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-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h19
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h123
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h171
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h69
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h36
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h486
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h153
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h38
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h797
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h197
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h888
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h175
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h88
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h89
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h31
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h35
16 files changed, 0 insertions, 3395 deletions
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
deleted file mode 100644
index d6beb662b5..0000000000
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
+++ /dev/null
@@ -1,19 +0,0 @@
-
-#ifndef B3_BVH_SUBTREE_INFO_DATA_H
-#define B3_BVH_SUBTREE_INFO_DATA_H
-
-typedef struct b3BvhSubtreeInfoData b3BvhSubtreeInfoData_t;
-
-struct b3BvhSubtreeInfoData
-{
- //12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
- //4 bytes, points to the root of the subtree
- int m_rootNodeIndex;
- //4 bytes
- int m_subtreeSize;
- int m_padding[3];
-};
-
-#endif //B3_BVH_SUBTREE_INFO_DATA_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
deleted file mode 100644
index 7c2507cc98..0000000000
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
+++ /dev/null
@@ -1,123 +0,0 @@
-
-
-#include "Bullet3Common/shared/b3Int4.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
-
-// work-in-progress
-void b3BvhTraversal(__global const b3Int4* pairs,
- __global const b3RigidBodyData* rigidBodies,
- __global const b3Collidable* collidables,
- __global b3Aabb* aabbs,
- __global b3Int4* concavePairsOut,
- __global volatile int* numConcavePairsOut,
- __global const b3BvhSubtreeInfo* subtreeHeadersRoot,
- __global const b3QuantizedBvhNode* quantizedNodesRoot,
- __global const b3BvhInfo* bvhInfos,
- int numPairs,
- int maxNumConcavePairsCapacity,
- int id)
-{
- int bodyIndexA = pairs[id].x;
- int bodyIndexB = pairs[id].y;
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- //once the broadphase avoids static-static pairs, we can remove this test
- if ((rigidBodies[bodyIndexA].m_invMass == 0) && (rigidBodies[bodyIndexB].m_invMass == 0))
- {
- return;
- }
-
- if (collidables[collidableIndexA].m_shapeType != SHAPE_CONCAVE_TRIMESH)
- return;
-
- int shapeTypeB = collidables[collidableIndexB].m_shapeType;
-
- if (shapeTypeB != SHAPE_CONVEX_HULL &&
- shapeTypeB != SHAPE_SPHERE &&
- shapeTypeB != SHAPE_COMPOUND_OF_CONVEX_HULLS)
- return;
-
- b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];
-
- b3Float4 bvhAabbMin = bvhInfo.m_aabbMin;
- b3Float4 bvhAabbMax = bvhInfo.m_aabbMax;
- b3Float4 bvhQuantization = bvhInfo.m_quantization;
- int numSubtreeHeaders = bvhInfo.m_numSubTrees;
- __global const b3BvhSubtreeInfoData* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];
- __global const b3QuantizedBvhNodeData* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];
-
- unsigned short int quantizedQueryAabbMin[3];
- unsigned short int quantizedQueryAabbMax[3];
- b3QuantizeWithClamp(quantizedQueryAabbMin, aabbs[bodyIndexB].m_minVec, false, bvhAabbMin, bvhAabbMax, bvhQuantization);
- b3QuantizeWithClamp(quantizedQueryAabbMax, aabbs[bodyIndexB].m_maxVec, true, bvhAabbMin, bvhAabbMax, bvhQuantization);
-
- for (int i = 0; i < numSubtreeHeaders; i++)
- {
- b3BvhSubtreeInfoData subtree = subtreeHeaders[i];
-
- int overlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_quantizedAabbMin, subtree.m_quantizedAabbMax);
- if (overlap != 0)
- {
- int startNodeIndex = subtree.m_rootNodeIndex;
- int endNodeIndex = subtree.m_rootNodeIndex + subtree.m_subtreeSize;
- int curIndex = startNodeIndex;
- int escapeIndex;
- int isLeafNode;
- int aabbOverlap;
- while (curIndex < endNodeIndex)
- {
- b3QuantizedBvhNodeData rootNode = quantizedNodes[curIndex];
- aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode.m_quantizedAabbMin, rootNode.m_quantizedAabbMax);
- isLeafNode = b3IsLeaf(&rootNode);
- if (aabbOverlap)
- {
- if (isLeafNode)
- {
- int triangleIndex = b3GetTriangleIndex(&rootNode);
- if (shapeTypeB == SHAPE_COMPOUND_OF_CONVEX_HULLS)
- {
- int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
- int pairIdx = b3AtomicAdd(numConcavePairsOut, numChildrenB);
- for (int b = 0; b < numChildrenB; b++)
- {
- if ((pairIdx + b) < maxNumConcavePairsCapacity)
- {
- int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex + b;
- b3Int4 newPair = b3MakeInt4(bodyIndexA, bodyIndexB, triangleIndex, childShapeIndexB);
- concavePairsOut[pairIdx + b] = newPair;
- }
- }
- }
- else
- {
- int pairIdx = b3AtomicInc(numConcavePairsOut);
- if (pairIdx < maxNumConcavePairsCapacity)
- {
- b3Int4 newPair = b3MakeInt4(bodyIndexA, bodyIndexB, triangleIndex, 0);
- concavePairsOut[pairIdx] = newPair;
- }
- }
- }
- curIndex++;
- }
- else
- {
- if (isLeafNode)
- {
- curIndex++;
- }
- else
- {
- escapeIndex = b3GetEscapeIndex(&rootNode);
- curIndex += escapeIndex;
- }
- }
- }
- }
- }
-} \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
deleted file mode 100644
index 0d9b13f1d6..0000000000
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
+++ /dev/null
@@ -1,171 +0,0 @@
-#ifndef B3_CLIP_FACES_H
-#define B3_CLIP_FACES_H
-
-#include "Bullet3Common/shared/b3Int4.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-
-inline b3Float4 b3Lerp3(b3Float4ConstArg a, b3Float4ConstArg b, float t)
-{
- return b3MakeFloat4(a.x + (b.x - a.x) * t,
- a.y + (b.y - a.y) * t,
- a.z + (b.z - a.z) * t,
- 0.f);
-}
-
-// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
-int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4ConstArg planeNormalWS, float planeEqWS, __global b3Float4* ppVtxOut)
-{
- int ve;
- float ds, de;
- int numVertsOut = 0;
- //double-check next test
- // if (numVertsIn < 2)
- // return 0;
-
- b3Float4 firstVertex = pVtxIn[numVertsIn - 1];
- b3Float4 endVertex = pVtxIn[0];
-
- ds = b3Dot(planeNormalWS, firstVertex) + planeEqWS;
-
- for (ve = 0; ve < numVertsIn; ve++)
- {
- endVertex = pVtxIn[ve];
- de = b3Dot(planeNormalWS, endVertex) + planeEqWS;
- if (ds < 0)
- {
- if (de < 0)
- {
- // Start < 0, end < 0, so output endVertex
- ppVtxOut[numVertsOut++] = endVertex;
- }
- else
- {
- // Start < 0, end >= 0, so output intersection
- ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
- }
- }
- else
- {
- if (de < 0)
- {
- // Start >= 0, end < 0 so output intersection and end
- ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
- ppVtxOut[numVertsOut++] = endVertex;
- }
- }
- firstVertex = endVertex;
- ds = de;
- }
- return numVertsOut;
-}
-
-__kernel void clipFacesAndFindContactsKernel(__global const b3Float4* separatingNormals,
- __global const int* hasSeparatingAxis,
- __global b3Int4* clippingFacesOut,
- __global b3Float4* worldVertsA1,
- __global b3Float4* worldNormalsA1,
- __global b3Float4* worldVertsB1,
- __global b3Float4* worldVertsB2,
- int vertexFaceCapacity,
- int pairIndex)
-{
- // int i = get_global_id(0);
- //int pairIndex = i;
- int i = pairIndex;
-
- float minDist = -1e30f;
- float maxDist = 0.02f;
-
- // if (i<numPairs)
- {
- if (hasSeparatingAxis[i])
- {
- // int bodyIndexA = pairs[i].x;
- // int bodyIndexB = pairs[i].y;
-
- int numLocalContactsOut = 0;
-
- int capacityWorldVertsB2 = vertexFaceCapacity;
-
- __global b3Float4* pVtxIn = &worldVertsB1[pairIndex * capacityWorldVertsB2];
- __global b3Float4* pVtxOut = &worldVertsB2[pairIndex * capacityWorldVertsB2];
-
- {
- __global b3Int4* clippingFaces = clippingFacesOut;
-
- int closestFaceA = clippingFaces[pairIndex].x;
- // int closestFaceB = clippingFaces[pairIndex].y;
- int numVertsInA = clippingFaces[pairIndex].z;
- int numVertsInB = clippingFaces[pairIndex].w;
-
- int numVertsOut = 0;
-
- if (closestFaceA >= 0)
- {
- // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
-
- for (int e0 = 0; e0 < numVertsInA; e0++)
- {
- const b3Float4 aw = worldVertsA1[pairIndex * capacityWorldVertsB2 + e0];
- const b3Float4 bw = worldVertsA1[pairIndex * capacityWorldVertsB2 + ((e0 + 1) % numVertsInA)];
- const b3Float4 WorldEdge0 = aw - bw;
- b3Float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];
- b3Float4 planeNormalWS1 = -b3Cross(WorldEdge0, worldPlaneAnormal1);
- b3Float4 worldA1 = aw;
- float planeEqWS1 = -b3Dot(worldA1, planeNormalWS1);
- b3Float4 planeNormalWS = planeNormalWS1;
- float planeEqWS = planeEqWS1;
- numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS, planeEqWS, pVtxOut);
- __global b3Float4* tmp = pVtxOut;
- pVtxOut = pVtxIn;
- pVtxIn = tmp;
- numVertsInB = numVertsOut;
- numVertsOut = 0;
- }
-
- b3Float4 planeNormalWS = worldNormalsA1[pairIndex];
- float planeEqWS = -b3Dot(planeNormalWS, worldVertsA1[pairIndex * capacityWorldVertsB2]);
-
- for (int i = 0; i < numVertsInB; i++)
- {
- float depth = b3Dot(planeNormalWS, pVtxIn[i]) + planeEqWS;
- if (depth <= minDist)
- {
- depth = minDist;
- }
- /*
- static float maxDepth = 0.f;
- if (depth < maxDepth)
- {
- maxDepth = depth;
- if (maxDepth < -10)
- {
- printf("error at framecount %d?\n",myframecount);
- }
- printf("maxDepth = %f\n", maxDepth);
-
- }
-*/
- if (depth <= maxDist)
- {
- b3Float4 pointInWorld = pVtxIn[i];
- pVtxOut[numLocalContactsOut++] = b3MakeFloat4(pointInWorld.x, pointInWorld.y, pointInWorld.z, depth);
- }
- }
- }
- clippingFaces[pairIndex].w = numLocalContactsOut;
- }
-
- for (int i = 0; i < numLocalContactsOut; i++)
- pVtxIn[i] = pVtxOut[i];
-
- } // if (hasSeparatingAxis[i])
- } // if (i<numPairs)
-}
-
-#endif //B3_CLIP_FACES_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
deleted file mode 100644
index 9a8c668af2..0000000000
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
+++ /dev/null
@@ -1,69 +0,0 @@
-
-#ifndef B3_COLLIDABLE_H
-#define B3_COLLIDABLE_H
-
-#include "Bullet3Common/shared/b3Float4.h"
-#include "Bullet3Common/shared/b3Quat.h"
-
-enum b3ShapeTypes
-{
- SHAPE_HEIGHT_FIELD = 1,
-
- SHAPE_CONVEX_HULL = 3,
- SHAPE_PLANE = 4,
- SHAPE_CONCAVE_TRIMESH = 5,
- SHAPE_COMPOUND_OF_CONVEX_HULLS = 6,
- SHAPE_SPHERE = 7,
- MAX_NUM_SHAPE_TYPES,
-};
-
-typedef struct b3Collidable b3Collidable_t;
-
-struct b3Collidable
-{
- union {
- int m_numChildShapes;
- int m_bvhIndex;
- };
- union {
- float m_radius;
- int m_compoundBvhIndex;
- };
-
- int m_shapeType;
- union {
- int m_shapeIndex;
- float m_height;
- };
-};
-
-typedef struct b3GpuChildShape b3GpuChildShape_t;
-struct b3GpuChildShape
-{
- b3Float4 m_childPosition;
- b3Quat m_childOrientation;
- union {
- int m_shapeIndex; //used for SHAPE_COMPOUND_OF_CONVEX_HULLS
- int m_capsuleAxis;
- };
- union {
- float m_radius; //used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES
- int m_numChildShapes; //used for compound shape
- };
