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-rw-r--r--thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h832
1 files changed, 832 insertions, 0 deletions
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
new file mode 100644
index 0000000000..89993f3565
--- /dev/null
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
@@ -0,0 +1,832 @@
+#ifndef B3_FIND_CONCAVE_SEPARATING_AXIS_H
+#define B3_FIND_CONCAVE_SEPARATING_AXIS_H
+
+#define B3_TRIANGLE_NUM_CONVEX_FACES 5
+
+
+#include "Bullet3Common/shared/b3Int4.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
+#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
+#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
+
+
+inline void b3Project(__global const b3ConvexPolyhedronData* hull, b3Float4ConstArg pos, b3QuatConstArg orn,
+const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max)
+{
+ min[0] = FLT_MAX;
+ max[0] = -FLT_MAX;
+ int numVerts = hull->m_numVertices;
+
+ const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),*dir);
+ float offset = b3Dot(pos,*dir);
+ for(int i=0;i<numVerts;i++)
+ {
+ float dp = b3Dot(vertices[hull->m_vertexOffset+i],localDir);
+ if(dp < min[0])
+ min[0] = dp;
+ if(dp > max[0])
+ max[0] = dp;
+ }
+ if(min[0]>max[0])
+ {
+ float tmp = min[0];
+ min[0] = max[0];
+ max[0] = tmp;
+ }
+ min[0] += offset;
+ max[0] += offset;
+}
+
+
+inline bool b3TestSepAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ b3Float4ConstArg posA,b3QuatConstArg ornA,
+ b3Float4ConstArg posB,b3QuatConstArg ornB,
+ b3Float4* sep_axis, const b3Float4* verticesA, __global const b3Float4* verticesB,float* depth)
+{
+ float Min0,Max0;
+ float Min1,Max1;
+ b3Project(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);
+ b3Project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);
+
+ if(Max0<Min1 || Max1<Min0)
+ return false;
+
+ float d0 = Max0 - Min1;
+ float d1 = Max1 - Min0;
+ *depth = d0<d1 ? d0:d1;
+ return true;
+}
+
+
+bool b3FindSeparatingAxis( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ b3Float4ConstArg posA1,
+ b3QuatConstArg ornA,
+ b3Float4ConstArg posB1,
+ b3QuatConstArg ornB,
+ b3Float4ConstArg DeltaC2,
+
+ const b3Float4* verticesA,
+ const b3Float4* uniqueEdgesA,
+ const b3GpuFace* facesA,
+ const int* indicesA,
+
+ __global const b3Float4* verticesB,
+ __global const b3Float4* uniqueEdgesB,
+ __global const b3GpuFace* facesB,
+ __global const int* indicesB,
+ b3Float4* sep,
+ float* dmin)
+{
+
+
+ b3Float4 posA = posA1;
+ posA.w = 0.f;
+ b3Float4 posB = posB1;
+ posB.w = 0.f;
+/*
+ static int maxFaceVertex = 0;
+
+ int curFaceVertexAB = hullA->m_numFaces*hullB->m_numVertices;
+ curFaceVertexAB+= hullB->m_numFaces*hullA->m_numVertices;
+
+ if (curFaceVertexAB>maxFaceVertex)
+ {
+ maxFaceVertex = curFaceVertexAB;
+ printf("curFaceVertexAB = %d\n",curFaceVertexAB);
+ printf("hullA->m_numFaces = %d\n",hullA->m_numFaces);
+ printf("hullA->m_numVertices = %d\n",hullA->m_numVertices);
+ printf("hullB->m_numVertices = %d\n",hullB->m_numVertices);
+ }
+*/
