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-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h13
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h103
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h219
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h53
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h26
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h478
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h143
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h22
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h935
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h149
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h1232
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h291
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h52
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h162
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h23
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h29
16 files changed, 1869 insertions, 2061 deletions
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
index 8788ccbb47..d6beb662b5 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
@@ -7,14 +7,13 @@ typedef struct b3BvhSubtreeInfoData b3BvhSubtreeInfoData_t;
struct b3BvhSubtreeInfoData
{
//12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
+ unsigned short int m_quantizedAabbMin[3];
+ unsigned short int m_quantizedAabbMax[3];
//4 bytes, points to the root of the subtree
- int m_rootNodeIndex;
+ int m_rootNodeIndex;
//4 bytes
- int m_subtreeSize;
- int m_padding[3];
+ int m_subtreeSize;
+ int m_padding[3];
};
-#endif //B3_BVH_SUBTREE_INFO_DATA_H
-
+#endif //B3_BVH_SUBTREE_INFO_DATA_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
index 2618da24bc..7c2507cc98 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
@@ -7,69 +7,64 @@
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
-
-
// work-in-progress
-void b3BvhTraversal( __global const b3Int4* pairs,
- __global const b3RigidBodyData* rigidBodies,
- __global const b3Collidable* collidables,
- __global b3Aabb* aabbs,
- __global b3Int4* concavePairsOut,
- __global volatile int* numConcavePairsOut,
- __global const b3BvhSubtreeInfo* subtreeHeadersRoot,
- __global const b3QuantizedBvhNode* quantizedNodesRoot,
- __global const b3BvhInfo* bvhInfos,
- int numPairs,
- int maxNumConcavePairsCapacity,
- int id)
+void b3BvhTraversal(__global const b3Int4* pairs,
+ __global const b3RigidBodyData* rigidBodies,
+ __global const b3Collidable* collidables,
+ __global b3Aabb* aabbs,
+ __global b3Int4* concavePairsOut,
+ __global volatile int* numConcavePairsOut,
+ __global const b3BvhSubtreeInfo* subtreeHeadersRoot,
+ __global const b3QuantizedBvhNode* quantizedNodesRoot,
+ __global const b3BvhInfo* bvhInfos,
+ int numPairs,
+ int maxNumConcavePairsCapacity,
+ int id)
{
-
int bodyIndexA = pairs[id].x;
int bodyIndexB = pairs[id].y;
int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
+
//once the broadphase avoids static-static pairs, we can remove this test
- if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
+ if ((rigidBodies[bodyIndexA].m_invMass == 0) && (rigidBodies[bodyIndexB].m_invMass == 0))
{
return;
}
-
- if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)
+
+ if (collidables[collidableIndexA].m_shapeType != SHAPE_CONCAVE_TRIMESH)
return;
int shapeTypeB = collidables[collidableIndexB].m_shapeType;
-
- if (shapeTypeB!=SHAPE_CONVEX_HULL &&
- shapeTypeB!=SHAPE_SPHERE &&
- shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS
- )
+
+ if (shapeTypeB != SHAPE_CONVEX_HULL &&
+ shapeTypeB != SHAPE_SPHERE &&
+ shapeTypeB != SHAPE_COMPOUND_OF_CONVEX_HULLS)
return;
b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];
- b3Float4 bvhAabbMin = bvhInfo.m_aabbMin;
- b3Float4 bvhAabbMax = bvhInfo.m_aabbMax;
- b3Float4 bvhQuantization = bvhInfo.m_quantization;
+ b3Float4 bvhAabbMin = bvhInfo.m_aabbMin;
+ b3Float4 bvhAabbMax = bvhInfo.m_aabbMax;
+ b3Float4 bvhQuantization = bvhInfo.m_quantization;
int numSubtreeHeaders = bvhInfo.m_numSubTrees;
__global const b3BvhSubtreeInfoData* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];
__global const b3QuantizedBvhNodeData* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];
-
unsigned short int quantizedQueryAabbMin[3];
unsigned short int quantizedQueryAabbMax[3];
- b3QuantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_minVec,false,bvhAabbMin, bvhAabbMax,bvhQuantization);
- b3QuantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_maxVec,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);
-
- for (int i=0;i<numSubtreeHeaders;i++)
+ b3QuantizeWithClamp(quantizedQueryAabbMin, aabbs[bodyIndexB].m_minVec, false, bvhAabbMin, bvhAabbMax, bvhQuantization);
+ b3QuantizeWithClamp(quantizedQueryAabbMax, aabbs[bodyIndexB].m_maxVec, true, bvhAabbMin, bvhAabbMax, bvhQuantization);
+
+ for (int i = 0; i < numSubtreeHeaders; i++)
{
b3BvhSubtreeInfoData subtree = subtreeHeaders[i];
-
- int overlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
+
+ int overlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_quantizedAabbMin, subtree.m_quantizedAabbMax);
if (overlap != 0)
{
int startNodeIndex = subtree.m_rootNodeIndex;
- int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize;
+ int endNodeIndex = subtree.m_rootNodeIndex + subtree.m_subtreeSize;
int curIndex = startNodeIndex;
int escapeIndex;
int isLeafNode;
@@ -77,43 +72,46 @@ void b3BvhTraversal( __global const b3Int4* pairs,
while (curIndex < endNodeIndex)
{
b3QuantizedBvhNodeData rootNode = quantizedNodes[curIndex];
- aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax);
+ aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode.m_quantizedAabbMin, rootNode.m_quantizedAabbMax);
isLeafNode = b3IsLeaf(&rootNode);
if (aabbOverlap)
{
if (isLeafNode)
{
int triangleIndex = b3GetTriangleIndex(&rootNode);
- if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ if (shapeTypeB == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
- int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
- int pairIdx = b3AtomicAdd (numConcavePairsOut,numChildrenB);
- for (int b=0;b<numChildrenB;b++)
+ int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
+ int pairIdx = b3AtomicAdd(numConcavePairsOut, numChildrenB);
+ for (int b = 0; b < numChildrenB; b++)
+ {
+ if ((pairIdx + b) < maxNumConcavePairsCapacity)
{
- if ((pairIdx+b)<maxNumConcavePairsCapacity)
- {
- int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
- b3Int4 newPair = b3MakeInt4(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB);
- concavePairsOut[pairIdx+b] = newPair;
- }
+ int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex + b;
+ b3Int4 newPair = b3MakeInt4(bodyIndexA, bodyIndexB, triangleIndex, childShapeIndexB);
+ concavePairsOut[pairIdx + b] = newPair;
}
- } else
+ }
+ }
+ else
{
int pairIdx = b3AtomicInc(numConcavePairsOut);
- if (pairIdx<maxNumConcavePairsCapacity)
+ if (pairIdx < maxNumConcavePairsCapacity)
{
- b3Int4 newPair = b3MakeInt4(bodyIndexA,bodyIndexB,triangleIndex,0);
+ b3Int4 newPair = b3MakeInt4(bodyIndexA, bodyIndexB, triangleIndex, 0);
concavePairsOut[pairIdx] = newPair;
}
}
- }
+ }
curIndex++;
- } else
+ }
+ else
{
if (isLeafNode)
{
curIndex++;
- } else
+ }
+ else
{
escapeIndex = b3GetEscapeIndex(&rootNode);
curIndex += escapeIndex;
@@ -122,5 +120,4 @@ void b3BvhTraversal( __global const b3Int4* pairs,
}
}
}
-
} \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
index 8009e7d6e0..0d9b13f1d6 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
@@ -1,7 +1,6 @@
#ifndef B3_CLIP_FACES_H
#define B3_CLIP_FACES_H
-
#include "Bullet3Common/shared/b3Int4.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
@@ -10,38 +9,36 @@
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-
-inline b3Float4 b3Lerp3(b3Float4ConstArg a,b3Float4ConstArg b, float t)
+inline b3Float4 b3Lerp3(b3Float4ConstArg a, b3Float4ConstArg b, float t)
{
- return b3MakeFloat4( a.x + (b.x - a.x) * t,
+ return b3MakeFloat4(a.x + (b.x - a.x) * t,
a.y + (b.y - a.y) * t,
a.z + (b.z - a.z) * t,
0.f);
}
// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
-int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4ConstArg planeNormalWS,float planeEqWS, __global b3Float4* ppVtxOut)
+int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4ConstArg planeNormalWS, float planeEqWS, __global b3Float4* ppVtxOut)
{
-
int ve;
float ds, de;
int numVertsOut = 0;
- //double-check next test
- // if (numVertsIn < 2)
- // return 0;
-
- b3Float4 firstVertex=pVtxIn[numVertsIn-1];
+ //double-check next test
+ // if (numVertsIn < 2)
+ // return 0;
+
+ b3Float4 firstVertex = pVtxIn[numVertsIn - 1];
b3Float4 endVertex = pVtxIn[0];
-
- ds = b3Dot(planeNormalWS,firstVertex)+planeEqWS;
-
+
+ ds = b3Dot(planeNormalWS, firstVertex) + planeEqWS;
+
for (ve = 0; ve < numVertsIn; ve++)
{
- endVertex=pVtxIn[ve];
- de = b3Dot(planeNormalWS,endVertex)+planeEqWS;
- if (ds<0)
+ endVertex = pVtxIn[ve];
+ de = b3Dot(planeNormalWS, endVertex) + planeEqWS;
+ if (ds < 0)
{
- if (de<0)
+ if (de < 0)
{
// Start < 0, end < 0, so output endVertex
ppVtxOut[numVertsOut++] = endVertex;
@@ -49,15 +46,15 @@ int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4Cons
else
{
// Start < 0, end >= 0, so output intersection
- ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
}
}
else
{
- if (de<0)
+ if (de < 0)
{
// Start >= 0, end < 0 so output intersection and end
- ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
ppVtxOut[numVertsOut++] = endVertex;
}
}
@@ -67,90 +64,81 @@ int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4Cons
return numVertsOut;
}
-
-__kernel void clipFacesAndFindContactsKernel( __global const b3Float4* separatingNormals,
- __global const int* hasSeparatingAxis,
- __global b3Int4* clippingFacesOut,
- __global b3Float4* worldVertsA1,
- __global b3Float4* worldNormalsA1,
- __global b3Float4* worldVertsB1,
- __global b3Float4* worldVertsB2,
- int vertexFaceCapacity,
- int pairIndex
- )
+__kernel void clipFacesAndFindContactsKernel(__global const b3Float4* separatingNormals,
+ __global const int* hasSeparatingAxis,
+ __global b3Int4* clippingFacesOut,
+ __global b3Float4* worldVertsA1,
+ __global b3Float4* worldNormalsA1,
+ __global b3Float4* worldVertsB1,
+ __global b3Float4* worldVertsB2,
+ int vertexFaceCapacity,
+ int pairIndex)
{
-// int i = get_global_id(0);
+ // int i = get_global_id(0);
//int pairIndex = i;
int i = pairIndex;
-
+
float minDist = -1e30f;
float maxDist = 0.02f;
-
-// if (i<numPairs)
+
+ // if (i<numPairs)
{
-
if (hasSeparatingAxis[i])
{
-
-// int bodyIndexA = pairs[i].x;
- // int bodyIndexB = pairs[i].y;
-
- int numLocalContactsOut = 0;
-
- int capacityWorldVertsB2 = vertexFaceCapacity;
-
- __global b3Float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];
- __global b3Float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];
-
-
- {
- __global b3Int4* clippingFaces = clippingFacesOut;
-
-
- int closestFaceA = clippingFaces[pairIndex].x;
- // int closestFaceB = clippingFaces[pairIndex].y;
- int numVertsInA = clippingFaces[pairIndex].z;
- int numVertsInB = clippingFaces[pairIndex].w;
-
- int numVertsOut = 0;
-
- if (closestFaceA>=0)
- {
-
-
-
- // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
-
- for(int e0=0;e0<numVertsInA;e0++)
- {
- const b3Float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];
- const b3Float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];
- const b3Float4 WorldEdge0 = aw - bw;
- b3Float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];
- b3Float4 planeNormalWS1 = -b3Cross(WorldEdge0,worldPlaneAnormal1);
- b3Float4 worldA1 = aw;
- float planeEqWS1 = -b3Dot(worldA1,planeNormalWS1);
- b3Float4 planeNormalWS = planeNormalWS1;
- float planeEqWS=planeEqWS1;
- numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);
- __global b3Float4* tmp = pVtxOut;
- pVtxOut = pVtxIn;
- pVtxIn = tmp;
- numVertsInB = numVertsOut;
- numVertsOut = 0;
- }
-
- b3Float4 planeNormalWS = worldNormalsA1[pairIndex];
- float planeEqWS=-b3Dot(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);
-
- for (int i=0;i<numVertsInB;i++)
- {
- float depth = b3Dot(planeNormalWS,pVtxIn[i])+planeEqWS;
- if (depth <=minDist)
- {
- depth = minDist;
- }
-/*
+ // int bodyIndexA = pairs[i].x;
+ // int bodyIndexB = pairs[i].y;
+
+ int numLocalContactsOut = 0;
+
+ int capacityWorldVertsB2 = vertexFaceCapacity;
+
+ __global b3Float4* pVtxIn = &worldVertsB1[pairIndex * capacityWorldVertsB2];
+ __global b3Float4* pVtxOut = &worldVertsB2[pairIndex * capacityWorldVertsB2];
+
+ {
+ __global b3Int4* clippingFaces = clippingFacesOut;
+
+ int closestFaceA = clippingFaces[pairIndex].x;
+ // int closestFaceB = clippingFaces[pairIndex].y;
+ int numVertsInA = clippingFaces[pairIndex].z;
+ int numVertsInB = clippingFaces[pairIndex].w;
+
+ int numVertsOut = 0;
+
+ if (closestFaceA >= 0)
+ {
+ // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
+
+ for (int e0 = 0; e0 < numVertsInA; e0++)
+ {
+ const b3Float4 aw = worldVertsA1[pairIndex * capacityWorldVertsB2 + e0];
+ const b3Float4 bw = worldVertsA1[pairIndex * capacityWorldVertsB2 + ((e0 + 1) % numVertsInA)];
+ const b3Float4 WorldEdge0 = aw - bw;
+ b3Float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];
+ b3Float4 planeNormalWS1 = -b3Cross(WorldEdge0, worldPlaneAnormal1);
+ b3Float4 worldA1 = aw;
+ float planeEqWS1 = -b3Dot(worldA1, planeNormalWS1);
+ b3Float4 planeNormalWS = planeNormalWS1;
+ float planeEqWS = planeEqWS1;
+ numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS, planeEqWS, pVtxOut);
+ __global b3Float4* tmp = pVtxOut;
+ pVtxOut = pVtxIn;
+ pVtxIn = tmp;
+ numVertsInB = numVertsOut;
+ numVertsOut = 0;
+ }
+
+ b3Float4 planeNormalWS = worldNormalsA1[pairIndex];
+ float planeEqWS = -b3Dot(planeNormalWS, worldVertsA1[pairIndex * capacityWorldVertsB2]);
+
+ for (int i = 0; i < numVertsInB; i++)
+ {
+ float depth = b3Dot(planeNormalWS, pVtxIn[i]) + planeEqWS;
+ if (depth <= minDist)
+ {
+ depth = minDist;
+ }
+ /*
static float maxDepth = 0.f;
if (depth < maxDepth)
{
@@ -163,26 +151,21 @@ __kernel void clipFacesAndFindContactsKernel( __global const b3Float4* sepa
}
*/
- if (depth <=maxDist)
- {
- b3Float4 pointInWorld = pVtxIn[i];
- pVtxOut[numLocalContactsOut++] = b3MakeFloat4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
- }
- }
-
- }
- clippingFaces[pairIndex].w =numLocalContactsOut;
-
-
- }
-
- for (int i=0;i<numLocalContactsOut;i++)
- pVtxIn[i] = pVtxOut[i];
-
- }// if (hasSeparatingAxis[i])
- }// if (i<numPairs)
-
-}
+ if (depth <= maxDist)
+ {
+ b3Float4 pointInWorld = pVtxIn[i];
+ pVtxOut[numLocalContactsOut++] = b3MakeFloat4(pointInWorld.x, pointInWorld.y, pointInWorld.z, depth);
+ }
+ }
+ }
+ clippingFaces[pairIndex].w = numLocalContactsOut;
+ }
+
+ for (int i = 0; i < numLocalContactsOut; i++)
+ pVtxIn[i] = pVtxOut[i];
-#endif //B3_CLIP_FACES_H
+ } // if (hasSeparatingAxis[i])
+ } // if (i<numPairs)
+}
+#endif //B3_CLIP_FACES_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
index 77cdc7b7a9..9a8c668af2 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
@@ -2,40 +2,36 @@
#ifndef B3_COLLIDABLE_H
#define B3_COLLIDABLE_H
-
#include "Bullet3Common/shared/b3Float4.h"
#include "Bullet3Common/shared/b3Quat.h"
enum b3ShapeTypes
{
- SHAPE_HEIGHT_FIELD=1,
+ SHAPE_HEIGHT_FIELD = 1,
- SHAPE_CONVEX_HULL=3,
- SHAPE_PLANE=4,
- SHAPE_CONCAVE_TRIMESH=5,
- SHAPE_COMPOUND_OF_CONVEX_HULLS=6,
- SHAPE_SPHERE=7,
+ SHAPE_CONVEX_HULL = 3,
+ SHAPE_PLANE = 4,
+ SHAPE_CONCAVE_TRIMESH = 5,
+ SHAPE_COMPOUND_OF_CONVEX_HULLS = 6,
+ SHAPE_SPHERE = 7,
MAX_NUM_SHAPE_TYPES,
};
typedef struct b3Collidable b3Collidable_t;
-
struct b3Collidable
{
union {
int m_numChildShapes;
int m_bvhIndex;
};
- union
- {
+ union {
float m_radius;
- int m_compoundBvhIndex;
+ int m_compoundBvhIndex;
};
int m_shapeType;
- union
- {
+ union {
int m_shapeIndex;
float m_height;
};
@@ -44,33 +40,30 @@ struct b3Collidable
typedef struct b3GpuChildShape b3GpuChildShape_t;
struct b3GpuChildShape
{
- b3Float4 m_childPosition;
- b3Quat m_childOrientation;
- union
- {
- int m_shapeIndex;//used for SHAPE_COMPOUND_OF_CONVEX_HULLS
- int m_capsuleAxis;
+ b3Float4 m_childPosition;
+ b3Quat m_childOrientation;
+ union {
+ int m_shapeIndex; //used for SHAPE_COMPOUND_OF_CONVEX_HULLS
+ int m_capsuleAxis;
};
- union
- {
- float m_radius;//used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES
- int m_numChildShapes;//used for compound shape
+ union {
+ float m_radius; //used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES
+ int m_numChildShapes; //used for compound shape
};
- union
- {
- float m_height;//used for childshape of SHAPE_COMPOUND_OF_CAPSULES
- int m_collidableShapeIndex;
+ union {
+ float m_height; //used for childshape of SHAPE_COMPOUND_OF_CAPSULES
+ int m_collidableShapeIndex;
};
- int m_shapeType;
+ int m_shapeType;
};
struct b3CompoundOverlappingPair
{
int m_bodyIndexA;
int m_bodyIndexB;
-// int m_pairType;
+ // int m_pairType;
int m_childShapeIndexA;
int m_childShapeIndexB;
};
-#endif //B3_COLLIDABLE_H
+#endif //B3_COLLIDABLE_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
index dfd45cc566..d5f6daa993 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
@@ -3,26 +3,24 @@
#include "Bullet3Common/shared/b3Float4.h"
-typedef struct b3Contact4Data b3Contact4Data_t;
+typedef struct b3Contact4Data b3Contact4Data_t;
struct b3Contact4Data
{
- b3Float4 m_worldPosB[4];
-// b3Float4 m_localPosA[4];
-// b3Float4 m_localPosB[4];
- b3Float4 m_worldNormalOnB; // w: m_nPoints
- unsigned short m_restituitionCoeffCmp;
- unsigned short m_frictionCoeffCmp;
+ b3Float4 m_worldPosB[4];
+ // b3Float4 m_localPosA[4];
+ // b3Float4 m_localPosB[4];
+ b3Float4 m_worldNormalOnB; // w: m_nPoints
+ unsigned short m_restituitionCoeffCmp;
+ unsigned short m_frictionCoeffCmp;
int m_batchIdx;
- int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr
+ int m_bodyAPtrAndSignBit; //x:m_bodyAPtr, y:m_bodyBPtr
int m_bodyBPtrAndSignBit;
- int m_childIndexA;
- int m_childIndexB;
+ int m_childIndexA;
+ int m_childIndexB;
int m_unused1;
int m_unused2;
-
-
};
inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)
@@ -35,6 +33,4 @@ inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numP
contact->m_worldNormalOnB.w = (float)numPoints;
};
-
-
-#endif //B3_CONTACT4DATA_H \ No newline at end of file
+#endif //B3_CONTACT4DATA_H \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
index f295f01a6c..ca68f4bc4e 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
@@ -2,48 +2,43 @@
#ifndef B3_CONTACT_CONVEX_CONVEX_SAT_H
#define B3_CONTACT_CONVEX_CONVEX_SAT_H
-
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h"
#define B3_MAX_VERTS 1024
-
-
-inline b3Float4 b3Lerp3(const b3Float4& a,const b3Float4& b, float t)
+inline b3Float4 b3Lerp3(const b3Float4& a, const b3Float4& b, float t)
{
- return b3MakeVector3( a.x + (b.x - a.x) * t,
- a.y + (b.y - a.y) * t,
- a.z + (b.z - a.z) * t,
- 0.f);
+ return b3MakeVector3(a.x + (b.x - a.x) * t,
+ a.y + (b.y - a.y) * t,
+ a.z + (b.z - a.z) * t,
+ 0.f);
}
-
// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
-inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNormalWS,float planeEqWS, b3Float4* ppVtxOut)
+inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNormalWS, float planeEqWS, b3Float4* ppVtxOut)
{
-
int ve;
float ds, de;
int numVertsOut = 0;
if (numVertsIn < 2)
return 0;
- b3Float4 firstVertex=pVtxIn[numVertsIn-1];
+ b3Float4 firstVertex = pVtxIn[numVertsIn - 1];
b3Float4 endVertex = pVtxIn[0];
-
- ds = b3Dot3F4(planeNormalWS,firstVertex)+planeEqWS;
+
+ ds = b3Dot3F4(planeNormalWS, firstVertex) + planeEqWS;
for (ve = 0; ve < numVertsIn; ve++)
{
- endVertex=pVtxIn[ve];
+ endVertex = pVtxIn[ve];
- de = b3Dot3F4(planeNormalWS,endVertex)+planeEqWS;
+ de = b3Dot3F4(planeNormalWS, endVertex) + planeEqWS;
- if (ds<0)
+ if (ds < 0)
{
- if (de<0)
+ if (de < 0)
{
// Start < 0, end < 0, so output endVertex
ppVtxOut[numVertsOut++] = endVertex;
@@ -51,15 +46,15 @@ inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNor
else
{
// Start < 0, end >= 0, so output intersection
- ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
}
}
else
{
- if (de<0)
+ if (de < 0)
{
// Start >= 0, end < 0 so output intersection and end
- ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
ppVtxOut[numVertsOut++] = endVertex;
}
}
@@ -69,36 +64,35 @@ inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNor
return numVertsOut;
}
-
-inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3ConvexPolyhedronData* hullA,
- const b3Float4& posA, const b3Quaternion& ornA, b3Float4* worldVertsB1, int numWorldVertsB1,
- b3Float4* worldVertsB2, int capacityWorldVertsB2,
- const float minDist, float maxDist,
- const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
- //const b3Float4* verticesB, const b3GpuFace* facesB, const int* indicesB,
- b3Float4* contactsOut,
- int contactCapacity)
+inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3ConvexPolyhedronData* hullA,
+ const b3Float4& posA, const b3Quaternion& ornA, b3Float4* worldVertsB1, int numWorldVertsB1,
+ b3Float4* worldVertsB2, int capacityWorldVertsB2,
+ const float minDist, float maxDist,
+ const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
+ //const b3Float4* verticesB, const b3GpuFace* facesB, const int* indicesB,
