-
+ void cleanOverlappingPair(b3BroadphasePair& pair, b3Dispatcher* dispatcher);
b3BroadphasePair* findPair(int proxy0, int proxy1);
int GetCount() const { return m_overlappingPairArray.size(); }
-// b3BroadphasePair* GetPairs() { return m_pairs; }
+ // b3BroadphasePair* GetPairs() { return m_pairs; }
b3OverlapFilterCallback* getOverlapFilterCallback()
{
@@ -179,19 +163,19 @@ public:
m_overlapFilterCallback = callback;
}
- int getNumOverlappingPairs() const
+ int getNumOverlappingPairs() const
{
return m_overlappingPairArray.size();
}
+
private:
-
- b3BroadphasePair* internalAddPair(int proxy0,int proxy1);
+ b3BroadphasePair* internalAddPair(int proxy0, int proxy1);
- void growTables();
+ void growTables();
B3_FORCE_INLINE bool equalsPair(const b3BroadphasePair& pair, int proxyId1, int proxyId2)
- {
- return pair.x == proxyId1 && pair.y == proxyId2;
+ {
+ return pair.x == proxyId1 && pair.y == proxyId2;
}
/*
@@ -210,43 +194,37 @@ private:
}
*/
-
-
- B3_FORCE_INLINE unsigned int getHash(unsigned int proxyId1, unsigned int proxyId2)
+ B3_FORCE_INLINE unsigned int getHash(unsigned int proxyId1, unsigned int proxyId2)
{
- int key = static_cast<int>(((unsigned int)proxyId1) | (((unsigned int)proxyId2) <<16));
+ int key = static_cast<int>(((unsigned int)proxyId1) | (((unsigned int)proxyId2) << 16));
// Thomas Wang's hash
key += ~(key << 15);
- key ^= (key >> 10);
- key += (key << 3);
- key ^= (key >> 6);
+ key ^= (key >> 10);
+ key += (key << 3);
+ key ^= (key >> 6);
key += ~(key << 11);
- key ^= (key >> 16);
+ key ^= (key >> 16);
return static_cast<unsigned int>(key);
}
-
-
-
-
B3_FORCE_INLINE b3BroadphasePair* internalFindPair(int proxy0, int proxy1, int hash)
{
int proxyId1 = proxy0;
int proxyId2 = proxy1;
- #if 0 // wrong, 'equalsPair' use unsorted uids, copy-past devil striked again. Nat.
+#if 0 // wrong, 'equalsPair' use unsorted uids, copy-past devil striked again. Nat.
if (proxyId1 > proxyId2)
b3Swap(proxyId1, proxyId2);
- #endif
+#endif
int index = m_hashTable[hash];
-
- while( index != B3_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false)
+
+ while (index != B3_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false)
{
index = m_next[index];
}
- if ( index == B3_NULL_PAIR )
+ if (index == B3_NULL_PAIR)
{
return NULL;
}
@@ -256,161 +234,142 @@ private:
return &m_overlappingPairArray[index];
}
- virtual bool hasDeferredRemoval()
+ virtual bool hasDeferredRemoval()
{
return false;
}
-/* virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)
+ /* virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)
{
m_ghostPairCallback = ghostPairCallback;
}
*/
- virtual void sortOverlappingPairs(b3Dispatcher* dispatcher);
-
+ virtual void sortOverlappingPairs(b3Dispatcher* dispatcher);
protected:
-
- b3AlignedObjectArray<int> m_hashTable;
- b3AlignedObjectArray<int> m_next;
-// b3OverlappingPairCallback* m_ghostPairCallback;
-
+ b3AlignedObjectArray<int> m_hashTable;
+ b3AlignedObjectArray<int> m_next;
+ // b3OverlappingPairCallback* m_ghostPairCallback;
};
-
-
-
///b3SortedOverlappingPairCache maintains the objects with overlapping AABB
///Typically managed by the Broadphase, Axis3Sweep or b3SimpleBroadphase
-class b3SortedOverlappingPairCache : public b3OverlappingPairCache
+class b3SortedOverlappingPairCache : public b3OverlappingPairCache
{
- protected:
- //avoid brute-force finding all the time
- b3BroadphasePairArray m_overlappingPairArray;
+protected:
+ //avoid brute-force finding all the time
+ b3BroadphasePairArray m_overlappingPairArray;
- //during the dispatch, check that user doesn't destroy/create proxy
- bool m_blockedForChanges;
+ //during the dispatch, check that user doesn't destroy/create proxy
+ bool m_blockedForChanges;
- ///by default, do the removal during the pair traversal
- bool m_hasDeferredRemoval;
-
- //if set, use the callback instead of the built in filter in needBroadphaseCollision
- b3OverlapFilterCallback* m_overlapFilterCallback;
+ ///by default, do the removal during the pair traversal
+ bool m_hasDeferredRemoval;
-// b3OverlappingPairCallback* m_ghostPairCallback;
+ //if set, use the callback instead of the built in filter in needBroadphaseCollision
+ b3OverlapFilterCallback* m_overlapFilterCallback;
- public:
-
- b3SortedOverlappingPairCache();
- virtual ~b3SortedOverlappingPairCache();
+ // b3OverlappingPairCallback* m_ghostPairCallback;
- virtual void processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* dispatcher);
+public:
+ b3SortedOverlappingPairCache();
+ virtual ~b3SortedOverlappingPairCache();
- void* removeOverlappingPair(int proxy0,int proxy1,b3Dispatcher* dispatcher);
+ virtual void processAllOverlappingPairs(b3OverlapCallback*, b3Dispatcher* dispatcher);
- void cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher);
-
- b3BroadphasePair* addOverlappingPair(int proxy0,int proxy1);
+ void* removeOverlappingPair(int proxy0, int proxy1, b3Dispatcher* dispatcher);
- b3BroadphasePair* findPair(int proxy0,int proxy1);
-
-
- void cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher);
+ void cleanOverlappingPair(b3BroadphasePair& pair, b3Dispatcher* dispatcher);
- virtual void removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher);
+ b3BroadphasePair* addOverlappingPair(int proxy0, int proxy1);
+ b3BroadphasePair* findPair(int proxy0, int proxy1);
- inline bool needsBroadphaseCollision(int proxy0,int proxy1) const
- {
- if (m_overlapFilterCallback)
- return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1);
+ void cleanProxyFromPairs(int proxy, b3Dispatcher* dispatcher);
- bool collides = true;//(proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
- //collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
-
- return collides;
- }
-
- b3BroadphasePairArray& getOverlappingPairArray()
- {
- return m_overlappingPairArray;
- }
+ virtual void removeOverlappingPairsContainingProxy(int proxy, b3Dispatcher* dispatcher);
- const b3BroadphasePairArray& getOverlappingPairArray() const
- {
- return m_overlappingPairArray;
- }
+ inline bool needsBroadphaseCollision(int proxy0, int proxy1) const
+ {
+ if (m_overlapFilterCallback)
+ return m_overlapFilterCallback->needBroadphaseCollision(proxy0, proxy1);
-
+ bool collides = true; //(proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
+ //collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
+ return collides;
+ }
- b3BroadphasePair* getOverlappingPairArrayPtr()
- {
- return &m_overlappingPairArray[0];
- }
+ b3BroadphasePairArray& getOverlappingPairArray()
+ {
+ return m_overlappingPairArray;
+ }
- const b3BroadphasePair* getOverlappingPairArrayPtr() const
- {
- return &m_overlappingPairArray[0];
- }
+ const b3BroadphasePairArray& getOverlappingPairArray() const
+ {
+ return m_overlappingPairArray;
+ }
- int getNumOverlappingPairs() const
- {
- return m_overlappingPairArray.size();
- }
-
- b3OverlapFilterCallback* getOverlapFilterCallback()
- {
- return m_overlapFilterCallback;
- }
+ b3BroadphasePair* getOverlappingPairArrayPtr()
+ {
+ return &m_overlappingPairArray[0];
+ }
- void setOverlapFilterCallback(b3OverlapFilterCallback* callback)
- {
- m_overlapFilterCallback = callback;
- }
+ const b3BroadphasePair* getOverlappingPairArrayPtr() const
+ {
+ return &m_overlappingPairArray[0];
+ }
- virtual bool hasDeferredRemoval()
- {
- return m_hasDeferredRemoval;
- }
+ int getNumOverlappingPairs() const
+ {
+ return m_overlappingPairArray.size();
+ }
+
+ b3OverlapFilterCallback* getOverlapFilterCallback()
+ {
+ return m_overlapFilterCallback;
+ }
-/* virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)
+ void setOverlapFilterCallback(b3OverlapFilterCallback* callback)
+ {
+ m_overlapFilterCallback = callback;
+ }
+
+ virtual bool hasDeferredRemoval()
+ {
+ return m_hasDeferredRemoval;
+ }
+
+ /* virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)
{
m_ghostPairCallback = ghostPairCallback;
}
*/
- virtual void sortOverlappingPairs(b3Dispatcher* dispatcher);
-
-
+ virtual void sortOverlappingPairs(b3Dispatcher* dispatcher);
};
-
-
///b3NullPairCache skips add/removal of overlapping pairs. Userful for benchmarking and unit testing.
class b3NullPairCache : public b3OverlappingPairCache
{
-
- b3BroadphasePairArray m_overlappingPairArray;
+ b3BroadphasePairArray m_overlappingPairArray;
public:
-
- virtual b3BroadphasePair* getOverlappingPairArrayPtr()
+ virtual b3BroadphasePair* getOverlappingPairArrayPtr()
{
return &m_overlappingPairArray[0];
}
- const b3BroadphasePair* getOverlappingPairArrayPtr() const
+ const b3BroadphasePair* getOverlappingPairArrayPtr() const
{
return &m_overlappingPairArray[0];
}
- b3BroadphasePairArray& getOverlappingPairArray()
+ b3BroadphasePairArray& getOverlappingPairArray()
{
return m_overlappingPairArray;
}
-
- virtual void cleanOverlappingPair(b3BroadphasePair& /*pair*/,b3Dispatcher* /*dispatcher*/)
- {
+ virtual void cleanOverlappingPair(b3BroadphasePair& /*pair*/, b3Dispatcher* /*dispatcher*/)
+ {
}
virtual int getNumOverlappingPairs() const
@@ -418,16 +377,15 @@ public:
return 0;
}
- virtual void cleanProxyFromPairs(int /*proxy*/,b3Dispatcher* /*dispatcher*/)
+ virtual void cleanProxyFromPairs(int /*proxy*/, b3Dispatcher* /*dispatcher*/)
{
-
}
- virtual void setOverlapFilterCallback(b3OverlapFilterCallback* /*callback*/)
+ virtual void setOverlapFilterCallback(b3OverlapFilterCallback* /*callback*/)
{
}
- virtual void processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* /*dispatcher*/)
+ virtual void processAllOverlappingPairs(b3OverlapCallback*, b3Dispatcher* /*dispatcher*/)
{
}
@@ -436,39 +394,34 @@ public:
return 0;
}
- virtual bool hasDeferredRemoval()
+ virtual bool hasDeferredRemoval()
{
return true;
}
-// virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* /* ghostPairCallback */)
-// {
-//
-// }
+ // virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* /* ghostPairCallback */)
+ // {
+ //
+ // }
- virtual b3BroadphasePair* addOverlappingPair(int /*proxy0*/,int /*proxy1*/)
+ virtual b3BroadphasePair* addOverlappingPair(int /*proxy0*/, int /*proxy1*/)
{
return 0;
}
- virtual void* removeOverlappingPair(int /*proxy0*/,int /*proxy1*/,b3Dispatcher* /*dispatcher*/)
+ virtual void* removeOverlappingPair(int /*proxy0*/, int /*proxy1*/, b3Dispatcher* /*dispatcher*/)
{
return 0;
}
- virtual void removeOverlappingPairsContainingProxy(int /*proxy0*/,b3Dispatcher* /*dispatcher*/)
+ virtual void removeOverlappingPairsContainingProxy(int /*proxy0*/, b3Dispatcher* /*dispatcher*/)
{
}
-
- virtual void sortOverlappingPairs(b3Dispatcher* dispatcher)
+
+ virtual void sortOverlappingPairs(b3Dispatcher* dispatcher)
{
- (void) dispatcher;
+ (void)dispatcher;
}
-
-
};
-
-#endif //B3_OVERLAPPING_PAIR_CACHE_H
-
-
+#endif //B3_OVERLAPPING_PAIR_CACHE_H
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
index 7f9bf990bf..343a2c0e21 100644
--- a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
@@ -2,7 +2,6 @@
#ifndef B3_AABB_H
#define B3_AABB_H
-
#include "Bullet3Common/shared/b3Float4.h"
#include "Bullet3Common/shared/b3Mat3x3.h"
@@ -10,44 +9,42 @@ typedef struct b3Aabb b3Aabb_t;
struct b3Aabb
{
- union
- {
+ union {
float m_min[4];
b3Float4 m_minVec;
int m_minIndices[4];
};
- union
- {
- float m_max[4];
+ union {
+ float m_max[4];
b3Float4 m_maxVec;
int m_signedMaxIndices[4];
};
};
-inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,
- b3Float4ConstArg pos,
- b3QuatConstArg orn,
- b3Float4* aabbMinOut,b3Float4* aabbMaxOut)
+inline void b3TransformAabb2(b3Float4ConstArg localAabbMin, b3Float4ConstArg localAabbMax, float margin,
+ b3Float4ConstArg pos,
+ b3QuatConstArg orn,
+ b3Float4* aabbMinOut, b3Float4* aabbMaxOut)
{
- b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);
- localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);
- b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);
- b3Mat3x3 m;
- m = b3QuatGetRotationMatrix(orn);
- b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);
- b3Float4 center = b3TransformPoint(localCenter,pos,orn);
-
- b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),
- b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),
- b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),
- 0.f);
- *aabbMinOut = center-extent;
- *aabbMaxOut = center+extent;
+ b3Float4 localHalfExtents = 0.5f * (localAabbMax - localAabbMin);
+ localHalfExtents += b3MakeFloat4(margin, margin, margin, 0.f);
+ b3Float4 localCenter = 0.5f * (localAabbMax + localAabbMin);
+ b3Mat3x3 m;
+ m = b3QuatGetRotationMatrix(orn);
+ b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);
+ b3Float4 center = b3TransformPoint(localCenter, pos, orn);
+
+ b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents, b3GetRow(abs_b, 0)),
+ b3Dot3F4(localHalfExtents, b3GetRow(abs_b, 1)),
+ b3Dot3F4(localHalfExtents, b3GetRow(abs_b, 2)),
+ 0.f);
+ *aabbMinOut = center - extent;
+ *aabbMaxOut = center + extent;
}
/// conservative test for overlap between two aabbs
-inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,
- b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)
+inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1, b3Float4ConstArg aabbMax1,
+ b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)
{
bool overlap = true;
overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;
@@ -56,4 +53,4 @@ inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aab
return overlap;
}
-#endif //B3_AABB_H
+#endif //B3_AABB_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h
index 65d4a21613..518da89c54 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h
@@ -1,41 +1,39 @@
#ifndef B3_CONFIG_H
#define B3_CONFIG_H
-struct b3Config
+struct b3Config
{
- int m_maxConvexBodies;
- int m_maxConvexShapes;
- int m_maxBroadphasePairs;
+ int m_maxConvexBodies;
+ int m_maxConvexShapes;
+ int m_maxBroadphasePairs;
int m_maxContactCapacity;
int m_compoundPairCapacity;
int m_maxVerticesPerFace;
int m_maxFacesPerShape;
- int m_maxConvexVertices;
+ int m_maxConvexVertices;
int m_maxConvexIndices;
int m_maxConvexUniqueEdges;
-
- int m_maxCompoundChildShapes;
-
+
+ int m_maxCompoundChildShapes;
+
int m_maxTriConvexPairCapacity;
b3Config()
- :m_maxConvexBodies(128*1024),
- m_maxVerticesPerFace(64),
- m_maxFacesPerShape(12),
- m_maxConvexVertices(8192),
- m_maxConvexIndices(81920),
- m_maxConvexUniqueEdges(8192),
- m_maxCompoundChildShapes(8192),
- m_maxTriConvexPairCapacity(256*1024)
+ : m_maxConvexBodies(128 * 1024),
+ m_maxVerticesPerFace(64),
+ m_maxFacesPerShape(12),
+ m_maxConvexVertices(8192),
+ m_maxConvexIndices(81920),
+ m_maxConvexUniqueEdges(8192),
+ m_maxCompoundChildShapes(8192),
+ m_maxTriConvexPairCapacity(256 * 1024)
{
m_maxConvexShapes = m_maxConvexBodies;
- m_maxBroadphasePairs = 16*m_maxConvexBodies;
+ m_maxBroadphasePairs = 16 * m_maxConvexBodies;
m_maxContactCapacity = m_maxBroadphasePairs;
- m_compoundPairCapacity = 1024*1024;
+ m_compoundPairCapacity = 1024 * 1024;
}
};
-
-#endif//B3_CONFIG_H
-
+#endif //B3_CONFIG_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h
index fb25165673..c2cd3c729b 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h
@@ -19,28 +19,37 @@ subject to the following restrictions:
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-B3_ATTRIBUTE_ALIGNED16(struct) b3Contact4 : public b3Contact4Data
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3Contact4 : public b3Contact4Data
{
B3_DECLARE_ALIGNED_ALLOCATOR();
- int getBodyA()const {return abs(m_bodyAPtrAndSignBit);}
- int getBodyB()const {return abs(m_bodyBPtrAndSignBit);}
- bool isBodyAFixed()const { return m_bodyAPtrAndSignBit<0;}
- bool isBodyBFixed()const { return m_bodyBPtrAndSignBit<0;}
+ int getBodyA() const { return abs(m_bodyAPtrAndSignBit); }
+ int getBodyB() const { return abs(m_bodyBPtrAndSignBit); }
+ bool isBodyAFixed() const { return m_bodyAPtrAndSignBit < 0; }
+ bool isBodyBFixed() const { return m_bodyBPtrAndSignBit < 0; }
// todo. make it safer
int& getBatchIdx() { return m_batchIdx; }
const int& getBatchIdx() const { return m_batchIdx; }
- float getRestituitionCoeff() const { return ((float)m_restituitionCoeffCmp/(float)0xffff); }
- void setRestituitionCoeff( float c ) { b3Assert( c >= 0.f && c <= 1.f ); m_restituitionCoeffCmp = (unsigned short)(c*0xffff); }
- float getFrictionCoeff() const { return ((float)m_frictionCoeffCmp/(float)0xffff); }
- void setFrictionCoeff( float c ) { b3Assert( c >= 0.f && c <= 1.f ); m_frictionCoeffCmp = (unsigned short)(c*0xffff); }
+ float getRestituitionCoeff() const { return ((float)m_restituitionCoeffCmp / (float)0xffff); }
+ void setRestituitionCoeff(float c)
+ {
+ b3Assert(c >= 0.f && c <= 1.f);
+ m_restituitionCoeffCmp = (unsigned short)(c * 0xffff);
+ }
+ float getFrictionCoeff() const { return ((float)m_frictionCoeffCmp / (float)0xffff); }
+ void setFrictionCoeff(float c)
+ {
+ b3Assert(c >= 0.f && c <= 1.f);
+ m_frictionCoeffCmp = (unsigned short)(c * 0xffff);
+ }
//float& getNPoints() { return m_worldNormal[3]; }
- int getNPoints() const { return (int) m_worldNormalOnB.w; }
+ int getNPoints() const { return (int)m_worldNormalOnB.w; }
float getPenetration(int idx) const { return m_worldPosB[idx].w; }
- bool isInvalid() const { return (getBodyA()==0 || getBodyB()==0); }
+ bool isInvalid() const { return (getBodyA() == 0 || getBodyB() == 0); }
};
-#endif //B3_CONTACT4_H
+#endif //B3_CONTACT4_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp
index 55706fa631..a5dab74a34 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp
@@ -13,52 +13,42 @@ subject to the following restrictions:
*/
//Originally written by Erwin Coumans
-
#include "b3ConvexUtility.h"
#include "Bullet3Geometry/b3ConvexHullComputer.h"
#include "Bullet3Geometry/b3GrahamScan2dConvexHull.h"
#include "Bullet3Common/b3Quaternion.h"
#include "Bullet3Common/b3HashMap.h"
-
-
-
-
b3ConvexUtility::~b3ConvexUtility()
{
}
-bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices, int numPoints, bool mergeCoplanarTriangles)
+bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices, int numPoints, bool mergeCoplanarTriangles)
{
-
-
-
b3ConvexHullComputer conv;
- conv.compute(&orgVertices[0].getX(), sizeof(b3Vector3),numPoints,0.f,0.f);
+ conv.compute(&orgVertices[0].getX(), sizeof(b3Vector3), numPoints, 0.f, 0.f);
b3AlignedObjectArray<b3Vector3> faceNormals;
int numFaces = conv.faces.size();
faceNormals.resize(numFaces);
b3ConvexHullComputer* convexUtil = &conv;
-
- b3AlignedObjectArray<b3MyFace> tmpFaces;
+ b3AlignedObjectArray<b3MyFace> tmpFaces;
tmpFaces.resize(numFaces);
int numVertices = convexUtil->vertices.size();
m_vertices.resize(numVertices);
- for (int p=0;p<numVertices;p++)
+ for (int p = 0; p < numVertices; p++)
{
m_vertices[p] = convexUtil->vertices[p];
}
-
- for (int i=0;i<numFaces;i++)
+ for (int i = 0; i < numFaces; i++)
{
int face = convexUtil->faces[i];
//printf("face=%d\n",face);
- const b3ConvexHullComputer::Edge* firstEdge = &convexUtil->edges[face];
- const b3ConvexHullComputer::Edge* edge = firstEdge;
+ const b3ConvexHullComputer::Edge* firstEdge = &convexUtil->edges[face];
+ const b3ConvexHullComputer::Edge* edge = firstEdge;
b3Vector3 edges[3];
int numEdges = 0;
@@ -66,25 +56,23 @@ bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices,
do
{
-
int src = edge->getSourceVertex();
tmpFaces[i].m_indices.push_back(src);
int targ = edge->getTargetVertex();
b3Vector3 wa = convexUtil->vertices[src];
b3Vector3 wb = convexUtil->vertices[targ];
- b3Vector3 newEdge = wb-wa;
+ b3Vector3 newEdge = wb - wa;
newEdge.normalize();
- if (numEdges<2)
+ if (numEdges < 2)
edges[numEdges++] = newEdge;
edge = edge->getNextEdgeOfFace();
- } while (edge!=firstEdge);
+ } while (edge != firstEdge);
b3Scalar planeEq = 1e30f;
-
- if (numEdges==2)
+ if (numEdges == 2)
{
faceNormals[i] = edges[0].cross(edges[1]);
faceNormals[i].normalize();
@@ -92,20 +80,19 @@ bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices,
tmpFaces[i].m_plane[1] = faceNormals[i].getY();
tmpFaces[i].m_plane[2] = faceNormals[i].getZ();
tmpFaces[i].m_plane[3] = planeEq;
-
}
else
{
- b3Assert(0);//degenerate?
+ b3Assert(0); //degenerate?
faceNormals[i].setZero();
}
- for (int v=0;v<tmpFaces[i].m_indices.size();v++)
+ for (int v = 0; v < tmpFaces[i].m_indices.size(); v++)
{
b3Scalar eq = m_vertices[tmpFaces[i].m_indices[v]].dot(faceNormals[i]);
- if (planeEq>eq)
+ if (planeEq > eq)
{
- planeEq=eq;
+ planeEq = eq;
}
}
tmpFaces[i].m_plane[3] = -planeEq;
@@ -113,89 +100,86 @@ bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices,
//merge coplanar faces and copy them to m_polyhedron
- b3Scalar faceWeldThreshold= 0.999f;
+ b3Scalar faceWeldThreshold = 0.999f;
b3AlignedObjectArray<int> todoFaces;
- for (int i=0;i<tmpFaces.size();i++)
+ for (int i = 0; i < tmpFaces.size(); i++)
todoFaces.push_back(i);
while (todoFaces.size())
{
b3AlignedObjectArray<int> coplanarFaceGroup;
- int refFace = todoFaces[todoFaces.size()-1];
+ int refFace = todoFaces[todoFaces.size() - 1];
coplanarFaceGroup.push_back(refFace);
b3MyFace& faceA = tmpFaces[refFace];
todoFaces.pop_back();
- b3Vector3 faceNormalA = b3MakeVector3(faceA.m_plane[0],faceA.m_plane[1],faceA.m_plane[2]);
- for (int j=todoFaces.size()-1;j>=0;j--)
+ b3Vector3 faceNormalA = b3MakeVector3(faceA.m_plane[0], faceA.m_plane[1], faceA.m_plane[2]);
+ for (int j = todoFaces.size() - 1; j >= 0; j--)
{
int i = todoFaces[j];
b3MyFace& faceB = tmpFaces[i];
- b3Vector3 faceNormalB = b3MakeVector3(faceB.m_plane[0],faceB.m_plane[1],faceB.m_plane[2]);
- if (faceNormalA.dot(faceNormalB)>faceWeldThreshold)
+ b3Vector3 faceNormalB = b3MakeVector3(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]);
+ if (faceNormalA.dot(faceNormalB) > faceWeldThreshold)
{
coplanarFaceGroup.push_back(i);
todoFaces.remove(i);
}
}
-
bool did_merge = false;
- if (coplanarFaceGroup.size()>1)
+ if (coplanarFaceGroup.size() > 1)
{
//do the merge: use Graham Scan 2d convex hull
b3AlignedObjectArray<b3GrahamVector3> orgpoints;
- b3Vector3 averageFaceNormal = b3MakeVector3(0,0,0);
+ b3Vector3 averageFaceNormal = b3MakeVector3(0, 0, 0);
- for (int i=0;i<coplanarFaceGroup.size();i++)
+ for (int i = 0; i < coplanarFaceGroup.size(); i++)
{
-// m_polyhedron->m_faces.push_back(tmpFaces[coplanarFaceGroup[i]]);
+ // m_polyhedron->m_faces.push_back(tmpFaces[coplanarFaceGroup[i]]);
b3MyFace& face = tmpFaces[coplanarFaceGroup[i]];
- b3Vector3 faceNormal = b3MakeVector3(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
- averageFaceNormal+=faceNormal;
- for (int f=0;f<face.m_indices.size();f++)
+ b3Vector3 faceNormal = b3MakeVector3(face.m_plane[0], face.m_plane[1], face.m_plane[2]);
+ averageFaceNormal += faceNormal;
+ for (int f = 0; f < face.m_indices.size(); f++)
{
int orgIndex = face.m_indices[f];
b3Vector3 pt = m_vertices[orgIndex];
-
+
bool found = false;
- for (int i=0;i<orgpoints.size();i++)
+ for (int i = 0; i < orgpoints.size(); i++)
{
//if ((orgpoints[i].m_orgIndex == orgIndex) || ((rotatedPt-orgpoints[i]).length2()<0.0001))
if (orgpoints[i].m_orgIndex == orgIndex)
{
- found=true;
+ found = true;
break;
}
}
if (!found)
- orgpoints.push_back(b3GrahamVector3(pt,orgIndex));
+ orgpoints.push_back(b3GrahamVector3(pt, orgIndex));
}
}
-
-
b3MyFace combinedFace;
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
combinedFace.m_plane[i] = tmpFaces[coplanarFaceGroup[0]].m_plane[i];
b3AlignedObjectArray<b3GrahamVector3> hull;
averageFaceNormal.normalize();
- b3GrahamScanConvexHull2D(orgpoints,hull,averageFaceNormal);
+ b3GrahamScanConvexHull2D(orgpoints, hull, averageFaceNormal);
- for (int i=0;i<hull.size();i++)
+ for (int i = 0; i < hull.size(); i++)
{
combinedFace.m_indices.push_back(hull[i].m_orgIndex);
- for(int k = 0; k < orgpoints.size(); k++)
+ for (int k = 0; k < orgpoints.size(); k++)
{
- if(orgpoints[k].m_orgIndex == hull[i].m_orgIndex)
+ if (orgpoints[k].m_orgIndex == hull[i].m_orgIndex)
{
- orgpoints[k].m_orgIndex = -1; // invalidate...
+ orgpoints[k].m_orgIndex = -1; // invalidate...
break;
}
}
@@ -203,38 +187,41 @@ bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices,
// are there rejected vertices?
bool reject_merge = false;
-
-
- for(int i = 0; i < orgpoints.size(); i++) {
- if(orgpoints[i].m_orgIndex == -1)
- continue; // this is in the hull...
+ for (int i = 0; i < orgpoints.size(); i++)
+ {
+ if (orgpoints[i].m_orgIndex == -1)
+ continue; // this is in the hull...
// this vertex is rejected -- is anybody else using this vertex?
- for(int j = 0; j < tmpFaces.size(); j++) {
-
+ for (int j = 0; j < tmpFaces.size(); j++)
+ {
b3MyFace& face = tmpFaces[j];
// is this a face of the current coplanar group?
bool is_in_current_group = false;
- for(int k = 0; k < coplanarFaceGroup.size(); k++) {
- if(coplanarFaceGroup[k] == j) {
+ for (int k = 0; k < coplanarFaceGroup.size(); k++)
+ {
+ if (coplanarFaceGroup[k] == j)
+ {
is_in_current_group = true;
break;
}
}
- if(is_in_current_group) // ignore this face...
+ if (is_in_current_group) // ignore this face...
continue;
// does this face use this rejected vertex?