- union {
- float m_height; //used for childshape of SHAPE_COMPOUND_OF_CAPSULES
- int m_collidableShapeIndex;
- };
- int m_shapeType;
-};
-
-struct b3CompoundOverlappingPair
-{
- int m_bodyIndexA;
- int m_bodyIndexB;
- // int m_pairType;
- int m_childShapeIndexA;
- int m_childShapeIndexB;
-};
-
-#endif //B3_COLLIDABLE_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
deleted file mode 100644
index d5f6daa993..0000000000
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
+++ /dev/null
@@ -1,36 +0,0 @@
-#ifndef B3_CONTACT4DATA_H
-#define B3_CONTACT4DATA_H
-
-#include "Bullet3Common/shared/b3Float4.h"
-
-typedef struct b3Contact4Data b3Contact4Data_t;
-
-struct b3Contact4Data
-{
- b3Float4 m_worldPosB[4];
- // b3Float4 m_localPosA[4];
- // b3Float4 m_localPosB[4];
- b3Float4 m_worldNormalOnB; // w: m_nPoints
- unsigned short m_restituitionCoeffCmp;
- unsigned short m_frictionCoeffCmp;
- int m_batchIdx;
- int m_bodyAPtrAndSignBit; //x:m_bodyAPtr, y:m_bodyBPtr
- int m_bodyBPtrAndSignBit;
-
- int m_childIndexA;
- int m_childIndexB;
- int m_unused1;
- int m_unused2;
-};
-
-inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)
-{
- return (int)contact->m_worldNormalOnB.w;
-};
-
-inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)
-{
- contact->m_worldNormalOnB.w = (float)numPoints;
-};
-
-#endif //B3_CONTACT4DATA_H \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
deleted file mode 100644
index ca68f4bc4e..0000000000
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
+++ /dev/null
@@ -1,486 +0,0 @@
-
-#ifndef B3_CONTACT_CONVEX_CONVEX_SAT_H
-#define B3_CONTACT_CONVEX_CONVEX_SAT_H
-
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h"
-
-#define B3_MAX_VERTS 1024
-
-inline b3Float4 b3Lerp3(const b3Float4& a, const b3Float4& b, float t)
-{
- return b3MakeVector3(a.x + (b.x - a.x) * t,
- a.y + (b.y - a.y) * t,
- a.z + (b.z - a.z) * t,
- 0.f);
-}
-
-// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
-inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNormalWS, float planeEqWS, b3Float4* ppVtxOut)
-{
- int ve;
- float ds, de;
- int numVertsOut = 0;
- if (numVertsIn < 2)
- return 0;
-
- b3Float4 firstVertex = pVtxIn[numVertsIn - 1];
- b3Float4 endVertex = pVtxIn[0];
-
- ds = b3Dot3F4(planeNormalWS, firstVertex) + planeEqWS;
-
- for (ve = 0; ve < numVertsIn; ve++)
- {
- endVertex = pVtxIn[ve];
-
- de = b3Dot3F4(planeNormalWS, endVertex) + planeEqWS;
-
- if (ds < 0)
- {
- if (de < 0)
- {
- // Start < 0, end < 0, so output endVertex
- ppVtxOut[numVertsOut++] = endVertex;
- }
- else
- {
- // Start < 0, end >= 0, so output intersection
- ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
- }
- }
- else
- {
- if (de < 0)
- {
- // Start >= 0, end < 0 so output intersection and end
- ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
- ppVtxOut[numVertsOut++] = endVertex;
- }
- }
- firstVertex = endVertex;
- ds = de;
- }
- return numVertsOut;
-}
-
-inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3ConvexPolyhedronData* hullA,
- const b3Float4& posA, const b3Quaternion& ornA, b3Float4* worldVertsB1, int numWorldVertsB1,
- b3Float4* worldVertsB2, int capacityWorldVertsB2,
- const float minDist, float maxDist,
- const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
- //const b3Float4* verticesB, const b3GpuFace* facesB, const int* indicesB,
- b3Float4* contactsOut,
- int contactCapacity)
-{
- int numContactsOut = 0;
-
- b3Float4* pVtxIn = worldVertsB1;
- b3Float4* pVtxOut = worldVertsB2;
-
- int numVertsIn = numWorldVertsB1;
- int numVertsOut = 0;
-
- int closestFaceA = -1;
- {
- float dmin = FLT_MAX;
- for (int face = 0; face < hullA->m_numFaces; face++)
- {
- const b3Float4 Normal = b3MakeVector3(
- facesA[hullA->m_faceOffset + face].m_plane.x,
- facesA[hullA->m_faceOffset + face].m_plane.y,
- facesA[hullA->m_faceOffset + face].m_plane.z, 0.f);
- const b3Float4 faceANormalWS = b3QuatRotate(ornA, Normal);
-
- float d = b3Dot3F4(faceANormalWS, separatingNormal);
- if (d < dmin)
- {
- dmin = d;
- closestFaceA = face;
- }
- }
- }
- if (closestFaceA < 0)
- return numContactsOut;
-
- b3GpuFace polyA = facesA[hullA->m_faceOffset + closestFaceA];
-
- // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
- //int numContacts = numWorldVertsB1;
- int numVerticesA = polyA.m_numIndices;
- for (int e0 = 0; e0 < numVerticesA; e0++)
- {
- const b3Float4 a = verticesA[hullA->m_vertexOffset + indicesA[polyA.m_indexOffset + e0]];
- const b3Float4 b = verticesA[hullA->m_vertexOffset + indicesA[polyA.m_indexOffset + ((e0 + 1) % numVerticesA)]];
- const b3Float4 edge0 = a - b;
- const b3Float4 WorldEdge0 = b3QuatRotate(ornA, edge0);
- b3Float4 planeNormalA = b3MakeFloat4(polyA.m_plane.x, polyA.m_plane.y, polyA.m_plane.z, 0.f);
- b3Float4 worldPlaneAnormal1 = b3QuatRotate(ornA, planeNormalA);
-
- b3Float4 planeNormalWS1 = -b3Cross3(WorldEdge0, worldPlaneAnormal1);
- b3Float4 worldA1 = b3TransformPoint(a, posA, ornA);
- float planeEqWS1 = -b3Dot3F4(worldA1, planeNormalWS1);
-
- b3Float4 planeNormalWS = planeNormalWS1;
- float planeEqWS = planeEqWS1;
-
- //clip face
- //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);
- numVertsOut = b3ClipFace(pVtxIn, numVertsIn, planeNormalWS, planeEqWS, pVtxOut);
-
- //btSwap(pVtxIn,pVtxOut);
- b3Float4* tmp = pVtxOut;
- pVtxOut = pVtxIn;
- pVtxIn = tmp;
- numVertsIn = numVertsOut;
- numVertsOut = 0;
- }
-
- // only keep points that are behind the witness face
- {
- b3Float4 localPlaneNormal = b3MakeFloat4(polyA.m_plane.x, polyA.m_plane.y, polyA.m_plane.z, 0.f);
- float localPlaneEq = polyA.m_plane.w;
- b3Float4 planeNormalWS = b3QuatRotate(ornA, localPlaneNormal);
- float planeEqWS = localPlaneEq - b3Dot3F4(planeNormalWS, posA);
- for (int i = 0; i < numVertsIn; i++)
- {
- float depth = b3Dot3F4(planeNormalWS, pVtxIn[i]) + planeEqWS;
- if (depth <= minDist)
- {
- depth = minDist;
- }
- if (numContactsOut < contactCapacity)
- {
- if (depth <= maxDist)
- {
- b3Float4 pointInWorld = pVtxIn[i];
- //resultOut.addContactPoint(separatingNormal,point,depth);
- contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x, pointInWorld.y, pointInWorld.z, depth);
- //printf("depth=%f\n",depth);
- }
- }
- else
- {
- b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut, contactCapacity);
- }
- }
- }
-
- return numContactsOut;
-}
-
-inline int b3ClipHullAgainstHull(const b3Float4& separatingNormal,
- const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const b3Float4& posA, const b3Quaternion& ornA, const b3Float4& posB, const b3Quaternion& ornB,
- b3Float4* worldVertsB1, b3Float4* worldVertsB2, int capacityWorldVerts,
- const float minDist, float maxDist,
- const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
- const b3AlignedObjectArray<b3Float4>& verticesB, const b3AlignedObjectArray<b3GpuFace>& facesB, const b3AlignedObjectArray<int>& indicesB,
-
- b3Float4* contactsOut,
- int contactCapacity)
-{
- int numContactsOut = 0;
- int numWorldVertsB1 = 0;
-
- B3_PROFILE("clipHullAgainstHull");
-
- //float curMaxDist=maxDist;
- int closestFaceB = -1;
- float dmax = -FLT_MAX;
-
- {
- //B3_PROFILE("closestFaceB");
- if (hullB.m_numFaces != 1)
- {
- //printf("wtf\n");
- }
- static bool once = true;
- //printf("separatingNormal=%f,%f,%f\n",separatingNormal.x,separatingNormal.y,separatingNormal.z);
-
- for (int face = 0; face < hullB.m_numFaces; face++)
- {
-#ifdef BT_DEBUG_SAT_FACE
- if (once)
- printf("face %d\n", face);
- const b3GpuFace* faceB = &facesB[hullB.m_faceOffset + face];
- if (once)
- {
- for (int i = 0; i < faceB->m_numIndices; i++)
- {
- b3Float4 vert = verticesB[hullB.m_vertexOffset + indicesB[faceB->m_indexOffset + i]];
- printf("vert[%d] = %f,%f,%f\n", i, vert.x, vert.y, vert.z);
- }
- }
-#endif //BT_DEBUG_SAT_FACE \
- //if (facesB[hullB.m_faceOffset+face].m_numIndices>2)
- {
- const b3Float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset + face].m_plane.x,
- facesB[hullB.m_faceOffset + face].m_plane.y, facesB[hullB.m_faceOffset + face].m_plane.z, 0.f);
- const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal);
-#ifdef BT_DEBUG_SAT_FACE
- if (once)
- printf("faceNormal = %f,%f,%f\n", Normal.x, Normal.y, Normal.z);
-#endif
- float d = b3Dot3F4(WorldNormal, separatingNormal);
- if (d > dmax)
- {
- dmax = d;
- closestFaceB = face;
- }
- }
- }
- once = false;
- }
-
- b3Assert(closestFaceB >= 0);
- {
- //B3_PROFILE("worldVertsB1");
- const b3GpuFace& polyB = facesB[hullB.m_faceOffset + closestFaceB];
- const int numVertices = polyB.m_numIndices;
- for (int e0 = 0; e0 < numVertices; e0++)
- {
- const b3Float4& b = verticesB[hullB.m_vertexOffset + indicesB[polyB.m_indexOffset + e0]];
- worldVertsB1[numWorldVertsB1++] = b3TransformPoint(b, posB, ornB);
- }
- }
-
- if (closestFaceB >= 0)
- {
- //B3_PROFILE("clipFaceAgainstHull");
- numContactsOut = b3ClipFaceAgainstHull((b3Float4&)separatingNormal, &hullA,
- posA, ornA,
- worldVertsB1, numWorldVertsB1, worldVertsB2, capacityWorldVerts, minDist, maxDist,
- verticesA, facesA, indicesA,
- contactsOut, contactCapacity);
- }
-
- return numContactsOut;
-}
-
-inline int b3ClipHullHullSingle(
- int bodyIndexA, int bodyIndexB,
- const b3Float4& posA,
- const b3Quaternion& ornA,
- const b3Float4& posB,
- const b3Quaternion& ornB,
-
- int collidableIndexA, int collidableIndexB,
-
- const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf,
- b3AlignedObjectArray<b3Contact4Data>* globalContactOut,
- int& nContacts,
-
- const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA,
- const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB,
-
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
- const b3AlignedObjectArray<b3GpuFace>& facesA,
- const b3AlignedObjectArray<int>& indicesA,
-
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
- const b3AlignedObjectArray<b3GpuFace>& facesB,
- const b3AlignedObjectArray<int>& indicesB,
-
- const b3AlignedObjectArray<b3Collidable>& hostCollidablesA,
- const b3AlignedObjectArray<b3Collidable>& hostCollidablesB,
- const b3Vector3& sepNormalWorldSpace,
- int maxContactCapacity)
-{
- int contactIndex = -1;
- b3ConvexPolyhedronData hullA, hullB;
-
- b3Collidable colA = hostCollidablesA[collidableIndexA];
- hullA = hostConvexDataA[colA.m_shapeIndex];
- //printf("numvertsA = %d\n",hullA.m_numVertices);
-
- b3Collidable colB = hostCollidablesB[collidableIndexB];
- hullB = hostConvexDataB[colB.m_shapeIndex];
- //printf("numvertsB = %d\n",hullB.m_numVertices);
-
- b3Float4 contactsOut[B3_MAX_VERTS];
- int localContactCapacity = B3_MAX_VERTS;
-
-#ifdef _WIN32
- b3Assert(_finite(bodyBuf->at(bodyIndexA).m_pos.x));
- b3Assert(_finite(bodyBuf->at(bodyIndexB).m_pos.x));
-#endif
-
- {
- b3Float4 worldVertsB1[B3_MAX_VERTS];
- b3Float4 worldVertsB2[B3_MAX_VERTS];
- int capacityWorldVerts = B3_MAX_VERTS;
-
- b3Float4 hostNormal = b3MakeFloat4(sepNormalWorldSpace.x, sepNormalWorldSpace.y, sepNormalWorldSpace.z, 0.f);
- int shapeA = hostCollidablesA[collidableIndexA].m_shapeIndex;
- int shapeB = hostCollidablesB[collidableIndexB].m_shapeIndex;
-
- b3Scalar minDist = -1;
- b3Scalar maxDist = 0.;
-
- b3Transform trA, trB;
- {
- //B3_PROFILE("b3TransformPoint computation");