+ b3Float4* contactsOut,
+ int contactCapacity)
{
int numContactsOut = 0;
b3Float4* pVtxIn = worldVertsB1;
b3Float4* pVtxOut = worldVertsB2;
-
+
int numVertsIn = numWorldVertsB1;
int numVertsOut = 0;
- int closestFaceA=-1;
+ int closestFaceA = -1;
{
float dmin = FLT_MAX;
- for(int face=0;face<hullA->m_numFaces;face++)
+ for (int face = 0; face < hullA->m_numFaces; face++)
{
const b3Float4 Normal = b3MakeVector3(
- facesA[hullA->m_faceOffset+face].m_plane.x,
- facesA[hullA->m_faceOffset+face].m_plane.y,
- facesA[hullA->m_faceOffset+face].m_plane.z,0.f);
- const b3Float4 faceANormalWS = b3QuatRotate(ornA,Normal);
-
- float d = b3Dot3F4(faceANormalWS,separatingNormal);
+ facesA[hullA->m_faceOffset + face].m_plane.x,
+ facesA[hullA->m_faceOffset + face].m_plane.y,
+ facesA[hullA->m_faceOffset + face].m_plane.z, 0.f);
+ const b3Float4 faceANormalWS = b3QuatRotate(ornA, Normal);
+
+ float d = b3Dot3F4(faceANormalWS, separatingNormal);
if (d < dmin)
{
dmin = d;
@@ -106,33 +100,33 @@ inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3Conve
}
}
}
- if (closestFaceA<0)
+ if (closestFaceA < 0)
return numContactsOut;
- b3GpuFace polyA = facesA[hullA->m_faceOffset+closestFaceA];
+ b3GpuFace polyA = facesA[hullA->m_faceOffset + closestFaceA];
// clip polygon to back of planes of all faces of hull A that are adjacent to witness face
//int numContacts = numWorldVertsB1;
int numVerticesA = polyA.m_numIndices;
- for(int e0=0;e0<numVerticesA;e0++)
+ for (int e0 = 0; e0 < numVerticesA; e0++)
{
- const b3Float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];
- const b3Float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];
+ const b3Float4 a = verticesA[hullA->m_vertexOffset + indicesA[polyA.m_indexOffset + e0]];
+ const b3Float4 b = verticesA[hullA->m_vertexOffset + indicesA[polyA.m_indexOffset + ((e0 + 1) % numVerticesA)]];
const b3Float4 edge0 = a - b;
- const b3Float4 WorldEdge0 = b3QuatRotate(ornA,edge0);
- b3Float4 planeNormalA = b3MakeFloat4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
- b3Float4 worldPlaneAnormal1 = b3QuatRotate(ornA,planeNormalA);
-
- b3Float4 planeNormalWS1 = -b3Cross3(WorldEdge0,worldPlaneAnormal1);
- b3Float4 worldA1 = b3TransformPoint(a,posA,ornA);
- float planeEqWS1 = -b3Dot3F4(worldA1,planeNormalWS1);
-
+ const b3Float4 WorldEdge0 = b3QuatRotate(ornA, edge0);
+ b3Float4 planeNormalA = b3MakeFloat4(polyA.m_plane.x, polyA.m_plane.y, polyA.m_plane.z, 0.f);
+ b3Float4 worldPlaneAnormal1 = b3QuatRotate(ornA, planeNormalA);
+
+ b3Float4 planeNormalWS1 = -b3Cross3(WorldEdge0, worldPlaneAnormal1);
+ b3Float4 worldA1 = b3TransformPoint(a, posA, ornA);
+ float planeEqWS1 = -b3Dot3F4(worldA1, planeNormalWS1);
+
b3Float4 planeNormalWS = planeNormalWS1;
- float planeEqWS=planeEqWS1;
-
+ float planeEqWS = planeEqWS1;
+
//clip face
//clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);
- numVertsOut = b3ClipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);
+ numVertsOut = b3ClipFace(pVtxIn, numVertsIn, planeNormalWS, planeEqWS, pVtxOut);
//btSwap(pVtxIn,pVtxOut);
b3Float4* tmp = pVtxOut;
@@ -142,32 +136,32 @@ inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3Conve
numVertsOut = 0;
}
-
// only keep points that are behind the witness face
{
- b3Float4 localPlaneNormal = b3MakeFloat4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
+ b3Float4 localPlaneNormal = b3MakeFloat4(polyA.m_plane.x, polyA.m_plane.y, polyA.m_plane.z, 0.f);
float localPlaneEq = polyA.m_plane.w;
- b3Float4 planeNormalWS = b3QuatRotate(ornA,localPlaneNormal);
- float planeEqWS=localPlaneEq-b3Dot3F4(planeNormalWS,posA);
- for (int i=0;i<numVertsIn;i++)
+ b3Float4 planeNormalWS = b3QuatRotate(ornA, localPlaneNormal);
+ float planeEqWS = localPlaneEq - b3Dot3F4(planeNormalWS, posA);
+ for (int i = 0; i < numVertsIn; i++)
{
- float depth = b3Dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;
- if (depth <=minDist)
+ float depth = b3Dot3F4(planeNormalWS, pVtxIn[i]) + planeEqWS;
+ if (depth <= minDist)
{
depth = minDist;
}
- if (numContactsOut<contactCapacity)
+ if (numContactsOut < contactCapacity)
{
- if (depth <=maxDist)
+ if (depth <= maxDist)
{
b3Float4 pointInWorld = pVtxIn[i];
//resultOut.addContactPoint(separatingNormal,point,depth);
- contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
+ contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x, pointInWorld.y, pointInWorld.z, depth);
//printf("depth=%f\n",depth);
}
- } else
+ }
+ else
{
- b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut,contactCapacity);
+ b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut, contactCapacity);
}
}
}
@@ -175,62 +169,60 @@ inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3Conve
return numContactsOut;
}
+inline int b3ClipHullAgainstHull(const b3Float4& separatingNormal,
+ const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const b3Float4& posA, const b3Quaternion& ornA, const b3Float4& posB, const b3Quaternion& ornB,
+ b3Float4* worldVertsB1, b3Float4* worldVertsB2, int capacityWorldVerts,
+ const float minDist, float maxDist,
+ const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
+ const b3AlignedObjectArray<b3Float4>& verticesB, const b3AlignedObjectArray<b3GpuFace>& facesB, const b3AlignedObjectArray<int>& indicesB,
-
-inline int b3ClipHullAgainstHull(const b3Float4& separatingNormal,
- const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const b3Float4& posA, const b3Quaternion& ornA,const b3Float4& posB, const b3Quaternion& ornB,
- b3Float4* worldVertsB1, b3Float4* worldVertsB2, int capacityWorldVerts,
- const float minDist, float maxDist,
- const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
- const b3AlignedObjectArray<b3Float4>& verticesB, const b3AlignedObjectArray<b3GpuFace>& facesB, const b3AlignedObjectArray<int>& indicesB,
-
- b3Float4* contactsOut,
- int contactCapacity)
+ b3Float4* contactsOut,
+ int contactCapacity)
{
int numContactsOut = 0;
- int numWorldVertsB1= 0;
-
+ int numWorldVertsB1 = 0;
+
B3_PROFILE("clipHullAgainstHull");
//float curMaxDist=maxDist;
- int closestFaceB=-1;
+ int closestFaceB = -1;
float dmax = -FLT_MAX;
{
//B3_PROFILE("closestFaceB");
- if (hullB.m_numFaces!=1)
+ if (hullB.m_numFaces != 1)
{
//printf("wtf\n");
}
static bool once = true;
//printf("separatingNormal=%f,%f,%f\n",separatingNormal.x,separatingNormal.y,separatingNormal.z);
-
- for(int face=0;face<hullB.m_numFaces;face++)
+
+ for (int face = 0; face < hullB.m_numFaces; face++)
{
#ifdef BT_DEBUG_SAT_FACE
if (once)
- printf("face %d\n",face);
- const b3GpuFace* faceB = &facesB[hullB.m_faceOffset+face];
+ printf("face %d\n", face);
+ const b3GpuFace* faceB = &facesB[hullB.m_faceOffset + face];
if (once)
{
- for (int i=0;i<faceB->m_numIndices;i++)
+ for (int i = 0; i < faceB->m_numIndices; i++)
{
- b3Float4 vert = verticesB[hullB.m_vertexOffset+indicesB[faceB->m_indexOffset+i]];
- printf("vert[%d] = %f,%f,%f\n",i,vert.x,vert.y,vert.z);
+ b3Float4 vert = verticesB[hullB.m_vertexOffset + indicesB[faceB->m_indexOffset + i]];
+ printf("vert[%d] = %f,%f,%f\n", i, vert.x, vert.y, vert.z);
}
}
-#endif //BT_DEBUG_SAT_FACE
- //if (facesB[hullB.m_faceOffset+face].m_numIndices>2)
+#endif //BT_DEBUG_SAT_FACE \
+ //if (facesB[hullB.m_faceOffset+face].m_numIndices>2)
{
- const b3Float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset+face].m_plane.x,
- facesB[hullB.m_faceOffset+face].m_plane.y, facesB[hullB.m_faceOffset+face].m_plane.z,0.f);
+ const b3Float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset + face].m_plane.x,
+ facesB[hullB.m_faceOffset + face].m_plane.y, facesB[hullB.m_faceOffset + face].m_plane.z, 0.f);
const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal);
#ifdef BT_DEBUG_SAT_FACE
if (once)
- printf("faceNormal = %f,%f,%f\n",Normal.x,Normal.y,Normal.z);
+ printf("faceNormal = %f,%f,%f\n", Normal.x, Normal.y, Normal.z);
#endif
- float d = b3Dot3F4(WorldNormal,separatingNormal);
+ float d = b3Dot3F4(WorldNormal, separatingNormal);
if (d > dmax)
{
dmax = d;
@@ -241,79 +233,73 @@ inline int b3ClipHullAgainstHull(const b3Float4& separatingNormal,
once = false;
}
-
- b3Assert(closestFaceB>=0);
+ b3Assert(closestFaceB >= 0);
{
//B3_PROFILE("worldVertsB1");
- const b3GpuFace& polyB = facesB[hullB.m_faceOffset+closestFaceB];
+ const b3GpuFace& polyB = facesB[hullB.m_faceOffset + closestFaceB];
const int numVertices = polyB.m_numIndices;
- for(int e0=0;e0<numVertices;e0++)
+ for (int e0 = 0; e0 < numVertices; e0++)
{
- const b3Float4& b = verticesB[hullB.m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
- worldVertsB1[numWorldVertsB1++] = b3TransformPoint(b,posB,ornB);
+ const b3Float4& b = verticesB[hullB.m_vertexOffset + indicesB[polyB.m_indexOffset + e0]];
+ worldVertsB1[numWorldVertsB1++] = b3TransformPoint(b, posB, ornB);
}
}
- if (closestFaceB>=0)
+ if (closestFaceB >= 0)
{
//B3_PROFILE("clipFaceAgainstHull");
- numContactsOut = b3ClipFaceAgainstHull((b3Float4&)separatingNormal, &hullA,
- posA,ornA,
- worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,
- verticesA, facesA, indicesA,
- contactsOut,contactCapacity);
+ numContactsOut = b3ClipFaceAgainstHull((b3Float4&)separatingNormal, &hullA,
+ posA, ornA,
+ worldVertsB1, numWorldVertsB1, worldVertsB2, capacityWorldVerts, minDist, maxDist,
+ verticesA, facesA, indicesA,
+ contactsOut, contactCapacity);
}
return numContactsOut;
}
-
-
-
inline int b3ClipHullHullSingle(
- int bodyIndexA, int bodyIndexB,
- const b3Float4& posA,
- const b3Quaternion& ornA,
- const b3Float4& posB,
- const b3Quaternion& ornB,
-
- int collidableIndexA, int collidableIndexB,
-
- const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf,
- b3AlignedObjectArray<b3Contact4Data>* globalContactOut,
- int& nContacts,
-
- const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA,
- const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB,
-
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
- const b3AlignedObjectArray<b3GpuFace>& facesA,
- const b3AlignedObjectArray<int>& indicesA,
-
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
- const b3AlignedObjectArray<b3GpuFace>& facesB,
- const b3AlignedObjectArray<int>& indicesB,
-
- const b3AlignedObjectArray<b3Collidable>& hostCollidablesA,
- const b3AlignedObjectArray<b3Collidable>& hostCollidablesB,
- const b3Vector3& sepNormalWorldSpace,
- int maxContactCapacity )
+ int bodyIndexA, int bodyIndexB,
+ const b3Float4& posA,
+ const b3Quaternion& ornA,
+ const b3Float4& posB,
+ const b3Quaternion& ornB,
+
+ int collidableIndexA, int collidableIndexB,
+
+ const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf,
+ b3AlignedObjectArray<b3Contact4Data>* globalContactOut,
+ int& nContacts,
+
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA,
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB,
+
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
+ const b3AlignedObjectArray<b3GpuFace>& facesA,
+ const b3AlignedObjectArray<int>& indicesA,
+
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
+ const b3AlignedObjectArray<b3GpuFace>& facesB,
+ const b3AlignedObjectArray<int>& indicesB,
+
+ const b3AlignedObjectArray<b3Collidable>& hostCollidablesA,
+ const b3AlignedObjectArray<b3Collidable>& hostCollidablesB,
+ const b3Vector3& sepNormalWorldSpace,
+ int maxContactCapacity)
{
int contactIndex = -1;
b3ConvexPolyhedronData hullA, hullB;
-
- b3Collidable colA = hostCollidablesA[collidableIndexA];
- hullA = hostConvexDataA[colA.m_shapeIndex];
- //printf("numvertsA = %d\n",hullA.m_numVertices);
-
-
- b3Collidable colB = hostCollidablesB[collidableIndexB];
- hullB = hostConvexDataB[colB.m_shapeIndex];
- //printf("numvertsB = %d\n",hullB.m_numVertices);
-
-
+
+ b3Collidable colA = hostCollidablesA[collidableIndexA];
+ hullA = hostConvexDataA[colA.m_shapeIndex];
+ //printf("numvertsA = %d\n",hullA.m_numVertices);
+
+ b3Collidable colB = hostCollidablesB[collidableIndexB];
+ hullB = hostConvexDataB[colB.m_shapeIndex];
+ //printf("numvertsB = %d\n",hullB.m_numVertices);
+
b3Float4 contactsOut[B3_MAX_VERTS];
int localContactCapacity = B3_MAX_VERTS;
@@ -321,187 +307,168 @@ inline int b3ClipHullHullSingle(
b3Assert(_finite(bodyBuf->at(bodyIndexA).m_pos.x));
b3Assert(_finite(bodyBuf->at(bodyIndexB).m_pos.x));
#endif
-
-
+
{
-
b3Float4 worldVertsB1[B3_MAX_VERTS];
b3Float4 worldVertsB2[B3_MAX_VERTS];
int capacityWorldVerts = B3_MAX_VERTS;
- b3Float4 hostNormal = b3MakeFloat4(sepNormalWorldSpace.x,sepNormalWorldSpace.y,sepNormalWorldSpace.z,0.f);
+ b3Float4 hostNormal = b3MakeFloat4(sepNormalWorldSpace.x, sepNormalWorldSpace.y, sepNormalWorldSpace.z, 0.f);
int shapeA = hostCollidablesA[collidableIndexA].m_shapeIndex;
int shapeB = hostCollidablesB[collidableIndexB].m_shapeIndex;
b3Scalar minDist = -1;
b3Scalar maxDist = 0.;
-
-
- b3Transform trA,trB;
+ b3Transform trA, trB;
{
- //B3_PROFILE("b3TransformPoint computation");
- //trA.setIdentity();
- trA.setOrigin(b3MakeVector3(posA.x,posA.y,posA.z));
- trA.setRotation(b3Quaternion(ornA.x,ornA.y,ornA.z,ornA.w));
-
- //trB.setIdentity();
- trB.setOrigin(b3MakeVector3(posB.x,posB.y,posB.z));
- trB.setRotation(b3Quaternion(ornB.x,ornB.y,ornB.z,ornB.w));
+ //B3_PROFILE("b3TransformPoint computation");
+ //trA.setIdentity();
+ trA.setOrigin(b3MakeVector3(posA.x, posA.y, posA.z));
+ trA.setRotation(b3Quaternion(ornA.x, ornA.y, ornA.z, ornA.w));
+
+ //trB.setIdentity();
+ trB.setOrigin(b3MakeVector3(posB.x, posB.y, posB.z));
+ trB.setRotation(b3Quaternion(ornB.x, ornB.y, ornB.z, ornB.w));
}
b3Quaternion trAorn = trA.getRotation();
- b3Quaternion trBorn = trB.getRotation();
-
- int numContactsOut = b3ClipHullAgainstHull(hostNormal,
- hostConvexDataA.at(shapeA),
- hostConvexDataB.at(shapeB),
- (b3Float4&)trA.getOrigin(), (b3Quaternion&)trAorn,
- (b3Float4&)trB.getOrigin(), (b3Quaternion&)trBorn,
- worldVertsB1,worldVertsB2,capacityWorldVerts,
- minDist, maxDist,
- verticesA, facesA,indicesA,
- verticesB, facesB,indicesB,
-
- contactsOut,localContactCapacity);
-
- if (numContactsOut>0)
+ b3Quaternion trBorn = trB.getRotation();
+
+ int numContactsOut = b3ClipHullAgainstHull(hostNormal,
+ hostConvexDataA.at(shapeA),
+ hostConvexDataB.at(shapeB),
+ (b3Float4&)trA.getOrigin(), (b3Quaternion&)trAorn,
+ (b3Float4&)trB.getOrigin(), (b3Quaternion&)trBorn,
+ worldVertsB1, worldVertsB2, capacityWorldVerts,
+ minDist, maxDist,
+ verticesA, facesA, indicesA,
+ verticesB, facesB, indicesB,
+
+ contactsOut, localContactCapacity);
+
+ if (numContactsOut > 0)
{
B3_PROFILE("overlap");
b3Float4 normalOnSurfaceB = (b3Float4&)hostNormal;
-// b3Float4 centerOut;
-
+ // b3Float4 centerOut;
+
b3Int4 contactIdx;
contactIdx.x = 0;
contactIdx.y = 1;
contactIdx.z = 2;
contactIdx.w = 3;
-
+
int numPoints = 0;
-
+
{
B3_PROFILE("extractManifold");
- numPoints = b3ReduceContacts(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx);
+ numPoints = b3ReduceContacts(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx);
}
-
+
b3Assert(numPoints);
-
- if (nContacts<maxContactCapacity)
+
+ if (nContacts < maxContactCapacity)
{
contactIndex = nContacts;
globalContactOut->expand();
b3Contact4Data& contact = globalContactOut->at(nContacts);
- contact.m_batchIdx = 0;//i;
- contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass==0)? -bodyIndexA:bodyIndexA;
- contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass==0)? -bodyIndexB:bodyIndexB;
+ contact.m_batchIdx = 0; //i;
+ contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass == 0) ? -bodyIndexA : bodyIndexA;
+ contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass == 0) ? -bodyIndexB : bodyIndexB;
contact.m_frictionCoeffCmp = 45874;
contact.m_restituitionCoeffCmp = 0;
-
- // float distance = 0.f;
- for (int p=0;p<numPoints;p++)
+
+ // float distance = 0.f;
+ for (int p = 0; p < numPoints; p++)
{
- contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]];//check if it is actually on B
- contact.m_worldNormalOnB = normalOnSurfaceB;
+ contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]]; //check if it is actually on B
+ contact.m_worldNormalOnB = normalOnSurfaceB;
}
//printf("bodyIndexA %d,bodyIndexB %d,normal=%f,%f,%f numPoints %d\n",bodyIndexA,bodyIndexB,normalOnSurfaceB.x,normalOnSurfaceB.y,normalOnSurfaceB.z,numPoints);
contact.m_worldNormalOnB.w = (b3Scalar)numPoints;
nContacts++;
- } else
+ }
+ else
{
- b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts,maxContactCapacity);
+ b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts, maxContactCapacity);
}
}
}
return contactIndex;
}
-
-
-
-
inline int b3ContactConvexConvexSAT(
- int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies,
- const b3AlignedObjectArray<b3Collidable>& collidables,
- const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes,
- const b3AlignedObjectArray<b3Float4>& convexVertices,
- const b3AlignedObjectArray<b3Float4>& uniqueEdges,
- const b3AlignedObjectArray<int>& convexIndices,
- const b3AlignedObjectArray<b3GpuFace>& faces,
- b3AlignedObjectArray<b3Contact4Data>& globalContactsOut,
- int& nGlobalContactsOut,
- int maxContactCapacity)
+ int pairIndex,
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies,
+ const b3AlignedObjectArray<b3Collidable>& collidables,
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes,
+ const b3AlignedObjectArray<b3Float4>& convexVertices,
+ const b3AlignedObjectArray<b3Float4>& uniqueEdges,
+ const b3AlignedObjectArray<int>& convexIndices,
+ const b3AlignedObjectArray<b3GpuFace>& faces,
+ b3AlignedObjectArray<b3Contact4Data>& globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity)
{
int contactIndex = -1;
-
b3Float4 posA = rigidBodies[bodyIndexA].m_pos;
b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
b3Float4 posB = rigidBodies[bodyIndexB].m_pos;
b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat;
-
b3ConvexPolyhedronData hullA, hullB;
-
- b3Float4 sepNormalWorldSpace;
-
+ b3Float4 sepNormalWorldSpace;
- b3Collidable colA = collidables[collidableIndexA];
- hullA = convexShapes[colA.m_shapeIndex];
- //printf("numvertsA = %d\n",hullA.m_numVertices);
-
-
- b3Collidable colB = collidables[collidableIndexB];
- hullB = convexShapes[colB.m_shapeIndex];
- //printf("numvertsB = %d\n",hullB.m_numVertices);
-
-
+ b3Collidable colA = collidables[collidableIndexA];
+ hullA = convexShapes[colA.m_shapeIndex];
+ //printf("numvertsA = %d\n",hullA.m_numVertices);
+ b3Collidable colB = collidables[collidableIndexB];
+ hullB = convexShapes[colB.m_shapeIndex];
+ //printf("numvertsB = %d\n",hullB.m_numVertices);
#ifdef _WIN32
b3Assert(_finite(rigidBodies[bodyIndexA].m_pos.x));
b3Assert(_finite(rigidBodies[bodyIndexB].m_pos.x));
#endif
-
- bool foundSepAxis = b3FindSeparatingAxis(hullA,hullB,
- posA,
- ornA,
- posB,
- ornB,
-
- convexVertices,uniqueEdges,faces,convexIndices,
- convexVertices,uniqueEdges,faces,convexIndices,
-
- sepNormalWorldSpace
- );
-
-
+
+ bool foundSepAxis = b3FindSeparatingAxis(hullA, hullB,
+ posA,
+ ornA,
+ posB,
+ ornB,
+
+ convexVertices, uniqueEdges, faces, convexIndices,
+ convexVertices, uniqueEdges, faces, convexIndices,
+
+ sepNormalWorldSpace);
+
if (foundSepAxis)
{
-
-
contactIndex = b3ClipHullHullSingle(
bodyIndexA, bodyIndexB,
- posA,ornA,
- posB,ornB,
+ posA, ornA,
+ posB, ornB,
collidableIndexA, collidableIndexB,
- &rigidBodies,
+ &rigidBodies,
&globalContactsOut,
nGlobalContactsOut,
-
+
convexShapes,
convexShapes,
-
- convexVertices,
- uniqueEdges,
+
+ convexVertices,
+ uniqueEdges,
faces,
convexIndices,
-
+
convexVertices,
uniqueEdges,
faces,
@@ -511,10 +478,9 @@ inline int b3ContactConvexConvexSAT(
collidables,
sepNormalWorldSpace,
maxContactCapacity);
-
}
return contactIndex;
}
-#endif //B3_CONTACT_CONVEX_CONVEX_SAT_H
+#endif //B3_CONTACT_CONVEX_CONVEX_SAT_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
index a3fa82287b..acf7c1b180 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
@@ -2,32 +2,24 @@
#ifndef B3_CONTACT_SPHERE_SPHERE_H
#define B3_CONTACT_SPHERE_SPHERE_H
-
-
-
-
-void computeContactSphereConvex(int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- const b3RigidBodyData* rigidBodies,
- const b3Collidable* collidables,
- const b3ConvexPolyhedronData* convexShapes,
- const b3Vector3* convexVertices,
- const int* convexIndices,
- const b3GpuFace* faces,
- b3Contact4* globalContactsOut,
- int& nGlobalContactsOut,
- int maxContactCapacity)
+void computeContactSphereConvex(int pairIndex,
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3RigidBodyData* rigidBodies,
+ const b3Collidable* collidables,
+ const b3ConvexPolyhedronData* convexShapes,
+ const b3Vector3* convexVertices,
+ const int* convexIndices,
+ const b3GpuFace* faces,
+ b3Contact4* globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity)
{
-
float radius = collidables[collidableIndexA].m_radius;
float4 spherePos1 = rigidBodies[bodyIndexA].m_pos;
b3Quaternion sphereOrn = rigidBodies[bodyIndexA].m_quat;
-
-
float4 pos = rigidBodies[bodyIndexB].m_pos;
-
b3Quaternion quat = rigidBodies[bodyIndexB].m_quat;
@@ -44,63 +36,64 @@ void computeContactSphereConvex(int pairIndex,
int numFaces = convexShapes[shapeIndex].m_numFaces;
float4 closestPnt = b3MakeVector3(0, 0, 0, 0);
float4 hitNormalWorld = b3MakeVector3(0, 0, 0, 0);
- float minDist = -1000000.f; // TODO: What is the largest/smallest float?
