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-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h35
1 files changed, 0 insertions, 35 deletions
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
deleted file mode 100644
index e0c3a5cf97..0000000000
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
+++ /dev/null
@@ -1,35 +0,0 @@
-#ifndef B3_UPDATE_AABBS_H
-#define B3_UPDATE_AABBS_H
-
-#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-void b3ComputeWorldAabb(int bodyId, __global const b3RigidBodyData_t* bodies, __global const b3Collidable_t* collidables, __global const b3Aabb_t* localShapeAABB, __global b3Aabb_t* worldAabbs)
-{
- __global const b3RigidBodyData_t* body = &bodies[bodyId];
-
- b3Float4 position = body->m_pos;
- b3Quat orientation = body->m_quat;
-
- int collidableIndex = body->m_collidableIdx;
- int shapeIndex = collidables[collidableIndex].m_shapeIndex;
-
- if (shapeIndex >= 0)
- {
- b3Aabb_t localAabb = localShapeAABB[collidableIndex];
- b3Aabb_t worldAabb;
-
- b3Float4 aabbAMinOut, aabbAMaxOut;
- float margin = 0.f;
- b3TransformAabb2(localAabb.m_minVec, localAabb.m_maxVec, margin, position, orientation, &aabbAMinOut, &aabbAMaxOut);
-
- worldAabb.m_minVec = aabbAMinOut;
- worldAabb.m_minIndices[3] = bodyId;
- worldAabb.m_maxVec = aabbAMaxOut;
- worldAabb.m_signedMaxIndices[3] = body[bodyId].m_invMass == 0.f ? 0 : 1;
- worldAabbs[bodyId] = worldAabb;
- }
-}
-
-#endif //B3_UPDATE_AABBS_H