- //trA.setIdentity();
- trA.setOrigin(b3MakeVector3(posA.x, posA.y, posA.z));
- trA.setRotation(b3Quaternion(ornA.x, ornA.y, ornA.z, ornA.w));
-
- //trB.setIdentity();
- trB.setOrigin(b3MakeVector3(posB.x, posB.y, posB.z));
- trB.setRotation(b3Quaternion(ornB.x, ornB.y, ornB.z, ornB.w));
- }
-
- b3Quaternion trAorn = trA.getRotation();
- b3Quaternion trBorn = trB.getRotation();
-
- int numContactsOut = b3ClipHullAgainstHull(hostNormal,
- hostConvexDataA.at(shapeA),
- hostConvexDataB.at(shapeB),
- (b3Float4&)trA.getOrigin(), (b3Quaternion&)trAorn,
- (b3Float4&)trB.getOrigin(), (b3Quaternion&)trBorn,
- worldVertsB1, worldVertsB2, capacityWorldVerts,
- minDist, maxDist,
- verticesA, facesA, indicesA,
- verticesB, facesB, indicesB,
-
- contactsOut, localContactCapacity);
-
- if (numContactsOut > 0)
- {
- B3_PROFILE("overlap");
-
- b3Float4 normalOnSurfaceB = (b3Float4&)hostNormal;
- // b3Float4 centerOut;
-
- b3Int4 contactIdx;
- contactIdx.x = 0;
- contactIdx.y = 1;
- contactIdx.z = 2;
- contactIdx.w = 3;
-
- int numPoints = 0;
-
- {
- B3_PROFILE("extractManifold");
- numPoints = b3ReduceContacts(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx);
- }
-
- b3Assert(numPoints);
-
- if (nContacts < maxContactCapacity)
- {
- contactIndex = nContacts;
- globalContactOut->expand();
- b3Contact4Data& contact = globalContactOut->at(nContacts);
- contact.m_batchIdx = 0; //i;
- contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass == 0) ? -bodyIndexA : bodyIndexA;
- contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass == 0) ? -bodyIndexB : bodyIndexB;
-
- contact.m_frictionCoeffCmp = 45874;
- contact.m_restituitionCoeffCmp = 0;
-
- // float distance = 0.f;
- for (int p = 0; p < numPoints; p++)
- {
- contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]]; //check if it is actually on B
- contact.m_worldNormalOnB = normalOnSurfaceB;
- }
- //printf("bodyIndexA %d,bodyIndexB %d,normal=%f,%f,%f numPoints %d\n",bodyIndexA,bodyIndexB,normalOnSurfaceB.x,normalOnSurfaceB.y,normalOnSurfaceB.z,numPoints);
- contact.m_worldNormalOnB.w = (b3Scalar)numPoints;
- nContacts++;
- }
- else
- {
- b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts, maxContactCapacity);
- }
- }
- }
- return contactIndex;
-}
-
-inline int b3ContactConvexConvexSAT(
- int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies,
- const b3AlignedObjectArray<b3Collidable>& collidables,
- const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes,
- const b3AlignedObjectArray<b3Float4>& convexVertices,
- const b3AlignedObjectArray<b3Float4>& uniqueEdges,
- const b3AlignedObjectArray<int>& convexIndices,
- const b3AlignedObjectArray<b3GpuFace>& faces,
- b3AlignedObjectArray<b3Contact4Data>& globalContactsOut,
- int& nGlobalContactsOut,
- int maxContactCapacity)
-{
- int contactIndex = -1;
-
- b3Float4 posA = rigidBodies[bodyIndexA].m_pos;
- b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
- b3Float4 posB = rigidBodies[bodyIndexB].m_pos;
- b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat;
-
- b3ConvexPolyhedronData hullA, hullB;
-
- b3Float4 sepNormalWorldSpace;
-
- b3Collidable colA = collidables[collidableIndexA];
- hullA = convexShapes[colA.m_shapeIndex];
- //printf("numvertsA = %d\n",hullA.m_numVertices);
-
- b3Collidable colB = collidables[collidableIndexB];
- hullB = convexShapes[colB.m_shapeIndex];
- //printf("numvertsB = %d\n",hullB.m_numVertices);
-
-#ifdef _WIN32
- b3Assert(_finite(rigidBodies[bodyIndexA].m_pos.x));
- b3Assert(_finite(rigidBodies[bodyIndexB].m_pos.x));
-#endif
-
- bool foundSepAxis = b3FindSeparatingAxis(hullA, hullB,
- posA,
- ornA,
- posB,
- ornB,
-
- convexVertices, uniqueEdges, faces, convexIndices,
- convexVertices, uniqueEdges, faces, convexIndices,
-
- sepNormalWorldSpace);
-
- if (foundSepAxis)
- {
- contactIndex = b3ClipHullHullSingle(
- bodyIndexA, bodyIndexB,
- posA, ornA,
- posB, ornB,
- collidableIndexA, collidableIndexB,
- &rigidBodies,
- &globalContactsOut,
- nGlobalContactsOut,
-
- convexShapes,
- convexShapes,
-
- convexVertices,
- uniqueEdges,
- faces,
- convexIndices,
-
- convexVertices,
- uniqueEdges,
- faces,
- convexIndices,
-
- collidables,
- collidables,
- sepNormalWorldSpace,
- maxContactCapacity);
- }
-
- return contactIndex;
-}
-
-#endif //B3_CONTACT_CONVEX_CONVEX_SAT_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
deleted file mode 100644
index acf7c1b180..0000000000
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
+++ /dev/null
@@ -1,153 +0,0 @@
-
-#ifndef B3_CONTACT_SPHERE_SPHERE_H
-#define B3_CONTACT_SPHERE_SPHERE_H
-
-void computeContactSphereConvex(int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- const b3RigidBodyData* rigidBodies,
- const b3Collidable* collidables,
- const b3ConvexPolyhedronData* convexShapes,
- const b3Vector3* convexVertices,
- const int* convexIndices,
- const b3GpuFace* faces,
- b3Contact4* globalContactsOut,
- int& nGlobalContactsOut,
- int maxContactCapacity)
-{
- float radius = collidables[collidableIndexA].m_radius;
- float4 spherePos1 = rigidBodies[bodyIndexA].m_pos;
- b3Quaternion sphereOrn = rigidBodies[bodyIndexA].m_quat;
-
- float4 pos = rigidBodies[bodyIndexB].m_pos;
-
- b3Quaternion quat = rigidBodies[bodyIndexB].m_quat;
-
- b3Transform tr;
- tr.setIdentity();
- tr.setOrigin(pos);
- tr.setRotation(quat);
- b3Transform trInv = tr.inverse();
-
- float4 spherePos = trInv(spherePos1);
-
- int collidableIndex = rigidBodies[bodyIndexB].m_collidableIdx;
- int shapeIndex = collidables[collidableIndex].m_shapeIndex;
- int numFaces = convexShapes[shapeIndex].m_numFaces;
- float4 closestPnt = b3MakeVector3(0, 0, 0, 0);
- float4 hitNormalWorld = b3MakeVector3(0, 0, 0, 0);
- float minDist = -1000000.f; // TODO: What is the largest/smallest float?
- bool bCollide = true;
- int region = -1;
- float4 localHitNormal;
- for (int f = 0; f < numFaces; f++)
- {
- b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset + f];
- float4 planeEqn;
- float4 localPlaneNormal = b3MakeVector3(face.m_plane.x, face.m_plane.y, face.m_plane.z, 0.f);
- float4 n1 = localPlaneNormal; //quatRotate(quat,localPlaneNormal);
- planeEqn = n1;
- planeEqn[3] = face.m_plane.w;
-
- float4 pntReturn;
- float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);
-
- if (dist > radius)
- {
- bCollide = false;
- break;
- }
-
- if (dist > 0)
- {
- //might hit an edge or vertex
- b3Vector3 out;
-
- bool isInPoly = IsPointInPolygon(spherePos,
- &face,
- &convexVertices[convexShapes[shapeIndex].m_vertexOffset],
- convexIndices,
- &out);
- if (isInPoly)
- {
- if (dist > minDist)
- {
- minDist = dist;
- closestPnt = pntReturn;
- localHitNormal = planeEqn;
- region = 1;
- }
- }
- else
- {
- b3Vector3 tmp = spherePos - out;
- b3Scalar l2 = tmp.length2();
- if (l2 < radius * radius)
- {
- dist = b3Sqrt(l2);
- if (dist > minDist)
- {
- minDist = dist;
- closestPnt = out;
- localHitNormal = tmp / dist;
- region = 2;
- }
- }
- else
- {
- bCollide = false;
- break;
- }
- }
- }
- else
- {
- if (dist > minDist)
- {
- minDist = dist;
- closestPnt = pntReturn;
- localHitNormal = planeEqn;
- region = 3;
- }
- }
- }
- static int numChecks = 0;
- numChecks++;
-
- if (bCollide && minDist > -10000)
- {
- float4 normalOnSurfaceB1 = tr.getBasis() * localHitNormal; //-hitNormalWorld;
- float4 pOnB1 = tr(closestPnt);
- //printf("dist ,%f,",minDist);
- float actualDepth = minDist - radius;
- if (actualDepth < 0)
- {
- //printf("actualDepth = ,%f,", actualDepth);
- //printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z);
- //printf("region=,%d,\n", region);
- pOnB1[3] = actualDepth;
-
- int dstIdx;
- // dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
-
- if (nGlobalContactsOut < maxContactCapacity)
- {
- dstIdx = nGlobalContactsOut;
- nGlobalContactsOut++;
-
- b3Contact4* c = &globalContactsOut[dstIdx];
- c->m_worldNormalOnB = normalOnSurfaceB1;
- c->setFrictionCoeff(0.7);
- c->setRestituitionCoeff(0.f);
-
- c->m_batchIdx = pairIndex;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass == 0 ? -bodyIndexA : bodyIndexA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass == 0 ? -bodyIndexB : bodyIndexB;
- c->m_worldPosB[0] = pOnB1;
- int numPoints = 1;
- c->m_worldNormalOnB.w = (b3Scalar)numPoints;
- } //if (dstIdx < numPairs)
- }
- } //if (hasCollision)
-}
-#endif //B3_CONTACT_SPHERE_SPHERE_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
deleted file mode 100644
index d5a73bd4f5..0000000000
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
+++ /dev/null
@@ -1,38 +0,0 @@
-
-#ifndef B3_CONVEX_POLYHEDRON_DATA_H
-#define B3_CONVEX_POLYHEDRON_DATA_H
-
-#include "Bullet3Common/shared/b3Float4.h"
-#include "Bullet3Common/shared/b3Quat.h"
-
-typedef struct b3GpuFace b3GpuFace_t;
-struct b3GpuFace
-{
- b3Float4 m_plane;
- int m_indexOffset;
- int m_numIndices;
- int m_unusedPadding1;
- int m_unusedPadding2;
-};
-
-typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;
-
-struct b3ConvexPolyhedronData
-{
- b3Float4 m_localCenter;
- b3Float4 m_extents;
- b3Float4 mC;
- b3Float4 mE;
-
- float m_radius;
- int m_faceOffset;
- int m_numFaces;
- int m_numVertices;
-
- int m_vertexOffset;
- int m_uniqueEdgesOffset;
- int m_numUniqueEdges;
- int m_unused;
-};
-
-#endif //B3_CONVEX_POLYHEDRON_DATA_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
deleted file mode 100644
index 983554eb2e..0000000000
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
+++ /dev/null
@@ -1,797 +0,0 @@
-#ifndef B3_FIND_CONCAVE_SEPARATING_AXIS_H
-#define B3_FIND_CONCAVE_SEPARATING_AXIS_H
-
-#define B3_TRIANGLE_NUM_CONVEX_FACES 5
-
-#include "Bullet3Common/shared/b3Int4.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-
-inline void b3Project(__global const b3ConvexPolyhedronData* hull, b3Float4ConstArg pos, b3QuatConstArg orn,
- const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max)
-{
- min[0] = FLT_MAX;
- max[0] = -FLT_MAX;
- int numVerts = hull->m_numVertices;
-
- const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn), *dir);
- float offset = b3Dot(pos, *dir);
- for (int i = 0; i < numVerts; i++)
- {
- float dp = b3Dot(vertices[hull->m_vertexOffset + i], localDir);
- if (dp < min[0])
- min[0] = dp;
- if (dp > max[0])
- max[0] = dp;
- }
- if (min[0] > max[0])
- {
- float tmp = min[0];
- min[0] = max[0];
- max[0] = tmp;
- }
- min[0] += offset;
- max[0] += offset;
-}
-
-inline bool b3TestSepAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
- b3Float4ConstArg posA, b3QuatConstArg ornA,
- b3Float4ConstArg posB, b3QuatConstArg ornB,
- b3Float4* sep_axis, const b3Float4* verticesA, __global const b3Float4* verticesB, float* depth)
-{
- float Min0, Max0;
- float Min1, Max1;
- b3Project(hullA, posA, ornA, sep_axis, verticesA, &Min0, &Max0);
- b3Project(hullB, posB, ornB, sep_axis, verticesB, &Min1, &Max1);
-
- if (Max0 < Min1 || Max1 < Min0)
- return false;
-
- float d0 = Max0 - Min1;
- float d1 = Max1 - Min0;
- *depth = d0 < d1 ? d0 : d1;
- return true;
-}
-
-bool b3FindSeparatingAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
- b3Float4ConstArg posA1,
- b3QuatConstArg ornA,
- b3Float4ConstArg posB1,
- b3QuatConstArg ornB,
- b3Float4ConstArg DeltaC2,
-
- const b3Float4* verticesA,