+ float minDist = -1000000.f; // TODO: What is the largest/smallest float?
bool bCollide = true;
int region = -1;
float4 localHitNormal;
- for ( int f = 0; f < numFaces; f++ )
+ for (int f = 0; f < numFaces; f++)
{
- b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];
+ b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset + f];
float4 planeEqn;
- float4 localPlaneNormal = b3MakeVector3(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
- float4 n1 = localPlaneNormal;//quatRotate(quat,localPlaneNormal);
+ float4 localPlaneNormal = b3MakeVector3(face.m_plane.x, face.m_plane.y, face.m_plane.z, 0.f);
+ float4 n1 = localPlaneNormal; //quatRotate(quat,localPlaneNormal);
planeEqn = n1;
planeEqn[3] = face.m_plane.w;
float4 pntReturn;
float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);
- if ( dist > radius)
+ if (dist > radius)
{
bCollide = false;
break;
}
- if ( dist > 0 )
+ if (dist > 0)
{
//might hit an edge or vertex
b3Vector3 out;
bool isInPoly = IsPointInPolygon(spherePos,
- &face,
- &convexVertices[convexShapes[shapeIndex].m_vertexOffset],
- convexIndices,
- &out);
+ &face,
+ &convexVertices[convexShapes[shapeIndex].m_vertexOffset],
+ convexIndices,
+ &out);
if (isInPoly)
{
- if (dist>minDist)
+ if (dist > minDist)
{
minDist = dist;
closestPnt = pntReturn;
localHitNormal = planeEqn;
- region=1;
+ region = 1;
}
- } else
+ }
+ else
{
- b3Vector3 tmp = spherePos-out;
+ b3Vector3 tmp = spherePos - out;
b3Scalar l2 = tmp.length2();
- if (l2<radius*radius)
+ if (l2 < radius * radius)
{
- dist = b3Sqrt(l2);
- if (dist>minDist)
+ dist = b3Sqrt(l2);
+ if (dist > minDist)
{
minDist = dist;
closestPnt = out;
- localHitNormal = tmp/dist;
- region=2;
+ localHitNormal = tmp / dist;
+ region = 2;
}
-
- } else
+ }
+ else
{
bCollide = false;
break;
@@ -109,12 +102,12 @@ void computeContactSphereConvex(int pairIndex,
}
else
{
- if ( dist > minDist )
+ if (dist > minDist)
{
minDist = dist;
closestPnt = pntReturn;
localHitNormal = planeEqn;
- region=3;
+ region = 3;
}
}
}
@@ -123,40 +116,38 @@ void computeContactSphereConvex(int pairIndex,
if (bCollide && minDist > -10000)
{
-
- float4 normalOnSurfaceB1 = tr.getBasis()*localHitNormal;//-hitNormalWorld;
+ float4 normalOnSurfaceB1 = tr.getBasis() * localHitNormal; //-hitNormalWorld;
float4 pOnB1 = tr(closestPnt);
//printf("dist ,%f,",minDist);
- float actualDepth = minDist-radius;
- if (actualDepth<0)
- {
- //printf("actualDepth = ,%f,", actualDepth);
- //printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z);
- //printf("region=,%d,\n", region);
- pOnB1[3] = actualDepth;
-
- int dstIdx;
-// dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
-
- if (nGlobalContactsOut < maxContactCapacity)
+ float actualDepth = minDist - radius;
+ if (actualDepth < 0)
{
- dstIdx=nGlobalContactsOut;
- nGlobalContactsOut++;
-
- b3Contact4* c = &globalContactsOut[dstIdx];
- c->m_worldNormalOnB = normalOnSurfaceB1;
- c->setFrictionCoeff(0.7);
- c->setRestituitionCoeff(0.f);
-
- c->m_batchIdx = pairIndex;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
- c->m_worldPosB[0] = pOnB1;
- int numPoints = 1;
- c->m_worldNormalOnB.w = (b3Scalar)numPoints;
- }//if (dstIdx < numPairs)
+ //printf("actualDepth = ,%f,", actualDepth);
+ //printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z);
+ //printf("region=,%d,\n", region);
+ pOnB1[3] = actualDepth;
+
+ int dstIdx;
+ // dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
+
+ if (nGlobalContactsOut < maxContactCapacity)
+ {
+ dstIdx = nGlobalContactsOut;
+ nGlobalContactsOut++;
+
+ b3Contact4* c = &globalContactsOut[dstIdx];
+ c->m_worldNormalOnB = normalOnSurfaceB1;
+ c->setFrictionCoeff(0.7);
+ c->setRestituitionCoeff(0.f);
+
+ c->m_batchIdx = pairIndex;
+ c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass == 0 ? -bodyIndexA : bodyIndexA;
+ c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass == 0 ? -bodyIndexB : bodyIndexB;
+ c->m_worldPosB[0] = pOnB1;
+ int numPoints = 1;
+ c->m_worldNormalOnB.w = (b3Scalar)numPoints;
+ } //if (dstIdx < numPairs)
}
- }//if (hasCollision)
-
+ } //if (hasCollision)
}
-#endif //B3_CONTACT_SPHERE_SPHERE_H
+#endif //B3_CONTACT_SPHERE_SPHERE_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
index 5c5f4e297f..d5a73bd4f5 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
@@ -2,8 +2,6 @@
#ifndef B3_CONVEX_POLYHEDRON_DATA_H
#define B3_CONVEX_POLYHEDRON_DATA_H
-
-
#include "Bullet3Common/shared/b3Float4.h"
#include "Bullet3Common/shared/b3Quat.h"
@@ -21,20 +19,20 @@ typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;
struct b3ConvexPolyhedronData
{
- b3Float4 m_localCenter;
- b3Float4 m_extents;
- b3Float4 mC;
- b3Float4 mE;
+ b3Float4 m_localCenter;
+ b3Float4 m_extents;
+ b3Float4 mC;
+ b3Float4 mE;
- float m_radius;
- int m_faceOffset;
+ float m_radius;
+ int m_faceOffset;
int m_numFaces;
- int m_numVertices;
+ int m_numVertices;
int m_vertexOffset;
- int m_uniqueEdgesOffset;
- int m_numUniqueEdges;
+ int m_uniqueEdgesOffset;
+ int m_numUniqueEdges;
int m_unused;
};
-#endif //B3_CONVEX_POLYHEDRON_DATA_H
+#endif //B3_CONVEX_POLYHEDRON_DATA_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
index 89993f3565..983554eb2e 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
@@ -3,7 +3,6 @@
#define B3_TRIANGLE_NUM_CONVEX_FACES 5
-
#include "Bullet3Common/shared/b3Int4.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
@@ -12,25 +11,24 @@
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-
-inline void b3Project(__global const b3ConvexPolyhedronData* hull, b3Float4ConstArg pos, b3QuatConstArg orn,
-const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max)
+inline void b3Project(__global const b3ConvexPolyhedronData* hull, b3Float4ConstArg pos, b3QuatConstArg orn,
+ const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max)
{
min[0] = FLT_MAX;
max[0] = -FLT_MAX;
int numVerts = hull->m_numVertices;
- const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),*dir);
- float offset = b3Dot(pos,*dir);
- for(int i=0;i<numVerts;i++)
+ const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn), *dir);
+ float offset = b3Dot(pos, *dir);
+ for (int i = 0; i < numVerts; i++)
{
- float dp = b3Dot(vertices[hull->m_vertexOffset+i],localDir);
- if(dp < min[0])
+ float dp = b3Dot(vertices[hull->m_vertexOffset + i], localDir);
+ if (dp < min[0])
min[0] = dp;
- if(dp > max[0])
+ if (dp > max[0])
max[0] = dp;
}
- if(min[0]>max[0])
+ if (min[0] > max[0])
{
float tmp = min[0];
min[0] = max[0];
@@ -40,53 +38,49 @@ const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max)
max[0] += offset;
}
-
-inline bool b3TestSepAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
- b3Float4ConstArg posA,b3QuatConstArg ornA,
- b3Float4ConstArg posB,b3QuatConstArg ornB,
- b3Float4* sep_axis, const b3Float4* verticesA, __global const b3Float4* verticesB,float* depth)
+inline bool b3TestSepAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ b3Float4ConstArg posA, b3QuatConstArg ornA,
+ b3Float4ConstArg posB, b3QuatConstArg ornB,
+ b3Float4* sep_axis, const b3Float4* verticesA, __global const b3Float4* verticesB, float* depth)
{
- float Min0,Max0;
- float Min1,Max1;
- b3Project(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);
- b3Project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);
+ float Min0, Max0;
+ float Min1, Max1;
+ b3Project(hullA, posA, ornA, sep_axis, verticesA, &Min0, &Max0);
+ b3Project(hullB, posB, ornB, sep_axis, verticesB, &Min1, &Max1);
- if(Max0<Min1 || Max1<Min0)
+ if (Max0 < Min1 || Max1 < Min0)
return false;
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
- *depth = d0<d1 ? d0:d1;
+ *depth = d0 < d1 ? d0 : d1;
return true;
}
-
-bool b3FindSeparatingAxis( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
- b3Float4ConstArg posA1,
- b3QuatConstArg ornA,
- b3Float4ConstArg posB1,
- b3QuatConstArg ornB,
- b3Float4ConstArg DeltaC2,
-
- const b3Float4* verticesA,
- const b3Float4* uniqueEdgesA,
- const b3GpuFace* facesA,
- const int* indicesA,
-
- __global const b3Float4* verticesB,
- __global const b3Float4* uniqueEdgesB,
- __global const b3GpuFace* facesB,
- __global const int* indicesB,
- b3Float4* sep,
- float* dmin)
+bool b3FindSeparatingAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ b3Float4ConstArg posA1,
+ b3QuatConstArg ornA,
+ b3Float4ConstArg posB1,
+ b3QuatConstArg ornB,
+ b3Float4ConstArg DeltaC2,
+
+ const b3Float4* verticesA,
+ const b3Float4* uniqueEdgesA,
+ const b3GpuFace* facesA,
+ const int* indicesA,
+
+ __global const b3Float4* verticesB,
+ __global const b3Float4* uniqueEdgesB,
+ __global const b3GpuFace* facesB,
+ __global const int* indicesB,
+ b3Float4* sep,
+ float* dmin)
{
-
-
b3Float4 posA = posA1;
posA.w = 0.f;
b3Float4 posB = posB1;
posB.w = 0.f;
-/*
+ /*
static int maxFaceVertex = 0;
int curFaceVertexAB = hullA->m_numFaces*hullB->m_numVertices;
@@ -102,300 +96,289 @@ bool b3FindSeparatingAxis( const b3ConvexPolyhedronData* hullA, __global const b
}
*/
- int curPlaneTests=0;
+ int curPlaneTests = 0;
{
int numFacesA = hullA->m_numFaces;
// Test normals from hullA
- for(int i=0;i<numFacesA;i++)
+ for (int i = 0; i < numFacesA; i++)
{
- const b3Float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
- b3Float4 faceANormalWS = b3QuatRotate(ornA,normal);
- if (b3Dot(DeltaC2,faceANormalWS)<0)
- faceANormalWS*=-1.f;
+ const b3Float4 normal = facesA[hullA->m_faceOffset + i].m_plane;
+ b3Float4 faceANormalWS = b3QuatRotate(ornA, normal);
+ if (b3Dot(DeltaC2, faceANormalWS) < 0)
+ faceANormalWS *= -1.f;
curPlaneTests++;
float d;
- if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))
+ if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, &faceANormalWS, verticesA, verticesB, &d))
return false;
- if(d<*dmin)
+ if (d < *dmin)
{
*dmin = d;
*sep = faceANormalWS;
}
}
}
- if((b3Dot(-DeltaC2,*sep))>0.0f)
+ if ((b3Dot(-DeltaC2, *sep)) > 0.0f)
{
*sep = -(*sep);
}
return true;
}
-
-b3Vector3 unitSphere162[]=
-{
- b3MakeVector3(0.000000,-1.000000,0.000000),
-b3MakeVector3(0.203181,-0.967950,0.147618),
-b3MakeVector3(-0.077607,-0.967950,0.238853),
-b3MakeVector3(0.723607,-0.447220,0.525725),
-b3MakeVector3(0.609547,-0.657519,0.442856),
-b3MakeVector3(0.812729,-0.502301,0.295238),
-b3MakeVector3(-0.251147,-0.967949,0.000000),
-b3MakeVector3(-0.077607,-0.967950,-0.238853),
-b3MakeVector3(0.203181,-0.967950,-0.147618),
-b3MakeVector3(0.860698,-0.251151,0.442858),
-b3MakeVector3(-0.276388,-0.447220,0.850649),
-b3MakeVector3(-0.029639,-0.502302,0.864184),
-b3MakeVector3(-0.155215,-0.251152,0.955422),
-b3MakeVector3(-0.894426,-0.447216,0.000000),
-b3MakeVector3(-0.831051,-0.502299,0.238853),
-b3MakeVector3(-0.956626,-0.251149,0.147618),
-b3MakeVector3(-0.276388,-0.447220,-0.850649),
-b3MakeVector3(-0.483971,-0.502302,-0.716565),
-b3MakeVector3(-0.436007,-0.251152,-0.864188),
-b3MakeVector3(0.723607,-0.447220,-0.525725),
-b3MakeVector3(0.531941,-0.502302,-0.681712),
-b3MakeVector3(0.687159,-0.251152,-0.681715),
-b3MakeVector3(0.687159,-0.251152,0.681715),
-b3MakeVector3(-0.436007,-0.251152,0.864188),
-b3MakeVector3(-0.956626,-0.251149,-0.147618),
-b3MakeVector3(-0.155215,-0.251152,-0.955422),
-b3MakeVector3(0.860698,-0.251151,-0.442858),
-b3MakeVector3(0.276388,0.447220,0.850649),
-b3MakeVector3(0.483971,0.502302,0.716565),
-b3MakeVector3(0.232822,0.657519,0.716563),
-b3MakeVector3(-0.723607,0.447220,0.525725),
-b3MakeVector3(-0.531941,0.502302,0.681712),
-b3MakeVector3(-0.609547,0.657519,0.442856),
-b3MakeVector3(-0.723607,0.447220,-0.525725),
-b3MakeVector3(-0.812729,0.502301,-0.295238),
-b3MakeVector3(-0.609547,0.657519,-0.442856),
-b3MakeVector3(0.276388,0.447220,-0.850649),
-b3MakeVector3(0.029639,0.502302,-0.864184),
-b3MakeVector3(0.232822,0.657519,-0.716563),
-b3MakeVector3(0.894426,0.447216,0.000000),
-b3MakeVector3(0.831051,0.502299,-0.238853),
-b3MakeVector3(0.753442,0.657515,0.000000),
-b3MakeVector3(-0.232822,-0.657519,0.716563),
-b3MakeVector3(-0.162456,-0.850654,0.499995),
-b3MakeVector3(0.052790,-0.723612,0.688185),
-b3MakeVector3(0.138199,-0.894429,0.425321),
-b3MakeVector3(0.262869,-0.525738,0.809012),
-b3MakeVector3(0.361805,-0.723611,0.587779),
-b3MakeVector3(0.531941,-0.502302,0.681712),
-b3MakeVector3(0.425323,-0.850654,0.309011),
-b3MakeVector3(0.812729,-0.502301,-0.295238),
-b3MakeVector3(0.609547,-0.657519,-0.442856),
-b3MakeVector3(0.850648,-0.525736,0.000000),
-b3MakeVector3(0.670817,-0.723611,-0.162457),
-b3MakeVector3(0.670817,-0.723610,0.162458),
-b3MakeVector3(0.425323,-0.850654,-0.309011),
-b3MakeVector3(0.447211,-0.894428,0.000001),
-b3MakeVector3(-0.753442,-0.657515,0.000000),
-b3MakeVector3(-0.525730,-0.850652,0.000000),
-b3MakeVector3(-0.638195,-0.723609,0.262864),
-b3MakeVector3(-0.361801,-0.894428,0.262864),
-b3MakeVector3(-0.688189,-0.525736,0.499997),
-b3MakeVector3(-0.447211,-0.723610,0.525729),
-b3MakeVector3(-0.483971,-0.502302,0.716565),
-b3MakeVector3(-0.232822,-0.657519,-0.716563),
-b3MakeVector3(-0.162456,-0.850654,-0.499995),
-b3MakeVector3(-0.447211,-0.723611,-0.525727),
-b3MakeVector3(-0.361801,-0.894429,-0.262863),
-b3MakeVector3(-0.688189,-0.525736,-0.499997),
-b3MakeVector3(-0.638195,-0.723609,-0.262863),
-b3MakeVector3(-0.831051,-0.502299,-0.238853),
-b3MakeVector3(0.361804,-0.723612,-0.587779),
-b3MakeVector3(0.138197,-0.894429,-0.425321),
-b3MakeVector3(0.262869,-0.525738,-0.809012),
-b3MakeVector3(0.052789,-0.723611,-0.688186),
-b3MakeVector3(-0.029639,-0.502302,-0.864184),
-b3MakeVector3(0.956626,0.251149,0.147618),
-b3MakeVector3(0.956626,0.251149,-0.147618),
-b3MakeVector3(0.951058,-0.000000,0.309013),
-b3MakeVector3(1.000000,0.000000,0.000000),
-b3MakeVector3(0.947213,-0.276396,0.162458),
-b3MakeVector3(0.951058,0.000000,-0.309013),
-b3MakeVector3(0.947213,-0.276396,-0.162458),
-b3MakeVector3(0.155215,0.251152,0.955422),
-b3MakeVector3(0.436007,0.251152,0.864188),
-b3MakeVector3(-0.000000,-0.000000,1.000000),
-b3MakeVector3(0.309017,0.000000,0.951056),
-b3MakeVector3(0.138199,-0.276398,0.951055),
-b3MakeVector3(0.587786,0.000000,0.809017),
-b3MakeVector3(0.447216,-0.276398,0.850648),
-b3MakeVector3(-0.860698,0.251151,0.442858),
-b3MakeVector3(-0.687159,0.251152,0.681715),
-b3MakeVector3(-0.951058,-0.000000,0.309013),
-b3MakeVector3(-0.809018,0.000000,0.587783),
-b3MakeVector3(-0.861803,-0.276396,0.425324),
-b3MakeVector3(-0.587786,0.000000,0.809017),
-b3MakeVector3(-0.670819,-0.276397,0.688191),
-b3MakeVector3(-0.687159,0.251152,-0.681715),
-b3MakeVector3(-0.860698,0.251151,-0.442858),
-b3MakeVector3(-0.587786,-0.000000,-0.809017),
-b3MakeVector3(-0.809018,-0.000000,-0.587783),
-b3MakeVector3(-0.670819,-0.276397,-0.688191),
-b3MakeVector3(-0.951058,0.000000,-0.309013),
-b3MakeVector3(-0.861803,-0.276396,-0.425324),
-b3MakeVector3(0.436007,0.251152,-0.864188),
-b3MakeVector3(0.155215,0.251152,-0.955422),
-b3MakeVector3(0.587786,-0.000000,-0.809017),
-b3MakeVector3(0.309017,-0.000000,-0.951056),
-b3MakeVector3(0.447216,-0.276398,-0.850648),
-b3MakeVector3(0.000000,0.000000,-1.000000),
-b3MakeVector3(0.138199,-0.276398,-0.951055),
-b3MakeVector3(0.670820,0.276396,0.688190),
-b3MakeVector3(0.809019,-0.000002,0.587783),
-b3MakeVector3(0.688189,0.525736,0.499997),
-b3MakeVector3(0.861804,0.276394,0.425323),