+
+ int curPlaneTests=0;
+ {
+ int numFacesA = hullA->m_numFaces;
+ // Test normals from hullA
+ for(int i=0;i<numFacesA;i++)
+ {
+ const b3Float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
+ b3Float4 faceANormalWS = b3QuatRotate(ornA,normal);
+ if (b3Dot(DeltaC2,faceANormalWS)<0)
+ faceANormalWS*=-1.f;
+ curPlaneTests++;
+ float d;
+ if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))
+ return false;
+ if(d<*dmin)
+ {
+ *dmin = d;
+ *sep = faceANormalWS;
+ }
+ }
+ }
+ if((b3Dot(-DeltaC2,*sep))>0.0f)
+ {
+ *sep = -(*sep);
+ }
+ return true;
+}
+
+
+b3Vector3 unitSphere162[]=
+{
+ b3MakeVector3(0.000000,-1.000000,0.000000),
+b3MakeVector3(0.203181,-0.967950,0.147618),
+b3MakeVector3(-0.077607,-0.967950,0.238853),
+b3MakeVector3(0.723607,-0.447220,0.525725),
+b3MakeVector3(0.609547,-0.657519,0.442856),
+b3MakeVector3(0.812729,-0.502301,0.295238),
+b3MakeVector3(-0.251147,-0.967949,0.000000),
+b3MakeVector3(-0.077607,-0.967950,-0.238853),
+b3MakeVector3(0.203181,-0.967950,-0.147618),
+b3MakeVector3(0.860698,-0.251151,0.442858),
+b3MakeVector3(-0.276388,-0.447220,0.850649),
+b3MakeVector3(-0.029639,-0.502302,0.864184),
+b3MakeVector3(-0.155215,-0.251152,0.955422),
+b3MakeVector3(-0.894426,-0.447216,0.000000),
+b3MakeVector3(-0.831051,-0.502299,0.238853),
+b3MakeVector3(-0.956626,-0.251149,0.147618),
+b3MakeVector3(-0.276388,-0.447220,-0.850649),
+b3MakeVector3(-0.483971,-0.502302,-0.716565),
+b3MakeVector3(-0.436007,-0.251152,-0.864188),
+b3MakeVector3(0.723607,-0.447220,-0.525725),
+b3MakeVector3(0.531941,-0.502302,-0.681712),
+b3MakeVector3(0.687159,-0.251152,-0.681715),
+b3MakeVector3(0.687159,-0.251152,0.681715),
+b3MakeVector3(-0.436007,-0.251152,0.864188),
+b3MakeVector3(-0.956626,-0.251149,-0.147618),
+b3MakeVector3(-0.155215,-0.251152,-0.955422),
+b3MakeVector3(0.860698,-0.251151,-0.442858),
+b3MakeVector3(0.276388,0.447220,0.850649),
+b3MakeVector3(0.483971,0.502302,0.716565),
+b3MakeVector3(0.232822,0.657519,0.716563),
+b3MakeVector3(-0.723607,0.447220,0.525725),
+b3MakeVector3(-0.531941,0.502302,0.681712),
+b3MakeVector3(-0.609547,0.657519,0.442856),
+b3MakeVector3(-0.723607,0.447220,-0.525725),
+b3MakeVector3(-0.812729,0.502301,-0.295238),
+b3MakeVector3(-0.609547,0.657519,-0.442856),
+b3MakeVector3(0.276388,0.447220,-0.850649),
+b3MakeVector3(0.029639,0.502302,-0.864184),
+b3MakeVector3(0.232822,0.657519,-0.716563),
+b3MakeVector3(0.894426,0.447216,0.000000),
+b3MakeVector3(0.831051,0.502299,-0.238853),
+b3MakeVector3(0.753442,0.657515,0.000000),
+b3MakeVector3(-0.232822,-0.657519,0.716563),
+b3MakeVector3(-0.162456,-0.850654,0.499995),
+b3MakeVector3(0.052790,-0.723612,0.688185),
+b3MakeVector3(0.138199,-0.894429,0.425321),
+b3MakeVector3(0.262869,-0.525738,0.809012),
+b3MakeVector3(0.361805,-0.723611,0.587779),
+b3MakeVector3(0.531941,-0.502302,0.681712),
+b3MakeVector3(0.425323,-0.850654,0.309011),
+b3MakeVector3(0.812729,-0.502301,-0.295238),
+b3MakeVector3(0.609547,-0.657519,-0.442856),
+b3MakeVector3(0.850648,-0.525736,0.000000),