- const b3Float4* uniqueEdgesA,
- const b3GpuFace* facesA,
- const int* indicesA,
-
- __global const b3Float4* verticesB,
- __global const b3Float4* uniqueEdgesB,
- __global const b3GpuFace* facesB,
- __global const int* indicesB,
- b3Float4* sep,
- float* dmin)
-{
- b3Float4 posA = posA1;
- posA.w = 0.f;
- b3Float4 posB = posB1;
- posB.w = 0.f;
- /*
- static int maxFaceVertex = 0;
-
- int curFaceVertexAB = hullA->m_numFaces*hullB->m_numVertices;
- curFaceVertexAB+= hullB->m_numFaces*hullA->m_numVertices;
-
- if (curFaceVertexAB>maxFaceVertex)
- {
- maxFaceVertex = curFaceVertexAB;
- printf("curFaceVertexAB = %d\n",curFaceVertexAB);
- printf("hullA->m_numFaces = %d\n",hullA->m_numFaces);
- printf("hullA->m_numVertices = %d\n",hullA->m_numVertices);
- printf("hullB->m_numVertices = %d\n",hullB->m_numVertices);
- }
-*/
-
- int curPlaneTests = 0;
- {
- int numFacesA = hullA->m_numFaces;
- // Test normals from hullA
- for (int i = 0; i < numFacesA; i++)
- {
- const b3Float4 normal = facesA[hullA->m_faceOffset + i].m_plane;
- b3Float4 faceANormalWS = b3QuatRotate(ornA, normal);
- if (b3Dot(DeltaC2, faceANormalWS) < 0)
- faceANormalWS *= -1.f;
- curPlaneTests++;
- float d;
- if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, &faceANormalWS, verticesA, verticesB, &d))
- return false;
- if (d < *dmin)
- {
- *dmin = d;
- *sep = faceANormalWS;
- }
- }
- }
- if ((b3Dot(-DeltaC2, *sep)) > 0.0f)
- {
- *sep = -(*sep);
- }
- return true;
-}
-
-b3Vector3 unitSphere162[] =
- {
- b3MakeVector3(0.000000, -1.000000, 0.000000),
- b3MakeVector3(0.203181, -0.967950, 0.147618),
- b3MakeVector3(-0.077607, -0.967950, 0.238853),
- b3MakeVector3(0.723607, -0.447220, 0.525725),
- b3MakeVector3(0.609547, -0.657519, 0.442856),
- b3MakeVector3(0.812729, -0.502301, 0.295238),
- b3MakeVector3(-0.251147, -0.967949, 0.000000),
- b3MakeVector3(-0.077607, -0.967950, -0.238853),
- b3MakeVector3(0.203181, -0.967950, -0.147618),
- b3MakeVector3(0.860698, -0.251151, 0.442858),
- b3MakeVector3(-0.276388, -0.447220, 0.850649),
- b3MakeVector3(-0.029639, -0.502302, 0.864184),
- b3MakeVector3(-0.155215, -0.251152, 0.955422),
- b3MakeVector3(-0.894426, -0.447216, 0.000000),
- b3MakeVector3(-0.831051, -0.502299, 0.238853),
- b3MakeVector3(-0.956626, -0.251149, 0.147618),
- b3MakeVector3(-0.276388, -0.447220, -0.850649),
- b3MakeVector3(-0.483971, -0.502302, -0.716565),
- b3MakeVector3(-0.436007, -0.251152, -0.864188),
- b3MakeVector3(0.723607, -0.447220, -0.525725),
- b3MakeVector3(0.531941, -0.502302, -0.681712),
- b3MakeVector3(0.687159, -0.251152, -0.681715),
- b3MakeVector3(0.687159, -0.251152, 0.681715),
- b3MakeVector3(-0.436007, -0.251152, 0.864188),
- b3MakeVector3(-0.956626, -0.251149, -0.147618),
- b3MakeVector3(-0.155215, -0.251152, -0.955422),
- b3MakeVector3(0.860698, -0.251151, -0.442858),
- b3MakeVector3(0.276388, 0.447220, 0.850649),
- b3MakeVector3(0.483971, 0.502302, 0.716565),
- b3MakeVector3(0.232822, 0.657519, 0.716563),
- b3MakeVector3(-0.723607, 0.447220, 0.525725),
- b3MakeVector3(-0.531941, 0.502302, 0.681712),
- b3MakeVector3(-0.609547, 0.657519, 0.442856),
- b3MakeVector3(-0.723607, 0.447220, -0.525725),
- b3MakeVector3(-0.812729, 0.502301, -0.295238),
- b3MakeVector3(-0.609547, 0.657519, -0.442856),
- b3MakeVector3(0.276388, 0.447220, -0.850649),
- b3MakeVector3(0.029639, 0.502302, -0.864184),
- b3MakeVector3(0.232822, 0.657519, -0.716563),
- b3MakeVector3(0.894426, 0.447216, 0.000000),
- b3MakeVector3(0.831051, 0.502299, -0.238853),
- b3MakeVector3(0.753442, 0.657515, 0.000000),
- b3MakeVector3(-0.232822, -0.657519, 0.716563),
- b3MakeVector3(-0.162456, -0.850654, 0.499995),
- b3MakeVector3(0.052790, -0.723612, 0.688185),
- b3MakeVector3(0.138199, -0.894429, 0.425321),
- b3MakeVector3(0.262869, -0.525738, 0.809012),
- b3MakeVector3(0.361805, -0.723611, 0.587779),
- b3MakeVector3(0.531941, -0.502302, 0.681712),
- b3MakeVector3(0.425323, -0.850654, 0.309011),
- b3MakeVector3(0.812729, -0.502301, -0.295238),
- b3MakeVector3(0.609547, -0.657519, -0.442856),
- b3MakeVector3(0.850648, -0.525736, 0.000000),
- b3MakeVector3(0.670817, -0.723611, -0.162457),
- b3MakeVector3(0.670817, -0.723610, 0.162458),
- b3MakeVector3(0.425323, -0.850654, -0.309011),
- b3MakeVector3(0.447211, -0.894428, 0.000001),
- b3MakeVector3(-0.753442, -0.657515, 0.000000),
- b3MakeVector3(-0.525730, -0.850652, 0.000000),
- b3MakeVector3(-0.638195, -0.723609, 0.262864),
- b3MakeVector3(-0.361801, -0.894428, 0.262864),
- b3MakeVector3(-0.688189, -0.525736, 0.499997),
- b3MakeVector3(-0.447211, -0.723610, 0.525729),
- b3MakeVector3(-0.483971, -0.502302, 0.716565),
- b3MakeVector3(-0.232822, -0.657519, -0.716563),
- b3MakeVector3(-0.162456, -0.850654, -0.499995),
- b3MakeVector3(-0.447211, -0.723611, -0.525727),
- b3MakeVector3(-0.361801, -0.894429, -0.262863),
- b3MakeVector3(-0.688189, -0.525736, -0.499997),
- b3MakeVector3(-0.638195, -0.723609, -0.262863),
- b3MakeVector3(-0.831051, -0.502299, -0.238853),
- b3MakeVector3(0.361804, -0.723612, -0.587779),
- b3MakeVector3(0.138197, -0.894429, -0.425321),
- b3MakeVector3(0.262869, -0.525738, -0.809012),
- b3MakeVector3(0.052789, -0.723611, -0.688186),
- b3MakeVector3(-0.029639, -0.502302, -0.864184),
- b3MakeVector3(0.956626, 0.251149, 0.147618),
- b3MakeVector3(0.956626, 0.251149, -0.147618),
- b3MakeVector3(0.951058, -0.000000, 0.309013),
- b3MakeVector3(1.000000, 0.000000, 0.000000),
- b3MakeVector3(0.947213, -0.276396, 0.162458),
- b3MakeVector3(0.951058, 0.000000, -0.309013),
- b3MakeVector3(0.947213, -0.276396, -0.162458),
- b3MakeVector3(0.155215, 0.251152, 0.955422),
- b3MakeVector3(0.436007, 0.251152, 0.864188),
- b3MakeVector3(-0.000000, -0.000000, 1.000000),
- b3MakeVector3(0.309017, 0.000000, 0.951056),
- b3MakeVector3(0.138199, -0.276398, 0.951055),
- b3MakeVector3(0.587786, 0.000000, 0.809017),
- b3MakeVector3(0.447216, -0.276398, 0.850648),
- b3MakeVector3(-0.860698, 0.251151, 0.442858),
- b3MakeVector3(-0.687159, 0.251152, 0.681715),
- b3MakeVector3(-0.951058, -0.000000, 0.309013),
- b3MakeVector3(-0.809018, 0.000000, 0.587783),
- b3MakeVector3(-0.861803, -0.276396, 0.425324),
- b3MakeVector3(-0.587786, 0.000000, 0.809017),
- b3MakeVector3(-0.670819, -0.276397, 0.688191),
- b3MakeVector3(-0.687159, 0.251152, -0.681715),
- b3MakeVector3(-0.860698, 0.251151, -0.442858),
- b3MakeVector3(-0.587786, -0.000000, -0.809017),
- b3MakeVector3(-0.809018, -0.000000, -0.587783),
- b3MakeVector3(-0.670819, -0.276397, -0.688191),
- b3MakeVector3(-0.951058, 0.000000, -0.309013),
- b3MakeVector3(-0.861803, -0.276396, -0.425324),
- b3MakeVector3(0.436007, 0.251152, -0.864188),
- b3MakeVector3(0.155215, 0.251152, -0.955422),
- b3MakeVector3(0.587786, -0.000000, -0.809017),
- b3MakeVector3(0.309017, -0.000000, -0.951056),
- b3MakeVector3(0.447216, -0.276398, -0.850648),
- b3MakeVector3(0.000000, 0.000000, -1.000000),
- b3MakeVector3(0.138199, -0.276398, -0.951055),
- b3MakeVector3(0.670820, 0.276396, 0.688190),
- b3MakeVector3(0.809019, -0.000002, 0.587783),
- b3MakeVector3(0.688189, 0.525736, 0.499997),
- b3MakeVector3(0.861804, 0.276394, 0.425323),
- b3MakeVector3(0.831051, 0.502299, 0.238853),
- b3MakeVector3(-0.447216, 0.276397, 0.850649),
- b3MakeVector3(-0.309017, -0.000001, 0.951056),
- b3MakeVector3(-0.262869, 0.525738, 0.809012),
- b3MakeVector3(-0.138199, 0.276397, 0.951055),
- b3MakeVector3(0.029639, 0.502302, 0.864184),
- b3MakeVector3(-0.947213, 0.276396, -0.162458),
- b3MakeVector3(-1.000000, 0.000001, 0.000000),
- b3MakeVector3(-0.850648, 0.525736, -0.000000),
- b3MakeVector3(-0.947213, 0.276397, 0.162458),
- b3MakeVector3(-0.812729, 0.502301, 0.295238),
- b3MakeVector3(-0.138199, 0.276397, -0.951055),
- b3MakeVector3(-0.309016, -0.000000, -0.951057),
- b3MakeVector3(-0.262869, 0.525738, -0.809012),
- b3MakeVector3(-0.447215, 0.276397, -0.850649),
- b3MakeVector3(-0.531941, 0.502302, -0.681712),
- b3MakeVector3(0.861804, 0.276396, -0.425322),
- b3MakeVector3(0.809019, 0.000000, -0.587782),
- b3MakeVector3(0.688189, 0.525736, -0.499997),
- b3MakeVector3(0.670821, 0.276397, -0.688189),
- b3MakeVector3(0.483971, 0.502302, -0.716565),
- b3MakeVector3(0.077607, 0.967950, 0.238853),
- b3MakeVector3(0.251147, 0.967949, 0.000000),
- b3MakeVector3(0.000000, 1.000000, 0.000000),
- b3MakeVector3(0.162456, 0.850654, 0.499995),
- b3MakeVector3(0.361800, 0.894429, 0.262863),
- b3MakeVector3(0.447209, 0.723612, 0.525728),
- b3MakeVector3(0.525730, 0.850652, 0.000000),
- b3MakeVector3(0.638194, 0.723610, 0.262864),
- b3MakeVector3(-0.203181, 0.967950, 0.147618),
- b3MakeVector3(-0.425323, 0.850654, 0.309011),
- b3MakeVector3(-0.138197, 0.894430, 0.425320),
- b3MakeVector3(-0.361804, 0.723612, 0.587778),
- b3MakeVector3(-0.052790, 0.723612, 0.688185),
- b3MakeVector3(-0.203181, 0.967950, -0.147618),
- b3MakeVector3(-0.425323, 0.850654, -0.309011),
- b3MakeVector3(-0.447210, 0.894429, 0.000000),
- b3MakeVector3(-0.670817, 0.723611, -0.162457),
- b3MakeVector3(-0.670817, 0.723611, 0.162457),
- b3MakeVector3(0.077607, 0.967950, -0.238853),
- b3MakeVector3(0.162456, 0.850654, -0.499995),
- b3MakeVector3(-0.138197, 0.894430, -0.425320),
- b3MakeVector3(-0.052790, 0.723612, -0.688185),
- b3MakeVector3(-0.361804, 0.723612, -0.587778),
- b3MakeVector3(0.361800, 0.894429, -0.262863),
- b3MakeVector3(0.638194, 0.723610, -0.262864),
- b3MakeVector3(0.447209, 0.723612, -0.525728)};
-
-bool b3FindSeparatingAxisEdgeEdge(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
- b3Float4ConstArg posA1,
- b3QuatConstArg ornA,
- b3Float4ConstArg posB1,
- b3QuatConstArg ornB,
- b3Float4ConstArg DeltaC2,
- const b3Float4* verticesA,
- const b3Float4* uniqueEdgesA,
- const b3GpuFace* facesA,
- const int* indicesA,
- __global const b3Float4* verticesB,
- __global const b3Float4* uniqueEdgesB,
- __global const b3GpuFace* facesB,
- __global const int* indicesB,
- b3Float4* sep,
- float* dmin,
- bool searchAllEdgeEdge)
-{
- b3Float4 posA = posA1;
- posA.w = 0.f;
- b3Float4 posB = posB1;
- posB.w = 0.f;
-
- // int curPlaneTests=0;
-
- int curEdgeEdge = 0;
- // Test edges
- static int maxEdgeTests = 0;
- int curEdgeTests = hullA->m_numUniqueEdges * hullB->m_numUniqueEdges;
- if (curEdgeTests > maxEdgeTests)
- {
- maxEdgeTests = curEdgeTests;
- printf("maxEdgeTests = %d\n", maxEdgeTests);
- printf("hullA->m_numUniqueEdges = %d\n", hullA->m_numUniqueEdges);
- printf("hullB->m_numUniqueEdges = %d\n", hullB->m_numUniqueEdges);
- }
-
- if (searchAllEdgeEdge)
- {
- for (int e0 = 0; e0 < hullA->m_numUniqueEdges; e0++)
- {
- const b3Float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset + e0];
- b3Float4 edge0World = b3QuatRotate(ornA, edge0);
-
- for (int e1 = 0; e1 < hullB->m_numUniqueEdges; e1++)
- {
- const b3Float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset + e1];
- b3Float4 edge1World = b3QuatRotate(ornB, edge1);
-
- b3Float4 crossje = b3Cross(edge0World, edge1World);
-
- curEdgeEdge++;
- if (!b3IsAlmostZero(crossje))
- {
- crossje = b3Normalized(crossje);
- if (b3Dot(DeltaC2, crossje) < 0)
- crossje *= -1.f;
-
- float dist;
- bool result = true;
- {
- float Min0, Max0;
- float Min1, Max1;
- b3Project(hullA, posA, ornA, &crossje, verticesA, &Min0, &Max0);