-b3MakeVector3(0.831051,0.502299,0.238853),
-b3MakeVector3(-0.447216,0.276397,0.850649),
-b3MakeVector3(-0.309017,-0.000001,0.951056),
-b3MakeVector3(-0.262869,0.525738,0.809012),
-b3MakeVector3(-0.138199,0.276397,0.951055),
-b3MakeVector3(0.029639,0.502302,0.864184),
-b3MakeVector3(-0.947213,0.276396,-0.162458),
-b3MakeVector3(-1.000000,0.000001,0.000000),
-b3MakeVector3(-0.850648,0.525736,-0.000000),
-b3MakeVector3(-0.947213,0.276397,0.162458),
-b3MakeVector3(-0.812729,0.502301,0.295238),
-b3MakeVector3(-0.138199,0.276397,-0.951055),
-b3MakeVector3(-0.309016,-0.000000,-0.951057),
-b3MakeVector3(-0.262869,0.525738,-0.809012),
-b3MakeVector3(-0.447215,0.276397,-0.850649),
-b3MakeVector3(-0.531941,0.502302,-0.681712),
-b3MakeVector3(0.861804,0.276396,-0.425322),
-b3MakeVector3(0.809019,0.000000,-0.587782),
-b3MakeVector3(0.688189,0.525736,-0.499997),
-b3MakeVector3(0.670821,0.276397,-0.688189),
-b3MakeVector3(0.483971,0.502302,-0.716565),
-b3MakeVector3(0.077607,0.967950,0.238853),
-b3MakeVector3(0.251147,0.967949,0.000000),
-b3MakeVector3(0.000000,1.000000,0.000000),
-b3MakeVector3(0.162456,0.850654,0.499995),
-b3MakeVector3(0.361800,0.894429,0.262863),
-b3MakeVector3(0.447209,0.723612,0.525728),
-b3MakeVector3(0.525730,0.850652,0.000000),
-b3MakeVector3(0.638194,0.723610,0.262864),
-b3MakeVector3(-0.203181,0.967950,0.147618),
-b3MakeVector3(-0.425323,0.850654,0.309011),
-b3MakeVector3(-0.138197,0.894430,0.425320),
-b3MakeVector3(-0.361804,0.723612,0.587778),
-b3MakeVector3(-0.052790,0.723612,0.688185),
-b3MakeVector3(-0.203181,0.967950,-0.147618),
-b3MakeVector3(-0.425323,0.850654,-0.309011),
-b3MakeVector3(-0.447210,0.894429,0.000000),
-b3MakeVector3(-0.670817,0.723611,-0.162457),
-b3MakeVector3(-0.670817,0.723611,0.162457),
-b3MakeVector3(0.077607,0.967950,-0.238853),
-b3MakeVector3(0.162456,0.850654,-0.499995),
-b3MakeVector3(-0.138197,0.894430,-0.425320),
-b3MakeVector3(-0.052790,0.723612,-0.688185),
-b3MakeVector3(-0.361804,0.723612,-0.587778),
-b3MakeVector3(0.361800,0.894429,-0.262863),
-b3MakeVector3(0.638194,0.723610,-0.262864),
-b3MakeVector3(0.447209,0.723612,-0.525728)
-};
-
-
-bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
- b3Float4ConstArg posA1,
- b3QuatConstArg ornA,
- b3Float4ConstArg posB1,
- b3QuatConstArg ornB,
- b3Float4ConstArg DeltaC2,
- const b3Float4* verticesA,
- const b3Float4* uniqueEdgesA,
- const b3GpuFace* facesA,
- const int* indicesA,
- __global const b3Float4* verticesB,
- __global const b3Float4* uniqueEdgesB,
- __global const b3GpuFace* facesB,
- __global const int* indicesB,
- b3Float4* sep,
- float* dmin,
- bool searchAllEdgeEdge)
+b3Vector3 unitSphere162[] =
+ {
+ b3MakeVector3(0.000000, -1.000000, 0.000000),
+ b3MakeVector3(0.203181, -0.967950, 0.147618),
+ b3MakeVector3(-0.077607, -0.967950, 0.238853),
+ b3MakeVector3(0.723607, -0.447220, 0.525725),
+ b3MakeVector3(0.609547, -0.657519, 0.442856),
+ b3MakeVector3(0.812729, -0.502301, 0.295238),
+ b3MakeVector3(-0.251147, -0.967949, 0.000000),
+ b3MakeVector3(-0.077607, -0.967950, -0.238853),
+ b3MakeVector3(0.203181, -0.967950, -0.147618),
+ b3MakeVector3(0.860698, -0.251151, 0.442858),
+ b3MakeVector3(-0.276388, -0.447220, 0.850649),
+ b3MakeVector3(-0.029639, -0.502302, 0.864184),
+ b3MakeVector3(-0.155215, -0.251152, 0.955422),
+ b3MakeVector3(-0.894426, -0.447216, 0.000000),
+ b3MakeVector3(-0.831051, -0.502299, 0.238853),
+ b3MakeVector3(-0.956626, -0.251149, 0.147618),
+ b3MakeVector3(-0.276388, -0.447220, -0.850649),
+ b3MakeVector3(-0.483971, -0.502302, -0.716565),
+ b3MakeVector3(-0.436007, -0.251152, -0.864188),
+ b3MakeVector3(0.723607, -0.447220, -0.525725),
+ b3MakeVector3(0.531941, -0.502302, -0.681712),
+ b3MakeVector3(0.687159, -0.251152, -0.681715),
+ b3MakeVector3(0.687159, -0.251152, 0.681715),
+ b3MakeVector3(-0.436007, -0.251152, 0.864188),
+ b3MakeVector3(-0.956626, -0.251149, -0.147618),
+ b3MakeVector3(-0.155215, -0.251152, -0.955422),
+ b3MakeVector3(0.860698, -0.251151, -0.442858),
+ b3MakeVector3(0.276388, 0.447220, 0.850649),
+ b3MakeVector3(0.483971, 0.502302, 0.716565),
+ b3MakeVector3(0.232822, 0.657519, 0.716563),
+ b3MakeVector3(-0.723607, 0.447220, 0.525725),
+ b3MakeVector3(-0.531941, 0.502302, 0.681712),
+ b3MakeVector3(-0.609547, 0.657519, 0.442856),
+ b3MakeVector3(-0.723607, 0.447220, -0.525725),
+ b3MakeVector3(-0.812729, 0.502301, -0.295238),
+ b3MakeVector3(-0.609547, 0.657519, -0.442856),
+ b3MakeVector3(0.276388, 0.447220, -0.850649),
+ b3MakeVector3(0.029639, 0.502302, -0.864184),
+ b3MakeVector3(0.232822, 0.657519, -0.716563),
+ b3MakeVector3(0.894426, 0.447216, 0.000000),
+ b3MakeVector3(0.831051, 0.502299, -0.238853),
+ b3MakeVector3(0.753442, 0.657515, 0.000000),
+ b3MakeVector3(-0.232822, -0.657519, 0.716563),
+ b3MakeVector3(-0.162456, -0.850654, 0.499995),
+ b3MakeVector3(0.052790, -0.723612, 0.688185),
+ b3MakeVector3(0.138199, -0.894429, 0.425321),
+ b3MakeVector3(0.262869, -0.525738, 0.809012),
+ b3MakeVector3(0.361805, -0.723611, 0.587779),
+ b3MakeVector3(0.531941, -0.502302, 0.681712),
+ b3MakeVector3(0.425323, -0.850654, 0.309011),
+ b3MakeVector3(0.812729, -0.502301, -0.295238),
+ b3MakeVector3(0.609547, -0.657519, -0.442856),
+ b3MakeVector3(0.850648, -0.525736, 0.000000),
+ b3MakeVector3(0.670817, -0.723611, -0.162457),
+ b3MakeVector3(0.670817, -0.723610, 0.162458),
+ b3MakeVector3(0.425323, -0.850654, -0.309011),
+ b3MakeVector3(0.447211, -0.894428, 0.000001),
+ b3MakeVector3(-0.753442, -0.657515, 0.000000),
+ b3MakeVector3(-0.525730, -0.850652, 0.000000),
+ b3MakeVector3(-0.638195, -0.723609, 0.262864),
+ b3MakeVector3(-0.361801, -0.894428, 0.262864),
+ b3MakeVector3(-0.688189, -0.525736, 0.499997),
+ b3MakeVector3(-0.447211, -0.723610, 0.525729),
+ b3MakeVector3(-0.483971, -0.502302, 0.716565),
+ b3MakeVector3(-0.232822, -0.657519, -0.716563),
+ b3MakeVector3(-0.162456, -0.850654, -0.499995),
+ b3MakeVector3(-0.447211, -0.723611, -0.525727),
+ b3MakeVector3(-0.361801, -0.894429, -0.262863),
+ b3MakeVector3(-0.688189, -0.525736, -0.499997),
+ b3MakeVector3(-0.638195, -0.723609, -0.262863),
+ b3MakeVector3(-0.831051, -0.502299, -0.238853),
+ b3MakeVector3(0.361804, -0.723612, -0.587779),
+ b3MakeVector3(0.138197, -0.894429, -0.425321),
+ b3MakeVector3(0.262869, -0.525738, -0.809012),
+ b3MakeVector3(0.052789, -0.723611, -0.688186),
+ b3MakeVector3(-0.029639, -0.502302, -0.864184),
+ b3MakeVector3(0.956626, 0.251149, 0.147618),
+ b3MakeVector3(0.956626, 0.251149, -0.147618),
+ b3MakeVector3(0.951058, -0.000000, 0.309013),
+ b3MakeVector3(1.000000, 0.000000, 0.000000),
+ b3MakeVector3(0.947213, -0.276396, 0.162458),
+ b3MakeVector3(0.951058, 0.000000, -0.309013),
+ b3MakeVector3(0.947213, -0.276396, -0.162458),
+ b3MakeVector3(0.155215, 0.251152, 0.955422),
+ b3MakeVector3(0.436007, 0.251152, 0.864188),
+ b3MakeVector3(-0.000000, -0.000000, 1.000000),
+ b3MakeVector3(0.309017, 0.000000, 0.951056),
+ b3MakeVector3(0.138199, -0.276398, 0.951055),
+ b3MakeVector3(0.587786, 0.000000, 0.809017),
+ b3MakeVector3(0.447216, -0.276398, 0.850648),
+ b3MakeVector3(-0.860698, 0.251151, 0.442858),
+ b3MakeVector3(-0.687159, 0.251152, 0.681715),
+ b3MakeVector3(-0.951058, -0.000000, 0.309013),
+ b3MakeVector3(-0.809018, 0.000000, 0.587783),
+ b3MakeVector3(-0.861803, -0.276396, 0.425324),
+ b3MakeVector3(-0.587786, 0.000000, 0.809017),
+ b3MakeVector3(-0.670819, -0.276397, 0.688191),
+ b3MakeVector3(-0.687159, 0.251152, -0.681715),
+ b3MakeVector3(-0.860698, 0.251151, -0.442858),
+ b3MakeVector3(-0.587786, -0.000000, -0.809017),
+ b3MakeVector3(-0.809018, -0.000000, -0.587783),
+ b3MakeVector3(-0.670819, -0.276397, -0.688191),
+ b3MakeVector3(-0.951058, 0.000000, -0.309013),
+ b3MakeVector3(-0.861803, -0.276396, -0.425324),
+ b3MakeVector3(0.436007, 0.251152, -0.864188),
+ b3MakeVector3(0.155215, 0.251152, -0.955422),
+ b3MakeVector3(0.587786, -0.000000, -0.809017),
+ b3MakeVector3(0.309017, -0.000000, -0.951056),
+ b3MakeVector3(0.447216, -0.276398, -0.850648),
+ b3MakeVector3(0.000000, 0.000000, -1.000000),
+ b3MakeVector3(0.138199, -0.276398, -0.951055),
+ b3MakeVector3(0.670820, 0.276396, 0.688190),
+ b3MakeVector3(0.809019, -0.000002, 0.587783),
+ b3MakeVector3(0.688189, 0.525736, 0.499997),
+ b3MakeVector3(0.861804, 0.276394, 0.425323),
+ b3MakeVector3(0.831051, 0.502299, 0.238853),
+ b3MakeVector3(-0.447216, 0.276397, 0.850649),
+ b3MakeVector3(-0.309017, -0.000001, 0.951056),
+ b3MakeVector3(-0.262869, 0.525738, 0.809012),
+ b3MakeVector3(-0.138199, 0.276397, 0.951055),
+ b3MakeVector3(0.029639, 0.502302, 0.864184),
+ b3MakeVector3(-0.947213, 0.276396, -0.162458),
+ b3MakeVector3(-1.000000, 0.000001, 0.000000),
+ b3MakeVector3(-0.850648, 0.525736, -0.000000),
+ b3MakeVector3(-0.947213, 0.276397, 0.162458),
+ b3MakeVector3(-0.812729, 0.502301, 0.295238),
+ b3MakeVector3(-0.138199, 0.276397, -0.951055),
+ b3MakeVector3(-0.309016, -0.000000, -0.951057),
+ b3MakeVector3(-0.262869, 0.525738, -0.809012),
+ b3MakeVector3(-0.447215, 0.276397, -0.850649),
+ b3MakeVector3(-0.531941, 0.502302, -0.681712),
+ b3MakeVector3(0.861804, 0.276396, -0.425322),
+ b3MakeVector3(0.809019, 0.000000, -0.587782),
+ b3MakeVector3(0.688189, 0.525736, -0.499997),
+ b3MakeVector3(0.670821, 0.276397, -0.688189),
+ b3MakeVector3(0.483971, 0.502302, -0.716565),
+ b3MakeVector3(0.077607, 0.967950, 0.238853),
+ b3MakeVector3(0.251147, 0.967949, 0.000000),
+ b3MakeVector3(0.000000, 1.000000, 0.000000),
+ b3MakeVector3(0.162456, 0.850654, 0.499995),
+ b3MakeVector3(0.361800, 0.894429, 0.262863),
+ b3MakeVector3(0.447209, 0.723612, 0.525728),
+ b3MakeVector3(0.525730, 0.850652, 0.000000),
+ b3MakeVector3(0.638194, 0.723610, 0.262864),
+ b3MakeVector3(-0.203181, 0.967950, 0.147618),
+ b3MakeVector3(-0.425323, 0.850654, 0.309011),
+ b3MakeVector3(-0.138197, 0.894430, 0.425320),
+ b3MakeVector3(-0.361804, 0.723612, 0.587778),
+ b3MakeVector3(-0.052790, 0.723612, 0.688185),
+ b3MakeVector3(-0.203181, 0.967950, -0.147618),
+ b3MakeVector3(-0.425323, 0.850654, -0.309011),
+ b3MakeVector3(-0.447210, 0.894429, 0.000000),
+ b3MakeVector3(-0.670817, 0.723611, -0.162457),
+ b3MakeVector3(-0.670817, 0.723611, 0.162457),
+ b3MakeVector3(0.077607, 0.967950, -0.238853),
+ b3MakeVector3(0.162456, 0.850654, -0.499995),
+ b3MakeVector3(-0.138197, 0.894430, -0.425320),
+ b3MakeVector3(-0.052790, 0.723612, -0.688185),
+ b3MakeVector3(-0.361804, 0.723612, -0.587778),
+ b3MakeVector3(0.361800, 0.894429, -0.262863),
+ b3MakeVector3(0.638194, 0.723610, -0.262864),
+ b3MakeVector3(0.447209, 0.723612, -0.525728)};
+
+bool b3FindSeparatingAxisEdgeEdge(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ b3Float4ConstArg posA1,
+ b3QuatConstArg ornA,
+ b3Float4ConstArg posB1,
+ b3QuatConstArg ornB,
+ b3Float4ConstArg DeltaC2,
+ const b3Float4* verticesA,
+ const b3Float4* uniqueEdgesA,
+ const b3GpuFace* facesA,
+ const int* indicesA,
+ __global const b3Float4* verticesB,
+ __global const b3Float4* uniqueEdgesB,
+ __global const b3GpuFace* facesB,
+ __global const int* indicesB,
+ b3Float4* sep,
+ float* dmin,
+ bool searchAllEdgeEdge)
{
-
-
b3Float4 posA = posA1;
posA.w = 0.f;
b3Float4 posB = posB1;
posB.w = 0.f;
-// int curPlaneTests=0;
+ // int curPlaneTests=0;
int curEdgeEdge = 0;
// Test edges
static int maxEdgeTests = 0;
int curEdgeTests = hullA->m_numUniqueEdges * hullB->m_numUniqueEdges;
- if (curEdgeTests >maxEdgeTests )
+ if (curEdgeTests > maxEdgeTests)
{
- maxEdgeTests = curEdgeTests ;
- printf("maxEdgeTests = %d\n",maxEdgeTests );
- printf("hullA->m_numUniqueEdges = %d\n",hullA->m_numUniqueEdges);
- printf("hullB->m_numUniqueEdges = %d\n",hullB->m_numUniqueEdges);
-
+ maxEdgeTests = curEdgeTests;
+ printf("maxEdgeTests = %d\n", maxEdgeTests);
+ printf("hullA->m_numUniqueEdges = %d\n", hullA->m_numUniqueEdges);
+ printf("hullB->m_numUniqueEdges = %d\n", hullB->m_numUniqueEdges);
}
-
if (searchAllEdgeEdge)
{
- for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
+ for (int e0 = 0; e0 < hullA->m_numUniqueEdges; e0++)
{
- const b3Float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];
- b3Float4 edge0World = b3QuatRotate(ornA,edge0);
+ const b3Float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset + e0];
+ b3Float4 edge0World = b3QuatRotate(ornA, edge0);
- for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
+ for (int e1 = 0; e1 < hullB->m_numUniqueEdges; e1++)
{
- const b3Float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];
- b3Float4 edge1World = b3QuatRotate(ornB,edge1);
-
+ const b3Float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset + e1];
+ b3Float4 edge1World = b3QuatRotate(ornB, edge1);
- b3Float4 crossje = b3Cross(edge0World,edge1World);
+ b3Float4 crossje = b3Cross(edge0World, edge1World);
curEdgeEdge++;
- if(!b3IsAlmostZero(crossje))
+ if (!b3IsAlmostZero(crossje))
{
crossje = b3Normalized(crossje);
- if (b3Dot(DeltaC2,crossje)<0)
+ if (b3Dot(DeltaC2, crossje) < 0)
crossje *= -1.f;
float dist;
bool result = true;
{
- float Min0,Max0;
- float Min1,Max1;
- b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
- b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
-
- if(Max0<Min1 || Max1<Min0)
+ float Min0, Max0;
+ float Min1, Max1;
+ b3Project(hullA, posA, ornA, &crossje, verticesA, &Min0, &Max0);
+ b3Project(hullB, posB, ornB, &crossje, verticesB, &Min1, &Max1);
+
+ if (Max0 < Min1 || Max1 < Min0)
return false;
-
+
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
- dist = d0<d1 ? d0:d1;
+ dist = d0 < d1 ? d0 : d1;
result = true;
-
}
-
- if(dist<*dmin)
+ if (dist < *dmin)
{
*dmin = dist;
*sep = crossje;
}
}
}
-
}
- } else
+ }
+ else
{
- int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
+ int numDirections = sizeof(unitSphere162) / sizeof(b3Vector3);
//printf("numDirections =%d\n",numDirections );
-
- for(int i=0;i<numDirections;i++)
+ for (int i = 0; i < numDirections; i++)
{
b3Float4 crossje = unitSphere162[i];
{
@@ -404,23 +387,21 @@ bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global
float dist;
bool result = true;
{
- float Min0,Max0;
- float Min1,Max1;
- b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
- b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
-
- if(Max0<Min1 || Max1<Min0)
+ float Min0, Max0;
+ float Min1, Max1;
+ b3Project(hullA, posA, ornA, &crossje, verticesA, &Min0, &Max0);
+ b3Project(hullB, posB, ornB, &crossje, verticesB, &Min1, &Max1);
+
+ if (Max0 < Min1 || Max1 < Min0)
return false;
-
+
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
- dist = d0<d1 ? d0:d1;
+ dist = d0 < d1 ? d0 : d1;
result = true;
-
}
-
- if(dist<*dmin)
+ if (dist < *dmin)
{
*dmin = dist;
*sep = crossje;
@@ -428,50 +409,45 @@ bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global
}
}
}
-
}
-
- if((b3Dot(-DeltaC2,*sep))>0.0f)
+ if ((b3Dot(-DeltaC2, *sep)) > 0.0f)
{
*sep = -(*sep);
}
return true;
}
-
-
-inline int b3FindClippingFaces(b3Float4ConstArg separatingNormal,
- __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,
- b3Float4ConstArg posA, b3QuatConstArg ornA,b3Float4ConstArg posB, b3QuatConstArg ornB,
- __global b3Float4* worldVertsA1,
- __global b3Float4* worldNormalsA1,
- __global b3Float4* worldVertsB1,
- int capacityWorldVerts,
- const float minDist, float maxDist,
