diff options
Diffstat (limited to 'thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision')
24 files changed, 2192 insertions, 2444 deletions
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h index 65d4a21613..518da89c54 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h @@ -1,41 +1,39 @@ #ifndef B3_CONFIG_H #define B3_CONFIG_H -struct b3Config +struct b3Config { - int m_maxConvexBodies; - int m_maxConvexShapes; - int m_maxBroadphasePairs; + int m_maxConvexBodies; + int m_maxConvexShapes; + int m_maxBroadphasePairs; int m_maxContactCapacity; int m_compoundPairCapacity; int m_maxVerticesPerFace; int m_maxFacesPerShape; - int m_maxConvexVertices; + int m_maxConvexVertices; int m_maxConvexIndices; int m_maxConvexUniqueEdges; - - int m_maxCompoundChildShapes; - + + int m_maxCompoundChildShapes; + int m_maxTriConvexPairCapacity; b3Config() - :m_maxConvexBodies(128*1024), - m_maxVerticesPerFace(64), - m_maxFacesPerShape(12), - m_maxConvexVertices(8192), - m_maxConvexIndices(81920), - m_maxConvexUniqueEdges(8192), - m_maxCompoundChildShapes(8192), - m_maxTriConvexPairCapacity(256*1024) + : m_maxConvexBodies(128 * 1024), + m_maxVerticesPerFace(64), + m_maxFacesPerShape(12), + m_maxConvexVertices(8192), + m_maxConvexIndices(81920), + m_maxConvexUniqueEdges(8192), + m_maxCompoundChildShapes(8192), + m_maxTriConvexPairCapacity(256 * 1024) { m_maxConvexShapes = m_maxConvexBodies; - m_maxBroadphasePairs = 16*m_maxConvexBodies; + m_maxBroadphasePairs = 16 * m_maxConvexBodies; m_maxContactCapacity = m_maxBroadphasePairs; - m_compoundPairCapacity = 1024*1024; + m_compoundPairCapacity = 1024 * 1024; } }; - -#endif//B3_CONFIG_H - +#endif //B3_CONFIG_H diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h index fb25165673..c2cd3c729b 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h @@ -19,28 +19,37 @@ subject to the following restrictions: #include "Bullet3Common/b3Vector3.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h" -B3_ATTRIBUTE_ALIGNED16(struct) b3Contact4 : public b3Contact4Data +B3_ATTRIBUTE_ALIGNED16(struct) +b3Contact4 : public b3Contact4Data { B3_DECLARE_ALIGNED_ALLOCATOR(); - int getBodyA()const {return abs(m_bodyAPtrAndSignBit);} - int getBodyB()const {return abs(m_bodyBPtrAndSignBit);} - bool isBodyAFixed()const { return m_bodyAPtrAndSignBit<0;} - bool isBodyBFixed()const { return m_bodyBPtrAndSignBit<0;} + int getBodyA() const { return abs(m_bodyAPtrAndSignBit); } + int getBodyB() const { return abs(m_bodyBPtrAndSignBit); } + bool isBodyAFixed() const { return m_bodyAPtrAndSignBit < 0; } + bool isBodyBFixed() const { return m_bodyBPtrAndSignBit < 0; } // todo. make it safer int& getBatchIdx() { return m_batchIdx; } const int& getBatchIdx() const { return m_batchIdx; } - float getRestituitionCoeff() const { return ((float)m_restituitionCoeffCmp/(float)0xffff); } - void setRestituitionCoeff( float c ) { b3Assert( c >= 0.f && c <= 1.f ); m_restituitionCoeffCmp = (unsigned short)(c*0xffff); } - float getFrictionCoeff() const { return ((float)m_frictionCoeffCmp/(float)0xffff); } - void setFrictionCoeff( float c ) { b3Assert( c >= 0.f && c <= 1.f ); m_frictionCoeffCmp = (unsigned short)(c*0xffff); } + float getRestituitionCoeff() const { return ((float)m_restituitionCoeffCmp / (float)0xffff); } + void setRestituitionCoeff(float c) + { + b3Assert(c >= 0.f && c <= 1.f); + m_restituitionCoeffCmp = (unsigned short)(c * 0xffff); + } + float getFrictionCoeff() const { return ((float)m_frictionCoeffCmp / (float)0xffff); } + void setFrictionCoeff(float c) + { + b3Assert(c >= 0.f && c <= 1.f); + m_frictionCoeffCmp = (unsigned short)(c * 0xffff); + } //float& getNPoints() { return m_worldNormal[3]; } - int getNPoints() const { return (int) m_worldNormalOnB.w; } + int getNPoints() const { return (int)m_worldNormalOnB.w; } float getPenetration(int idx) const { return m_worldPosB[idx].w; } - bool isInvalid() const { return (getBodyA()==0 || getBodyB()==0); } + bool isInvalid() const { return (getBodyA() == 0 || getBodyB() == 0); } }; -#endif //B3_CONTACT4_H +#endif //B3_CONTACT4_H diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp index 55706fa631..a5dab74a34 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp @@ -13,52 +13,42 @@ subject to the following restrictions: */ //Originally written by Erwin Coumans - #include "b3ConvexUtility.h" #include "Bullet3Geometry/b3ConvexHullComputer.h" #include "Bullet3Geometry/b3GrahamScan2dConvexHull.h" #include "Bullet3Common/b3Quaternion.h" #include "Bullet3Common/b3HashMap.h" - - - - b3ConvexUtility::~b3ConvexUtility() { } -bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices, int numPoints, bool mergeCoplanarTriangles) +bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices, int numPoints, bool mergeCoplanarTriangles) { - - - b3ConvexHullComputer conv; - conv.compute(&orgVertices[0].getX(), sizeof(b3Vector3),numPoints,0.f,0.f); + conv.compute(&orgVertices[0].getX(), sizeof(b3Vector3), numPoints, 0.f, 0.f); b3AlignedObjectArray<b3Vector3> faceNormals; int numFaces = conv.faces.size(); faceNormals.resize(numFaces); b3ConvexHullComputer* convexUtil = &conv; - - b3AlignedObjectArray<b3MyFace> tmpFaces; + b3AlignedObjectArray<b3MyFace> tmpFaces; tmpFaces.resize(numFaces); int numVertices = convexUtil->vertices.size(); m_vertices.resize(numVertices); - for (int p=0;p<numVertices;p++) + for (int p = 0; p < numVertices; p++) { m_vertices[p] = convexUtil->vertices[p]; } - - for (int i=0;i<numFaces;i++) + for (int i = 0; i < numFaces; i++) { int face = convexUtil->faces[i]; //printf("face=%d\n",face); - const b3ConvexHullComputer::Edge* firstEdge = &convexUtil->edges[face]; - const b3ConvexHullComputer::Edge* edge = firstEdge; + const b3ConvexHullComputer::Edge* firstEdge = &convexUtil->edges[face]; + const b3ConvexHullComputer::Edge* edge = firstEdge; b3Vector3 edges[3]; int numEdges = 0; @@ -66,25 +56,23 @@ bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices, do { - int src = edge->getSourceVertex(); tmpFaces[i].m_indices.push_back(src); int targ = edge->getTargetVertex(); b3Vector3 wa = convexUtil->vertices[src]; b3Vector3 wb = convexUtil->vertices[targ]; - b3Vector3 newEdge = wb-wa; + b3Vector3 newEdge = wb - wa; newEdge.normalize(); - if (numEdges<2) + if (numEdges < 2) edges[numEdges++] = newEdge; edge = edge->getNextEdgeOfFace(); - } while (edge!=firstEdge); + } while (edge != firstEdge); b3Scalar planeEq = 1e30f; - - if (numEdges==2) + if (numEdges == 2) { faceNormals[i] = edges[0].cross(edges[1]); faceNormals[i].normalize(); @@ -92,20 +80,19 @@ bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices, tmpFaces[i].m_plane[1] = faceNormals[i].getY(); tmpFaces[i].m_plane[2] = faceNormals[i].getZ(); tmpFaces[i].m_plane[3] = planeEq; - } else { - b3Assert(0);//degenerate? + b3Assert(0); //degenerate? faceNormals[i].setZero(); } - for (int v=0;v<tmpFaces[i].m_indices.size();v++) + for (int v = 0; v < tmpFaces[i].m_indices.size(); v++) { b3Scalar eq = m_vertices[tmpFaces[i].m_indices[v]].dot(faceNormals[i]); - if (planeEq>eq) + if (planeEq > eq) { - planeEq=eq; + planeEq = eq; } } tmpFaces[i].m_plane[3] = -planeEq; @@ -113,89 +100,86 @@ bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices, //merge coplanar faces and copy them to m_polyhedron - b3Scalar faceWeldThreshold= 0.999f; + b3Scalar faceWeldThreshold = 0.999f; b3AlignedObjectArray<int> todoFaces; - for (int i=0;i<tmpFaces.size();i++) + for (int i = 0; i < tmpFaces.size(); i++) todoFaces.push_back(i); while (todoFaces.size()) { b3AlignedObjectArray<int> coplanarFaceGroup; - int refFace = todoFaces[todoFaces.size()-1]; + int refFace = todoFaces[todoFaces.size() - 1]; coplanarFaceGroup.push_back(refFace); b3MyFace& faceA = tmpFaces[refFace]; todoFaces.pop_back(); - b3Vector3 faceNormalA = b3MakeVector3(faceA.m_plane[0],faceA.m_plane[1],faceA.m_plane[2]); - for (int j=todoFaces.size()-1;j>=0;j--) + b3Vector3 faceNormalA = b3MakeVector3(faceA.m_plane[0], faceA.m_plane[1], faceA.m_plane[2]); + for (int j = todoFaces.size() - 1; j >= 0; j--) { int i = todoFaces[j]; b3MyFace& faceB = tmpFaces[i]; - b3Vector3 faceNormalB = b3MakeVector3(faceB.m_plane[0],faceB.m_plane[1],faceB.m_plane[2]); - if (faceNormalA.dot(faceNormalB)>faceWeldThreshold) + b3Vector3 faceNormalB = b3MakeVector3(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]); + if (faceNormalA.dot(faceNormalB) > faceWeldThreshold) { coplanarFaceGroup.push_back(i); todoFaces.remove(i); } } - bool did_merge = false; - if (coplanarFaceGroup.size()>1) + if (coplanarFaceGroup.size() > 1) { //do the merge: use Graham Scan 2d convex hull b3AlignedObjectArray<b3GrahamVector3> orgpoints; - b3Vector3 averageFaceNormal = b3MakeVector3(0,0,0); + b3Vector3 averageFaceNormal = b3MakeVector3(0, 0, 0); - for (int i=0;i<coplanarFaceGroup.size();i++) + for (int i = 0; i < coplanarFaceGroup.size(); i++) { -// m_polyhedron->m_faces.push_back(tmpFaces[coplanarFaceGroup[i]]); + // m_polyhedron->m_faces.push_back(tmpFaces[coplanarFaceGroup[i]]); b3MyFace& face = tmpFaces[coplanarFaceGroup[i]]; - b3Vector3 faceNormal = b3MakeVector3(face.m_plane[0],face.m_plane[1],face.m_plane[2]); - averageFaceNormal+=faceNormal; - for (int f=0;f<face.m_indices.size();f++) + b3Vector3 faceNormal = b3MakeVector3(face.m_plane[0], face.m_plane[1], face.m_plane[2]); + averageFaceNormal += faceNormal; + for (int f = 0; f < face.m_indices.size(); f++) { int orgIndex = face.m_indices[f]; b3Vector3 pt = m_vertices[orgIndex]; - + bool found = false; - for (int i=0;i<orgpoints.size();i++) + for (int i = 0; i < orgpoints.size(); i++) { //if ((orgpoints[i].m_orgIndex == orgIndex) || ((rotatedPt-orgpoints[i]).length2()<0.0001)) if (orgpoints[i].m_orgIndex == orgIndex) { - found=true; + found = true; break; } } if (!found) - orgpoints.push_back(b3GrahamVector3(pt,orgIndex)); + orgpoints.push_back(b3GrahamVector3(pt, orgIndex)); } } - - b3MyFace combinedFace; - for (int i=0;i<4;i++) + for (int i = 0; i < 4; i++) combinedFace.m_plane[i] = tmpFaces[coplanarFaceGroup[0]].m_plane[i]; b3AlignedObjectArray<b3GrahamVector3> hull; averageFaceNormal.normalize(); - b3GrahamScanConvexHull2D(orgpoints,hull,averageFaceNormal); + b3GrahamScanConvexHull2D(orgpoints, hull, averageFaceNormal); - for (int i=0;i<hull.size();i++) + for (int i = 0; i < hull.size(); i++) { combinedFace.m_indices.push_back(hull[i].m_orgIndex); - for(int k = 0; k < orgpoints.size(); k++) + for (int k = 0; k < orgpoints.size(); k++) { - if(orgpoints[k].m_orgIndex == hull[i].m_orgIndex) + if (orgpoints[k].m_orgIndex == hull[i].m_orgIndex) { - orgpoints[k].m_orgIndex = -1; // invalidate... + orgpoints[k].m_orgIndex = -1; // invalidate... break; } } @@ -203,38 +187,41 @@ bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices, // are there rejected vertices? bool reject_merge = false; - - - for(int i = 0; i < orgpoints.size(); i++) { - if(orgpoints[i].m_orgIndex == -1) - continue; // this is in the hull... + for (int i = 0; i < orgpoints.size(); i++) + { + if (orgpoints[i].m_orgIndex == -1) + continue; // this is in the hull... // this vertex is rejected -- is anybody else using this vertex? - for(int j = 0; j < tmpFaces.size(); j++) { - + for (int j = 0; j < tmpFaces.size(); j++) + { b3MyFace& face = tmpFaces[j]; // is this a face of the current coplanar group? bool is_in_current_group = false; - for(int k = 0; k < coplanarFaceGroup.size(); k++) { - if(coplanarFaceGroup[k] == j) { + for (int k = 0; k < coplanarFaceGroup.size(); k++) + { + if (coplanarFaceGroup[k] == j) + { is_in_current_group = true; break; } } - if(is_in_current_group) // ignore this face... + if (is_in_current_group) // ignore this face... continue; // does this face use this rejected vertex? - for(int v = 0; v < face.m_indices.size(); v++) { - if(face.m_indices[v] == orgpoints[i].m_orgIndex) { + for (int v = 0; v < face.m_indices.size(); v++) + { + if (face.m_indices[v] == orgpoints[i].m_orgIndex) + { // this rejected vertex is used in another face -- reject merge reject_merge = true; break; } } - if(reject_merge) + if (reject_merge) break; } - if(reject_merge) + if (reject_merge) break; } @@ -245,18 +232,14 @@ bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices, m_faces.push_back(combinedFace); } } - if(!did_merge) + if (!did_merge) { - for (int i=0;i<coplanarFaceGroup.size();i++) + for (int i = 0; i < coplanarFaceGroup.size(); i++) { b3MyFace face = tmpFaces[coplanarFaceGroup[i]]; m_faces.push_back(face); } - - } - - - + } } initialize(); @@ -264,43 +247,38 @@ bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices, return true; } - - - - - inline bool IsAlmostZero(const b3Vector3& v) { - if(fabsf(v.getX())>1e-6 || fabsf(v.getY())>1e-6 || fabsf(v.getZ())>1e-6) return false; + if (fabsf(v.getX()) > 1e-6 || fabsf(v.getY()) > 1e-6 || fabsf(v.getZ()) > 1e-6) return false; return true; } struct b3InternalVertexPair { - b3InternalVertexPair(short int v0,short int v1) - :m_v0(v0), - m_v1(v1) + b3InternalVertexPair(short int v0, short int v1) + : m_v0(v0), + m_v1(v1) { - if (m_v1>m_v0) - b3Swap(m_v0,m_v1); + if (m_v1 > m_v0) + b3Swap(m_v0, m_v1); } short int m_v0; short int m_v1; int getHash() const { - return m_v0+(m_v1<<16); + return m_v0 + (m_v1 << 16); } bool equals(const b3InternalVertexPair& other) const { - return m_v0==other.m_v0 && m_v1==other.m_v1; + return m_v0 == other.m_v0 && m_v1 == other.m_v1; } }; struct b3InternalEdge { b3InternalEdge() - :m_face0(-1), - m_face1(-1) + : m_face0(-1), + m_face1(-1) { } short int m_face0; @@ -312,23 +290,31 @@ struct b3InternalEdge #ifdef TEST_INTERNAL_OBJECTS bool b3ConvexUtility::testContainment() const { - for(int p=0;p<8;p++) + for (int p = 0; p < 8; p++) { b3Vector3 LocalPt; - if(p==0) LocalPt = m_localCenter + b3Vector3(m_extents[0], m_extents[1], m_extents[2]); - else if(p==1) LocalPt = m_localCenter + b3Vector3(m_extents[0], m_extents[1], -m_extents[2]); - else if(p==2) LocalPt = m_localCenter + b3Vector3(m_extents[0], -m_extents[1], m_extents[2]); - else if(p==3) LocalPt = m_localCenter + b3Vector3(m_extents[0], -m_extents[1], -m_extents[2]); - else if(p==4) LocalPt = m_localCenter + b3Vector3(-m_extents[0], m_extents[1], m_extents[2]); - else if(p==5) LocalPt = m_localCenter + b3Vector3(-m_extents[0], m_extents[1], -m_extents[2]); - else if(p==6) LocalPt = m_localCenter + b3Vector3(-m_extents[0], -m_extents[1], m_extents[2]); - else if(p==7) LocalPt = m_localCenter + b3Vector3(-m_extents[0], -m_extents[1], -m_extents[2]); - - for(int i=0;i<m_faces.size();i++) + if (p == 0) + LocalPt = m_localCenter + b3Vector3(m_extents[0], m_extents[1], m_extents[2]); + else if (p == 1) + LocalPt = m_localCenter + b3Vector3(m_extents[0], m_extents[1], -m_extents[2]); + else if (p == 2) + LocalPt = m_localCenter + b3Vector3(m_extents[0], -m_extents[1], m_extents[2]); + else if (p == 3) + LocalPt = m_localCenter + b3Vector3(m_extents[0], -m_extents[1], -m_extents[2]); + else if (p == 4) + LocalPt = m_localCenter + b3Vector3(-m_extents[0], m_extents[1], m_extents[2]); + else if (p == 5) + LocalPt = m_localCenter + b3Vector3(-m_extents[0], m_extents[1], -m_extents[2]); + else if (p == 6) + LocalPt = m_localCenter + b3Vector3(-m_extents[0], -m_extents[1], m_extents[2]); + else if (p == 7) + LocalPt = m_localCenter + b3Vector3(-m_extents[0], -m_extents[1], -m_extents[2]); + + for (int i = 0; i < m_faces.size(); i++) { const b3Vector3 Normal(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]); const b3Scalar d = LocalPt.dot(Normal) + m_faces[i].m_plane[3]; - if(d>0.0f) + if (d > 0.0f) return false; } } @@ -336,39 +322,38 @@ bool b3ConvexUtility::testContainment() const } #endif -void b3ConvexUtility::initialize() +void b3ConvexUtility::initialize() { - - b3HashMap<b3InternalVertexPair,b3InternalEdge> edges; + b3HashMap<b3InternalVertexPair, b3InternalEdge> edges; b3Scalar TotalArea = 0.0f; - + m_localCenter.setValue(0, 0, 0); - for(int i=0;i<m_faces.size();i++) + for (int i = 0; i < m_faces.size(); i++) { int numVertices = m_faces[i].m_indices.size(); int NbTris = numVertices; - for(int j=0;j<NbTris;j++) + for (int j = 0; j < NbTris; j++) { - int k = (j+1)%numVertices; - b3InternalVertexPair vp(m_faces[i].m_indices[j],m_faces[i].m_indices[k]); + int k = (j + 1) % numVertices; + b3InternalVertexPair vp(m_faces[i].m_indices[j], m_faces[i].m_indices[k]); b3InternalEdge* edptr = edges.find(vp); - b3Vector3 edge = m_vertices[vp.m_v1]-m_vertices[vp.m_v0]; + b3Vector3 edge = m_vertices[vp.m_v1] - m_vertices[vp.m_v0]; edge.normalize(); bool found = false; - b3Vector3 diff,diff2; + b3Vector3 diff, diff2; - for (int p=0;p<m_uniqueEdges.size();p++) + for (int p = 0; p < m_uniqueEdges.size(); p++) { - diff = m_uniqueEdges[p]-edge; - diff2 = m_uniqueEdges[p]+edge; + diff = m_uniqueEdges[p] - edge; + diff2 = m_uniqueEdges[p] + edge; - // if ((diff.length2()==0.f) || + // if ((diff.length2()==0.f) || // (diff2.length2()==0.f)) - if (IsAlmostZero(diff) || - IsAlmostZero(diff2)) + if (IsAlmostZero(diff) || + IsAlmostZero(diff2)) { found = true; break; @@ -382,106 +367,101 @@ void b3ConvexUtility::initialize() if (edptr) { - //TBD: figure out why I added this assert -// b3Assert(edptr->m_face0>=0); - // b3Assert(edptr->m_face1<0); + //TBD: figure out why I added this assert + // b3Assert(edptr->m_face0>=0); + // b3Assert(edptr->m_face1<0); edptr->m_face1 = i; - } else + } + else { b3InternalEdge ed; ed.m_face0 = i; - edges.insert(vp,ed); + edges.insert(vp, ed); } } } #ifdef USE_CONNECTED_FACES - for(int i=0;i<m_faces.size();i++) + for (int i = 0; i < m_faces.size(); i++) { int numVertices = m_faces[i].m_indices.size(); m_faces[i].m_connectedFaces.resize(numVertices); - for(int j=0;j<numVertices;j++) + for (int j = 0; j < numVertices; j++) { - int k = (j+1)%numVertices; - b3InternalVertexPair vp(m_faces[i].m_indices[j],m_faces[i].m_indices[k]); + int k = (j + 1) % numVertices; + b3InternalVertexPair vp(m_faces[i].m_indices[j], m_faces[i].m_indices[k]); b3InternalEdge* edptr = edges.find(vp); b3Assert(edptr); - b3Assert(edptr->m_face0>=0); - b3Assert(edptr->m_face1>=0); + b3Assert(edptr->m_face0 >= 0); + b3Assert(edptr->m_face1 >= 0); - int connectedFace = (edptr->m_face0==i)?edptr->m_face1:edptr->m_face0; + int connectedFace = (edptr->m_face0 == i) ? edptr->m_face1 : edptr->m_face0; m_faces[i].m_connectedFaces[j] = connectedFace; } } -#endif//USE_CONNECTED_FACES +#endif //USE_CONNECTED_FACES - for(int i=0;i<m_faces.size();i++) + for (int i = 0; i < m_faces.size(); i++) { int numVertices = m_faces[i].m_indices.size(); - int NbTris = numVertices-2; - + int NbTris = numVertices - 2; + const b3Vector3& p0 = m_vertices[m_faces[i].m_indices[0]]; - for(int j=1;j<=NbTris;j++) + for (int j = 1; j <= NbTris; j++) { - int k = (j+1)%numVertices; + int k = (j + 1) % numVertices; const b3Vector3& p1 = m_vertices[m_faces[i].m_indices[j]]; const b3Vector3& p2 = m_vertices[m_faces[i].m_indices[k]]; b3Scalar Area = ((p0 - p1).cross(p0 - p2)).length() * 0.5f; - b3Vector3 Center = (p0+p1+p2)/3.0f; + b3Vector3 Center = (p0 + p1 + p2) / 3.0f; m_localCenter += Area * Center; TotalArea += Area; } } m_localCenter /= TotalArea; - - - #ifdef TEST_INTERNAL_OBJECTS - if(1) + if (1) { m_radius = FLT_MAX; - for(int i=0;i<m_faces.size();i++) + for (int i = 0; i < m_faces.size(); i++) { const b3Vector3 Normal(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]); const b3Scalar dist = b3Fabs(m_localCenter.dot(Normal) + m_faces[i].m_plane[3]); - if(dist<m_radius) + if (dist < m_radius) m_radius = dist; } - b3Scalar MinX = FLT_MAX; b3Scalar MinY = FLT_MAX; b3Scalar MinZ = FLT_MAX; b3Scalar MaxX = -FLT_MAX; b3Scalar MaxY = -FLT_MAX; b3Scalar MaxZ = -FLT_MAX; - for(int i=0; i<m_vertices.size(); i++) + for (int i = 0; i < m_vertices.size(); i++) { const b3Vector3& pt = m_vertices[i]; - if(pt.getX()<MinX) MinX = pt.getX(); - if(pt.getX()>MaxX) MaxX = pt.getX(); - if(pt.getY()<MinY) MinY = pt.getY(); - if(pt.getY()>MaxY) MaxY = pt.getY(); - if(pt.getZ()<MinZ) MinZ = pt.getZ(); - if(pt.getZ()>MaxZ) MaxZ = pt.getZ(); + if (pt.getX() < MinX) MinX = pt.getX(); + if (pt.getX() > MaxX) MaxX = pt.getX(); + if (pt.getY() < MinY) MinY = pt.getY(); + if (pt.getY() > MaxY) MaxY = pt.getY(); + if (pt.getZ() < MinZ) MinZ = pt.getZ(); + if (pt.getZ() > MaxZ) MaxZ = pt.getZ(); } - mC.setValue(MaxX+MinX, MaxY+MinY, MaxZ+MinZ); - mE.setValue(MaxX-MinX, MaxY-MinY, MaxZ-MinZ); - - + mC.setValue(MaxX + MinX, MaxY + MinY, MaxZ + MinZ); + mE.setValue(MaxX - MinX, MaxY - MinY, MaxZ - MinZ); -// const b3Scalar r = m_radius / sqrtf(2.0f); + // const b3Scalar r = m_radius / sqrtf(2.0f); const b3Scalar r = m_radius / sqrtf(3.0f); const int LargestExtent = mE.maxAxis(); - const b3Scalar Step = (mE[LargestExtent]*0.5f - r)/1024.0f; + const b3Scalar Step = (mE[LargestExtent] * 0.5f - r) / 1024.0f; m_extents[0] = m_extents[1] = m_extents[2] = r; - m_extents[LargestExtent] = mE[LargestExtent]*0.5f; + m_extents[LargestExtent] = mE[LargestExtent] * 0.5f; bool FoundBox = false; - for(int j=0;j<1024;j++) + for (int j = 0; j < 1024; j++) { - if(testContainment()) + if (testContainment()) { FoundBox = true; break; @@ -489,25 +469,25 @@ void b3ConvexUtility::initialize() m_extents[LargestExtent] -= Step; } - if(!FoundBox) + if (!FoundBox) { m_extents[0] = m_extents[1] = m_extents[2] = r; } else { // Refine the box - const b3Scalar Step = (m_radius - r)/1024.0f; - const int e0 = (1<<LargestExtent) & 3; - const int e1 = (1<<e0) & 3; + const b3Scalar Step = (m_radius - r) / 1024.0f; + const int e0 = (1 << LargestExtent) & 3; + const int e1 = (1 << e0) & 3; - for(int j=0;j<1024;j++) + for (int j = 0; j < 1024; j++) { const b3Scalar Saved0 = m_extents[e0]; const b3Scalar Saved1 = m_extents[e1]; m_extents[e0] += Step; m_extents[e1] += Step; - if(!testContainment()) + if (!testContainment()) { m_extents[e0] = Saved0; m_extents[e1] = Saved1; diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h index 86c4151f8c..4c8a88cbda 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h @@ -20,43 +20,36 @@ subject to the following restrictions: #include "Bullet3Common/b3AlignedObjectArray.h" #include "Bullet3Common/b3Transform.h" - - - struct b3MyFace { - b3AlignedObjectArray<int> m_indices; - b3Scalar m_plane[4]; + b3AlignedObjectArray<int> m_indices; + b3Scalar m_plane[4]; }; -B3_ATTRIBUTE_ALIGNED16(class) b3ConvexUtility +B3_ATTRIBUTE_ALIGNED16(class) +b3ConvexUtility { - public: +public: B3_DECLARE_ALIGNED_ALLOCATOR(); - b3Vector3 m_localCenter; - b3Vector3 m_extents; - b3Vector3 mC; - b3Vector3 mE; - b3Scalar m_radius; - - b3AlignedObjectArray<b3Vector3> m_vertices; - b3AlignedObjectArray<b3MyFace> m_faces; + b3Vector3 m_localCenter; + b3Vector3 m_extents; + b3Vector3 mC; + b3Vector3 mE; + b3Scalar m_radius; + + b3AlignedObjectArray<b3Vector3> m_vertices; + b3AlignedObjectArray<b3MyFace> m_faces; b3AlignedObjectArray<b3Vector3> m_uniqueEdges; - b3ConvexUtility() { } virtual ~b3ConvexUtility(); - bool initializePolyhedralFeatures(const b3Vector3* orgVertices, int numVertices, bool mergeCoplanarTriangles=true); - - void initialize(); - bool testContainment() const; - - + bool initializePolyhedralFeatures(const b3Vector3* orgVertices, int numVertices, bool mergeCoplanarTriangles = true); + void initialize(); + bool testContainment() const; }; #endif -