- for(int v = 0; v < face.m_indices.size(); v++) {
- if(face.m_indices[v] == orgpoints[i].m_orgIndex) {
+ for (int v = 0; v < face.m_indices.size(); v++)
+ {
+ if (face.m_indices[v] == orgpoints[i].m_orgIndex)
+ {
// this rejected vertex is used in another face -- reject merge
reject_merge = true;
break;
}
}
- if(reject_merge)
+ if (reject_merge)
break;
}
- if(reject_merge)
+ if (reject_merge)
break;
}
@@ -245,18 +232,14 @@ bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices,
m_faces.push_back(combinedFace);
}
}
- if(!did_merge)
+ if (!did_merge)
{
- for (int i=0;i<coplanarFaceGroup.size();i++)
+ for (int i = 0; i < coplanarFaceGroup.size(); i++)
{
b3MyFace face = tmpFaces[coplanarFaceGroup[i]];
m_faces.push_back(face);
}
-
- }
-
-
-
+ }
}
initialize();
@@ -264,43 +247,38 @@ bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices,
return true;
}
-
-
-
-
-
inline bool IsAlmostZero(const b3Vector3& v)
{
- if(fabsf(v.getX())>1e-6 || fabsf(v.getY())>1e-6 || fabsf(v.getZ())>1e-6) return false;
+ if (fabsf(v.getX()) > 1e-6 || fabsf(v.getY()) > 1e-6 || fabsf(v.getZ()) > 1e-6) return false;
return true;
}
struct b3InternalVertexPair
{
- b3InternalVertexPair(short int v0,short int v1)
- :m_v0(v0),
- m_v1(v1)
+ b3InternalVertexPair(short int v0, short int v1)
+ : m_v0(v0),
+ m_v1(v1)
{
- if (m_v1>m_v0)
- b3Swap(m_v0,m_v1);
+ if (m_v1 > m_v0)
+ b3Swap(m_v0, m_v1);
}
short int m_v0;
short int m_v1;
int getHash() const
{
- return m_v0+(m_v1<<16);
+ return m_v0 + (m_v1 << 16);
}
bool equals(const b3InternalVertexPair& other) const
{
- return m_v0==other.m_v0 && m_v1==other.m_v1;
+ return m_v0 == other.m_v0 && m_v1 == other.m_v1;
}
};
struct b3InternalEdge
{
b3InternalEdge()
- :m_face0(-1),
- m_face1(-1)
+ : m_face0(-1),
+ m_face1(-1)
{
}
short int m_face0;
@@ -312,23 +290,31 @@ struct b3InternalEdge
#ifdef TEST_INTERNAL_OBJECTS
bool b3ConvexUtility::testContainment() const
{
- for(int p=0;p<8;p++)
+ for (int p = 0; p < 8; p++)
{
b3Vector3 LocalPt;
- if(p==0) LocalPt = m_localCenter + b3Vector3(m_extents[0], m_extents[1], m_extents[2]);
- else if(p==1) LocalPt = m_localCenter + b3Vector3(m_extents[0], m_extents[1], -m_extents[2]);
- else if(p==2) LocalPt = m_localCenter + b3Vector3(m_extents[0], -m_extents[1], m_extents[2]);
- else if(p==3) LocalPt = m_localCenter + b3Vector3(m_extents[0], -m_extents[1], -m_extents[2]);
- else if(p==4) LocalPt = m_localCenter + b3Vector3(-m_extents[0], m_extents[1], m_extents[2]);
- else if(p==5) LocalPt = m_localCenter + b3Vector3(-m_extents[0], m_extents[1], -m_extents[2]);
- else if(p==6) LocalPt = m_localCenter + b3Vector3(-m_extents[0], -m_extents[1], m_extents[2]);
- else if(p==7) LocalPt = m_localCenter + b3Vector3(-m_extents[0], -m_extents[1], -m_extents[2]);
-
- for(int i=0;i<m_faces.size();i++)
+ if (p == 0)
+ LocalPt = m_localCenter + b3Vector3(m_extents[0], m_extents[1], m_extents[2]);
+ else if (p == 1)
+ LocalPt = m_localCenter + b3Vector3(m_extents[0], m_extents[1], -m_extents[2]);
+ else if (p == 2)
+ LocalPt = m_localCenter + b3Vector3(m_extents[0], -m_extents[1], m_extents[2]);
+ else if (p == 3)
+ LocalPt = m_localCenter + b3Vector3(m_extents[0], -m_extents[1], -m_extents[2]);
+ else if (p == 4)
+ LocalPt = m_localCenter + b3Vector3(-m_extents[0], m_extents[1], m_extents[2]);
+ else if (p == 5)
+ LocalPt = m_localCenter + b3Vector3(-m_extents[0], m_extents[1], -m_extents[2]);
+ else if (p == 6)
+ LocalPt = m_localCenter + b3Vector3(-m_extents[0], -m_extents[1], m_extents[2]);
+ else if (p == 7)
+ LocalPt = m_localCenter + b3Vector3(-m_extents[0], -m_extents[1], -m_extents[2]);
+
+ for (int i = 0; i < m_faces.size(); i++)
{
const b3Vector3 Normal(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]);
const b3Scalar d = LocalPt.dot(Normal) + m_faces[i].m_plane[3];
- if(d>0.0f)
+ if (d > 0.0f)
return false;
}
}
@@ -336,39 +322,38 @@ bool b3ConvexUtility::testContainment() const
}
#endif
-void b3ConvexUtility::initialize()
+void b3ConvexUtility::initialize()
{
-
- b3HashMap<b3InternalVertexPair,b3InternalEdge> edges;
+ b3HashMap<b3InternalVertexPair, b3InternalEdge> edges;
b3Scalar TotalArea = 0.0f;
-
+
m_localCenter.setValue(0, 0, 0);
- for(int i=0;i<m_faces.size();i++)
+ for (int i = 0; i < m_faces.size(); i++)
{
int numVertices = m_faces[i].m_indices.size();
int NbTris = numVertices;
- for(int j=0;j<NbTris;j++)
+ for (int j = 0; j < NbTris; j++)
{
- int k = (j+1)%numVertices;
- b3InternalVertexPair vp(m_faces[i].m_indices[j],m_faces[i].m_indices[k]);
+ int k = (j + 1) % numVertices;
+ b3InternalVertexPair vp(m_faces[i].m_indices[j], m_faces[i].m_indices[k]);
b3InternalEdge* edptr = edges.find(vp);
- b3Vector3 edge = m_vertices[vp.m_v1]-m_vertices[vp.m_v0];
+ b3Vector3 edge = m_vertices[vp.m_v1] - m_vertices[vp.m_v0];
edge.normalize();
bool found = false;
- b3Vector3 diff,diff2;
+ b3Vector3 diff, diff2;
- for (int p=0;p<m_uniqueEdges.size();p++)
+ for (int p = 0; p < m_uniqueEdges.size(); p++)
{
- diff = m_uniqueEdges[p]-edge;
- diff2 = m_uniqueEdges[p]+edge;
+ diff = m_uniqueEdges[p] - edge;
+ diff2 = m_uniqueEdges[p] + edge;
- // if ((diff.length2()==0.f) ||
+ // if ((diff.length2()==0.f) ||
// (diff2.length2()==0.f))
- if (IsAlmostZero(diff) ||
- IsAlmostZero(diff2))
+ if (IsAlmostZero(diff) ||
+ IsAlmostZero(diff2))
{
found = true;
break;
@@ -382,106 +367,101 @@ void b3ConvexUtility::initialize()
if (edptr)
{
- //TBD: figure out why I added this assert
-// b3Assert(edptr->m_face0>=0);
- // b3Assert(edptr->m_face1<0);
+ //TBD: figure out why I added this assert
+ // b3Assert(edptr->m_face0>=0);
+ // b3Assert(edptr->m_face1<0);
edptr->m_face1 = i;
- } else
+ }
+ else
{
b3InternalEdge ed;
ed.m_face0 = i;
- edges.insert(vp,ed);
+ edges.insert(vp, ed);
}
}
}
#ifdef USE_CONNECTED_FACES
- for(int i=0;i<m_faces.size();i++)
+ for (int i = 0; i < m_faces.size(); i++)
{
int numVertices = m_faces[i].m_indices.size();
m_faces[i].m_connectedFaces.resize(numVertices);
- for(int j=0;j<numVertices;j++)
+ for (int j = 0; j < numVertices; j++)
{
- int k = (j+1)%numVertices;
- b3InternalVertexPair vp(m_faces[i].m_indices[j],m_faces[i].m_indices[k]);
+ int k = (j + 1) % numVertices;
+ b3InternalVertexPair vp(m_faces[i].m_indices[j], m_faces[i].m_indices[k]);
b3InternalEdge* edptr = edges.find(vp);
b3Assert(edptr);
- b3Assert(edptr->m_face0>=0);
- b3Assert(edptr->m_face1>=0);
+ b3Assert(edptr->m_face0 >= 0);
+ b3Assert(edptr->m_face1 >= 0);
- int connectedFace = (edptr->m_face0==i)?edptr->m_face1:edptr->m_face0;
+ int connectedFace = (edptr->m_face0 == i) ? edptr->m_face1 : edptr->m_face0;
m_faces[i].m_connectedFaces[j] = connectedFace;
}
}
-#endif//USE_CONNECTED_FACES
+#endif //USE_CONNECTED_FACES
- for(int i=0;i<m_faces.size();i++)
+ for (int i = 0; i < m_faces.size(); i++)
{
int numVertices = m_faces[i].m_indices.size();
- int NbTris = numVertices-2;
-
+ int NbTris = numVertices - 2;
+
const b3Vector3& p0 = m_vertices[m_faces[i].m_indices[0]];
- for(int j=1;j<=NbTris;j++)
+ for (int j = 1; j <= NbTris; j++)
{
- int k = (j+1)%numVertices;
+ int k = (j + 1) % numVertices;
const b3Vector3& p1 = m_vertices[m_faces[i].m_indices[j]];
const b3Vector3& p2 = m_vertices[m_faces[i].m_indices[k]];
b3Scalar Area = ((p0 - p1).cross(p0 - p2)).length() * 0.5f;
- b3Vector3 Center = (p0+p1+p2)/3.0f;
+ b3Vector3 Center = (p0 + p1 + p2) / 3.0f;
m_localCenter += Area * Center;
TotalArea += Area;
}
}
m_localCenter /= TotalArea;
-
-
-
#ifdef TEST_INTERNAL_OBJECTS
- if(1)
+ if (1)
{
m_radius = FLT_MAX;
- for(int i=0;i<m_faces.size();i++)
+ for (int i = 0; i < m_faces.size(); i++)
{
const b3Vector3 Normal(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]);
const b3Scalar dist = b3Fabs(m_localCenter.dot(Normal) + m_faces[i].m_plane[3]);
- if(dist<m_radius)
+ if (dist < m_radius)
m_radius = dist;
}
-
b3Scalar MinX = FLT_MAX;
b3Scalar MinY = FLT_MAX;
b3Scalar MinZ = FLT_MAX;
b3Scalar MaxX = -FLT_MAX;
b3Scalar MaxY = -FLT_MAX;
b3Scalar MaxZ = -FLT_MAX;
- for(int i=0; i<m_vertices.size(); i++)
+ for (int i = 0; i < m_vertices.size(); i++)
{
const b3Vector3& pt = m_vertices[i];
- if(pt.getX()<MinX) MinX = pt.getX();
- if(pt.getX()>MaxX) MaxX = pt.getX();
- if(pt.getY()<MinY) MinY = pt.getY();
- if(pt.getY()>MaxY) MaxY = pt.getY();
- if(pt.getZ()<MinZ) MinZ = pt.getZ();
- if(pt.getZ()>MaxZ) MaxZ = pt.getZ();
+ if (pt.getX() < MinX) MinX = pt.getX();
+ if (pt.getX() > MaxX) MaxX = pt.getX();
+ if (pt.getY() < MinY) MinY = pt.getY();
+ if (pt.getY() > MaxY) MaxY = pt.getY();
+ if (pt.getZ() < MinZ) MinZ = pt.getZ();
+ if (pt.getZ() > MaxZ) MaxZ = pt.getZ();
}
- mC.setValue(MaxX+MinX, MaxY+MinY, MaxZ+MinZ);
- mE.setValue(MaxX-MinX, MaxY-MinY, MaxZ-MinZ);
-
-
+ mC.setValue(MaxX + MinX, MaxY + MinY, MaxZ + MinZ);
+ mE.setValue(MaxX - MinX, MaxY - MinY, MaxZ - MinZ);
-// const b3Scalar r = m_radius / sqrtf(2.0f);
+ // const b3Scalar r = m_radius / sqrtf(2.0f);
const b3Scalar r = m_radius / sqrtf(3.0f);
const int LargestExtent = mE.maxAxis();
- const b3Scalar Step = (mE[LargestExtent]*0.5f - r)/1024.0f;
+ const b3Scalar Step = (mE[LargestExtent] * 0.5f - r) / 1024.0f;
m_extents[0] = m_extents[1] = m_extents[2] = r;
- m_extents[LargestExtent] = mE[LargestExtent]*0.5f;
+ m_extents[LargestExtent] = mE[LargestExtent] * 0.5f;
bool FoundBox = false;
- for(int j=0;j<1024;j++)
+ for (int j = 0; j < 1024; j++)
{
- if(testContainment())
+ if (testContainment())
{
FoundBox = true;
break;
@@ -489,25 +469,25 @@ void b3ConvexUtility::initialize()
m_extents[LargestExtent] -= Step;
}
- if(!FoundBox)
+ if (!FoundBox)
{
m_extents[0] = m_extents[1] = m_extents[2] = r;
}
else
{
// Refine the box
- const b3Scalar Step = (m_radius - r)/1024.0f;
- const int e0 = (1<<LargestExtent) & 3;
- const int e1 = (1<<e0) & 3;
+ const b3Scalar Step = (m_radius - r) / 1024.0f;
+ const int e0 = (1 << LargestExtent) & 3;
+ const int e1 = (1 << e0) & 3;
- for(int j=0;j<1024;j++)
+ for (int j = 0; j < 1024; j++)
{
const b3Scalar Saved0 = m_extents[e0];
const b3Scalar Saved1 = m_extents[e1];
m_extents[e0] += Step;
m_extents[e1] += Step;
- if(!testContainment())
+ if (!testContainment())
{
m_extents[e0] = Saved0;
m_extents[e1] = Saved1;
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h
index 86c4151f8c..4c8a88cbda 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h
@@ -20,43 +20,36 @@ subject to the following restrictions:
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Common/b3Transform.h"
-
-
-
struct b3MyFace
{
- b3AlignedObjectArray<int> m_indices;
- b3Scalar m_plane[4];
+ b3AlignedObjectArray<int> m_indices;
+ b3Scalar m_plane[4];
};
-B3_ATTRIBUTE_ALIGNED16(class) b3ConvexUtility
+B3_ATTRIBUTE_ALIGNED16(class)
+b3ConvexUtility
{
- public:
+public:
B3_DECLARE_ALIGNED_ALLOCATOR();
- b3Vector3 m_localCenter;
- b3Vector3 m_extents;
- b3Vector3 mC;
- b3Vector3 mE;
- b3Scalar m_radius;
-
- b3AlignedObjectArray<b3Vector3> m_vertices;
- b3AlignedObjectArray<b3MyFace> m_faces;
+ b3Vector3 m_localCenter;
+ b3Vector3 m_extents;
+ b3Vector3 mC;
+ b3Vector3 mE;
+ b3Scalar m_radius;
+
+ b3AlignedObjectArray<b3Vector3> m_vertices;
+ b3AlignedObjectArray<b3MyFace> m_faces;
b3AlignedObjectArray<b3Vector3> m_uniqueEdges;
-
b3ConvexUtility()
{
}
virtual ~b3ConvexUtility();
- bool initializePolyhedralFeatures(const b3Vector3* orgVertices, int numVertices, bool mergeCoplanarTriangles=true);
-
- void initialize();
- bool testContainment() const;
-
-
+ bool initializePolyhedralFeatures(const b3Vector3* orgVertices, int numVertices, bool mergeCoplanarTriangles = true);
+ void initialize();
+ bool testContainment() const;
};
#endif
- \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp
index c3134b2c65..e0b2161100 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp
@@ -5,15 +5,13 @@
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h"
-
struct b3CpuNarrowPhaseInternalData
{
b3AlignedObjectArray<b3Aabb> m_localShapeAABBCPU;
- b3AlignedObjectArray<b3Collidable> m_collidablesCPU;
+ b3AlignedObjectArray<b3Collidable> m_collidablesCPU;
b3AlignedObjectArray<b3ConvexUtility*> m_convexData;
b3Config m_config;
-
b3AlignedObjectArray<b3ConvexPolyhedronData> m_convexPolyhedra;
b3AlignedObjectArray<b3Vector3> m_uniqueEdges;
b3AlignedObjectArray<b3Vector3> m_convexVertices;
@@ -22,10 +20,9 @@ struct b3CpuNarrowPhaseInternalData
b3AlignedObjectArray<b3Contact4Data> m_contacts;
- int m_numAcceleratedShapes;
+ int m_numAcceleratedShapes;
};
-
const b3AlignedObjectArray<b3Contact4Data>& b3CpuNarrowPhase::getContacts() const
{
return m_data->m_contacts;
@@ -41,7 +38,6 @@ const b3Collidable& b3CpuNarrowPhase::getCollidableCpu(int collidableIndex) cons
return m_data->m_collidablesCPU[collidableIndex];
}
-
b3CpuNarrowPhase::b3CpuNarrowPhase(const struct b3Config& config)
{
m_data = new b3CpuNarrowPhaseInternalData;
@@ -61,7 +57,7 @@ void b3CpuNarrowPhase::computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3Al
int maxContactCapacity = m_data->m_config.m_maxContactCapacity;
m_data->m_contacts.resize(maxContactCapacity);
- for (int i=0;i<nPairs;i++)
+ for (int i = 0; i < nPairs; i++)
{
int bodyIndexA = pairs[i].x;
int bodyIndexB = pairs[i].y;
@@ -71,64 +67,57 @@ void b3CpuNarrowPhase::computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3Al
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
{
-// computeContactSphereConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
-// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+ // computeContactSphereConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
+ // &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
}
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_SPHERE)
{
-// computeContactSphereConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
-// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+ // computeContactSphereConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
+ // &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
//printf("convex-sphere\n");
-
}
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_PLANE)
{
-// computeContactPlaneConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
-// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-// printf("convex-plane\n");
-
+ // computeContactPlaneConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
+ // &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+ // printf("convex-plane\n");
}
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_PLANE &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
{
-// computeContactPlaneConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
-// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-// printf("plane-convex\n");
-
+ // computeContactPlaneConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
+ // &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+ // printf("plane-convex\n");
}
- if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
+ if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
-// computeContactCompoundCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
-// &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], hostAabbsWorldSpace,hostAabbsLocalSpace,hostVertices,hostUniqueEdges,hostIndices,hostFaces,&hostContacts[0],
-// nContacts,maxContactCapacity,treeNodesCPU,subTreesCPU,bvhInfoCPU);
-// printf("convex-plane\n");
-
+ // computeContactCompoundCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
+ // &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], hostAabbsWorldSpace,hostAabbsLocalSpace,hostVertices,hostUniqueEdges,hostIndices,hostFaces,&hostContacts[0],
+ // nContacts,maxContactCapacity,treeNodesCPU,subTreesCPU,bvhInfoCPU);
+ // printf("convex-plane\n");
}
-
- if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
+ if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_PLANE)
{
-// computeContactPlaneCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
-// &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], &hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-// printf("convex-plane\n");
-
+ // computeContactPlaneCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
+ // &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], &hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+ // printf("convex-plane\n");
}
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_PLANE &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
-// computeContactPlaneCompound(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
-// &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-// printf("plane-convex\n");
-
+ // computeContactPlaneCompound(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
+ // &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+ // printf("plane-convex\n");
}
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
@@ -137,54 +126,48 @@ void b3CpuNarrowPhase::computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3Al
//printf("pairs[i].z=%d\n",pairs[i].z);
//int contactIndex = computeContactConvexConvex2(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,bodies,
// m_data->m_collidablesCPU,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
- int contactIndex = b3ContactConvexConvexSAT(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,bodies,
- m_data->m_collidablesCPU,m_data->m_convexPolyhedra,m_data->m_convexVertices,m_data->m_uniqueEdges,m_data->m_convexIndices,m_data->m_convexFaces,m_data->m_contacts,numContacts,maxContactCapacity);
-
+ int contactIndex = b3ContactConvexConvexSAT(i, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, bodies,
+ m_data->m_collidablesCPU, m_data->m_convexPolyhedra, m_data->m_convexVertices, m_data->m_uniqueEdges, m_data->m_convexIndices, m_data->m_convexFaces, m_data->m_contacts, numContacts, maxContactCapacity);
- if (contactIndex>=0)
+ if (contactIndex >= 0)
{
pairs[i].z = contactIndex;
}
-// printf("plane-convex\n");
-
+ // printf("plane-convex\n");
}
-
-
}
m_data->m_contacts.resize(numContacts);
}
-int b3CpuNarrowPhase::registerConvexHullShape(b3ConvexUtility* utilPtr)
+int b3CpuNarrowPhase::registerConvexHullShape(b3ConvexUtility* utilPtr)
{
int collidableIndex = allocateCollidable();
- if (collidableIndex<0)
+ if (collidableIndex < 0)
return collidableIndex;
-
b3Collidable& col = m_data->m_collidablesCPU[collidableIndex];
col.m_shapeType = SHAPE_CONVEX_HULL;
col.m_shapeIndex = -1;
-
-
+
{
- b3Vector3 localCenter=b3MakeVector3(0,0,0);
- for (int i=0;i<utilPtr->m_vertices.size();i++)
- localCenter+=utilPtr->m_vertices[i];
- localCenter*= (1.f/utilPtr->m_vertices.size());
+ b3Vector3 localCenter = b3MakeVector3(0, 0, 0);
+ for (int i = 0; i < utilPtr->m_vertices.size(); i++)
+ localCenter += utilPtr->m_vertices[i];
+ localCenter *= (1.f / utilPtr->m_vertices.size());
utilPtr->m_localCenter = localCenter;
- col.m_shapeIndex = registerConvexHullShapeInternal(utilPtr,col);
+ col.m_shapeIndex = registerConvexHullShapeInternal(utilPtr, col);
}
- if (col.m_shapeIndex>=0)
+ if (col.m_shapeIndex >= 0)
{
b3Aabb aabb;
-
- b3Vector3 myAabbMin=b3MakeVector3(1e30f,1e30f,1e30f);
- b3Vector3 myAabbMax=b3MakeVector3(-1e30f,-1e30f,-1e30f);
- for (int i=0;i<utilPtr->m_vertices.size();i++)
+ b3Vector3 myAabbMin = b3MakeVector3(1e30f, 1e30f, 1e30f);
+ b3Vector3 myAabbMax = b3MakeVector3(-1e30f, -1e30f, -1e30f);
+
+ for (int i = 0; i < utilPtr->m_vertices.size(); i++)
{
myAabbMin.setMin(utilPtr->m_vertices[i]);
myAabbMax.setMax(utilPtr->m_vertices[i]);
@@ -200,44 +183,42 @@ int b3CpuNarrowPhase::registerConvexHullShape(b3ConvexUtility* utilPtr)
aabb.m_signedMaxIndices[3] = 0;
m_data->m_localShapeAABBCPU.push_back(aabb);
-
}
-
+
return collidableIndex;
}
-int b3CpuNarrowPhase::allocateCollidable()
+int b3CpuNarrowPhase::allocateCollidable()
{
int curSize = m_data->m_collidablesCPU.size();
- if (curSize<m_data->m_config.m_maxConvexShapes)
+ if (curSize < m_data->m_config.m_maxConvexShapes)
{
m_data->m_collidablesCPU.expand();
return curSize;
}
else
{
- b3Error("allocateCollidable out-of-range %d\n",m_data->m_config.m_maxConvexShapes);
+ b3Error("allocateCollidable out-of-range %d\n", m_data->m_config.m_maxConvexShapes);
}
return -1;
-
}
-int b3CpuNarrowPhase::registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling)
+int b3CpuNarrowPhase::registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling)
{
b3AlignedObjectArray<b3Vector3> verts;
- unsigned char* vts = (unsigned char*) vertices;
- for (int i=0;i<numVertices;i++)
+ unsigned char* vts = (unsigned char*)vertices;
+ for (int i = 0; i < numVertices; i++)
{
- float* vertex = (float*) &vts[i*strideInBytes];
- verts.push_back(b3MakeVector3(vertex[0]*scaling[0],vertex[1]*scaling[1],vertex[2]*scaling[2]));
+ float* vertex = (float*)&vts[i * strideInBytes];
+ verts.push_back(b3MakeVector3(vertex[0] * scaling[0], vertex[1] * scaling[1], vertex[2] * scaling[2]));
}
b3ConvexUtility* utilPtr = new b3ConvexUtility();
bool merge = true;
if (numVertices)
{
- utilPtr->initializePolyhedralFeatures(&verts[0],verts.size(),merge);
+ utilPtr->initializePolyhedralFeatures(&verts[0], verts.size(), merge);
}
int collidableIndex = registerConvexHullShape(utilPtr);
@@ -246,74 +227,67 @@ int b3CpuNarrowPhase::registerConvexHullShape(const float* vertices, int strideI
return collidableIndex;
}
-
-int b3CpuNarrowPhase::registerConvexHullShapeInternal(b3ConvexUtility* convexPtr,b3Collidable& col)
+int b3CpuNarrowPhase::registerConvexHullShapeInternal(b3ConvexUtility* convexPtr, b3Collidable& col)
{
+ m_data->m_convexData.resize(m_data->m_numAcceleratedShapes + 1);
+ m_data->m_convexPolyhedra.resize(m_data->m_numAcceleratedShapes + 1);
- m_data->m_convexData.resize(m_data->m_numAcceleratedShapes+1);
- m_data->m_convexPolyhedra.resize(m_data->m_numAcceleratedShapes+1);
-
-
- b3ConvexPolyhedronData& convex = m_data->m_convexPolyhedra.at(m_data->m_convexPolyhedra.size()-1);
+ b3ConvexPolyhedronData& convex = m_data->m_convexPolyhedra.at(m_data->m_convexPolyhedra.size() - 1);
convex.mC = convexPtr->mC;
convex.mE = convexPtr->mE;
- convex.m_extents= convexPtr->m_extents;
+ convex.m_extents = convexPtr->m_extents;
convex.m_localCenter = convexPtr->m_localCenter;
convex.m_radius = convexPtr->m_radius;
-
+
convex.m_numUniqueEdges = convexPtr->m_uniqueEdges.size();
int edgeOffset = m_data->m_uniqueEdges.size();
convex.m_uniqueEdgesOffset = edgeOffset;
-
- m_data->m_uniqueEdges.resize(edgeOffset+convex.m_numUniqueEdges);
-
+
+ m_data->m_uniqueEdges.resize(edgeOffset + convex.m_numUniqueEdges);
+
//convex data here
int i;
- for ( i=0;i<convexPtr->m_uniqueEdges.size();i++)
+ for (i = 0; i < convexPtr->m_uniqueEdges.size(); i++)
{
- m_data->m_uniqueEdges[edgeOffset+i] = convexPtr->m_uniqueEdges[i];
+ m_data->m_uniqueEdges[edgeOffset + i] = convexPtr->m_uniqueEdges[i];
}
-
+
int faceOffset = m_data->m_convexFaces.size();
convex.m_faceOffset = faceOffset;
convex.m_numFaces = convexPtr->m_faces.size();
- m_data->m_convexFaces.resize(faceOffset+convex.m_numFaces);
-
+ m_data->m_convexFaces.resize(faceOffset + convex.m_numFaces);
- for (i=0;i<convexPtr->m_faces.size();i++)
+ for (i = 0; i < convexPtr->m_faces.size(); i++)
{
- m_data->m_convexFaces[convex.m_faceOffset+i].m_plane = b3MakeVector3(convexPtr->m_faces[i].m_plane[0],
- convexPtr->m_faces[i].m_plane[1],
- convexPtr->m_faces[i].m_plane[2],
- convexPtr->m_faces[i].m_plane[3]);
+ m_data->m_convexFaces[convex.m_faceOffset + i].m_plane = b3MakeVector3(convexPtr->m_faces[i].m_plane[0],
+ convexPtr->m_faces[i].m_plane[1],
+ convexPtr->m_faces[i].m_plane[2],
+ convexPtr->m_faces[i].m_plane[3]);
-
int indexOffset = m_data->m_convexIndices.size();
int numIndices = convexPtr->m_faces[i].m_indices.size();
- m_data->m_convexFaces[convex.m_faceOffset+i].m_numIndices = numIndices;
- m_data->m_convexFaces[convex.m_faceOffset+i].m_indexOffset = indexOffset;
- m_data->m_convexIndices.resize(indexOffset+numIndices);
- for (int p=0;p<numIndices;p++)
+ m_data->m_convexFaces[convex.m_faceOffset + i].m_numIndices = numIndices;
+ m_data->m_convexFaces[convex.m_faceOffset + i].m_indexOffset = indexOffset;
+ m_data->m_convexIndices.resize(indexOffset + numIndices);
+ for (int p = 0; p < numIndices; p++)
{
- m_data->m_convexIndices[indexOffset+p] = convexPtr->m_faces[i].m_indices[p];
+ m_data->m_convexIndices[indexOffset + p] = convexPtr->m_faces[i].m_indices[p];
}
}
-
+
convex.m_numVertices = convexPtr->m_vertices.size();
int vertexOffset = m_data->m_convexVertices.size();
- convex.m_vertexOffset =vertexOffset;
-
- m_data->m_convexVertices.resize(vertexOffset+convex.m_numVertices);
- for (int i=0;i<convexPtr->m_vertices.size();i++)
+ convex.m_vertexOffset = vertexOffset;
+
+ m_data->m_convexVertices.resize(vertexOffset + convex.m_numVertices);
+ for (int i = 0; i < convexPtr->m_vertices.size(); i++)
{
- m_data->m_convexVertices[vertexOffset+i] = convexPtr->m_vertices[i];
+ m_data->m_convexVertices[vertexOffset + i] = convexPtr->m_vertices[i];
}
(m_data->m_convexData)[m_data->m_numAcceleratedShapes] = convexPtr;
-
-
-
+
return m_data->m_numAcceleratedShapes++;
}
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h
index 528be3346d..f02353c265 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h
@@ -12,66 +12,55 @@
class b3CpuNarrowPhase
{
protected:
-
- struct b3CpuNarrowPhaseInternalData* m_data;
+ struct b3CpuNarrowPhaseInternalData* m_data;
int m_acceleratedCompanionShapeIndex;
int m_planeBodyIndex;
- int m_static0Index;
+ int m_static0Index;
- int registerConvexHullShapeInternal(class b3ConvexUtility* convexPtr,b3Collidable& col);
+ int registerConvexHullShapeInternal(class b3ConvexUtility* convexPtr, b3Collidable& col);
int registerConcaveMeshShape(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, b3Collidable& col, const float* scaling);
public:
-
-
-
-
b3CpuNarrowPhase(const struct b3Config& config);
virtual ~b3CpuNarrowPhase(void);
- int registerSphereShape(float radius);
- int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant);
+ int registerSphereShape(float radius);
+ int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant);
int registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes);
int registerFace(const b3Vector3& faceNormal, float faceConstant);
-
- int registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices,const float* scaling);
-
+
+ int registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, const float* scaling);
+
//do they need to be merged?