- __global const b3Float4* verticesA,
- __global const b3GpuFace_t* facesA,
- __global const int* indicesA,
- __global const b3Float4* verticesB,
- __global const b3GpuFace_t* facesB,
- __global const int* indicesB,
-
- __global b3Int4* clippingFaces, int pairIndex)
+inline int b3FindClippingFaces(b3Float4ConstArg separatingNormal,
+ __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,
+ b3Float4ConstArg posA, b3QuatConstArg ornA, b3Float4ConstArg posB, b3QuatConstArg ornB,
+ __global b3Float4* worldVertsA1,
+ __global b3Float4* worldNormalsA1,
+ __global b3Float4* worldVertsB1,
+ int capacityWorldVerts,
+ const float minDist, float maxDist,
+ __global const b3Float4* verticesA,
+ __global const b3GpuFace_t* facesA,
+ __global const int* indicesA,
+ __global const b3Float4* verticesB,
+ __global const b3GpuFace_t* facesB,
+ __global const int* indicesB,
+
+ __global b3Int4* clippingFaces, int pairIndex)
{
int numContactsOut = 0;
- int numWorldVertsB1= 0;
-
-
- int closestFaceB=-1;
+ int numWorldVertsB1 = 0;
+
+ int closestFaceB = -1;
float dmax = -FLT_MAX;
-
+
{
- for(int face=0;face<hullB->m_numFaces;face++)
+ for (int face = 0; face < hullB->m_numFaces; face++)
{
- const b3Float4 Normal = b3MakeFloat4(facesB[hullB->m_faceOffset+face].m_plane.x,
- facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);
+ const b3Float4 Normal = b3MakeFloat4(facesB[hullB->m_faceOffset + face].m_plane.x,
+ facesB[hullB->m_faceOffset + face].m_plane.y, facesB[hullB->m_faceOffset + face].m_plane.z, 0.f);
const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal);
- float d = b3Dot(WorldNormal,separatingNormal);
+ float d = b3Dot(WorldNormal, separatingNormal);
if (d > dmax)
{
dmax = d;
@@ -479,81 +455,76 @@ inline int b3FindClippingFaces(b3Float4ConstArg separatingNormal,
}
}
}
-
+
{
- const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB];
+ const b3GpuFace_t polyB = facesB[hullB->m_faceOffset + closestFaceB];
const int numVertices = polyB.m_numIndices;
- for(int e0=0;e0<numVertices;e0++)
+ for (int e0 = 0; e0 < numVertices; e0++)
{
- const b3Float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
- worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = b3TransformPoint(b,posB,ornB);
+ const b3Float4 b = verticesB[hullB->m_vertexOffset + indicesB[polyB.m_indexOffset + e0]];
+ worldVertsB1[pairIndex * capacityWorldVerts + numWorldVertsB1++] = b3TransformPoint(b, posB, ornB);
}
}
-
- int closestFaceA=-1;
+
+ int closestFaceA = -1;
{
float dmin = FLT_MAX;
- for(int face=0;face<hullA->m_numFaces;face++)
+ for (int face = 0; face < hullA->m_numFaces; face++)
{
const b3Float4 Normal = b3MakeFloat4(
- facesA[hullA->m_faceOffset+face].m_plane.x,
- facesA[hullA->m_faceOffset+face].m_plane.y,
- facesA[hullA->m_faceOffset+face].m_plane.z,
- 0.f);
- const b3Float4 faceANormalWS = b3QuatRotate(ornA,Normal);
-
- float d = b3Dot(faceANormalWS,separatingNormal);
+ facesA[hullA->m_faceOffset + face].m_plane.x,
+ facesA[hullA->m_faceOffset + face].m_plane.y,
+ facesA[hullA->m_faceOffset + face].m_plane.z,
+ 0.f);
+ const b3Float4 faceANormalWS = b3QuatRotate(ornA, Normal);
+
+ float d = b3Dot(faceANormalWS, separatingNormal);
if (d < dmin)
{
dmin = d;
closestFaceA = face;
- worldNormalsA1[pairIndex] = faceANormalWS;
+ worldNormalsA1[pairIndex] = faceANormalWS;
}
}
}
-
- int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;
- for(int e0=0;e0<numVerticesA;e0++)
+
+ int numVerticesA = facesA[hullA->m_faceOffset + closestFaceA].m_numIndices;
+ for (int e0 = 0; e0 < numVerticesA; e0++)
{
- const b3Float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];
- worldVertsA1[pairIndex*capacityWorldVerts+e0] = b3TransformPoint(a, posA,ornA);
- }
-
- clippingFaces[pairIndex].x = closestFaceA;
- clippingFaces[pairIndex].y = closestFaceB;
- clippingFaces[pairIndex].z = numVerticesA;
- clippingFaces[pairIndex].w = numWorldVertsB1;
-
-
+ const b3Float4 a = verticesA[hullA->m_vertexOffset + indicesA[facesA[hullA->m_faceOffset + closestFaceA].m_indexOffset + e0]];
+ worldVertsA1[pairIndex * capacityWorldVerts + e0] = b3TransformPoint(a, posA, ornA);
+ }
+
+ clippingFaces[pairIndex].x = closestFaceA;
+ clippingFaces[pairIndex].y = closestFaceB;
+ clippingFaces[pairIndex].z = numVerticesA;
+ clippingFaces[pairIndex].w = numWorldVertsB1;
+
return numContactsOut;
}
-
-
-
-__kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs,
- __global const b3RigidBodyData* rigidBodies,
- __global const b3Collidable* collidables,
- __global const b3ConvexPolyhedronData* convexShapes,
- __global const b3Float4* vertices,
- __global const b3Float4* uniqueEdges,
- __global const b3GpuFace* faces,
- __global const int* indices,
- __global const b3GpuChildShape* gpuChildShapes,
- __global b3Aabb* aabbs,
- __global b3Float4* concaveSeparatingNormalsOut,
- __global b3Int4* clippingFacesOut,
- __global b3Vector3* worldVertsA1Out,
- __global b3Vector3* worldNormalsA1Out,
- __global b3Vector3* worldVertsB1Out,
- __global int* hasSeparatingNormals,
- int vertexFaceCapacity,
- int numConcavePairs,
- int pairIdx
- )
+__kernel void b3FindConcaveSeparatingAxisKernel(__global b3Int4* concavePairs,
+ __global const b3RigidBodyData* rigidBodies,
+ __global const b3Collidable* collidables,
+ __global const b3ConvexPolyhedronData* convexShapes,
+ __global const b3Float4* vertices,
+ __global const b3Float4* uniqueEdges,
+ __global const b3GpuFace* faces,
+ __global const int* indices,
+ __global const b3GpuChildShape* gpuChildShapes,
+ __global b3Aabb* aabbs,
+ __global b3Float4* concaveSeparatingNormalsOut,
+ __global b3Int4* clippingFacesOut,
+ __global b3Vector3* worldVertsA1Out,
+ __global b3Vector3* worldNormalsA1Out,
+ __global b3Vector3* worldVertsB1Out,
+ __global int* hasSeparatingNormals,
+ int vertexFaceCapacity,
+ int numConcavePairs,
+ int pairIdx)
{
int i = pairIdx;
-/* int i = get_global_id(0);
+ /* int i = get_global_id(0);
if (i>=numConcavePairs)
return;
int pairIdx = i;
@@ -568,8 +539,8 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
- if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&
- collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ if (collidables[collidableIndexB].m_shapeType != SHAPE_CONVEX_HULL &&
+ collidables[collidableIndexB].m_shapeType != SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
concavePairs[pairIdx].w = -1;
return;
@@ -577,121 +548,119 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
hasSeparatingNormals[i] = 0;
-// int numFacesA = convexShapes[shapeIndexA].m_numFaces;
+ // int numFacesA = convexShapes[shapeIndexA].m_numFaces;
int numActualConcaveConvexTests = 0;
-
+
int f = concavePairs[i].z;
-
+
bool overlap = false;
-
+
b3ConvexPolyhedronData convexPolyhedronA;
//add 3 vertices of the triangle
convexPolyhedronA.m_numVertices = 3;
convexPolyhedronA.m_vertexOffset = 0;
- b3Float4 localCenter = b3MakeFloat4(0.f,0.f,0.f,0.f);
+ b3Float4 localCenter = b3MakeFloat4(0.f, 0.f, 0.f, 0.f);
- b3GpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
+ b3GpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset + f];
b3Aabb triAabb;
- triAabb.m_minVec = b3MakeFloat4(1e30f,1e30f,1e30f,0.f);
- triAabb.m_maxVec = b3MakeFloat4(-1e30f,-1e30f,-1e30f,0.f);
-
+ triAabb.m_minVec = b3MakeFloat4(1e30f, 1e30f, 1e30f, 0.f);
+ triAabb.m_maxVec = b3MakeFloat4(-1e30f, -1e30f, -1e30f, 0.f);
+
b3Float4 verticesA[3];
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
{
- int index = indices[face.m_indexOffset+i];
- b3Float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
+ int index = indices[face.m_indexOffset + i];
+ b3Float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset + index];
verticesA[i] = vert;
localCenter += vert;
-
- triAabb.m_minVec = b3MinFloat4(triAabb.m_minVec,vert);
- triAabb.m_maxVec = b3MaxFloat4(triAabb.m_maxVec,vert);
+ triAabb.m_minVec = b3MinFloat4(triAabb.m_minVec, vert);
+ triAabb.m_maxVec = b3MaxFloat4(triAabb.m_maxVec, vert);
}
overlap = true;
overlap = (triAabb.m_minVec.x > aabbs[bodyIndexB].m_maxVec.x || triAabb.m_maxVec.x < aabbs[bodyIndexB].m_minVec.x) ? false : overlap;
overlap = (triAabb.m_minVec.z > aabbs[bodyIndexB].m_maxVec.z || triAabb.m_maxVec.z < aabbs[bodyIndexB].m_minVec.z) ? false : overlap;
overlap = (triAabb.m_minVec.y > aabbs[bodyIndexB].m_maxVec.y || triAabb.m_maxVec.y < aabbs[bodyIndexB].m_minVec.y) ? false : overlap;
-
+
if (overlap)
{
float dmin = FLT_MAX;
- int hasSeparatingAxis=5;
- b3Float4 sepAxis=b3MakeFloat4(1,2,3,4);
+ int hasSeparatingAxis = 5;
+ b3Float4 sepAxis = b3MakeFloat4(1, 2, 3, 4);
- // int localCC=0;
+ // int localCC=0;
numActualConcaveConvexTests++;
//a triangle has 3 unique edges
convexPolyhedronA.m_numUniqueEdges = 3;
convexPolyhedronA.m_uniqueEdgesOffset = 0;
b3Float4 uniqueEdgesA[3];
-
- uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
- uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
- uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
+ uniqueEdgesA[0] = (verticesA[1] - verticesA[0]);
+ uniqueEdgesA[1] = (verticesA[2] - verticesA[1]);
+ uniqueEdgesA[2] = (verticesA[0] - verticesA[2]);
convexPolyhedronA.m_faceOffset = 0;
-
- b3Float4 normal = b3MakeFloat4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
-
+
+ b3Float4 normal = b3MakeFloat4(face.m_plane.x, face.m_plane.y, face.m_plane.z, 0.f);
+
b3GpuFace facesA[B3_TRIANGLE_NUM_CONVEX_FACES];
- int indicesA[3+3+2+2+2];
- int curUsedIndices=0;
- int fidx=0;
+ int indicesA[3 + 3 + 2 + 2 + 2];
+ int curUsedIndices = 0;
+ int fidx = 0;
//front size of triangle
{
- facesA[fidx].m_indexOffset=curUsedIndices;
+ facesA[fidx].m_indexOffset = curUsedIndices;
indicesA[0] = 0;
indicesA[1] = 1;
indicesA[2] = 2;
- curUsedIndices+=3;
+ curUsedIndices += 3;
float c = face.m_plane.w;
facesA[fidx].m_plane.x = normal.x;
facesA[fidx].m_plane.y = normal.y;
facesA[fidx].m_plane.z = normal.z;
facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices=3;
+ facesA[fidx].m_numIndices = 3;
}
fidx++;
//back size of triangle
{
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[3]=2;
- indicesA[4]=1;
- indicesA[5]=0;
- curUsedIndices+=3;
- float c = b3Dot(normal,verticesA[0]);
- // float c1 = -face.m_plane.w;
+ facesA[fidx].m_indexOffset = curUsedIndices;
+ indicesA[3] = 2;
+ indicesA[4] = 1;
+ indicesA[5] = 0;
+ curUsedIndices += 3;
+ float c = b3Dot(normal, verticesA[0]);
+ // float c1 = -face.m_plane.w;
facesA[fidx].m_plane.x = -normal.x;
facesA[fidx].m_plane.y = -normal.y;
facesA[fidx].m_plane.z = -normal.z;
facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices=3;
+ facesA[fidx].m_numIndices = 3;
}
fidx++;
bool addEdgePlanes = true;
if (addEdgePlanes)
{
- int numVertices=3;
- int prevVertex = numVertices-1;
- for (int i=0;i<numVertices;i++)
+ int numVertices = 3;
+ int prevVertex = numVertices - 1;
+ for (int i = 0; i < numVertices; i++)
{
b3Float4 v0 = verticesA[i];
b3Float4 v1 = verticesA[prevVertex];
-
- b3Float4 edgeNormal = b3Normalized(b3Cross(normal,v1-v0));
- float c = -b3Dot(edgeNormal,v0);
+
+ b3Float4 edgeNormal = b3Normalized(b3Cross(normal, v1 - v0));
+ float c = -b3Dot(edgeNormal, v0);
facesA[fidx].m_numIndices = 2;
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[curUsedIndices++]=i;
- indicesA[curUsedIndices++]=prevVertex;
-
+ facesA[fidx].m_indexOffset = curUsedIndices;
+ indicesA[curUsedIndices++] = i;
+ indicesA[curUsedIndices++] = prevVertex;
+
facesA[fidx].m_plane.x = edgeNormal.x;
facesA[fidx].m_plane.y = edgeNormal.y;
facesA[fidx].m_plane.z = edgeNormal.z;
@@ -701,8 +670,7 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
}
}
convexPolyhedronA.m_numFaces = B3_TRIANGLE_NUM_CONVEX_FACES;
- convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
-
+ convexPolyhedronA.m_localCenter = localCenter * (1.f / 3.f);
b3Float4 posA = rigidBodies[bodyIndexA].m_pos;
posA.w = 0.f;
@@ -710,23 +678,20 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
posB.w = 0.f;
b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
- b3Quaternion ornB =rigidBodies[bodyIndexB].m_quat;
-
-
-
+ b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat;
///////////////////
///compound shape support
- if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ if (collidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
int compoundChild = concavePairs[pairIdx].w;
- int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;
+ int childShapeIndexB = compoundChild; //collidables[collidableIndexB].m_shapeIndex+compoundChild;
int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
b3Float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
b3Quaternion childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- b3Float4 newPosB = b3TransformPoint(childPosB,posB,ornB);
- b3Quaternion newOrnB = b3QuatMul(ornB,childOrnB);
+ b3Float4 newPosB = b3TransformPoint(childPosB, posB, ornB);
+ b3Quaternion newOrnB = b3QuatMul(ornB, childOrnB);
posB = newPosB;
ornB = newOrnB;
shapeIndexB = collidables[childColIndexB].m_shapeIndex;
@@ -736,59 +701,61 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
b3Float4 c0local = convexPolyhedronA.m_localCenter;
b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
b3Float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- b3Float4 c1 = b3TransformPoint(c1local,posB,ornB);
+ b3Float4 c1 = b3TransformPoint(c1local, posB, ornB);
const b3Float4 DeltaC2 = c0 - c1;
-
- bool sepA = b3FindSeparatingAxis( &convexPolyhedronA, &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- DeltaC2,
- verticesA,uniqueEdgesA,facesA,indicesA,
- vertices,uniqueEdges,faces,indices,
- &sepAxis,&dmin);
+ bool sepA = b3FindSeparatingAxis(&convexPolyhedronA, &convexShapes[shapeIndexB],
+ posA, ornA,
+ posB, ornB,
+ DeltaC2,
+ verticesA, uniqueEdgesA, facesA, indicesA,
+ vertices, uniqueEdges, faces, indices,
+ &sepAxis, &dmin);
hasSeparatingAxis = 4;
if (!sepA)
{
hasSeparatingAxis = 0;
- } else
+ }
+ else
{
- bool sepB = b3FindSeparatingAxis( &convexShapes[shapeIndexB],&convexPolyhedronA,
- posB,ornB,
- posA,ornA,
- DeltaC2,
- vertices,uniqueEdges,faces,indices,
- verticesA,uniqueEdgesA,facesA,indicesA,
- &sepAxis,&dmin);
+ bool sepB = b3FindSeparatingAxis(&convexShapes[shapeIndexB], &convexPolyhedronA,
+ posB, ornB,
+ posA, ornA,
+ DeltaC2,
+ vertices, uniqueEdges, faces, indices,
+ verticesA, uniqueEdgesA, facesA, indicesA,
+ &sepAxis, &dmin);
if (!sepB)
{
hasSeparatingAxis = 0;
- } else
+ }
+ else
{
- bool sepEE = b3FindSeparatingAxisEdgeEdge( &convexPolyhedronA, &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- DeltaC2,
- verticesA,uniqueEdgesA,facesA,indicesA,
- vertices,uniqueEdges,faces,indices,
- &sepAxis,&dmin,true);
-
+ bool sepEE = b3FindSeparatingAxisEdgeEdge(&convexPolyhedronA, &convexShapes[shapeIndexB],
+ posA, ornA,
+ posB, ornB,
+ DeltaC2,
+ verticesA, uniqueEdgesA, facesA, indicesA,
+ vertices, uniqueEdges, faces, indices,
+ &sepAxis, &dmin, true);
+
if (!sepEE)
{
hasSeparatingAxis = 0;
- } else
+ }
+ else
{
hasSeparatingAxis = 1;
}
}
- }
-
+ }
+
if (hasSeparatingAxis)
{
- hasSeparatingNormals[i]=1;
+ hasSeparatingNormals[i] = 1;
sepAxis.w = dmin;
- concaveSeparatingNormalsOut[pairIdx]=sepAxis;
+ concaveSeparatingNormalsOut[pairIdx] = sepAxis;
//now compute clipping faces A and B, and world-space clipping vertices A and B...