\ No newline at end of file diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp index c3134b2c65..e0b2161100 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp @@ -5,15 +5,13 @@ #include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h" - struct b3CpuNarrowPhaseInternalData { b3AlignedObjectArray<b3Aabb> m_localShapeAABBCPU; - b3AlignedObjectArray<b3Collidable> m_collidablesCPU; + b3AlignedObjectArray<b3Collidable> m_collidablesCPU; b3AlignedObjectArray<b3ConvexUtility*> m_convexData; b3Config m_config; - b3AlignedObjectArray<b3ConvexPolyhedronData> m_convexPolyhedra; b3AlignedObjectArray<b3Vector3> m_uniqueEdges; b3AlignedObjectArray<b3Vector3> m_convexVertices; @@ -22,10 +20,9 @@ struct b3CpuNarrowPhaseInternalData b3AlignedObjectArray<b3Contact4Data> m_contacts; - int m_numAcceleratedShapes; + int m_numAcceleratedShapes; }; - const b3AlignedObjectArray<b3Contact4Data>& b3CpuNarrowPhase::getContacts() const { return m_data->m_contacts; @@ -41,7 +38,6 @@ const b3Collidable& b3CpuNarrowPhase::getCollidableCpu(int collidableIndex) cons return m_data->m_collidablesCPU[collidableIndex]; } - b3CpuNarrowPhase::b3CpuNarrowPhase(const struct b3Config& config) { m_data = new b3CpuNarrowPhaseInternalData; @@ -61,7 +57,7 @@ void b3CpuNarrowPhase::computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3Al int maxContactCapacity = m_data->m_config.m_maxContactCapacity; m_data->m_contacts.resize(maxContactCapacity); - for (int i=0;i<nPairs;i++) + for (int i = 0; i < nPairs; i++) { int bodyIndexA = pairs[i].x; int bodyIndexB = pairs[i].y; @@ -71,64 +67,57 @@ void b3CpuNarrowPhase::computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3Al if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_SPHERE && m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL) { -// computeContactSphereConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0], -// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); + // computeContactSphereConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0], + // &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); } if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL && m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_SPHERE) { -// computeContactSphereConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0], -// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); + // computeContactSphereConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0], + // &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); //printf("convex-sphere\n"); - } if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL && m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_PLANE) { -// computeContactPlaneConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0], -// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); -// printf("convex-plane\n"); - + // computeContactPlaneConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0], + // &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); + // printf("convex-plane\n"); } if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_PLANE && m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL) { -// computeContactPlaneConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0], -// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); -// printf("plane-convex\n"); - + // computeContactPlaneConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0], + // &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); + // printf("plane-convex\n"); } - if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS && + if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS && m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS) { -// computeContactCompoundCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0], -// &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], hostAabbsWorldSpace,hostAabbsLocalSpace,hostVertices,hostUniqueEdges,hostIndices,hostFaces,&hostContacts[0], -// nContacts,maxContactCapacity,treeNodesCPU,subTreesCPU,bvhInfoCPU); -// printf("convex-plane\n"); - + // computeContactCompoundCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0], + // &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], hostAabbsWorldSpace,hostAabbsLocalSpace,hostVertices,hostUniqueEdges,hostIndices,hostFaces,&hostContacts[0], + // nContacts,maxContactCapacity,treeNodesCPU,subTreesCPU,bvhInfoCPU); + // printf("convex-plane\n"); } - - if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS && + if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS && m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_PLANE) { -// computeContactPlaneCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0], -// &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], &hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); -// printf("convex-plane\n"); - + // computeContactPlaneCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0], + // &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], &hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); + // printf("convex-plane\n"); } if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_PLANE && m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS) { -// computeContactPlaneCompound(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0], -// &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); -// printf("plane-convex\n"); - + // computeContactPlaneCompound(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0], + // &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity); + // printf("plane-convex\n"); } if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL && @@ -137,54 +126,48 @@ void b3CpuNarrowPhase::computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3Al //printf("pairs[i].z=%d\n",pairs[i].z); //int contactIndex = computeContactConvexConvex2(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,bodies, // m_data->m_collidablesCPU,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts); - int contactIndex = b3ContactConvexConvexSAT(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,bodies, - m_data->m_collidablesCPU,m_data->m_convexPolyhedra,m_data->m_convexVertices,m_data->m_uniqueEdges,m_data->m_convexIndices,m_data->m_convexFaces,m_data->m_contacts,numContacts,maxContactCapacity); - + int contactIndex = b3ContactConvexConvexSAT(i, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, bodies, + m_data->m_collidablesCPU, m_data->m_convexPolyhedra, m_data->m_convexVertices, m_data->m_uniqueEdges, m_data->m_convexIndices, m_data->m_convexFaces, m_data->m_contacts, numContacts, maxContactCapacity); - if (contactIndex>=0) + if (contactIndex >= 0) { pairs[i].z = contactIndex; } -// printf("plane-convex\n"); - + // printf("plane-convex\n"); } - - } m_data->m_contacts.resize(numContacts); } -int b3CpuNarrowPhase::registerConvexHullShape(b3ConvexUtility* utilPtr) +int b3CpuNarrowPhase::registerConvexHullShape(b3ConvexUtility* utilPtr) { int collidableIndex = allocateCollidable(); - if (collidableIndex<0) + if (collidableIndex < 0) return collidableIndex; - b3Collidable& col = m_data->m_collidablesCPU[collidableIndex]; col.m_shapeType = SHAPE_CONVEX_HULL; col.m_shapeIndex = -1; - - + { - b3Vector3 localCenter=b3MakeVector3(0,0,0); - for (int i=0;i<utilPtr->m_vertices.size();i++) - localCenter+=utilPtr->m_vertices[i]; - localCenter*= (1.f/utilPtr->m_vertices.size()); + b3Vector3 localCenter = b3MakeVector3(0, 0, 0); + for (int i = 0; i < utilPtr->m_vertices.size(); i++) + localCenter += utilPtr->m_vertices[i]; + localCenter *= (1.f / utilPtr->m_vertices.size()); utilPtr->m_localCenter = localCenter; - col.m_shapeIndex = registerConvexHullShapeInternal(utilPtr,col); + col.m_shapeIndex = registerConvexHullShapeInternal(utilPtr, col); } - if (col.m_shapeIndex>=0) + if (col.m_shapeIndex >= 0) { b3Aabb aabb; - - b3Vector3 myAabbMin=b3MakeVector3(1e30f,1e30f,1e30f); - b3Vector3 myAabbMax=b3MakeVector3(-1e30f,-1e30f,-1e30f); - for (int i=0;i<utilPtr->m_vertices.size();i++) + b3Vector3 myAabbMin = b3MakeVector3(1e30f, 1e30f, 1e30f); + b3Vector3 myAabbMax = b3MakeVector3(-1e30f, -1e30f, -1e30f); + + for (int i = 0; i < utilPtr->m_vertices.size(); i++) { myAabbMin.setMin(utilPtr->m_vertices[i]); myAabbMax.setMax(utilPtr->m_vertices[i]); @@ -200,44 +183,42 @@ int b3CpuNarrowPhase::registerConvexHullShape(b3ConvexUtility* utilPtr) aabb.m_signedMaxIndices[3] = 0; m_data->m_localShapeAABBCPU.push_back(aabb); - } - + return collidableIndex; } -int b3CpuNarrowPhase::allocateCollidable() +int b3CpuNarrowPhase::allocateCollidable() { int curSize = m_data->m_collidablesCPU.size(); - if (curSize<m_data->m_config.m_maxConvexShapes) + if (curSize < m_data->m_config.m_maxConvexShapes) { m_data->m_collidablesCPU.expand(); return curSize; } else { - b3Error("allocateCollidable out-of-range %d\n",m_data->m_config.m_maxConvexShapes); + b3Error("allocateCollidable out-of-range %d\n", m_data->m_config.m_maxConvexShapes); } return -1; - } -int b3CpuNarrowPhase::registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling) +int b3CpuNarrowPhase::registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling) { b3AlignedObjectArray<b3Vector3> verts; - unsigned char* vts = (unsigned char*) vertices; - for (int i=0;i<numVertices;i++) + unsigned char* vts = (unsigned char*)vertices; + for (int i = 0; i < numVertices; i++) { - float* vertex = (float*) &vts[i*strideInBytes]; - verts.push_back(b3MakeVector3(vertex[0]*scaling[0],vertex[1]*scaling[1],vertex[2]*scaling[2])); + float* vertex = (float*)&vts[i * strideInBytes]; + verts.push_back(b3MakeVector3(vertex[0] * scaling[0], vertex[1] * scaling[1], vertex[2] * scaling[2])); } b3ConvexUtility* utilPtr = new b3ConvexUtility(); bool merge = true; if (numVertices) { - utilPtr->initializePolyhedralFeatures(&verts[0],verts.size(),merge); + utilPtr->initializePolyhedralFeatures(&verts[0], verts.size(), merge); } int collidableIndex = registerConvexHullShape(utilPtr); @@ -246,74 +227,67 @@ int b3CpuNarrowPhase::registerConvexHullShape(const float* vertices, int strideI return collidableIndex; } - -int b3CpuNarrowPhase::registerConvexHullShapeInternal(b3ConvexUtility* convexPtr,b3Collidable& col) +int b3CpuNarrowPhase::registerConvexHullShapeInternal(b3ConvexUtility* convexPtr, b3Collidable& col) { + m_data->m_convexData.resize(m_data->m_numAcceleratedShapes + 1); + m_data->m_convexPolyhedra.resize(m_data->m_numAcceleratedShapes + 1); - m_data->m_convexData.resize(m_data->m_numAcceleratedShapes+1); - m_data->m_convexPolyhedra.resize(m_data->m_numAcceleratedShapes+1); - - - b3ConvexPolyhedronData& convex = m_data->m_convexPolyhedra.at(m_data->m_convexPolyhedra.size()-1); + b3ConvexPolyhedronData& convex = m_data->m_convexPolyhedra.at(m_data->m_convexPolyhedra.size() - 1); convex.mC = convexPtr->mC; convex.mE = convexPtr->mE; - convex.m_extents= convexPtr->m_extents; + convex.m_extents = convexPtr->m_extents; convex.m_localCenter = convexPtr->m_localCenter; convex.m_radius = convexPtr->m_radius; - + convex.m_numUniqueEdges = convexPtr->m_uniqueEdges.size(); int edgeOffset = m_data->m_uniqueEdges.size(); convex.m_uniqueEdgesOffset = edgeOffset; - - m_data->m_uniqueEdges.resize(edgeOffset+convex.m_numUniqueEdges); - + + m_data->m_uniqueEdges.resize(edgeOffset + convex.m_numUniqueEdges); + //convex data here int i; - for ( i=0;i<convexPtr->m_uniqueEdges.size();i++) + for (i = 0; i < convexPtr->m_uniqueEdges.size(); i++) { - m_data->m_uniqueEdges[edgeOffset+i] = convexPtr->m_uniqueEdges[i]; + m_data->m_uniqueEdges[edgeOffset + i] = convexPtr->m_uniqueEdges[i]; } - + int faceOffset = m_data->m_convexFaces.size(); convex.m_faceOffset = faceOffset; convex.m_numFaces = convexPtr->m_faces.size(); - m_data->m_convexFaces.resize(faceOffset+convex.m_numFaces); - + m_data->m_convexFaces.resize(faceOffset + convex.m_numFaces); - for (i=0;i<convexPtr->m_faces.size();i++) + for (i = 0; i < convexPtr->m_faces.size(); i++) { - m_data->m_convexFaces[convex.m_faceOffset+i].m_plane = b3MakeVector3(convexPtr->m_faces[i].m_plane[0], - convexPtr->m_faces[i].m_plane[1], - convexPtr->m_faces[i].m_plane[2], - convexPtr->m_faces[i].m_plane[3]); + m_data->m_convexFaces[convex.m_faceOffset + i].m_plane = b3MakeVector3(convexPtr->m_faces[i].m_plane[0], + convexPtr->m_faces[i].m_plane[1], + convexPtr->m_faces[i].m_plane[2], + convexPtr->m_faces[i].m_plane[3]); - int indexOffset = m_data->m_convexIndices.size(); int numIndices = convexPtr->m_faces[i].m_indices.size(); - m_data->m_convexFaces[convex.m_faceOffset+i].m_numIndices = numIndices; - m_data->m_convexFaces[convex.m_faceOffset+i].m_indexOffset = indexOffset; - m_data->m_convexIndices.resize(indexOffset+numIndices); - for (int p=0;p<numIndices;p++) + m_data->m_convexFaces[convex.m_faceOffset + i].m_numIndices = numIndices; + m_data->m_convexFaces[convex.m_faceOffset + i].m_indexOffset = indexOffset; + m_data->m_convexIndices.resize(indexOffset + numIndices); + for (int p = 0; p < numIndices; p++) { - m_data->m_convexIndices[indexOffset+p] = convexPtr->m_faces[i].m_indices[p]; + m_data->m_convexIndices[indexOffset + p] = convexPtr->m_faces[i].m_indices[p]; } } - + convex.m_numVertices = convexPtr->m_vertices.size(); int vertexOffset = m_data->m_convexVertices.size(); - convex.m_vertexOffset =vertexOffset; - - m_data->m_convexVertices.resize(vertexOffset+convex.m_numVertices); - for (int i=0;i<convexPtr->m_vertices.size();i++) + convex.m_vertexOffset = vertexOffset; + + m_data->m_convexVertices.resize(vertexOffset + convex.m_numVertices); + for (int i = 0; i < convexPtr->m_vertices.size(); i++) { - m_data->m_convexVertices[vertexOffset+i] = convexPtr->m_vertices[i]; + m_data->m_convexVertices[vertexOffset + i] = convexPtr->m_vertices[i]; } (m_data->m_convexData)[m_data->m_numAcceleratedShapes] = convexPtr; - - - + return m_data->m_numAcceleratedShapes++; } diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h index 528be3346d..f02353c265 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h @@ -12,66 +12,55 @@ class b3CpuNarrowPhase { protected: - - struct b3CpuNarrowPhaseInternalData* m_data; + struct b3CpuNarrowPhaseInternalData* m_data; int m_acceleratedCompanionShapeIndex; int m_planeBodyIndex; - int m_static0Index; + int m_static0Index; - int registerConvexHullShapeInternal(class b3ConvexUtility* convexPtr,b3Collidable& col); + int registerConvexHullShapeInternal(class b3ConvexUtility* convexPtr, b3Collidable& col); int registerConcaveMeshShape(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, b3Collidable& col, const float* scaling); public: - - - - b3CpuNarrowPhase(const struct b3Config& config); virtual ~b3CpuNarrowPhase(void); - int registerSphereShape(float radius); - int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant); + int registerSphereShape(float radius); + int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant); int registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes); int registerFace(const b3Vector3& faceNormal, float faceConstant); - - int registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices,const float* scaling); - + + int registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, const float* scaling); + //do they need to be merged? - - int registerConvexHullShape(b3ConvexUtility* utilPtr); - int registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling); + + int registerConvexHullShape(b3ConvexUtility* utilPtr); + int registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling); //int registerRigidBody(int collidableIndex, float mass, const float* position, const float* orientation, const float* aabbMin, const float* aabbMax,bool writeToGpu); - void setObjectTransform(const float* position, const float* orientation , int bodyIndex); + void setObjectTransform(const float* position, const float* orientation, int bodyIndex); - void writeAllBodiesToGpu(); - void reset(); - void readbackAllBodiesToCpu(); - bool getObjectTransformFromCpu(float* position, float* orientation , int bodyIndex) const; + void writeAllBodiesToGpu(); + void reset(); + void readbackAllBodiesToCpu(); + bool getObjectTransformFromCpu(float* position, float* orientation, int bodyIndex) const; - void setObjectTransformCpu(float* position, float* orientation , int bodyIndex); + void setObjectTransformCpu(float* position, float* orientation, int bodyIndex); void setObjectVelocityCpu(float* linVel, float* angVel, int bodyIndex); - //virtual void computeContacts(cl_mem broadphasePairs, int numBroadphasePairs, cl_mem aabbsWorldSpace, int numObjects); virtual void computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3AlignedObjectArray<b3Aabb>& aabbsWorldSpace, b3AlignedObjectArray<b3RigidBodyData>& bodies); - - const struct b3RigidBodyData* getBodiesCpu() const; //struct b3RigidBodyData* getBodiesCpu(); - int getNumBodiesGpu() const; + int getNumBodiesGpu() const; - - int getNumBodyInertiasGpu() const; + int getNumBodyInertiasGpu() const; - const struct b3Collidable* getCollidablesCpu() const; - int getNumCollidablesGpu() const; - + int getNumCollidablesGpu() const; /*const struct b3Contact4* getContactsCPU() const; @@ -80,8 +69,7 @@ public: */ const b3AlignedObjectArray<b3Contact4Data>& getContacts() const; - - + int getNumRigidBodies() const; int allocateCollidable(); @@ -93,13 +81,12 @@ public: b3Collidable& getCollidableCpu(int collidableIndex); const b3Collidable& getCollidableCpu(int collidableIndex) const; - const b3CpuNarrowPhaseInternalData* getInternalData() const + const b3CpuNarrowPhaseInternalData* getInternalData() const { - return m_data; + return m_data; } const struct b3Aabb& getLocalSpaceAabb(int collidableIndex) const; }; -#endif //B3_CPU_NARROWPHASE_H - +#endif //B3_CPU_NARROWPHASE_H diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h index fba8bd07a4..b50c0eca4f 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h @@ -4,21 +4,22 @@ #include "Bullet3Common/b3Vector3.h" -B3_ATTRIBUTE_ALIGNED16(struct) b3RayInfo +B3_ATTRIBUTE_ALIGNED16(struct) +b3RayInfo { b3Vector3 m_from; b3Vector3 m_to; }; -B3_ATTRIBUTE_ALIGNED16(struct) b3RayHit +B3_ATTRIBUTE_ALIGNED16(struct) +b3RayHit { - b3Scalar m_hitFraction; - int m_hitBody; - int m_hitResult1; - int m_hitResult2; - b3Vector3 m_hitPoint; - b3Vector3 m_hitNormal; + b3Scalar m_hitFraction; + int m_hitBody; + int m_hitResult1; + int m_hitResult2; + b3Vector3 m_hitPoint; + b3Vector3 m_hitNormal; }; -#endif //B3_RAYCAST_INFO_H - +#endif //B3_RAYCAST_INFO_H diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h index d58f71802f..be1be57f05 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h @@ -20,11 +20,9 @@ subject to the following restrictions: #include "Bullet3Common/b3Matrix3x3.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" - -inline float b3GetInvMass(const b3RigidBodyData& body) +inline float b3GetInvMass(const b3RigidBodyData& body) { - return body.m_invMass; + return body.m_invMass; } - -#endif//B3_RIGID_BODY_CL +#endif //B3_RIGID_BODY_CL diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h index 8788ccbb47..d6beb662b5 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h @@ -7,14 +7,13 @@ typedef struct b3BvhSubtreeInfoData b3BvhSubtreeInfoData_t; struct b3BvhSubtreeInfoData { //12 bytes - unsigned short int m_quantizedAabbMin[3]; - unsigned short int m_quantizedAabbMax[3]; + unsigned short int m_quantizedAabbMin[3]; + unsigned short int m_quantizedAabbMax[3]; //4 bytes, points to the root of the subtree - int m_rootNodeIndex; + int m_rootNodeIndex; //4 bytes - int m_subtreeSize; - int m_padding[3]; + int m_subtreeSize; + int m_padding[3]; }; -#endif //B3_BVH_SUBTREE_INFO_DATA_H - +#endif //B3_BVH_SUBTREE_INFO_DATA_H diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h index 2618da24bc..7c2507cc98 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h @@ -7,69 +7,64 @@ #include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h" - - // work-in-progress -void b3BvhTraversal( __global const b3Int4* pairs, - __global const b3RigidBodyData* rigidBodies, - __global const b3Collidable* collidables, - __global b3Aabb* aabbs, - __global b3Int4* concavePairsOut, - __global volatile int* numConcavePairsOut, - __global const b3BvhSubtreeInfo* subtreeHeadersRoot, - __global const b3QuantizedBvhNode* quantizedNodesRoot, - __global const b3BvhInfo* bvhInfos, - int numPairs, - int maxNumConcavePairsCapacity, - int id) +void b3BvhTraversal(__global const b3Int4* pairs, + __global const b3RigidBodyData* rigidBodies, + __global const b3Collidable* collidables, + __global b3Aabb* aabbs, + __global b3Int4* concavePairsOut, + __global volatile int* numConcavePairsOut, + __global const b3BvhSubtreeInfo* subtreeHeadersRoot, + __global const b3QuantizedBvhNode* quantizedNodesRoot, + __global const b3BvhInfo* bvhInfos, + int numPairs, + int maxNumConcavePairsCapacity, + int id) { - int bodyIndexA = pairs[id].x; int bodyIndexB = pairs[id].y; int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx; int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; - + //once the broadphase avoids static-static pairs, we can remove this test - if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0)) + if ((rigidBodies[bodyIndexA].m_invMass == 0) && (rigidBodies[bodyIndexB].m_invMass == 0)) { return; } - - if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH) + + if (collidables[collidableIndexA].m_shapeType != SHAPE_CONCAVE_TRIMESH) return; int shapeTypeB = collidables[collidableIndexB].m_shapeType; - - if (shapeTypeB!=SHAPE_CONVEX_HULL && - shapeTypeB!=SHAPE_SPHERE && - shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS - ) + + if (shapeTypeB != SHAPE_CONVEX_HULL && + shapeTypeB != SHAPE_SPHERE && + shapeTypeB != SHAPE_COMPOUND_OF_CONVEX_HULLS) return; b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes]; - b3Float4 bvhAabbMin = bvhInfo.m_aabbMin; - b3Float4 bvhAabbMax = bvhInfo.m_aabbMax; - b3Float4 bvhQuantization = bvhInfo.m_quantization; + b3Float4 bvhAabbMin = bvhInfo.m_aabbMin; + b3Float4 bvhAabbMax = bvhInfo.m_aabbMax; + b3Float4 bvhQuantization = bvhInfo.m_quantization; int numSubtreeHeaders = bvhInfo.m_numSubTrees; __global const b3BvhSubtreeInfoData* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset]; __global const b3QuantizedBvhNodeData* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset]; - unsigned short int quantizedQueryAabbMin[3]; unsigned short int quantizedQueryAabbMax[3]; - b3QuantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_minVec,false,bvhAabbMin, bvhAabbMax,bvhQuantization); - b3QuantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_maxVec,true ,bvhAabbMin, bvhAabbMax,bvhQuantization); - - for (int i=0;i<numSubtreeHeaders;i++) + b3QuantizeWithClamp(quantizedQueryAabbMin, aabbs[bodyIndexB].m_minVec, false, bvhAabbMin, bvhAabbMax, bvhQuantization); + b3QuantizeWithClamp(quantizedQueryAabbMax, aabbs[bodyIndexB].m_maxVec, true, bvhAabbMin, bvhAabbMax, bvhQuantization); + + for (int i = 0; i < numSubtreeHeaders; i++) { b3BvhSubtreeInfoData subtree = subtreeHeaders[i]; - - int overlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax); + + int overlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_quantizedAabbMin, subtree.m_quantizedAabbMax); if (overlap != 0) { int startNodeIndex = subtree.m_rootNodeIndex; - int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize; + int endNodeIndex = subtree.m_rootNodeIndex + subtree.m_subtreeSize; int curIndex = startNodeIndex; int escapeIndex; int isLeafNode; @@ -77,43 +72,46 @@ void b3BvhTraversal( __global const b3Int4* pairs, while (curIndex < endNodeIndex) { b3QuantizedBvhNodeData rootNode = quantizedNodes[curIndex]; - aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax); + aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode.m_quantizedAabbMin, rootNode.m_quantizedAabbMax); isLeafNode = b3IsLeaf(&rootNode); if (aabbOverlap) { if (isLeafNode) { int triangleIndex = b3GetTriangleIndex(&rootNode); - if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS) + if (shapeTypeB == SHAPE_COMPOUND_OF_CONVEX_HULLS) { - int numChildrenB = collidables[collidableIndexB].m_numChildShapes; - int pairIdx = b3AtomicAdd (numConcavePairsOut,numChildrenB); - for (int b=0;b<numChildrenB;b++) + int numChildrenB = collidables[collidableIndexB].m_numChildShapes; + int pairIdx = b3AtomicAdd(numConcavePairsOut, numChildrenB); + for (int b = 0; b < numChildrenB; b++) + { + if ((pairIdx + b) < maxNumConcavePairsCapacity) { - if ((pairIdx+b)<maxNumConcavePairsCapacity) - { - int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b; - b3Int4 newPair = b3MakeInt4(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB); - concavePairsOut[pairIdx+b] = newPair; - } + int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex + b; + b3Int4 newPair = b3MakeInt4(bodyIndexA, bodyIndexB, triangleIndex, childShapeIndexB); + concavePairsOut[pairIdx + b] = newPair; } - } else + } + } + else { int pairIdx = b3AtomicInc(numConcavePairsOut); - if (pairIdx<maxNumConcavePairsCapacity) + if (pairIdx < maxNumConcavePairsCapacity) { - b3Int4 newPair = b3MakeInt4(bodyIndexA,bodyIndexB,triangleIndex,0); + b3Int4 newPair = b3MakeInt4(bodyIndexA, bodyIndexB, triangleIndex, 0); concavePairsOut[pairIdx] = newPair; } } - } + } curIndex++; - } else + } + else { if (isLeafNode) { curIndex++; - } else + } + else { escapeIndex = b3GetEscapeIndex(&rootNode); curIndex += escapeIndex; @@ -122,5 +120,4 @@ void b3BvhTraversal( __global const b3Int4* pairs, } } } - }