-
- int registerConvexHullShape(b3ConvexUtility* utilPtr);
- int registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling);
+
+ int registerConvexHullShape(b3ConvexUtility* utilPtr);
+ int registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling);
//int registerRigidBody(int collidableIndex, float mass, const float* position, const float* orientation, const float* aabbMin, const float* aabbMax,bool writeToGpu);
- void setObjectTransform(const float* position, const float* orientation , int bodyIndex);
+ void setObjectTransform(const float* position, const float* orientation, int bodyIndex);
- void writeAllBodiesToGpu();
- void reset();
- void readbackAllBodiesToCpu();
- bool getObjectTransformFromCpu(float* position, float* orientation , int bodyIndex) const;
+ void writeAllBodiesToGpu();
+ void reset();
+ void readbackAllBodiesToCpu();
+ bool getObjectTransformFromCpu(float* position, float* orientation, int bodyIndex) const;
- void setObjectTransformCpu(float* position, float* orientation , int bodyIndex);
+ void setObjectTransformCpu(float* position, float* orientation, int bodyIndex);
void setObjectVelocityCpu(float* linVel, float* angVel, int bodyIndex);
-
//virtual void computeContacts(cl_mem broadphasePairs, int numBroadphasePairs, cl_mem aabbsWorldSpace, int numObjects);
virtual void computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3AlignedObjectArray<b3Aabb>& aabbsWorldSpace, b3AlignedObjectArray<b3RigidBodyData>& bodies);
-
-
const struct b3RigidBodyData* getBodiesCpu() const;
//struct b3RigidBodyData* getBodiesCpu();
- int getNumBodiesGpu() const;
+ int getNumBodiesGpu() const;
-
- int getNumBodyInertiasGpu() const;
+ int getNumBodyInertiasGpu() const;
-
const struct b3Collidable* getCollidablesCpu() const;
- int getNumCollidablesGpu() const;
-
+ int getNumCollidablesGpu() const;
/*const struct b3Contact4* getContactsCPU() const;
@@ -80,8 +69,7 @@ public:
*/
const b3AlignedObjectArray<b3Contact4Data>& getContacts() const;
-
-
+
int getNumRigidBodies() const;
int allocateCollidable();
@@ -93,13 +81,12 @@ public:
b3Collidable& getCollidableCpu(int collidableIndex);
const b3Collidable& getCollidableCpu(int collidableIndex) const;
- const b3CpuNarrowPhaseInternalData* getInternalData() const
+ const b3CpuNarrowPhaseInternalData* getInternalData() const
{
- return m_data;
+ return m_data;
}
const struct b3Aabb& getLocalSpaceAabb(int collidableIndex) const;
};
-#endif //B3_CPU_NARROWPHASE_H
-
+#endif //B3_CPU_NARROWPHASE_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h
index fba8bd07a4..b50c0eca4f 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h
@@ -4,21 +4,22 @@
#include "Bullet3Common/b3Vector3.h"
-B3_ATTRIBUTE_ALIGNED16(struct) b3RayInfo
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3RayInfo
{
b3Vector3 m_from;
b3Vector3 m_to;
};
-B3_ATTRIBUTE_ALIGNED16(struct) b3RayHit
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3RayHit
{
- b3Scalar m_hitFraction;
- int m_hitBody;
- int m_hitResult1;
- int m_hitResult2;
- b3Vector3 m_hitPoint;
- b3Vector3 m_hitNormal;
+ b3Scalar m_hitFraction;
+ int m_hitBody;
+ int m_hitResult1;
+ int m_hitResult2;
+ b3Vector3 m_hitPoint;
+ b3Vector3 m_hitNormal;
};
-#endif //B3_RAYCAST_INFO_H
-
+#endif //B3_RAYCAST_INFO_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h
index d58f71802f..be1be57f05 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h
@@ -20,11 +20,9 @@ subject to the following restrictions:
#include "Bullet3Common/b3Matrix3x3.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-inline float b3GetInvMass(const b3RigidBodyData& body)
+inline float b3GetInvMass(const b3RigidBodyData& body)
{
- return body.m_invMass;
+ return body.m_invMass;
}
-
-#endif//B3_RIGID_BODY_CL
+#endif //B3_RIGID_BODY_CL
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
index 8788ccbb47..d6beb662b5 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
@@ -7,14 +7,13 @@ typedef struct b3BvhSubtreeInfoData b3BvhSubtreeInfoData_t;
struct b3BvhSubtreeInfoData
{
//12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
+ unsigned short int m_quantizedAabbMin[3];
+ unsigned short int m_quantizedAabbMax[3];
//4 bytes, points to the root of the subtree
- int m_rootNodeIndex;
+ int m_rootNodeIndex;
//4 bytes
- int m_subtreeSize;
- int m_padding[3];
+ int m_subtreeSize;
+ int m_padding[3];
};
-#endif //B3_BVH_SUBTREE_INFO_DATA_H
-
+#endif //B3_BVH_SUBTREE_INFO_DATA_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
index 2618da24bc..7c2507cc98 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
@@ -7,69 +7,64 @@
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
-
-
// work-in-progress
-void b3BvhTraversal( __global const b3Int4* pairs,
- __global const b3RigidBodyData* rigidBodies,
- __global const b3Collidable* collidables,
- __global b3Aabb* aabbs,
- __global b3Int4* concavePairsOut,
- __global volatile int* numConcavePairsOut,
- __global const b3BvhSubtreeInfo* subtreeHeadersRoot,
- __global const b3QuantizedBvhNode* quantizedNodesRoot,
- __global const b3BvhInfo* bvhInfos,
- int numPairs,
- int maxNumConcavePairsCapacity,
- int id)
+void b3BvhTraversal(__global const b3Int4* pairs,
+ __global const b3RigidBodyData* rigidBodies,
+ __global const b3Collidable* collidables,
+ __global b3Aabb* aabbs,
+ __global b3Int4* concavePairsOut,
+ __global volatile int* numConcavePairsOut,
+ __global const b3BvhSubtreeInfo* subtreeHeadersRoot,
+ __global const b3QuantizedBvhNode* quantizedNodesRoot,
+ __global const b3BvhInfo* bvhInfos,
+ int numPairs,
+ int maxNumConcavePairsCapacity,
+ int id)
{
-
int bodyIndexA = pairs[id].x;
int bodyIndexB = pairs[id].y;
int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
+
//once the broadphase avoids static-static pairs, we can remove this test
- if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
+ if ((rigidBodies[bodyIndexA].m_invMass == 0) && (rigidBodies[bodyIndexB].m_invMass == 0))
{
return;
}
-
- if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)
+
+ if (collidables[collidableIndexA].m_shapeType != SHAPE_CONCAVE_TRIMESH)
return;
int shapeTypeB = collidables[collidableIndexB].m_shapeType;
-
- if (shapeTypeB!=SHAPE_CONVEX_HULL &&
- shapeTypeB!=SHAPE_SPHERE &&
- shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS
- )
+
+ if (shapeTypeB != SHAPE_CONVEX_HULL &&
+ shapeTypeB != SHAPE_SPHERE &&
+ shapeTypeB != SHAPE_COMPOUND_OF_CONVEX_HULLS)
return;
b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];
- b3Float4 bvhAabbMin = bvhInfo.m_aabbMin;
- b3Float4 bvhAabbMax = bvhInfo.m_aabbMax;
- b3Float4 bvhQuantization = bvhInfo.m_quantization;
+ b3Float4 bvhAabbMin = bvhInfo.m_aabbMin;
+ b3Float4 bvhAabbMax = bvhInfo.m_aabbMax;
+ b3Float4 bvhQuantization = bvhInfo.m_quantization;
int numSubtreeHeaders = bvhInfo.m_numSubTrees;
__global const b3BvhSubtreeInfoData* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];
__global const b3QuantizedBvhNodeData* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];
-
unsigned short int quantizedQueryAabbMin[3];
unsigned short int quantizedQueryAabbMax[3];
- b3QuantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_minVec,false,bvhAabbMin, bvhAabbMax,bvhQuantization);
- b3QuantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_maxVec,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);
-
- for (int i=0;i<numSubtreeHeaders;i++)
+ b3QuantizeWithClamp(quantizedQueryAabbMin, aabbs[bodyIndexB].m_minVec, false, bvhAabbMin, bvhAabbMax, bvhQuantization);
+ b3QuantizeWithClamp(quantizedQueryAabbMax, aabbs[bodyIndexB].m_maxVec, true, bvhAabbMin, bvhAabbMax, bvhQuantization);
+
+ for (int i = 0; i < numSubtreeHeaders; i++)
{
b3BvhSubtreeInfoData subtree = subtreeHeaders[i];
-
- int overlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
+
+ int overlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_quantizedAabbMin, subtree.m_quantizedAabbMax);
if (overlap != 0)
{
int startNodeIndex = subtree.m_rootNodeIndex;
- int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize;
+ int endNodeIndex = subtree.m_rootNodeIndex + subtree.m_subtreeSize;
int curIndex = startNodeIndex;
int escapeIndex;
int isLeafNode;
@@ -77,43 +72,46 @@ void b3BvhTraversal( __global const b3Int4* pairs,
while (curIndex < endNodeIndex)
{
b3QuantizedBvhNodeData rootNode = quantizedNodes[curIndex];
- aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax);
+ aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode.m_quantizedAabbMin, rootNode.m_quantizedAabbMax);
isLeafNode = b3IsLeaf(&rootNode);
if (aabbOverlap)
{
if (isLeafNode)
{
int triangleIndex = b3GetTriangleIndex(&rootNode);
- if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ if (shapeTypeB == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
- int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
- int pairIdx = b3AtomicAdd (numConcavePairsOut,numChildrenB);
- for (int b=0;b<numChildrenB;b++)
+ int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
+ int pairIdx = b3AtomicAdd(numConcavePairsOut, numChildrenB);
+ for (int b = 0; b < numChildrenB; b++)
+ {
+ if ((pairIdx + b) < maxNumConcavePairsCapacity)
{
- if ((pairIdx+b)<maxNumConcavePairsCapacity)
- {
- int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
- b3Int4 newPair = b3MakeInt4(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB);
- concavePairsOut[pairIdx+b] = newPair;
- }
+ int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex + b;
+ b3Int4 newPair = b3MakeInt4(bodyIndexA, bodyIndexB, triangleIndex, childShapeIndexB);
+ concavePairsOut[pairIdx + b] = newPair;
}
- } else
+ }
+ }
+ else
{
int pairIdx = b3AtomicInc(numConcavePairsOut);
- if (pairIdx<maxNumConcavePairsCapacity)
+ if (pairIdx < maxNumConcavePairsCapacity)
{
- b3Int4 newPair = b3MakeInt4(bodyIndexA,bodyIndexB,triangleIndex,0);
+ b3Int4 newPair = b3MakeInt4(bodyIndexA, bodyIndexB, triangleIndex, 0);
concavePairsOut[pairIdx] = newPair;
}
}
- }
+ }
curIndex++;
- } else
+ }
+ else
{
if (isLeafNode)
{
curIndex++;
- } else
+ }
+ else
{
escapeIndex = b3GetEscapeIndex(&rootNode);
curIndex += escapeIndex;
@@ -122,5 +120,4 @@ void b3BvhTraversal( __global const b3Int4* pairs,
}
}
}
-
} \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
index 8009e7d6e0..0d9b13f1d6 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
@@ -1,7 +1,6 @@
#ifndef B3_CLIP_FACES_H
#define B3_CLIP_FACES_H
-
#include "Bullet3Common/shared/b3Int4.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
@@ -10,38 +9,36 @@
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-
-inline b3Float4 b3Lerp3(b3Float4ConstArg a,b3Float4ConstArg b, float t)
+inline b3Float4 b3Lerp3(b3Float4ConstArg a, b3Float4ConstArg b, float t)
{
- return b3MakeFloat4( a.x + (b.x - a.x) * t,
+ return b3MakeFloat4(a.x + (b.x - a.x) * t,
a.y + (b.y - a.y) * t,
a.z + (b.z - a.z) * t,
0.f);
}
// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
-int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4ConstArg planeNormalWS,float planeEqWS, __global b3Float4* ppVtxOut)
+int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4ConstArg planeNormalWS, float planeEqWS, __global b3Float4* ppVtxOut)
{
-
int ve;
float ds, de;
int numVertsOut = 0;
- //double-check next test
- // if (numVertsIn < 2)
- // return 0;
-
- b3Float4 firstVertex=pVtxIn[numVertsIn-1];
+ //double-check next test
+ // if (numVertsIn < 2)
+ // return 0;
+
+ b3Float4 firstVertex = pVtxIn[numVertsIn - 1];
b3Float4 endVertex = pVtxIn[0];
-
- ds = b3Dot(planeNormalWS,firstVertex)+planeEqWS;
-
+
+ ds = b3Dot(planeNormalWS, firstVertex) + planeEqWS;
+
for (ve = 0; ve < numVertsIn; ve++)
{
- endVertex=pVtxIn[ve];
- de = b3Dot(planeNormalWS,endVertex)+planeEqWS;
- if (ds<0)
+ endVertex = pVtxIn[ve];
+ de = b3Dot(planeNormalWS, endVertex) + planeEqWS;
+ if (ds < 0)
{
- if (de<0)
+ if (de < 0)
{
// Start < 0, end < 0, so output endVertex
ppVtxOut[numVertsOut++] = endVertex;
@@ -49,15 +46,15 @@ int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4Cons
else
{
// Start < 0, end >= 0, so output intersection
- ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
}
}
else
{
- if (de<0)
+ if (de < 0)
{
// Start >= 0, end < 0 so output intersection and end
- ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
ppVtxOut[numVertsOut++] = endVertex;
}
}
@@ -67,90 +64,81 @@ int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4Cons
return numVertsOut;
}
-
-__kernel void clipFacesAndFindContactsKernel( __global const b3Float4* separatingNormals,
- __global const int* hasSeparatingAxis,
- __global b3Int4* clippingFacesOut,
- __global b3Float4* worldVertsA1,
- __global b3Float4* worldNormalsA1,
- __global b3Float4* worldVertsB1,
- __global b3Float4* worldVertsB2,
- int vertexFaceCapacity,
- int pairIndex
- )
+__kernel void clipFacesAndFindContactsKernel(__global const b3Float4* separatingNormals,
+ __global const int* hasSeparatingAxis,
+ __global b3Int4* clippingFacesOut,
+ __global b3Float4* worldVertsA1,
+ __global b3Float4* worldNormalsA1,
+ __global b3Float4* worldVertsB1,
+ __global b3Float4* worldVertsB2,
+ int vertexFaceCapacity,
+ int pairIndex)
{
-// int i = get_global_id(0);
+ // int i = get_global_id(0);
//int pairIndex = i;
int i = pairIndex;
-
+
float minDist = -1e30f;
float maxDist = 0.02f;
-
-// if (i<numPairs)
+
+ // if (i<numPairs)
{
-
if (hasSeparatingAxis[i])
{
-
-// int bodyIndexA = pairs[i].x;
- // int bodyIndexB = pairs[i].y;
-
- int numLocalContactsOut = 0;
-
- int capacityWorldVertsB2 = vertexFaceCapacity;
-
- __global b3Float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];
- __global b3Float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];
-
-
- {
- __global b3Int4* clippingFaces = clippingFacesOut;
-
-
- int closestFaceA = clippingFaces[pairIndex].x;
- // int closestFaceB = clippingFaces[pairIndex].y;
- int numVertsInA = clippingFaces[pairIndex].z;
- int numVertsInB = clippingFaces[pairIndex].w;
-
- int numVertsOut = 0;
-
- if (closestFaceA>=0)
- {
-
-
-
- // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
-
- for(int e0=0;e0<numVertsInA;e0++)
- {
- const b3Float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];
- const b3Float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];
- const b3Float4 WorldEdge0 = aw - bw;
- b3Float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];
- b3Float4 planeNormalWS1 = -b3Cross(WorldEdge0,worldPlaneAnormal1);
- b3Float4 worldA1 = aw;
- float planeEqWS1 = -b3Dot(worldA1,planeNormalWS1);
- b3Float4 planeNormalWS = planeNormalWS1;
- float planeEqWS=planeEqWS1;
- numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);
- __global b3Float4* tmp = pVtxOut;
- pVtxOut = pVtxIn;
- pVtxIn = tmp;
- numVertsInB = numVertsOut;
- numVertsOut = 0;
- }
-
- b3Float4 planeNormalWS = worldNormalsA1[pairIndex];
- float planeEqWS=-b3Dot(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);
-
- for (int i=0;i<numVertsInB;i++)
- {
- float depth = b3Dot(planeNormalWS,pVtxIn[i])+planeEqWS;
- if (depth <=minDist)
- {
- depth = minDist;
- }
-/*
+ // int bodyIndexA = pairs[i].x;
+ // int bodyIndexB = pairs[i].y;
+
+ int numLocalContactsOut = 0;
+
+ int capacityWorldVertsB2 = vertexFaceCapacity;
+
+ __global b3Float4* pVtxIn = &worldVertsB1[pairIndex * capacityWorldVertsB2];
+ __global b3Float4* pVtxOut = &worldVertsB2[pairIndex * capacityWorldVertsB2];
+
+ {
+ __global b3Int4* clippingFaces = clippingFacesOut;
+
+ int closestFaceA = clippingFaces[pairIndex].x;
+ // int closestFaceB = clippingFaces[pairIndex].y;
+ int numVertsInA = clippingFaces[pairIndex].z;
+ int numVertsInB = clippingFaces[pairIndex].w;
+
+ int numVertsOut = 0;
+
+ if (closestFaceA >= 0)
+ {
+ // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
+
+ for (int e0 = 0; e0 < numVertsInA; e0++)
+ {
+ const b3Float4 aw = worldVertsA1[pairIndex * capacityWorldVertsB2 + e0];
+ const b3Float4 bw = worldVertsA1[pairIndex * capacityWorldVertsB2 + ((e0 + 1) % numVertsInA)];
+ const b3Float4 WorldEdge0 = aw - bw;
+ b3Float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];
+ b3Float4 planeNormalWS1 = -b3Cross(WorldEdge0, worldPlaneAnormal1);
+ b3Float4 worldA1 = aw;
+ float planeEqWS1 = -b3Dot(worldA1, planeNormalWS1);
+ b3Float4 planeNormalWS = planeNormalWS1;
+ float planeEqWS = planeEqWS1;
+ numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS, planeEqWS, pVtxOut);
+ __global b3Float4* tmp = pVtxOut;
+ pVtxOut = pVtxIn;
+ pVtxIn = tmp;
+ numVertsInB = numVertsOut;
+ numVertsOut = 0;
+ }
+
+ b3Float4 planeNormalWS = worldNormalsA1[pairIndex];
+ float planeEqWS = -b3Dot(planeNormalWS, worldVertsA1[pairIndex * capacityWorldVertsB2]);
+
+ for (int i = 0; i < numVertsInB; i++)
+ {
+ float depth = b3Dot(planeNormalWS, pVtxIn[i]) + planeEqWS;
+ if (depth <= minDist)
+ {
+ depth = minDist;
+ }
+ /*
static float maxDepth = 0.f;
if (depth < maxDepth)
{
@@ -163,26 +151,21 @@ __kernel void clipFacesAndFindContactsKernel( __global const b3Float4* sepa
}
*/
- if (depth <=maxDist)
- {
- b3Float4 pointInWorld = pVtxIn[i];
- pVtxOut[numLocalContactsOut++] = b3MakeFloat4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
- }
- }
-
- }
- clippingFaces[pairIndex].w =numLocalContactsOut;
-
-
- }
-
- for (int i=0;i<numLocalContactsOut;i++)
- pVtxIn[i] = pVtxOut[i];
-
- }// if (hasSeparatingAxis[i])
- }// if (i<numPairs)
-
-}
+ if (depth <= maxDist)
+ {
+ b3Float4 pointInWorld = pVtxIn[i];
+ pVtxOut[numLocalContactsOut++] = b3MakeFloat4(pointInWorld.x, pointInWorld.y, pointInWorld.z, depth);
+ }
+ }
+ }
+ clippingFaces[pairIndex].w = numLocalContactsOut;
+ }
+
+ for (int i = 0; i < numLocalContactsOut; i++)
+ pVtxIn[i] = pVtxOut[i];
-#endif //B3_CLIP_FACES_H
+ } // if (hasSeparatingAxis[i])
+ } // if (i<numPairs)
+}
+#endif //B3_CLIP_FACES_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
index 77cdc7b7a9..9a8c668af2 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
@@ -2,40 +2,36 @@
#ifndef B3_COLLIDABLE_H
#define B3_COLLIDABLE_H
-
#include "Bullet3Common/shared/b3Float4.h"
#include "Bullet3Common/shared/b3Quat.h"
enum b3ShapeTypes
{
- SHAPE_HEIGHT_FIELD=1,
+ SHAPE_HEIGHT_FIELD = 1,
- SHAPE_CONVEX_HULL=3,
- SHAPE_PLANE=4,
- SHAPE_CONCAVE_TRIMESH=5,
- SHAPE_COMPOUND_OF_CONVEX_HULLS=6,
- SHAPE_SPHERE=7,
+ SHAPE_CONVEX_HULL = 3,
+ SHAPE_PLANE = 4,
+ SHAPE_CONCAVE_TRIMESH = 5,
+ SHAPE_COMPOUND_OF_CONVEX_HULLS = 6,
+ SHAPE_SPHERE = 7,
MAX_NUM_SHAPE_TYPES,
};
typedef struct b3Collidable b3Collidable_t;
-
struct b3Collidable
{
union {
int m_numChildShapes;
int m_bvhIndex;
};
- union
- {
+ union {
float m_radius;
- int m_compoundBvhIndex;
+ int m_compoundBvhIndex;
};
int m_shapeType;
- union
- {
+ union {
int m_shapeIndex;
float m_height;
};
@@ -44,33 +40,30 @@ struct b3Collidable
typedef struct b3GpuChildShape b3GpuChildShape_t;
struct b3GpuChildShape
{
- b3Float4 m_childPosition;
- b3Quat m_childOrientation;
- union
- {
- int m_shapeIndex;//used for SHAPE_COMPOUND_OF_CONVEX_HULLS
- int m_capsuleAxis;
+ b3Float4 m_childPosition;
+ b3Quat m_childOrientation;
+ union {
+ int m_shapeIndex; //used for SHAPE_COMPOUND_OF_CONVEX_HULLS
+ int m_capsuleAxis;
};
- union
- {
- float m_radius;//used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES
- int m_numChildShapes;//used for compound shape
+ union {
+ float m_radius; //used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES
+ int m_numChildShapes; //used for compound shape
};
- union
- {
- float m_height;//used for childshape of SHAPE_COMPOUND_OF_CAPSULES
- int m_collidableShapeIndex;
+ union {
+ float m_height; //used for childshape of SHAPE_COMPOUND_OF_CAPSULES
+ int m_collidableShapeIndex;
};
- int m_shapeType;
+ int m_shapeType;
};
struct b3CompoundOverlappingPair
{
int m_bodyIndexA;
int m_bodyIndexB;
-// int m_pairType;
+ // int m_pairType;
int m_childShapeIndexA;
int m_childShapeIndexB;
};
-#endif //B3_COLLIDABLE_H
+#endif //B3_COLLIDABLE_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
index dfd45cc566..d5f6daa993 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
@@ -3,26 +3,24 @@
#include "Bullet3Common/shared/b3Float4.h"
-typedef struct b3Contact4Data b3Contact4Data_t;
+typedef struct b3Contact4Data b3Contact4Data_t;
struct b3Contact4Data
{
- b3Float4 m_worldPosB[4];
-// b3Float4 m_localPosA[4];
-// b3Float4 m_localPosB[4];
- b3Float4 m_worldNormalOnB; // w: m_nPoints
- unsigned short m_restituitionCoeffCmp;
- unsigned short m_frictionCoeffCmp;
+ b3Float4 m_worldPosB[4];
+ // b3Float4 m_localPosA[4];
+ // b3Float4 m_localPosB[4];
+ b3Float4 m_worldNormalOnB; // w: m_nPoints
+ unsigned short m_restituitionCoeffCmp;
+ unsigned short m_frictionCoeffCmp;
int m_batchIdx;
- int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr
+ int m_bodyAPtrAndSignBit; //x:m_bodyAPtr, y:m_bodyBPtr
int m_bodyBPtrAndSignBit;
- int m_childIndexA;
- int m_childIndexB;
+ int m_childIndexA;
+ int m_childIndexB;
int m_unused1;
int m_unused2;
-
-
};
inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)
@@ -35,6 +33,4 @@ inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numP
contact->m_worldNormalOnB.w = (float)numPoints;
};
-
-
-#endif //B3_CONTACT4DATA_H \ No newline at end of file
+#endif //B3_CONTACT4DATA_H \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
index f295f01a6c..ca68f4bc4e 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
@@ -2,48 +2,43 @@
#ifndef B3_CONTACT_CONVEX_CONVEX_SAT_H
#define B3_CONTACT_CONVEX_CONVEX_SAT_H
-
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h"
#define B3_MAX_VERTS 1024
-
-
-inline b3Float4 b3Lerp3(const b3Float4& a,const b3Float4& b, float t)
+inline b3Float4 b3Lerp3(const b3Float4& a, const b3Float4& b, float t)
{
- return b3MakeVector3( a.x + (b.x - a.x) * t,
- a.y + (b.y - a.y) * t,
- a.z + (b.z - a.z) * t,
- 0.f);
+ return b3MakeVector3(a.x + (b.x - a.x) * t,
+ a.y + (b.y - a.y) * t,
+ a.z + (b.z - a.z) * t,
+ 0.f);
}
-
// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
-inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNormalWS,float planeEqWS, b3Float4* ppVtxOut)
+inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNormalWS, float planeEqWS, b3Float4* ppVtxOut)
{
-
int ve;
float ds, de;
int numVertsOut = 0;
if (numVertsIn < 2)
return 0;
- b3Float4 firstVertex=pVtxIn[numVertsIn-1];
+ b3Float4 firstVertex = pVtxIn[numVertsIn - 1];
b3Float4 endVertex = pVtxIn[0];
-
- ds = b3Dot3F4(planeNormalWS,firstVertex)+planeEqWS;
+
+ ds = b3Dot3F4(planeNormalWS, firstVertex) + planeEqWS;
for (ve = 0; ve < numVertsIn; ve++)
{
- endVertex=pVtxIn[ve];
+ endVertex = pVtxIn[ve];
- de = b3Dot3F4(planeNormalWS,endVertex)+planeEqWS;
+ de = b3Dot3F4(planeNormalWS, endVertex) + planeEqWS;
- if (ds<0)
+ if (ds < 0)
{
- if (de<0)
+ if (de < 0)
{
// Start < 0, end < 0, so output endVertex
ppVtxOut[numVertsOut++] = endVertex;