@@ -796,37 +763,35 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
float maxDist = 0.02f;
b3FindClippingFaces(sepAxis,
- &convexPolyhedronA,
- &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- worldVertsA1Out,
- worldNormalsA1Out,
- worldVertsB1Out,
- vertexFaceCapacity,
- minDist, maxDist,
- verticesA,
- facesA,
- indicesA,
-
- vertices,
- faces,
- indices,
- clippingFacesOut, pairIdx);
-
- } else
- {
+ &convexPolyhedronA,
+ &convexShapes[shapeIndexB],
+ posA, ornA,
+ posB, ornB,
+ worldVertsA1Out,
+ worldNormalsA1Out,
+ worldVertsB1Out,
+ vertexFaceCapacity,
+ minDist, maxDist,
+ verticesA,
+ facesA,
+ indicesA,
+
+ vertices,
+ faces,
+ indices,
+ clippingFacesOut, pairIdx);
+ }
+ else
+ {
//mark this pair as in-active
concavePairs[pairIdx].w = -1;
}
}
else
- {
+ {
//mark this pair as in-active
concavePairs[pairIdx].w = -1;
}
}
-
-#endif //B3_FIND_CONCAVE_SEPARATING_AXIS_H
-
+#endif //B3_FIND_CONCAVE_SEPARATING_AXIS_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
index 332dbc278c..b4981ae654 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
@@ -1,28 +1,27 @@
#ifndef B3_FIND_SEPARATING_AXIS_H
#define B3_FIND_SEPARATING_AXIS_H
-
-inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& pos, const b3Quaternion& orn, const b3Float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
+inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& pos, const b3Quaternion& orn, const b3Float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
{
min = FLT_MAX;
max = -FLT_MAX;
int numVerts = hull.m_numVertices;
- const b3Float4 localDir = b3QuatRotate(orn.inverse(),dir);
+ const b3Float4 localDir = b3QuatRotate(orn.inverse(), dir);
- b3Scalar offset = b3Dot3F4(pos,dir);
+ b3Scalar offset = b3Dot3F4(pos, dir);
- for(int i=0;i<numVerts;i++)
+ for (int i = 0; i < numVerts; i++)
{
//b3Vector3 pt = trans * vertices[m_vertexOffset+i];
//b3Scalar dp = pt.dot(dir);
//b3Vector3 vertex = vertices[hull.m_vertexOffset+i];
- b3Scalar dp = b3Dot3F4((b3Float4&)vertices[hull.m_vertexOffset+i],localDir);
+ b3Scalar dp = b3Dot3F4((b3Float4&)vertices[hull.m_vertexOffset + i], localDir);
//b3Assert(dp==dpL);
- if(dp < min) min = dp;
- if(dp > max) max = dp;
+ if (dp < min) min = dp;
+ if (dp > max) max = dp;
}
- if(min>max)
+ if (min > max)
{
b3Scalar tmp = min;
min = max;
@@ -32,44 +31,42 @@ inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& p
max += offset;
}
-
-inline bool b3TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const b3Float4& posA,const b3Quaternion& ornA,
- const b3Float4& posB,const b3Quaternion& ornB,
- const b3Float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB,b3Scalar& depth)
+inline bool b3TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const b3Float4& posA, const b3Quaternion& ornA,
+ const b3Float4& posB, const b3Quaternion& ornB,
+ const b3Float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB, b3Scalar& depth)
{
- b3Scalar Min0,Max0;
- b3Scalar Min1,Max1;
- b3ProjectAxis(hullA,posA,ornA,sep_axis,verticesA, Min0, Max0);
- b3ProjectAxis(hullB,posB,ornB, sep_axis,verticesB, Min1, Max1);
+ b3Scalar Min0, Max0;
+ b3Scalar Min1, Max1;
+ b3ProjectAxis(hullA, posA, ornA, sep_axis, verticesA, Min0, Max0);
+ b3ProjectAxis(hullB, posB, ornB, sep_axis, verticesB, Min1, Max1);
- if(Max0<Min1 || Max1<Min0)
+ if (Max0 < Min1 || Max1 < Min0)
return false;
b3Scalar d0 = Max0 - Min1;
- b3Assert(d0>=0.0f);
+ b3Assert(d0 >= 0.0f);
b3Scalar d1 = Max1 - Min0;
- b3Assert(d1>=0.0f);
- depth = d0<d1 ? d0:d1;
+ b3Assert(d1 >= 0.0f);
+ depth = d0 < d1 ? d0 : d1;
return true;
}
-
-inline bool b3FindSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const b3Float4& posA1,
- const b3Quaternion& ornA,
- const b3Float4& posB1,
- const b3Quaternion& ornB,
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
- const b3AlignedObjectArray<b3GpuFace>& facesA,
- const b3AlignedObjectArray<int>& indicesA,
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
- const b3AlignedObjectArray<b3GpuFace>& facesB,
- const b3AlignedObjectArray<int>& indicesB,
-
- b3Vector3& sep)
+inline bool b3FindSeparatingAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const b3Float4& posA1,
+ const b3Quaternion& ornA,
+ const b3Float4& posB1,
+ const b3Quaternion& ornB,
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
+ const b3AlignedObjectArray<b3GpuFace>& facesA,
+ const b3AlignedObjectArray<int>& indicesA,
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
+ const b3AlignedObjectArray<b3GpuFace>& facesB,
+ const b3AlignedObjectArray<int>& indicesB,
+
+ b3Vector3& sep)
{
B3_PROFILE("findSeparatingAxis");
@@ -77,42 +74,41 @@ inline bool b3FindSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3C
posA.w = 0.f;
b3Float4 posB = posB1;
posB.w = 0.f;
-//#ifdef TEST_INTERNAL_OBJECTS
+ //#ifdef TEST_INTERNAL_OBJECTS
b3Float4 c0local = (b3Float4&)hullA.m_localCenter;
b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
b3Float4 c1local = (b3Float4&)hullB.m_localCenter;
- b3Float4 c1 = b3TransformPoint(c1local,posB,ornB);
+ b3Float4 c1 = b3TransformPoint(c1local, posB, ornB);
const b3Float4 deltaC2 = c0 - c1;
-//#endif
+ //#endif
b3Scalar dmin = FLT_MAX;
- int curPlaneTests=0;
+ int curPlaneTests = 0;
int numFacesA = hullA.m_numFaces;
// Test normals from hullA
- for(int i=0;i<numFacesA;i++)
+ for (int i = 0; i < numFacesA; i++)
{
- const b3Float4& normal = (b3Float4&)facesA[hullA.m_faceOffset+i].m_plane;
- b3Float4 faceANormalWS = b3QuatRotate(ornA,normal);
+ const b3Float4& normal = (b3Float4&)facesA[hullA.m_faceOffset + i].m_plane;
+ b3Float4 faceANormalWS = b3QuatRotate(ornA, normal);
- if (b3Dot3F4(deltaC2,faceANormalWS)<0)
- faceANormalWS*=-1.f;
+ if (b3Dot3F4(deltaC2, faceANormalWS) < 0)
+ faceANormalWS *= -1.f;
curPlaneTests++;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
-
b3Scalar d;
- if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,faceANormalWS, verticesA, verticesB,d))
+ if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, faceANormalWS, verticesA, verticesB, d))
return false;
- if(d<dmin)
+ if (d < dmin)
{
dmin = d;
sep = (b3Vector3&)faceANormalWS;
@@ -121,86 +117,81 @@ inline bool b3FindSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3C
int numFacesB = hullB.m_numFaces;
// Test normals from hullB
- for(int i=0;i<numFacesB;i++)
+ for (int i = 0; i < numFacesB; i++)
{
- b3Float4 normal = (b3Float4&)facesB[hullB.m_faceOffset+i].m_plane;
+ b3Float4 normal = (b3Float4&)facesB[hullB.m_faceOffset + i].m_plane;
b3Float4 WorldNormal = b3QuatRotate(ornB, normal);
- if (b3Dot3F4(deltaC2,WorldNormal)<0)
+ if (b3Dot3F4(deltaC2, WorldNormal) < 0)
{
- WorldNormal*=-1.f;
+ WorldNormal *= -1.f;
}
curPlaneTests++;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, WorldNormal, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, WorldNormal, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
b3Scalar d;
- if(!b3TestSepAxis(hullA, hullB,posA,ornA,posB,ornB,WorldNormal,verticesA,verticesB,d))
+ if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, WorldNormal, verticesA, verticesB, d))
return false;
- if(d<dmin)
+ if (d < dmin)
{
dmin = d;
sep = (b3Vector3&)WorldNormal;
}
}
-// b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
+ // b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
int curEdgeEdge = 0;
// Test edges
- for(int e0=0;e0<hullA.m_numUniqueEdges;e0++)
+ for (int e0 = 0; e0 < hullA.m_numUniqueEdges; e0++)
{
- const b3Float4& edge0 = (b3Float4&) uniqueEdgesA[hullA.m_uniqueEdgesOffset+e0];
- b3Float4 edge0World = b3QuatRotate(ornA,(b3Float4&)edge0);
+ const b3Float4& edge0 = (b3Float4&)uniqueEdgesA[hullA.m_uniqueEdgesOffset + e0];
+ b3Float4 edge0World = b3QuatRotate(ornA, (b3Float4&)edge0);
- for(int e1=0;e1<hullB.m_numUniqueEdges;e1++)
+ for (int e1 = 0; e1 < hullB.m_numUniqueEdges; e1++)
{
- const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset+e1];
- b3Float4 edge1World = b3QuatRotate(ornB,(b3Float4&)edge1);
-
+ const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset + e1];
+ b3Float4 edge1World = b3QuatRotate(ornB, (b3Float4&)edge1);
- b3Float4 crossje = b3Cross3(edge0World,edge1World);
+ b3Float4 crossje = b3Cross3(edge0World, edge1World);
curEdgeEdge++;
- if(!b3IsAlmostZero((b3Vector3&)crossje))
+ if (!b3IsAlmostZero((b3Vector3&)crossje))
{
crossje = b3FastNormalized3(crossje);
- if (b3Dot3F4(deltaC2,crossje)<0)
- crossje*=-1.f;
-
+ if (b3Dot3F4(deltaC2, crossje) < 0)
+ crossje *= -1.f;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, Cross, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, Cross, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
b3Scalar dist;
- if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,crossje, verticesA,verticesB,dist))
+ if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, crossje, verticesA, verticesB, dist))
return false;
- if(dist<dmin)
+ if (dist < dmin)
{
dmin = dist;
sep = (b3Vector3&)crossje;
}
}
}
-
}
-
- if((b3Dot3F4(-deltaC2,(b3Float4&)sep))>0.0f)
+ if ((b3Dot3F4(-deltaC2, (b3Float4&)sep)) > 0.0f)
sep = -sep;
return true;
}
-#endif //B3_FIND_SEPARATING_AXIS_H
-
+#endif //B3_FIND_SEPARATING_AXIS_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
index 6c3ad7c9dd..a3bfbf2995 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
@@ -15,9 +15,6 @@
* See the License for more information.
*/
-
-
-
#ifndef B3_MPR_PENETRATION_H
#define B3_MPR_PENETRATION_H
@@ -27,9 +24,6 @@
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-
-
-
#ifdef __cplusplus
#define B3_MPR_SQRT sqrtf
#else
@@ -41,196 +35,171 @@
#define B3_MPR_TOLERANCE 1E-6f
#define B3_MPR_MAX_ITERATIONS 1000
-struct _b3MprSupport_t
+struct _b3MprSupport_t
{
- b3Float4 v; //!< Support point in minkowski sum
- b3Float4 v1; //!< Support point in obj1
- b3Float4 v2; //!< Support point in obj2
+ b3Float4 v; //!< Support point in minkowski sum
+ b3Float4 v1; //!< Support point in obj1
+ b3Float4 v2; //!< Support point in obj2
};
typedef struct _b3MprSupport_t b3MprSupport_t;
-struct _b3MprSimplex_t
+struct _b3MprSimplex_t
{
- b3MprSupport_t ps[4];
- int last; //!< index of last added point
+ b3MprSupport_t ps[4];
+ int last; //!< index of last added point
};
typedef struct _b3MprSimplex_t b3MprSimplex_t;
-inline b3MprSupport_t* b3MprSimplexPointW(b3MprSimplex_t *s, int idx)
+inline b3MprSupport_t *b3MprSimplexPointW(b3MprSimplex_t *s, int idx)
{
- return &s->ps[idx];
+ return &s->ps[idx];
}
inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size)
{
- s->last = size - 1;
+ s->last = size - 1;
}
-
inline int b3MprSimplexSize(const b3MprSimplex_t *s)
{
- return s->last + 1;
+ return s->last + 1;
}
-
-inline const b3MprSupport_t* b3MprSimplexPoint(const b3MprSimplex_t* s, int idx)
+inline const b3MprSupport_t *b3MprSimplexPoint(const b3MprSimplex_t *s, int idx)
{
- // here is no check on boundaries
- return &s->ps[idx];
+ // here is no check on boundaries
+ return &s->ps[idx];
}
inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s)
{
- *d = *s;
+ *d = *s;
}
inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a)
{
- b3MprSupportCopy(s->ps + pos, a);
+ b3MprSupportCopy(s->ps + pos, a);
}
-
inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2)
{
- b3MprSupport_t supp;
+ b3MprSupport_t supp;
- b3MprSupportCopy(&supp, &s->ps[pos1]);
- b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
- b3MprSupportCopy(&s->ps[pos2], &supp);
+ b3MprSupportCopy(&supp, &s->ps[pos1]);
+ b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
+ b3MprSupportCopy(&s->ps[pos2], &supp);
}
-
inline int b3MprIsZero(float val)
{
- return B3_MPR_FABS(val) < FLT_EPSILON;
+ return B3_MPR_FABS(val) < FLT_EPSILON;
}
-
-
inline int b3MprEq(float _a, float _b)
{
- float ab;
- float a, b;
+ float ab;
+ float a, b;
- ab = B3_MPR_FABS(_a - _b);
- if (B3_MPR_FABS(ab) < FLT_EPSILON)
- return 1;
+ ab = B3_MPR_FABS(_a - _b);
+ if (B3_MPR_FABS(ab) < FLT_EPSILON)
+ return 1;
- a = B3_MPR_FABS(_a);
- b = B3_MPR_FABS(_b);
- if (b > a){
- return ab < FLT_EPSILON * b;
- }else{
- return ab < FLT_EPSILON * a;
- }
+ a = B3_MPR_FABS(_a);
+ b = B3_MPR_FABS(_b);
+ if (b > a)
+ {
+ return ab < FLT_EPSILON * b;
+ }
+ else
+ {
+ return ab < FLT_EPSILON * a;
+ }
}
-
-inline int b3MprVec3Eq(const b3Float4* a, const b3Float4 *b)
+inline int b3MprVec3Eq(const b3Float4 *a, const b3Float4 *b)
{
- return b3MprEq((*a).x, (*b).x)
- && b3MprEq((*a).y, (*b).y)
- && b3MprEq((*a).z, (*b).z);
+ return b3MprEq((*a).x, (*b).x) && b3MprEq((*a).y, (*b).y) && b3MprEq((*a).z, (*b).z);
}
-
-
-inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t* hull, b3ConstArray(b3Float4) verticesA)
+inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec, __global const b3ConvexPolyhedronData_t *hull, b3ConstArray(b3Float4) verticesA)
{
- b3Float4 supVec = b3MakeFloat4(0,0,0,0);
+ b3Float4 supVec = b3MakeFloat4(0, 0, 0, 0);
float maxDot = -B3_LARGE_FLOAT;
- if( 0 < hull->m_numVertices )
- {
- const b3Float4 scaled = supportVec;
+ if (0 < hull->m_numVertices)
+ {
+ const b3Float4 scaled = supportVec;
int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
- return verticesA[hull->m_vertexOffset+index];
- }
-
- return supVec;
+ return verticesA[hull->m_vertexOffset + index];
+ }
+ return supVec;
}
-
-B3_STATIC void b3MprConvexSupport(int pairIndex,int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4* sepAxis,
- const b3Float4* _dir, b3Float4* outp, int logme)
+B3_STATIC void b3MprConvexSupport(int pairIndex, int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4 *sepAxis,
+ const b3Float4 *_dir, b3Float4 *outp, int logme)
{
//dir is in worldspace, move to local space
-
+
b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos;
b3Quat orn = cpuBodyBuf[bodyIndex].m_quat;
-
- b3Float4 dir = b3MakeFloat4((*_dir).x,(*_dir).y,(*_dir).z,0.f);
-
- const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),dir);
-
+
+ b3Float4 dir = b3MakeFloat4((*_dir).x, (*_dir).y, (*_dir).z, 0.f);
+
+ const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn), dir);
//find local support vertex
int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx;
-
- b3Assert(cpuCollidables[colIndex].m_shapeType==SHAPE_CONVEX_HULL);
- __global const b3ConvexPolyhedronData_t* hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];
-
+
+ b3Assert(cpuCollidables[colIndex].m_shapeType == SHAPE_CONVEX_HULL);
+ __global const b3ConvexPolyhedronData_t *hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];
+
b3Float4 pInA;
if (logme)
{
-
-
- // b3Float4 supVec = b3MakeFloat4(0,0,0,0);
+ // b3Float4 supVec = b3MakeFloat4(0,0,0,0);
float maxDot = -B3_LARGE_FLOAT;
- if( 0 < hull->m_numVertices )
+ if (0 < hull->m_numVertices)
{
const b3Float4 scaled = localDir;
int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
- pInA = cpuVertices[hull->m_vertexOffset+index];
-
+ pInA = cpuVertices[hull->m_vertexOffset + index];
}
-
-
- } else
+ }
+ else
{
- pInA = b3LocalGetSupportVertex(localDir,hull,cpuVertices);
+ pInA = b3LocalGetSupportVertex(localDir, hull, cpuVertices);
}
//move vertex to world space
- *outp = b3TransformPoint(pInA,pos,orn);
-
+ *outp = b3TransformPoint(pInA, pos, orn);
}
-inline void b3MprSupport(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4* sepAxis,
- const b3Float4* _dir, b3MprSupport_t *supp)
+inline void b3MprSupport(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4 *sepAxis,
+ const b3Float4 *_dir, b3MprSupport_t *supp)
{
- b3Float4 dir;
+ b3Float4 dir;
dir = *_dir;
- b3MprConvexSupport(pairIndex,bodyIndexA,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v1,0);
- dir = *_dir*-1.f;
- b3MprConvexSupport(pairIndex,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v2,0);
- supp->v = supp->v1 - supp->v2;
+ b3MprConvexSupport(pairIndex, bodyIndexA, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &supp->v1, 0);
+ dir = *_dir * -1.f;
+ b3MprConvexSupport(pairIndex, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &supp->v2, 0);
+ supp->v = supp->v1 - supp->v2;
}
-
-
-
-
-
-
-
-
inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center)
{
-
- center->v1 = cpuBodyBuf[bodyIndexA].m_pos;
+ center->v1 = cpuBodyBuf[bodyIndexA].m_pos;
center->v2 = cpuBodyBuf[bodyIndexB].m_pos;
- center->v = center->v1 - center->v2;
+ center->v = center->v1 - center->v2;
}
inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)
@@ -243,48 +212,45 @@ inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)
inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w)
{
- (*v).x += (*w).x;
- (*v).y += (*w).y;
- (*v).z += (*w).z;
+ (*v).x += (*w).x;
+ (*v).y += (*w).y;
+ (*v).z += (*w).z;
}
inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w)
{
- *v = *w;
+ *v = *w;
}
inline void b3MprVec3Scale(b3Float4 *d, float k)
{
- *d *= k;
+ *d *= k;
}
inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b)
{
- float dot;
+ float dot;
- dot = b3Dot3F4(*a,*b);
- return dot;
+ dot = b3Dot3F4(*a, *b);
+ return dot;
}
-
inline float b3MprVec3Len2(const b3Float4 *v)
{
- return b3MprVec3Dot(v, v);
+ return b3MprVec3Dot(v, v);
}
inline void b3MprVec3Normalize(b3Float4 *d)
{
- float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));
- b3MprVec3Scale(d, k);
+ float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));
+ b3MprVec3Scale(d, k);
}
inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b)
{
- *d = b3Cross3(*a,*b);
-
+ *d = b3Cross3(*a, *b);
}
-
inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)
{
*d = *v - *w;
@@ -292,629 +258,631 @@ inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)
inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir)
{
- b3Float4 v2v1, v3v1;
+ b3Float4 v2v1, v3v1;
- b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b3MprVec3Cross(dir, &v2v1, &v3v1);
- b3MprVec3Normalize(dir);
+ b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b3MprVec3Cross(dir, &v2v1, &v3v1);
+ b3MprVec3Normalize(dir);
}
-
inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal,
- const b3Float4 *dir)
+ const b3Float4 *dir)
{
- float dot;
- dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);
- return b3MprIsZero(dot) || dot > 0.f;
+ float dot;
+ dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);
+ return b3MprIsZero(dot) || dot > 0.f;
}
inline int portalReachTolerance(const b3MprSimplex_t *portal,
- const b3MprSupport_t *v4,
- const b3Float4 *dir)
+ const b3MprSupport_t *v4,
+ const b3Float4 *dir)
{
- float dv1, dv2, dv3, dv4;
- float dot1, dot2, dot3;
+ float dv1, dv2, dv3, dv4;
+ float dot1, dot2, dot3;
- // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
+ // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
- dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);
- dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);
- dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);
- dv4 = b3MprVec3Dot(&v4->v, dir);
+ dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);
+ dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);
+ dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);
+ dv4 = b3MprVec3Dot(&v4->v, dir);
- dot1 = dv4 - dv1;
- dot2 = dv4 - dv2;
- dot3 = dv4 - dv3;
+ dot1 = dv4 - dv1;
+ dot2 = dv4 - dv2;
+ dot3 = dv4 - dv3;
- dot1 = B3_MPR_FMIN(dot1, dot2);
- dot1 = B3_MPR_FMIN(dot1, dot3);
+ dot1 = B3_MPR_FMIN(dot1, dot2);
+ dot1 = B3_MPR_FMIN(dot1, dot3);
- return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;
+ return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;
}
-inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal,
- const b3MprSupport_t *v4,
- const b3Float4 *dir)
+inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal,
+ const b3MprSupport_t *v4,
+ const b3Float4 *dir)
{
- float dot;
- dot = b3MprVec3Dot(&v4->v, dir);
- return b3MprIsZero(dot) || dot > 0.f;
+ float dot;
+ dot = b3MprVec3Dot(&v4->v, dir);
+ return b3MprIsZero(dot) || dot > 0.f;
}
inline void b3ExpandPortal(b3MprSimplex_t *portal,
- const b3MprSupport_t *v4)
-{
- float dot;
- b3Float4 v4v0;
-
- b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);
- if (dot > 0.f){
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);
- if (dot > 0.f){
- b3MprSimplexSet(portal, 1, v4);
- }else{
- b3MprSimplexSet(portal, 3, v4);
- }
- }else{
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);
- if (dot > 0.f){
- b3MprSimplexSet(portal, 2, v4);
- }else{
- b3MprSimplexSet(portal, 1, v4);
- }
- }
-}
-
-
-
-B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4* sepAxis,
- __global int* hasSepAxis,
- b3MprSimplex_t *portal)
-{
- b3Float4 dir, va, vb;
- float dot;
- int cont;
-
-
-
- // vertex 0 is center of portal
- b3FindOrigin(bodyIndexA,bodyIndexB,cpuBodyBuf, b3MprSimplexPointW(portal, 0));
- // vertex 0 is center of portal
- b3MprSimplexSetSize(portal, 1);
-
-
-
- b3Float4 zero = b3MakeFloat4(0,0,0,0);
- b3Float4* b3mpr_vec3_origin = &zero;
-
- if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)){
- // Portal's center lies on origin (0,0,0) => we know that objects
- // intersect but we would need to know penetration info.
- // So move center little bit...