+b3MakeVector3(0.670817,-0.723611,-0.162457),
+b3MakeVector3(0.670817,-0.723610,0.162458),
+b3MakeVector3(0.425323,-0.850654,-0.309011),
+b3MakeVector3(0.447211,-0.894428,0.000001),
+b3MakeVector3(-0.753442,-0.657515,0.000000),
+b3MakeVector3(-0.525730,-0.850652,0.000000),
+b3MakeVector3(-0.638195,-0.723609,0.262864),
+b3MakeVector3(-0.361801,-0.894428,0.262864),
+b3MakeVector3(-0.688189,-0.525736,0.499997),
+b3MakeVector3(-0.447211,-0.723610,0.525729),
+b3MakeVector3(-0.483971,-0.502302,0.716565),
+b3MakeVector3(-0.232822,-0.657519,-0.716563),
+b3MakeVector3(-0.162456,-0.850654,-0.499995),
+b3MakeVector3(-0.447211,-0.723611,-0.525727),
+b3MakeVector3(-0.361801,-0.894429,-0.262863),
+b3MakeVector3(-0.688189,-0.525736,-0.499997),
+b3MakeVector3(-0.638195,-0.723609,-0.262863),
+b3MakeVector3(-0.831051,-0.502299,-0.238853),
+b3MakeVector3(0.361804,-0.723612,-0.587779),
+b3MakeVector3(0.138197,-0.894429,-0.425321),
+b3MakeVector3(0.262869,-0.525738,-0.809012),
+b3MakeVector3(0.052789,-0.723611,-0.688186),
+b3MakeVector3(-0.029639,-0.502302,-0.864184),
+b3MakeVector3(0.956626,0.251149,0.147618),
+b3MakeVector3(0.956626,0.251149,-0.147618),
+b3MakeVector3(0.951058,-0.000000,0.309013),
+b3MakeVector3(1.000000,0.000000,0.000000),
+b3MakeVector3(0.947213,-0.276396,0.162458),
+b3MakeVector3(0.951058,0.000000,-0.309013),
+b3MakeVector3(0.947213,-0.276396,-0.162458),
+b3MakeVector3(0.155215,0.251152,0.955422),
+b3MakeVector3(0.436007,0.251152,0.864188),
+b3MakeVector3(-0.000000,-0.000000,1.000000),
+b3MakeVector3(0.309017,0.000000,0.951056),
+b3MakeVector3(0.138199,-0.276398,0.951055),
+b3MakeVector3(0.587786,0.000000,0.809017),
+b3MakeVector3(0.447216,-0.276398,0.850648),
+b3MakeVector3(-0.860698,0.251151,0.442858),
+b3MakeVector3(-0.687159,0.251152,0.681715),
+b3MakeVector3(-0.951058,-0.000000,0.309013),
+b3MakeVector3(-0.809018,0.000000,0.587783),
+b3MakeVector3(-0.861803,-0.276396,0.425324),
+b3MakeVector3(-0.587786,0.000000,0.809017),
+b3MakeVector3(-0.670819,-0.276397,0.688191),
+b3MakeVector3(-0.687159,0.251152,-0.681715),
+b3MakeVector3(-0.860698,0.251151,-0.442858),
+b3MakeVector3(-0.587786,-0.000000,-0.809017),
+b3MakeVector3(-0.809018,-0.000000,-0.587783),
+b3MakeVector3(-0.670819,-0.276397,-0.688191),
+b3MakeVector3(-0.951058,0.000000,-0.309013),
+b3MakeVector3(-0.861803,-0.276396,-0.425324),
+b3MakeVector3(0.436007,0.251152,-0.864188),
+b3MakeVector3(0.155215,0.251152,-0.955422),
+b3MakeVector3(0.587786,-0.000000,-0.809017),
+b3MakeVector3(0.309017,-0.000000,-0.951056),
+b3MakeVector3(0.447216,-0.276398,-0.850648),
+b3MakeVector3(0.000000,0.000000,-1.000000),
+b3MakeVector3(0.138199,-0.276398,-0.951055),
+b3MakeVector3(0.670820,0.276396,0.688190),
+b3MakeVector3(0.809019,-0.000002,0.587783),
+b3MakeVector3(0.688189,0.525736,0.499997),
+b3MakeVector3(0.861804,0.276394,0.425323),
+b3MakeVector3(0.831051,0.502299,0.238853),
+b3MakeVector3(-0.447216,0.276397,0.850649),
+b3MakeVector3(-0.309017,-0.000001,0.951056),
+b3MakeVector3(-0.262869,0.525738,0.809012),