@@ -51,15 +46,15 @@ inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNor
else
{
// Start < 0, end >= 0, so output intersection
- ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
}
}
else
{
- if (de<0)
+ if (de < 0)
{
// Start >= 0, end < 0 so output intersection and end
- ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
ppVtxOut[numVertsOut++] = endVertex;
}
}
@@ -69,36 +64,35 @@ inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNor
return numVertsOut;
}
-
-inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3ConvexPolyhedronData* hullA,
- const b3Float4& posA, const b3Quaternion& ornA, b3Float4* worldVertsB1, int numWorldVertsB1,
- b3Float4* worldVertsB2, int capacityWorldVertsB2,
- const float minDist, float maxDist,
- const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
- //const b3Float4* verticesB, const b3GpuFace* facesB, const int* indicesB,
- b3Float4* contactsOut,
- int contactCapacity)
+inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3ConvexPolyhedronData* hullA,
+ const b3Float4& posA, const b3Quaternion& ornA, b3Float4* worldVertsB1, int numWorldVertsB1,
+ b3Float4* worldVertsB2, int capacityWorldVertsB2,
+ const float minDist, float maxDist,
+ const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
+ //const b3Float4* verticesB, const b3GpuFace* facesB, const int* indicesB,
+ b3Float4* contactsOut,
+ int contactCapacity)
{
int numContactsOut = 0;
b3Float4* pVtxIn = worldVertsB1;
b3Float4* pVtxOut = worldVertsB2;
-
+
int numVertsIn = numWorldVertsB1;
int numVertsOut = 0;
- int closestFaceA=-1;
+ int closestFaceA = -1;
{
float dmin = FLT_MAX;
- for(int face=0;face<hullA->m_numFaces;face++)
+ for (int face = 0; face < hullA->m_numFaces; face++)
{
const b3Float4 Normal = b3MakeVector3(
- facesA[hullA->m_faceOffset+face].m_plane.x,
- facesA[hullA->m_faceOffset+face].m_plane.y,
- facesA[hullA->m_faceOffset+face].m_plane.z,0.f);
- const b3Float4 faceANormalWS = b3QuatRotate(ornA,Normal);
-
- float d = b3Dot3F4(faceANormalWS,separatingNormal);
+ facesA[hullA->m_faceOffset + face].m_plane.x,
+ facesA[hullA->m_faceOffset + face].m_plane.y,
+ facesA[hullA->m_faceOffset + face].m_plane.z, 0.f);
+ const b3Float4 faceANormalWS = b3QuatRotate(ornA, Normal);
+
+ float d = b3Dot3F4(faceANormalWS, separatingNormal);
if (d < dmin)
{
dmin = d;
@@ -106,33 +100,33 @@ inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3Conve
}
}
}
- if (closestFaceA<0)
+ if (closestFaceA < 0)
return numContactsOut;
- b3GpuFace polyA = facesA[hullA->m_faceOffset+closestFaceA];
+ b3GpuFace polyA = facesA[hullA->m_faceOffset + closestFaceA];
// clip polygon to back of planes of all faces of hull A that are adjacent to witness face
//int numContacts = numWorldVertsB1;
int numVerticesA = polyA.m_numIndices;
- for(int e0=0;e0<numVerticesA;e0++)
+ for (int e0 = 0; e0 < numVerticesA; e0++)
{
- const b3Float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];
- const b3Float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];
+ const b3Float4 a = verticesA[hullA->m_vertexOffset + indicesA[polyA.m_indexOffset + e0]];
+ const b3Float4 b = verticesA[hullA->m_vertexOffset + indicesA[polyA.m_indexOffset + ((e0 + 1) % numVerticesA)]];
const b3Float4 edge0 = a - b;
- const b3Float4 WorldEdge0 = b3QuatRotate(ornA,edge0);
- b3Float4 planeNormalA = b3MakeFloat4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
- b3Float4 worldPlaneAnormal1 = b3QuatRotate(ornA,planeNormalA);
-
- b3Float4 planeNormalWS1 = -b3Cross3(WorldEdge0,worldPlaneAnormal1);
- b3Float4 worldA1 = b3TransformPoint(a,posA,ornA);
- float planeEqWS1 = -b3Dot3F4(worldA1,planeNormalWS1);
-
+ const b3Float4 WorldEdge0 = b3QuatRotate(ornA, edge0);
+ b3Float4 planeNormalA = b3MakeFloat4(polyA.m_plane.x, polyA.m_plane.y, polyA.m_plane.z, 0.f);
+ b3Float4 worldPlaneAnormal1 = b3QuatRotate(ornA, planeNormalA);
+
+ b3Float4 planeNormalWS1 = -b3Cross3(WorldEdge0, worldPlaneAnormal1);
+ b3Float4 worldA1 = b3TransformPoint(a, posA, ornA);
+ float planeEqWS1 = -b3Dot3F4(worldA1, planeNormalWS1);
+
b3Float4 planeNormalWS = planeNormalWS1;
- float planeEqWS=planeEqWS1;
-
+ float planeEqWS = planeEqWS1;
+
//clip face
//clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);
- numVertsOut = b3ClipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);
+ numVertsOut = b3ClipFace(pVtxIn, numVertsIn, planeNormalWS, planeEqWS, pVtxOut);
//btSwap(pVtxIn,pVtxOut);
b3Float4* tmp = pVtxOut;
@@ -142,32 +136,32 @@ inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3Conve
numVertsOut = 0;
}
-
// only keep points that are behind the witness face
{
- b3Float4 localPlaneNormal = b3MakeFloat4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
+ b3Float4 localPlaneNormal = b3MakeFloat4(polyA.m_plane.x, polyA.m_plane.y, polyA.m_plane.z, 0.f);
float localPlaneEq = polyA.m_plane.w;
- b3Float4 planeNormalWS = b3QuatRotate(ornA,localPlaneNormal);
- float planeEqWS=localPlaneEq-b3Dot3F4(planeNormalWS,posA);
- for (int i=0;i<numVertsIn;i++)
+ b3Float4 planeNormalWS = b3QuatRotate(ornA, localPlaneNormal);
+ float planeEqWS = localPlaneEq - b3Dot3F4(planeNormalWS, posA);
+ for (int i = 0; i < numVertsIn; i++)
{
- float depth = b3Dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;
- if (depth <=minDist)
+ float depth = b3Dot3F4(planeNormalWS, pVtxIn[i]) + planeEqWS;
+ if (depth <= minDist)
{
depth = minDist;
}
- if (numContactsOut<contactCapacity)
+ if (numContactsOut < contactCapacity)
{
- if (depth <=maxDist)
+ if (depth <= maxDist)
{
b3Float4 pointInWorld = pVtxIn[i];
//resultOut.addContactPoint(separatingNormal,point,depth);
- contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
+ contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x, pointInWorld.y, pointInWorld.z, depth);
//printf("depth=%f\n",depth);
}
- } else
+ }
+ else
{
- b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut,contactCapacity);
+ b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut, contactCapacity);
}
}
}
@@ -175,62 +169,60 @@ inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3Conve
return numContactsOut;
}
+inline int b3ClipHullAgainstHull(const b3Float4& separatingNormal,
+ const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const b3Float4& posA, const b3Quaternion& ornA, const b3Float4& posB, const b3Quaternion& ornB,
+ b3Float4* worldVertsB1, b3Float4* worldVertsB2, int capacityWorldVerts,
+ const float minDist, float maxDist,
+ const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
+ const b3AlignedObjectArray<b3Float4>& verticesB, const b3AlignedObjectArray<b3GpuFace>& facesB, const b3AlignedObjectArray<int>& indicesB,
-
-inline int b3ClipHullAgainstHull(const b3Float4& separatingNormal,
- const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const b3Float4& posA, const b3Quaternion& ornA,const b3Float4& posB, const b3Quaternion& ornB,
- b3Float4* worldVertsB1, b3Float4* worldVertsB2, int capacityWorldVerts,
- const float minDist, float maxDist,
- const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
- const b3AlignedObjectArray<b3Float4>& verticesB, const b3AlignedObjectArray<b3GpuFace>& facesB, const b3AlignedObjectArray<int>& indicesB,
-
- b3Float4* contactsOut,
- int contactCapacity)
+ b3Float4* contactsOut,
+ int contactCapacity)
{
int numContactsOut = 0;
- int numWorldVertsB1= 0;
-
+ int numWorldVertsB1 = 0;
+
B3_PROFILE("clipHullAgainstHull");
//float curMaxDist=maxDist;
- int closestFaceB=-1;
+ int closestFaceB = -1;
float dmax = -FLT_MAX;
{
//B3_PROFILE("closestFaceB");
- if (hullB.m_numFaces!=1)
+ if (hullB.m_numFaces != 1)
{
//printf("wtf\n");
}
static bool once = true;
//printf("separatingNormal=%f,%f,%f\n",separatingNormal.x,separatingNormal.y,separatingNormal.z);
-
- for(int face=0;face<hullB.m_numFaces;face++)
+
+ for (int face = 0; face < hullB.m_numFaces; face++)
{
#ifdef BT_DEBUG_SAT_FACE
if (once)
- printf("face %d\n",face);
- const b3GpuFace* faceB = &facesB[hullB.m_faceOffset+face];
+ printf("face %d\n", face);
+ const b3GpuFace* faceB = &facesB[hullB.m_faceOffset + face];
if (once)
{
- for (int i=0;i<faceB->m_numIndices;i++)
+ for (int i = 0; i < faceB->m_numIndices; i++)
{
- b3Float4 vert = verticesB[hullB.m_vertexOffset+indicesB[faceB->m_indexOffset+i]];
- printf("vert[%d] = %f,%f,%f\n",i,vert.x,vert.y,vert.z);
+ b3Float4 vert = verticesB[hullB.m_vertexOffset + indicesB[faceB->m_indexOffset + i]];
+ printf("vert[%d] = %f,%f,%f\n", i, vert.x, vert.y, vert.z);
}
}
-#endif //BT_DEBUG_SAT_FACE
- //if (facesB[hullB.m_faceOffset+face].m_numIndices>2)
+#endif //BT_DEBUG_SAT_FACE \
+ //if (facesB[hullB.m_faceOffset+face].m_numIndices>2)
{
- const b3Float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset+face].m_plane.x,
- facesB[hullB.m_faceOffset+face].m_plane.y, facesB[hullB.m_faceOffset+face].m_plane.z,0.f);
+ const b3Float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset + face].m_plane.x,
+ facesB[hullB.m_faceOffset + face].m_plane.y, facesB[hullB.m_faceOffset + face].m_plane.z, 0.f);
const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal);
#ifdef BT_DEBUG_SAT_FACE
if (once)
- printf("faceNormal = %f,%f,%f\n",Normal.x,Normal.y,Normal.z);
+ printf("faceNormal = %f,%f,%f\n", Normal.x, Normal.y, Normal.z);
#endif
- float d = b3Dot3F4(WorldNormal,separatingNormal);
+ float d = b3Dot3F4(WorldNormal, separatingNormal);
if (d > dmax)
{
dmax = d;
@@ -241,79 +233,73 @@ inline int b3ClipHullAgainstHull(const b3Float4& separatingNormal,
once = false;
}
-
- b3Assert(closestFaceB>=0);
+ b3Assert(closestFaceB >= 0);
{
//B3_PROFILE("worldVertsB1");
- const b3GpuFace& polyB = facesB[hullB.m_faceOffset+closestFaceB];
+ const b3GpuFace& polyB = facesB[hullB.m_faceOffset + closestFaceB];
const int numVertices = polyB.m_numIndices;
- for(int e0=0;e0<numVertices;e0++)
+ for (int e0 = 0; e0 < numVertices; e0++)
{
- const b3Float4& b = verticesB[hullB.m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
- worldVertsB1[numWorldVertsB1++] = b3TransformPoint(b,posB,ornB);
+ const b3Float4& b = verticesB[hullB.m_vertexOffset + indicesB[polyB.m_indexOffset + e0]];
+ worldVertsB1[numWorldVertsB1++] = b3TransformPoint(b, posB, ornB);
}
}
- if (closestFaceB>=0)
+ if (closestFaceB >= 0)
{
//B3_PROFILE("clipFaceAgainstHull");
- numContactsOut = b3ClipFaceAgainstHull((b3Float4&)separatingNormal, &hullA,
- posA,ornA,
- worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,
- verticesA, facesA, indicesA,
- contactsOut,contactCapacity);
+ numContactsOut = b3ClipFaceAgainstHull((b3Float4&)separatingNormal, &hullA,
+ posA, ornA,
+ worldVertsB1, numWorldVertsB1, worldVertsB2, capacityWorldVerts, minDist, maxDist,
+ verticesA, facesA, indicesA,
+ contactsOut, contactCapacity);
}
return numContactsOut;
}
-
-
-
inline int b3ClipHullHullSingle(
- int bodyIndexA, int bodyIndexB,
- const b3Float4& posA,
- const b3Quaternion& ornA,
- const b3Float4& posB,
- const b3Quaternion& ornB,
-
- int collidableIndexA, int collidableIndexB,
-
- const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf,
- b3AlignedObjectArray<b3Contact4Data>* globalContactOut,
- int& nContacts,
-
- const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA,
- const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB,
-
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
- const b3AlignedObjectArray<b3GpuFace>& facesA,
- const b3AlignedObjectArray<int>& indicesA,
-
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
- const b3AlignedObjectArray<b3GpuFace>& facesB,
- const b3AlignedObjectArray<int>& indicesB,
-
- const b3AlignedObjectArray<b3Collidable>& hostCollidablesA,
- const b3AlignedObjectArray<b3Collidable>& hostCollidablesB,
- const b3Vector3& sepNormalWorldSpace,
- int maxContactCapacity )
+ int bodyIndexA, int bodyIndexB,
+ const b3Float4& posA,
+ const b3Quaternion& ornA,
+ const b3Float4& posB,
+ const b3Quaternion& ornB,
+
+ int collidableIndexA, int collidableIndexB,
+
+ const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf,
+ b3AlignedObjectArray<b3Contact4Data>* globalContactOut,
+ int& nContacts,
+
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA,
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB,
+
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
+ const b3AlignedObjectArray<b3GpuFace>& facesA,
+ const b3AlignedObjectArray<int>& indicesA,
+
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
+ const b3AlignedObjectArray<b3GpuFace>& facesB,
+ const b3AlignedObjectArray<int>& indicesB,
+
+ const b3AlignedObjectArray<b3Collidable>& hostCollidablesA,
+ const b3AlignedObjectArray<b3Collidable>& hostCollidablesB,
+ const b3Vector3& sepNormalWorldSpace,
+ int maxContactCapacity)
{
int contactIndex = -1;
b3ConvexPolyhedronData hullA, hullB;
-
- b3Collidable colA = hostCollidablesA[collidableIndexA];
- hullA = hostConvexDataA[colA.m_shapeIndex];
- //printf("numvertsA = %d\n",hullA.m_numVertices);
-
-
- b3Collidable colB = hostCollidablesB[collidableIndexB];
- hullB = hostConvexDataB[colB.m_shapeIndex];
- //printf("numvertsB = %d\n",hullB.m_numVertices);
-
-
+
+ b3Collidable colA = hostCollidablesA[collidableIndexA];
+ hullA = hostConvexDataA[colA.m_shapeIndex];
+ //printf("numvertsA = %d\n",hullA.m_numVertices);
+
+ b3Collidable colB = hostCollidablesB[collidableIndexB];
+ hullB = hostConvexDataB[colB.m_shapeIndex];
+ //printf("numvertsB = %d\n",hullB.m_numVertices);
+
b3Float4 contactsOut[B3_MAX_VERTS];
int localContactCapacity = B3_MAX_VERTS;
@@ -321,187 +307,168 @@ inline int b3ClipHullHullSingle(
b3Assert(_finite(bodyBuf->at(bodyIndexA).m_pos.x));
b3Assert(_finite(bodyBuf->at(bodyIndexB).m_pos.x));
#endif
-
-
+
{
-
b3Float4 worldVertsB1[B3_MAX_VERTS];
b3Float4 worldVertsB2[B3_MAX_VERTS];
int capacityWorldVerts = B3_MAX_VERTS;
- b3Float4 hostNormal = b3MakeFloat4(sepNormalWorldSpace.x,sepNormalWorldSpace.y,sepNormalWorldSpace.z,0.f);
+ b3Float4 hostNormal = b3MakeFloat4(sepNormalWorldSpace.x, sepNormalWorldSpace.y, sepNormalWorldSpace.z, 0.f);
int shapeA = hostCollidablesA[collidableIndexA].m_shapeIndex;
int shapeB = hostCollidablesB[collidableIndexB].m_shapeIndex;
b3Scalar minDist = -1;
b3Scalar maxDist = 0.;
-
-
- b3Transform trA,trB;
+ b3Transform trA, trB;
{
- //B3_PROFILE("b3TransformPoint computation");
- //trA.setIdentity();
- trA.setOrigin(b3MakeVector3(posA.x,posA.y,posA.z));
- trA.setRotation(b3Quaternion(ornA.x,ornA.y,ornA.z,ornA.w));
-
- //trB.setIdentity();
- trB.setOrigin(b3MakeVector3(posB.x,posB.y,posB.z));
- trB.setRotation(b3Quaternion(ornB.x,ornB.y,ornB.z,ornB.w));
+ //B3_PROFILE("b3TransformPoint computation");
+ //trA.setIdentity();
+ trA.setOrigin(b3MakeVector3(posA.x, posA.y, posA.z));
+ trA.setRotation(b3Quaternion(ornA.x, ornA.y, ornA.z, ornA.w));
+
+ //trB.setIdentity();
+ trB.setOrigin(b3MakeVector3(posB.x, posB.y, posB.z));
+ trB.setRotation(b3Quaternion(ornB.x, ornB.y, ornB.z, ornB.w));
}
b3Quaternion trAorn = trA.getRotation();
- b3Quaternion trBorn = trB.getRotation();
-
- int numContactsOut = b3ClipHullAgainstHull(hostNormal,
- hostConvexDataA.at(shapeA),
- hostConvexDataB.at(shapeB),
- (b3Float4&)trA.getOrigin(), (b3Quaternion&)trAorn,
- (b3Float4&)trB.getOrigin(), (b3Quaternion&)trBorn,
- worldVertsB1,worldVertsB2,capacityWorldVerts,
- minDist, maxDist,
- verticesA, facesA,indicesA,
- verticesB, facesB,indicesB,
-
- contactsOut,localContactCapacity);
-
- if (numContactsOut>0)
+ b3Quaternion trBorn = trB.getRotation();
+
+ int numContactsOut = b3ClipHullAgainstHull(hostNormal,
+ hostConvexDataA.at(shapeA),
+ hostConvexDataB.at(shapeB),
+ (b3Float4&)trA.getOrigin(), (b3Quaternion&)trAorn,
+ (b3Float4&)trB.getOrigin(), (b3Quaternion&)trBorn,
+ worldVertsB1, worldVertsB2, capacityWorldVerts,
+ minDist, maxDist,
+ verticesA, facesA, indicesA,
+ verticesB, facesB, indicesB,
+
+ contactsOut, localContactCapacity);
+
+ if (numContactsOut > 0)
{
B3_PROFILE("overlap");
b3Float4 normalOnSurfaceB = (b3Float4&)hostNormal;
-// b3Float4 centerOut;
-
+ // b3Float4 centerOut;
+
b3Int4 contactIdx;
contactIdx.x = 0;
contactIdx.y = 1;
contactIdx.z = 2;
contactIdx.w = 3;
-
+
int numPoints = 0;
-
+
{
B3_PROFILE("extractManifold");
- numPoints = b3ReduceContacts(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx);
+ numPoints = b3ReduceContacts(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx);
}
-
+
b3Assert(numPoints);
-
- if (nContacts<maxContactCapacity)
+
+ if (nContacts < maxContactCapacity)
{
contactIndex = nContacts;
globalContactOut->expand();
b3Contact4Data& contact = globalContactOut->at(nContacts);
- contact.m_batchIdx = 0;//i;
- contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass==0)? -bodyIndexA:bodyIndexA;
- contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass==0)? -bodyIndexB:bodyIndexB;
+ contact.m_batchIdx = 0; //i;
+ contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass == 0) ? -bodyIndexA : bodyIndexA;
+ contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass == 0) ? -bodyIndexB : bodyIndexB;
contact.m_frictionCoeffCmp = 45874;
contact.m_restituitionCoeffCmp = 0;
-
- // float distance = 0.f;
- for (int p=0;p<numPoints;p++)
+
+ // float distance = 0.f;
+ for (int p = 0; p < numPoints; p++)
{
- contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]];//check if it is actually on B
- contact.m_worldNormalOnB = normalOnSurfaceB;
+ contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]]; //check if it is actually on B
+ contact.m_worldNormalOnB = normalOnSurfaceB;
}
//printf("bodyIndexA %d,bodyIndexB %d,normal=%f,%f,%f numPoints %d\n",bodyIndexA,bodyIndexB,normalOnSurfaceB.x,normalOnSurfaceB.y,normalOnSurfaceB.z,numPoints);
contact.m_worldNormalOnB.w = (b3Scalar)numPoints;
nContacts++;
- } else
+ }
+ else
{
- b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts,maxContactCapacity);
+ b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts, maxContactCapacity);
}
}
}
return contactIndex;
}
-
-
-
-
inline int b3ContactConvexConvexSAT(
- int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies,
- const b3AlignedObjectArray<b3Collidable>& collidables,
- const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes,
- const b3AlignedObjectArray<b3Float4>& convexVertices,
- const b3AlignedObjectArray<b3Float4>& uniqueEdges,
- const b3AlignedObjectArray<int>& convexIndices,
- const b3AlignedObjectArray<b3GpuFace>& faces,
- b3AlignedObjectArray<b3Contact4Data>& globalContactsOut,
- int& nGlobalContactsOut,
- int maxContactCapacity)
+ int pairIndex,
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies,
+ const b3AlignedObjectArray<b3Collidable>& collidables,
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes,
+ const b3AlignedObjectArray<b3Float4>& convexVertices,
+ const b3AlignedObjectArray<b3Float4>& uniqueEdges,
+ const b3AlignedObjectArray<int>& convexIndices,
+ const b3AlignedObjectArray<b3GpuFace>& faces,
+ b3AlignedObjectArray<b3Contact4Data>& globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity)
{
int contactIndex = -1;
-
b3Float4 posA = rigidBodies[bodyIndexA].m_pos;
b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
b3Float4 posB = rigidBodies[bodyIndexB].m_pos;
b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat;
-
b3ConvexPolyhedronData hullA, hullB;
-
- b3Float4 sepNormalWorldSpace;
-
+ b3Float4 sepNormalWorldSpace;
- b3Collidable colA = collidables[collidableIndexA];
- hullA = convexShapes[colA.m_shapeIndex];
- //printf("numvertsA = %d\n",hullA.m_numVertices);
-
-
- b3Collidable colB = collidables[collidableIndexB];
- hullB = convexShapes[colB.m_shapeIndex];
- //printf("numvertsB = %d\n",hullB.m_numVertices);
-
-
+ b3Collidable colA = collidables[collidableIndexA];
+ hullA = convexShapes[colA.m_shapeIndex];
+ //printf("numvertsA = %d\n",hullA.m_numVertices);
+ b3Collidable colB = collidables[collidableIndexB];
+ hullB = convexShapes[colB.m_shapeIndex];
+ //printf("numvertsB = %d\n",hullB.m_numVertices);
#ifdef _WIN32
b3Assert(_finite(rigidBodies[bodyIndexA].m_pos.x));
b3Assert(_finite(rigidBodies[bodyIndexB].m_pos.x));
#endif
-
- bool foundSepAxis = b3FindSeparatingAxis(hullA,hullB,
- posA,
- ornA,
- posB,
- ornB,
-
- convexVertices,uniqueEdges,faces,convexIndices,
- convexVertices,uniqueEdges,faces,convexIndices,
-
- sepNormalWorldSpace
- );
-
-
+
+ bool foundSepAxis = b3FindSeparatingAxis(hullA, hullB,
+ posA,
+ ornA,
+ posB,
+ ornB,
+
+ convexVertices, uniqueEdges, faces, convexIndices,
+ convexVertices, uniqueEdges, faces, convexIndices,
+
+ sepNormalWorldSpace);
+
if (foundSepAxis)
{
-
-
contactIndex = b3ClipHullHullSingle(
bodyIndexA, bodyIndexB,
- posA,ornA,
- posB,ornB,
+ posA, ornA,
+ posB, ornB,
collidableIndexA, collidableIndexB,
- &rigidBodies,
+ &rigidBodies,
&globalContactsOut,
nGlobalContactsOut,
-
+
convexShapes,
convexShapes,
-
- convexVertices,
- uniqueEdges,
+
+ convexVertices,
+ uniqueEdges,
faces,
convexIndices,
-
+
convexVertices,
uniqueEdges,
faces,
@@ -511,10 +478,9 @@ inline int b3ContactConvexConvexSAT(
collidables,
sepNormalWorldSpace,
maxContactCapacity);
-
}
return contactIndex;
}
-#endif //B3_CONTACT_CONVEX_CONVEX_SAT_H
+#endif //B3_CONTACT_CONVEX_CONVEX_SAT_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
index a3fa82287b..acf7c1b180 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
@@ -2,32 +2,24 @@
#ifndef B3_CONTACT_SPHERE_SPHERE_H
#define B3_CONTACT_SPHERE_SPHERE_H
-
-
-
-
-void computeContactSphereConvex(int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- const b3RigidBodyData* rigidBodies,
- const b3Collidable* collidables,
- const b3ConvexPolyhedronData* convexShapes,
- const b3Vector3* convexVertices,
- const int* convexIndices,
- const b3GpuFace* faces,
- b3Contact4* globalContactsOut,
- int& nGlobalContactsOut,
- int maxContactCapacity)
+void computeContactSphereConvex(int pairIndex,
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3RigidBodyData* rigidBodies,
+ const b3Collidable* collidables,
+ const b3ConvexPolyhedronData* convexShapes,
+ const b3Vector3* convexVertices,
+ const int* convexIndices,
+ const b3GpuFace* faces,
+ b3Contact4* globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity)
{
-
float radius = collidables[collidableIndexA].m_radius;
float4 spherePos1 = rigidBodies[bodyIndexA].m_pos;
b3Quaternion sphereOrn = rigidBodies[bodyIndexA].m_quat;
-
-
float4 pos = rigidBodies[bodyIndexB].m_pos;
-
b3Quaternion quat = rigidBodies[bodyIndexB].m_quat;
@@ -44,63 +36,64 @@ void computeContactSphereConvex(int pairIndex,
int numFaces = convexShapes[shapeIndex].m_numFaces;
float4 closestPnt = b3MakeVector3(0, 0, 0, 0);
float4 hitNormalWorld = b3MakeVector3(0, 0, 0, 0);
- float minDist = -1000000.f; // TODO: What is the largest/smallest float?
+ float minDist = -1000000.f; // TODO: What is the largest/smallest float?