\ No newline at end of file diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h index 8009e7d6e0..0d9b13f1d6 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h @@ -1,7 +1,6 @@ #ifndef B3_CLIP_FACES_H #define B3_CLIP_FACES_H - #include "Bullet3Common/shared/b3Int4.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h" @@ -10,38 +9,36 @@ #include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h" - -inline b3Float4 b3Lerp3(b3Float4ConstArg a,b3Float4ConstArg b, float t) +inline b3Float4 b3Lerp3(b3Float4ConstArg a, b3Float4ConstArg b, float t) { - return b3MakeFloat4( a.x + (b.x - a.x) * t, + return b3MakeFloat4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, 0.f); } // Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut -int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4ConstArg planeNormalWS,float planeEqWS, __global b3Float4* ppVtxOut) +int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4ConstArg planeNormalWS, float planeEqWS, __global b3Float4* ppVtxOut) { - int ve; float ds, de; int numVertsOut = 0; - //double-check next test - // if (numVertsIn < 2) - // return 0; - - b3Float4 firstVertex=pVtxIn[numVertsIn-1]; + //double-check next test + // if (numVertsIn < 2) + // return 0; + + b3Float4 firstVertex = pVtxIn[numVertsIn - 1]; b3Float4 endVertex = pVtxIn[0]; - - ds = b3Dot(planeNormalWS,firstVertex)+planeEqWS; - + + ds = b3Dot(planeNormalWS, firstVertex) + planeEqWS; + for (ve = 0; ve < numVertsIn; ve++) { - endVertex=pVtxIn[ve]; - de = b3Dot(planeNormalWS,endVertex)+planeEqWS; - if (ds<0) + endVertex = pVtxIn[ve]; + de = b3Dot(planeNormalWS, endVertex) + planeEqWS; + if (ds < 0) { - if (de<0) + if (de < 0) { // Start < 0, end < 0, so output endVertex ppVtxOut[numVertsOut++] = endVertex; @@ -49,15 +46,15 @@ int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4Cons else { // Start < 0, end >= 0, so output intersection - ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) ); + ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de))); } } else { - if (de<0) + if (de < 0) { // Start >= 0, end < 0 so output intersection and end - ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) ); + ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de))); ppVtxOut[numVertsOut++] = endVertex; } } @@ -67,90 +64,81 @@ int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4Cons return numVertsOut; } - -__kernel void clipFacesAndFindContactsKernel( __global const b3Float4* separatingNormals, - __global const int* hasSeparatingAxis, - __global b3Int4* clippingFacesOut, - __global b3Float4* worldVertsA1, - __global b3Float4* worldNormalsA1, - __global b3Float4* worldVertsB1, - __global b3Float4* worldVertsB2, - int vertexFaceCapacity, - int pairIndex - ) +__kernel void clipFacesAndFindContactsKernel(__global const b3Float4* separatingNormals, + __global const int* hasSeparatingAxis, + __global b3Int4* clippingFacesOut, + __global b3Float4* worldVertsA1, + __global b3Float4* worldNormalsA1, + __global b3Float4* worldVertsB1, + __global b3Float4* worldVertsB2, + int vertexFaceCapacity, + int pairIndex) { -// int i = get_global_id(0); + // int i = get_global_id(0); //int pairIndex = i; int i = pairIndex; - + float minDist = -1e30f; float maxDist = 0.02f; - -// if (i<numPairs) + + // if (i<numPairs) { - if (hasSeparatingAxis[i]) { - -// int bodyIndexA = pairs[i].x; - // int bodyIndexB = pairs[i].y; - - int numLocalContactsOut = 0; - - int capacityWorldVertsB2 = vertexFaceCapacity; - - __global b3Float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2]; - __global b3Float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2]; - - - { - __global b3Int4* clippingFaces = clippingFacesOut; - - - int closestFaceA = clippingFaces[pairIndex].x; - // int closestFaceB = clippingFaces[pairIndex].y; - int numVertsInA = clippingFaces[pairIndex].z; - int numVertsInB = clippingFaces[pairIndex].w; - - int numVertsOut = 0; - - if (closestFaceA>=0) - { - - - - // clip polygon to back of planes of all faces of hull A that are adjacent to witness face - - for(int e0=0;e0<numVertsInA;e0++) - { - const b3Float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0]; - const b3Float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)]; - const b3Float4 WorldEdge0 = aw - bw; - b3Float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex]; - b3Float4 planeNormalWS1 = -b3Cross(WorldEdge0,worldPlaneAnormal1); - b3Float4 worldA1 = aw; - float planeEqWS1 = -b3Dot(worldA1,planeNormalWS1); - b3Float4 planeNormalWS = planeNormalWS1; - float planeEqWS=planeEqWS1; - numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut); - __global b3Float4* tmp = pVtxOut; - pVtxOut = pVtxIn; - pVtxIn = tmp; - numVertsInB = numVertsOut; - numVertsOut = 0; - } - - b3Float4 planeNormalWS = worldNormalsA1[pairIndex]; - float planeEqWS=-b3Dot(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]); - - for (int i=0;i<numVertsInB;i++) - { - float depth = b3Dot(planeNormalWS,pVtxIn[i])+planeEqWS; - if (depth <=minDist) - { - depth = minDist; - } -/* + // int bodyIndexA = pairs[i].x; + // int bodyIndexB = pairs[i].y; + + int numLocalContactsOut = 0; + + int capacityWorldVertsB2 = vertexFaceCapacity; + + __global b3Float4* pVtxIn = &worldVertsB1[pairIndex * capacityWorldVertsB2]; + __global b3Float4* pVtxOut = &worldVertsB2[pairIndex * capacityWorldVertsB2]; + + { + __global b3Int4* clippingFaces = clippingFacesOut; + + int closestFaceA = clippingFaces[pairIndex].x; + // int closestFaceB = clippingFaces[pairIndex].y; + int numVertsInA = clippingFaces[pairIndex].z; + int numVertsInB = clippingFaces[pairIndex].w; + + int numVertsOut = 0; + + if (closestFaceA >= 0) + { + // clip polygon to back of planes of all faces of hull A that are adjacent to witness face + + for (int e0 = 0; e0 < numVertsInA; e0++) + { + const b3Float4 aw = worldVertsA1[pairIndex * capacityWorldVertsB2 + e0]; + const b3Float4 bw = worldVertsA1[pairIndex * capacityWorldVertsB2 + ((e0 + 1) % numVertsInA)]; + const b3Float4 WorldEdge0 = aw - bw; + b3Float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex]; + b3Float4 planeNormalWS1 = -b3Cross(WorldEdge0, worldPlaneAnormal1); + b3Float4 worldA1 = aw; + float planeEqWS1 = -b3Dot(worldA1, planeNormalWS1); + b3Float4 planeNormalWS = planeNormalWS1; + float planeEqWS = planeEqWS1; + numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS, planeEqWS, pVtxOut); + __global b3Float4* tmp = pVtxOut; + pVtxOut = pVtxIn; + pVtxIn = tmp; + numVertsInB = numVertsOut; + numVertsOut = 0; + } + + b3Float4 planeNormalWS = worldNormalsA1[pairIndex]; + float planeEqWS = -b3Dot(planeNormalWS, worldVertsA1[pairIndex * capacityWorldVertsB2]); + + for (int i = 0; i < numVertsInB; i++) + { + float depth = b3Dot(planeNormalWS, pVtxIn[i]) + planeEqWS; + if (depth <= minDist) + { + depth = minDist; + } + /* static float maxDepth = 0.f; if (depth < maxDepth) { @@ -163,26 +151,21 @@ __kernel void clipFacesAndFindContactsKernel( __global const b3Float4* sepa } */ - if (depth <=maxDist) - { - b3Float4 pointInWorld = pVtxIn[i]; - pVtxOut[numLocalContactsOut++] = b3MakeFloat4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth); - } - } - - } - clippingFaces[pairIndex].w =numLocalContactsOut; - - - } - - for (int i=0;i<numLocalContactsOut;i++) - pVtxIn[i] = pVtxOut[i]; - - }// if (hasSeparatingAxis[i]) - }// if (i<numPairs) - -} + if (depth <= maxDist) + { + b3Float4 pointInWorld = pVtxIn[i]; + pVtxOut[numLocalContactsOut++] = b3MakeFloat4(pointInWorld.x, pointInWorld.y, pointInWorld.z, depth); + } + } + } + clippingFaces[pairIndex].w = numLocalContactsOut; + } + + for (int i = 0; i < numLocalContactsOut; i++) + pVtxIn[i] = pVtxOut[i]; -#endif //B3_CLIP_FACES_H + } // if (hasSeparatingAxis[i]) + } // if (i<numPairs) +} +#endif //B3_CLIP_FACES_H diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h index 77cdc7b7a9..9a8c668af2 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h @@ -2,40 +2,36 @@ #ifndef B3_COLLIDABLE_H #define B3_COLLIDABLE_H - #include "Bullet3Common/shared/b3Float4.h" #include "Bullet3Common/shared/b3Quat.h" enum b3ShapeTypes { - SHAPE_HEIGHT_FIELD=1, + SHAPE_HEIGHT_FIELD = 1, - SHAPE_CONVEX_HULL=3, - SHAPE_PLANE=4, - SHAPE_CONCAVE_TRIMESH=5, - SHAPE_COMPOUND_OF_CONVEX_HULLS=6, - SHAPE_SPHERE=7, + SHAPE_CONVEX_HULL = 3, + SHAPE_PLANE = 4, + SHAPE_CONCAVE_TRIMESH = 5, + SHAPE_COMPOUND_OF_CONVEX_HULLS = 6, + SHAPE_SPHERE = 7, MAX_NUM_SHAPE_TYPES, }; typedef struct b3Collidable b3Collidable_t; - struct b3Collidable { union { int m_numChildShapes; int m_bvhIndex; }; - union - { + union { float m_radius; - int m_compoundBvhIndex; + int m_compoundBvhIndex; }; int m_shapeType; - union - { + union { int m_shapeIndex; float m_height; }; @@ -44,33 +40,30 @@ struct b3Collidable typedef struct b3GpuChildShape b3GpuChildShape_t; struct b3GpuChildShape { - b3Float4 m_childPosition; - b3Quat m_childOrientation; - union - { - int m_shapeIndex;//used for SHAPE_COMPOUND_OF_CONVEX_HULLS - int m_capsuleAxis; + b3Float4 m_childPosition; + b3Quat m_childOrientation; + union { + int m_shapeIndex; //used for SHAPE_COMPOUND_OF_CONVEX_HULLS + int m_capsuleAxis; }; - union - { - float m_radius;//used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES - int m_numChildShapes;//used for compound shape + union { + float m_radius; //used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES + int m_numChildShapes; //used for compound shape }; - union - { - float m_height;//used for childshape of SHAPE_COMPOUND_OF_CAPSULES - int m_collidableShapeIndex; + union { + float m_height; //used for childshape of SHAPE_COMPOUND_OF_CAPSULES + int m_collidableShapeIndex; }; - int m_shapeType; + int m_shapeType; }; struct b3CompoundOverlappingPair { int m_bodyIndexA; int m_bodyIndexB; -// int m_pairType; + // int m_pairType; int m_childShapeIndexA; int m_childShapeIndexB; }; -#endif //B3_COLLIDABLE_H +#endif //B3_COLLIDABLE_H diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h index dfd45cc566..d5f6daa993 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h @@ -3,26 +3,24 @@ #include "Bullet3Common/shared/b3Float4.h" -typedef struct b3Contact4Data b3Contact4Data_t; +typedef struct b3Contact4Data b3Contact4Data_t; struct b3Contact4Data { - b3Float4 m_worldPosB[4]; -// b3Float4 m_localPosA[4]; -// b3Float4 m_localPosB[4]; - b3Float4 m_worldNormalOnB; // w: m_nPoints - unsigned short m_restituitionCoeffCmp; - unsigned short m_frictionCoeffCmp; + b3Float4 m_worldPosB[4]; + // b3Float4 m_localPosA[4]; + // b3Float4 m_localPosB[4]; + b3Float4 m_worldNormalOnB; // w: m_nPoints + unsigned short m_restituitionCoeffCmp; + unsigned short m_frictionCoeffCmp; int m_batchIdx; - int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr + int m_bodyAPtrAndSignBit; //x:m_bodyAPtr, y:m_bodyBPtr int m_bodyBPtrAndSignBit; - int m_childIndexA; - int m_childIndexB; + int m_childIndexA; + int m_childIndexB; int m_unused1; int m_unused2; - - }; inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact) @@ -35,6 +33,4 @@ inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numP contact->m_worldNormalOnB.w = (float)numPoints; }; - - -#endif //B3_CONTACT4DATA_H
\ No newline at end of file +#endif //B3_CONTACT4DATA_H
\ No newline at end of file diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h index f295f01a6c..ca68f4bc4e 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h @@ -2,48 +2,43 @@ #ifndef B3_CONTACT_CONVEX_CONVEX_SAT_H #define B3_CONTACT_CONVEX_CONVEX_SAT_H - #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h" #define B3_MAX_VERTS 1024 - - -inline b3Float4 b3Lerp3(const b3Float4& a,const b3Float4& b, float t) +inline b3Float4 b3Lerp3(const b3Float4& a, const b3Float4& b, float t) { - return b3MakeVector3( a.x + (b.x - a.x) * t, - a.y + (b.y - a.y) * t, - a.z + (b.z - a.z) * t, - 0.f); + return b3MakeVector3(a.x + (b.x - a.x) * t, + a.y + (b.y - a.y) * t, + a.z + (b.z - a.z) * t, + 0.f); } - // Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut -inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNormalWS,float planeEqWS, b3Float4* ppVtxOut) +inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNormalWS, float planeEqWS, b3Float4* ppVtxOut) { - int ve; float ds, de; int numVertsOut = 0; if (numVertsIn < 2) return 0; - b3Float4 firstVertex=pVtxIn[numVertsIn-1]; + b3Float4 firstVertex = pVtxIn[numVertsIn - 1]; b3Float4 endVertex = pVtxIn[0]; - - ds = b3Dot3F4(planeNormalWS,firstVertex)+planeEqWS; + + ds = b3Dot3F4(planeNormalWS, firstVertex) + planeEqWS; for (ve = 0; ve < numVertsIn; ve++) { - endVertex=pVtxIn[ve]; + endVertex = pVtxIn[ve]; - de = b3Dot3F4(planeNormalWS,endVertex)+planeEqWS; + de = b3Dot3F4(planeNormalWS, endVertex) + planeEqWS; - if (ds<0) + if (ds < 0) { - if (de<0) + if (de < 0) { // Start < 0, end < 0, so output endVertex ppVtxOut[numVertsOut++] = endVertex; @@ -51,15 +46,15 @@ inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNor else { // Start < 0, end >= 0, so output intersection - ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) ); + ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de))); } } else { - if (de<0) + if (de < 0) { // Start >= 0, end < 0 so output intersection and end - ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) ); + ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de))); ppVtxOut[numVertsOut++] = endVertex; } } @@ -69,36 +64,35 @@ inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNor return numVertsOut; } - -inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3ConvexPolyhedronData* hullA, - const b3Float4& posA, const b3Quaternion& ornA, b3Float4* worldVertsB1, int numWorldVertsB1, - b3Float4* worldVertsB2, int capacityWorldVertsB2, - const float minDist, float maxDist, - const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA, - //const b3Float4* verticesB, const b3GpuFace* facesB, const int* indicesB, - b3Float4* contactsOut, - int contactCapacity) +inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3ConvexPolyhedronData* hullA, + const b3Float4& posA, const b3Quaternion& ornA, b3Float4* worldVertsB1, int numWorldVertsB1, + b3Float4* worldVertsB2, int capacityWorldVertsB2, + const float minDist, float maxDist, + const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA, + //const b3Float4* verticesB, const b3GpuFace* facesB, const int* indicesB, + b3Float4* contactsOut, + int contactCapacity) { int numContactsOut = 0; b3Float4* pVtxIn = worldVertsB1; b3Float4* pVtxOut = worldVertsB2; - + int numVertsIn = numWorldVertsB1; int numVertsOut = 0; - int closestFaceA=-1; + int closestFaceA = -1; { float dmin = FLT_MAX; - for(int face=0;face<hullA->m_numFaces;face++) + for (int face = 0; face < hullA->m_numFaces; face++) { const b3Float4 Normal = b3MakeVector3( - facesA[hullA->m_faceOffset+face].m_plane.x, - facesA[hullA->m_faceOffset+face].m_plane.y, - facesA[hullA->m_faceOffset+face].m_plane.z,0.f); - const b3Float4 faceANormalWS = b3QuatRotate(ornA,Normal); - - float d = b3Dot3F4(faceANormalWS,separatingNormal); + facesA[hullA->m_faceOffset + face].m_plane.x, + facesA[hullA->m_faceOffset + face].m_plane.y, + facesA[hullA->m_faceOffset + face].m_plane.z, 0.f); + const b3Float4 faceANormalWS = b3QuatRotate(ornA, Normal); + + float d = b3Dot3F4(faceANormalWS, separatingNormal); if (d < dmin) { dmin = d; @@ -106,33 +100,33 @@ inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3Conve } } } - if (closestFaceA<0) + if (closestFaceA < 0) return numContactsOut; - b3GpuFace polyA = facesA[hullA->m_faceOffset+closestFaceA]; + b3GpuFace polyA = facesA[hullA->m_faceOffset + closestFaceA]; // clip polygon to back of planes of all faces of hull A that are adjacent to witness face //int numContacts = numWorldVertsB1; int numVerticesA = polyA.m_numIndices; - for(int e0=0;e0<numVerticesA;e0++) + for (int e0 = 0; e0 < numVerticesA; e0++) { - const b3Float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]]; - const b3Float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]]; + const b3Float4 a = verticesA[hullA->m_vertexOffset + indicesA[polyA.m_indexOffset + e0]]; + const b3Float4 b = verticesA[hullA->m_vertexOffset + indicesA[polyA.m_indexOffset + ((e0 + 1) % numVerticesA)]]; const b3Float4 edge0 = a - b; - const b3Float4 WorldEdge0 = b3QuatRotate(ornA,edge0); - b3Float4 planeNormalA = b3MakeFloat4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f); - b3Float4 worldPlaneAnormal1 = b3QuatRotate(ornA,planeNormalA); - - b3Float4 planeNormalWS1 = -b3Cross3(WorldEdge0,worldPlaneAnormal1); - b3Float4 worldA1 = b3TransformPoint(a,posA,ornA); - float planeEqWS1 = -b3Dot3F4(worldA1,planeNormalWS1); - + const b3Float4 WorldEdge0 = b3QuatRotate(ornA, edge0); + b3Float4 planeNormalA = b3MakeFloat4(polyA.m_plane.x, polyA.m_plane.y, polyA.m_plane.z, 0.f); + b3Float4 worldPlaneAnormal1 = b3QuatRotate(ornA, planeNormalA); + + b3Float4 planeNormalWS1 = -b3Cross3(WorldEdge0, worldPlaneAnormal1); + b3Float4 worldA1 = b3TransformPoint(a, posA, ornA); + float planeEqWS1 = -b3Dot3F4(worldA1, planeNormalWS1); + b3Float4 planeNormalWS = planeNormalWS1; - float planeEqWS=planeEqWS1; - + float planeEqWS = planeEqWS1; + //clip face //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS); - numVertsOut = b3ClipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut); + numVertsOut = b3ClipFace(pVtxIn, numVertsIn, planeNormalWS, planeEqWS, pVtxOut); //btSwap(pVtxIn,pVtxOut); b3Float4* tmp = pVtxOut; @@ -142,32 +136,32 @@ inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3Conve numVertsOut = 0; } - // only keep points that are behind the witness face { - b3Float4 localPlaneNormal = b3MakeFloat4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f); + b3Float4 localPlaneNormal = b3MakeFloat4(polyA.m_plane.x, polyA.m_plane.y, polyA.m_plane.z, 0.f); float localPlaneEq = polyA.m_plane.w; - b3Float4 planeNormalWS = b3QuatRotate(ornA,localPlaneNormal); - float planeEqWS=localPlaneEq-b3Dot3F4(planeNormalWS,posA); - for (int i=0;i<numVertsIn;i++) + b3Float4 planeNormalWS = b3QuatRotate(ornA, localPlaneNormal); + float planeEqWS = localPlaneEq - b3Dot3F4(planeNormalWS, posA); + for (int i = 0; i < numVertsIn; i++) { - float depth = b3Dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS; - if (depth <=minDist) + float depth = b3Dot3F4(planeNormalWS, pVtxIn[i]) + planeEqWS; + if (depth <= minDist) { depth = minDist; } - if (numContactsOut<contactCapacity) + if (numContactsOut < contactCapacity) { - if (depth <=maxDist) + if (depth <= maxDist) { b3Float4 pointInWorld = pVtxIn[i]; //resultOut.addContactPoint(separatingNormal,point,depth); - contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth); + contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x, pointInWorld.y, pointInWorld.z, depth); //printf("depth=%f\n",depth); } - } else + } + else { - b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut,contactCapacity); + b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut, contactCapacity); } } } @@ -175,62 +169,60 @@ inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3Conve return numContactsOut; } +inline int b3ClipHullAgainstHull(const b3Float4& separatingNormal, + const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, + const b3Float4& posA, const b3Quaternion& ornA, const b3Float4& posB, const b3Quaternion& ornB, + b3Float4* worldVertsB1, b3Float4* worldVertsB2, int capacityWorldVerts, + const float minDist, float maxDist, + const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA, + const b3AlignedObjectArray<b3Float4>& verticesB, const b3AlignedObjectArray<b3GpuFace>& facesB, const b3AlignedObjectArray<int>& indicesB, - -inline int b3ClipHullAgainstHull(const b3Float4& separatingNormal, - const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, - const b3Float4& posA, const b3Quaternion& ornA,const b3Float4& posB, const b3Quaternion& ornB, - b3Float4* worldVertsB1, b3Float4* worldVertsB2, int capacityWorldVerts, - const float minDist, float maxDist, - const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA, - const b3AlignedObjectArray<b3Float4>& verticesB, const b3AlignedObjectArray<b3GpuFace>& facesB, const b3AlignedObjectArray<int>& indicesB, - - b3Float4* contactsOut, - int contactCapacity) + b3Float4* contactsOut, + int contactCapacity) { int numContactsOut = 0; - int numWorldVertsB1= 0; - + int numWorldVertsB1 = 0; + B3_PROFILE("clipHullAgainstHull"); //float curMaxDist=maxDist; - int closestFaceB=-1; + int closestFaceB = -1; float dmax = -FLT_MAX; { //B3_PROFILE("closestFaceB"); - if (hullB.m_numFaces!=1) + if (hullB.m_numFaces != 1) { //printf("wtf\n"); } static bool once = true; //printf("separatingNormal=%f,%f,%f\n",separatingNormal.x,separatingNormal.y,separatingNormal.z); - - for(int face=0;face<hullB.m_numFaces;face++) + + for (int face = 0; face < hullB.m_numFaces; face++) { #ifdef BT_DEBUG_SAT_FACE if (once) - printf("face %d\n",face); - const b3GpuFace* faceB = &facesB[hullB.m_faceOffset+face]; + printf("face %d\n", face); + const b3GpuFace* faceB = &facesB[hullB.m_faceOffset + face]; if (once) { - for (int i=0;i<faceB->m_numIndices;i++) + for (int i = 0; i < faceB->m_numIndices; i++) { - b3Float4 vert = verticesB[hullB.m_vertexOffset+indicesB[faceB->m_indexOffset+i]]; - printf("vert[%d] = %f,%f,%f\n",i,vert.x,vert.y,vert.z); + b3Float4 vert = verticesB[hullB.m_vertexOffset + indicesB[faceB->m_indexOffset + i]]; + printf("vert[%d] = %f,%f,%f\n", i, vert.x, vert.y, vert.z); } } -#endif //BT_DEBUG_SAT_FACE - //if (facesB[hullB.m_faceOffset+face].m_numIndices>2) +#endif //BT_DEBUG_SAT_FACE \ + //if (facesB[hullB.m_faceOffset+face].m_numIndices>2) { - const b3Float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset+face].m_plane.x, - facesB[hullB.m_faceOffset+face].m_plane.y, facesB[hullB.m_faceOffset+face].m_plane.z,0.f); + const b3Float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset + face].m_plane.x, + facesB[hullB.m_faceOffset + face].m_plane.y, facesB[hullB.m_faceOffset + face].m_plane.z, 0.f); const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal); #ifdef BT_DEBUG_SAT_FACE if (once) - printf("faceNormal = %f,%f,%f\n",Normal.x,Normal.y,Normal.z); + printf("faceNormal = %f,%f,%f\n", Normal.x, Normal.y, Normal.z); #endif - float d = b3Dot3F4(WorldNormal,separatingNormal); + float d = b3Dot3F4(WorldNormal, separatingNormal); if (d > dmax) { dmax = d; @@ -241,79 +233,73 @@ inline int b3ClipHullAgainstHull(const b3Float4& separatingNormal, once = false; } - - b3Assert(closestFaceB>=0); + b3Assert(closestFaceB >= 0); { //B3_PROFILE("worldVertsB1"); - const b3GpuFace& polyB = facesB[hullB.m_faceOffset+closestFaceB]; + const b3GpuFace& polyB = facesB[hullB.m_faceOffset + closestFaceB]; const int numVertices = polyB.m_numIndices; - for(int e0=0;e0<numVertices;e0++) + for (int e0 = 0; e0 < numVertices; e0++) { - const b3Float4& b = verticesB[hullB.m_vertexOffset+indicesB[polyB.m_indexOffset+e0]]; - worldVertsB1[numWorldVertsB1++] = b3TransformPoint(b,posB,ornB); + const b3Float4& b = verticesB[hullB.m_vertexOffset + indicesB[polyB.m_indexOffset + e0]]; + worldVertsB1[numWorldVertsB1++] = b3TransformPoint(b, posB, ornB); } } - if (closestFaceB>=0) + if (closestFaceB >= 0) { //B3_PROFILE("clipFaceAgainstHull"); - numContactsOut = b3ClipFaceAgainstHull((b3Float4&)separatingNormal, &hullA, - posA,ornA, - worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist, - verticesA, facesA, indicesA, - contactsOut,contactCapacity); + numContactsOut = b3ClipFaceAgainstHull((b3Float4&)separatingNormal, &hullA, + posA, ornA, + worldVertsB1, numWorldVertsB1, worldVertsB2, capacityWorldVerts, minDist, maxDist, + verticesA, facesA, indicesA, + contactsOut, contactCapacity); } return numContactsOut; } - - - inline int b3ClipHullHullSingle( - int bodyIndexA, int bodyIndexB, - const b3Float4& posA, - const b3Quaternion& ornA, - const b3Float4& posB, - const b3Quaternion& ornB, - - int collidableIndexA, int collidableIndexB, - - const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf, - b3AlignedObjectArray<b3Contact4Data>* globalContactOut, - int& nContacts, - - const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA, - const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB, - - const b3AlignedObjectArray<b3Vector3>& verticesA, - const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA, - const b3AlignedObjectArray<b3GpuFace>& facesA, - const b3AlignedObjectArray<int>& indicesA, - - const b3AlignedObjectArray<b3Vector3>& verticesB, - const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB, - const b3AlignedObjectArray<b3GpuFace>& facesB, - const b3AlignedObjectArray<int>& indicesB, - - const b3AlignedObjectArray<b3Collidable>& hostCollidablesA, - const b3AlignedObjectArray<b3Collidable>& hostCollidablesB, - const b3Vector3& sepNormalWorldSpace, - int maxContactCapacity ) + int bodyIndexA, int bodyIndexB, + const b3Float4& posA, + const b3Quaternion& ornA, + const