+b3MakeVector3(-0.138199,0.276397,0.951055),
+b3MakeVector3(0.029639,0.502302,0.864184),
+b3MakeVector3(-0.947213,0.276396,-0.162458),
+b3MakeVector3(-1.000000,0.000001,0.000000),
+b3MakeVector3(-0.850648,0.525736,-0.000000),
+b3MakeVector3(-0.947213,0.276397,0.162458),
+b3MakeVector3(-0.812729,0.502301,0.295238),
+b3MakeVector3(-0.138199,0.276397,-0.951055),
+b3MakeVector3(-0.309016,-0.000000,-0.951057),
+b3MakeVector3(-0.262869,0.525738,-0.809012),
+b3MakeVector3(-0.447215,0.276397,-0.850649),
+b3MakeVector3(-0.531941,0.502302,-0.681712),
+b3MakeVector3(0.861804,0.276396,-0.425322),
+b3MakeVector3(0.809019,0.000000,-0.587782),
+b3MakeVector3(0.688189,0.525736,-0.499997),
+b3MakeVector3(0.670821,0.276397,-0.688189),
+b3MakeVector3(0.483971,0.502302,-0.716565),
+b3MakeVector3(0.077607,0.967950,0.238853),
+b3MakeVector3(0.251147,0.967949,0.000000),
+b3MakeVector3(0.000000,1.000000,0.000000),
+b3MakeVector3(0.162456,0.850654,0.499995),
+b3MakeVector3(0.361800,0.894429,0.262863),
+b3MakeVector3(0.447209,0.723612,0.525728),
+b3MakeVector3(0.525730,0.850652,0.000000),
+b3MakeVector3(0.638194,0.723610,0.262864),
+b3MakeVector3(-0.203181,0.967950,0.147618),
+b3MakeVector3(-0.425323,0.850654,0.309011),
+b3MakeVector3(-0.138197,0.894430,0.425320),
+b3MakeVector3(-0.361804,0.723612,0.587778),
+b3MakeVector3(-0.052790,0.723612,0.688185),
+b3MakeVector3(-0.203181,0.967950,-0.147618),
+b3MakeVector3(-0.425323,0.850654,-0.309011),
+b3MakeVector3(-0.447210,0.894429,0.000000),
+b3MakeVector3(-0.670817,0.723611,-0.162457),
+b3MakeVector3(-0.670817,0.723611,0.162457),
+b3MakeVector3(0.077607,0.967950,-0.238853),
+b3MakeVector3(0.162456,0.850654,-0.499995),
+b3MakeVector3(-0.138197,0.894430,-0.425320),
+b3MakeVector3(-0.052790,0.723612,-0.688185),
+b3MakeVector3(-0.361804,0.723612,-0.587778),
+b3MakeVector3(0.361800,0.894429,-0.262863),
+b3MakeVector3(0.638194,0.723610,-0.262864),
+b3MakeVector3(0.447209,0.723612,-0.525728)
+};
+
+
+bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ b3Float4ConstArg posA1,
+ b3QuatConstArg ornA,
+ b3Float4ConstArg posB1,
+ b3QuatConstArg ornB,
+ b3Float4ConstArg DeltaC2,
+ const b3Float4* verticesA,
+ const b3Float4* uniqueEdgesA,
+ const b3GpuFace* facesA,
+ const int* indicesA,
+ __global const b3Float4* verticesB,
+ __global const b3Float4* uniqueEdgesB,
+ __global const b3GpuFace* facesB,
+ __global const int* indicesB,
+ b3Float4* sep,
+ float* dmin,
+ bool searchAllEdgeEdge)
+{
+
+
+ b3Float4 posA = posA1;
+ posA.w = 0.f;
+ b3Float4 posB = posB1;
+ posB.w = 0.f;
+
+// int curPlaneTests=0;
+
+ int curEdgeEdge = 0;
+ // Test edges
+ static int maxEdgeTests = 0;
+ int curEdgeTests = hullA->m_numUniqueEdges * hullB->m_numUniqueEdges;
+ if (curEdgeTests >maxEdgeTests )
+ {
+ maxEdgeTests = curEdgeTests ;
+ printf("maxEdgeTests = %d\n",maxEdgeTests );
+ printf("hullA->m_numUniqueEdges = %d\n",hullA->m_numUniqueEdges);
+ printf("hullB->m_numUniqueEdges = %d\n",hullB->m_numUniqueEdges);
+
+ }
+
+
+ if (searchAllEdgeEdge)
+ {