bool bCollide = true;
int region = -1;
float4 localHitNormal;
- for ( int f = 0; f < numFaces; f++ )
+ for (int f = 0; f < numFaces; f++)
{
- b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];
+ b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset + f];
float4 planeEqn;
- float4 localPlaneNormal = b3MakeVector3(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
- float4 n1 = localPlaneNormal;//quatRotate(quat,localPlaneNormal);
+ float4 localPlaneNormal = b3MakeVector3(face.m_plane.x, face.m_plane.y, face.m_plane.z, 0.f);
+ float4 n1 = localPlaneNormal; //quatRotate(quat,localPlaneNormal);
planeEqn = n1;
planeEqn[3] = face.m_plane.w;
float4 pntReturn;
float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);
- if ( dist > radius)
+ if (dist > radius)
{
bCollide = false;
break;
}
- if ( dist > 0 )
+ if (dist > 0)
{
//might hit an edge or vertex
b3Vector3 out;
bool isInPoly = IsPointInPolygon(spherePos,
- &face,
- &convexVertices[convexShapes[shapeIndex].m_vertexOffset],
- convexIndices,
- &out);
+ &face,
+ &convexVertices[convexShapes[shapeIndex].m_vertexOffset],
+ convexIndices,
+ &out);
if (isInPoly)
{
- if (dist>minDist)
+ if (dist > minDist)
{
minDist = dist;
closestPnt = pntReturn;
localHitNormal = planeEqn;
- region=1;
+ region = 1;
}
- } else
+ }
+ else
{
- b3Vector3 tmp = spherePos-out;
+ b3Vector3 tmp = spherePos - out;
b3Scalar l2 = tmp.length2();
- if (l2<radius*radius)
+ if (l2 < radius * radius)
{
- dist = b3Sqrt(l2);
- if (dist>minDist)
+ dist = b3Sqrt(l2);
+ if (dist > minDist)
{
minDist = dist;
closestPnt = out;
- localHitNormal = tmp/dist;
- region=2;
+ localHitNormal = tmp / dist;
+ region = 2;
}
-
- } else
+ }
+ else
{
bCollide = false;
break;
@@ -109,12 +102,12 @@ void computeContactSphereConvex(int pairIndex,
}
else
{
- if ( dist > minDist )
+ if (dist > minDist)
{
minDist = dist;
closestPnt = pntReturn;
localHitNormal = planeEqn;
- region=3;
+ region = 3;
}
}
}
@@ -123,40 +116,38 @@ void computeContactSphereConvex(int pairIndex,
if (bCollide && minDist > -10000)
{
-
- float4 normalOnSurfaceB1 = tr.getBasis()*localHitNormal;//-hitNormalWorld;
+ float4 normalOnSurfaceB1 = tr.getBasis() * localHitNormal; //-hitNormalWorld;
float4 pOnB1 = tr(closestPnt);
//printf("dist ,%f,",minDist);
- float actualDepth = minDist-radius;
- if (actualDepth<0)
- {
- //printf("actualDepth = ,%f,", actualDepth);
- //printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z);
- //printf("region=,%d,\n", region);
- pOnB1[3] = actualDepth;
-
- int dstIdx;
-// dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
-
- if (nGlobalContactsOut < maxContactCapacity)
+ float actualDepth = minDist - radius;
+ if (actualDepth < 0)
{
- dstIdx=nGlobalContactsOut;
- nGlobalContactsOut++;
-
- b3Contact4* c = &globalContactsOut[dstIdx];
- c->m_worldNormalOnB = normalOnSurfaceB1;
- c->setFrictionCoeff(0.7);
- c->setRestituitionCoeff(0.f);
-
- c->m_batchIdx = pairIndex;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
- c->m_worldPosB[0] = pOnB1;
- int numPoints = 1;
- c->m_worldNormalOnB.w = (b3Scalar)numPoints;
- }//if (dstIdx < numPairs)
+ //printf("actualDepth = ,%f,", actualDepth);
+ //printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z);
+ //printf("region=,%d,\n", region);
+ pOnB1[3] = actualDepth;
+
+ int dstIdx;
+ // dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
+
+ if (nGlobalContactsOut < maxContactCapacity)
+ {
+ dstIdx = nGlobalContactsOut;
+ nGlobalContactsOut++;
+
+ b3Contact4* c = &globalContactsOut[dstIdx];
+ c->m_worldNormalOnB = normalOnSurfaceB1;
+ c->setFrictionCoeff(0.7);
+ c->setRestituitionCoeff(0.f);
+
+ c->m_batchIdx = pairIndex;
+ c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass == 0 ? -bodyIndexA : bodyIndexA;
+ c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass == 0 ? -bodyIndexB : bodyIndexB;
+ c->m_worldPosB[0] = pOnB1;
+ int numPoints = 1;
+ c->m_worldNormalOnB.w = (b3Scalar)numPoints;
+ } //if (dstIdx < numPairs)
}
- }//if (hasCollision)
-
+ } //if (hasCollision)
}
-#endif //B3_CONTACT_SPHERE_SPHERE_H
+#endif //B3_CONTACT_SPHERE_SPHERE_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
index 5c5f4e297f..d5a73bd4f5 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
@@ -2,8 +2,6 @@
#ifndef B3_CONVEX_POLYHEDRON_DATA_H
#define B3_CONVEX_POLYHEDRON_DATA_H
-
-
#include "Bullet3Common/shared/b3Float4.h"
#include "Bullet3Common/shared/b3Quat.h"
@@ -21,20 +19,20 @@ typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;
struct b3ConvexPolyhedronData
{
- b3Float4 m_localCenter;
- b3Float4 m_extents;
- b3Float4 mC;
- b3Float4 mE;
+ b3Float4 m_localCenter;
+ b3Float4 m_extents;
+ b3Float4 mC;
+ b3Float4 mE;
- float m_radius;
- int m_faceOffset;
+ float m_radius;
+ int m_faceOffset;
int m_numFaces;
- int m_numVertices;
+ int m_numVertices;
int m_vertexOffset;
- int m_uniqueEdgesOffset;
- int m_numUniqueEdges;
+ int m_uniqueEdgesOffset;
+ int m_numUniqueEdges;
int m_unused;
};
-#endif //B3_CONVEX_POLYHEDRON_DATA_H
+#endif //B3_CONVEX_POLYHEDRON_DATA_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
index 89993f3565..983554eb2e 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
@@ -3,7 +3,6 @@
#define B3_TRIANGLE_NUM_CONVEX_FACES 5
-
#include "Bullet3Common/shared/b3Int4.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
@@ -12,25 +11,24 @@
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-
-inline void b3Project(__global const b3ConvexPolyhedronData* hull, b3Float4ConstArg pos, b3QuatConstArg orn,
-const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max)
+inline void b3Project(__global const b3ConvexPolyhedronData* hull, b3Float4ConstArg pos, b3QuatConstArg orn,
+ const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max)
{
min[0] = FLT_MAX;
max[0] = -FLT_MAX;
int numVerts = hull->m_numVertices;
- const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),*dir);
- float offset = b3Dot(pos,*dir);
- for(int i=0;i<numVerts;i++)
+ const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn), *dir);
+ float offset = b3Dot(pos, *dir);
+ for (int i = 0; i < numVerts; i++)
{
- float dp = b3Dot(vertices[hull->m_vertexOffset+i],localDir);
- if(dp < min[0])
+ float dp = b3Dot(vertices[hull->m_vertexOffset + i], localDir);
+ if (dp < min[0])
min[0] = dp;
- if(dp > max[0])
+ if (dp > max[0])
max[0] = dp;
}
- if(min[0]>max[0])
+ if (min[0] > max[0])
{
float tmp = min[0];
min[0] = max[0];
@@ -40,53 +38,49 @@ const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max)
max[0] += offset;
}
-
-inline bool b3TestSepAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
- b3Float4ConstArg posA,b3QuatConstArg ornA,
- b3Float4ConstArg posB,b3QuatConstArg ornB,
- b3Float4* sep_axis, const b3Float4* verticesA, __global const b3Float4* verticesB,float* depth)
+inline bool b3TestSepAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ b3Float4ConstArg posA, b3QuatConstArg ornA,
+ b3Float4ConstArg posB, b3QuatConstArg ornB,
+ b3Float4* sep_axis, const b3Float4* verticesA, __global const b3Float4* verticesB, float* depth)
{
- float Min0,Max0;
- float Min1,Max1;
- b3Project(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);
- b3Project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);
+ float Min0, Max0;
+ float Min1, Max1;
+ b3Project(hullA, posA, ornA, sep_axis, verticesA, &Min0, &Max0);
+ b3Project(hullB, posB, ornB, sep_axis, verticesB, &Min1, &Max1);
- if(Max0<Min1 || Max1<Min0)
+ if (Max0 < Min1 || Max1 < Min0)
return false;
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
- *depth = d0<d1 ? d0:d1;
+ *depth = d0 < d1 ? d0 : d1;
return true;
}
-
-bool b3FindSeparatingAxis( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
- b3Float4ConstArg posA1,
- b3QuatConstArg ornA,
- b3Float4ConstArg posB1,
- b3QuatConstArg ornB,
- b3Float4ConstArg DeltaC2,
-
- const b3Float4* verticesA,
- const b3Float4* uniqueEdgesA,
- const b3GpuFace* facesA,
- const int* indicesA,
-
- __global const b3Float4* verticesB,
- __global const b3Float4* uniqueEdgesB,
- __global const b3GpuFace* facesB,
- __global const int* indicesB,
- b3Float4* sep,
- float* dmin)
+bool b3FindSeparatingAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ b3Float4ConstArg posA1,
+ b3QuatConstArg ornA,
+ b3Float4ConstArg posB1,
+ b3QuatConstArg ornB,
+ b3Float4ConstArg DeltaC2,
+
+ const b3Float4* verticesA,
+ const b3Float4* uniqueEdgesA,
+ const b3GpuFace* facesA,
+ const int* indicesA,
+
+ __global const b3Float4* verticesB,
+ __global const b3Float4* uniqueEdgesB,
+ __global const b3GpuFace* facesB,
+ __global const int* indicesB,
+ b3Float4* sep,
+ float* dmin)
{
-
-
b3Float4 posA = posA1;
posA.w = 0.f;
b3Float4 posB = posB1;
posB.w = 0.f;
-/*
+ /*
static int maxFaceVertex = 0;
int curFaceVertexAB = hullA->m_numFaces*hullB->m_numVertices;
@@ -102,300 +96,289 @@ bool b3FindSeparatingAxis( const b3ConvexPolyhedronData* hullA, __global const b
}
*/
- int curPlaneTests=0;
+ int curPlaneTests = 0;
{
int numFacesA = hullA->m_numFaces;
// Test normals from hullA
- for(int i=0;i<numFacesA;i++)
+ for (int i = 0; i < numFacesA; i++)
{
- const b3Float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
- b3Float4 faceANormalWS = b3QuatRotate(ornA,normal);
- if (b3Dot(DeltaC2,faceANormalWS)<0)
- faceANormalWS*=-1.f;
+ const b3Float4 normal = facesA[hullA->m_faceOffset + i].m_plane;
+ b3Float4 faceANormalWS = b3QuatRotate(ornA, normal);
+ if (b3Dot(DeltaC2, faceANormalWS) < 0)
+ faceANormalWS *= -1.f;
curPlaneTests++;
float d;
- if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))
+ if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, &faceANormalWS, verticesA, verticesB, &d))
return false;
- if(d<*dmin)
+ if (d < *dmin)
{
*dmin = d;
*sep = faceANormalWS;
}
}
}
- if((b3Dot(-DeltaC2,*sep))>0.0f)
+ if ((b3Dot(-DeltaC2, *sep)) > 0.0f)
{
*sep = -(*sep);
}
return true;
}
-
-b3Vector3 unitSphere162[]=
-{
- b3MakeVector3(0.000000,-1.000000,0.000000),
-b3MakeVector3(0.203181,-0.967950,0.147618),
-b3MakeVector3(-0.077607,-0.967950,0.238853),
-b3MakeVector3(0.723607,-0.447220,0.525725),
-b3MakeVector3(0.609547,-0.657519,0.442856),
-b3MakeVector3(0.812729,-0.502301,0.295238),
-b3MakeVector3(-0.251147,-0.967949,0.000000),
-b3MakeVector3(-0.077607,-0.967950,-0.238853),
-b3MakeVector3(0.203181,-0.967950,-0.147618),
-b3MakeVector3(0.860698,-0.251151,0.442858),
-b3MakeVector3(-0.276388,-0.447220,0.850649),
-b3MakeVector3(-0.029639,-0.502302,0.864184),
-b3MakeVector3(-0.155215,-0.251152,0.955422),
-b3MakeVector3(-0.894426,-0.447216,0.000000),
-b3MakeVector3(-0.831051,-0.502299,0.238853),
-b3MakeVector3(-0.956626,-0.251149,0.147618),
-b3MakeVector3(-0.276388,-0.447220,-0.850649),
-b3MakeVector3(-0.483971,-0.502302,-0.716565),
-b3MakeVector3(-0.436007,-0.251152,-0.864188),
-b3MakeVector3(0.723607,-0.447220,-0.525725),
-b3MakeVector3(0.531941,-0.502302,-0.681712),
-b3MakeVector3(0.687159,-0.251152,-0.681715),
-b3MakeVector3(0.687159,-0.251152,0.681715),
-b3MakeVector3(-0.436007,-0.251152,0.864188),
-b3MakeVector3(-0.956626,-0.251149,-0.147618),
-b3MakeVector3(-0.155215,-0.251152,-0.955422),
-b3MakeVector3(0.860698,-0.251151,-0.442858),
-b3MakeVector3(0.276388,0.447220,0.850649),
-b3MakeVector3(0.483971,0.502302,0.716565),
-b3MakeVector3(0.232822,0.657519,0.716563),
-b3MakeVector3(-0.723607,0.447220,0.525725),
-b3MakeVector3(-0.531941,0.502302,0.681712),
-b3MakeVector3(-0.609547,0.657519,0.442856),
-b3MakeVector3(-0.723607,0.447220,-0.525725),
-b3MakeVector3(-0.812729,0.502301,-0.295238),
-b3MakeVector3(-0.609547,0.657519,-0.442856),
-b3MakeVector3(0.276388,0.447220,-0.850649),
-b3MakeVector3(0.029639,0.502302,-0.864184),
-b3MakeVector3(0.232822,0.657519,-0.716563),
-b3MakeVector3(0.894426,0.447216,0.000000),
-b3MakeVector3(0.831051,0.502299,-0.238853),
-b3MakeVector3(0.753442,0.657515,0.000000),
-b3MakeVector3(-0.232822,-0.657519,0.716563),
-b3MakeVector3(-0.162456,-0.850654,0.499995),
-b3MakeVector3(0.052790,-0.723612,0.688185),
-b3MakeVector3(0.138199,-0.894429,0.425321),
-b3MakeVector3(0.262869,-0.525738,0.809012),
-b3MakeVector3(0.361805,-0.723611,0.587779),
-b3MakeVector3(0.531941,-0.502302,0.681712),
-b3MakeVector3(0.425323,-0.850654,0.309011),
-b3MakeVector3(0.812729,-0.502301,-0.295238),
-b3MakeVector3(0.609547,-0.657519,-0.442856),
-b3MakeVector3(0.850648,-0.525736,0.000000),
-b3MakeVector3(0.670817,-0.723611,-0.162457),
-b3MakeVector3(0.670817,-0.723610,0.162458),
-b3MakeVector3(0.425323,-0.850654,-0.309011),
-b3MakeVector3(0.447211,-0.894428,0.000001),
-b3MakeVector3(-0.753442,-0.657515,0.000000),
-b3MakeVector3(-0.525730,-0.850652,0.000000),
-b3MakeVector3(-0.638195,-0.723609,0.262864),
-b3MakeVector3(-0.361801,-0.894428,0.262864),
-b3MakeVector3(-0.688189,-0.525736,0.499997),
-b3MakeVector3(-0.447211,-0.723610,0.525729),
-b3MakeVector3(-0.483971,-0.502302,0.716565),
-b3MakeVector3(-0.232822,-0.657519,-0.716563),
-b3MakeVector3(-0.162456,-0.850654,-0.499995),
-b3MakeVector3(-0.447211,-0.723611,-0.525727),
-b3MakeVector3(-0.361801,-0.894429,-0.262863),
-b3MakeVector3(-0.688189,-0.525736,-0.499997),
-b3MakeVector3(-0.638195,-0.723609,-0.262863),
-b3MakeVector3(-0.831051,-0.502299,-0.238853),
-b3MakeVector3(0.361804,-0.723612,-0.587779),
-b3MakeVector3(0.138197,-0.894429,-0.425321),
-b3MakeVector3(0.262869,-0.525738,-0.809012),
-b3MakeVector3(0.052789,-0.723611,-0.688186),
-b3MakeVector3(-0.029639,-0.502302,-0.864184),
-b3MakeVector3(0.956626,0.251149,0.147618),
-b3MakeVector3(0.956626,0.251149,-0.147618),
-b3MakeVector3(0.951058,-0.000000,0.309013),
-b3MakeVector3(1.000000,0.000000,0.000000),
-b3MakeVector3(0.947213,-0.276396,0.162458),
-b3MakeVector3(0.951058,0.000000,-0.309013),
-b3MakeVector3(0.947213,-0.276396,-0.162458),
-b3MakeVector3(0.155215,0.251152,0.955422),
-b3MakeVector3(0.436007,0.251152,0.864188),
-b3MakeVector3(-0.000000,-0.000000,1.000000),
-b3MakeVector3(0.309017,0.000000,0.951056),
-b3MakeVector3(0.138199,-0.276398,0.951055),
-b3MakeVector3(0.587786,0.000000,0.809017),
-b3MakeVector3(0.447216,-0.276398,0.850648),
-b3MakeVector3(-0.860698,0.251151,0.442858),
-b3MakeVector3(-0.687159,0.251152,0.681715),
-b3MakeVector3(-0.951058,-0.000000,0.309013),
-b3MakeVector3(-0.809018,0.000000,0.587783),
-b3MakeVector3(-0.861803,-0.276396,0.425324),
-b3MakeVector3(-0.587786,0.000000,0.809017),
-b3MakeVector3(-0.670819,-0.276397,0.688191),
-b3MakeVector3(-0.687159,0.251152,-0.681715),
-b3MakeVector3(-0.860698,0.251151,-0.442858),
-b3MakeVector3(-0.587786,-0.000000,-0.809017),
-b3MakeVector3(-0.809018,-0.000000,-0.587783),
-b3MakeVector3(-0.670819,-0.276397,-0.688191),
-b3MakeVector3(-0.951058,0.000000,-0.309013),
-b3MakeVector3(-0.861803,-0.276396,-0.425324),
-b3MakeVector3(0.436007,0.251152,-0.864188),
-b3MakeVector3(0.155215,0.251152,-0.955422),
-b3MakeVector3(0.587786,-0.000000,-0.809017),
-b3MakeVector3(0.309017,-0.000000,-0.951056),
-b3MakeVector3(0.447216,-0.276398,-0.850648),
-b3MakeVector3(0.000000,0.000000,-1.000000),
-b3MakeVector3(0.138199,-0.276398,-0.951055),
-b3MakeVector3(0.670820,0.276396,0.688190),
-b3MakeVector3(0.809019,-0.000002,0.587783),
-b3MakeVector3(0.688189,0.525736,0.499997),
-b3MakeVector3(0.861804,0.276394,0.425323),
-b3MakeVector3(0.831051,0.502299,0.238853),
-b3MakeVector3(-0.447216,0.276397,0.850649),
-b3MakeVector3(-0.309017,-0.000001,0.951056),
-b3MakeVector3(-0.262869,0.525738,0.809012),
-b3MakeVector3(-0.138199,0.276397,0.951055),
-b3MakeVector3(0.029639,0.502302,0.864184),
-b3MakeVector3(-0.947213,0.276396,-0.162458),
-b3MakeVector3(-1.000000,0.000001,0.000000),
-b3MakeVector3(-0.850648,0.525736,-0.000000),
-b3MakeVector3(-0.947213,0.276397,0.162458),
-b3MakeVector3(-0.812729,0.502301,0.295238),
-b3MakeVector3(-0.138199,0.276397,-0.951055),
-b3MakeVector3(-0.309016,-0.000000,-0.951057),
-b3MakeVector3(-0.262869,0.525738,-0.809012),
-b3MakeVector3(-0.447215,0.276397,-0.850649),
-b3MakeVector3(-0.531941,0.502302,-0.681712),
-b3MakeVector3(0.861804,0.276396,-0.425322),
-b3MakeVector3(0.809019,0.000000,-0.587782),
-b3MakeVector3(0.688189,0.525736,-0.499997),
-b3MakeVector3(0.670821,0.276397,-0.688189),
-b3MakeVector3(0.483971,0.502302,-0.716565),
-b3MakeVector3(0.077607,0.967950,0.238853),
-b3MakeVector3(0.251147,0.967949,0.000000),
-b3MakeVector3(0.000000,1.000000,0.000000),
-b3MakeVector3(0.162456,0.850654,0.499995),
-b3MakeVector3(0.361800,0.894429,0.262863),
-b3MakeVector3(0.447209,0.723612,0.525728),
-b3MakeVector3(0.525730,0.850652,0.000000),
-b3MakeVector3(0.638194,0.723610,0.262864),
-b3MakeVector3(-0.203181,0.967950,0.147618),
-b3MakeVector3(-0.425323,0.850654,0.309011),
-b3MakeVector3(-0.138197,0.894430,0.425320),
-b3MakeVector3(-0.361804,0.723612,0.587778),
-b3MakeVector3(-0.052790,0.723612,0.688185),
-b3MakeVector3(-0.203181,0.967950,-0.147618),
-b3MakeVector3(-0.425323,0.850654,-0.309011),
-b3MakeVector3(-0.447210,0.894429,0.000000),
-b3MakeVector3(-0.670817,0.723611,-0.162457),
-b3MakeVector3(-0.670817,0.723611,0.162457),
-b3MakeVector3(0.077607,0.967950,-0.238853),
-b3MakeVector3(0.162456,0.850654,-0.499995),
-b3MakeVector3(-0.138197,0.894430,-0.425320),
-b3MakeVector3(-0.052790,0.723612,-0.688185),
-b3MakeVector3(-0.361804,0.723612,-0.587778),
-b3MakeVector3(0.361800,0.894429,-0.262863),
-b3MakeVector3(0.638194,0.723610,-0.262864),
-b3MakeVector3(0.447209,0.723612,-0.525728)
-};
-
-
-bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
- b3Float4ConstArg posA1,
- b3QuatConstArg ornA,
- b3Float4ConstArg posB1,
- b3QuatConstArg ornB,
- b3Float4ConstArg DeltaC2,
- const b3Float4* verticesA,
- const b3Float4* uniqueEdgesA,
- const b3GpuFace* facesA,
- const int* indicesA,
- __global const b3Float4* verticesB,
- __global const b3Float4* uniqueEdgesB,
- __global const b3GpuFace* facesB,
- __global const int* indicesB,
- b3Float4* sep,
- float* dmin,
- bool searchAllEdgeEdge)
+b3Vector3 unitSphere162[] =
+ {
+ b3MakeVector3(0.000000, -1.000000, 0.000000),
+ b3MakeVector3(0.203181, -0.967950, 0.147618),
+ b3MakeVector3(-0.077607, -0.967950, 0.238853),
+ b3MakeVector3(0.723607, -0.447220, 0.525725),
+ b3MakeVector3(0.609547, -0.657519, 0.442856),
+ b3MakeVector3(0.812729, -0.502301, 0.295238),
+ b3MakeVector3(-0.251147, -0.967949, 0.000000),
+ b3MakeVector3(-0.077607, -0.967950, -0.238853),
+ b3MakeVector3(0.203181, -0.967950, -0.147618),
+ b3MakeVector3(0.860698, -0.251151, 0.442858),
+ b3MakeVector3(-0.276388, -0.447220, 0.850649),
+ b3MakeVector3(-0.029639, -0.502302, 0.864184),
+ b3MakeVector3(-0.155215, -0.251152, 0.955422),
+ b3MakeVector3(-0.894426, -0.447216, 0.000000),
+ b3MakeVector3(-0.831051, -0.502299, 0.238853),
+ b3MakeVector3(-0.956626, -0.251149, 0.147618),
+ b3MakeVector3(-0.276388, -0.447220, -0.850649),
+ b3MakeVector3(-0.483971, -0.502302, -0.716565),
+ b3MakeVector3(-0.436007, -0.251152, -0.864188),
+ b3MakeVector3(0.723607, -0.447220, -0.525725),
+ b3MakeVector3(0.531941, -0.502302, -0.681712),
+ b3MakeVector3(0.687159, -0.251152, -0.681715),
+ b3MakeVector3(0.687159, -0.251152, 0.681715),
+ b3MakeVector3(-0.436007, -0.251152, 0.864188),
+ b3MakeVector3(-0.956626, -0.251149, -0.147618),
+ b3MakeVector3(-0.155215, -0.251152, -0.955422),
+ b3MakeVector3(0.860698, -0.251151, -0.442858),
+ b3MakeVector3(0.276388, 0.447220, 0.850649),
+ b3MakeVector3(0.483971, 0.502302, 0.716565),
+ b3MakeVector3(0.232822, 0.657519, 0.716563),
+ b3MakeVector3(-0.723607, 0.447220, 0.525725),
+ b3MakeVector3(-0.531941, 0.502302, 0.681712),
+ b3MakeVector3(-0.609547, 0.657519, 0.442856),
+ b3MakeVector3(-0.723607, 0.447220, -0.525725),
+ b3MakeVector3(-0.812729, 0.502301, -0.295238),
+ b3MakeVector3(-0.609547, 0.657519, -0.442856),
+ b3MakeVector3(0.276388, 0.447220, -0.850649),
+ b3MakeVector3(0.029639, 0.502302, -0.864184),
+ b3MakeVector3(0.232822, 0.657519, -0.716563),
+ b3MakeVector3(0.894426, 0.447216, 0.000000),
+ b3MakeVector3(0.831051, 0.502299, -0.238853),
+ b3MakeVector3(0.753442, 0.657515, 0.000000),
+ b3MakeVector3(-0.232822, -0.657519, 0.716563),
+ b3MakeVector3(-0.162456, -0.850654, 0.499995),
+ b3MakeVector3(0.052790, -0.723612, 0.688185),
+ b3MakeVector3(0.138199, -0.894429, 0.425321),
+ b3MakeVector3(0.262869, -0.525738, 0.809012),
+ b3MakeVector3(0.361805, -0.723611, 0.587779),
+ b3MakeVector3(0.531941, -0.502302, 0.681712),
+ b3MakeVector3(0.425323, -0.850654, 0.309011),
+ b3MakeVector3(0.812729, -0.502301, -0.295238),
+ b3MakeVector3(0.609547, -0.657519, -0.442856),
+ b3MakeVector3(0.850648, -0.525736, 0.000000),
+ b3MakeVector3(0.670817, -0.723611, -0.162457),
+ b3MakeVector3(0.670817, -0.723610, 0.162458),
+ b3MakeVector3(0.425323, -0.850654, -0.309011),
+ b3MakeVector3(0.447211, -0.894428, 0.000001),
+ b3MakeVector3(-0.753442, -0.657515, 0.000000),
+ b3MakeVector3(-0.525730, -0.850652, 0.000000),
+ b3MakeVector3(-0.638195, -0.723609, 0.262864),
+ b3MakeVector3(-0.361801, -0.894428, 0.262864),
+ b3MakeVector3(-0.688189, -0.525736, 0.499997),
+ b3MakeVector3(-0.447211, -0.723610, 0.525729),
+ b3MakeVector3(-0.483971, -0.502302, 0.716565),
+ b3MakeVector3(-0.232822, -0.657519, -0.716563),
+ b3MakeVector3(-0.162456, -0.850654, -0.499995),
+ b3MakeVector3(-0.447211, -0.723611, -0.525727),
+ b3MakeVector3(-0.361801, -0.894429, -0.262863),
+ b3MakeVector3(-0.688189, -0.525736, -0.499997),
+ b3MakeVector3(-0.638195, -0.723609, -0.262863),
+ b3MakeVector3(-0.831051, -0.502299, -0.238853),
+ b3MakeVector3(0.361804, -0.723612, -0.587779),
+ b3MakeVector3(0.138197, -0.894429, -0.425321),
+ b3MakeVector3(0.262869, -0.525738, -0.809012),
+ b3MakeVector3(0.052789, -0.723611, -0.688186),
+ b3MakeVector3(-0.029639, -0.502302, -0.864184),
+ b3MakeVector3(0.956626, 0.251149, 0.147618),
+ b3MakeVector3(0.956626, 0.251149, -0.147618),
+ b3MakeVector3(0.951058, -0.000000, 0.309013),
+ b3MakeVector3(1.000000, 0.000000, 0.000000),
+ b3MakeVector3(0.947213, -0.276396, 0.162458),
+ b3MakeVector3(0.951058, 0.000000, -0.309013),
+ b3MakeVector3(0.947213, -0.276396, -0.162458),
+ b3MakeVector3(0.155215, 0.251152, 0.955422),
+ b3MakeVector3(0.436007, 0.251152, 0.864188),
+ b3MakeVector3(-0.000000, -0.000000, 1.000000),
+ b3MakeVector3(0.309017, 0.000000, 0.951056),
+ b3MakeVector3(0.138199, -0.276398, 0.951055),
+ b3MakeVector3(0.587786, 0.000000, 0.809017),
+ b3MakeVector3(0.447216, -0.276398, 0.850648),
+ b3MakeVector3(-0.860698, 0.251151, 0.442858),
+ b3MakeVector3(-0.687159, 0.251152, 0.681715),
+ b3MakeVector3(-0.951058, -0.000000, 0.309013),
+ b3MakeVector3(-0.809018, 0.000000, 0.587783),
+ b3MakeVector3(-0.861803, -0.276396, 0.425324),
+ b3MakeVector3(-0.587786, 0.000000, 0.809017),
+ b3MakeVector3(-0.670819, -0.276397, 0.688191),
+ b3MakeVector3(-0.687159, 0.251152, -0.681715),
+ b3MakeVector3(-0.860698, 0.251151, -0.442858),
+ b3MakeVector3(-0.587786, -0.000000, -0.809017),
+ b3MakeVector3(-0.809018, -0.000000, -0.587783),
+ b3MakeVector3(-0.670819, -0.276397, -0.688191),
+ b3MakeVector3(-0.951058, 0.000000, -0.309013),
+ b3MakeVector3(-0.861803, -0.276396, -0.425324),
+ b3MakeVector3(0.436007, 0.251152, -0.864188),
+ b3MakeVector3(0.155215, 0.251152, -0.955422),
+ b3MakeVector3(0.587786, -0.000000, -0.809017),
+ b3MakeVector3(0.309017, -0.000000, -0.951056),
+ b3MakeVector3(0.447216, -0.276398, -0.850648),
+ b3MakeVector3(0.000000, 0.000000, -1.000000),
+ b3MakeVector3(0.138199, -0.276398, -0.951055),
+ b3MakeVector3(0.670820, 0.276396, 0.688190),
+ b3MakeVector3(0.809019, -0.000002, 0.587783),
+ b3MakeVector3(0.688189, 0.525736, 0.499997),
+ b3MakeVector3(0.861804, 0.276394, 0.425323),
+ b3MakeVector3(0.831051, 0.502299, 0.238853),
+ b3MakeVector3(-0.447216, 0.276397, 0.850649),
+ b3MakeVector3(-0.309017, -0.000001, 0.951056),
+ b3MakeVector3(-0.262869, 0.525738, 0.809012),
+ b3MakeVector3(-0.138199, 0.276397, 0.951055),
+ b3MakeVector3(0.029639, 0.502302, 0.864184),
+ b3MakeVector3(-0.947213, 0.276396, -0.162458),
+ b3MakeVector3(-1.000000, 0.000001, 0.000000),
+ b3MakeVector3(-0.850648, 0.525736, -0.000000),
+ b3MakeVector3(-0.947213, 0.276397, 0.162458),
+ b3MakeVector3(-0.812729, 0.502301, 0.295238),
+ b3MakeVector3(-0.138199, 0.276397, -0.951055),
+ b3MakeVector3(-0.309016, -0.000000, -0.951057),
+ b3MakeVector3(-0.262869, 0.525738, -0.809012),
+ b3MakeVector3(-0.447215, 0.276397, -0.850649),
+ b3MakeVector3(-0.531941, 0.502302, -0.681712),
+ b3MakeVector3(0.861804, 0.276396, -0.425322),
+ b3MakeVector3(0.809019, 0.000000, -0.587782),
+ b3MakeVector3(0.688189, 0.525736, -0.499997),
+ b3MakeVector3(0.670821, 0.276397, -0.688189),
+ b3MakeVector3(0.483971, 0.502302, -0.716565),
+ b3MakeVector3(0.077607, 0.967950, 0.238853),
+ b3MakeVector3(0.251147, 0.967949, 0.000000),
+ b3MakeVector3(0.000000, 1.000000, 0.000000),
+ b3MakeVector3(0.162456, 0.850654, 0.499995),
+ b3MakeVector3(0.361800, 0.894429, 0.262863),
+ b3MakeVector3(0.447209, 0.723612, 0.525728),
+ b3MakeVector3(0.525730, 0.850652, 0.000000),
+ b3MakeVector3(0.638194, 0.723610, 0.262864),
+ b3MakeVector3(-0.203181, 0.967950, 0.147618),
+ b3MakeVector3(-0.425323, 0.850654, 0.309011),
+ b3MakeVector3(-0.138197, 0.894430, 0.425320),
+ b3MakeVector3(-0.361804, 0.723612, 0.587778),
+ b3MakeVector3(-0.052790, 0.723612, 0.688185),
+ b3MakeVector3(-0.203181, 0.967950, -0.147618),
+ b3MakeVector3(-0.425323, 0.850654, -0.309011),
+ b3MakeVector3(-0.447210, 0.894429, 0.000000),
+ b3MakeVector3(-0.670817, 0.723611, -0.162457),
+ b3MakeVector3(-0.670817, 0.723611, 0.162457),
+ b3MakeVector3(0.077607, 0.967950, -0.238853),
+ b3MakeVector3(0.162456, 0.850654, -0.499995),
+ b3MakeVector3(-0.138197, 0.894430, -0.425320),
+ b3MakeVector3(-0.052790, 0.723612, -0.688185),
+ b3MakeVector3(-0.361804, 0.723612, -0.587778),
+ b3MakeVector3(0.361800, 0.894429, -0.262863),
+ b3MakeVector3(0.638194, 0.723610, -0.262864),
+ b3MakeVector3(0.447209, 0.723612, -0.525728)};
+
+bool b3FindSeparatingAxisEdgeEdge(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ b3Float4ConstArg posA1,
+ b3QuatConstArg ornA,
+ b3Float4ConstArg posB1,
+ b3QuatConstArg ornB,
+ b3Float4ConstArg DeltaC2,
+ const b3Float4* verticesA,
+ const b3Float4* uniqueEdgesA,
+ const b3GpuFace* facesA,
+ const int* indicesA,
+ __global const b3Float4* verticesB,
+ __global const b3Float4* uniqueEdgesB,
+ __global const b3GpuFace* facesB,
+ __global const int* indicesB,
+ b3Float4* sep,
+ float* dmin,
+ bool searchAllEdgeEdge)
{
-
-
b3Float4 posA = posA1;
posA.w = 0.f;
b3Float4 posB = posB1;
posB.w = 0.f;
-// int curPlaneTests=0;
+ // int curPlaneTests=0;
int curEdgeEdge = 0;
// Test edges
static int maxEdgeTests = 0;
int curEdgeTests = hullA->m_numUniqueEdges * hullB->m_numUniqueEdges;
- if (curEdgeTests >maxEdgeTests )
+ if (curEdgeTests > maxEdgeTests)
{
- maxEdgeTests = curEdgeTests ;
- printf("maxEdgeTests = %d\n",maxEdgeTests );
- printf("hullA->m_numUniqueEdges = %d\n",hullA->m_numUniqueEdges);
- printf("hullB->m_numUniqueEdges = %d\n",hullB->m_numUniqueEdges);
-
+ maxEdgeTests = curEdgeTests;
+ printf("maxEdgeTests = %d\n", maxEdgeTests);
+ printf("hullA->m_numUniqueEdges = %d\n", hullA->m_numUniqueEdges);
+ printf("hullB->m_numUniqueEdges = %d\n", hullB->m_numUniqueEdges);
}
-
if (searchAllEdgeEdge)
{
- for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
+ for (int e0 = 0; e0 < hullA->m_numUniqueEdges; e0++)
{
- const b3Float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];
- b3Float4 edge0World = b3QuatRotate(ornA,edge0);
+ const b3Float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset + e0];
+ b3Float4 edge0World = b3QuatRotate(ornA, edge0);
- for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