b3Float4& posB, + const b3Quaternion& ornB, + + int collidableIndexA, int collidableIndexB, + + const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf, + b3AlignedObjectArray<b3Contact4Data>* globalContactOut, + int& nContacts, + + const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA, + const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB, + + const b3AlignedObjectArray<b3Vector3>& verticesA, + const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA, + const b3AlignedObjectArray<b3GpuFace>& facesA, + const b3AlignedObjectArray<int>& indicesA, + + const b3AlignedObjectArray<b3Vector3>& verticesB, + const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB, + const b3AlignedObjectArray<b3GpuFace>& facesB, + const b3AlignedObjectArray<int>& indicesB, + + const b3AlignedObjectArray<b3Collidable>& hostCollidablesA, + const b3AlignedObjectArray<b3Collidable>& hostCollidablesB, + const b3Vector3& sepNormalWorldSpace, + int maxContactCapacity) { int contactIndex = -1; b3ConvexPolyhedronData hullA, hullB; - - b3Collidable colA = hostCollidablesA[collidableIndexA]; - hullA = hostConvexDataA[colA.m_shapeIndex]; - //printf("numvertsA = %d\n",hullA.m_numVertices); - - - b3Collidable colB = hostCollidablesB[collidableIndexB]; - hullB = hostConvexDataB[colB.m_shapeIndex]; - //printf("numvertsB = %d\n",hullB.m_numVertices); - - + + b3Collidable colA = hostCollidablesA[collidableIndexA]; + hullA = hostConvexDataA[colA.m_shapeIndex]; + //printf("numvertsA = %d\n",hullA.m_numVertices); + + b3Collidable colB = hostCollidablesB[collidableIndexB]; + hullB = hostConvexDataB[colB.m_shapeIndex]; + //printf("numvertsB = %d\n",hullB.m_numVertices); + b3Float4 contactsOut[B3_MAX_VERTS]; int localContactCapacity = B3_MAX_VERTS; @@ -321,187 +307,168 @@ inline int b3ClipHullHullSingle( b3Assert(_finite(bodyBuf->at(bodyIndexA).m_pos.x)); b3Assert(_finite(bodyBuf->at(bodyIndexB).m_pos.x)); #endif - - + { - b3Float4 worldVertsB1[B3_MAX_VERTS]; b3Float4 worldVertsB2[B3_MAX_VERTS]; int capacityWorldVerts = B3_MAX_VERTS; - b3Float4 hostNormal = b3MakeFloat4(sepNormalWorldSpace.x,sepNormalWorldSpace.y,sepNormalWorldSpace.z,0.f); + b3Float4 hostNormal = b3MakeFloat4(sepNormalWorldSpace.x, sepNormalWorldSpace.y, sepNormalWorldSpace.z, 0.f); int shapeA = hostCollidablesA[collidableIndexA].m_shapeIndex; int shapeB = hostCollidablesB[collidableIndexB].m_shapeIndex; b3Scalar minDist = -1; b3Scalar maxDist = 0.; - - - b3Transform trA,trB; + b3Transform trA, trB; { - //B3_PROFILE("b3TransformPoint computation"); - //trA.setIdentity(); - trA.setOrigin(b3MakeVector3(posA.x,posA.y,posA.z)); - trA.setRotation(b3Quaternion(ornA.x,ornA.y,ornA.z,ornA.w)); - - //trB.setIdentity(); - trB.setOrigin(b3MakeVector3(posB.x,posB.y,posB.z)); - trB.setRotation(b3Quaternion(ornB.x,ornB.y,ornB.z,ornB.w)); + //B3_PROFILE("b3TransformPoint computation"); + //trA.setIdentity(); + trA.setOrigin(b3MakeVector3(posA.x, posA.y, posA.z)); + trA.setRotation(b3Quaternion(ornA.x, ornA.y, ornA.z, ornA.w)); + + //trB.setIdentity(); + trB.setOrigin(b3MakeVector3(posB.x, posB.y, posB.z)); + trB.setRotation(b3Quaternion(ornB.x, ornB.y, ornB.z, ornB.w)); } b3Quaternion trAorn = trA.getRotation(); - b3Quaternion trBorn = trB.getRotation(); - - int numContactsOut = b3ClipHullAgainstHull(hostNormal, - hostConvexDataA.at(shapeA), - hostConvexDataB.at(shapeB), - (b3Float4&)trA.getOrigin(), (b3Quaternion&)trAorn, - (b3Float4&)trB.getOrigin(), (b3Quaternion&)trBorn, - worldVertsB1,worldVertsB2,capacityWorldVerts, - minDist, maxDist, - verticesA, facesA,indicesA, - verticesB, facesB,indicesB, - - contactsOut,localContactCapacity); - - if (numContactsOut>0) + b3Quaternion trBorn = trB.getRotation(); + + int numContactsOut = b3ClipHullAgainstHull(hostNormal, + hostConvexDataA.at(shapeA), + hostConvexDataB.at(shapeB), + (b3Float4&)trA.getOrigin(), (b3Quaternion&)trAorn, + (b3Float4&)trB.getOrigin(), (b3Quaternion&)trBorn, + worldVertsB1, worldVertsB2, capacityWorldVerts, + minDist, maxDist, + verticesA, facesA, indicesA, + verticesB, facesB, indicesB, + + contactsOut, localContactCapacity); + + if (numContactsOut > 0) { B3_PROFILE("overlap"); b3Float4 normalOnSurfaceB = (b3Float4&)hostNormal; -// b3Float4 centerOut; - + // b3Float4 centerOut; + b3Int4 contactIdx; contactIdx.x = 0; contactIdx.y = 1; contactIdx.z = 2; contactIdx.w = 3; - + int numPoints = 0; - + { B3_PROFILE("extractManifold"); - numPoints = b3ReduceContacts(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx); + numPoints = b3ReduceContacts(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx); } - + b3Assert(numPoints); - - if (nContacts<maxContactCapacity) + + if (nContacts < maxContactCapacity) { contactIndex = nContacts; globalContactOut->expand(); b3Contact4Data& contact = globalContactOut->at(nContacts); - contact.m_batchIdx = 0;//i; - contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass==0)? -bodyIndexA:bodyIndexA; - contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass==0)? -bodyIndexB:bodyIndexB; + contact.m_batchIdx = 0; //i; + contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass == 0) ? -bodyIndexA : bodyIndexA; + contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass == 0) ? -bodyIndexB : bodyIndexB; contact.m_frictionCoeffCmp = 45874; contact.m_restituitionCoeffCmp = 0; - - // float distance = 0.f; - for (int p=0;p<numPoints;p++) + + // float distance = 0.f; + for (int p = 0; p < numPoints; p++) { - contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]];//check if it is actually on B - contact.m_worldNormalOnB = normalOnSurfaceB; + contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]]; //check if it is actually on B + contact.m_worldNormalOnB = normalOnSurfaceB; } //printf("bodyIndexA %d,bodyIndexB %d,normal=%f,%f,%f numPoints %d\n",bodyIndexA,bodyIndexB,normalOnSurfaceB.x,normalOnSurfaceB.y,normalOnSurfaceB.z,numPoints); contact.m_worldNormalOnB.w = (b3Scalar)numPoints; nContacts++; - } else + } + else { - b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts,maxContactCapacity); + b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts, maxContactCapacity); } } } return contactIndex; } - - - - inline int b3ContactConvexConvexSAT( - int pairIndex, - int bodyIndexA, int bodyIndexB, - int collidableIndexA, int collidableIndexB, - const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies, - const b3AlignedObjectArray<b3Collidable>& collidables, - const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes, - const b3AlignedObjectArray<b3Float4>& convexVertices, - const b3AlignedObjectArray<b3Float4>& uniqueEdges, - const b3AlignedObjectArray<int>& convexIndices, - const b3AlignedObjectArray<b3GpuFace>& faces, - b3AlignedObjectArray<b3Contact4Data>& globalContactsOut, - int& nGlobalContactsOut, - int maxContactCapacity) + int pairIndex, + int bodyIndexA, int bodyIndexB, + int collidableIndexA, int collidableIndexB, + const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies, + const b3AlignedObjectArray<b3Collidable>& collidables, + const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes, + const b3AlignedObjectArray<b3Float4>& convexVertices, + const b3AlignedObjectArray<b3Float4>& uniqueEdges, + const b3AlignedObjectArray<int>& convexIndices, + const b3AlignedObjectArray<b3GpuFace>& faces, + b3AlignedObjectArray<b3Contact4Data>& globalContactsOut, + int& nGlobalContactsOut, + int maxContactCapacity) { int contactIndex = -1; - b3Float4 posA = rigidBodies[bodyIndexA].m_pos; b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat; b3Float4 posB = rigidBodies[bodyIndexB].m_pos; b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat; - b3ConvexPolyhedronData hullA, hullB; - - b3Float4 sepNormalWorldSpace; - + b3Float4 sepNormalWorldSpace; - b3Collidable colA = collidables[collidableIndexA]; - hullA = convexShapes[colA.m_shapeIndex]; - //printf("numvertsA = %d\n",hullA.m_numVertices); - - - b3Collidable colB = collidables[collidableIndexB]; - hullB = convexShapes[colB.m_shapeIndex]; - //printf("numvertsB = %d\n",hullB.m_numVertices); - - + b3Collidable colA = collidables[collidableIndexA]; + hullA = convexShapes[colA.m_shapeIndex]; + //printf("numvertsA = %d\n",hullA.m_numVertices); + b3Collidable colB = collidables[collidableIndexB]; + hullB = convexShapes[colB.m_shapeIndex]; + //printf("numvertsB = %d\n",hullB.m_numVertices); #ifdef _WIN32 b3Assert(_finite(rigidBodies[bodyIndexA].m_pos.x)); b3Assert(_finite(rigidBodies[bodyIndexB].m_pos.x)); #endif - - bool foundSepAxis = b3FindSeparatingAxis(hullA,hullB, - posA, - ornA, - posB, - ornB, - - convexVertices,uniqueEdges,faces,convexIndices, - convexVertices,uniqueEdges,faces,convexIndices, - - sepNormalWorldSpace - ); - - + + bool foundSepAxis = b3FindSeparatingAxis(hullA, hullB, + posA, + ornA, + posB, + ornB, + + convexVertices, uniqueEdges, faces, convexIndices, + convexVertices, uniqueEdges, faces, convexIndices, + + sepNormalWorldSpace); + if (foundSepAxis) { - - contactIndex = b3ClipHullHullSingle( bodyIndexA, bodyIndexB, - posA,ornA, - posB,ornB, + posA, ornA, + posB, ornB, collidableIndexA, collidableIndexB, - &rigidBodies, + &rigidBodies, &globalContactsOut, nGlobalContactsOut, - + convexShapes, convexShapes, - - convexVertices, - uniqueEdges, + + convexVertices, + uniqueEdges, faces, convexIndices, - + convexVertices, uniqueEdges, faces, @@ -511,10 +478,9 @@ inline int b3ContactConvexConvexSAT( collidables, sepNormalWorldSpace, maxContactCapacity); - } return contactIndex; } -#endif //B3_CONTACT_CONVEX_CONVEX_SAT_H +#endif //B3_CONTACT_CONVEX_CONVEX_SAT_H diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h index a3fa82287b..acf7c1b180 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h @@ -2,32 +2,24 @@ #ifndef B3_CONTACT_SPHERE_SPHERE_H #define B3_CONTACT_SPHERE_SPHERE_H - - - - -void computeContactSphereConvex(int pairIndex, - int bodyIndexA, int bodyIndexB, - int collidableIndexA, int collidableIndexB, - const b3RigidBodyData* rigidBodies, - const b3Collidable* collidables, - const b3ConvexPolyhedronData* convexShapes, - const b3Vector3* convexVertices, - const int* convexIndices, - const b3GpuFace* faces, - b3Contact4* globalContactsOut, - int& nGlobalContactsOut, - int maxContactCapacity) +void computeContactSphereConvex(int pairIndex, + int bodyIndexA, int bodyIndexB, + int collidableIndexA, int collidableIndexB, + const b3RigidBodyData* rigidBodies, + const b3Collidable* collidables, + const b3ConvexPolyhedronData* convexShapes, + const b3Vector3* convexVertices, + const int* convexIndices, + const b3GpuFace* faces, + b3Contact4* globalContactsOut, + int& nGlobalContactsOut, + int maxContactCapacity) { - float radius = collidables[collidableIndexA].m_radius; float4 spherePos1 = rigidBodies[bodyIndexA].m_pos; b3Quaternion sphereOrn = rigidBodies[bodyIndexA].m_quat; - - float4 pos = rigidBodies[bodyIndexB].m_pos; - b3Quaternion quat = rigidBodies[bodyIndexB].m_quat; @@ -44,63 +36,64 @@ void computeContactSphereConvex(int pairIndex, int numFaces = convexShapes[shapeIndex].m_numFaces; float4 closestPnt = b3MakeVector3(0, 0, 0, 0); float4 hitNormalWorld = b3MakeVector3(0, 0, 0, 0); - float minDist = -1000000.f; // TODO: What is the largest/smallest float? + float minDist = -1000000.f; // TODO: What is the largest/smallest float? bool bCollide = true; int region = -1; float4 localHitNormal; - for ( int f = 0; f < numFaces; f++ ) + for (int f = 0; f < numFaces; f++) { - b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f]; + b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset + f]; float4 planeEqn; - float4 localPlaneNormal = b3MakeVector3(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f); - float4 n1 = localPlaneNormal;//quatRotate(quat,localPlaneNormal); + float4 localPlaneNormal = b3MakeVector3(face.m_plane.x, face.m_plane.y, face.m_plane.z, 0.f); + float4 n1 = localPlaneNormal; //quatRotate(quat,localPlaneNormal); planeEqn = n1; planeEqn[3] = face.m_plane.w; float4 pntReturn; float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn); - if ( dist > radius) + if (dist > radius) { bCollide = false; break; } - if ( dist > 0 ) + if (dist > 0) { //might hit an edge or vertex b3Vector3 out; bool isInPoly = IsPointInPolygon(spherePos, - &face, - &convexVertices[convexShapes[shapeIndex].m_vertexOffset], - convexIndices, - &out); + &face, + &convexVertices[convexShapes[shapeIndex].m_vertexOffset], + convexIndices, + &out); if (isInPoly) { - if (dist>minDist) + if (dist > minDist) { minDist = dist; closestPnt = pntReturn; localHitNormal = planeEqn; - region=1; + region = 1; } - } else + } + else { - b3Vector3 tmp = spherePos-out; + b3Vector3 tmp = spherePos - out; b3Scalar l2 = tmp.length2(); - if (l2<radius*radius) + if (l2 < radius * radius) { - dist = b3Sqrt(l2); - if (dist>minDist) + dist = b3Sqrt(l2); + if (dist > minDist) { minDist = dist; closestPnt = out; - localHitNormal = tmp/dist; - region=2; + localHitNormal = tmp / dist; + region = 2; } - - } else + } + else { bCollide = false; break; @@ -109,12 +102,12 @@ void computeContactSphereConvex(int pairIndex, } else { - if ( dist > minDist ) + if (dist > minDist) { minDist = dist; closestPnt = pntReturn; localHitNormal = planeEqn; - region=3; + region = 3; } } } @@ -123,40 +116,38 @@ void computeContactSphereConvex(int pairIndex, if (bCollide && minDist > -10000) { - - float4 normalOnSurfaceB1 = tr.getBasis()*localHitNormal;//-hitNormalWorld; + float4 normalOnSurfaceB1 = tr.getBasis() * localHitNormal; //-hitNormalWorld; float4 pOnB1 = tr(closestPnt); //printf("dist ,%f,",minDist); - float actualDepth = minDist-radius; - if (actualDepth<0) - { - //printf("actualDepth = ,%f,", actualDepth); - //printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z); - //printf("region=,%d,\n", region); - pOnB1[3] = actualDepth; - - int dstIdx; -// dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx ); - - if (nGlobalContactsOut < maxContactCapacity) + float actualDepth = minDist - radius; + if (actualDepth < 0) { - dstIdx=nGlobalContactsOut; - nGlobalContactsOut++; - - b3Contact4* c = &globalContactsOut[dstIdx]; - c->m_worldNormalOnB = normalOnSurfaceB1; - c->setFrictionCoeff(0.7); - c->setRestituitionCoeff(0.f); - - c->m_batchIdx = pairIndex; - c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA; - c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB; - c->m_worldPosB[0] = pOnB1; - int numPoints = 1; - c->m_worldNormalOnB.w = (b3Scalar)numPoints; - }//if (dstIdx < numPairs) + //printf("actualDepth = ,%f,", actualDepth); + //printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z); + //printf("region=,%d,\n", region); + pOnB1[3] = actualDepth; + + int dstIdx; + // dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx ); + + if (nGlobalContactsOut < maxContactCapacity) + { + dstIdx = nGlobalContactsOut; + nGlobalContactsOut++; + + b3Contact4* c = &globalContactsOut[dstIdx]; + c->m_worldNormalOnB = normalOnSurfaceB1; + c->setFrictionCoeff(0.7); + c->setRestituitionCoeff(0.f); + + c->m_batchIdx = pairIndex; + c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass == 0 ? -bodyIndexA : bodyIndexA; + c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass == 0 ? -bodyIndexB : bodyIndexB; + c->m_worldPosB[0] = pOnB1; + int numPoints = 1; + c->m_worldNormalOnB.w = (b3Scalar)numPoints; + } //if (dstIdx < numPairs) } - }//if (hasCollision) - + } //if (hasCollision) } -#endif //B3_CONTACT_SPHERE_SPHERE_H +#endif //B3_CONTACT_SPHERE_SPHERE_H diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h index 5c5f4e297f..d5a73bd4f5 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h @@ -2,8 +2,6 @@ #ifndef B3_CONVEX_POLYHEDRON_DATA_H #define B3_CONVEX_POLYHEDRON_DATA_H - - #include "Bullet3Common/shared/b3Float4.h" #include "Bullet3Common/shared/b3Quat.h" @@ -21,20 +19,20 @@ typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t; struct b3ConvexPolyhedronData { - b3Float4 m_localCenter; - b3Float4 m_extents; - b3Float4 mC; - b3Float4 mE; + b3Float4 m_localCenter; + b3Float4 m_extents; + b3Float4 mC; + b3Float4 mE; - float m_radius; - int m_faceOffset; + float m_radius; + int m_faceOffset; int m_numFaces; - int m_numVertices; + int m_numVertices; int m_vertexOffset; - int m_uniqueEdgesOffset; - int m_numUniqueEdges; + int m_uniqueEdgesOffset; + int m_numUniqueEdges; int m_unused; }; -#endif //B3_CONVEX_POLYHEDRON_DATA_H +#endif //B3_CONVEX_POLYHEDRON_DATA_H diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h index 89993f3565..983554eb2e 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h @@ -3,7 +3,6 @@ #define B3_TRIANGLE_NUM_CONVEX_FACES 5 - #include "Bullet3Common/shared/b3Int4.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h" @@ -12,25 +11,24 @@ #include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h" - -inline void b3Project(__global const b3ConvexPolyhedronData* hull, b3Float4ConstArg pos, b3QuatConstArg orn, -const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max) +inline void b3Project(__global const b3ConvexPolyhedronData* hull, b3Float4ConstArg pos, b3QuatConstArg orn, + const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max) { min[0] = FLT_MAX; max[0] = -FLT_MAX; int numVerts = hull->m_numVertices; - const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),*dir); - float offset = b3Dot(pos,*dir); - for(int i=0;i<numVerts;i++) + const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn), *dir); + float offset = b3Dot(pos, *dir); + for (int i = 0; i < numVerts; i++) { - float dp = b3Dot(vertices[hull->m_vertexOffset+i],localDir); - if(dp < min[0]) + float dp = b3Dot(vertices[hull->m_vertexOffset + i], localDir); + if (dp < min[0]) min[0] = dp; - if(dp > max[0]) + if (dp > max[0]) max[0] = dp; } - if(min[0]>max[0]) + if (min[0] > max[0]) { float tmp = min[0]; min[0] = max[0]; @@ -40,53 +38,49 @@ const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max) max[0] += offset; } - -inline bool b3TestSepAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB, - b3Float4ConstArg posA,b3QuatConstArg ornA, - b3Float4ConstArg posB,b3QuatConstArg ornB, - b3Float4* sep_axis, const b3Float4* verticesA, __global const b3Float4* verticesB,float* depth) +inline bool b3TestSepAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB, + b3Float4ConstArg posA, b3QuatConstArg ornA, + b3Float4ConstArg posB, b3QuatConstArg ornB, + b3Float4* sep_axis, const b3Float4* verticesA, __global const b3Float4* verticesB, float* depth) { - float Min0,Max0; - float Min1,Max1; - b3Project(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0); - b3Project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1); + float Min0, Max0; + float Min1, Max1; + b3Project(hullA, posA, ornA, sep_axis, verticesA, &Min0, &Max0); + b3Project(hullB, posB, ornB, sep_axis, verticesB, &Min1, &Max1); - if(Max0<Min1 || Max1<Min0) + if (Max0 < Min1 || Max1 < Min0) return false; float d0 = Max0 - Min1; float d1 = Max1 - Min0; - *depth = d0<d1 ? d0:d1; + *depth = d0 < d1 ? d0 : d1; return true; } - -bool b3FindSeparatingAxis( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB, - b3Float4ConstArg posA1, - b3QuatConstArg ornA, - b3Float4ConstArg posB1, - b3QuatConstArg ornB, - b3Float4ConstArg DeltaC2, - - const b3Float4* verticesA, - const b3Float4* uniqueEdgesA, - const b3GpuFace* facesA, - const int* indicesA, - - __global const b3Float4* verticesB, - __global const b3Float4* uniqueEdgesB, - __global const b3GpuFace* facesB, - __global const int* indicesB, - b3Float4* sep, - float* dmin) +bool b3FindSeparatingAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB, + b3Float4ConstArg posA1, + b3QuatConstArg ornA, + b3Float4ConstArg posB1, + b3QuatConstArg ornB, + b3Float4ConstArg DeltaC2, + + const b3Float4* verticesA, + const b3Float4* uniqueEdgesA, + const b3GpuFace* facesA, + const int* indicesA, + + __global const b3Float4* verticesB, + __global const b3Float4* uniqueEdgesB, + __global const b3GpuFace* facesB, + __global const int* indicesB, + b3Float4* sep, + float* dmin) { - - b3Float4 posA = posA1; posA.w = 0.f; b3Float4 posB = posB1; posB.w = 0.f; -/* + /* static int maxFaceVertex = 0; int curFaceVertexAB = hullA->m_numFaces*hullB->m_numVertices; @@ -102,300 +96,289 @@ bool b3FindSeparatingAxis( const b3ConvexPolyhedronData* hullA, __global const b } */ - int curPlaneTests=0; + int curPlaneTests = 0; { int numFacesA = hullA->m_numFaces; // Test normals from hullA - for(int i=0;i<numFacesA;i++) + for (int i = 0; i < numFacesA; i++) { - const b3Float4 normal = facesA[hullA->m_faceOffset+i].m_plane; - b3Float4 faceANormalWS = b3QuatRotate(ornA,normal); - if (b3Dot(DeltaC2,faceANormalWS)<0) - faceANormalWS*=-1.f; + const b3Float4 normal = facesA[hullA->m_faceOffset + i].m_plane; + b3Float4 faceANormalWS = b3QuatRotate(ornA, normal); + if (b3Dot(DeltaC2, faceANormalWS) < 0) + faceANormalWS *= -1.f; curPlaneTests++; float d; - if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d)) + if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, &faceANormalWS, verticesA, verticesB, &d)) return false; - if(d<*dmin) + if (d < *dmin) { *dmin = d; *sep = faceANormalWS; } } } - if((b3Dot(-DeltaC2,*sep))>0.0f) + if ((b3Dot(-DeltaC2, *sep)) > 0.0f) { *sep = -(*sep); } return true; } - -b3Vector3 unitSphere162[]= -{ - b3MakeVector3(0.000000,-1.000000,0.000000), -b3MakeVector3(0.203181,-0.967950,0.147618), -b3MakeVector3(-0.077607,-0.967950,0.238853), -b3MakeVector3(0.723607,-0.447220,0.525725), -b3MakeVector3(0.609547,-0.657519,0.442856), -b3MakeVector3(0.812729,-0.502301,0.295238), -b3MakeVector3(-0.251147,-0.967949,0.000000), -b3MakeVector3(-0.077607,-0.967950,-0.238853), -b3MakeVector3(0.203181,-0.967950,-0.147618), -b3MakeVector3(0.860698,-0.251151,0.442858), -b3MakeVector3(-0.276388,-0.447220,0.850649), -b3MakeVector3(-0.029639,-0.502302,0.864184), -b3MakeVector3(-0.155215,-0.251152,0.955422), -b3MakeVector3(-0.894426,-0.447216,0.000000), -b3MakeVector3(-0.831051,-0.502299,0.238853), -b3MakeVector3(-0.956626,-0.251149,0.147618), -b3MakeVector3(-0.276388,-0.447220,-0.850649), -b3MakeVector3(-0.483971,-0.502302,-0.716565), -b3MakeVector3(-0.436007,-0.251152,-0.864188), -b3MakeVector3(0.723607,-0.447220,-0.525725), -b3MakeVector3(0.531941,-0.502302,-0.681712), -b3MakeVector3(0.687159,-0.251152,-0.681715), -b3MakeVector3(0.687159,-0.251152,0.681715), -b3MakeVector3(-0.436007,-0.251152,0.864188), -b3MakeVector3(-0.956626,-0.251149,-0.147618), -b3MakeVector3(-0.155215,-0.251152,-0.955422), -b3MakeVector3(0.860698,-0.251151,-0.442858), -b3MakeVector3(0.276388,0.447220,0.850649), -b3MakeVector3(0.483971,0.502302,0.716565), -b3MakeVector3(0.232822,0.657519,0.716563), -b3MakeVector3(-0.723607,0.447220,0.525725), -b3MakeVector3(-0.531941,0.502302,0.681712), -b3MakeVector3(-0.609547,0.657519,0.442856), -b3MakeVector3(-0.723607,0.447220,-0.525725), -b3MakeVector3(-0.812729,0.502301,-0.295238), -b3MakeVector3(-0.609547,0.657519,-0.442856), -b3MakeVector3(0.276388,0.447220,-0.850649), -b3MakeVector3(0.029639,0.502302,-0.864184), -b3MakeVector3(0.232822,0.657519,-0.716563), -b3MakeVector3(0.894426,0.447216,0.000000), -b3MakeVector3(0.831051,0.502299,-0.238853), -b3MakeVector3(0.753442,0.657515,0.000000), -b3MakeVector3(-0.232822,-0.657519,0.716563), -b3MakeVector3(-0.162456,-0.850654,0.499995), -b3MakeVector3(0.052790,-0.723612,0.688185), -b3MakeVector3(0.138199,-0.894429,0.425321), -b3MakeVector3(0.262869,-0.525738,0.809012), -b3MakeVector3(0.361805,-0.723611,0.587779), -b3MakeVector3(0.531941,-0.502302,0.681712), -b3MakeVector3(0.425323,-0.850654,0.309011), -b3MakeVector3(0.812729,-0.502301,-0.295238), -b3MakeVector3(0.609547,-0.657519,-0.442856), -b3MakeVector3(0.850648,-0.525736,0.000000), -b3MakeVector3(0.670817,-0.723611,-0.162457), -b3MakeVector3(0.670817,-0.723610,0.162458), -b3MakeVector3(0.425323,-0.850654,-0.309011), -b3MakeVector3(0.447211,-0.894428,0.000001), -b3MakeVector3(-0.753442,-0.657515,0.000000), -b3MakeVector3(-0.525730,-0.850652,0.000000), -b3MakeVector3(-0.638195,-0.723609,0.262864), -b3MakeVector3(-0.361801,-0.894428,0.262864), -b3MakeVector3(-0.688189,-0.525736,0.499997), -b3MakeVector3(-0.447211,-0.723610,0.525729), -b3MakeVector3(-0.483971,-0.502302,0.716565), -b3MakeVector3(-0.232822,-0.657519,-0.716563), -b3MakeVector3(-0.162456,-0.850654,-0.499995), -b3MakeVector3(-0.447211,-0.723611,-0.525727), -b3MakeVector3(-0.361801,-0.894429,-0.262863), -b3MakeVector3(-0.688189,-0.525736,-0.499997), -b3MakeVector3(-0.638195,-0.723609,-0.262863), -b3MakeVector3(-0.831051,-0.502299,-0.238853), -b3MakeVector3(0.361804,-0.723612,-0.587779), -b3MakeVector3(0.138197,-0.894429,-0.425321), -b3MakeVector3(0.262869,-0.525738,-0.809012), -b3MakeVector3(0.052789,-0.723611,-0.688186), -b3MakeVector3(-0.029639,-0.502302,-0.864184), -b3MakeVector3(0.956626,0.251149,0.147618), -b3MakeVector3(0.956626,0.251149,-0.147618), -b3MakeVector3(0.951058,-0.000000,0.309013), -b3MakeVector3(1.000000,0.000000,0.000000), -b3MakeVector3(0.947213,-0.276396,0.162458), -b3MakeVector3(0.951058,0.000000,-0.309013), -b3MakeVector3(0.947213,-0.276396,-0.162458), -b3MakeVector3(0.155215,0.251152,0.955422), -b3MakeVector3(0.436007,0.251152,0.864188), -b3MakeVector3(-0.000000,-0.000000,1.000000), -b3MakeVector3(0.309017,0.000000,0.951056), -b3MakeVector3(0.138199,-0.276398,0.951055), -b3MakeVector3(0.587786,0.000000,0.809017), -b3MakeVector3(0.447216,-0.276398,0.850648), -b3MakeVector3(-0.860698,0.251151,0.442858), -b3MakeVector3(-0.687159,0.251152,0.681715), -b3MakeVector3(-0.951058,-0.000000,0.309013), -b3MakeVector3(-0.809018,0.000000,0.587783), -b3MakeVector3(-0.861803,-0.276396,0.425324), -b3MakeVector3(-0.587786,0.000000,0.809017), -b3MakeVector3(-0.670819,-0.276397,0.688191), -b3MakeVector3(-0.687159,0.251152,-0.681715), -b3MakeVector3(-0.860698,0.251151,-0.442858), -b3MakeVector3(-0.587786,-0.000000,-0.809017), -b3MakeVector3(-0.809018,-0.000000,-0.587783), -b3MakeVector3(-0.670819,-0.276397,-0.688191), -b3MakeVector3(-0.951058,0.000000,-0.309013), -b3MakeVector3(-0.861803,-0.276396,-0.425324), -b3MakeVector3(0.436007,0.251152,-0.864188), -b3MakeVector3(0.155215,0.251152,-0.955422), -b3MakeVector3(0.587786,-0.000000,-0.809017), -b3MakeVector3(0.309017,-0.000000,-0.951056), -b3MakeVector3(0.447216,-0.276398,-0.850648), -b3MakeVector3(0.000000,0.000000,-1.000000), -b3MakeVector3(0.138199,-0.276398,-0.951055), -b3MakeVector3(0.670820,0.276396,0.688190), -b3MakeVector3(0.809019,-0.000002,0.587783), -b3MakeVector3(0.688189,0.525736,0.499997), -b3MakeVector3(0.861804,0.276394,0.425323), -b3MakeVector3(0.831051,0.502299,0.238853), -b3MakeVector3(-0.447216,0.276397,0.850649), -b3MakeVector3(-0.309017,-0.000001,0.951056), -b3MakeVector3(-0.262869,0.525738,0.809012), -b3MakeVector3(-0.138199,0.276397,0.951055), -b3MakeVector3(0.029639,0.502302,0.864184), -b3MakeVector3(-0.947213,0.276396,-0.162458), -b3MakeVector3(-1.000000,0.000001,0.000000), -b3MakeVector3(-0.850648,0.525736,-0.000000), -b3MakeVector3(-0.947213,0.276397,0.162458), -b3MakeVector3(-0.812729,0.502301,0.295238), -b3MakeVector3(-0.138199,0.276397,-0.951055), -b3MakeVector3(-0.309016,-0.000000,-0.951057), -b3MakeVector3(-0.262869,0.525738,-0.809012), -b3MakeVector3(-0.447215,0.276397,-0.850649), -b3MakeVector3(-0.531941,0.502302,-0.681712), -b3MakeVector3(0.861804,0.276396,-0.425322), -b3MakeVector3(0.809019,0.000000,-0.587782), -b3MakeVector3(0.688189,0.525736,-0.499997), -b3MakeVector3(0.670821,0.276397,-0.688189), -b3MakeVector3(0.483971,0.502302,-0.716565), -b3MakeVector3(0.077607,0.967950,0.238853), -b3MakeVector3(0.251147,0.967949,0.000000), -b3MakeVector3(0.000000,1.000000,0.000000), -b3MakeVector3(0.162456,0.850654,0.499995), -b3MakeVector3(0.361800,0.894429,0.262863), -b3MakeVector3(0.447209,0.723612,0.525728), -b3MakeVector3(0.525730,0.850652,0.000000), -b3MakeVector3(0.638194,0.723610,0.262864), -b3MakeVector3(-0.203181,0.967950,0.147618), -b3MakeVector3(-0.425323,0.850654,0.309011), -b3MakeVector3(-0.138197,0.894430,0.425320), -b3MakeVector3(-0.361804,0.723612,0.587778), -b3MakeVector3(-0.052790,0.723612,0.688185), -b3MakeVector3(-0.203181,0.967950,-0.147618), -b3MakeVector3(-0.425323,0.850654,-0.309011), -b3MakeVector3(-0.447210,0.894429,0.000000), -b3MakeVector3(-0.670817,0.723611,-0.162457), -b3MakeVector3(-0.670817,0.723611,0.162457), -b3MakeVector3(0.077607,0.967950,-0.238853), -b3MakeVector3(0.162456,0.850654,-0.499995), -b3MakeVector3(-0.138197,0.894430,-0.425320), -b3MakeVector3(-0.052790,0.723612,-0.688185), -b3MakeVector3(-0.361804,0.723612,-0.587778), -b3MakeVector3(0.361800,0.894429,-0.262863), -b3MakeVector3(0.638194,0.723610,-0.262864), -b3MakeVector3(0.447209,0.723612,-0.525728) -}; - - -bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB, - b3Float4ConstArg posA1, - b3QuatConstArg ornA, - b3Float4ConstArg posB1, - b3QuatConstArg ornB, - b3Float4ConstArg DeltaC2, - const b3Float4* verticesA, - const b3Float4* uniqueEdgesA, - const b3GpuFace* facesA, - const int* indicesA, - __global const b3Float4* verticesB, - __global const b3Float4* uniqueEdgesB, - __global const b3GpuFace* facesB, - __global const int* indicesB, - b3Float4* sep, - float* dmin, - bool searchAllEdgeEdge) +b3Vector3 unitSphere162[] = + { + b3MakeVector3(0.000000, -1.000000, 0.000000), + b3MakeVector3(0.203181, -0.967950, 0.147618), + b3MakeVector3(-0.077607, -0.967950, 0.238853), + b3MakeVector3(0.723607, -0.447220, 0.525725), + b3MakeVector3(0.609547, -0.657519, 0.442856), + b3MakeVector3(0.812729, -0.502301, 0.295238), + b3MakeVector3(-0.251147, -0.967949, 0.000000), + b3MakeVector3(-0.077607, -0.967950, -0.238853), + b3MakeVector3(0.203181, -0.967950, -0.147618), + b3MakeVector3(0.860698, -0.251151, 0.442858), + b3MakeVector3(-0.276388, -0.447220, 0.850649), + b3MakeVector3(-0.029639, -0.502302, 0.864184), + b3MakeVector3(-0.155215, -0.251152, 0.955422), + b3MakeVector3(-0.894426, -0.447216, 0.000000), + b3MakeVector3(-0.831051, -0.502299, 0.238853), + b3MakeVector3(-0.956626, -0.251149, 0.147618), + b3MakeVector3(-0.276388, -0.447220, -0.850649), + b3MakeVector3(-0.483971, -0.502302, -0.716565), + b3MakeVector3(-0.436007, -0.251152, -0.864188), + b3MakeVector3(0.723607, -0.447220, -0.525725), + b3MakeVector3(0.531941, -0.502302, -0.681712), + b3MakeVector3(0.687159, -0.251152, -0.681715), + b3MakeVector3(0.687159, -0.251152, 0.681715), + b3MakeVector3(-0.436007, -0.251152, 0.864188), + b3MakeVector3(-0.956626, -0.251149, -0.147618), + b3MakeVector3(-0.155215, -0.251152, -0.955422), + b3MakeVector3(0.860698, -0.251151, -0.442858), + b3MakeVector3(0.276388, 0.447220, 0.850649), + b3MakeVector3(0.483971, 0.502302, 0.716565), + b3MakeVector3(0.232822, 0.657519, 0.716563), + b3MakeVector3(-0.723607, 0.447220, 0.525725), + b3MakeVector3(-0.531941, 0.502302, 0.681712), + b3MakeVector3(-0.609547, 0.657519, 0.442856), + b3MakeVector3(-0.723607, 0.447220, -0.525725), + b3MakeVector3(-0.812729, 0.502301, -0.295238), + b3MakeVector3(-0.609547, 0.657519, -0.442856), + b3MakeVector3(0.276388, 0.447220, -0.850649), + b3MakeVector3(0.029639, 0.502302, -0.864184), + b3MakeVector3(0.232822, 0.657519, -0.716563), + b3MakeVector3(0.894426, 0.447216, 0.000000), + b3MakeVector3(0.831051, 0.502299, -0.238853), + b3MakeVector3(0.753442, 0.657515, 0.000000), + b3MakeVector3(-0.232822, -0.657519, 0.716563), + b3MakeVector3(-0.162456, -0.850654, 0.499995), + b3MakeVector3(0.052790, -0.723612, 0.688185), + b3MakeVector3(0.138199, -0.894429, 0.425321), + b3MakeVector3(0.262869, -0.525738, 0.809012), + b3MakeVector3(0.361805, -0.723611, 0.587779), + b3MakeVector3(0.531941, -0.502302, 0.681712), + b3MakeVector3(0.425323, -0.850654, 0.309011), + b3MakeVector3(0.812729, -0.502301, -0.295238), + b3MakeVector3(0.609547, -0.657519, -0.442856), + b3MakeVector3(0.850648, -0.525736, 0.000000), + b3MakeVector3(0.670817, -0.723611, -0.162457), + b3MakeVector3(0.670817, -0.723610, 0.162458), + b3MakeVector3(0.425323, -0.850654, -0.309011), + b3MakeVector3(0.447211, -0.894428, 0.000001), + b3MakeVector3(-0.753442, -0.657515, 0.000000), + b3MakeVector3(-0.525730, -0.850652, 0.000000), + b3MakeVector3(-0.638195, -0.723609, 0.262864), + b3MakeVector3(-0.361801, -0.894428, 0.262864), + b3MakeVector3(-0.688189, -0.525736, 0.499997), + b3MakeVector3(-0.447211, -0.723610, 0.525729), + b3MakeVector3(-0.483971, -0.502302, 0.716565), + b3MakeVector3(-0.232822, -0.657519, -0.716563), + b3MakeVector3(-0.162456, -0.850654, -0.499995), + b3MakeVector3(-0.447211, -0.723611, -0.525727), + b3MakeVector3(-0.361801, -0.894429, -0.262863), + b3MakeVector3(-0.688189, -0.525736, -0.499997), + b3MakeVector3(-0.638195, -0.723609, -0.262863), + b3MakeVector3(-0.831051, -0.502299, -0.238853), + b3MakeVector3(0.361804, -0.723612, -0.587779), + b3MakeVector3(0.138197, -0.894429, -0.425321), + b3MakeVector3(0.262869, -0.525738, -0.809012), + b3MakeVector3(0.052789, -0.723611, -0.688186), + b3MakeVector3(-0.029639, -0.502302, -0.864184), + b3MakeVector3(0.956626, 0.251149, 0.147618), + b3MakeVector3(0.956626, 0.251149, -0.147618), + b3MakeVector3(0.951058, -0.000000, 0.309013), + b3MakeVector3(1.000000, 0.000000, 0.000000), + b3MakeVector3(0.947213, -0.276396, 0.162458), + b3MakeVector3(0.951058, 0.000000, -0.309013), + b3MakeVector3(0.947213, -0.276396, -0.162458), + b3MakeVector3(0.155215, 0.251152, 0.955422), + b3MakeVector3(0.436007, 0.251152, 0.864188), + b3MakeVector3(-0.000000, -0.000000, 1.000000), + b3MakeVector3(0.309017, 0.000000, 0.951056), + b3MakeVector3(0.138199, -0.276398, 0.951055), + b3MakeVector3(0.587786, 0.000000, 0.809017), + b3MakeVector3(0.447216, -0.276398, 0.850648), + b3MakeVector3(-0.860698, 0.251151, 0.442858), + b3MakeVector3(-0.687159, 0.251152, 0.681715), + b3MakeVector3(-0.951058, -0.000000, 0.309013), + b3MakeVector3(-0.809018, 0.000000, 0.587783), + b3MakeVector3(-0.861803, -0.276396, 0.425324), + b3MakeVector3(-0.587786, 0.000000, 0.809017), + b3MakeVector3(-0.670819, -0.276397, 0.688191), + b3MakeVector3(-0.687159, 0.251152, -0.681715), + b3MakeVector3(-0.860698, 0.251151, -0.442858), + b3MakeVector3(-0.587786, -0.000000, -0.809017), + b3MakeVector3(-0.809018, -0.000000, -0.587783), + b3MakeVector3(-0.670819, -0.276397, -0.688191), + b3MakeVector3(-0.951058, 0.000000, -0.309013), + b3MakeVector3(-0.861803, -0.276396, -0.425324), + b3MakeVector3(0.436007, 0.251152, -0.864188), + b3MakeVector3(0.155215, 0.251152, -0.955422), + b3MakeVector3(0.587786, -0.000000, -0.809017), + b3MakeVector3(0.309017, -0.000000, -0.951056), + b3MakeVector3(0.447216, -0.276398, -0.850648), + b3MakeVector3(0.000000, 0.000000, -1.000000), + b3MakeVector3(0.138199, -0.276398, -0.951055), + b3MakeVector3(0.670820, 0.276396, 0.688190), + b3MakeVector3(0.809019, -0.000002, 0.587783), + b3MakeVector3(0.688189, 0.525736, 0.499997), + b3MakeVector3(0.861804, 0.276394, 0.425323), + b3MakeVector3(0.831051, 0.502299, 0.238853), + b3MakeVector3(-0.447216, 0.276397, 0.850649), + b3MakeVector3(-0.309017, -0.000001, 0.951056), + b3MakeVector3(-0.262869, 0.525738, 0.809012), + b3MakeVector3(-0.138199, 0.276397, 0.951055), + b3MakeVector3(0.029639, 0.502302, 0.864184), + b3MakeVector3(-0.947213, 0.276396, -0.162458), + b3MakeVector3(-1.000000, 0.000001, 0.000000), + b3MakeVector3(-0.850648, 0.525736, -0.000000), + b3MakeVector3(-0.947213, 0.276397, 0.162458), + b3MakeVector3(-0.812729, 0.502301, 0.295238), + b3MakeVector3(-0.138199, 0.276397, -0.951055), + b3MakeVector3(-0.309016, -0.000000, -0.951057), + b3MakeVector3(-0.262869, 0.525738, -0.809012), + b3MakeVector3(-0.447215, 0.276397, -0.850649), + b3MakeVector3(-0.531941, 0.502302, -0.681712), + b3MakeVector3(0.861804, 0.276396, -0.425322), + b3MakeVector3(0.809019, 0.000000, -0.587782), + b3MakeVector3(0.688189, 0.525736, -0.499997), + b3MakeVector3(0.670821, 0.276397, -0.688189), + b3MakeVector3(0.483971, 0.502302, -0.716565), + b3MakeVector3(0.077607, 0.967950, 0.238853), + b3MakeVector3(0.251147, 0.967949, 0.000000), + b3MakeVector3(0.000000, 1.000000, 0.000000), + b3MakeVector3(0.162456, 0.850654, 0.499995), + b3MakeVector3(0.361800, 0.894429, 0.262863), + b3MakeVector3(0.447209, 0.723612, 0.525728), + b3MakeVector3(0.525730, 0.850652, 0.000000), + b3MakeVector3(0.638194, 0.723610, 0.262864), + b3MakeVector3(-0.203181, 0.967950, 0.147618), + b3MakeVector3(-0.425323, 0.850654, 0.309011), + b3MakeVector3(-0.138197, 0.894430, 0.425320), + b3MakeVector3(-0.361804, 0.723612, 0.587778), + b3MakeVector3(-0.052790, 0.723612, 0.688185), + b3MakeVector3(-0.203181, 0.967950, -0.147618), + b3MakeVector3(-0.425323, 0.850654, -0.309011), + b3MakeVector3(-0.447210, 0.894429, 0.000000), + b3MakeVector3(-0.670817, 0.723611, -0.162457), + b3MakeVector3(-0.670817, 0.723611, 0.162457), + b3MakeVector3(0.077607, 0.967950, -0.238853), + b3MakeVector3(0.162456, 0.850654, -0.499995), + b3MakeVector3(-0.138197, 0.894430, -0.425320), + b3MakeVector3(-0.052790, 0.723612, -0.688185), + b3MakeVector3(-0.361804, 0.723612, -0.587778), + b3MakeVector3(0.361800, 0.894429, -0.262863), + b3MakeVector3(0.638194, 0.723610, -0.262864), + b3MakeVector3(0.447209, 0.723612, -0.525728)}; + +bool b3FindSeparatingAxisEdgeEdge(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB, + b3Float4ConstArg posA1, + b3QuatConstArg ornA, + b3Float4ConstArg posB1, + b3QuatConstArg ornB, + b3Float4ConstArg DeltaC2, + const b3Float4* verticesA, + const b3Float4* uniqueEdgesA, + const b3GpuFace* facesA, + const int* indicesA, + __global const b3Float4* verticesB, + __global const b3Float4* uniqueEdgesB, + __global const b3GpuFace* facesB, + __global const int* indicesB, + b3Float4* sep, + float* dmin, + bool searchAllEdgeEdge) { - - b3Float4 posA = posA1; posA.w = 0.f; b3Float4 posB = posB1; posB.w = 0.f; -// int curPlaneTests=0; + // int curPlaneTests=0; int curEdgeEdge = 0; // Test edges static int maxEdgeTests = 0; int curEdgeTests = hullA->m_numUniqueEdges * hullB->m_numUniqueEdges; - if (curEdgeTests >maxEdgeTests ) + if (curEdgeTests > maxEdgeTests) { - maxEdgeTests = curEdgeTests ; - printf("maxEdgeTests = %d\n",maxEdgeTests ); - printf("hullA->m_numUniqueEdges = %d\n",hullA->m_numUniqueEdges); - printf("hullB->m_numUniqueEdges = %d\n",hullB->m_numUniqueEdges); - + maxEdgeTests = curEdgeTests; + printf("maxEdgeTests = %d\n", maxEdgeTests); + printf("hullA->m_numUniqueEdges = %d\n", hullA->m_numUniqueEdges); + printf("hullB->m_numUniqueEdges = %d\n", hullB->m_numUniqueEdges); } - if (searchAllEdgeEdge) { - for(int e0=0;e0<hullA->m_numUniqueEdges;e0++) + for (int e0 = 0; e0 < hullA->m_numUniqueEdges; e0++) { - const b3Float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0]; - b3Float4 edge0World = b3QuatRotate(ornA,edge0); + const b3Float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset + e0]; + b3Float4 edge0World = b3QuatRotate(ornA, edge0); - for(int e1=0;e1<hullB->m_numUniqueEdges;e1++) + for (int e1 = 0; e1 < hullB->m_numUniqueEdges; e1++) { - const b3Float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1]; - b3Float4 edge1World = b3QuatRotate(ornB,edge1); - + const b3Float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset + e1]; + b3Float4 edge1World = b3QuatRotate(ornB, edge1); - b3Float4 crossje = b3Cross(edge0World,edge1World); + b3Float4 crossje = b3Cross(edge0World, edge1World); curEdgeEdge++; - if(!b3IsAlmostZero(crossje)) + if (!b3IsAlmostZero(crossje)) { crossje = b3Normalized(crossje); - if (b3Dot(DeltaC2,crossje)<0) + if (b3Dot(DeltaC2, crossje) < 0) crossje *= -1.f; float dist; bool result = true; { - float Min0,Max0; - float Min1,Max1; - b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0); - b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1); - - if(Max0<Min1 || Max1<Min0) + float Min0, Max0; + float Min1, Max1; + b3Project(hullA, posA, ornA, &crossje, verticesA, &Min0, &Max0); + b3Project(hullB, posB, ornB, &crossje, verticesB, &Min1, &Max1); + + if (Max0 < Min1 || Max1 < Min0) return false; - + float d0 = Max0 - Min1; float d1 = Max1 - Min0; - dist = d0<d1 ? d0:d1; + dist = d0 < d1 ? d0 : d1; result = true; - } - - if(dist<*dmin) + if (dist < *dmin) { *dmin = dist; *sep = crossje; } } } - } - } else + } + else { - int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3); + int numDirections = sizeof(unitSphere162) / sizeof(b3Vector3); //printf("numDirections =%d\n",numDirections ); - - for(int i=0;i<numDirections;i++) + for (int i = 0; i < numDirections; i++) { b3Float4 crossje = unitSphere162[i]; { @@ -404,23 +387,21 @@ bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global float dist; bool result = true; { - float Min0,Max0; - float Min1,Max1; - b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0); - b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1); - - if(Max0<Min1 || Max1<Min0) + float Min0, Max0; + float Min1, Max1; + b3Project(hullA, posA, ornA, &crossje, verticesA, &Min0, &Max0); + b3Project(hullB, posB, ornB, &crossje, verticesB, &Min1, &Max1); + + if (Max0 < Min1 || Max1 < Min0) return false; - + float d0 = Max0 - Min1; float d1 = Max1 - Min0; - dist = d0<d1 ? d0:d1; + dist = d0 < d1 ? d0 : d1; result = true; - } - - if(dist<*dmin) + if (dist < *dmin) { *dmin = dist; *sep = crossje; @@ -428,50 +409,45 @@ bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global } } } - } - - if((b3Dot(-DeltaC2,*sep))>0.0f) + if ((b3Dot(-DeltaC2, *sep)) > 0.0f) { *sep = -(*sep); } return true; } - - -inline int b3FindClippingFaces(b3Float4ConstArg separatingNormal, - __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, - b3Float4ConstArg posA, b3QuatConstArg ornA,b3Float4ConstArg posB, b3QuatConstArg ornB, - __global b3Float4* worldVertsA1, - __global b3Float4* worldNormalsA1, - __global b3Float4* worldVertsB1, - int capacityWorldVerts, - const float minDist, float maxDist, - __global const b3Float4* verticesA, - __global const b3GpuFace_t* facesA, - __global const int* indicesA, - __global const b3Float4* verticesB, - __global const b3GpuFace_t* facesB, - __global const int* indicesB, - - __global b3Int4* clippingFaces, int pairIndex) +inline int b3FindClippingFaces(b3Float4ConstArg separatingNormal, + __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, + b3Float4ConstArg posA, b3QuatConstArg ornA, b3Float4ConstArg posB, b3QuatConstArg ornB, + __global b3Float4* worldVertsA1, + __global b3Float4* worldNormalsA1, + __global b3Float4* worldVertsB1, + int capacityWorldVerts, + const float minDist, float maxDist, + __global const b3Float4* verticesA, + __global const b3GpuFace_t* facesA, + __global const int* indicesA, + __global const b3Float4* verticesB, + __global const b3GpuFace_t* facesB, + __global const int* indicesB, + + __global b3Int4* clippingFaces, int pairIndex) { int numContactsOut = 0; - int numWorldVertsB1= 0; - - - int closestFaceB=-1; + int numWorldVertsB1 = 0; + + int closestFaceB = -1; float dmax = -FLT_MAX; - + { - for(int face=0;face<hullB->m_numFaces;face++) + for (int face = 0; face < hullB->m_numFaces; face++) { - const b3Float4 Normal = b3MakeFloat4(facesB[hullB->m_faceOffset+face].m_plane.x, - facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f); + const b3Float4 Normal = b3MakeFloat4(facesB[hullB->m_faceOffset + face].m_plane.x, + facesB[hullB->m_faceOffset + face].m_plane.y, facesB[hullB->m_faceOffset + face].m_plane.z, 0.f); const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal); - float d = b3Dot(WorldNormal,separatingNormal); + float d = b3Dot(WorldNormal, separatingNormal); if (d > dmax) { dmax = d; @@ -479,81 +455,76 @@ inline int b3FindClippingFaces(b3Float4ConstArg separatingNormal, } } } - + { - const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB]; + const b3GpuFace_t polyB = facesB[hullB->m_faceOffset + closestFaceB]; const int numVertices = polyB.m_numIndices; - for(int e0=0;e0<numVertices;e0++) + for (int e0 = 0; e0 < numVertices; e0++) { - const b3Float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]]; - worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = b3TransformPoint(b,posB,ornB); + const b3Float4 b = verticesB[hullB->m_vertexOffset + indicesB[polyB.m_indexOffset + e0]]; + worldVertsB1[pairIndex * capacityWorldVerts + numWorldVertsB1++] = b3TransformPoint(b, posB, ornB); } } - - int closestFaceA=-1; + + int closestFaceA = -1; { float dmin = FLT_MAX; - for(int face=0;face<hullA->m_numFaces;face++) + for (int face = 0; face < hullA->m_numFaces; face++) { const b3Float4 Normal = b3MakeFloat4( - facesA[hullA->m_faceOffset+face].m_plane.x, - facesA[hullA->m_faceOffset+face].m_plane.y, - facesA[hullA->m_faceOffset+face].m_plane.z, - 0.f); - const b3Float4 faceANormalWS = b3QuatRotate(ornA,Normal); - - float d = b3Dot(faceANormalWS,separatingNormal); + facesA[hullA->m_faceOffset + face].m_plane.x, + facesA[hullA->m_faceOffset + face].m_plane.y, + facesA[hullA->m_faceOffset + face].m_plane.z, + 0.f); + const b3Float4 faceANormalWS = b3QuatRotate(ornA, Normal); + + float d = b3Dot(faceANormalWS, separatingNormal); if (d < dmin) { dmin = d; closestFaceA = face; - worldNormalsA1[pairIndex] = faceANormalWS; + worldNormalsA1[pairIndex] = faceANormalWS; } } } - - int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices; - for(int e0=0;e0<numVerticesA;e0++) + + int numVerticesA = facesA[hullA->m_faceOffset + closestFaceA].m_numIndices; + for (int e0 = 0; e0 < numVerticesA; e0++) { - const b3Float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]]; - worldVertsA1[pairIndex*capacityWorldVerts+e0] = b3TransformPoint(a, posA,ornA); - } - - clippingFaces[pairIndex].x = closestFaceA; - clippingFaces[pairIndex].y = closestFaceB; - clippingFaces[pairIndex].z = numVerticesA; - clippingFaces[pairIndex].w = numWorldVertsB1; - - + const b3Float4 a = verticesA[hullA->m_vertexOffset + indicesA[facesA[hullA->m_faceOffset + closestFaceA].m_indexOffset + e0]]; + worldVertsA1[pairIndex * capacityWorldVerts + e0] = b3TransformPoint(a, posA, ornA); + } + + clippingFaces[pairIndex].x = closestFaceA; + clippingFaces[pairIndex].y = closestFaceB; + clippingFaces[pairIndex].z = numVerticesA; + clippingFaces[pairIndex].w = numWorldVertsB1; + return numContactsOut; } - - - -__kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs, - __global const b3RigidBodyData* rigidBodies, - __global const b3Collidable* collidables, - __global const b3ConvexPolyhedronData* convexShapes, - __global const b3Float4* vertices, - __global const b3Float4* uniqueEdges, - __global const b3GpuFace* faces, - __global const int* indices, - __global const b3GpuChildShape* gpuChildShapes, - __global b3Aabb* aabbs, - __global b3Float4* concaveSeparatingNormalsOut, - __global b3Int4* clippingFacesOut, - __global b3Vector3* worldVertsA1Out, - __global b3Vector3* worldNormalsA1Out, - __global b3Vector3* worldVertsB1Out, - __global int* hasSeparatingNormals, - int vertexFaceCapacity, - int numConcavePairs, - int pairIdx - ) +__kernel void b3FindConcaveSeparatingAxisKernel(__global b3Int4* concavePairs, + __global const b3RigidBodyData* rigidBodies, + __global const b3Collidable* collidables, + __global const b3ConvexPolyhedronData* convexShapes, + __global const b3Float4* vertices, + __global const b3Float4* uniqueEdges, + __global const b3GpuFace* faces, + __global const int* indices, + __global const b3GpuChildShape* gpuChildShapes, + __global b3Aabb* aabbs, + __global b3Float4* concaveSeparatingNormalsOut, + __global b3Int4* clippingFacesOut, + __global b3Vector3* worldVertsA1Out, + __global b3Vector3* worldNormalsA1Out, + __global b3Vector3* worldVertsB1Out, + __global int* hasSeparatingNormals, + int vertexFaceCapacity, + int numConcavePairs, + int pairIdx) { int i = pairIdx; -/* int i = get_global_id(0); + /* int i = get_global_id(0); if (i>=numConcavePairs) return; int pairIdx = i; @@ -568,8 +539,8 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs int shapeIndexA = collidables[collidableIndexA].m_shapeIndex; int shapeIndexB = collidables[collidableIndexB].m_shapeIndex; - if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&& - collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS) + if (collidables[collidableIndexB].m_shapeType != SHAPE_CONVEX_HULL && + collidables[collidableIndexB].m_shapeType != SHAPE_COMPOUND_OF_CONVEX_HULLS) { concavePairs[pairIdx].w = -1; return; @@ -577,121 +548,119 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs hasSeparatingNormals[i] = 0; -// int numFacesA = convexShapes[shapeIndexA].m_numFaces; + // int numFacesA = convexShapes[shapeIndexA].m_numFaces; int numActualConcaveConvexTests = 0; - + int f = concavePairs[i].z; - + bool overlap = false; - + b3ConvexPolyhedronData convexPolyhedronA; //add 3 vertices of the triangle convexPolyhedronA.m_numVertices = 3; convexPolyhedronA.m_vertexOffset = 0; - b3Float4 localCenter = b3MakeFloat4(0.f,0.f,0.f,0.f); + b3Float4 localCenter = b3MakeFloat4(0.f, 0.f, 0.f, 0.f); - b3GpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f]; + b3GpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset + f]; b3Aabb triAabb; - triAabb.m_minVec = b3MakeFloat4(1e30f,1e30f,1e30f,0.f); - triAabb.m_maxVec = b3MakeFloat4(-1e30f,-1e30f,-1e30f,0.f); - + triAabb.m_minVec = b3MakeFloat4(1e30f, 1e30f, 1e30f, 0.f); + triAabb.m_maxVec = b3MakeFloat4(-1e30f, -1e30f, -1e30f, 0.f); + b3Float4 verticesA[3]; - for (int i=0;i<3;i++) + for (int i = 0; i < 3; i++) { - int index = indices[face.m_indexOffset+i]; - b3Float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index]; + int index = indices[face.m_indexOffset + i]; + b3Float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset + index]; verticesA[i] = vert; localCenter += vert; - - triAabb.m_minVec = b3MinFloat4(triAabb.m_minVec,vert); - triAabb.m_maxVec = b3MaxFloat4(triAabb.m_maxVec,vert); + triAabb.m_minVec = b3MinFloat4(triAabb.m_minVec, vert); + triAabb.m_maxVec = b3MaxFloat4(triAabb.m_maxVec, vert); } overlap = true; overlap = (triAabb.m_minVec.x > aabbs[bodyIndexB].m_maxVec.x || triAabb.m_maxVec.x < aabbs[bodyIndexB].m_minVec.x) ? false : overlap; overlap = (triAabb.m_minVec.z > aabbs[bodyIndexB].m_maxVec.z || triAabb.m_maxVec.z < aabbs[bodyIndexB].m_minVec.z) ? false : overlap; overlap = (triAabb.m_minVec.y > aabbs[bodyIndexB].m_maxVec.y || triAabb.m_maxVec.y < aabbs[bodyIndexB].m_minVec.y) ? false : overlap; - + if (overlap) { float dmin = FLT_MAX; - int hasSeparatingAxis=5; - b3Float4 sepAxis=b3MakeFloat4(1,2,3,4); + int hasSeparatingAxis = 5; + b3Float4 sepAxis = b3MakeFloat4(1, 2, 3, 4); - // int localCC=0; + // int localCC=0; numActualConcaveConvexTests++; //a triangle has 3 unique edges convexPolyhedronA.m_numUniqueEdges = 3; convexPolyhedronA.m_uniqueEdgesOffset = 0; b3Float4 uniqueEdgesA[3]; - - uniqueEdgesA[0] = (verticesA[1]-verticesA[0]); - uniqueEdgesA[1] = (verticesA[2]-verticesA[1]); - uniqueEdgesA[2] = (verticesA[0]-verticesA[2]); + uniqueEdgesA[0] = (verticesA[1] - verticesA[0]); + uniqueEdgesA[1] = (verticesA[2] - verticesA[1]); + uniqueEdgesA[2] = (verticesA[0] - verticesA[2]); convexPolyhedronA.m_faceOffset = 0; - - b3Float4 normal = b3MakeFloat4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f); - + + b3Float4 normal = b3MakeFloat4(face.m_plane.x, face.m_plane.y, face.m_plane.z, 0.f); + b3GpuFace facesA[B3_TRIANGLE_NUM_CONVEX_FACES]; - int indicesA[3+3+2+2+2]; - int curUsedIndices=0; - int fidx=0; + int indicesA[3 + 3 + 2 + 2 + 2]; + int curUsedIndices = 0; + int fidx = 0; //front size of triangle { - facesA[fidx].m_indexOffset=curUsedIndices; + facesA[fidx].m_indexOffset = curUsedIndices; indicesA[0] = 0; indicesA[1] = 1; indicesA[2] = 2; - curUsedIndices+=3; + curUsedIndices += 3; float c = face.m_plane.w; facesA[fidx].m_plane.x = normal.x; facesA[fidx].m_plane.y = normal.y; facesA[fidx].m_plane.z = normal.z; facesA[fidx].m_plane.w = c; - facesA[fidx].m_numIndices=3; + facesA[fidx].m_numIndices = 3; } fidx++; //back size of triangle { - facesA[fidx].m_indexOffset=curUsedIndices; - indicesA[3]=2; - indicesA[4]=1; - indicesA[5]=0; - curUsedIndices+=3; - float c = b3Dot(normal,verticesA[0]); - // float c1 = -face.m_plane.w; + facesA[fidx].m_indexOffset = curUsedIndices; + indicesA[3] = 2; + indicesA[4] = 1; + indicesA[5] = 0; + curUsedIndices += 3; + float c = b3Dot(normal, verticesA[0]); + // float c1 = -face.m_plane.w; facesA[fidx].m_plane.x = -normal.x; facesA[fidx].m_plane.y = -normal.y; facesA[fidx].m_plane.z = -normal.z; facesA[fidx].m_plane.w = c; - facesA[fidx].m_numIndices=3; + facesA[fidx].m_numIndices = 3; } fidx++; bool addEdgePlanes = true; if (addEdgePlanes) { - int numVertices=3; - int prevVertex = numVertices-1; - for (int i=0;i<numVertices;i++) + int numVertices = 3; + int prevVertex = numVertices - 1; + for (int i = 0; i < numVertices; i++) { b3Float4 v0 = verticesA[i]; b3Float4 v1 = verticesA[prevVertex]; - - b3Float4 edgeNormal = b3Normalized(b3Cross(normal,v1-v0)); - float c = -b3Dot(edgeNormal,v0); + + b3Float4 edgeNormal = b3Normalized(b3Cross(normal, v1 - v0)); + float c = -b3Dot(edgeNormal, v0); facesA[fidx].m_numIndices = 2; - facesA[fidx].m_indexOffset=curUsedIndices; - indicesA[curUsedIndices++]=i; - indicesA[curUsedIndices++]=prevVertex; - + facesA[fidx].m_indexOffset = curUsedIndices; + indicesA[curUsedIndices++] = i; + indicesA[curUsedIndices++] = prevVertex; + facesA[fidx].m_plane.x = edgeNormal.x; facesA[fidx].m_plane.y = edgeNormal.y; facesA[fidx].m_plane.z = edgeNormal.z; @@ -701,8 +670,7 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs } } convexPolyhedronA.m_numFaces = B3_TRIANGLE_NUM_CONVEX_FACES; - convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f); - + convexPolyhedronA.m_localCenter = localCenter * (1.f / 3.f); b3Float4 posA = rigidBodies[bodyIndexA].m_pos; posA.w = 0.f; @@ -710,23 +678,20 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs posB.w = 0.f; b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat; - b3Quaternion ornB =rigidBodies[bodyIndexB].m_quat; - - - + b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat; /////////////////// ///compound shape support - if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) + if (collidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS) { int compoundChild = concavePairs[pairIdx].w; - int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild; + int childShapeIndexB = compoundChild; //collidables[collidableIndexB].m_shapeIndex+compoundChild; int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex; b3Float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition; b3Quaternion childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation; - b3Float4 newPosB = b3TransformPoint(childPosB,posB,ornB); - b3Quaternion newOrnB = b3QuatMul(ornB,childOrnB); + b3Float4 newPosB = b3TransformPoint(childPosB, posB, ornB); + b3Quaternion newOrnB = b3QuatMul(ornB, childOrnB); posB = newPosB; ornB = newOrnB; shapeIndexB = collidables[childColIndexB].m_shapeIndex; @@ -736,59 +701,61 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs b3Float4 c0local = convexPolyhedronA.m_localCenter; b3Float4 c0 = b3TransformPoint(c0local, posA, ornA); b3Float4 c1local = convexShapes[shapeIndexB].m_localCenter; - b3Float4 c1 = b3TransformPoint(c1local,posB,ornB); + b3Float4 c1 = b3TransformPoint(c1local, posB, ornB); const b3Float4 DeltaC2 = c0 - c1; - - bool sepA = b3FindSeparatingAxis( &convexPolyhedronA, &convexShapes[shapeIndexB], - posA,ornA, - posB,ornB, - DeltaC2, - verticesA,uniqueEdgesA,facesA,indicesA, - vertices,uniqueEdges,faces,indices, - &sepAxis,&dmin); + bool sepA = b3FindSeparatingAxis(&convexPolyhedronA, &convexShapes[shapeIndexB], + posA, ornA, + posB, ornB, + DeltaC2, + verticesA, uniqueEdgesA, facesA, indicesA, + vertices, uniqueEdges, faces, indices, + &sepAxis, &dmin); hasSeparatingAxis = 4; if (!sepA) { hasSeparatingAxis = 0; - } else + } + else { - bool sepB = b3FindSeparatingAxis( &convexShapes[shapeIndexB],&convexPolyhedronA, - posB,ornB, - posA,ornA, - DeltaC2, - vertices,uniqueEdges,faces,indices, - verticesA,uniqueEdgesA,facesA,indicesA, - &sepAxis,&dmin); + bool sepB = b3FindSeparatingAxis(&convexShapes[shapeIndexB], &convexPolyhedronA, + posB, ornB, + posA, ornA, + DeltaC2, + vertices, uniqueEdges, faces, indices, + verticesA, uniqueEdgesA, facesA, indicesA, + &sepAxis, &dmin); if (!sepB) { hasSeparatingAxis = 0; - } else + } + else { - bool sepEE = b3FindSeparatingAxisEdgeEdge( &convexPolyhedronA, &convexShapes[shapeIndexB], - posA,ornA, - posB,ornB, - DeltaC2, - verticesA,uniqueEdgesA,facesA,indicesA, - vertices,uniqueEdges,faces,indices, - &sepAxis,&dmin,true); - + bool sepEE = b3FindSeparatingAxisEdgeEdge(&convexPolyhedronA, &convexShapes[shapeIndexB], + posA, ornA, + posB, ornB, + DeltaC2, + verticesA, uniqueEdgesA, facesA, indicesA, + vertices, uniqueEdges, faces, indices, + &sepAxis, &dmin, true); + if (!sepEE) { hasSeparatingAxis = 0; - } else + } + else { hasSeparatingAxis = 1; } } - } - + } + if (hasSeparatingAxis) { - hasSeparatingNormals[i]=1; + hasSeparatingNormals[i] = 1; sepAxis.w = dmin; - concaveSeparatingNormalsOut[pairIdx]=sepAxis; + concaveSeparatingNormalsOut[pairIdx] = sepAxis; //now compute clipping faces A and B, and world-space clipping vertices A and B... @@ -796,37 +763,35 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs float maxDist = 0.02f; b3FindClippingFaces(sepAxis, - &convexPolyhedronA, - &convexShapes[shapeIndexB], - posA,ornA, - posB,ornB, - worldVertsA1Out, - worldNormalsA1Out, - worldVertsB1Out, - vertexFaceCapacity, - minDist, maxDist, - verticesA, - facesA, - indicesA, - - vertices, - faces, - indices, - clippingFacesOut, pairIdx); - - } else - { + &convexPolyhedronA, + &convexShapes[shapeIndexB], + posA, ornA, + posB, ornB, + worldVertsA1Out, + worldNormalsA1Out, + worldVertsB1Out, + vertexFaceCapacity, + minDist, maxDist, + verticesA, + facesA, + indicesA, + + vertices, + faces, + indices, + clippingFacesOut, pairIdx); + } + else + { //mark this pair as in-active concavePairs[pairIdx].w = -1; } } else - { + { //mark this pair as in-active concavePairs[pairIdx].w = -1; } } - -#endif //B3_FIND_CONCAVE_SEPARATING_AXIS_H - +#endif //B3_FIND_CONCAVE_SEPARATING_AXIS_H diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h index 332dbc278c..b4981ae654 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h @@ -1,28 +1,27 @@ #ifndef B3_FIND_SEPARATING_AXIS_H #define B3_FIND_SEPARATING_AXIS_H - -inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& pos, const b3Quaternion& orn, const b3Float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max) +inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& pos, const b3Quaternion& orn, const b3Float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max) { min = FLT_MAX; max = -FLT_MAX; int numVerts = hull.m_numVertices; - const b3Float4 localDir = b3QuatRotate(orn.inverse(),dir); + const b3Float4 localDir = b3QuatRotate(orn.inverse(), dir); - b3Scalar offset = b3Dot3F4(pos,dir); + b3Scalar offset = b3Dot3F4(pos, dir); - for(int i=0;i<numVerts;i++) + for (int i = 0; i < numVerts; i++) { //b3Vector3 pt = trans * vertices[m_vertexOffset+i]; //b3Scalar dp = pt.dot(dir); //b3Vector3 vertex = vertices[hull.m_vertexOffset+i]; - b3Scalar dp = b3Dot3F4((b3Float4&)vertices[hull.m_vertexOffset+i],localDir); + b3Scalar dp = b3Dot3F4((b3Float4&)vertices[hull.m_vertexOffset + i], localDir); //b3Assert(dp==dpL); - if(dp < min) min = dp; - if(dp > max) max = dp; + if (dp < min) min = dp; + if (dp > max) max = dp; } - if(min>max) + if (min > max) { b3Scalar tmp = min; min = max; @@ -32,44 +31,42 @@ inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& p max += offset; } - -inline bool b3TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, - const b3Float4& posA,const b3Quaternion& ornA, - const b3Float4& posB,const b3Quaternion& ornB, - const b3Float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB,b3Scalar& depth) +inline bool b3TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, + const b3Float4& posA, const b3Quaternion& ornA, + const b3Float4& posB, const b3Quaternion& ornB, + const b3Float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB, b3Scalar& depth) { - b3Scalar Min0,Max0; - b3Scalar Min1,Max1; - b3ProjectAxis(hullA,posA,ornA,sep_axis,verticesA, Min0, Max0); - b3ProjectAxis(hullB,posB,ornB, sep_axis,verticesB, Min1, Max1); + b3Scalar Min0, Max0; + b3Scalar Min1, Max1; + b3ProjectAxis(hullA, posA, ornA, sep_axis, verticesA, Min0, Max0); + b3ProjectAxis(hullB, posB, ornB, sep_axis, verticesB, Min1, Max1); - if(Max0<Min1 || Max1<Min0) + if (Max0 < Min1 || Max1 < Min0) return false; b3Scalar d0 = Max0 - Min1; - b3Assert(d0>=0.0f); + b3Assert(d0 >= 0.0f); b3Scalar d1 = Max1 - Min0; - b3Assert(d1>=0.0f); - depth = d0<d1 ? d0:d1; + b3Assert(d1 >= 0.0f); + depth = d0 < d1 ? d0 : d1; return true; } - -inline bool b3FindSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, - const b3Float4& posA1, - const b3Quaternion& ornA, - const b3Float4& posB1, - const b3Quaternion& ornB, - const b3AlignedObjectArray<b3Vector3>& verticesA, - const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA, - const b3AlignedObjectArray<b3GpuFace>& facesA, - const b3AlignedObjectArray<int>& indicesA, - const b3AlignedObjectArray<b3Vector3>& verticesB, - const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB, - const b3AlignedObjectArray<b3GpuFace>& facesB, - const b3AlignedObjectArray<int>& indicesB, - - b3Vector3& sep) +inline bool b3FindSeparatingAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB, + const b3Float4& posA1, + const b3Quaternion& ornA, + const b3Float4& posB1, + const b3Quaternion& ornB, + const b3AlignedObjectArray<b3Vector3>& verticesA, + const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA, + const b3AlignedObjectArray<b3GpuFace>& facesA, + const b3AlignedObjectArray<int>& indicesA, + const b3AlignedObjectArray<b3Vector3>& verticesB, + const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB, + const b3AlignedObjectArray<b3GpuFace>& facesB, + const b3AlignedObjectArray<int>& indicesB, + + b3Vector3& sep) { B3_PROFILE("findSeparatingAxis"); @@ -77,42 +74,41 @@ inline bool b3FindSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3C posA.w = 0.f; b3Float4 posB = posB1; posB.w = 0.f; -//#ifdef TEST_INTERNAL_OBJECTS + //#ifdef TEST_INTERNAL_OBJECTS b3Float4 c0local = (b3Float4&)hullA.m_localCenter; b3Float4 c0 = b3TransformPoint(c0local, posA, ornA); b3Float4 c1local = (b3Float4&)hullB.m_localCenter; - b3Float4 c1 = b3TransformPoint(c1local,posB,ornB); + b3Float4 c1 = b3TransformPoint(c1local, posB, ornB); const b3Float4 deltaC2 = c0 - c1; -//#endif + //#endif b3Scalar dmin = FLT_MAX; - int curPlaneTests=0; + int curPlaneTests = 0; int numFacesA = hullA.m_numFaces; // Test normals from hullA - for(int i=0;i<numFacesA;i++) + for (int i = 0; i < numFacesA; i++) { - const b3Float4& normal = (b3Float4&)facesA[hullA.m_faceOffset+i].m_plane; - b3Float4 faceANormalWS = b3QuatRotate(ornA,normal); + const b3Float4& normal = (b3Float4&)facesA[hullA.m_faceOffset + i].m_plane; + b3Float4 faceANormalWS = b3QuatRotate(ornA, normal); - if (b3Dot3F4(deltaC2,faceANormalWS)<0) - faceANormalWS*=-1.f; + if (b3Dot3F4(deltaC2, faceANormalWS) < 0) + faceANormalWS *= -1.f; curPlaneTests++; #ifdef TEST_INTERNAL_OBJECTS gExpectedNbTests++; - if(gUseInternalObject && !TestInternalObjects(transA,transB, DeltaC2, faceANormalWS, hullA, hullB, dmin)) + if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, faceANormalWS, hullA, hullB, dmin)) continue; gActualNbTests++; #endif - b3Scalar d; - if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,faceANormalWS, verticesA, verticesB,d)) + if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, faceANormalWS, verticesA, verticesB, d)) return false; - if(d<dmin) + if (d < dmin) { dmin = d; sep = (b3Vector3&)faceANormalWS; @@ -121,86 +117,81 @@ inline bool b3FindSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3C int numFacesB = hullB.m_numFaces; // Test normals from hullB - for(int i=0;i<numFacesB;i++) + for (int i = 0; i < numFacesB; i++) { - b3Float4 normal = (b3Float4&)facesB[hullB.m_faceOffset+i].m_plane; + b3Float4 normal = (b3Float4&)facesB[hullB.m_faceOffset + i].m_plane; b3Float4 WorldNormal = b3QuatRotate(ornB, normal); - if (b3Dot3F4(deltaC2,WorldNormal)<0) + if (b3Dot3F4(deltaC2, WorldNormal) < 0) { - WorldNormal*=-1.f; + WorldNormal *= -1.f; } curPlaneTests++; #ifdef TEST_INTERNAL_OBJECTS gExpectedNbTests++; - if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, WorldNormal, hullA, hullB, dmin)) + if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, WorldNormal, hullA, hullB, dmin)) continue; gActualNbTests++; #endif b3Scalar d; - if(!b3TestSepAxis(hullA, hullB,posA,ornA,posB,ornB,WorldNormal,verticesA,verticesB,d)) + if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, WorldNormal, verticesA, verticesB, d)) return false; - if(d<dmin) + if (d < dmin) { dmin = d; sep = (b3Vector3&)WorldNormal; } } -// b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend; + // b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend; int curEdgeEdge = 0; // Test edges - for(int e0=0;e0<hullA.m_numUniqueEdges;e0++) + for (int e0 = 0; e0 < hullA.m_numUniqueEdges; e0++) { - const b3Float4& edge0 = (b3Float4&) uniqueEdgesA[hullA.m_uniqueEdgesOffset+e0]; - b3Float4 edge0World = b3QuatRotate(ornA,(b3Float4&)edge0); + const b3Float4& edge0 = (b3Float4&)uniqueEdgesA[hullA.m_uniqueEdgesOffset + e0]; + b3Float4 edge0World = b3QuatRotate(ornA, (b3Float4&)edge0); - for(int e1=0;e1<hullB.m_numUniqueEdges;e1++) + for (int e1 = 0; e1 < hullB.m_numUniqueEdges; e1++) { - const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset+e1]; - b3Float4 edge1World = b3QuatRotate(ornB,(b3Float4&)edge1); - + const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset + e1]; + b3Float4 edge1World = b3QuatRotate(ornB, (b3Float4&)edge1); - b3Float4 crossje = b3Cross3(edge0World,edge1World); + b3Float4 crossje = b3Cross3(edge0World, edge1World); curEdgeEdge++; - if(!b3IsAlmostZero((b3Vector3&)crossje)) + if (!b3IsAlmostZero((b3Vector3&)crossje)) { crossje = b3FastNormalized3(crossje); - if (b3Dot3F4(deltaC2,crossje)<0) - crossje*=-1.f; - + if (b3Dot3F4(deltaC2, crossje) < 0) + crossje *= -1.f; #ifdef TEST_INTERNAL_OBJECTS gExpectedNbTests++; - if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, Cross, hullA, hullB, dmin)) + if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, Cross, hullA, hullB, dmin)) continue; gActualNbTests++; #endif b3Scalar dist; - if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,crossje, verticesA,verticesB,dist)) + if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, crossje, verticesA, verticesB, dist)) return false; - if(dist<dmin) + if (dist < dmin) { dmin = dist; sep = (b3Vector3&)crossje; } } } - } - - if((b3Dot3F4(-deltaC2,(b3Float4&)sep))>0.0f) + if ((b3Dot3F4(-deltaC2, (b3Float4&)sep)) > 0.0f) sep = -sep; return true; } -#endif //B3_FIND_SEPARATING_AXIS_H - +#endif //B3_FIND_SEPARATING_AXIS_H diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h index 6c3ad7c9dd..a3bfbf2995 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h @@ -15,9 +15,6 @@ * See the License for more information. */ - - - #ifndef B3_MPR_PENETRATION_H #define B3_MPR_PENETRATION_H @@ -27,9 +24,6 @@ #include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h" - - - #ifdef __cplusplus #define B3_MPR_SQRT sqrtf #else @@ -41,196 +35,171 @@ #define B3_MPR_TOLERANCE 1E-6f #define B3_MPR_MAX_ITERATIONS 1000 -struct _b3MprSupport_t +struct _b3MprSupport_t { - b3Float4 v; //!< Support point in minkowski sum - b3Float4 v1; //!< Support point in obj1 - b3Float4 v2; //!< Support point in obj2 + b3Float4 v; //!< Support point in minkowski sum + b3Float4 v1; //!< Support point in obj1 + b3Float4 v2; //!< Support point in obj2 }; typedef struct _b3MprSupport_t b3MprSupport_t; -struct _b3MprSimplex_t +struct _b3MprSimplex_t { - b3MprSupport_t ps[4]; - int last; //!< index of last added point + b3MprSupport_t ps[4]; + int last; //!< index of last added point }; typedef struct _b3MprSimplex_t b3MprSimplex_t; -inline b3MprSupport_t* b3MprSimplexPointW(b3MprSimplex_t *s, int idx) +inline b3MprSupport_t *b3MprSimplexPointW(b3MprSimplex_t *s, int idx) { - return &s->ps[idx]; + return &s->ps[idx]; } inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size) { - s->last = size - 1; + s->last = size - 1; } - inline int b3MprSimplexSize(const b3MprSimplex_t *s) { - return s->last + 1; + return s->last + 1; } - -inline const b3MprSupport_t* b3MprSimplexPoint(const b3MprSimplex_t* s, int idx) +inline const b3MprSupport_t *b3MprSimplexPoint(const b3MprSimplex_t *s, int idx) { - // here is no check on boundaries - return &s->ps[idx]; + // here is no check on boundaries + return &s->ps[idx]; } inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s) { - *d = *s; + *d = *s; } inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a) { - b3MprSupportCopy(s->ps + pos, a); + b3MprSupportCopy(s->ps + pos, a); } - inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2) { - b3MprSupport_t supp; + b3MprSupport_t supp; - b3MprSupportCopy(&supp, &s->ps[pos1]); - b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]); - b3MprSupportCopy(&s->ps[pos2], &supp); + b3MprSupportCopy(&supp, &s->ps[pos1]); + b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]); + b3MprSupportCopy(&s->ps[pos2], &supp); } - inline int b3MprIsZero(float val) { - return B3_MPR_FABS(val) < FLT_EPSILON; + return B3_MPR_FABS(val) < FLT_EPSILON; } - - inline int b3MprEq(float _a, float _b) { - float ab; - float a, b; + float ab; + float a, b; - ab = B3_MPR_FABS(_a - _b); - if (B3_MPR_FABS(ab) < FLT_EPSILON) - return 1; + ab = B3_MPR_FABS(_a - _b); + if (B3_MPR_FABS(ab) < FLT_EPSILON) + return 1; - a = B3_MPR_FABS(_a); - b = B3_MPR_FABS(_b); - if (b > a){ - return ab < FLT_EPSILON * b; - }else{ - return ab < FLT_EPSILON * a; - } + a = B3_MPR_FABS(_a); + b = B3_MPR_FABS(_b); + if (b > a) + { + return ab < FLT_EPSILON * b; + } + else + { + return ab < FLT_EPSILON * a; + } } - -inline int b3MprVec3Eq(const b3Float4* a, const b3Float4 *b) +inline int b3MprVec3Eq(const b3Float4 *a, const b3Float4 *b) { - return b3MprEq((*a).x, (*b).x) - && b3MprEq((*a).y, (*b).y) - && b3MprEq((*a).z, (*b).z); + return b3MprEq((*a).x, (*b).x) && b3MprEq((*a).y, (*b).y) && b3MprEq((*a).z, (*b).z); } - - -inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t* hull, b3ConstArray(b3Float4) verticesA) +inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec, __global const b3ConvexPolyhedronData_t *hull, b3ConstArray(b3Float4) verticesA) { - b3Float4 supVec = b3MakeFloat4(0,0,0,0); + b3Float4 supVec = b3MakeFloat4(0, 0, 0, 0); float maxDot = -B3_LARGE_FLOAT; - if( 0 < hull->m_numVertices ) - { - const b3Float4 scaled = supportVec; + if (0 < hull->m_numVertices) + { + const b3Float4 scaled = supportVec; int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot); - return verticesA[hull->m_vertexOffset+index]; - } - - return supVec; + return verticesA[hull->m_vertexOffset + index]; + } + return supVec; } - -B3_STATIC void b3MprConvexSupport(int pairIndex,int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, - b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, - b3ConstArray(b3Collidable_t) cpuCollidables, - b3ConstArray(b3Float4) cpuVertices, - __global b3Float4* sepAxis, - const b3Float4* _dir, b3Float4* outp, int logme) +B3_STATIC void b3MprConvexSupport(int pairIndex, int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, + b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, + b3ConstArray(b3Collidable_t) cpuCollidables, + b3ConstArray(b3Float4) cpuVertices, + __global b3Float4 *sepAxis, + const b3Float4 *_dir, b3Float4 *outp, int logme) { //dir is in worldspace, move to local space - + b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos; b3Quat orn = cpuBodyBuf[bodyIndex].m_quat; - - b3Float4 dir = b3MakeFloat4((*_dir).x,(*_dir).y,(*_dir).z,0.f); - - const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),dir); - + + b3Float4 dir = b3MakeFloat4((*_dir).x, (*_dir).y, (*_dir).z, 0.f); + + const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn), dir); //find local support vertex int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx; - - b3Assert(cpuCollidables[colIndex].m_shapeType==SHAPE_CONVEX_HULL); - __global const b3ConvexPolyhedronData_t* hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex]; - + + b3Assert(cpuCollidables[colIndex].m_shapeType == SHAPE_CONVEX_HULL); + __global const b3ConvexPolyhedronData_t *hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex]; + b3Float4 pInA; if (logme) { - - - // b3Float4 supVec = b3MakeFloat4(0,0,0,0); + // b3Float4 supVec = b3MakeFloat4(0,0,0,0); float maxDot = -B3_LARGE_FLOAT; - if( 0 < hull->m_numVertices ) + if (0 < hull->m_numVertices) { const b3Float4 scaled = localDir; int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot); - pInA = cpuVertices[hull->m_vertexOffset+index]; - + pInA = cpuVertices[hull->m_vertexOffset + index]; } - - - } else + } + else { - pInA = b3LocalGetSupportVertex(localDir,hull,cpuVertices); + pInA = b3LocalGetSupportVertex(localDir, hull, cpuVertices); } //move vertex to world space - *outp = b3TransformPoint(pInA,pos,orn); - + *outp = b3TransformPoint(pInA, pos, orn); } -inline void b3MprSupport(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, - b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, - b3ConstArray(b3Collidable_t) cpuCollidables, - b3ConstArray(b3Float4) cpuVertices, - __global b3Float4* sepAxis, - const b3Float4* _dir, b3MprSupport_t *supp) +inline void