- b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
- b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);
- }
-
-
- // vertex 1 = support in direction of origin
- b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Scale(&dir, -1.f);
- b3MprVec3Normalize(&dir);
-
-
- b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 1));
-
- b3MprSimplexSetSize(portal, 2);
-
- // test if origin isn't outside of v1
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);
-
-
- if (b3MprIsZero(dot) || dot < 0.f)
- return -1;
-
-
- // vertex 2
- b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- if (b3MprIsZero(b3MprVec3Len2(&dir))){
- if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)){
- // origin lies on v1
- return 1;
- }else{
- // origin lies on v0-v1 segment
- return 2;
- }
- }
-
- b3MprVec3Normalize(&dir);
- b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 2));
-
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);
- if (b3MprIsZero(dot) || dot < 0.f)
- return -1;
-
- b3MprSimplexSetSize(portal, 3);
-
- // vertex 3 direction
- b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Cross(&dir, &va, &vb);
- b3MprVec3Normalize(&dir);
-
- // it is better to form portal faces to be oriented "outside" origin
- dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);
- if (dot > 0.f){
- b3MprSimplexSwap(portal, 1, 2);
- b3MprVec3Scale(&dir, -1.f);
- }
-
- while (b3MprSimplexSize(portal) < 4){
- b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 3));
-
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);
- if (b3MprIsZero(dot) || dot < 0.f)
- return -1;
-
- cont = 0;
-
- // test if origin is outside (v1, v0, v3) - set v2 as v3 and
- // continue
- b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 3)->v);
- dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
- if (dot < 0.f && !b3MprIsZero(dot)){
- b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));
- cont = 1;
- }
-
- if (!cont){
- // test if origin is outside (v3, v0, v2) - set v1 as v3 and
- // continue
- b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,
- &b3MprSimplexPoint(portal, 2)->v);
- dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
- if (dot < 0.f && !b3MprIsZero(dot)){
- b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));
- cont = 1;
- }
- }
-
- if (cont){
- b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Cross(&dir, &va, &vb);
- b3MprVec3Normalize(&dir);
- }else{
- b3MprSimplexSetSize(portal, 4);
- }
- }
-
- return 0;
-}
-
-
-B3_STATIC int b3RefinePortal(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4* sepAxis,
- b3MprSimplex_t *portal)
-{
- b3Float4 dir;
- b3MprSupport_t v4;
-
- for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)
- //while (1)
+ const b3MprSupport_t *v4)
+{
+ float dot;
+ b3Float4 v4v0;
+
+ b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);
+ if (dot > 0.f)
{
- // compute direction outside the portal (from v0 throught v1,v2,v3
- // face)
- b3PortalDir(portal, &dir);
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);
+ if (dot > 0.f)
+ {
+ b3MprSimplexSet(portal, 1, v4);
+ }
+ else
+ {
+ b3MprSimplexSet(portal, 3, v4);
+ }
+ }
+ else
+ {
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);
+ if (dot > 0.f)
+ {
+ b3MprSimplexSet(portal, 2, v4);
+ }
+ else
+ {
+ b3MprSimplexSet(portal, 1, v4);
+ }
+ }
+}
- // test if origin is inside the portal
- if (portalEncapsulesOrigin(portal, &dir))
- return 0;
+B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4 *sepAxis,
+ __global int *hasSepAxis,
+ b3MprSimplex_t *portal)
+{
+ b3Float4 dir, va, vb;
+ float dot;
+ int cont;
- // get next support point
-
- b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);
+ // vertex 0 is center of portal
+ b3FindOrigin(bodyIndexA, bodyIndexB, cpuBodyBuf, b3MprSimplexPointW(portal, 0));
+ // vertex 0 is center of portal
+ b3MprSimplexSetSize(portal, 1);
+ b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
+ b3Float4 *b3mpr_vec3_origin = &zero;
- // test if v4 can expand portal to contain origin and if portal
- // expanding doesn't reach given tolerance
- if (!portalCanEncapsuleOrigin(portal, &v4, &dir)
- || portalReachTolerance(portal, &v4, &dir))
+ if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin))
+ {
+ // Portal's center lies on origin (0,0,0) => we know that objects
+ // intersect but we would need to know penetration info.
+ // So move center little bit...
+ b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
+ b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);
+ }
+
+ // vertex 1 = support in direction of origin
+ b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Scale(&dir, -1.f);
+ b3MprVec3Normalize(&dir);
+
+ b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, b3MprSimplexPointW(portal, 1));
+
+ b3MprSimplexSetSize(portal, 2);
+
+ // test if origin isn't outside of v1
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);
+
+ if (b3MprIsZero(dot) || dot < 0.f)
+ return -1;
+
+ // vertex 2
+ b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ if (b3MprIsZero(b3MprVec3Len2(&dir)))
+ {
+ if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin))
{
- return -1;
- }
+ // origin lies on v1
+ return 1;
+ }
+ else
+ {
+ // origin lies on v0-v1 segment
+ return 2;
+ }
+ }
+
+ b3MprVec3Normalize(&dir);
+ b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, b3MprSimplexPointW(portal, 2));
+
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);
+ if (b3MprIsZero(dot) || dot < 0.f)
+ return -1;
+
+ b3MprSimplexSetSize(portal, 3);
+
+ // vertex 3 direction
+ b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Cross(&dir, &va, &vb);
+ b3MprVec3Normalize(&dir);
+
+ // it is better to form portal faces to be oriented "outside" origin
+ dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);
+ if (dot > 0.f)
+ {
+ b3MprSimplexSwap(portal, 1, 2);
+ b3MprVec3Scale(&dir, -1.f);
+ }
+
+ while (b3MprSimplexSize(portal) < 4)
+ {
+ b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, b3MprSimplexPointW(portal, 3));
- // v1-v2-v3 triangle must be rearranged to face outside Minkowski
- // difference (direction from v0).
- b3ExpandPortal(portal, &v4);
- }
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);
+ if (b3MprIsZero(dot) || dot < 0.f)
+ return -1;
- return -1;
+ cont = 0;
+
+ // test if origin is outside (v1, v0, v3) - set v2 as v3 and
+ // continue
+ b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 3)->v);
+ dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
+ if (dot < 0.f && !b3MprIsZero(dot))
+ {
+ b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));
+ cont = 1;
+ }
+
+ if (!cont)
+ {
+ // test if origin is outside (v3, v0, v2) - set v1 as v3 and
+ // continue
+ b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
+ if (dot < 0.f && !b3MprIsZero(dot))
+ {
+ b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));
+ cont = 1;
+ }
+ }
+
+ if (cont)
+ {
+ b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Cross(&dir, &va, &vb);
+ b3MprVec3Normalize(&dir);
+ }
+ else
+ {
+ b3MprSimplexSetSize(portal, 4);
+ }
+ }
+
+ return 0;
}
-B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)
+B3_STATIC int b3RefinePortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4 *sepAxis,
+ b3MprSimplex_t *portal)
{
+ b3Float4 dir;
+ b3MprSupport_t v4;
- b3Float4 zero = b3MakeFloat4(0,0,0,0);
- b3Float4* b3mpr_vec3_origin = &zero;
+ for (int i = 0; i < B3_MPR_MAX_ITERATIONS; i++)
+ //while (1)
+ {
+ // compute direction outside the portal (from v0 throught v1,v2,v3
+ // face)
+ b3PortalDir(portal, &dir);
- b3Float4 dir;
- size_t i;
- float b[4], sum, inv;
- b3Float4 vec, p1, p2;
+ // test if origin is inside the portal
+ if (portalEncapsulesOrigin(portal, &dir))
+ return 0;
- b3PortalDir(portal, &dir);
+ // get next support point
- // use barycentric coordinates of tetrahedron to find origin
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 2)->v);
- b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
+ b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &v4);
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
- &b3MprSimplexPoint(portal, 2)->v);
- b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
+ // test if v4 can expand portal to contain origin and if portal
+ // expanding doesn't reach given tolerance
+ if (!portalCanEncapsuleOrigin(portal, &v4, &dir) || portalReachTolerance(portal, &v4, &dir))
+ {
+ return -1;
+ }
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
+ // v1-v2-v3 triangle must be rearranged to face outside Minkowski
+ // difference (direction from v0).
+ b3ExpandPortal(portal, &v4);
+ }
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
+ return -1;
+}
+
+B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)
+{
+ b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
+ b3Float4 *b3mpr_vec3_origin = &zero;
+
+ b3Float4 dir;
+ size_t i;
+ float b[4], sum, inv;
+ b3Float4 vec, p1, p2;
+
+ b3PortalDir(portal, &dir);
+
+ // use barycentric coordinates of tetrahedron to find origin
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
+
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
+
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
+
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
sum = b[0] + b[1] + b[2] + b[3];
- if (b3MprIsZero(sum) || sum < 0.f){
+ if (b3MprIsZero(sum) || sum < 0.f)
+ {
b[0] = 0.f;
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 3)->v);
- b[1] = b3MprVec3Dot(&vec, &dir);
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b[2] = b3MprVec3Dot(&vec, &dir);
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 2)->v);
- b[3] = b3MprVec3Dot(&vec, &dir);
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 3)->v);
+ b[1] = b3MprVec3Dot(&vec, &dir);
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b[2] = b3MprVec3Dot(&vec, &dir);
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ b[3] = b3MprVec3Dot(&vec, &dir);
sum = b[1] + b[2] + b[3];
}
inv = 1.f / sum;
- b3MprVec3Copy(&p1, b3mpr_vec3_origin);
- b3MprVec3Copy(&p2, b3mpr_vec3_origin);
- for (i = 0; i < 4; i++){
- b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);
- b3MprVec3Scale(&vec, b[i]);
- b3MprVec3Add(&p1, &vec);
+ b3MprVec3Copy(&p1, b3mpr_vec3_origin);
+ b3MprVec3Copy(&p2, b3mpr_vec3_origin);
+ for (i = 0; i < 4; i++)
+ {
+ b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);
+ b3MprVec3Scale(&vec, b[i]);
+ b3MprVec3Add(&p1, &vec);
- b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);
- b3MprVec3Scale(&vec, b[i]);
- b3MprVec3Add(&p2, &vec);
- }
- b3MprVec3Scale(&p1, inv);
- b3MprVec3Scale(&p2, inv);
+ b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);
+ b3MprVec3Scale(&vec, b[i]);
+ b3MprVec3Add(&p2, &vec);
+ }
+ b3MprVec3Scale(&p1, inv);
+ b3MprVec3Scale(&p2, inv);
- b3MprVec3Copy(pos, &p1);
- b3MprVec3Add(pos, &p2);
- b3MprVec3Scale(pos, 0.5);
+ b3MprVec3Copy(pos, &p1);
+ b3MprVec3Add(pos, &p2);
+ b3MprVec3Scale(pos, 0.5);
}
inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b)
{
- b3Float4 ab;
- b3MprVec3Sub2(&ab, a, b);
- return b3MprVec3Len2(&ab);
+ b3Float4 ab;
+ b3MprVec3Sub2(&ab, a, b);
+ return b3MprVec3Len2(&ab);
}
inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P,
- const b3Float4 *x0,
- const b3Float4 *b,
- b3Float4 *witness)
-{
- // The computation comes from solving equation of segment:
- // S(t) = x0 + t.d
- // where - x0 is initial point of segment
- // - d is direction of segment from x0 (|d| > 0)
- // - t belongs to <0, 1> interval
- //
- // Than, distance from a segment to some point P can be expressed:
- // D(t) = |x0 + t.d - P|^2
- // which is distance from any point on segment. Minimization
- // of this function brings distance from P to segment.
- // Minimization of D(t) leads to simple quadratic equation that's
- // solving is straightforward.
- //
- // Bonus of this method is witness point for free.
-
- float dist, t;
- b3Float4 d, a;
-
- // direction of segment
- b3MprVec3Sub2(&d, b, x0);
-
- // precompute vector from P to x0
- b3MprVec3Sub2(&a, x0, P);
-
- t = -1.f * b3MprVec3Dot(&a, &d);
- t /= b3MprVec3Len2(&d);
-
- if (t < 0.f || b3MprIsZero(t)){
- dist = b3MprVec3Dist2(x0, P);
- if (witness)
- b3MprVec3Copy(witness, x0);
- }else if (t > 1.f || b3MprEq(t, 1.f)){
- dist = b3MprVec3Dist2(b, P);
- if (witness)
- b3MprVec3Copy(witness, b);
- }else{
- if (witness){
- b3MprVec3Copy(witness, &d);
- b3MprVec3Scale(witness, t);
- b3MprVec3Add(witness, x0);
- dist = b3MprVec3Dist2(witness, P);
- }else{
- // recycling variables
- b3MprVec3Scale(&d, t);
- b3MprVec3Add(&d, &a);
- dist = b3MprVec3Len2(&d);
- }
- }
-
- return dist;
-}
+ const b3Float4 *x0,
+ const b3Float4 *b,
+ b3Float4 *witness)
+{
+ // The computation comes from solving equation of segment:
+ // S(t) = x0 + t.d
+ // where - x0 is initial point of segment
+ // - d is direction of segment from x0 (|d| > 0)
+ // - t belongs to <0, 1> interval
+ //
+ // Than, distance from a segment to some point P can be expressed:
+ // D(t) = |x0 + t.d - P|^2
+ // which is distance from any point on segment. Minimization
+ // of this function brings distance from P to segment.
+ // Minimization of D(t) leads to simple quadratic equation that's
+ // solving is straightforward.
+ //
+ // Bonus of this method is witness point for free.
+
+ float dist, t;
+ b3Float4 d, a;
+
+ // direction of segment
+ b3MprVec3Sub2(&d, b, x0);
+
+ // precompute vector from P to x0
+ b3MprVec3Sub2(&a, x0, P);
+
+ t = -1.f * b3MprVec3Dot(&a, &d);
+ t /= b3MprVec3Len2(&d);
+
+ if (t < 0.f || b3MprIsZero(t))
+ {
+ dist = b3MprVec3Dist2(x0, P);
+ if (witness)
+ b3MprVec3Copy(witness, x0);
+ }
+ else if (t > 1.f || b3MprEq(t, 1.f))
+ {
+ dist = b3MprVec3Dist2(b, P);
+ if (witness)
+ b3MprVec3Copy(witness, b);
+ }
+ else
+ {
+ if (witness)
+ {
+ b3MprVec3Copy(witness, &d);
+ b3MprVec3Scale(witness, t);
+ b3MprVec3Add(witness, x0);
+ dist = b3MprVec3Dist2(witness, P);
+ }
+ else
+ {
+ // recycling variables
+ b3MprVec3Scale(&d, t);
+ b3MprVec3Add(&d, &a);
+ dist = b3MprVec3Len2(&d);
+ }
+ }
+ return dist;
+}
inline float b3MprVec3PointTriDist2(const b3Float4 *P,
- const b3Float4 *x0, const b3Float4 *B,
- const b3Float4 *C,
- b3Float4 *witness)
-{
- // Computation comes from analytic expression for triangle (x0, B, C)
- // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
- // Then equation for distance is:
- // D(s, t) = | T(s, t) - P |^2
- // This leads to minimization of quadratic function of two variables.
- // The solution from is taken only if s is between 0 and 1, t is
- // between 0 and 1 and t + s < 1, otherwise distance from segment is
- // computed.
-
- b3Float4 d1, d2, a;
- float u, v, w, p, q, r;
- float s, t, dist, dist2;
- b3Float4 witness2;
-
- b3MprVec3Sub2(&d1, B, x0);
- b3MprVec3Sub2(&d2, C, x0);
- b3MprVec3Sub2(&a, x0, P);
-
- u = b3MprVec3Dot(&a, &a);
- v = b3MprVec3Dot(&d1, &d1);
- w = b3MprVec3Dot(&d2, &d2);
- p = b3MprVec3Dot(&a, &d1);
- q = b3MprVec3Dot(&a, &d2);
- r = b3MprVec3Dot(&d1, &d2);
-
- s = (q * r - w * p) / (w * v - r * r);
- t = (-s * r - q) / w;
-
- if ((b3MprIsZero(s) || s > 0.f)
- && (b3MprEq(s, 1.f) || s < 1.f)
- && (b3MprIsZero(t) || t > 0.f)
- && (b3MprEq(t, 1.f) || t < 1.f)
- && (b3MprEq(t + s, 1.f) || t + s < 1.f)){
-
- if (witness){
- b3MprVec3Scale(&d1, s);
- b3MprVec3Scale(&d2, t);
- b3MprVec3Copy(witness, x0);
- b3MprVec3Add(witness, &d1);
- b3MprVec3Add(witness, &d2);
-
- dist = b3MprVec3Dist2(witness, P);
- }else{
- dist = s * s * v;
- dist += t * t * w;
- dist += 2.f * s * t * r;
- dist += 2.f * s * p;
- dist += 2.f * t * q;
- dist += u;
- }
- }else{
- dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);
-
- dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);
- if (dist2 < dist){
- dist = dist2;
- if (witness)
- b3MprVec3Copy(witness, &witness2);
- }
-
- dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);
- if (dist2 < dist){
- dist = dist2;
- if (witness)
- b3MprVec3Copy(witness, &witness2);
- }
- }
-
- return dist;
-}
-
-
-B3_STATIC void b3FindPenetr(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4* sepAxis,
- b3MprSimplex_t *portal,
- float *depth, b3Float4 *pdir, b3Float4 *pos)
-{
- b3Float4 dir;
- b3MprSupport_t v4;
- unsigned long iterations;
-
- b3Float4 zero = b3MakeFloat4(0,0,0,0);
- b3Float4* b3mpr_vec3_origin = &zero;
-
-
- iterations = 1UL;
- for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)
- //while (1)
+ const b3Float4 *x0, const b3Float4 *B,
+ const b3Float4 *C,
+ b3Float4 *witness)
+{
+ // Computation comes from analytic expression for triangle (x0, B, C)
+ // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
+ // Then equation for distance is:
+ // D(s, t) = | T(s, t) - P |^2
+ // This leads to minimization of quadratic function of two variables.
+ // The solution from is taken only if s is between 0 and 1, t is
+ // between 0 and 1 and t + s < 1, otherwise distance from segment is
+ // computed.
+
+ b3Float4 d1, d2, a;
+ float u, v, w, p, q, r;
+ float s, t, dist, dist2;
+ b3Float4 witness2;
+
+ b3MprVec3Sub2(&d1, B, x0);
+ b3MprVec3Sub2(&d2, C, x0);
+ b3MprVec3Sub2(&a, x0, P);
+
+ u = b3MprVec3Dot(&a, &a);
+ v = b3MprVec3Dot(&d1, &d1);
+ w = b3MprVec3Dot(&d2, &d2);
+ p = b3MprVec3Dot(&a, &d1);
+ q = b3MprVec3Dot(&a, &d2);
+ r = b3MprVec3Dot(&d1, &d2);
+
+ s = (q * r - w * p) / (w * v - r * r);
+ t = (-s * r - q) / w;
+
+ if ((b3MprIsZero(s) || s > 0.f) && (b3MprEq(s, 1.f) || s < 1.f) && (b3MprIsZero(t) || t > 0.f) && (b3MprEq(t, 1.f) || t < 1.f) && (b3MprEq(t + s, 1.f) || t + s < 1.f))
+ {
+ if (witness)
+ {
+ b3MprVec3Scale(&d1, s);
+ b3MprVec3Scale(&d2, t);
+ b3MprVec3Copy(witness, x0);
+ b3MprVec3Add(witness, &d1);
+ b3MprVec3Add(witness, &d2);
+
+ dist = b3MprVec3Dist2(witness, P);
+ }
+ else
+ {
+ dist = s * s * v;
+ dist += t * t * w;
+ dist += 2.f * s * t * r;
+ dist += 2.f * s * p;
+ dist += 2.f * t * q;
+ dist += u;
+ }
+ }
+ else
+ {
+ dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);
+
+ dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);
+ if (dist2 < dist)
+ {
+ dist = dist2;
+ if (witness)
+ b3MprVec3Copy(witness, &witness2);
+ }
+
+ dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);
+ if (dist2 < dist)
+ {
+ dist = dist2;
+ if (witness)
+ b3MprVec3Copy(witness, &witness2);
+ }
+ }
+
+ return dist;
+}
+
+B3_STATIC void b3FindPenetr(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4 *sepAxis,
+ b3MprSimplex_t *portal,
+ float *depth, b3Float4 *pdir, b3Float4 *pos)
+{
+ b3Float4 dir;
+ b3MprSupport_t v4;
+ unsigned long iterations;
+
+ b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
+ b3Float4 *b3mpr_vec3_origin = &zero;
+
+ iterations = 1UL;
+ for (int i = 0; i < B3_MPR_MAX_ITERATIONS; i++)
+ //while (1)
{
- // compute portal direction and obtain next support point
- b3PortalDir(portal, &dir);
-
- b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);
+ // compute portal direction and obtain next support point
+ b3PortalDir(portal, &dir);
+ b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &v4);
- // reached tolerance -> find penetration info
- if (portalReachTolerance(portal, &v4, &dir)
- || iterations ==B3_MPR_MAX_ITERATIONS)
+ // reached tolerance -> find penetration info
+ if (portalReachTolerance(portal, &v4, &dir) || iterations == B3_MPR_MAX_ITERATIONS)
{
- *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin,&b3MprSimplexPoint(portal, 1)->v,&b3MprSimplexPoint(portal, 2)->v,&b3MprSimplexPoint(portal, 3)->v,pdir);
- *depth = B3_MPR_SQRT(*depth);
-
+ *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin, &b3MprSimplexPoint(portal, 1)->v, &b3MprSimplexPoint(portal, 2)->v, &b3MprSimplexPoint(portal, 3)->v, pdir);
+ *depth = B3_MPR_SQRT(*depth);
+
if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z))
{
-
*pdir = dir;
- }
+ }
b3MprVec3Normalize(pdir);
-
- // barycentric coordinates:
- b3FindPos(portal, pos);
+ // barycentric coordinates:
+ b3FindPos(portal, pos);
- return;
- }
+ return;
+ }
- b3ExpandPortal(portal, &v4);
+ b3ExpandPortal(portal, &v4);
- iterations++;
- }
+ iterations++;
+ }
}
-B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal,float *depth, b3Float4 *dir, b3Float4 *pos)
+B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal, float *depth, b3Float4 *dir, b3Float4 *pos)
{
- // Touching contact on portal's v1 - so depth is zero and direction
- // is unimportant and pos can be guessed
- *depth = 0.f;
- b3Float4 zero = b3MakeFloat4(0,0,0,0);
- b3Float4* b3mpr_vec3_origin = &zero;
-
+ // Touching contact on portal's v1 - so depth is zero and direction
+ // is unimportant and pos can be guessed
+ *depth = 0.f;
+ b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
+ b3Float4 *b3mpr_vec3_origin = &zero;
b3MprVec3Copy(dir, b3mpr_vec3_origin);
- b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
- b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
- b3MprVec3Scale(pos, 0.5);
+ b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
+ b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
+ b3MprVec3Scale(pos, 0.5);
}
B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal,
- float *depth, b3Float4 *dir, b3Float4 *pos)
+ float *depth, b3Float4 *dir, b3Float4 *pos)
{
-
- // Origin lies on v0-v1 segment.
- // Depth is distance to v1, direction also and position must be
- // computed
+ // Origin lies on v0-v1 segment.