+ for (int e1 = 0; e1 < hullB->m_numUniqueEdges; e1++)
{
- const b3Float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];
- b3Float4 edge1World = b3QuatRotate(ornB,edge1);
-
+ const b3Float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset + e1];
+ b3Float4 edge1World = b3QuatRotate(ornB, edge1);
- b3Float4 crossje = b3Cross(edge0World,edge1World);
+ b3Float4 crossje = b3Cross(edge0World, edge1World);
curEdgeEdge++;
- if(!b3IsAlmostZero(crossje))
+ if (!b3IsAlmostZero(crossje))
{
crossje = b3Normalized(crossje);
- if (b3Dot(DeltaC2,crossje)<0)
+ if (b3Dot(DeltaC2, crossje) < 0)
crossje *= -1.f;
float dist;
bool result = true;
{
- float Min0,Max0;
- float Min1,Max1;
- b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
- b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
-
- if(Max0<Min1 || Max1<Min0)
+ float Min0, Max0;
+ float Min1, Max1;
+ b3Project(hullA, posA, ornA, &crossje, verticesA, &Min0, &Max0);
+ b3Project(hullB, posB, ornB, &crossje, verticesB, &Min1, &Max1);
+
+ if (Max0 < Min1 || Max1 < Min0)
return false;
-
+
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
- dist = d0<d1 ? d0:d1;
+ dist = d0 < d1 ? d0 : d1;
result = true;
-
}
-
- if(dist<*dmin)
+ if (dist < *dmin)
{
*dmin = dist;
*sep = crossje;
}
}
}
-
}
- } else
+ }
+ else
{
- int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
+ int numDirections = sizeof(unitSphere162) / sizeof(b3Vector3);
//printf("numDirections =%d\n",numDirections );
-
- for(int i=0;i<numDirections;i++)
+ for (int i = 0; i < numDirections; i++)
{
b3Float4 crossje = unitSphere162[i];
{
@@ -404,23 +387,21 @@ bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global
float dist;
bool result = true;
{
- float Min0,Max0;
- float Min1,Max1;
- b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
- b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
-
- if(Max0<Min1 || Max1<Min0)
+ float Min0, Max0;
+ float Min1, Max1;
+ b3Project(hullA, posA, ornA, &crossje, verticesA, &Min0, &Max0);
+ b3Project(hullB, posB, ornB, &crossje, verticesB, &Min1, &Max1);
+
+ if (Max0 < Min1 || Max1 < Min0)
return false;
-
+
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
- dist = d0<d1 ? d0:d1;
+ dist = d0 < d1 ? d0 : d1;
result = true;
-
}
-
- if(dist<*dmin)
+ if (dist < *dmin)
{
*dmin = dist;
*sep = crossje;
@@ -428,50 +409,45 @@ bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global
}
}
}
-
}
-
- if((b3Dot(-DeltaC2,*sep))>0.0f)
+ if ((b3Dot(-DeltaC2, *sep)) > 0.0f)
{
*sep = -(*sep);
}
return true;
}
-
-
-inline int b3FindClippingFaces(b3Float4ConstArg separatingNormal,
- __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,
- b3Float4ConstArg posA, b3QuatConstArg ornA,b3Float4ConstArg posB, b3QuatConstArg ornB,
- __global b3Float4* worldVertsA1,
- __global b3Float4* worldNormalsA1,
- __global b3Float4* worldVertsB1,
- int capacityWorldVerts,
- const float minDist, float maxDist,
- __global const b3Float4* verticesA,
- __global const b3GpuFace_t* facesA,
- __global const int* indicesA,
- __global const b3Float4* verticesB,
- __global const b3GpuFace_t* facesB,
- __global const int* indicesB,
-
- __global b3Int4* clippingFaces, int pairIndex)
+inline int b3FindClippingFaces(b3Float4ConstArg separatingNormal,
+ __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,
+ b3Float4ConstArg posA, b3QuatConstArg ornA, b3Float4ConstArg posB, b3QuatConstArg ornB,
+ __global b3Float4* worldVertsA1,
+ __global b3Float4* worldNormalsA1,
+ __global b3Float4* worldVertsB1,
+ int capacityWorldVerts,
+ const float minDist, float maxDist,
+ __global const b3Float4* verticesA,
+ __global const b3GpuFace_t* facesA,
+ __global const int* indicesA,
+ __global const b3Float4* verticesB,
+ __global const b3GpuFace_t* facesB,
+ __global const int* indicesB,
+
+ __global b3Int4* clippingFaces, int pairIndex)
{
int numContactsOut = 0;
- int numWorldVertsB1= 0;
-
-
- int closestFaceB=-1;
+ int numWorldVertsB1 = 0;
+
+ int closestFaceB = -1;
float dmax = -FLT_MAX;
-
+
{
- for(int face=0;face<hullB->m_numFaces;face++)
+ for (int face = 0; face < hullB->m_numFaces; face++)
{
- const b3Float4 Normal = b3MakeFloat4(facesB[hullB->m_faceOffset+face].m_plane.x,
- facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);
+ const b3Float4 Normal = b3MakeFloat4(facesB[hullB->m_faceOffset + face].m_plane.x,
+ facesB[hullB->m_faceOffset + face].m_plane.y, facesB[hullB->m_faceOffset + face].m_plane.z, 0.f);
const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal);
- float d = b3Dot(WorldNormal,separatingNormal);
+ float d = b3Dot(WorldNormal, separatingNormal);
if (d > dmax)
{
dmax = d;
@@ -479,81 +455,76 @@ inline int b3FindClippingFaces(b3Float4ConstArg separatingNormal,
}
}
}
-
+
{
- const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB];
+ const b3GpuFace_t polyB = facesB[hullB->m_faceOffset + closestFaceB];
const int numVertices = polyB.m_numIndices;
- for(int e0=0;e0<numVertices;e0++)
+ for (int e0 = 0; e0 < numVertices; e0++)
{
- const b3Float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
- worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = b3TransformPoint(b,posB,ornB);
+ const b3Float4 b = verticesB[hullB->m_vertexOffset + indicesB[polyB.m_indexOffset + e0]];
+ worldVertsB1[pairIndex * capacityWorldVerts + numWorldVertsB1++] = b3TransformPoint(b, posB, ornB);
}
}
-
- int closestFaceA=-1;
+
+ int closestFaceA = -1;
{
float dmin = FLT_MAX;
- for(int face=0;face<hullA->m_numFaces;face++)
+ for (int face = 0; face < hullA->m_numFaces; face++)
{
const b3Float4 Normal = b3MakeFloat4(
- facesA[hullA->m_faceOffset+face].m_plane.x,
- facesA[hullA->m_faceOffset+face].m_plane.y,
- facesA[hullA->m_faceOffset+face].m_plane.z,
- 0.f);
- const b3Float4 faceANormalWS = b3QuatRotate(ornA,Normal);
-
- float d = b3Dot(faceANormalWS,separatingNormal);
+ facesA[hullA->m_faceOffset + face].m_plane.x,
+ facesA[hullA->m_faceOffset + face].m_plane.y,
+ facesA[hullA->m_faceOffset + face].m_plane.z,
+ 0.f);
+ const b3Float4 faceANormalWS = b3QuatRotate(ornA, Normal);
+
+ float d = b3Dot(faceANormalWS, separatingNormal);
if (d < dmin)
{
dmin = d;
closestFaceA = face;
- worldNormalsA1[pairIndex] = faceANormalWS;
+ worldNormalsA1[pairIndex] = faceANormalWS;
}
}
}
-
- int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;
- for(int e0=0;e0<numVerticesA;e0++)
+
+ int numVerticesA = facesA[hullA->m_faceOffset + closestFaceA].m_numIndices;
+ for (int e0 = 0; e0 < numVerticesA; e0++)
{
- const b3Float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];
- worldVertsA1[pairIndex*capacityWorldVerts+e0] = b3TransformPoint(a, posA,ornA);
- }
-
- clippingFaces[pairIndex].x = closestFaceA;
- clippingFaces[pairIndex].y = closestFaceB;
- clippingFaces[pairIndex].z = numVerticesA;
- clippingFaces[pairIndex].w = numWorldVertsB1;
-
-
+ const b3Float4 a = verticesA[hullA->m_vertexOffset + indicesA[facesA[hullA->m_faceOffset + closestFaceA].m_indexOffset + e0]];
+ worldVertsA1[pairIndex * capacityWorldVerts + e0] = b3TransformPoint(a, posA, ornA);
+ }
+
+ clippingFaces[pairIndex].x = closestFaceA;
+ clippingFaces[pairIndex].y = closestFaceB;
+ clippingFaces[pairIndex].z = numVerticesA;
+ clippingFaces[pairIndex].w = numWorldVertsB1;
+
return numContactsOut;
}
-
-
-
-__kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs,
- __global const b3RigidBodyData* rigidBodies,
- __global const b3Collidable* collidables,
- __global const b3ConvexPolyhedronData* convexShapes,
- __global const b3Float4* vertices,
- __global const b3Float4* uniqueEdges,
- __global const b3GpuFace* faces,
- __global const int* indices,
- __global const b3GpuChildShape* gpuChildShapes,
- __global b3Aabb* aabbs,
- __global b3Float4* concaveSeparatingNormalsOut,
- __global b3Int4* clippingFacesOut,
- __global b3Vector3* worldVertsA1Out,
- __global b3Vector3* worldNormalsA1Out,
- __global b3Vector3* worldVertsB1Out,
- __global int* hasSeparatingNormals,
- int vertexFaceCapacity,
- int numConcavePairs,
- int pairIdx
- )
+__kernel void b3FindConcaveSeparatingAxisKernel(__global b3Int4* concavePairs,
+ __global const b3RigidBodyData* rigidBodies,
+ __global const b3Collidable* collidables,
+ __global const b3ConvexPolyhedronData* convexShapes,
+ __global const b3Float4* vertices,
+ __global const b3Float4* uniqueEdges,
+ __global const b3GpuFace* faces,
+ __global const int* indices,
+ __global const b3GpuChildShape* gpuChildShapes,
+ __global b3Aabb* aabbs,
+ __global b3Float4* concaveSeparatingNormalsOut,
+ __global b3Int4* clippingFacesOut,
+ __global b3Vector3* worldVertsA1Out,
+ __global b3Vector3* worldNormalsA1Out,
+ __global b3Vector3* worldVertsB1Out,
+ __global int* hasSeparatingNormals,
+ int vertexFaceCapacity,
+ int numConcavePairs,
+ int pairIdx)
{
int i = pairIdx;
-/* int i = get_global_id(0);
+ /* int i = get_global_id(0);
if (i>=numConcavePairs)
return;
int pairIdx = i;
@@ -568,8 +539,8 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
- if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&
- collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ if (collidables[collidableIndexB].m_shapeType != SHAPE_CONVEX_HULL &&
+ collidables[collidableIndexB].m_shapeType != SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
concavePairs[pairIdx].w = -1;
return;
@@ -577,121 +548,119 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
hasSeparatingNormals[i] = 0;
-// int numFacesA = convexShapes[shapeIndexA].m_numFaces;
+ // int numFacesA = convexShapes[shapeIndexA].m_numFaces;
int numActualConcaveConvexTests = 0;
-
+
int f = concavePairs[i].z;
-
+
bool overlap = false;
-
+
b3ConvexPolyhedronData convexPolyhedronA;
//add 3 vertices of the triangle
convexPolyhedronA.m_numVertices = 3;
convexPolyhedronA.m_vertexOffset = 0;
- b3Float4 localCenter = b3MakeFloat4(0.f,0.f,0.f,0.f);
+ b3Float4 localCenter = b3MakeFloat4(0.f, 0.f, 0.f, 0.f);
- b3GpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
+ b3GpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset + f];
b3Aabb triAabb;
- triAabb.m_minVec = b3MakeFloat4(1e30f,1e30f,1e30f,0.f);
- triAabb.m_maxVec = b3MakeFloat4(-1e30f,-1e30f,-1e30f,0.f);
-
+ triAabb.m_minVec = b3MakeFloat4(1e30f, 1e30f, 1e30f, 0.f);
+ triAabb.m_maxVec = b3MakeFloat4(-1e30f, -1e30f, -1e30f, 0.f);
+
b3Float4 verticesA[3];
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
{
- int index = indices[face.m_indexOffset+i];
- b3Float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
+ int index = indices[face.m_indexOffset + i];
+ b3Float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset + index];
verticesA[i] = vert;
localCenter += vert;
-
- triAabb.m_minVec = b3MinFloat4(triAabb.m_minVec,vert);
- triAabb.m_maxVec = b3MaxFloat4(triAabb.m_maxVec,vert);
+ triAabb.m_minVec = b3MinFloat4(triAabb.m_minVec, vert);
+ triAabb.m_maxVec = b3MaxFloat4(triAabb.m_maxVec, vert);
}
overlap = true;
overlap = (triAabb.m_minVec.x > aabbs[bodyIndexB].m_maxVec.x || triAabb.m_maxVec.x < aabbs[bodyIndexB].m_minVec.x) ? false : overlap;
overlap = (triAabb.m_minVec.z > aabbs[bodyIndexB].m_maxVec.z || triAabb.m_maxVec.z < aabbs[bodyIndexB].m_minVec.z) ? false : overlap;
overlap = (triAabb.m_minVec.y > aabbs[bodyIndexB].m_maxVec.y || triAabb.m_maxVec.y < aabbs[bodyIndexB].m_minVec.y) ? false : overlap;
-
+
if (overlap)
{
float dmin = FLT_MAX;
- int hasSeparatingAxis=5;
- b3Float4 sepAxis=b3MakeFloat4(1,2,3,4);
+ int hasSeparatingAxis = 5;
+ b3Float4 sepAxis = b3MakeFloat4(1, 2, 3, 4);
- // int localCC=0;
+ // int localCC=0;
numActualConcaveConvexTests++;
//a triangle has 3 unique edges
convexPolyhedronA.m_numUniqueEdges = 3;
convexPolyhedronA.m_uniqueEdgesOffset = 0;
b3Float4 uniqueEdgesA[3];
-
- uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
- uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
- uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
+ uniqueEdgesA[0] = (verticesA[1] - verticesA[0]);
+ uniqueEdgesA[1] = (verticesA[2] - verticesA[1]);
+ uniqueEdgesA[2] = (verticesA[0] - verticesA[2]);
convexPolyhedronA.m_faceOffset = 0;
-
- b3Float4 normal = b3MakeFloat4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
-
+
+ b3Float4 normal = b3MakeFloat4(face.m_plane.x, face.m_plane.y, face.m_plane.z, 0.f);
+
b3GpuFace facesA[B3_TRIANGLE_NUM_CONVEX_FACES];
- int indicesA[3+3+2+2+2];
- int curUsedIndices=0;
- int fidx=0;
+ int indicesA[3 + 3 + 2 + 2 + 2];
+ int curUsedIndices = 0;
+ int fidx = 0;
//front size of triangle
{
- facesA[fidx].m_indexOffset=curUsedIndices;
+ facesA[fidx].m_indexOffset = curUsedIndices;
indicesA[0] = 0;
indicesA[1] = 1;
indicesA[2] = 2;
- curUsedIndices+=3;
+ curUsedIndices += 3;
float c = face.m_plane.w;
facesA[fidx].m_plane.x = normal.x;
facesA[fidx].m_plane.y = normal.y;
facesA[fidx].m_plane.z = normal.z;
facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices=3;
+ facesA[fidx].m_numIndices = 3;
}
fidx++;
//back size of triangle
{
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[3]=2;
- indicesA[4]=1;
- indicesA[5]=0;
- curUsedIndices+=3;
- float c = b3Dot(normal,verticesA[0]);
- // float c1 = -face.m_plane.w;
+ facesA[fidx].m_indexOffset = curUsedIndices;
+ indicesA[3] = 2;
+ indicesA[4] = 1;
+ indicesA[5] = 0;
+ curUsedIndices += 3;
+ float c = b3Dot(normal, verticesA[0]);
+ // float c1 = -face.m_plane.w;
facesA[fidx].m_plane.x = -normal.x;
facesA[fidx].m_plane.y = -normal.y;
facesA[fidx].m_plane.z = -normal.z;
facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices=3;
+ facesA[fidx].m_numIndices = 3;
}
fidx++;
bool addEdgePlanes = true;
if (addEdgePlanes)
{
- int numVertices=3;
- int prevVertex = numVertices-1;
- for (int i=0;i<numVertices;i++)
+ int numVertices = 3;
+ int prevVertex = numVertices - 1;
+ for (int i = 0; i < numVertices; i++)
{
b3Float4 v0 = verticesA[i];
b3Float4 v1 = verticesA[prevVertex];
-
- b3Float4 edgeNormal = b3Normalized(b3Cross(normal,v1-v0));
- float c = -b3Dot(edgeNormal,v0);
+
+ b3Float4 edgeNormal = b3Normalized(b3Cross(normal, v1 - v0));
+ float c = -b3Dot(edgeNormal, v0);
facesA[fidx].m_numIndices = 2;
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[curUsedIndices++]=i;
- indicesA[curUsedIndices++]=prevVertex;
-
+ facesA[fidx].m_indexOffset = curUsedIndices;
+ indicesA[curUsedIndices++] = i;
+ indicesA[curUsedIndices++] = prevVertex;
+
facesA[fidx].m_plane.x = edgeNormal.x;
facesA[fidx].m_plane.y = edgeNormal.y;
facesA[fidx].m_plane.z = edgeNormal.z;
@@ -701,8 +670,7 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
}
}
convexPolyhedronA.m_numFaces = B3_TRIANGLE_NUM_CONVEX_FACES;
- convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
-
+ convexPolyhedronA.m_localCenter = localCenter * (1.f / 3.f);
b3Float4 posA = rigidBodies[bodyIndexA].m_pos;
posA.w = 0.f;
@@ -710,23 +678,20 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
posB.w = 0.f;
b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
- b3Quaternion ornB =rigidBodies[bodyIndexB].m_quat;
-
-
-
+ b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat;
///////////////////
///compound shape support
- if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ if (collidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
int compoundChild = concavePairs[pairIdx].w;
- int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;
+ int childShapeIndexB = compoundChild; //collidables[collidableIndexB].m_shapeIndex+compoundChild;
int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
b3Float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
b3Quaternion childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- b3Float4 newPosB = b3TransformPoint(childPosB,posB,ornB);
- b3Quaternion newOrnB = b3QuatMul(ornB,childOrnB);
+ b3Float4 newPosB = b3TransformPoint(childPosB, posB, ornB);
+ b3Quaternion newOrnB = b3QuatMul(ornB, childOrnB);
posB = newPosB;
ornB = newOrnB;
shapeIndexB = collidables[childColIndexB].m_shapeIndex;
@@ -736,59 +701,61 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
b3Float4 c0local = convexPolyhedronA.m_localCenter;
b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
b3Float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- b3Float4 c1 = b3TransformPoint(c1local,posB,ornB);
+ b3Float4 c1 = b3TransformPoint(c1local, posB, ornB);
const b3Float4 DeltaC2 = c0 - c1;
-
- bool sepA = b3FindSeparatingAxis( &convexPolyhedronA, &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- DeltaC2,
- verticesA,uniqueEdgesA,facesA,indicesA,
- vertices,uniqueEdges,faces,indices,
- &sepAxis,&dmin);
+ bool sepA = b3FindSeparatingAxis(&convexPolyhedronA, &convexShapes[shapeIndexB],
+ posA, ornA,
+ posB, ornB,
+ DeltaC2,
+ verticesA, uniqueEdgesA, facesA, indicesA,
+ vertices, uniqueEdges, faces, indices,
+ &sepAxis, &dmin);
hasSeparatingAxis = 4;
if (!sepA)
{
hasSeparatingAxis = 0;
- } else
+ }
+ else
{
- bool sepB = b3FindSeparatingAxis( &convexShapes[shapeIndexB],&convexPolyhedronA,
- posB,ornB,
- posA,ornA,
- DeltaC2,
- vertices,uniqueEdges,faces,indices,
- verticesA,uniqueEdgesA,facesA,indicesA,
- &sepAxis,&dmin);
+ bool sepB = b3FindSeparatingAxis(&convexShapes[shapeIndexB], &convexPolyhedronA,
+ posB, ornB,
+ posA, ornA,
+ DeltaC2,
+ vertices, uniqueEdges, faces, indices,
+ verticesA, uniqueEdgesA, facesA, indicesA,
+ &sepAxis, &dmin);
if (!sepB)
{
hasSeparatingAxis = 0;
- } else
+ }
+ else
{
- bool sepEE = b3FindSeparatingAxisEdgeEdge( &convexPolyhedronA, &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- DeltaC2,
- verticesA,uniqueEdgesA,facesA,indicesA,
- vertices,uniqueEdges,faces,indices,
- &sepAxis,&dmin,true);
-
+ bool sepEE = b3FindSeparatingAxisEdgeEdge(&convexPolyhedronA, &convexShapes[shapeIndexB],
+ posA, ornA,
+ posB, ornB,
+ DeltaC2,
+ verticesA, uniqueEdgesA, facesA, indicesA,
+ vertices, uniqueEdges, faces, indices,
+ &sepAxis, &dmin, true);
+
if (!sepEE)
{
hasSeparatingAxis = 0;
- } else
+ }
+ else
{
hasSeparatingAxis = 1;
}
}
- }
-
+ }
+
if (hasSeparatingAxis)
{
- hasSeparatingNormals[i]=1;
+ hasSeparatingNormals[i] = 1;
sepAxis.w = dmin;
- concaveSeparatingNormalsOut[pairIdx]=sepAxis;
+ concaveSeparatingNormalsOut[pairIdx] = sepAxis;
//now compute clipping faces A and B, and world-space clipping vertices A and B...
@@ -796,37 +763,35 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
float maxDist = 0.02f;
b3FindClippingFaces(sepAxis,
- &convexPolyhedronA,
- &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- worldVertsA1Out,
- worldNormalsA1Out,
- worldVertsB1Out,
- vertexFaceCapacity,
- minDist, maxDist,
- verticesA,
- facesA,
- indicesA,
-
- vertices,
- faces,
- indices,
- clippingFacesOut, pairIdx);
-
- } else
- {
+ &convexPolyhedronA,
+ &convexShapes[shapeIndexB],
+ posA, ornA,
+ posB, ornB,
+ worldVertsA1Out,
+ worldNormalsA1Out,
+ worldVertsB1Out,
+ vertexFaceCapacity,
+ minDist, maxDist,
+ verticesA,
+ facesA,
+ indicesA,
+
+ vertices,
+ faces,
+ indices,
+ clippingFacesOut, pairIdx);
+ }
+ else
+ {
//mark this pair as in-active
concavePairs[pairIdx].w = -1;
}
}
else
- {
+ {
//mark this pair as in-active
concavePairs[pairIdx].w = -1;
}
}
-
-#endif //B3_FIND_CONCAVE_SEPARATING_AXIS_H
-
+#endif //B3_FIND_CONCAVE_SEPARATING_AXIS_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
index 332dbc278c..b4981ae654 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
@@ -1,28 +1,27 @@
#ifndef B3_FIND_SEPARATING_AXIS_H
#define B3_FIND_SEPARATING_AXIS_H
-
-inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& pos, const b3Quaternion& orn, const b3Float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
+inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& pos, const b3Quaternion& orn, const b3Float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
{
min = FLT_MAX;
max = -FLT_MAX;
int numVerts = hull.m_numVertices;
- const b3Float4 localDir = b3QuatRotate(orn.inverse(),dir);
+ const b3Float4 localDir = b3QuatRotate(orn.inverse(), dir);
- b3Scalar offset = b3Dot3F4(pos,dir);
+ b3Scalar offset = b3Dot3F4(pos, dir);
- for(int i=0;i<numVerts;i++)
+ for (int i = 0; i < numVerts; i++)
{
//b3Vector3 pt = trans * vertices[m_vertexOffset+i];
//b3Scalar dp = pt.dot(dir);
//b3Vector3 vertex = vertices[hull.m_vertexOffset+i];
- b3Scalar dp = b3Dot3F4((b3Float4&)vertices[hull.m_vertexOffset+i],localDir);
+ b3Scalar dp = b3Dot3F4((b3Float4&)vertices[hull.m_vertexOffset + i], localDir);
//b3Assert(dp==dpL);
- if(dp < min) min = dp;
- if(dp > max) max = dp;
+ if (dp < min) min = dp;
+ if (dp > max) max = dp;
}
- if(min>max)
+ if (min > max)
{
b3Scalar tmp = min;
min = max;
@@ -32,44 +31,42 @@ inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& p
max += offset;
}
-
-inline bool b3TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const b3Float4& posA,const b3Quaternion& ornA,
- const b3Float4& posB,const b3Quaternion& ornB,
- const b3Float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB,b3Scalar& depth)
+inline bool b3TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const b3Float4& posA, const b3Quaternion& ornA,
+ const b3Float4& posB, const b3Quaternion& ornB,
+ const b3Float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB, b3Scalar& depth)
{
- b3Scalar Min0,Max0;
- b3Scalar Min1,Max1;
- b3ProjectAxis(hullA,posA,ornA,sep_axis,verticesA, Min0, Max0);
- b3ProjectAxis(hullB,posB,ornB, sep_axis,verticesB, Min1, Max1);
+ b3Scalar Min0, Max0;
+ b3Scalar Min1, Max1;
+ b3ProjectAxis(hullA, posA, ornA, sep_axis, verticesA, Min0, Max0);
+ b3ProjectAxis(hullB, posB, ornB, sep_axis, verticesB, Min1, Max1);
- if(Max0<Min1 || Max1<Min0)
+ if (Max0 < Min1 || Max1 < Min0)
return false;
b3Scalar d0 = Max0 - Min1;
- b3Assert(d0>=0.0f);
+ b3Assert(d0 >= 0.0f);
b3Scalar d1 = Max1 - Min0;
- b3Assert(d1>=0.0f);
- depth = d0<d1 ? d0:d1;
+ b3Assert(d1 >= 0.0f);
+ depth = d0 < d1 ? d0 : d1;
return true;
}
-
-inline bool b3FindSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const b3Float4& posA1,
- const b3Quaternion& ornA,
- const b3Float4& posB1,
- const b3Quaternion& ornB,
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
- const b3AlignedObjectArray<b3GpuFace>& facesA,
- const b3AlignedObjectArray<int>& indicesA,
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
- const b3AlignedObjectArray<b3GpuFace>& facesB,
- const b3AlignedObjectArray<int>& indicesB,
-
- b3Vector3& sep)
+inline bool b3FindSeparatingAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const b3Float4& posA1,
+ const b3Quaternion& ornA,
+ const b3Float4& posB1,
+ const b3Quaternion& ornB,
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
+ const b3AlignedObjectArray<b3GpuFace>& facesA,
+ const b3AlignedObjectArray<int>& indicesA,
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
+ const b3AlignedObjectArray<b3GpuFace>& facesB,
+ const b3AlignedObjectArray<int>& indicesB,
+
+ b3Vector3& sep)
{
B3_PROFILE("findSeparatingAxis");
@@ -77,42 +74,41 @@ inline bool b3FindSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3C
posA.w = 0.f;
b3Float4 posB = posB1;
posB.w = 0.f;
-//#ifdef TEST_INTERNAL_OBJECTS
+ //#ifdef TEST_INTERNAL_OBJECTS
b3Float4 c0local = (b3Float4&)hullA.m_localCenter;
b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
b3Float4 c1local = (b3Float4&)hullB.m_localCenter;
- b3Float4 c1 = b3TransformPoint(c1local,posB,ornB);
+ b3Float4 c1 = b3TransformPoint(c1local, posB, ornB);
const b3Float4 deltaC2 = c0 - c1;
-//#endif
+ //#endif
b3Scalar dmin = FLT_MAX;
- int curPlaneTests=0;
+ int curPlaneTests = 0;
int numFacesA = hullA.m_numFaces;
// Test normals from hullA
- for(int i=0;i<numFacesA;i++)
+ for (int i = 0; i < numFacesA; i++)
{
- const b3Float4& normal = (b3Float4&)facesA[hullA.m_faceOffset+i].m_plane;
- b3Float4 faceANormalWS = b3QuatRotate(ornA,normal);
+ const b3Float4& normal = (b3Float4&)facesA[hullA.m_faceOffset + i].m_plane;
+ b3Float4 faceANormalWS = b3QuatRotate(ornA, normal);
- if (b3Dot3F4(deltaC2,faceANormalWS)<0)
- faceANormalWS*=-1.f;
+ if (b3Dot3F4(deltaC2, faceANormalWS) < 0)
+ faceANormalWS *= -1.f;
curPlaneTests++;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
-
b3Scalar d;
- if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,faceANormalWS, verticesA, verticesB,d))
+ if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, faceANormalWS, verticesA, verticesB, d))
return false;
- if(d<dmin)
+ if (d < dmin)
{
dmin = d;
sep = (b3Vector3&)faceANormalWS;
@@ -121,86 +117,81 @@ inline bool b3FindSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3C
int numFacesB = hullB.m_numFaces;
// Test normals from hullB
- for(int i=0;i<numFacesB;i++)
+ for (int i = 0; i < numFacesB; i++)
{
- b3Float4 normal = (b3Float4&)facesB[hullB.m_faceOffset+i].m_plane;
+ b3Float4 normal = (b3Float4&)facesB[hullB.m_faceOffset + i].m_plane;
b3Float4 WorldNormal = b3QuatRotate(ornB, normal);
- if (b3Dot3F4(deltaC2,WorldNormal)<0)
+ if (b3Dot3F4(deltaC2, WorldNormal) < 0)
{
- WorldNormal*=-1.f;
+ WorldNormal *= -1.f;
}
curPlaneTests++;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, WorldNormal, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, WorldNormal, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
b3Scalar d;
- if(!b3TestSepAxis(hullA, hullB,posA,ornA,posB,ornB,WorldNormal,verticesA,verticesB,d))
+ if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, WorldNormal, verticesA, verticesB, d))
return false;
- if(d<dmin)
+ if (d < dmin)
{
dmin = d;
sep = (b3Vector3&)WorldNormal;
}
}
-// b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
+ // b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
int curEdgeEdge = 0;
// Test edges
- for(int e0=0;e0<hullA.m_numUniqueEdges;e0++)
+ for (int e0 = 0; e0 < hullA.m_numUniqueEdges; e0++)
{
- const b3Float4& edge0 = (b3Float4&) uniqueEdgesA[hullA.m_uniqueEdgesOffset+e0];
- b3Float4 edge0World = b3QuatRotate(ornA,(b3Float4&)edge0);
+ const b3Float4& edge0 = (b3Float4&)uniqueEdgesA[hullA.m_uniqueEdgesOffset + e0];
+ b3Float4 edge0World = b3QuatRotate(ornA, (b3Float4&)edge0);
- for(int e1=0;e1<hullB.m_numUniqueEdges;e1++)
+ for (int e1 = 0; e1 < hullB.m_numUniqueEdges; e1++)
{
- const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset+e1];
- b3Float4 edge1World = b3QuatRotate(ornB,(b3Float4&)edge1);
-
+ const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset + e1];
+ b3Float4 edge1World = b3QuatRotate(ornB, (b3Float4&)edge1);
- b3Float4 crossje = b3Cross3(edge0World,edge1World);
+ b3Float4 crossje = b3Cross3(edge0World, edge1World);
curEdgeEdge++;
- if(!b3IsAlmostZero((b3Vector3&)crossje))
+ if (!b3IsAlmostZero((b3Vector3&)crossje))
{
crossje = b3FastNormalized3(crossje);
- if (b3Dot3F4(deltaC2,crossje)<0)
- crossje*=-1.f;
-
+ if (b3Dot3F4(deltaC2, crossje) < 0)
+ crossje *= -1.f;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, Cross, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, Cross, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
b3Scalar dist;
- if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,crossje, verticesA,verticesB,dist))
+ if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, crossje, verticesA, verticesB, dist))
return false;
- if(dist<dmin)
+ if (dist < dmin)
{
dmin = dist;
sep = (b3Vector3&)crossje;
}
}
}
-
}
-
- if((b3Dot3F4(-deltaC2,(b3Float4&)sep))>0.0f)
+ if ((b3Dot3F4(-deltaC2, (b3Float4&)sep)) > 0.0f)
sep = -sep;
return true;
}
-#endif //B3_FIND_SEPARATING_AXIS_H
-
+#endif //B3_FIND_SEPARATING_AXIS_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
index 6c3ad7c9dd..a3bfbf2995 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
@@ -15,9 +15,6 @@
* See the License for more information.