b3MprSupport(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, + b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, + b3ConstArray(b3Collidable_t) cpuCollidables, + b3ConstArray(b3Float4) cpuVertices, + __global b3Float4 *sepAxis, + const b3Float4 *_dir, b3MprSupport_t *supp) { - b3Float4 dir; + b3Float4 dir; dir = *_dir; - b3MprConvexSupport(pairIndex,bodyIndexA,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v1,0); - dir = *_dir*-1.f; - b3MprConvexSupport(pairIndex,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v2,0); - supp->v = supp->v1 - supp->v2; + b3MprConvexSupport(pairIndex, bodyIndexA, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &supp->v1, 0); + dir = *_dir * -1.f; + b3MprConvexSupport(pairIndex, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &supp->v2, 0); + supp->v = supp->v1 - supp->v2; } - - - - - - - - inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center) { - - center->v1 = cpuBodyBuf[bodyIndexA].m_pos; + center->v1 = cpuBodyBuf[bodyIndexA].m_pos; center->v2 = cpuBodyBuf[bodyIndexB].m_pos; - center->v = center->v1 - center->v2; + center->v = center->v1 - center->v2; } inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z) @@ -243,48 +212,45 @@ inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z) inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w) { - (*v).x += (*w).x; - (*v).y += (*w).y; - (*v).z += (*w).z; + (*v).x += (*w).x; + (*v).y += (*w).y; + (*v).z += (*w).z; } inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w) { - *v = *w; + *v = *w; } inline void b3MprVec3Scale(b3Float4 *d, float k) { - *d *= k; + *d *= k; } inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b) { - float dot; + float dot; - dot = b3Dot3F4(*a,*b); - return dot; + dot = b3Dot3F4(*a, *b); + return dot; } - inline float b3MprVec3Len2(const b3Float4 *v) { - return b3MprVec3Dot(v, v); + return b3MprVec3Dot(v, v); } inline void b3MprVec3Normalize(b3Float4 *d) { - float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d)); - b3MprVec3Scale(d, k); + float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d)); + b3MprVec3Scale(d, k); } inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b) { - *d = b3Cross3(*a,*b); - + *d = b3Cross3(*a, *b); } - inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w) { *d = *v - *w; @@ -292,629 +258,631 @@ inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w) inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir) { - b3Float4 v2v1, v3v1; + b3Float4 v2v1, v3v1; - b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v, - &b3MprSimplexPoint(portal, 1)->v); - b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v, - &b3MprSimplexPoint(portal, 1)->v); - b3MprVec3Cross(dir, &v2v1, &v3v1); - b3MprVec3Normalize(dir); + b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v, + &b3MprSimplexPoint(portal, 1)->v); + b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v, + &b3MprSimplexPoint(portal, 1)->v); + b3MprVec3Cross(dir, &v2v1, &v3v1); + b3MprVec3Normalize(dir); } - inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal, - const b3Float4 *dir) + const b3Float4 *dir) { - float dot; - dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v); - return b3MprIsZero(dot) || dot > 0.f; + float dot; + dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v); + return b3MprIsZero(dot) || dot > 0.f; } inline int portalReachTolerance(const b3MprSimplex_t *portal, - const b3MprSupport_t *v4, - const b3Float4 *dir) + const b3MprSupport_t *v4, + const b3Float4 *dir) { - float dv1, dv2, dv3, dv4; - float dot1, dot2, dot3; + float dv1, dv2, dv3, dv4; + float dot1, dot2, dot3; - // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4} + // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4} - dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir); - dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir); - dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir); - dv4 = b3MprVec3Dot(&v4->v, dir); + dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir); + dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir); + dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir); + dv4 = b3MprVec3Dot(&v4->v, dir); - dot1 = dv4 - dv1; - dot2 = dv4 - dv2; - dot3 = dv4 - dv3; + dot1 = dv4 - dv1; + dot2 = dv4 - dv2; + dot3 = dv4 - dv3; - dot1 = B3_MPR_FMIN(dot1, dot2); - dot1 = B3_MPR_FMIN(dot1, dot3); + dot1 = B3_MPR_FMIN(dot1, dot2); + dot1 = B3_MPR_FMIN(dot1, dot3); - return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE; + return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE; } -inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal, - const b3MprSupport_t *v4, - const b3Float4 *dir) +inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal, + const b3MprSupport_t *v4, + const b3Float4 *dir) { - float dot; - dot = b3MprVec3Dot(&v4->v, dir); - return b3MprIsZero(dot) || dot > 0.f; + float dot; + dot = b3MprVec3Dot(&v4->v, dir); + return b3MprIsZero(dot) || dot > 0.f; } inline void b3ExpandPortal(b3MprSimplex_t *portal, - const b3MprSupport_t *v4) -{ - float dot; - b3Float4 v4v0; - - b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v); - dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0); - if (dot > 0.f){ - dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0); - if (dot > 0.f){ - b3MprSimplexSet(portal, 1, v4); - }else{ - b3MprSimplexSet(portal, 3, v4); - } - }else{ - dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0); - if (dot > 0.f){ - b3MprSimplexSet(portal, 2, v4); - }else{ - b3MprSimplexSet(portal, 1, v4); - } - } -} - - - -B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, - b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, - b3ConstArray(b3Collidable_t) cpuCollidables, - b3ConstArray(b3Float4) cpuVertices, - __global b3Float4* sepAxis, - __global int* hasSepAxis, - b3MprSimplex_t *portal) -{ - b3Float4 dir, va, vb; - float dot; - int cont; - - - - // vertex 0 is center of portal - b3FindOrigin(bodyIndexA,bodyIndexB,cpuBodyBuf, b3MprSimplexPointW(portal, 0)); - // vertex 0 is center of portal - b3MprSimplexSetSize(portal, 1); - - - - b3Float4 zero = b3MakeFloat4(0,0,0,0); - b3Float4* b3mpr_vec3_origin = &zero; - - if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)){ - // Portal's center lies on origin (0,0,0) => we know that objects - // intersect but we would need to know penetration info. - // So move center little bit... - b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f); - b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va); - } - - - // vertex 1 = support in direction of origin - b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v); - b3MprVec3Scale(&dir, -1.f); - b3MprVec3Normalize(&dir); - - - b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 1)); - - b3MprSimplexSetSize(portal, 2); - - // test if origin isn't outside of v1 - dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir); - - - if (b3MprIsZero(dot) || dot < 0.f) - return -1; - - - // vertex 2 - b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v, - &b3MprSimplexPoint(portal, 1)->v); - if (b3MprIsZero(b3MprVec3Len2(&dir))){ - if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)){ - // origin lies on v1 - return 1; - }else{ - // origin lies on v0-v1 segment - return 2; - } - } - - b3MprVec3Normalize(&dir); - b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 2)); - - dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir); - if (b3MprIsZero(dot) || dot < 0.f) - return -1; - - b3MprSimplexSetSize(portal, 3); - - // vertex 3 direction - b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v, - &b3MprSimplexPoint(portal, 0)->v); - b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v, - &b3MprSimplexPoint(portal, 0)->v); - b3MprVec3Cross(&dir, &va, &vb); - b3MprVec3Normalize(&dir); - - // it is better to form portal faces to be oriented "outside" origin - dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v); - if (dot > 0.f){ - b3MprSimplexSwap(portal, 1, 2); - b3MprVec3Scale(&dir, -1.f); - } - - while (b3MprSimplexSize(portal) < 4){ - b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 3)); - - dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir); - if (b3MprIsZero(dot) || dot < 0.f) - return -1; - - cont = 0; - - // test if origin is outside (v1, v0, v3) - set v2 as v3 and - // continue - b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v, - &b3MprSimplexPoint(portal, 3)->v); - dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v); - if (dot < 0.f && !b3MprIsZero(dot)){ - b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3)); - cont = 1; - } - - if (!cont){ - // test if origin is outside (v3, v0, v2) - set v1 as v3 and - // continue - b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v, - &b3MprSimplexPoint(portal, 2)->v); - dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v); - if (dot < 0.f && !b3MprIsZero(dot)){ - b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3)); - cont = 1; - } - } - - if (cont){ - b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v, - &b3MprSimplexPoint(portal, 0)->v); - b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v, - &b3MprSimplexPoint(portal, 0)->v); - b3MprVec3Cross(&dir, &va, &vb); - b3MprVec3Normalize(&dir); - }else{ - b3MprSimplexSetSize(portal, 4); - } - } - - return 0; -} - - -B3_STATIC int b3RefinePortal(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, - b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, - b3ConstArray(b3Collidable_t) cpuCollidables, - b3ConstArray(b3Float4) cpuVertices, - __global b3Float4* sepAxis, - b3MprSimplex_t *portal) -{ - b3Float4 dir; - b3MprSupport_t v4; - - for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++) - //while (1) + const b3MprSupport_t *v4) +{ + float dot; + b3Float4 v4v0; + + b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v); + dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0); + if (dot > 0.f) { - // compute direction outside the portal (from v0 throught v1,v2,v3 - // face) - b3PortalDir(portal, &dir); + dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0); + if (dot > 0.f) + { + b3MprSimplexSet(portal, 1, v4); + } + else + { + b3MprSimplexSet(portal, 3, v4); + } + } + else + { + dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0); + if (dot > 0.f) + { + b3MprSimplexSet(portal, 2, v4); + } + else + { + b3MprSimplexSet(portal, 1, v4); + } + } +} - // test if origin is inside the portal - if (portalEncapsulesOrigin(portal, &dir)) - return 0; +B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, + b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, + b3ConstArray(b3Collidable_t) cpuCollidables, + b3ConstArray(b3Float4) cpuVertices, + __global b3Float4 *sepAxis, + __global int *hasSepAxis, + b3MprSimplex_t *portal) +{ + b3Float4 dir, va, vb; + float dot; + int cont; - // get next support point - - b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4); + // vertex 0 is center of portal + b3FindOrigin(bodyIndexA, bodyIndexB, cpuBodyBuf, b3MprSimplexPointW(portal, 0)); + // vertex 0 is center of portal + b3MprSimplexSetSize(portal, 1); + b3Float4 zero = b3MakeFloat4(0, 0, 0, 0); + b3Float4 *b3mpr_vec3_origin = &zero; - // test if v4 can expand portal to contain origin and if portal - // expanding doesn't reach given tolerance - if (!portalCanEncapsuleOrigin(portal, &v4, &dir) - || portalReachTolerance(portal, &v4, &dir)) + if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)) + { + // Portal's center lies on origin (0,0,0) => we know that objects + // intersect but we would need to know penetration info. + // So move center little bit... + b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f); + b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va); + } + + // vertex 1 = support in direction of origin + b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v); + b3MprVec3Scale(&dir, -1.f); + b3MprVec3Normalize(&dir); + + b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, b3MprSimplexPointW(portal, 1)); + + b3MprSimplexSetSize(portal, 2); + + // test if origin isn't outside of v1 + dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir); + + if (b3MprIsZero(dot) || dot < 0.f) + return -1; + + // vertex 2 + b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v, + &b3MprSimplexPoint(portal, 1)->v); + if (b3MprIsZero(b3MprVec3Len2(&dir))) + { + if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)) { - return -1; - } + // origin lies on v1 + return 1; + } + else + { + // origin lies on v0-v1 segment + return 2; + } + } + + b3MprVec3Normalize(&dir); + b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, b3MprSimplexPointW(portal, 2)); + + dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir); + if (b3MprIsZero(dot) || dot < 0.f) + return -1; + + b3MprSimplexSetSize(portal, 3); + + // vertex 3 direction + b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v, + &b3MprSimplexPoint(portal, 0)->v); + b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v, + &b3MprSimplexPoint(portal, 0)->v); + b3MprVec3Cross(&dir, &va, &vb); + b3MprVec3Normalize(&dir); + + // it is better to form portal faces to be oriented "outside" origin + dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v); + if (dot > 0.f) + { + b3MprSimplexSwap(portal, 1, 2); + b3MprVec3Scale(&dir, -1.f); + } + + while (b3MprSimplexSize(portal) < 4) + { + b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, b3MprSimplexPointW(portal, 3)); - // v1-v2-v3 triangle must be rearranged to face outside Minkowski - // difference (direction from v0). - b3ExpandPortal(portal, &v4); - } + dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir); + if (b3MprIsZero(dot) || dot < 0.f) + return -1; - return -1; + cont = 0; + + // test if origin is outside (v1, v0, v3) - set v2 as v3 and + // continue + b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v, + &b3MprSimplexPoint(portal, 3)->v); + dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v); + if (dot < 0.f && !b3MprIsZero(dot)) + { + b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3)); + cont = 1; + } + + if (!cont) + { + // test if origin is outside (v3, v0, v2) - set v1 as v3 and + // continue + b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v, + &b3MprSimplexPoint(portal, 2)->v); + dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v); + if (dot < 0.f && !b3MprIsZero(dot)) + { + b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3)); + cont = 1; + } + } + + if (cont) + { + b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v, + &b3MprSimplexPoint(portal, 0)->v); + b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v, + &b3MprSimplexPoint(portal, 0)->v); + b3MprVec3Cross(&dir, &va, &vb); + b3MprVec3Normalize(&dir); + } + else + { + b3MprSimplexSetSize(portal, 4); + } + } + + return 0; } -B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos) +B3_STATIC int b3RefinePortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, + b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, + b3ConstArray(b3Collidable_t) cpuCollidables, + b3ConstArray(b3Float4) cpuVertices, + __global b3Float4 *sepAxis, + b3MprSimplex_t *portal) { + b3Float4 dir; + b3MprSupport_t v4; - b3Float4 zero = b3MakeFloat4(0,0,0,0); - b3Float4* b3mpr_vec3_origin = &zero; + for (int i = 0; i < B3_MPR_MAX_ITERATIONS; i++) + //while (1) + { + // compute direction outside the portal (from v0 throught v1,v2,v3 + // face) + b3PortalDir(portal, &dir); - b3Float4 dir; - size_t i; - float b[4], sum, inv; - b3Float4 vec, p1, p2; + // test if origin is inside the portal + if (portalEncapsulesOrigin(portal, &dir)) + return 0; - b3PortalDir(portal, &dir); + // get next support point - // use barycentric coordinates of tetrahedron to find origin - b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v, - &b3MprSimplexPoint(portal, 2)->v); - b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v); + b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &v4); - b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v, - &b3MprSimplexPoint(portal, 2)->v); - b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v); + // test if v4 can expand portal to contain origin and if portal + // expanding doesn't reach given tolerance + if (!portalCanEncapsuleOrigin(portal, &v4, &dir) || portalReachTolerance(portal, &v4, &dir)) + { + return -1; + } - b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v, - &b3MprSimplexPoint(portal, 1)->v); - b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v); + // v1-v2-v3 triangle must be rearranged to face outside Minkowski + // difference (direction from v0). + b3ExpandPortal(portal, &v4); + } - b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v, - &b3MprSimplexPoint(portal, 1)->v); - b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v); + return -1; +} + +B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos) +{ + b3Float4 zero = b3MakeFloat4(0, 0, 0, 0); + b3Float4 *b3mpr_vec3_origin = &zero; + + b3Float4 dir; + size_t i; + float b[4], sum, inv; + b3Float4 vec, p1, p2; + + b3PortalDir(portal, &dir); + + // use barycentric coordinates of tetrahedron to find origin + b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v, + &b3MprSimplexPoint(portal, 2)->v); + b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v); + + b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v, + &b3MprSimplexPoint(portal, 2)->v); + b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v); + + b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v, + &b3MprSimplexPoint(portal, 1)->v); + b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v); + + b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v, + &b3MprSimplexPoint(portal, 1)->v); + b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v); sum = b[0] + b[1] + b[2] + b[3]; - if (b3MprIsZero(sum) || sum < 0.f){ + if (b3MprIsZero(sum) || sum < 0.f) + { b[0] = 0.f; - b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v, - &b3MprSimplexPoint(portal, 3)->v); - b[1] = b3MprVec3Dot(&vec, &dir); - b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v, - &b3MprSimplexPoint(portal, 1)->v); - b[2] = b3MprVec3Dot(&vec, &dir); - b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v, - &b3MprSimplexPoint(portal, 2)->v); - b[3] = b3MprVec3Dot(&vec, &dir); + b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v, + &b3MprSimplexPoint(portal, 3)->v); + b[1] = b3MprVec3Dot(&vec, &dir); + b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v, + &b3MprSimplexPoint(portal, 1)->v); + b[2] = b3MprVec3Dot(&vec, &dir); + b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v, + &b3MprSimplexPoint(portal, 2)->v); + b[3] = b3MprVec3Dot(&vec, &dir); sum = b[1] + b[2] + b[3]; } inv = 1.f / sum; - b3MprVec3Copy(&p1, b3mpr_vec3_origin); - b3MprVec3Copy(&p2, b3mpr_vec3_origin); - for (i = 0; i < 4; i++){ - b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1); - b3MprVec3Scale(&vec, b[i]); - b3MprVec3Add(&p1, &vec); + b3MprVec3Copy(&p1, b3mpr_vec3_origin); + b3MprVec3Copy(&p2, b3mpr_vec3_origin); + for (i = 0; i < 4; i++) + { + b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1); + b3MprVec3Scale(&vec, b[i]); + b3MprVec3Add(&p1, &vec); - b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2); - b3MprVec3Scale(&vec, b[i]); - b3MprVec3Add(&p2, &vec); - } - b3MprVec3Scale(&p1, inv); - b3MprVec3Scale(&p2, inv); + b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2); + b3MprVec3Scale(&vec, b[i]); + b3MprVec3Add(&p2, &vec); + } + b3MprVec3Scale(&p1, inv); + b3MprVec3Scale(&p2, inv); - b3MprVec3Copy(pos, &p1); - b3MprVec3Add(pos, &p2); - b3MprVec3Scale(pos, 0.5); + b3MprVec3Copy(pos, &p1); + b3MprVec3Add(pos, &p2); + b3MprVec3Scale(pos, 0.5); } inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b) { - b3Float4 ab; - b3MprVec3Sub2(&ab, a, b); - return b3MprVec3Len2(&ab); + b3Float4 ab; + b3MprVec3Sub2(&ab, a, b); + return b3MprVec3Len2(&ab); } inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P, - const b3Float4 *x0, - const b3Float4 *b, - b3Float4 *witness) -{ - // The computation comes from solving equation of segment: - // S(t) = x0 + t.d - // where - x0 is initial point of segment - // - d is direction of segment from x0 (|d| > 0) - // - t belongs to <0, 1> interval - // - // Than, distance from a segment to some point P can be expressed: - // D(t) = |x0 + t.d - P|^2 - // which is distance from any point on segment. Minimization - // of this function brings distance from P to segment. - // Minimization of D(t) leads to simple quadratic equation that's - // solving is straightforward. - // - // Bonus of this method is witness point for free. - - float dist, t; - b3Float4 d, a; - - // direction of segment - b3MprVec3Sub2(&d, b, x0); - - // precompute vector from P to x0 - b3MprVec3Sub2(&a, x0, P); - - t = -1.f * b3MprVec3Dot(&a, &d); - t /= b3MprVec3Len2(&d); - - if (t < 0.f || b3MprIsZero(t)){ - dist = b3MprVec3Dist2(x0, P); - if (witness) - b3MprVec3Copy(witness, x0); - }else if (t > 1.f || b3MprEq(t, 1.f)){ - dist = b3MprVec3Dist2(b, P); - if (witness) - b3MprVec3Copy(witness, b); - }else{ - if (witness){ - b3MprVec3Copy(witness, &d); - b3MprVec3Scale(witness, t); - b3MprVec3Add(witness, x0); - dist = b3MprVec3Dist2(witness, P); - }else{ - // recycling variables - b3MprVec3Scale(&d, t); - b3MprVec3Add(&d, &a); - dist = b3MprVec3Len2(&d); - } - } - - return dist; -} + const b3Float4 *x0, + const b3Float4 *b, + b3Float4 *witness) +{ + // The computation comes from solving equation of segment: + // S(t) = x0 + t.d + // where - x0 is initial point of segment + // - d is direction of segment from x0 (|d| > 0) + // - t belongs to <0, 1> interval + // + // Than, distance from a segment to some point P can be expressed: + // D(t) = |x0 + t.d - P|^2 + // which is distance from any point on segment. Minimization + // of this function brings distance from P to segment. + // Minimization of D(t) leads to simple quadratic equation that's + // solving is straightforward. + // + // Bonus of this method is witness point for free. + + float dist, t; + b3Float4 d, a; + + // direction of segment + b3MprVec3Sub2(&d, b, x0); + + // precompute vector from P to x0 + b3MprVec3Sub2(&a, x0, P); + + t = -1.f * b3MprVec3Dot(&a, &d); + t /= b3MprVec3Len2(&d); + + if (t < 0.f || b3MprIsZero(t)) + { + dist = b3MprVec3Dist2(x0, P); + if (witness) + b3MprVec3Copy(witness, x0); + } + else if (t > 1.f || b3MprEq(t, 1.f)) + { + dist = b3MprVec3Dist2(b, P); + if (witness) + b3MprVec3Copy(witness, b); + } + else + { + if (witness) + { + b3MprVec3Copy(witness, &d); + b3MprVec3Scale(witness, t); + b3MprVec3Add(witness, x0); + dist = b3MprVec3Dist2(witness, P); + } + else + { + // recycling variables + b3MprVec3Scale(&d, t); + b3MprVec3Add(&d, &a); + dist = b3MprVec3Len2(&d); + } + } + return dist; +} inline float b3MprVec3PointTriDist2(const b3Float4 *P, - const b3Float4 *x0, const b3Float4 *B, - const b3Float4 *C, - b3Float4 *witness) -{ - // Computation comes from analytic expression for triangle (x0, B, C) - // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and - // Then equation for distance is: - // D(s, t) = | T(s, t) - P |^2 - // This leads to minimization of quadratic function of two variables. - // The solution from is taken only if s is between 0 and 1, t is - // between 0 and 1 and t + s < 1, otherwise distance from segment is - // computed. - - b3Float4 d1, d2, a; - float u, v, w, p, q, r; - float s, t, dist, dist2; - b3Float4 witness2; - - b3MprVec3Sub2(&d1, B, x0); - b3MprVec3Sub2(&d2, C, x0); - b3MprVec3Sub2(&a, x0, P); - - u = b3MprVec3Dot(&a, &a); - v = b3MprVec3Dot(&d1, &d1); - w = b3MprVec3Dot(&d2, &d2); - p = b3MprVec3Dot(&a, &d1); - q = b3MprVec3Dot(&a, &d2); - r = b3MprVec3Dot(&d1, &d2); - - s = (q * r - w * p) / (w * v - r * r); - t = (-s * r - q) / w; - - if ((b3MprIsZero(s) || s > 0.f) - && (b3MprEq(s, 1.f) || s < 1.f) - && (b3MprIsZero(t) || t > 0.f) - && (b3MprEq(t, 1.f) || t < 1.f) - && (b3MprEq(t + s, 1.f) || t + s < 1.f)){ - - if (witness){ - b3MprVec3Scale(&d1, s); - b3MprVec3Scale(&d2, t); - b3MprVec3Copy(witness, x0); - b3MprVec3Add(witness, &d1); - b3MprVec3Add(witness, &d2); - - dist = b3MprVec3Dist2(witness, P); - }else{ - dist = s * s * v; - dist += t * t * w; - dist += 2.f * s * t * r; - dist += 2.f * s * p; - dist += 2.f * t * q; - dist += u; - } - }else{ - dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness); - - dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2); - if (dist2 < dist){ - dist = dist2; - if (witness) - b3MprVec3Copy(witness, &witness2); - } - - dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2); - if (dist2 < dist){ - dist = dist2; - if (witness) - b3MprVec3Copy(witness, &witness2); - } - } - - return dist; -} - - -B3_STATIC void b3FindPenetr(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, - b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, - b3ConstArray(b3Collidable_t) cpuCollidables, - b3ConstArray(b3Float4) cpuVertices, - __global b3Float4* sepAxis, - b3MprSimplex_t *portal, - float *depth, b3Float4 *pdir, b3Float4 *pos) -{ - b3Float4 dir; - b3MprSupport_t v4; - unsigned long iterations; - - b3Float4 zero = b3MakeFloat4(0,0,0,0); - b3Float4* b3mpr_vec3_origin = &zero; - - - iterations = 1UL; - for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++) - //while (1) + const b3Float4 *x0, const b3Float4 *B, + const b3Float4 *C, + b3Float4 *witness) +{ + // Computation comes from analytic expression for triangle (x0, B, C) + // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and + // Then equation for distance is: + // D(s, t) = | T(s, t) - P |^2 + // This leads to minimization of quadratic function of two variables. + // The solution from is taken only if s is between 0 and 1, t is + // between 0 and 1 and t + s < 1, otherwise distance from segment is + // computed. + + b3Float4 d1, d2, a; + float u, v, w, p, q, r; + float s, t, dist, dist2; + b3Float4 witness2; + + b3MprVec3Sub2(&d1, B, x0); + b3MprVec3Sub2(&d2, C, x0); + b3MprVec3Sub2(&a, x0, P); + + u = b3MprVec3Dot(&a, &a); + v = b3MprVec3Dot(&d1, &d1); + w = b3MprVec3Dot(&d2, &d2); + p = b3MprVec3Dot(&a, &d1); + q = b3MprVec3Dot(&a, &d2); + r = b3MprVec3Dot(&d1, &d2); + + s = (q * r - w * p) / (w * v - r * r); + t = (-s * r - q) / w; + + if ((b3MprIsZero(s) || s > 0.f) && (b3MprEq(s, 1.f) || s < 1.f) && (b3MprIsZero(t) || t > 0.f) && (b3MprEq(t, 1.f) || t < 1.f) && (b3MprEq(t + s, 1.f) || t + s < 1.f)) + { + if (witness) + { + b3MprVec3Scale(&d1, s); + b3MprVec3Scale(&d2, t); + b3MprVec3Copy(witness, x0); + b3MprVec3Add(witness, &d1); + b3MprVec3Add(witness, &d2); + + dist = b3MprVec3Dist2(witness, P); + } + else + { + dist = s * s * v; + dist += t * t * w; + dist += 2.f * s * t * r; + dist += 2.f * s * p; + dist += 2.f * t * q; + dist += u; + } + } + else + { + dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness); + + dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2); + if (dist2 < dist) + { + dist = dist2; + if (witness) + b3MprVec3Copy(witness, &witness2); + } + + dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2); + if (dist2 < dist) + { + dist = dist2; + if (witness) + b3MprVec3Copy(witness, &witness2); + } + } + + return dist; +} + +B3_STATIC void b3FindPenetr(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, + b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, + b3ConstArray(b3Collidable_t) cpuCollidables, + b3ConstArray(b3Float4) cpuVertices, + __global b3Float4 *sepAxis, + b3MprSimplex_t *portal, + float *depth, b3Float4 *pdir, b3Float4 *pos) +{ + b3Float4 dir; + b3MprSupport_t v4; + unsigned long iterations; + + b3Float4 zero = b3MakeFloat4(0, 0, 0, 0); + b3Float4 *b3mpr_vec3_origin = &zero; + + iterations = 1UL; + for (int i = 0; i < B3_MPR_MAX_ITERATIONS; i++) + //while (1) { - // compute portal direction and obtain next support point - b3PortalDir(portal, &dir); - - b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4); + // compute portal direction and obtain next support point + b3PortalDir(portal, &dir); + b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &v4); - // reached tolerance -> find penetration info - if (portalReachTolerance(portal, &v4, &dir) - || iterations ==B3_MPR_MAX_ITERATIONS) + // reached tolerance -> find penetration info + if (portalReachTolerance(portal, &v4, &dir) || iterations == B3_MPR_MAX_ITERATIONS) { - *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin,&b3MprSimplexPoint(portal, 1)->v,&b3MprSimplexPoint(portal, 2)->v,&b3MprSimplexPoint(portal, 3)->v,pdir); - *depth = B3_MPR_SQRT(*depth); - + *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin, &b3MprSimplexPoint(portal, 1)->v, &b3MprSimplexPoint(portal, 2)->v, &b3MprSimplexPoint(portal, 3)->v, pdir); + *depth = B3_MPR_SQRT(*depth); + if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z)) { - *pdir = dir; - } + } b3MprVec3Normalize(pdir); - - // barycentric coordinates: - b3FindPos(portal, pos); + // barycentric coordinates: + b3FindPos(portal, pos); - return; - } + return; + } - b3ExpandPortal(portal, &v4); + b3ExpandPortal(portal, &v4); - iterations++; - } + iterations++; + } } -B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal,float *depth, b3Float4 *dir, b3Float4 *pos) +B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal, float *depth, b3Float4 *dir, b3Float4 *pos) { - // Touching contact on portal's v1 - so depth is zero and direction - // is unimportant and pos can be guessed - *depth = 0.f; - b3Float4 zero = b3MakeFloat4(0,0,0,0); - b3Float4* b3mpr_vec3_origin = &zero; - + // Touching contact on portal's v1 - so depth is zero and direction + // is unimportant and pos can be guessed + *depth = 0.f; + b3Float4 zero = b3MakeFloat4(0, 0, 0, 0); + b3Float4 *b3mpr_vec3_origin = &zero; b3MprVec3Copy(dir, b3mpr_vec3_origin); - b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1); - b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2); - b3MprVec3Scale(pos, 0.5); + b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1); + b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2); + b3MprVec3Scale(pos, 0.5); } B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal, - float *depth, b3Float4 *dir, b3Float4 *pos) + float *depth, b3Float4 *dir, b3Float4 *pos) { - - // Origin lies on v0-v1 segment. - // Depth is distance to v1, direction also and position must be - // computed + // Origin lies on v0-v1 segment. + // Depth is distance to v1, direction also and position must be + // computed - b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1); - b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2); - b3MprVec3Scale(pos, 0.5f); + b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1); + b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2); + b3MprVec3Scale(pos, 0.5f); - - b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v); - *depth = B3_MPR_SQRT(b3MprVec3Len2(dir)); - b3MprVec3Normalize(dir); + b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v); + *depth = B3_MPR_SQRT(b3MprVec3Len2(dir)); + b3MprVec3Normalize(dir); } - - inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB, - b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, - b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, - b3ConstArray(b3Collidable_t) cpuCollidables, - b3ConstArray(b3Float4) cpuVertices, - __global b3Float4* sepAxis, - __global int* hasSepAxis, - float *depthOut, b3Float4* dirOut, b3Float4* posOut) -{ - - b3MprSimplex_t portal; - - -// if (!hasSepAxis[pairIndex]) + b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, + b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, + b3ConstArray(b3Collidable_t) cpuCollidables, + b3ConstArray(b3Float4) cpuVertices, + __global b3Float4 *sepAxis, + __global int *hasSepAxis, + float *depthOut, b3Float4 *dirOut, b3Float4 *posOut) +{ + b3MprSimplex_t portal; + + // if (!hasSepAxis[pairIndex]) // return -1; - + hasSepAxis[pairIndex] = 0; - int res; + int res; + + // Phase 1: Portal discovery + res = b3DiscoverPortal(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, hasSepAxis, &portal); - // Phase 1: Portal discovery - res = b3DiscoverPortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,hasSepAxis, &portal); - - //sepAxis[pairIndex] = *pdir;//or -dir? switch (res) { - case 0: + case 0: { // Phase 2: Portal refinement - - res = b3RefinePortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal); + + res = b3RefinePortal(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &portal); if (res < 0) return -1; // Phase 3. Penetration info - b3FindPenetr(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal, depthOut, dirOut, posOut); + b3FindPenetr(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &portal, depthOut, dirOut, posOut); hasSepAxis[pairIndex] = 1; sepAxis[pairIndex] = -*dirOut; break; } - case 1: + case 1: { - // Touching contact on portal's v1. + // Touching contact on portal's v1. b3FindPenetrTouch(&portal, depthOut, dirOut, posOut); break; } - case 2: + case 2: { - - b3FindPenetrSegment( &portal, depthOut, dirOut, posOut); + b3FindPenetrSegment(&portal, depthOut, dirOut, posOut); break; } - default: + default: { - hasSepAxis[pairIndex]=0; + hasSepAxis[pairIndex] = 0; //if (res < 0) //{ - // Origin isn't inside portal - no collision. - return -1; + // Origin isn't inside portal - no collision. + return -1; //} } }; - + return 0; }; - - -#endif //B3_MPR_PENETRATION_H +#endif //B3_MPR_PENETRATION_H diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h index 718222ebca..6e991e14b0 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h @@ -8,189 +8,168 @@ #define GET_NPOINTS(x) (x).m_worldNormalOnB.w - int b3ExtractManifoldSequentialGlobal(__global const b3Float4* p, int nPoints, b3Float4ConstArg nearNormal, b3Int4* contactIdx) { - if( nPoints == 0 ) - return 0; - - if (nPoints <=4) - return nPoints; - - - if (nPoints >64) - nPoints = 64; - - b3Float4 center = b3MakeFloat4(0,0,0,0); + if (nPoints == 0) + return 0; + + if (nPoints <= 4) + return nPoints; + + if (nPoints > 64) + nPoints = 64; + + b3Float4 center = b3MakeFloat4(0, 0, 0, 0); { - - for (int i=0;i<nPoints;i++) + for (int i = 0; i < nPoints; i++) center += p[i]; center /= (float)nPoints; } - - - + // sample 4 directions - - b3Float4 aVector = p[0] - center; - b3Float4 u = b3Cross( nearNormal, aVector ); - b3Float4 v = b3Cross( nearNormal, u ); - u = b3Normalized( u ); - v = b3Normalized( v ); - - - //keep point with deepest penetration - float minW= FLT_MAX; - - int minIndex=-1; - - b3Float4 maxDots; - maxDots.x = FLT_MIN; - maxDots.y = FLT_MIN; - maxDots.z = FLT_MIN; - maxDots.w = FLT_MIN; - - // idx, distance - for(int ie = 0; ie<nPoints; ie++ ) - { - if (p[ie].w<minW) - { - minW = p[ie].w; - minIndex=ie; - } - float f; - b3Float4 r = p[ie]-center; - f = b3Dot( u, r ); - if (f<maxDots.x) - { - maxDots.x = f; - contactIdx[0].x = ie; - } - - f = b3Dot( -u, r ); - if (f<maxDots.y) - { - maxDots.y = f; - contactIdx[0].y = ie; - } - - - f = b3Dot( v, r ); - if (f<maxDots.z) - { - maxDots.z = f; - contactIdx[0].z = ie; - } - - f = b3Dot( -v, r ); - if (f<maxDots.w) - { - maxDots.w = f; - contactIdx[0].w = ie; - } - - } - - if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex) - { - //replace the first contact with minimum (todo: replace contact with least penetration) - contactIdx[0].x = minIndex; - } - - return 4; - + + b3Float4 aVector = p[0] - center; + b3Float4 u = b3Cross(nearNormal, aVector); + b3Float4 v = b3Cross(nearNormal, u); + u = b3Normalized(u); + v = b3Normalized(v); + + //keep point with deepest penetration + float minW = FLT_MAX; + + int minIndex = -1; + + b3Float4 maxDots; + maxDots.x = FLT_MIN; + maxDots.y = FLT_MIN; + maxDots.z = FLT_MIN; + maxDots.w = FLT_MIN; + + // idx, distance + for (int ie = 0; ie < nPoints; ie++) + { + if (p[ie].w < minW) + { + minW = p[ie].w; + minIndex = ie; + } + float f; + b3Float4 r = p[ie] - center; + f = b3Dot(u, r); + if (f < maxDots.x) + { + maxDots.x = f; + contactIdx[0].x = ie; + } + + f = b3Dot(-u, r); + if (f < maxDots.y) + { + maxDots.y = f; + contactIdx[0].y = ie; + } + + f = b3Dot(v, r); + if (f < maxDots.z) + { + maxDots.z = f; + contactIdx[0].z = ie; + } + + f = b3Dot(-v, r); + if (f < maxDots.w) + { + maxDots.w = f; + contactIdx[0].w = ie; + } + } + + if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex) + { + //replace the first contact with minimum (todo: replace contact with least penetration) + contactIdx[0].x = minIndex; + } + + return 4; } -__kernel void b3NewContactReductionKernel( __global b3Int4* pairs, - __global const b3RigidBodyData_t* rigidBodies, - __global const b3Float4* separatingNormals, - __global const int* hasSeparatingAxis, - __global struct b3Contact4Data* globalContactsOut, - __global b3Int4* clippingFaces, - __global b3Float4* worldVertsB2, - volatile __global int* nGlobalContactsOut, - int vertexFaceCapacity, - int contactCapacity, - int numPairs, - int pairIndex - ) +__kernel void b3NewContactReductionKernel(__global b3Int4* pairs, + __global const b3RigidBodyData_t* rigidBodies, + __global const b3Float4* separatingNormals, + __global const int* hasSeparatingAxis, + __global struct b3Contact4Data* globalContactsOut, + __global b3Int4* clippingFaces, + __global b3Float4* worldVertsB2, + volatile __global int* nGlobalContactsOut, + int vertexFaceCapacity, + int contactCapacity, + int numPairs, + int pairIndex) { -// int i = get_global_id(0); + // int i = get_global_id(0); //int pairIndex = i; int i = pairIndex; - b3Int4 contactIdx; - contactIdx=b3MakeInt4(0,1,2,3); - - if (i<numPairs) + b3Int4 contactIdx; + contactIdx = b3MakeInt4(0, 1, 2, 3); + + if (i < numPairs) { - if (hasSeparatingAxis[i]) { - - - - int nPoints = clippingFaces[pairIndex].w; - - if (nPoints>0) - { - - __global b3Float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity]; - b3Float4 normal = -separatingNormals[i]; - - int nReducedContacts = b3ExtractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx); - - int dstIdx; - dstIdx = b3AtomicInc( nGlobalContactsOut); - -//#if 0 - b3Assert(dstIdx < contactCapacity); + + if (nPoints > 0) + { + __global b3Float4* pointsIn = &worldVertsB2[pairIndex * vertexFaceCapacity]; + b3Float4 normal = -separatingNormals[i]; + + int nReducedContacts = b3ExtractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx); + + int dstIdx; + dstIdx = b3AtomicInc(nGlobalContactsOut); + + //#if 0 + b3Assert(dstIdx < contactCapacity); if (dstIdx < contactCapacity) { - __global struct b3Contact4Data* c = &globalContactsOut[dstIdx]; c->m_worldNormalOnB = -normal; - c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff); + c->m_restituitionCoeffCmp = (0.f * 0xffff); + c->m_frictionCoeffCmp = (0.7f * 0xffff); c->m_batchIdx = pairIndex; int bodyA = pairs[pairIndex].x; int bodyB = pairs[pairIndex].y; pairs[pairIndex].w = dstIdx; - c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA; - c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB; - c->m_childIndexA =-1; - c->m_childIndexB =-1; - - switch (nReducedContacts) - { - case 4: - c->m_worldPosB[3] = pointsIn[contactIdx.w]; - case 3: - c->m_worldPosB[2] = pointsIn[contactIdx.z]; - case 2: - c->m_worldPosB[1] = pointsIn[contactIdx.y]; - case 1: - c->m_worldPosB[0] = pointsIn[contactIdx.x]; - default: - { - } - }; - + c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass == 0 ? -bodyA : bodyA; + c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass == 0 ? -bodyB : bodyB; + c->m_childIndexA = -1; + c->m_childIndexB = -1; + + switch (nReducedContacts) + { + case 4: + c->m_worldPosB[3] = pointsIn[contactIdx.w]; + case 3: + c->m_worldPosB[2] = pointsIn[contactIdx.z]; + case 2: + c->m_worldPosB[1] = pointsIn[contactIdx.y]; + case 1: + c->m_worldPosB[0] = pointsIn[contactIdx.x]; + default: + { + } + }; + GET_NPOINTS(*c) = nReducedContacts; - - } - - -//#endif - - }// if (numContactsOut>0) - }// if (hasSeparatingAxis[i]) - }// if (i<numPairs) - - - + } + + //#endif + + } // if (numContactsOut>0) + } // if (hasSeparatingAxis[i]) + } // if (i<numPairs) } #endif diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h index 3661e43cf1..ba796eac72 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h @@ -14,57 +14,56 @@ typedef struct b3QuantizedBvhNodeData b3QuantizedBvhNodeData_t; struct b3QuantizedBvhNodeData { //12 bytes - unsigned short int m_quantizedAabbMin[3]; - unsigned short int m_quantizedAabbMax[3]; + unsigned short int m_quantizedAabbMin[3]; + unsigned short int m_quantizedAabbMax[3]; //4 bytes - int m_escapeIndexOrTriangleIndex; + int m_escapeIndexOrTriangleIndex; }; -inline int b3GetTriangleIndex(const b3QuantizedBvhNodeData* rootNode) +inline int b3GetTriangleIndex(const b3QuantizedBvhNodeData* rootNode) { - unsigned int x=0; - unsigned int y = (~(x&0))<<(31-B3_MAX_NUM_PARTS_IN_BITS); + unsigned int x = 0; + unsigned int y = (~(x & 0)) << (31 - B3_MAX_NUM_PARTS_IN_BITS); // Get only the lower bits where the triangle index is stored - return (rootNode->m_escapeIndexOrTriangleIndex&~(y)); + return (rootNode->m_escapeIndexOrTriangleIndex & ~(y)); } inline int b3IsLeaf(const b3QuantizedBvhNodeData* rootNode) { //skipindex is negative (internal node), triangleindex >=0 (leafnode) - return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0; + return (rootNode->m_escapeIndexOrTriangleIndex >= 0) ? 1 : 0; } - + inline int b3GetEscapeIndex(const b3QuantizedBvhNodeData* rootNode) { return -rootNode->m_escapeIndexOrTriangleIndex; } -inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2,int isMax, b3Float4ConstArg bvhAabbMin, b3Float4ConstArg bvhAabbMax, b3Float4ConstArg bvhQuantization) +inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2, int isMax, b3Float4ConstArg bvhAabbMin, b3Float4ConstArg bvhAabbMax, b3Float4ConstArg bvhQuantization) { - b3Float4 clampedPoint = b3MaxFloat4(point2,bvhAabbMin); - clampedPoint = b3MinFloat4 (clampedPoint, bvhAabbMax); + b3Float4 clampedPoint = b3MaxFloat4(point2, bvhAabbMin); + clampedPoint = b3MinFloat4(clampedPoint, bvhAabbMax); b3Float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization; if (isMax) { - out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1)); - out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1)); - out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1)); - } else + out[0] = (unsigned short)(((unsigned short)(v.x + 1.f) | 1)); + out[1] = (unsigned short)(((unsigned short)(v.y + 1.f) | 1)); + out[2] = (unsigned short)(((unsigned short)(v.z + 1.f) | 1)); + } + else { - out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe)); - out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe)); - out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe)); + out[0] = (unsigned short)(((unsigned short)(v.x) & 0xfffe)); + out[1] = (unsigned short)(((unsigned short)(v.y) & 0xfffe)); + out[2] = (unsigned short)(((unsigned short)(v.z) & 0xfffe)); } - } - inline int b3TestQuantizedAabbAgainstQuantizedAabbSlow( - const unsigned short int* aabbMin1, - const unsigned short int* aabbMax1, - const unsigned short int* aabbMin2, - const unsigned short int* aabbMax2) + const unsigned short int* aabbMin1, + const unsigned short int* aabbMax1, + const unsigned short int* aabbMin2, + const unsigned short int* aabbMax2) { //int overlap = 1; if (aabbMin1[0] > aabbMax2[0]) @@ -86,5 +85,4 @@ inline int b3TestQuantizedAabbAgainstQuantizedAabbSlow( //return overlap; } - -#endif //B3_QUANTIZED_BVH_NODE_H +#endif //B3_QUANTIZED_BVH_NODE_H diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h index 35b5197006..c108255b9f 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h @@ -3,95 +3,87 @@ inline int b3ReduceContacts(const b3Float4* p, int nPoints, const b3Float4& nearNormal, b3Int4* contactIdx) { - if( nPoints == 0 ) - return 0; - - if (nPoints <=4) - return nPoints; - - - if (nPoints >64) - nPoints = 64; - - b3Float4 center = b3MakeFloat4(0,0,0,0); + if (nPoints == 0) + return 0; + + if (nPoints <= 4) + return nPoints; + + if (nPoints > 64) + nPoints = 64; + + b3Float4 center = b3MakeFloat4(0, 0, 0, 0); { - - for (int i=0;i<nPoints;i++) + for (int i = 0; i < nPoints; i++) center += p[i]; center /= (float)nPoints; } - - - + // sample 4 directions - - b3Float4 aVector = p[0] - center; - b3Float4 u = b3Cross3( nearNormal, aVector ); - b3Float4 v = b3Cross3( nearNormal, u ); - u = b3FastNormalized3( u ); - v = b3FastNormalized3( v ); - - - //keep point with deepest penetration - float minW= FLT_MAX; - - int minIndex=-1; - - b3Float4 maxDots; - maxDots.x = FLT_MIN; - maxDots.y = FLT_MIN; - maxDots.z = FLT_MIN; - maxDots.w = FLT_MIN; - - // idx, distance - for(int ie = 0; ie<nPoints; ie++ ) - { - if (p[ie].w<minW) - { - minW = p[ie].w; - minIndex=ie; - } - float f; - b3Float4 r = p[ie]-center; - f = b3Dot3F4( u, r ); - if (f<maxDots.x) - { - maxDots.x = f; - contactIdx[0].x = ie; - } - - f = b3Dot3F4( -u, r ); - if (f<maxDots.y) - { - maxDots.y = f; - contactIdx[0].y = ie; - } - - - f = b3Dot3F4( v, r ); - if (f<maxDots.z) - { - maxDots.z = f; - contactIdx[0].z = ie; - } - - f = b3Dot3F4( -v, r ); - if (f<maxDots.w) - { - maxDots.w = f; - contactIdx[0].w = ie; - } - - } - - if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex) - { - //replace the first contact with minimum (todo: replace contact with least penetration) - contactIdx[0].x = minIndex; - } - - return 4; - + + b3Float4 aVector = p[0] - center; + b3Float4 u = b3Cross3(nearNormal, aVector); + b3Float4 v = b3Cross3(nearNormal, u); + u = b3FastNormalized3(u); + v = b3FastNormalized3(v); + + //keep point with deepest penetration + float minW = FLT_MAX; + + int minIndex = -1; + + b3Float4 maxDots; + maxDots.x = FLT_MIN; + maxDots.y = FLT_MIN; + maxDots.z = FLT_MIN; + maxDots.w = FLT_MIN; + + // idx, distance + for (int ie = 0; ie < nPoints; ie++) + { + if (p[ie].w < minW) + { + minW = p[ie].w; + minIndex = ie; + } + float f; + b3Float4 r = p[ie] - center; + f = b3Dot3F4(u, r); + if (f < maxDots.x) + { + maxDots.x = f; + contactIdx[0].x = ie; + } + + f = b3Dot3F4(-u, r); + if (f < maxDots.y) + { + maxDots.y = f; + contactIdx[0].y = ie; + } + + f = b3Dot3F4(v, r); + if (f < maxDots.z) + { + maxDots.z = f; + contactIdx[0].z = ie; + } + + f = b3Dot3F4(-v, r); + if (f < maxDots.w) + { + maxDots.w = f; + contactIdx[0].w = ie; + } + } + + if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex) + { + //replace the first contact with minimum (todo: replace contact with least penetration) + contactIdx[0].x = minIndex; + } + + return 4; } -#endif //B3_REDUCE_CONTACTS_H +#endif //B3_REDUCE_CONTACTS_H diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h index 50632c871f..663e946fc1 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h @@ -7,18 +7,17 @@ typedef struct b3RigidBodyData b3RigidBodyData_t; - struct b3RigidBodyData { - b3Float4 m_pos; - b3Quat m_quat; - b3Float4 m_linVel; - b3Float4 m_angVel; - - int m_collidableIdx; - float m_invMass; - float m_restituitionCoeff; - float m_frictionCoeff; + b3Float4 m_pos; + b3Quat m_quat; + b3Float4 m_linVel; + b3Float4 m_angVel; + + int m_collidableIdx; + float m_invMass; + float m_restituitionCoeff; + float m_frictionCoeff; }; typedef struct b3InertiaData b3InertiaData_t; @@ -29,6 +28,4 @@ struct b3InertiaData b3Mat3x3 m_initInvInertia; }; - -#endif //B3_RIGIDBODY_DATA_H -
\ No newline at end of file +#endif //B3_RIGIDBODY_DATA_H diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h index 8d40d19a03..e0c3a5cf97 100644 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h @@ -1,40 +1,35 @@ #ifndef B3_UPDATE_AABBS_H #define B3_UPDATE_AABBS_H - - #include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h" #include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" - - -void b3ComputeWorldAabb( int bodyId, __global const b3RigidBodyData_t* bodies, __global const b3Collidable_t* collidables, __global const b3Aabb_t* localShapeAABB, __global b3Aabb_t* worldAabbs) +void b3ComputeWorldAabb(int bodyId, __global const b3RigidBodyData_t* bodies, __global const b3Collidable_t* collidables, __global const b3Aabb_t* localShapeAABB, __global b3Aabb_t* worldAabbs) { __global const b3RigidBodyData_t* body = &bodies[bodyId]; b3Float4 position = body->m_pos; - b3Quat orientation = body->m_quat; - + b3Quat orientation = body->m_quat; + int collidableIndex = body->m_collidableIdx; int shapeIndex = collidables[collidableIndex].m_shapeIndex; - - if (shapeIndex>=0) + + if (shapeIndex >= 0) { - b3Aabb_t localAabb = localShapeAABB[collidableIndex]; b3Aabb_t worldAabb; - - b3Float4 aabbAMinOut,aabbAMaxOut; + + b3Float4 aabbAMinOut, aabbAMaxOut; float margin = 0.f; - b3TransformAabb2(localAabb.m_minVec,localAabb.m_maxVec,margin,position,orientation,&aabbAMinOut,&aabbAMaxOut); - - worldAabb.m_minVec =aabbAMinOut; + b3TransformAabb2(localAabb.m_minVec, localAabb.m_maxVec, margin, position, orientation, &aabbAMinOut, &aabbAMaxOut); + + worldAabb.m_minVec = aabbAMinOut; worldAabb.m_minIndices[3] = bodyId; worldAabb.m_maxVec = aabbAMaxOut; - worldAabb.m_signedMaxIndices[3] = body[bodyId].m_invMass==0.f? 0 : 1; + worldAabb.m_signedMaxIndices[3] = body[bodyId].m_invMass == 0.f ? 0 : 1; worldAabbs[bodyId] = worldAabb; } } -#endif //B3_UPDATE_AABBS_H +#endif //B3_UPDATE_AABBS_H |