- b3Project(hullB, posB, ornB, &crossje, verticesB, &Min1, &Max1);
-
- if (Max0 < Min1 || Max1 < Min0)
- return false;
-
- float d0 = Max0 - Min1;
- float d1 = Max1 - Min0;
- dist = d0 < d1 ? d0 : d1;
- result = true;
- }
-
- if (dist < *dmin)
- {
- *dmin = dist;
- *sep = crossje;
- }
- }
- }
- }
- }
- else
- {
- int numDirections = sizeof(unitSphere162) / sizeof(b3Vector3);
- //printf("numDirections =%d\n",numDirections );
-
- for (int i = 0; i < numDirections; i++)
- {
- b3Float4 crossje = unitSphere162[i];
- {
- //if (b3Dot(DeltaC2,crossje)>0)
- {
- float dist;
- bool result = true;
- {
- float Min0, Max0;
- float Min1, Max1;
- b3Project(hullA, posA, ornA, &crossje, verticesA, &Min0, &Max0);
- b3Project(hullB, posB, ornB, &crossje, verticesB, &Min1, &Max1);
-
- if (Max0 < Min1 || Max1 < Min0)
- return false;
-
- float d0 = Max0 - Min1;
- float d1 = Max1 - Min0;
- dist = d0 < d1 ? d0 : d1;
- result = true;
- }
-
- if (dist < *dmin)
- {
- *dmin = dist;
- *sep = crossje;
- }
- }
- }
- }
- }
-
- if ((b3Dot(-DeltaC2, *sep)) > 0.0f)
- {
- *sep = -(*sep);
- }
- return true;
-}
-
-inline int b3FindClippingFaces(b3Float4ConstArg separatingNormal,
- __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,
- b3Float4ConstArg posA, b3QuatConstArg ornA, b3Float4ConstArg posB, b3QuatConstArg ornB,
- __global b3Float4* worldVertsA1,
- __global b3Float4* worldNormalsA1,
- __global b3Float4* worldVertsB1,
- int capacityWorldVerts,
- const float minDist, float maxDist,
- __global const b3Float4* verticesA,
- __global const b3GpuFace_t* facesA,
- __global const int* indicesA,
- __global const b3Float4* verticesB,
- __global const b3GpuFace_t* facesB,
- __global const int* indicesB,
-
- __global b3Int4* clippingFaces, int pairIndex)
-{
- int numContactsOut = 0;
- int numWorldVertsB1 = 0;
-
- int closestFaceB = -1;
- float dmax = -FLT_MAX;
-
- {
- for (int face = 0; face < hullB->m_numFaces; face++)
- {
- const b3Float4 Normal = b3MakeFloat4(facesB[hullB->m_faceOffset + face].m_plane.x,
- facesB[hullB->m_faceOffset + face].m_plane.y, facesB[hullB->m_faceOffset + face].m_plane.z, 0.f);
- const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal);
- float d = b3Dot(WorldNormal, separatingNormal);
- if (d > dmax)
- {
- dmax = d;
- closestFaceB = face;
- }
- }
- }
-
- {
- const b3GpuFace_t polyB = facesB[hullB->m_faceOffset + closestFaceB];
- const int numVertices = polyB.m_numIndices;
- for (int e0 = 0; e0 < numVertices; e0++)
- {
- const b3Float4 b = verticesB[hullB->m_vertexOffset + indicesB[polyB.m_indexOffset + e0]];
- worldVertsB1[pairIndex * capacityWorldVerts + numWorldVertsB1++] = b3TransformPoint(b, posB, ornB);
- }
- }
-
- int closestFaceA = -1;
- {
- float dmin = FLT_MAX;
- for (int face = 0; face < hullA->m_numFaces; face++)
- {
- const b3Float4 Normal = b3MakeFloat4(
- facesA[hullA->m_faceOffset + face].m_plane.x,
- facesA[hullA->m_faceOffset + face].m_plane.y,
- facesA[hullA->m_faceOffset + face].m_plane.z,
- 0.f);
- const b3Float4 faceANormalWS = b3QuatRotate(ornA, Normal);
-
- float d = b3Dot(faceANormalWS, separatingNormal);
- if (d < dmin)
- {
- dmin = d;
- closestFaceA = face;
- worldNormalsA1[pairIndex] = faceANormalWS;
- }
- }
- }
-
- int numVerticesA = facesA[hullA->m_faceOffset + closestFaceA].m_numIndices;
- for (int e0 = 0; e0 < numVerticesA; e0++)
- {
- const b3Float4 a = verticesA[hullA->m_vertexOffset + indicesA[facesA[hullA->m_faceOffset + closestFaceA].m_indexOffset + e0]];
- worldVertsA1[pairIndex * capacityWorldVerts + e0] = b3TransformPoint(a, posA, ornA);
- }
-
- clippingFaces[pairIndex].x = closestFaceA;
- clippingFaces[pairIndex].y = closestFaceB;
- clippingFaces[pairIndex].z = numVerticesA;
- clippingFaces[pairIndex].w = numWorldVertsB1;
-
- return numContactsOut;
-}
-
-__kernel void b3FindConcaveSeparatingAxisKernel(__global b3Int4* concavePairs,
- __global const b3RigidBodyData* rigidBodies,
- __global const b3Collidable* collidables,
- __global const b3ConvexPolyhedronData* convexShapes,
- __global const b3Float4* vertices,
- __global const b3Float4* uniqueEdges,
- __global const b3GpuFace* faces,
- __global const int* indices,
- __global const b3GpuChildShape* gpuChildShapes,
- __global b3Aabb* aabbs,
- __global b3Float4* concaveSeparatingNormalsOut,
- __global b3Int4* clippingFacesOut,
- __global b3Vector3* worldVertsA1Out,
- __global b3Vector3* worldNormalsA1Out,
- __global b3Vector3* worldVertsB1Out,
- __global int* hasSeparatingNormals,
- int vertexFaceCapacity,
- int numConcavePairs,
- int pairIdx)
-{
- int i = pairIdx;
- /* int i = get_global_id(0);
- if (i>=numConcavePairs)
- return;
- int pairIdx = i;
- */
-
- int bodyIndexA = concavePairs[i].x;
- int bodyIndexB = concavePairs[i].y;
-
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
- if (collidables[collidableIndexB].m_shapeType != SHAPE_CONVEX_HULL &&
- collidables[collidableIndexB].m_shapeType != SHAPE_COMPOUND_OF_CONVEX_HULLS)
- {
- concavePairs[pairIdx].w = -1;
- return;
- }
-
- hasSeparatingNormals[i] = 0;
-
- // int numFacesA = convexShapes[shapeIndexA].m_numFaces;
- int numActualConcaveConvexTests = 0;
-
- int f = concavePairs[i].z;
-
- bool overlap = false;
-
- b3ConvexPolyhedronData convexPolyhedronA;
-
- //add 3 vertices of the triangle
- convexPolyhedronA.m_numVertices = 3;
- convexPolyhedronA.m_vertexOffset = 0;
- b3Float4 localCenter = b3MakeFloat4(0.f, 0.f, 0.f, 0.f);
-
- b3GpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset + f];
- b3Aabb triAabb;
- triAabb.m_minVec = b3MakeFloat4(1e30f, 1e30f, 1e30f, 0.f);
- triAabb.m_maxVec = b3MakeFloat4(-1e30f, -1e30f, -1e30f, 0.f);
-
- b3Float4 verticesA[3];
- for (int i = 0; i < 3; i++)
- {
- int index = indices[face.m_indexOffset + i];
- b3Float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset + index];
- verticesA[i] = vert;
- localCenter += vert;
-
- triAabb.m_minVec = b3MinFloat4(triAabb.m_minVec, vert);
- triAabb.m_maxVec = b3MaxFloat4(triAabb.m_maxVec, vert);
- }
-
- overlap = true;
- overlap = (triAabb.m_minVec.x > aabbs[bodyIndexB].m_maxVec.x || triAabb.m_maxVec.x < aabbs[bodyIndexB].m_minVec.x) ? false : overlap;
- overlap = (triAabb.m_minVec.z > aabbs[bodyIndexB].m_maxVec.z || triAabb.m_maxVec.z < aabbs[bodyIndexB].m_minVec.z) ? false : overlap;
- overlap = (triAabb.m_minVec.y > aabbs[bodyIndexB].m_maxVec.y || triAabb.m_maxVec.y < aabbs[bodyIndexB].m_minVec.y) ? false : overlap;
-
- if (overlap)
- {
- float dmin = FLT_MAX;
- int hasSeparatingAxis = 5;
- b3Float4 sepAxis = b3MakeFloat4(1, 2, 3, 4);
-
- // int localCC=0;
- numActualConcaveConvexTests++;
-
- //a triangle has 3 unique edges
- convexPolyhedronA.m_numUniqueEdges = 3;
- convexPolyhedronA.m_uniqueEdgesOffset = 0;
- b3Float4 uniqueEdgesA[3];
-
- uniqueEdgesA[0] = (verticesA[1] - verticesA[0]);
- uniqueEdgesA[1] = (verticesA[2] - verticesA[1]);
- uniqueEdgesA[2] = (verticesA[0] - verticesA[2]);
-
- convexPolyhedronA.m_faceOffset = 0;
-
- b3Float4 normal = b3MakeFloat4(face.m_plane.x, face.m_plane.y, face.m_plane.z, 0.f);
-
- b3GpuFace facesA[B3_TRIANGLE_NUM_CONVEX_FACES];
- int indicesA[3 + 3 + 2 + 2 + 2];
- int curUsedIndices = 0;
- int fidx = 0;
-
- //front size of triangle
- {
- facesA[fidx].m_indexOffset = curUsedIndices;
- indicesA[0] = 0;
- indicesA[1] = 1;
- indicesA[2] = 2;
- curUsedIndices += 3;
- float c = face.m_plane.w;
- facesA[fidx].m_plane.x = normal.x;
- facesA[fidx].m_plane.y = normal.y;
- facesA[fidx].m_plane.z = normal.z;
- facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices = 3;
- }
- fidx++;
- //back size of triangle
- {
- facesA[fidx].m_indexOffset = curUsedIndices;
- indicesA[3] = 2;
- indicesA[4] = 1;
- indicesA[5] = 0;
- curUsedIndices += 3;
- float c = b3Dot(normal, verticesA[0]);
- // float c1 = -face.m_plane.w;
- facesA[fidx].m_plane.x = -normal.x;
- facesA[fidx].m_plane.y = -normal.y;
- facesA[fidx].m_plane.z = -normal.z;
- facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices = 3;
- }
- fidx++;
-
- bool addEdgePlanes = true;
- if (addEdgePlanes)
- {
- int numVertices = 3;
- int prevVertex = numVertices - 1;
- for (int i = 0; i < numVertices; i++)
- {
- b3Float4 v0 = verticesA[i];
- b3Float4 v1 = verticesA[prevVertex];
-
- b3Float4 edgeNormal = b3Normalized(b3Cross(normal, v1 - v0));
- float c = -b3Dot(edgeNormal, v0);
-
- facesA[fidx].m_numIndices = 2;
- facesA[fidx].m_indexOffset = curUsedIndices;
- indicesA[curUsedIndices++] = i;
- indicesA[curUsedIndices++] = prevVertex;
-
- facesA[fidx].m_plane.x = edgeNormal.x;
- facesA[fidx].m_plane.y = edgeNormal.y;
- facesA[fidx].m_plane.z = edgeNormal.z;
- facesA[fidx].m_plane.w = c;
- fidx++;
- prevVertex = i;
- }
- }
- convexPolyhedronA.m_numFaces = B3_TRIANGLE_NUM_CONVEX_FACES;
- convexPolyhedronA.m_localCenter = localCenter * (1.f / 3.f);
-
- b3Float4 posA = rigidBodies[bodyIndexA].m_pos;
- posA.w = 0.f;
- b3Float4 posB = rigidBodies[bodyIndexB].m_pos;
- posB.w = 0.f;
-
- b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
- b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat;
-
- ///////////////////
- ///compound shape support
-
- if (collidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
- {
- int compoundChild = concavePairs[pairIdx].w;
- int childShapeIndexB = compoundChild; //collidables[collidableIndexB].m_shapeIndex+compoundChild;
- int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
- b3Float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
- b3Quaternion childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- b3Float4 newPosB = b3TransformPoint(childPosB, posB, ornB);
- b3Quaternion newOrnB = b3QuatMul(ornB, childOrnB);
- posB = newPosB;
- ornB = newOrnB;
- shapeIndexB = collidables[childColIndexB].m_shapeIndex;
- }
- //////////////////
-
- b3Float4 c0local = convexPolyhedronA.m_localCenter;
- b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
- b3Float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- b3Float4 c1 = b3TransformPoint(c1local, posB, ornB);
- const b3Float4 DeltaC2 = c0 - c1;
-
- bool sepA = b3FindSeparatingAxis(&convexPolyhedronA, &convexShapes[shapeIndexB],
- posA, ornA,
- posB, ornB,
- DeltaC2,
- verticesA, uniqueEdgesA, facesA, indicesA,
- vertices, uniqueEdges, faces, indices,
- &sepAxis, &dmin);
- hasSeparatingAxis = 4;
- if (!sepA)
- {
- hasSeparatingAxis = 0;
- }
- else
- {
- bool sepB = b3FindSeparatingAxis(&convexShapes[shapeIndexB], &convexPolyhedronA,
- posB, ornB,
- posA, ornA,
- DeltaC2,
- vertices, uniqueEdges, faces, indices,
- verticesA, uniqueEdgesA, facesA, indicesA,
- &sepAxis, &dmin);
-
- if (!sepB)
- {
- hasSeparatingAxis = 0;
- }
- else
- {
- bool sepEE = b3FindSeparatingAxisEdgeEdge(&convexPolyhedronA, &convexShapes[shapeIndexB],
- posA, ornA,
- posB, ornB,
- DeltaC2,
- verticesA, uniqueEdgesA, facesA, indicesA,
- vertices, uniqueEdges, faces, indices,
- &sepAxis, &dmin, true);
-
- if (!sepEE)
- {
- hasSeparatingAxis = 0;
- }
- else
- {
- hasSeparatingAxis = 1;
- }
- }
- }
-
- if (hasSeparatingAxis)
- {
- hasSeparatingNormals[i] = 1;
- sepAxis.w = dmin;
- concaveSeparatingNormalsOut[pairIdx] = sepAxis;
-
- //now compute clipping faces A and B, and world-space clipping vertices A and B...