*/
-
-
-
#ifndef B3_MPR_PENETRATION_H
#define B3_MPR_PENETRATION_H
@@ -27,9 +24,6 @@
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-
-
-
#ifdef __cplusplus
#define B3_MPR_SQRT sqrtf
#else
@@ -41,196 +35,171 @@
#define B3_MPR_TOLERANCE 1E-6f
#define B3_MPR_MAX_ITERATIONS 1000
-struct _b3MprSupport_t
+struct _b3MprSupport_t
{
- b3Float4 v; //!< Support point in minkowski sum
- b3Float4 v1; //!< Support point in obj1
- b3Float4 v2; //!< Support point in obj2
+ b3Float4 v; //!< Support point in minkowski sum
+ b3Float4 v1; //!< Support point in obj1
+ b3Float4 v2; //!< Support point in obj2
};
typedef struct _b3MprSupport_t b3MprSupport_t;
-struct _b3MprSimplex_t
+struct _b3MprSimplex_t
{
- b3MprSupport_t ps[4];
- int last; //!< index of last added point
+ b3MprSupport_t ps[4];
+ int last; //!< index of last added point
};
typedef struct _b3MprSimplex_t b3MprSimplex_t;
-inline b3MprSupport_t* b3MprSimplexPointW(b3MprSimplex_t *s, int idx)
+inline b3MprSupport_t *b3MprSimplexPointW(b3MprSimplex_t *s, int idx)
{
- return &s->ps[idx];
+ return &s->ps[idx];
}
inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size)
{
- s->last = size - 1;
+ s->last = size - 1;
}
-
inline int b3MprSimplexSize(const b3MprSimplex_t *s)
{
- return s->last + 1;
+ return s->last + 1;
}
-
-inline const b3MprSupport_t* b3MprSimplexPoint(const b3MprSimplex_t* s, int idx)
+inline const b3MprSupport_t *b3MprSimplexPoint(const b3MprSimplex_t *s, int idx)
{
- // here is no check on boundaries
- return &s->ps[idx];
+ // here is no check on boundaries
+ return &s->ps[idx];
}
inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s)
{
- *d = *s;
+ *d = *s;
}
inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a)
{
- b3MprSupportCopy(s->ps + pos, a);
+ b3MprSupportCopy(s->ps + pos, a);
}
-
inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2)
{
- b3MprSupport_t supp;
+ b3MprSupport_t supp;
- b3MprSupportCopy(&supp, &s->ps[pos1]);
- b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
- b3MprSupportCopy(&s->ps[pos2], &supp);
+ b3MprSupportCopy(&supp, &s->ps[pos1]);
+ b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
+ b3MprSupportCopy(&s->ps[pos2], &supp);
}
-
inline int b3MprIsZero(float val)
{
- return B3_MPR_FABS(val) < FLT_EPSILON;
+ return B3_MPR_FABS(val) < FLT_EPSILON;
}
-
-
inline int b3MprEq(float _a, float _b)
{
- float ab;
- float a, b;
+ float ab;
+ float a, b;
- ab = B3_MPR_FABS(_a - _b);
- if (B3_MPR_FABS(ab) < FLT_EPSILON)
- return 1;
+ ab = B3_MPR_FABS(_a - _b);
+ if (B3_MPR_FABS(ab) < FLT_EPSILON)
+ return 1;
- a = B3_MPR_FABS(_a);
- b = B3_MPR_FABS(_b);
- if (b > a){
- return ab < FLT_EPSILON * b;
- }else{
- return ab < FLT_EPSILON * a;
- }
+ a = B3_MPR_FABS(_a);
+ b = B3_MPR_FABS(_b);
+ if (b > a)
+ {
+ return ab < FLT_EPSILON * b;
+ }
+ else
+ {
+ return ab < FLT_EPSILON * a;
+ }
}
-
-inline int b3MprVec3Eq(const b3Float4* a, const b3Float4 *b)
+inline int b3MprVec3Eq(const b3Float4 *a, const b3Float4 *b)
{
- return b3MprEq((*a).x, (*b).x)
- && b3MprEq((*a).y, (*b).y)
- && b3MprEq((*a).z, (*b).z);
+ return b3MprEq((*a).x, (*b).x) && b3MprEq((*a).y, (*b).y) && b3MprEq((*a).z, (*b).z);
}
-
-
-inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t* hull, b3ConstArray(b3Float4) verticesA)
+inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec, __global const b3ConvexPolyhedronData_t *hull, b3ConstArray(b3Float4) verticesA)
{
- b3Float4 supVec = b3MakeFloat4(0,0,0,0);
+ b3Float4 supVec = b3MakeFloat4(0, 0, 0, 0);
float maxDot = -B3_LARGE_FLOAT;
- if( 0 < hull->m_numVertices )
- {
- const b3Float4 scaled = supportVec;
+ if (0 < hull->m_numVertices)
+ {
+ const b3Float4 scaled = supportVec;
int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
- return verticesA[hull->m_vertexOffset+index];
- }
-
- return supVec;
+ return verticesA[hull->m_vertexOffset + index];
+ }
+ return supVec;
}
-
-B3_STATIC void b3MprConvexSupport(int pairIndex,int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4* sepAxis,
- const b3Float4* _dir, b3Float4* outp, int logme)
+B3_STATIC void b3MprConvexSupport(int pairIndex, int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4 *sepAxis,
+ const b3Float4 *_dir, b3Float4 *outp, int logme)
{
//dir is in worldspace, move to local space
-
+
b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos;
b3Quat orn = cpuBodyBuf[bodyIndex].m_quat;
-
- b3Float4 dir = b3MakeFloat4((*_dir).x,(*_dir).y,(*_dir).z,0.f);
-
- const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),dir);
-
+
+ b3Float4 dir = b3MakeFloat4((*_dir).x, (*_dir).y, (*_dir).z, 0.f);
+
+ const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn), dir);
//find local support vertex
int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx;
-
- b3Assert(cpuCollidables[colIndex].m_shapeType==SHAPE_CONVEX_HULL);
- __global const b3ConvexPolyhedronData_t* hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];
-
+
+ b3Assert(cpuCollidables[colIndex].m_shapeType == SHAPE_CONVEX_HULL);
+ __global const b3ConvexPolyhedronData_t *hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];
+
b3Float4 pInA;
if (logme)
{
-
-
- // b3Float4 supVec = b3MakeFloat4(0,0,0,0);
+ // b3Float4 supVec = b3MakeFloat4(0,0,0,0);
float maxDot = -B3_LARGE_FLOAT;
- if( 0 < hull->m_numVertices )
+ if (0 < hull->m_numVertices)
{
const b3Float4 scaled = localDir;
int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
- pInA = cpuVertices[hull->m_vertexOffset+index];
-
+ pInA = cpuVertices[hull->m_vertexOffset + index];
}
-
-
- } else
+ }
+ else
{
- pInA = b3LocalGetSupportVertex(localDir,hull,cpuVertices);
+ pInA = b3LocalGetSupportVertex(localDir, hull, cpuVertices);
}
//move vertex to world space
- *outp = b3TransformPoint(pInA,pos,orn);
-
+ *outp = b3TransformPoint(pInA, pos, orn);
}
-inline void b3MprSupport(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4* sepAxis,
- const b3Float4* _dir, b3MprSupport_t *supp)
+inline void b3MprSupport(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4 *sepAxis,
+ const b3Float4 *_dir, b3MprSupport_t *supp)
{
- b3Float4 dir;
+ b3Float4 dir;
dir = *_dir;
- b3MprConvexSupport(pairIndex,bodyIndexA,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v1,0);
- dir = *_dir*-1.f;
- b3MprConvexSupport(pairIndex,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v2,0);
- supp->v = supp->v1 - supp->v2;
+ b3MprConvexSupport(pairIndex, bodyIndexA, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &supp->v1, 0);
+ dir = *_dir * -1.f;
+ b3MprConvexSupport(pairIndex, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &supp->v2, 0);
+ supp->v = supp->v1 - supp->v2;
}
-
-
-
-
-
-
-
-
inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center)
{
-
- center->v1 = cpuBodyBuf[bodyIndexA].m_pos;
+ center->v1 = cpuBodyBuf[bodyIndexA].m_pos;
center->v2 = cpuBodyBuf[bodyIndexB].m_pos;
- center->v = center->v1 - center->v2;
+ center->v = center->v1 - center->v2;
}
inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)
@@ -243,48 +212,45 @@ inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)
inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w)
{
- (*v).x += (*w).x;
- (*v).y += (*w).y;
- (*v).z += (*w).z;
+ (*v).x += (*w).x;
+ (*v).y += (*w).y;
+ (*v).z += (*w).z;
}
inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w)
{
- *v = *w;
+ *v = *w;
}
inline void b3MprVec3Scale(b3Float4 *d, float k)
{
- *d *= k;
+ *d *= k;
}
inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b)
{
- float dot;
+ float dot;
- dot = b3Dot3F4(*a,*b);
- return dot;
+ dot = b3Dot3F4(*a, *b);
+ return dot;
}
-
inline float b3MprVec3Len2(const b3Float4 *v)
{
- return b3MprVec3Dot(v, v);
+ return b3MprVec3Dot(v, v);
}
inline void b3MprVec3Normalize(b3Float4 *d)
{
- float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));
- b3MprVec3Scale(d, k);
+ float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));
+ b3MprVec3Scale(d, k);
}
inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b)
{
- *d = b3Cross3(*a,*b);
-
+ *d = b3Cross3(*a, *b);
}
-
inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)
{
*d = *v - *w;
@@ -292,629 +258,631 @@ inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)
inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir)
{
- b3Float4 v2v1, v3v1;
+ b3Float4 v2v1, v3v1;
- b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b3MprVec3Cross(dir, &v2v1, &v3v1);
- b3MprVec3Normalize(dir);
+ b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b3MprVec3Cross(dir, &v2v1, &v3v1);
+ b3MprVec3Normalize(dir);
}
-
inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal,
- const b3Float4 *dir)
+ const b3Float4 *dir)
{
- float dot;
- dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);
- return b3MprIsZero(dot) || dot > 0.f;
+ float dot;
+ dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);
+ return b3MprIsZero(dot) || dot > 0.f;
}
inline int portalReachTolerance(const b3MprSimplex_t *portal,
- const b3MprSupport_t *v4,
- const b3Float4 *dir)
+ const b3MprSupport_t *v4,
+ const b3Float4 *dir)
{
- float dv1, dv2, dv3, dv4;
- float dot1, dot2, dot3;
+ float dv1, dv2, dv3, dv4;
+ float dot1, dot2, dot3;
- // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
+ // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
- dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);
- dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);
- dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);
- dv4 = b3MprVec3Dot(&v4->v, dir);
+ dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);
+ dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);
+ dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);
+ dv4 = b3MprVec3Dot(&v4->v, dir);
- dot1 = dv4 - dv1;
- dot2 = dv4 - dv2;
- dot3 = dv4 - dv3;
+ dot1 = dv4 - dv1;
+ dot2 = dv4 - dv2;
+ dot3 = dv4 - dv3;
- dot1 = B3_MPR_FMIN(dot1, dot2);
- dot1 = B3_MPR_FMIN(dot1, dot3);
+ dot1 = B3_MPR_FMIN(dot1, dot2);
+ dot1 = B3_MPR_FMIN(dot1, dot3);
- return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;
+ return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;
}
-inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal,
- const b3MprSupport_t *v4,
- const b3Float4 *dir)
+inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal,
+ const b3MprSupport_t *v4,
+ const b3Float4 *dir)
{
- float dot;
- dot = b3MprVec3Dot(&v4->v, dir);
- return b3MprIsZero(dot) || dot > 0.f;
+ float dot;
+ dot = b3MprVec3Dot(&v4->v, dir);
+ return b3MprIsZero(dot) || dot > 0.f;
}
inline void b3ExpandPortal(b3MprSimplex_t *portal,
- const b3MprSupport_t *v4)
-{
- float dot;
- b3Float4 v4v0;
-
- b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);
- if (dot > 0.f){
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);
- if (dot > 0.f){
- b3MprSimplexSet(portal, 1, v4);
- }else{
- b3MprSimplexSet(portal, 3, v4);
- }
- }else{
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);
- if (dot > 0.f){
- b3MprSimplexSet(portal, 2, v4);
- }else{
- b3MprSimplexSet(portal, 1, v4);
- }
- }
-}
-
-
-
-B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4* sepAxis,
- __global int* hasSepAxis,
- b3MprSimplex_t *portal)
-{
- b3Float4 dir, va, vb;
- float dot;
- int cont;
-
-
-
- // vertex 0 is center of portal
- b3FindOrigin(bodyIndexA,bodyIndexB,cpuBodyBuf, b3MprSimplexPointW(portal, 0));
- // vertex 0 is center of portal
- b3MprSimplexSetSize(portal, 1);
-
-
-
- b3Float4 zero = b3MakeFloat4(0,0,0,0);
- b3Float4* b3mpr_vec3_origin = &zero;
-
- if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)){
- // Portal's center lies on origin (0,0,0) => we know that objects
- // intersect but we would need to know penetration info.
- // So move center little bit...
- b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
- b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);
- }
-
-
- // vertex 1 = support in direction of origin
- b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Scale(&dir, -1.f);
- b3MprVec3Normalize(&dir);
-
-
- b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 1));
-
- b3MprSimplexSetSize(portal, 2);
-
- // test if origin isn't outside of v1
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);
-
-
- if (b3MprIsZero(dot) || dot < 0.f)
- return -1;
-
-
- // vertex 2
- b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- if (b3MprIsZero(b3MprVec3Len2(&dir))){
- if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)){
- // origin lies on v1
- return 1;
- }else{
- // origin lies on v0-v1 segment
- return 2;
- }
- }
-
- b3MprVec3Normalize(&dir);
- b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 2));
-
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);
- if (b3MprIsZero(dot) || dot < 0.f)
- return -1;
-
- b3MprSimplexSetSize(portal, 3);
-
- // vertex 3 direction
- b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Cross(&dir, &va, &vb);
- b3MprVec3Normalize(&dir);
-
- // it is better to form portal faces to be oriented "outside" origin
- dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);
- if (dot > 0.f){
- b3MprSimplexSwap(portal, 1, 2);
- b3MprVec3Scale(&dir, -1.f);
- }
-
- while (b3MprSimplexSize(portal) < 4){
- b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 3));
-
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);
- if (b3MprIsZero(dot) || dot < 0.f)
- return -1;
-
- cont = 0;
-
- // test if origin is outside (v1, v0, v3) - set v2 as v3 and
- // continue
- b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 3)->v);
- dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
- if (dot < 0.f && !b3MprIsZero(dot)){
- b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));
- cont = 1;
- }
-
- if (!cont){
- // test if origin is outside (v3, v0, v2) - set v1 as v3 and
- // continue
- b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,
- &b3MprSimplexPoint(portal, 2)->v);
- dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
- if (dot < 0.f && !b3MprIsZero(dot)){
- b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));
- cont = 1;
- }
- }
-
- if (cont){
- b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Cross(&dir, &va, &vb);
- b3MprVec3Normalize(&dir);
- }else{
- b3MprSimplexSetSize(portal, 4);
- }
- }
-
- return 0;
-}
-
-
-B3_STATIC int b3RefinePortal(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4* sepAxis,
- b3MprSimplex_t *portal)
-{
- b3Float4 dir;
- b3MprSupport_t v4;
-
- for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)
- //while (1)
+ const b3MprSupport_t *v4)
+{
+ float dot;
+ b3Float4 v4v0;
+
+ b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);
+ if (dot > 0.f)
{
- // compute direction outside the portal (from v0 throught v1,v2,v3
- // face)
- b3PortalDir(portal, &dir);
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);
+ if (dot > 0.f)
+ {
+ b3MprSimplexSet(portal, 1, v4);
+ }
+ else
+ {
+ b3MprSimplexSet(portal, 3, v4);
+ }
+ }
+ else
+ {
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);
+ if (dot > 0.f)
+ {
+ b3MprSimplexSet(portal, 2, v4);
+ }
+ else
+ {
+ b3MprSimplexSet(portal, 1, v4);
+ }
+ }
+}
- // test if origin is inside the portal
- if (portalEncapsulesOrigin(portal, &dir))
- return 0;
+B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4 *sepAxis,
+ __global int *hasSepAxis,
+ b3MprSimplex_t *portal)
+{
+ b3Float4 dir, va, vb;
+ float dot;
+ int cont;
- // get next support point
-
- b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);
+ // vertex 0 is center of portal
+ b3FindOrigin(bodyIndexA, bodyIndexB, cpuBodyBuf, b3MprSimplexPointW(portal, 0));
+ // vertex 0 is center of portal
+ b3MprSimplexSetSize(portal, 1);
+ b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
+ b3Float4 *b3mpr_vec3_origin = &zero;
- // test if v4 can expand portal to contain origin and if portal
- // expanding doesn't reach given tolerance
- if (!portalCanEncapsuleOrigin(portal, &v4, &dir)
- || portalReachTolerance(portal, &v4, &dir))
+ if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin))
+ {
+ // Portal's center lies on origin (0,0,0) => we know that objects
+ // intersect but we would need to know penetration info.
+ // So move center little bit...
+ b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
+ b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);
+ }
+
+ // vertex 1 = support in direction of origin
+ b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Scale(&dir, -1.f);
+ b3MprVec3Normalize(&dir);
+
+ b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, b3MprSimplexPointW(portal, 1));
+
+ b3MprSimplexSetSize(portal, 2);
+
+ // test if origin isn't outside of v1
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);
+
+ if (b3MprIsZero(dot) || dot < 0.f)
+ return -1;
+
+ // vertex 2
+ b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ if (b3MprIsZero(b3MprVec3Len2(&dir)))
+ {
+ if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin))
{
- return -1;
- }
+ // origin lies on v1
+ return 1;
+ }
+ else
+ {
+ // origin lies on v0-v1 segment
+ return 2;
+ }
+ }
+
+ b3MprVec3Normalize(&dir);
+ b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, b3MprSimplexPointW(portal, 2));
+
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);
+ if (b3MprIsZero(dot) || dot < 0.f)
+ return -1;
+
+ b3MprSimplexSetSize(portal, 3);
+
+ // vertex 3 direction
+ b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Cross(&dir, &va, &vb);
+ b3MprVec3Normalize(&dir);
+
+ // it is better to form portal faces to be oriented "outside" origin
+ dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);
+ if (dot > 0.f)
+ {
+ b3MprSimplexSwap(portal, 1, 2);
+ b3MprVec3Scale(&dir, -1.f);
+ }
+
+ while (b3MprSimplexSize(portal) < 4)
+ {
+ b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, b3MprSimplexPointW(portal, 3));
- // v1-v2-v3 triangle must be rearranged to face outside Minkowski
- // difference (direction from v0).
- b3ExpandPortal(portal, &v4);
- }
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);
+ if (b3MprIsZero(dot) || dot < 0.f)
+ return -1;
- return -1;
+ cont = 0;
+
+ // test if origin is outside (v1, v0, v3) - set v2 as v3 and
+ // continue
+ b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 3)->v);
+ dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
+ if (dot < 0.f && !b3MprIsZero(dot))
+ {
+ b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));
+ cont = 1;
+ }
+
+ if (!cont)
+ {
+ // test if origin is outside (v3, v0, v2) - set v1 as v3 and
+ // continue
+ b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
+ if (dot < 0.f && !b3MprIsZero(dot))
+ {
+ b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));
+ cont = 1;
+ }
+ }
+
+ if (cont)
+ {
+ b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Cross(&dir, &va, &vb);
+ b3MprVec3Normalize(&dir);
+ }
+ else
+ {
+ b3MprSimplexSetSize(portal, 4);
+ }
+ }
+
+ return 0;
}
-B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)
+B3_STATIC int b3RefinePortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4 *sepAxis,
+ b3MprSimplex_t *portal)
{
+ b3Float4 dir;
+ b3MprSupport_t v4;
- b3Float4 zero = b3MakeFloat4(0,0,0,0);
- b3Float4* b3mpr_vec3_origin = &zero;
+ for (int i = 0; i < B3_MPR_MAX_ITERATIONS; i++)
+ //while (1)
+ {
+ // compute direction outside the portal (from v0 throught v1,v2,v3
+ // face)
+ b3PortalDir(portal, &dir);
- b3Float4 dir;
- size_t i;
- float b[4], sum, inv;
- b3Float4 vec, p1, p2;
+ // test if origin is inside the portal
+ if (portalEncapsulesOrigin(portal, &dir))
+ return 0;
- b3PortalDir(portal, &dir);
+ // get next support point
- // use barycentric coordinates of tetrahedron to find origin
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 2)->v);
- b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
+ b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &v4);
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
- &b3MprSimplexPoint(portal, 2)->v);
- b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
+ // test if v4 can expand portal to contain origin and if portal
+ // expanding doesn't reach given tolerance
+ if (!portalCanEncapsuleOrigin(portal, &v4, &dir) || portalReachTolerance(portal, &v4, &dir))
+ {
+ return -1;
+ }
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
+ // v1-v2-v3 triangle must be rearranged to face outside Minkowski
+ // difference (direction from v0).
+ b3ExpandPortal(portal, &v4);
+ }
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
+ return -1;
+}
+
+B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)
+{
+ b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
+ b3Float4 *b3mpr_vec3_origin = &zero;
+
+ b3Float4 dir;
+ size_t i;
+ float b[4], sum, inv;
+ b3Float4 vec, p1, p2;
+
+ b3PortalDir(portal, &dir);
+
+ // use barycentric coordinates of tetrahedron to find origin
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
+
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
+
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
+
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
sum = b[0] + b[1] + b[2] + b[3];
- if (b3MprIsZero(sum) || sum < 0.f){
+ if (b3MprIsZero(sum) || sum < 0.f)
+ {
b[0] = 0.f;
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 3)->v);
- b[1] = b3MprVec3Dot(&vec, &dir);
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b[2] = b3MprVec3Dot(&vec, &dir);
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 2)->v);
- b[3] = b3MprVec3Dot(&vec, &dir);
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 3)->v);
+ b[1] = b3MprVec3Dot(&vec, &dir);
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b[2] = b3MprVec3Dot(&vec, &dir);
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ b[3] = b3MprVec3Dot(&vec, &dir);
sum = b[1] + b[2] + b[3];
}
inv = 1.f / sum;
- b3MprVec3Copy(&p1, b3mpr_vec3_origin);
- b3MprVec3Copy(&p2, b3mpr_vec3_origin);
- for (i = 0; i < 4; i++){
- b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);
- b3MprVec3Scale(&vec, b[i]);
- b3MprVec3Add(&p1, &vec);
+ b3MprVec3Copy(&p1, b3mpr_vec3_origin);
+ b3MprVec3Copy(&p2, b3mpr_vec3_origin);
+ for (i = 0; i < 4; i++)
+ {
+ b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);
+ b3MprVec3Scale(&vec, b[i]);
+ b3MprVec3Add(&p1, &vec);
- b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);
- b3MprVec3Scale(&vec, b[i]);
- b3MprVec3Add(&p2, &vec);
- }
- b3MprVec3Scale(&p1, inv);
- b3MprVec3Scale(&p2, inv);
+ b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);
+ b3MprVec3Scale(&vec, b[i]);
+ b3MprVec3Add(&p2, &vec);
+ }
+ b3MprVec3Scale(&p1, inv);
+ b3MprVec3Scale(&p2, inv);
- b3MprVec3Copy(pos, &p1);
- b3MprVec3Add(pos, &p2);
- b3MprVec3Scale(pos, 0.5);
+ b3MprVec3Copy(pos, &p1);
+ b3MprVec3Add(pos, &p2);
+ b3MprVec3Scale(pos, 0.5);
}
inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b)
{
- b3Float4 ab;
- b3MprVec3Sub2(&ab, a, b);
- return b3MprVec3Len2(&ab);
+ b3Float4 ab;
+ b3MprVec3Sub2(&ab, a, b);
+ return b3MprVec3Len2(&ab);
}
inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P,
- const b3Float4 *x0,
- const b3Float4 *b,
- b3Float4 *witness)
-{
- // The computation comes from solving equation of segment:
- // S(t) = x0 + t.d
- // where - x0 is initial point of segment
- // - d is direction of segment from x0 (|d| > 0)
- // - t belongs to <0, 1> interval
- //
- // Than, distance from a segment to some point P can be expressed:
- // D(t) = |x0 + t.d - P|^2
- // which is distance from any point on segment. Minimization
- // of this function brings distance from P to segment.
- // Minimization of D(t) leads to simple quadratic equation that's
- // solving is straightforward.
- //
- // Bonus of this method is witness point for free.
-
- float dist, t;
- b3Float4 d, a;
-
- // direction of segment
- b3MprVec3Sub2(&d, b, x0);
-
- // precompute vector from P to x0
- b3MprVec3Sub2(&a, x0, P);
-
- t = -1.f * b3MprVec3Dot(&a, &d);
- t /= b3MprVec3Len2(&d);
-
- if (t < 0.f || b3MprIsZero(t)){
- dist = b3MprVec3Dist2(x0, P);
- if (witness)
- b3MprVec3Copy(witness, x0);
- }else if (t > 1.f || b3MprEq(t, 1.f)){
- dist = b3MprVec3Dist2(b, P);
- if (witness)
- b3MprVec3Copy(witness, b);
- }else{
- if (witness){
- b3MprVec3Copy(witness, &d);
- b3MprVec3Scale(witness, t);
- b3MprVec3Add(witness, x0);
- dist = b3MprVec3Dist2(witness, P);
- }else{
- // recycling variables
- b3MprVec3Scale(&d, t);
- b3MprVec3Add(&d, &a);
- dist = b3MprVec3Len2(&d);
- }
- }
-
- return dist;
-}
+ const b3Float4 *x0,
+ const b3Float4 *b,
+ b3Float4 *witness)
+{
+ // The computation comes from solving equation of segment:
+ // S(t) = x0 + t.d
+ // where - x0 is initial point of segment
+ // - d is direction of segment from x0 (|d| > 0)
+ // - t belongs to <0, 1> interval
+ //
+ // Than, distance from a segment to some point P can be expressed:
+ // D(t) = |x0 + t.d - P|^2
+ // which is distance from any point on segment. Minimization
+ // of this function brings distance from P to segment.
+ // Minimization of D(t) leads to simple quadratic equation that's
+ // solving is straightforward.
+ //
+ // Bonus of this method is witness point for free.
+
+ float dist, t;
+ b3Float4 d, a;
+
+ // direction of segment
+ b3MprVec3Sub2(&d, b, x0);
+
+ // precompute vector from P to x0
+ b3MprVec3Sub2(&a, x0, P);
+
+ t = -1.f * b3MprVec3Dot(&a, &d);
+ t /= b3MprVec3Len2(&d);
+
+ if (t < 0.f || b3MprIsZero(t))
+ {
+ dist = b3MprVec3Dist2(x0, P);
+ if (witness)
+ b3MprVec3Copy(witness, x0);
+ }
+ else if (t > 1.f || b3MprEq(t, 1.f))
+ {
+ dist = b3MprVec3Dist2(b, P);
+ if (witness)
+ b3MprVec3Copy(witness, b);
+ }
+ else
+ {
+ if (witness)
+ {
+ b3MprVec3Copy(witness, &d);
+ b3MprVec3Scale(witness, t);
+ b3MprVec3Add(witness, x0);
+ dist = b3MprVec3Dist2(witness, P);
+ }
+ else
+ {
+ // recycling variables
+ b3MprVec3Scale(&d, t);
+ b3MprVec3Add(&d, &a);
+ dist = b3MprVec3Len2(&d);
+ }
+ }
+ return dist;
+}
inline float b3MprVec3PointTriDist2(const b3Float4 *P,
- const b3Float4 *x0, const b3Float4 *B,
- const b3Float4 *C,
- b3Float4 *witness)
-{
- // Computation comes from analytic expression for triangle (x0, B, C)
- // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
- // Then equation for distance is:
- // D(s, t) = | T(s, t) - P |^2
- // This leads to minimization of quadratic function of two variables.
- // The solution from is taken only if s is between 0 and 1, t is
- // between 0 and 1 and t + s < 1, otherwise distance from segment is
- // computed.