+ for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
+ {
+ const b3Float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];
+ b3Float4 edge0World = b3QuatRotate(ornA,edge0);
+
+ for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
+ {
+ const b3Float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];
+ b3Float4 edge1World = b3QuatRotate(ornB,edge1);
+
+
+ b3Float4 crossje = b3Cross(edge0World,edge1World);
+
+ curEdgeEdge++;
+ if(!b3IsAlmostZero(crossje))
+ {
+ crossje = b3Normalized(crossje);
+ if (b3Dot(DeltaC2,crossje)<0)
+ crossje *= -1.f;
+
+ float dist;
+ bool result = true;
+ {
+ float Min0,Max0;
+ float Min1,Max1;
+ b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
+ b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
+
+ if(Max0<Min1 || Max1<Min0)
+ return false;
+
+ float d0 = Max0 - Min1;
+ float d1 = Max1 - Min0;
+ dist = d0<d1 ? d0:d1;
+ result = true;
+
+ }
+
+
+ if(dist<*dmin)
+ {
+ *dmin = dist;
+ *sep = crossje;
+ }
+ }
+ }
+
+ }
+ } else
+ {
+ int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
+ //printf("numDirections =%d\n",numDirections );
+
+
+ for(int i=0;i<numDirections;i++)
+ {
+ b3Float4 crossje = unitSphere162[i];
+ {
+ //if (b3Dot(DeltaC2,crossje)>0)
+ {
+ float dist;
+ bool result = true;
+ {
+ float Min0,Max0;
+ float Min1,Max1;
+ b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
+ b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
+
+ if(Max0<Min1 || Max1<Min0)
+ return false;
+
+ float d0 = Max0 - Min1;
+ float d1 = Max1 - Min0;
+ dist = d0<d1 ? d0:d1;
+ result = true;
+
+ }
+
+
+ if(dist<*dmin)
+ {
+ *dmin = dist;
+ *sep = crossje;
+ }
+ }
+ }
+ }
+
+ }
+
+
+ if((b3Dot(-DeltaC2,*sep))>0.0f)
+ {
+ *sep = -(*sep);
+ }
+ return true;
+}
+
+
+
+inline int b3FindClippingFaces(b3Float4ConstArg separatingNormal,
+ __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,
+ b3Float4ConstArg posA, b3QuatConstArg ornA,b3Float4ConstArg posB, b3QuatConstArg ornB,
+ __global b3Float4* worldVertsA1,
+ __global b3Float4* worldNormalsA1,
+ __global b3Float4* worldVertsB1,
+ int capacityWorldVerts,
+ const float minDist, float maxDist,
+ __global const b3Float4* verticesA,
+ __global const b3GpuFace_t* facesA,
+ __global const int* indicesA,
+ __global const b3Float4* verticesB,
+ __global const b3GpuFace_t* facesB,
+ __global const int* indicesB,
+
+ __global b3Int4* clippingFaces, int pairIndex)
+{
+ int numContactsOut = 0;
+ int numWorldVertsB1= 0;
+
+
+ int closestFaceB=-1;
+ float dmax = -FLT_MAX;
+
+ {
+ for(int face=0;face<hullB->m_numFaces;face++)
+ {
+ const b3Float4 Normal = b3MakeFloat4(facesB[hullB->m_faceOffset+face].m_plane.x,
+ facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);
+ const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal);
+ float d = b3Dot(WorldNormal,separatingNormal);
+ if (d > dmax)
+ {
+ dmax = d;
+ closestFaceB = face;
+ }
+ }
+ }
+
+ {
+ const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB];
+ const int numVertices = polyB.m_numIndices;
+ for(int e0=0;e0<numVertices;e0++)