-
- float minDist = -1e30f;
- float maxDist = 0.02f;
-
- b3FindClippingFaces(sepAxis,
- &convexPolyhedronA,
- &convexShapes[shapeIndexB],
- posA, ornA,
- posB, ornB,
- worldVertsA1Out,
- worldNormalsA1Out,
- worldVertsB1Out,
- vertexFaceCapacity,
- minDist, maxDist,
- verticesA,
- facesA,
- indicesA,
-
- vertices,
- faces,
- indices,
- clippingFacesOut, pairIdx);
- }
- else
- {
- //mark this pair as in-active
- concavePairs[pairIdx].w = -1;
- }
- }
- else
- {
- //mark this pair as in-active
- concavePairs[pairIdx].w = -1;
- }
-}
-
-#endif //B3_FIND_CONCAVE_SEPARATING_AXIS_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
deleted file mode 100644
index b4981ae654..0000000000
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
+++ /dev/null
@@ -1,197 +0,0 @@
-#ifndef B3_FIND_SEPARATING_AXIS_H
-#define B3_FIND_SEPARATING_AXIS_H
-
-inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& pos, const b3Quaternion& orn, const b3Float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
-{
- min = FLT_MAX;
- max = -FLT_MAX;
- int numVerts = hull.m_numVertices;
-
- const b3Float4 localDir = b3QuatRotate(orn.inverse(), dir);
-
- b3Scalar offset = b3Dot3F4(pos, dir);
-
- for (int i = 0; i < numVerts; i++)
- {
- //b3Vector3 pt = trans * vertices[m_vertexOffset+i];
- //b3Scalar dp = pt.dot(dir);
- //b3Vector3 vertex = vertices[hull.m_vertexOffset+i];
- b3Scalar dp = b3Dot3F4((b3Float4&)vertices[hull.m_vertexOffset + i], localDir);
- //b3Assert(dp==dpL);
- if (dp < min) min = dp;
- if (dp > max) max = dp;
- }
- if (min > max)
- {
- b3Scalar tmp = min;
- min = max;
- max = tmp;
- }
- min += offset;
- max += offset;
-}
-
-inline bool b3TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const b3Float4& posA, const b3Quaternion& ornA,
- const b3Float4& posB, const b3Quaternion& ornB,
- const b3Float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB, b3Scalar& depth)
-{
- b3Scalar Min0, Max0;
- b3Scalar Min1, Max1;
- b3ProjectAxis(hullA, posA, ornA, sep_axis, verticesA, Min0, Max0);
- b3ProjectAxis(hullB, posB, ornB, sep_axis, verticesB, Min1, Max1);
-
- if (Max0 < Min1 || Max1 < Min0)
- return false;
-
- b3Scalar d0 = Max0 - Min1;
- b3Assert(d0 >= 0.0f);
- b3Scalar d1 = Max1 - Min0;
- b3Assert(d1 >= 0.0f);
- depth = d0 < d1 ? d0 : d1;
- return true;
-}
-
-inline bool b3FindSeparatingAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const b3Float4& posA1,
- const b3Quaternion& ornA,
- const b3Float4& posB1,
- const b3Quaternion& ornB,
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
- const b3AlignedObjectArray<b3GpuFace>& facesA,
- const b3AlignedObjectArray<int>& indicesA,
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
- const b3AlignedObjectArray<b3GpuFace>& facesB,
- const b3AlignedObjectArray<int>& indicesB,
-
- b3Vector3& sep)
-{
- B3_PROFILE("findSeparatingAxis");
-
- b3Float4 posA = posA1;
- posA.w = 0.f;
- b3Float4 posB = posB1;
- posB.w = 0.f;
- //#ifdef TEST_INTERNAL_OBJECTS
- b3Float4 c0local = (b3Float4&)hullA.m_localCenter;
-
- b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
- b3Float4 c1local = (b3Float4&)hullB.m_localCenter;
- b3Float4 c1 = b3TransformPoint(c1local, posB, ornB);
- const b3Float4 deltaC2 = c0 - c1;
- //#endif
-
- b3Scalar dmin = FLT_MAX;
- int curPlaneTests = 0;
-
- int numFacesA = hullA.m_numFaces;
- // Test normals from hullA
- for (int i = 0; i < numFacesA; i++)
- {
- const b3Float4& normal = (b3Float4&)facesA[hullA.m_faceOffset + i].m_plane;
- b3Float4 faceANormalWS = b3QuatRotate(ornA, normal);
-
- if (b3Dot3F4(deltaC2, faceANormalWS) < 0)
- faceANormalWS *= -1.f;
-
- curPlaneTests++;
-#ifdef TEST_INTERNAL_OBJECTS
- gExpectedNbTests++;
- if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
- continue;
- gActualNbTests++;
-#endif
-
- b3Scalar d;
- if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, faceANormalWS, verticesA, verticesB, d))
- return false;
-
- if (d < dmin)
- {
- dmin = d;
- sep = (b3Vector3&)faceANormalWS;
- }
- }
-
- int numFacesB = hullB.m_numFaces;
- // Test normals from hullB
- for (int i = 0; i < numFacesB; i++)
- {
- b3Float4 normal = (b3Float4&)facesB[hullB.m_faceOffset + i].m_plane;
- b3Float4 WorldNormal = b3QuatRotate(ornB, normal);
-
- if (b3Dot3F4(deltaC2, WorldNormal) < 0)
- {
- WorldNormal *= -1.f;
- }
- curPlaneTests++;
-#ifdef TEST_INTERNAL_OBJECTS
- gExpectedNbTests++;
- if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, WorldNormal, hullA, hullB, dmin))
- continue;
- gActualNbTests++;
-#endif
-
- b3Scalar d;
- if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, WorldNormal, verticesA, verticesB, d))
- return false;
-
- if (d < dmin)
- {
- dmin = d;
- sep = (b3Vector3&)WorldNormal;
- }
- }
-
- // b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
-
- int curEdgeEdge = 0;
- // Test edges
- for (int e0 = 0; e0 < hullA.m_numUniqueEdges; e0++)
- {
- const b3Float4& edge0 = (b3Float4&)uniqueEdgesA[hullA.m_uniqueEdgesOffset + e0];
- b3Float4 edge0World = b3QuatRotate(ornA, (b3Float4&)edge0);
-
- for (int e1 = 0; e1 < hullB.m_numUniqueEdges; e1++)
- {
- const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset + e1];
- b3Float4 edge1World = b3QuatRotate(ornB, (b3Float4&)edge1);
-
- b3Float4 crossje = b3Cross3(edge0World, edge1World);
-
- curEdgeEdge++;
- if (!b3IsAlmostZero((b3Vector3&)crossje))
- {
- crossje = b3FastNormalized3(crossje);
- if (b3Dot3F4(deltaC2, crossje) < 0)
- crossje *= -1.f;
-
-#ifdef TEST_INTERNAL_OBJECTS
- gExpectedNbTests++;
- if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, Cross, hullA, hullB, dmin))
- continue;
- gActualNbTests++;
-#endif
-
- b3Scalar dist;
- if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, crossje, verticesA, verticesB, dist))
- return false;
-
- if (dist < dmin)
- {
- dmin = dist;
- sep = (b3Vector3&)crossje;
- }
- }
- }
- }
-
- if ((b3Dot3F4(-deltaC2, (b3Float4&)sep)) > 0.0f)
- sep = -sep;
-
- return true;
-}
-
-#endif //B3_FIND_SEPARATING_AXIS_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
deleted file mode 100644
index a3bfbf2995..0000000000
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
+++ /dev/null
@@ -1,888 +0,0 @@
-
-/***
- * ---------------------------------
- * Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>
- *
- * This file was ported from mpr.c file, part of libccd.
- * The Minkoski Portal Refinement implementation was ported
- * to OpenCL by Erwin Coumans for the Bullet 3 Physics library.
- * at http://github.com/erwincoumans/bullet3
- *
- * Distributed under the OSI-approved BSD License (the "License");
- * see <http://www.opensource.org/licenses/bsd-license.php>.
- * This software is distributed WITHOUT ANY WARRANTY; without even the
- * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the License for more information.
- */
-
-#ifndef B3_MPR_PENETRATION_H
-#define B3_MPR_PENETRATION_H
-
-#include "Bullet3Common/shared/b3PlatformDefinitions.h"
-#include "Bullet3Common/shared/b3Float4.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-
-#ifdef __cplusplus
-#define B3_MPR_SQRT sqrtf
-#else
-#define B3_MPR_SQRT sqrt
-#endif
-#define B3_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))
-#define B3_MPR_FABS fabs
-
-#define B3_MPR_TOLERANCE 1E-6f
-#define B3_MPR_MAX_ITERATIONS 1000
-
-struct _b3MprSupport_t
-{
- b3Float4 v; //!< Support point in minkowski sum
- b3Float4 v1; //!< Support point in obj1
- b3Float4 v2; //!< Support point in obj2
-};
-typedef struct _b3MprSupport_t b3MprSupport_t;
-
-struct _b3MprSimplex_t
-{
- b3MprSupport_t ps[4];
- int last; //!< index of last added point
-};
-typedef struct _b3MprSimplex_t b3MprSimplex_t;
-
-inline b3MprSupport_t *b3MprSimplexPointW(b3MprSimplex_t *s, int idx)
-{
- return &s->ps[idx];
-}
-
-inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size)
-{
- s->last = size - 1;
-}
-
-inline int b3MprSimplexSize(const b3MprSimplex_t *s)
-{
- return s->last + 1;
-}
-
-inline const b3MprSupport_t *b3MprSimplexPoint(const b3MprSimplex_t *s, int idx)
-{
- // here is no check on boundaries
- return &s->ps[idx];
-}
-
-inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s)
-{
- *d = *s;
-}
-
-inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a)
-{
- b3MprSupportCopy(s->ps + pos, a);
-}
-
-inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2)
-{
- b3MprSupport_t supp;
-
- b3MprSupportCopy(&supp, &s->ps[pos1]);
- b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
- b3MprSupportCopy(&s->ps[pos2], &supp);
-}
-
-inline int b3MprIsZero(float val)
-{
- return B3_MPR_FABS(val) < FLT_EPSILON;
-}
-
-inline int b3MprEq(float _a, float _b)
-{
- float ab;
- float a, b;
-
- ab = B3_MPR_FABS(_a - _b);
- if (B3_MPR_FABS(ab) < FLT_EPSILON)
- return 1;
-
- a = B3_MPR_FABS(_a);
- b = B3_MPR_FABS(_b);
- if (b > a)
- {
- return ab < FLT_EPSILON * b;
- }
- else
- {
- return ab < FLT_EPSILON * a;
- }
-}
-
-inline int b3MprVec3Eq(const b3Float4 *a, const b3Float4 *b)
-{
- return b3MprEq((*a).x, (*b).x) && b3MprEq((*a).y, (*b).y) && b3MprEq((*a).z, (*b).z);
-}
-
-inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec, __global const b3ConvexPolyhedronData_t *hull, b3ConstArray(b3Float4) verticesA)
-{
- b3Float4 supVec = b3MakeFloat4(0, 0, 0, 0);
- float maxDot = -B3_LARGE_FLOAT;
-
- if (0 < hull->m_numVertices)
- {
- const b3Float4 scaled = supportVec;
- int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
- return verticesA[hull->m_vertexOffset + index];
- }
-
- return supVec;
-}
-
-B3_STATIC void b3MprConvexSupport(int pairIndex, int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4 *sepAxis,
- const b3Float4 *_dir, b3Float4 *outp, int logme)
-{
- //dir is in worldspace, move to local space
-
- b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos;
- b3Quat orn = cpuBodyBuf[bodyIndex].m_quat;
-
- b3Float4 dir = b3MakeFloat4((*_dir).x, (*_dir).y, (*_dir).z, 0.f);
-
- const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn), dir);
-
- //find local support vertex
- int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx;
-
- b3Assert(cpuCollidables[colIndex].m_shapeType == SHAPE_CONVEX_HULL);
- __global const b3ConvexPolyhedronData_t *hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];
-
- b3Float4 pInA;
- if (logme)
- {
- // b3Float4 supVec = b3MakeFloat4(0,0,0,0);
- float maxDot = -B3_LARGE_FLOAT;
-
- if (0 < hull->m_numVertices)
- {
- const b3Float4 scaled = localDir;
- int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
- pInA = cpuVertices[hull->m_vertexOffset + index];
- }
- }
- else
- {
- pInA = b3LocalGetSupportVertex(localDir, hull, cpuVertices);
- }
-
- //move vertex to world space
- *outp = b3TransformPoint(pInA, pos, orn);
-}
-
-inline void b3MprSupport(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4 *sepAxis,
- const b3Float4 *_dir, b3MprSupport_t *supp)
-{
- b3Float4 dir;
- dir = *_dir;
- b3MprConvexSupport(pairIndex, bodyIndexA, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &supp->v1, 0);
- dir = *_dir * -1.f;
- b3MprConvexSupport(pairIndex, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &supp->v2, 0);
- supp->v = supp->v1 - supp->v2;
-}
-
-inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center)
-{
- center->v1 = cpuBodyBuf[bodyIndexA].m_pos;
- center->v2 = cpuBodyBuf[bodyIndexB].m_pos;
- center->v = center->v1 - center->v2;
-}
-
-inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)
-{
- (*v).x = x;
- (*v).y = y;
- (*v).z = z;
- (*v).w = 0.f;
-}
-
-inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w)
-{
- (*v).x += (*w).x;
- (*v).y += (*w).y;
- (*v).z += (*w).z;
-}
-
-inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w)
-{
- *v = *w;
-}
-
-inline void b3MprVec3Scale(b3Float4 *d, float k)
-{
- *d *= k;
-}
-
-inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b)
-{
- float dot;
-
- dot = b3Dot3F4(*a, *b);
- return dot;
-}
-
-inline float b3MprVec3Len2(const b3Float4 *v)
-{
- return b3MprVec3Dot(v, v);
-}
-
-inline void b3MprVec3Normalize(b3Float4 *d)
-{
- float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));
- b3MprVec3Scale(d, k);
-}
-
-inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b)
-{
- *d = b3Cross3(*a, *b);
-}
-
-inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)
-{
- *d = *v - *w;
-}
-
-inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir)
-{
- b3Float4 v2v1, v3v1;
-
- b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b3MprVec3Cross(dir, &v2v1, &v3v1);
- b3MprVec3Normalize(dir);
-}
-
-inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal,
- const b3Float4 *dir)
-{
- float dot;
- dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);
- return b3MprIsZero(dot) || dot > 0.f;
-}
-
-inline int portalReachTolerance(const b3MprSimplex_t *portal,
- const b3MprSupport_t *v4,
- const b3Float4 *dir)
-{
- float dv1, dv2, dv3, dv4;
- float dot1, dot2, dot3;
-
- // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
-
- dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);
- dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);
- dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);
- dv4 = b3MprVec3Dot(&v4->v, dir);
-
- dot1 = dv4 - dv1;
- dot2 = dv4 - dv2;
- dot3 = dv4 - dv3;
-
- dot1 = B3_MPR_FMIN(dot1, dot2);
- dot1 = B3_MPR_FMIN(dot1, dot3);
-
- return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;
-}
-
-inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal,
- const b3MprSupport_t *v4,
- const b3Float4 *dir)
-{
- float dot;
- dot = b3MprVec3Dot(&v4->v, dir);
- return b3MprIsZero(dot) || dot > 0.f;
-}
-
-inline void b3ExpandPortal(b3MprSimplex_t *portal,
- const b3MprSupport_t *v4)
-{
- float dot;
- b3Float4 v4v0;
-
- b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);
- if (dot > 0.f)
- {
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);
- if (dot > 0.f)
- {
- b3MprSimplexSet(portal, 1, v4);
- }
- else
- {
- b3MprSimplexSet(portal, 3, v4);
- }
- }
- else
- {
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);
- if (dot > 0.f)
- {
- b3MprSimplexSet(portal, 2, v4);
- }
- else
- {
- b3MprSimplexSet(portal, 1, v4);
- }
- }
-}
-
-B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4 *sepAxis,
- __global int *hasSepAxis,
- b3MprSimplex_t *portal)
-{
- b3Float4 dir, va, vb;
- float dot;
- int cont;
-
- // vertex 0 is center of portal
- b3FindOrigin(bodyIndexA, bodyIndexB, cpuBodyBuf, b3MprSimplexPointW(portal, 0));
- // vertex 0 is center of portal
- b3MprSimplexSetSize(portal, 1);
-
- b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
- b3Float4 *b3mpr_vec3_origin = &zero;
-
- if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin))
- {
- // Portal's center lies on origin (0,0,0) => we know that objects
- // intersect but we would need to know penetration info.