-
- b3Float4 d1, d2, a;
- float u, v, w, p, q, r;
- float s, t, dist, dist2;
- b3Float4 witness2;
-
- b3MprVec3Sub2(&d1, B, x0);
- b3MprVec3Sub2(&d2, C, x0);
- b3MprVec3Sub2(&a, x0, P);
-
- u = b3MprVec3Dot(&a, &a);
- v = b3MprVec3Dot(&d1, &d1);
- w = b3MprVec3Dot(&d2, &d2);
- p = b3MprVec3Dot(&a, &d1);
- q = b3MprVec3Dot(&a, &d2);
- r = b3MprVec3Dot(&d1, &d2);
-
- s = (q * r - w * p) / (w * v - r * r);
- t = (-s * r - q) / w;
-
- if ((b3MprIsZero(s) || s > 0.f)
- && (b3MprEq(s, 1.f) || s < 1.f)
- && (b3MprIsZero(t) || t > 0.f)
- && (b3MprEq(t, 1.f) || t < 1.f)
- && (b3MprEq(t + s, 1.f) || t + s < 1.f)){
-
- if (witness){
- b3MprVec3Scale(&d1, s);
- b3MprVec3Scale(&d2, t);
- b3MprVec3Copy(witness, x0);
- b3MprVec3Add(witness, &d1);
- b3MprVec3Add(witness, &d2);
-
- dist = b3MprVec3Dist2(witness, P);
- }else{
- dist = s * s * v;
- dist += t * t * w;
- dist += 2.f * s * t * r;
- dist += 2.f * s * p;
- dist += 2.f * t * q;
- dist += u;
- }
- }else{
- dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);
-
- dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);
- if (dist2 < dist){
- dist = dist2;
- if (witness)
- b3MprVec3Copy(witness, &witness2);
- }
-
- dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);
- if (dist2 < dist){
- dist = dist2;
- if (witness)
- b3MprVec3Copy(witness, &witness2);
- }
- }
-
- return dist;
-}
-
-
-B3_STATIC void b3FindPenetr(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4* sepAxis,
- b3MprSimplex_t *portal,
- float *depth, b3Float4 *pdir, b3Float4 *pos)
-{
- b3Float4 dir;
- b3MprSupport_t v4;
- unsigned long iterations;
-
- b3Float4 zero = b3MakeFloat4(0,0,0,0);
- b3Float4* b3mpr_vec3_origin = &zero;
-
-
- iterations = 1UL;
- for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)
- //while (1)
+ const b3Float4 *x0, const b3Float4 *B,
+ const b3Float4 *C,
+ b3Float4 *witness)
+{
+ // Computation comes from analytic expression for triangle (x0, B, C)
+ // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
+ // Then equation for distance is:
+ // D(s, t) = | T(s, t) - P |^2
+ // This leads to minimization of quadratic function of two variables.
+ // The solution from is taken only if s is between 0 and 1, t is
+ // between 0 and 1 and t + s < 1, otherwise distance from segment is
+ // computed.
+
+ b3Float4 d1, d2, a;
+ float u, v, w, p, q, r;
+ float s, t, dist, dist2;
+ b3Float4 witness2;
+
+ b3MprVec3Sub2(&d1, B, x0);
+ b3MprVec3Sub2(&d2, C, x0);
+ b3MprVec3Sub2(&a, x0, P);
+
+ u = b3MprVec3Dot(&a, &a);
+ v = b3MprVec3Dot(&d1, &d1);
+ w = b3MprVec3Dot(&d2, &d2);
+ p = b3MprVec3Dot(&a, &d1);
+ q = b3MprVec3Dot(&a, &d2);
+ r = b3MprVec3Dot(&d1, &d2);
+
+ s = (q * r - w * p) / (w * v - r * r);
+ t = (-s * r - q) / w;
+
+ if ((b3MprIsZero(s) || s > 0.f) && (b3MprEq(s, 1.f) || s < 1.f) && (b3MprIsZero(t) || t > 0.f) && (b3MprEq(t, 1.f) || t < 1.f) && (b3MprEq(t + s, 1.f) || t + s < 1.f))
+ {
+ if (witness)
+ {
+ b3MprVec3Scale(&d1, s);
+ b3MprVec3Scale(&d2, t);
+ b3MprVec3Copy(witness, x0);
+ b3MprVec3Add(witness, &d1);
+ b3MprVec3Add(witness, &d2);
+
+ dist = b3MprVec3Dist2(witness, P);
+ }
+ else
+ {
+ dist = s * s * v;
+ dist += t * t * w;
+ dist += 2.f * s * t * r;
+ dist += 2.f * s * p;
+ dist += 2.f * t * q;
+ dist += u;
+ }
+ }
+ else
+ {
+ dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);
+
+ dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);
+ if (dist2 < dist)
+ {
+ dist = dist2;
+ if (witness)
+ b3MprVec3Copy(witness, &witness2);
+ }
+
+ dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);
+ if (dist2 < dist)
+ {
+ dist = dist2;
+ if (witness)
+ b3MprVec3Copy(witness, &witness2);
+ }
+ }
+
+ return dist;
+}
+
+B3_STATIC void b3FindPenetr(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4 *sepAxis,
+ b3MprSimplex_t *portal,
+ float *depth, b3Float4 *pdir, b3Float4 *pos)
+{
+ b3Float4 dir;
+ b3MprSupport_t v4;
+ unsigned long iterations;
+
+ b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
+ b3Float4 *b3mpr_vec3_origin = &zero;
+
+ iterations = 1UL;
+ for (int i = 0; i < B3_MPR_MAX_ITERATIONS; i++)
+ //while (1)
{
- // compute portal direction and obtain next support point
- b3PortalDir(portal, &dir);
-
- b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);
+ // compute portal direction and obtain next support point
+ b3PortalDir(portal, &dir);
+ b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &v4);
- // reached tolerance -> find penetration info
- if (portalReachTolerance(portal, &v4, &dir)
- || iterations ==B3_MPR_MAX_ITERATIONS)
+ // reached tolerance -> find penetration info
+ if (portalReachTolerance(portal, &v4, &dir) || iterations == B3_MPR_MAX_ITERATIONS)
{
- *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin,&b3MprSimplexPoint(portal, 1)->v,&b3MprSimplexPoint(portal, 2)->v,&b3MprSimplexPoint(portal, 3)->v,pdir);
- *depth = B3_MPR_SQRT(*depth);
-
+ *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin, &b3MprSimplexPoint(portal, 1)->v, &b3MprSimplexPoint(portal, 2)->v, &b3MprSimplexPoint(portal, 3)->v, pdir);
+ *depth = B3_MPR_SQRT(*depth);
+
if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z))
{
-
*pdir = dir;
- }
+ }
b3MprVec3Normalize(pdir);
-
- // barycentric coordinates:
- b3FindPos(portal, pos);
+ // barycentric coordinates:
+ b3FindPos(portal, pos);
- return;
- }
+ return;
+ }
- b3ExpandPortal(portal, &v4);
+ b3ExpandPortal(portal, &v4);
- iterations++;
- }
+ iterations++;
+ }
}
-B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal,float *depth, b3Float4 *dir, b3Float4 *pos)
+B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal, float *depth, b3Float4 *dir, b3Float4 *pos)
{
- // Touching contact on portal's v1 - so depth is zero and direction
- // is unimportant and pos can be guessed
- *depth = 0.f;
- b3Float4 zero = b3MakeFloat4(0,0,0,0);
- b3Float4* b3mpr_vec3_origin = &zero;
-
+ // Touching contact on portal's v1 - so depth is zero and direction
+ // is unimportant and pos can be guessed
+ *depth = 0.f;
+ b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
+ b3Float4 *b3mpr_vec3_origin = &zero;
b3MprVec3Copy(dir, b3mpr_vec3_origin);
- b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
- b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
- b3MprVec3Scale(pos, 0.5);
+ b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
+ b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
+ b3MprVec3Scale(pos, 0.5);
}
B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal,
- float *depth, b3Float4 *dir, b3Float4 *pos)
+ float *depth, b3Float4 *dir, b3Float4 *pos)
{
-
- // Origin lies on v0-v1 segment.
- // Depth is distance to v1, direction also and position must be
- // computed
+ // Origin lies on v0-v1 segment.
+ // Depth is distance to v1, direction also and position must be
+ // computed
- b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
- b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
- b3MprVec3Scale(pos, 0.5f);
+ b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
+ b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
+ b3MprVec3Scale(pos, 0.5f);
-
- b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);
- *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));
- b3MprVec3Normalize(dir);
+ b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);
+ *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));
+ b3MprVec3Normalize(dir);
}
-
-
inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,
- b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4* sepAxis,
- __global int* hasSepAxis,
- float *depthOut, b3Float4* dirOut, b3Float4* posOut)
-{
-
- b3MprSimplex_t portal;
-
-
-// if (!hasSepAxis[pairIndex])
+ b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4 *sepAxis,
+ __global int *hasSepAxis,
+ float *depthOut, b3Float4 *dirOut, b3Float4 *posOut)
+{
+ b3MprSimplex_t portal;
+
+ // if (!hasSepAxis[pairIndex])
// return -1;
-
+
hasSepAxis[pairIndex] = 0;
- int res;
+ int res;
+
+ // Phase 1: Portal discovery
+ res = b3DiscoverPortal(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, hasSepAxis, &portal);
- // Phase 1: Portal discovery
- res = b3DiscoverPortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,hasSepAxis, &portal);
-
-
//sepAxis[pairIndex] = *pdir;//or -dir?
switch (res)
{
- case 0:
+ case 0:
{
// Phase 2: Portal refinement
-
- res = b3RefinePortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal);
+
+ res = b3RefinePortal(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &portal);
if (res < 0)
return -1;
// Phase 3. Penetration info
- b3FindPenetr(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal, depthOut, dirOut, posOut);
+ b3FindPenetr(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &portal, depthOut, dirOut, posOut);
hasSepAxis[pairIndex] = 1;
sepAxis[pairIndex] = -*dirOut;
break;
}
- case 1:
+ case 1:
{
- // Touching contact on portal's v1.
+ // Touching contact on portal's v1.
b3FindPenetrTouch(&portal, depthOut, dirOut, posOut);
break;
}
- case 2:
+ case 2:
{
-
- b3FindPenetrSegment( &portal, depthOut, dirOut, posOut);
+ b3FindPenetrSegment(&portal, depthOut, dirOut, posOut);
break;
}
- default:
+ default:
{
- hasSepAxis[pairIndex]=0;
+ hasSepAxis[pairIndex] = 0;
//if (res < 0)
//{
- // Origin isn't inside portal - no collision.
- return -1;
+ // Origin isn't inside portal - no collision.
+ return -1;
//}
}
};
-
+
return 0;
};
-
-
-#endif //B3_MPR_PENETRATION_H
+#endif //B3_MPR_PENETRATION_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
index 718222ebca..6e991e14b0 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
@@ -8,189 +8,168 @@
#define GET_NPOINTS(x) (x).m_worldNormalOnB.w
-
int b3ExtractManifoldSequentialGlobal(__global const b3Float4* p, int nPoints, b3Float4ConstArg nearNormal, b3Int4* contactIdx)
{
- if( nPoints == 0 )
- return 0;
-
- if (nPoints <=4)
- return nPoints;
-
-
- if (nPoints >64)
- nPoints = 64;
-
- b3Float4 center = b3MakeFloat4(0,0,0,0);
+ if (nPoints == 0)
+ return 0;
+
+ if (nPoints <= 4)
+ return nPoints;
+
+ if (nPoints > 64)
+ nPoints = 64;
+
+ b3Float4 center = b3MakeFloat4(0, 0, 0, 0);
{
-
- for (int i=0;i<nPoints;i++)
+ for (int i = 0; i < nPoints; i++)
center += p[i];
center /= (float)nPoints;
}
-
-
-
+
// sample 4 directions
-
- b3Float4 aVector = p[0] - center;
- b3Float4 u = b3Cross( nearNormal, aVector );
- b3Float4 v = b3Cross( nearNormal, u );
- u = b3Normalized( u );
- v = b3Normalized( v );
-
-
- //keep point with deepest penetration
- float minW= FLT_MAX;
-
- int minIndex=-1;
-
- b3Float4 maxDots;
- maxDots.x = FLT_MIN;
- maxDots.y = FLT_MIN;
- maxDots.z = FLT_MIN;
- maxDots.w = FLT_MIN;
-
- // idx, distance
- for(int ie = 0; ie<nPoints; ie++ )
- {
- if (p[ie].w<minW)
- {
- minW = p[ie].w;
- minIndex=ie;
- }
- float f;
- b3Float4 r = p[ie]-center;
- f = b3Dot( u, r );
- if (f<maxDots.x)
- {
- maxDots.x = f;
- contactIdx[0].x = ie;
- }
-
- f = b3Dot( -u, r );
- if (f<maxDots.y)
- {
- maxDots.y = f;
- contactIdx[0].y = ie;
- }
-
-
- f = b3Dot( v, r );
- if (f<maxDots.z)
- {
- maxDots.z = f;
- contactIdx[0].z = ie;
- }
-
- f = b3Dot( -v, r );
- if (f<maxDots.w)
- {
- maxDots.w = f;
- contactIdx[0].w = ie;
- }
-
- }
-
- if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
- {
- //replace the first contact with minimum (todo: replace contact with least penetration)
- contactIdx[0].x = minIndex;
- }
-
- return 4;
-
+
+ b3Float4 aVector = p[0] - center;
+ b3Float4 u = b3Cross(nearNormal, aVector);
+ b3Float4 v = b3Cross(nearNormal, u);
+ u = b3Normalized(u);
+ v = b3Normalized(v);
+
+ //keep point with deepest penetration
+ float minW = FLT_MAX;
+
+ int minIndex = -1;
+
+ b3Float4 maxDots;
+ maxDots.x = FLT_MIN;
+ maxDots.y = FLT_MIN;
+ maxDots.z = FLT_MIN;
+ maxDots.w = FLT_MIN;
+
+ // idx, distance
+ for (int ie = 0; ie < nPoints; ie++)
+ {
+ if (p[ie].w < minW)
+ {
+ minW = p[ie].w;
+ minIndex = ie;
+ }
+ float f;
+ b3Float4 r = p[ie] - center;
+ f = b3Dot(u, r);
+ if (f < maxDots.x)
+ {
+ maxDots.x = f;
+ contactIdx[0].x = ie;
+ }
+
+ f = b3Dot(-u, r);
+ if (f < maxDots.y)
+ {
+ maxDots.y = f;
+ contactIdx[0].y = ie;
+ }
+
+ f = b3Dot(v, r);
+ if (f < maxDots.z)
+ {
+ maxDots.z = f;
+ contactIdx[0].z = ie;
+ }
+
+ f = b3Dot(-v, r);
+ if (f < maxDots.w)
+ {
+ maxDots.w = f;
+ contactIdx[0].w = ie;
+ }
+ }
+
+ if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
+ {
+ //replace the first contact with minimum (todo: replace contact with least penetration)
+ contactIdx[0].x = minIndex;
+ }
+
+ return 4;
}
-__kernel void b3NewContactReductionKernel( __global b3Int4* pairs,
- __global const b3RigidBodyData_t* rigidBodies,
- __global const b3Float4* separatingNormals,
- __global const int* hasSeparatingAxis,
- __global struct b3Contact4Data* globalContactsOut,
- __global b3Int4* clippingFaces,
- __global b3Float4* worldVertsB2,
- volatile __global int* nGlobalContactsOut,
- int vertexFaceCapacity,
- int contactCapacity,
- int numPairs,
- int pairIndex
- )
+__kernel void b3NewContactReductionKernel(__global b3Int4* pairs,
+ __global const b3RigidBodyData_t* rigidBodies,
+ __global const b3Float4* separatingNormals,
+ __global const int* hasSeparatingAxis,
+ __global struct b3Contact4Data* globalContactsOut,
+ __global b3Int4* clippingFaces,
+ __global b3Float4* worldVertsB2,
+ volatile __global int* nGlobalContactsOut,
+ int vertexFaceCapacity,
+ int contactCapacity,
+ int numPairs,
+ int pairIndex)
{
-// int i = get_global_id(0);
+ // int i = get_global_id(0);
//int pairIndex = i;
int i = pairIndex;
- b3Int4 contactIdx;
- contactIdx=b3MakeInt4(0,1,2,3);
-
- if (i<numPairs)
+ b3Int4 contactIdx;
+ contactIdx = b3MakeInt4(0, 1, 2, 3);
+
+ if (i < numPairs)
{
-
if (hasSeparatingAxis[i])
{
-
-
-
-
int nPoints = clippingFaces[pairIndex].w;
-
- if (nPoints>0)
- {
-
- __global b3Float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity];
- b3Float4 normal = -separatingNormals[i];
-
- int nReducedContacts = b3ExtractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);
-
- int dstIdx;
- dstIdx = b3AtomicInc( nGlobalContactsOut);
-
-//#if 0
- b3Assert(dstIdx < contactCapacity);
+
+ if (nPoints > 0)
+ {
+ __global b3Float4* pointsIn = &worldVertsB2[pairIndex * vertexFaceCapacity];
+ b3Float4 normal = -separatingNormals[i];
+
+ int nReducedContacts = b3ExtractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);
+
+ int dstIdx;
+ dstIdx = b3AtomicInc(nGlobalContactsOut);
+
+ //#if 0
+ b3Assert(dstIdx < contactCapacity);
if (dstIdx < contactCapacity)
{
-
__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
c->m_worldNormalOnB = -normal;
- c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
+ c->m_restituitionCoeffCmp = (0.f * 0xffff);
+ c->m_frictionCoeffCmp = (0.7f * 0xffff);
c->m_batchIdx = pairIndex;
int bodyA = pairs[pairIndex].x;
int bodyB = pairs[pairIndex].y;
pairs[pairIndex].w = dstIdx;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
- c->m_childIndexA =-1;
- c->m_childIndexB =-1;
-
- switch (nReducedContacts)
- {
- case 4:
- c->m_worldPosB[3] = pointsIn[contactIdx.w];
- case 3:
- c->m_worldPosB[2] = pointsIn[contactIdx.z];
- case 2:
- c->m_worldPosB[1] = pointsIn[contactIdx.y];
- case 1:
- c->m_worldPosB[0] = pointsIn[contactIdx.x];
- default:
- {
- }
- };
-
+ c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass == 0 ? -bodyA : bodyA;
+ c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass == 0 ? -bodyB : bodyB;
+ c->m_childIndexA = -1;
+ c->m_childIndexB = -1;
+
+ switch (nReducedContacts)
+ {
+ case 4:
+ c->m_worldPosB[3] = pointsIn[contactIdx.w];
+ case 3:
+ c->m_worldPosB[2] = pointsIn[contactIdx.z];
+ case 2:
+ c->m_worldPosB[1] = pointsIn[contactIdx.y];
+ case 1:
+ c->m_worldPosB[0] = pointsIn[contactIdx.x];
+ default:
+ {
+ }
+ };
+
GET_NPOINTS(*c) = nReducedContacts;
-
- }
-
-
-//#endif
-
- }// if (numContactsOut>0)
- }// if (hasSeparatingAxis[i])
- }// if (i<numPairs)
-
-
-
+ }
+
+ //#endif
+
+ } // if (numContactsOut>0)
+ } // if (hasSeparatingAxis[i])
+ } // if (i<numPairs)
}
#endif
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
index 3661e43cf1..ba796eac72 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
@@ -14,57 +14,56 @@ typedef struct b3QuantizedBvhNodeData b3QuantizedBvhNodeData_t;
struct b3QuantizedBvhNodeData
{
//12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
+ unsigned short int m_quantizedAabbMin[3];
+ unsigned short int m_quantizedAabbMax[3];
//4 bytes
- int m_escapeIndexOrTriangleIndex;
+ int m_escapeIndexOrTriangleIndex;
};
-inline int b3GetTriangleIndex(const b3QuantizedBvhNodeData* rootNode)
+inline int b3GetTriangleIndex(const b3QuantizedBvhNodeData* rootNode)
{
- unsigned int x=0;
- unsigned int y = (~(x&0))<<(31-B3_MAX_NUM_PARTS_IN_BITS);
+ unsigned int x = 0;
+ unsigned int y = (~(x & 0)) << (31 - B3_MAX_NUM_PARTS_IN_BITS);
// Get only the lower bits where the triangle index is stored
- return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
+ return (rootNode->m_escapeIndexOrTriangleIndex & ~(y));
}
inline int b3IsLeaf(const b3QuantizedBvhNodeData* rootNode)
{
//skipindex is negative (internal node), triangleindex >=0 (leafnode)
- return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
+ return (rootNode->m_escapeIndexOrTriangleIndex >= 0) ? 1 : 0;
}
-
+
inline int b3GetEscapeIndex(const b3QuantizedBvhNodeData* rootNode)
{
return -rootNode->m_escapeIndexOrTriangleIndex;
}
-inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2,int isMax, b3Float4ConstArg bvhAabbMin, b3Float4ConstArg bvhAabbMax, b3Float4ConstArg bvhQuantization)
+inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2, int isMax, b3Float4ConstArg bvhAabbMin, b3Float4ConstArg bvhAabbMax, b3Float4ConstArg bvhQuantization)
{
- b3Float4 clampedPoint = b3MaxFloat4(point2,bvhAabbMin);
- clampedPoint = b3MinFloat4 (clampedPoint, bvhAabbMax);
+ b3Float4 clampedPoint = b3MaxFloat4(point2, bvhAabbMin);
+ clampedPoint = b3MinFloat4(clampedPoint, bvhAabbMax);
b3Float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;
if (isMax)
{
- out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));
- out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));
- out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));
- } else
+ out[0] = (unsigned short)(((unsigned short)(v.x + 1.f) | 1));
+ out[1] = (unsigned short)(((unsigned short)(v.y + 1.f) | 1));
+ out[2] = (unsigned short)(((unsigned short)(v.z + 1.f) | 1));
+ }
+ else
{
- out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));
- out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));
- out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));
+ out[0] = (unsigned short)(((unsigned short)(v.x) & 0xfffe));
+ out[1] = (unsigned short)(((unsigned short)(v.y) & 0xfffe));
+ out[2] = (unsigned short)(((unsigned short)(v.z) & 0xfffe));
}
-
}
-
inline int b3TestQuantizedAabbAgainstQuantizedAabbSlow(
- const unsigned short int* aabbMin1,
- const unsigned short int* aabbMax1,
- const unsigned short int* aabbMin2,
- const unsigned short int* aabbMax2)
+ const unsigned short int* aabbMin1,
+ const unsigned short int* aabbMax1,
+ const unsigned short int* aabbMin2,
+ const unsigned short int* aabbMax2)
{
//int overlap = 1;
if (aabbMin1[0] > aabbMax2[0])
@@ -86,5 +85,4 @@ inline int b3TestQuantizedAabbAgainstQuantizedAabbSlow(
//return overlap;
}
-
-#endif //B3_QUANTIZED_BVH_NODE_H
+#endif //B3_QUANTIZED_BVH_NODE_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
index 35b5197006..c108255b9f 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
@@ -3,95 +3,87 @@
inline int b3ReduceContacts(const b3Float4* p, int nPoints, const b3Float4& nearNormal, b3Int4* contactIdx)
{
- if( nPoints == 0 )
- return 0;
-
- if (nPoints <=4)
- return nPoints;
-
-
- if (nPoints >64)
- nPoints = 64;
-
- b3Float4 center = b3MakeFloat4(0,0,0,0);
+ if (nPoints == 0)
+ return 0;
+
+ if (nPoints <= 4)
+ return nPoints;
+
+ if (nPoints > 64)
+ nPoints = 64;
+
+ b3Float4 center = b3MakeFloat4(0, 0, 0, 0);
{
-
- for (int i=0;i<nPoints;i++)
+ for (int i = 0; i < nPoints; i++)
center += p[i];
center /= (float)nPoints;
}
-
-
-
+
// sample 4 directions
-
- b3Float4 aVector = p[0] - center;
- b3Float4 u = b3Cross3( nearNormal, aVector );
- b3Float4 v = b3Cross3( nearNormal, u );
- u = b3FastNormalized3( u );
- v = b3FastNormalized3( v );
-
-
- //keep point with deepest penetration
- float minW= FLT_MAX;
-
- int minIndex=-1;
-
- b3Float4 maxDots;
- maxDots.x = FLT_MIN;
- maxDots.y = FLT_MIN;
- maxDots.z = FLT_MIN;
- maxDots.w = FLT_MIN;
-
- // idx, distance
- for(int ie = 0; ie<nPoints; ie++ )
- {
- if (p[ie].w<minW)
- {
- minW = p[ie].w;
- minIndex=ie;
- }
- float f;
- b3Float4 r = p[ie]-center;
- f = b3Dot3F4( u, r );
- if (f<maxDots.x)
- {
- maxDots.x = f;
- contactIdx[0].x = ie;
- }
-
- f = b3Dot3F4( -u, r );
- if (f<maxDots.y)
- {
- maxDots.y = f;
- contactIdx[0].y = ie;
- }
-
-
- f = b3Dot3F4( v, r );
- if (f<maxDots.z)
- {
- maxDots.z = f;
- contactIdx[0].z = ie;
- }
-
- f = b3Dot3F4( -v, r );
- if (f<maxDots.w)
- {
- maxDots.w = f;
- contactIdx[0].w = ie;
- }
-
- }
-
- if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
- {
- //replace the first contact with minimum (todo: replace contact with least penetration)
- contactIdx[0].x = minIndex;
- }
-
- return 4;
-
+
+ b3Float4 aVector = p[0] - center;
+ b3Float4 u = b3Cross3(nearNormal, aVector);
+ b3Float4 v = b3Cross3(nearNormal, u);
+ u = b3FastNormalized3(u);
+ v = b3FastNormalized3(v);
+
+ //keep point with deepest penetration
+ float minW = FLT_MAX;
+
+ int minIndex = -1;
+
+ b3Float4 maxDots;
+ maxDots.x = FLT_MIN;
+ maxDots.y = FLT_MIN;
+ maxDots.z = FLT_MIN;
+ maxDots.w = FLT_MIN;
+
+ // idx, distance
+ for (int ie = 0; ie < nPoints; ie++)
+ {
+ if (p[ie].w < minW)
+ {
+ minW = p[ie].w;
+ minIndex = ie;
+ }
+ float f;
+ b3Float4 r = p[ie] - center;
+ f = b3Dot3F4(u, r);
+ if (f < maxDots.x)
+ {
+ maxDots.x = f;
+ contactIdx[0].x = ie;
+ }
+
+ f = b3Dot3F4(-u, r);
+ if (f < maxDots.y)
+ {
+ maxDots.y = f;
+ contactIdx[0].y = ie;
+ }
+
+ f = b3Dot3F4(v, r);
+ if (f < maxDots.z)
+ {
+ maxDots.z = f;
+ contactIdx[0].z = ie;
+ }
+
+ f = b3Dot3F4(-v, r);
+ if (f < maxDots.w)
+ {
+ maxDots.w = f;
+ contactIdx[0].w = ie;
+ }
+ }
+
+ if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
+ {
+ //replace the first contact with minimum (todo: replace contact with least penetration)
+ contactIdx[0].x = minIndex;
+ }
+
+ return 4;
}
-#endif //B3_REDUCE_CONTACTS_H
+#endif //B3_REDUCE_CONTACTS_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
index 50632c871f..663e946fc1 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
@@ -7,18 +7,17 @@
typedef struct b3RigidBodyData b3RigidBodyData_t;
-
struct b3RigidBodyData
{
- b3Float4 m_pos;
- b3Quat m_quat;
- b3Float4 m_linVel;
- b3Float4 m_angVel;
-
- int m_collidableIdx;
- float m_invMass;
- float m_restituitionCoeff;
- float m_frictionCoeff;
+ b3Float4 m_pos;
+ b3Quat m_quat;
+ b3Float4 m_linVel;
+ b3Float4 m_angVel;
+
+ int m_collidableIdx;
+ float m_invMass;
+ float m_restituitionCoeff;
+ float m_frictionCoeff;
};
typedef struct b3InertiaData b3InertiaData_t;
@@ -29,6 +28,4 @@ struct b3InertiaData
b3Mat3x3 m_initInvInertia;
};
-
-#endif //B3_RIGIDBODY_DATA_H
- \ No newline at end of file
+#endif //B3_RIGIDBODY_DATA_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
index 8d40d19a03..e0c3a5cf97 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
@@ -1,40 +1,35 @@
#ifndef B3_UPDATE_AABBS_H
#define B3_UPDATE_AABBS_H
-
-
#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-
-void b3ComputeWorldAabb( int bodyId, __global const b3RigidBodyData_t* bodies, __global const b3Collidable_t* collidables, __global const b3Aabb_t* localShapeAABB, __global b3Aabb_t* worldAabbs)
+void b3ComputeWorldAabb(int bodyId, __global const b3RigidBodyData_t* bodies, __global const b3Collidable_t* collidables, __global const b3Aabb_t* localShapeAABB, __global b3Aabb_t* worldAabbs)
{
__global const b3RigidBodyData_t* body = &bodies[bodyId];
b3Float4 position = body->m_pos;
- b3Quat orientation = body->m_quat;
-
+ b3Quat orientation = body->m_quat;
+
int collidableIndex = body->m_collidableIdx;
int shapeIndex = collidables[collidableIndex].m_shapeIndex;
-
- if (shapeIndex>=0)
+
+ if (shapeIndex >= 0)
{
-
b3Aabb_t localAabb = localShapeAABB[collidableIndex];
b3Aabb_t worldAabb;
-
- b3Float4 aabbAMinOut,aabbAMaxOut;
+
+ b3Float4 aabbAMinOut, aabbAMaxOut;
float margin = 0.f;
- b3TransformAabb2(localAabb.m_minVec,localAabb.m_maxVec,margin,position,orientation,&aabbAMinOut,&aabbAMaxOut);
-
- worldAabb.m_minVec =aabbAMinOut;
+ b3TransformAabb2(localAabb.m_minVec, localAabb.m_maxVec, margin, position, orientation, &aabbAMinOut, &aabbAMaxOut);
+
+ worldAabb.m_minVec = aabbAMinOut;
worldAabb.m_minIndices[3] = bodyId;
worldAabb.m_maxVec = aabbAMaxOut;
- worldAabb.m_signedMaxIndices[3] = body[bodyId].m_invMass==0.f? 0 : 1;
+ worldAabb.m_signedMaxIndices[3] = body[bodyId].m_invMass == 0.f ? 0 : 1;
worldAabbs[bodyId] = worldAabb;
}
}
-#endif //B3_UPDATE_AABBS_H
+#endif //B3_UPDATE_AABBS_H