+ {
+ const b3Float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
+ worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = b3TransformPoint(b,posB,ornB);
+ }
+ }
+
+ int closestFaceA=-1;
+ {
+ float dmin = FLT_MAX;
+ for(int face=0;face<hullA->m_numFaces;face++)
+ {
+ const b3Float4 Normal = b3MakeFloat4(
+ facesA[hullA->m_faceOffset+face].m_plane.x,
+ facesA[hullA->m_faceOffset+face].m_plane.y,
+ facesA[hullA->m_faceOffset+face].m_plane.z,
+ 0.f);
+ const b3Float4 faceANormalWS = b3QuatRotate(ornA,Normal);
+
+ float d = b3Dot(faceANormalWS,separatingNormal);
+ if (d < dmin)
+ {
+ dmin = d;
+ closestFaceA = face;
+ worldNormalsA1[pairIndex] = faceANormalWS;
+ }
+ }
+ }
+
+ int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;
+ for(int e0=0;e0<numVerticesA;e0++)
+ {
+ const b3Float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];
+ worldVertsA1[pairIndex*capacityWorldVerts+e0] = b3TransformPoint(a, posA,ornA);
+ }
+
+ clippingFaces[pairIndex].x = closestFaceA;
+ clippingFaces[pairIndex].y = closestFaceB;
+ clippingFaces[pairIndex].z = numVerticesA;
+ clippingFaces[pairIndex].w = numWorldVertsB1;
+
+
+ return numContactsOut;
+}
+
+
+
+
+__kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs,
+ __global const b3RigidBodyData* rigidBodies,
+ __global const b3Collidable* collidables,
+ __global const b3ConvexPolyhedronData* convexShapes,
+ __global const b3Float4* vertices,
+ __global const b3Float4* uniqueEdges,
+ __global const b3GpuFace* faces,
+ __global const int* indices,
+ __global const b3GpuChildShape* gpuChildShapes,
+ __global b3Aabb* aabbs,
+ __global b3Float4* concaveSeparatingNormalsOut,
+ __global b3Int4* clippingFacesOut,
+ __global b3Vector3* worldVertsA1Out,
+ __global b3Vector3* worldNormalsA1Out,
+ __global b3Vector3* worldVertsB1Out,
+ __global int* hasSeparatingNormals,
+ int vertexFaceCapacity,
+ int numConcavePairs,
+ int pairIdx
+ )
+{
+ int i = pairIdx;
+/* int i = get_global_id(0);
+ if (i>=numConcavePairs)
+ return;
+ int pairIdx = i;
+ */
+
+ int bodyIndexA = concavePairs[i].x;
+ int bodyIndexB = concavePairs[i].y;
+
+ int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
+ int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
+
+ int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
+ int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
+
+ if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&
+ collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ {
+ concavePairs[pairIdx].w = -1;
+ return;
+ }
+
+ hasSeparatingNormals[i] = 0;
+
+// int numFacesA = convexShapes[shapeIndexA].m_numFaces;
+ int numActualConcaveConvexTests = 0;
+
+ int f = concavePairs[i].z;
+
+ bool overlap = false;
+
+ b3ConvexPolyhedronData convexPolyhedronA;
+
+ //add 3 vertices of the triangle
+ convexPolyhedronA.m_numVertices = 3;
+ convexPolyhedronA.m_vertexOffset = 0;
+ b3Float4 localCenter = b3MakeFloat4(0.f,0.f,0.f,0.f);
+
+ b3GpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
+ b3Aabb triAabb;