- // So move center little bit...
- b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
- b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);
- }
-
- // vertex 1 = support in direction of origin
- b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Scale(&dir, -1.f);
- b3MprVec3Normalize(&dir);
-
- b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, b3MprSimplexPointW(portal, 1));
-
- b3MprSimplexSetSize(portal, 2);
-
- // test if origin isn't outside of v1
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);
-
- if (b3MprIsZero(dot) || dot < 0.f)
- return -1;
-
- // vertex 2
- b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- if (b3MprIsZero(b3MprVec3Len2(&dir)))
- {
- if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin))
- {
- // origin lies on v1
- return 1;
- }
- else
- {
- // origin lies on v0-v1 segment
- return 2;
- }
- }
-
- b3MprVec3Normalize(&dir);
- b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, b3MprSimplexPointW(portal, 2));
-
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);
- if (b3MprIsZero(dot) || dot < 0.f)
- return -1;
-
- b3MprSimplexSetSize(portal, 3);
-
- // vertex 3 direction
- b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Cross(&dir, &va, &vb);
- b3MprVec3Normalize(&dir);
-
- // it is better to form portal faces to be oriented "outside" origin
- dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);
- if (dot > 0.f)
- {
- b3MprSimplexSwap(portal, 1, 2);
- b3MprVec3Scale(&dir, -1.f);
- }
-
- while (b3MprSimplexSize(portal) < 4)
- {
- b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, b3MprSimplexPointW(portal, 3));
-
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);
- if (b3MprIsZero(dot) || dot < 0.f)
- return -1;
-
- cont = 0;
-
- // test if origin is outside (v1, v0, v3) - set v2 as v3 and
- // continue
- b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 3)->v);
- dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
- if (dot < 0.f && !b3MprIsZero(dot))
- {
- b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));
- cont = 1;
- }
-
- if (!cont)
- {
- // test if origin is outside (v3, v0, v2) - set v1 as v3 and
- // continue
- b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,
- &b3MprSimplexPoint(portal, 2)->v);
- dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
- if (dot < 0.f && !b3MprIsZero(dot))
- {
- b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));
- cont = 1;
- }
- }
-
- if (cont)
- {
- b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Cross(&dir, &va, &vb);
- b3MprVec3Normalize(&dir);
- }
- else
- {
- b3MprSimplexSetSize(portal, 4);
- }
- }
-
- return 0;
-}
-
-B3_STATIC int b3RefinePortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4 *sepAxis,
- b3MprSimplex_t *portal)
-{
- b3Float4 dir;
- b3MprSupport_t v4;
-
- for (int i = 0; i < B3_MPR_MAX_ITERATIONS; i++)
- //while (1)
- {
- // compute direction outside the portal (from v0 throught v1,v2,v3
- // face)
- b3PortalDir(portal, &dir);
-
- // test if origin is inside the portal
- if (portalEncapsulesOrigin(portal, &dir))
- return 0;
-
- // get next support point
-
- b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &v4);
-
- // test if v4 can expand portal to contain origin and if portal
- // expanding doesn't reach given tolerance
- if (!portalCanEncapsuleOrigin(portal, &v4, &dir) || portalReachTolerance(portal, &v4, &dir))
- {
- return -1;
- }
-
- // v1-v2-v3 triangle must be rearranged to face outside Minkowski
- // difference (direction from v0).
- b3ExpandPortal(portal, &v4);
- }
-
- return -1;
-}
-
-B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)
-{
- b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
- b3Float4 *b3mpr_vec3_origin = &zero;
-
- b3Float4 dir;
- size_t i;
- float b[4], sum, inv;
- b3Float4 vec, p1, p2;
-
- b3PortalDir(portal, &dir);
-
- // use barycentric coordinates of tetrahedron to find origin
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 2)->v);
- b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
-
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
- &b3MprSimplexPoint(portal, 2)->v);
- b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
-
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
-
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
-
- sum = b[0] + b[1] + b[2] + b[3];
-
- if (b3MprIsZero(sum) || sum < 0.f)
- {
- b[0] = 0.f;
-
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 3)->v);
- b[1] = b3MprVec3Dot(&vec, &dir);
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b[2] = b3MprVec3Dot(&vec, &dir);
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 2)->v);
- b[3] = b3MprVec3Dot(&vec, &dir);
-
- sum = b[1] + b[2] + b[3];
- }
-
- inv = 1.f / sum;
-
- b3MprVec3Copy(&p1, b3mpr_vec3_origin);
- b3MprVec3Copy(&p2, b3mpr_vec3_origin);
- for (i = 0; i < 4; i++)
- {
- b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);
- b3MprVec3Scale(&vec, b[i]);
- b3MprVec3Add(&p1, &vec);
-
- b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);
- b3MprVec3Scale(&vec, b[i]);
- b3MprVec3Add(&p2, &vec);
- }
- b3MprVec3Scale(&p1, inv);
- b3MprVec3Scale(&p2, inv);
-
- b3MprVec3Copy(pos, &p1);
- b3MprVec3Add(pos, &p2);
- b3MprVec3Scale(pos, 0.5);
-}
-
-inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b)
-{
- b3Float4 ab;
- b3MprVec3Sub2(&ab, a, b);
- return b3MprVec3Len2(&ab);
-}
-
-inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P,
- const b3Float4 *x0,
- const b3Float4 *b,
- b3Float4 *witness)
-{
- // The computation comes from solving equation of segment:
- // S(t) = x0 + t.d
- // where - x0 is initial point of segment
- // - d is direction of segment from x0 (|d| > 0)
- // - t belongs to <0, 1> interval
- //
- // Than, distance from a segment to some point P can be expressed:
- // D(t) = |x0 + t.d - P|^2
- // which is distance from any point on segment. Minimization
- // of this function brings distance from P to segment.
- // Minimization of D(t) leads to simple quadratic equation that's
- // solving is straightforward.
- //
- // Bonus of this method is witness point for free.
-
- float dist, t;
- b3Float4 d, a;
-
- // direction of segment
- b3MprVec3Sub2(&d, b, x0);
-
- // precompute vector from P to x0
- b3MprVec3Sub2(&a, x0, P);
-
- t = -1.f * b3MprVec3Dot(&a, &d);
- t /= b3MprVec3Len2(&d);
-
- if (t < 0.f || b3MprIsZero(t))
- {
- dist = b3MprVec3Dist2(x0, P);
- if (witness)
- b3MprVec3Copy(witness, x0);
- }
- else if (t > 1.f || b3MprEq(t, 1.f))
- {
- dist = b3MprVec3Dist2(b, P);
- if (witness)
- b3MprVec3Copy(witness, b);
- }
- else
- {
- if (witness)
- {
- b3MprVec3Copy(witness, &d);
- b3MprVec3Scale(witness, t);
- b3MprVec3Add(witness, x0);
- dist = b3MprVec3Dist2(witness, P);
- }
- else
- {
- // recycling variables
- b3MprVec3Scale(&d, t);
- b3MprVec3Add(&d, &a);
- dist = b3MprVec3Len2(&d);
- }
- }
-
- return dist;
-}
-
-inline float b3MprVec3PointTriDist2(const b3Float4 *P,
- const b3Float4 *x0, const b3Float4 *B,
- const b3Float4 *C,
- b3Float4 *witness)
-{
- // Computation comes from analytic expression for triangle (x0, B, C)
- // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
- // Then equation for distance is:
- // D(s, t) = | T(s, t) - P |^2
- // This leads to minimization of quadratic function of two variables.
- // The solution from is taken only if s is between 0 and 1, t is
- // between 0 and 1 and t + s < 1, otherwise distance from segment is
- // computed.
-
- b3Float4 d1, d2, a;
- float u, v, w, p, q, r;
- float s, t, dist, dist2;
- b3Float4 witness2;
-
- b3MprVec3Sub2(&d1, B, x0);
- b3MprVec3Sub2(&d2, C, x0);
- b3MprVec3Sub2(&a, x0, P);
-
- u = b3MprVec3Dot(&a, &a);
- v = b3MprVec3Dot(&d1, &d1);
- w = b3MprVec3Dot(&d2, &d2);
- p = b3MprVec3Dot(&a, &d1);
- q = b3MprVec3Dot(&a, &d2);
- r = b3MprVec3Dot(&d1, &d2);
-
- s = (q * r - w * p) / (w * v - r * r);
- t = (-s * r - q) / w;
-
- if ((b3MprIsZero(s) || s > 0.f) && (b3MprEq(s, 1.f) || s < 1.f) && (b3MprIsZero(t) || t > 0.f) && (b3MprEq(t, 1.f) || t < 1.f) && (b3MprEq(t + s, 1.f) || t + s < 1.f))
- {
- if (witness)
- {
- b3MprVec3Scale(&d1, s);
- b3MprVec3Scale(&d2, t);
- b3MprVec3Copy(witness, x0);
- b3MprVec3Add(witness, &d1);
- b3MprVec3Add(witness, &d2);
-
- dist = b3MprVec3Dist2(witness, P);
- }
- else
- {
- dist = s * s * v;
- dist += t * t * w;
- dist += 2.f * s * t * r;
- dist += 2.f * s * p;
- dist += 2.f * t * q;
- dist += u;
- }
- }
- else
- {
- dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);
-
- dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);
- if (dist2 < dist)
- {
- dist = dist2;
- if (witness)
- b3MprVec3Copy(witness, &witness2);
- }
-
- dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);
- if (dist2 < dist)
- {
- dist = dist2;
- if (witness)
- b3MprVec3Copy(witness, &witness2);
- }
- }
-
- return dist;
-}
-
-B3_STATIC void b3FindPenetr(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4 *sepAxis,
- b3MprSimplex_t *portal,
- float *depth, b3Float4 *pdir, b3Float4 *pos)
-{
- b3Float4 dir;
- b3MprSupport_t v4;
- unsigned long iterations;
-
- b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
- b3Float4 *b3mpr_vec3_origin = &zero;
-
- iterations = 1UL;
- for (int i = 0; i < B3_MPR_MAX_ITERATIONS; i++)
- //while (1)
- {
- // compute portal direction and obtain next support point
- b3PortalDir(portal, &dir);
-
- b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &v4);
-
- // reached tolerance -> find penetration info
- if (portalReachTolerance(portal, &v4, &dir) || iterations == B3_MPR_MAX_ITERATIONS)
- {
- *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin, &b3MprSimplexPoint(portal, 1)->v, &b3MprSimplexPoint(portal, 2)->v, &b3MprSimplexPoint(portal, 3)->v, pdir);
- *depth = B3_MPR_SQRT(*depth);
-
- if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z))
- {
- *pdir = dir;
- }
- b3MprVec3Normalize(pdir);
-
- // barycentric coordinates:
- b3FindPos(portal, pos);
-
- return;
- }
-
- b3ExpandPortal(portal, &v4);
-
- iterations++;
- }
-}
-
-B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal, float *depth, b3Float4 *dir, b3Float4 *pos)
-{
- // Touching contact on portal's v1 - so depth is zero and direction
- // is unimportant and pos can be guessed
- *depth = 0.f;
- b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
- b3Float4 *b3mpr_vec3_origin = &zero;
-
- b3MprVec3Copy(dir, b3mpr_vec3_origin);
-
- b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
- b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
- b3MprVec3Scale(pos, 0.5);
-}
-
-B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal,
- float *depth, b3Float4 *dir, b3Float4 *pos)
-{
- // Origin lies on v0-v1 segment.
- // Depth is distance to v1, direction also and position must be
- // computed
-
- b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
- b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
- b3MprVec3Scale(pos, 0.5f);
-
- b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);
- *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));
- b3MprVec3Normalize(dir);
-}
-
-inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,
- b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4 *sepAxis,
- __global int *hasSepAxis,
- float *depthOut, b3Float4 *dirOut, b3Float4 *posOut)
-{
- b3MprSimplex_t portal;
-
- // if (!hasSepAxis[pairIndex])
- // return -1;
-
- hasSepAxis[pairIndex] = 0;
- int res;
-
- // Phase 1: Portal discovery
- res = b3DiscoverPortal(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, hasSepAxis, &portal);
-
- //sepAxis[pairIndex] = *pdir;//or -dir?
-
- switch (res)
- {
- case 0:
- {
- // Phase 2: Portal refinement
-
- res = b3RefinePortal(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &portal);
- if (res < 0)
- return -1;
-
- // Phase 3. Penetration info
- b3FindPenetr(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &portal, depthOut, dirOut, posOut);
- hasSepAxis[pairIndex] = 1;
- sepAxis[pairIndex] = -*dirOut;
- break;
- }
- case 1:
- {
- // Touching contact on portal's v1.
