summaryrefslogtreecommitdiff
path: root/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h')
-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h88
1 files changed, 0 insertions, 88 deletions
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
deleted file mode 100644
index ba796eac72..0000000000
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
+++ /dev/null
@@ -1,88 +0,0 @@
-
-
-#ifndef B3_QUANTIZED_BVH_NODE_H
-#define B3_QUANTIZED_BVH_NODE_H
-
-#include "Bullet3Common/shared/b3Float4.h"
-
-#define B3_MAX_NUM_PARTS_IN_BITS 10
-
-///b3QuantizedBvhNodeData is a compressed aabb node, 16 bytes.
-///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
-typedef struct b3QuantizedBvhNodeData b3QuantizedBvhNodeData_t;
-
-struct b3QuantizedBvhNodeData
-{
- //12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
- //4 bytes
- int m_escapeIndexOrTriangleIndex;
-};
-
-inline int b3GetTriangleIndex(const b3QuantizedBvhNodeData* rootNode)
-{
- unsigned int x = 0;
- unsigned int y = (~(x & 0)) << (31 - B3_MAX_NUM_PARTS_IN_BITS);
- // Get only the lower bits where the triangle index is stored
- return (rootNode->m_escapeIndexOrTriangleIndex & ~(y));
-}
-
-inline int b3IsLeaf(const b3QuantizedBvhNodeData* rootNode)
-{
- //skipindex is negative (internal node), triangleindex >=0 (leafnode)
- return (rootNode->m_escapeIndexOrTriangleIndex >= 0) ? 1 : 0;
-}
-
-inline int b3GetEscapeIndex(const b3QuantizedBvhNodeData* rootNode)
-{
- return -rootNode->m_escapeIndexOrTriangleIndex;
-}
-
-inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2, int isMax, b3Float4ConstArg bvhAabbMin, b3Float4ConstArg bvhAabbMax, b3Float4ConstArg bvhQuantization)
-{
- b3Float4 clampedPoint = b3MaxFloat4(point2, bvhAabbMin);
- clampedPoint = b3MinFloat4(clampedPoint, bvhAabbMax);
-
- b3Float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;
- if (isMax)
- {
- out[0] = (unsigned short)(((unsigned short)(v.x + 1.f) | 1));
- out[1] = (unsigned short)(((unsigned short)(v.y + 1.f) | 1));
- out[2] = (unsigned short)(((unsigned short)(v.z + 1.f) | 1));
- }
- else
- {
- out[0] = (unsigned short)(((unsigned short)(v.x) & 0xfffe));
- out[1] = (unsigned short)(((unsigned short)(v.y) & 0xfffe));
- out[2] = (unsigned short)(((unsigned short)(v.z) & 0xfffe));
- }
-}
-
-inline int b3TestQuantizedAabbAgainstQuantizedAabbSlow(
- const unsigned short int* aabbMin1,
- const unsigned short int* aabbMax1,
- const unsigned short int* aabbMin2,
- const unsigned short int* aabbMax2)
-{
- //int overlap = 1;
- if (aabbMin1[0] > aabbMax2[0])
- return 0;
- if (aabbMax1[0] < aabbMin2[0])
- return 0;
- if (aabbMin1[1] > aabbMax2[1])
- return 0;
- if (aabbMax1[1] < aabbMin2[1])
- return 0;
- if (aabbMin1[2] > aabbMax2[2])
- return 0;
- if (aabbMax1[2] < aabbMin2[2])
- return 0;
- return 1;
- //overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap;
- //overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap;
- //overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap;
- //return overlap;
-}
-
-#endif //B3_QUANTIZED_BVH_NODE_H