+ // Depth is distance to v1, direction also and position must be
+ // computed
- b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
- b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
- b3MprVec3Scale(pos, 0.5f);
+ b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
+ b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
+ b3MprVec3Scale(pos, 0.5f);
-
- b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);
- *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));
- b3MprVec3Normalize(dir);
+ b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);
+ *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));
+ b3MprVec3Normalize(dir);
}
-
-
inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,
- b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4* sepAxis,
- __global int* hasSepAxis,
- float *depthOut, b3Float4* dirOut, b3Float4* posOut)
-{
-
- b3MprSimplex_t portal;
-
-
-// if (!hasSepAxis[pairIndex])
+ b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4 *sepAxis,
+ __global int *hasSepAxis,
+ float *depthOut, b3Float4 *dirOut, b3Float4 *posOut)
+{
+ b3MprSimplex_t portal;
+
+ // if (!hasSepAxis[pairIndex])
// return -1;
-
+
hasSepAxis[pairIndex] = 0;
- int res;
+ int res;
+
+ // Phase 1: Portal discovery
+ res = b3DiscoverPortal(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, hasSepAxis, &portal);
- // Phase 1: Portal discovery
- res = b3DiscoverPortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,hasSepAxis, &portal);
-
-
//sepAxis[pairIndex] = *pdir;//or -dir?
switch (res)
{
- case 0:
+ case 0:
{
// Phase 2: Portal refinement
-
- res = b3RefinePortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal);
+
+ res = b3RefinePortal(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &portal);
if (res < 0)
return -1;
// Phase 3. Penetration info
- b3FindPenetr(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal, depthOut, dirOut, posOut);
+ b3FindPenetr(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &portal, depthOut, dirOut, posOut);
hasSepAxis[pairIndex] = 1;
sepAxis[pairIndex] = -*dirOut;
break;
}
- case 1:
+ case 1:
{
- // Touching contact on portal's v1.
+ // Touching contact on portal's v1.
b3FindPenetrTouch(&portal, depthOut, dirOut, posOut);
break;
}
- case 2:
+ case 2:
{
-
- b3FindPenetrSegment( &portal, depthOut, dirOut, posOut);
+ b3FindPenetrSegment(&portal, depthOut, dirOut, posOut);
break;
}
- default:
+ default:
{
- hasSepAxis[pairIndex]=0;
+ hasSepAxis[pairIndex] = 0;
//if (res < 0)
//{
- // Origin isn't inside portal - no collision.
- return -1;
+ // Origin isn't inside portal - no collision.
+ return -1;
//}
}
};
-
+
return 0;
};
-
-
-#endif //B3_MPR_PENETRATION_H
+#endif //B3_MPR_PENETRATION_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
index 718222ebca..6e991e14b0 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
@@ -8,189 +8,168 @@
#define GET_NPOINTS(x) (x).m_worldNormalOnB.w
-
int b3ExtractManifoldSequentialGlobal(__global const b3Float4* p, int nPoints, b3Float4ConstArg nearNormal, b3Int4* contactIdx)
{
- if( nPoints == 0 )
- return 0;
-
- if (nPoints <=4)
- return nPoints;
-
-
- if (nPoints >64)
- nPoints = 64;
-
- b3Float4 center = b3MakeFloat4(0,0,0,0);
+ if (nPoints == 0)
+ return 0;
+
+ if (nPoints <= 4)
+ return nPoints;
+
+ if (nPoints > 64)
+ nPoints = 64;
+
+ b3Float4 center = b3MakeFloat4(0, 0, 0, 0);
{
-
- for (int i=0;i<nPoints;i++)
+ for (int i = 0; i < nPoints; i++)
center += p[i];
center /= (float)nPoints;
}
-
-
-
+
// sample 4 directions
-
- b3Float4 aVector = p[0] - center;
- b3Float4 u = b3Cross( nearNormal, aVector );
- b3Float4 v = b3Cross( nearNormal, u );
- u = b3Normalized( u );
- v = b3Normalized( v );
-
-
- //keep point with deepest penetration
- float minW= FLT_MAX;
-
- int minIndex=-1;
-
- b3Float4 maxDots;
- maxDots.x = FLT_MIN;
- maxDots.y = FLT_MIN;
- maxDots.z = FLT_MIN;
- maxDots.w = FLT_MIN;
-
- // idx, distance
- for(int ie = 0; ie<nPoints; ie++ )
- {
- if (p[ie].w<minW)
- {
- minW = p[ie].w;
- minIndex=ie;
- }
- float f;
- b3Float4 r = p[ie]-center;
- f = b3Dot( u, r );
- if (f<maxDots.x)
- {
- maxDots.x = f;
- contactIdx[0].x = ie;
- }
-
- f = b3Dot( -u, r );
- if (f<maxDots.y)
- {
- maxDots.y = f;
- contactIdx[0].y = ie;
- }
-
-
- f = b3Dot( v, r );
- if (f<maxDots.z)
- {
- maxDots.z = f;
- contactIdx[0].z = ie;
- }
-
- f = b3Dot( -v, r );
- if (f<maxDots.w)
- {
- maxDots.w = f;
- contactIdx[0].w = ie;
- }
-
- }
-
- if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
- {
- //replace the first contact with minimum (todo: replace contact with least penetration)
- contactIdx[0].x = minIndex;
- }
-
- return 4;
-
+
+ b3Float4 aVector = p[0] - center;
+ b3Float4 u = b3Cross(nearNormal, aVector);
+ b3Float4 v = b3Cross(nearNormal, u);
+ u = b3Normalized(u);
+ v = b3Normalized(v);
+
+ //keep point with deepest penetration
+ float minW = FLT_MAX;
+
+ int minIndex = -1;
+
+ b3Float4 maxDots;
+ maxDots.x = FLT_MIN;
+ maxDots.y = FLT_MIN;
+ maxDots.z = FLT_MIN;
+ maxDots.w = FLT_MIN;
+
+ // idx, distance
+ for (int ie = 0; ie < nPoints; ie++)
+ {
+ if (p[ie].w < minW)
+ {
+ minW = p[ie].w;
+ minIndex = ie;
+ }
+ float f;
+ b3Float4 r = p[ie] - center;
+ f = b3Dot(u, r);
+ if (f < maxDots.x)
+ {
+ maxDots.x = f;
+ contactIdx[0].x = ie;
+ }
+
+ f = b3Dot(-u, r);
+ if (f < maxDots.y)
+ {
+ maxDots.y = f;
+ contactIdx[0].y = ie;
+ }
+
+ f = b3Dot(v, r);
+ if (f < maxDots.z)
+ {
+ maxDots.z = f;
+ contactIdx[0].z = ie;
+ }
+
+ f = b3Dot(-v, r);
+ if (f < maxDots.w)
+ {
+ maxDots.w = f;
+ contactIdx[0].w = ie;
+ }
+ }
+
+ if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
+ {
+ //replace the first contact with minimum (todo: replace contact with least penetration)
+ contactIdx[0].x = minIndex;
+ }
+
+ return 4;
}
-__kernel void b3NewContactReductionKernel( __global b3Int4* pairs,
- __global const b3RigidBodyData_t* rigidBodies,
- __global const b3Float4* separatingNormals,
- __global const int* hasSeparatingAxis,
- __global struct b3Contact4Data* globalContactsOut,
- __global b3Int4* clippingFaces,
- __global b3Float4* worldVertsB2,
- volatile __global int* nGlobalContactsOut,
- int vertexFaceCapacity,
- int contactCapacity,
- int numPairs,
- int pairIndex
- )
+__kernel void b3NewContactReductionKernel(__global b3Int4* pairs,
+ __global const b3RigidBodyData_t* rigidBodies,
+ __global const b3Float4* separatingNormals,
+ __global const int* hasSeparatingAxis,
+ __global struct b3Contact4Data* globalContactsOut,
+ __global b3Int4* clippingFaces,
+ __global b3Float4* worldVertsB2,
+ volatile __global int* nGlobalContactsOut,
+ int vertexFaceCapacity,
+ int contactCapacity,
+ int numPairs,
+ int pairIndex)
{
-// int i = get_global_id(0);
+ // int i = get_global_id(0);
//int pairIndex = i;
int i = pairIndex;
- b3Int4 contactIdx;
- contactIdx=b3MakeInt4(0,1,2,3);
-
- if (i<numPairs)
+ b3Int4 contactIdx;
+ contactIdx = b3MakeInt4(0, 1, 2, 3);
+
+ if (i < numPairs)
{
-
if (hasSeparatingAxis[i])
{
-
-
-
-
int nPoints = clippingFaces[pairIndex].w;
-
- if (nPoints>0)
- {
-
- __global b3Float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity];
- b3Float4 normal = -separatingNormals[i];
-
- int nReducedContacts = b3ExtractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);
-
- int dstIdx;
- dstIdx = b3AtomicInc( nGlobalContactsOut);
-
-//#if 0
- b3Assert(dstIdx < contactCapacity);
+
+ if (nPoints > 0)
+ {
+ __global b3Float4* pointsIn = &worldVertsB2[pairIndex * vertexFaceCapacity];
+ b3Float4 normal = -separatingNormals[i];
+
+ int nReducedContacts = b3ExtractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);
+
+ int dstIdx;
+ dstIdx = b3AtomicInc(nGlobalContactsOut);
+
+ //#if 0
+ b3Assert(dstIdx < contactCapacity);
if (dstIdx < contactCapacity)
{
-
__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
c->m_worldNormalOnB = -normal;
- c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
+ c->m_restituitionCoeffCmp = (0.f * 0xffff);
+ c->m_frictionCoeffCmp = (0.7f * 0xffff);
c->m_batchIdx = pairIndex;
int bodyA = pairs[pairIndex].x;
int bodyB = pairs[pairIndex].y;
pairs[pairIndex].w = dstIdx;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
- c->m_childIndexA =-1;
- c->m_childIndexB =-1;
-
- switch (nReducedContacts)
- {
- case 4:
- c->m_worldPosB[3] = pointsIn[contactIdx.w];
- case 3:
- c->m_worldPosB[2] = pointsIn[contactIdx.z];
- case 2:
- c->m_worldPosB[1] = pointsIn[contactIdx.y];
- case 1:
- c->m_worldPosB[0] = pointsIn[contactIdx.x];
- default:
- {
- }
- };
-
+ c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass == 0 ? -bodyA : bodyA;
+ c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass == 0 ? -bodyB : bodyB;
+ c->m_childIndexA = -1;
+ c->m_childIndexB = -1;
+
+ switch (nReducedContacts)
+ {
+ case 4:
+ c->m_worldPosB[3] = pointsIn[contactIdx.w];
+ case 3:
+ c->m_worldPosB[2] = pointsIn[contactIdx.z];
+ case 2:
+ c->m_worldPosB[1] = pointsIn[contactIdx.y];
+ case 1:
+ c->m_worldPosB[0] = pointsIn[contactIdx.x];
+ default:
+ {
+ }
+ };
+
GET_NPOINTS(*c) = nReducedContacts;
-
- }
-
-
-//#endif
-
- }// if (numContactsOut>0)
- }// if (hasSeparatingAxis[i])
- }// if (i<numPairs)
-
-
-
+ }
+
+ //#endif
+
+ } // if (numContactsOut>0)
+ } // if (hasSeparatingAxis[i])
+ } // if (i<numPairs)
}
#endif
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
index 3661e43cf1..ba796eac72 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
@@ -14,57 +14,56 @@ typedef struct b3QuantizedBvhNodeData b3QuantizedBvhNodeData_t;
struct b3QuantizedBvhNodeData
{
//12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
+ unsigned short int m_quantizedAabbMin[3];
+ unsigned short int m_quantizedAabbMax[3];
//4 bytes
- int m_escapeIndexOrTriangleIndex;
+ int m_escapeIndexOrTriangleIndex;
};
-inline int b3GetTriangleIndex(const b3QuantizedBvhNodeData* rootNode)
+inline int b3GetTriangleIndex(const b3QuantizedBvhNodeData* rootNode)
{
- unsigned int x=0;
- unsigned int y = (~(x&0))<<(31-B3_MAX_NUM_PARTS_IN_BITS);
+ unsigned int x = 0;
+ unsigned int y = (~(x & 0)) << (31 - B3_MAX_NUM_PARTS_IN_BITS);
// Get only the lower bits where the triangle index is stored
- return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
+ return (rootNode->m_escapeIndexOrTriangleIndex & ~(y));
}
inline int b3IsLeaf(const b3QuantizedBvhNodeData* rootNode)
{
//skipindex is negative (internal node), triangleindex >=0 (leafnode)
- return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
+ return (rootNode->m_escapeIndexOrTriangleIndex >= 0) ? 1 : 0;
}
-
+
inline int b3GetEscapeIndex(const b3QuantizedBvhNodeData* rootNode)
{
return -rootNode->m_escapeIndexOrTriangleIndex;
}
-inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2,int isMax, b3Float4ConstArg bvhAabbMin, b3Float4ConstArg bvhAabbMax, b3Float4ConstArg bvhQuantization)
+inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2, int isMax, b3Float4ConstArg bvhAabbMin, b3Float4ConstArg bvhAabbMax, b3Float4ConstArg bvhQuantization)
{
- b3Float4 clampedPoint = b3MaxFloat4(point2,bvhAabbMin);
- clampedPoint = b3MinFloat4 (clampedPoint, bvhAabbMax);
+ b3Float4 clampedPoint = b3MaxFloat4(point2, bvhAabbMin);
+ clampedPoint = b3MinFloat4(clampedPoint, bvhAabbMax);
b3Float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;
if (isMax)
{
- out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));
- out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));
- out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));
- } else
+ out[0] = (unsigned short)(((unsigned short)(v.x + 1.f) | 1));
+ out[1] = (unsigned short)(((unsigned short)(v.y + 1.f) | 1));
+ out[2] = (unsigned short)(((unsigned short)(v.z + 1.f) | 1));
+ }
+ else
{
- out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));
- out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));
- out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));
+ out[0] = (unsigned short)(((unsigned short)(v.x) & 0xfffe));
+ out[1] = (unsigned short)(((unsigned short)(v.y) & 0xfffe));
+ out[2] = (unsigned short)(((unsigned short)(v.z) & 0xfffe));
}
-
}
-
inline int b3TestQuantizedAabbAgainstQuantizedAabbSlow(
- const unsigned short int* aabbMin1,
- const unsigned short int* aabbMax1,
- const unsigned short int* aabbMin2,
- const unsigned short int* aabbMax2)
+ const unsigned short int* aabbMin1,
+ const unsigned short int* aabbMax1,
+ const unsigned short int* aabbMin2,
+ const unsigned short int* aabbMax2)
{
//int overlap = 1;
if (aabbMin1[0] > aabbMax2[0])
@@ -86,5 +85,4 @@ inline int b3TestQuantizedAabbAgainstQuantizedAabbSlow(
//return overlap;
}
-
-#endif //B3_QUANTIZED_BVH_NODE_H
+#endif //B3_QUANTIZED_BVH_NODE_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
index 35b5197006..c108255b9f 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
@@ -3,95 +3,87 @@
inline int b3ReduceContacts(const b3Float4* p, int nPoints, const b3Float4& nearNormal, b3Int4* contactIdx)
{
- if( nPoints == 0 )
- return 0;
-
- if (nPoints <=4)
- return nPoints;
-
-
- if (nPoints >64)
- nPoints = 64;
-
- b3Float4 center = b3MakeFloat4(0,0,0,0);
+ if (nPoints == 0)
+ return 0;
+
+ if (nPoints <= 4)
+ return nPoints;
+
+ if (nPoints > 64)
+ nPoints = 64;
+
+ b3Float4 center = b3MakeFloat4(0, 0, 0, 0);
{
-
- for (int i=0;i<nPoints;i++)
+ for (int i = 0; i < nPoints; i++)
center += p[i];
center /= (float)nPoints;
}
-
-
-
+
// sample 4 directions
-
- b3Float4 aVector = p[0] - center;
- b3Float4 u = b3Cross3( nearNormal, aVector );
- b3Float4 v = b3Cross3( nearNormal, u );
- u = b3FastNormalized3( u );
- v = b3FastNormalized3( v );
-
-
- //keep point with deepest penetration
- float minW= FLT_MAX;
-
- int minIndex=-1;
-
- b3Float4 maxDots;
- maxDots.x = FLT_MIN;
- maxDots.y = FLT_MIN;
- maxDots.z = FLT_MIN;
- maxDots.w = FLT_MIN;
-
- // idx, distance
- for(int ie = 0; ie<nPoints; ie++ )
- {
- if (p[ie].w<minW)
- {
- minW = p[ie].w;
- minIndex=ie;
- }
- float f;
- b3Float4 r = p[ie]-center;
- f = b3Dot3F4( u, r );
- if (f<maxDots.x)
- {
- maxDots.x = f;
- contactIdx[0].x = ie;
- }
-
- f = b3Dot3F4( -u, r );
- if (f<maxDots.y)
- {
- maxDots.y = f;
- contactIdx[0].y = ie;
- }
-
-
- f = b3Dot3F4( v, r );
- if (f<maxDots.z)
- {
- maxDots.z = f;
- contactIdx[0].z = ie;
- }
-
- f = b3Dot3F4( -v, r );
- if (f<maxDots.w)
- {
- maxDots.w = f;
- contactIdx[0].w = ie;
- }
-
- }
-
- if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
- {
- //replace the first contact with minimum (todo: replace contact with least penetration)
- contactIdx[0].x = minIndex;
- }
-
- return 4;
-
+
+ b3Float4 aVector = p[0] - center;
+ b3Float4 u = b3Cross3(nearNormal, aVector);
+ b3Float4 v = b3Cross3(nearNormal, u);
+ u = b3FastNormalized3(u);
+ v = b3FastNormalized3(v);
+
+ //keep point with deepest penetration
+ float minW = FLT_MAX;
+
+ int minIndex = -1;
+
+ b3Float4 maxDots;
+ maxDots.x = FLT_MIN;
+ maxDots.y = FLT_MIN;
+ maxDots.z = FLT_MIN;
+ maxDots.w = FLT_MIN;
+
+ // idx, distance
+ for (int ie = 0; ie < nPoints; ie++)
+ {
+ if (p[ie].w < minW)
+ {
+ minW = p[ie].w;
+ minIndex = ie;
+ }
+ float f;
+ b3Float4 r = p[ie] - center;
+ f = b3Dot3F4(u, r);
+ if (f < maxDots.x)
+ {
+ maxDots.x = f;
+ contactIdx[0].x = ie;
+ }
+
+ f = b3Dot3F4(-u, r);
+ if (f < maxDots.y)
+ {
+ maxDots.y = f;
+ contactIdx[0].y = ie;
+ }
+
+ f = b3Dot3F4(v, r);
+ if (f < maxDots.z)
+ {
+ maxDots.z = f;
+ contactIdx[0].z = ie;
+ }
+
+ f = b3Dot3F4(-v, r);
+ if (f < maxDots.w)
+ {
+ maxDots.w = f;
+ contactIdx[0].w = ie;
+ }
+ }
+
+ if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
+ {
+ //replace the first contact with minimum (todo: replace contact with least penetration)
+ contactIdx[0].x = minIndex;
+ }
+
+ return 4;
}
-#endif //B3_REDUCE_CONTACTS_H
+#endif //B3_REDUCE_CONTACTS_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
index 50632c871f..663e946fc1 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
@@ -7,18 +7,17 @@
typedef struct b3RigidBodyData b3RigidBodyData_t;
-
struct b3RigidBodyData
{
- b3Float4 m_pos;
- b3Quat m_quat;
- b3Float4 m_linVel;
- b3Float4 m_angVel;
-
- int m_collidableIdx;
- float m_invMass;
- float m_restituitionCoeff;
- float m_frictionCoeff;
+ b3Float4 m_pos;
+ b3Quat m_quat;
+ b3Float4 m_linVel;
+ b3Float4 m_angVel;
+
+ int m_collidableIdx;
+ float m_invMass;
+ float m_restituitionCoeff;
+ float m_frictionCoeff;
};
typedef struct b3InertiaData b3InertiaData_t;
@@ -29,6 +28,4 @@ struct b3InertiaData
b3Mat3x3 m_initInvInertia;
};
-
-#endif //B3_RIGIDBODY_DATA_H
- \ No newline at end of file
+#endif //B3_RIGIDBODY_DATA_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
index 8d40d19a03..e0c3a5cf97 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
@@ -1,40 +1,35 @@
#ifndef B3_UPDATE_AABBS_H
#define B3_UPDATE_AABBS_H
-
-
#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-
-void b3ComputeWorldAabb( int bodyId, __global const b3RigidBodyData_t* bodies, __global const b3Collidable_t* collidables, __global const b3Aabb_t* localShapeAABB, __global b3Aabb_t* worldAabbs)
+void b3ComputeWorldAabb(int bodyId, __global const b3RigidBodyData_t* bodies, __global const b3Collidable_t* collidables, __global const b3Aabb_t* localShapeAABB, __global b3Aabb_t* worldAabbs)
{
__global const b3RigidBodyData_t* body = &bodies[bodyId];
b3Float4 position = body->m_pos;
- b3Quat orientation = body->m_quat;
-
+ b3Quat orientation = body->m_quat;
+
int collidableIndex = body->m_collidableIdx;
int shapeIndex = collidables[collidableIndex].m_shapeIndex;
-
- if (shapeIndex>=0)
+
+ if (shapeIndex >= 0)
{
-
b3Aabb_t localAabb = localShapeAABB[collidableIndex];
b3Aabb_t worldAabb;
-
- b3Float4 aabbAMinOut,aabbAMaxOut;
+
+ b3Float4 aabbAMinOut, aabbAMaxOut;
float margin = 0.f;
- b3TransformAabb2(localAabb.m_minVec,localAabb.m_maxVec,margin,position,orientation,&aabbAMinOut,&aabbAMaxOut);
-
- worldAabb.m_minVec =aabbAMinOut;
+ b3TransformAabb2(localAabb.m_minVec, localAabb.m_maxVec, margin, position, orientation, &aabbAMinOut, &aabbAMaxOut);
+
+ worldAabb.m_minVec = aabbAMinOut;
worldAabb.m_minIndices[3] = bodyId;
worldAabb.m_maxVec = aabbAMaxOut;
- worldAabb.m_signedMaxIndices[3] = body[bodyId].m_invMass==0.f? 0 : 1;
+ worldAabb.m_signedMaxIndices[3] = body[bodyId].m_invMass == 0.f ? 0 : 1;
worldAabbs[bodyId] = worldAabb;
}
}
-#endif //B3_UPDATE_AABBS_H
+#endif //B3_UPDATE_AABBS_H