- b3FindPenetrTouch(&portal, depthOut, dirOut, posOut);
- break;
- }
- case 2:
- {
- b3FindPenetrSegment(&portal, depthOut, dirOut, posOut);
- break;
- }
- default:
- {
- hasSepAxis[pairIndex] = 0;
- //if (res < 0)
- //{
- // Origin isn't inside portal - no collision.
- return -1;
- //}
- }
- };
-
- return 0;
-};
-
-#endif //B3_MPR_PENETRATION_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
deleted file mode 100644
index 6e991e14b0..0000000000
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
+++ /dev/null
@@ -1,175 +0,0 @@
-
-#ifndef B3_NEW_CONTACT_REDUCTION_H
-#define B3_NEW_CONTACT_REDUCTION_H
-
-#include "Bullet3Common/shared/b3Float4.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-
-#define GET_NPOINTS(x) (x).m_worldNormalOnB.w
-
-int b3ExtractManifoldSequentialGlobal(__global const b3Float4* p, int nPoints, b3Float4ConstArg nearNormal, b3Int4* contactIdx)
-{
- if (nPoints == 0)
- return 0;
-
- if (nPoints <= 4)
- return nPoints;
-
- if (nPoints > 64)
- nPoints = 64;
-
- b3Float4 center = b3MakeFloat4(0, 0, 0, 0);
- {
- for (int i = 0; i < nPoints; i++)
- center += p[i];
- center /= (float)nPoints;
- }
-
- // sample 4 directions
-
- b3Float4 aVector = p[0] - center;
- b3Float4 u = b3Cross(nearNormal, aVector);
- b3Float4 v = b3Cross(nearNormal, u);
- u = b3Normalized(u);
- v = b3Normalized(v);
-
- //keep point with deepest penetration
- float minW = FLT_MAX;
-
- int minIndex = -1;
-
- b3Float4 maxDots;
- maxDots.x = FLT_MIN;
- maxDots.y = FLT_MIN;
- maxDots.z = FLT_MIN;
- maxDots.w = FLT_MIN;
-
- // idx, distance
- for (int ie = 0; ie < nPoints; ie++)
- {
- if (p[ie].w < minW)
- {
- minW = p[ie].w;
- minIndex = ie;
- }
- float f;
- b3Float4 r = p[ie] - center;
- f = b3Dot(u, r);
- if (f < maxDots.x)
- {
- maxDots.x = f;
- contactIdx[0].x = ie;
- }
-
- f = b3Dot(-u, r);
- if (f < maxDots.y)
- {
- maxDots.y = f;
- contactIdx[0].y = ie;
- }
-
- f = b3Dot(v, r);
- if (f < maxDots.z)
- {
- maxDots.z = f;
- contactIdx[0].z = ie;
- }
-
- f = b3Dot(-v, r);
- if (f < maxDots.w)
- {
- maxDots.w = f;
- contactIdx[0].w = ie;
- }
- }
-
- if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
- {
- //replace the first contact with minimum (todo: replace contact with least penetration)
- contactIdx[0].x = minIndex;
- }
-
- return 4;
-}
-
-__kernel void b3NewContactReductionKernel(__global b3Int4* pairs,
- __global const b3RigidBodyData_t* rigidBodies,
- __global const b3Float4* separatingNormals,
- __global const int* hasSeparatingAxis,
- __global struct b3Contact4Data* globalContactsOut,
- __global b3Int4* clippingFaces,
- __global b3Float4* worldVertsB2,
- volatile __global int* nGlobalContactsOut,
- int vertexFaceCapacity,
- int contactCapacity,
- int numPairs,
- int pairIndex)
-{
- // int i = get_global_id(0);
- //int pairIndex = i;
- int i = pairIndex;
-
- b3Int4 contactIdx;
- contactIdx = b3MakeInt4(0, 1, 2, 3);
-
- if (i < numPairs)
- {
- if (hasSeparatingAxis[i])
- {
- int nPoints = clippingFaces[pairIndex].w;
-
- if (nPoints > 0)
- {
- __global b3Float4* pointsIn = &worldVertsB2[pairIndex * vertexFaceCapacity];
- b3Float4 normal = -separatingNormals[i];
-
- int nReducedContacts = b3ExtractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);
-
- int dstIdx;
- dstIdx = b3AtomicInc(nGlobalContactsOut);
-
- //#if 0
- b3Assert(dstIdx < contactCapacity);
- if (dstIdx < contactCapacity)
- {
- __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
- c->m_worldNormalOnB = -normal;
- c->m_restituitionCoeffCmp = (0.f * 0xffff);
- c->m_frictionCoeffCmp = (0.7f * 0xffff);
- c->m_batchIdx = pairIndex;
- int bodyA = pairs[pairIndex].x;
- int bodyB = pairs[pairIndex].y;
-
- pairs[pairIndex].w = dstIdx;
-
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass == 0 ? -bodyA : bodyA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass == 0 ? -bodyB : bodyB;
- c->m_childIndexA = -1;
- c->m_childIndexB = -1;
-
- switch (nReducedContacts)
- {
- case 4:
- c->m_worldPosB[3] = pointsIn[contactIdx.w];
- case 3:
- c->m_worldPosB[2] = pointsIn[contactIdx.z];
- case 2:
- c->m_worldPosB[1] = pointsIn[contactIdx.y];
- case 1:
- c->m_worldPosB[0] = pointsIn[contactIdx.x];
- default:
- {
- }
- };
-
- GET_NPOINTS(*c) = nReducedContacts;
- }
-
- //#endif
-
- } // if (numContactsOut>0)
- } // if (hasSeparatingAxis[i])
- } // if (i<numPairs)
-}
-#endif
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
deleted file mode 100644
index ba796eac72..0000000000
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
+++ /dev/null
@@ -1,88 +0,0 @@
-
-
-#ifndef B3_QUANTIZED_BVH_NODE_H
-#define B3_QUANTIZED_BVH_NODE_H
-
-#include "Bullet3Common/shared/b3Float4.h"
-
-#define B3_MAX_NUM_PARTS_IN_BITS 10
-
-///b3QuantizedBvhNodeData is a compressed aabb node, 16 bytes.
-///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
-typedef struct b3QuantizedBvhNodeData b3QuantizedBvhNodeData_t;
-
-struct b3QuantizedBvhNodeData
-{
- //12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
- //4 bytes
- int m_escapeIndexOrTriangleIndex;
-};
-
-inline int b3GetTriangleIndex(const b3QuantizedBvhNodeData* rootNode)
-{
- unsigned int x = 0;
- unsigned int y = (~(x & 0)) << (31 - B3_MAX_NUM_PARTS_IN_BITS);
- // Get only the lower bits where the triangle index is stored
- return (rootNode->m_escapeIndexOrTriangleIndex & ~(y));
-}
-
-inline int b3IsLeaf(const b3QuantizedBvhNodeData* rootNode)
-{
- //skipindex is negative (internal node), triangleindex >=0 (leafnode)
- return (rootNode->m_escapeIndexOrTriangleIndex >= 0) ? 1 : 0;
-}
-
-inline int b3GetEscapeIndex(const b3QuantizedBvhNodeData* rootNode)
-{
- return -rootNode->m_escapeIndexOrTriangleIndex;
-}
-
-inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2, int isMax, b3Float4ConstArg bvhAabbMin, b3Float4ConstArg bvhAabbMax, b3Float4ConstArg bvhQuantization)
-{
- b3Float4 clampedPoint = b3MaxFloat4(point2, bvhAabbMin);
- clampedPoint = b3MinFloat4(clampedPoint, bvhAabbMax);
-
- b3Float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;
- if (isMax)
- {
- out[0] = (unsigned short)(((unsigned short)(v.x + 1.f) | 1));
- out[1] = (unsigned short)(((unsigned short)(v.y + 1.f) | 1));
- out[2] = (unsigned short)(((unsigned short)(v.z + 1.f) | 1));
- }
- else
- {
- out[0] = (unsigned short)(((unsigned short)(v.x) & 0xfffe));
- out[1] = (unsigned short)(((unsigned short)(v.y) & 0xfffe));
- out[2] = (unsigned short)(((unsigned short)(v.z) & 0xfffe));
- }
-}
-
-inline int b3TestQuantizedAabbAgainstQuantizedAabbSlow(
- const unsigned short int* aabbMin1,
- const unsigned short int* aabbMax1,
- const unsigned short int* aabbMin2,
- const unsigned short int* aabbMax2)
-{
- //int overlap = 1;
- if (aabbMin1[0] > aabbMax2[0])
- return 0;
- if (aabbMax1[0] < aabbMin2[0])
- return 0;
- if (aabbMin1[1] > aabbMax2[1])
- return 0;
- if (aabbMax1[1] < aabbMin2[1])
- return 0;
- if (aabbMin1[2] > aabbMax2[2])
- return 0;
- if (aabbMax1[2] < aabbMin2[2])
- return 0;
- return 1;
- //overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap;
- //overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap;
- //overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap;
- //return overlap;
-}
-
-#endif //B3_QUANTIZED_BVH_NODE_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
deleted file mode 100644
index c108255b9f..0000000000
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
+++ /dev/null
@@ -1,89 +0,0 @@
-#ifndef B3_REDUCE_CONTACTS_H
-#define B3_REDUCE_CONTACTS_H
-
-inline int b3ReduceContacts(const b3Float4* p, int nPoints, const b3Float4& nearNormal, b3Int4* contactIdx)
-{
- if (nPoints == 0)
- return 0;
-
- if (nPoints <= 4)
- return nPoints;
-
- if (nPoints > 64)
- nPoints = 64;
-
- b3Float4 center = b3MakeFloat4(0, 0, 0, 0);
- {
- for (int i = 0; i < nPoints; i++)
- center += p[i];
- center /= (float)nPoints;
- }
-
- // sample 4 directions
-
- b3Float4 aVector = p[0] - center;
- b3Float4 u = b3Cross3(nearNormal, aVector);
- b3Float4 v = b3Cross3(nearNormal, u);
- u = b3FastNormalized3(u);
- v = b3FastNormalized3(v);
-
- //keep point with deepest penetration
- float minW = FLT_MAX;
-
- int minIndex = -1;
-
- b3Float4 maxDots;
- maxDots.x = FLT_MIN;
- maxDots.y = FLT_MIN;
- maxDots.z = FLT_MIN;
- maxDots.w = FLT_MIN;
-
- // idx, distance
- for (int ie = 0; ie < nPoints; ie++)
- {
- if (p[ie].w < minW)
- {
- minW = p[ie].w;
- minIndex = ie;
- }
- float f;
- b3Float4 r = p[ie] - center;
- f = b3Dot3F4(u, r);
- if (f < maxDots.x)
- {
- maxDots.x = f;
- contactIdx[0].x = ie;
- }
-
- f = b3Dot3F4(-u, r);
- if (f < maxDots.y)
- {
- maxDots.y = f;
- contactIdx[0].y = ie;
- }
-
- f = b3Dot3F4(v, r);
- if (f < maxDots.z)
- {
- maxDots.z = f;
- contactIdx[0].z = ie;
- }
-
- f = b3Dot3F4(-v, r);
- if (f < maxDots.w)
- {
- maxDots.w = f;
- contactIdx[0].w = ie;
- }
- }
-
- if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
- {
- //replace the first contact with minimum (todo: replace contact with least penetration)
- contactIdx[0].x = minIndex;
- }
-
- return 4;
-}
-
-#endif //B3_REDUCE_CONTACTS_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
deleted file mode 100644
index 663e946fc1..0000000000
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
+++ /dev/null
@@ -1,31 +0,0 @@
-#ifndef B3_RIGIDBODY_DATA_H
-#define B3_RIGIDBODY_DATA_H
-
-#include "Bullet3Common/shared/b3Float4.h"
-#include "Bullet3Common/shared/b3Quat.h"
-#include "Bullet3Common/shared/b3Mat3x3.h"
-
-typedef struct b3RigidBodyData b3RigidBodyData_t;
-
-struct b3RigidBodyData
-{
- b3Float4 m_pos;
- b3Quat m_quat;
- b3Float4 m_linVel;
- b3Float4 m_angVel;
-
- int m_collidableIdx;
- float m_invMass;
- float m_restituitionCoeff;
- float m_frictionCoeff;
-};
-
-typedef struct b3InertiaData b3InertiaData_t;
-
-struct b3InertiaData
-{
- b3Mat3x3 m_invInertiaWorld;
- b3Mat3x3 m_initInvInertia;
-};
-
-#endif //B3_RIGIDBODY_DATA_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
deleted file mode 100644
index e0c3a5cf97..0000000000
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
+++ /dev/null
@@ -1,35 +0,0 @@
-#ifndef B3_UPDATE_AABBS_H
-#define B3_UPDATE_AABBS_H
-
-#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-void b3ComputeWorldAabb(int bodyId, __global const b3RigidBodyData_t* bodies, __global const b3Collidable_t* collidables, __global const b3Aabb_t* localShapeAABB, __global b3Aabb_t* worldAabbs)
-{
- __global const b3RigidBodyData_t* body = &bodies[bodyId];
-
- b3Float4 position = body->m_pos;
- b3Quat orientation = body->m_quat;
-
- int collidableIndex = body->m_collidableIdx;
- int shapeIndex = collidables[collidableIndex].m_shapeIndex;
-
- if (shapeIndex >= 0)
- {
- b3Aabb_t localAabb = localShapeAABB[collidableIndex];
- b3Aabb_t worldAabb;
-
- b3Float4 aabbAMinOut, aabbAMaxOut;
- float margin = 0.f;
- b3TransformAabb2(localAabb.m_minVec, localAabb.m_maxVec, margin, position, orientation, &aabbAMinOut, &aabbAMaxOut);
-
- worldAabb.m_minVec = aabbAMinOut;
- worldAabb.m_minIndices[3] = bodyId;
- worldAabb.m_maxVec = aabbAMaxOut;
- worldAabb.m_signedMaxIndices[3] = body[bodyId].m_invMass == 0.f ? 0 : 1;
- worldAabbs[bodyId] = worldAabb;
- }
-}
-
-#endif //B3_UPDATE_AABBS_H