+ triAabb.m_minVec = b3MakeFloat4(1e30f,1e30f,1e30f,0.f);
+ triAabb.m_maxVec = b3MakeFloat4(-1e30f,-1e30f,-1e30f,0.f);
+
+ b3Float4 verticesA[3];
+ for (int i=0;i<3;i++)
+ {
+ int index = indices[face.m_indexOffset+i];
+ b3Float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
+ verticesA[i] = vert;
+ localCenter += vert;
+
+ triAabb.m_minVec = b3MinFloat4(triAabb.m_minVec,vert);
+ triAabb.m_maxVec = b3MaxFloat4(triAabb.m_maxVec,vert);
+
+ }
+
+ overlap = true;
+ overlap = (triAabb.m_minVec.x > aabbs[bodyIndexB].m_maxVec.x || triAabb.m_maxVec.x < aabbs[bodyIndexB].m_minVec.x) ? false : overlap;
+ overlap = (triAabb.m_minVec.z > aabbs[bodyIndexB].m_maxVec.z || triAabb.m_maxVec.z < aabbs[bodyIndexB].m_minVec.z) ? false : overlap;
+ overlap = (triAabb.m_minVec.y > aabbs[bodyIndexB].m_maxVec.y || triAabb.m_maxVec.y < aabbs[bodyIndexB].m_minVec.y) ? false : overlap;
+
+ if (overlap)
+ {
+ float dmin = FLT_MAX;
+ int hasSeparatingAxis=5;
+ b3Float4 sepAxis=b3MakeFloat4(1,2,3,4);
+
+ // int localCC=0;
+ numActualConcaveConvexTests++;
+
+ //a triangle has 3 unique edges
+ convexPolyhedronA.m_numUniqueEdges = 3;
+ convexPolyhedronA.m_uniqueEdgesOffset = 0;
+ b3Float4 uniqueEdgesA[3];
+
+ uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
+ uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
+ uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
+
+
+ convexPolyhedronA.m_faceOffset = 0;
+
+ b3Float4 normal = b3MakeFloat4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
+
+ b3GpuFace facesA[B3_TRIANGLE_NUM_CONVEX_FACES];
+ int indicesA[3+3+2+2+2];
+ int curUsedIndices=0;
+ int fidx=0;
+
+ //front size of triangle
+ {
+ facesA[fidx].m_indexOffset=curUsedIndices;
+ indicesA[0] = 0;
+ indicesA[1] = 1;
+ indicesA[2] = 2;
+ curUsedIndices+=3;
+ float c = face.m_plane.w;
+ facesA[fidx].m_plane.x = normal.x;
+ facesA[fidx].m_plane.y = normal.y;
+ facesA[fidx].m_plane.z = normal.z;
+ facesA[fidx].m_plane.w = c;
+ facesA[fidx].m_numIndices=3;
+ }
+ fidx++;
+ //back size of triangle
+ {
+ facesA[fidx].m_indexOffset=curUsedIndices;
+ indicesA[3]=2;
+ indicesA[4]=1;
+ indicesA[5]=0;
+ curUsedIndices+=3;
+ float c = b3Dot(normal,verticesA[0]);
+ // float c1 = -face.m_plane.w;
+ facesA[fidx].m_plane.x = -normal.x;
+ facesA[fidx].m_plane.y = -normal.y;
+ facesA[fidx].m_plane.z = -normal.z;
+ facesA[fidx].m_plane.w = c;
+ facesA[fidx].m_numIndices=3;
+ }
+ fidx++;
+
+ bool addEdgePlanes = true;
+ if (addEdgePlanes)
+ {
+ int numVertices=3;
+ int prevVertex = numVertices-1;
+ for (int i=0;i<numVertices;i++)
+ {
+ b3Float4 v0 = verticesA[i];
+ b3Float4 v1 = verticesA[prevVertex];
+
+ b3Float4 edgeNormal = b3Normalized(b3Cross(normal,v1-v0));
+ float c = -b3Dot(edgeNormal,v0);
+
+ facesA[fidx].m_numIndices = 2;
+ facesA[fidx].m_indexOffset=curUsedIndices;
+ indicesA[curUsedIndices++]=i;
+ indicesA[curUsedIndices++]=prevVertex;
+
+ facesA[fidx].m_plane.x = edgeNormal.x;
+ facesA[fidx].m_plane.y = edgeNormal.y;
+ facesA[fidx].m_plane.z = edgeNormal.z;
+ facesA[fidx].m_plane.w = c;
+ fidx++;
+ prevVertex = i;
+ }
+ }
+ convexPolyhedronA.m_numFaces = B3_TRIANGLE_NUM_CONVEX_FACES;
+ convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
+
+
+ b3Float4 posA = rigidBodies[bodyIndexA].m_pos;
+ posA.w = 0.f;
+ b3Float4 posB = rigidBodies[bodyIndexB].m_pos;
+ posB.w = 0.f;
+
+ b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
+ b3Quaternion ornB =rigidBodies[bodyIndexB].m_quat;
+
+
+
+
+ ///////////////////
+ ///compound shape support
+
+ if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ {
+ int compoundChild = concavePairs[pairIdx].w;
+ int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;
+ int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
+ b3Float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
+ b3Quaternion childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
+ b3Float4 newPosB = b3TransformPoint(childPosB,posB,ornB);
+ b3Quaternion newOrnB = b3QuatMul(ornB,childOrnB);
+ posB = newPosB;
+ ornB = newOrnB;
+ shapeIndexB = collidables[childColIndexB].m_shapeIndex;
+ }
+ //////////////////
+
+ b3Float4 c0local = convexPolyhedronA.m_localCenter;
+ b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
+ b3Float4 c1local = convexShapes[shapeIndexB].m_localCenter;
+ b3Float4 c1 = b3TransformPoint(c1local,posB,ornB);
+ const b3Float4 DeltaC2 = c0 - c1;
+
+
+ bool sepA = b3FindSeparatingAxis( &convexPolyhedronA, &convexShapes[shapeIndexB],
+ posA,ornA,
+ posB,ornB,
+ DeltaC2,
+ verticesA,uniqueEdgesA,facesA,indicesA,
+ vertices,uniqueEdges,faces,indices,
+ &sepAxis,&dmin);
+ hasSeparatingAxis = 4;
+ if (!sepA)
+ {
+ hasSeparatingAxis = 0;
+ } else
+ {
+ bool sepB = b3FindSeparatingAxis( &convexShapes[shapeIndexB],&convexPolyhedronA,
+ posB,ornB,
+ posA,ornA,
+ DeltaC2,
+ vertices,uniqueEdges,faces,indices,
+ verticesA,uniqueEdgesA,facesA,indicesA,
+ &sepAxis,&dmin);
+
+ if (!sepB)
+ {
+ hasSeparatingAxis = 0;
+ } else
+ {
+ bool sepEE = b3FindSeparatingAxisEdgeEdge( &convexPolyhedronA, &convexShapes[shapeIndexB],
+ posA,ornA,
+ posB,ornB,
+ DeltaC2,
+ verticesA,uniqueEdgesA,facesA,indicesA,
+ vertices,uniqueEdges,faces,indices,
+ &sepAxis,&dmin,true);
+
+ if (!sepEE)
+ {
+ hasSeparatingAxis = 0;
+ } else
+ {
+ hasSeparatingAxis = 1;
+ }
+ }
+ }
+
+ if (hasSeparatingAxis)
+ {
+ hasSeparatingNormals[i]=1;
+ sepAxis.w = dmin;
+ concaveSeparatingNormalsOut[pairIdx]=sepAxis;
+
+ //now compute clipping faces A and B, and world-space clipping vertices A and B...
+
+ float minDist = -1e30f;
+ float maxDist = 0.02f;
+
+ b3FindClippingFaces(sepAxis,
+ &convexPolyhedronA,
+ &convexShapes[shapeIndexB],
+ posA,ornA,
+ posB,ornB,
+ worldVertsA1Out,
+ worldNormalsA1Out,
+ worldVertsB1Out,
+ vertexFaceCapacity,
+ minDist, maxDist,
+ verticesA,
+ facesA,
+ indicesA,
+
+ vertices,
+ faces,
+ indices,
+ clippingFacesOut, pairIdx);
+
+ } else
+ {
+ //mark this pair as in-active
+ concavePairs[pairIdx].w = -1;
+ }
+ }
+ else
+ {
+ //mark this pair as in-active
+ concavePairs[pairIdx].w = -1;
+ }
+}
+
+
+#endif //B3_FIND_CONCAVE_SEPARATING_AXIS_H
+